aws-sdk-gamelift 1.53.0 → 1.56.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/CHANGELOG.md +15 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +604 -485
- data/lib/aws-sdk-gamelift/types.rb +558 -416
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +4 -4
@@ -27,6 +27,7 @@ require 'aws-sdk-core/plugins/client_metrics_plugin.rb'
|
|
27
27
|
require 'aws-sdk-core/plugins/client_metrics_send_plugin.rb'
|
28
28
|
require 'aws-sdk-core/plugins/transfer_encoding.rb'
|
29
29
|
require 'aws-sdk-core/plugins/http_checksum.rb'
|
30
|
+
require 'aws-sdk-core/plugins/checksum_algorithm.rb'
|
30
31
|
require 'aws-sdk-core/plugins/defaults_mode.rb'
|
31
32
|
require 'aws-sdk-core/plugins/recursion_detection.rb'
|
32
33
|
require 'aws-sdk-core/plugins/signature_v4.rb'
|
@@ -75,6 +76,7 @@ module Aws::GameLift
|
|
75
76
|
add_plugin(Aws::Plugins::ClientMetricsSendPlugin)
|
76
77
|
add_plugin(Aws::Plugins::TransferEncoding)
|
77
78
|
add_plugin(Aws::Plugins::HttpChecksum)
|
79
|
+
add_plugin(Aws::Plugins::ChecksumAlgorithm)
|
78
80
|
add_plugin(Aws::Plugins::DefaultsMode)
|
79
81
|
add_plugin(Aws::Plugins::RecursionDetection)
|
80
82
|
add_plugin(Aws::Plugins::SignatureV4)
|
@@ -545,12 +547,12 @@ module Aws::GameLift
|
|
545
547
|
# for a fleet that is useful when redirecting player traffic from one
|
546
548
|
# fleet to another, such as when updating your game build.
|
547
549
|
#
|
548
|
-
# Amazon
|
549
|
-
# simple and terminal. A simple alias points to an active
|
550
|
-
# terminal alias is used to display messaging or link to a URL
|
551
|
-
# of routing players to an active fleet. For example, you might
|
552
|
-
# terminal alias when a game version is no longer supported and
|
553
|
-
# to direct players to an upgrade site.
|
550
|
+
# Amazon Web Services supports two types of routing strategies for
|
551
|
+
# aliases: simple and terminal. A simple alias points to an active
|
552
|
+
# fleet. A terminal alias is used to display messaging or link to a URL
|
553
|
+
# instead of routing players to an active fleet. For example, you might
|
554
|
+
# use a terminal alias when a game version is no longer supported and
|
555
|
+
# you want to direct players to an upgrade site.
|
554
556
|
#
|
555
557
|
# To create a fleet alias, specify an alias name, routing strategy, and
|
556
558
|
# optional description. Each simple alias can point to only one fleet,
|
@@ -580,12 +582,13 @@ module Aws::GameLift
|
|
580
582
|
#
|
581
583
|
# @option params [Array<Types::Tag>] :tags
|
582
584
|
# A list of labels to assign to the new alias resource. Tags are
|
583
|
-
# developer-defined key-value pairs. Tagging
|
584
|
-
# for resource management, access management and
|
585
|
-
# more information, see [ Tagging
|
586
|
-
#
|
587
|
-
#
|
588
|
-
#
|
585
|
+
# developer-defined key-value pairs. Tagging Amazon Web Services
|
586
|
+
# resources are useful for resource management, access management and
|
587
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
588
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
589
|
+
# Once the resource is created, you can use TagResource, UntagResource,
|
590
|
+
# and ListTagsForResource to add, remove, and view tags. The maximum tag
|
591
|
+
# limit may be lower than stated. See the Amazon Web Services General
|
589
592
|
# Reference for actual tagging limits.
|
590
593
|
#
|
591
594
|
#
|
@@ -635,12 +638,12 @@ module Aws::GameLift
|
|
635
638
|
req.send_request(options)
|
636
639
|
end
|
637
640
|
|
638
|
-
# Creates a new Amazon
|
641
|
+
# Creates a new Amazon Web Services build resource for your game server
|
639
642
|
# binary files. Game server binaries must be combined into a zip file
|
640
|
-
# for use with Amazon
|
643
|
+
# for use with Amazon Web Services.
|
641
644
|
#
|
642
645
|
# When setting up a new game build for GameLift, we recommend using the
|
643
|
-
#
|
646
|
+
# Amazon Web Services CLI command <b> <a
|
644
647
|
# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
|
645
648
|
# </b>. This helper command combines two tasks: (1) it uploads your
|
646
649
|
# build files from a file directory to a GameLift Amazon S3 location,
|
@@ -649,11 +652,11 @@ module Aws::GameLift
|
|
649
652
|
# The `CreateBuild` operation can used in the following scenarios:
|
650
653
|
#
|
651
654
|
# * To create a new game build with build files that are in an Amazon S3
|
652
|
-
# location under an
|
653
|
-
# you must first give Amazon
|
654
|
-
# With permissions in place, call `CreateBuild`
|
655
|
-
# name, operating system, and the Amazon S3
|
656
|
-
# game build.
|
655
|
+
# location under an Amazon Web Services account that you control. To
|
656
|
+
# use this option, you must first give Amazon Web Services access to
|
657
|
+
# the Amazon S3 bucket. With permissions in place, call `CreateBuild`
|
658
|
+
# and specify a build name, operating system, and the Amazon S3
|
659
|
+
# storage location of your game build.
|
657
660
|
#
|
658
661
|
# * To directly upload your build files to a GameLift Amazon S3
|
659
662
|
# location. To use this option, first call `CreateBuild` and specify a
|
@@ -702,8 +705,13 @@ module Aws::GameLift
|
|
702
705
|
# this parameter only when creating a build with files stored in an
|
703
706
|
# Amazon S3 bucket that you own. The storage location must specify an
|
704
707
|
# Amazon S3 bucket name and key. The location must also specify a role
|
705
|
-
# ARN that you set up to allow Amazon
|
706
|
-
# bucket. The S3 bucket and your new build must be in the same
|
708
|
+
# ARN that you set up to allow Amazon Web Services to access your Amazon
|
709
|
+
# S3 bucket. The S3 bucket and your new build must be in the same
|
710
|
+
# Region.
|
711
|
+
#
|
712
|
+
# If a `StorageLocation` is specified, the size of your file can be
|
713
|
+
# found in your Amazon S3 bucket. Amazon Web Services will report a
|
714
|
+
# `SizeOnDisk` of 0.
|
707
715
|
#
|
708
716
|
# @option params [String] :operating_system
|
709
717
|
# The operating system that the game server binaries are built to run
|
@@ -715,12 +723,13 @@ module Aws::GameLift
|
|
715
723
|
#
|
716
724
|
# @option params [Array<Types::Tag>] :tags
|
717
725
|
# A list of labels to assign to the new build resource. Tags are
|
718
|
-
# developer-defined key-value pairs. Tagging
|
719
|
-
# for resource management, access management and
|
720
|
-
# more information, see [ Tagging
|
721
|
-
#
|
722
|
-
#
|
723
|
-
#
|
726
|
+
# developer-defined key-value pairs. Tagging Amazon Web Services
|
727
|
+
# resources are useful for resource management, access management and
|
728
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
729
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
730
|
+
# Once the resource is created, you can use TagResource, UntagResource,
|
731
|
+
# and ListTagsForResource to add, remove, and view tags. The maximum tag
|
732
|
+
# limit may be lower than stated. See the Amazon Web Services General
|
724
733
|
# Reference for actual tagging limits.
|
725
734
|
#
|
726
735
|
#
|
@@ -780,21 +789,23 @@ module Aws::GameLift
|
|
780
789
|
req.send_request(options)
|
781
790
|
end
|
782
791
|
|
783
|
-
# Creates a fleet of Amazon Elastic Compute Cloud (Amazon
|
784
|
-
# to host your custom game server or Realtime
|
785
|
-
# operation to configure the computing resources for
|
786
|
-
# provide instructions for running game servers on each
|
792
|
+
# Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic
|
793
|
+
# Compute Cloud) instances to host your custom game server or Realtime
|
794
|
+
# Servers. Use this operation to configure the computing resources for
|
795
|
+
# your fleet and provide instructions for running game servers on each
|
796
|
+
# instance.
|
787
797
|
#
|
788
798
|
# Most GameLift fleets can deploy instances to multiple locations,
|
789
799
|
# including the home Region (where the fleet is created) and an optional
|
790
|
-
# set of remote locations. Fleets that are created in the following
|
791
|
-
# Regions support multiple locations: us-east-1 (N.
|
792
|
-
# (Oregon), eu-central-1 (Frankfurt), eu-west-1
|
793
|
-
# ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and
|
794
|
-
# (Seoul). Fleets that are created in other GameLift
|
795
|
-
# instances in the fleet's home Region only. All
|
796
|
-
# the same configuration regardless of location;
|
797
|
-
# capacity settings and turn auto-scaling on/off
|
800
|
+
# set of remote locations. Fleets that are created in the following
|
801
|
+
# Amazon Web Services Regions support multiple locations: us-east-1 (N.
|
802
|
+
# Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1
|
803
|
+
# (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and
|
804
|
+
# ap-northeast-2 (Seoul). Fleets that are created in other GameLift
|
805
|
+
# Regions can deploy instances in the fleet's home Region only. All
|
806
|
+
# fleet instances use the same configuration regardless of location;
|
807
|
+
# however, you can adjust capacity settings and turn auto-scaling on/off
|
808
|
+
# for each location.
|
798
809
|
#
|
799
810
|
# To create a fleet, choose the hardware for your instances, specify a
|
800
811
|
# game server build or Realtime script to deploy, and provide a runtime
|
@@ -804,6 +815,12 @@ module Aws::GameLift
|
|
804
815
|
# creating a multi-location fleet, provide a list of additional remote
|
805
816
|
# locations.
|
806
817
|
#
|
818
|
+
# If you need to debug your fleet, fetch logs, view performance metrics
|
819
|
+
# or other actions on the fleet, create the development fleet with port
|
820
|
+
# 22/3389 open. As a best practice, we recommend opening ports for
|
821
|
+
# remote access only when you need them and closing them when you're
|
822
|
+
# finished.
|
823
|
+
#
|
807
824
|
# If successful, this operation creates a new Fleet resource and places
|
808
825
|
# it in `NEW` status, which prompts GameLift to initiate the [fleet
|
809
826
|
# creation workflow][1]. You can track fleet creation by checking fleet
|
@@ -878,11 +895,11 @@ module Aws::GameLift
|
|
878
895
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
|
879
896
|
#
|
880
897
|
# @option params [required, String] :ec2_instance_type
|
881
|
-
# The GameLift-supported EC2 instance type to use for all fleet
|
898
|
+
# The GameLift-supported Amazon EC2 instance type to use for all fleet
|
882
899
|
# instances. Instance type determines the computing resources that will
|
883
900
|
# be used to host your game servers, including CPU, memory, storage, and
|
884
|
-
# networking capacity. See [Amazon
|
885
|
-
# descriptions of EC2 instance types.
|
901
|
+
# networking capacity. See [Amazon Elastic Compute Cloud Instance
|
902
|
+
# Types][1] for detailed descriptions of Amazon EC2 instance types.
|
886
903
|
#
|
887
904
|
#
|
888
905
|
#
|
@@ -927,23 +944,24 @@ module Aws::GameLift
|
|
927
944
|
# of time.
|
928
945
|
#
|
929
946
|
# @option params [Array<String>] :metric_groups
|
930
|
-
# The name of an
|
931
|
-
# metric group is used to aggregate the metrics for multiple
|
932
|
-
# can specify an existing metric group name or set a new
|
933
|
-
# a new metric group. A fleet can be included in only one
|
934
|
-
# at a time.
|
947
|
+
# The name of an Amazon Web Services CloudWatch metric group to add this
|
948
|
+
# fleet to. A metric group is used to aggregate the metrics for multiple
|
949
|
+
# fleets. You can specify an existing metric group name or set a new
|
950
|
+
# name to create a new metric group. A fleet can be included in only one
|
951
|
+
# metric group at a time.
|
935
952
|
#
|
936
953
|
# @option params [String] :peer_vpc_aws_account_id
|
937
954
|
# Used when peering your GameLift fleet with a VPC, the unique
|
938
|
-
# identifier for the
|
939
|
-
# account ID in the
|
955
|
+
# identifier for the Amazon Web Services account that owns the VPC. You
|
956
|
+
# can find your account ID in the Amazon Web Services Management Console
|
957
|
+
# under account settings.
|
940
958
|
#
|
941
959
|
# @option params [String] :peer_vpc_id
|
942
960
|
# A unique identifier for a VPC with resources to be accessed by your
|
943
961
|
# GameLift fleet. The VPC must be in the same Region as your fleet. To
|
944
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the
|
945
|
-
# Console. Learn more about VPC peering in [VPC
|
946
|
-
# Fleets][2].
|
962
|
+
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
|
963
|
+
# Services Management Console. Learn more about VPC peering in [VPC
|
964
|
+
# Peering with GameLift Fleets][2].
|
947
965
|
#
|
948
966
|
#
|
949
967
|
#
|
@@ -961,15 +979,15 @@ module Aws::GameLift
|
|
961
979
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
|
962
980
|
#
|
963
981
|
# @option params [String] :instance_role_arn
|
964
|
-
# A unique identifier for an
|
965
|
-
#
|
966
|
-
# on an instance in this fleet can assume the role, including
|
967
|
-
# scripts, server processes, and daemons (background processes).
|
968
|
-
# a role or look up a role's ARN by using the [IAM dashboard][1]
|
969
|
-
#
|
970
|
-
# your game servers at [ Access external
|
971
|
-
# server][2]. This property cannot be changed
|
972
|
-
# created.
|
982
|
+
# A unique identifier for an IAM role that manages access to your Amazon
|
983
|
+
# Web Services services. With an instance role ARN set, any application
|
984
|
+
# that runs on an instance in this fleet can assume the role, including
|
985
|
+
# install scripts, server processes, and daemons (background processes).
|
986
|
+
# Create a role or look up a role's ARN by using the [IAM dashboard][1]
|
987
|
+
# in the Amazon Web Services Management Console. Learn more about using
|
988
|
+
# on-box credentials for your game servers at [ Access external
|
989
|
+
# resources from a game server][2]. This property cannot be changed
|
990
|
+
# after the fleet is created.
|
973
991
|
#
|
974
992
|
#
|
975
993
|
#
|
@@ -980,35 +998,33 @@ module Aws::GameLift
|
|
980
998
|
# Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS
|
981
999
|
# certificates are used for encrypting traffic between game clients and
|
982
1000
|
# the game servers that are running on GameLift. By default, the
|
983
|
-
# `CertificateConfiguration` is set to `DISABLED`.
|
984
|
-
#
|
985
|
-
# changed after the fleet is created.
|
986
|
-
#
|
987
|
-
# Note: This feature requires the AWS Certificate Manager (ACM) service,
|
988
|
-
# which is not available in all AWS regions. When working in a region
|
989
|
-
# that does not support this feature, a fleet creation request with
|
990
|
-
# certificate generation fails with a 4xx error.
|
1001
|
+
# `CertificateConfiguration` is set to `DISABLED`. This property cannot
|
1002
|
+
# be changed after the fleet is created.
|
991
1003
|
#
|
992
|
-
#
|
993
|
-
#
|
994
|
-
#
|
1004
|
+
# Note: This feature requires the Amazon Web Services Certificate
|
1005
|
+
# Manager (ACM) service, which is not available in all Amazon Web
|
1006
|
+
# Services regions. When working in a region that does not support this
|
1007
|
+
# feature, a fleet creation request with certificate generation fails
|
1008
|
+
# with a 4xx error.
|
995
1009
|
#
|
996
1010
|
# @option params [Array<Types::LocationConfiguration>] :locations
|
997
1011
|
# A set of remote locations to deploy additional instances to and manage
|
998
1012
|
# as part of the fleet. This parameter can only be used when creating
|
999
|
-
# fleets in
|
1000
|
-
# GameLift-supported
|
1001
|
-
#
|
1002
|
-
#
|
1013
|
+
# fleets in Amazon Web Services Regions that support multiple locations.
|
1014
|
+
# You can add any GameLift-supported Amazon Web Services Region as a
|
1015
|
+
# remote location, in the form of an Amazon Web Services Region code
|
1016
|
+
# such as `us-west-2`. To create a fleet with instances in the home
|
1017
|
+
# Region only, omit this parameter.
|
1003
1018
|
#
|
1004
1019
|
# @option params [Array<Types::Tag>] :tags
|
1005
1020
|
# A list of labels to assign to the new fleet resource. Tags are
|
1006
|
-
# developer-defined key-value pairs. Tagging
|
1007
|
-
# for resource management, access management and
|
1008
|
-
# more information, see [ Tagging
|
1009
|
-
#
|
1010
|
-
#
|
1011
|
-
#
|
1021
|
+
# developer-defined key-value pairs. Tagging Amazon Web Services
|
1022
|
+
# resources are useful for resource management, access management and
|
1023
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
1024
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
1025
|
+
# Once the fleet is created, you can use TagResource, UntagResource, and
|
1026
|
+
# ListTagsForResource to add, remove, and view tags. The maximum tag
|
1027
|
+
# limit may be lower than stated. See the *Amazon Web Services General
|
1012
1028
|
# Reference* for actual tagging limits.
|
1013
1029
|
#
|
1014
1030
|
#
|
@@ -1125,9 +1141,9 @@ module Aws::GameLift
|
|
1125
1141
|
#
|
1126
1142
|
# <note markdown="1"> This operation cannot be used with fleets that don't support remote
|
1127
1143
|
# locations. Fleets can have multiple locations only if they reside in
|
1128
|
-
#
|
1129
|
-
# complete list) and were created after the feature was released
|
1130
|
-
# March 2021.
|
1144
|
+
# Amazon Web Services Regions that support this feature (see CreateFleet
|
1145
|
+
# for the complete list) and were created after the feature was released
|
1146
|
+
# in March 2021.
|
1131
1147
|
#
|
1132
1148
|
# </note>
|
1133
1149
|
#
|
@@ -1168,9 +1184,9 @@ module Aws::GameLift
|
|
1168
1184
|
#
|
1169
1185
|
# @option params [required, Array<Types::LocationConfiguration>] :locations
|
1170
1186
|
# A list of locations to deploy additional instances to and manage as
|
1171
|
-
# part of the fleet. You can add any GameLift-supported
|
1172
|
-
# remote location, in the form of an
|
1173
|
-
# `us-west-2`.
|
1187
|
+
# part of the fleet. You can add any GameLift-supported Amazon Web
|
1188
|
+
# Services Region as a remote location, in the form of an Amazon Web
|
1189
|
+
# Services Region code such as `us-west-2`.
|
1174
1190
|
#
|
1175
1191
|
# @return [Types::CreateFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1176
1192
|
#
|
@@ -1210,31 +1226,33 @@ module Aws::GameLift
|
|
1210
1226
|
# server groups.**
|
1211
1227
|
#
|
1212
1228
|
# Creates a GameLift FleetIQ game server group for managing game hosting
|
1213
|
-
# on a collection of Amazon
|
1214
|
-
# operation creates the game server group, creates an Auto
|
1215
|
-
# in your
|
1216
|
-
# You can view the status of your game
|
1217
|
-
# console. Game server group metrics and
|
1218
|
-
# CloudWatch.
|
1229
|
+
# on a collection of Amazon Elastic Compute Cloud instances for game
|
1230
|
+
# hosting. This operation creates the game server group, creates an Auto
|
1231
|
+
# Scaling group in your Amazon Web Services account, and establishes a
|
1232
|
+
# link between the two groups. You can view the status of your game
|
1233
|
+
# server groups in the GameLift console. Game server group metrics and
|
1234
|
+
# events are emitted to Amazon CloudWatch.
|
1219
1235
|
#
|
1220
1236
|
# Before creating a new game server group, you must have the following:
|
1221
1237
|
#
|
1222
|
-
# * An Amazon
|
1223
|
-
#
|
1224
|
-
#
|
1225
|
-
#
|
1238
|
+
# * An Amazon Elastic Compute Cloud launch template that specifies how
|
1239
|
+
# to launch Amazon Elastic Compute Cloud instances with your game
|
1240
|
+
# server build. For more information, see [ Launching an Instance from
|
1241
|
+
# a Launch Template][1] in the *Amazon Elastic Compute Cloud User
|
1242
|
+
# Guide*.
|
1226
1243
|
#
|
1227
|
-
# * An IAM role that extends limited access to your
|
1228
|
-
# GameLift FleetIQ to create and interact with the
|
1229
|
-
# For more information, see [Create IAM roles for
|
1230
|
-
# interaction][2] in the *GameLift FleetIQ Developer
|
1244
|
+
# * An IAM role that extends limited access to your Amazon Web Services
|
1245
|
+
# account to allow GameLift FleetIQ to create and interact with the
|
1246
|
+
# Auto Scaling group. For more information, see [Create IAM roles for
|
1247
|
+
# cross-service interaction][2] in the *GameLift FleetIQ Developer
|
1248
|
+
# Guide*.
|
1231
1249
|
#
|
1232
1250
|
# To create a new game server group, specify a unique group name, IAM
|
1233
|
-
# role and Amazon
|
1234
|
-
# types that can be used in the group. You must also
|
1235
|
-
# and minimum limits on the group's instance count.
|
1236
|
-
# set an Auto Scaling policy with target tracking
|
1237
|
-
# FleetIQ metric.
|
1251
|
+
# role and Amazon Elastic Compute Cloud launch template, and provide a
|
1252
|
+
# list of instance types that can be used in the group. You must also
|
1253
|
+
# set initial maximum and minimum limits on the group's instance count.
|
1254
|
+
# You can optionally set an Auto Scaling policy with target tracking
|
1255
|
+
# based on a GameLift FleetIQ metric.
|
1238
1256
|
#
|
1239
1257
|
# Once the game server group and corresponding Auto Scaling group are
|
1240
1258
|
# created, you have full access to change the Auto Scaling group's
|
@@ -1266,41 +1284,42 @@ module Aws::GameLift
|
|
1266
1284
|
#
|
1267
1285
|
# @option params [required, String] :game_server_group_name
|
1268
1286
|
# An identifier for the new game server group. This value is used to
|
1269
|
-
# generate unique ARN identifiers for the EC2 Auto Scaling group
|
1270
|
-
# GameLift FleetIQ game server group. The name must be unique
|
1271
|
-
# per
|
1287
|
+
# generate unique ARN identifiers for the Amazon EC2 Auto Scaling group
|
1288
|
+
# and the GameLift FleetIQ game server group. The name must be unique
|
1289
|
+
# per Region per Amazon Web Services account.
|
1272
1290
|
#
|
1273
1291
|
# @option params [required, String] :role_arn
|
1274
1292
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
1275
|
-
#
|
1293
|
+
# Web Services to access your Amazon EC2 Auto Scaling groups.
|
1276
1294
|
#
|
1277
1295
|
#
|
1278
1296
|
#
|
1279
1297
|
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
1280
1298
|
#
|
1281
1299
|
# @option params [required, Integer] :min_size
|
1282
|
-
# The minimum number of instances allowed in the EC2 Auto Scaling
|
1283
|
-
# During automatic scaling events, GameLift FleetIQ and
|
1284
|
-
# down the group below this minimum. In production,
|
1285
|
-
# set to at least 1. After the Auto Scaling group
|
1286
|
-
# this value directly in the Auto Scaling group using
|
1287
|
-
# APIs.
|
1300
|
+
# The minimum number of instances allowed in the Amazon EC2 Auto Scaling
|
1301
|
+
# group. During automatic scaling events, GameLift FleetIQ and Amazon
|
1302
|
+
# EC2 do not scale down the group below this minimum. In production,
|
1303
|
+
# this value should be set to at least 1. After the Auto Scaling group
|
1304
|
+
# is created, update this value directly in the Auto Scaling group using
|
1305
|
+
# the Amazon Web Services console or APIs.
|
1288
1306
|
#
|
1289
1307
|
# @option params [required, Integer] :max_size
|
1290
|
-
# The maximum number of instances allowed in the EC2 Auto Scaling
|
1291
|
-
# During automatic scaling events, GameLift FleetIQ and EC2 do
|
1292
|
-
# up the group above this maximum. After the Auto Scaling
|
1293
|
-
# created, update this value directly in the Auto Scaling group
|
1294
|
-
# the
|
1308
|
+
# The maximum number of instances allowed in the Amazon EC2 Auto Scaling
|
1309
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
1310
|
+
# not scale up the group above this maximum. After the Auto Scaling
|
1311
|
+
# group is created, update this value directly in the Auto Scaling group
|
1312
|
+
# using the Amazon Web Services console or APIs.
|
1295
1313
|
#
|
1296
1314
|
# @option params [required, Types::LaunchTemplateSpecification] :launch_template
|
1297
|
-
# The EC2 launch template that contains configuration settings
|
1298
|
-
# server code to be deployed to all instances in the game
|
1299
|
-
# You can specify the template using either the template
|
1300
|
-
# help with creating a launch template, see [Creating a
|
1301
|
-
# for an Auto Scaling Group][1] in the *Amazon
|
1302
|
-
# Guide*. After the Auto Scaling group
|
1303
|
-
# directly in the Auto Scaling group using
|
1315
|
+
# The Amazon EC2 launch template that contains configuration settings
|
1316
|
+
# and game server code to be deployed to all instances in the game
|
1317
|
+
# server group. You can specify the template using either the template
|
1318
|
+
# name or ID. For help with creating a launch template, see [Creating a
|
1319
|
+
# Launch Template for an Auto Scaling Group][1] in the *Amazon Elastic
|
1320
|
+
# Compute Cloud Auto Scaling User Guide*. After the Auto Scaling group
|
1321
|
+
# is created, update this value directly in the Auto Scaling group using
|
1322
|
+
# the Amazon Web Services console or APIs.
|
1304
1323
|
#
|
1305
1324
|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
1306
1325
|
# explicitly set the property `AssociatePublicIpAddress` to "true". If
|
@@ -1314,15 +1333,16 @@ module Aws::GameLift
|
|
1314
1333
|
# [1]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html
|
1315
1334
|
#
|
1316
1335
|
# @option params [required, Array<Types::InstanceDefinition>] :instance_definitions
|
1317
|
-
# The EC2 instance types and sizes to use in the Auto Scaling
|
1318
|
-
# instance definitions must specify at least two different
|
1319
|
-
# types that are supported by GameLift FleetIQ. For more
|
1320
|
-
# instance types, see [EC2 Instance Types][1] in the
|
1321
|
-
# Guide*. You can optionally specify
|
1322
|
-
# instance type. If no weight value is
|
1323
|
-
# it is set to the default value "1".
|
1324
|
-
# capacity weighting, see [ Instance
|
1325
|
-
# Scaling][2] in the Amazon EC2 Auto
|
1336
|
+
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
1337
|
+
# group. The instance definitions must specify at least two different
|
1338
|
+
# instance types that are supported by GameLift FleetIQ. For more
|
1339
|
+
# information on instance types, see [EC2 Instance Types][1] in the
|
1340
|
+
# *Amazon Elastic Compute Cloud User Guide*. You can optionally specify
|
1341
|
+
# capacity weighting for each instance type. If no weight value is
|
1342
|
+
# specified for an instance type, it is set to the default value "1".
|
1343
|
+
# For more information about capacity weighting, see [ Instance
|
1344
|
+
# Weighting for Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto
|
1345
|
+
# Scaling User Guide.
|
1326
1346
|
#
|
1327
1347
|
#
|
1328
1348
|
#
|
@@ -1335,7 +1355,7 @@ module Aws::GameLift
|
|
1335
1355
|
# metric `"PercentUtilizedGameServers"` to maintain a buffer of idle
|
1336
1356
|
# game servers that can immediately accommodate new games and players.
|
1337
1357
|
# After the Auto Scaling group is created, update this value directly in
|
1338
|
-
# the Auto Scaling group using the
|
1358
|
+
# the Auto Scaling group using the Amazon Web Services console or APIs.
|
1339
1359
|
#
|
1340
1360
|
# @option params [String] :balancing_strategy
|
1341
1361
|
# Indicates how GameLift FleetIQ balances the use of Spot Instances and
|
@@ -1368,8 +1388,8 @@ module Aws::GameLift
|
|
1368
1388
|
# instances cannot be terminated while there are active game servers
|
1369
1389
|
# running except in the event of a forced game server group deletion
|
1370
1390
|
# (see ). An exception to this is with Spot Instances, which can be
|
1371
|
-
# terminated by
|
1372
|
-
# set to `NO_PROTECTION` by default.
|
1391
|
+
# terminated by Amazon Web Services regardless of protection status.
|
1392
|
+
# This property is set to `NO_PROTECTION` by default.
|
1373
1393
|
#
|
1374
1394
|
# @option params [Array<String>] :vpc_subnets
|
1375
1395
|
# A list of virtual private cloud (VPC) subnets to use with instances in
|
@@ -1382,13 +1402,14 @@ module Aws::GameLift
|
|
1382
1402
|
#
|
1383
1403
|
# @option params [Array<Types::Tag>] :tags
|
1384
1404
|
# A list of labels to assign to the new game server group resource. Tags
|
1385
|
-
# are developer-defined key-value pairs. Tagging
|
1386
|
-
# for resource management, access management, and
|
1387
|
-
# more information, see [ Tagging
|
1388
|
-
#
|
1389
|
-
#
|
1390
|
-
#
|
1391
|
-
#
|
1405
|
+
# are developer-defined key-value pairs. Tagging Amazon Web Services
|
1406
|
+
# resources is useful for resource management, access management, and
|
1407
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
1408
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
1409
|
+
# Once the resource is created, you can use TagResource, UntagResource,
|
1410
|
+
# and ListTagsForResource to add, remove, and view tags, respectively.
|
1411
|
+
# The maximum tag limit may be lower than stated. See the Amazon Web
|
1412
|
+
# Services General Reference for actual tagging limits.
|
1392
1413
|
#
|
1393
1414
|
#
|
1394
1415
|
#
|
@@ -1497,7 +1518,7 @@ module Aws::GameLift
|
|
1497
1518
|
# days. To access the logs, call GetGameSessionLogUrl to download the
|
1498
1519
|
# log files.
|
1499
1520
|
#
|
1500
|
-
# *Available in
|
1521
|
+
# *Available in Amazon Web Services Local.*
|
1501
1522
|
#
|
1502
1523
|
# **Learn more**
|
1503
1524
|
#
|
@@ -1537,7 +1558,12 @@ module Aws::GameLift
|
|
1537
1558
|
# @option params [Array<Types::GameProperty>] :game_properties
|
1538
1559
|
# A set of custom properties for a game session, formatted as key:value
|
1539
1560
|
# pairs. These properties are passed to a game server process in the
|
1540
|
-
# GameSession object with a request to start a new game session
|
1561
|
+
# GameSession object with a request to start a new game session (see
|
1562
|
+
# [Start a Game Session][1]).
|
1563
|
+
#
|
1564
|
+
#
|
1565
|
+
#
|
1566
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
1541
1567
|
#
|
1542
1568
|
# @option params [String] :creator_id
|
1543
1569
|
# A unique identifier for a player or entity creating the game session.
|
@@ -1569,13 +1595,18 @@ module Aws::GameLift
|
|
1569
1595
|
# @option params [String] :game_session_data
|
1570
1596
|
# A set of custom game session properties, formatted as a single string
|
1571
1597
|
# value. This data is passed to a game server process in the GameSession
|
1572
|
-
# object with a request to start a new game session
|
1598
|
+
# object with a request to start a new game session (see [Start a Game
|
1599
|
+
# Session][1]).
|
1600
|
+
#
|
1601
|
+
#
|
1602
|
+
#
|
1603
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
1573
1604
|
#
|
1574
1605
|
# @option params [String] :location
|
1575
1606
|
# A fleet's remote location to place the new game session in. If this
|
1576
1607
|
# parameter is not set, the new game session is placed in the fleet's
|
1577
|
-
# home Region. Specify a remote location with an
|
1578
|
-
# `us-west-2`.
|
1608
|
+
# home Region. Specify a remote location with an Amazon Web Services
|
1609
|
+
# Region code such as `us-west-2`.
|
1579
1610
|
#
|
1580
1611
|
# @return [Types::CreateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1581
1612
|
#
|
@@ -1642,10 +1673,10 @@ module Aws::GameLift
|
|
1642
1673
|
# A game session queue is configured with a set of destinations
|
1643
1674
|
# (GameLift fleets or aliases), which determine the locations where the
|
1644
1675
|
# queue can place new game sessions. These destinations can span
|
1645
|
-
# multiple fleet types (Spot and On-Demand), instance types, and
|
1646
|
-
# Regions. If the queue includes multi-location fleets, the
|
1647
|
-
# able to place game sessions in all of a fleet's remote
|
1648
|
-
# can opt to filter out individual locations if needed.
|
1676
|
+
# multiple fleet types (Spot and On-Demand), instance types, and Amazon
|
1677
|
+
# Web Services Regions. If the queue includes multi-location fleets, the
|
1678
|
+
# queue is able to place game sessions in all of a fleet's remote
|
1679
|
+
# locations. You can opt to filter out individual locations if needed.
|
1649
1680
|
#
|
1650
1681
|
# The queue configuration also determines how FleetIQ selects the best
|
1651
1682
|
# available placement for a new game session. Before searching for an
|
@@ -1664,26 +1695,32 @@ module Aws::GameLift
|
|
1664
1695
|
#
|
1665
1696
|
# If successful, a new `GameSessionQueue` object is returned with an
|
1666
1697
|
# assigned queue ARN. New game session requests, which are submitted to
|
1667
|
-
#
|
1698
|
+
# queue with [StartGameSessionPlacement][1] or [StartMatchmaking][2],
|
1668
1699
|
# reference a queue's name or ARN.
|
1669
1700
|
#
|
1670
1701
|
# **Learn more**
|
1671
1702
|
#
|
1672
|
-
# [ Design a game session queue][
|
1703
|
+
# [ Design a game session queue][3]
|
1673
1704
|
#
|
1674
|
-
# [ Create a game session queue][
|
1705
|
+
# [ Create a game session queue][4]
|
1675
1706
|
#
|
1676
1707
|
# **Related actions**
|
1677
1708
|
#
|
1678
|
-
# CreateGameSessionQueue \| DescribeGameSessionQueues \|
|
1679
|
-
# UpdateGameSessionQueue \| DeleteGameSessionQueue \| [All
|
1680
|
-
# task][
|
1709
|
+
# [CreateGameSessionQueue][5] \| [DescribeGameSessionQueues][6] \|
|
1710
|
+
# [UpdateGameSessionQueue][7] \| [DeleteGameSessionQueue][8] \| [All
|
1711
|
+
# APIs by task][9]
|
1681
1712
|
#
|
1682
1713
|
#
|
1683
1714
|
#
|
1684
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
1685
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
1686
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
1715
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
|
1716
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchmaking.html
|
1717
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-design.html
|
1718
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-creating.html
|
1719
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
1720
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
1721
|
+
# [7]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
1722
|
+
# [8]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
1723
|
+
# [9]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
1687
1724
|
#
|
1688
1725
|
# @option params [required, String] :name
|
1689
1726
|
# A descriptive label that is associated with game session queue. Queue
|
@@ -1711,9 +1748,9 @@ module Aws::GameLift
|
|
1711
1748
|
#
|
1712
1749
|
# @option params [Types::FilterConfiguration] :filter_configuration
|
1713
1750
|
# A list of locations where a queue is allowed to place new game
|
1714
|
-
# sessions. Locations are specified in the form of
|
1715
|
-
# such as `us-west-2`. If this parameter is not set, game
|
1716
|
-
# be placed in any queue location.
|
1751
|
+
# sessions. Locations are specified in the form of Amazon Web Services
|
1752
|
+
# Region codes, such as `us-west-2`. If this parameter is not set, game
|
1753
|
+
# sessions can be placed in any queue location.
|
1717
1754
|
#
|
1718
1755
|
# @option params [Types::PriorityConfiguration] :priority_configuration
|
1719
1756
|
# Custom settings to use when prioritizing destinations and locations
|
@@ -1737,13 +1774,14 @@ module Aws::GameLift
|
|
1737
1774
|
#
|
1738
1775
|
# @option params [Array<Types::Tag>] :tags
|
1739
1776
|
# A list of labels to assign to the new game session queue resource.
|
1740
|
-
# Tags are developer-defined key-value pairs. Tagging
|
1741
|
-
# useful for resource management, access
|
1742
|
-
# For more information, see [ Tagging
|
1743
|
-
#
|
1744
|
-
#
|
1745
|
-
# and
|
1746
|
-
#
|
1777
|
+
# Tags are developer-defined key-value pairs. Tagging Amazon Web
|
1778
|
+
# Services resources are useful for resource management, access
|
1779
|
+
# management and cost allocation. For more information, see [ Tagging
|
1780
|
+
# Amazon Web Services Resources][1] in the *Amazon Web Services General
|
1781
|
+
# Reference*. Once the resource is created, you can use TagResource,
|
1782
|
+
# UntagResource, and ListTagsForResource to add, remove, and view tags.
|
1783
|
+
# The maximum tag limit may be lower than stated. See the Amazon Web
|
1784
|
+
# Services General Reference for actual tagging limits.
|
1747
1785
|
#
|
1748
1786
|
#
|
1749
1787
|
#
|
@@ -1834,10 +1872,10 @@ module Aws::GameLift
|
|
1834
1872
|
# queue to use when starting a game session for the match.
|
1835
1873
|
#
|
1836
1874
|
# In addition, you must set up an Amazon Simple Notification Service
|
1837
|
-
#
|
1838
|
-
#
|
1839
|
-
#
|
1840
|
-
#
|
1875
|
+
# topic to receive matchmaking notifications. Provide the topic ARN in
|
1876
|
+
# the matchmaking configuration. An alternative method, continuously
|
1877
|
+
# polling ticket status with DescribeMatchmaking, is only suitable for
|
1878
|
+
# games in development with low matchmaking usage.
|
1841
1879
|
#
|
1842
1880
|
# **Learn more**
|
1843
1881
|
#
|
@@ -1978,13 +2016,14 @@ module Aws::GameLift
|
|
1978
2016
|
#
|
1979
2017
|
# @option params [Array<Types::Tag>] :tags
|
1980
2018
|
# A list of labels to assign to the new matchmaking configuration
|
1981
|
-
# resource. Tags are developer-defined key-value pairs. Tagging
|
1982
|
-
# resources are useful for resource management, access
|
1983
|
-
# cost allocation. For more information, see [ Tagging
|
1984
|
-
#
|
1985
|
-
#
|
1986
|
-
#
|
1987
|
-
#
|
2019
|
+
# resource. Tags are developer-defined key-value pairs. Tagging Amazon
|
2020
|
+
# Web Services resources are useful for resource management, access
|
2021
|
+
# management and cost allocation. For more information, see [ Tagging
|
2022
|
+
# Amazon Web Services Resources][1] in the *Amazon Web Services General
|
2023
|
+
# Reference*. Once the resource is created, you can use TagResource,
|
2024
|
+
# UntagResource, and ListTagsForResource to add, remove, and view tags.
|
2025
|
+
# The maximum tag limit may be lower than stated. See the Amazon Web
|
2026
|
+
# Services General Reference for actual tagging limits.
|
1988
2027
|
#
|
1989
2028
|
#
|
1990
2029
|
#
|
@@ -2106,13 +2145,14 @@ module Aws::GameLift
|
|
2106
2145
|
#
|
2107
2146
|
# @option params [Array<Types::Tag>] :tags
|
2108
2147
|
# A list of labels to assign to the new matchmaking rule set resource.
|
2109
|
-
# Tags are developer-defined key-value pairs. Tagging
|
2110
|
-
# useful for resource management, access
|
2111
|
-
# For more information, see [ Tagging
|
2112
|
-
#
|
2113
|
-
#
|
2114
|
-
# and
|
2115
|
-
#
|
2148
|
+
# Tags are developer-defined key-value pairs. Tagging Amazon Web
|
2149
|
+
# Services resources are useful for resource management, access
|
2150
|
+
# management and cost allocation. For more information, see [ Tagging
|
2151
|
+
# Amazon Web Services Resources][1] in the *Amazon Web Services General
|
2152
|
+
# Reference*. Once the resource is created, you can use TagResource,
|
2153
|
+
# UntagResource, and ListTagsForResource to add, remove, and view tags.
|
2154
|
+
# The maximum tag limit may be lower than stated. See the Amazon Web
|
2155
|
+
# Services General Reference for actual tagging limits.
|
2116
2156
|
#
|
2117
2157
|
#
|
2118
2158
|
#
|
@@ -2167,7 +2207,10 @@ module Aws::GameLift
|
|
2167
2207
|
# validate the player reservation with the GameLift service. Player
|
2168
2208
|
# sessions cannot be updated.
|
2169
2209
|
#
|
2170
|
-
#
|
2210
|
+
# The maximum number of players per game session is 200. It is not
|
2211
|
+
# adjustable.
|
2212
|
+
#
|
2213
|
+
# *Available in Amazon Web Services Local.*
|
2171
2214
|
#
|
2172
2215
|
# **Related actions**
|
2173
2216
|
#
|
@@ -2242,7 +2285,10 @@ module Aws::GameLift
|
|
2242
2285
|
# to validate the player reservation with the GameLift service. Player
|
2243
2286
|
# sessions cannot be updated.
|
2244
2287
|
#
|
2245
|
-
#
|
2288
|
+
# The maximum number of players per game session is 200. It is not
|
2289
|
+
# adjustable.
|
2290
|
+
#
|
2291
|
+
# *Available in Amazon Web Services Local.*
|
2246
2292
|
#
|
2247
2293
|
# **Related actions**
|
2248
2294
|
#
|
@@ -2262,10 +2308,10 @@ module Aws::GameLift
|
|
2262
2308
|
#
|
2263
2309
|
# @option params [Hash<String,String>] :player_data_map
|
2264
2310
|
# Map of string pairs, each specifying a player ID and a set of
|
2265
|
-
# developer-defined information related to the player. Amazon
|
2266
|
-
# does not use this data, so it can be formatted as needed for
|
2267
|
-
# the game. Any player data strings for player IDs that are not
|
2268
|
-
# in the `PlayerIds` parameter are ignored.
|
2311
|
+
# developer-defined information related to the player. Amazon Web
|
2312
|
+
# Services does not use this data, so it can be formatted as needed for
|
2313
|
+
# use in the game. Any player data strings for player IDs that are not
|
2314
|
+
# included in the `PlayerIds` parameter are ignored.
|
2269
2315
|
#
|
2270
2316
|
# @return [Types::CreatePlayerSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2271
2317
|
#
|
@@ -2320,23 +2366,24 @@ module Aws::GameLift
|
|
2320
2366
|
# * A locally available directory. Use the *ZipFile* parameter for this
|
2321
2367
|
# option.
|
2322
2368
|
#
|
2323
|
-
# * An Amazon Simple Storage Service (Amazon S3) bucket under your
|
2324
|
-
# account. Use the *StorageLocation* parameter for
|
2325
|
-
# You'll need to have an Identity Access Management
|
2326
|
-
# allows the Amazon
|
2369
|
+
# * An Amazon Simple Storage Service (Amazon S3) bucket under your
|
2370
|
+
# Amazon Web Services account. Use the *StorageLocation* parameter for
|
2371
|
+
# this option. You'll need to have an Identity Access Management
|
2372
|
+
# (IAM) role that allows the Amazon Web Services service to access
|
2373
|
+
# your S3 bucket.
|
2327
2374
|
#
|
2328
2375
|
# If the call is successful, a new script record is created with a
|
2329
2376
|
# unique script ID. If the script file is provided as a local file, the
|
2330
|
-
# file is uploaded to an Amazon
|
2331
|
-
# record's storage location reflects this location. If the
|
2332
|
-
# is provided as an S3 bucket, Amazon
|
2333
|
-
# storage location as needed for deployment.
|
2377
|
+
# file is uploaded to an Amazon Web Services-owned S3 bucket and the
|
2378
|
+
# script record's storage location reflects this location. If the
|
2379
|
+
# script file is provided as an S3 bucket, Amazon Web Services accesses
|
2380
|
+
# the file at this storage location as needed for deployment.
|
2334
2381
|
#
|
2335
2382
|
# **Learn more**
|
2336
2383
|
#
|
2337
|
-
# [Amazon
|
2384
|
+
# [Amazon Web Services Realtime Servers][1]
|
2338
2385
|
#
|
2339
|
-
# [Set Up a Role for Amazon
|
2386
|
+
# [Set Up a Role for Amazon Web Services Access][2]
|
2340
2387
|
#
|
2341
2388
|
# **Related actions**
|
2342
2389
|
#
|
@@ -2363,30 +2410,32 @@ module Aws::GameLift
|
|
2363
2410
|
# The location of the Amazon S3 bucket where a zipped file containing
|
2364
2411
|
# your Realtime scripts is stored. The storage location must specify the
|
2365
2412
|
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
2366
|
-
# that allows Amazon
|
2367
|
-
# The S3 bucket must be in the same Region where you want to
|
2368
|
-
# new script. By default, Amazon
|
2369
|
-
# the zip file; if you have S3 object versioning
|
2370
|
-
# the `ObjectVersion` parameter to specify an
|
2413
|
+
# that allows Amazon Web Services to access the Amazon S3 storage
|
2414
|
+
# location. The S3 bucket must be in the same Region where you want to
|
2415
|
+
# create a new script. By default, Amazon Web Services uploads the
|
2416
|
+
# latest version of the zip file; if you have S3 object versioning
|
2417
|
+
# turned on, you can use the `ObjectVersion` parameter to specify an
|
2418
|
+
# earlier version.
|
2371
2419
|
#
|
2372
2420
|
# @option params [String, StringIO, File] :zip_file
|
2373
2421
|
# A data object containing your Realtime scripts and dependencies as a
|
2374
2422
|
# zip file. The zip file can have one or multiple files. Maximum size of
|
2375
2423
|
# a zip file is 5 MB.
|
2376
2424
|
#
|
2377
|
-
# When using the
|
2378
|
-
# to the zip file name. It must be prepended with the
|
2379
|
-
# "fileb://" to indicate that the file data is a binary object.
|
2380
|
-
# example: `--zip-file fileb://myRealtimeScript.zip`.
|
2425
|
+
# When using the Amazon Web Services CLI tool to create a script, this
|
2426
|
+
# parameter is set to the zip file name. It must be prepended with the
|
2427
|
+
# string "fileb://" to indicate that the file data is a binary object.
|
2428
|
+
# For example: `--zip-file fileb://myRealtimeScript.zip`.
|
2381
2429
|
#
|
2382
2430
|
# @option params [Array<Types::Tag>] :tags
|
2383
2431
|
# A list of labels to assign to the new script resource. Tags are
|
2384
|
-
# developer-defined key-value pairs. Tagging
|
2385
|
-
# for resource management, access management and
|
2386
|
-
# more information, see [ Tagging
|
2387
|
-
#
|
2388
|
-
#
|
2389
|
-
#
|
2432
|
+
# developer-defined key-value pairs. Tagging Amazon Web Services
|
2433
|
+
# resources are useful for resource management, access management and
|
2434
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
2435
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
2436
|
+
# Once the resource is created, you can use TagResource, UntagResource,
|
2437
|
+
# and ListTagsForResource to add, remove, and view tags. The maximum tag
|
2438
|
+
# limit may be lower than stated. See the Amazon Web Services General
|
2390
2439
|
# Reference for actual tagging limits.
|
2391
2440
|
#
|
2392
2441
|
#
|
@@ -2440,32 +2489,35 @@ module Aws::GameLift
|
|
2440
2489
|
end
|
2441
2490
|
|
2442
2491
|
# Requests authorization to create or delete a peer connection between
|
2443
|
-
# the VPC for your Amazon
|
2444
|
-
# (VPC) in your
|
2445
|
-
# your fleet to communicate directly with other
|
2446
|
-
# you've received authorization, call
|
2447
|
-
# establish the peering connection. For
|
2448
|
-
# Peering with Amazon
|
2449
|
-
#
|
2450
|
-
#
|
2451
|
-
#
|
2452
|
-
#
|
2453
|
-
#
|
2492
|
+
# the VPC for your Amazon Web Services fleet and a virtual private cloud
|
2493
|
+
# (VPC) in your Amazon Web Services account. VPC peering enables the
|
2494
|
+
# game servers on your fleet to communicate directly with other Amazon
|
2495
|
+
# Web Services resources. Once you've received authorization, call
|
2496
|
+
# CreateVpcPeeringConnection to establish the peering connection. For
|
2497
|
+
# more information, see [VPC Peering with Amazon Web Services
|
2498
|
+
# Fleets][1].
|
2499
|
+
#
|
2500
|
+
# You can peer with VPCs that are owned by any Amazon Web Services
|
2501
|
+
# account you have access to, including the account that you use to
|
2502
|
+
# manage your Amazon Web Services fleets. You cannot peer with VPCs that
|
2503
|
+
# are in different Regions.
|
2454
2504
|
#
|
2455
2505
|
# To request authorization to create a connection, call this operation
|
2456
|
-
# from the
|
2457
|
-
#
|
2458
|
-
# data from a DynamoDB table, use the account
|
2459
|
-
# resource. Identify the following values:
|
2460
|
-
# you want to peer with, and (2) the ID of
|
2461
|
-
#
|
2462
|
-
# for the specified
|
2506
|
+
# from the Amazon Web Services account with the VPC that you want to
|
2507
|
+
# peer to your Amazon Web Services fleet. For example, to enable your
|
2508
|
+
# game servers to retrieve data from a DynamoDB table, use the account
|
2509
|
+
# that manages that DynamoDB resource. Identify the following values:
|
2510
|
+
# (1) The ID of the VPC that you want to peer with, and (2) the ID of
|
2511
|
+
# the Amazon Web Services account that you use to manage Amazon Web
|
2512
|
+
# Services. If successful, VPC peering is authorized for the specified
|
2513
|
+
# VPC.
|
2463
2514
|
#
|
2464
2515
|
# To request authorization to delete a connection, call this operation
|
2465
|
-
# from the
|
2466
|
-
#
|
2467
|
-
# want to delete the peering connection for, and (2) ID of
|
2468
|
-
# account that you use to manage Amazon
|
2516
|
+
# from the Amazon Web Services account with the VPC that is peered with
|
2517
|
+
# your Amazon Web Services fleet. Identify the following values: (1) VPC
|
2518
|
+
# ID that you want to delete the peering connection for, and (2) ID of
|
2519
|
+
# the Amazon Web Services account that you use to manage Amazon Web
|
2520
|
+
# Services.
|
2469
2521
|
#
|
2470
2522
|
# The authorization remains valid for 24 hours unless it is canceled by
|
2471
2523
|
# a call to DeleteVpcPeeringAuthorization. You must create or delete the
|
@@ -2484,16 +2536,16 @@ module Aws::GameLift
|
|
2484
2536
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2485
2537
|
#
|
2486
2538
|
# @option params [required, String] :game_lift_aws_account_id
|
2487
|
-
# A unique identifier for the
|
2488
|
-
# GameLift fleet. You can find your Account ID in the
|
2489
|
-
# Console under account settings.
|
2539
|
+
# A unique identifier for the Amazon Web Services account that you use
|
2540
|
+
# to manage your GameLift fleet. You can find your Account ID in the
|
2541
|
+
# Amazon Web Services Management Console under account settings.
|
2490
2542
|
#
|
2491
2543
|
# @option params [required, String] :peer_vpc_id
|
2492
2544
|
# A unique identifier for a VPC with resources to be accessed by your
|
2493
2545
|
# GameLift fleet. The VPC must be in the same Region as your fleet. To
|
2494
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the
|
2495
|
-
# Console. Learn more about VPC peering in [VPC
|
2496
|
-
# Fleets][2].
|
2546
|
+
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
|
2547
|
+
# Services Management Console. Learn more about VPC peering in [VPC
|
2548
|
+
# Peering with GameLift Fleets][2].
|
2497
2549
|
#
|
2498
2550
|
#
|
2499
2551
|
#
|
@@ -2529,13 +2581,14 @@ module Aws::GameLift
|
|
2529
2581
|
end
|
2530
2582
|
|
2531
2583
|
# Establishes a VPC peering connection between a virtual private cloud
|
2532
|
-
# (VPC) in an
|
2533
|
-
# VPC peering enables the game servers on your fleet
|
2534
|
-
# directly with other
|
2535
|
-
#
|
2536
|
-
#
|
2537
|
-
#
|
2538
|
-
#
|
2584
|
+
# (VPC) in an Amazon Web Services account with the VPC for your Amazon
|
2585
|
+
# Web Services fleet. VPC peering enables the game servers on your fleet
|
2586
|
+
# to communicate directly with other Amazon Web Services resources. You
|
2587
|
+
# can peer with VPCs in any Amazon Web Services account that you have
|
2588
|
+
# access to, including the account that you use to manage your Amazon
|
2589
|
+
# Web Services fleets. You cannot peer with VPCs that are in different
|
2590
|
+
# Regions. For more information, see [VPC Peering with Amazon Web
|
2591
|
+
# Services Fleets][1].
|
2539
2592
|
#
|
2540
2593
|
# Before calling this operation to establish the peering connection, you
|
2541
2594
|
# first need to call CreateVpcPeeringAuthorization and identify the VPC
|
@@ -2544,16 +2597,16 @@ module Aws::GameLift
|
|
2544
2597
|
# operations handle all tasks necessary to peer the two VPCs, including
|
2545
2598
|
# acceptance, updating routing tables, etc.
|
2546
2599
|
#
|
2547
|
-
# To establish the connection, call this operation from the
|
2548
|
-
# that is used to manage the Amazon
|
2549
|
-
# following values: (1) The ID of the fleet you
|
2550
|
-
# peering connection for; (2) The
|
2551
|
-
#
|
2552
|
-
#
|
2553
|
-
# request is created. You can use
|
2554
|
-
# request's status using
|
2555
|
-
# monitoring fleet events for
|
2556
|
-
# DescribeFleetEvents.
|
2600
|
+
# To establish the connection, call this operation from the Amazon Web
|
2601
|
+
# Services account that is used to manage the Amazon Web Services
|
2602
|
+
# fleets. Identify the following values: (1) The ID of the fleet you
|
2603
|
+
# want to be enable a VPC peering connection for; (2) The Amazon Web
|
2604
|
+
# Services account with the VPC that you want to peer with; and (3) The
|
2605
|
+
# ID of the VPC you want to peer with. This operation is asynchronous.
|
2606
|
+
# If successful, a VpcPeeringConnection request is created. You can use
|
2607
|
+
# continuous polling to track the request's status using
|
2608
|
+
# DescribeVpcPeeringConnections, or by monitoring fleet events for
|
2609
|
+
# success or failure using DescribeFleetEvents.
|
2557
2610
|
#
|
2558
2611
|
# **Related actions**
|
2559
2612
|
#
|
@@ -2569,19 +2622,21 @@ module Aws::GameLift
|
|
2569
2622
|
#
|
2570
2623
|
# @option params [required, String] :fleet_id
|
2571
2624
|
# A unique identifier for the fleet. You can use either the fleet ID or
|
2572
|
-
# ARN value. This tells Amazon
|
2625
|
+
# ARN value. This tells Amazon Web Services which GameLift VPC to peer
|
2626
|
+
# with.
|
2573
2627
|
#
|
2574
2628
|
# @option params [required, String] :peer_vpc_aws_account_id
|
2575
|
-
# A unique identifier for the
|
2576
|
-
# peer your Amazon
|
2577
|
-
# the
|
2629
|
+
# A unique identifier for the Amazon Web Services account with the VPC
|
2630
|
+
# that you want to peer your Amazon Web Services fleet with. You can
|
2631
|
+
# find your Account ID in the Amazon Web Services Management Console
|
2632
|
+
# under account settings.
|
2578
2633
|
#
|
2579
2634
|
# @option params [required, String] :peer_vpc_id
|
2580
2635
|
# A unique identifier for a VPC with resources to be accessed by your
|
2581
2636
|
# GameLift fleet. The VPC must be in the same Region as your fleet. To
|
2582
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the
|
2583
|
-
# Console. Learn more about VPC peering in [VPC
|
2584
|
-
# Fleets][2].
|
2637
|
+
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
|
2638
|
+
# Services Management Console. Learn more about VPC peering in [VPC
|
2639
|
+
# Peering with GameLift Fleets][2].
|
2585
2640
|
#
|
2586
2641
|
#
|
2587
2642
|
#
|
@@ -2774,7 +2829,7 @@ module Aws::GameLift
|
|
2774
2829
|
#
|
2775
2830
|
# @option params [required, Array<String>] :locations
|
2776
2831
|
# The list of fleet locations to delete. Specify locations in the form
|
2777
|
-
# of an
|
2832
|
+
# of an Amazon Web Services Region code, such as `us-west-2`.
|
2778
2833
|
#
|
2779
2834
|
# @return [Types::DeleteFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2780
2835
|
#
|
@@ -2860,16 +2915,16 @@ module Aws::GameLift
|
|
2860
2915
|
# @option params [String] :delete_option
|
2861
2916
|
# The type of delete to perform. Options include the following:
|
2862
2917
|
#
|
2863
|
-
# * `SAFE_DELETE` – (default) Terminates the game server group and
|
2864
|
-
# Auto Scaling group only when it has no game servers that
|
2865
|
-
# `UTILIZED` status.
|
2918
|
+
# * `SAFE_DELETE` – (default) Terminates the game server group and
|
2919
|
+
# Amazon EC2 Auto Scaling group only when it has no game servers that
|
2920
|
+
# are in `UTILIZED` status.
|
2866
2921
|
#
|
2867
2922
|
# * `FORCE_DELETE` – Terminates the game server group, including all
|
2868
2923
|
# active game servers regardless of their utilization status, and the
|
2869
|
-
# EC2 Auto Scaling group.
|
2924
|
+
# Amazon EC2 Auto Scaling group.
|
2870
2925
|
#
|
2871
2926
|
# * `RETAIN` – Does a safe delete of the game server group but retains
|
2872
|
-
# the EC2 Auto Scaling group as is.
|
2927
|
+
# the Amazon EC2 Auto Scaling group as is.
|
2873
2928
|
#
|
2874
2929
|
# @return [Types::DeleteGameServerGroupOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2875
2930
|
#
|
@@ -2910,23 +2965,28 @@ module Aws::GameLift
|
|
2910
2965
|
end
|
2911
2966
|
|
2912
2967
|
# Deletes a game session queue. Once a queue is successfully deleted,
|
2913
|
-
# unfulfilled StartGameSessionPlacement requests that reference the
|
2968
|
+
# unfulfilled [StartGameSessionPlacement][1] requests that reference the
|
2914
2969
|
# queue will fail. To delete a queue, specify the queue name.
|
2915
2970
|
#
|
2916
2971
|
# **Learn more**
|
2917
2972
|
#
|
2918
|
-
# [ Using Multi-Region Queues][
|
2973
|
+
# [ Using Multi-Region Queues][2]
|
2919
2974
|
#
|
2920
2975
|
# **Related actions**
|
2921
2976
|
#
|
2922
|
-
# CreateGameSessionQueue \| DescribeGameSessionQueues \|
|
2923
|
-
# UpdateGameSessionQueue \| DeleteGameSessionQueue \| [All
|
2924
|
-
# task][
|
2977
|
+
# [CreateGameSessionQueue][3] \| [DescribeGameSessionQueues][4] \|
|
2978
|
+
# [UpdateGameSessionQueue][5] \| [DeleteGameSessionQueue][6] \| [All
|
2979
|
+
# APIs by task][7]
|
2925
2980
|
#
|
2926
2981
|
#
|
2927
2982
|
#
|
2928
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
2929
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
2983
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
|
2984
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html
|
2985
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
2986
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
2987
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
2988
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
2989
|
+
# [7]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2930
2990
|
#
|
2931
2991
|
# @option params [required, String] :name
|
2932
2992
|
# A descriptive label that is associated with game session queue. Queue
|
@@ -3089,7 +3149,7 @@ module Aws::GameLift
|
|
3089
3149
|
#
|
3090
3150
|
# **Learn more**
|
3091
3151
|
#
|
3092
|
-
# [Amazon
|
3152
|
+
# [Amazon Web Services Realtime Servers][1]
|
3093
3153
|
#
|
3094
3154
|
# **Related actions**
|
3095
3155
|
#
|
@@ -3138,16 +3198,16 @@ module Aws::GameLift
|
|
3138
3198
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3139
3199
|
#
|
3140
3200
|
# @option params [required, String] :game_lift_aws_account_id
|
3141
|
-
# A unique identifier for the
|
3142
|
-
# GameLift fleet. You can find your Account ID in the
|
3143
|
-
# Console under account settings.
|
3201
|
+
# A unique identifier for the Amazon Web Services account that you use
|
3202
|
+
# to manage your GameLift fleet. You can find your Account ID in the
|
3203
|
+
# Amazon Web Services Management Console under account settings.
|
3144
3204
|
#
|
3145
3205
|
# @option params [required, String] :peer_vpc_id
|
3146
3206
|
# A unique identifier for a VPC with resources to be accessed by your
|
3147
3207
|
# GameLift fleet. The VPC must be in the same Region as your fleet. To
|
3148
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the
|
3149
|
-
# Console. Learn more about VPC peering in [VPC
|
3150
|
-
# Fleets][2].
|
3208
|
+
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
|
3209
|
+
# Services Management Console. Learn more about VPC peering in [VPC
|
3210
|
+
# Peering with GameLift Fleets][2].
|
3151
3211
|
#
|
3152
3212
|
#
|
3153
3213
|
#
|
@@ -3178,10 +3238,10 @@ module Aws::GameLift
|
|
3178
3238
|
# DescribeVpcPeeringAuthorizations or request a new one using
|
3179
3239
|
# CreateVpcPeeringAuthorization.
|
3180
3240
|
#
|
3181
|
-
# Once a valid authorization exists, call this operation from the
|
3182
|
-
# account that is used to manage the Amazon
|
3183
|
-
# the connection to delete by the connection ID and
|
3184
|
-
# successful, the connection is removed.
|
3241
|
+
# Once a valid authorization exists, call this operation from the Amazon
|
3242
|
+
# Web Services account that is used to manage the Amazon Web Services
|
3243
|
+
# fleets. Identify the connection to delete by the connection ID and
|
3244
|
+
# fleet ID. If successful, the connection is removed.
|
3185
3245
|
#
|
3186
3246
|
# **Related actions**
|
3187
3247
|
#
|
@@ -3377,22 +3437,23 @@ module Aws::GameLift
|
|
3377
3437
|
req.send_request(options)
|
3378
3438
|
end
|
3379
3439
|
|
3380
|
-
#
|
3381
|
-
# or location. Instance limits control the number of
|
3382
|
-
# instance type, per location, that your
|
3383
|
-
# at [Amazon EC2 Instance
|
3384
|
-
#
|
3385
|
-
#
|
3386
|
-
#
|
3387
|
-
#
|
3440
|
+
# Retrieves the instance limits and current utilization for an Amazon
|
3441
|
+
# Web Services Region or location. Instance limits control the number of
|
3442
|
+
# instances, per instance type, per location, that your Amazon Web
|
3443
|
+
# Services account can use. Learn more at [Amazon EC2 Instance
|
3444
|
+
# Types][1]. The information returned includes the maximum number of
|
3445
|
+
# instances allowed and your account's current usage across all fleets.
|
3446
|
+
# This information can affect your ability to scale your GameLift
|
3447
|
+
# fleets. You can request a limit increase for your account by using the
|
3448
|
+
# **Service limits** page in the GameLift console.
|
3388
3449
|
#
|
3389
3450
|
# Instance limits differ based on whether the instances are deployed in
|
3390
3451
|
# a fleet's home Region or in a remote location. For remote locations,
|
3391
3452
|
# limits also differ based on the combination of home Region and remote
|
3392
|
-
# location. All requests must specify an
|
3393
|
-
# or as your default settings). To get the limit for
|
3394
|
-
# you must also specify the location. For example,
|
3395
|
-
# requests all return different results:
|
3453
|
+
# location. All requests must specify an Amazon Web Services Region
|
3454
|
+
# (either explicitly or as your default settings). To get the limit for
|
3455
|
+
# a remote location, you must also specify the location. For example,
|
3456
|
+
# the following requests all return different results:
|
3396
3457
|
#
|
3397
3458
|
# * Request specifies the Region `ap-northeast-1` with no location. The
|
3398
3459
|
# result is limits and usage data on all instance types that are
|
@@ -3413,14 +3474,15 @@ module Aws::GameLift
|
|
3413
3474
|
# This operation can be used in the following ways:
|
3414
3475
|
#
|
3415
3476
|
# * To get limit and usage data for all instance types that are deployed
|
3416
|
-
# in an
|
3417
|
-
# the Region only. Optionally, specify a single
|
3418
|
-
# retrieve information for.
|
3477
|
+
# in an Amazon Web Services Region by fleets that reside in the same
|
3478
|
+
# Region: Specify the Region only. Optionally, specify a single
|
3479
|
+
# instance type to retrieve information for.
|
3419
3480
|
#
|
3420
3481
|
# * To get limit and usage data for all instance types that are deployed
|
3421
|
-
# to a remote location by fleets that reside in different
|
3422
|
-
# Provide both the
|
3423
|
-
# specify a single instance type to
|
3482
|
+
# to a remote location by fleets that reside in different Amazon Web
|
3483
|
+
# Services Region: Provide both the Amazon Web Services Region and the
|
3484
|
+
# remote location. Optionally, specify a single instance type to
|
3485
|
+
# retrieve information for.
|
3424
3486
|
#
|
3425
3487
|
# If successful, an `EC2InstanceLimits` object is returned with limits
|
3426
3488
|
# and usage data for each requested instance type.
|
@@ -3443,15 +3505,15 @@ module Aws::GameLift
|
|
3443
3505
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3444
3506
|
#
|
3445
3507
|
# @option params [String] :ec2_instance_type
|
3446
|
-
# Name of an EC2 instance type that is supported in GameLift. A
|
3447
|
-
# instance type determines the computing resources of each
|
3448
|
-
# the fleet, including CPU, memory, storage, and networking
|
3449
|
-
# not specify a value for this parameter to retrieve limits
|
3450
|
-
# instance types.
|
3508
|
+
# Name of an Amazon EC2 instance type that is supported in GameLift. A
|
3509
|
+
# fleet instance type determines the computing resources of each
|
3510
|
+
# instance in the fleet, including CPU, memory, storage, and networking
|
3511
|
+
# capacity. Do not specify a value for this parameter to retrieve limits
|
3512
|
+
# for all instance types.
|
3451
3513
|
#
|
3452
3514
|
# @option params [String] :location
|
3453
3515
|
# The name of a remote location to request instance limits for, in the
|
3454
|
-
# form of an
|
3516
|
+
# form of an Amazon Web Services Region code such as `us-west-2`.
|
3455
3517
|
#
|
3456
3518
|
# @return [Types::DescribeEC2InstanceLimitsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3457
3519
|
#
|
@@ -3839,7 +3901,8 @@ module Aws::GameLift
|
|
3839
3901
|
#
|
3840
3902
|
# @option params [Array<String>] :locations
|
3841
3903
|
# A list of fleet locations to retrieve information for. Specify
|
3842
|
-
# locations in the form of an
|
3904
|
+
# locations in the form of an Amazon Web Services Region code, such as
|
3905
|
+
# `us-west-2`.
|
3843
3906
|
#
|
3844
3907
|
# @option params [Integer] :limit
|
3845
3908
|
# The maximum number of results to return. Use this parameter with
|
@@ -3929,7 +3992,8 @@ module Aws::GameLift
|
|
3929
3992
|
#
|
3930
3993
|
# @option params [required, String] :location
|
3931
3994
|
# The fleet location to retrieve capacity information for. Specify a
|
3932
|
-
# location in the form of an
|
3995
|
+
# location in the form of an Amazon Web Services Region code, such as
|
3996
|
+
# `us-west-2`.
|
3933
3997
|
#
|
3934
3998
|
# @return [Types::DescribeFleetLocationCapacityOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3935
3999
|
#
|
@@ -4002,7 +4066,8 @@ module Aws::GameLift
|
|
4002
4066
|
#
|
4003
4067
|
# @option params [required, String] :location
|
4004
4068
|
# The fleet location to retrieve utilization information for. Specify a
|
4005
|
-
# location in the form of an
|
4069
|
+
# location in the form of an Amazon Web Services Region code, such as
|
4070
|
+
# `us-west-2`.
|
4006
4071
|
#
|
4007
4072
|
# @return [Types::DescribeFleetLocationUtilizationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4008
4073
|
#
|
@@ -4077,7 +4142,7 @@ module Aws::GameLift
|
|
4077
4142
|
#
|
4078
4143
|
# @option params [String] :location
|
4079
4144
|
# A remote location to check for status of port setting updates. Use the
|
4080
|
-
#
|
4145
|
+
# Amazon Web Services Region code format, such as `us-west-2`.
|
4081
4146
|
#
|
4082
4147
|
# @return [Types::DescribeFleetPortSettingsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4083
4148
|
#
|
@@ -4398,10 +4463,10 @@ module Aws::GameLift
|
|
4398
4463
|
# GameServerGroup name or ARN value.
|
4399
4464
|
#
|
4400
4465
|
# @option params [Array<String>] :instance_ids
|
4401
|
-
# The EC2 instance IDs that you want to retrieve status on.
|
4402
|
-
# IDs use a 17-character format, for example:
|
4403
|
-
# retrieve all instances in the game server
|
4404
|
-
# empty.
|
4466
|
+
# The Amazon EC2 instance IDs that you want to retrieve status on.
|
4467
|
+
# Amazon EC2 instance IDs use a 17-character format, for example:
|
4468
|
+
# `i-1234567890abcdef0`. To retrieve all instances in the game server
|
4469
|
+
# group, leave this parameter empty.
|
4405
4470
|
#
|
4406
4471
|
# @option params [Integer] :limit
|
4407
4472
|
# The maximum number of results to return. Use this parameter with
|
@@ -4469,7 +4534,8 @@ module Aws::GameLift
|
|
4469
4534
|
#
|
4470
4535
|
# * To retrieve details for a specific game session, provide the game
|
4471
4536
|
# session ID. This approach looks for the game session ID in all
|
4472
|
-
# fleets that reside in the
|
4537
|
+
# fleets that reside in the Amazon Web Services Region defined in the
|
4538
|
+
# request.
|
4473
4539
|
#
|
4474
4540
|
# Use the pagination parameters to retrieve results as a set of
|
4475
4541
|
# sequential pages.
|
@@ -4508,8 +4574,8 @@ module Aws::GameLift
|
|
4508
4574
|
#
|
4509
4575
|
# @option params [String] :location
|
4510
4576
|
# A fleet location to get game sessions for. You can specify a fleet's
|
4511
|
-
# home Region or a remote location. Use the
|
4512
|
-
# as `us-west-2`.
|
4577
|
+
# home Region or a remote location. Use the Amazon Web Services Region
|
4578
|
+
# code format, such as `us-west-2`.
|
4513
4579
|
#
|
4514
4580
|
# @option params [String] :status_filter
|
4515
4581
|
# Game session status to filter results on. Possible game session
|
@@ -4586,6 +4652,14 @@ module Aws::GameLift
|
|
4586
4652
|
#
|
4587
4653
|
# To get game session placement details, specify the placement ID.
|
4588
4654
|
#
|
4655
|
+
# This operation is not designed to be continually called to track game
|
4656
|
+
# session status. This practice can cause you to exceed your API limit,
|
4657
|
+
# which results in errors. Instead, you must configure configure an
|
4658
|
+
# Amazon Simple Notification Service (SNS) topic to receive
|
4659
|
+
# notifications from FlexMatch or queues. Continuously polling with
|
4660
|
+
# `DescribeGameSessionPlacement` should only be used for games in
|
4661
|
+
# development with low game session usage.
|
4662
|
+
#
|
4589
4663
|
# If successful, a GameSessionPlacement object is returned.
|
4590
4664
|
#
|
4591
4665
|
# **Related actions**
|
@@ -4663,14 +4737,18 @@ module Aws::GameLift
|
|
4663
4737
|
#
|
4664
4738
|
# **Related actions**
|
4665
4739
|
#
|
4666
|
-
# CreateGameSessionQueue \| DescribeGameSessionQueues \|
|
4667
|
-
# UpdateGameSessionQueue \| DeleteGameSessionQueue \| [All
|
4668
|
-
# task][
|
4740
|
+
# [CreateGameSessionQueue][2] \| [DescribeGameSessionQueues][3] \|
|
4741
|
+
# [UpdateGameSessionQueue][4] \| [DeleteGameSessionQueue][5] \| [All
|
4742
|
+
# APIs by task][6]
|
4669
4743
|
#
|
4670
4744
|
#
|
4671
4745
|
#
|
4672
4746
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-console.html
|
4673
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
4747
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
4748
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
4749
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
4750
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
4751
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
4674
4752
|
#
|
4675
4753
|
# @option params [Array<String>] :names
|
4676
4754
|
# A list of queue names to retrieve information for. You can use either
|
@@ -4740,6 +4818,14 @@ module Aws::GameLift
|
|
4740
4818
|
# retrieve the protection policy for game sessions, use
|
4741
4819
|
# DescribeGameSessionDetails.
|
4742
4820
|
#
|
4821
|
+
# This operation is not designed to be continually called to track game
|
4822
|
+
# session status. This practice can cause you to exceed your API limit,
|
4823
|
+
# which results in errors. Instead, you must configure configure an
|
4824
|
+
# Amazon Simple Notification Service (SNS) topic to receive
|
4825
|
+
# notifications from FlexMatch or queues. Continuously polling with
|
4826
|
+
# `DescribeGameSessions` should only be used for games in development
|
4827
|
+
# with low game session usage.
|
4828
|
+
#
|
4743
4829
|
# This operation can be used in the following ways:
|
4744
4830
|
#
|
4745
4831
|
# * To retrieve all game sessions that are currently running on all
|
@@ -4754,7 +4840,7 @@ module Aws::GameLift
|
|
4754
4840
|
#
|
4755
4841
|
# * To retrieve a specific game session, provide the game session ID.
|
4756
4842
|
# This approach looks for the game session ID in all fleets that
|
4757
|
-
# reside in the
|
4843
|
+
# reside in the Amazon Web Services Region defined in the request.
|
4758
4844
|
#
|
4759
4845
|
# Use the pagination parameters to retrieve results as a set of
|
4760
4846
|
# sequential pages.
|
@@ -4762,7 +4848,15 @@ module Aws::GameLift
|
|
4762
4848
|
# If successful, a `GameSession` object is returned for each game
|
4763
4849
|
# session that matches the request.
|
4764
4850
|
#
|
4765
|
-
#
|
4851
|
+
# This operation is not designed to be continually called to track
|
4852
|
+
# matchmaking ticket status. This practice can cause you to exceed your
|
4853
|
+
# API limit, which results in errors. Instead, as a best practice, set
|
4854
|
+
# up an Amazon Simple Notification Service to receive notifications, and
|
4855
|
+
# provide the topic ARN in the matchmaking configuration. Continuously
|
4856
|
+
# poling ticket status with DescribeGameSessions should only be used for
|
4857
|
+
# games in development with low matchmaking usage.
|
4858
|
+
#
|
4859
|
+
# *Available in Amazon Web Services Local.*
|
4766
4860
|
#
|
4767
4861
|
# **Learn more**
|
4768
4862
|
#
|
@@ -4795,8 +4889,8 @@ module Aws::GameLift
|
|
4795
4889
|
#
|
4796
4890
|
# @option params [String] :location
|
4797
4891
|
# A fleet location to get game session details for. You can specify a
|
4798
|
-
# fleet's home Region or a remote location. Use the
|
4799
|
-
# format, such as `us-west-2`.
|
4892
|
+
# fleet's home Region or a remote location. Use the Amazon Web Services
|
4893
|
+
# Region code format, such as `us-west-2`.
|
4800
4894
|
#
|
4801
4895
|
# @option params [String] :status_filter
|
4802
4896
|
# Game session status to filter results on. You can filter on the
|
@@ -4925,7 +5019,7 @@ module Aws::GameLift
|
|
4925
5019
|
#
|
4926
5020
|
# @option params [String] :location
|
4927
5021
|
# The name of a location to retrieve instance information for, in the
|
4928
|
-
# form of an
|
5022
|
+
# form of an Amazon Web Services Region code such as `us-west-2`.
|
4929
5023
|
#
|
4930
5024
|
# @return [Types::DescribeInstancesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4931
5025
|
#
|
@@ -4979,11 +5073,10 @@ module Aws::GameLift
|
|
4979
5073
|
# This operation is not designed to be continually called to track
|
4980
5074
|
# matchmaking ticket status. This practice can cause you to exceed your
|
4981
5075
|
# API limit, which results in errors. Instead, as a best practice, set
|
4982
|
-
# up an Amazon Simple Notification Service
|
4983
|
-
#
|
4984
|
-
#
|
4985
|
-
#
|
4986
|
-
# low matchmaking usage.
|
5076
|
+
# up an Amazon Simple Notification Service to receive notifications, and
|
5077
|
+
# provide the topic ARN in the matchmaking configuration. Continuously
|
5078
|
+
# polling ticket status with DescribeMatchmaking should only be used for
|
5079
|
+
# games in development with low matchmaking usage.
|
4987
5080
|
#
|
4988
5081
|
#
|
4989
5082
|
#
|
@@ -5250,7 +5343,7 @@ module Aws::GameLift
|
|
5250
5343
|
# If successful, a `PlayerSession` object is returned for each session
|
5251
5344
|
# that matches the request.
|
5252
5345
|
#
|
5253
|
-
# *Available in Amazon
|
5346
|
+
# *Available in Amazon Web Services Local.*
|
5254
5347
|
#
|
5255
5348
|
# **Related actions**
|
5256
5349
|
#
|
@@ -5435,8 +5528,8 @@ module Aws::GameLift
|
|
5435
5528
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
5436
5529
|
#
|
5437
5530
|
# @option params [required, String] :fleet_id
|
5438
|
-
# A unique identifier for the fleet to retrieve scaling
|
5439
|
-
# You can use either the fleet ID or ARN value.
|
5531
|
+
# A unique identifier for the fleet for which to retrieve scaling
|
5532
|
+
# policies. You can use either the fleet ID or ARN value.
|
5440
5533
|
#
|
5441
5534
|
# @option params [String] :status_filter
|
5442
5535
|
# Scaling policy status to filter results on. A scaling policy is only
|
@@ -5470,7 +5563,8 @@ module Aws::GameLift
|
|
5470
5563
|
# a value.
|
5471
5564
|
#
|
5472
5565
|
# @option params [String] :location
|
5473
|
-
#
|
5566
|
+
# The fleet location. If you don't specify this value, the response
|
5567
|
+
# contains the scaling policies of every location in the fleet.
|
5474
5568
|
#
|
5475
5569
|
# @return [Types::DescribeScalingPoliciesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
5476
5570
|
#
|
@@ -5524,7 +5618,7 @@ module Aws::GameLift
|
|
5524
5618
|
#
|
5525
5619
|
# **Learn more**
|
5526
5620
|
#
|
5527
|
-
# [Amazon
|
5621
|
+
# [Amazon Web Services Realtime Servers][1]
|
5528
5622
|
#
|
5529
5623
|
# **Related actions**
|
5530
5624
|
#
|
@@ -5573,9 +5667,9 @@ module Aws::GameLift
|
|
5573
5667
|
end
|
5574
5668
|
|
5575
5669
|
# Retrieves valid VPC peering authorizations that are pending for the
|
5576
|
-
#
|
5577
|
-
# requests for peering. This includes those initiated
|
5578
|
-
# this account.
|
5670
|
+
# Amazon Web Services account. This operation returns all VPC peering
|
5671
|
+
# authorizations and requests for peering. This includes those initiated
|
5672
|
+
# and received by this account.
|
5579
5673
|
#
|
5580
5674
|
# **Related actions**
|
5581
5675
|
#
|
@@ -5614,12 +5708,12 @@ module Aws::GameLift
|
|
5614
5708
|
# to get peering information for all fleets or for one specific fleet
|
5615
5709
|
# ID.
|
5616
5710
|
#
|
5617
|
-
# To retrieve connection information, call this operation from the
|
5618
|
-
# account that is used to manage the Amazon
|
5619
|
-
# fleet ID or leave the parameter empty to
|
5620
|
-
# records. If successful, the retrieved
|
5621
|
-
# and pending connections. Active
|
5622
|
-
# block that the VPC uses to connect.
|
5711
|
+
# To retrieve connection information, call this operation from the
|
5712
|
+
# Amazon Web Services account that is used to manage the Amazon Web
|
5713
|
+
# Services fleets. Specify a fleet ID or leave the parameter empty to
|
5714
|
+
# retrieve all connection records. If successful, the retrieved
|
5715
|
+
# information includes both active and pending connections. Active
|
5716
|
+
# connections identify the IpV4 CIDR block that the VPC uses to connect.
|
5623
5717
|
#
|
5624
5718
|
# **Related actions**
|
5625
5719
|
#
|
@@ -5672,8 +5766,8 @@ module Aws::GameLift
|
|
5672
5766
|
# automatically stores the logs in Amazon S3 and retains them for 14
|
5673
5767
|
# days. Use this URL to download the logs.
|
5674
5768
|
#
|
5675
|
-
# <note markdown="1"> See the [
|
5676
|
-
# files that exceed this limit are not saved.
|
5769
|
+
# <note markdown="1"> See the [Amazon Web Services Service Limits][1] page for maximum log
|
5770
|
+
# file sizes. Log files that exceed this limit are not saved.
|
5677
5771
|
#
|
5678
5772
|
# </note>
|
5679
5773
|
#
|
@@ -5726,9 +5820,9 @@ module Aws::GameLift
|
|
5726
5820
|
# Remote Desktop client. For a Linux instance, GameLift returns a user
|
5727
5821
|
# name and RSA private key, also as strings, for use with an SSH client.
|
5728
5822
|
# The private key must be saved in the proper format to a `.pem` file
|
5729
|
-
# before using. If you're making this request using the
|
5730
|
-
#
|
5731
|
-
#
|
5823
|
+
# before using. If you're making this request using the CLI, saving the
|
5824
|
+
# secret can be handled as part of the `GetInstanceAccess` request, as
|
5825
|
+
# shown in one of the examples for this operation.
|
5732
5826
|
#
|
5733
5827
|
# To request access to a specific instance, specify the IDs of both the
|
5734
5828
|
# instance and the fleet it belongs to. You can retrieve a fleet's
|
@@ -5793,9 +5887,9 @@ module Aws::GameLift
|
|
5793
5887
|
req.send_request(options)
|
5794
5888
|
end
|
5795
5889
|
|
5796
|
-
# Retrieves all aliases for this
|
5797
|
-
# set by alias name and/or routing strategy type. Use
|
5798
|
-
# parameters to retrieve results in sequential pages.
|
5890
|
+
# Retrieves all aliases for this Amazon Web Services account. You can
|
5891
|
+
# filter the result set by alias name and/or routing strategy type. Use
|
5892
|
+
# the pagination parameters to retrieve results in sequential pages.
|
5799
5893
|
#
|
5800
5894
|
# <note markdown="1"> Returned aliases are not listed in any particular order.
|
5801
5895
|
#
|
@@ -5878,10 +5972,11 @@ module Aws::GameLift
|
|
5878
5972
|
req.send_request(options)
|
5879
5973
|
end
|
5880
5974
|
|
5881
|
-
# Retrieves build resources for all builds associated with the
|
5882
|
-
# account in use. You can limit results to builds that are
|
5883
|
-
# status by using the `Status` parameter. Use the
|
5884
|
-
# to retrieve results in a set of sequential
|
5975
|
+
# Retrieves build resources for all builds associated with the Amazon
|
5976
|
+
# Web Services account in use. You can limit results to builds that are
|
5977
|
+
# in a specific status by using the `Status` parameter. Use the
|
5978
|
+
# pagination parameters to retrieve results in a set of sequential
|
5979
|
+
# pages.
|
5885
5980
|
#
|
5886
5981
|
# <note markdown="1"> Build resources are not listed in any particular order.
|
5887
5982
|
#
|
@@ -5965,9 +6060,9 @@ module Aws::GameLift
|
|
5965
6060
|
req.send_request(options)
|
5966
6061
|
end
|
5967
6062
|
|
5968
|
-
# Retrieves a collection of fleet resources in an
|
5969
|
-
# call this operation to get fleets in a previously
|
5970
|
-
# Region (see
|
6063
|
+
# Retrieves a collection of fleet resources in an Amazon Web Services
|
6064
|
+
# Region. You can call this operation to get fleets in a previously
|
6065
|
+
# selected default Region (see
|
5971
6066
|
# [https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html][1]or
|
5972
6067
|
# specify a Region in your request. You can filter the result set to
|
5973
6068
|
# find only those fleets that are deployed with a specific build or
|
@@ -6068,8 +6163,9 @@ module Aws::GameLift
|
|
6068
6163
|
# server groups.**
|
6069
6164
|
#
|
6070
6165
|
# Retrieves information on all game servers groups that exist in the
|
6071
|
-
# current
|
6072
|
-
# parameters to retrieve results in a set of sequential
|
6166
|
+
# current Amazon Web Services account for the selected Region. Use the
|
6167
|
+
# pagination parameters to retrieve results in a set of sequential
|
6168
|
+
# segments.
|
6073
6169
|
#
|
6074
6170
|
# **Learn more**
|
6075
6171
|
#
|
@@ -6227,11 +6323,11 @@ module Aws::GameLift
|
|
6227
6323
|
end
|
6228
6324
|
|
6229
6325
|
# Retrieves script records for all Realtime scripts that are associated
|
6230
|
-
# with the
|
6326
|
+
# with the Amazon Web Services account in use.
|
6231
6327
|
#
|
6232
6328
|
# **Learn more**
|
6233
6329
|
#
|
6234
|
-
# [Amazon
|
6330
|
+
# [Amazon Web Services Realtime Servers][1]
|
6235
6331
|
#
|
6236
6332
|
# **Related actions**
|
6237
6333
|
#
|
@@ -6292,9 +6388,9 @@ module Aws::GameLift
|
|
6292
6388
|
end
|
6293
6389
|
|
6294
6390
|
# Retrieves all tags that are assigned to a GameLift resource. Resource
|
6295
|
-
# tags are used to organize
|
6296
|
-
# operation handles the permissions necessary to manage
|
6297
|
-
# following GameLift resource types:
|
6391
|
+
# tags are used to organize Amazon Web Services resources for a range of
|
6392
|
+
# purposes. This operation handles the permissions necessary to manage
|
6393
|
+
# tags for the following GameLift resource types:
|
6298
6394
|
#
|
6299
6395
|
# * Build
|
6300
6396
|
#
|
@@ -6315,9 +6411,10 @@ module Aws::GameLift
|
|
6315
6411
|
#
|
6316
6412
|
# **Learn more**
|
6317
6413
|
#
|
6318
|
-
# [Tagging
|
6414
|
+
# [Tagging Amazon Web Services Resources][1] in the *Amazon Web Services
|
6415
|
+
# General Reference*
|
6319
6416
|
#
|
6320
|
-
# [
|
6417
|
+
# [ Amazon Web Services Tagging Strategies][2]
|
6321
6418
|
#
|
6322
6419
|
# **Related actions**
|
6323
6420
|
#
|
@@ -6368,13 +6465,13 @@ module Aws::GameLift
|
|
6368
6465
|
|
6369
6466
|
# Creates or updates a scaling policy for a fleet. Scaling policies are
|
6370
6467
|
# used to automatically scale a fleet's hosting capacity to meet player
|
6371
|
-
# demand. An active scaling policy instructs Amazon
|
6372
|
-
# fleet metric and automatically change the fleet's capacity
|
6373
|
-
# certain threshold is reached. There are two types of scaling
|
6374
|
-
# target-based and rule-based. Use a target-based policy to
|
6375
|
-
# efficiently manage fleet scaling; this option is the most
|
6376
|
-
# used. Use rule-based policies when you need to exert
|
6377
|
-
# control over auto-scaling.
|
6468
|
+
# demand. An active scaling policy instructs Amazon Web Services to
|
6469
|
+
# track a fleet metric and automatically change the fleet's capacity
|
6470
|
+
# when a certain threshold is reached. There are two types of scaling
|
6471
|
+
# policies: target-based and rule-based. Use a target-based policy to
|
6472
|
+
# quickly and efficiently manage fleet scaling; this option is the most
|
6473
|
+
# commonly used. Use rule-based policies when you need to exert
|
6474
|
+
# fine-grained control over auto-scaling.
|
6378
6475
|
#
|
6379
6476
|
# Fleets can have multiple scaling policies of each type in force at the
|
6380
6477
|
# same time; you can have one target-based policy, one or multiple
|
@@ -6399,15 +6496,15 @@ module Aws::GameLift
|
|
6399
6496
|
# currently in use. This is the fleet's buffer; it measures the
|
6400
6497
|
# additional player demand that the fleet could handle at current
|
6401
6498
|
# capacity. With a target-based policy, you set your ideal buffer size
|
6402
|
-
# and leave it to Amazon
|
6403
|
-
# maintain that target.
|
6499
|
+
# and leave it to Amazon Web Services to take whatever action is needed
|
6500
|
+
# to maintain that target.
|
6404
6501
|
#
|
6405
6502
|
# For example, you might choose to maintain a 10% buffer for a fleet
|
6406
6503
|
# that has the capacity to host 100 simultaneous game sessions. This
|
6407
|
-
# policy tells Amazon
|
6504
|
+
# policy tells Amazon Web Services to take action whenever the fleet's
|
6408
6505
|
# available capacity falls below or rises above 10 game sessions. Amazon
|
6409
|
-
#
|
6410
|
-
# return to the 10% buffer.
|
6506
|
+
# Web Services will start new instances or stop unused instances in
|
6507
|
+
# order to return to the 10% buffer.
|
6411
6508
|
#
|
6412
6509
|
# To create or update a target-based policy, specify a fleet ID and
|
6413
6510
|
# name, and set the policy type to "TargetBased". Specify the metric
|
@@ -6503,9 +6600,9 @@ module Aws::GameLift
|
|
6503
6600
|
# threshold before a scaling event is triggered.
|
6504
6601
|
#
|
6505
6602
|
# @option params [required, String] :metric_name
|
6506
|
-
# Name of the Amazon
|
6507
|
-
# scaling adjustment. For detailed descriptions of fleet metrics, see
|
6508
|
-
# [Monitor Amazon
|
6603
|
+
# Name of the Amazon Web Services-defined metric that is used to trigger
|
6604
|
+
# a scaling adjustment. For detailed descriptions of fleet metrics, see
|
6605
|
+
# [Monitor Amazon Web Services with Amazon CloudWatch][1].
|
6509
6606
|
#
|
6510
6607
|
# * **ActivatingGameSessions** -- Game sessions in the process of being
|
6511
6608
|
# created.
|
@@ -6634,7 +6731,7 @@ module Aws::GameLift
|
|
6634
6731
|
# @option params [required, String] :game_server_id
|
6635
6732
|
# A custom string that uniquely identifies the game server to register.
|
6636
6733
|
# Game server IDs are developer-defined and must be unique across all
|
6637
|
-
# game server groups in your
|
6734
|
+
# game server groups in your Amazon Web Services account.
|
6638
6735
|
#
|
6639
6736
|
# @option params [required, String] :instance_id
|
6640
6737
|
# The unique identifier for the instance where the game server is
|
@@ -6690,8 +6787,8 @@ module Aws::GameLift
|
|
6690
6787
|
end
|
6691
6788
|
|
6692
6789
|
# Retrieves a fresh set of credentials for use when uploading a new set
|
6693
|
-
# of game build files to Amazon
|
6694
|
-
# part of the build creation process; see CreateBuild.
|
6790
|
+
# of game build files to Amazon Web Services's Amazon S3. This is done
|
6791
|
+
# as part of the build creation process; see CreateBuild.
|
6695
6792
|
#
|
6696
6793
|
# To request new credentials, specify the build ID as returned with an
|
6697
6794
|
# initial `CreateBuild` request. If successful, a new set of credentials
|
@@ -6867,6 +6964,14 @@ module Aws::GameLift
|
|
6867
6964
|
# Retrieves all active game sessions that match a set of search criteria
|
6868
6965
|
# and sorts them into a specified order.
|
6869
6966
|
#
|
6967
|
+
# This operation is not designed to be continually called to track game
|
6968
|
+
# session status. This practice can cause you to exceed your API limit,
|
6969
|
+
# which results in errors. Instead, you must configure configure an
|
6970
|
+
# Amazon Simple Notification Service (SNS) topic to receive
|
6971
|
+
# notifications from FlexMatch or queues. Continuously polling game
|
6972
|
+
# session status with `DescribeGameSessions` should only be used for
|
6973
|
+
# games in development with low game session usage.
|
6974
|
+
#
|
6870
6975
|
# When searching for game sessions, you specify exactly where you want
|
6871
6976
|
# to search and provide a search filter expression, a sort expression,
|
6872
6977
|
# or both. A search request can search only one fleet, but it can search
|
@@ -6961,8 +7066,8 @@ module Aws::GameLift
|
|
6961
7066
|
#
|
6962
7067
|
# @option params [String] :location
|
6963
7068
|
# A fleet location to search for game sessions. You can specify a
|
6964
|
-
# fleet's home Region or a remote location. Use the
|
6965
|
-
# format, such as `us-west-2`.
|
7069
|
+
# fleet's home Region or a remote location. Use the Amazon Web Services
|
7070
|
+
# Region code format, such as `us-west-2`.
|
6966
7071
|
#
|
6967
7072
|
# @option params [String] :filter_expression
|
6968
7073
|
# String containing the search criteria for the session search. If no
|
@@ -7138,7 +7243,7 @@ module Aws::GameLift
|
|
7138
7243
|
#
|
7139
7244
|
# @option params [String] :location
|
7140
7245
|
# The fleet location to restart fleet actions for. Specify a location in
|
7141
|
-
# the form of an
|
7246
|
+
# the form of an Amazon Web Services Region code, such as `us-west-2`.
|
7142
7247
|
#
|
7143
7248
|
# @return [Types::StartFleetActionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
7144
7249
|
#
|
@@ -7169,26 +7274,26 @@ module Aws::GameLift
|
|
7169
7274
|
|
7170
7275
|
# Places a request for a new game session in a queue (see
|
7171
7276
|
# CreateGameSessionQueue). When processing a placement request, Amazon
|
7172
|
-
#
|
7277
|
+
# Web Services searches for available resources on the queue's
|
7173
7278
|
# destinations, scanning each until it finds resources or the placement
|
7174
7279
|
# request times out.
|
7175
7280
|
#
|
7176
7281
|
# A game session placement request can also request player sessions.
|
7177
|
-
# When a new game session is successfully created, Amazon
|
7282
|
+
# When a new game session is successfully created, Amazon Web Services
|
7178
7283
|
# creates a player session for each player included in the request.
|
7179
7284
|
#
|
7180
|
-
# When placing a game session, by default Amazon
|
7285
|
+
# When placing a game session, by default Amazon Web Services tries each
|
7181
7286
|
# fleet in the order they are listed in the queue configuration.
|
7182
7287
|
# Ideally, a queue's destinations are listed in preference order.
|
7183
7288
|
#
|
7184
7289
|
# Alternatively, when requesting a game session with players, you can
|
7185
7290
|
# also provide latency data for each player in relevant Regions. Latency
|
7186
7291
|
# data indicates the performance lag a player experiences when connected
|
7187
|
-
# to a fleet in the Region. Amazon
|
7188
|
-
# the list of destinations to place the game session in a Region
|
7189
|
-
# minimal lag. If latency data is provided for multiple players,
|
7190
|
-
#
|
7191
|
-
# reorders to get the best game play across all players.
|
7292
|
+
# to a fleet in the Region. Amazon Web Services uses latency data to
|
7293
|
+
# reorder the list of destinations to place the game session in a Region
|
7294
|
+
# with minimal lag. If latency data is provided for multiple players,
|
7295
|
+
# Amazon Web Services calculates each Region's average lag for all
|
7296
|
+
# players and reorders to get the best game play across all players.
|
7192
7297
|
#
|
7193
7298
|
# To place a new game session request, specify the following:
|
7194
7299
|
#
|
@@ -7255,7 +7360,7 @@ module Aws::GameLift
|
|
7255
7360
|
#
|
7256
7361
|
# @option params [Array<Types::PlayerLatency>] :player_latencies
|
7257
7362
|
# A set of values, expressed in milliseconds, that indicates the amount
|
7258
|
-
# of latency that a player experiences when connected to
|
7363
|
+
# of latency that a player experiences when connected to @aws; Regions.
|
7259
7364
|
# This information is used to try to place the new game session where it
|
7260
7365
|
# can offer the best possible gameplay experience for the players.
|
7261
7366
|
#
|
@@ -7374,6 +7479,9 @@ module Aws::GameLift
|
|
7374
7479
|
# and returned with status set to QUEUED. Track the status of backfill
|
7375
7480
|
# tickets using the same method for tracking tickets for new matches.
|
7376
7481
|
#
|
7482
|
+
# Only game sessions created by FlexMatch are supported for match
|
7483
|
+
# backfill.
|
7484
|
+
#
|
7377
7485
|
# **Learn more**
|
7378
7486
|
#
|
7379
7487
|
# [ Backfill existing games with FlexMatch][1]
|
@@ -7396,7 +7504,7 @@ module Aws::GameLift
|
|
7396
7504
|
#
|
7397
7505
|
# @option params [String] :ticket_id
|
7398
7506
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
7399
|
-
# specified here, Amazon
|
7507
|
+
# specified here, Amazon Web Services will generate one in the form of a
|
7400
7508
|
# UUID. Use this identifier to track the match backfill ticket status
|
7401
7509
|
# and retrieve match results.
|
7402
7510
|
#
|
@@ -7422,6 +7530,9 @@ module Aws::GameLift
|
|
7422
7530
|
# matchmaker data is in JSON syntax, formatted as a string. For more
|
7423
7531
|
# details, see [ Match Data][1].
|
7424
7532
|
#
|
7533
|
+
# The backfill request must specify the team membership for every
|
7534
|
+
# player. Do not specify team if you are not using backfill.
|
7535
|
+
#
|
7425
7536
|
# * LatencyInMs -- If the matchmaker uses player latency, include a
|
7426
7537
|
# latency value, in milliseconds, for the Region that the game session
|
7427
7538
|
# is currently in. Do not include latency values for any other Region.
|
@@ -7508,7 +7619,7 @@ module Aws::GameLift
|
|
7508
7619
|
# Track matchmaking events to respond as needed and acquire game session
|
7509
7620
|
# connection information for successfully completed matches. Ticket
|
7510
7621
|
# status updates are tracked using event notification through Amazon
|
7511
|
-
# Simple Notification Service
|
7622
|
+
# Simple Notification Service, which is defined in the matchmaking
|
7512
7623
|
# configuration.
|
7513
7624
|
#
|
7514
7625
|
# **Learn more**
|
@@ -7533,7 +7644,7 @@ module Aws::GameLift
|
|
7533
7644
|
#
|
7534
7645
|
# @option params [String] :ticket_id
|
7535
7646
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
7536
|
-
# specified here, Amazon
|
7647
|
+
# specified here, Amazon Web Services will generate one in the form of a
|
7537
7648
|
# UUID. Use this identifier to track the matchmaking ticket status and
|
7538
7649
|
# retrieve match results.
|
7539
7650
|
#
|
@@ -7658,7 +7769,7 @@ module Aws::GameLift
|
|
7658
7769
|
#
|
7659
7770
|
# @option params [String] :location
|
7660
7771
|
# The fleet location to stop fleet actions for. Specify a location in
|
7661
|
-
# the form of an
|
7772
|
+
# the form of an Amazon Web Services Region code, such as `us-west-2`.
|
7662
7773
|
#
|
7663
7774
|
# @return [Types::StopFleetActionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
7664
7775
|
#
|
@@ -7888,12 +7999,12 @@ module Aws::GameLift
|
|
7888
7999
|
req.send_request(options)
|
7889
8000
|
end
|
7890
8001
|
|
7891
|
-
# Assigns a tag to a GameLift resource.
|
7892
|
-
# additional management tool set. You can use tags to
|
7893
|
-
# resources, create IAM permissions policies to manage access
|
7894
|
-
# of resources, customize
|
7895
|
-
# handles the permissions necessary to manage tags
|
7896
|
-
# GameLift resource types:
|
8002
|
+
# Assigns a tag to a GameLift resource. Amazon Web Services resource
|
8003
|
+
# tags provide an additional management tool set. You can use tags to
|
8004
|
+
# organize resources, create IAM permissions policies to manage access
|
8005
|
+
# to groups of resources, customize Amazon Web Services cost breakdowns,
|
8006
|
+
# etc. This operation handles the permissions necessary to manage tags
|
8007
|
+
# for the following GameLift resource types:
|
7897
8008
|
#
|
7898
8009
|
# * Build
|
7899
8010
|
#
|
@@ -7916,9 +8027,10 @@ module Aws::GameLift
|
|
7916
8027
|
#
|
7917
8028
|
# **Learn more**
|
7918
8029
|
#
|
7919
|
-
# [Tagging
|
8030
|
+
# [Tagging Amazon Web Services Resources][1] in the *Amazon Web Services
|
8031
|
+
# General Reference*
|
7920
8032
|
#
|
7921
|
-
# [
|
8033
|
+
# [ Amazon Web Services Tagging Strategies][2]
|
7922
8034
|
#
|
7923
8035
|
# **Related actions**
|
7924
8036
|
#
|
@@ -7946,7 +8058,7 @@ module Aws::GameLift
|
|
7946
8058
|
# A list of one or more tags to assign to the specified GameLift
|
7947
8059
|
# resource. Tags are developer-defined and structured as key-value
|
7948
8060
|
# pairs. The maximum tag limit may be lower than stated. See [ Tagging
|
7949
|
-
#
|
8061
|
+
# Amazon Web Services Resources][1] for actual tagging limits.
|
7950
8062
|
#
|
7951
8063
|
#
|
7952
8064
|
#
|
@@ -7976,9 +8088,9 @@ module Aws::GameLift
|
|
7976
8088
|
end
|
7977
8089
|
|
7978
8090
|
# Removes a tag that is assigned to a GameLift resource. Resource tags
|
7979
|
-
# are used to organize
|
7980
|
-
# operation handles the permissions necessary to manage
|
7981
|
-
# following GameLift resource types:
|
8091
|
+
# are used to organize Amazon Web Services resources for a range of
|
8092
|
+
# purposes. This operation handles the permissions necessary to manage
|
8093
|
+
# tags for the following GameLift resource types:
|
7982
8094
|
#
|
7983
8095
|
# * Build
|
7984
8096
|
#
|
@@ -8001,9 +8113,10 @@ module Aws::GameLift
|
|
8001
8113
|
#
|
8002
8114
|
# **Learn more**
|
8003
8115
|
#
|
8004
|
-
# [Tagging
|
8116
|
+
# [Tagging Amazon Web Services Resources][1] in the *Amazon Web Services
|
8117
|
+
# General Reference*
|
8005
8118
|
#
|
8006
|
-
# [
|
8119
|
+
# [ Amazon Web Services Tagging Strategies][2]
|
8007
8120
|
#
|
8008
8121
|
# **Related actions**
|
8009
8122
|
#
|
@@ -8029,8 +8142,9 @@ module Aws::GameLift
|
|
8029
8142
|
#
|
8030
8143
|
# @option params [required, Array<String>] :tag_keys
|
8031
8144
|
# A list of one or more tag keys to remove from the specified GameLift
|
8032
|
-
# resource. An
|
8033
|
-
# key, so specifying the tag key identifies which tag to
|
8145
|
+
# resource. An Amazon Web Services resource can have only one tag with a
|
8146
|
+
# specific tag key, so specifying the tag key identifies which tag to
|
8147
|
+
# remove.
|
8034
8148
|
#
|
8035
8149
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
8036
8150
|
#
|
@@ -8282,12 +8396,12 @@ module Aws::GameLift
|
|
8282
8396
|
# whether the capacity is changed manually or through automatic
|
8283
8397
|
# scaling.
|
8284
8398
|
#
|
8285
|
-
# * Desired capacity: Manually set the number of EC2 instances to
|
8286
|
-
# maintained in a fleet location. Before changing a fleet's
|
8287
|
-
# capacity, you may want to call DescribeEC2InstanceLimits to
|
8288
|
-
# maximum capacity of the fleet's EC2 instance type.
|
8289
|
-
# consider using automatic scaling to adjust capacity
|
8290
|
-
# demand.
|
8399
|
+
# * Desired capacity: Manually set the number of Amazon EC2 instances to
|
8400
|
+
# be maintained in a fleet location. Before changing a fleet's
|
8401
|
+
# desired capacity, you may want to call DescribeEC2InstanceLimits to
|
8402
|
+
# get the maximum capacity of the fleet's Amazon EC2 instance type.
|
8403
|
+
# Alternatively, consider using automatic scaling to adjust capacity
|
8404
|
+
# based on player demand.
|
8291
8405
|
#
|
8292
8406
|
# This operation can be used in the following ways:
|
8293
8407
|
#
|
@@ -8331,9 +8445,9 @@ module Aws::GameLift
|
|
8331
8445
|
# can use either the fleet ID or ARN value.
|
8332
8446
|
#
|
8333
8447
|
# @option params [Integer] :desired_instances
|
8334
|
-
# The number of EC2 instances you want to maintain in the
|
8335
|
-
# fleet location. This value must fall between the minimum and
|
8336
|
-
# size limits.
|
8448
|
+
# The number of Amazon EC2 instances you want to maintain in the
|
8449
|
+
# specified fleet location. This value must fall between the minimum and
|
8450
|
+
# maximum size limits.
|
8337
8451
|
#
|
8338
8452
|
# @option params [Integer] :min_size
|
8339
8453
|
# The minimum number of instances that are allowed in the specified
|
@@ -8345,7 +8459,7 @@ module Aws::GameLift
|
|
8345
8459
|
#
|
8346
8460
|
# @option params [String] :location
|
8347
8461
|
# The name of a remote location to update fleet capacity settings for,
|
8348
|
-
# in the form of an
|
8462
|
+
# in the form of an Amazon Web Services Region code such as `us-west-2`.
|
8349
8463
|
#
|
8350
8464
|
# @return [Types::UpdateFleetCapacityOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
8351
8465
|
#
|
@@ -8600,24 +8714,24 @@ module Aws::GameLift
|
|
8600
8714
|
#
|
8601
8715
|
# @option params [String] :role_arn
|
8602
8716
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
8603
|
-
#
|
8717
|
+
# Web Services to access your Amazon EC2 Auto Scaling groups.
|
8604
8718
|
#
|
8605
8719
|
#
|
8606
8720
|
#
|
8607
8721
|
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
8608
8722
|
#
|
8609
8723
|
# @option params [Array<Types::InstanceDefinition>] :instance_definitions
|
8610
|
-
# An updated list of EC2 instance types to use in the Auto
|
8611
|
-
# group. The instance definitions must specify at least two
|
8612
|
-
# instance types that are supported by GameLift FleetIQ. This
|
8613
|
-
# list replaces the entire current list of instance definitions
|
8614
|
-
# game server group. For more information on instance types, see
|
8615
|
-
# Instance Types][1] in the *Amazon EC2 User Guide*. You can
|
8616
|
-
# specify capacity weighting for each instance type. If no
|
8617
|
-
# is specified for an instance type, it is set to the
|
8618
|
-
# "1". For more information about capacity weighting,
|
8619
|
-
# Weighting for Amazon EC2 Auto Scaling][2] in the Amazon
|
8620
|
-
# Scaling User Guide.
|
8724
|
+
# An updated list of Amazon EC2 instance types to use in the Auto
|
8725
|
+
# Scaling group. The instance definitions must specify at least two
|
8726
|
+
# different instance types that are supported by GameLift FleetIQ. This
|
8727
|
+
# updated list replaces the entire current list of instance definitions
|
8728
|
+
# for the game server group. For more information on instance types, see
|
8729
|
+
# [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
|
8730
|
+
# optionally specify capacity weighting for each instance type. If no
|
8731
|
+
# weight value is specified for an instance type, it is set to the
|
8732
|
+
# default value "1". For more information about capacity weighting,
|
8733
|
+
# see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the Amazon
|
8734
|
+
# EC2 Auto Scaling User Guide.
|
8621
8735
|
#
|
8622
8736
|
#
|
8623
8737
|
#
|
@@ -8632,8 +8746,8 @@ module Aws::GameLift
|
|
8632
8746
|
# instances cannot be terminated while there are active game servers
|
8633
8747
|
# running except in the event of a forced game server group deletion
|
8634
8748
|
# (see ). An exception to this is with Spot Instances, which can be
|
8635
|
-
# terminated by
|
8636
|
-
# set to `NO_PROTECTION` by default.
|
8749
|
+
# terminated by Amazon Web Services regardless of protection status.
|
8750
|
+
# This property is set to `NO_PROTECTION` by default.
|
8637
8751
|
#
|
8638
8752
|
# @option params [String] :balancing_strategy
|
8639
8753
|
# Indicates how GameLift FleetIQ balances the use of Spot Instances and
|
@@ -8805,14 +8919,18 @@ module Aws::GameLift
|
|
8805
8919
|
#
|
8806
8920
|
# **Related actions**
|
8807
8921
|
#
|
8808
|
-
# CreateGameSessionQueue \| DescribeGameSessionQueues \|
|
8809
|
-
# UpdateGameSessionQueue \| DeleteGameSessionQueue \| [All
|
8810
|
-
# task][
|
8922
|
+
# [CreateGameSessionQueue][2] \| [DescribeGameSessionQueues][3] \|
|
8923
|
+
# [UpdateGameSessionQueue][4] \| [DeleteGameSessionQueue][5] \| [All
|
8924
|
+
# APIs by task][6]
|
8811
8925
|
#
|
8812
8926
|
#
|
8813
8927
|
#
|
8814
8928
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html
|
8815
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
8929
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
8930
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
8931
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
8932
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
8933
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8816
8934
|
#
|
8817
8935
|
# @option params [required, String] :name
|
8818
8936
|
# A descriptive label that is associated with game session queue. Queue
|
@@ -8843,10 +8961,10 @@ module Aws::GameLift
|
|
8843
8961
|
#
|
8844
8962
|
# @option params [Types::FilterConfiguration] :filter_configuration
|
8845
8963
|
# A list of locations where a queue is allowed to place new game
|
8846
|
-
# sessions. Locations are specified in the form of
|
8847
|
-
# such as `us-west-2`. If this parameter is not set, game
|
8848
|
-
# be placed in any queue location. To remove an existing
|
8849
|
-
# configuration, pass in an empty set.
|
8964
|
+
# sessions. Locations are specified in the form of Amazon Web Services
|
8965
|
+
# Region codes, such as `us-west-2`. If this parameter is not set, game
|
8966
|
+
# sessions can be placed in any queue location. To remove an existing
|
8967
|
+
# filter configuration, pass in an empty set.
|
8850
8968
|
#
|
8851
8969
|
# @option params [Types::PriorityConfiguration] :priority_configuration
|
8852
8970
|
# Custom settings to use when prioritizing destinations and locations
|
@@ -9221,13 +9339,13 @@ module Aws::GameLift
|
|
9221
9339
|
# the *Version* parameter to track updates to the script.
|
9222
9340
|
#
|
9223
9341
|
# If the call is successful, the updated metadata is stored in the
|
9224
|
-
# script record and a revised script is uploaded to the Amazon
|
9225
|
-
# service. Once the script is updated and acquired by a fleet
|
9226
|
-
# the new version is used for all new game sessions.
|
9342
|
+
# script record and a revised script is uploaded to the Amazon Web
|
9343
|
+
# Services service. Once the script is updated and acquired by a fleet
|
9344
|
+
# instance, the new version is used for all new game sessions.
|
9227
9345
|
#
|
9228
9346
|
# **Learn more**
|
9229
9347
|
#
|
9230
|
-
# [Amazon
|
9348
|
+
# [Amazon Web Services Realtime Servers][1]
|
9231
9349
|
#
|
9232
9350
|
# **Related actions**
|
9233
9351
|
#
|
@@ -9255,21 +9373,22 @@ module Aws::GameLift
|
|
9255
9373
|
# The location of the Amazon S3 bucket where a zipped file containing
|
9256
9374
|
# your Realtime scripts is stored. The storage location must specify the
|
9257
9375
|
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
9258
|
-
# that allows Amazon
|
9259
|
-
# The S3 bucket must be in the same Region where you want to
|
9260
|
-
# new script. By default, Amazon
|
9261
|
-
# the zip file; if you have S3 object versioning
|
9262
|
-
# the `ObjectVersion` parameter to specify an
|
9376
|
+
# that allows Amazon Web Services to access the Amazon S3 storage
|
9377
|
+
# location. The S3 bucket must be in the same Region where you want to
|
9378
|
+
# create a new script. By default, Amazon Web Services uploads the
|
9379
|
+
# latest version of the zip file; if you have S3 object versioning
|
9380
|
+
# turned on, you can use the `ObjectVersion` parameter to specify an
|
9381
|
+
# earlier version.
|
9263
9382
|
#
|
9264
9383
|
# @option params [String, StringIO, File] :zip_file
|
9265
9384
|
# A data object containing your Realtime scripts and dependencies as a
|
9266
9385
|
# zip file. The zip file can have one or multiple files. Maximum size of
|
9267
9386
|
# a zip file is 5 MB.
|
9268
9387
|
#
|
9269
|
-
# When using the
|
9270
|
-
# to the zip file name. It must be prepended with the
|
9271
|
-
# "fileb://" to indicate that the file data is a binary object.
|
9272
|
-
# example: `--zip-file fileb://myRealtimeScript.zip`.
|
9388
|
+
# When using the Amazon Web Services CLI tool to create a script, this
|
9389
|
+
# parameter is set to the zip file name. It must be prepended with the
|
9390
|
+
# string "fileb://" to indicate that the file data is a binary object.
|
9391
|
+
# For example: `--zip-file fileb://myRealtimeScript.zip`.
|
9273
9392
|
#
|
9274
9393
|
# @return [Types::UpdateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
9275
9394
|
#
|
@@ -9376,7 +9495,7 @@ module Aws::GameLift
|
|
9376
9495
|
params: params,
|
9377
9496
|
config: config)
|
9378
9497
|
context[:gem_name] = 'aws-sdk-gamelift'
|
9379
|
-
context[:gem_version] = '1.
|
9498
|
+
context[:gem_version] = '1.56.0'
|
9380
9499
|
Seahorse::Client::Request.new(handlers, context)
|
9381
9500
|
end
|
9382
9501
|
|