aws-sdk-gamelift 1.53.0 → 1.56.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +15 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +604 -485
- data/lib/aws-sdk-gamelift/types.rb +558 -416
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +4 -4
@@ -27,6 +27,7 @@ require 'aws-sdk-core/plugins/client_metrics_plugin.rb'
|
|
27
27
|
require 'aws-sdk-core/plugins/client_metrics_send_plugin.rb'
|
28
28
|
require 'aws-sdk-core/plugins/transfer_encoding.rb'
|
29
29
|
require 'aws-sdk-core/plugins/http_checksum.rb'
|
30
|
+
require 'aws-sdk-core/plugins/checksum_algorithm.rb'
|
30
31
|
require 'aws-sdk-core/plugins/defaults_mode.rb'
|
31
32
|
require 'aws-sdk-core/plugins/recursion_detection.rb'
|
32
33
|
require 'aws-sdk-core/plugins/signature_v4.rb'
|
@@ -75,6 +76,7 @@ module Aws::GameLift
|
|
75
76
|
add_plugin(Aws::Plugins::ClientMetricsSendPlugin)
|
76
77
|
add_plugin(Aws::Plugins::TransferEncoding)
|
77
78
|
add_plugin(Aws::Plugins::HttpChecksum)
|
79
|
+
add_plugin(Aws::Plugins::ChecksumAlgorithm)
|
78
80
|
add_plugin(Aws::Plugins::DefaultsMode)
|
79
81
|
add_plugin(Aws::Plugins::RecursionDetection)
|
80
82
|
add_plugin(Aws::Plugins::SignatureV4)
|
@@ -545,12 +547,12 @@ module Aws::GameLift
|
|
545
547
|
# for a fleet that is useful when redirecting player traffic from one
|
546
548
|
# fleet to another, such as when updating your game build.
|
547
549
|
#
|
548
|
-
# Amazon
|
549
|
-
# simple and terminal. A simple alias points to an active
|
550
|
-
# terminal alias is used to display messaging or link to a URL
|
551
|
-
# of routing players to an active fleet. For example, you might
|
552
|
-
# terminal alias when a game version is no longer supported and
|
553
|
-
# to direct players to an upgrade site.
|
550
|
+
# Amazon Web Services supports two types of routing strategies for
|
551
|
+
# aliases: simple and terminal. A simple alias points to an active
|
552
|
+
# fleet. A terminal alias is used to display messaging or link to a URL
|
553
|
+
# instead of routing players to an active fleet. For example, you might
|
554
|
+
# use a terminal alias when a game version is no longer supported and
|
555
|
+
# you want to direct players to an upgrade site.
|
554
556
|
#
|
555
557
|
# To create a fleet alias, specify an alias name, routing strategy, and
|
556
558
|
# optional description. Each simple alias can point to only one fleet,
|
@@ -580,12 +582,13 @@ module Aws::GameLift
|
|
580
582
|
#
|
581
583
|
# @option params [Array<Types::Tag>] :tags
|
582
584
|
# A list of labels to assign to the new alias resource. Tags are
|
583
|
-
# developer-defined key-value pairs. Tagging
|
584
|
-
# for resource management, access management and
|
585
|
-
# more information, see [ Tagging
|
586
|
-
#
|
587
|
-
#
|
588
|
-
#
|
585
|
+
# developer-defined key-value pairs. Tagging Amazon Web Services
|
586
|
+
# resources are useful for resource management, access management and
|
587
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
588
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
589
|
+
# Once the resource is created, you can use TagResource, UntagResource,
|
590
|
+
# and ListTagsForResource to add, remove, and view tags. The maximum tag
|
591
|
+
# limit may be lower than stated. See the Amazon Web Services General
|
589
592
|
# Reference for actual tagging limits.
|
590
593
|
#
|
591
594
|
#
|
@@ -635,12 +638,12 @@ module Aws::GameLift
|
|
635
638
|
req.send_request(options)
|
636
639
|
end
|
637
640
|
|
638
|
-
# Creates a new Amazon
|
641
|
+
# Creates a new Amazon Web Services build resource for your game server
|
639
642
|
# binary files. Game server binaries must be combined into a zip file
|
640
|
-
# for use with Amazon
|
643
|
+
# for use with Amazon Web Services.
|
641
644
|
#
|
642
645
|
# When setting up a new game build for GameLift, we recommend using the
|
643
|
-
#
|
646
|
+
# Amazon Web Services CLI command <b> <a
|
644
647
|
# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
|
645
648
|
# </b>. This helper command combines two tasks: (1) it uploads your
|
646
649
|
# build files from a file directory to a GameLift Amazon S3 location,
|
@@ -649,11 +652,11 @@ module Aws::GameLift
|
|
649
652
|
# The `CreateBuild` operation can used in the following scenarios:
|
650
653
|
#
|
651
654
|
# * To create a new game build with build files that are in an Amazon S3
|
652
|
-
# location under an
|
653
|
-
# you must first give Amazon
|
654
|
-
# With permissions in place, call `CreateBuild`
|
655
|
-
# name, operating system, and the Amazon S3
|
656
|
-
# game build.
|
655
|
+
# location under an Amazon Web Services account that you control. To
|
656
|
+
# use this option, you must first give Amazon Web Services access to
|
657
|
+
# the Amazon S3 bucket. With permissions in place, call `CreateBuild`
|
658
|
+
# and specify a build name, operating system, and the Amazon S3
|
659
|
+
# storage location of your game build.
|
657
660
|
#
|
658
661
|
# * To directly upload your build files to a GameLift Amazon S3
|
659
662
|
# location. To use this option, first call `CreateBuild` and specify a
|
@@ -702,8 +705,13 @@ module Aws::GameLift
|
|
702
705
|
# this parameter only when creating a build with files stored in an
|
703
706
|
# Amazon S3 bucket that you own. The storage location must specify an
|
704
707
|
# Amazon S3 bucket name and key. The location must also specify a role
|
705
|
-
# ARN that you set up to allow Amazon
|
706
|
-
# bucket. The S3 bucket and your new build must be in the same
|
708
|
+
# ARN that you set up to allow Amazon Web Services to access your Amazon
|
709
|
+
# S3 bucket. The S3 bucket and your new build must be in the same
|
710
|
+
# Region.
|
711
|
+
#
|
712
|
+
# If a `StorageLocation` is specified, the size of your file can be
|
713
|
+
# found in your Amazon S3 bucket. Amazon Web Services will report a
|
714
|
+
# `SizeOnDisk` of 0.
|
707
715
|
#
|
708
716
|
# @option params [String] :operating_system
|
709
717
|
# The operating system that the game server binaries are built to run
|
@@ -715,12 +723,13 @@ module Aws::GameLift
|
|
715
723
|
#
|
716
724
|
# @option params [Array<Types::Tag>] :tags
|
717
725
|
# A list of labels to assign to the new build resource. Tags are
|
718
|
-
# developer-defined key-value pairs. Tagging
|
719
|
-
# for resource management, access management and
|
720
|
-
# more information, see [ Tagging
|
721
|
-
#
|
722
|
-
#
|
723
|
-
#
|
726
|
+
# developer-defined key-value pairs. Tagging Amazon Web Services
|
727
|
+
# resources are useful for resource management, access management and
|
728
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
729
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
730
|
+
# Once the resource is created, you can use TagResource, UntagResource,
|
731
|
+
# and ListTagsForResource to add, remove, and view tags. The maximum tag
|
732
|
+
# limit may be lower than stated. See the Amazon Web Services General
|
724
733
|
# Reference for actual tagging limits.
|
725
734
|
#
|
726
735
|
#
|
@@ -780,21 +789,23 @@ module Aws::GameLift
|
|
780
789
|
req.send_request(options)
|
781
790
|
end
|
782
791
|
|
783
|
-
# Creates a fleet of Amazon Elastic Compute Cloud (Amazon
|
784
|
-
# to host your custom game server or Realtime
|
785
|
-
# operation to configure the computing resources for
|
786
|
-
# provide instructions for running game servers on each
|
792
|
+
# Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic
|
793
|
+
# Compute Cloud) instances to host your custom game server or Realtime
|
794
|
+
# Servers. Use this operation to configure the computing resources for
|
795
|
+
# your fleet and provide instructions for running game servers on each
|
796
|
+
# instance.
|
787
797
|
#
|
788
798
|
# Most GameLift fleets can deploy instances to multiple locations,
|
789
799
|
# including the home Region (where the fleet is created) and an optional
|
790
|
-
# set of remote locations. Fleets that are created in the following
|
791
|
-
# Regions support multiple locations: us-east-1 (N.
|
792
|
-
# (Oregon), eu-central-1 (Frankfurt), eu-west-1
|
793
|
-
# ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and
|
794
|
-
# (Seoul). Fleets that are created in other GameLift
|
795
|
-
# instances in the fleet's home Region only. All
|
796
|
-
# the same configuration regardless of location;
|
797
|
-
# capacity settings and turn auto-scaling on/off
|
800
|
+
# set of remote locations. Fleets that are created in the following
|
801
|
+
# Amazon Web Services Regions support multiple locations: us-east-1 (N.
|
802
|
+
# Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1
|
803
|
+
# (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and
|
804
|
+
# ap-northeast-2 (Seoul). Fleets that are created in other GameLift
|
805
|
+
# Regions can deploy instances in the fleet's home Region only. All
|
806
|
+
# fleet instances use the same configuration regardless of location;
|
807
|
+
# however, you can adjust capacity settings and turn auto-scaling on/off
|
808
|
+
# for each location.
|
798
809
|
#
|
799
810
|
# To create a fleet, choose the hardware for your instances, specify a
|
800
811
|
# game server build or Realtime script to deploy, and provide a runtime
|
@@ -804,6 +815,12 @@ module Aws::GameLift
|
|
804
815
|
# creating a multi-location fleet, provide a list of additional remote
|
805
816
|
# locations.
|
806
817
|
#
|
818
|
+
# If you need to debug your fleet, fetch logs, view performance metrics
|
819
|
+
# or other actions on the fleet, create the development fleet with port
|
820
|
+
# 22/3389 open. As a best practice, we recommend opening ports for
|
821
|
+
# remote access only when you need them and closing them when you're
|
822
|
+
# finished.
|
823
|
+
#
|
807
824
|
# If successful, this operation creates a new Fleet resource and places
|
808
825
|
# it in `NEW` status, which prompts GameLift to initiate the [fleet
|
809
826
|
# creation workflow][1]. You can track fleet creation by checking fleet
|
@@ -878,11 +895,11 @@ module Aws::GameLift
|
|
878
895
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
|
879
896
|
#
|
880
897
|
# @option params [required, String] :ec2_instance_type
|
881
|
-
# The GameLift-supported EC2 instance type to use for all fleet
|
898
|
+
# The GameLift-supported Amazon EC2 instance type to use for all fleet
|
882
899
|
# instances. Instance type determines the computing resources that will
|
883
900
|
# be used to host your game servers, including CPU, memory, storage, and
|
884
|
-
# networking capacity. See [Amazon
|
885
|
-
# descriptions of EC2 instance types.
|
901
|
+
# networking capacity. See [Amazon Elastic Compute Cloud Instance
|
902
|
+
# Types][1] for detailed descriptions of Amazon EC2 instance types.
|
886
903
|
#
|
887
904
|
#
|
888
905
|
#
|
@@ -927,23 +944,24 @@ module Aws::GameLift
|
|
927
944
|
# of time.
|
928
945
|
#
|
929
946
|
# @option params [Array<String>] :metric_groups
|
930
|
-
# The name of an
|
931
|
-
# metric group is used to aggregate the metrics for multiple
|
932
|
-
# can specify an existing metric group name or set a new
|
933
|
-
# a new metric group. A fleet can be included in only one
|
934
|
-
# at a time.
|
947
|
+
# The name of an Amazon Web Services CloudWatch metric group to add this
|
948
|
+
# fleet to. A metric group is used to aggregate the metrics for multiple
|
949
|
+
# fleets. You can specify an existing metric group name or set a new
|
950
|
+
# name to create a new metric group. A fleet can be included in only one
|
951
|
+
# metric group at a time.
|
935
952
|
#
|
936
953
|
# @option params [String] :peer_vpc_aws_account_id
|
937
954
|
# Used when peering your GameLift fleet with a VPC, the unique
|
938
|
-
# identifier for the
|
939
|
-
# account ID in the
|
955
|
+
# identifier for the Amazon Web Services account that owns the VPC. You
|
956
|
+
# can find your account ID in the Amazon Web Services Management Console
|
957
|
+
# under account settings.
|
940
958
|
#
|
941
959
|
# @option params [String] :peer_vpc_id
|
942
960
|
# A unique identifier for a VPC with resources to be accessed by your
|
943
961
|
# GameLift fleet. The VPC must be in the same Region as your fleet. To
|
944
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the
|
945
|
-
# Console. Learn more about VPC peering in [VPC
|
946
|
-
# Fleets][2].
|
962
|
+
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
|
963
|
+
# Services Management Console. Learn more about VPC peering in [VPC
|
964
|
+
# Peering with GameLift Fleets][2].
|
947
965
|
#
|
948
966
|
#
|
949
967
|
#
|
@@ -961,15 +979,15 @@ module Aws::GameLift
|
|
961
979
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
|
962
980
|
#
|
963
981
|
# @option params [String] :instance_role_arn
|
964
|
-
# A unique identifier for an
|
965
|
-
#
|
966
|
-
# on an instance in this fleet can assume the role, including
|
967
|
-
# scripts, server processes, and daemons (background processes).
|
968
|
-
# a role or look up a role's ARN by using the [IAM dashboard][1]
|
969
|
-
#
|
970
|
-
# your game servers at [ Access external
|
971
|
-
# server][2]. This property cannot be changed
|
972
|
-
# created.
|
982
|
+
# A unique identifier for an IAM role that manages access to your Amazon
|
983
|
+
# Web Services services. With an instance role ARN set, any application
|
984
|
+
# that runs on an instance in this fleet can assume the role, including
|
985
|
+
# install scripts, server processes, and daemons (background processes).
|
986
|
+
# Create a role or look up a role's ARN by using the [IAM dashboard][1]
|
987
|
+
# in the Amazon Web Services Management Console. Learn more about using
|
988
|
+
# on-box credentials for your game servers at [ Access external
|
989
|
+
# resources from a game server][2]. This property cannot be changed
|
990
|
+
# after the fleet is created.
|
973
991
|
#
|
974
992
|
#
|
975
993
|
#
|
@@ -980,35 +998,33 @@ module Aws::GameLift
|
|
980
998
|
# Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS
|
981
999
|
# certificates are used for encrypting traffic between game clients and
|
982
1000
|
# the game servers that are running on GameLift. By default, the
|
983
|
-
# `CertificateConfiguration` is set to `DISABLED`.
|
984
|
-
#
|
985
|
-
# changed after the fleet is created.
|
986
|
-
#
|
987
|
-
# Note: This feature requires the AWS Certificate Manager (ACM) service,
|
988
|
-
# which is not available in all AWS regions. When working in a region
|
989
|
-
# that does not support this feature, a fleet creation request with
|
990
|
-
# certificate generation fails with a 4xx error.
|
1001
|
+
# `CertificateConfiguration` is set to `DISABLED`. This property cannot
|
1002
|
+
# be changed after the fleet is created.
|
991
1003
|
#
|
992
|
-
#
|
993
|
-
#
|
994
|
-
#
|
1004
|
+
# Note: This feature requires the Amazon Web Services Certificate
|
1005
|
+
# Manager (ACM) service, which is not available in all Amazon Web
|
1006
|
+
# Services regions. When working in a region that does not support this
|
1007
|
+
# feature, a fleet creation request with certificate generation fails
|
1008
|
+
# with a 4xx error.
|
995
1009
|
#
|
996
1010
|
# @option params [Array<Types::LocationConfiguration>] :locations
|
997
1011
|
# A set of remote locations to deploy additional instances to and manage
|
998
1012
|
# as part of the fleet. This parameter can only be used when creating
|
999
|
-
# fleets in
|
1000
|
-
# GameLift-supported
|
1001
|
-
#
|
1002
|
-
#
|
1013
|
+
# fleets in Amazon Web Services Regions that support multiple locations.
|
1014
|
+
# You can add any GameLift-supported Amazon Web Services Region as a
|
1015
|
+
# remote location, in the form of an Amazon Web Services Region code
|
1016
|
+
# such as `us-west-2`. To create a fleet with instances in the home
|
1017
|
+
# Region only, omit this parameter.
|
1003
1018
|
#
|
1004
1019
|
# @option params [Array<Types::Tag>] :tags
|
1005
1020
|
# A list of labels to assign to the new fleet resource. Tags are
|
1006
|
-
# developer-defined key-value pairs. Tagging
|
1007
|
-
# for resource management, access management and
|
1008
|
-
# more information, see [ Tagging
|
1009
|
-
#
|
1010
|
-
#
|
1011
|
-
#
|
1021
|
+
# developer-defined key-value pairs. Tagging Amazon Web Services
|
1022
|
+
# resources are useful for resource management, access management and
|
1023
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
1024
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
1025
|
+
# Once the fleet is created, you can use TagResource, UntagResource, and
|
1026
|
+
# ListTagsForResource to add, remove, and view tags. The maximum tag
|
1027
|
+
# limit may be lower than stated. See the *Amazon Web Services General
|
1012
1028
|
# Reference* for actual tagging limits.
|
1013
1029
|
#
|
1014
1030
|
#
|
@@ -1125,9 +1141,9 @@ module Aws::GameLift
|
|
1125
1141
|
#
|
1126
1142
|
# <note markdown="1"> This operation cannot be used with fleets that don't support remote
|
1127
1143
|
# locations. Fleets can have multiple locations only if they reside in
|
1128
|
-
#
|
1129
|
-
# complete list) and were created after the feature was released
|
1130
|
-
# March 2021.
|
1144
|
+
# Amazon Web Services Regions that support this feature (see CreateFleet
|
1145
|
+
# for the complete list) and were created after the feature was released
|
1146
|
+
# in March 2021.
|
1131
1147
|
#
|
1132
1148
|
# </note>
|
1133
1149
|
#
|
@@ -1168,9 +1184,9 @@ module Aws::GameLift
|
|
1168
1184
|
#
|
1169
1185
|
# @option params [required, Array<Types::LocationConfiguration>] :locations
|
1170
1186
|
# A list of locations to deploy additional instances to and manage as
|
1171
|
-
# part of the fleet. You can add any GameLift-supported
|
1172
|
-
# remote location, in the form of an
|
1173
|
-
# `us-west-2`.
|
1187
|
+
# part of the fleet. You can add any GameLift-supported Amazon Web
|
1188
|
+
# Services Region as a remote location, in the form of an Amazon Web
|
1189
|
+
# Services Region code such as `us-west-2`.
|
1174
1190
|
#
|
1175
1191
|
# @return [Types::CreateFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1176
1192
|
#
|
@@ -1210,31 +1226,33 @@ module Aws::GameLift
|
|
1210
1226
|
# server groups.**
|
1211
1227
|
#
|
1212
1228
|
# Creates a GameLift FleetIQ game server group for managing game hosting
|
1213
|
-
# on a collection of Amazon
|
1214
|
-
# operation creates the game server group, creates an Auto
|
1215
|
-
# in your
|
1216
|
-
# You can view the status of your game
|
1217
|
-
# console. Game server group metrics and
|
1218
|
-
# CloudWatch.
|
1229
|
+
# on a collection of Amazon Elastic Compute Cloud instances for game
|
1230
|
+
# hosting. This operation creates the game server group, creates an Auto
|
1231
|
+
# Scaling group in your Amazon Web Services account, and establishes a
|
1232
|
+
# link between the two groups. You can view the status of your game
|
1233
|
+
# server groups in the GameLift console. Game server group metrics and
|
1234
|
+
# events are emitted to Amazon CloudWatch.
|
1219
1235
|
#
|
1220
1236
|
# Before creating a new game server group, you must have the following:
|
1221
1237
|
#
|
1222
|
-
# * An Amazon
|
1223
|
-
#
|
1224
|
-
#
|
1225
|
-
#
|
1238
|
+
# * An Amazon Elastic Compute Cloud launch template that specifies how
|
1239
|
+
# to launch Amazon Elastic Compute Cloud instances with your game
|
1240
|
+
# server build. For more information, see [ Launching an Instance from
|
1241
|
+
# a Launch Template][1] in the *Amazon Elastic Compute Cloud User
|
1242
|
+
# Guide*.
|
1226
1243
|
#
|
1227
|
-
# * An IAM role that extends limited access to your
|
1228
|
-
# GameLift FleetIQ to create and interact with the
|
1229
|
-
# For more information, see [Create IAM roles for
|
1230
|
-
# interaction][2] in the *GameLift FleetIQ Developer
|
1244
|
+
# * An IAM role that extends limited access to your Amazon Web Services
|
1245
|
+
# account to allow GameLift FleetIQ to create and interact with the
|
1246
|
+
# Auto Scaling group. For more information, see [Create IAM roles for
|
1247
|
+
# cross-service interaction][2] in the *GameLift FleetIQ Developer
|
1248
|
+
# Guide*.
|
1231
1249
|
#
|
1232
1250
|
# To create a new game server group, specify a unique group name, IAM
|
1233
|
-
# role and Amazon
|
1234
|
-
# types that can be used in the group. You must also
|
1235
|
-
# and minimum limits on the group's instance count.
|
1236
|
-
# set an Auto Scaling policy with target tracking
|
1237
|
-
# FleetIQ metric.
|
1251
|
+
# role and Amazon Elastic Compute Cloud launch template, and provide a
|
1252
|
+
# list of instance types that can be used in the group. You must also
|
1253
|
+
# set initial maximum and minimum limits on the group's instance count.
|
1254
|
+
# You can optionally set an Auto Scaling policy with target tracking
|
1255
|
+
# based on a GameLift FleetIQ metric.
|
1238
1256
|
#
|
1239
1257
|
# Once the game server group and corresponding Auto Scaling group are
|
1240
1258
|
# created, you have full access to change the Auto Scaling group's
|
@@ -1266,41 +1284,42 @@ module Aws::GameLift
|
|
1266
1284
|
#
|
1267
1285
|
# @option params [required, String] :game_server_group_name
|
1268
1286
|
# An identifier for the new game server group. This value is used to
|
1269
|
-
# generate unique ARN identifiers for the EC2 Auto Scaling group
|
1270
|
-
# GameLift FleetIQ game server group. The name must be unique
|
1271
|
-
# per
|
1287
|
+
# generate unique ARN identifiers for the Amazon EC2 Auto Scaling group
|
1288
|
+
# and the GameLift FleetIQ game server group. The name must be unique
|
1289
|
+
# per Region per Amazon Web Services account.
|
1272
1290
|
#
|
1273
1291
|
# @option params [required, String] :role_arn
|
1274
1292
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
1275
|
-
#
|
1293
|
+
# Web Services to access your Amazon EC2 Auto Scaling groups.
|
1276
1294
|
#
|
1277
1295
|
#
|
1278
1296
|
#
|
1279
1297
|
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
1280
1298
|
#
|
1281
1299
|
# @option params [required, Integer] :min_size
|
1282
|
-
# The minimum number of instances allowed in the EC2 Auto Scaling
|
1283
|
-
# During automatic scaling events, GameLift FleetIQ and
|
1284
|
-
# down the group below this minimum. In production,
|
1285
|
-
# set to at least 1. After the Auto Scaling group
|
1286
|
-
# this value directly in the Auto Scaling group using
|
1287
|
-
# APIs.
|
1300
|
+
# The minimum number of instances allowed in the Amazon EC2 Auto Scaling
|
1301
|
+
# group. During automatic scaling events, GameLift FleetIQ and Amazon
|
1302
|
+
# EC2 do not scale down the group below this minimum. In production,
|
1303
|
+
# this value should be set to at least 1. After the Auto Scaling group
|
1304
|
+
# is created, update this value directly in the Auto Scaling group using
|
1305
|
+
# the Amazon Web Services console or APIs.
|
1288
1306
|
#
|
1289
1307
|
# @option params [required, Integer] :max_size
|
1290
|
-
# The maximum number of instances allowed in the EC2 Auto Scaling
|
1291
|
-
# During automatic scaling events, GameLift FleetIQ and EC2 do
|
1292
|
-
# up the group above this maximum. After the Auto Scaling
|
1293
|
-
# created, update this value directly in the Auto Scaling group
|
1294
|
-
# the
|
1308
|
+
# The maximum number of instances allowed in the Amazon EC2 Auto Scaling
|
1309
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
1310
|
+
# not scale up the group above this maximum. After the Auto Scaling
|
1311
|
+
# group is created, update this value directly in the Auto Scaling group
|
1312
|
+
# using the Amazon Web Services console or APIs.
|
1295
1313
|
#
|
1296
1314
|
# @option params [required, Types::LaunchTemplateSpecification] :launch_template
|
1297
|
-
# The EC2 launch template that contains configuration settings
|
1298
|
-
# server code to be deployed to all instances in the game
|
1299
|
-
# You can specify the template using either the template
|
1300
|
-
# help with creating a launch template, see [Creating a
|
1301
|
-
# for an Auto Scaling Group][1] in the *Amazon
|
1302
|
-
# Guide*. After the Auto Scaling group
|
1303
|
-
# directly in the Auto Scaling group using
|
1315
|
+
# The Amazon EC2 launch template that contains configuration settings
|
1316
|
+
# and game server code to be deployed to all instances in the game
|
1317
|
+
# server group. You can specify the template using either the template
|
1318
|
+
# name or ID. For help with creating a launch template, see [Creating a
|
1319
|
+
# Launch Template for an Auto Scaling Group][1] in the *Amazon Elastic
|
1320
|
+
# Compute Cloud Auto Scaling User Guide*. After the Auto Scaling group
|
1321
|
+
# is created, update this value directly in the Auto Scaling group using
|
1322
|
+
# the Amazon Web Services console or APIs.
|
1304
1323
|
#
|
1305
1324
|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
1306
1325
|
# explicitly set the property `AssociatePublicIpAddress` to "true". If
|
@@ -1314,15 +1333,16 @@ module Aws::GameLift
|
|
1314
1333
|
# [1]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html
|
1315
1334
|
#
|
1316
1335
|
# @option params [required, Array<Types::InstanceDefinition>] :instance_definitions
|
1317
|
-
# The EC2 instance types and sizes to use in the Auto Scaling
|
1318
|
-
# instance definitions must specify at least two different
|
1319
|
-
# types that are supported by GameLift FleetIQ. For more
|
1320
|
-
# instance types, see [EC2 Instance Types][1] in the
|
1321
|
-
# Guide*. You can optionally specify
|
1322
|
-
# instance type. If no weight value is
|
1323
|
-
# it is set to the default value "1".
|
1324
|
-
# capacity weighting, see [ Instance
|
1325
|
-
# Scaling][2] in the Amazon EC2 Auto
|
1336
|
+
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
1337
|
+
# group. The instance definitions must specify at least two different
|
1338
|
+
# instance types that are supported by GameLift FleetIQ. For more
|
1339
|
+
# information on instance types, see [EC2 Instance Types][1] in the
|
1340
|
+
# *Amazon Elastic Compute Cloud User Guide*. You can optionally specify
|
1341
|
+
# capacity weighting for each instance type. If no weight value is
|
1342
|
+
# specified for an instance type, it is set to the default value "1".
|
1343
|
+
# For more information about capacity weighting, see [ Instance
|
1344
|
+
# Weighting for Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto
|
1345
|
+
# Scaling User Guide.
|
1326
1346
|
#
|
1327
1347
|
#
|
1328
1348
|
#
|
@@ -1335,7 +1355,7 @@ module Aws::GameLift
|
|
1335
1355
|
# metric `"PercentUtilizedGameServers"` to maintain a buffer of idle
|
1336
1356
|
# game servers that can immediately accommodate new games and players.
|
1337
1357
|
# After the Auto Scaling group is created, update this value directly in
|
1338
|
-
# the Auto Scaling group using the
|
1358
|
+
# the Auto Scaling group using the Amazon Web Services console or APIs.
|
1339
1359
|
#
|
1340
1360
|
# @option params [String] :balancing_strategy
|
1341
1361
|
# Indicates how GameLift FleetIQ balances the use of Spot Instances and
|
@@ -1368,8 +1388,8 @@ module Aws::GameLift
|
|
1368
1388
|
# instances cannot be terminated while there are active game servers
|
1369
1389
|
# running except in the event of a forced game server group deletion
|
1370
1390
|
# (see ). An exception to this is with Spot Instances, which can be
|
1371
|
-
# terminated by
|
1372
|
-
# set to `NO_PROTECTION` by default.
|
1391
|
+
# terminated by Amazon Web Services regardless of protection status.
|
1392
|
+
# This property is set to `NO_PROTECTION` by default.
|
1373
1393
|
#
|
1374
1394
|
# @option params [Array<String>] :vpc_subnets
|
1375
1395
|
# A list of virtual private cloud (VPC) subnets to use with instances in
|
@@ -1382,13 +1402,14 @@ module Aws::GameLift
|
|
1382
1402
|
#
|
1383
1403
|
# @option params [Array<Types::Tag>] :tags
|
1384
1404
|
# A list of labels to assign to the new game server group resource. Tags
|
1385
|
-
# are developer-defined key-value pairs. Tagging
|
1386
|
-
# for resource management, access management, and
|
1387
|
-
# more information, see [ Tagging
|
1388
|
-
#
|
1389
|
-
#
|
1390
|
-
#
|
1391
|
-
#
|
1405
|
+
# are developer-defined key-value pairs. Tagging Amazon Web Services
|
1406
|
+
# resources is useful for resource management, access management, and
|
1407
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
1408
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
1409
|
+
# Once the resource is created, you can use TagResource, UntagResource,
|
1410
|
+
# and ListTagsForResource to add, remove, and view tags, respectively.
|
1411
|
+
# The maximum tag limit may be lower than stated. See the Amazon Web
|
1412
|
+
# Services General Reference for actual tagging limits.
|
1392
1413
|
#
|
1393
1414
|
#
|
1394
1415
|
#
|
@@ -1497,7 +1518,7 @@ module Aws::GameLift
|
|
1497
1518
|
# days. To access the logs, call GetGameSessionLogUrl to download the
|
1498
1519
|
# log files.
|
1499
1520
|
#
|
1500
|
-
# *Available in
|
1521
|
+
# *Available in Amazon Web Services Local.*
|
1501
1522
|
#
|
1502
1523
|
# **Learn more**
|
1503
1524
|
#
|
@@ -1537,7 +1558,12 @@ module Aws::GameLift
|
|
1537
1558
|
# @option params [Array<Types::GameProperty>] :game_properties
|
1538
1559
|
# A set of custom properties for a game session, formatted as key:value
|
1539
1560
|
# pairs. These properties are passed to a game server process in the
|
1540
|
-
# GameSession object with a request to start a new game session
|
1561
|
+
# GameSession object with a request to start a new game session (see
|
1562
|
+
# [Start a Game Session][1]).
|
1563
|
+
#
|
1564
|
+
#
|
1565
|
+
#
|
1566
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
1541
1567
|
#
|
1542
1568
|
# @option params [String] :creator_id
|
1543
1569
|
# A unique identifier for a player or entity creating the game session.
|
@@ -1569,13 +1595,18 @@ module Aws::GameLift
|
|
1569
1595
|
# @option params [String] :game_session_data
|
1570
1596
|
# A set of custom game session properties, formatted as a single string
|
1571
1597
|
# value. This data is passed to a game server process in the GameSession
|
1572
|
-
# object with a request to start a new game session
|
1598
|
+
# object with a request to start a new game session (see [Start a Game
|
1599
|
+
# Session][1]).
|
1600
|
+
#
|
1601
|
+
#
|
1602
|
+
#
|
1603
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
1573
1604
|
#
|
1574
1605
|
# @option params [String] :location
|
1575
1606
|
# A fleet's remote location to place the new game session in. If this
|
1576
1607
|
# parameter is not set, the new game session is placed in the fleet's
|
1577
|
-
# home Region. Specify a remote location with an
|
1578
|
-
# `us-west-2`.
|
1608
|
+
# home Region. Specify a remote location with an Amazon Web Services
|
1609
|
+
# Region code such as `us-west-2`.
|
1579
1610
|
#
|
1580
1611
|
# @return [Types::CreateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1581
1612
|
#
|
@@ -1642,10 +1673,10 @@ module Aws::GameLift
|
|
1642
1673
|
# A game session queue is configured with a set of destinations
|
1643
1674
|
# (GameLift fleets or aliases), which determine the locations where the
|
1644
1675
|
# queue can place new game sessions. These destinations can span
|
1645
|
-
# multiple fleet types (Spot and On-Demand), instance types, and
|
1646
|
-
# Regions. If the queue includes multi-location fleets, the
|
1647
|
-
# able to place game sessions in all of a fleet's remote
|
1648
|
-
# can opt to filter out individual locations if needed.
|
1676
|
+
# multiple fleet types (Spot and On-Demand), instance types, and Amazon
|
1677
|
+
# Web Services Regions. If the queue includes multi-location fleets, the
|
1678
|
+
# queue is able to place game sessions in all of a fleet's remote
|
1679
|
+
# locations. You can opt to filter out individual locations if needed.
|
1649
1680
|
#
|
1650
1681
|
# The queue configuration also determines how FleetIQ selects the best
|
1651
1682
|
# available placement for a new game session. Before searching for an
|
@@ -1664,26 +1695,32 @@ module Aws::GameLift
|
|
1664
1695
|
#
|
1665
1696
|
# If successful, a new `GameSessionQueue` object is returned with an
|
1666
1697
|
# assigned queue ARN. New game session requests, which are submitted to
|
1667
|
-
#
|
1698
|
+
# queue with [StartGameSessionPlacement][1] or [StartMatchmaking][2],
|
1668
1699
|
# reference a queue's name or ARN.
|
1669
1700
|
#
|
1670
1701
|
# **Learn more**
|
1671
1702
|
#
|
1672
|
-
# [ Design a game session queue][
|
1703
|
+
# [ Design a game session queue][3]
|
1673
1704
|
#
|
1674
|
-
# [ Create a game session queue][
|
1705
|
+
# [ Create a game session queue][4]
|
1675
1706
|
#
|
1676
1707
|
# **Related actions**
|
1677
1708
|
#
|
1678
|
-
# CreateGameSessionQueue \| DescribeGameSessionQueues \|
|
1679
|
-
# UpdateGameSessionQueue \| DeleteGameSessionQueue \| [All
|
1680
|
-
# task][
|
1709
|
+
# [CreateGameSessionQueue][5] \| [DescribeGameSessionQueues][6] \|
|
1710
|
+
# [UpdateGameSessionQueue][7] \| [DeleteGameSessionQueue][8] \| [All
|
1711
|
+
# APIs by task][9]
|
1681
1712
|
#
|
1682
1713
|
#
|
1683
1714
|
#
|
1684
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
1685
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
1686
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
1715
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
|
1716
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchmaking.html
|
1717
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-design.html
|
1718
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-creating.html
|
1719
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
1720
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
1721
|
+
# [7]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
1722
|
+
# [8]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
1723
|
+
# [9]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
1687
1724
|
#
|
1688
1725
|
# @option params [required, String] :name
|
1689
1726
|
# A descriptive label that is associated with game session queue. Queue
|
@@ -1711,9 +1748,9 @@ module Aws::GameLift
|
|
1711
1748
|
#
|
1712
1749
|
# @option params [Types::FilterConfiguration] :filter_configuration
|
1713
1750
|
# A list of locations where a queue is allowed to place new game
|
1714
|
-
# sessions. Locations are specified in the form of
|
1715
|
-
# such as `us-west-2`. If this parameter is not set, game
|
1716
|
-
# be placed in any queue location.
|
1751
|
+
# sessions. Locations are specified in the form of Amazon Web Services
|
1752
|
+
# Region codes, such as `us-west-2`. If this parameter is not set, game
|
1753
|
+
# sessions can be placed in any queue location.
|
1717
1754
|
#
|
1718
1755
|
# @option params [Types::PriorityConfiguration] :priority_configuration
|
1719
1756
|
# Custom settings to use when prioritizing destinations and locations
|
@@ -1737,13 +1774,14 @@ module Aws::GameLift
|
|
1737
1774
|
#
|
1738
1775
|
# @option params [Array<Types::Tag>] :tags
|
1739
1776
|
# A list of labels to assign to the new game session queue resource.
|
1740
|
-
# Tags are developer-defined key-value pairs. Tagging
|
1741
|
-
# useful for resource management, access
|
1742
|
-
# For more information, see [ Tagging
|
1743
|
-
#
|
1744
|
-
#
|
1745
|
-
# and
|
1746
|
-
#
|
1777
|
+
# Tags are developer-defined key-value pairs. Tagging Amazon Web
|
1778
|
+
# Services resources are useful for resource management, access
|
1779
|
+
# management and cost allocation. For more information, see [ Tagging
|
1780
|
+
# Amazon Web Services Resources][1] in the *Amazon Web Services General
|
1781
|
+
# Reference*. Once the resource is created, you can use TagResource,
|
1782
|
+
# UntagResource, and ListTagsForResource to add, remove, and view tags.
|
1783
|
+
# The maximum tag limit may be lower than stated. See the Amazon Web
|
1784
|
+
# Services General Reference for actual tagging limits.
|
1747
1785
|
#
|
1748
1786
|
#
|
1749
1787
|
#
|
@@ -1834,10 +1872,10 @@ module Aws::GameLift
|
|
1834
1872
|
# queue to use when starting a game session for the match.
|
1835
1873
|
#
|
1836
1874
|
# In addition, you must set up an Amazon Simple Notification Service
|
1837
|
-
#
|
1838
|
-
#
|
1839
|
-
#
|
1840
|
-
#
|
1875
|
+
# topic to receive matchmaking notifications. Provide the topic ARN in
|
1876
|
+
# the matchmaking configuration. An alternative method, continuously
|
1877
|
+
# polling ticket status with DescribeMatchmaking, is only suitable for
|
1878
|
+
# games in development with low matchmaking usage.
|
1841
1879
|
#
|
1842
1880
|
# **Learn more**
|
1843
1881
|
#
|
@@ -1978,13 +2016,14 @@ module Aws::GameLift
|
|
1978
2016
|
#
|
1979
2017
|
# @option params [Array<Types::Tag>] :tags
|
1980
2018
|
# A list of labels to assign to the new matchmaking configuration
|
1981
|
-
# resource. Tags are developer-defined key-value pairs. Tagging
|
1982
|
-
# resources are useful for resource management, access
|
1983
|
-
# cost allocation. For more information, see [ Tagging
|
1984
|
-
#
|
1985
|
-
#
|
1986
|
-
#
|
1987
|
-
#
|
2019
|
+
# resource. Tags are developer-defined key-value pairs. Tagging Amazon
|
2020
|
+
# Web Services resources are useful for resource management, access
|
2021
|
+
# management and cost allocation. For more information, see [ Tagging
|
2022
|
+
# Amazon Web Services Resources][1] in the *Amazon Web Services General
|
2023
|
+
# Reference*. Once the resource is created, you can use TagResource,
|
2024
|
+
# UntagResource, and ListTagsForResource to add, remove, and view tags.
|
2025
|
+
# The maximum tag limit may be lower than stated. See the Amazon Web
|
2026
|
+
# Services General Reference for actual tagging limits.
|
1988
2027
|
#
|
1989
2028
|
#
|
1990
2029
|
#
|
@@ -2106,13 +2145,14 @@ module Aws::GameLift
|
|
2106
2145
|
#
|
2107
2146
|
# @option params [Array<Types::Tag>] :tags
|
2108
2147
|
# A list of labels to assign to the new matchmaking rule set resource.
|
2109
|
-
# Tags are developer-defined key-value pairs. Tagging
|
2110
|
-
# useful for resource management, access
|
2111
|
-
# For more information, see [ Tagging
|
2112
|
-
#
|
2113
|
-
#
|
2114
|
-
# and
|
2115
|
-
#
|
2148
|
+
# Tags are developer-defined key-value pairs. Tagging Amazon Web
|
2149
|
+
# Services resources are useful for resource management, access
|
2150
|
+
# management and cost allocation. For more information, see [ Tagging
|
2151
|
+
# Amazon Web Services Resources][1] in the *Amazon Web Services General
|
2152
|
+
# Reference*. Once the resource is created, you can use TagResource,
|
2153
|
+
# UntagResource, and ListTagsForResource to add, remove, and view tags.
|
2154
|
+
# The maximum tag limit may be lower than stated. See the Amazon Web
|
2155
|
+
# Services General Reference for actual tagging limits.
|
2116
2156
|
#
|
2117
2157
|
#
|
2118
2158
|
#
|
@@ -2167,7 +2207,10 @@ module Aws::GameLift
|
|
2167
2207
|
# validate the player reservation with the GameLift service. Player
|
2168
2208
|
# sessions cannot be updated.
|
2169
2209
|
#
|
2170
|
-
#
|
2210
|
+
# The maximum number of players per game session is 200. It is not
|
2211
|
+
# adjustable.
|
2212
|
+
#
|
2213
|
+
# *Available in Amazon Web Services Local.*
|
2171
2214
|
#
|
2172
2215
|
# **Related actions**
|
2173
2216
|
#
|
@@ -2242,7 +2285,10 @@ module Aws::GameLift
|
|
2242
2285
|
# to validate the player reservation with the GameLift service. Player
|
2243
2286
|
# sessions cannot be updated.
|
2244
2287
|
#
|
2245
|
-
#
|
2288
|
+
# The maximum number of players per game session is 200. It is not
|
2289
|
+
# adjustable.
|
2290
|
+
#
|
2291
|
+
# *Available in Amazon Web Services Local.*
|
2246
2292
|
#
|
2247
2293
|
# **Related actions**
|
2248
2294
|
#
|
@@ -2262,10 +2308,10 @@ module Aws::GameLift
|
|
2262
2308
|
#
|
2263
2309
|
# @option params [Hash<String,String>] :player_data_map
|
2264
2310
|
# Map of string pairs, each specifying a player ID and a set of
|
2265
|
-
# developer-defined information related to the player. Amazon
|
2266
|
-
# does not use this data, so it can be formatted as needed for
|
2267
|
-
# the game. Any player data strings for player IDs that are not
|
2268
|
-
# in the `PlayerIds` parameter are ignored.
|
2311
|
+
# developer-defined information related to the player. Amazon Web
|
2312
|
+
# Services does not use this data, so it can be formatted as needed for
|
2313
|
+
# use in the game. Any player data strings for player IDs that are not
|
2314
|
+
# included in the `PlayerIds` parameter are ignored.
|
2269
2315
|
#
|
2270
2316
|
# @return [Types::CreatePlayerSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2271
2317
|
#
|
@@ -2320,23 +2366,24 @@ module Aws::GameLift
|
|
2320
2366
|
# * A locally available directory. Use the *ZipFile* parameter for this
|
2321
2367
|
# option.
|
2322
2368
|
#
|
2323
|
-
# * An Amazon Simple Storage Service (Amazon S3) bucket under your
|
2324
|
-
# account. Use the *StorageLocation* parameter for
|
2325
|
-
# You'll need to have an Identity Access Management
|
2326
|
-
# allows the Amazon
|
2369
|
+
# * An Amazon Simple Storage Service (Amazon S3) bucket under your
|
2370
|
+
# Amazon Web Services account. Use the *StorageLocation* parameter for
|
2371
|
+
# this option. You'll need to have an Identity Access Management
|
2372
|
+
# (IAM) role that allows the Amazon Web Services service to access
|
2373
|
+
# your S3 bucket.
|
2327
2374
|
#
|
2328
2375
|
# If the call is successful, a new script record is created with a
|
2329
2376
|
# unique script ID. If the script file is provided as a local file, the
|
2330
|
-
# file is uploaded to an Amazon
|
2331
|
-
# record's storage location reflects this location. If the
|
2332
|
-
# is provided as an S3 bucket, Amazon
|
2333
|
-
# storage location as needed for deployment.
|
2377
|
+
# file is uploaded to an Amazon Web Services-owned S3 bucket and the
|
2378
|
+
# script record's storage location reflects this location. If the
|
2379
|
+
# script file is provided as an S3 bucket, Amazon Web Services accesses
|
2380
|
+
# the file at this storage location as needed for deployment.
|
2334
2381
|
#
|
2335
2382
|
# **Learn more**
|
2336
2383
|
#
|
2337
|
-
# [Amazon
|
2384
|
+
# [Amazon Web Services Realtime Servers][1]
|
2338
2385
|
#
|
2339
|
-
# [Set Up a Role for Amazon
|
2386
|
+
# [Set Up a Role for Amazon Web Services Access][2]
|
2340
2387
|
#
|
2341
2388
|
# **Related actions**
|
2342
2389
|
#
|
@@ -2363,30 +2410,32 @@ module Aws::GameLift
|
|
2363
2410
|
# The location of the Amazon S3 bucket where a zipped file containing
|
2364
2411
|
# your Realtime scripts is stored. The storage location must specify the
|
2365
2412
|
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
2366
|
-
# that allows Amazon
|
2367
|
-
# The S3 bucket must be in the same Region where you want to
|
2368
|
-
# new script. By default, Amazon
|
2369
|
-
# the zip file; if you have S3 object versioning
|
2370
|
-
# the `ObjectVersion` parameter to specify an
|
2413
|
+
# that allows Amazon Web Services to access the Amazon S3 storage
|
2414
|
+
# location. The S3 bucket must be in the same Region where you want to
|
2415
|
+
# create a new script. By default, Amazon Web Services uploads the
|
2416
|
+
# latest version of the zip file; if you have S3 object versioning
|
2417
|
+
# turned on, you can use the `ObjectVersion` parameter to specify an
|
2418
|
+
# earlier version.
|
2371
2419
|
#
|
2372
2420
|
# @option params [String, StringIO, File] :zip_file
|
2373
2421
|
# A data object containing your Realtime scripts and dependencies as a
|
2374
2422
|
# zip file. The zip file can have one or multiple files. Maximum size of
|
2375
2423
|
# a zip file is 5 MB.
|
2376
2424
|
#
|
2377
|
-
# When using the
|
2378
|
-
# to the zip file name. It must be prepended with the
|
2379
|
-
# "fileb://" to indicate that the file data is a binary object.
|
2380
|
-
# example: `--zip-file fileb://myRealtimeScript.zip`.
|
2425
|
+
# When using the Amazon Web Services CLI tool to create a script, this
|
2426
|
+
# parameter is set to the zip file name. It must be prepended with the
|
2427
|
+
# string "fileb://" to indicate that the file data is a binary object.
|
2428
|
+
# For example: `--zip-file fileb://myRealtimeScript.zip`.
|
2381
2429
|
#
|
2382
2430
|
# @option params [Array<Types::Tag>] :tags
|
2383
2431
|
# A list of labels to assign to the new script resource. Tags are
|
2384
|
-
# developer-defined key-value pairs. Tagging
|
2385
|
-
# for resource management, access management and
|
2386
|
-
# more information, see [ Tagging
|
2387
|
-
#
|
2388
|
-
#
|
2389
|
-
#
|
2432
|
+
# developer-defined key-value pairs. Tagging Amazon Web Services
|
2433
|
+
# resources are useful for resource management, access management and
|
2434
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
2435
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
2436
|
+
# Once the resource is created, you can use TagResource, UntagResource,
|
2437
|
+
# and ListTagsForResource to add, remove, and view tags. The maximum tag
|
2438
|
+
# limit may be lower than stated. See the Amazon Web Services General
|
2390
2439
|
# Reference for actual tagging limits.
|
2391
2440
|
#
|
2392
2441
|
#
|
@@ -2440,32 +2489,35 @@ module Aws::GameLift
|
|
2440
2489
|
end
|
2441
2490
|
|
2442
2491
|
# Requests authorization to create or delete a peer connection between
|
2443
|
-
# the VPC for your Amazon
|
2444
|
-
# (VPC) in your
|
2445
|
-
# your fleet to communicate directly with other
|
2446
|
-
# you've received authorization, call
|
2447
|
-
# establish the peering connection. For
|
2448
|
-
# Peering with Amazon
|
2449
|
-
#
|
2450
|
-
#
|
2451
|
-
#
|
2452
|
-
#
|
2453
|
-
#
|
2492
|
+
# the VPC for your Amazon Web Services fleet and a virtual private cloud
|
2493
|
+
# (VPC) in your Amazon Web Services account. VPC peering enables the
|
2494
|
+
# game servers on your fleet to communicate directly with other Amazon
|
2495
|
+
# Web Services resources. Once you've received authorization, call
|
2496
|
+
# CreateVpcPeeringConnection to establish the peering connection. For
|
2497
|
+
# more information, see [VPC Peering with Amazon Web Services
|
2498
|
+
# Fleets][1].
|
2499
|
+
#
|
2500
|
+
# You can peer with VPCs that are owned by any Amazon Web Services
|
2501
|
+
# account you have access to, including the account that you use to
|
2502
|
+
# manage your Amazon Web Services fleets. You cannot peer with VPCs that
|
2503
|
+
# are in different Regions.
|
2454
2504
|
#
|
2455
2505
|
# To request authorization to create a connection, call this operation
|
2456
|
-
# from the
|
2457
|
-
#
|
2458
|
-
# data from a DynamoDB table, use the account
|
2459
|
-
# resource. Identify the following values:
|
2460
|
-
# you want to peer with, and (2) the ID of
|
2461
|
-
#
|
2462
|
-
# for the specified
|
2506
|
+
# from the Amazon Web Services account with the VPC that you want to
|
2507
|
+
# peer to your Amazon Web Services fleet. For example, to enable your
|
2508
|
+
# game servers to retrieve data from a DynamoDB table, use the account
|
2509
|
+
# that manages that DynamoDB resource. Identify the following values:
|
2510
|
+
# (1) The ID of the VPC that you want to peer with, and (2) the ID of
|
2511
|
+
# the Amazon Web Services account that you use to manage Amazon Web
|
2512
|
+
# Services. If successful, VPC peering is authorized for the specified
|
2513
|
+
# VPC.
|
2463
2514
|
#
|
2464
2515
|
# To request authorization to delete a connection, call this operation
|
2465
|
-
# from the
|
2466
|
-
#
|
2467
|
-
# want to delete the peering connection for, and (2) ID of
|
2468
|
-
# account that you use to manage Amazon
|
2516
|
+
# from the Amazon Web Services account with the VPC that is peered with
|
2517
|
+
# your Amazon Web Services fleet. Identify the following values: (1) VPC
|
2518
|
+
# ID that you want to delete the peering connection for, and (2) ID of
|
2519
|
+
# the Amazon Web Services account that you use to manage Amazon Web
|
2520
|
+
# Services.
|
2469
2521
|
#
|
2470
2522
|
# The authorization remains valid for 24 hours unless it is canceled by
|
2471
2523
|
# a call to DeleteVpcPeeringAuthorization. You must create or delete the
|
@@ -2484,16 +2536,16 @@ module Aws::GameLift
|
|
2484
2536
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2485
2537
|
#
|
2486
2538
|
# @option params [required, String] :game_lift_aws_account_id
|
2487
|
-
# A unique identifier for the
|
2488
|
-
# GameLift fleet. You can find your Account ID in the
|
2489
|
-
# Console under account settings.
|
2539
|
+
# A unique identifier for the Amazon Web Services account that you use
|
2540
|
+
# to manage your GameLift fleet. You can find your Account ID in the
|
2541
|
+
# Amazon Web Services Management Console under account settings.
|
2490
2542
|
#
|
2491
2543
|
# @option params [required, String] :peer_vpc_id
|
2492
2544
|
# A unique identifier for a VPC with resources to be accessed by your
|
2493
2545
|
# GameLift fleet. The VPC must be in the same Region as your fleet. To
|
2494
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the
|
2495
|
-
# Console. Learn more about VPC peering in [VPC
|
2496
|
-
# Fleets][2].
|
2546
|
+
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
|
2547
|
+
# Services Management Console. Learn more about VPC peering in [VPC
|
2548
|
+
# Peering with GameLift Fleets][2].
|
2497
2549
|
#
|
2498
2550
|
#
|
2499
2551
|
#
|
@@ -2529,13 +2581,14 @@ module Aws::GameLift
|
|
2529
2581
|
end
|
2530
2582
|
|
2531
2583
|
# Establishes a VPC peering connection between a virtual private cloud
|
2532
|
-
# (VPC) in an
|
2533
|
-
# VPC peering enables the game servers on your fleet
|
2534
|
-
# directly with other
|
2535
|
-
#
|
2536
|
-
#
|
2537
|
-
#
|
2538
|
-
#
|
2584
|
+
# (VPC) in an Amazon Web Services account with the VPC for your Amazon
|
2585
|
+
# Web Services fleet. VPC peering enables the game servers on your fleet
|
2586
|
+
# to communicate directly with other Amazon Web Services resources. You
|
2587
|
+
# can peer with VPCs in any Amazon Web Services account that you have
|
2588
|
+
# access to, including the account that you use to manage your Amazon
|
2589
|
+
# Web Services fleets. You cannot peer with VPCs that are in different
|
2590
|
+
# Regions. For more information, see [VPC Peering with Amazon Web
|
2591
|
+
# Services Fleets][1].
|
2539
2592
|
#
|
2540
2593
|
# Before calling this operation to establish the peering connection, you
|
2541
2594
|
# first need to call CreateVpcPeeringAuthorization and identify the VPC
|
@@ -2544,16 +2597,16 @@ module Aws::GameLift
|
|
2544
2597
|
# operations handle all tasks necessary to peer the two VPCs, including
|
2545
2598
|
# acceptance, updating routing tables, etc.
|
2546
2599
|
#
|
2547
|
-
# To establish the connection, call this operation from the
|
2548
|
-
# that is used to manage the Amazon
|
2549
|
-
# following values: (1) The ID of the fleet you
|
2550
|
-
# peering connection for; (2) The
|
2551
|
-
#
|
2552
|
-
#
|
2553
|
-
# request is created. You can use
|
2554
|
-
# request's status using
|
2555
|
-
# monitoring fleet events for
|
2556
|
-
# DescribeFleetEvents.
|
2600
|
+
# To establish the connection, call this operation from the Amazon Web
|
2601
|
+
# Services account that is used to manage the Amazon Web Services
|
2602
|
+
# fleets. Identify the following values: (1) The ID of the fleet you
|
2603
|
+
# want to be enable a VPC peering connection for; (2) The Amazon Web
|
2604
|
+
# Services account with the VPC that you want to peer with; and (3) The
|
2605
|
+
# ID of the VPC you want to peer with. This operation is asynchronous.
|
2606
|
+
# If successful, a VpcPeeringConnection request is created. You can use
|
2607
|
+
# continuous polling to track the request's status using
|
2608
|
+
# DescribeVpcPeeringConnections, or by monitoring fleet events for
|
2609
|
+
# success or failure using DescribeFleetEvents.
|
2557
2610
|
#
|
2558
2611
|
# **Related actions**
|
2559
2612
|
#
|
@@ -2569,19 +2622,21 @@ module Aws::GameLift
|
|
2569
2622
|
#
|
2570
2623
|
# @option params [required, String] :fleet_id
|
2571
2624
|
# A unique identifier for the fleet. You can use either the fleet ID or
|
2572
|
-
# ARN value. This tells Amazon
|
2625
|
+
# ARN value. This tells Amazon Web Services which GameLift VPC to peer
|
2626
|
+
# with.
|
2573
2627
|
#
|
2574
2628
|
# @option params [required, String] :peer_vpc_aws_account_id
|
2575
|
-
# A unique identifier for the
|
2576
|
-
# peer your Amazon
|
2577
|
-
# the
|
2629
|
+
# A unique identifier for the Amazon Web Services account with the VPC
|
2630
|
+
# that you want to peer your Amazon Web Services fleet with. You can
|
2631
|
+
# find your Account ID in the Amazon Web Services Management Console
|
2632
|
+
# under account settings.
|
2578
2633
|
#
|
2579
2634
|
# @option params [required, String] :peer_vpc_id
|
2580
2635
|
# A unique identifier for a VPC with resources to be accessed by your
|
2581
2636
|
# GameLift fleet. The VPC must be in the same Region as your fleet. To
|
2582
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the
|
2583
|
-
# Console. Learn more about VPC peering in [VPC
|
2584
|
-
# Fleets][2].
|
2637
|
+
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
|
2638
|
+
# Services Management Console. Learn more about VPC peering in [VPC
|
2639
|
+
# Peering with GameLift Fleets][2].
|
2585
2640
|
#
|
2586
2641
|
#
|
2587
2642
|
#
|
@@ -2774,7 +2829,7 @@ module Aws::GameLift
|
|
2774
2829
|
#
|
2775
2830
|
# @option params [required, Array<String>] :locations
|
2776
2831
|
# The list of fleet locations to delete. Specify locations in the form
|
2777
|
-
# of an
|
2832
|
+
# of an Amazon Web Services Region code, such as `us-west-2`.
|
2778
2833
|
#
|
2779
2834
|
# @return [Types::DeleteFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2780
2835
|
#
|
@@ -2860,16 +2915,16 @@ module Aws::GameLift
|
|
2860
2915
|
# @option params [String] :delete_option
|
2861
2916
|
# The type of delete to perform. Options include the following:
|
2862
2917
|
#
|
2863
|
-
# * `SAFE_DELETE` – (default) Terminates the game server group and
|
2864
|
-
# Auto Scaling group only when it has no game servers that
|
2865
|
-
# `UTILIZED` status.
|
2918
|
+
# * `SAFE_DELETE` – (default) Terminates the game server group and
|
2919
|
+
# Amazon EC2 Auto Scaling group only when it has no game servers that
|
2920
|
+
# are in `UTILIZED` status.
|
2866
2921
|
#
|
2867
2922
|
# * `FORCE_DELETE` – Terminates the game server group, including all
|
2868
2923
|
# active game servers regardless of their utilization status, and the
|
2869
|
-
# EC2 Auto Scaling group.
|
2924
|
+
# Amazon EC2 Auto Scaling group.
|
2870
2925
|
#
|
2871
2926
|
# * `RETAIN` – Does a safe delete of the game server group but retains
|
2872
|
-
# the EC2 Auto Scaling group as is.
|
2927
|
+
# the Amazon EC2 Auto Scaling group as is.
|
2873
2928
|
#
|
2874
2929
|
# @return [Types::DeleteGameServerGroupOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2875
2930
|
#
|
@@ -2910,23 +2965,28 @@ module Aws::GameLift
|
|
2910
2965
|
end
|
2911
2966
|
|
2912
2967
|
# Deletes a game session queue. Once a queue is successfully deleted,
|
2913
|
-
# unfulfilled StartGameSessionPlacement requests that reference the
|
2968
|
+
# unfulfilled [StartGameSessionPlacement][1] requests that reference the
|
2914
2969
|
# queue will fail. To delete a queue, specify the queue name.
|
2915
2970
|
#
|
2916
2971
|
# **Learn more**
|
2917
2972
|
#
|
2918
|
-
# [ Using Multi-Region Queues][
|
2973
|
+
# [ Using Multi-Region Queues][2]
|
2919
2974
|
#
|
2920
2975
|
# **Related actions**
|
2921
2976
|
#
|
2922
|
-
# CreateGameSessionQueue \| DescribeGameSessionQueues \|
|
2923
|
-
# UpdateGameSessionQueue \| DeleteGameSessionQueue \| [All
|
2924
|
-
# task][
|
2977
|
+
# [CreateGameSessionQueue][3] \| [DescribeGameSessionQueues][4] \|
|
2978
|
+
# [UpdateGameSessionQueue][5] \| [DeleteGameSessionQueue][6] \| [All
|
2979
|
+
# APIs by task][7]
|
2925
2980
|
#
|
2926
2981
|
#
|
2927
2982
|
#
|
2928
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
2929
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
2983
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
|
2984
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html
|
2985
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
2986
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
2987
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
2988
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
2989
|
+
# [7]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2930
2990
|
#
|
2931
2991
|
# @option params [required, String] :name
|
2932
2992
|
# A descriptive label that is associated with game session queue. Queue
|
@@ -3089,7 +3149,7 @@ module Aws::GameLift
|
|
3089
3149
|
#
|
3090
3150
|
# **Learn more**
|
3091
3151
|
#
|
3092
|
-
# [Amazon
|
3152
|
+
# [Amazon Web Services Realtime Servers][1]
|
3093
3153
|
#
|
3094
3154
|
# **Related actions**
|
3095
3155
|
#
|
@@ -3138,16 +3198,16 @@ module Aws::GameLift
|
|
3138
3198
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3139
3199
|
#
|
3140
3200
|
# @option params [required, String] :game_lift_aws_account_id
|
3141
|
-
# A unique identifier for the
|
3142
|
-
# GameLift fleet. You can find your Account ID in the
|
3143
|
-
# Console under account settings.
|
3201
|
+
# A unique identifier for the Amazon Web Services account that you use
|
3202
|
+
# to manage your GameLift fleet. You can find your Account ID in the
|
3203
|
+
# Amazon Web Services Management Console under account settings.
|
3144
3204
|
#
|
3145
3205
|
# @option params [required, String] :peer_vpc_id
|
3146
3206
|
# A unique identifier for a VPC with resources to be accessed by your
|
3147
3207
|
# GameLift fleet. The VPC must be in the same Region as your fleet. To
|
3148
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the
|
3149
|
-
# Console. Learn more about VPC peering in [VPC
|
3150
|
-
# Fleets][2].
|
3208
|
+
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
|
3209
|
+
# Services Management Console. Learn more about VPC peering in [VPC
|
3210
|
+
# Peering with GameLift Fleets][2].
|
3151
3211
|
#
|
3152
3212
|
#
|
3153
3213
|
#
|
@@ -3178,10 +3238,10 @@ module Aws::GameLift
|
|
3178
3238
|
# DescribeVpcPeeringAuthorizations or request a new one using
|
3179
3239
|
# CreateVpcPeeringAuthorization.
|
3180
3240
|
#
|
3181
|
-
# Once a valid authorization exists, call this operation from the
|
3182
|
-
# account that is used to manage the Amazon
|
3183
|
-
# the connection to delete by the connection ID and
|
3184
|
-
# successful, the connection is removed.
|
3241
|
+
# Once a valid authorization exists, call this operation from the Amazon
|
3242
|
+
# Web Services account that is used to manage the Amazon Web Services
|
3243
|
+
# fleets. Identify the connection to delete by the connection ID and
|
3244
|
+
# fleet ID. If successful, the connection is removed.
|
3185
3245
|
#
|
3186
3246
|
# **Related actions**
|
3187
3247
|
#
|
@@ -3377,22 +3437,23 @@ module Aws::GameLift
|
|
3377
3437
|
req.send_request(options)
|
3378
3438
|
end
|
3379
3439
|
|
3380
|
-
#
|
3381
|
-
# or location. Instance limits control the number of
|
3382
|
-
# instance type, per location, that your
|
3383
|
-
# at [Amazon EC2 Instance
|
3384
|
-
#
|
3385
|
-
#
|
3386
|
-
#
|
3387
|
-
#
|
3440
|
+
# Retrieves the instance limits and current utilization for an Amazon
|
3441
|
+
# Web Services Region or location. Instance limits control the number of
|
3442
|
+
# instances, per instance type, per location, that your Amazon Web
|
3443
|
+
# Services account can use. Learn more at [Amazon EC2 Instance
|
3444
|
+
# Types][1]. The information returned includes the maximum number of
|
3445
|
+
# instances allowed and your account's current usage across all fleets.
|
3446
|
+
# This information can affect your ability to scale your GameLift
|
3447
|
+
# fleets. You can request a limit increase for your account by using the
|
3448
|
+
# **Service limits** page in the GameLift console.
|
3388
3449
|
#
|
3389
3450
|
# Instance limits differ based on whether the instances are deployed in
|
3390
3451
|
# a fleet's home Region or in a remote location. For remote locations,
|
3391
3452
|
# limits also differ based on the combination of home Region and remote
|
3392
|
-
# location. All requests must specify an
|
3393
|
-
# or as your default settings). To get the limit for
|
3394
|
-
# you must also specify the location. For example,
|
3395
|
-
# requests all return different results:
|
3453
|
+
# location. All requests must specify an Amazon Web Services Region
|
3454
|
+
# (either explicitly or as your default settings). To get the limit for
|
3455
|
+
# a remote location, you must also specify the location. For example,
|
3456
|
+
# the following requests all return different results:
|
3396
3457
|
#
|
3397
3458
|
# * Request specifies the Region `ap-northeast-1` with no location. The
|
3398
3459
|
# result is limits and usage data on all instance types that are
|
@@ -3413,14 +3474,15 @@ module Aws::GameLift
|
|
3413
3474
|
# This operation can be used in the following ways:
|
3414
3475
|
#
|
3415
3476
|
# * To get limit and usage data for all instance types that are deployed
|
3416
|
-
# in an
|
3417
|
-
# the Region only. Optionally, specify a single
|
3418
|
-
# retrieve information for.
|
3477
|
+
# in an Amazon Web Services Region by fleets that reside in the same
|
3478
|
+
# Region: Specify the Region only. Optionally, specify a single
|
3479
|
+
# instance type to retrieve information for.
|
3419
3480
|
#
|
3420
3481
|
# * To get limit and usage data for all instance types that are deployed
|
3421
|
-
# to a remote location by fleets that reside in different
|
3422
|
-
# Provide both the
|
3423
|
-
# specify a single instance type to
|
3482
|
+
# to a remote location by fleets that reside in different Amazon Web
|
3483
|
+
# Services Region: Provide both the Amazon Web Services Region and the
|
3484
|
+
# remote location. Optionally, specify a single instance type to
|
3485
|
+
# retrieve information for.
|
3424
3486
|
#
|
3425
3487
|
# If successful, an `EC2InstanceLimits` object is returned with limits
|
3426
3488
|
# and usage data for each requested instance type.
|
@@ -3443,15 +3505,15 @@ module Aws::GameLift
|
|
3443
3505
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3444
3506
|
#
|
3445
3507
|
# @option params [String] :ec2_instance_type
|
3446
|
-
# Name of an EC2 instance type that is supported in GameLift. A
|
3447
|
-
# instance type determines the computing resources of each
|
3448
|
-
# the fleet, including CPU, memory, storage, and networking
|
3449
|
-
# not specify a value for this parameter to retrieve limits
|
3450
|
-
# instance types.
|
3508
|
+
# Name of an Amazon EC2 instance type that is supported in GameLift. A
|
3509
|
+
# fleet instance type determines the computing resources of each
|
3510
|
+
# instance in the fleet, including CPU, memory, storage, and networking
|
3511
|
+
# capacity. Do not specify a value for this parameter to retrieve limits
|
3512
|
+
# for all instance types.
|
3451
3513
|
#
|
3452
3514
|
# @option params [String] :location
|
3453
3515
|
# The name of a remote location to request instance limits for, in the
|
3454
|
-
# form of an
|
3516
|
+
# form of an Amazon Web Services Region code such as `us-west-2`.
|
3455
3517
|
#
|
3456
3518
|
# @return [Types::DescribeEC2InstanceLimitsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3457
3519
|
#
|
@@ -3839,7 +3901,8 @@ module Aws::GameLift
|
|
3839
3901
|
#
|
3840
3902
|
# @option params [Array<String>] :locations
|
3841
3903
|
# A list of fleet locations to retrieve information for. Specify
|
3842
|
-
# locations in the form of an
|
3904
|
+
# locations in the form of an Amazon Web Services Region code, such as
|
3905
|
+
# `us-west-2`.
|
3843
3906
|
#
|
3844
3907
|
# @option params [Integer] :limit
|
3845
3908
|
# The maximum number of results to return. Use this parameter with
|
@@ -3929,7 +3992,8 @@ module Aws::GameLift
|
|
3929
3992
|
#
|
3930
3993
|
# @option params [required, String] :location
|
3931
3994
|
# The fleet location to retrieve capacity information for. Specify a
|
3932
|
-
# location in the form of an
|
3995
|
+
# location in the form of an Amazon Web Services Region code, such as
|
3996
|
+
# `us-west-2`.
|
3933
3997
|
#
|
3934
3998
|
# @return [Types::DescribeFleetLocationCapacityOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3935
3999
|
#
|
@@ -4002,7 +4066,8 @@ module Aws::GameLift
|
|
4002
4066
|
#
|
4003
4067
|
# @option params [required, String] :location
|
4004
4068
|
# The fleet location to retrieve utilization information for. Specify a
|
4005
|
-
# location in the form of an
|
4069
|
+
# location in the form of an Amazon Web Services Region code, such as
|
4070
|
+
# `us-west-2`.
|
4006
4071
|
#
|
4007
4072
|
# @return [Types::DescribeFleetLocationUtilizationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4008
4073
|
#
|
@@ -4077,7 +4142,7 @@ module Aws::GameLift
|
|
4077
4142
|
#
|
4078
4143
|
# @option params [String] :location
|
4079
4144
|
# A remote location to check for status of port setting updates. Use the
|
4080
|
-
#
|
4145
|
+
# Amazon Web Services Region code format, such as `us-west-2`.
|
4081
4146
|
#
|
4082
4147
|
# @return [Types::DescribeFleetPortSettingsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4083
4148
|
#
|
@@ -4398,10 +4463,10 @@ module Aws::GameLift
|
|
4398
4463
|
# GameServerGroup name or ARN value.
|
4399
4464
|
#
|
4400
4465
|
# @option params [Array<String>] :instance_ids
|
4401
|
-
# The EC2 instance IDs that you want to retrieve status on.
|
4402
|
-
# IDs use a 17-character format, for example:
|
4403
|
-
# retrieve all instances in the game server
|
4404
|
-
# empty.
|
4466
|
+
# The Amazon EC2 instance IDs that you want to retrieve status on.
|
4467
|
+
# Amazon EC2 instance IDs use a 17-character format, for example:
|
4468
|
+
# `i-1234567890abcdef0`. To retrieve all instances in the game server
|
4469
|
+
# group, leave this parameter empty.
|
4405
4470
|
#
|
4406
4471
|
# @option params [Integer] :limit
|
4407
4472
|
# The maximum number of results to return. Use this parameter with
|
@@ -4469,7 +4534,8 @@ module Aws::GameLift
|
|
4469
4534
|
#
|
4470
4535
|
# * To retrieve details for a specific game session, provide the game
|
4471
4536
|
# session ID. This approach looks for the game session ID in all
|
4472
|
-
# fleets that reside in the
|
4537
|
+
# fleets that reside in the Amazon Web Services Region defined in the
|
4538
|
+
# request.
|
4473
4539
|
#
|
4474
4540
|
# Use the pagination parameters to retrieve results as a set of
|
4475
4541
|
# sequential pages.
|
@@ -4508,8 +4574,8 @@ module Aws::GameLift
|
|
4508
4574
|
#
|
4509
4575
|
# @option params [String] :location
|
4510
4576
|
# A fleet location to get game sessions for. You can specify a fleet's
|
4511
|
-
# home Region or a remote location. Use the
|
4512
|
-
# as `us-west-2`.
|
4577
|
+
# home Region or a remote location. Use the Amazon Web Services Region
|
4578
|
+
# code format, such as `us-west-2`.
|
4513
4579
|
#
|
4514
4580
|
# @option params [String] :status_filter
|
4515
4581
|
# Game session status to filter results on. Possible game session
|
@@ -4586,6 +4652,14 @@ module Aws::GameLift
|
|
4586
4652
|
#
|
4587
4653
|
# To get game session placement details, specify the placement ID.
|
4588
4654
|
#
|
4655
|
+
# This operation is not designed to be continually called to track game
|
4656
|
+
# session status. This practice can cause you to exceed your API limit,
|
4657
|
+
# which results in errors. Instead, you must configure configure an
|
4658
|
+
# Amazon Simple Notification Service (SNS) topic to receive
|
4659
|
+
# notifications from FlexMatch or queues. Continuously polling with
|
4660
|
+
# `DescribeGameSessionPlacement` should only be used for games in
|
4661
|
+
# development with low game session usage.
|
4662
|
+
#
|
4589
4663
|
# If successful, a GameSessionPlacement object is returned.
|
4590
4664
|
#
|
4591
4665
|
# **Related actions**
|
@@ -4663,14 +4737,18 @@ module Aws::GameLift
|
|
4663
4737
|
#
|
4664
4738
|
# **Related actions**
|
4665
4739
|
#
|
4666
|
-
# CreateGameSessionQueue \| DescribeGameSessionQueues \|
|
4667
|
-
# UpdateGameSessionQueue \| DeleteGameSessionQueue \| [All
|
4668
|
-
# task][
|
4740
|
+
# [CreateGameSessionQueue][2] \| [DescribeGameSessionQueues][3] \|
|
4741
|
+
# [UpdateGameSessionQueue][4] \| [DeleteGameSessionQueue][5] \| [All
|
4742
|
+
# APIs by task][6]
|
4669
4743
|
#
|
4670
4744
|
#
|
4671
4745
|
#
|
4672
4746
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-console.html
|
4673
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
4747
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
4748
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
4749
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
4750
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
4751
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
4674
4752
|
#
|
4675
4753
|
# @option params [Array<String>] :names
|
4676
4754
|
# A list of queue names to retrieve information for. You can use either
|
@@ -4740,6 +4818,14 @@ module Aws::GameLift
|
|
4740
4818
|
# retrieve the protection policy for game sessions, use
|
4741
4819
|
# DescribeGameSessionDetails.
|
4742
4820
|
#
|
4821
|
+
# This operation is not designed to be continually called to track game
|
4822
|
+
# session status. This practice can cause you to exceed your API limit,
|
4823
|
+
# which results in errors. Instead, you must configure configure an
|
4824
|
+
# Amazon Simple Notification Service (SNS) topic to receive
|
4825
|
+
# notifications from FlexMatch or queues. Continuously polling with
|
4826
|
+
# `DescribeGameSessions` should only be used for games in development
|
4827
|
+
# with low game session usage.
|
4828
|
+
#
|
4743
4829
|
# This operation can be used in the following ways:
|
4744
4830
|
#
|
4745
4831
|
# * To retrieve all game sessions that are currently running on all
|
@@ -4754,7 +4840,7 @@ module Aws::GameLift
|
|
4754
4840
|
#
|
4755
4841
|
# * To retrieve a specific game session, provide the game session ID.
|
4756
4842
|
# This approach looks for the game session ID in all fleets that
|
4757
|
-
# reside in the
|
4843
|
+
# reside in the Amazon Web Services Region defined in the request.
|
4758
4844
|
#
|
4759
4845
|
# Use the pagination parameters to retrieve results as a set of
|
4760
4846
|
# sequential pages.
|
@@ -4762,7 +4848,15 @@ module Aws::GameLift
|
|
4762
4848
|
# If successful, a `GameSession` object is returned for each game
|
4763
4849
|
# session that matches the request.
|
4764
4850
|
#
|
4765
|
-
#
|
4851
|
+
# This operation is not designed to be continually called to track
|
4852
|
+
# matchmaking ticket status. This practice can cause you to exceed your
|
4853
|
+
# API limit, which results in errors. Instead, as a best practice, set
|
4854
|
+
# up an Amazon Simple Notification Service to receive notifications, and
|
4855
|
+
# provide the topic ARN in the matchmaking configuration. Continuously
|
4856
|
+
# poling ticket status with DescribeGameSessions should only be used for
|
4857
|
+
# games in development with low matchmaking usage.
|
4858
|
+
#
|
4859
|
+
# *Available in Amazon Web Services Local.*
|
4766
4860
|
#
|
4767
4861
|
# **Learn more**
|
4768
4862
|
#
|
@@ -4795,8 +4889,8 @@ module Aws::GameLift
|
|
4795
4889
|
#
|
4796
4890
|
# @option params [String] :location
|
4797
4891
|
# A fleet location to get game session details for. You can specify a
|
4798
|
-
# fleet's home Region or a remote location. Use the
|
4799
|
-
# format, such as `us-west-2`.
|
4892
|
+
# fleet's home Region or a remote location. Use the Amazon Web Services
|
4893
|
+
# Region code format, such as `us-west-2`.
|
4800
4894
|
#
|
4801
4895
|
# @option params [String] :status_filter
|
4802
4896
|
# Game session status to filter results on. You can filter on the
|
@@ -4925,7 +5019,7 @@ module Aws::GameLift
|
|
4925
5019
|
#
|
4926
5020
|
# @option params [String] :location
|
4927
5021
|
# The name of a location to retrieve instance information for, in the
|
4928
|
-
# form of an
|
5022
|
+
# form of an Amazon Web Services Region code such as `us-west-2`.
|
4929
5023
|
#
|
4930
5024
|
# @return [Types::DescribeInstancesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4931
5025
|
#
|
@@ -4979,11 +5073,10 @@ module Aws::GameLift
|
|
4979
5073
|
# This operation is not designed to be continually called to track
|
4980
5074
|
# matchmaking ticket status. This practice can cause you to exceed your
|
4981
5075
|
# API limit, which results in errors. Instead, as a best practice, set
|
4982
|
-
# up an Amazon Simple Notification Service
|
4983
|
-
#
|
4984
|
-
#
|
4985
|
-
#
|
4986
|
-
# low matchmaking usage.
|
5076
|
+
# up an Amazon Simple Notification Service to receive notifications, and
|
5077
|
+
# provide the topic ARN in the matchmaking configuration. Continuously
|
5078
|
+
# polling ticket status with DescribeMatchmaking should only be used for
|
5079
|
+
# games in development with low matchmaking usage.
|
4987
5080
|
#
|
4988
5081
|
#
|
4989
5082
|
#
|
@@ -5250,7 +5343,7 @@ module Aws::GameLift
|
|
5250
5343
|
# If successful, a `PlayerSession` object is returned for each session
|
5251
5344
|
# that matches the request.
|
5252
5345
|
#
|
5253
|
-
# *Available in Amazon
|
5346
|
+
# *Available in Amazon Web Services Local.*
|
5254
5347
|
#
|
5255
5348
|
# **Related actions**
|
5256
5349
|
#
|
@@ -5435,8 +5528,8 @@ module Aws::GameLift
|
|
5435
5528
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
5436
5529
|
#
|
5437
5530
|
# @option params [required, String] :fleet_id
|
5438
|
-
# A unique identifier for the fleet to retrieve scaling
|
5439
|
-
# You can use either the fleet ID or ARN value.
|
5531
|
+
# A unique identifier for the fleet for which to retrieve scaling
|
5532
|
+
# policies. You can use either the fleet ID or ARN value.
|
5440
5533
|
#
|
5441
5534
|
# @option params [String] :status_filter
|
5442
5535
|
# Scaling policy status to filter results on. A scaling policy is only
|
@@ -5470,7 +5563,8 @@ module Aws::GameLift
|
|
5470
5563
|
# a value.
|
5471
5564
|
#
|
5472
5565
|
# @option params [String] :location
|
5473
|
-
#
|
5566
|
+
# The fleet location. If you don't specify this value, the response
|
5567
|
+
# contains the scaling policies of every location in the fleet.
|
5474
5568
|
#
|
5475
5569
|
# @return [Types::DescribeScalingPoliciesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
5476
5570
|
#
|
@@ -5524,7 +5618,7 @@ module Aws::GameLift
|
|
5524
5618
|
#
|
5525
5619
|
# **Learn more**
|
5526
5620
|
#
|
5527
|
-
# [Amazon
|
5621
|
+
# [Amazon Web Services Realtime Servers][1]
|
5528
5622
|
#
|
5529
5623
|
# **Related actions**
|
5530
5624
|
#
|
@@ -5573,9 +5667,9 @@ module Aws::GameLift
|
|
5573
5667
|
end
|
5574
5668
|
|
5575
5669
|
# Retrieves valid VPC peering authorizations that are pending for the
|
5576
|
-
#
|
5577
|
-
# requests for peering. This includes those initiated
|
5578
|
-
# this account.
|
5670
|
+
# Amazon Web Services account. This operation returns all VPC peering
|
5671
|
+
# authorizations and requests for peering. This includes those initiated
|
5672
|
+
# and received by this account.
|
5579
5673
|
#
|
5580
5674
|
# **Related actions**
|
5581
5675
|
#
|
@@ -5614,12 +5708,12 @@ module Aws::GameLift
|
|
5614
5708
|
# to get peering information for all fleets or for one specific fleet
|
5615
5709
|
# ID.
|
5616
5710
|
#
|
5617
|
-
# To retrieve connection information, call this operation from the
|
5618
|
-
# account that is used to manage the Amazon
|
5619
|
-
# fleet ID or leave the parameter empty to
|
5620
|
-
# records. If successful, the retrieved
|
5621
|
-
# and pending connections. Active
|
5622
|
-
# block that the VPC uses to connect.
|
5711
|
+
# To retrieve connection information, call this operation from the
|
5712
|
+
# Amazon Web Services account that is used to manage the Amazon Web
|
5713
|
+
# Services fleets. Specify a fleet ID or leave the parameter empty to
|
5714
|
+
# retrieve all connection records. If successful, the retrieved
|
5715
|
+
# information includes both active and pending connections. Active
|
5716
|
+
# connections identify the IpV4 CIDR block that the VPC uses to connect.
|
5623
5717
|
#
|
5624
5718
|
# **Related actions**
|
5625
5719
|
#
|
@@ -5672,8 +5766,8 @@ module Aws::GameLift
|
|
5672
5766
|
# automatically stores the logs in Amazon S3 and retains them for 14
|
5673
5767
|
# days. Use this URL to download the logs.
|
5674
5768
|
#
|
5675
|
-
# <note markdown="1"> See the [
|
5676
|
-
# files that exceed this limit are not saved.
|
5769
|
+
# <note markdown="1"> See the [Amazon Web Services Service Limits][1] page for maximum log
|
5770
|
+
# file sizes. Log files that exceed this limit are not saved.
|
5677
5771
|
#
|
5678
5772
|
# </note>
|
5679
5773
|
#
|
@@ -5726,9 +5820,9 @@ module Aws::GameLift
|
|
5726
5820
|
# Remote Desktop client. For a Linux instance, GameLift returns a user
|
5727
5821
|
# name and RSA private key, also as strings, for use with an SSH client.
|
5728
5822
|
# The private key must be saved in the proper format to a `.pem` file
|
5729
|
-
# before using. If you're making this request using the
|
5730
|
-
#
|
5731
|
-
#
|
5823
|
+
# before using. If you're making this request using the CLI, saving the
|
5824
|
+
# secret can be handled as part of the `GetInstanceAccess` request, as
|
5825
|
+
# shown in one of the examples for this operation.
|
5732
5826
|
#
|
5733
5827
|
# To request access to a specific instance, specify the IDs of both the
|
5734
5828
|
# instance and the fleet it belongs to. You can retrieve a fleet's
|
@@ -5793,9 +5887,9 @@ module Aws::GameLift
|
|
5793
5887
|
req.send_request(options)
|
5794
5888
|
end
|
5795
5889
|
|
5796
|
-
# Retrieves all aliases for this
|
5797
|
-
# set by alias name and/or routing strategy type. Use
|
5798
|
-
# parameters to retrieve results in sequential pages.
|
5890
|
+
# Retrieves all aliases for this Amazon Web Services account. You can
|
5891
|
+
# filter the result set by alias name and/or routing strategy type. Use
|
5892
|
+
# the pagination parameters to retrieve results in sequential pages.
|
5799
5893
|
#
|
5800
5894
|
# <note markdown="1"> Returned aliases are not listed in any particular order.
|
5801
5895
|
#
|
@@ -5878,10 +5972,11 @@ module Aws::GameLift
|
|
5878
5972
|
req.send_request(options)
|
5879
5973
|
end
|
5880
5974
|
|
5881
|
-
# Retrieves build resources for all builds associated with the
|
5882
|
-
# account in use. You can limit results to builds that are
|
5883
|
-
# status by using the `Status` parameter. Use the
|
5884
|
-
# to retrieve results in a set of sequential
|
5975
|
+
# Retrieves build resources for all builds associated with the Amazon
|
5976
|
+
# Web Services account in use. You can limit results to builds that are
|
5977
|
+
# in a specific status by using the `Status` parameter. Use the
|
5978
|
+
# pagination parameters to retrieve results in a set of sequential
|
5979
|
+
# pages.
|
5885
5980
|
#
|
5886
5981
|
# <note markdown="1"> Build resources are not listed in any particular order.
|
5887
5982
|
#
|
@@ -5965,9 +6060,9 @@ module Aws::GameLift
|
|
5965
6060
|
req.send_request(options)
|
5966
6061
|
end
|
5967
6062
|
|
5968
|
-
# Retrieves a collection of fleet resources in an
|
5969
|
-
# call this operation to get fleets in a previously
|
5970
|
-
# Region (see
|
6063
|
+
# Retrieves a collection of fleet resources in an Amazon Web Services
|
6064
|
+
# Region. You can call this operation to get fleets in a previously
|
6065
|
+
# selected default Region (see
|
5971
6066
|
# [https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html][1]or
|
5972
6067
|
# specify a Region in your request. You can filter the result set to
|
5973
6068
|
# find only those fleets that are deployed with a specific build or
|
@@ -6068,8 +6163,9 @@ module Aws::GameLift
|
|
6068
6163
|
# server groups.**
|
6069
6164
|
#
|
6070
6165
|
# Retrieves information on all game servers groups that exist in the
|
6071
|
-
# current
|
6072
|
-
# parameters to retrieve results in a set of sequential
|
6166
|
+
# current Amazon Web Services account for the selected Region. Use the
|
6167
|
+
# pagination parameters to retrieve results in a set of sequential
|
6168
|
+
# segments.
|
6073
6169
|
#
|
6074
6170
|
# **Learn more**
|
6075
6171
|
#
|
@@ -6227,11 +6323,11 @@ module Aws::GameLift
|
|
6227
6323
|
end
|
6228
6324
|
|
6229
6325
|
# Retrieves script records for all Realtime scripts that are associated
|
6230
|
-
# with the
|
6326
|
+
# with the Amazon Web Services account in use.
|
6231
6327
|
#
|
6232
6328
|
# **Learn more**
|
6233
6329
|
#
|
6234
|
-
# [Amazon
|
6330
|
+
# [Amazon Web Services Realtime Servers][1]
|
6235
6331
|
#
|
6236
6332
|
# **Related actions**
|
6237
6333
|
#
|
@@ -6292,9 +6388,9 @@ module Aws::GameLift
|
|
6292
6388
|
end
|
6293
6389
|
|
6294
6390
|
# Retrieves all tags that are assigned to a GameLift resource. Resource
|
6295
|
-
# tags are used to organize
|
6296
|
-
# operation handles the permissions necessary to manage
|
6297
|
-
# following GameLift resource types:
|
6391
|
+
# tags are used to organize Amazon Web Services resources for a range of
|
6392
|
+
# purposes. This operation handles the permissions necessary to manage
|
6393
|
+
# tags for the following GameLift resource types:
|
6298
6394
|
#
|
6299
6395
|
# * Build
|
6300
6396
|
#
|
@@ -6315,9 +6411,10 @@ module Aws::GameLift
|
|
6315
6411
|
#
|
6316
6412
|
# **Learn more**
|
6317
6413
|
#
|
6318
|
-
# [Tagging
|
6414
|
+
# [Tagging Amazon Web Services Resources][1] in the *Amazon Web Services
|
6415
|
+
# General Reference*
|
6319
6416
|
#
|
6320
|
-
# [
|
6417
|
+
# [ Amazon Web Services Tagging Strategies][2]
|
6321
6418
|
#
|
6322
6419
|
# **Related actions**
|
6323
6420
|
#
|
@@ -6368,13 +6465,13 @@ module Aws::GameLift
|
|
6368
6465
|
|
6369
6466
|
# Creates or updates a scaling policy for a fleet. Scaling policies are
|
6370
6467
|
# used to automatically scale a fleet's hosting capacity to meet player
|
6371
|
-
# demand. An active scaling policy instructs Amazon
|
6372
|
-
# fleet metric and automatically change the fleet's capacity
|
6373
|
-
# certain threshold is reached. There are two types of scaling
|
6374
|
-
# target-based and rule-based. Use a target-based policy to
|
6375
|
-
# efficiently manage fleet scaling; this option is the most
|
6376
|
-
# used. Use rule-based policies when you need to exert
|
6377
|
-
# control over auto-scaling.
|
6468
|
+
# demand. An active scaling policy instructs Amazon Web Services to
|
6469
|
+
# track a fleet metric and automatically change the fleet's capacity
|
6470
|
+
# when a certain threshold is reached. There are two types of scaling
|
6471
|
+
# policies: target-based and rule-based. Use a target-based policy to
|
6472
|
+
# quickly and efficiently manage fleet scaling; this option is the most
|
6473
|
+
# commonly used. Use rule-based policies when you need to exert
|
6474
|
+
# fine-grained control over auto-scaling.
|
6378
6475
|
#
|
6379
6476
|
# Fleets can have multiple scaling policies of each type in force at the
|
6380
6477
|
# same time; you can have one target-based policy, one or multiple
|
@@ -6399,15 +6496,15 @@ module Aws::GameLift
|
|
6399
6496
|
# currently in use. This is the fleet's buffer; it measures the
|
6400
6497
|
# additional player demand that the fleet could handle at current
|
6401
6498
|
# capacity. With a target-based policy, you set your ideal buffer size
|
6402
|
-
# and leave it to Amazon
|
6403
|
-
# maintain that target.
|
6499
|
+
# and leave it to Amazon Web Services to take whatever action is needed
|
6500
|
+
# to maintain that target.
|
6404
6501
|
#
|
6405
6502
|
# For example, you might choose to maintain a 10% buffer for a fleet
|
6406
6503
|
# that has the capacity to host 100 simultaneous game sessions. This
|
6407
|
-
# policy tells Amazon
|
6504
|
+
# policy tells Amazon Web Services to take action whenever the fleet's
|
6408
6505
|
# available capacity falls below or rises above 10 game sessions. Amazon
|
6409
|
-
#
|
6410
|
-
# return to the 10% buffer.
|
6506
|
+
# Web Services will start new instances or stop unused instances in
|
6507
|
+
# order to return to the 10% buffer.
|
6411
6508
|
#
|
6412
6509
|
# To create or update a target-based policy, specify a fleet ID and
|
6413
6510
|
# name, and set the policy type to "TargetBased". Specify the metric
|
@@ -6503,9 +6600,9 @@ module Aws::GameLift
|
|
6503
6600
|
# threshold before a scaling event is triggered.
|
6504
6601
|
#
|
6505
6602
|
# @option params [required, String] :metric_name
|
6506
|
-
# Name of the Amazon
|
6507
|
-
# scaling adjustment. For detailed descriptions of fleet metrics, see
|
6508
|
-
# [Monitor Amazon
|
6603
|
+
# Name of the Amazon Web Services-defined metric that is used to trigger
|
6604
|
+
# a scaling adjustment. For detailed descriptions of fleet metrics, see
|
6605
|
+
# [Monitor Amazon Web Services with Amazon CloudWatch][1].
|
6509
6606
|
#
|
6510
6607
|
# * **ActivatingGameSessions** -- Game sessions in the process of being
|
6511
6608
|
# created.
|
@@ -6634,7 +6731,7 @@ module Aws::GameLift
|
|
6634
6731
|
# @option params [required, String] :game_server_id
|
6635
6732
|
# A custom string that uniquely identifies the game server to register.
|
6636
6733
|
# Game server IDs are developer-defined and must be unique across all
|
6637
|
-
# game server groups in your
|
6734
|
+
# game server groups in your Amazon Web Services account.
|
6638
6735
|
#
|
6639
6736
|
# @option params [required, String] :instance_id
|
6640
6737
|
# The unique identifier for the instance where the game server is
|
@@ -6690,8 +6787,8 @@ module Aws::GameLift
|
|
6690
6787
|
end
|
6691
6788
|
|
6692
6789
|
# Retrieves a fresh set of credentials for use when uploading a new set
|
6693
|
-
# of game build files to Amazon
|
6694
|
-
# part of the build creation process; see CreateBuild.
|
6790
|
+
# of game build files to Amazon Web Services's Amazon S3. This is done
|
6791
|
+
# as part of the build creation process; see CreateBuild.
|
6695
6792
|
#
|
6696
6793
|
# To request new credentials, specify the build ID as returned with an
|
6697
6794
|
# initial `CreateBuild` request. If successful, a new set of credentials
|
@@ -6867,6 +6964,14 @@ module Aws::GameLift
|
|
6867
6964
|
# Retrieves all active game sessions that match a set of search criteria
|
6868
6965
|
# and sorts them into a specified order.
|
6869
6966
|
#
|
6967
|
+
# This operation is not designed to be continually called to track game
|
6968
|
+
# session status. This practice can cause you to exceed your API limit,
|
6969
|
+
# which results in errors. Instead, you must configure configure an
|
6970
|
+
# Amazon Simple Notification Service (SNS) topic to receive
|
6971
|
+
# notifications from FlexMatch or queues. Continuously polling game
|
6972
|
+
# session status with `DescribeGameSessions` should only be used for
|
6973
|
+
# games in development with low game session usage.
|
6974
|
+
#
|
6870
6975
|
# When searching for game sessions, you specify exactly where you want
|
6871
6976
|
# to search and provide a search filter expression, a sort expression,
|
6872
6977
|
# or both. A search request can search only one fleet, but it can search
|
@@ -6961,8 +7066,8 @@ module Aws::GameLift
|
|
6961
7066
|
#
|
6962
7067
|
# @option params [String] :location
|
6963
7068
|
# A fleet location to search for game sessions. You can specify a
|
6964
|
-
# fleet's home Region or a remote location. Use the
|
6965
|
-
# format, such as `us-west-2`.
|
7069
|
+
# fleet's home Region or a remote location. Use the Amazon Web Services
|
7070
|
+
# Region code format, such as `us-west-2`.
|
6966
7071
|
#
|
6967
7072
|
# @option params [String] :filter_expression
|
6968
7073
|
# String containing the search criteria for the session search. If no
|
@@ -7138,7 +7243,7 @@ module Aws::GameLift
|
|
7138
7243
|
#
|
7139
7244
|
# @option params [String] :location
|
7140
7245
|
# The fleet location to restart fleet actions for. Specify a location in
|
7141
|
-
# the form of an
|
7246
|
+
# the form of an Amazon Web Services Region code, such as `us-west-2`.
|
7142
7247
|
#
|
7143
7248
|
# @return [Types::StartFleetActionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
7144
7249
|
#
|
@@ -7169,26 +7274,26 @@ module Aws::GameLift
|
|
7169
7274
|
|
7170
7275
|
# Places a request for a new game session in a queue (see
|
7171
7276
|
# CreateGameSessionQueue). When processing a placement request, Amazon
|
7172
|
-
#
|
7277
|
+
# Web Services searches for available resources on the queue's
|
7173
7278
|
# destinations, scanning each until it finds resources or the placement
|
7174
7279
|
# request times out.
|
7175
7280
|
#
|
7176
7281
|
# A game session placement request can also request player sessions.
|
7177
|
-
# When a new game session is successfully created, Amazon
|
7282
|
+
# When a new game session is successfully created, Amazon Web Services
|
7178
7283
|
# creates a player session for each player included in the request.
|
7179
7284
|
#
|
7180
|
-
# When placing a game session, by default Amazon
|
7285
|
+
# When placing a game session, by default Amazon Web Services tries each
|
7181
7286
|
# fleet in the order they are listed in the queue configuration.
|
7182
7287
|
# Ideally, a queue's destinations are listed in preference order.
|
7183
7288
|
#
|
7184
7289
|
# Alternatively, when requesting a game session with players, you can
|
7185
7290
|
# also provide latency data for each player in relevant Regions. Latency
|
7186
7291
|
# data indicates the performance lag a player experiences when connected
|
7187
|
-
# to a fleet in the Region. Amazon
|
7188
|
-
# the list of destinations to place the game session in a Region
|
7189
|
-
# minimal lag. If latency data is provided for multiple players,
|
7190
|
-
#
|
7191
|
-
# reorders to get the best game play across all players.
|
7292
|
+
# to a fleet in the Region. Amazon Web Services uses latency data to
|
7293
|
+
# reorder the list of destinations to place the game session in a Region
|
7294
|
+
# with minimal lag. If latency data is provided for multiple players,
|
7295
|
+
# Amazon Web Services calculates each Region's average lag for all
|
7296
|
+
# players and reorders to get the best game play across all players.
|
7192
7297
|
#
|
7193
7298
|
# To place a new game session request, specify the following:
|
7194
7299
|
#
|
@@ -7255,7 +7360,7 @@ module Aws::GameLift
|
|
7255
7360
|
#
|
7256
7361
|
# @option params [Array<Types::PlayerLatency>] :player_latencies
|
7257
7362
|
# A set of values, expressed in milliseconds, that indicates the amount
|
7258
|
-
# of latency that a player experiences when connected to
|
7363
|
+
# of latency that a player experiences when connected to @aws; Regions.
|
7259
7364
|
# This information is used to try to place the new game session where it
|
7260
7365
|
# can offer the best possible gameplay experience for the players.
|
7261
7366
|
#
|
@@ -7374,6 +7479,9 @@ module Aws::GameLift
|
|
7374
7479
|
# and returned with status set to QUEUED. Track the status of backfill
|
7375
7480
|
# tickets using the same method for tracking tickets for new matches.
|
7376
7481
|
#
|
7482
|
+
# Only game sessions created by FlexMatch are supported for match
|
7483
|
+
# backfill.
|
7484
|
+
#
|
7377
7485
|
# **Learn more**
|
7378
7486
|
#
|
7379
7487
|
# [ Backfill existing games with FlexMatch][1]
|
@@ -7396,7 +7504,7 @@ module Aws::GameLift
|
|
7396
7504
|
#
|
7397
7505
|
# @option params [String] :ticket_id
|
7398
7506
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
7399
|
-
# specified here, Amazon
|
7507
|
+
# specified here, Amazon Web Services will generate one in the form of a
|
7400
7508
|
# UUID. Use this identifier to track the match backfill ticket status
|
7401
7509
|
# and retrieve match results.
|
7402
7510
|
#
|
@@ -7422,6 +7530,9 @@ module Aws::GameLift
|
|
7422
7530
|
# matchmaker data is in JSON syntax, formatted as a string. For more
|
7423
7531
|
# details, see [ Match Data][1].
|
7424
7532
|
#
|
7533
|
+
# The backfill request must specify the team membership for every
|
7534
|
+
# player. Do not specify team if you are not using backfill.
|
7535
|
+
#
|
7425
7536
|
# * LatencyInMs -- If the matchmaker uses player latency, include a
|
7426
7537
|
# latency value, in milliseconds, for the Region that the game session
|
7427
7538
|
# is currently in. Do not include latency values for any other Region.
|
@@ -7508,7 +7619,7 @@ module Aws::GameLift
|
|
7508
7619
|
# Track matchmaking events to respond as needed and acquire game session
|
7509
7620
|
# connection information for successfully completed matches. Ticket
|
7510
7621
|
# status updates are tracked using event notification through Amazon
|
7511
|
-
# Simple Notification Service
|
7622
|
+
# Simple Notification Service, which is defined in the matchmaking
|
7512
7623
|
# configuration.
|
7513
7624
|
#
|
7514
7625
|
# **Learn more**
|
@@ -7533,7 +7644,7 @@ module Aws::GameLift
|
|
7533
7644
|
#
|
7534
7645
|
# @option params [String] :ticket_id
|
7535
7646
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
7536
|
-
# specified here, Amazon
|
7647
|
+
# specified here, Amazon Web Services will generate one in the form of a
|
7537
7648
|
# UUID. Use this identifier to track the matchmaking ticket status and
|
7538
7649
|
# retrieve match results.
|
7539
7650
|
#
|
@@ -7658,7 +7769,7 @@ module Aws::GameLift
|
|
7658
7769
|
#
|
7659
7770
|
# @option params [String] :location
|
7660
7771
|
# The fleet location to stop fleet actions for. Specify a location in
|
7661
|
-
# the form of an
|
7772
|
+
# the form of an Amazon Web Services Region code, such as `us-west-2`.
|
7662
7773
|
#
|
7663
7774
|
# @return [Types::StopFleetActionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
7664
7775
|
#
|
@@ -7888,12 +7999,12 @@ module Aws::GameLift
|
|
7888
7999
|
req.send_request(options)
|
7889
8000
|
end
|
7890
8001
|
|
7891
|
-
# Assigns a tag to a GameLift resource.
|
7892
|
-
# additional management tool set. You can use tags to
|
7893
|
-
# resources, create IAM permissions policies to manage access
|
7894
|
-
# of resources, customize
|
7895
|
-
# handles the permissions necessary to manage tags
|
7896
|
-
# GameLift resource types:
|
8002
|
+
# Assigns a tag to a GameLift resource. Amazon Web Services resource
|
8003
|
+
# tags provide an additional management tool set. You can use tags to
|
8004
|
+
# organize resources, create IAM permissions policies to manage access
|
8005
|
+
# to groups of resources, customize Amazon Web Services cost breakdowns,
|
8006
|
+
# etc. This operation handles the permissions necessary to manage tags
|
8007
|
+
# for the following GameLift resource types:
|
7897
8008
|
#
|
7898
8009
|
# * Build
|
7899
8010
|
#
|
@@ -7916,9 +8027,10 @@ module Aws::GameLift
|
|
7916
8027
|
#
|
7917
8028
|
# **Learn more**
|
7918
8029
|
#
|
7919
|
-
# [Tagging
|
8030
|
+
# [Tagging Amazon Web Services Resources][1] in the *Amazon Web Services
|
8031
|
+
# General Reference*
|
7920
8032
|
#
|
7921
|
-
# [
|
8033
|
+
# [ Amazon Web Services Tagging Strategies][2]
|
7922
8034
|
#
|
7923
8035
|
# **Related actions**
|
7924
8036
|
#
|
@@ -7946,7 +8058,7 @@ module Aws::GameLift
|
|
7946
8058
|
# A list of one or more tags to assign to the specified GameLift
|
7947
8059
|
# resource. Tags are developer-defined and structured as key-value
|
7948
8060
|
# pairs. The maximum tag limit may be lower than stated. See [ Tagging
|
7949
|
-
#
|
8061
|
+
# Amazon Web Services Resources][1] for actual tagging limits.
|
7950
8062
|
#
|
7951
8063
|
#
|
7952
8064
|
#
|
@@ -7976,9 +8088,9 @@ module Aws::GameLift
|
|
7976
8088
|
end
|
7977
8089
|
|
7978
8090
|
# Removes a tag that is assigned to a GameLift resource. Resource tags
|
7979
|
-
# are used to organize
|
7980
|
-
# operation handles the permissions necessary to manage
|
7981
|
-
# following GameLift resource types:
|
8091
|
+
# are used to organize Amazon Web Services resources for a range of
|
8092
|
+
# purposes. This operation handles the permissions necessary to manage
|
8093
|
+
# tags for the following GameLift resource types:
|
7982
8094
|
#
|
7983
8095
|
# * Build
|
7984
8096
|
#
|
@@ -8001,9 +8113,10 @@ module Aws::GameLift
|
|
8001
8113
|
#
|
8002
8114
|
# **Learn more**
|
8003
8115
|
#
|
8004
|
-
# [Tagging
|
8116
|
+
# [Tagging Amazon Web Services Resources][1] in the *Amazon Web Services
|
8117
|
+
# General Reference*
|
8005
8118
|
#
|
8006
|
-
# [
|
8119
|
+
# [ Amazon Web Services Tagging Strategies][2]
|
8007
8120
|
#
|
8008
8121
|
# **Related actions**
|
8009
8122
|
#
|
@@ -8029,8 +8142,9 @@ module Aws::GameLift
|
|
8029
8142
|
#
|
8030
8143
|
# @option params [required, Array<String>] :tag_keys
|
8031
8144
|
# A list of one or more tag keys to remove from the specified GameLift
|
8032
|
-
# resource. An
|
8033
|
-
# key, so specifying the tag key identifies which tag to
|
8145
|
+
# resource. An Amazon Web Services resource can have only one tag with a
|
8146
|
+
# specific tag key, so specifying the tag key identifies which tag to
|
8147
|
+
# remove.
|
8034
8148
|
#
|
8035
8149
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
8036
8150
|
#
|
@@ -8282,12 +8396,12 @@ module Aws::GameLift
|
|
8282
8396
|
# whether the capacity is changed manually or through automatic
|
8283
8397
|
# scaling.
|
8284
8398
|
#
|
8285
|
-
# * Desired capacity: Manually set the number of EC2 instances to
|
8286
|
-
# maintained in a fleet location. Before changing a fleet's
|
8287
|
-
# capacity, you may want to call DescribeEC2InstanceLimits to
|
8288
|
-
# maximum capacity of the fleet's EC2 instance type.
|
8289
|
-
# consider using automatic scaling to adjust capacity
|
8290
|
-
# demand.
|
8399
|
+
# * Desired capacity: Manually set the number of Amazon EC2 instances to
|
8400
|
+
# be maintained in a fleet location. Before changing a fleet's
|
8401
|
+
# desired capacity, you may want to call DescribeEC2InstanceLimits to
|
8402
|
+
# get the maximum capacity of the fleet's Amazon EC2 instance type.
|
8403
|
+
# Alternatively, consider using automatic scaling to adjust capacity
|
8404
|
+
# based on player demand.
|
8291
8405
|
#
|
8292
8406
|
# This operation can be used in the following ways:
|
8293
8407
|
#
|
@@ -8331,9 +8445,9 @@ module Aws::GameLift
|
|
8331
8445
|
# can use either the fleet ID or ARN value.
|
8332
8446
|
#
|
8333
8447
|
# @option params [Integer] :desired_instances
|
8334
|
-
# The number of EC2 instances you want to maintain in the
|
8335
|
-
# fleet location. This value must fall between the minimum and
|
8336
|
-
# size limits.
|
8448
|
+
# The number of Amazon EC2 instances you want to maintain in the
|
8449
|
+
# specified fleet location. This value must fall between the minimum and
|
8450
|
+
# maximum size limits.
|
8337
8451
|
#
|
8338
8452
|
# @option params [Integer] :min_size
|
8339
8453
|
# The minimum number of instances that are allowed in the specified
|
@@ -8345,7 +8459,7 @@ module Aws::GameLift
|
|
8345
8459
|
#
|
8346
8460
|
# @option params [String] :location
|
8347
8461
|
# The name of a remote location to update fleet capacity settings for,
|
8348
|
-
# in the form of an
|
8462
|
+
# in the form of an Amazon Web Services Region code such as `us-west-2`.
|
8349
8463
|
#
|
8350
8464
|
# @return [Types::UpdateFleetCapacityOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
8351
8465
|
#
|
@@ -8600,24 +8714,24 @@ module Aws::GameLift
|
|
8600
8714
|
#
|
8601
8715
|
# @option params [String] :role_arn
|
8602
8716
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
8603
|
-
#
|
8717
|
+
# Web Services to access your Amazon EC2 Auto Scaling groups.
|
8604
8718
|
#
|
8605
8719
|
#
|
8606
8720
|
#
|
8607
8721
|
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
8608
8722
|
#
|
8609
8723
|
# @option params [Array<Types::InstanceDefinition>] :instance_definitions
|
8610
|
-
# An updated list of EC2 instance types to use in the Auto
|
8611
|
-
# group. The instance definitions must specify at least two
|
8612
|
-
# instance types that are supported by GameLift FleetIQ. This
|
8613
|
-
# list replaces the entire current list of instance definitions
|
8614
|
-
# game server group. For more information on instance types, see
|
8615
|
-
# Instance Types][1] in the *Amazon EC2 User Guide*. You can
|
8616
|
-
# specify capacity weighting for each instance type. If no
|
8617
|
-
# is specified for an instance type, it is set to the
|
8618
|
-
# "1". For more information about capacity weighting,
|
8619
|
-
# Weighting for Amazon EC2 Auto Scaling][2] in the Amazon
|
8620
|
-
# Scaling User Guide.
|
8724
|
+
# An updated list of Amazon EC2 instance types to use in the Auto
|
8725
|
+
# Scaling group. The instance definitions must specify at least two
|
8726
|
+
# different instance types that are supported by GameLift FleetIQ. This
|
8727
|
+
# updated list replaces the entire current list of instance definitions
|
8728
|
+
# for the game server group. For more information on instance types, see
|
8729
|
+
# [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
|
8730
|
+
# optionally specify capacity weighting for each instance type. If no
|
8731
|
+
# weight value is specified for an instance type, it is set to the
|
8732
|
+
# default value "1". For more information about capacity weighting,
|
8733
|
+
# see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the Amazon
|
8734
|
+
# EC2 Auto Scaling User Guide.
|
8621
8735
|
#
|
8622
8736
|
#
|
8623
8737
|
#
|
@@ -8632,8 +8746,8 @@ module Aws::GameLift
|
|
8632
8746
|
# instances cannot be terminated while there are active game servers
|
8633
8747
|
# running except in the event of a forced game server group deletion
|
8634
8748
|
# (see ). An exception to this is with Spot Instances, which can be
|
8635
|
-
# terminated by
|
8636
|
-
# set to `NO_PROTECTION` by default.
|
8749
|
+
# terminated by Amazon Web Services regardless of protection status.
|
8750
|
+
# This property is set to `NO_PROTECTION` by default.
|
8637
8751
|
#
|
8638
8752
|
# @option params [String] :balancing_strategy
|
8639
8753
|
# Indicates how GameLift FleetIQ balances the use of Spot Instances and
|
@@ -8805,14 +8919,18 @@ module Aws::GameLift
|
|
8805
8919
|
#
|
8806
8920
|
# **Related actions**
|
8807
8921
|
#
|
8808
|
-
# CreateGameSessionQueue \| DescribeGameSessionQueues \|
|
8809
|
-
# UpdateGameSessionQueue \| DeleteGameSessionQueue \| [All
|
8810
|
-
# task][
|
8922
|
+
# [CreateGameSessionQueue][2] \| [DescribeGameSessionQueues][3] \|
|
8923
|
+
# [UpdateGameSessionQueue][4] \| [DeleteGameSessionQueue][5] \| [All
|
8924
|
+
# APIs by task][6]
|
8811
8925
|
#
|
8812
8926
|
#
|
8813
8927
|
#
|
8814
8928
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html
|
8815
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
8929
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
8930
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
8931
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
8932
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
8933
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8816
8934
|
#
|
8817
8935
|
# @option params [required, String] :name
|
8818
8936
|
# A descriptive label that is associated with game session queue. Queue
|
@@ -8843,10 +8961,10 @@ module Aws::GameLift
|
|
8843
8961
|
#
|
8844
8962
|
# @option params [Types::FilterConfiguration] :filter_configuration
|
8845
8963
|
# A list of locations where a queue is allowed to place new game
|
8846
|
-
# sessions. Locations are specified in the form of
|
8847
|
-
# such as `us-west-2`. If this parameter is not set, game
|
8848
|
-
# be placed in any queue location. To remove an existing
|
8849
|
-
# configuration, pass in an empty set.
|
8964
|
+
# sessions. Locations are specified in the form of Amazon Web Services
|
8965
|
+
# Region codes, such as `us-west-2`. If this parameter is not set, game
|
8966
|
+
# sessions can be placed in any queue location. To remove an existing
|
8967
|
+
# filter configuration, pass in an empty set.
|
8850
8968
|
#
|
8851
8969
|
# @option params [Types::PriorityConfiguration] :priority_configuration
|
8852
8970
|
# Custom settings to use when prioritizing destinations and locations
|
@@ -9221,13 +9339,13 @@ module Aws::GameLift
|
|
9221
9339
|
# the *Version* parameter to track updates to the script.
|
9222
9340
|
#
|
9223
9341
|
# If the call is successful, the updated metadata is stored in the
|
9224
|
-
# script record and a revised script is uploaded to the Amazon
|
9225
|
-
# service. Once the script is updated and acquired by a fleet
|
9226
|
-
# the new version is used for all new game sessions.
|
9342
|
+
# script record and a revised script is uploaded to the Amazon Web
|
9343
|
+
# Services service. Once the script is updated and acquired by a fleet
|
9344
|
+
# instance, the new version is used for all new game sessions.
|
9227
9345
|
#
|
9228
9346
|
# **Learn more**
|
9229
9347
|
#
|
9230
|
-
# [Amazon
|
9348
|
+
# [Amazon Web Services Realtime Servers][1]
|
9231
9349
|
#
|
9232
9350
|
# **Related actions**
|
9233
9351
|
#
|
@@ -9255,21 +9373,22 @@ module Aws::GameLift
|
|
9255
9373
|
# The location of the Amazon S3 bucket where a zipped file containing
|
9256
9374
|
# your Realtime scripts is stored. The storage location must specify the
|
9257
9375
|
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
9258
|
-
# that allows Amazon
|
9259
|
-
# The S3 bucket must be in the same Region where you want to
|
9260
|
-
# new script. By default, Amazon
|
9261
|
-
# the zip file; if you have S3 object versioning
|
9262
|
-
# the `ObjectVersion` parameter to specify an
|
9376
|
+
# that allows Amazon Web Services to access the Amazon S3 storage
|
9377
|
+
# location. The S3 bucket must be in the same Region where you want to
|
9378
|
+
# create a new script. By default, Amazon Web Services uploads the
|
9379
|
+
# latest version of the zip file; if you have S3 object versioning
|
9380
|
+
# turned on, you can use the `ObjectVersion` parameter to specify an
|
9381
|
+
# earlier version.
|
9263
9382
|
#
|
9264
9383
|
# @option params [String, StringIO, File] :zip_file
|
9265
9384
|
# A data object containing your Realtime scripts and dependencies as a
|
9266
9385
|
# zip file. The zip file can have one or multiple files. Maximum size of
|
9267
9386
|
# a zip file is 5 MB.
|
9268
9387
|
#
|
9269
|
-
# When using the
|
9270
|
-
# to the zip file name. It must be prepended with the
|
9271
|
-
# "fileb://" to indicate that the file data is a binary object.
|
9272
|
-
# example: `--zip-file fileb://myRealtimeScript.zip`.
|
9388
|
+
# When using the Amazon Web Services CLI tool to create a script, this
|
9389
|
+
# parameter is set to the zip file name. It must be prepended with the
|
9390
|
+
# string "fileb://" to indicate that the file data is a binary object.
|
9391
|
+
# For example: `--zip-file fileb://myRealtimeScript.zip`.
|
9273
9392
|
#
|
9274
9393
|
# @return [Types::UpdateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
9275
9394
|
#
|
@@ -9376,7 +9495,7 @@ module Aws::GameLift
|
|
9376
9495
|
params: params,
|
9377
9496
|
config: config)
|
9378
9497
|
context[:gem_name] = 'aws-sdk-gamelift'
|
9379
|
-
context[:gem_version] = '1.
|
9498
|
+
context[:gem_version] = '1.56.0'
|
9380
9499
|
Seahorse::Client::Request.new(handlers, context)
|
9381
9500
|
end
|
9382
9501
|
|