aws-sdk-gamelift 1.35.0 → 1.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +645 -504
- data/lib/aws-sdk-gamelift/client_api.rb +158 -5
- data/lib/aws-sdk-gamelift/types.rb +645 -470
- metadata +2 -2
@@ -105,6 +105,8 @@ module Aws::GameLift
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DescribeGameServerGroupInput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupInput')
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DescribeGameServerGroupOutput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupOutput')
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DescribeGameServerInput = Shapes::StructureShape.new(name: 'DescribeGameServerInput')
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DescribeGameServerInstancesInput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesInput')
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DescribeGameServerInstancesOutput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesOutput')
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DescribeGameServerOutput = Shapes::StructureShape.new(name: 'DescribeGameServerOutput')
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DescribeGameSessionDetailsInput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsInput')
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DescribeGameSessionDetailsOutput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsOutput')
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@@ -185,9 +187,12 @@ module Aws::GameLift
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GameServerGroups = Shapes::ListShape.new(name: 'GameServerGroups')
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GameServerHealthCheck = Shapes::StringShape.new(name: 'GameServerHealthCheck')
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GameServerId = Shapes::StringShape.new(name: 'GameServerId')
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GameServerInstance = Shapes::StructureShape.new(name: 'GameServerInstance')
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GameServerInstanceId = Shapes::StringShape.new(name: 'GameServerInstanceId')
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GameServerInstanceIds = Shapes::ListShape.new(name: 'GameServerInstanceIds')
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GameServerInstanceStatus = Shapes::StringShape.new(name: 'GameServerInstanceStatus')
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GameServerInstances = Shapes::ListShape.new(name: 'GameServerInstances')
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GameServerProtectionPolicy = Shapes::StringShape.new(name: 'GameServerProtectionPolicy')
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GameServerSortKey = Shapes::StringShape.new(name: 'GameServerSortKey')
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GameServerUtilizationStatus = Shapes::StringShape.new(name: 'GameServerUtilizationStatus')
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GameServers = Shapes::ListShape.new(name: 'GameServers')
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GameSession = Shapes::StructureShape.new(name: 'GameSession')
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@@ -746,6 +751,16 @@ module Aws::GameLift
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DescribeGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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DescribeGameServerInput.struct_class = Types::DescribeGameServerInput
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DescribeGameServerInstancesInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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DescribeGameServerInstancesInput.add_member(:instance_ids, Shapes::ShapeRef.new(shape: GameServerInstanceIds, location_name: "InstanceIds"))
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DescribeGameServerInstancesInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
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DescribeGameServerInstancesInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeGameServerInstancesInput.struct_class = Types::DescribeGameServerInstancesInput
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DescribeGameServerInstancesOutput.add_member(:game_server_instances, Shapes::ShapeRef.new(shape: GameServerInstances, location_name: "GameServerInstances"))
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DescribeGameServerInstancesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeGameServerInstancesOutput.struct_class = Types::DescribeGameServerInstancesOutput
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DescribeGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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DescribeGameServerOutput.struct_class = Types::DescribeGameServerOutput
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@@ -964,7 +979,6 @@ module Aws::GameLift
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GameServer.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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GameServer.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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GameServer.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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GameServer.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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GameServer.add_member(:claim_status, Shapes::ShapeRef.new(shape: GameServerClaimStatus, location_name: "ClaimStatus"))
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GameServer.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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GameServer.add_member(:registration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "RegistrationTime"))
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@@ -994,6 +1008,16 @@ module Aws::GameLift
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GameServerGroups.member = Shapes::ShapeRef.new(shape: GameServerGroup)
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GameServerInstance.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupName, location_name: "GameServerGroupName"))
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GameServerInstance.add_member(:game_server_group_arn, Shapes::ShapeRef.new(shape: GameServerGroupArn, location_name: "GameServerGroupArn"))
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GameServerInstance.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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GameServerInstance.add_member(:instance_status, Shapes::ShapeRef.new(shape: GameServerInstanceStatus, location_name: "InstanceStatus"))
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GameServerInstance.struct_class = Types::GameServerInstance
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GameServerInstanceIds.member = Shapes::ShapeRef.new(shape: GameServerInstanceId)
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GameServerInstances.member = Shapes::ShapeRef.new(shape: GameServerInstance)
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GameServers.member = Shapes::ShapeRef.new(shape: GameServer)
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GameSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
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@@ -1343,8 +1367,6 @@ module Aws::GameLift
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RegisterGameServerInput.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, required: true, location_name: "InstanceId"))
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RegisterGameServerInput.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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RegisterGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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RegisterGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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RegisterGameServerInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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RegisterGameServerInput.struct_class = Types::RegisterGameServerInput
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RegisterGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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@@ -1597,7 +1619,6 @@ module Aws::GameLift
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UpdateGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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UpdateGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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UpdateGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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UpdateGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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UpdateGameServerInput.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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UpdateGameServerInput.add_member(:health_check, Shapes::ShapeRef.new(shape: GameServerHealthCheck, location_name: "HealthCheck"))
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UpdateGameServerInput.struct_class = Types::UpdateGameServerInput
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@@ -2111,6 +2132,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_capacity, Seahorse::Model::Operation.new.tap do |o|
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@@ -2123,6 +2150,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_events, Seahorse::Model::Operation.new.tap do |o|
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@@ -2135,6 +2168,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_port_settings, Seahorse::Model::Operation.new.tap do |o|
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@@ -2159,6 +2198,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_server, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:describe_game_server_instances, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeGameServerInstances"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesInput)
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o.output = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesOutput)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_session_details, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeGameSessionDetails"
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o.http_method = "POST"
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_sessions, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_instances, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_matchmaking, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_matchmaking_rule_sets, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_player_sessions, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_runtime_configuration, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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2503
|
+
}
|
2504
|
+
)
|
2388
2505
|
end)
|
2389
2506
|
|
2390
2507
|
api.add_operation(:list_builds, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2396,6 +2513,12 @@ module Aws::GameLift
|
|
2396
2513
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2397
2514
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2398
2515
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2516
|
+
o[:pager] = Aws::Pager.new(
|
2517
|
+
limit_key: "limit",
|
2518
|
+
tokens: {
|
2519
|
+
"next_token" => "next_token"
|
2520
|
+
}
|
2521
|
+
)
|
2399
2522
|
end)
|
2400
2523
|
|
2401
2524
|
api.add_operation(:list_fleets, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2408,6 +2531,12 @@ module Aws::GameLift
|
|
2408
2531
|
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
2409
2532
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2410
2533
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2534
|
+
o[:pager] = Aws::Pager.new(
|
2535
|
+
limit_key: "limit",
|
2536
|
+
tokens: {
|
2537
|
+
"next_token" => "next_token"
|
2538
|
+
}
|
2539
|
+
)
|
2411
2540
|
end)
|
2412
2541
|
|
2413
2542
|
api.add_operation(:list_game_server_groups, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2419,6 +2548,12 @@ module Aws::GameLift
|
|
2419
2548
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2420
2549
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2421
2550
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2551
|
+
o[:pager] = Aws::Pager.new(
|
2552
|
+
limit_key: "limit",
|
2553
|
+
tokens: {
|
2554
|
+
"next_token" => "next_token"
|
2555
|
+
}
|
2556
|
+
)
|
2422
2557
|
end)
|
2423
2558
|
|
2424
2559
|
api.add_operation(:list_game_servers, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2430,6 +2565,12 @@ module Aws::GameLift
|
|
2430
2565
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2431
2566
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2432
2567
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2568
|
+
o[:pager] = Aws::Pager.new(
|
2569
|
+
limit_key: "limit",
|
2570
|
+
tokens: {
|
2571
|
+
"next_token" => "next_token"
|
2572
|
+
}
|
2573
|
+
)
|
2433
2574
|
end)
|
2434
2575
|
|
2435
2576
|
api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2441,6 +2582,12 @@ module Aws::GameLift
|
|
2441
2582
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2442
2583
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2443
2584
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2585
|
+
o[:pager] = Aws::Pager.new(
|
2586
|
+
limit_key: "limit",
|
2587
|
+
tokens: {
|
2588
|
+
"next_token" => "next_token"
|
2589
|
+
}
|
2590
|
+
)
|
2444
2591
|
end)
|
2445
2592
|
|
2446
2593
|
api.add_operation(:list_tags_for_resource, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2528,6 +2675,12 @@ module Aws::GameLift
|
|
2528
2675
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2529
2676
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2530
2677
|
o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
|
2678
|
+
o[:pager] = Aws::Pager.new(
|
2679
|
+
limit_key: "limit",
|
2680
|
+
tokens: {
|
2681
|
+
"next_token" => "next_token"
|
2682
|
+
}
|
2683
|
+
)
|
2531
2684
|
end)
|
2532
2685
|
|
2533
2686
|
api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
|
@@ -10,7 +10,7 @@
|
|
10
10
|
module Aws::GameLift
|
11
11
|
module Types
|
12
12
|
|
13
|
-
# Represents the input for a request
|
13
|
+
# Represents the input for a request operation.
|
14
14
|
#
|
15
15
|
# @note When making an API call, you may pass AcceptMatchInput
|
16
16
|
# data as a hash:
|
@@ -326,11 +326,11 @@ module Aws::GameLift
|
|
326
326
|
# }
|
327
327
|
#
|
328
328
|
# @!attribute [rw] game_server_group_name
|
329
|
-
#
|
330
|
-
#
|
331
|
-
#
|
332
|
-
#
|
333
|
-
#
|
329
|
+
# A unique identifier for the game server group where the game server
|
330
|
+
# is running. Use either the GameServerGroup name or ARN value.. If
|
331
|
+
# you are not specifying a game server to claim, this value identifies
|
332
|
+
# where you want GameLift FleetIQ to look for an available game server
|
333
|
+
# to claim.
|
334
334
|
# @return [String]
|
335
335
|
#
|
336
336
|
# @!attribute [rw] game_server_id
|
@@ -341,7 +341,9 @@ module Aws::GameLift
|
|
341
341
|
#
|
342
342
|
# @!attribute [rw] game_server_data
|
343
343
|
# A set of custom game server properties, formatted as a single string
|
344
|
-
# value
|
344
|
+
# value. This data is passed to a game client or service when it
|
345
|
+
# requests information on game servers using ListGameServers or
|
346
|
+
# ClaimGameServer.
|
345
347
|
# @return [String]
|
346
348
|
#
|
347
349
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
|
@@ -355,7 +357,7 @@ module Aws::GameLift
|
|
355
357
|
end
|
356
358
|
|
357
359
|
# @!attribute [rw] game_server
|
358
|
-
# Object that describes the newly claimed game server
|
360
|
+
# Object that describes the newly claimed game server.
|
359
361
|
# @return [Types::GameServer]
|
360
362
|
#
|
361
363
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
|
@@ -381,7 +383,7 @@ module Aws::GameLift
|
|
381
383
|
include Aws::Structure
|
382
384
|
end
|
383
385
|
|
384
|
-
# Represents the input for a request
|
386
|
+
# Represents the input for a request operation.
|
385
387
|
#
|
386
388
|
# @note When making an API call, you may pass CreateAliasInput
|
387
389
|
# data as a hash:
|
@@ -442,7 +444,7 @@ module Aws::GameLift
|
|
442
444
|
include Aws::Structure
|
443
445
|
end
|
444
446
|
|
445
|
-
# Represents the returned data in response to a request
|
447
|
+
# Represents the returned data in response to a request operation.
|
446
448
|
#
|
447
449
|
# @!attribute [rw] alias
|
448
450
|
# The newly created alias resource.
|
@@ -456,7 +458,7 @@ module Aws::GameLift
|
|
456
458
|
include Aws::Structure
|
457
459
|
end
|
458
460
|
|
459
|
-
# Represents the input for a request
|
461
|
+
# Represents the input for a request operation.
|
460
462
|
#
|
461
463
|
# @note When making an API call, you may pass CreateBuildInput
|
462
464
|
# data as a hash:
|
@@ -537,7 +539,7 @@ module Aws::GameLift
|
|
537
539
|
include Aws::Structure
|
538
540
|
end
|
539
541
|
|
540
|
-
# Represents the returned data in response to a request
|
542
|
+
# Represents the returned data in response to a request operation.
|
541
543
|
#
|
542
544
|
# @!attribute [rw] build
|
543
545
|
# The newly created build resource, including a unique build IDs and
|
@@ -567,7 +569,7 @@ module Aws::GameLift
|
|
567
569
|
include Aws::Structure
|
568
570
|
end
|
569
571
|
|
570
|
-
# Represents the input for a request
|
572
|
+
# Represents the input for a request operation.
|
571
573
|
#
|
572
574
|
# @note When making an API call, you may pass CreateFleetInput
|
573
575
|
# data as a hash:
|
@@ -853,7 +855,7 @@ module Aws::GameLift
|
|
853
855
|
include Aws::Structure
|
854
856
|
end
|
855
857
|
|
856
|
-
# Represents the returned data in response to a request
|
858
|
+
# Represents the returned data in response to a request operation.
|
857
859
|
#
|
858
860
|
# @!attribute [rw] fleet_attributes
|
859
861
|
# Properties for the newly created fleet.
|
@@ -892,7 +894,7 @@ module Aws::GameLift
|
|
892
894
|
# target_value: 1.0, # required
|
893
895
|
# },
|
894
896
|
# },
|
895
|
-
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
897
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
|
896
898
|
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
897
899
|
# vpc_subnets: ["VpcSubnet"],
|
898
900
|
# tags: [
|
@@ -912,9 +914,7 @@ module Aws::GameLift
|
|
912
914
|
#
|
913
915
|
# @!attribute [rw] role_arn
|
914
916
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
915
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
916
|
-
# submitted role is validated to ensure that it contains the necessary
|
917
|
-
# permissions for game server groups.
|
917
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
918
918
|
#
|
919
919
|
#
|
920
920
|
#
|
@@ -923,15 +923,19 @@ module Aws::GameLift
|
|
923
923
|
#
|
924
924
|
# @!attribute [rw] min_size
|
925
925
|
# The minimum number of instances allowed in the EC2 Auto Scaling
|
926
|
-
# group. During
|
927
|
-
# scale down the group below this minimum. In production, this
|
928
|
-
# should be set to at least 1.
|
926
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
927
|
+
# not scale down the group below this minimum. In production, this
|
928
|
+
# value should be set to at least 1. After the Auto Scaling group is
|
929
|
+
# created, update this value directly in the Auto Scaling group using
|
930
|
+
# the AWS console or APIs.
|
929
931
|
# @return [Integer]
|
930
932
|
#
|
931
933
|
# @!attribute [rw] max_size
|
932
934
|
# The maximum number of instances allowed in the EC2 Auto Scaling
|
933
|
-
# group. During
|
934
|
-
# scale up the group above this maximum.
|
935
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
936
|
+
# not scale up the group above this maximum. After the Auto Scaling
|
937
|
+
# group is created, update this value directly in the Auto Scaling
|
938
|
+
# group using the AWS console or APIs.
|
935
939
|
# @return [Integer]
|
936
940
|
#
|
937
941
|
# @!attribute [rw] launch_template
|
@@ -940,7 +944,9 @@ module Aws::GameLift
|
|
940
944
|
# group. You can specify the template using either the template name
|
941
945
|
# or ID. For help with creating a launch template, see [Creating a
|
942
946
|
# Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
|
943
|
-
# Auto Scaling User Guide*.
|
947
|
+
# Auto Scaling User Guide*. After the Auto Scaling group is created,
|
948
|
+
# update this value directly in the Auto Scaling group using the AWS
|
949
|
+
# console or APIs.
|
944
950
|
#
|
945
951
|
#
|
946
952
|
#
|
@@ -948,72 +954,88 @@ module Aws::GameLift
|
|
948
954
|
# @return [Types::LaunchTemplateSpecification]
|
949
955
|
#
|
950
956
|
# @!attribute [rw] instance_definitions
|
951
|
-
#
|
952
|
-
#
|
957
|
+
# The EC2 instance types and sizes to use in the Auto Scaling group.
|
958
|
+
# The instance definitions must specify at least two different
|
953
959
|
# instance types that are supported by GameLift FleetIQ. For more
|
954
960
|
# information on instance types, see [EC2 Instance Types][1] in the
|
955
|
-
# *Amazon EC2 User Guide*.
|
961
|
+
# *Amazon EC2 User Guide*. You can optionally specify capacity
|
962
|
+
# weighting for each instance type. If no weight value is specified
|
963
|
+
# for an instance type, it is set to the default value "1". For more
|
964
|
+
# information about capacity weighting, see [ Instance Weighting for
|
965
|
+
# Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
|
966
|
+
# Guide.
|
956
967
|
#
|
957
968
|
#
|
958
969
|
#
|
959
970
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
971
|
+
# [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
960
972
|
# @return [Array<Types::InstanceDefinition>]
|
961
973
|
#
|
962
974
|
# @!attribute [rw] auto_scaling_policy
|
963
975
|
# Configuration settings to define a scaling policy for the Auto
|
964
976
|
# Scaling group that is optimized for game hosting. The scaling policy
|
965
|
-
# uses the metric "PercentUtilizedGameServers" to maintain a buffer
|
977
|
+
# uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
|
966
978
|
# of idle game servers that can immediately accommodate new games and
|
967
|
-
# players.
|
968
|
-
#
|
969
|
-
# Groups.
|
979
|
+
# players. After the Auto Scaling group is created, update this value
|
980
|
+
# directly in the Auto Scaling group using the AWS console or APIs.
|
970
981
|
# @return [Types::GameServerGroupAutoScalingPolicy]
|
971
982
|
#
|
972
983
|
# @!attribute [rw] balancing_strategy
|
973
|
-
#
|
974
|
-
#
|
975
|
-
#
|
976
|
-
# instances can once again be used. Method options include:
|
984
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
985
|
+
# and On-Demand Instances in the game server group. Method options
|
986
|
+
# include the following:
|
977
987
|
#
|
978
|
-
# *
|
979
|
-
# group
|
980
|
-
#
|
981
|
-
#
|
988
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
989
|
+
# group. If Spot Instances are unavailable or not viable for game
|
990
|
+
# hosting, the game server group provides no hosting capacity until
|
991
|
+
# Spot Instances can again be used. Until then, no new instances are
|
992
|
+
# started, and the existing nonviable Spot Instances are terminated
|
993
|
+
# (after current gameplay ends) and are not replaced.
|
982
994
|
#
|
983
|
-
# *
|
984
|
-
#
|
985
|
-
#
|
986
|
-
#
|
987
|
-
#
|
995
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
996
|
+
# whenever available in the game server group. If Spot Instances are
|
997
|
+
# unavailable, the game server group continues to provide hosting
|
998
|
+
# capacity by falling back to On-Demand Instances. Existing
|
999
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
1000
|
+
# ends) and are replaced with new On-Demand Instances.
|
1001
|
+
#
|
1002
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
1003
|
+
# server group. No Spot Instances are used, even when available,
|
1004
|
+
# while this balancing strategy is in force.
|
988
1005
|
# @return [String]
|
989
1006
|
#
|
990
1007
|
# @!attribute [rw] game_server_protection_policy
|
991
1008
|
# A flag that indicates whether instances in the game server group are
|
992
1009
|
# protected from early termination. Unprotected instances that have
|
993
|
-
# active game servers running
|
1010
|
+
# active game servers running might be terminated during a scale-down
|
994
1011
|
# event, causing players to be dropped from the game. Protected
|
995
1012
|
# instances cannot be terminated while there are active game servers
|
996
|
-
# running
|
1013
|
+
# running except in the event of a forced game server group deletion
|
1014
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
997
1015
|
# terminated by AWS regardless of protection status. This property is
|
998
|
-
# set to
|
1016
|
+
# set to `NO_PROTECTION` by default.
|
999
1017
|
# @return [String]
|
1000
1018
|
#
|
1001
1019
|
# @!attribute [rw] vpc_subnets
|
1002
1020
|
# A list of virtual private cloud (VPC) subnets to use with instances
|
1003
1021
|
# in the game server group. By default, all GameLift FleetIQ-supported
|
1004
|
-
#
|
1005
|
-
# VPCs that you've set up.
|
1022
|
+
# Availability Zones are used. You can use this parameter to specify
|
1023
|
+
# VPCs that you've set up. This property cannot be updated after the
|
1024
|
+
# game server group is created, and the corresponding Auto Scaling
|
1025
|
+
# group will always use the property value that is set with this
|
1026
|
+
# request, even if the Auto Scaling group is updated directly
|
1006
1027
|
# @return [Array<String>]
|
1007
1028
|
#
|
1008
1029
|
# @!attribute [rw] tags
|
1009
1030
|
# A list of labels to assign to the new game server group resource.
|
1010
|
-
# Tags are developer-defined key-value pairs. Tagging AWS resources
|
1011
|
-
#
|
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+
# Tags are developer-defined key-value pairs. Tagging AWS resources is
|
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+
# useful for resource management, access management, and cost
|
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# allocation. For more information, see [ Tagging AWS Resources][1] in
|
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|
# the *AWS General Reference*. Once the resource is created, you can
|
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|
# use TagResource, UntagResource, and ListTagsForResource to add,
|
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|
-
# remove, and view tags. The maximum tag limit may be
|
1016
|
-
# stated. See the AWS General Reference for actual tagging
|
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|
+
# remove, and view tags, respectively. The maximum tag limit may be
|
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|
+
# lower than stated. See the AWS General Reference for actual tagging
|
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|
+
# limits.
|
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|
#
|
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|
#
|
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|
#
|
@@ -1043,7 +1065,7 @@ module Aws::GameLift
|
|
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|
# value for the GameLift FleetIQ game server group and the object's
|
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|
# status. The EC2 Auto Scaling group ARN is initially null, since the
|
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|
# group has not yet been created. This value is added once the game
|
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|
-
# server group status reaches ACTIVE
|
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|
+
# server group status reaches `ACTIVE`.
|
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|
# @return [Types::GameServerGroup]
|
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|
#
|
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1071
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
@@ -1054,7 +1076,7 @@ module Aws::GameLift
|
|
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|
include Aws::Structure
|
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1077
|
end
|
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|
|
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|
-
# Represents the input for a request
|
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|
+
# Represents the input for a request operation.
|
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|
#
|
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1081
|
# @note When making an API call, you may pass CreateGameSessionInput
|
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1082
|
# data as a hash:
|
@@ -1165,7 +1187,7 @@ module Aws::GameLift
|
|
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|
include Aws::Structure
|
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1188
|
end
|
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1189
|
|
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|
-
# Represents the returned data in response to a request
|
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+
# Represents the returned data in response to a request operation.
|
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|
#
|
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|
# @!attribute [rw] game_session
|
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1193
|
# Object that describes the newly created game session record.
|
@@ -1179,7 +1201,7 @@ module Aws::GameLift
|
|
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1201
|
include Aws::Structure
|
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1202
|
end
|
1181
1203
|
|
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|
-
# Represents the input for a request
|
1204
|
+
# Represents the input for a request operation.
|
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1205
|
#
|
1184
1206
|
# @note When making an API call, you may pass CreateGameSessionQueueInput
|
1185
1207
|
# data as a hash:
|
@@ -1266,7 +1288,7 @@ module Aws::GameLift
|
|
1266
1288
|
include Aws::Structure
|
1267
1289
|
end
|
1268
1290
|
|
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|
-
# Represents the returned data in response to a request
|
1291
|
+
# Represents the returned data in response to a request operation.
|
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1292
|
#
|
1271
1293
|
# @!attribute [rw] game_session_queue
|
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|
# An object that describes the newly created game session queue.
|
@@ -1280,7 +1302,7 @@ module Aws::GameLift
|
|
1280
1302
|
include Aws::Structure
|
1281
1303
|
end
|
1282
1304
|
|
1283
|
-
# Represents the input for a request
|
1305
|
+
# Represents the input for a request operation.
|
1284
1306
|
#
|
1285
1307
|
# @note When making an API call, you may pass CreateMatchmakingConfigurationInput
|
1286
1308
|
# data as a hash:
|
@@ -1454,7 +1476,7 @@ module Aws::GameLift
|
|
1454
1476
|
include Aws::Structure
|
1455
1477
|
end
|
1456
1478
|
|
1457
|
-
# Represents the returned data in response to a request
|
1479
|
+
# Represents the returned data in response to a request operation.
|
1458
1480
|
#
|
1459
1481
|
# @!attribute [rw] configuration
|
1460
1482
|
# Object that describes the newly created matchmaking configuration.
|
@@ -1468,7 +1490,7 @@ module Aws::GameLift
|
|
1468
1490
|
include Aws::Structure
|
1469
1491
|
end
|
1470
1492
|
|
1471
|
-
# Represents the input for a request
|
1493
|
+
# Represents the input for a request operation.
|
1472
1494
|
#
|
1473
1495
|
# @note When making an API call, you may pass CreateMatchmakingRuleSetInput
|
1474
1496
|
# data as a hash:
|
@@ -1522,7 +1544,7 @@ module Aws::GameLift
|
|
1522
1544
|
include Aws::Structure
|
1523
1545
|
end
|
1524
1546
|
|
1525
|
-
# Represents the returned data in response to a request
|
1547
|
+
# Represents the returned data in response to a request operation.
|
1526
1548
|
#
|
1527
1549
|
# @!attribute [rw] rule_set
|
1528
1550
|
# The newly created matchmaking rule set.
|
@@ -1536,7 +1558,7 @@ module Aws::GameLift
|
|
1536
1558
|
include Aws::Structure
|
1537
1559
|
end
|
1538
1560
|
|
1539
|
-
# Represents the input for a request
|
1561
|
+
# Represents the input for a request operation.
|
1540
1562
|
#
|
1541
1563
|
# @note When making an API call, you may pass CreatePlayerSessionInput
|
1542
1564
|
# data as a hash:
|
@@ -1571,7 +1593,7 @@ module Aws::GameLift
|
|
1571
1593
|
include Aws::Structure
|
1572
1594
|
end
|
1573
1595
|
|
1574
|
-
# Represents the returned data in response to a request
|
1596
|
+
# Represents the returned data in response to a request operation.
|
1575
1597
|
#
|
1576
1598
|
# @!attribute [rw] player_session
|
1577
1599
|
# Object that describes the newly created player session record.
|
@@ -1585,7 +1607,7 @@ module Aws::GameLift
|
|
1585
1607
|
include Aws::Structure
|
1586
1608
|
end
|
1587
1609
|
|
1588
|
-
# Represents the input for a request
|
1610
|
+
# Represents the input for a request operation.
|
1589
1611
|
#
|
1590
1612
|
# @note When making an API call, you may pass CreatePlayerSessionsInput
|
1591
1613
|
# data as a hash:
|
@@ -1624,7 +1646,7 @@ module Aws::GameLift
|
|
1624
1646
|
include Aws::Structure
|
1625
1647
|
end
|
1626
1648
|
|
1627
|
-
# Represents the returned data in response to a request
|
1649
|
+
# Represents the returned data in response to a request operation.
|
1628
1650
|
#
|
1629
1651
|
# @!attribute [rw] player_sessions
|
1630
1652
|
# A collection of player session objects created for the added
|
@@ -1740,7 +1762,7 @@ module Aws::GameLift
|
|
1740
1762
|
include Aws::Structure
|
1741
1763
|
end
|
1742
1764
|
|
1743
|
-
# Represents the input for a request
|
1765
|
+
# Represents the input for a request operation.
|
1744
1766
|
#
|
1745
1767
|
# @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
|
1746
1768
|
# data as a hash:
|
@@ -1778,7 +1800,7 @@ module Aws::GameLift
|
|
1778
1800
|
include Aws::Structure
|
1779
1801
|
end
|
1780
1802
|
|
1781
|
-
# Represents the returned data in response to a request
|
1803
|
+
# Represents the returned data in response to a request operation.
|
1782
1804
|
#
|
1783
1805
|
# @!attribute [rw] vpc_peering_authorization
|
1784
1806
|
# Details on the requested VPC peering authorization, including
|
@@ -1793,7 +1815,7 @@ module Aws::GameLift
|
|
1793
1815
|
include Aws::Structure
|
1794
1816
|
end
|
1795
1817
|
|
1796
|
-
# Represents the input for a request
|
1818
|
+
# Represents the input for a request operation.
|
1797
1819
|
#
|
1798
1820
|
# @note When making an API call, you may pass CreateVpcPeeringConnectionInput
|
1799
1821
|
# data as a hash:
|
@@ -1843,7 +1865,7 @@ module Aws::GameLift
|
|
1843
1865
|
#
|
1844
1866
|
class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
|
1845
1867
|
|
1846
|
-
# Represents the input for a request
|
1868
|
+
# Represents the input for a request operation.
|
1847
1869
|
#
|
1848
1870
|
# @note When making an API call, you may pass DeleteAliasInput
|
1849
1871
|
# data as a hash:
|
@@ -1865,7 +1887,7 @@ module Aws::GameLift
|
|
1865
1887
|
include Aws::Structure
|
1866
1888
|
end
|
1867
1889
|
|
1868
|
-
# Represents the input for a request
|
1890
|
+
# Represents the input for a request operation.
|
1869
1891
|
#
|
1870
1892
|
# @note When making an API call, you may pass DeleteBuildInput
|
1871
1893
|
# data as a hash:
|
@@ -1887,7 +1909,7 @@ module Aws::GameLift
|
|
1887
1909
|
include Aws::Structure
|
1888
1910
|
end
|
1889
1911
|
|
1890
|
-
# Represents the input for a request
|
1912
|
+
# Represents the input for a request operation.
|
1891
1913
|
#
|
1892
1914
|
# @note When making an API call, you may pass DeleteFleetInput
|
1893
1915
|
# data as a hash:
|
@@ -1918,22 +1940,22 @@ module Aws::GameLift
|
|
1918
1940
|
# }
|
1919
1941
|
#
|
1920
1942
|
# @!attribute [rw] game_server_group_name
|
1921
|
-
#
|
1922
|
-
#
|
1943
|
+
# A unique identifier for the game server group. Use either the
|
1944
|
+
# GameServerGroup name or ARN value.
|
1923
1945
|
# @return [String]
|
1924
1946
|
#
|
1925
1947
|
# @!attribute [rw] delete_option
|
1926
|
-
# The type of delete to perform. Options include:
|
1948
|
+
# The type of delete to perform. Options include the following:
|
1927
1949
|
#
|
1928
|
-
# *
|
1929
|
-
# Scaling group only when it has no game servers that are in
|
1930
|
-
# status.
|
1950
|
+
# * `SAFE_DELETE` – Terminates the game server group and EC2 Auto
|
1951
|
+
# Scaling group only when it has no game servers that are in
|
1952
|
+
# `UTILIZED` status.
|
1931
1953
|
#
|
1932
|
-
# *
|
1954
|
+
# * `FORCE_DELETE` – Terminates the game server group, including all
|
1933
1955
|
# active game servers regardless of their utilization status, and
|
1934
1956
|
# the EC2 Auto Scaling group.
|
1935
1957
|
#
|
1936
|
-
# * RETAIN – Does a safe delete of the game server group but retains
|
1958
|
+
# * `RETAIN` – Does a safe delete of the game server group but retains
|
1937
1959
|
# the EC2 Auto Scaling group as is.
|
1938
1960
|
# @return [String]
|
1939
1961
|
#
|
@@ -1948,7 +1970,7 @@ module Aws::GameLift
|
|
1948
1970
|
|
1949
1971
|
# @!attribute [rw] game_server_group
|
1950
1972
|
# An object that describes the deleted game server group resource,
|
1951
|
-
# with status updated to
|
1973
|
+
# with status updated to `DELETE_SCHEDULED`.
|
1952
1974
|
# @return [Types::GameServerGroup]
|
1953
1975
|
#
|
1954
1976
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
|
@@ -1959,7 +1981,7 @@ module Aws::GameLift
|
|
1959
1981
|
include Aws::Structure
|
1960
1982
|
end
|
1961
1983
|
|
1962
|
-
# Represents the input for a request
|
1984
|
+
# Represents the input for a request operation.
|
1963
1985
|
#
|
1964
1986
|
# @note When making an API call, you may pass DeleteGameSessionQueueInput
|
1965
1987
|
# data as a hash:
|
@@ -1986,7 +2008,7 @@ module Aws::GameLift
|
|
1986
2008
|
#
|
1987
2009
|
class DeleteGameSessionQueueOutput < Aws::EmptyStructure; end
|
1988
2010
|
|
1989
|
-
# Represents the input for a request
|
2011
|
+
# Represents the input for a request operation.
|
1990
2012
|
#
|
1991
2013
|
# @note When making an API call, you may pass DeleteMatchmakingConfigurationInput
|
1992
2014
|
# data as a hash:
|
@@ -2012,7 +2034,7 @@ module Aws::GameLift
|
|
2012
2034
|
#
|
2013
2035
|
class DeleteMatchmakingConfigurationOutput < Aws::EmptyStructure; end
|
2014
2036
|
|
2015
|
-
# Represents the input for a request
|
2037
|
+
# Represents the input for a request operation.
|
2016
2038
|
#
|
2017
2039
|
# @note When making an API call, you may pass DeleteMatchmakingRuleSetInput
|
2018
2040
|
# data as a hash:
|
@@ -2036,13 +2058,13 @@ module Aws::GameLift
|
|
2036
2058
|
include Aws::Structure
|
2037
2059
|
end
|
2038
2060
|
|
2039
|
-
# Represents the returned data in response to a request
|
2061
|
+
# Represents the returned data in response to a request operation.
|
2040
2062
|
#
|
2041
2063
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetOutput AWS API Documentation
|
2042
2064
|
#
|
2043
2065
|
class DeleteMatchmakingRuleSetOutput < Aws::EmptyStructure; end
|
2044
2066
|
|
2045
|
-
# Represents the input for a request
|
2067
|
+
# Represents the input for a request operation.
|
2046
2068
|
#
|
2047
2069
|
# @note When making an API call, you may pass DeleteScalingPolicyInput
|
2048
2070
|
# data as a hash:
|
@@ -2091,7 +2113,7 @@ module Aws::GameLift
|
|
2091
2113
|
include Aws::Structure
|
2092
2114
|
end
|
2093
2115
|
|
2094
|
-
# Represents the input for a request
|
2116
|
+
# Represents the input for a request operation.
|
2095
2117
|
#
|
2096
2118
|
# @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
|
2097
2119
|
# data as a hash:
|
@@ -2133,7 +2155,7 @@ module Aws::GameLift
|
|
2133
2155
|
#
|
2134
2156
|
class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
|
2135
2157
|
|
2136
|
-
# Represents the input for a request
|
2158
|
+
# Represents the input for a request operation.
|
2137
2159
|
#
|
2138
2160
|
# @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
|
2139
2161
|
# data as a hash:
|
@@ -2177,13 +2199,13 @@ module Aws::GameLift
|
|
2177
2199
|
# }
|
2178
2200
|
#
|
2179
2201
|
# @!attribute [rw] game_server_group_name
|
2180
|
-
#
|
2181
|
-
#
|
2182
|
-
# value.
|
2202
|
+
# A unique identifier for the game server group where the game server
|
2203
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
2183
2204
|
# @return [String]
|
2184
2205
|
#
|
2185
2206
|
# @!attribute [rw] game_server_id
|
2186
|
-
#
|
2207
|
+
# A custom string that uniquely identifies the game server to
|
2208
|
+
# deregister.
|
2187
2209
|
# @return [String]
|
2188
2210
|
#
|
2189
2211
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
|
@@ -2195,7 +2217,7 @@ module Aws::GameLift
|
|
2195
2217
|
include Aws::Structure
|
2196
2218
|
end
|
2197
2219
|
|
2198
|
-
# Represents the input for a request
|
2220
|
+
# Represents the input for a request operation.
|
2199
2221
|
#
|
2200
2222
|
# @note When making an API call, you may pass DescribeAliasInput
|
2201
2223
|
# data as a hash:
|
@@ -2217,7 +2239,7 @@ module Aws::GameLift
|
|
2217
2239
|
include Aws::Structure
|
2218
2240
|
end
|
2219
2241
|
|
2220
|
-
# Represents the returned data in response to a request
|
2242
|
+
# Represents the returned data in response to a request operation.
|
2221
2243
|
#
|
2222
2244
|
# @!attribute [rw] alias
|
2223
2245
|
# The requested alias resource.
|
@@ -2231,7 +2253,7 @@ module Aws::GameLift
|
|
2231
2253
|
include Aws::Structure
|
2232
2254
|
end
|
2233
2255
|
|
2234
|
-
# Represents the input for a request
|
2256
|
+
# Represents the input for a request operation.
|
2235
2257
|
#
|
2236
2258
|
# @note When making an API call, you may pass DescribeBuildInput
|
2237
2259
|
# data as a hash:
|
@@ -2253,7 +2275,7 @@ module Aws::GameLift
|
|
2253
2275
|
include Aws::Structure
|
2254
2276
|
end
|
2255
2277
|
|
2256
|
-
# Represents the returned data in response to a request
|
2278
|
+
# Represents the returned data in response to a request operation.
|
2257
2279
|
#
|
2258
2280
|
# @!attribute [rw] build
|
2259
2281
|
# Set of properties describing the requested build.
|
@@ -2267,7 +2289,7 @@ module Aws::GameLift
|
|
2267
2289
|
include Aws::Structure
|
2268
2290
|
end
|
2269
2291
|
|
2270
|
-
# Represents the input for a request
|
2292
|
+
# Represents the input for a request operation.
|
2271
2293
|
#
|
2272
2294
|
# @note When making an API call, you may pass DescribeEC2InstanceLimitsInput
|
2273
2295
|
# data as a hash:
|
@@ -2298,7 +2320,7 @@ module Aws::GameLift
|
|
2298
2320
|
include Aws::Structure
|
2299
2321
|
end
|
2300
2322
|
|
2301
|
-
# Represents the returned data in response to a request
|
2323
|
+
# Represents the returned data in response to a request operation.
|
2302
2324
|
#
|
2303
2325
|
# @!attribute [rw] ec2_instance_limits
|
2304
2326
|
# The maximum number of instances for the specified instance type.
|
@@ -2312,7 +2334,7 @@ module Aws::GameLift
|
|
2312
2334
|
include Aws::Structure
|
2313
2335
|
end
|
2314
2336
|
|
2315
|
-
# Represents the input for a request
|
2337
|
+
# Represents the input for a request operation.
|
2316
2338
|
#
|
2317
2339
|
# @note When making an API call, you may pass DescribeFleetAttributesInput
|
2318
2340
|
# data as a hash:
|
@@ -2341,9 +2363,9 @@ module Aws::GameLift
|
|
2341
2363
|
# @!attribute [rw] next_token
|
2342
2364
|
# Token that indicates the start of the next sequential page of
|
2343
2365
|
# results. Use the token that is returned with a previous call to this
|
2344
|
-
#
|
2345
|
-
# a value. This parameter is ignored when the request
|
2346
|
-
# a list of fleet IDs.
|
2366
|
+
# operation. To start at the beginning of the result set, do not
|
2367
|
+
# specify a value. This parameter is ignored when the request
|
2368
|
+
# specifies one or a list of fleet IDs.
|
2347
2369
|
# @return [String]
|
2348
2370
|
#
|
2349
2371
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput AWS API Documentation
|
@@ -2356,7 +2378,7 @@ module Aws::GameLift
|
|
2356
2378
|
include Aws::Structure
|
2357
2379
|
end
|
2358
2380
|
|
2359
|
-
# Represents the returned data in response to a request
|
2381
|
+
# Represents the returned data in response to a request operation.
|
2360
2382
|
#
|
2361
2383
|
# @!attribute [rw] fleet_attributes
|
2362
2384
|
# A collection of objects containing attribute metadata for each
|
@@ -2366,7 +2388,7 @@ module Aws::GameLift
|
|
2366
2388
|
#
|
2367
2389
|
# @!attribute [rw] next_token
|
2368
2390
|
# Token that indicates where to resume retrieving results on the next
|
2369
|
-
# call to this
|
2391
|
+
# call to this operation. If no token is returned, these results
|
2370
2392
|
# represent the end of the list.
|
2371
2393
|
# @return [String]
|
2372
2394
|
#
|
@@ -2379,7 +2401,7 @@ module Aws::GameLift
|
|
2379
2401
|
include Aws::Structure
|
2380
2402
|
end
|
2381
2403
|
|
2382
|
-
# Represents the input for a request
|
2404
|
+
# Represents the input for a request operation.
|
2383
2405
|
#
|
2384
2406
|
# @note When making an API call, you may pass DescribeFleetCapacityInput
|
2385
2407
|
# data as a hash:
|
@@ -2405,9 +2427,9 @@ module Aws::GameLift
|
|
2405
2427
|
# @!attribute [rw] next_token
|
2406
2428
|
# Token that indicates the start of the next sequential page of
|
2407
2429
|
# results. Use the token that is returned with a previous call to this
|
2408
|
-
#
|
2409
|
-
# a value. This parameter is ignored when the request
|
2410
|
-
# a list of fleet IDs.
|
2430
|
+
# operation. To start at the beginning of the result set, do not
|
2431
|
+
# specify a value. This parameter is ignored when the request
|
2432
|
+
# specifies one or a list of fleet IDs.
|
2411
2433
|
# @return [String]
|
2412
2434
|
#
|
2413
2435
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput AWS API Documentation
|
@@ -2420,7 +2442,7 @@ module Aws::GameLift
|
|
2420
2442
|
include Aws::Structure
|
2421
2443
|
end
|
2422
2444
|
|
2423
|
-
# Represents the returned data in response to a request
|
2445
|
+
# Represents the returned data in response to a request operation.
|
2424
2446
|
#
|
2425
2447
|
# @!attribute [rw] fleet_capacity
|
2426
2448
|
# A collection of objects containing capacity information for each
|
@@ -2430,7 +2452,7 @@ module Aws::GameLift
|
|
2430
2452
|
#
|
2431
2453
|
# @!attribute [rw] next_token
|
2432
2454
|
# Token that indicates where to resume retrieving results on the next
|
2433
|
-
# call to this
|
2455
|
+
# call to this operation. If no token is returned, these results
|
2434
2456
|
# represent the end of the list.
|
2435
2457
|
# @return [String]
|
2436
2458
|
#
|
@@ -2443,7 +2465,7 @@ module Aws::GameLift
|
|
2443
2465
|
include Aws::Structure
|
2444
2466
|
end
|
2445
2467
|
|
2446
|
-
# Represents the input for a request
|
2468
|
+
# Represents the input for a request operation.
|
2447
2469
|
#
|
2448
2470
|
# @note When making an API call, you may pass DescribeFleetEventsInput
|
2449
2471
|
# data as a hash:
|
@@ -2483,8 +2505,8 @@ module Aws::GameLift
|
|
2483
2505
|
# @!attribute [rw] next_token
|
2484
2506
|
# Token that indicates the start of the next sequential page of
|
2485
2507
|
# results. Use the token that is returned with a previous call to this
|
2486
|
-
#
|
2487
|
-
# a value.
|
2508
|
+
# operation. To start at the beginning of the result set, do not
|
2509
|
+
# specify a value.
|
2488
2510
|
# @return [String]
|
2489
2511
|
#
|
2490
2512
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput AWS API Documentation
|
@@ -2499,7 +2521,7 @@ module Aws::GameLift
|
|
2499
2521
|
include Aws::Structure
|
2500
2522
|
end
|
2501
2523
|
|
2502
|
-
# Represents the returned data in response to a request
|
2524
|
+
# Represents the returned data in response to a request operation.
|
2503
2525
|
#
|
2504
2526
|
# @!attribute [rw] events
|
2505
2527
|
# A collection of objects containing event log entries for the
|
@@ -2508,7 +2530,7 @@ module Aws::GameLift
|
|
2508
2530
|
#
|
2509
2531
|
# @!attribute [rw] next_token
|
2510
2532
|
# Token that indicates where to resume retrieving results on the next
|
2511
|
-
# call to this
|
2533
|
+
# call to this operation. If no token is returned, these results
|
2512
2534
|
# represent the end of the list.
|
2513
2535
|
# @return [String]
|
2514
2536
|
#
|
@@ -2521,7 +2543,7 @@ module Aws::GameLift
|
|
2521
2543
|
include Aws::Structure
|
2522
2544
|
end
|
2523
2545
|
|
2524
|
-
# Represents the input for a request
|
2546
|
+
# Represents the input for a request operation.
|
2525
2547
|
#
|
2526
2548
|
# @note When making an API call, you may pass DescribeFleetPortSettingsInput
|
2527
2549
|
# data as a hash:
|
@@ -2543,7 +2565,7 @@ module Aws::GameLift
|
|
2543
2565
|
include Aws::Structure
|
2544
2566
|
end
|
2545
2567
|
|
2546
|
-
# Represents the returned data in response to a request
|
2568
|
+
# Represents the returned data in response to a request operation.
|
2547
2569
|
#
|
2548
2570
|
# @!attribute [rw] inbound_permissions
|
2549
2571
|
# The port settings for the requested fleet ID.
|
@@ -2557,7 +2579,7 @@ module Aws::GameLift
|
|
2557
2579
|
include Aws::Structure
|
2558
2580
|
end
|
2559
2581
|
|
2560
|
-
# Represents the input for a request
|
2582
|
+
# Represents the input for a request operation.
|
2561
2583
|
#
|
2562
2584
|
# @note When making an API call, you may pass DescribeFleetUtilizationInput
|
2563
2585
|
# data as a hash:
|
@@ -2586,9 +2608,9 @@ module Aws::GameLift
|
|
2586
2608
|
# @!attribute [rw] next_token
|
2587
2609
|
# Token that indicates the start of the next sequential page of
|
2588
2610
|
# results. Use the token that is returned with a previous call to this
|
2589
|
-
#
|
2590
|
-
# a value. This parameter is ignored when the request
|
2591
|
-
# a list of fleet IDs.
|
2611
|
+
# operation. To start at the beginning of the result set, do not
|
2612
|
+
# specify a value. This parameter is ignored when the request
|
2613
|
+
# specifies one or a list of fleet IDs.
|
2592
2614
|
# @return [String]
|
2593
2615
|
#
|
2594
2616
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput AWS API Documentation
|
@@ -2601,7 +2623,7 @@ module Aws::GameLift
|
|
2601
2623
|
include Aws::Structure
|
2602
2624
|
end
|
2603
2625
|
|
2604
|
-
# Represents the returned data in response to a request
|
2626
|
+
# Represents the returned data in response to a request operation.
|
2605
2627
|
#
|
2606
2628
|
# @!attribute [rw] fleet_utilization
|
2607
2629
|
# A collection of objects containing utilization information for each
|
@@ -2610,7 +2632,7 @@ module Aws::GameLift
|
|
2610
2632
|
#
|
2611
2633
|
# @!attribute [rw] next_token
|
2612
2634
|
# Token that indicates where to resume retrieving results on the next
|
2613
|
-
# call to this
|
2635
|
+
# call to this operation. If no token is returned, these results
|
2614
2636
|
# represent the end of the list.
|
2615
2637
|
# @return [String]
|
2616
2638
|
#
|
@@ -2631,8 +2653,8 @@ module Aws::GameLift
|
|
2631
2653
|
# }
|
2632
2654
|
#
|
2633
2655
|
# @!attribute [rw] game_server_group_name
|
2634
|
-
#
|
2635
|
-
#
|
2656
|
+
# A unique identifier for the game server group. Use either the
|
2657
|
+
# GameServerGroup name or ARN value.
|
2636
2658
|
# @return [String]
|
2637
2659
|
#
|
2638
2660
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
|
@@ -2644,7 +2666,8 @@ module Aws::GameLift
|
|
2644
2666
|
end
|
2645
2667
|
|
2646
2668
|
# @!attribute [rw] game_server_group
|
2647
|
-
# An object
|
2669
|
+
# An object with the property settings for the requested game server
|
2670
|
+
# group resource.
|
2648
2671
|
# @return [Types::GameServerGroup]
|
2649
2672
|
#
|
2650
2673
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
|
@@ -2664,12 +2687,13 @@ module Aws::GameLift
|
|
2664
2687
|
# }
|
2665
2688
|
#
|
2666
2689
|
# @!attribute [rw] game_server_group_name
|
2667
|
-
#
|
2668
|
-
# running. Use either the GameServerGroup name or ARN value.
|
2690
|
+
# A unique identifier for the game server group where the game server
|
2691
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
2669
2692
|
# @return [String]
|
2670
2693
|
#
|
2671
2694
|
# @!attribute [rw] game_server_id
|
2672
|
-
#
|
2695
|
+
# A custom string that uniquely identifies the game server information
|
2696
|
+
# to be retrieved.
|
2673
2697
|
# @return [String]
|
2674
2698
|
#
|
2675
2699
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
|
@@ -2681,8 +2705,72 @@ module Aws::GameLift
|
|
2681
2705
|
include Aws::Structure
|
2682
2706
|
end
|
2683
2707
|
|
2708
|
+
# @note When making an API call, you may pass DescribeGameServerInstancesInput
|
2709
|
+
# data as a hash:
|
2710
|
+
#
|
2711
|
+
# {
|
2712
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
2713
|
+
# instance_ids: ["GameServerInstanceId"],
|
2714
|
+
# limit: 1,
|
2715
|
+
# next_token: "NonZeroAndMaxString",
|
2716
|
+
# }
|
2717
|
+
#
|
2718
|
+
# @!attribute [rw] game_server_group_name
|
2719
|
+
# A unique identifier for the game server group. Use either the
|
2720
|
+
# GameServerGroup name or ARN value.
|
2721
|
+
# @return [String]
|
2722
|
+
#
|
2723
|
+
# @!attribute [rw] instance_ids
|
2724
|
+
# The EC2 instance IDs that you want to retrieve status on. EC2
|
2725
|
+
# instance IDs use a 17-character format, for example:
|
2726
|
+
# `i-1234567890abcdef0`. To retrieve all instances in the game server
|
2727
|
+
# group, leave this parameter empty.
|
2728
|
+
# @return [Array<String>]
|
2729
|
+
#
|
2730
|
+
# @!attribute [rw] limit
|
2731
|
+
# The maximum number of results to return. Use this parameter with
|
2732
|
+
# `NextToken` to get results as a set of sequential segments.
|
2733
|
+
# @return [Integer]
|
2734
|
+
#
|
2735
|
+
# @!attribute [rw] next_token
|
2736
|
+
# A token that indicates the start of the next sequential segment of
|
2737
|
+
# results. Use the token returned with the previous call to this
|
2738
|
+
# operation. To start at the beginning of the result set, do not
|
2739
|
+
# specify a value.
|
2740
|
+
# @return [String]
|
2741
|
+
#
|
2742
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesInput AWS API Documentation
|
2743
|
+
#
|
2744
|
+
class DescribeGameServerInstancesInput < Struct.new(
|
2745
|
+
:game_server_group_name,
|
2746
|
+
:instance_ids,
|
2747
|
+
:limit,
|
2748
|
+
:next_token)
|
2749
|
+
SENSITIVE = []
|
2750
|
+
include Aws::Structure
|
2751
|
+
end
|
2752
|
+
|
2753
|
+
# @!attribute [rw] game_server_instances
|
2754
|
+
# The collection of requested game server instances.
|
2755
|
+
# @return [Array<Types::GameServerInstance>]
|
2756
|
+
#
|
2757
|
+
# @!attribute [rw] next_token
|
2758
|
+
# A token that indicates where to resume retrieving results on the
|
2759
|
+
# next call to this operation. If no token is returned, these results
|
2760
|
+
# represent the end of the list.
|
2761
|
+
# @return [String]
|
2762
|
+
#
|
2763
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesOutput AWS API Documentation
|
2764
|
+
#
|
2765
|
+
class DescribeGameServerInstancesOutput < Struct.new(
|
2766
|
+
:game_server_instances,
|
2767
|
+
:next_token)
|
2768
|
+
SENSITIVE = []
|
2769
|
+
include Aws::Structure
|
2770
|
+
end
|
2771
|
+
|
2684
2772
|
# @!attribute [rw] game_server
|
2685
|
-
# Object that describes the requested game server
|
2773
|
+
# Object that describes the requested game server.
|
2686
2774
|
# @return [Types::GameServer]
|
2687
2775
|
#
|
2688
2776
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
|
@@ -2693,7 +2781,7 @@ module Aws::GameLift
|
|
2693
2781
|
include Aws::Structure
|
2694
2782
|
end
|
2695
2783
|
|
2696
|
-
# Represents the input for a request
|
2784
|
+
# Represents the input for a request operation.
|
2697
2785
|
#
|
2698
2786
|
# @note When making an API call, you may pass DescribeGameSessionDetailsInput
|
2699
2787
|
# data as a hash:
|
@@ -2736,8 +2824,8 @@ module Aws::GameLift
|
|
2736
2824
|
# @!attribute [rw] next_token
|
2737
2825
|
# Token that indicates the start of the next sequential page of
|
2738
2826
|
# results. Use the token that is returned with a previous call to this
|
2739
|
-
#
|
2740
|
-
# a value.
|
2827
|
+
# operation. To start at the beginning of the result set, do not
|
2828
|
+
# specify a value.
|
2741
2829
|
# @return [String]
|
2742
2830
|
#
|
2743
2831
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput AWS API Documentation
|
@@ -2753,7 +2841,7 @@ module Aws::GameLift
|
|
2753
2841
|
include Aws::Structure
|
2754
2842
|
end
|
2755
2843
|
|
2756
|
-
# Represents the returned data in response to a request
|
2844
|
+
# Represents the returned data in response to a request operation.
|
2757
2845
|
#
|
2758
2846
|
# @!attribute [rw] game_session_details
|
2759
2847
|
# A collection of objects containing game session properties and the
|
@@ -2763,7 +2851,7 @@ module Aws::GameLift
|
|
2763
2851
|
#
|
2764
2852
|
# @!attribute [rw] next_token
|
2765
2853
|
# Token that indicates where to resume retrieving results on the next
|
2766
|
-
# call to this
|
2854
|
+
# call to this operation. If no token is returned, these results
|
2767
2855
|
# represent the end of the list.
|
2768
2856
|
# @return [String]
|
2769
2857
|
#
|
@@ -2776,7 +2864,7 @@ module Aws::GameLift
|
|
2776
2864
|
include Aws::Structure
|
2777
2865
|
end
|
2778
2866
|
|
2779
|
-
# Represents the input for a request
|
2867
|
+
# Represents the input for a request operation.
|
2780
2868
|
#
|
2781
2869
|
# @note When making an API call, you may pass DescribeGameSessionPlacementInput
|
2782
2870
|
# data as a hash:
|
@@ -2797,7 +2885,7 @@ module Aws::GameLift
|
|
2797
2885
|
include Aws::Structure
|
2798
2886
|
end
|
2799
2887
|
|
2800
|
-
# Represents the returned data in response to a request
|
2888
|
+
# Represents the returned data in response to a request operation.
|
2801
2889
|
#
|
2802
2890
|
# @!attribute [rw] game_session_placement
|
2803
2891
|
# Object that describes the requested game session placement.
|
@@ -2811,7 +2899,7 @@ module Aws::GameLift
|
|
2811
2899
|
include Aws::Structure
|
2812
2900
|
end
|
2813
2901
|
|
2814
|
-
# Represents the input for a request
|
2902
|
+
# Represents the input for a request operation.
|
2815
2903
|
#
|
2816
2904
|
# @note When making an API call, you may pass DescribeGameSessionQueuesInput
|
2817
2905
|
# data as a hash:
|
@@ -2830,14 +2918,15 @@ module Aws::GameLift
|
|
2830
2918
|
#
|
2831
2919
|
# @!attribute [rw] limit
|
2832
2920
|
# The maximum number of results to return. Use this parameter with
|
2833
|
-
# `NextToken` to get results as a set of sequential pages.
|
2921
|
+
# `NextToken` to get results as a set of sequential pages. You can
|
2922
|
+
# request up to 50 results.
|
2834
2923
|
# @return [Integer]
|
2835
2924
|
#
|
2836
2925
|
# @!attribute [rw] next_token
|
2837
2926
|
# A token that indicates the start of the next sequential page of
|
2838
2927
|
# results. Use the token that is returned with a previous call to this
|
2839
|
-
#
|
2840
|
-
# a value.
|
2928
|
+
# operation. To start at the beginning of the result set, do not
|
2929
|
+
# specify a value.
|
2841
2930
|
# @return [String]
|
2842
2931
|
#
|
2843
2932
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput AWS API Documentation
|
@@ -2850,7 +2939,7 @@ module Aws::GameLift
|
|
2850
2939
|
include Aws::Structure
|
2851
2940
|
end
|
2852
2941
|
|
2853
|
-
# Represents the returned data in response to a request
|
2942
|
+
# Represents the returned data in response to a request operation.
|
2854
2943
|
#
|
2855
2944
|
# @!attribute [rw] game_session_queues
|
2856
2945
|
# A collection of objects that describe the requested game session
|
@@ -2859,7 +2948,7 @@ module Aws::GameLift
|
|
2859
2948
|
#
|
2860
2949
|
# @!attribute [rw] next_token
|
2861
2950
|
# A token that indicates where to resume retrieving results on the
|
2862
|
-
# next call to this
|
2951
|
+
# next call to this operation. If no token is returned, these results
|
2863
2952
|
# represent the end of the list.
|
2864
2953
|
# @return [String]
|
2865
2954
|
#
|
@@ -2872,7 +2961,7 @@ module Aws::GameLift
|
|
2872
2961
|
include Aws::Structure
|
2873
2962
|
end
|
2874
2963
|
|
2875
|
-
# Represents the input for a request
|
2964
|
+
# Represents the input for a request operation.
|
2876
2965
|
#
|
2877
2966
|
# @note When making an API call, you may pass DescribeGameSessionsInput
|
2878
2967
|
# data as a hash:
|
@@ -2915,8 +3004,8 @@ module Aws::GameLift
|
|
2915
3004
|
# @!attribute [rw] next_token
|
2916
3005
|
# Token that indicates the start of the next sequential page of
|
2917
3006
|
# results. Use the token that is returned with a previous call to this
|
2918
|
-
#
|
2919
|
-
# a value.
|
3007
|
+
# operation. To start at the beginning of the result set, do not
|
3008
|
+
# specify a value.
|
2920
3009
|
# @return [String]
|
2921
3010
|
#
|
2922
3011
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput AWS API Documentation
|
@@ -2932,7 +3021,7 @@ module Aws::GameLift
|
|
2932
3021
|
include Aws::Structure
|
2933
3022
|
end
|
2934
3023
|
|
2935
|
-
# Represents the returned data in response to a request
|
3024
|
+
# Represents the returned data in response to a request operation.
|
2936
3025
|
#
|
2937
3026
|
# @!attribute [rw] game_sessions
|
2938
3027
|
# A collection of objects containing game session properties for each
|
@@ -2941,7 +3030,7 @@ module Aws::GameLift
|
|
2941
3030
|
#
|
2942
3031
|
# @!attribute [rw] next_token
|
2943
3032
|
# Token that indicates where to resume retrieving results on the next
|
2944
|
-
# call to this
|
3033
|
+
# call to this operation. If no token is returned, these results
|
2945
3034
|
# represent the end of the list.
|
2946
3035
|
# @return [String]
|
2947
3036
|
#
|
@@ -2954,7 +3043,7 @@ module Aws::GameLift
|
|
2954
3043
|
include Aws::Structure
|
2955
3044
|
end
|
2956
3045
|
|
2957
|
-
# Represents the input for a request
|
3046
|
+
# Represents the input for a request operation.
|
2958
3047
|
#
|
2959
3048
|
# @note When making an API call, you may pass DescribeInstancesInput
|
2960
3049
|
# data as a hash:
|
@@ -2984,8 +3073,8 @@ module Aws::GameLift
|
|
2984
3073
|
# @!attribute [rw] next_token
|
2985
3074
|
# Token that indicates the start of the next sequential page of
|
2986
3075
|
# results. Use the token that is returned with a previous call to this
|
2987
|
-
#
|
2988
|
-
# a value.
|
3076
|
+
# operation. To start at the beginning of the result set, do not
|
3077
|
+
# specify a value.
|
2989
3078
|
# @return [String]
|
2990
3079
|
#
|
2991
3080
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
|
@@ -2999,7 +3088,7 @@ module Aws::GameLift
|
|
2999
3088
|
include Aws::Structure
|
3000
3089
|
end
|
3001
3090
|
|
3002
|
-
# Represents the returned data in response to a request
|
3091
|
+
# Represents the returned data in response to a request operation.
|
3003
3092
|
#
|
3004
3093
|
# @!attribute [rw] instances
|
3005
3094
|
# A collection of objects containing properties for each instance
|
@@ -3008,7 +3097,7 @@ module Aws::GameLift
|
|
3008
3097
|
#
|
3009
3098
|
# @!attribute [rw] next_token
|
3010
3099
|
# Token that indicates where to resume retrieving results on the next
|
3011
|
-
# call to this
|
3100
|
+
# call to this operation. If no token is returned, these results
|
3012
3101
|
# represent the end of the list.
|
3013
3102
|
# @return [String]
|
3014
3103
|
#
|
@@ -3021,7 +3110,7 @@ module Aws::GameLift
|
|
3021
3110
|
include Aws::Structure
|
3022
3111
|
end
|
3023
3112
|
|
3024
|
-
# Represents the input for a request
|
3113
|
+
# Represents the input for a request operation.
|
3025
3114
|
#
|
3026
3115
|
# @note When making an API call, you may pass DescribeMatchmakingConfigurationsInput
|
3027
3116
|
# data as a hash:
|
@@ -3054,8 +3143,8 @@ module Aws::GameLift
|
|
3054
3143
|
# @!attribute [rw] next_token
|
3055
3144
|
# A token that indicates the start of the next sequential page of
|
3056
3145
|
# results. Use the token that is returned with a previous call to this
|
3057
|
-
#
|
3058
|
-
# a value.
|
3146
|
+
# operation. To start at the beginning of the result set, do not
|
3147
|
+
# specify a value.
|
3059
3148
|
# @return [String]
|
3060
3149
|
#
|
3061
3150
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurationsInput AWS API Documentation
|
@@ -3069,7 +3158,7 @@ module Aws::GameLift
|
|
3069
3158
|
include Aws::Structure
|
3070
3159
|
end
|
3071
3160
|
|
3072
|
-
# Represents the returned data in response to a request
|
3161
|
+
# Represents the returned data in response to a request operation.
|
3073
3162
|
#
|
3074
3163
|
# @!attribute [rw] configurations
|
3075
3164
|
# A collection of requested matchmaking configurations.
|
@@ -3077,7 +3166,7 @@ module Aws::GameLift
|
|
3077
3166
|
#
|
3078
3167
|
# @!attribute [rw] next_token
|
3079
3168
|
# A token that indicates where to resume retrieving results on the
|
3080
|
-
# next call to this
|
3169
|
+
# next call to this operation. If no token is returned, these results
|
3081
3170
|
# represent the end of the list.
|
3082
3171
|
# @return [String]
|
3083
3172
|
#
|
@@ -3090,7 +3179,7 @@ module Aws::GameLift
|
|
3090
3179
|
include Aws::Structure
|
3091
3180
|
end
|
3092
3181
|
|
3093
|
-
# Represents the input for a request
|
3182
|
+
# Represents the input for a request operation.
|
3094
3183
|
#
|
3095
3184
|
# @note When making an API call, you may pass DescribeMatchmakingInput
|
3096
3185
|
# data as a hash:
|
@@ -3112,7 +3201,7 @@ module Aws::GameLift
|
|
3112
3201
|
include Aws::Structure
|
3113
3202
|
end
|
3114
3203
|
|
3115
|
-
# Represents the returned data in response to a request
|
3204
|
+
# Represents the returned data in response to a request operation.
|
3116
3205
|
#
|
3117
3206
|
# @!attribute [rw] ticket_list
|
3118
3207
|
# A collection of existing matchmaking ticket objects matching the
|
@@ -3127,7 +3216,7 @@ module Aws::GameLift
|
|
3127
3216
|
include Aws::Structure
|
3128
3217
|
end
|
3129
3218
|
|
3130
|
-
# Represents the input for a request
|
3219
|
+
# Represents the input for a request operation.
|
3131
3220
|
#
|
3132
3221
|
# @note When making an API call, you may pass DescribeMatchmakingRuleSetsInput
|
3133
3222
|
# data as a hash:
|
@@ -3153,8 +3242,8 @@ module Aws::GameLift
|
|
3153
3242
|
# @!attribute [rw] next_token
|
3154
3243
|
# A token that indicates the start of the next sequential page of
|
3155
3244
|
# results. Use the token that is returned with a previous call to this
|
3156
|
-
#
|
3157
|
-
# a value.
|
3245
|
+
# operation. To start at the beginning of the result set, do not
|
3246
|
+
# specify a value.
|
3158
3247
|
# @return [String]
|
3159
3248
|
#
|
3160
3249
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSetsInput AWS API Documentation
|
@@ -3167,7 +3256,7 @@ module Aws::GameLift
|
|
3167
3256
|
include Aws::Structure
|
3168
3257
|
end
|
3169
3258
|
|
3170
|
-
# Represents the returned data in response to a request
|
3259
|
+
# Represents the returned data in response to a request operation.
|
3171
3260
|
#
|
3172
3261
|
# @!attribute [rw] rule_sets
|
3173
3262
|
# A collection of requested matchmaking rule set objects.
|
@@ -3175,7 +3264,7 @@ module Aws::GameLift
|
|
3175
3264
|
#
|
3176
3265
|
# @!attribute [rw] next_token
|
3177
3266
|
# A token that indicates where to resume retrieving results on the
|
3178
|
-
# next call to this
|
3267
|
+
# next call to this operation. If no token is returned, these results
|
3179
3268
|
# represent the end of the list.
|
3180
3269
|
# @return [String]
|
3181
3270
|
#
|
@@ -3188,7 +3277,7 @@ module Aws::GameLift
|
|
3188
3277
|
include Aws::Structure
|
3189
3278
|
end
|
3190
3279
|
|
3191
|
-
# Represents the input for a request
|
3280
|
+
# Represents the input for a request operation.
|
3192
3281
|
#
|
3193
3282
|
# @note When making an API call, you may pass DescribePlayerSessionsInput
|
3194
3283
|
# data as a hash:
|
@@ -3243,9 +3332,9 @@ module Aws::GameLift
|
|
3243
3332
|
# @!attribute [rw] next_token
|
3244
3333
|
# Token that indicates the start of the next sequential page of
|
3245
3334
|
# results. Use the token that is returned with a previous call to this
|
3246
|
-
#
|
3247
|
-
# a value. If a player session ID is specified, this parameter
|
3248
|
-
# ignored.
|
3335
|
+
# operation. To start at the beginning of the result set, do not
|
3336
|
+
# specify a value. If a player session ID is specified, this parameter
|
3337
|
+
# is ignored.
|
3249
3338
|
# @return [String]
|
3250
3339
|
#
|
3251
3340
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput AWS API Documentation
|
@@ -3261,7 +3350,7 @@ module Aws::GameLift
|
|
3261
3350
|
include Aws::Structure
|
3262
3351
|
end
|
3263
3352
|
|
3264
|
-
# Represents the returned data in response to a request
|
3353
|
+
# Represents the returned data in response to a request operation.
|
3265
3354
|
#
|
3266
3355
|
# @!attribute [rw] player_sessions
|
3267
3356
|
# A collection of objects containing properties for each player
|
@@ -3270,7 +3359,7 @@ module Aws::GameLift
|
|
3270
3359
|
#
|
3271
3360
|
# @!attribute [rw] next_token
|
3272
3361
|
# Token that indicates where to resume retrieving results on the next
|
3273
|
-
# call to this
|
3362
|
+
# call to this operation. If no token is returned, these results
|
3274
3363
|
# represent the end of the list.
|
3275
3364
|
# @return [String]
|
3276
3365
|
#
|
@@ -3283,7 +3372,7 @@ module Aws::GameLift
|
|
3283
3372
|
include Aws::Structure
|
3284
3373
|
end
|
3285
3374
|
|
3286
|
-
# Represents the input for a request
|
3375
|
+
# Represents the input for a request operation.
|
3287
3376
|
#
|
3288
3377
|
# @note When making an API call, you may pass DescribeRuntimeConfigurationInput
|
3289
3378
|
# data as a hash:
|
@@ -3305,7 +3394,7 @@ module Aws::GameLift
|
|
3305
3394
|
include Aws::Structure
|
3306
3395
|
end
|
3307
3396
|
|
3308
|
-
# Represents the returned data in response to a request
|
3397
|
+
# Represents the returned data in response to a request operation.
|
3309
3398
|
#
|
3310
3399
|
# @!attribute [rw] runtime_configuration
|
3311
3400
|
# Instructions describing how server processes should be launched and
|
@@ -3320,7 +3409,7 @@ module Aws::GameLift
|
|
3320
3409
|
include Aws::Structure
|
3321
3410
|
end
|
3322
3411
|
|
3323
|
-
# Represents the input for a request
|
3412
|
+
# Represents the input for a request operation.
|
3324
3413
|
#
|
3325
3414
|
# @note When making an API call, you may pass DescribeScalingPoliciesInput
|
3326
3415
|
# data as a hash:
|
@@ -3367,8 +3456,8 @@ module Aws::GameLift
|
|
3367
3456
|
# @!attribute [rw] next_token
|
3368
3457
|
# Token that indicates the start of the next sequential page of
|
3369
3458
|
# results. Use the token that is returned with a previous call to this
|
3370
|
-
#
|
3371
|
-
# a value.
|
3459
|
+
# operation. To start at the beginning of the result set, do not
|
3460
|
+
# specify a value.
|
3372
3461
|
# @return [String]
|
3373
3462
|
#
|
3374
3463
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
|
@@ -3382,7 +3471,7 @@ module Aws::GameLift
|
|
3382
3471
|
include Aws::Structure
|
3383
3472
|
end
|
3384
3473
|
|
3385
|
-
# Represents the returned data in response to a request
|
3474
|
+
# Represents the returned data in response to a request operation.
|
3386
3475
|
#
|
3387
3476
|
# @!attribute [rw] scaling_policies
|
3388
3477
|
# A collection of objects containing the scaling policies matching the
|
@@ -3391,7 +3480,7 @@ module Aws::GameLift
|
|
3391
3480
|
#
|
3392
3481
|
# @!attribute [rw] next_token
|
3393
3482
|
# Token that indicates where to resume retrieving results on the next
|
3394
|
-
# call to this
|
3483
|
+
# call to this operation. If no token is returned, these results
|
3395
3484
|
# represent the end of the list.
|
3396
3485
|
# @return [String]
|
3397
3486
|
#
|
@@ -3455,7 +3544,7 @@ module Aws::GameLift
|
|
3455
3544
|
include Aws::Structure
|
3456
3545
|
end
|
3457
3546
|
|
3458
|
-
# Represents the input for a request
|
3547
|
+
# Represents the input for a request operation.
|
3459
3548
|
#
|
3460
3549
|
# @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
|
3461
3550
|
# data as a hash:
|
@@ -3477,7 +3566,7 @@ module Aws::GameLift
|
|
3477
3566
|
include Aws::Structure
|
3478
3567
|
end
|
3479
3568
|
|
3480
|
-
# Represents the returned data in response to a request
|
3569
|
+
# Represents the returned data in response to a request operation.
|
3481
3570
|
#
|
3482
3571
|
# @!attribute [rw] vpc_peering_connections
|
3483
3572
|
# A collection of VPC peering connection records that match the
|
@@ -3955,7 +4044,7 @@ module Aws::GameLift
|
|
3955
4044
|
# @return [Array<String>]
|
3956
4045
|
#
|
3957
4046
|
# @!attribute [rw] stopped_actions
|
3958
|
-
# List of fleet
|
4047
|
+
# List of fleet activity that have been suspended using
|
3959
4048
|
# StopFleetActions. This includes auto-scaling.
|
3960
4049
|
# @return [Array<String>]
|
3961
4050
|
#
|
@@ -4160,17 +4249,31 @@ module Aws::GameLift
|
|
4160
4249
|
include Aws::Structure
|
4161
4250
|
end
|
4162
4251
|
|
4163
|
-
# **This data type is
|
4164
|
-
# groups
|
4252
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4253
|
+
# server groups.**
|
4254
|
+
#
|
4255
|
+
# Properties describing a game server that is running on an instance in
|
4256
|
+
# a GameServerGroup.
|
4257
|
+
#
|
4258
|
+
# A game server is created by a successful call to `RegisterGameServer`
|
4259
|
+
# and deleted by calling `DeregisterGameServer`. A game server is
|
4260
|
+
# claimed to host a game session by calling `ClaimGameServer`.
|
4261
|
+
#
|
4262
|
+
# * RegisterGameServer
|
4263
|
+
#
|
4264
|
+
# * ListGameServers
|
4265
|
+
#
|
4266
|
+
# * ClaimGameServer
|
4267
|
+
#
|
4268
|
+
# * DescribeGameServer
|
4165
4269
|
#
|
4166
|
-
#
|
4270
|
+
# * UpdateGameServer
|
4167
4271
|
#
|
4168
|
-
#
|
4169
|
-
# RegisterGameServer and deleted by calling DeregisterGameServer.
|
4272
|
+
# * DeregisterGameServer
|
4170
4273
|
#
|
4171
4274
|
# @!attribute [rw] game_server_group_name
|
4172
|
-
#
|
4173
|
-
# is
|
4275
|
+
# A unique identifier for the game server group where the game server
|
4276
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
4174
4277
|
# @return [String]
|
4175
4278
|
#
|
4176
4279
|
# @!attribute [rw] game_server_group_arn
|
@@ -4186,7 +4289,8 @@ module Aws::GameLift
|
|
4186
4289
|
#
|
4187
4290
|
# @!attribute [rw] instance_id
|
4188
4291
|
# The unique identifier for the instance where the game server is
|
4189
|
-
#
|
4292
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
4293
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
4190
4294
|
# @return [String]
|
4191
4295
|
#
|
4192
4296
|
# @!attribute [rw] connection_info
|
@@ -4196,24 +4300,17 @@ module Aws::GameLift
|
|
4196
4300
|
#
|
4197
4301
|
# @!attribute [rw] game_server_data
|
4198
4302
|
# A set of custom game server properties, formatted as a single string
|
4199
|
-
# value. This data is passed to a game client or service
|
4200
|
-
#
|
4201
|
-
#
|
4202
|
-
# @return [String]
|
4203
|
-
#
|
4204
|
-
# @!attribute [rw] custom_sort_key
|
4205
|
-
# A game server tag that can be used to request sorted lists of game
|
4206
|
-
# servers when calling ListGameServers. Custom sort keys are
|
4207
|
-
# developer-defined. This property can be updated using
|
4208
|
-
# UpdateGameServer.
|
4303
|
+
# value. This data is passed to a game client or service when it
|
4304
|
+
# requests information on game servers using ListGameServers or
|
4305
|
+
# ClaimGameServer.
|
4209
4306
|
# @return [String]
|
4210
4307
|
#
|
4211
4308
|
# @!attribute [rw] claim_status
|
4212
|
-
# Indicates when an available game server has been reserved
|
4213
|
-
# not yet started hosting a game. Once it is claimed,
|
4214
|
-
# remains in CLAIMED status for a maximum of one
|
4215
|
-
# time, game clients
|
4216
|
-
# game
|
4309
|
+
# Indicates when an available game server has been reserved for
|
4310
|
+
# gameplay but has not yet started hosting a game. Once it is claimed,
|
4311
|
+
# the game server remains in `CLAIMED` status for a maximum of one
|
4312
|
+
# minute. During this time, game clients connect to the game server to
|
4313
|
+
# start the game and trigger the game server to update its utilization
|
4217
4314
|
# status. After one minute, the game server claim status reverts to
|
4218
4315
|
# null.
|
4219
4316
|
# @return [String]
|
@@ -4222,32 +4319,33 @@ module Aws::GameLift
|
|
4222
4319
|
# Indicates whether the game server is currently available for new
|
4223
4320
|
# games or is busy. Possible statuses include:
|
4224
4321
|
#
|
4225
|
-
# * AVAILABLE - The game server is available to be claimed. A game
|
4322
|
+
# * `AVAILABLE` - The game server is available to be claimed. A game
|
4226
4323
|
# server that has been claimed remains in this status until it
|
4227
4324
|
# reports game hosting activity.
|
4228
4325
|
#
|
4229
|
-
# *
|
4230
|
-
# players.
|
4326
|
+
# * `UTILIZED` - The game server is currently hosting a game session
|
4327
|
+
# with players.
|
4231
4328
|
# @return [String]
|
4232
4329
|
#
|
4233
4330
|
# @!attribute [rw] registration_time
|
4234
|
-
#
|
4235
|
-
#
|
4236
|
-
# time as milliseconds (for example "1469498468.057").
|
4331
|
+
# Timestamp that indicates when the game server was created with a
|
4332
|
+
# RegisterGameServer request. The format is a number expressed in Unix
|
4333
|
+
# time as milliseconds (for example `"1469498468.057"`).
|
4237
4334
|
# @return [Time]
|
4238
4335
|
#
|
4239
4336
|
# @!attribute [rw] last_claim_time
|
4240
|
-
#
|
4241
|
-
# a ClaimGameServer request.
|
4242
|
-
# as milliseconds (for example "1469498468.057"). This
|
4243
|
-
# to calculate when
|
4337
|
+
# Timestamp that indicates the last time the game server was claimed
|
4338
|
+
# with a ClaimGameServer request. The format is a number expressed in
|
4339
|
+
# Unix time as milliseconds (for example `"1469498468.057"`). This
|
4340
|
+
# value is used to calculate when a claimed game server's status
|
4341
|
+
# should revert to null.
|
4244
4342
|
# @return [Time]
|
4245
4343
|
#
|
4246
4344
|
# @!attribute [rw] last_health_check_time
|
4247
|
-
#
|
4248
|
-
# health status using an UpdateGameServer request.
|
4249
|
-
# expressed in Unix time as milliseconds (for example
|
4250
|
-
# "1469498468.057"). After game server registration, this property
|
4345
|
+
# Timestamp that indicates the last time the game server was updated
|
4346
|
+
# with health status using an UpdateGameServer request. The format is
|
4347
|
+
# a number expressed in Unix time as milliseconds (for example
|
4348
|
+
# `"1469498468.057"`). After game server registration, this property
|
4251
4349
|
# is only changed when a game server update specifies a health check
|
4252
4350
|
# value.
|
4253
4351
|
# @return [Time]
|
@@ -4261,7 +4359,6 @@ module Aws::GameLift
|
|
4261
4359
|
:instance_id,
|
4262
4360
|
:connection_info,
|
4263
4361
|
:game_server_data,
|
4264
|
-
:custom_sort_key,
|
4265
4362
|
:claim_status,
|
4266
4363
|
:utilization_status,
|
4267
4364
|
:registration_time,
|
@@ -4271,21 +4368,38 @@ module Aws::GameLift
|
|
4271
4368
|
include Aws::Structure
|
4272
4369
|
end
|
4273
4370
|
|
4274
|
-
# **This data type is
|
4275
|
-
# groups
|
4371
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4372
|
+
# server groups.**
|
4276
4373
|
#
|
4277
|
-
# Properties
|
4278
|
-
# group manages certain properties
|
4279
|
-
# group.
|
4374
|
+
# Properties that describe a game server group resource. A game server
|
4375
|
+
# group manages certain properties related to a corresponding EC2 Auto
|
4376
|
+
# Scaling group.
|
4280
4377
|
#
|
4281
4378
|
# A game server group is created by a successful call to
|
4282
|
-
# CreateGameServerGroup and deleted by calling
|
4283
|
-
# Game server group activity can be temporarily
|
4284
|
-
# calling SuspendGameServerGroup and
|
4379
|
+
# `CreateGameServerGroup` and deleted by calling
|
4380
|
+
# `DeleteGameServerGroup`. Game server group activity can be temporarily
|
4381
|
+
# suspended and resumed by calling `SuspendGameServerGroup` and
|
4382
|
+
# `ResumeGameServerGroup`, respectively.
|
4383
|
+
#
|
4384
|
+
# * CreateGameServerGroup
|
4385
|
+
#
|
4386
|
+
# * ListGameServerGroups
|
4387
|
+
#
|
4388
|
+
# * DescribeGameServerGroup
|
4389
|
+
#
|
4390
|
+
# * UpdateGameServerGroup
|
4391
|
+
#
|
4392
|
+
# * DeleteGameServerGroup
|
4393
|
+
#
|
4394
|
+
# * ResumeGameServerGroup
|
4395
|
+
#
|
4396
|
+
# * SuspendGameServerGroup
|
4397
|
+
#
|
4398
|
+
# * DescribeGameServerInstances
|
4285
4399
|
#
|
4286
4400
|
# @!attribute [rw] game_server_group_name
|
4287
4401
|
# A developer-defined identifier for the game server group. The name
|
4288
|
-
# is unique
|
4402
|
+
# is unique for each Region in each AWS account.
|
4289
4403
|
# @return [String]
|
4290
4404
|
#
|
4291
4405
|
# @!attribute [rw] game_server_group_arn
|
@@ -4294,9 +4408,7 @@ module Aws::GameLift
|
|
4294
4408
|
#
|
4295
4409
|
# @!attribute [rw] role_arn
|
4296
4410
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
4297
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
4298
|
-
# submitted role is validated to ensure that it contains the necessary
|
4299
|
-
# permissions for game server groups.
|
4411
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
4300
4412
|
#
|
4301
4413
|
#
|
4302
4414
|
#
|
@@ -4305,40 +4417,47 @@ module Aws::GameLift
|
|
4305
4417
|
#
|
4306
4418
|
# @!attribute [rw] instance_definitions
|
4307
4419
|
# The set of EC2 instance types that GameLift FleetIQ can use when
|
4308
|
-
#
|
4420
|
+
# balancing and automatically scaling instances in the corresponding
|
4421
|
+
# Auto Scaling group.
|
4309
4422
|
# @return [Array<Types::InstanceDefinition>]
|
4310
4423
|
#
|
4311
4424
|
# @!attribute [rw] balancing_strategy
|
4312
|
-
#
|
4313
|
-
#
|
4314
|
-
#
|
4315
|
-
#
|
4425
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
4426
|
+
# and On-Demand Instances in the game server group. Method options
|
4427
|
+
# include the following:
|
4428
|
+
#
|
4429
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
4430
|
+
# group. If Spot Instances are unavailable or not viable for game
|
4431
|
+
# hosting, the game server group provides no hosting capacity until
|
4432
|
+
# Spot Instances can again be used. Until then, no new instances are
|
4433
|
+
# started, and the existing nonviable Spot Instances are terminated
|
4434
|
+
# (after current gameplay ends) and are not replaced.
|
4316
4435
|
#
|
4317
|
-
# *
|
4318
|
-
#
|
4319
|
-
#
|
4320
|
-
#
|
4436
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
4437
|
+
# whenever available in the game server group. If Spot Instances are
|
4438
|
+
# unavailable, the game server group continues to provide hosting
|
4439
|
+
# capacity by falling back to On-Demand Instances. Existing
|
4440
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
4441
|
+
# ends) and are replaced with new On-Demand Instances.
|
4321
4442
|
#
|
4322
|
-
# *
|
4323
|
-
# server group
|
4324
|
-
#
|
4325
|
-
# terminated (once current gameplay ends) and replaced with new
|
4326
|
-
# On-Demand instances.
|
4443
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
4444
|
+
# server group. No Spot Instances are used, even when available,
|
4445
|
+
# while this balancing strategy is in force.
|
4327
4446
|
# @return [String]
|
4328
4447
|
#
|
4329
4448
|
# @!attribute [rw] game_server_protection_policy
|
4330
4449
|
# A flag that indicates whether instances in the game server group are
|
4331
4450
|
# protected from early termination. Unprotected instances that have
|
4332
|
-
# active game servers running
|
4451
|
+
# active game servers running might be terminated during a scale-down
|
4333
4452
|
# event, causing players to be dropped from the game. Protected
|
4334
4453
|
# instances cannot be terminated while there are active game servers
|
4335
4454
|
# running except in the event of a forced game server group deletion
|
4336
|
-
# (see
|
4337
|
-
#
|
4455
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
4456
|
+
# terminated by AWS regardless of protection status.
|
4338
4457
|
# @return [String]
|
4339
4458
|
#
|
4340
4459
|
# @!attribute [rw] auto_scaling_group_arn
|
4341
|
-
# A generated unique ID for the EC2 Auto Scaling group
|
4460
|
+
# A generated unique ID for the EC2 Auto Scaling group that is
|
4342
4461
|
# associated with this game server group.
|
4343
4462
|
# @return [String]
|
4344
4463
|
#
|
@@ -4346,32 +4465,32 @@ module Aws::GameLift
|
|
4346
4465
|
# The current status of the game server group. Possible statuses
|
4347
4466
|
# include:
|
4348
4467
|
#
|
4349
|
-
# * NEW - GameLift FleetIQ has validated the
|
4350
|
-
# request.
|
4468
|
+
# * `NEW` - GameLift FleetIQ has validated the
|
4469
|
+
# `CreateGameServerGroup()` request.
|
4351
4470
|
#
|
4352
|
-
# * ACTIVATING - GameLift FleetIQ is setting up a game server group,
|
4353
|
-
# which includes creating an
|
4471
|
+
# * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
|
4472
|
+
# which includes creating an Auto Scaling group in your AWS account.
|
4354
4473
|
#
|
4355
|
-
# * ACTIVE - The game server group has been successfully created.
|
4474
|
+
# * `ACTIVE` - The game server group has been successfully created.
|
4356
4475
|
#
|
4357
|
-
# *
|
4476
|
+
# * `DELETE_SCHEDULED` - A request to delete the game server group has
|
4358
4477
|
# been received.
|
4359
4478
|
#
|
4360
|
-
# * DELETING - GameLift FleetIQ has received a valid
|
4479
|
+
# * `DELETING` - GameLift FleetIQ has received a valid
|
4361
4480
|
# `DeleteGameServerGroup()` request and is processing it. GameLift
|
4362
4481
|
# FleetIQ must first complete and release hosts before it deletes
|
4363
|
-
# the
|
4482
|
+
# the Auto Scaling group and the game server group.
|
4364
4483
|
#
|
4365
|
-
# * DELETED - The game server group has been successfully deleted.
|
4484
|
+
# * `DELETED` - The game server group has been successfully deleted.
|
4366
4485
|
#
|
4367
|
-
# * ERROR - The asynchronous processes of activating or deleting a
|
4486
|
+
# * `ERROR` - The asynchronous processes of activating or deleting a
|
4368
4487
|
# game server group has failed, resulting in an error state.
|
4369
4488
|
# @return [String]
|
4370
4489
|
#
|
4371
4490
|
# @!attribute [rw] status_reason
|
4372
4491
|
# Additional information about the current game server group status.
|
4373
|
-
# This information
|
4374
|
-
# ERROR status.
|
4492
|
+
# This information might provide additional insight on groups that are
|
4493
|
+
# in `ERROR` status.
|
4375
4494
|
# @return [String]
|
4376
4495
|
#
|
4377
4496
|
# @!attribute [rw] suspended_actions
|
@@ -4381,13 +4500,13 @@ module Aws::GameLift
|
|
4381
4500
|
# @return [Array<String>]
|
4382
4501
|
#
|
4383
4502
|
# @!attribute [rw] creation_time
|
4384
|
-
# A
|
4385
|
-
# a number expressed in Unix time as milliseconds (for example
|
4386
|
-
# "1469498468.057").
|
4503
|
+
# A timestamp that indicates when this data object was created. Format
|
4504
|
+
# is a number expressed in Unix time as milliseconds (for example
|
4505
|
+
# `"1469498468.057"`).
|
4387
4506
|
# @return [Time]
|
4388
4507
|
#
|
4389
4508
|
# @!attribute [rw] last_updated_time
|
4390
|
-
# A
|
4509
|
+
# A timestamp that indicates when this game server group was last
|
4391
4510
|
# updated.
|
4392
4511
|
# @return [Time]
|
4393
4512
|
#
|
@@ -4410,16 +4529,16 @@ module Aws::GameLift
|
|
4410
4529
|
include Aws::Structure
|
4411
4530
|
end
|
4412
4531
|
|
4413
|
-
# **This data type is
|
4414
|
-
# groups
|
4532
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4533
|
+
# server groups.**
|
4415
4534
|
#
|
4416
|
-
# Configuration settings for intelligent
|
4417
|
-
# tracking.
|
4418
|
-
#
|
4419
|
-
#
|
4420
|
-
#
|
4421
|
-
#
|
4422
|
-
# group.
|
4535
|
+
# Configuration settings for intelligent automatic scaling that uses
|
4536
|
+
# target tracking. These settings are used to add an Auto Scaling policy
|
4537
|
+
# when creating the corresponding Auto Scaling group with
|
4538
|
+
# CreateGameServerGroup. After the Auto Scaling group is created, all
|
4539
|
+
# updates to Auto Scaling policies, including changing this policy and
|
4540
|
+
# adding or removing other policies, is done directly on the Auto
|
4541
|
+
# Scaling group.
|
4423
4542
|
#
|
4424
4543
|
# @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
|
4425
4544
|
# data as a hash:
|
@@ -4436,13 +4555,13 @@ module Aws::GameLift
|
|
4436
4555
|
# game server processes and register with GameLift FleetIQ. Specifying
|
4437
4556
|
# a warm-up time can be useful, particularly with game servers that
|
4438
4557
|
# take a long time to start up, because it avoids prematurely starting
|
4439
|
-
# new instances
|
4558
|
+
# new instances.
|
4440
4559
|
# @return [Integer]
|
4441
4560
|
#
|
4442
4561
|
# @!attribute [rw] target_tracking_configuration
|
4443
4562
|
# Settings for a target-based scaling policy applied to Auto Scaling
|
4444
4563
|
# group. These settings are used to create a target-based policy that
|
4445
|
-
# tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
|
4564
|
+
# tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
|
4446
4565
|
# and specifies a target value for the metric. As player usage
|
4447
4566
|
# changes, the policy triggers to adjust the game server group
|
4448
4567
|
# capacity so that the metric returns to the target value.
|
@@ -4457,6 +4576,79 @@ module Aws::GameLift
|
|
4457
4576
|
include Aws::Structure
|
4458
4577
|
end
|
4459
4578
|
|
4579
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4580
|
+
# server groups.**
|
4581
|
+
#
|
4582
|
+
# Additional properties, including status, that describe an EC2 instance
|
4583
|
+
# in a game server group. Instance configurations are set with game
|
4584
|
+
# server group properties (see `DescribeGameServerGroup` and with the
|
4585
|
+
# EC2 launch template that was used when creating the game server group.
|
4586
|
+
#
|
4587
|
+
# Retrieve game server instances for a game server group by calling
|
4588
|
+
# `DescribeGameServerInstances`.
|
4589
|
+
#
|
4590
|
+
# * CreateGameServerGroup
|
4591
|
+
#
|
4592
|
+
# * ListGameServerGroups
|
4593
|
+
#
|
4594
|
+
# * DescribeGameServerGroup
|
4595
|
+
#
|
4596
|
+
# * UpdateGameServerGroup
|
4597
|
+
#
|
4598
|
+
# * DeleteGameServerGroup
|
4599
|
+
#
|
4600
|
+
# * ResumeGameServerGroup
|
4601
|
+
#
|
4602
|
+
# * SuspendGameServerGroup
|
4603
|
+
#
|
4604
|
+
# * DescribeGameServerInstances
|
4605
|
+
#
|
4606
|
+
# @!attribute [rw] game_server_group_name
|
4607
|
+
# A developer-defined identifier for the game server group that
|
4608
|
+
# includes the game server instance. The name is unique for each
|
4609
|
+
# Region in each AWS account.
|
4610
|
+
# @return [String]
|
4611
|
+
#
|
4612
|
+
# @!attribute [rw] game_server_group_arn
|
4613
|
+
# A generated unique identifier for the game server group that
|
4614
|
+
# includes the game server instance.
|
4615
|
+
# @return [String]
|
4616
|
+
#
|
4617
|
+
# @!attribute [rw] instance_id
|
4618
|
+
# The unique identifier for the instance where the game server is
|
4619
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
4620
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
4621
|
+
# @return [String]
|
4622
|
+
#
|
4623
|
+
# @!attribute [rw] instance_status
|
4624
|
+
# Current status of the game server instance.
|
4625
|
+
#
|
4626
|
+
# * **ACTIVE** -- The instance is viable for hosting game servers.
|
4627
|
+
#
|
4628
|
+
# * **DRAINING** -- The instance is not viable for hosting game
|
4629
|
+
# servers. Existing game servers are in the process of ending, and
|
4630
|
+
# new game servers are not started on this instance unless no other
|
4631
|
+
# resources are available. When the instance is put in DRAINING, a
|
4632
|
+
# new instance is started up to replace it. Once the instance has no
|
4633
|
+
# UTILIZED game servers, it will be terminated in favor of the new
|
4634
|
+
# instance.
|
4635
|
+
#
|
4636
|
+
# * **SPOT\_TERMINATING** -- The instance is in the process of
|
4637
|
+
# shutting down due to a Spot instance interruption. No new game
|
4638
|
+
# servers are started on this instance.
|
4639
|
+
# @return [String]
|
4640
|
+
#
|
4641
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerInstance AWS API Documentation
|
4642
|
+
#
|
4643
|
+
class GameServerInstance < Struct.new(
|
4644
|
+
:game_server_group_name,
|
4645
|
+
:game_server_group_arn,
|
4646
|
+
:instance_id,
|
4647
|
+
:instance_status)
|
4648
|
+
SENSITIVE = []
|
4649
|
+
include Aws::Structure
|
4650
|
+
end
|
4651
|
+
|
4460
4652
|
# Properties describing a game session.
|
4461
4653
|
#
|
4462
4654
|
# A game session in ACTIVE status can host players. When a game session
|
@@ -5059,7 +5251,7 @@ module Aws::GameLift
|
|
5059
5251
|
include Aws::Structure
|
5060
5252
|
end
|
5061
5253
|
|
5062
|
-
# Represents the input for a request
|
5254
|
+
# Represents the input for a request operation.
|
5063
5255
|
#
|
5064
5256
|
# @note When making an API call, you may pass GetGameSessionLogUrlInput
|
5065
5257
|
# data as a hash:
|
@@ -5080,7 +5272,7 @@ module Aws::GameLift
|
|
5080
5272
|
include Aws::Structure
|
5081
5273
|
end
|
5082
5274
|
|
5083
|
-
# Represents the returned data in response to a request
|
5275
|
+
# Represents the returned data in response to a request operation.
|
5084
5276
|
#
|
5085
5277
|
# @!attribute [rw] pre_signed_url
|
5086
5278
|
# Location of the requested game session logs, available for download.
|
@@ -5097,7 +5289,7 @@ module Aws::GameLift
|
|
5097
5289
|
include Aws::Structure
|
5098
5290
|
end
|
5099
5291
|
|
5100
|
-
# Represents the input for a request
|
5292
|
+
# Represents the input for a request operation.
|
5101
5293
|
#
|
5102
5294
|
# @note When making an API call, you may pass GetInstanceAccessInput
|
5103
5295
|
# data as a hash:
|
@@ -5129,7 +5321,7 @@ module Aws::GameLift
|
|
5129
5321
|
include Aws::Structure
|
5130
5322
|
end
|
5131
5323
|
|
5132
|
-
# Represents the returned data in response to a request
|
5324
|
+
# Represents the returned data in response to a request operation.
|
5133
5325
|
#
|
5134
5326
|
# @!attribute [rw] instance_access
|
5135
5327
|
# The connection information for a fleet instance, including IP
|
@@ -5300,10 +5492,11 @@ module Aws::GameLift
|
|
5300
5492
|
include Aws::Structure
|
5301
5493
|
end
|
5302
5494
|
|
5303
|
-
# **This data type is
|
5304
|
-
# groups
|
5495
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5496
|
+
# server groups.**
|
5305
5497
|
#
|
5306
|
-
# An allowed instance type for
|
5498
|
+
# An allowed instance type for a GameServerGroup. All game server groups
|
5499
|
+
# must have at least two instance types defined for it. GameLift FleetIQ
|
5307
5500
|
# periodically evaluates each defined instance type for viability. It
|
5308
5501
|
# then updates the Auto Scaling group with the list of viable instance
|
5309
5502
|
# types.
|
@@ -5451,11 +5644,13 @@ module Aws::GameLift
|
|
5451
5644
|
include Aws::Structure
|
5452
5645
|
end
|
5453
5646
|
|
5454
|
-
# **This data type is
|
5455
|
-
# groups
|
5647
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5648
|
+
# server groups.**
|
5456
5649
|
#
|
5457
5650
|
# An EC2 launch template that contains configuration settings and game
|
5458
5651
|
# server code to be deployed to all instances in a game server group.
|
5652
|
+
# The launch template is specified when creating a new game server group
|
5653
|
+
# with CreateGameServerGroup.
|
5459
5654
|
#
|
5460
5655
|
# @note When making an API call, you may pass LaunchTemplateSpecification
|
5461
5656
|
# data as a hash:
|
@@ -5476,9 +5671,9 @@ module Aws::GameLift
|
|
5476
5671
|
#
|
5477
5672
|
# @!attribute [rw] version
|
5478
5673
|
# The version of the EC2 launch template to use. If no version is
|
5479
|
-
# specified, the default version will be used. EC2
|
5480
|
-
# specify a default version for a launch template
|
5481
|
-
# default is the first version created.
|
5674
|
+
# specified, the default version will be used. With Amazon EC2, you
|
5675
|
+
# can specify a default version for a launch template. If none is set,
|
5676
|
+
# the default is the first version created.
|
5482
5677
|
# @return [String]
|
5483
5678
|
#
|
5484
5679
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
|
@@ -5505,7 +5700,7 @@ module Aws::GameLift
|
|
5505
5700
|
include Aws::Structure
|
5506
5701
|
end
|
5507
5702
|
|
5508
|
-
# Represents the input for a request
|
5703
|
+
# Represents the input for a request operation.
|
5509
5704
|
#
|
5510
5705
|
# @note When making an API call, you may pass ListAliasesInput
|
5511
5706
|
# data as a hash:
|
@@ -5546,8 +5741,8 @@ module Aws::GameLift
|
|
5546
5741
|
# @!attribute [rw] next_token
|
5547
5742
|
# A token that indicates the start of the next sequential page of
|
5548
5743
|
# results. Use the token that is returned with a previous call to this
|
5549
|
-
#
|
5550
|
-
# a value.
|
5744
|
+
# operation. To start at the beginning of the result set, do not
|
5745
|
+
# specify a value.
|
5551
5746
|
# @return [String]
|
5552
5747
|
#
|
5553
5748
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput AWS API Documentation
|
@@ -5561,7 +5756,7 @@ module Aws::GameLift
|
|
5561
5756
|
include Aws::Structure
|
5562
5757
|
end
|
5563
5758
|
|
5564
|
-
# Represents the returned data in response to a request
|
5759
|
+
# Represents the returned data in response to a request operation.
|
5565
5760
|
#
|
5566
5761
|
# @!attribute [rw] aliases
|
5567
5762
|
# A collection of alias resources that match the request parameters.
|
@@ -5569,7 +5764,7 @@ module Aws::GameLift
|
|
5569
5764
|
#
|
5570
5765
|
# @!attribute [rw] next_token
|
5571
5766
|
# A token that indicates where to resume retrieving results on the
|
5572
|
-
# next call to this
|
5767
|
+
# next call to this operation. If no token is returned, these results
|
5573
5768
|
# represent the end of the list.
|
5574
5769
|
# @return [String]
|
5575
5770
|
#
|
@@ -5582,7 +5777,7 @@ module Aws::GameLift
|
|
5582
5777
|
include Aws::Structure
|
5583
5778
|
end
|
5584
5779
|
|
5585
|
-
# Represents the input for a request
|
5780
|
+
# Represents the input for a request operation.
|
5586
5781
|
#
|
5587
5782
|
# @note When making an API call, you may pass ListBuildsInput
|
5588
5783
|
# data as a hash:
|
@@ -5619,8 +5814,8 @@ module Aws::GameLift
|
|
5619
5814
|
# @!attribute [rw] next_token
|
5620
5815
|
# Token that indicates the start of the next sequential page of
|
5621
5816
|
# results. Use the token that is returned with a previous call to this
|
5622
|
-
#
|
5623
|
-
# a value.
|
5817
|
+
# operation. To start at the beginning of the result set, do not
|
5818
|
+
# specify a value.
|
5624
5819
|
# @return [String]
|
5625
5820
|
#
|
5626
5821
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput AWS API Documentation
|
@@ -5633,7 +5828,7 @@ module Aws::GameLift
|
|
5633
5828
|
include Aws::Structure
|
5634
5829
|
end
|
5635
5830
|
|
5636
|
-
# Represents the returned data in response to a request
|
5831
|
+
# Represents the returned data in response to a request operation.
|
5637
5832
|
#
|
5638
5833
|
# @!attribute [rw] builds
|
5639
5834
|
# A collection of build resources that match the request.
|
@@ -5641,7 +5836,7 @@ module Aws::GameLift
|
|
5641
5836
|
#
|
5642
5837
|
# @!attribute [rw] next_token
|
5643
5838
|
# Token that indicates where to resume retrieving results on the next
|
5644
|
-
# call to this
|
5839
|
+
# call to this operation. If no token is returned, these results
|
5645
5840
|
# represent the end of the list.
|
5646
5841
|
# @return [String]
|
5647
5842
|
#
|
@@ -5654,7 +5849,7 @@ module Aws::GameLift
|
|
5654
5849
|
include Aws::Structure
|
5655
5850
|
end
|
5656
5851
|
|
5657
|
-
# Represents the input for a request
|
5852
|
+
# Represents the input for a request operation.
|
5658
5853
|
#
|
5659
5854
|
# @note When making an API call, you may pass ListFleetsInput
|
5660
5855
|
# data as a hash:
|
@@ -5688,8 +5883,8 @@ module Aws::GameLift
|
|
5688
5883
|
# @!attribute [rw] next_token
|
5689
5884
|
# Token that indicates the start of the next sequential page of
|
5690
5885
|
# results. Use the token that is returned with a previous call to this
|
5691
|
-
#
|
5692
|
-
# a value.
|
5886
|
+
# operation. To start at the beginning of the result set, do not
|
5887
|
+
# specify a value.
|
5693
5888
|
# @return [String]
|
5694
5889
|
#
|
5695
5890
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput AWS API Documentation
|
@@ -5703,7 +5898,7 @@ module Aws::GameLift
|
|
5703
5898
|
include Aws::Structure
|
5704
5899
|
end
|
5705
5900
|
|
5706
|
-
# Represents the returned data in response to a request
|
5901
|
+
# Represents the returned data in response to a request operation.
|
5707
5902
|
#
|
5708
5903
|
# @!attribute [rw] fleet_ids
|
5709
5904
|
# Set of fleet IDs matching the list request. You can retrieve
|
@@ -5714,7 +5909,7 @@ module Aws::GameLift
|
|
5714
5909
|
#
|
5715
5910
|
# @!attribute [rw] next_token
|
5716
5911
|
# Token that indicates where to resume retrieving results on the next
|
5717
|
-
# call to this
|
5912
|
+
# call to this operation. If no token is returned, these results
|
5718
5913
|
# represent the end of the list.
|
5719
5914
|
# @return [String]
|
5720
5915
|
#
|
@@ -5737,14 +5932,14 @@ module Aws::GameLift
|
|
5737
5932
|
#
|
5738
5933
|
# @!attribute [rw] limit
|
5739
5934
|
# The maximum number of results to return. Use this parameter with
|
5740
|
-
# `NextToken` to get results as a set of sequential
|
5935
|
+
# `NextToken` to get results as a set of sequential segments.
|
5741
5936
|
# @return [Integer]
|
5742
5937
|
#
|
5743
5938
|
# @!attribute [rw] next_token
|
5744
|
-
# A token that indicates the start of the next sequential
|
5745
|
-
# results. Use the token
|
5746
|
-
#
|
5747
|
-
# a value.
|
5939
|
+
# A token that indicates the start of the next sequential segment of
|
5940
|
+
# results. Use the token returned with the previous call to this
|
5941
|
+
# operation. To start at the beginning of the result set, do not
|
5942
|
+
# specify a value.
|
5748
5943
|
# @return [String]
|
5749
5944
|
#
|
5750
5945
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
|
@@ -5762,7 +5957,7 @@ module Aws::GameLift
|
|
5762
5957
|
#
|
5763
5958
|
# @!attribute [rw] next_token
|
5764
5959
|
# A token that indicates where to resume retrieving results on the
|
5765
|
-
# next call to this
|
5960
|
+
# next call to this operation. If no token is returned, these results
|
5766
5961
|
# represent the end of the list.
|
5767
5962
|
# @return [String]
|
5768
5963
|
#
|
@@ -5786,26 +5981,28 @@ module Aws::GameLift
|
|
5786
5981
|
# }
|
5787
5982
|
#
|
5788
5983
|
# @!attribute [rw] game_server_group_name
|
5789
|
-
# An identifier for the game server group
|
5790
|
-
#
|
5984
|
+
# An identifier for the game server group to retrieve a list of game
|
5985
|
+
# servers from. Use either the GameServerGroup name or ARN value.
|
5791
5986
|
# @return [String]
|
5792
5987
|
#
|
5793
5988
|
# @!attribute [rw] sort_order
|
5794
|
-
# Indicates how to sort the returned data based on
|
5795
|
-
#
|
5796
|
-
#
|
5989
|
+
# Indicates how to sort the returned data based on game server
|
5990
|
+
# registration timestamp. Use ASCENDING to retrieve oldest game
|
5991
|
+
# servers first, or use DESCENDING to retrieve newest game servers
|
5992
|
+
# first. If this parameter is left empty, game servers are returned in
|
5993
|
+
# no particular order.
|
5797
5994
|
# @return [String]
|
5798
5995
|
#
|
5799
5996
|
# @!attribute [rw] limit
|
5800
5997
|
# The maximum number of results to return. Use this parameter with
|
5801
|
-
# `NextToken` to get results as a set of sequential
|
5998
|
+
# `NextToken` to get results as a set of sequential segments.
|
5802
5999
|
# @return [Integer]
|
5803
6000
|
#
|
5804
6001
|
# @!attribute [rw] next_token
|
5805
|
-
# A token that indicates the start of the next sequential
|
5806
|
-
# results. Use the token
|
5807
|
-
#
|
5808
|
-
# a value.
|
6002
|
+
# A token that indicates the start of the next sequential segment of
|
6003
|
+
# results. Use the token returned with the previous call to this
|
6004
|
+
# operation. To start at the beginning of the result set, do not
|
6005
|
+
# specify a value.
|
5809
6006
|
# @return [String]
|
5810
6007
|
#
|
5811
6008
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
|
@@ -5825,7 +6022,7 @@ module Aws::GameLift
|
|
5825
6022
|
#
|
5826
6023
|
# @!attribute [rw] next_token
|
5827
6024
|
# A token that indicates where to resume retrieving results on the
|
5828
|
-
# next call to this
|
6025
|
+
# next call to this operation. If no token is returned, these results
|
5829
6026
|
# represent the end of the list.
|
5830
6027
|
# @return [String]
|
5831
6028
|
#
|
@@ -5854,8 +6051,8 @@ module Aws::GameLift
|
|
5854
6051
|
# @!attribute [rw] next_token
|
5855
6052
|
# A token that indicates the start of the next sequential page of
|
5856
6053
|
# results. Use the token that is returned with a previous call to this
|
5857
|
-
#
|
5858
|
-
# a value.
|
6054
|
+
# operation. To start at the beginning of the result set, do not
|
6055
|
+
# specify a value.
|
5859
6056
|
# @return [String]
|
5860
6057
|
#
|
5861
6058
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
|
@@ -5873,7 +6070,7 @@ module Aws::GameLift
|
|
5873
6070
|
#
|
5874
6071
|
# @!attribute [rw] next_token
|
5875
6072
|
# A token that indicates where to resume retrieving results on the
|
5876
|
-
# next call to this
|
6073
|
+
# next call to this operation. If no token is returned, these results
|
5877
6074
|
# represent the end of the list.
|
5878
6075
|
# @return [String]
|
5879
6076
|
#
|
@@ -5898,7 +6095,7 @@ module Aws::GameLift
|
|
5898
6095
|
# identifies the GameLift resource that you want to retrieve tags for.
|
5899
6096
|
# GameLift resource ARNs are included in the data object for the
|
5900
6097
|
# resource, which can be retrieved by calling a List or Describe
|
5901
|
-
#
|
6098
|
+
# operation for the resource type.
|
5902
6099
|
#
|
5903
6100
|
#
|
5904
6101
|
#
|
@@ -6658,7 +6855,7 @@ module Aws::GameLift
|
|
6658
6855
|
include Aws::Structure
|
6659
6856
|
end
|
6660
6857
|
|
6661
|
-
# Represents the input for a request
|
6858
|
+
# Represents the input for a request operation.
|
6662
6859
|
#
|
6663
6860
|
# @note When making an API call, you may pass PutScalingPolicyInput
|
6664
6861
|
# data as a hash:
|
@@ -6803,7 +7000,7 @@ module Aws::GameLift
|
|
6803
7000
|
include Aws::Structure
|
6804
7001
|
end
|
6805
7002
|
|
6806
|
-
# Represents the returned data in response to a request
|
7003
|
+
# Represents the returned data in response to a request operation.
|
6807
7004
|
#
|
6808
7005
|
# @!attribute [rw] name
|
6809
7006
|
# A descriptive label that is associated with a scaling policy. Policy
|
@@ -6827,65 +7024,38 @@ module Aws::GameLift
|
|
6827
7024
|
# instance_id: "GameServerInstanceId", # required
|
6828
7025
|
# connection_info: "GameServerConnectionInfo",
|
6829
7026
|
# game_server_data: "GameServerData",
|
6830
|
-
# custom_sort_key: "GameServerSortKey",
|
6831
|
-
# tags: [
|
6832
|
-
# {
|
6833
|
-
# key: "TagKey", # required
|
6834
|
-
# value: "TagValue", # required
|
6835
|
-
# },
|
6836
|
-
# ],
|
6837
7027
|
# }
|
6838
7028
|
#
|
6839
7029
|
# @!attribute [rw] game_server_group_name
|
6840
|
-
#
|
6841
|
-
# running.
|
7030
|
+
# A unique identifier for the game server group where the game server
|
7031
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
6842
7032
|
# @return [String]
|
6843
7033
|
#
|
6844
7034
|
# @!attribute [rw] game_server_id
|
6845
|
-
# A custom string that uniquely identifies the
|
6846
|
-
# server IDs are developer-defined and must be unique
|
6847
|
-
# server groups in your AWS account.
|
7035
|
+
# A custom string that uniquely identifies the game server to
|
7036
|
+
# register. Game server IDs are developer-defined and must be unique
|
7037
|
+
# across all game server groups in your AWS account.
|
6848
7038
|
# @return [String]
|
6849
7039
|
#
|
6850
7040
|
# @!attribute [rw] instance_id
|
6851
7041
|
# The unique identifier for the instance where the game server is
|
6852
|
-
# running. This ID is available in the instance metadata.
|
7042
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
7043
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
6853
7044
|
# @return [String]
|
6854
7045
|
#
|
6855
7046
|
# @!attribute [rw] connection_info
|
6856
|
-
# Information needed to make inbound client connections to the
|
6857
|
-
# server. This might include IP address and port, DNS name,
|
7047
|
+
# Information that is needed to make inbound client connections to the
|
7048
|
+
# game server. This might include the IP address and port, DNS name,
|
7049
|
+
# and other information.
|
6858
7050
|
# @return [String]
|
6859
7051
|
#
|
6860
7052
|
# @!attribute [rw] game_server_data
|
6861
7053
|
# A set of custom game server properties, formatted as a single string
|
6862
7054
|
# value. This data is passed to a game client or service when it
|
6863
|
-
# requests information on
|
7055
|
+
# requests information on game servers using ListGameServers or
|
6864
7056
|
# ClaimGameServer.
|
6865
7057
|
# @return [String]
|
6866
7058
|
#
|
6867
|
-
# @!attribute [rw] custom_sort_key
|
6868
|
-
# A game server tag that can be used to request sorted lists of game
|
6869
|
-
# servers using ListGameServers. Custom sort keys are
|
6870
|
-
# developer-defined based on how you want to organize the retrieved
|
6871
|
-
# game server information.
|
6872
|
-
# @return [String]
|
6873
|
-
#
|
6874
|
-
# @!attribute [rw] tags
|
6875
|
-
# A list of labels to assign to the new game server resource. Tags are
|
6876
|
-
# developer-defined key-value pairs. Tagging AWS resources are useful
|
6877
|
-
# for resource management, access management, and cost allocation. For
|
6878
|
-
# more information, see [ Tagging AWS Resources][1] in the *AWS
|
6879
|
-
# General Reference*. Once the resource is created, you can use
|
6880
|
-
# TagResource, UntagResource, and ListTagsForResource to add, remove,
|
6881
|
-
# and view tags. The maximum tag limit may be lower than stated. See
|
6882
|
-
# the AWS General Reference for actual tagging limits.
|
6883
|
-
#
|
6884
|
-
#
|
6885
|
-
#
|
6886
|
-
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
|
6887
|
-
# @return [Array<Types::Tag>]
|
6888
|
-
#
|
6889
7059
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
|
6890
7060
|
#
|
6891
7061
|
class RegisterGameServerInput < Struct.new(
|
@@ -6893,15 +7063,13 @@ module Aws::GameLift
|
|
6893
7063
|
:game_server_id,
|
6894
7064
|
:instance_id,
|
6895
7065
|
:connection_info,
|
6896
|
-
:game_server_data
|
6897
|
-
:custom_sort_key,
|
6898
|
-
:tags)
|
7066
|
+
:game_server_data)
|
6899
7067
|
SENSITIVE = []
|
6900
7068
|
include Aws::Structure
|
6901
7069
|
end
|
6902
7070
|
|
6903
7071
|
# @!attribute [rw] game_server
|
6904
|
-
# Object that describes the newly
|
7072
|
+
# Object that describes the newly registered game server.
|
6905
7073
|
# @return [Types::GameServer]
|
6906
7074
|
#
|
6907
7075
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
|
@@ -6912,7 +7080,7 @@ module Aws::GameLift
|
|
6912
7080
|
include Aws::Structure
|
6913
7081
|
end
|
6914
7082
|
|
6915
|
-
# Represents the input for a request
|
7083
|
+
# Represents the input for a request operation.
|
6916
7084
|
#
|
6917
7085
|
# @note When making an API call, you may pass RequestUploadCredentialsInput
|
6918
7086
|
# data as a hash:
|
@@ -6934,7 +7102,7 @@ module Aws::GameLift
|
|
6934
7102
|
include Aws::Structure
|
6935
7103
|
end
|
6936
7104
|
|
6937
|
-
# Represents the returned data in response to a request
|
7105
|
+
# Represents the returned data in response to a request operation.
|
6938
7106
|
#
|
6939
7107
|
# @!attribute [rw] upload_credentials
|
6940
7108
|
# AWS credentials required when uploading a game build to the storage
|
@@ -6956,7 +7124,7 @@ module Aws::GameLift
|
|
6956
7124
|
include Aws::Structure
|
6957
7125
|
end
|
6958
7126
|
|
6959
|
-
# Represents the input for a request
|
7127
|
+
# Represents the input for a request operation.
|
6960
7128
|
#
|
6961
7129
|
# @note When making an API call, you may pass ResolveAliasInput
|
6962
7130
|
# data as a hash:
|
@@ -6978,7 +7146,7 @@ module Aws::GameLift
|
|
6978
7146
|
include Aws::Structure
|
6979
7147
|
end
|
6980
7148
|
|
6981
|
-
# Represents the returned data in response to a request
|
7149
|
+
# Represents the returned data in response to a request operation.
|
6982
7150
|
#
|
6983
7151
|
# @!attribute [rw] fleet_id
|
6984
7152
|
# The fleet identifier that the alias is pointing to.
|
@@ -7051,12 +7219,12 @@ module Aws::GameLift
|
|
7051
7219
|
# }
|
7052
7220
|
#
|
7053
7221
|
# @!attribute [rw] game_server_group_name
|
7054
|
-
#
|
7055
|
-
#
|
7222
|
+
# A unique identifier for the game server group. Use either the
|
7223
|
+
# GameServerGroup name or ARN value.
|
7056
7224
|
# @return [String]
|
7057
7225
|
#
|
7058
7226
|
# @!attribute [rw] resume_actions
|
7059
|
-
# The
|
7227
|
+
# The activity to resume for this game server group.
|
7060
7228
|
# @return [Array<String>]
|
7061
7229
|
#
|
7062
7230
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
|
@@ -7070,7 +7238,7 @@ module Aws::GameLift
|
|
7070
7238
|
|
7071
7239
|
# @!attribute [rw] game_server_group
|
7072
7240
|
# An object that describes the game server group resource, with the
|
7073
|
-
#
|
7241
|
+
# `SuspendedActions` property updated to reflect the resumed activity.
|
7074
7242
|
# @return [Types::GameServerGroup]
|
7075
7243
|
#
|
7076
7244
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
|
@@ -7229,6 +7397,11 @@ module Aws::GameLift
|
|
7229
7397
|
#
|
7230
7398
|
# @!attribute [rw] bucket
|
7231
7399
|
# An S3 bucket identifier. This is the name of the S3 bucket.
|
7400
|
+
#
|
7401
|
+
# <note markdown="1"> GameLift currently does not support uploading from S3 buckets with
|
7402
|
+
# names that contain a dot (.).
|
7403
|
+
#
|
7404
|
+
# </note>
|
7232
7405
|
# @return [String]
|
7233
7406
|
#
|
7234
7407
|
# @!attribute [rw] key
|
@@ -7507,7 +7680,7 @@ module Aws::GameLift
|
|
7507
7680
|
include Aws::Structure
|
7508
7681
|
end
|
7509
7682
|
|
7510
|
-
# Represents the input for a request
|
7683
|
+
# Represents the input for a request operation.
|
7511
7684
|
#
|
7512
7685
|
# @note When making an API call, you may pass SearchGameSessionsInput
|
7513
7686
|
# data as a hash:
|
@@ -7609,8 +7782,8 @@ module Aws::GameLift
|
|
7609
7782
|
# @!attribute [rw] next_token
|
7610
7783
|
# Token that indicates the start of the next sequential page of
|
7611
7784
|
# results. Use the token that is returned with a previous call to this
|
7612
|
-
#
|
7613
|
-
# a value.
|
7785
|
+
# operation. To start at the beginning of the result set, do not
|
7786
|
+
# specify a value.
|
7614
7787
|
# @return [String]
|
7615
7788
|
#
|
7616
7789
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput AWS API Documentation
|
@@ -7626,7 +7799,7 @@ module Aws::GameLift
|
|
7626
7799
|
include Aws::Structure
|
7627
7800
|
end
|
7628
7801
|
|
7629
|
-
# Represents the returned data in response to a request
|
7802
|
+
# Represents the returned data in response to a request operation.
|
7630
7803
|
#
|
7631
7804
|
# @!attribute [rw] game_sessions
|
7632
7805
|
# A collection of objects containing game session properties for each
|
@@ -7635,7 +7808,7 @@ module Aws::GameLift
|
|
7635
7808
|
#
|
7636
7809
|
# @!attribute [rw] next_token
|
7637
7810
|
# Token that indicates where to resume retrieving results on the next
|
7638
|
-
# call to this
|
7811
|
+
# call to this operation. If no token is returned, these results
|
7639
7812
|
# represent the end of the list.
|
7640
7813
|
# @return [String]
|
7641
7814
|
#
|
@@ -7730,7 +7903,7 @@ module Aws::GameLift
|
|
7730
7903
|
#
|
7731
7904
|
class StartFleetActionsOutput < Aws::EmptyStructure; end
|
7732
7905
|
|
7733
|
-
# Represents the input for a request
|
7906
|
+
# Represents the input for a request operation.
|
7734
7907
|
#
|
7735
7908
|
# @note When making an API call, you may pass StartGameSessionPlacementInput
|
7736
7909
|
# data as a hash:
|
@@ -7832,7 +8005,7 @@ module Aws::GameLift
|
|
7832
8005
|
include Aws::Structure
|
7833
8006
|
end
|
7834
8007
|
|
7835
|
-
# Represents the returned data in response to a request
|
8008
|
+
# Represents the returned data in response to a request operation.
|
7836
8009
|
#
|
7837
8010
|
# @!attribute [rw] game_session_placement
|
7838
8011
|
# Object that describes the newly created game session placement. This
|
@@ -7848,7 +8021,7 @@ module Aws::GameLift
|
|
7848
8021
|
include Aws::Structure
|
7849
8022
|
end
|
7850
8023
|
|
7851
|
-
# Represents the input for a request
|
8024
|
+
# Represents the input for a request operation.
|
7852
8025
|
#
|
7853
8026
|
# @note When making an API call, you may pass StartMatchBackfillInput
|
7854
8027
|
# data as a hash:
|
@@ -7926,7 +8099,7 @@ module Aws::GameLift
|
|
7926
8099
|
include Aws::Structure
|
7927
8100
|
end
|
7928
8101
|
|
7929
|
-
# Represents the returned data in response to a request
|
8102
|
+
# Represents the returned data in response to a request operation.
|
7930
8103
|
#
|
7931
8104
|
# @!attribute [rw] matchmaking_ticket
|
7932
8105
|
# Ticket representing the backfill matchmaking request. This object
|
@@ -7942,7 +8115,7 @@ module Aws::GameLift
|
|
7942
8115
|
include Aws::Structure
|
7943
8116
|
end
|
7944
8117
|
|
7945
|
-
# Represents the input for a request
|
8118
|
+
# Represents the input for a request operation.
|
7946
8119
|
#
|
7947
8120
|
# @note When making an API call, you may pass StartMatchmakingInput
|
7948
8121
|
# data as a hash:
|
@@ -7995,7 +8168,7 @@ module Aws::GameLift
|
|
7995
8168
|
include Aws::Structure
|
7996
8169
|
end
|
7997
8170
|
|
7998
|
-
# Represents the returned data in response to a request
|
8171
|
+
# Represents the returned data in response to a request operation.
|
7999
8172
|
#
|
8000
8173
|
# @!attribute [rw] matchmaking_ticket
|
8001
8174
|
# Ticket representing the matchmaking request. This object include the
|
@@ -8041,7 +8214,7 @@ module Aws::GameLift
|
|
8041
8214
|
#
|
8042
8215
|
class StopFleetActionsOutput < Aws::EmptyStructure; end
|
8043
8216
|
|
8044
|
-
# Represents the input for a request
|
8217
|
+
# Represents the input for a request operation.
|
8045
8218
|
#
|
8046
8219
|
# @note When making an API call, you may pass StopGameSessionPlacementInput
|
8047
8220
|
# data as a hash:
|
@@ -8062,7 +8235,7 @@ module Aws::GameLift
|
|
8062
8235
|
include Aws::Structure
|
8063
8236
|
end
|
8064
8237
|
|
8065
|
-
# Represents the returned data in response to a request
|
8238
|
+
# Represents the returned data in response to a request operation.
|
8066
8239
|
#
|
8067
8240
|
# @!attribute [rw] game_session_placement
|
8068
8241
|
# Object that describes the canceled game session placement, with
|
@@ -8077,7 +8250,7 @@ module Aws::GameLift
|
|
8077
8250
|
include Aws::Structure
|
8078
8251
|
end
|
8079
8252
|
|
8080
|
-
# Represents the input for a request
|
8253
|
+
# Represents the input for a request operation.
|
8081
8254
|
#
|
8082
8255
|
# @note When making an API call, you may pass StopMatchmakingInput
|
8083
8256
|
# data as a hash:
|
@@ -8111,12 +8284,12 @@ module Aws::GameLift
|
|
8111
8284
|
# }
|
8112
8285
|
#
|
8113
8286
|
# @!attribute [rw] game_server_group_name
|
8114
|
-
#
|
8115
|
-
#
|
8287
|
+
# A unique identifier for the game server group. Use either the
|
8288
|
+
# GameServerGroup name or ARN value.
|
8116
8289
|
# @return [String]
|
8117
8290
|
#
|
8118
8291
|
# @!attribute [rw] suspend_actions
|
8119
|
-
# The
|
8292
|
+
# The activity to suspend for this game server group.
|
8120
8293
|
# @return [Array<String>]
|
8121
8294
|
#
|
8122
8295
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
|
@@ -8130,7 +8303,7 @@ module Aws::GameLift
|
|
8130
8303
|
|
8131
8304
|
# @!attribute [rw] game_server_group
|
8132
8305
|
# An object that describes the game server group resource, with the
|
8133
|
-
#
|
8306
|
+
# `SuspendedActions` property updated to reflect the suspended
|
8134
8307
|
# activity.
|
8135
8308
|
# @return [Types::GameServerGroup]
|
8136
8309
|
#
|
@@ -8208,7 +8381,7 @@ module Aws::GameLift
|
|
8208
8381
|
# identifies the GameLift resource that you want to assign tags to.
|
8209
8382
|
# GameLift resource ARNs are included in the data object for the
|
8210
8383
|
# resource, which can be retrieved by calling a List or Describe
|
8211
|
-
#
|
8384
|
+
# operation for the resource type.
|
8212
8385
|
#
|
8213
8386
|
#
|
8214
8387
|
#
|
@@ -8305,15 +8478,16 @@ module Aws::GameLift
|
|
8305
8478
|
include Aws::Structure
|
8306
8479
|
end
|
8307
8480
|
|
8308
|
-
# **This data type is
|
8309
|
-
# groups
|
8481
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
8482
|
+
# server groups.**
|
8310
8483
|
#
|
8311
|
-
# Settings for a target-based scaling policy
|
8312
|
-
#
|
8313
|
-
# tracks the GameLift FleetIQ metric
|
8314
|
-
# specifies a target value for the
|
8315
|
-
#
|
8316
|
-
# metric returns to the target
|
8484
|
+
# Settings for a target-based scaling policy as part of a
|
8485
|
+
# GameServerGroupAutoScalingPolicy. These settings are used to create a
|
8486
|
+
# target-based policy that tracks the GameLift FleetIQ metric
|
8487
|
+
# `"PercentUtilizedGameServers"` and specifies a target value for the
|
8488
|
+
# metric. As player usage changes, the policy triggers to adjust the
|
8489
|
+
# game server group capacity so that the metric returns to the target
|
8490
|
+
# value.
|
8317
8491
|
#
|
8318
8492
|
# @note When making an API call, you may pass TargetTrackingConfiguration
|
8319
8493
|
# data as a hash:
|
@@ -8392,7 +8566,7 @@ module Aws::GameLift
|
|
8392
8566
|
# identifies the GameLift resource that you want to remove tags from.
|
8393
8567
|
# GameLift resource ARNs are included in the data object for the
|
8394
8568
|
# resource, which can be retrieved by calling a List or Describe
|
8395
|
-
#
|
8569
|
+
# operation for the resource type.
|
8396
8570
|
#
|
8397
8571
|
#
|
8398
8572
|
#
|
@@ -8418,7 +8592,7 @@ module Aws::GameLift
|
|
8418
8592
|
#
|
8419
8593
|
class UntagResourceResponse < Aws::EmptyStructure; end
|
8420
8594
|
|
8421
|
-
# Represents the input for a request
|
8595
|
+
# Represents the input for a request operation.
|
8422
8596
|
#
|
8423
8597
|
# @note When making an API call, you may pass UpdateAliasInput
|
8424
8598
|
# data as a hash:
|
@@ -8464,7 +8638,7 @@ module Aws::GameLift
|
|
8464
8638
|
include Aws::Structure
|
8465
8639
|
end
|
8466
8640
|
|
8467
|
-
# Represents the returned data in response to a request
|
8641
|
+
# Represents the returned data in response to a request operation.
|
8468
8642
|
#
|
8469
8643
|
# @!attribute [rw] alias
|
8470
8644
|
# The updated alias resource.
|
@@ -8478,7 +8652,7 @@ module Aws::GameLift
|
|
8478
8652
|
include Aws::Structure
|
8479
8653
|
end
|
8480
8654
|
|
8481
|
-
# Represents the input for a request
|
8655
|
+
# Represents the input for a request operation.
|
8482
8656
|
#
|
8483
8657
|
# @note When making an API call, you may pass UpdateBuildInput
|
8484
8658
|
# data as a hash:
|
@@ -8514,7 +8688,7 @@ module Aws::GameLift
|
|
8514
8688
|
include Aws::Structure
|
8515
8689
|
end
|
8516
8690
|
|
8517
|
-
# Represents the returned data in response to a request
|
8691
|
+
# Represents the returned data in response to a request operation.
|
8518
8692
|
#
|
8519
8693
|
# @!attribute [rw] build
|
8520
8694
|
# The updated build resource.
|
@@ -8528,7 +8702,7 @@ module Aws::GameLift
|
|
8528
8702
|
include Aws::Structure
|
8529
8703
|
end
|
8530
8704
|
|
8531
|
-
# Represents the input for a request
|
8705
|
+
# Represents the input for a request operation.
|
8532
8706
|
#
|
8533
8707
|
# @note When making an API call, you may pass UpdateFleetAttributesInput
|
8534
8708
|
# data as a hash:
|
@@ -8597,7 +8771,7 @@ module Aws::GameLift
|
|
8597
8771
|
include Aws::Structure
|
8598
8772
|
end
|
8599
8773
|
|
8600
|
-
# Represents the returned data in response to a request
|
8774
|
+
# Represents the returned data in response to a request operation.
|
8601
8775
|
#
|
8602
8776
|
# @!attribute [rw] fleet_id
|
8603
8777
|
# A unique identifier for a fleet that was updated. Use either the
|
@@ -8612,7 +8786,7 @@ module Aws::GameLift
|
|
8612
8786
|
include Aws::Structure
|
8613
8787
|
end
|
8614
8788
|
|
8615
|
-
# Represents the input for a request
|
8789
|
+
# Represents the input for a request operation.
|
8616
8790
|
#
|
8617
8791
|
# @note When making an API call, you may pass UpdateFleetCapacityInput
|
8618
8792
|
# data as a hash:
|
@@ -8654,7 +8828,7 @@ module Aws::GameLift
|
|
8654
8828
|
include Aws::Structure
|
8655
8829
|
end
|
8656
8830
|
|
8657
|
-
# Represents the returned data in response to a request
|
8831
|
+
# Represents the returned data in response to a request operation.
|
8658
8832
|
#
|
8659
8833
|
# @!attribute [rw] fleet_id
|
8660
8834
|
# A unique identifier for a fleet that was updated.
|
@@ -8668,7 +8842,7 @@ module Aws::GameLift
|
|
8668
8842
|
include Aws::Structure
|
8669
8843
|
end
|
8670
8844
|
|
8671
|
-
# Represents the input for a request
|
8845
|
+
# Represents the input for a request operation.
|
8672
8846
|
#
|
8673
8847
|
# @note When making an API call, you may pass UpdateFleetPortSettingsInput
|
8674
8848
|
# data as a hash:
|
@@ -8716,7 +8890,7 @@ module Aws::GameLift
|
|
8716
8890
|
include Aws::Structure
|
8717
8891
|
end
|
8718
8892
|
|
8719
|
-
# Represents the returned data in response to a request
|
8893
|
+
# Represents the returned data in response to a request operation.
|
8720
8894
|
#
|
8721
8895
|
# @!attribute [rw] fleet_id
|
8722
8896
|
# A unique identifier for a fleet that was updated.
|
@@ -8743,19 +8917,17 @@ module Aws::GameLift
|
|
8743
8917
|
# },
|
8744
8918
|
# ],
|
8745
8919
|
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
8746
|
-
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
8920
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
|
8747
8921
|
# }
|
8748
8922
|
#
|
8749
8923
|
# @!attribute [rw] game_server_group_name
|
8750
|
-
#
|
8751
|
-
#
|
8924
|
+
# A unique identifier for the game server group. Use either the
|
8925
|
+
# GameServerGroup name or ARN value.
|
8752
8926
|
# @return [String]
|
8753
8927
|
#
|
8754
8928
|
# @!attribute [rw] role_arn
|
8755
8929
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
8756
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
8757
|
-
# submitted role is validated to ensure that it contains the necessary
|
8758
|
-
# permissions for game server groups.
|
8930
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
8759
8931
|
#
|
8760
8932
|
#
|
8761
8933
|
#
|
@@ -8763,46 +8935,58 @@ module Aws::GameLift
|
|
8763
8935
|
# @return [String]
|
8764
8936
|
#
|
8765
8937
|
# @!attribute [rw] instance_definitions
|
8766
|
-
# An updated list of EC2 instance types to use
|
8767
|
-
#
|
8768
|
-
# that are supported by GameLift FleetIQ
|
8769
|
-
#
|
8770
|
-
#
|
8771
|
-
#
|
8772
|
-
#
|
8938
|
+
# An updated list of EC2 instance types to use in the Auto Scaling
|
8939
|
+
# group. The instance definitions must specify at least two different
|
8940
|
+
# instance types that are supported by GameLift FleetIQ. This updated
|
8941
|
+
# list replaces the entire current list of instance definitions for
|
8942
|
+
# the game server group. For more information on instance types, see
|
8943
|
+
# [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
|
8944
|
+
# optionally specify capacity weighting for each instance type. If no
|
8945
|
+
# weight value is specified for an instance type, it is set to the
|
8946
|
+
# default value "1". For more information about capacity weighting,
|
8947
|
+
# see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
|
8948
|
+
# Amazon EC2 Auto Scaling User Guide.
|
8773
8949
|
#
|
8774
8950
|
#
|
8775
8951
|
#
|
8776
8952
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
8953
|
+
# [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
8777
8954
|
# @return [Array<Types::InstanceDefinition>]
|
8778
8955
|
#
|
8779
8956
|
# @!attribute [rw] game_server_protection_policy
|
8780
8957
|
# A flag that indicates whether instances in the game server group are
|
8781
8958
|
# protected from early termination. Unprotected instances that have
|
8782
|
-
# active game servers running
|
8959
|
+
# active game servers running might be terminated during a scale-down
|
8783
8960
|
# event, causing players to be dropped from the game. Protected
|
8784
8961
|
# instances cannot be terminated while there are active game servers
|
8785
|
-
# running
|
8962
|
+
# running except in the event of a forced game server group deletion
|
8963
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
8786
8964
|
# terminated by AWS regardless of protection status. This property is
|
8787
|
-
# set to
|
8965
|
+
# set to `NO_PROTECTION` by default.
|
8788
8966
|
# @return [String]
|
8789
8967
|
#
|
8790
8968
|
# @!attribute [rw] balancing_strategy
|
8791
|
-
#
|
8792
|
-
#
|
8793
|
-
#
|
8794
|
-
#
|
8969
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
8970
|
+
# and On-Demand Instances in the game server group. Method options
|
8971
|
+
# include the following:
|
8972
|
+
#
|
8973
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
8974
|
+
# group. If Spot Instances are unavailable or not viable for game
|
8975
|
+
# hosting, the game server group provides no hosting capacity until
|
8976
|
+
# Spot Instances can again be used. Until then, no new instances are
|
8977
|
+
# started, and the existing nonviable Spot Instances are terminated
|
8978
|
+
# (after current gameplay ends) and are not replaced.
|
8795
8979
|
#
|
8796
|
-
# *
|
8797
|
-
#
|
8798
|
-
#
|
8799
|
-
#
|
8980
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
8981
|
+
# whenever available in the game server group. If Spot Instances are
|
8982
|
+
# unavailable, the game server group continues to provide hosting
|
8983
|
+
# capacity by falling back to On-Demand Instances. Existing
|
8984
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
8985
|
+
# ends) and are replaced with new On-Demand Instances.
|
8800
8986
|
#
|
8801
|
-
# *
|
8802
|
-
# server group
|
8803
|
-
#
|
8804
|
-
# terminated (once current gameplay ends) and replaced with new
|
8805
|
-
# On-Demand instances.
|
8987
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
8988
|
+
# server group. No Spot Instances are used, even when available,
|
8989
|
+
# while this balancing strategy is in force.
|
8806
8990
|
# @return [String]
|
8807
8991
|
#
|
8808
8992
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
|
@@ -8837,43 +9021,35 @@ module Aws::GameLift
|
|
8837
9021
|
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
8838
9022
|
# game_server_id: "GameServerId", # required
|
8839
9023
|
# game_server_data: "GameServerData",
|
8840
|
-
# custom_sort_key: "GameServerSortKey",
|
8841
9024
|
# utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
|
8842
9025
|
# health_check: "HEALTHY", # accepts HEALTHY
|
8843
9026
|
# }
|
8844
9027
|
#
|
8845
9028
|
# @!attribute [rw] game_server_group_name
|
8846
|
-
#
|
8847
|
-
# running. Use either the GameServerGroup name or ARN value.
|
9029
|
+
# A unique identifier for the game server group where the game server
|
9030
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
8848
9031
|
# @return [String]
|
8849
9032
|
#
|
8850
9033
|
# @!attribute [rw] game_server_id
|
8851
|
-
#
|
9034
|
+
# A custom string that uniquely identifies the game server to update.
|
8852
9035
|
# @return [String]
|
8853
9036
|
#
|
8854
9037
|
# @!attribute [rw] game_server_data
|
8855
9038
|
# A set of custom game server properties, formatted as a single string
|
8856
9039
|
# value. This data is passed to a game client or service when it
|
8857
|
-
# requests information on
|
9040
|
+
# requests information on game servers using ListGameServers or
|
8858
9041
|
# ClaimGameServer.
|
8859
9042
|
# @return [String]
|
8860
9043
|
#
|
8861
|
-
# @!attribute [rw] custom_sort_key
|
8862
|
-
# A game server tag that can be used to request sorted lists of game
|
8863
|
-
# servers using ListGameServers. Custom sort keys are
|
8864
|
-
# developer-defined based on how you want to organize the retrieved
|
8865
|
-
# game server information.
|
8866
|
-
# @return [String]
|
8867
|
-
#
|
8868
9044
|
# @!attribute [rw] utilization_status
|
8869
9045
|
# Indicates whether the game server is available or is currently
|
8870
9046
|
# hosting gameplay.
|
8871
9047
|
# @return [String]
|
8872
9048
|
#
|
8873
9049
|
# @!attribute [rw] health_check
|
8874
|
-
# Indicates health status of the game server.
|
8875
|
-
#
|
8876
|
-
#
|
9050
|
+
# Indicates health status of the game server. A request that includes
|
9051
|
+
# this parameter updates the game server's *LastHealthCheckTime*
|
9052
|
+
# timestamp.
|
8877
9053
|
# @return [String]
|
8878
9054
|
#
|
8879
9055
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
|
@@ -8882,7 +9058,6 @@ module Aws::GameLift
|
|
8882
9058
|
:game_server_group_name,
|
8883
9059
|
:game_server_id,
|
8884
9060
|
:game_server_data,
|
8885
|
-
:custom_sort_key,
|
8886
9061
|
:utilization_status,
|
8887
9062
|
:health_check)
|
8888
9063
|
SENSITIVE = []
|
@@ -8890,7 +9065,7 @@ module Aws::GameLift
|
|
8890
9065
|
end
|
8891
9066
|
|
8892
9067
|
# @!attribute [rw] game_server
|
8893
|
-
# Object that describes the newly updated game server
|
9068
|
+
# Object that describes the newly updated game server.
|
8894
9069
|
# @return [Types::GameServer]
|
8895
9070
|
#
|
8896
9071
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
|
@@ -8901,7 +9076,7 @@ module Aws::GameLift
|
|
8901
9076
|
include Aws::Structure
|
8902
9077
|
end
|
8903
9078
|
|
8904
|
-
# Represents the input for a request
|
9079
|
+
# Represents the input for a request operation.
|
8905
9080
|
#
|
8906
9081
|
# @note When making an API call, you may pass UpdateGameSessionInput
|
8907
9082
|
# data as a hash:
|
@@ -8955,7 +9130,7 @@ module Aws::GameLift
|
|
8955
9130
|
include Aws::Structure
|
8956
9131
|
end
|
8957
9132
|
|
8958
|
-
# Represents the returned data in response to a request
|
9133
|
+
# Represents the returned data in response to a request operation.
|
8959
9134
|
#
|
8960
9135
|
# @!attribute [rw] game_session
|
8961
9136
|
# The updated game session metadata.
|
@@ -8969,7 +9144,7 @@ module Aws::GameLift
|
|
8969
9144
|
include Aws::Structure
|
8970
9145
|
end
|
8971
9146
|
|
8972
|
-
# Represents the input for a request
|
9147
|
+
# Represents the input for a request operation.
|
8973
9148
|
#
|
8974
9149
|
# @note When making an API call, you may pass UpdateGameSessionQueueInput
|
8975
9150
|
# data as a hash:
|
@@ -9035,7 +9210,7 @@ module Aws::GameLift
|
|
9035
9210
|
include Aws::Structure
|
9036
9211
|
end
|
9037
9212
|
|
9038
|
-
# Represents the returned data in response to a request
|
9213
|
+
# Represents the returned data in response to a request operation.
|
9039
9214
|
#
|
9040
9215
|
# @!attribute [rw] game_session_queue
|
9041
9216
|
# An object that describes the newly updated game session queue.
|
@@ -9049,7 +9224,7 @@ module Aws::GameLift
|
|
9049
9224
|
include Aws::Structure
|
9050
9225
|
end
|
9051
9226
|
|
9052
|
-
# Represents the input for a request
|
9227
|
+
# Represents the input for a request operation.
|
9053
9228
|
#
|
9054
9229
|
# @note When making an API call, you may pass UpdateMatchmakingConfigurationInput
|
9055
9230
|
# data as a hash:
|
@@ -9205,7 +9380,7 @@ module Aws::GameLift
|
|
9205
9380
|
include Aws::Structure
|
9206
9381
|
end
|
9207
9382
|
|
9208
|
-
# Represents the returned data in response to a request
|
9383
|
+
# Represents the returned data in response to a request operation.
|
9209
9384
|
#
|
9210
9385
|
# @!attribute [rw] configuration
|
9211
9386
|
# The updated matchmaking configuration.
|
@@ -9219,7 +9394,7 @@ module Aws::GameLift
|
|
9219
9394
|
include Aws::Structure
|
9220
9395
|
end
|
9221
9396
|
|
9222
|
-
# Represents the input for a request
|
9397
|
+
# Represents the input for a request operation.
|
9223
9398
|
#
|
9224
9399
|
# @note When making an API call, you may pass UpdateRuntimeConfigurationInput
|
9225
9400
|
# data as a hash:
|
@@ -9264,7 +9439,7 @@ module Aws::GameLift
|
|
9264
9439
|
include Aws::Structure
|
9265
9440
|
end
|
9266
9441
|
|
9267
|
-
# Represents the returned data in response to a request
|
9442
|
+
# Represents the returned data in response to a request operation.
|
9268
9443
|
#
|
9269
9444
|
# @!attribute [rw] runtime_configuration
|
9270
9445
|
# The runtime configuration currently in force. If the update was
|
@@ -9363,7 +9538,7 @@ module Aws::GameLift
|
|
9363
9538
|
include Aws::Structure
|
9364
9539
|
end
|
9365
9540
|
|
9366
|
-
# Represents the input for a request
|
9541
|
+
# Represents the input for a request operation.
|
9367
9542
|
#
|
9368
9543
|
# @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
|
9369
9544
|
# data as a hash:
|
@@ -9385,7 +9560,7 @@ module Aws::GameLift
|
|
9385
9560
|
include Aws::Structure
|
9386
9561
|
end
|
9387
9562
|
|
9388
|
-
# Represents the returned data in response to a request
|
9563
|
+
# Represents the returned data in response to a request operation.
|
9389
9564
|
#
|
9390
9565
|
# @!attribute [rw] valid
|
9391
9566
|
# A response indicating whether the rule set is valid.
|