aws-sdk-gamelift 1.53.0 → 1.54.0

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@@ -143,7 +143,7 @@ module Aws::GameLift
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  # @return [Float]
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  #
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  # @!attribute [rw] sl
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- # For a list of up to 10 strings. Maximum length for each string is
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+ # For a list of up to 100 strings. Maximum length for each string is
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  # 100 characters. Duplicate values are not recognized; all occurrences
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  # of the repeated value after the first of a repeated value are
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  # ignored.
@@ -166,16 +166,16 @@ module Aws::GameLift
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  end
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  # Temporary access credentials used for uploading game build files to
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- # Amazon GameLift. They are valid for a limited time. If they expire
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+ # Amazon Web Services. They are valid for a limited time. If they expire
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  # before you upload your game build, get a new set by calling
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  # RequestUploadCredentials.
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  #
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  # @!attribute [rw] access_key_id
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- # Temporary key allowing access to the Amazon GameLift S3 account.
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+ # Temporary key allowing access to the Amazon Web Services S3 account.
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  # @return [String]
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  #
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  # @!attribute [rw] secret_access_key
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- # Temporary secret key allowing access to the Amazon GameLift S3
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+ # Temporary secret key allowing access to the Amazon Web Services S3
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  # account.
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  # @return [String]
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  #
@@ -253,7 +253,8 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] size_on_disk
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  # File size of the uploaded game build, expressed in bytes. When the
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- # build status is `INITIALIZED`, this value is 0.
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+ # build status is `INITIALIZED` or when using a custom Amazon S3
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+ # storage location, this value is 0.
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  # @return [Integer]
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  #
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  # @!attribute [rw] operating_system
@@ -425,13 +426,14 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] tags
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  # A list of labels to assign to the new alias resource. Tags are
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- # developer-defined key-value pairs. Tagging AWS resources are useful
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- # for resource management, access management and cost allocation. For
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- # more information, see [ Tagging AWS Resources][1] in the *AWS
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- # General Reference*. Once the resource is created, you can use
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- # TagResource, UntagResource, and ListTagsForResource to add, remove,
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- # and view tags. The maximum tag limit may be lower than stated. See
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- # the AWS General Reference for actual tagging limits.
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+ # developer-defined key-value pairs. Tagging Amazon Web Services
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+ # resources are useful for resource management, access management and
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+ # cost allocation. For more information, see [ Tagging Amazon Web
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+ # Services Resources][1] in the *Amazon Web Services General
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+ # Reference*. Once the resource is created, you can use TagResource,
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+ # UntagResource, and ListTagsForResource to add, remove, and view
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+ # tags. The maximum tag limit may be lower than stated. See the Amazon
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+ # Web Services General Reference for actual tagging limits.
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  #
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  #
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  #
@@ -503,9 +505,13 @@ module Aws::GameLift
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  # this parameter only when creating a build with files stored in an
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  # Amazon S3 bucket that you own. The storage location must specify an
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  # Amazon S3 bucket name and key. The location must also specify a role
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- # ARN that you set up to allow Amazon GameLift to access your Amazon
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- # S3 bucket. The S3 bucket and your new build must be in the same
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- # Region.
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+ # ARN that you set up to allow Amazon Web Services to access your
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+ # Amazon S3 bucket. The S3 bucket and your new build must be in the
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+ # same Region.
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+ #
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+ # If a `StorageLocation` is specified, the size of your file can be
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+ # found in your Amazon S3 bucket. Amazon Web Services will report a
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+ # `SizeOnDisk` of 0.
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  # @return [Types::S3Location]
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  #
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  # @!attribute [rw] operating_system
@@ -520,13 +526,14 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] tags
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  # A list of labels to assign to the new build resource. Tags are
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- # developer-defined key-value pairs. Tagging AWS resources are useful
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- # for resource management, access management and cost allocation. For
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- # more information, see [ Tagging AWS Resources][1] in the *AWS
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- # General Reference*. Once the resource is created, you can use
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- # TagResource, UntagResource, and ListTagsForResource to add, remove,
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- # and view tags. The maximum tag limit may be lower than stated. See
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- # the AWS General Reference for actual tagging limits.
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+ # developer-defined key-value pairs. Tagging Amazon Web Services
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+ # resources are useful for resource management, access management and
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+ # cost allocation. For more information, see [ Tagging Amazon Web
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+ # Services Resources][1] in the *Amazon Web Services General
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+ # Reference*. Once the resource is created, you can use TagResource,
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+ # UntagResource, and ListTagsForResource to add, remove, and view
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+ # tags. The maximum tag limit may be lower than stated. See the Amazon
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+ # Web Services General Reference for actual tagging limits.
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  #
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  #
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  #
@@ -556,8 +563,8 @@ module Aws::GameLift
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  # This element is returned only when the operation is called without a
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  # storage location. It contains credentials to use when you are
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  # uploading a build file to an Amazon S3 bucket that is owned by
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- # Amazon GameLift. Credentials have a limited life span. To refresh
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- # these credentials, call RequestUploadCredentials.
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+ # Amazon Web Services. Credentials have a limited life span. To
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+ # refresh these credentials, call RequestUploadCredentials.
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  # @return [Types::AwsCredentials]
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  #
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  # @!attribute [rw] storage_location
@@ -682,11 +689,12 @@ module Aws::GameLift
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] ec2_instance_type
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- # The GameLift-supported EC2 instance type to use for all fleet
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+ # The GameLift-supported Amazon EC2 instance type to use for all fleet
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  # instances. Instance type determines the computing resources that
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  # will be used to host your game servers, including CPU, memory,
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- # storage, and networking capacity. See [Amazon EC2 Instance Types][1]
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- # for detailed descriptions of EC2 instance types.
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+ # storage, and networking capacity. See [Amazon Elastic Compute Cloud
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+ # Instance Types][1] for detailed descriptions of Amazon EC2 instance
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+ # types.
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  #
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  #
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  #
@@ -736,25 +744,26 @@ module Aws::GameLift
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  # @return [Types::ResourceCreationLimitPolicy]
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  #
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  # @!attribute [rw] metric_groups
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- # The name of an AWS CloudWatch metric group to add this fleet to. A
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- # metric group is used to aggregate the metrics for multiple fleets.
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- # You can specify an existing metric group name or set a new name to
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- # create a new metric group. A fleet can be included in only one
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- # metric group at a time.
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+ # The name of an Amazon Web Services CloudWatch metric group to add
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+ # this fleet to. A metric group is used to aggregate the metrics for
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+ # multiple fleets. You can specify an existing metric group name or
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+ # set a new name to create a new metric group. A fleet can be included
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+ # in only one metric group at a time.
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] peer_vpc_aws_account_id
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  # Used when peering your GameLift fleet with a VPC, the unique
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- # identifier for the AWS account that owns the VPC. You can find your
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- # account ID in the AWS Management Console under account settings.
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+ # identifier for the Amazon Web Services account that owns the VPC.
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+ # You can find your account ID in the Amazon Web Services Management
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+ # Console under account settings.
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  # @return [String]
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  #
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  # @!attribute [rw] peer_vpc_id
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  # A unique identifier for a VPC with resources to be accessed by your
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  # GameLift fleet. The VPC must be in the same Region as your fleet. To
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- # look up a VPC ID, use the [VPC Dashboard][1] in the AWS Management
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- # Console. Learn more about VPC peering in [VPC Peering with GameLift
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- # Fleets][2].
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+ # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
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+ # Services Management Console. Learn more about VPC peering in [VPC
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+ # Peering with GameLift Fleets][2].
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  #
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  #
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  #
@@ -774,15 +783,15 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] instance_role_arn
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- # A unique identifier for an AWS IAM role that manages access to your
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- # AWS services. With an instance role ARN set, any application that
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- # runs on an instance in this fleet can assume the role, including
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- # install scripts, server processes, and daemons (background
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- # processes). Create a role or look up a role's ARN by using the [IAM
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- # dashboard][1] in the AWS Management Console. Learn more about using
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- # on-box credentials for your game servers at [ Access external
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- # resources from a game server][2]. This property cannot be changed
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- # after the fleet is created.
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+ # A unique identifier for an IAM role that manages access to your
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+ # Amazon Web Services services. With an instance role ARN set, any
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+ # application that runs on an instance in this fleet can assume the
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+ # role, including install scripts, server processes, and daemons
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+ # (background processes). Create a role or look up a role's ARN by
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+ # using the [IAM dashboard][1] in the Amazon Web Services Management
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+ # Console. Learn more about using on-box credentials for your game
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+ # servers at [ Access external resources from a game server][2]. This
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+ # property cannot be changed after the fleet is created.
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  #
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  #
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  #
@@ -794,38 +803,36 @@ module Aws::GameLift
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  # Prompts GameLift to generate a TLS/SSL certificate for the fleet.
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  # TLS certificates are used for encrypting traffic between game
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  # clients and the game servers that are running on GameLift. By
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- # default, the `CertificateConfiguration` is set to `DISABLED`. Learn
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- # more at [Securing Client/Server Communication][1]. This property
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- # cannot be changed after the fleet is created.
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- #
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- # Note: This feature requires the AWS Certificate Manager (ACM)
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- # service, which is not available in all AWS regions. When working in
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- # a region that does not support this feature, a fleet creation
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- # request with certificate generation fails with a 4xx error.
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- #
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- #
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- #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-howitworks.html#gamelift-howitworks-security
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+ # default, the `CertificateConfiguration` is set to `DISABLED`. This
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+ # property cannot be changed after the fleet is created.
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+ #
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+ # Note: This feature requires the Amazon Web Services Certificate
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+ # Manager (ACM) service, which is not available in all Amazon Web
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+ # Services regions. When working in a region that does not support
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+ # this feature, a fleet creation request with certificate generation
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+ # fails with a 4xx error.
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  # @return [Types::CertificateConfiguration]
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  #
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  # @!attribute [rw] locations
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  # A set of remote locations to deploy additional instances to and
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  # manage as part of the fleet. This parameter can only be used when
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- # creating fleets in AWS Regions that support multiple locations. You
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- # can add any GameLift-supported AWS Region as a remote location, in
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- # the form of an AWS Region code such as `us-west-2`. To create a
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- # fleet with instances in the home Region only, omit this parameter.
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+ # creating fleets in Amazon Web Services Regions that support multiple
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+ # locations. You can add any GameLift-supported Amazon Web Services
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+ # Region as a remote location, in the form of an Amazon Web Services
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+ # Region code such as `us-west-2`. To create a fleet with instances in
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+ # the home Region only, omit this parameter.
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  # @return [Array<Types::LocationConfiguration>]
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  #
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  # @!attribute [rw] tags
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  # A list of labels to assign to the new fleet resource. Tags are
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- # developer-defined key-value pairs. Tagging AWS resources are useful
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- # for resource management, access management and cost allocation. For
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- # more information, see [ Tagging AWS Resources][1] in the *AWS
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- # General Reference*. Once the fleet is created, you can use
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- # TagResource, UntagResource, and ListTagsForResource to add, remove,
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- # and view tags. The maximum tag limit may be lower than stated. See
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- # the *AWS General Reference* for actual tagging limits.
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+ # developer-defined key-value pairs. Tagging Amazon Web Services
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+ # resources are useful for resource management, access management and
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+ # cost allocation. For more information, see [ Tagging Amazon Web
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+ # Services Resources][1] in the *Amazon Web Services General
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+ # Reference*. Once the fleet is created, you can use TagResource,
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+ # UntagResource, and ListTagsForResource to add, remove, and view
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+ # tags. The maximum tag limit may be lower than stated. See the
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+ # *Amazon Web Services General Reference* for actual tagging limits.
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  #
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  #
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  #
@@ -880,9 +887,9 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] locations
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  # A list of locations to deploy additional instances to and manage as
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- # part of the fleet. You can add any GameLift-supported AWS Region as
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- # a remote location, in the form of an AWS Region code such as
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- # `us-west-2`.
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+ # part of the fleet. You can add any GameLift-supported Amazon Web
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+ # Services Region as a remote location, in the form of an Amazon Web
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+ # Services Region code such as `us-west-2`.
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  # @return [Array<Types::LocationConfiguration>]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsInput AWS API Documentation
@@ -995,14 +1002,14 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_server_group_name
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  # An identifier for the new game server group. This value is used to
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- # generate unique ARN identifiers for the EC2 Auto Scaling group and
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- # the GameLift FleetIQ game server group. The name must be unique per
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- # Region per AWS account.
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+ # generate unique ARN identifiers for the Amazon EC2 Auto Scaling
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+ # group and the GameLift FleetIQ game server group. The name must be
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+ # unique per Region per Amazon Web Services account.
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  # @return [String]
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  #
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  # @!attribute [rw] role_arn
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  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
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- # Amazon GameLift to access your EC2 Auto Scaling groups.
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+ # Amazon Web Services to access your Amazon EC2 Auto Scaling groups.
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  #
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  #
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  #
@@ -1010,31 +1017,31 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] min_size
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- # The minimum number of instances allowed in the EC2 Auto Scaling
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- # group. During automatic scaling events, GameLift FleetIQ and EC2 do
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- # not scale down the group below this minimum. In production, this
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- # value should be set to at least 1. After the Auto Scaling group is
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- # created, update this value directly in the Auto Scaling group using
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- # the AWS console or APIs.
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+ # The minimum number of instances allowed in the Amazon EC2 Auto
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+ # Scaling group. During automatic scaling events, GameLift FleetIQ and
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+ # Amazon EC2 do not scale down the group below this minimum. In
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+ # production, this value should be set to at least 1. After the Auto
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+ # Scaling group is created, update this value directly in the Auto
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+ # Scaling group using the Amazon Web Services console or APIs.
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  # @return [Integer]
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  #
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  # @!attribute [rw] max_size
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- # The maximum number of instances allowed in the EC2 Auto Scaling
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- # group. During automatic scaling events, GameLift FleetIQ and EC2 do
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- # not scale up the group above this maximum. After the Auto Scaling
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- # group is created, update this value directly in the Auto Scaling
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- # group using the AWS console or APIs.
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+ # The maximum number of instances allowed in the Amazon EC2 Auto
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+ # Scaling group. During automatic scaling events, GameLift FleetIQ and
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+ # EC2 do not scale up the group above this maximum. After the Auto
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+ # Scaling group is created, update this value directly in the Auto
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+ # Scaling group using the Amazon Web Services console or APIs.
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  # @return [Integer]
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  #
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  # @!attribute [rw] launch_template
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- # The EC2 launch template that contains configuration settings and
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- # game server code to be deployed to all instances in the game server
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- # group. You can specify the template using either the template name
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- # or ID. For help with creating a launch template, see [Creating a
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- # Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
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- # Auto Scaling User Guide*. After the Auto Scaling group is created,
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- # update this value directly in the Auto Scaling group using the AWS
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- # console or APIs.
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+ # The Amazon EC2 launch template that contains configuration settings
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+ # and game server code to be deployed to all instances in the game
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+ # server group. You can specify the template using either the template
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+ # name or ID. For help with creating a launch template, see [Creating
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+ # a Launch Template for an Auto Scaling Group][1] in the *Amazon
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+ # Elastic Compute Cloud Auto Scaling User Guide*. After the Auto
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+ # Scaling group is created, update this value directly in the Auto
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+ # Scaling group using the Amazon Web Services console or APIs.
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  #
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  # <note markdown="1"> If you specify network interfaces in your launch template, you must
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  # explicitly set the property `AssociatePublicIpAddress` to "true".
@@ -1049,16 +1056,16 @@ module Aws::GameLift
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  # @return [Types::LaunchTemplateSpecification]
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  #
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  # @!attribute [rw] instance_definitions
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- # The EC2 instance types and sizes to use in the Auto Scaling group.
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- # The instance definitions must specify at least two different
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+ # The Amazon EC2 instance types and sizes to use in the Auto Scaling
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+ # group. The instance definitions must specify at least two different
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  # instance types that are supported by GameLift FleetIQ. For more
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  # information on instance types, see [EC2 Instance Types][1] in the
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- # *Amazon EC2 User Guide*. You can optionally specify capacity
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- # weighting for each instance type. If no weight value is specified
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- # for an instance type, it is set to the default value "1". For more
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- # information about capacity weighting, see [ Instance Weighting for
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- # Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
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- # Guide.
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+ # *Amazon Elastic Compute Cloud User Guide*. You can optionally
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+ # specify capacity weighting for each instance type. If no weight
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+ # value is specified for an instance type, it is set to the default
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+ # value "1". For more information about capacity weighting, see [
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+ # Instance Weighting for Amazon EC2 Auto Scaling][2] in the Amazon EC2
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+ # Auto Scaling User Guide.
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  #
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  #
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  #
@@ -1072,7 +1079,8 @@ module Aws::GameLift
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  # uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
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  # of idle game servers that can immediately accommodate new games and
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  # players. After the Auto Scaling group is created, update this value
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- # directly in the Auto Scaling group using the AWS console or APIs.
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+ # directly in the Auto Scaling group using the Amazon Web Services
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+ # console or APIs.
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  # @return [Types::GameServerGroupAutoScalingPolicy]
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  #
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  # @!attribute [rw] balancing_strategy
@@ -1107,8 +1115,8 @@ module Aws::GameLift
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  # instances cannot be terminated while there are active game servers
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  # running except in the event of a forced game server group deletion
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  # (see ). An exception to this is with Spot Instances, which can be
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- # terminated by AWS regardless of protection status. This property is
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- # set to `NO_PROTECTION` by default.
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+ # terminated by Amazon Web Services regardless of protection status.
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+ # This property is set to `NO_PROTECTION` by default.
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  # @return [String]
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  #
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  # @!attribute [rw] vpc_subnets
@@ -1123,14 +1131,15 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] tags
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  # A list of labels to assign to the new game server group resource.
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- # Tags are developer-defined key-value pairs. Tagging AWS resources is
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- # useful for resource management, access management, and cost
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- # allocation. For more information, see [ Tagging AWS Resources][1] in
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- # the *AWS General Reference*. Once the resource is created, you can
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- # use TagResource, UntagResource, and ListTagsForResource to add,
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- # remove, and view tags, respectively. The maximum tag limit may be
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- # lower than stated. See the AWS General Reference for actual tagging
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- # limits.
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+ # Tags are developer-defined key-value pairs. Tagging Amazon Web
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+ # Services resources is useful for resource management, access
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+ # management, and cost allocation. For more information, see [ Tagging
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+ # Amazon Web Services Resources][1] in the *Amazon Web Services
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+ # General Reference*. Once the resource is created, you can use
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+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
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+ # and view tags, respectively. The maximum tag limit may be lower than
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+ # stated. See the Amazon Web Services General Reference for actual
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+ # tagging limits.
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  #
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  #
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  #
@@ -1158,9 +1167,9 @@ module Aws::GameLift
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  # @!attribute [rw] game_server_group
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  # The newly created game server group object, including the new ARN
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  # value for the GameLift FleetIQ game server group and the object's
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- # status. The EC2 Auto Scaling group ARN is initially null, since the
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- # group has not yet been created. This value is added once the game
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- # server group status reaches `ACTIVE`.
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+ # status. The Amazon EC2 Auto Scaling group ARN is initially null,
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+ # since the group has not yet been created. This value is added once
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+ # the game server group status reaches `ACTIVE`.
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  # @return [Types::GameServerGroup]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
@@ -1221,7 +1230,11 @@ module Aws::GameLift
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  # A set of custom properties for a game session, formatted as
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  # key:value pairs. These properties are passed to a game server
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  # process in the GameSession object with a request to start a new game
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- # session.
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+ # session (see [Start a Game Session][1]).
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+ #
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+ #
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+ #
1237
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1225
1238
  # @return [Array<Types::GameProperty>]
1226
1239
  #
1227
1240
  # @!attribute [rw] creator_id
@@ -1258,14 +1271,19 @@ module Aws::GameLift
1258
1271
  # @!attribute [rw] game_session_data
1259
1272
  # A set of custom game session properties, formatted as a single
1260
1273
  # string value. This data is passed to a game server process in the
1261
- # GameSession object with a request to start a new game session.
1274
+ # GameSession object with a request to start a new game session (see
1275
+ # [Start a Game Session][1]).
1276
+ #
1277
+ #
1278
+ #
1279
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1262
1280
  # @return [String]
1263
1281
  #
1264
1282
  # @!attribute [rw] location
1265
1283
  # A fleet's remote location to place the new game session in. If this
1266
1284
  # parameter is not set, the new game session is placed in the fleet's
1267
- # home Region. Specify a remote location with an AWS Region code such
1268
- # as `us-west-2`.
1285
+ # home Region. Specify a remote location with an Amazon Web Services
1286
+ # Region code such as `us-west-2`.
1269
1287
  # @return [String]
1270
1288
  #
1271
1289
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionInput AWS API Documentation
@@ -1365,9 +1383,9 @@ module Aws::GameLift
1365
1383
  #
1366
1384
  # @!attribute [rw] filter_configuration
1367
1385
  # A list of locations where a queue is allowed to place new game
1368
- # sessions. Locations are specified in the form of AWS Region codes,
1369
- # such as `us-west-2`. If this parameter is not set, game sessions can
1370
- # be placed in any queue location.
1386
+ # sessions. Locations are specified in the form of Amazon Web Services
1387
+ # Region codes, such as `us-west-2`. If this parameter is not set,
1388
+ # game sessions can be placed in any queue location.
1371
1389
  # @return [Types::FilterConfiguration]
1372
1390
  #
1373
1391
  # @!attribute [rw] priority_configuration
@@ -1395,13 +1413,14 @@ module Aws::GameLift
1395
1413
  #
1396
1414
  # @!attribute [rw] tags
1397
1415
  # A list of labels to assign to the new game session queue resource.
1398
- # Tags are developer-defined key-value pairs. Tagging AWS resources
1399
- # are useful for resource management, access management and cost
1400
- # allocation. For more information, see [ Tagging AWS Resources][1] in
1401
- # the *AWS General Reference*. Once the resource is created, you can
1402
- # use TagResource, UntagResource, and ListTagsForResource to add,
1403
- # remove, and view tags. The maximum tag limit may be lower than
1404
- # stated. See the AWS General Reference for actual tagging limits.
1416
+ # Tags are developer-defined key-value pairs. Tagging Amazon Web
1417
+ # Services resources are useful for resource management, access
1418
+ # management and cost allocation. For more information, see [ Tagging
1419
+ # Amazon Web Services Resources][1] in the *Amazon Web Services
1420
+ # General Reference*. Once the resource is created, you can use
1421
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
1422
+ # and view tags. The maximum tag limit may be lower than stated. See
1423
+ # the Amazon Web Services General Reference for actual tagging limits.
1405
1424
  #
1406
1425
  #
1407
1426
  #
@@ -1605,14 +1624,14 @@ module Aws::GameLift
1605
1624
  #
1606
1625
  # @!attribute [rw] tags
1607
1626
  # A list of labels to assign to the new matchmaking configuration
1608
- # resource. Tags are developer-defined key-value pairs. Tagging AWS
1609
- # resources are useful for resource management, access management and
1610
- # cost allocation. For more information, see [ Tagging AWS
1611
- # Resources][1] in the *AWS General Reference*. Once the resource is
1612
- # created, you can use TagResource, UntagResource, and
1613
- # ListTagsForResource to add, remove, and view tags. The maximum tag
1614
- # limit may be lower than stated. See the AWS General Reference for
1615
- # actual tagging limits.
1627
+ # resource. Tags are developer-defined key-value pairs. Tagging Amazon
1628
+ # Web Services resources are useful for resource management, access
1629
+ # management and cost allocation. For more information, see [ Tagging
1630
+ # Amazon Web Services Resources][1] in the *Amazon Web Services
1631
+ # General Reference*. Once the resource is created, you can use
1632
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
1633
+ # and view tags. The maximum tag limit may be lower than stated. See
1634
+ # the Amazon Web Services General Reference for actual tagging limits.
1616
1635
  #
1617
1636
  #
1618
1637
  #
@@ -1686,13 +1705,14 @@ module Aws::GameLift
1686
1705
  #
1687
1706
  # @!attribute [rw] tags
1688
1707
  # A list of labels to assign to the new matchmaking rule set resource.
1689
- # Tags are developer-defined key-value pairs. Tagging AWS resources
1690
- # are useful for resource management, access management and cost
1691
- # allocation. For more information, see [ Tagging AWS Resources][1] in
1692
- # the *AWS General Reference*. Once the resource is created, you can
1693
- # use TagResource, UntagResource, and ListTagsForResource to add,
1694
- # remove, and view tags. The maximum tag limit may be lower than
1695
- # stated. See the AWS General Reference for actual tagging limits.
1708
+ # Tags are developer-defined key-value pairs. Tagging Amazon Web
1709
+ # Services resources are useful for resource management, access
1710
+ # management and cost allocation. For more information, see [ Tagging
1711
+ # Amazon Web Services Resources][1] in the *Amazon Web Services
1712
+ # General Reference*. Once the resource is created, you can use
1713
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
1714
+ # and view tags. The maximum tag limit may be lower than stated. See
1715
+ # the Amazon Web Services General Reference for actual tagging limits.
1696
1716
  #
1697
1717
  #
1698
1718
  #
@@ -1794,10 +1814,10 @@ module Aws::GameLift
1794
1814
  #
1795
1815
  # @!attribute [rw] player_data_map
1796
1816
  # Map of string pairs, each specifying a player ID and a set of
1797
- # developer-defined information related to the player. Amazon GameLift
1798
- # does not use this data, so it can be formatted as needed for use in
1799
- # the game. Any player data strings for player IDs that are not
1800
- # included in the `PlayerIds` parameter are ignored.
1817
+ # developer-defined information related to the player. Amazon Web
1818
+ # Services does not use this data, so it can be formatted as needed
1819
+ # for use in the game. Any player data strings for player IDs that are
1820
+ # not included in the `PlayerIds` parameter are ignored.
1801
1821
  # @return [Hash<String,String>]
1802
1822
  #
1803
1823
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionsInput AWS API Documentation
@@ -1862,12 +1882,12 @@ module Aws::GameLift
1862
1882
  # The location of the Amazon S3 bucket where a zipped file containing
1863
1883
  # your Realtime scripts is stored. The storage location must specify
1864
1884
  # the Amazon S3 bucket name, the zip file name (the "key"), and a
1865
- # role ARN that allows Amazon GameLift to access the Amazon S3 storage
1866
- # location. The S3 bucket must be in the same Region where you want to
1867
- # create a new script. By default, Amazon GameLift uploads the latest
1868
- # version of the zip file; if you have S3 object versioning turned on,
1869
- # you can use the `ObjectVersion` parameter to specify an earlier
1870
- # version.
1885
+ # role ARN that allows Amazon Web Services to access the Amazon S3
1886
+ # storage location. The S3 bucket must be in the same Region where you
1887
+ # want to create a new script. By default, Amazon Web Services uploads
1888
+ # the latest version of the zip file; if you have S3 object versioning
1889
+ # turned on, you can use the `ObjectVersion` parameter to specify an
1890
+ # earlier version.
1871
1891
  # @return [Types::S3Location]
1872
1892
  #
1873
1893
  # @!attribute [rw] zip_file
@@ -1875,21 +1895,22 @@ module Aws::GameLift
1875
1895
  # zip file. The zip file can have one or multiple files. Maximum size
1876
1896
  # of a zip file is 5 MB.
1877
1897
  #
1878
- # When using the AWS CLI tool to create a script, this parameter is
1879
- # set to the zip file name. It must be prepended with the string
1880
- # "fileb://" to indicate that the file data is a binary object. For
1881
- # example: `--zip-file fileb://myRealtimeScript.zip`.
1898
+ # When using the Amazon Web Services CLI tool to create a script, this
1899
+ # parameter is set to the zip file name. It must be prepended with the
1900
+ # string "fileb://" to indicate that the file data is a binary
1901
+ # object. For example: `--zip-file fileb://myRealtimeScript.zip`.
1882
1902
  # @return [String]
1883
1903
  #
1884
1904
  # @!attribute [rw] tags
1885
1905
  # A list of labels to assign to the new script resource. Tags are
1886
- # developer-defined key-value pairs. Tagging AWS resources are useful
1887
- # for resource management, access management and cost allocation. For
1888
- # more information, see [ Tagging AWS Resources][1] in the *AWS
1889
- # General Reference*. Once the resource is created, you can use
1890
- # TagResource, UntagResource, and ListTagsForResource to add, remove,
1891
- # and view tags. The maximum tag limit may be lower than stated. See
1892
- # the AWS General Reference for actual tagging limits.
1906
+ # developer-defined key-value pairs. Tagging Amazon Web Services
1907
+ # resources are useful for resource management, access management and
1908
+ # cost allocation. For more information, see [ Tagging Amazon Web
1909
+ # Services Resources][1] in the *Amazon Web Services General
1910
+ # Reference*. Once the resource is created, you can use TagResource,
1911
+ # UntagResource, and ListTagsForResource to add, remove, and view
1912
+ # tags. The maximum tag limit may be lower than stated. See the Amazon
1913
+ # Web Services General Reference for actual tagging limits.
1893
1914
  #
1894
1915
  #
1895
1916
  #
@@ -1915,7 +1936,7 @@ module Aws::GameLift
1915
1936
  # storage location reflects the information that was provided in the
1916
1937
  # *CreateScript* request; (2) If the script file was uploaded from a
1917
1938
  # local zip file, the storage location reflects an S3 location
1918
- # controls by the Amazon GameLift service.
1939
+ # controls by the Amazon Web Services service.
1919
1940
  # @return [Types::Script]
1920
1941
  #
1921
1942
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScriptOutput AWS API Documentation
@@ -1937,17 +1958,17 @@ module Aws::GameLift
1937
1958
  # }
1938
1959
  #
1939
1960
  # @!attribute [rw] game_lift_aws_account_id
1940
- # A unique identifier for the AWS account that you use to manage your
1941
- # GameLift fleet. You can find your Account ID in the AWS Management
1942
- # Console under account settings.
1961
+ # A unique identifier for the Amazon Web Services account that you use
1962
+ # to manage your GameLift fleet. You can find your Account ID in the
1963
+ # Amazon Web Services Management Console under account settings.
1943
1964
  # @return [String]
1944
1965
  #
1945
1966
  # @!attribute [rw] peer_vpc_id
1946
1967
  # A unique identifier for a VPC with resources to be accessed by your
1947
1968
  # GameLift fleet. The VPC must be in the same Region as your fleet. To
1948
- # look up a VPC ID, use the [VPC Dashboard][1] in the AWS Management
1949
- # Console. Learn more about VPC peering in [VPC Peering with GameLift
1950
- # Fleets][2].
1969
+ # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
1970
+ # Services Management Console. Learn more about VPC peering in [VPC
1971
+ # Peering with GameLift Fleets][2].
1951
1972
  #
1952
1973
  #
1953
1974
  #
@@ -1992,22 +2013,23 @@ module Aws::GameLift
1992
2013
  #
1993
2014
  # @!attribute [rw] fleet_id
1994
2015
  # A unique identifier for the fleet. You can use either the fleet ID
1995
- # or ARN value. This tells Amazon GameLift which GameLift VPC to peer
1996
- # with.
2016
+ # or ARN value. This tells Amazon Web Services which GameLift VPC to
2017
+ # peer with.
1997
2018
  # @return [String]
1998
2019
  #
1999
2020
  # @!attribute [rw] peer_vpc_aws_account_id
2000
- # A unique identifier for the AWS account with the VPC that you want
2001
- # to peer your Amazon GameLift fleet with. You can find your Account
2002
- # ID in the AWS Management Console under account settings.
2021
+ # A unique identifier for the Amazon Web Services account with the VPC
2022
+ # that you want to peer your Amazon Web Services fleet with. You can
2023
+ # find your Account ID in the Amazon Web Services Management Console
2024
+ # under account settings.
2003
2025
  # @return [String]
2004
2026
  #
2005
2027
  # @!attribute [rw] peer_vpc_id
2006
2028
  # A unique identifier for a VPC with resources to be accessed by your
2007
2029
  # GameLift fleet. The VPC must be in the same Region as your fleet. To
2008
- # look up a VPC ID, use the [VPC Dashboard][1] in the AWS Management
2009
- # Console. Learn more about VPC peering in [VPC Peering with GameLift
2010
- # Fleets][2].
2030
+ # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
2031
+ # Services Management Console. Learn more about VPC peering in [VPC
2032
+ # Peering with GameLift Fleets][2].
2011
2033
  #
2012
2034
  #
2013
2035
  #
@@ -2112,7 +2134,7 @@ module Aws::GameLift
2112
2134
  #
2113
2135
  # @!attribute [rw] locations
2114
2136
  # The list of fleet locations to delete. Specify locations in the form
2115
- # of an AWS Region code, such as `us-west-2`.
2137
+ # of an Amazon Web Services Region code, such as `us-west-2`.
2116
2138
  # @return [Array<String>]
2117
2139
  #
2118
2140
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleetLocationsInput AWS API Documentation
@@ -2173,16 +2195,16 @@ module Aws::GameLift
2173
2195
  # @!attribute [rw] delete_option
2174
2196
  # The type of delete to perform. Options include the following:
2175
2197
  #
2176
- # * `SAFE_DELETE` – (default) Terminates the game server group and EC2
2177
- # Auto Scaling group only when it has no game servers that are in
2178
- # `UTILIZED` status.
2198
+ # * `SAFE_DELETE` – (default) Terminates the game server group and
2199
+ # Amazon EC2 Auto Scaling group only when it has no game servers
2200
+ # that are in `UTILIZED` status.
2179
2201
  #
2180
2202
  # * `FORCE_DELETE` – Terminates the game server group, including all
2181
2203
  # active game servers regardless of their utilization status, and
2182
- # the EC2 Auto Scaling group.
2204
+ # the Amazon EC2 Auto Scaling group.
2183
2205
  #
2184
2206
  # * `RETAIN` – Does a safe delete of the game server group but retains
2185
- # the EC2 Auto Scaling group as is.
2207
+ # the Amazon EC2 Auto Scaling group as is.
2186
2208
  # @return [String]
2187
2209
  #
2188
2210
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupInput AWS API Documentation
@@ -2350,17 +2372,17 @@ module Aws::GameLift
2350
2372
  # }
2351
2373
  #
2352
2374
  # @!attribute [rw] game_lift_aws_account_id
2353
- # A unique identifier for the AWS account that you use to manage your
2354
- # GameLift fleet. You can find your Account ID in the AWS Management
2355
- # Console under account settings.
2375
+ # A unique identifier for the Amazon Web Services account that you use
2376
+ # to manage your GameLift fleet. You can find your Account ID in the
2377
+ # Amazon Web Services Management Console under account settings.
2356
2378
  # @return [String]
2357
2379
  #
2358
2380
  # @!attribute [rw] peer_vpc_id
2359
2381
  # A unique identifier for a VPC with resources to be accessed by your
2360
2382
  # GameLift fleet. The VPC must be in the same Region as your fleet. To
2361
- # look up a VPC ID, use the [VPC Dashboard][1] in the AWS Management
2362
- # Console. Learn more about VPC peering in [VPC Peering with GameLift
2363
- # Fleets][2].
2383
+ # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
2384
+ # Services Management Console. Learn more about VPC peering in [VPC
2385
+ # Peering with GameLift Fleets][2].
2364
2386
  #
2365
2387
  #
2366
2388
  #
@@ -2526,16 +2548,16 @@ module Aws::GameLift
2526
2548
  # }
2527
2549
  #
2528
2550
  # @!attribute [rw] ec2_instance_type
2529
- # Name of an EC2 instance type that is supported in GameLift. A fleet
2530
- # instance type determines the computing resources of each instance in
2531
- # the fleet, including CPU, memory, storage, and networking capacity.
2532
- # Do not specify a value for this parameter to retrieve limits for all
2533
- # instance types.
2551
+ # Name of an Amazon EC2 instance type that is supported in GameLift. A
2552
+ # fleet instance type determines the computing resources of each
2553
+ # instance in the fleet, including CPU, memory, storage, and
2554
+ # networking capacity. Do not specify a value for this parameter to
2555
+ # retrieve limits for all instance types.
2534
2556
  # @return [String]
2535
2557
  #
2536
2558
  # @!attribute [rw] location
2537
2559
  # The name of a remote location to request instance limits for, in the
2538
- # form of an AWS Region code such as `us-west-2`.
2560
+ # form of an Amazon Web Services Region code such as `us-west-2`.
2539
2561
  # @return [String]
2540
2562
  #
2541
2563
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimitsInput AWS API Documentation
@@ -2789,7 +2811,8 @@ module Aws::GameLift
2789
2811
  #
2790
2812
  # @!attribute [rw] locations
2791
2813
  # A list of fleet locations to retrieve information for. Specify
2792
- # locations in the form of an AWS Region code, such as `us-west-2`.
2814
+ # locations in the form of an Amazon Web Services Region code, such as
2815
+ # `us-west-2`.
2793
2816
  # @return [Array<String>]
2794
2817
  #
2795
2818
  # @!attribute [rw] limit
@@ -2873,7 +2896,8 @@ module Aws::GameLift
2873
2896
  #
2874
2897
  # @!attribute [rw] location
2875
2898
  # The fleet location to retrieve capacity information for. Specify a
2876
- # location in the form of an AWS Region code, such as `us-west-2`.
2899
+ # location in the form of an Amazon Web Services Region code, such as
2900
+ # `us-west-2`.
2877
2901
  # @return [String]
2878
2902
  #
2879
2903
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetLocationCapacityInput AWS API Documentation
@@ -2918,7 +2942,8 @@ module Aws::GameLift
2918
2942
  #
2919
2943
  # @!attribute [rw] location
2920
2944
  # The fleet location to retrieve utilization information for. Specify
2921
- # a location in the form of an AWS Region code, such as `us-west-2`.
2945
+ # a location in the form of an Amazon Web Services Region code, such
2946
+ # as `us-west-2`.
2922
2947
  # @return [String]
2923
2948
  #
2924
2949
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetLocationUtilizationInput AWS API Documentation
@@ -2963,7 +2988,7 @@ module Aws::GameLift
2963
2988
  #
2964
2989
  # @!attribute [rw] location
2965
2990
  # A remote location to check for status of port setting updates. Use
2966
- # the AWS Region code format, such as `us-west-2`.
2991
+ # the Amazon Web Services Region code format, such as `us-west-2`.
2967
2992
  # @return [String]
2968
2993
  #
2969
2994
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettingsInput AWS API Documentation
@@ -3004,8 +3029,8 @@ module Aws::GameLift
3004
3029
  # @return [String]
3005
3030
  #
3006
3031
  # @!attribute [rw] location
3007
- # The requested fleet location, expressed as an AWS Region code, such
3008
- # as `us-west-2`.
3032
+ # The requested fleet location, expressed as an Amazon Web Services
3033
+ # Region code, such as `us-west-2`.
3009
3034
  # @return [String]
3010
3035
  #
3011
3036
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettingsOutput AWS API Documentation
@@ -3161,8 +3186,8 @@ module Aws::GameLift
3161
3186
  # @return [String]
3162
3187
  #
3163
3188
  # @!attribute [rw] instance_ids
3164
- # The EC2 instance IDs that you want to retrieve status on. EC2
3165
- # instance IDs use a 17-character format, for example:
3189
+ # The Amazon EC2 instance IDs that you want to retrieve status on.
3190
+ # Amazon EC2 instance IDs use a 17-character format, for example:
3166
3191
  # `i-1234567890abcdef0`. To retrieve all instances in the game server
3167
3192
  # group, leave this parameter empty.
3168
3193
  # @return [Array<String>]
@@ -3253,8 +3278,8 @@ module Aws::GameLift
3253
3278
  #
3254
3279
  # @!attribute [rw] location
3255
3280
  # A fleet location to get game sessions for. You can specify a
3256
- # fleet's home Region or a remote location. Use the AWS Region code
3257
- # format, such as `us-west-2`.
3281
+ # fleet's home Region or a remote location. Use the Amazon Web
3282
+ # Services Region code format, such as `us-west-2`.
3258
3283
  # @return [String]
3259
3284
  #
3260
3285
  # @!attribute [rw] status_filter
@@ -3440,8 +3465,8 @@ module Aws::GameLift
3440
3465
  #
3441
3466
  # @!attribute [rw] location
3442
3467
  # A fleet location to get game session details for. You can specify a
3443
- # fleet's home Region or a remote location. Use the AWS Region code
3444
- # format, such as `us-west-2`.
3468
+ # fleet's home Region or a remote location. Use the Amazon Web
3469
+ # Services Region code format, such as `us-west-2`.
3445
3470
  # @return [String]
3446
3471
  #
3447
3472
  # @!attribute [rw] status_filter
@@ -3536,7 +3561,7 @@ module Aws::GameLift
3536
3561
  #
3537
3562
  # @!attribute [rw] location
3538
3563
  # The name of a location to retrieve instance information for, in the
3539
- # form of an AWS Region code such as `us-west-2`.
3564
+ # form of an Amazon Web Services Region code such as `us-west-2`.
3540
3565
  # @return [String]
3541
3566
  #
3542
3567
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
@@ -3886,8 +3911,8 @@ module Aws::GameLift
3886
3911
  # }
3887
3912
  #
3888
3913
  # @!attribute [rw] fleet_id
3889
- # A unique identifier for the fleet to retrieve scaling policies for.
3890
- # You can use either the fleet ID or ARN value.
3914
+ # A unique identifier for the fleet for which to retrieve scaling
3915
+ # policies. You can use either the fleet ID or ARN value.
3891
3916
  # @return [String]
3892
3917
  #
3893
3918
  # @!attribute [rw] status_filter
@@ -3925,7 +3950,8 @@ module Aws::GameLift
3925
3950
  # @return [String]
3926
3951
  #
3927
3952
  # @!attribute [rw] location
3928
- # CONTENT TODO
3953
+ # The fleet location. If you don't specify this value, the response
3954
+ # contains the scaling policies of every location in the fleet.
3929
3955
  # @return [String]
3930
3956
  #
3931
3957
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
@@ -4002,7 +4028,7 @@ module Aws::GameLift
4002
4028
 
4003
4029
  # @!attribute [rw] vpc_peering_authorizations
4004
4030
  # A collection of objects that describe all valid VPC peering
4005
- # operations for the current AWS account.
4031
+ # operations for the current Amazon Web Services account.
4006
4032
  # @return [Array<Types::VpcPeeringAuthorization>]
4007
4033
  #
4008
4034
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizationsOutput AWS API Documentation
@@ -4080,7 +4106,7 @@ module Aws::GameLift
4080
4106
  include Aws::Structure
4081
4107
  end
4082
4108
 
4083
- # Resource capacity settings. Fleet capacity is measured in EC2
4109
+ # Resource capacity settings. Fleet capacity is measured in Amazon EC2
4084
4110
  # instances. Pending and terminating counts are non-zero when the fleet
4085
4111
  # capacity is adjusting to a scaling event or if access to resources is
4086
4112
  # temporarily affected.
@@ -4133,19 +4159,20 @@ module Aws::GameLift
4133
4159
  include Aws::Structure
4134
4160
  end
4135
4161
 
4136
- # The GameLift service limits for an EC2 instance type and current
4137
- # utilization. GameLift allows AWS accounts a maximum number of
4138
- # instances, per instance type, per AWS Region or location, for use with
4139
- # GameLift. You can request an limit increase for your account by using
4140
- # the **Service limits** page in the GameLift console.
4162
+ # The GameLift service limits for an Amazon EC2 instance type and
4163
+ # current utilization. GameLift allows Amazon Web Services accounts a
4164
+ # maximum number of instances, per instance type, per Amazon Web
4165
+ # Services Region or location, for use with GameLift. You can request an
4166
+ # limit increase for your account by using the **Service limits** page
4167
+ # in the GameLift console.
4141
4168
  #
4142
4169
  # **Related actions**
4143
4170
  #
4144
4171
  # DescribeEC2InstanceLimits
4145
4172
  #
4146
4173
  # @!attribute [rw] ec2_instance_type
4147
- # The name of an EC2 instance type. See [Amazon EC2 Instance Types][1]
4148
- # for detailed descriptions.
4174
+ # The name of an Amazon EC2 instance type. See [Amazon Elastic Compute
4175
+ # Cloud Instance Types][1] for detailed descriptions.
4149
4176
  #
4150
4177
  #
4151
4178
  #
@@ -4154,7 +4181,7 @@ module Aws::GameLift
4154
4181
  #
4155
4182
  # @!attribute [rw] current_instances
4156
4183
  # The number of instances for the specified type and location that are
4157
- # currently being used by the AWS account.
4184
+ # currently being used by the Amazon Web Services account.
4158
4185
  # @return [Integer]
4159
4186
  #
4160
4187
  # @!attribute [rw] instance_limit
@@ -4163,7 +4190,7 @@ module Aws::GameLift
4163
4190
  # @return [Integer]
4164
4191
  #
4165
4192
  # @!attribute [rw] location
4166
- # An AWS Region code, such as `us-west-2`.
4193
+ # An Amazon Web Services Region code, such as `us-west-2`.
4167
4194
  # @return [String]
4168
4195
  #
4169
4196
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/EC2InstanceLimit AWS API Documentation
@@ -4197,7 +4224,7 @@ module Aws::GameLift
4197
4224
  # @!attribute [rw] event_code
4198
4225
  # The type of event being logged.
4199
4226
  #
4200
- # **Fleet creation events (ordered by fleet creation activity):**
4227
+ # **Fleet state transition events:**
4201
4228
  #
4202
4229
  # * FLEET\_CREATED -- A fleet resource was successfully created with a
4203
4230
  # status of `NEW`. Event messaging includes the fleet ID.
@@ -4206,24 +4233,46 @@ module Aws::GameLift
4206
4233
  # `DOWNLOADING`. The compressed build has started downloading to a
4207
4234
  # fleet instance for installation.
4208
4235
  #
4236
+ # * FLEET\_STATE\_VALIDATING -- Fleet status changed from
4237
+ # `DOWNLOADING` to `VALIDATING`. GameLift has successfully
4238
+ # downloaded the build and is now validating the build files.
4239
+ #
4240
+ # * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
4241
+ # to `BUILDING`. GameLift has successfully verified the build files
4242
+ # and is now running the installation scripts.
4243
+ #
4244
+ # * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
4245
+ # to `ACTIVATING`. GameLift is trying to launch an instance and test
4246
+ # the connectivity between the build and the GameLift Service via
4247
+ # the Server SDK.
4248
+ #
4249
+ # * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
4250
+ # `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
4251
+ # sessions.
4252
+ #
4253
+ # * FLEET\_STATE\_ERROR -- The Fleet's status changed to `ERROR`.
4254
+ # Describe the fleet event message for more details.
4255
+ #
4256
+ # **Fleet creation events (ordered by fleet creation activity):**
4257
+ #
4209
4258
  # * FLEET\_BINARY\_DOWNLOAD\_FAILED -- The build failed to download to
4210
4259
  # the fleet instance.
4211
4260
  #
4212
- # * FLEET\_CREATION\_EXTRACTING\_BUILD The game server build was
4261
+ # * FLEET\_CREATION\_EXTRACTING\_BUILD -- The game server build was
4213
4262
  # successfully downloaded to an instance, and the build files are
4214
4263
  # now being extracted from the uploaded build and saved to an
4215
4264
  # instance. Failure at this stage prevents a fleet from moving to
4216
- # `ACTIVE` status. Logs for this stage display a list of the files
4265
+ # ACTIVE status. Logs for this stage display a list of the files
4217
4266
  # that are extracted and saved on the instance. Access the logs by
4218
4267
  # using the URL in *PreSignedLogUrl*.
4219
4268
  #
4220
- # * FLEET\_CREATION\_RUNNING\_INSTALLER The game server build files
4269
+ # * FLEET\_CREATION\_RUNNING\_INSTALLER -- The game server build files
4221
4270
  # were successfully extracted, and the GameLift is now running the
4222
4271
  # build's install script (if one is included). Failure in this
4223
- # stage prevents a fleet from moving to `ACTIVE` status. Logs for
4224
- # this stage list the installation steps and whether or not the
4225
- # install completed successfully. Access the logs by using the URL
4226
- # in *PreSignedLogUrl*.
4272
+ # stage prevents a fleet from moving to ACTIVE status. Logs for this
4273
+ # stage list the installation steps and whether or not the install
4274
+ # completed successfully. Access the logs by using the URL in
4275
+ # *PreSignedLogUrl*.
4227
4276
  #
4228
4277
  # * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
4229
4278
  # was successful, and the GameLift is now verifying that the game
@@ -4235,47 +4284,46 @@ module Aws::GameLift
4235
4284
  # the runtime configuration and indicate whether each is found.
4236
4285
  # Access the logs by using the URL in *PreSignedLogUrl*.
4237
4286
  #
4238
- # * FLEET\_STATE\_VALIDATING -- Fleet status changed from
4239
- # `DOWNLOADING` to `VALIDATING`.
4240
- #
4241
4287
  # * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
4242
4288
  # runtime configuration failed because the executable specified in a
4243
4289
  # launch path does not exist on the instance.
4244
4290
  #
4245
- # * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
4246
- # to `BUILDING`.
4247
- #
4248
4291
  # * FLEET\_VALIDATION\_EXECUTABLE\_RUNTIME\_FAILURE -- Validation of
4249
4292
  # the runtime configuration failed because the executable specified
4250
4293
  # in a launch path failed to run on the fleet instance.
4251
4294
  #
4252
- # * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
4253
- # to `ACTIVATING`.
4295
+ # * FLEET\_VALIDATION\_TIMED\_OUT -- Validation of the fleet at the
4296
+ # end of creation timed out. Try fleet creation again.
4254
4297
  #
4255
- # * FLEET\_ACTIVATION\_FAILED - The fleet failed to successfully
4298
+ # * FLEET\_ACTIVATION\_FAILED -- The fleet failed to successfully
4256
4299
  # complete one of the steps in the fleet activation process. This
4257
4300
  # event code indicates that the game build was successfully
4258
4301
  # downloaded to a fleet instance, built, and validated, but was not
4259
- # able to start a server process. Learn more at [ Debug Fleet
4260
- # Creation Issues][1]
4302
+ # able to start a server process. For more information, see [Debug
4303
+ # Fleet Creation Issues][1].
4261
4304
  #
4262
- # * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
4263
- # `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
4264
- # sessions.
4305
+ # * FLEET\_ACTIVATION\_FAILED\_NO\_INSTANCES -- Fleet creation was not
4306
+ # able to obtain any instances based on the input fleet attributes.
4307
+ # Try again at a different time or choose a different combination of
4308
+ # fleet attributes such as fleet type, instance type, etc.
4309
+ #
4310
+ # * FLEET\_INITIALIZATION\_FAILED -- A generic exception occurred
4311
+ # during fleet creation. Describe the fleet event message for more
4312
+ # details.
4265
4313
  #
4266
4314
  # **VPC peering events:**
4267
4315
  #
4268
4316
  # * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
4269
4317
  # been established between the VPC for an GameLift fleet and a VPC
4270
- # in your AWS account.
4318
+ # in your Amazon Web Services account.
4271
4319
  #
4272
4320
  # * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
4273
4321
  # has failed. Event details and status information (see
4274
4322
  # DescribeVpcPeeringConnections) provide additional detail. A common
4275
4323
  # reason for peering failure is that the two VPCs have overlapping
4276
4324
  # CIDR blocks of IPv4 addresses. To resolve this, change the CIDR
4277
- # block for the VPC in your AWS account. For more information on VPC
4278
- # peering failures, see
4325
+ # block for the VPC in your Amazon Web Services account. For more
4326
+ # information on VPC peering failures, see
4279
4327
  # [https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html][2]
4280
4328
  #
4281
4329
  # * FLEET\_VPC\_PEERING\_DELETED -- A VPC peering connection has been
@@ -4288,6 +4336,50 @@ module Aws::GameLift
4288
4336
  #
4289
4337
  # ^
4290
4338
  #
4339
+ # **Spot process events:**
4340
+ #
4341
+ # * SERVER\_PROCESS\_INVALID\_PATH -- The game server executable or
4342
+ # script could not be found based on the Fleet runtime
4343
+ # configuration. Check that the launch path is correct based on the
4344
+ # operating system of the Fleet.
4345
+ #
4346
+ # * SERVER\_PROCESS\_SDK\_INITIALIZATION\_TIMEOUT -- The server
4347
+ # process did not call InitSDK() within the time expected. Check
4348
+ # your game session log to see why InitSDK() was not called in time.
4349
+ #
4350
+ # * SERVER\_PROCESS\_PROCESS\_READY\_TIMEOUT -- The server process did
4351
+ # not call ProcessReady() within the time expected after calling
4352
+ # InitSDK(). Check your game session log to see why ProcessReady()
4353
+ # was not called in time.
4354
+ #
4355
+ # * SERVER\_PROCESS\_CRASHED -- The server process exited without
4356
+ # calling ProcessEnding(). Check your game session log to see why
4357
+ # ProcessEnding() was not called.
4358
+ #
4359
+ # * SERVER\_PROCESS\_TERMINATED\_UNHEALTHY -- The server process did
4360
+ # not report a valid health check for too long and was therefore
4361
+ # terminated by GameLift. Check your game session log to see if the
4362
+ # thread became stuck processing a synchronous task for too long.
4363
+ #
4364
+ # * SERVER\_PROCESS\_FORCE\_TERMINATED -- The server process did not
4365
+ # exit cleanly after OnProcessTerminate() was sent within the time
4366
+ # expected. Check your game session log to see why termination took
4367
+ # longer than expected.
4368
+ #
4369
+ # * SERVER\_PROCESS\_PROCESS\_EXIT\_TIMEOUT -- The server process did
4370
+ # not exit cleanly within the time expected after calling
4371
+ # ProcessEnding(). Check your game session log to see why
4372
+ # termination took longer than expected.
4373
+ #
4374
+ # **Game session events:**
4375
+ #
4376
+ # * GAME\_SESSION\_ACTIVATION\_TIMEOUT -- GameSession failed to
4377
+ # activate within the expected time. Check your game session log to
4378
+ # see why ActivateGameSession() took longer to complete than
4379
+ # expected.
4380
+ #
4381
+ # ^
4382
+ #
4291
4383
  # **Other fleet events:**
4292
4384
  #
4293
4385
  # * FLEET\_SCALING\_EVENT -- A change was made to the fleet's
@@ -4355,7 +4447,7 @@ module Aws::GameLift
4355
4447
  #
4356
4448
  # @!attribute [rw] allowed_locations
4357
4449
  # A list of locations to allow game session placement in, in the form
4358
- # of AWS Region codes such as `us-west-2`.
4450
+ # of Amazon Web Services Region codes such as `us-west-2`.
4359
4451
  # @return [Array<String>]
4360
4452
  #
4361
4453
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FilterConfiguration AWS API Documentation
@@ -4394,10 +4486,10 @@ module Aws::GameLift
4394
4486
  # @return [String]
4395
4487
  #
4396
4488
  # @!attribute [rw] instance_type
4397
- # The EC2 instance type that determines the computing resources of
4398
- # each instance in the fleet. Instance type defines the CPU, memory,
4399
- # storage, and networking capacity. See [Amazon EC2 Instance Types][1]
4400
- # for detailed descriptions.
4489
+ # The Amazon EC2 instance type that determines the computing resources
4490
+ # of each instance in the fleet. Instance type defines the CPU,
4491
+ # memory, storage, and networking capacity. See [Amazon Elastic
4492
+ # Compute Cloud Instance Types][1] for detailed descriptions.
4401
4493
  #
4402
4494
  #
4403
4495
  #
@@ -4534,14 +4626,14 @@ module Aws::GameLift
4534
4626
  # @return [Array<String>]
4535
4627
  #
4536
4628
  # @!attribute [rw] instance_role_arn
4537
- # A unique identifier for an AWS IAM role that manages access to your
4538
- # AWS services. With an instance role ARN set, any application that
4539
- # runs on an instance in this fleet can assume the role, including
4540
- # install scripts, server processes, and daemons (background
4541
- # processes). Create a role or look up a role's ARN by using the [IAM
4542
- # dashboard][1] in the AWS Management Console. Learn more about using
4543
- # on-box credentials for your game servers at [ Access external
4544
- # resources from a game server][2].
4629
+ # A unique identifier for an IAM role that manages access to your
4630
+ # Amazon Web Services services. With an instance role ARN set, any
4631
+ # application that runs on an instance in this fleet can assume the
4632
+ # role, including install scripts, server processes, and daemons
4633
+ # (background processes). Create a role or look up a role's ARN by
4634
+ # using the [IAM dashboard][1] in the Amazon Web Services Management
4635
+ # Console. Learn more about using on-box credentials for your game
4636
+ # servers at [ Access external resources from a game server][2].
4545
4637
  #
4546
4638
  #
4547
4639
  #
@@ -4589,8 +4681,14 @@ module Aws::GameLift
4589
4681
  #
4590
4682
  # **Related actions**
4591
4683
  #
4592
- # DescribeFleetCapacity \| DescribeFleetLocationCapacity \|
4593
- # UpdateFleetCapacity
4684
+ # [DescribeFleetCapacity][1] \| [DescribeFleetLocationCapacity][2] \|
4685
+ # [UpdateFleetCapacity][3]
4686
+ #
4687
+ #
4688
+ #
4689
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html
4690
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html
4691
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html
4594
4692
  #
4595
4693
  # @!attribute [rw] fleet_id
4596
4694
  # A unique identifier for the fleet associated with the location.
@@ -4608,10 +4706,10 @@ module Aws::GameLift
4608
4706
  # @return [String]
4609
4707
  #
4610
4708
  # @!attribute [rw] instance_type
4611
- # The EC2 instance type that is used for all instances in a fleet. The
4612
- # instance type determines the computing resources in use, including
4613
- # CPU, memory, storage, and networking capacity. See [Amazon EC2
4614
- # Instance Types][1] for detailed descriptions.
4709
+ # The Amazon EC2 instance type that is used for all instances in a
4710
+ # fleet. The instance type determines the computing resources in use,
4711
+ # including CPU, memory, storage, and networking capacity. See [Amazon
4712
+ # Elastic Compute Cloud Instance Types][1] for detailed descriptions.
4615
4713
  #
4616
4714
  #
4617
4715
  #
@@ -4625,7 +4723,7 @@ module Aws::GameLift
4625
4723
  #
4626
4724
  # @!attribute [rw] location
4627
4725
  # The fleet location for the instance count information, expressed as
4628
- # an AWS Region code, such as `us-west-2`.
4726
+ # an Amazon Web Services Region code, such as `us-west-2`.
4629
4727
  # @return [String]
4630
4728
  #
4631
4729
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetCapacity AWS API Documentation
@@ -4701,7 +4799,7 @@ module Aws::GameLift
4701
4799
  #
4702
4800
  # @!attribute [rw] location
4703
4801
  # The fleet location for the fleet utilization information, expressed
4704
- # as an AWS Region code, such as `us-west-2`.
4802
+ # as an Amazon Web Services Region code, such as `us-west-2`.
4705
4803
  # @return [String]
4706
4804
  #
4707
4805
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetUtilization AWS API Documentation
@@ -4788,7 +4886,7 @@ module Aws::GameLift
4788
4886
  # @!attribute [rw] game_server_id
4789
4887
  # A custom string that uniquely identifies the game server. Game
4790
4888
  # server IDs are developer-defined and are unique across all game
4791
- # server groups in an AWS account.
4889
+ # server groups in an Amazon Web Services account.
4792
4890
  # @return [String]
4793
4891
  #
4794
4892
  # @!attribute [rw] instance_id
@@ -4876,8 +4974,8 @@ module Aws::GameLift
4876
4974
  # groups.**
4877
4975
  #
4878
4976
  # Properties that describe a game server group resource. A game server
4879
- # group manages certain properties related to a corresponding EC2 Auto
4880
- # Scaling group.
4977
+ # group manages certain properties related to a corresponding Amazon EC2
4978
+ # Auto Scaling group.
4881
4979
  #
4882
4980
  # A game server group is created by a successful call to
4883
4981
  # `CreateGameServerGroup` and deleted by calling
@@ -4899,7 +4997,7 @@ module Aws::GameLift
4899
4997
  #
4900
4998
  # @!attribute [rw] game_server_group_name
4901
4999
  # A developer-defined identifier for the game server group. The name
4902
- # is unique for each Region in each AWS account.
5000
+ # is unique for each Region in each Amazon Web Services account.
4903
5001
  # @return [String]
4904
5002
  #
4905
5003
  # @!attribute [rw] game_server_group_arn
@@ -4908,7 +5006,7 @@ module Aws::GameLift
4908
5006
  #
4909
5007
  # @!attribute [rw] role_arn
4910
5008
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
4911
- # Amazon GameLift to access your EC2 Auto Scaling groups.
5009
+ # Amazon Web Services to access your Amazon EC2 Auto Scaling groups.
4912
5010
  #
4913
5011
  #
4914
5012
  #
@@ -4916,9 +5014,9 @@ module Aws::GameLift
4916
5014
  # @return [String]
4917
5015
  #
4918
5016
  # @!attribute [rw] instance_definitions
4919
- # The set of EC2 instance types that GameLift FleetIQ can use when
4920
- # balancing and automatically scaling instances in the corresponding
4921
- # Auto Scaling group.
5017
+ # The set of Amazon EC2 instance types that GameLift FleetIQ can use
5018
+ # when balancing and automatically scaling instances in the
5019
+ # corresponding Auto Scaling group.
4922
5020
  # @return [Array<Types::InstanceDefinition>]
4923
5021
  #
4924
5022
  # @!attribute [rw] balancing_strategy
@@ -4953,11 +5051,11 @@ module Aws::GameLift
4953
5051
  # instances cannot be terminated while there are active game servers
4954
5052
  # running except in the event of a forced game server group deletion
4955
5053
  # (see ). An exception to this is with Spot Instances, which can be
4956
- # terminated by AWS regardless of protection status.
5054
+ # terminated by Amazon Web Services regardless of protection status.
4957
5055
  # @return [String]
4958
5056
  #
4959
5057
  # @!attribute [rw] auto_scaling_group_arn
4960
- # A generated unique ID for the EC2 Auto Scaling group that is
5058
+ # A generated unique ID for the Amazon EC2 Auto Scaling group that is
4961
5059
  # associated with this game server group.
4962
5060
  # @return [String]
4963
5061
  #
@@ -4969,7 +5067,8 @@ module Aws::GameLift
4969
5067
  # `CreateGameServerGroup()` request.
4970
5068
  #
4971
5069
  # * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
4972
- # which includes creating an Auto Scaling group in your AWS account.
5070
+ # which includes creating an Auto Scaling group in your Amazon Web
5071
+ # Services account.
4973
5072
  #
4974
5073
  # * `ACTIVE` - The game server group has been successfully created.
4975
5074
  #
@@ -5102,7 +5201,7 @@ module Aws::GameLift
5102
5201
  # @!attribute [rw] game_server_group_name
5103
5202
  # A developer-defined identifier for the game server group that
5104
5203
  # includes the game server instance. The name is unique for each
5105
- # Region in each AWS account.
5204
+ # Region in each Amazon Web Services account.
5106
5205
  # @return [String]
5107
5206
  #
5108
5207
  # @!attribute [rw] game_server_group_arn
@@ -5228,8 +5327,12 @@ module Aws::GameLift
5228
5327
  # A set of custom properties for a game session, formatted as
5229
5328
  # key:value pairs. These properties are passed to a game server
5230
5329
  # process in the GameSession object with a request to start a new game
5231
- # session. You can search for active game sessions based on this
5232
- # custom data with SearchGameSessions.
5330
+ # session (see [Start a Game Session][1]). You can search for active
5331
+ # game sessions based on this custom data with SearchGameSessions.
5332
+ #
5333
+ #
5334
+ #
5335
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
5233
5336
  # @return [Array<Types::GameProperty>]
5234
5337
  #
5235
5338
  # @!attribute [rw] ip_address
@@ -5274,7 +5377,12 @@ module Aws::GameLift
5274
5377
  # @!attribute [rw] game_session_data
5275
5378
  # A set of custom game session properties, formatted as a single
5276
5379
  # string value. This data is passed to a game server process in the
5277
- # GameSession object with a request to start a new game session.
5380
+ # GameSession object with a request to start a new game session (see
5381
+ # [Start a Game Session][1]).
5382
+ #
5383
+ #
5384
+ #
5385
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
5278
5386
  # @return [String]
5279
5387
  #
5280
5388
  # @!attribute [rw] matchmaker_data
@@ -5285,17 +5393,19 @@ module Aws::GameLift
5285
5393
  # assignments. For more details on matchmaker data, see [Match
5286
5394
  # Data][1]. Matchmaker data is useful when requesting match backfills,
5287
5395
  # and is updated whenever new players are added during a successful
5288
- # backfill (see StartMatchBackfill).
5396
+ # backfill (see [StartMatchBackfill][2]).
5289
5397
  #
5290
5398
  #
5291
5399
  #
5292
5400
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
5401
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchBackfill.html
5293
5402
  # @return [String]
5294
5403
  #
5295
5404
  # @!attribute [rw] location
5296
5405
  # The fleet location where the game session is running. This value
5297
5406
  # might specify the fleet's home Region or a remote location.
5298
- # Location is expressed as an AWS Region code such as `us-west-2`.
5407
+ # Location is expressed as an Amazon Web Services Region code such as
5408
+ # `us-west-2`.
5299
5409
  # @return [String]
5300
5410
  #
5301
5411
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSession AWS API Documentation
@@ -5509,7 +5619,7 @@ module Aws::GameLift
5509
5619
  #
5510
5620
  # @!attribute [rw] player_latencies
5511
5621
  # A set of values, expressed in milliseconds, that indicates the
5512
- # amount of latency that a player experiences when connected to AWS
5622
+ # amount of latency that a player experiences when connected to @aws;
5513
5623
  # Regions.
5514
5624
  # @return [Array<Types::PlayerLatency>]
5515
5625
  #
@@ -5622,8 +5732,14 @@ module Aws::GameLift
5622
5732
  #
5623
5733
  # **Related actions**
5624
5734
  #
5625
- # CreateGameSessionQueue \| DescribeGameSessionQueues \|
5626
- # UpdateGameSessionQueue
5735
+ # [CreateGameSessionQueue][1] \| [DescribeGameSessionQueues][2] \|
5736
+ # [UpdateGameSessionQueue][3]
5737
+ #
5738
+ #
5739
+ #
5740
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
5741
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
5742
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
5627
5743
  #
5628
5744
  # @!attribute [rw] name
5629
5745
  # A descriptive label that is associated with game session queue.
@@ -5668,9 +5784,9 @@ module Aws::GameLift
5668
5784
  #
5669
5785
  # @!attribute [rw] filter_configuration
5670
5786
  # A list of locations where a queue is allowed to place new game
5671
- # sessions. Locations are specified in the form of AWS Region codes,
5672
- # such as `us-west-2`. If this parameter is not set, game sessions can
5673
- # be placed in any queue location.
5787
+ # sessions. Locations are specified in the form of Amazon Web Services
5788
+ # Region codes, such as `us-west-2`. If this parameter is not set,
5789
+ # game sessions can be placed in any queue location.
5674
5790
  # @return [Types::FilterConfiguration]
5675
5791
  #
5676
5792
  # @!attribute [rw] priority_configuration
@@ -5893,8 +6009,8 @@ module Aws::GameLift
5893
6009
  # @return [String]
5894
6010
  #
5895
6011
  # @!attribute [rw] type
5896
- # EC2 instance type that defines the computing resources of this
5897
- # instance.
6012
+ # Amazon EC2 instance type that defines the computing resources of
6013
+ # this instance.
5898
6014
  # @return [String]
5899
6015
  #
5900
6016
  # @!attribute [rw] status
@@ -5922,8 +6038,8 @@ module Aws::GameLift
5922
6038
  # @return [Time]
5923
6039
  #
5924
6040
  # @!attribute [rw] location
5925
- # The fleet location of the instance, expressed as an AWS Region code,
5926
- # such as `us-west-2`.
6041
+ # The fleet location of the instance, expressed as an Amazon Web
6042
+ # Services Region code, such as `us-west-2`.
5927
6043
  # @return [String]
5928
6044
  #
5929
6045
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Instance AWS API Documentation
@@ -6020,7 +6136,7 @@ module Aws::GameLift
6020
6136
  # }
6021
6137
  #
6022
6138
  # @!attribute [rw] instance_type
6023
- # An EC2 instance type designation.
6139
+ # An Amazon EC2 instance type designation.
6024
6140
  # @return [String]
6025
6141
  #
6026
6142
  # @!attribute [rw] weighted_capacity
@@ -6029,8 +6145,9 @@ module Aws::GameLift
6029
6145
  # weights are used by GameLift FleetIQ to calculate the instance
6030
6146
  # type's cost per unit hour and better identify the most
6031
6147
  # cost-effective options. For detailed information on weighting
6032
- # instance capacity, see [Instance Weighting][1] in the *Amazon EC2
6033
- # Auto Scaling User Guide*. Default value is "1".
6148
+ # instance capacity, see [Instance Weighting][1] in the *Amazon
6149
+ # Elastic Compute Cloud Auto Scaling User Guide*. Default value is
6150
+ # "1".
6034
6151
  #
6035
6152
  #
6036
6153
  #
@@ -6129,11 +6246,19 @@ module Aws::GameLift
6129
6246
  #
6130
6247
  # @!attribute [rw] from_port
6131
6248
  # A starting value for a range of allowed port numbers.
6249
+ #
6250
+ # For fleets using Linux builds, only port 22, 443, 1026-60000 are
6251
+ # valid. For fleets using Windows builds, only port 443, 1026-60000
6252
+ # are valid.
6132
6253
  # @return [Integer]
6133
6254
  #
6134
6255
  # @!attribute [rw] to_port
6135
6256
  # An ending value for a range of allowed port numbers. Port numbers
6136
6257
  # are end-inclusive. This value must be higher than `FromPort`.
6258
+ #
6259
+ # For fleets using Linux builds, only port 22, 443, 1026-60000 are
6260
+ # valid. For fleets using Windows builds, only port 443, 1026-60000
6261
+ # are valid.
6137
6262
  # @return [Integer]
6138
6263
  #
6139
6264
  # @!attribute [rw] ip_range
@@ -6160,10 +6285,10 @@ module Aws::GameLift
6160
6285
  # **This data type is used with the GameLift FleetIQ and game server
6161
6286
  # groups.**
6162
6287
  #
6163
- # An EC2 launch template that contains configuration settings and game
6164
- # server code to be deployed to all instances in a game server group.
6165
- # The launch template is specified when creating a new game server group
6166
- # with CreateGameServerGroup.
6288
+ # An Amazon EC2 launch template that contains configuration settings and
6289
+ # game server code to be deployed to all instances in a game server
6290
+ # group. The launch template is specified when creating a new game
6291
+ # server group with CreateGameServerGroup.
6167
6292
  #
6168
6293
  # @note When making an API call, you may pass LaunchTemplateSpecification
6169
6294
  # data as a hash:
@@ -6175,18 +6300,18 @@ module Aws::GameLift
6175
6300
  # }
6176
6301
  #
6177
6302
  # @!attribute [rw] launch_template_id
6178
- # A unique identifier for an existing EC2 launch template.
6303
+ # A unique identifier for an existing Amazon EC2 launch template.
6179
6304
  # @return [String]
6180
6305
  #
6181
6306
  # @!attribute [rw] launch_template_name
6182
- # A readable identifier for an existing EC2 launch template.
6307
+ # A readable identifier for an existing Amazon EC2 launch template.
6183
6308
  # @return [String]
6184
6309
  #
6185
6310
  # @!attribute [rw] version
6186
- # The version of the EC2 launch template to use. If no version is
6187
- # specified, the default version will be used. With Amazon EC2, you
6188
- # can specify a default version for a launch template. If none is set,
6189
- # the default is the first version created.
6311
+ # The version of the Amazon EC2 launch template to use. If no version
6312
+ # is specified, the default version will be used. With Amazon Elastic
6313
+ # Compute Cloud, you can specify a default version for a launch
6314
+ # template. If none is set, the default is the first version created.
6190
6315
  # @return [String]
6191
6316
  #
6192
6317
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
@@ -6671,7 +6796,11 @@ module Aws::GameLift
6671
6796
  #
6672
6797
  # **Related actions**
6673
6798
  #
6674
- # CreateFleet
6799
+ # [CreateFleet][1]
6800
+ #
6801
+ #
6802
+ #
6803
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateFleet.html
6675
6804
  #
6676
6805
  # @note When making an API call, you may pass LocationConfiguration
6677
6806
  # data as a hash:
@@ -6681,7 +6810,7 @@ module Aws::GameLift
6681
6810
  # }
6682
6811
  #
6683
6812
  # @!attribute [rw] location
6684
- # An AWS Region code, such as `us-west-2`.
6813
+ # An Amazon Web Services Region code, such as `us-west-2`.
6685
6814
  # @return [String]
6686
6815
  #
6687
6816
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LocationConfiguration AWS API Documentation
@@ -6703,8 +6832,8 @@ module Aws::GameLift
6703
6832
  # CreateFleet \| CreateFleetLocations \| DeleteFleetLocations
6704
6833
  #
6705
6834
  # @!attribute [rw] location
6706
- # The fleet location, expressed as an AWS Region code such as
6707
- # `us-west-2`.
6835
+ # The fleet location, expressed as an Amazon Web Services Region code
6836
+ # such as `us-west-2`.
6708
6837
  # @return [String]
6709
6838
  #
6710
6839
  # @!attribute [rw] status
@@ -7235,7 +7364,7 @@ module Aws::GameLift
7235
7364
  #
7236
7365
  # @!attribute [rw] latency_in_ms
7237
7366
  # A set of values, expressed in milliseconds, that indicates the
7238
- # amount of latency that a player experiences when connected to AWS
7367
+ # amount of latency that a player experiences when connected to @aws;
7239
7368
  # Regions. If this property is present, FlexMatch considers placing
7240
7369
  # the match only in Regions for which latency is reported.
7241
7370
  #
@@ -7436,8 +7565,9 @@ module Aws::GameLift
7436
7565
  # @return [String]
7437
7566
  #
7438
7567
  # @!attribute [rw] port
7439
- # Port number for the game session. To connect to a Amazon GameLift
7440
- # server process, an app needs both the IP address and port number.
7568
+ # Port number for the game session. To connect to a Amazon Web
7569
+ # Services server process, an app needs both the IP address and port
7570
+ # number.
7441
7571
  # @return [Integer]
7442
7572
  #
7443
7573
  # @!attribute [rw] player_data
@@ -7518,8 +7648,8 @@ module Aws::GameLift
7518
7648
  # @!attribute [rw] location_order
7519
7649
  # The prioritization order to use for fleet locations, when the
7520
7650
  # `PriorityOrder` property includes `LOCATION`. Locations are
7521
- # identified by AWS Region codes such as `us-west-2`. Each location
7522
- # can only be listed once.
7651
+ # identified by Amazon Web Services Region codes such as `us-west-2`.
7652
+ # Each location can only be listed once.
7523
7653
  # @return [Array<String>]
7524
7654
  #
7525
7655
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PriorityConfiguration AWS API Documentation
@@ -7599,9 +7729,10 @@ module Aws::GameLift
7599
7729
  # @return [Integer]
7600
7730
  #
7601
7731
  # @!attribute [rw] metric_name
7602
- # Name of the Amazon GameLift-defined metric that is used to trigger a
7603
- # scaling adjustment. For detailed descriptions of fleet metrics, see
7604
- # [Monitor Amazon GameLift with Amazon CloudWatch][1].
7732
+ # Name of the Amazon Web Services-defined metric that is used to
7733
+ # trigger a scaling adjustment. For detailed descriptions of fleet
7734
+ # metrics, see [Monitor Amazon Web Services with Amazon
7735
+ # CloudWatch][1].
7605
7736
  #
7606
7737
  # * **ActivatingGameSessions** -- Game sessions in the process of
7607
7738
  # being created.
@@ -7710,7 +7841,7 @@ module Aws::GameLift
7710
7841
  # @!attribute [rw] game_server_id
7711
7842
  # A custom string that uniquely identifies the game server to
7712
7843
  # register. Game server IDs are developer-defined and must be unique
7713
- # across all game server groups in your AWS account.
7844
+ # across all game server groups in your Amazon Web Services account.
7714
7845
  # @return [String]
7715
7846
  #
7716
7847
  # @!attribute [rw] instance_id
@@ -7781,9 +7912,9 @@ module Aws::GameLift
7781
7912
  # Represents the returned data in response to a request operation.
7782
7913
  #
7783
7914
  # @!attribute [rw] upload_credentials
7784
- # AWS credentials required when uploading a game build to the storage
7785
- # location. These credentials have a limited lifespan and are valid
7786
- # only for the build they were issued for.
7915
+ # Amazon Web Services credentials required when uploading a game build
7916
+ # to the storage location. These credentials have a limited lifespan
7917
+ # and are valid only for the build they were issued for.
7787
7918
  # @return [Types::AwsCredentials]
7788
7919
  #
7789
7920
  # @!attribute [rw] storage_location
@@ -8041,8 +8172,8 @@ module Aws::GameLift
8041
8172
  end
8042
8173
 
8043
8174
  # The location in Amazon S3 where build or script files are stored for
8044
- # access by Amazon GameLift. This location is specified in CreateBuild,
8045
- # CreateScript, and UpdateScript requests.
8175
+ # access by Amazon Web Services. This location is specified in
8176
+ # CreateBuild, CreateScript, and UpdateScript requests.
8046
8177
  #
8047
8178
  # @note When making an API call, you may pass S3Location
8048
8179
  # data as a hash:
@@ -8070,7 +8201,7 @@ module Aws::GameLift
8070
8201
  #
8071
8202
  # @!attribute [rw] role_arn
8072
8203
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
8073
- # Amazon GameLift to access the S3 bucket.
8204
+ # Amazon Web Services to access the S3 bucket.
8074
8205
  #
8075
8206
  #
8076
8207
  #
@@ -8079,10 +8210,10 @@ module Aws::GameLift
8079
8210
  #
8080
8211
  # @!attribute [rw] object_version
8081
8212
  # The version of the file, if object versioning is turned on for the
8082
- # bucket. Amazon GameLift uses this information when retrieving files
8083
- # from an S3 bucket that you own. Use this parameter to specify a
8084
- # specific version of the file. If not set, the latest version of the
8085
- # file is retrieved.
8213
+ # bucket. Amazon Web Services uses this information when retrieving
8214
+ # files from an S3 bucket that you own. Use this parameter to specify
8215
+ # a specific version of the file. If not set, the latest version of
8216
+ # the file is retrieved.
8086
8217
  # @return [String]
8087
8218
  #
8088
8219
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/S3Location AWS API Documentation
@@ -8192,9 +8323,10 @@ module Aws::GameLift
8192
8323
  # @return [Integer]
8193
8324
  #
8194
8325
  # @!attribute [rw] metric_name
8195
- # Name of the Amazon GameLift-defined metric that is used to trigger a
8196
- # scaling adjustment. For detailed descriptions of fleet metrics, see
8197
- # [Monitor Amazon GameLift with Amazon CloudWatch][1].
8326
+ # Name of the Amazon Web Services-defined metric that is used to
8327
+ # trigger a scaling adjustment. For detailed descriptions of fleet
8328
+ # metrics, see [Monitor Amazon Web Services with Amazon
8329
+ # CloudWatch][1].
8198
8330
  #
8199
8331
  # * **ActivatingGameSessions** -- Game sessions in the process of
8200
8332
  # being created.
@@ -8260,6 +8392,7 @@ module Aws::GameLift
8260
8392
  # @return [String]
8261
8393
  #
8262
8394
  # @!attribute [rw] location
8395
+ # The fleet location.
8263
8396
  # @return [String]
8264
8397
  #
8265
8398
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ScalingPolicy AWS API Documentation
@@ -8333,7 +8466,7 @@ module Aws::GameLift
8333
8466
  #
8334
8467
  # @!attribute [rw] storage_location
8335
8468
  # The location in Amazon S3 where build or script files are stored for
8336
- # access by Amazon GameLift. This location is specified in
8469
+ # access by Amazon Web Services. This location is specified in
8337
8470
  # CreateBuild, CreateScript, and UpdateScript requests.
8338
8471
  # @return [Types::S3Location]
8339
8472
  #
@@ -8381,8 +8514,8 @@ module Aws::GameLift
8381
8514
  #
8382
8515
  # @!attribute [rw] location
8383
8516
  # A fleet location to search for game sessions. You can specify a
8384
- # fleet's home Region or a remote location. Use the AWS Region code
8385
- # format, such as `us-west-2`.
8517
+ # fleet's home Region or a remote location. Use the Amazon Web
8518
+ # Services Region code format, such as `us-west-2`.
8386
8519
  # @return [String]
8387
8520
  #
8388
8521
  # @!attribute [rw] filter_expression
@@ -8569,7 +8702,8 @@ module Aws::GameLift
8569
8702
  #
8570
8703
  # @!attribute [rw] location
8571
8704
  # The fleet location to restart fleet actions for. Specify a location
8572
- # in the form of an AWS Region code, such as `us-west-2`.
8705
+ # in the form of an Amazon Web Services Region code, such as
8706
+ # `us-west-2`.
8573
8707
  # @return [String]
8574
8708
  #
8575
8709
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartFleetActionsInput AWS API Documentation
@@ -8675,7 +8809,7 @@ module Aws::GameLift
8675
8809
  #
8676
8810
  # @!attribute [rw] player_latencies
8677
8811
  # A set of values, expressed in milliseconds, that indicates the
8678
- # amount of latency that a player experiences when connected to AWS
8812
+ # amount of latency that a player experiences when connected to @aws;
8679
8813
  # Regions. This information is used to try to place the new game
8680
8814
  # session where it can offer the best possible gameplay experience for
8681
8815
  # the players.
@@ -8752,9 +8886,9 @@ module Aws::GameLift
8752
8886
  #
8753
8887
  # @!attribute [rw] ticket_id
8754
8888
  # A unique identifier for a matchmaking ticket. If no ticket ID is
8755
- # specified here, Amazon GameLift will generate one in the form of a
8756
- # UUID. Use this identifier to track the match backfill ticket status
8757
- # and retrieve match results.
8889
+ # specified here, Amazon Web Services will generate one in the form of
8890
+ # a UUID. Use this identifier to track the match backfill ticket
8891
+ # status and retrieve match results.
8758
8892
  # @return [String]
8759
8893
  #
8760
8894
  # @!attribute [rw] configuration_name
@@ -8781,6 +8915,9 @@ module Aws::GameLift
8781
8915
  # matchmaker data is in JSON syntax, formatted as a string. For more
8782
8916
  # details, see [ Match Data][1].
8783
8917
  #
8918
+ # The backfill request must specify the team membership for every
8919
+ # player. Do not specify team if you are not using backfill.
8920
+ #
8784
8921
  # * LatencyInMs -- If the matchmaker uses player latency, include a
8785
8922
  # latency value, in milliseconds, for the Region that the game
8786
8923
  # session is currently in. Do not include latency values for any
@@ -8842,9 +8979,9 @@ module Aws::GameLift
8842
8979
  #
8843
8980
  # @!attribute [rw] ticket_id
8844
8981
  # A unique identifier for a matchmaking ticket. If no ticket ID is
8845
- # specified here, Amazon GameLift will generate one in the form of a
8846
- # UUID. Use this identifier to track the matchmaking ticket status and
8847
- # retrieve match results.
8982
+ # specified here, Amazon Web Services will generate one in the form of
8983
+ # a UUID. Use this identifier to track the matchmaking ticket status
8984
+ # and retrieve match results.
8848
8985
  # @return [String]
8849
8986
  #
8850
8987
  # @!attribute [rw] configuration_name
@@ -8909,7 +9046,7 @@ module Aws::GameLift
8909
9046
  #
8910
9047
  # @!attribute [rw] location
8911
9048
  # The fleet location to stop fleet actions for. Specify a location in
8912
- # the form of an AWS Region code, such as `us-west-2`.
9049
+ # the form of an Amazon Web Services Region code, such as `us-west-2`.
8913
9050
  # @return [String]
8914
9051
  #
8915
9052
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopFleetActionsInput AWS API Documentation
@@ -9053,9 +9190,10 @@ module Aws::GameLift
9053
9190
  #
9054
9191
  # **Learn more**
9055
9192
  #
9056
- # [Tagging AWS Resources][1] in the *AWS General Reference*
9193
+ # [Tagging Amazon Web Services Resources][1] in the *Amazon Web Services
9194
+ # General Reference*
9057
9195
  #
9058
- # [ AWS Tagging Strategies][2]
9196
+ # [ Amazon Web Services Tagging Strategies][2]
9059
9197
  #
9060
9198
  # **Related actions**
9061
9199
  #
@@ -9077,13 +9215,13 @@ module Aws::GameLift
9077
9215
  # }
9078
9216
  #
9079
9217
  # @!attribute [rw] key
9080
- # The key for a developer-defined key:value pair for tagging an AWS
9081
- # resource.
9218
+ # The key for a developer-defined key:value pair for tagging an Amazon
9219
+ # Web Services resource.
9082
9220
  # @return [String]
9083
9221
  #
9084
9222
  # @!attribute [rw] value
9085
- # The value for a developer-defined key:value pair for tagging an AWS
9086
- # resource.
9223
+ # The value for a developer-defined key:value pair for tagging an
9224
+ # Amazon Web Services resource.
9087
9225
  # @return [String]
9088
9226
  #
9089
9227
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Tag AWS API Documentation
@@ -9124,7 +9262,7 @@ module Aws::GameLift
9124
9262
  # A list of one or more tags to assign to the specified GameLift
9125
9263
  # resource. Tags are developer-defined and structured as key-value
9126
9264
  # pairs. The maximum tag limit may be lower than stated. See [ Tagging
9127
- # AWS Resources][1] for actual tagging limits.
9265
+ # Amazon Web Services Resources][1] for actual tagging limits.
9128
9266
  #
9129
9267
  #
9130
9268
  #
@@ -9162,9 +9300,10 @@ module Aws::GameLift
9162
9300
  # Settings for a target-based scaling policy (see ScalingPolicy. A
9163
9301
  # target-based policy tracks a particular fleet metric specifies a
9164
9302
  # target value for the metric. As player usage changes, the policy
9165
- # triggers Amazon GameLift to adjust capacity so that the metric returns
9166
- # to the target value. The target configuration specifies settings as
9167
- # needed for the target based policy, including the target value.
9303
+ # triggers Amazon Web Services to adjust capacity so that the metric
9304
+ # returns to the target value. The target configuration specifies
9305
+ # settings as needed for the target based policy, including the target
9306
+ # value.
9168
9307
  #
9169
9308
  # **Related actions**
9170
9309
  #
@@ -9298,8 +9437,9 @@ module Aws::GameLift
9298
9437
  #
9299
9438
  # @!attribute [rw] tag_keys
9300
9439
  # A list of one or more tag keys to remove from the specified GameLift
9301
- # resource. An AWS resource can have only one tag with a specific tag
9302
- # key, so specifying the tag key identifies which tag to remove.
9440
+ # resource. An Amazon Web Services resource can have only one tag with
9441
+ # a specific tag key, so specifying the tag key identifies which tag
9442
+ # to remove.
9303
9443
  # @return [Array<String>]
9304
9444
  #
9305
9445
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
@@ -9528,9 +9668,9 @@ module Aws::GameLift
9528
9668
  # @return [String]
9529
9669
  #
9530
9670
  # @!attribute [rw] desired_instances
9531
- # The number of EC2 instances you want to maintain in the specified
9532
- # fleet location. This value must fall between the minimum and maximum
9533
- # size limits.
9671
+ # The number of Amazon EC2 instances you want to maintain in the
9672
+ # specified fleet location. This value must fall between the minimum
9673
+ # and maximum size limits.
9534
9674
  # @return [Integer]
9535
9675
  #
9536
9676
  # @!attribute [rw] min_size
@@ -9545,7 +9685,8 @@ module Aws::GameLift
9545
9685
  #
9546
9686
  # @!attribute [rw] location
9547
9687
  # The name of a remote location to update fleet capacity settings for,
9548
- # in the form of an AWS Region code such as `us-west-2`.
9688
+ # in the form of an Amazon Web Services Region code such as
9689
+ # `us-west-2`.
9549
9690
  # @return [String]
9550
9691
  #
9551
9692
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityInput AWS API Documentation
@@ -9578,8 +9719,8 @@ module Aws::GameLift
9578
9719
  # @return [String]
9579
9720
  #
9580
9721
  # @!attribute [rw] location
9581
- # The remote location being updated, expressed as an AWS Region code,
9582
- # such as `us-west-2`.
9722
+ # The remote location being updated, expressed as an Amazon Web
9723
+ # Services Region code, such as `us-west-2`.
9583
9724
  # @return [String]
9584
9725
  #
9585
9726
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityOutput AWS API Documentation
@@ -9677,7 +9818,7 @@ module Aws::GameLift
9677
9818
  #
9678
9819
  # @!attribute [rw] role_arn
9679
9820
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
9680
- # Amazon GameLift to access your EC2 Auto Scaling groups.
9821
+ # Amazon Web Services to access your Amazon EC2 Auto Scaling groups.
9681
9822
  #
9682
9823
  #
9683
9824
  #
@@ -9685,17 +9826,17 @@ module Aws::GameLift
9685
9826
  # @return [String]
9686
9827
  #
9687
9828
  # @!attribute [rw] instance_definitions
9688
- # An updated list of EC2 instance types to use in the Auto Scaling
9689
- # group. The instance definitions must specify at least two different
9690
- # instance types that are supported by GameLift FleetIQ. This updated
9691
- # list replaces the entire current list of instance definitions for
9692
- # the game server group. For more information on instance types, see
9693
- # [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
9694
- # optionally specify capacity weighting for each instance type. If no
9695
- # weight value is specified for an instance type, it is set to the
9696
- # default value "1". For more information about capacity weighting,
9697
- # see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
9698
- # Amazon EC2 Auto Scaling User Guide.
9829
+ # An updated list of Amazon EC2 instance types to use in the Auto
9830
+ # Scaling group. The instance definitions must specify at least two
9831
+ # different instance types that are supported by GameLift FleetIQ.
9832
+ # This updated list replaces the entire current list of instance
9833
+ # definitions for the game server group. For more information on
9834
+ # instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
9835
+ # Guide*. You can optionally specify capacity weighting for each
9836
+ # instance type. If no weight value is specified for an instance type,
9837
+ # it is set to the default value "1". For more information about
9838
+ # capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
9839
+ # Scaling][2] in the Amazon EC2 Auto Scaling User Guide.
9699
9840
  #
9700
9841
  #
9701
9842
  #
@@ -9711,8 +9852,8 @@ module Aws::GameLift
9711
9852
  # instances cannot be terminated while there are active game servers
9712
9853
  # running except in the event of a forced game server group deletion
9713
9854
  # (see ). An exception to this is with Spot Instances, which can be
9714
- # terminated by AWS regardless of protection status. This property is
9715
- # set to `NO_PROTECTION` by default.
9855
+ # terminated by Amazon Web Services regardless of protection status.
9856
+ # This property is set to `NO_PROTECTION` by default.
9716
9857
  # @return [String]
9717
9858
  #
9718
9859
  # @!attribute [rw] balancing_strategy
@@ -9957,10 +10098,10 @@ module Aws::GameLift
9957
10098
  #
9958
10099
  # @!attribute [rw] filter_configuration
9959
10100
  # A list of locations where a queue is allowed to place new game
9960
- # sessions. Locations are specified in the form of AWS Region codes,
9961
- # such as `us-west-2`. If this parameter is not set, game sessions can
9962
- # be placed in any queue location. To remove an existing filter
9963
- # configuration, pass in an empty set.
10101
+ # sessions. Locations are specified in the form of Amazon Web Services
10102
+ # Region codes, such as `us-west-2`. If this parameter is not set,
10103
+ # game sessions can be placed in any queue location. To remove an
10104
+ # existing filter configuration, pass in an empty set.
9964
10105
  # @return [Types::FilterConfiguration]
9965
10106
  #
9966
10107
  # @!attribute [rw] priority_configuration
@@ -10302,12 +10443,12 @@ module Aws::GameLift
10302
10443
  # The location of the Amazon S3 bucket where a zipped file containing
10303
10444
  # your Realtime scripts is stored. The storage location must specify
10304
10445
  # the Amazon S3 bucket name, the zip file name (the "key"), and a
10305
- # role ARN that allows Amazon GameLift to access the Amazon S3 storage
10306
- # location. The S3 bucket must be in the same Region where you want to
10307
- # create a new script. By default, Amazon GameLift uploads the latest
10308
- # version of the zip file; if you have S3 object versioning turned on,
10309
- # you can use the `ObjectVersion` parameter to specify an earlier
10310
- # version.
10446
+ # role ARN that allows Amazon Web Services to access the Amazon S3
10447
+ # storage location. The S3 bucket must be in the same Region where you
10448
+ # want to create a new script. By default, Amazon Web Services uploads
10449
+ # the latest version of the zip file; if you have S3 object versioning
10450
+ # turned on, you can use the `ObjectVersion` parameter to specify an
10451
+ # earlier version.
10311
10452
  # @return [Types::S3Location]
10312
10453
  #
10313
10454
  # @!attribute [rw] zip_file
@@ -10315,10 +10456,10 @@ module Aws::GameLift
10315
10456
  # zip file. The zip file can have one or multiple files. Maximum size
10316
10457
  # of a zip file is 5 MB.
10317
10458
  #
10318
- # When using the AWS CLI tool to create a script, this parameter is
10319
- # set to the zip file name. It must be prepended with the string
10320
- # "fileb://" to indicate that the file data is a binary object. For
10321
- # example: `--zip-file fileb://myRealtimeScript.zip`.
10459
+ # When using the Amazon Web Services CLI tool to create a script, this
10460
+ # parameter is set to the zip file name. It must be prepended with the
10461
+ # string "fileb://" to indicate that the file data is a binary
10462
+ # object. For example: `--zip-file fileb://myRealtimeScript.zip`.
10322
10463
  # @return [String]
10323
10464
  #
10324
10465
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptInput AWS API Documentation
@@ -10340,7 +10481,7 @@ module Aws::GameLift
10340
10481
  # storage location reflects the information that was provided in the
10341
10482
  # *CreateScript* request; (2) If the script file was uploaded from a
10342
10483
  # local zip file, the storage location reflects an S3 location
10343
- # controls by the Amazon GameLift service.
10484
+ # controls by the Amazon Web Services service.
10344
10485
  # @return [Types::Script]
10345
10486
  #
10346
10487
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptOutput AWS API Documentation
@@ -10388,7 +10529,7 @@ module Aws::GameLift
10388
10529
  end
10389
10530
 
10390
10531
  # Represents an authorization for a VPC peering connection between the
10391
- # VPC for an Amazon GameLift fleet and another VPC on an account you
10532
+ # VPC for an Amazon Web Services fleet and another VPC on an account you
10392
10533
  # have access to. This authorization must exist and be valid for the
10393
10534
  # peering connection to be established. Authorizations are valid for 24
10394
10535
  # hours after they are issued.
@@ -10405,9 +10546,9 @@ module Aws::GameLift
10405
10546
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
10406
10547
  #
10407
10548
  # @!attribute [rw] game_lift_aws_account_id
10408
- # A unique identifier for the AWS account that you use to manage your
10409
- # GameLift fleet. You can find your Account ID in the AWS Management
10410
- # Console under account settings.
10549
+ # A unique identifier for the Amazon Web Services account that you use
10550
+ # to manage your GameLift fleet. You can find your Account ID in the
10551
+ # Amazon Web Services Management Console under account settings.
10411
10552
  # @return [String]
10412
10553
  #
10413
10554
  # @!attribute [rw] peer_vpc_aws_account_id
@@ -10416,9 +10557,9 @@ module Aws::GameLift
10416
10557
  # @!attribute [rw] peer_vpc_id
10417
10558
  # A unique identifier for a VPC with resources to be accessed by your
10418
10559
  # GameLift fleet. The VPC must be in the same Region as your fleet. To
10419
- # look up a VPC ID, use the [VPC Dashboard][1] in the AWS Management
10420
- # Console. Learn more about VPC peering in [VPC Peering with GameLift
10421
- # Fleets][2].
10560
+ # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
10561
+ # Services Management Console. Learn more about VPC peering in [VPC
10562
+ # Peering with GameLift Fleets][2].
10422
10563
  #
10423
10564
  #
10424
10565
  #
@@ -10450,10 +10591,10 @@ module Aws::GameLift
10450
10591
  include Aws::Structure
10451
10592
  end
10452
10593
 
10453
- # Represents a peering connection between a VPC on one of your AWS
10454
- # accounts and the VPC for your Amazon GameLift fleets. This record may
10455
- # be for an active peering connection or a pending connection that has
10456
- # not yet been established.
10594
+ # Represents a peering connection between a VPC on one of your Amazon
10595
+ # Web Services accounts and the VPC for your Amazon Web Services fleets.
10596
+ # This record may be for an active peering connection or a pending
10597
+ # connection that has not yet been established.
10457
10598
  #
10458
10599
  # **Related actions**
10459
10600
  #
@@ -10468,7 +10609,7 @@ module Aws::GameLift
10468
10609
  #
10469
10610
  # @!attribute [rw] fleet_id
10470
10611
  # A unique identifier for the fleet. This ID determines the ID of the
10471
- # Amazon GameLift VPC for your fleet.
10612
+ # Amazon Web Services VPC for your fleet.
10472
10613
  # @return [String]
10473
10614
  #
10474
10615
  # @!attribute [rw] fleet_arn
@@ -10501,9 +10642,9 @@ module Aws::GameLift
10501
10642
  # @!attribute [rw] peer_vpc_id
10502
10643
  # A unique identifier for a VPC with resources to be accessed by your
10503
10644
  # GameLift fleet. The VPC must be in the same Region as your fleet. To
10504
- # look up a VPC ID, use the [VPC Dashboard][1] in the AWS Management
10505
- # Console. Learn more about VPC peering in [VPC Peering with GameLift
10506
- # Fleets][2].
10645
+ # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
10646
+ # Services Management Console. Learn more about VPC peering in [VPC
10647
+ # Peering with GameLift Fleets][2].
10507
10648
  #
10508
10649
  #
10509
10650
  #
@@ -10512,9 +10653,10 @@ module Aws::GameLift
10512
10653
  # @return [String]
10513
10654
  #
10514
10655
  # @!attribute [rw] game_lift_vpc_id
10515
- # A unique identifier for the VPC that contains the Amazon GameLift
10516
- # fleet for this connection. This VPC is managed by Amazon GameLift
10517
- # and does not appear in your AWS account.
10656
+ # A unique identifier for the VPC that contains the Amazon Web
10657
+ # Services fleet for this connection. This VPC is managed by Amazon
10658
+ # Web Services and does not appear in your Amazon Web Services
10659
+ # account.
10518
10660
  # @return [String]
10519
10661
  #
10520
10662
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringConnection AWS API Documentation