aws-sdk-gamelift 1.38.0 → 1.39.0

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@@ -164,6 +164,7 @@ module Aws::GameLift
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  FleetType = Shapes::StringShape.new(name: 'FleetType')
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  FleetUtilization = Shapes::StructureShape.new(name: 'FleetUtilization')
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  FleetUtilizationList = Shapes::ListShape.new(name: 'FleetUtilizationList')
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+ FlexMatchMode = Shapes::StringShape.new(name: 'FlexMatchMode')
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  Float = Shapes::FloatShape.new(name: 'Float')
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  FreeText = Shapes::StringShape.new(name: 'FreeText')
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  GameProperty = Shapes::StructureShape.new(name: 'GameProperty')
@@ -560,7 +561,7 @@ module Aws::GameLift
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  CreateMatchmakingConfigurationInput.add_member(:name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "Name"))
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  CreateMatchmakingConfigurationInput.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
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- CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, required: true, location_name: "GameSessionQueueArns"))
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+ CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, location_name: "GameSessionQueueArns"))
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  CreateMatchmakingConfigurationInput.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, required: true, location_name: "RequestTimeoutSeconds"))
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  CreateMatchmakingConfigurationInput.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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  CreateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, required: true, location_name: "AcceptanceRequired"))
@@ -571,6 +572,7 @@ module Aws::GameLift
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  CreateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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  CreateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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  CreateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
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+ CreateMatchmakingConfigurationInput.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
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  CreateMatchmakingConfigurationInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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  CreateMatchmakingConfigurationInput.struct_class = Types::CreateMatchmakingConfigurationInput
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@@ -1253,6 +1255,7 @@ module Aws::GameLift
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  MatchmakingConfiguration.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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  MatchmakingConfiguration.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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  MatchmakingConfiguration.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
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+ MatchmakingConfiguration.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
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  MatchmakingConfiguration.struct_class = Types::MatchmakingConfiguration
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  MatchmakingConfigurationList.member = Shapes::ShapeRef.new(shape: MatchmakingConfiguration)
@@ -1479,7 +1482,7 @@ module Aws::GameLift
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  StartMatchBackfillInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "TicketId"))
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  StartMatchBackfillInput.add_member(:configuration_name, Shapes::ShapeRef.new(shape: MatchmakingConfigurationName, required: true, location_name: "ConfigurationName"))
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- StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, required: true, location_name: "GameSessionArn"))
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+ StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "GameSessionArn"))
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  StartMatchBackfillInput.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, required: true, location_name: "Players"))
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  StartMatchBackfillInput.struct_class = Types::StartMatchBackfillInput
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@@ -1658,6 +1661,7 @@ module Aws::GameLift
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  UpdateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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  UpdateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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  UpdateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
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+ UpdateMatchmakingConfigurationInput.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
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  UpdateMatchmakingConfigurationInput.struct_class = Types::UpdateMatchmakingConfigurationInput
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  UpdateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
@@ -494,12 +494,19 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] storage_location
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- # Information indicating where your game build files are stored. Use
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- # this parameter only when creating a build with files stored in an S3
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- # bucket that you own. The storage location must specify an S3 bucket
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- # name and key. The location must also specify a role ARN that you set
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- # up to allow Amazon GameLift to access your S3 bucket. The S3 bucket
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- # and your new build must be in the same Region.
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+ # The location where your game build files are stored. Use this
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+ # parameter only when creating a build using files that are stored in
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+ # an S3 bucket that you own. Identify an S3 bucket name and key, which
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+ # must in the same Region where you're creating a build. This
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+ # parameter must also specify the ARN for an IAM role that you've set
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+ # up to give Amazon GameLift access your S3 bucket. To call this
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+ # operation with a storage location, you must have IAM PassRole
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+ # permission. For more details on IAM roles and PassRole permissions,
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+ # see [ Set up a role for GameLift access][1].
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
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  # @return [Types::S3Location]
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  #
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  # @!attribute [rw] operating_system
@@ -582,7 +589,7 @@ module Aws::GameLift
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  # server_launch_path: "NonZeroAndMaxString",
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  # server_launch_parameters: "NonZeroAndMaxString",
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  # log_paths: ["NonZeroAndMaxString"],
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- # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
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+ # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
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  # ec2_inbound_permissions: [
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  # {
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  # from_port: 1, # required
@@ -774,18 +781,17 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] instance_role_arn
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  # A unique identifier for an AWS IAM role that manages access to your
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- # AWS services. With an instance role ARN set, any application that
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- # runs on an instance in this fleet can assume the role, including
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- # install scripts, server processes, and daemons (background
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- # processes). Create a role or look up a role's ARN from the [IAM
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- # dashboard][1] in the AWS Management Console. Learn more about using
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- # on-box credentials for your game servers at [ Access external
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- # resources from a game server][2].
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+ # AWS services. Fleets with an instance role ARN allow applications
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+ # that are running on the fleet's instances to assume the role. Learn
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+ # more about using on-box credentials for your game servers at [
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+ # Access external resources from a game server][1]. To call this
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+ # operation with instance role ARN, you must have IAM PassRole
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+ # permissions. See [IAM policy examples for GameLift][2].
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  #
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  #
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  #
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- # [1]: https://console.aws.amazon.com/iam/
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- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
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  # @return [String]
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  #
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  # @!attribute [rw] certificate_configuration
@@ -1023,7 +1029,7 @@ module Aws::GameLift
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  # VPCs that you've set up. This property cannot be updated after the
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  # game server group is created, and the corresponding Auto Scaling
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  # group will always use the property value that is set with this
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- # request, even if the Auto Scaling group is updated directly
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+ # request, even if the Auto Scaling group is updated directly.
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] tags
@@ -1310,7 +1316,7 @@ module Aws::GameLift
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  # {
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  # name: "MatchmakingIdStringModel", # required
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  # description: "NonZeroAndMaxString",
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- # game_session_queue_arns: ["ArnStringModel"], # required
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+ # game_session_queue_arns: ["ArnStringModel"],
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  # request_timeout_seconds: 1, # required
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  # acceptance_timeout_seconds: 1,
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  # acceptance_required: false, # required
@@ -1326,6 +1332,7 @@ module Aws::GameLift
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  # ],
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  # game_session_data: "GameSessionData",
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  # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
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+ # flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
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  # tags: [
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  # {
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  # key: "TagKey", # required
@@ -1347,9 +1354,10 @@ module Aws::GameLift
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  # @!attribute [rw] game_session_queue_arns
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  # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
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  # session queue resource and uniquely identifies it. ARNs are unique
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- # across all Regions. These queues are used when placing game sessions
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- # for matches that are created with this matchmaking configuration.
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- # Queues can be located in any Region.
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+ # across all Regions. Queues can be located in any Region. Queues are
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+ # used to start new GameLift-hosted game sessions for matches that are
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+ # created with this matchmaking configuration. If `FlexMatchMode` is
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+ # set to `STANDALONE`, do not set this parameter.
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  #
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  #
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  #
@@ -1364,15 +1372,18 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] acceptance_timeout_seconds
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  # The length of time (in seconds) to wait for players to accept a
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- # proposed match. If any player rejects the match or fails to accept
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- # before the timeout, the ticket continues to look for an acceptable
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- # match.
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+ # proposed match, if acceptance is required. If any player rejects the
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+ # match or fails to accept before the timeout, the tickets are
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+ # returned to the ticket pool and continue to be evaluated for an
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+ # acceptable match.
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  # @return [Integer]
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  #
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  # @!attribute [rw] acceptance_required
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  # A flag that determines whether a match that was created with this
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  # configuration must be accepted by the matched players. To require
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- # acceptance, set to `TRUE`.
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+ # acceptance, set to `TRUE`. With this option enabled, matchmaking
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+ # tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
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+ # completed potential match is waiting for player acceptance.
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  # @return [Boolean]
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  #
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  # @!attribute [rw] rule_set_name
@@ -1392,7 +1403,8 @@ module Aws::GameLift
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  # players. For example, assume that the configuration's rule set
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  # specifies a match for a single 12-person team. If the additional
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  # player count is set to 2, only 10 players are initially selected for
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- # the match.
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+ # the match. This parameter is not used if `FlexMatchMode` is set to
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+ # `STANDALONE`.
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  # @return [Integer]
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  #
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  # @!attribute [rw] custom_event_data
@@ -1406,7 +1418,8 @@ module Aws::GameLift
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  # process in the GameSession object with a request to start a new game
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  # session (see [Start a Game Session][1]). This information is added
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  # to the new GameSession object that is created for a successful
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- # match.
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+ # match. This parameter is not used if `FlexMatchMode` is set to
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+ # `STANDALONE`.
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  #
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  #
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  #
@@ -1418,7 +1431,8 @@ module Aws::GameLift
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  # string value. This data is passed to a game server process in the
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  # GameSession object with a request to start a new game session (see
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  # [Start a Game Session][1]). This information is added to the new
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- # GameSession object that is created for a successful match.
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+ # GameSession object that is created for a successful match. This
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+ # parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
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  #
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  #
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  #
@@ -1432,11 +1446,28 @@ module Aws::GameLift
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  # feature. Specify `AUTOMATIC` to have GameLift create a
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  # StartMatchBackfill request whenever a game session has one or more
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  # open slots. Learn more about manual and automatic backfill in [
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- # Backfill Existing Games with FlexMatch][1].
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+ # Backfill Existing Games with FlexMatch][1]. Automatic backfill is
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+ # not available when `FlexMatchMode` is set to `STANDALONE`.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
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+ # @return [String]
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+ #
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+ # @!attribute [rw] flex_match_mode
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+ # Indicates whether this matchmaking configuration is being used with
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+ # GameLift hosting or as a standalone matchmaking solution.
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  #
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+ # * **STANDALONE** - FlexMatch forms matches and returns match
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+ # information, including players and team assignments, in a [
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+ # MatchmakingSucceeded][1] event.
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  #
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+ # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
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+ # GameLift queue to start a game session for the match.
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  #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
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  # @return [String]
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  #
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  # @!attribute [rw] tags
@@ -1471,6 +1502,7 @@ module Aws::GameLift
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  :game_properties,
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  :game_session_data,
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  :backfill_mode,
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+ :flex_match_mode,
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  :tags)
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  SENSITIVE = []
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  include Aws::Structure
@@ -1695,15 +1727,21 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] storage_location
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- # The location of the Amazon S3 bucket where a zipped file containing
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- # your Realtime scripts is stored. The storage location must specify
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- # the Amazon S3 bucket name, the zip file name (the "key"), and a
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- # role ARN that allows Amazon GameLift to access the Amazon S3 storage
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- # location. The S3 bucket must be in the same Region where you want to
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- # create a new script. By default, Amazon GameLift uploads the latest
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- # version of the zip file; if you have S3 object versioning turned on,
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- # you can use the `ObjectVersion` parameter to specify an earlier
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- # version.
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+ # The Amazon S3 location of your Realtime scripts. The storage
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+ # location must specify the S3 bucket name, the zip file name (the
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+ # "key"), and an IAM role ARN that allows Amazon GameLift to access
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+ # the S3 storage location. The S3 bucket must be in the same Region
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+ # where you are creating a new script. By default, Amazon GameLift
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+ # uploads the latest version of the zip file; if you have S3 object
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+ # versioning turned on, you can use the `ObjectVersion` parameter to
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+ # specify an earlier version. To call this operation with a storage
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+ # location, you must have IAM PassRole permission. For more details on
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+ # IAM roles and PassRole permissions, see [ Set up a role for GameLift
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+ # access][1].
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
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  # @return [Types::S3Location]
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  #
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  # @!attribute [rw] zip_file
@@ -1947,8 +1985,8 @@ module Aws::GameLift
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  # @!attribute [rw] delete_option
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  # The type of delete to perform. Options include the following:
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  #
1950
- # * `SAFE_DELETE` – Terminates the game server group and EC2 Auto
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- # Scaling group only when it has no game servers that are in
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+ # * `SAFE_DELETE` – (default) Terminates the game server group and EC2
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+ # Auto Scaling group only when it has no game servers that are in
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  # `UTILIZED` status.
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  #
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  # * `FORCE_DELETE` – Terminates the game server group, including all
@@ -2295,7 +2333,7 @@ module Aws::GameLift
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  # data as a hash:
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  #
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  # {
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- # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
2336
+ # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
2299
2337
  # }
2300
2338
  #
2301
2339
  # @!attribute [rw] ec2_instance_type
@@ -4050,18 +4088,7 @@ module Aws::GameLift
4050
4088
  #
4051
4089
  # @!attribute [rw] instance_role_arn
4052
4090
  # A unique identifier for an AWS IAM role that manages access to your
4053
- # AWS services. With an instance role ARN set, any application that
4054
- # runs on an instance in this fleet can assume the role, including
4055
- # install scripts, server processes, and daemons (background
4056
- # processes). Create a role or look up a role's ARN from the [IAM
4057
- # dashboard][1] in the AWS Management Console. Learn more about using
4058
- # on-box credentials for your game servers at [ Access external
4059
- # resources from a game server][2].
4060
- #
4061
- #
4062
- #
4063
- # [1]: https://console.aws.amazon.com/iam/
4064
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
4091
+ # AWS services.
4065
4092
  # @return [String]
4066
4093
  #
4067
4094
  # @!attribute [rw] certificate_configuration
@@ -4810,7 +4837,7 @@ module Aws::GameLift
4810
4837
  #
4811
4838
  #
4812
4839
  #
4813
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
4840
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
4814
4841
  # @return [String]
4815
4842
  #
4816
4843
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSession AWS API Documentation
@@ -4838,12 +4865,12 @@ module Aws::GameLift
4838
4865
  include Aws::Structure
4839
4866
  end
4840
4867
 
4841
- # Connection information for the new game session that is created with
4842
- # matchmaking. (with StartMatchmaking). Once a match is set, the
4843
- # FlexMatch engine places the match and creates a new game session for
4844
- # it. This information, including the game session endpoint and player
4845
- # sessions for each player in the original matchmaking request, is added
4846
- # to the MatchmakingTicket, which can be retrieved by calling
4868
+ # Connection information for a new game session that is created in
4869
+ # response to a StartMatchmaking request. Once a match is made, the
4870
+ # FlexMatch engine creates a new game session for it. This information,
4871
+ # including the game session endpoint and player sessions for each
4872
+ # player in the original matchmaking request, is added to the
4873
+ # MatchmakingTicket, which can be retrieved by calling
4847
4874
  # DescribeMatchmaking.
4848
4875
  #
4849
4876
  # @!attribute [rw] game_session_arn
@@ -5108,7 +5135,7 @@ module Aws::GameLift
5108
5135
  #
5109
5136
  #
5110
5137
  #
5111
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
5138
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
5112
5139
  # @return [String]
5113
5140
  #
5114
5141
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement AWS API Documentation
@@ -6177,9 +6204,10 @@ module Aws::GameLift
6177
6204
  # @!attribute [rw] game_session_queue_arns
6178
6205
  # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
6179
6206
  # session queue resource and uniquely identifies it. ARNs are unique
6180
- # across all Regions. GameLift uses the listed queues when placing
6181
- # game sessions for matches that are created with this matchmaking
6182
- # configuration. Queues can be located in any Region.
6207
+ # across all Regions. Queues can be located in any Region. Queues are
6208
+ # used to start new GameLift-hosted game sessions for matches that are
6209
+ # created with this matchmaking configuration. Thais property is not
6210
+ # set when `FlexMatchMode` is set to `STANDALONE`.
6183
6211
  #
6184
6212
  #
6185
6213
  #
@@ -6194,15 +6222,18 @@ module Aws::GameLift
6194
6222
  #
6195
6223
  # @!attribute [rw] acceptance_timeout_seconds
6196
6224
  # The length of time (in seconds) to wait for players to accept a
6197
- # proposed match. If any player rejects the match or fails to accept
6198
- # before the timeout, the ticket continues to look for an acceptable
6199
- # match.
6225
+ # proposed match, if acceptance is required. If any player rejects the
6226
+ # match or fails to accept before the timeout, the tickets are
6227
+ # returned to the ticket pool and continue to be evaluated for an
6228
+ # acceptable match.
6200
6229
  # @return [Integer]
6201
6230
  #
6202
6231
  # @!attribute [rw] acceptance_required
6203
6232
  # A flag that indicates whether a match that was created with this
6204
6233
  # configuration must be accepted by the matched players. To require
6205
- # acceptance, set to TRUE.
6234
+ # acceptance, set to TRUE. When this option is enabled, matchmaking
6235
+ # tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
6236
+ # completed potential match is waiting for player acceptance.
6206
6237
  # @return [Boolean]
6207
6238
  #
6208
6239
  # @!attribute [rw] rule_set_name
@@ -6230,7 +6261,8 @@ module Aws::GameLift
6230
6261
  # players. For example, assume that the configuration's rule set
6231
6262
  # specifies a match for a single 12-person team. If the additional
6232
6263
  # player count is set to 2, only 10 players are initially selected for
6233
- # the match.
6264
+ # the match. This parameter is not used when `FlexMatchMode` is set to
6265
+ # `STANDALONE`.
6234
6266
  # @return [Integer]
6235
6267
  #
6236
6268
  # @!attribute [rw] custom_event_data
@@ -6250,7 +6282,8 @@ module Aws::GameLift
6250
6282
  # process in the GameSession object with a request to start a new game
6251
6283
  # session (see [Start a Game Session][1]). This information is added
6252
6284
  # to the new GameSession object that is created for a successful
6253
- # match.
6285
+ # match. This parameter is not used when `FlexMatchMode` is set to
6286
+ # `STANDALONE`.
6254
6287
  #
6255
6288
  #
6256
6289
  #
@@ -6262,7 +6295,8 @@ module Aws::GameLift
6262
6295
  # string value. This data is passed to a game server process in the
6263
6296
  # GameSession object with a request to start a new game session (see
6264
6297
  # [Start a Game Session][1]). This information is added to the new
6265
- # GameSession object that is created for a successful match.
6298
+ # GameSession object that is created for a successful match. This
6299
+ # parameter is not used when `FlexMatchMode` is set to `STANDALONE`.
6266
6300
  #
6267
6301
  #
6268
6302
  #
@@ -6276,11 +6310,28 @@ module Aws::GameLift
6276
6310
  # AUTOMATIC indicates that GameLift creates StartMatchBackfill
6277
6311
  # requests whenever a game session has one or more open slots. Learn
6278
6312
  # more about manual and automatic backfill in [Backfill Existing Games
6279
- # with FlexMatch][1].
6313
+ # with FlexMatch][1]. Automatic backfill is not available when
6314
+ # `FlexMatchMode` is set to `STANDALONE`.
6315
+ #
6280
6316
  #
6281
6317
  #
6318
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
6319
+ # @return [String]
6320
+ #
6321
+ # @!attribute [rw] flex_match_mode
6322
+ # Indicates whether this matchmaking configuration is being used with
6323
+ # GameLift hosting or as a standalone matchmaking solution.
6324
+ #
6325
+ # * **STANDALONE** - FlexMatch forms matches and returns match
6326
+ # information, including players and team assignments, in a [
6327
+ # MatchmakingSucceeded][1] event.
6328
+ #
6329
+ # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
6330
+ # GameLift queue to start a game session for the match.
6331
+ #
6282
6332
  #
6283
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
6333
+ #
6334
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
6284
6335
  # @return [String]
6285
6336
  #
6286
6337
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingConfiguration AWS API Documentation
@@ -6301,7 +6352,8 @@ module Aws::GameLift
6301
6352
  :creation_time,
6302
6353
  :game_properties,
6303
6354
  :game_session_data,
6304
- :backfill_mode)
6355
+ :backfill_mode,
6356
+ :flex_match_mode)
6305
6357
  SENSITIVE = []
6306
6358
  include Aws::Structure
6307
6359
  end
@@ -6344,7 +6396,7 @@ module Aws::GameLift
6344
6396
  #
6345
6397
  #
6346
6398
  #
6347
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
6399
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
6348
6400
  #
6349
6401
  # @!attribute [rw] rule_set_name
6350
6402
  # A unique identifier for a matchmaking rule set
@@ -6480,7 +6532,9 @@ module Aws::GameLift
6480
6532
  # @!attribute [rw] game_session_connection_info
6481
6533
  # Identifier and connection information of the game session created
6482
6534
  # for the match. This information is added to the ticket only after
6483
- # the matchmaking request has been successfully completed.
6535
+ # the matchmaking request has been successfully completed. This
6536
+ # parameter is not set when FlexMatch is being used without GameLift
6537
+ # hosting.
6484
6538
  # @return [Types::GameSessionConnectionInfo]
6485
6539
  #
6486
6540
  # @!attribute [rw] estimated_wait_time
@@ -8029,7 +8083,7 @@ module Aws::GameLift
8029
8083
  # {
8030
8084
  # ticket_id: "MatchmakingIdStringModel",
8031
8085
  # configuration_name: "MatchmakingConfigurationName", # required
8032
- # game_session_arn: "ArnStringModel", # required
8086
+ # game_session_arn: "ArnStringModel",
8033
8087
  # players: [ # required
8034
8088
  # {
8035
8089
  # player_id: "NonZeroAndMaxString",
@@ -8085,7 +8139,7 @@ module Aws::GameLift
8085
8139
  #
8086
8140
  #
8087
8141
  #
8088
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
8142
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
8089
8143
  # @return [Array<Types::Player>]
8090
8144
  #
8091
8145
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillInput AWS API Documentation
@@ -9248,6 +9302,7 @@ module Aws::GameLift
9248
9302
  # ],
9249
9303
  # game_session_data: "GameSessionData",
9250
9304
  # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
9305
+ # flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
9251
9306
  # }
9252
9307
  #
9253
9308
  # @!attribute [rw] name
@@ -9263,9 +9318,10 @@ module Aws::GameLift
9263
9318
  # @!attribute [rw] game_session_queue_arns
9264
9319
  # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
9265
9320
  # session queue resource and uniquely identifies it. ARNs are unique
9266
- # across all Regions. These queues are used when placing game sessions
9267
- # for matches that are created with this matchmaking configuration.
9268
- # Queues can be located in any Region.
9321
+ # across all Regions. Queues can be located in any Region. Queues are
9322
+ # used to start new GameLift-hosted game sessions for matches that are
9323
+ # created with this matchmaking configuration. If `FlexMatchMode` is
9324
+ # set to `STANDALONE`, do not set this parameter.
9269
9325
  #
9270
9326
  #
9271
9327
  #
@@ -9280,15 +9336,18 @@ module Aws::GameLift
9280
9336
  #
9281
9337
  # @!attribute [rw] acceptance_timeout_seconds
9282
9338
  # The length of time (in seconds) to wait for players to accept a
9283
- # proposed match. If any player rejects the match or fails to accept
9284
- # before the timeout, the ticket continues to look for an acceptable
9285
- # match.
9339
+ # proposed match, if acceptance is required. If any player rejects the
9340
+ # match or fails to accept before the timeout, the tickets are
9341
+ # returned to the ticket pool and continue to be evaluated for an
9342
+ # acceptable match.
9286
9343
  # @return [Integer]
9287
9344
  #
9288
9345
  # @!attribute [rw] acceptance_required
9289
9346
  # A flag that indicates whether a match that was created with this
9290
9347
  # configuration must be accepted by the matched players. To require
9291
- # acceptance, set to TRUE.
9348
+ # acceptance, set to TRUE. With this option enabled, matchmaking
9349
+ # tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
9350
+ # completed potential match is waiting for player acceptance.
9292
9351
  # @return [Boolean]
9293
9352
  #
9294
9353
  # @!attribute [rw] rule_set_name
@@ -9305,7 +9364,7 @@ module Aws::GameLift
9305
9364
  #
9306
9365
  #
9307
9366
  #
9308
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
9367
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
9309
9368
  # @return [String]
9310
9369
  #
9311
9370
  # @!attribute [rw] additional_player_count
@@ -9313,7 +9372,8 @@ module Aws::GameLift
9313
9372
  # players. For example, assume that the configuration's rule set
9314
9373
  # specifies a match for a single 12-person team. If the additional
9315
9374
  # player count is set to 2, only 10 players are initially selected for
9316
- # the match.
9375
+ # the match. This parameter is not used if `FlexMatchMode` is set to
9376
+ # `STANDALONE`.
9317
9377
  # @return [Integer]
9318
9378
  #
9319
9379
  # @!attribute [rw] custom_event_data
@@ -9327,7 +9387,8 @@ module Aws::GameLift
9327
9387
  # process in the GameSession object with a request to start a new game
9328
9388
  # session (see [Start a Game Session][1]). This information is added
9329
9389
  # to the new GameSession object that is created for a successful
9330
- # match.
9390
+ # match. This parameter is not used if `FlexMatchMode` is set to
9391
+ # `STANDALONE`.
9331
9392
  #
9332
9393
  #
9333
9394
  #
@@ -9339,7 +9400,8 @@ module Aws::GameLift
9339
9400
  # string value. This data is passed to a game server process in the
9340
9401
  # GameSession object with a request to start a new game session (see
9341
9402
  # [Start a Game Session][1]). This information is added to the new
9342
- # GameSession object that is created for a successful match.
9403
+ # GameSession object that is created for a successful match. This
9404
+ # parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
9343
9405
  #
9344
9406
  #
9345
9407
  #
@@ -9353,11 +9415,28 @@ module Aws::GameLift
9353
9415
  # feature. Specify AUTOMATIC to have GameLift create a
9354
9416
  # StartMatchBackfill request whenever a game session has one or more
9355
9417
  # open slots. Learn more about manual and automatic backfill in
9356
- # [Backfill Existing Games with FlexMatch][1].
9418
+ # [Backfill Existing Games with FlexMatch][1]. Automatic backfill is
9419
+ # not available when `FlexMatchMode` is set to `STANDALONE`.
9420
+ #
9421
+ #
9422
+ #
9423
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
9424
+ # @return [String]
9425
+ #
9426
+ # @!attribute [rw] flex_match_mode
9427
+ # Indicates whether this matchmaking configuration is being used with
9428
+ # GameLift hosting or as a standalone matchmaking solution.
9429
+ #
9430
+ # * **STANDALONE** - FlexMatch forms matches and returns match
9431
+ # information, including players and team assignments, in a [
9432
+ # MatchmakingSucceeded][1] event.
9433
+ #
9434
+ # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
9435
+ # GameLift queue to start a game session for the match.
9357
9436
  #
9358
9437
  #
9359
9438
  #
9360
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
9439
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
9361
9440
  # @return [String]
9362
9441
  #
9363
9442
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfigurationInput AWS API Documentation
@@ -9375,7 +9454,8 @@ module Aws::GameLift
9375
9454
  :custom_event_data,
9376
9455
  :game_properties,
9377
9456
  :game_session_data,
9378
- :backfill_mode)
9457
+ :backfill_mode,
9458
+ :flex_match_mode)
9379
9459
  SENSITIVE = []
9380
9460
  include Aws::Structure
9381
9461
  end
@@ -9486,15 +9566,20 @@ module Aws::GameLift
9486
9566
  # @return [String]
9487
9567
  #
9488
9568
  # @!attribute [rw] storage_location
9489
- # The location of the Amazon S3 bucket where a zipped file containing
9490
- # your Realtime scripts is stored. The storage location must specify
9491
- # the Amazon S3 bucket name, the zip file name (the "key"), and a
9492
- # role ARN that allows Amazon GameLift to access the Amazon S3 storage
9493
- # location. The S3 bucket must be in the same Region where you want to
9494
- # create a new script. By default, Amazon GameLift uploads the latest
9495
- # version of the zip file; if you have S3 object versioning turned on,
9496
- # you can use the `ObjectVersion` parameter to specify an earlier
9497
- # version.
9569
+ # The Amazon S3 location of your Realtime scripts. The storage
9570
+ # location must specify the S3 bucket name, the zip file name (the
9571
+ # "key"), and an IAM role ARN that allows Amazon GameLift to access
9572
+ # the S3 storage location. The S3 bucket must be in the same Region as
9573
+ # the script you're updating. By default, Amazon GameLift uploads the
9574
+ # latest version of the zip file; if you have S3 object versioning
9575
+ # turned on, you can use the `ObjectVersion` parameter to specify an
9576
+ # earlier version. To call this operation with a storage location, you
9577
+ # must have IAM PassRole permission. For more details on IAM roles and
9578
+ # PassRole permissions, see [ Set up a role for GameLift access][1].
9579
+ #
9580
+ #
9581
+ #
9582
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
9498
9583
  # @return [Types::S3Location]
9499
9584
  #
9500
9585
  # @!attribute [rw] zip_file