aws-sdk-gamelift 1.35.0 → 1.36.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -105,6 +105,8 @@ module Aws::GameLift
105
105
  DescribeGameServerGroupInput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupInput')
106
106
  DescribeGameServerGroupOutput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupOutput')
107
107
  DescribeGameServerInput = Shapes::StructureShape.new(name: 'DescribeGameServerInput')
108
+ DescribeGameServerInstancesInput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesInput')
109
+ DescribeGameServerInstancesOutput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesOutput')
108
110
  DescribeGameServerOutput = Shapes::StructureShape.new(name: 'DescribeGameServerOutput')
109
111
  DescribeGameSessionDetailsInput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsInput')
110
112
  DescribeGameSessionDetailsOutput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsOutput')
@@ -185,9 +187,12 @@ module Aws::GameLift
185
187
  GameServerGroups = Shapes::ListShape.new(name: 'GameServerGroups')
186
188
  GameServerHealthCheck = Shapes::StringShape.new(name: 'GameServerHealthCheck')
187
189
  GameServerId = Shapes::StringShape.new(name: 'GameServerId')
190
+ GameServerInstance = Shapes::StructureShape.new(name: 'GameServerInstance')
188
191
  GameServerInstanceId = Shapes::StringShape.new(name: 'GameServerInstanceId')
192
+ GameServerInstanceIds = Shapes::ListShape.new(name: 'GameServerInstanceIds')
193
+ GameServerInstanceStatus = Shapes::StringShape.new(name: 'GameServerInstanceStatus')
194
+ GameServerInstances = Shapes::ListShape.new(name: 'GameServerInstances')
189
195
  GameServerProtectionPolicy = Shapes::StringShape.new(name: 'GameServerProtectionPolicy')
190
- GameServerSortKey = Shapes::StringShape.new(name: 'GameServerSortKey')
191
196
  GameServerUtilizationStatus = Shapes::StringShape.new(name: 'GameServerUtilizationStatus')
192
197
  GameServers = Shapes::ListShape.new(name: 'GameServers')
193
198
  GameSession = Shapes::StructureShape.new(name: 'GameSession')
@@ -746,6 +751,16 @@ module Aws::GameLift
746
751
  DescribeGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
747
752
  DescribeGameServerInput.struct_class = Types::DescribeGameServerInput
748
753
 
754
+ DescribeGameServerInstancesInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
755
+ DescribeGameServerInstancesInput.add_member(:instance_ids, Shapes::ShapeRef.new(shape: GameServerInstanceIds, location_name: "InstanceIds"))
756
+ DescribeGameServerInstancesInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
757
+ DescribeGameServerInstancesInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
758
+ DescribeGameServerInstancesInput.struct_class = Types::DescribeGameServerInstancesInput
759
+
760
+ DescribeGameServerInstancesOutput.add_member(:game_server_instances, Shapes::ShapeRef.new(shape: GameServerInstances, location_name: "GameServerInstances"))
761
+ DescribeGameServerInstancesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
762
+ DescribeGameServerInstancesOutput.struct_class = Types::DescribeGameServerInstancesOutput
763
+
749
764
  DescribeGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
750
765
  DescribeGameServerOutput.struct_class = Types::DescribeGameServerOutput
751
766
 
@@ -964,7 +979,6 @@ module Aws::GameLift
964
979
  GameServer.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
965
980
  GameServer.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
966
981
  GameServer.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
967
- GameServer.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
968
982
  GameServer.add_member(:claim_status, Shapes::ShapeRef.new(shape: GameServerClaimStatus, location_name: "ClaimStatus"))
969
983
  GameServer.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
970
984
  GameServer.add_member(:registration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "RegistrationTime"))
@@ -994,6 +1008,16 @@ module Aws::GameLift
994
1008
 
995
1009
  GameServerGroups.member = Shapes::ShapeRef.new(shape: GameServerGroup)
996
1010
 
1011
+ GameServerInstance.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupName, location_name: "GameServerGroupName"))
1012
+ GameServerInstance.add_member(:game_server_group_arn, Shapes::ShapeRef.new(shape: GameServerGroupArn, location_name: "GameServerGroupArn"))
1013
+ GameServerInstance.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
1014
+ GameServerInstance.add_member(:instance_status, Shapes::ShapeRef.new(shape: GameServerInstanceStatus, location_name: "InstanceStatus"))
1015
+ GameServerInstance.struct_class = Types::GameServerInstance
1016
+
1017
+ GameServerInstanceIds.member = Shapes::ShapeRef.new(shape: GameServerInstanceId)
1018
+
1019
+ GameServerInstances.member = Shapes::ShapeRef.new(shape: GameServerInstance)
1020
+
997
1021
  GameServers.member = Shapes::ShapeRef.new(shape: GameServer)
998
1022
 
999
1023
  GameSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
@@ -1343,8 +1367,6 @@ module Aws::GameLift
1343
1367
  RegisterGameServerInput.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, required: true, location_name: "InstanceId"))
1344
1368
  RegisterGameServerInput.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
1345
1369
  RegisterGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
1346
- RegisterGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
1347
- RegisterGameServerInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
1348
1370
  RegisterGameServerInput.struct_class = Types::RegisterGameServerInput
1349
1371
 
1350
1372
  RegisterGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
@@ -1597,7 +1619,6 @@ module Aws::GameLift
1597
1619
  UpdateGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
1598
1620
  UpdateGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
1599
1621
  UpdateGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
1600
- UpdateGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
1601
1622
  UpdateGameServerInput.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
1602
1623
  UpdateGameServerInput.add_member(:health_check, Shapes::ShapeRef.new(shape: GameServerHealthCheck, location_name: "HealthCheck"))
1603
1624
  UpdateGameServerInput.struct_class = Types::UpdateGameServerInput
@@ -2111,6 +2132,12 @@ module Aws::GameLift
2111
2132
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2112
2133
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2113
2134
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2135
+ o[:pager] = Aws::Pager.new(
2136
+ limit_key: "limit",
2137
+ tokens: {
2138
+ "next_token" => "next_token"
2139
+ }
2140
+ )
2114
2141
  end)
2115
2142
 
2116
2143
  api.add_operation(:describe_fleet_capacity, Seahorse::Model::Operation.new.tap do |o|
@@ -2123,6 +2150,12 @@ module Aws::GameLift
2123
2150
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2124
2151
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2125
2152
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2153
+ o[:pager] = Aws::Pager.new(
2154
+ limit_key: "limit",
2155
+ tokens: {
2156
+ "next_token" => "next_token"
2157
+ }
2158
+ )
2126
2159
  end)
2127
2160
 
2128
2161
  api.add_operation(:describe_fleet_events, Seahorse::Model::Operation.new.tap do |o|
@@ -2135,6 +2168,12 @@ module Aws::GameLift
2135
2168
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2136
2169
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2137
2170
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2171
+ o[:pager] = Aws::Pager.new(
2172
+ limit_key: "limit",
2173
+ tokens: {
2174
+ "next_token" => "next_token"
2175
+ }
2176
+ )
2138
2177
  end)
2139
2178
 
2140
2179
  api.add_operation(:describe_fleet_port_settings, Seahorse::Model::Operation.new.tap do |o|
@@ -2159,6 +2198,12 @@ module Aws::GameLift
2159
2198
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2160
2199
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2161
2200
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2201
+ o[:pager] = Aws::Pager.new(
2202
+ limit_key: "limit",
2203
+ tokens: {
2204
+ "next_token" => "next_token"
2205
+ }
2206
+ )
2162
2207
  end)
2163
2208
 
2164
2209
  api.add_operation(:describe_game_server, Seahorse::Model::Operation.new.tap do |o|
@@ -2185,6 +2230,24 @@ module Aws::GameLift
2185
2230
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2186
2231
  end)
2187
2232
 
2233
+ api.add_operation(:describe_game_server_instances, Seahorse::Model::Operation.new.tap do |o|
2234
+ o.name = "DescribeGameServerInstances"
2235
+ o.http_method = "POST"
2236
+ o.http_request_uri = "/"
2237
+ o.input = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesInput)
2238
+ o.output = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesOutput)
2239
+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2240
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2241
+ o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2242
+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2243
+ o[:pager] = Aws::Pager.new(
2244
+ limit_key: "limit",
2245
+ tokens: {
2246
+ "next_token" => "next_token"
2247
+ }
2248
+ )
2249
+ end)
2250
+
2188
2251
  api.add_operation(:describe_game_session_details, Seahorse::Model::Operation.new.tap do |o|
2189
2252
  o.name = "DescribeGameSessionDetails"
2190
2253
  o.http_method = "POST"
@@ -2196,6 +2259,12 @@ module Aws::GameLift
2196
2259
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2197
2260
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2198
2261
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2262
+ o[:pager] = Aws::Pager.new(
2263
+ limit_key: "limit",
2264
+ tokens: {
2265
+ "next_token" => "next_token"
2266
+ }
2267
+ )
2199
2268
  end)
2200
2269
 
2201
2270
  api.add_operation(:describe_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
@@ -2220,6 +2289,12 @@ module Aws::GameLift
2220
2289
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2221
2290
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2222
2291
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2292
+ o[:pager] = Aws::Pager.new(
2293
+ limit_key: "limit",
2294
+ tokens: {
2295
+ "next_token" => "next_token"
2296
+ }
2297
+ )
2223
2298
  end)
2224
2299
 
2225
2300
  api.add_operation(:describe_game_sessions, Seahorse::Model::Operation.new.tap do |o|
@@ -2233,6 +2308,12 @@ module Aws::GameLift
2233
2308
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2234
2309
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2235
2310
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2311
+ o[:pager] = Aws::Pager.new(
2312
+ limit_key: "limit",
2313
+ tokens: {
2314
+ "next_token" => "next_token"
2315
+ }
2316
+ )
2236
2317
  end)
2237
2318
 
2238
2319
  api.add_operation(:describe_instances, Seahorse::Model::Operation.new.tap do |o|
@@ -2245,6 +2326,12 @@ module Aws::GameLift
2245
2326
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2246
2327
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2247
2328
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2329
+ o[:pager] = Aws::Pager.new(
2330
+ limit_key: "limit",
2331
+ tokens: {
2332
+ "next_token" => "next_token"
2333
+ }
2334
+ )
2248
2335
  end)
2249
2336
 
2250
2337
  api.add_operation(:describe_matchmaking, Seahorse::Model::Operation.new.tap do |o|
@@ -2267,6 +2354,12 @@ module Aws::GameLift
2267
2354
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2268
2355
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2269
2356
  o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
2357
+ o[:pager] = Aws::Pager.new(
2358
+ limit_key: "limit",
2359
+ tokens: {
2360
+ "next_token" => "next_token"
2361
+ }
2362
+ )
2270
2363
  end)
2271
2364
 
2272
2365
  api.add_operation(:describe_matchmaking_rule_sets, Seahorse::Model::Operation.new.tap do |o|
@@ -2279,6 +2372,12 @@ module Aws::GameLift
2279
2372
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2280
2373
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2281
2374
  o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
2375
+ o[:pager] = Aws::Pager.new(
2376
+ limit_key: "limit",
2377
+ tokens: {
2378
+ "next_token" => "next_token"
2379
+ }
2380
+ )
2282
2381
  end)
2283
2382
 
2284
2383
  api.add_operation(:describe_player_sessions, Seahorse::Model::Operation.new.tap do |o|
@@ -2291,6 +2390,12 @@ module Aws::GameLift
2291
2390
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2292
2391
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2293
2392
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2393
+ o[:pager] = Aws::Pager.new(
2394
+ limit_key: "limit",
2395
+ tokens: {
2396
+ "next_token" => "next_token"
2397
+ }
2398
+ )
2294
2399
  end)
2295
2400
 
2296
2401
  api.add_operation(:describe_runtime_configuration, Seahorse::Model::Operation.new.tap do |o|
@@ -2315,6 +2420,12 @@ module Aws::GameLift
2315
2420
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2316
2421
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2317
2422
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2423
+ o[:pager] = Aws::Pager.new(
2424
+ limit_key: "limit",
2425
+ tokens: {
2426
+ "next_token" => "next_token"
2427
+ }
2428
+ )
2318
2429
  end)
2319
2430
 
2320
2431
  api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
@@ -2385,6 +2496,12 @@ module Aws::GameLift
2385
2496
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2386
2497
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2387
2498
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2499
+ o[:pager] = Aws::Pager.new(
2500
+ limit_key: "limit",
2501
+ tokens: {
2502
+ "next_token" => "next_token"
2503
+ }
2504
+ )
2388
2505
  end)
2389
2506
 
2390
2507
  api.add_operation(:list_builds, Seahorse::Model::Operation.new.tap do |o|
@@ -2396,6 +2513,12 @@ module Aws::GameLift
2396
2513
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2397
2514
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2398
2515
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2516
+ o[:pager] = Aws::Pager.new(
2517
+ limit_key: "limit",
2518
+ tokens: {
2519
+ "next_token" => "next_token"
2520
+ }
2521
+ )
2399
2522
  end)
2400
2523
 
2401
2524
  api.add_operation(:list_fleets, Seahorse::Model::Operation.new.tap do |o|
@@ -2408,6 +2531,12 @@ module Aws::GameLift
2408
2531
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2409
2532
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2410
2533
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2534
+ o[:pager] = Aws::Pager.new(
2535
+ limit_key: "limit",
2536
+ tokens: {
2537
+ "next_token" => "next_token"
2538
+ }
2539
+ )
2411
2540
  end)
2412
2541
 
2413
2542
  api.add_operation(:list_game_server_groups, Seahorse::Model::Operation.new.tap do |o|
@@ -2419,6 +2548,12 @@ module Aws::GameLift
2419
2548
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2420
2549
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2421
2550
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2551
+ o[:pager] = Aws::Pager.new(
2552
+ limit_key: "limit",
2553
+ tokens: {
2554
+ "next_token" => "next_token"
2555
+ }
2556
+ )
2422
2557
  end)
2423
2558
 
2424
2559
  api.add_operation(:list_game_servers, Seahorse::Model::Operation.new.tap do |o|
@@ -2430,6 +2565,12 @@ module Aws::GameLift
2430
2565
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2431
2566
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2432
2567
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2568
+ o[:pager] = Aws::Pager.new(
2569
+ limit_key: "limit",
2570
+ tokens: {
2571
+ "next_token" => "next_token"
2572
+ }
2573
+ )
2433
2574
  end)
2434
2575
 
2435
2576
  api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
@@ -2441,6 +2582,12 @@ module Aws::GameLift
2441
2582
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2442
2583
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2443
2584
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2585
+ o[:pager] = Aws::Pager.new(
2586
+ limit_key: "limit",
2587
+ tokens: {
2588
+ "next_token" => "next_token"
2589
+ }
2590
+ )
2444
2591
  end)
2445
2592
 
2446
2593
  api.add_operation(:list_tags_for_resource, Seahorse::Model::Operation.new.tap do |o|
@@ -2528,6 +2675,12 @@ module Aws::GameLift
2528
2675
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2529
2676
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2530
2677
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2678
+ o[:pager] = Aws::Pager.new(
2679
+ limit_key: "limit",
2680
+ tokens: {
2681
+ "next_token" => "next_token"
2682
+ }
2683
+ )
2531
2684
  end)
2532
2685
 
2533
2686
  api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
@@ -10,7 +10,7 @@
10
10
  module Aws::GameLift
11
11
  module Types
12
12
 
13
- # Represents the input for a request action.
13
+ # Represents the input for a request operation.
14
14
  #
15
15
  # @note When making an API call, you may pass AcceptMatchInput
16
16
  # data as a hash:
@@ -326,11 +326,11 @@ module Aws::GameLift
326
326
  # }
327
327
  #
328
328
  # @!attribute [rw] game_server_group_name
329
- # An identifier for the game server group. When claiming a specific
330
- # game server, this is the game server group whether the game server
331
- # is located. When requesting that GameLift FleetIQ locate an
332
- # available game server, this is the game server group to search on.
333
- # You can use either the GameServerGroup name or ARN value.
329
+ # A unique identifier for the game server group where the game server
330
+ # is running. Use either the GameServerGroup name or ARN value.. If
331
+ # you are not specifying a game server to claim, this value identifies
332
+ # where you want GameLift FleetIQ to look for an available game server
333
+ # to claim.
334
334
  # @return [String]
335
335
  #
336
336
  # @!attribute [rw] game_server_id
@@ -341,7 +341,9 @@ module Aws::GameLift
341
341
  #
342
342
  # @!attribute [rw] game_server_data
343
343
  # A set of custom game server properties, formatted as a single string
344
- # value, to be passed to the claimed game server.
344
+ # value. This data is passed to a game client or service when it
345
+ # requests information on game servers using ListGameServers or
346
+ # ClaimGameServer.
345
347
  # @return [String]
346
348
  #
347
349
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
@@ -355,7 +357,7 @@ module Aws::GameLift
355
357
  end
356
358
 
357
359
  # @!attribute [rw] game_server
358
- # Object that describes the newly claimed game server resource.
360
+ # Object that describes the newly claimed game server.
359
361
  # @return [Types::GameServer]
360
362
  #
361
363
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
@@ -381,7 +383,7 @@ module Aws::GameLift
381
383
  include Aws::Structure
382
384
  end
383
385
 
384
- # Represents the input for a request action.
386
+ # Represents the input for a request operation.
385
387
  #
386
388
  # @note When making an API call, you may pass CreateAliasInput
387
389
  # data as a hash:
@@ -442,7 +444,7 @@ module Aws::GameLift
442
444
  include Aws::Structure
443
445
  end
444
446
 
445
- # Represents the returned data in response to a request action.
447
+ # Represents the returned data in response to a request operation.
446
448
  #
447
449
  # @!attribute [rw] alias
448
450
  # The newly created alias resource.
@@ -456,7 +458,7 @@ module Aws::GameLift
456
458
  include Aws::Structure
457
459
  end
458
460
 
459
- # Represents the input for a request action.
461
+ # Represents the input for a request operation.
460
462
  #
461
463
  # @note When making an API call, you may pass CreateBuildInput
462
464
  # data as a hash:
@@ -537,7 +539,7 @@ module Aws::GameLift
537
539
  include Aws::Structure
538
540
  end
539
541
 
540
- # Represents the returned data in response to a request action.
542
+ # Represents the returned data in response to a request operation.
541
543
  #
542
544
  # @!attribute [rw] build
543
545
  # The newly created build resource, including a unique build IDs and
@@ -567,7 +569,7 @@ module Aws::GameLift
567
569
  include Aws::Structure
568
570
  end
569
571
 
570
- # Represents the input for a request action.
572
+ # Represents the input for a request operation.
571
573
  #
572
574
  # @note When making an API call, you may pass CreateFleetInput
573
575
  # data as a hash:
@@ -853,7 +855,7 @@ module Aws::GameLift
853
855
  include Aws::Structure
854
856
  end
855
857
 
856
- # Represents the returned data in response to a request action.
858
+ # Represents the returned data in response to a request operation.
857
859
  #
858
860
  # @!attribute [rw] fleet_attributes
859
861
  # Properties for the newly created fleet.
@@ -892,7 +894,7 @@ module Aws::GameLift
892
894
  # target_value: 1.0, # required
893
895
  # },
894
896
  # },
895
- # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
897
+ # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
896
898
  # game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
897
899
  # vpc_subnets: ["VpcSubnet"],
898
900
  # tags: [
@@ -912,9 +914,7 @@ module Aws::GameLift
912
914
  #
913
915
  # @!attribute [rw] role_arn
914
916
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
915
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
916
- # submitted role is validated to ensure that it contains the necessary
917
- # permissions for game server groups.
917
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
918
918
  #
919
919
  #
920
920
  #
@@ -923,15 +923,19 @@ module Aws::GameLift
923
923
  #
924
924
  # @!attribute [rw] min_size
925
925
  # The minimum number of instances allowed in the EC2 Auto Scaling
926
- # group. During autoscaling events, GameLift FleetIQ and EC2 do not
927
- # scale down the group below this minimum. In production, this value
928
- # should be set to at least 1.
926
+ # group. During automatic scaling events, GameLift FleetIQ and EC2 do
927
+ # not scale down the group below this minimum. In production, this
928
+ # value should be set to at least 1. After the Auto Scaling group is
929
+ # created, update this value directly in the Auto Scaling group using
930
+ # the AWS console or APIs.
929
931
  # @return [Integer]
930
932
  #
931
933
  # @!attribute [rw] max_size
932
934
  # The maximum number of instances allowed in the EC2 Auto Scaling
933
- # group. During autoscaling events, GameLift FleetIQ and EC2 do not
934
- # scale up the group above this maximum.
935
+ # group. During automatic scaling events, GameLift FleetIQ and EC2 do
936
+ # not scale up the group above this maximum. After the Auto Scaling
937
+ # group is created, update this value directly in the Auto Scaling
938
+ # group using the AWS console or APIs.
935
939
  # @return [Integer]
936
940
  #
937
941
  # @!attribute [rw] launch_template
@@ -940,7 +944,9 @@ module Aws::GameLift
940
944
  # group. You can specify the template using either the template name
941
945
  # or ID. For help with creating a launch template, see [Creating a
942
946
  # Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
943
- # Auto Scaling User Guide*.
947
+ # Auto Scaling User Guide*. After the Auto Scaling group is created,
948
+ # update this value directly in the Auto Scaling group using the AWS
949
+ # console or APIs.
944
950
  #
945
951
  #
946
952
  #
@@ -948,72 +954,88 @@ module Aws::GameLift
948
954
  # @return [Types::LaunchTemplateSpecification]
949
955
  #
950
956
  # @!attribute [rw] instance_definitions
951
- # A set of EC2 instance types to use when creating instances in the
952
- # group. The instance definitions must specify at least two different
957
+ # The EC2 instance types and sizes to use in the Auto Scaling group.
958
+ # The instance definitions must specify at least two different
953
959
  # instance types that are supported by GameLift FleetIQ. For more
954
960
  # information on instance types, see [EC2 Instance Types][1] in the
955
- # *Amazon EC2 User Guide*.
961
+ # *Amazon EC2 User Guide*. You can optionally specify capacity
962
+ # weighting for each instance type. If no weight value is specified
963
+ # for an instance type, it is set to the default value "1". For more
964
+ # information about capacity weighting, see [ Instance Weighting for
965
+ # Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
966
+ # Guide.
956
967
  #
957
968
  #
958
969
  #
959
970
  # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
971
+ # [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
960
972
  # @return [Array<Types::InstanceDefinition>]
961
973
  #
962
974
  # @!attribute [rw] auto_scaling_policy
963
975
  # Configuration settings to define a scaling policy for the Auto
964
976
  # Scaling group that is optimized for game hosting. The scaling policy
965
- # uses the metric "PercentUtilizedGameServers" to maintain a buffer
977
+ # uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
966
978
  # of idle game servers that can immediately accommodate new games and
967
- # players. Once the game server and Auto Scaling groups are created,
968
- # you can update the scaling policy settings directly in Auto Scaling
969
- # Groups.
979
+ # players. After the Auto Scaling group is created, update this value
980
+ # directly in the Auto Scaling group using the AWS console or APIs.
970
981
  # @return [Types::GameServerGroupAutoScalingPolicy]
971
982
  #
972
983
  # @!attribute [rw] balancing_strategy
973
- # The fallback balancing method to use for the game server group when
974
- # Spot instances in a Region become unavailable or are not viable for
975
- # game hosting. Once triggered, this method remains active until Spot
976
- # instances can once again be used. Method options include:
984
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
985
+ # and On-Demand Instances in the game server group. Method options
986
+ # include the following:
977
987
  #
978
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
979
- # group provides no hosting capacity. No new instances are started,
980
- # and the existing nonviable Spot instances are terminated (once
981
- # current gameplay ends) and not replaced.
988
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
989
+ # group. If Spot Instances are unavailable or not viable for game
990
+ # hosting, the game server group provides no hosting capacity until
991
+ # Spot Instances can again be used. Until then, no new instances are
992
+ # started, and the existing nonviable Spot Instances are terminated
993
+ # (after current gameplay ends) and are not replaced.
982
994
  #
983
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
984
- # server group continues to provide hosting capacity by using
985
- # On-Demand instances. Existing nonviable Spot instances are
986
- # terminated (once current gameplay ends) and replaced with new
987
- # On-Demand instances.
995
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
996
+ # whenever available in the game server group. If Spot Instances are
997
+ # unavailable, the game server group continues to provide hosting
998
+ # capacity by falling back to On-Demand Instances. Existing
999
+ # nonviable Spot Instances are terminated (after current gameplay
1000
+ # ends) and are replaced with new On-Demand Instances.
1001
+ #
1002
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
1003
+ # server group. No Spot Instances are used, even when available,
1004
+ # while this balancing strategy is in force.
988
1005
  # @return [String]
989
1006
  #
990
1007
  # @!attribute [rw] game_server_protection_policy
991
1008
  # A flag that indicates whether instances in the game server group are
992
1009
  # protected from early termination. Unprotected instances that have
993
- # active game servers running may by terminated during a scale-down
1010
+ # active game servers running might be terminated during a scale-down
994
1011
  # event, causing players to be dropped from the game. Protected
995
1012
  # instances cannot be terminated while there are active game servers
996
- # running. An exception to this is Spot Instances, which may be
1013
+ # running except in the event of a forced game server group deletion
1014
+ # (see ). An exception to this is with Spot Instances, which can be
997
1015
  # terminated by AWS regardless of protection status. This property is
998
- # set to NO\_PROTECTION by default.
1016
+ # set to `NO_PROTECTION` by default.
999
1017
  # @return [String]
1000
1018
  #
1001
1019
  # @!attribute [rw] vpc_subnets
1002
1020
  # A list of virtual private cloud (VPC) subnets to use with instances
1003
1021
  # in the game server group. By default, all GameLift FleetIQ-supported
1004
- # availability zones are used; this parameter allows you to specify
1005
- # VPCs that you've set up.
1022
+ # Availability Zones are used. You can use this parameter to specify
1023
+ # VPCs that you've set up. This property cannot be updated after the
1024
+ # game server group is created, and the corresponding Auto Scaling
1025
+ # group will always use the property value that is set with this
1026
+ # request, even if the Auto Scaling group is updated directly
1006
1027
  # @return [Array<String>]
1007
1028
  #
1008
1029
  # @!attribute [rw] tags
1009
1030
  # A list of labels to assign to the new game server group resource.
1010
- # Tags are developer-defined key-value pairs. Tagging AWS resources
1011
- # are useful for resource management, access management, and cost
1031
+ # Tags are developer-defined key-value pairs. Tagging AWS resources is
1032
+ # useful for resource management, access management, and cost
1012
1033
  # allocation. For more information, see [ Tagging AWS Resources][1] in
1013
1034
  # the *AWS General Reference*. Once the resource is created, you can
1014
1035
  # use TagResource, UntagResource, and ListTagsForResource to add,
1015
- # remove, and view tags. The maximum tag limit may be lower than
1016
- # stated. See the AWS General Reference for actual tagging limits.
1036
+ # remove, and view tags, respectively. The maximum tag limit may be
1037
+ # lower than stated. See the AWS General Reference for actual tagging
1038
+ # limits.
1017
1039
  #
1018
1040
  #
1019
1041
  #
@@ -1043,7 +1065,7 @@ module Aws::GameLift
1043
1065
  # value for the GameLift FleetIQ game server group and the object's
1044
1066
  # status. The EC2 Auto Scaling group ARN is initially null, since the
1045
1067
  # group has not yet been created. This value is added once the game
1046
- # server group status reaches ACTIVE.
1068
+ # server group status reaches `ACTIVE`.
1047
1069
  # @return [Types::GameServerGroup]
1048
1070
  #
1049
1071
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
@@ -1054,7 +1076,7 @@ module Aws::GameLift
1054
1076
  include Aws::Structure
1055
1077
  end
1056
1078
 
1057
- # Represents the input for a request action.
1079
+ # Represents the input for a request operation.
1058
1080
  #
1059
1081
  # @note When making an API call, you may pass CreateGameSessionInput
1060
1082
  # data as a hash:
@@ -1165,7 +1187,7 @@ module Aws::GameLift
1165
1187
  include Aws::Structure
1166
1188
  end
1167
1189
 
1168
- # Represents the returned data in response to a request action.
1190
+ # Represents the returned data in response to a request operation.
1169
1191
  #
1170
1192
  # @!attribute [rw] game_session
1171
1193
  # Object that describes the newly created game session record.
@@ -1179,7 +1201,7 @@ module Aws::GameLift
1179
1201
  include Aws::Structure
1180
1202
  end
1181
1203
 
1182
- # Represents the input for a request action.
1204
+ # Represents the input for a request operation.
1183
1205
  #
1184
1206
  # @note When making an API call, you may pass CreateGameSessionQueueInput
1185
1207
  # data as a hash:
@@ -1266,7 +1288,7 @@ module Aws::GameLift
1266
1288
  include Aws::Structure
1267
1289
  end
1268
1290
 
1269
- # Represents the returned data in response to a request action.
1291
+ # Represents the returned data in response to a request operation.
1270
1292
  #
1271
1293
  # @!attribute [rw] game_session_queue
1272
1294
  # An object that describes the newly created game session queue.
@@ -1280,7 +1302,7 @@ module Aws::GameLift
1280
1302
  include Aws::Structure
1281
1303
  end
1282
1304
 
1283
- # Represents the input for a request action.
1305
+ # Represents the input for a request operation.
1284
1306
  #
1285
1307
  # @note When making an API call, you may pass CreateMatchmakingConfigurationInput
1286
1308
  # data as a hash:
@@ -1454,7 +1476,7 @@ module Aws::GameLift
1454
1476
  include Aws::Structure
1455
1477
  end
1456
1478
 
1457
- # Represents the returned data in response to a request action.
1479
+ # Represents the returned data in response to a request operation.
1458
1480
  #
1459
1481
  # @!attribute [rw] configuration
1460
1482
  # Object that describes the newly created matchmaking configuration.
@@ -1468,7 +1490,7 @@ module Aws::GameLift
1468
1490
  include Aws::Structure
1469
1491
  end
1470
1492
 
1471
- # Represents the input for a request action.
1493
+ # Represents the input for a request operation.
1472
1494
  #
1473
1495
  # @note When making an API call, you may pass CreateMatchmakingRuleSetInput
1474
1496
  # data as a hash:
@@ -1522,7 +1544,7 @@ module Aws::GameLift
1522
1544
  include Aws::Structure
1523
1545
  end
1524
1546
 
1525
- # Represents the returned data in response to a request action.
1547
+ # Represents the returned data in response to a request operation.
1526
1548
  #
1527
1549
  # @!attribute [rw] rule_set
1528
1550
  # The newly created matchmaking rule set.
@@ -1536,7 +1558,7 @@ module Aws::GameLift
1536
1558
  include Aws::Structure
1537
1559
  end
1538
1560
 
1539
- # Represents the input for a request action.
1561
+ # Represents the input for a request operation.
1540
1562
  #
1541
1563
  # @note When making an API call, you may pass CreatePlayerSessionInput
1542
1564
  # data as a hash:
@@ -1571,7 +1593,7 @@ module Aws::GameLift
1571
1593
  include Aws::Structure
1572
1594
  end
1573
1595
 
1574
- # Represents the returned data in response to a request action.
1596
+ # Represents the returned data in response to a request operation.
1575
1597
  #
1576
1598
  # @!attribute [rw] player_session
1577
1599
  # Object that describes the newly created player session record.
@@ -1585,7 +1607,7 @@ module Aws::GameLift
1585
1607
  include Aws::Structure
1586
1608
  end
1587
1609
 
1588
- # Represents the input for a request action.
1610
+ # Represents the input for a request operation.
1589
1611
  #
1590
1612
  # @note When making an API call, you may pass CreatePlayerSessionsInput
1591
1613
  # data as a hash:
@@ -1624,7 +1646,7 @@ module Aws::GameLift
1624
1646
  include Aws::Structure
1625
1647
  end
1626
1648
 
1627
- # Represents the returned data in response to a request action.
1649
+ # Represents the returned data in response to a request operation.
1628
1650
  #
1629
1651
  # @!attribute [rw] player_sessions
1630
1652
  # A collection of player session objects created for the added
@@ -1740,7 +1762,7 @@ module Aws::GameLift
1740
1762
  include Aws::Structure
1741
1763
  end
1742
1764
 
1743
- # Represents the input for a request action.
1765
+ # Represents the input for a request operation.
1744
1766
  #
1745
1767
  # @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
1746
1768
  # data as a hash:
@@ -1778,7 +1800,7 @@ module Aws::GameLift
1778
1800
  include Aws::Structure
1779
1801
  end
1780
1802
 
1781
- # Represents the returned data in response to a request action.
1803
+ # Represents the returned data in response to a request operation.
1782
1804
  #
1783
1805
  # @!attribute [rw] vpc_peering_authorization
1784
1806
  # Details on the requested VPC peering authorization, including
@@ -1793,7 +1815,7 @@ module Aws::GameLift
1793
1815
  include Aws::Structure
1794
1816
  end
1795
1817
 
1796
- # Represents the input for a request action.
1818
+ # Represents the input for a request operation.
1797
1819
  #
1798
1820
  # @note When making an API call, you may pass CreateVpcPeeringConnectionInput
1799
1821
  # data as a hash:
@@ -1843,7 +1865,7 @@ module Aws::GameLift
1843
1865
  #
1844
1866
  class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
1845
1867
 
1846
- # Represents the input for a request action.
1868
+ # Represents the input for a request operation.
1847
1869
  #
1848
1870
  # @note When making an API call, you may pass DeleteAliasInput
1849
1871
  # data as a hash:
@@ -1865,7 +1887,7 @@ module Aws::GameLift
1865
1887
  include Aws::Structure
1866
1888
  end
1867
1889
 
1868
- # Represents the input for a request action.
1890
+ # Represents the input for a request operation.
1869
1891
  #
1870
1892
  # @note When making an API call, you may pass DeleteBuildInput
1871
1893
  # data as a hash:
@@ -1887,7 +1909,7 @@ module Aws::GameLift
1887
1909
  include Aws::Structure
1888
1910
  end
1889
1911
 
1890
- # Represents the input for a request action.
1912
+ # Represents the input for a request operation.
1891
1913
  #
1892
1914
  # @note When making an API call, you may pass DeleteFleetInput
1893
1915
  # data as a hash:
@@ -1918,22 +1940,22 @@ module Aws::GameLift
1918
1940
  # }
1919
1941
  #
1920
1942
  # @!attribute [rw] game_server_group_name
1921
- # The unique identifier of the game server group to delete. Use either
1922
- # the GameServerGroup name or ARN value.
1943
+ # A unique identifier for the game server group. Use either the
1944
+ # GameServerGroup name or ARN value.
1923
1945
  # @return [String]
1924
1946
  #
1925
1947
  # @!attribute [rw] delete_option
1926
- # The type of delete to perform. Options include:
1948
+ # The type of delete to perform. Options include the following:
1927
1949
  #
1928
- # * SAFE\_DELETE – Terminates the game server group and EC2 Auto
1929
- # Scaling group only when it has no game servers that are in IN\_USE
1930
- # status.
1950
+ # * `SAFE_DELETE` – Terminates the game server group and EC2 Auto
1951
+ # Scaling group only when it has no game servers that are in
1952
+ # `UTILIZED` status.
1931
1953
  #
1932
- # * FORCE\_DELETE – Terminates the game server group, including all
1954
+ # * `FORCE_DELETE` – Terminates the game server group, including all
1933
1955
  # active game servers regardless of their utilization status, and
1934
1956
  # the EC2 Auto Scaling group.
1935
1957
  #
1936
- # * RETAIN – Does a safe delete of the game server group but retains
1958
+ # * `RETAIN` – Does a safe delete of the game server group but retains
1937
1959
  # the EC2 Auto Scaling group as is.
1938
1960
  # @return [String]
1939
1961
  #
@@ -1948,7 +1970,7 @@ module Aws::GameLift
1948
1970
 
1949
1971
  # @!attribute [rw] game_server_group
1950
1972
  # An object that describes the deleted game server group resource,
1951
- # with status updated to DELETE\_SCHEDULED.
1973
+ # with status updated to `DELETE_SCHEDULED`.
1952
1974
  # @return [Types::GameServerGroup]
1953
1975
  #
1954
1976
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
@@ -1959,7 +1981,7 @@ module Aws::GameLift
1959
1981
  include Aws::Structure
1960
1982
  end
1961
1983
 
1962
- # Represents the input for a request action.
1984
+ # Represents the input for a request operation.
1963
1985
  #
1964
1986
  # @note When making an API call, you may pass DeleteGameSessionQueueInput
1965
1987
  # data as a hash:
@@ -1986,7 +2008,7 @@ module Aws::GameLift
1986
2008
  #
1987
2009
  class DeleteGameSessionQueueOutput < Aws::EmptyStructure; end
1988
2010
 
1989
- # Represents the input for a request action.
2011
+ # Represents the input for a request operation.
1990
2012
  #
1991
2013
  # @note When making an API call, you may pass DeleteMatchmakingConfigurationInput
1992
2014
  # data as a hash:
@@ -2012,7 +2034,7 @@ module Aws::GameLift
2012
2034
  #
2013
2035
  class DeleteMatchmakingConfigurationOutput < Aws::EmptyStructure; end
2014
2036
 
2015
- # Represents the input for a request action.
2037
+ # Represents the input for a request operation.
2016
2038
  #
2017
2039
  # @note When making an API call, you may pass DeleteMatchmakingRuleSetInput
2018
2040
  # data as a hash:
@@ -2036,13 +2058,13 @@ module Aws::GameLift
2036
2058
  include Aws::Structure
2037
2059
  end
2038
2060
 
2039
- # Represents the returned data in response to a request action.
2061
+ # Represents the returned data in response to a request operation.
2040
2062
  #
2041
2063
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetOutput AWS API Documentation
2042
2064
  #
2043
2065
  class DeleteMatchmakingRuleSetOutput < Aws::EmptyStructure; end
2044
2066
 
2045
- # Represents the input for a request action.
2067
+ # Represents the input for a request operation.
2046
2068
  #
2047
2069
  # @note When making an API call, you may pass DeleteScalingPolicyInput
2048
2070
  # data as a hash:
@@ -2091,7 +2113,7 @@ module Aws::GameLift
2091
2113
  include Aws::Structure
2092
2114
  end
2093
2115
 
2094
- # Represents the input for a request action.
2116
+ # Represents the input for a request operation.
2095
2117
  #
2096
2118
  # @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
2097
2119
  # data as a hash:
@@ -2133,7 +2155,7 @@ module Aws::GameLift
2133
2155
  #
2134
2156
  class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
2135
2157
 
2136
- # Represents the input for a request action.
2158
+ # Represents the input for a request operation.
2137
2159
  #
2138
2160
  # @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
2139
2161
  # data as a hash:
@@ -2177,13 +2199,13 @@ module Aws::GameLift
2177
2199
  # }
2178
2200
  #
2179
2201
  # @!attribute [rw] game_server_group_name
2180
- # An identifier for the game server group where the game server to be
2181
- # de-registered is running. Use either the GameServerGroup name or ARN
2182
- # value.
2202
+ # A unique identifier for the game server group where the game server
2203
+ # is running. Use either the GameServerGroup name or ARN value.
2183
2204
  # @return [String]
2184
2205
  #
2185
2206
  # @!attribute [rw] game_server_id
2186
- # The identifier for the game server to be de-registered.
2207
+ # A custom string that uniquely identifies the game server to
2208
+ # deregister.
2187
2209
  # @return [String]
2188
2210
  #
2189
2211
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
@@ -2195,7 +2217,7 @@ module Aws::GameLift
2195
2217
  include Aws::Structure
2196
2218
  end
2197
2219
 
2198
- # Represents the input for a request action.
2220
+ # Represents the input for a request operation.
2199
2221
  #
2200
2222
  # @note When making an API call, you may pass DescribeAliasInput
2201
2223
  # data as a hash:
@@ -2217,7 +2239,7 @@ module Aws::GameLift
2217
2239
  include Aws::Structure
2218
2240
  end
2219
2241
 
2220
- # Represents the returned data in response to a request action.
2242
+ # Represents the returned data in response to a request operation.
2221
2243
  #
2222
2244
  # @!attribute [rw] alias
2223
2245
  # The requested alias resource.
@@ -2231,7 +2253,7 @@ module Aws::GameLift
2231
2253
  include Aws::Structure
2232
2254
  end
2233
2255
 
2234
- # Represents the input for a request action.
2256
+ # Represents the input for a request operation.
2235
2257
  #
2236
2258
  # @note When making an API call, you may pass DescribeBuildInput
2237
2259
  # data as a hash:
@@ -2253,7 +2275,7 @@ module Aws::GameLift
2253
2275
  include Aws::Structure
2254
2276
  end
2255
2277
 
2256
- # Represents the returned data in response to a request action.
2278
+ # Represents the returned data in response to a request operation.
2257
2279
  #
2258
2280
  # @!attribute [rw] build
2259
2281
  # Set of properties describing the requested build.
@@ -2267,7 +2289,7 @@ module Aws::GameLift
2267
2289
  include Aws::Structure
2268
2290
  end
2269
2291
 
2270
- # Represents the input for a request action.
2292
+ # Represents the input for a request operation.
2271
2293
  #
2272
2294
  # @note When making an API call, you may pass DescribeEC2InstanceLimitsInput
2273
2295
  # data as a hash:
@@ -2298,7 +2320,7 @@ module Aws::GameLift
2298
2320
  include Aws::Structure
2299
2321
  end
2300
2322
 
2301
- # Represents the returned data in response to a request action.
2323
+ # Represents the returned data in response to a request operation.
2302
2324
  #
2303
2325
  # @!attribute [rw] ec2_instance_limits
2304
2326
  # The maximum number of instances for the specified instance type.
@@ -2312,7 +2334,7 @@ module Aws::GameLift
2312
2334
  include Aws::Structure
2313
2335
  end
2314
2336
 
2315
- # Represents the input for a request action.
2337
+ # Represents the input for a request operation.
2316
2338
  #
2317
2339
  # @note When making an API call, you may pass DescribeFleetAttributesInput
2318
2340
  # data as a hash:
@@ -2341,9 +2363,9 @@ module Aws::GameLift
2341
2363
  # @!attribute [rw] next_token
2342
2364
  # Token that indicates the start of the next sequential page of
2343
2365
  # results. Use the token that is returned with a previous call to this
2344
- # action. To start at the beginning of the result set, do not specify
2345
- # a value. This parameter is ignored when the request specifies one or
2346
- # a list of fleet IDs.
2366
+ # operation. To start at the beginning of the result set, do not
2367
+ # specify a value. This parameter is ignored when the request
2368
+ # specifies one or a list of fleet IDs.
2347
2369
  # @return [String]
2348
2370
  #
2349
2371
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput AWS API Documentation
@@ -2356,7 +2378,7 @@ module Aws::GameLift
2356
2378
  include Aws::Structure
2357
2379
  end
2358
2380
 
2359
- # Represents the returned data in response to a request action.
2381
+ # Represents the returned data in response to a request operation.
2360
2382
  #
2361
2383
  # @!attribute [rw] fleet_attributes
2362
2384
  # A collection of objects containing attribute metadata for each
@@ -2366,7 +2388,7 @@ module Aws::GameLift
2366
2388
  #
2367
2389
  # @!attribute [rw] next_token
2368
2390
  # Token that indicates where to resume retrieving results on the next
2369
- # call to this action. If no token is returned, these results
2391
+ # call to this operation. If no token is returned, these results
2370
2392
  # represent the end of the list.
2371
2393
  # @return [String]
2372
2394
  #
@@ -2379,7 +2401,7 @@ module Aws::GameLift
2379
2401
  include Aws::Structure
2380
2402
  end
2381
2403
 
2382
- # Represents the input for a request action.
2404
+ # Represents the input for a request operation.
2383
2405
  #
2384
2406
  # @note When making an API call, you may pass DescribeFleetCapacityInput
2385
2407
  # data as a hash:
@@ -2405,9 +2427,9 @@ module Aws::GameLift
2405
2427
  # @!attribute [rw] next_token
2406
2428
  # Token that indicates the start of the next sequential page of
2407
2429
  # results. Use the token that is returned with a previous call to this
2408
- # action. To start at the beginning of the result set, do not specify
2409
- # a value. This parameter is ignored when the request specifies one or
2410
- # a list of fleet IDs.
2430
+ # operation. To start at the beginning of the result set, do not
2431
+ # specify a value. This parameter is ignored when the request
2432
+ # specifies one or a list of fleet IDs.
2411
2433
  # @return [String]
2412
2434
  #
2413
2435
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput AWS API Documentation
@@ -2420,7 +2442,7 @@ module Aws::GameLift
2420
2442
  include Aws::Structure
2421
2443
  end
2422
2444
 
2423
- # Represents the returned data in response to a request action.
2445
+ # Represents the returned data in response to a request operation.
2424
2446
  #
2425
2447
  # @!attribute [rw] fleet_capacity
2426
2448
  # A collection of objects containing capacity information for each
@@ -2430,7 +2452,7 @@ module Aws::GameLift
2430
2452
  #
2431
2453
  # @!attribute [rw] next_token
2432
2454
  # Token that indicates where to resume retrieving results on the next
2433
- # call to this action. If no token is returned, these results
2455
+ # call to this operation. If no token is returned, these results
2434
2456
  # represent the end of the list.
2435
2457
  # @return [String]
2436
2458
  #
@@ -2443,7 +2465,7 @@ module Aws::GameLift
2443
2465
  include Aws::Structure
2444
2466
  end
2445
2467
 
2446
- # Represents the input for a request action.
2468
+ # Represents the input for a request operation.
2447
2469
  #
2448
2470
  # @note When making an API call, you may pass DescribeFleetEventsInput
2449
2471
  # data as a hash:
@@ -2483,8 +2505,8 @@ module Aws::GameLift
2483
2505
  # @!attribute [rw] next_token
2484
2506
  # Token that indicates the start of the next sequential page of
2485
2507
  # results. Use the token that is returned with a previous call to this
2486
- # action. To start at the beginning of the result set, do not specify
2487
- # a value.
2508
+ # operation. To start at the beginning of the result set, do not
2509
+ # specify a value.
2488
2510
  # @return [String]
2489
2511
  #
2490
2512
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput AWS API Documentation
@@ -2499,7 +2521,7 @@ module Aws::GameLift
2499
2521
  include Aws::Structure
2500
2522
  end
2501
2523
 
2502
- # Represents the returned data in response to a request action.
2524
+ # Represents the returned data in response to a request operation.
2503
2525
  #
2504
2526
  # @!attribute [rw] events
2505
2527
  # A collection of objects containing event log entries for the
@@ -2508,7 +2530,7 @@ module Aws::GameLift
2508
2530
  #
2509
2531
  # @!attribute [rw] next_token
2510
2532
  # Token that indicates where to resume retrieving results on the next
2511
- # call to this action. If no token is returned, these results
2533
+ # call to this operation. If no token is returned, these results
2512
2534
  # represent the end of the list.
2513
2535
  # @return [String]
2514
2536
  #
@@ -2521,7 +2543,7 @@ module Aws::GameLift
2521
2543
  include Aws::Structure
2522
2544
  end
2523
2545
 
2524
- # Represents the input for a request action.
2546
+ # Represents the input for a request operation.
2525
2547
  #
2526
2548
  # @note When making an API call, you may pass DescribeFleetPortSettingsInput
2527
2549
  # data as a hash:
@@ -2543,7 +2565,7 @@ module Aws::GameLift
2543
2565
  include Aws::Structure
2544
2566
  end
2545
2567
 
2546
- # Represents the returned data in response to a request action.
2568
+ # Represents the returned data in response to a request operation.
2547
2569
  #
2548
2570
  # @!attribute [rw] inbound_permissions
2549
2571
  # The port settings for the requested fleet ID.
@@ -2557,7 +2579,7 @@ module Aws::GameLift
2557
2579
  include Aws::Structure
2558
2580
  end
2559
2581
 
2560
- # Represents the input for a request action.
2582
+ # Represents the input for a request operation.
2561
2583
  #
2562
2584
  # @note When making an API call, you may pass DescribeFleetUtilizationInput
2563
2585
  # data as a hash:
@@ -2586,9 +2608,9 @@ module Aws::GameLift
2586
2608
  # @!attribute [rw] next_token
2587
2609
  # Token that indicates the start of the next sequential page of
2588
2610
  # results. Use the token that is returned with a previous call to this
2589
- # action. To start at the beginning of the result set, do not specify
2590
- # a value. This parameter is ignored when the request specifies one or
2591
- # a list of fleet IDs.
2611
+ # operation. To start at the beginning of the result set, do not
2612
+ # specify a value. This parameter is ignored when the request
2613
+ # specifies one or a list of fleet IDs.
2592
2614
  # @return [String]
2593
2615
  #
2594
2616
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput AWS API Documentation
@@ -2601,7 +2623,7 @@ module Aws::GameLift
2601
2623
  include Aws::Structure
2602
2624
  end
2603
2625
 
2604
- # Represents the returned data in response to a request action.
2626
+ # Represents the returned data in response to a request operation.
2605
2627
  #
2606
2628
  # @!attribute [rw] fleet_utilization
2607
2629
  # A collection of objects containing utilization information for each
@@ -2610,7 +2632,7 @@ module Aws::GameLift
2610
2632
  #
2611
2633
  # @!attribute [rw] next_token
2612
2634
  # Token that indicates where to resume retrieving results on the next
2613
- # call to this action. If no token is returned, these results
2635
+ # call to this operation. If no token is returned, these results
2614
2636
  # represent the end of the list.
2615
2637
  # @return [String]
2616
2638
  #
@@ -2631,8 +2653,8 @@ module Aws::GameLift
2631
2653
  # }
2632
2654
  #
2633
2655
  # @!attribute [rw] game_server_group_name
2634
- # The unique identifier for the game server group being requested. Use
2635
- # either the GameServerGroup name or ARN value.
2656
+ # A unique identifier for the game server group. Use either the
2657
+ # GameServerGroup name or ARN value.
2636
2658
  # @return [String]
2637
2659
  #
2638
2660
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
@@ -2644,7 +2666,8 @@ module Aws::GameLift
2644
2666
  end
2645
2667
 
2646
2668
  # @!attribute [rw] game_server_group
2647
- # An object that describes the requested game server group resource.
2669
+ # An object with the property settings for the requested game server
2670
+ # group resource.
2648
2671
  # @return [Types::GameServerGroup]
2649
2672
  #
2650
2673
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
@@ -2664,12 +2687,13 @@ module Aws::GameLift
2664
2687
  # }
2665
2688
  #
2666
2689
  # @!attribute [rw] game_server_group_name
2667
- # An identifier for the game server group where the game server is
2668
- # running. Use either the GameServerGroup name or ARN value.
2690
+ # A unique identifier for the game server group where the game server
2691
+ # is running. Use either the GameServerGroup name or ARN value.
2669
2692
  # @return [String]
2670
2693
  #
2671
2694
  # @!attribute [rw] game_server_id
2672
- # The identifier for the game server to be retrieved.
2695
+ # A custom string that uniquely identifies the game server information
2696
+ # to be retrieved.
2673
2697
  # @return [String]
2674
2698
  #
2675
2699
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
@@ -2681,8 +2705,72 @@ module Aws::GameLift
2681
2705
  include Aws::Structure
2682
2706
  end
2683
2707
 
2708
+ # @note When making an API call, you may pass DescribeGameServerInstancesInput
2709
+ # data as a hash:
2710
+ #
2711
+ # {
2712
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
2713
+ # instance_ids: ["GameServerInstanceId"],
2714
+ # limit: 1,
2715
+ # next_token: "NonZeroAndMaxString",
2716
+ # }
2717
+ #
2718
+ # @!attribute [rw] game_server_group_name
2719
+ # A unique identifier for the game server group. Use either the
2720
+ # GameServerGroup name or ARN value.
2721
+ # @return [String]
2722
+ #
2723
+ # @!attribute [rw] instance_ids
2724
+ # The EC2 instance IDs that you want to retrieve status on. EC2
2725
+ # instance IDs use a 17-character format, for example:
2726
+ # `i-1234567890abcdef0`. To retrieve all instances in the game server
2727
+ # group, leave this parameter empty.
2728
+ # @return [Array<String>]
2729
+ #
2730
+ # @!attribute [rw] limit
2731
+ # The maximum number of results to return. Use this parameter with
2732
+ # `NextToken` to get results as a set of sequential segments.
2733
+ # @return [Integer]
2734
+ #
2735
+ # @!attribute [rw] next_token
2736
+ # A token that indicates the start of the next sequential segment of
2737
+ # results. Use the token returned with the previous call to this
2738
+ # operation. To start at the beginning of the result set, do not
2739
+ # specify a value.
2740
+ # @return [String]
2741
+ #
2742
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesInput AWS API Documentation
2743
+ #
2744
+ class DescribeGameServerInstancesInput < Struct.new(
2745
+ :game_server_group_name,
2746
+ :instance_ids,
2747
+ :limit,
2748
+ :next_token)
2749
+ SENSITIVE = []
2750
+ include Aws::Structure
2751
+ end
2752
+
2753
+ # @!attribute [rw] game_server_instances
2754
+ # The collection of requested game server instances.
2755
+ # @return [Array<Types::GameServerInstance>]
2756
+ #
2757
+ # @!attribute [rw] next_token
2758
+ # A token that indicates where to resume retrieving results on the
2759
+ # next call to this operation. If no token is returned, these results
2760
+ # represent the end of the list.
2761
+ # @return [String]
2762
+ #
2763
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesOutput AWS API Documentation
2764
+ #
2765
+ class DescribeGameServerInstancesOutput < Struct.new(
2766
+ :game_server_instances,
2767
+ :next_token)
2768
+ SENSITIVE = []
2769
+ include Aws::Structure
2770
+ end
2771
+
2684
2772
  # @!attribute [rw] game_server
2685
- # Object that describes the requested game server resource.
2773
+ # Object that describes the requested game server.
2686
2774
  # @return [Types::GameServer]
2687
2775
  #
2688
2776
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
@@ -2693,7 +2781,7 @@ module Aws::GameLift
2693
2781
  include Aws::Structure
2694
2782
  end
2695
2783
 
2696
- # Represents the input for a request action.
2784
+ # Represents the input for a request operation.
2697
2785
  #
2698
2786
  # @note When making an API call, you may pass DescribeGameSessionDetailsInput
2699
2787
  # data as a hash:
@@ -2736,8 +2824,8 @@ module Aws::GameLift
2736
2824
  # @!attribute [rw] next_token
2737
2825
  # Token that indicates the start of the next sequential page of
2738
2826
  # results. Use the token that is returned with a previous call to this
2739
- # action. To start at the beginning of the result set, do not specify
2740
- # a value.
2827
+ # operation. To start at the beginning of the result set, do not
2828
+ # specify a value.
2741
2829
  # @return [String]
2742
2830
  #
2743
2831
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput AWS API Documentation
@@ -2753,7 +2841,7 @@ module Aws::GameLift
2753
2841
  include Aws::Structure
2754
2842
  end
2755
2843
 
2756
- # Represents the returned data in response to a request action.
2844
+ # Represents the returned data in response to a request operation.
2757
2845
  #
2758
2846
  # @!attribute [rw] game_session_details
2759
2847
  # A collection of objects containing game session properties and the
@@ -2763,7 +2851,7 @@ module Aws::GameLift
2763
2851
  #
2764
2852
  # @!attribute [rw] next_token
2765
2853
  # Token that indicates where to resume retrieving results on the next
2766
- # call to this action. If no token is returned, these results
2854
+ # call to this operation. If no token is returned, these results
2767
2855
  # represent the end of the list.
2768
2856
  # @return [String]
2769
2857
  #
@@ -2776,7 +2864,7 @@ module Aws::GameLift
2776
2864
  include Aws::Structure
2777
2865
  end
2778
2866
 
2779
- # Represents the input for a request action.
2867
+ # Represents the input for a request operation.
2780
2868
  #
2781
2869
  # @note When making an API call, you may pass DescribeGameSessionPlacementInput
2782
2870
  # data as a hash:
@@ -2797,7 +2885,7 @@ module Aws::GameLift
2797
2885
  include Aws::Structure
2798
2886
  end
2799
2887
 
2800
- # Represents the returned data in response to a request action.
2888
+ # Represents the returned data in response to a request operation.
2801
2889
  #
2802
2890
  # @!attribute [rw] game_session_placement
2803
2891
  # Object that describes the requested game session placement.
@@ -2811,7 +2899,7 @@ module Aws::GameLift
2811
2899
  include Aws::Structure
2812
2900
  end
2813
2901
 
2814
- # Represents the input for a request action.
2902
+ # Represents the input for a request operation.
2815
2903
  #
2816
2904
  # @note When making an API call, you may pass DescribeGameSessionQueuesInput
2817
2905
  # data as a hash:
@@ -2830,14 +2918,15 @@ module Aws::GameLift
2830
2918
  #
2831
2919
  # @!attribute [rw] limit
2832
2920
  # The maximum number of results to return. Use this parameter with
2833
- # `NextToken` to get results as a set of sequential pages.
2921
+ # `NextToken` to get results as a set of sequential pages. You can
2922
+ # request up to 50 results.
2834
2923
  # @return [Integer]
2835
2924
  #
2836
2925
  # @!attribute [rw] next_token
2837
2926
  # A token that indicates the start of the next sequential page of
2838
2927
  # results. Use the token that is returned with a previous call to this
2839
- # action. To start at the beginning of the result set, do not specify
2840
- # a value.
2928
+ # operation. To start at the beginning of the result set, do not
2929
+ # specify a value.
2841
2930
  # @return [String]
2842
2931
  #
2843
2932
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput AWS API Documentation
@@ -2850,7 +2939,7 @@ module Aws::GameLift
2850
2939
  include Aws::Structure
2851
2940
  end
2852
2941
 
2853
- # Represents the returned data in response to a request action.
2942
+ # Represents the returned data in response to a request operation.
2854
2943
  #
2855
2944
  # @!attribute [rw] game_session_queues
2856
2945
  # A collection of objects that describe the requested game session
@@ -2859,7 +2948,7 @@ module Aws::GameLift
2859
2948
  #
2860
2949
  # @!attribute [rw] next_token
2861
2950
  # A token that indicates where to resume retrieving results on the
2862
- # next call to this action. If no token is returned, these results
2951
+ # next call to this operation. If no token is returned, these results
2863
2952
  # represent the end of the list.
2864
2953
  # @return [String]
2865
2954
  #
@@ -2872,7 +2961,7 @@ module Aws::GameLift
2872
2961
  include Aws::Structure
2873
2962
  end
2874
2963
 
2875
- # Represents the input for a request action.
2964
+ # Represents the input for a request operation.
2876
2965
  #
2877
2966
  # @note When making an API call, you may pass DescribeGameSessionsInput
2878
2967
  # data as a hash:
@@ -2915,8 +3004,8 @@ module Aws::GameLift
2915
3004
  # @!attribute [rw] next_token
2916
3005
  # Token that indicates the start of the next sequential page of
2917
3006
  # results. Use the token that is returned with a previous call to this
2918
- # action. To start at the beginning of the result set, do not specify
2919
- # a value.
3007
+ # operation. To start at the beginning of the result set, do not
3008
+ # specify a value.
2920
3009
  # @return [String]
2921
3010
  #
2922
3011
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput AWS API Documentation
@@ -2932,7 +3021,7 @@ module Aws::GameLift
2932
3021
  include Aws::Structure
2933
3022
  end
2934
3023
 
2935
- # Represents the returned data in response to a request action.
3024
+ # Represents the returned data in response to a request operation.
2936
3025
  #
2937
3026
  # @!attribute [rw] game_sessions
2938
3027
  # A collection of objects containing game session properties for each
@@ -2941,7 +3030,7 @@ module Aws::GameLift
2941
3030
  #
2942
3031
  # @!attribute [rw] next_token
2943
3032
  # Token that indicates where to resume retrieving results on the next
2944
- # call to this action. If no token is returned, these results
3033
+ # call to this operation. If no token is returned, these results
2945
3034
  # represent the end of the list.
2946
3035
  # @return [String]
2947
3036
  #
@@ -2954,7 +3043,7 @@ module Aws::GameLift
2954
3043
  include Aws::Structure
2955
3044
  end
2956
3045
 
2957
- # Represents the input for a request action.
3046
+ # Represents the input for a request operation.
2958
3047
  #
2959
3048
  # @note When making an API call, you may pass DescribeInstancesInput
2960
3049
  # data as a hash:
@@ -2984,8 +3073,8 @@ module Aws::GameLift
2984
3073
  # @!attribute [rw] next_token
2985
3074
  # Token that indicates the start of the next sequential page of
2986
3075
  # results. Use the token that is returned with a previous call to this
2987
- # action. To start at the beginning of the result set, do not specify
2988
- # a value.
3076
+ # operation. To start at the beginning of the result set, do not
3077
+ # specify a value.
2989
3078
  # @return [String]
2990
3079
  #
2991
3080
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
@@ -2999,7 +3088,7 @@ module Aws::GameLift
2999
3088
  include Aws::Structure
3000
3089
  end
3001
3090
 
3002
- # Represents the returned data in response to a request action.
3091
+ # Represents the returned data in response to a request operation.
3003
3092
  #
3004
3093
  # @!attribute [rw] instances
3005
3094
  # A collection of objects containing properties for each instance
@@ -3008,7 +3097,7 @@ module Aws::GameLift
3008
3097
  #
3009
3098
  # @!attribute [rw] next_token
3010
3099
  # Token that indicates where to resume retrieving results on the next
3011
- # call to this action. If no token is returned, these results
3100
+ # call to this operation. If no token is returned, these results
3012
3101
  # represent the end of the list.
3013
3102
  # @return [String]
3014
3103
  #
@@ -3021,7 +3110,7 @@ module Aws::GameLift
3021
3110
  include Aws::Structure
3022
3111
  end
3023
3112
 
3024
- # Represents the input for a request action.
3113
+ # Represents the input for a request operation.
3025
3114
  #
3026
3115
  # @note When making an API call, you may pass DescribeMatchmakingConfigurationsInput
3027
3116
  # data as a hash:
@@ -3054,8 +3143,8 @@ module Aws::GameLift
3054
3143
  # @!attribute [rw] next_token
3055
3144
  # A token that indicates the start of the next sequential page of
3056
3145
  # results. Use the token that is returned with a previous call to this
3057
- # action. To start at the beginning of the result set, do not specify
3058
- # a value.
3146
+ # operation. To start at the beginning of the result set, do not
3147
+ # specify a value.
3059
3148
  # @return [String]
3060
3149
  #
3061
3150
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurationsInput AWS API Documentation
@@ -3069,7 +3158,7 @@ module Aws::GameLift
3069
3158
  include Aws::Structure
3070
3159
  end
3071
3160
 
3072
- # Represents the returned data in response to a request action.
3161
+ # Represents the returned data in response to a request operation.
3073
3162
  #
3074
3163
  # @!attribute [rw] configurations
3075
3164
  # A collection of requested matchmaking configurations.
@@ -3077,7 +3166,7 @@ module Aws::GameLift
3077
3166
  #
3078
3167
  # @!attribute [rw] next_token
3079
3168
  # A token that indicates where to resume retrieving results on the
3080
- # next call to this action. If no token is returned, these results
3169
+ # next call to this operation. If no token is returned, these results
3081
3170
  # represent the end of the list.
3082
3171
  # @return [String]
3083
3172
  #
@@ -3090,7 +3179,7 @@ module Aws::GameLift
3090
3179
  include Aws::Structure
3091
3180
  end
3092
3181
 
3093
- # Represents the input for a request action.
3182
+ # Represents the input for a request operation.
3094
3183
  #
3095
3184
  # @note When making an API call, you may pass DescribeMatchmakingInput
3096
3185
  # data as a hash:
@@ -3112,7 +3201,7 @@ module Aws::GameLift
3112
3201
  include Aws::Structure
3113
3202
  end
3114
3203
 
3115
- # Represents the returned data in response to a request action.
3204
+ # Represents the returned data in response to a request operation.
3116
3205
  #
3117
3206
  # @!attribute [rw] ticket_list
3118
3207
  # A collection of existing matchmaking ticket objects matching the
@@ -3127,7 +3216,7 @@ module Aws::GameLift
3127
3216
  include Aws::Structure
3128
3217
  end
3129
3218
 
3130
- # Represents the input for a request action.
3219
+ # Represents the input for a request operation.
3131
3220
  #
3132
3221
  # @note When making an API call, you may pass DescribeMatchmakingRuleSetsInput
3133
3222
  # data as a hash:
@@ -3153,8 +3242,8 @@ module Aws::GameLift
3153
3242
  # @!attribute [rw] next_token
3154
3243
  # A token that indicates the start of the next sequential page of
3155
3244
  # results. Use the token that is returned with a previous call to this
3156
- # action. To start at the beginning of the result set, do not specify
3157
- # a value.
3245
+ # operation. To start at the beginning of the result set, do not
3246
+ # specify a value.
3158
3247
  # @return [String]
3159
3248
  #
3160
3249
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSetsInput AWS API Documentation
@@ -3167,7 +3256,7 @@ module Aws::GameLift
3167
3256
  include Aws::Structure
3168
3257
  end
3169
3258
 
3170
- # Represents the returned data in response to a request action.
3259
+ # Represents the returned data in response to a request operation.
3171
3260
  #
3172
3261
  # @!attribute [rw] rule_sets
3173
3262
  # A collection of requested matchmaking rule set objects.
@@ -3175,7 +3264,7 @@ module Aws::GameLift
3175
3264
  #
3176
3265
  # @!attribute [rw] next_token
3177
3266
  # A token that indicates where to resume retrieving results on the
3178
- # next call to this action. If no token is returned, these results
3267
+ # next call to this operation. If no token is returned, these results
3179
3268
  # represent the end of the list.
3180
3269
  # @return [String]
3181
3270
  #
@@ -3188,7 +3277,7 @@ module Aws::GameLift
3188
3277
  include Aws::Structure
3189
3278
  end
3190
3279
 
3191
- # Represents the input for a request action.
3280
+ # Represents the input for a request operation.
3192
3281
  #
3193
3282
  # @note When making an API call, you may pass DescribePlayerSessionsInput
3194
3283
  # data as a hash:
@@ -3243,9 +3332,9 @@ module Aws::GameLift
3243
3332
  # @!attribute [rw] next_token
3244
3333
  # Token that indicates the start of the next sequential page of
3245
3334
  # results. Use the token that is returned with a previous call to this
3246
- # action. To start at the beginning of the result set, do not specify
3247
- # a value. If a player session ID is specified, this parameter is
3248
- # ignored.
3335
+ # operation. To start at the beginning of the result set, do not
3336
+ # specify a value. If a player session ID is specified, this parameter
3337
+ # is ignored.
3249
3338
  # @return [String]
3250
3339
  #
3251
3340
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput AWS API Documentation
@@ -3261,7 +3350,7 @@ module Aws::GameLift
3261
3350
  include Aws::Structure
3262
3351
  end
3263
3352
 
3264
- # Represents the returned data in response to a request action.
3353
+ # Represents the returned data in response to a request operation.
3265
3354
  #
3266
3355
  # @!attribute [rw] player_sessions
3267
3356
  # A collection of objects containing properties for each player
@@ -3270,7 +3359,7 @@ module Aws::GameLift
3270
3359
  #
3271
3360
  # @!attribute [rw] next_token
3272
3361
  # Token that indicates where to resume retrieving results on the next
3273
- # call to this action. If no token is returned, these results
3362
+ # call to this operation. If no token is returned, these results
3274
3363
  # represent the end of the list.
3275
3364
  # @return [String]
3276
3365
  #
@@ -3283,7 +3372,7 @@ module Aws::GameLift
3283
3372
  include Aws::Structure
3284
3373
  end
3285
3374
 
3286
- # Represents the input for a request action.
3375
+ # Represents the input for a request operation.
3287
3376
  #
3288
3377
  # @note When making an API call, you may pass DescribeRuntimeConfigurationInput
3289
3378
  # data as a hash:
@@ -3305,7 +3394,7 @@ module Aws::GameLift
3305
3394
  include Aws::Structure
3306
3395
  end
3307
3396
 
3308
- # Represents the returned data in response to a request action.
3397
+ # Represents the returned data in response to a request operation.
3309
3398
  #
3310
3399
  # @!attribute [rw] runtime_configuration
3311
3400
  # Instructions describing how server processes should be launched and
@@ -3320,7 +3409,7 @@ module Aws::GameLift
3320
3409
  include Aws::Structure
3321
3410
  end
3322
3411
 
3323
- # Represents the input for a request action.
3412
+ # Represents the input for a request operation.
3324
3413
  #
3325
3414
  # @note When making an API call, you may pass DescribeScalingPoliciesInput
3326
3415
  # data as a hash:
@@ -3367,8 +3456,8 @@ module Aws::GameLift
3367
3456
  # @!attribute [rw] next_token
3368
3457
  # Token that indicates the start of the next sequential page of
3369
3458
  # results. Use the token that is returned with a previous call to this
3370
- # action. To start at the beginning of the result set, do not specify
3371
- # a value.
3459
+ # operation. To start at the beginning of the result set, do not
3460
+ # specify a value.
3372
3461
  # @return [String]
3373
3462
  #
3374
3463
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
@@ -3382,7 +3471,7 @@ module Aws::GameLift
3382
3471
  include Aws::Structure
3383
3472
  end
3384
3473
 
3385
- # Represents the returned data in response to a request action.
3474
+ # Represents the returned data in response to a request operation.
3386
3475
  #
3387
3476
  # @!attribute [rw] scaling_policies
3388
3477
  # A collection of objects containing the scaling policies matching the
@@ -3391,7 +3480,7 @@ module Aws::GameLift
3391
3480
  #
3392
3481
  # @!attribute [rw] next_token
3393
3482
  # Token that indicates where to resume retrieving results on the next
3394
- # call to this action. If no token is returned, these results
3483
+ # call to this operation. If no token is returned, these results
3395
3484
  # represent the end of the list.
3396
3485
  # @return [String]
3397
3486
  #
@@ -3455,7 +3544,7 @@ module Aws::GameLift
3455
3544
  include Aws::Structure
3456
3545
  end
3457
3546
 
3458
- # Represents the input for a request action.
3547
+ # Represents the input for a request operation.
3459
3548
  #
3460
3549
  # @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
3461
3550
  # data as a hash:
@@ -3477,7 +3566,7 @@ module Aws::GameLift
3477
3566
  include Aws::Structure
3478
3567
  end
3479
3568
 
3480
- # Represents the returned data in response to a request action.
3569
+ # Represents the returned data in response to a request operation.
3481
3570
  #
3482
3571
  # @!attribute [rw] vpc_peering_connections
3483
3572
  # A collection of VPC peering connection records that match the
@@ -3955,7 +4044,7 @@ module Aws::GameLift
3955
4044
  # @return [Array<String>]
3956
4045
  #
3957
4046
  # @!attribute [rw] stopped_actions
3958
- # List of fleet actions that have been suspended using
4047
+ # List of fleet activity that have been suspended using
3959
4048
  # StopFleetActions. This includes auto-scaling.
3960
4049
  # @return [Array<String>]
3961
4050
  #
@@ -4160,17 +4249,31 @@ module Aws::GameLift
4160
4249
  include Aws::Structure
4161
4250
  end
4162
4251
 
4163
- # **This data type is part of Amazon GameLift FleetIQ with game server
4164
- # groups, which is in preview release and is subject to change.**
4252
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4253
+ # server groups.**
4254
+ #
4255
+ # Properties describing a game server that is running on an instance in
4256
+ # a GameServerGroup.
4257
+ #
4258
+ # A game server is created by a successful call to `RegisterGameServer`
4259
+ # and deleted by calling `DeregisterGameServer`. A game server is
4260
+ # claimed to host a game session by calling `ClaimGameServer`.
4261
+ #
4262
+ # * RegisterGameServer
4263
+ #
4264
+ # * ListGameServers
4265
+ #
4266
+ # * ClaimGameServer
4267
+ #
4268
+ # * DescribeGameServer
4165
4269
  #
4166
- # Properties describing a game server resource.
4270
+ # * UpdateGameServer
4167
4271
  #
4168
- # A game server resource is created by a successful call to
4169
- # RegisterGameServer and deleted by calling DeregisterGameServer.
4272
+ # * DeregisterGameServer
4170
4273
  #
4171
4274
  # @!attribute [rw] game_server_group_name
4172
- # The name identifier for the game server group where the game server
4173
- # is located.
4275
+ # A unique identifier for the game server group where the game server
4276
+ # is running. Use either the GameServerGroup name or ARN value.
4174
4277
  # @return [String]
4175
4278
  #
4176
4279
  # @!attribute [rw] game_server_group_arn
@@ -4186,7 +4289,8 @@ module Aws::GameLift
4186
4289
  #
4187
4290
  # @!attribute [rw] instance_id
4188
4291
  # The unique identifier for the instance where the game server is
4189
- # located.
4292
+ # running. This ID is available in the instance metadata. EC2 instance
4293
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
4190
4294
  # @return [String]
4191
4295
  #
4192
4296
  # @!attribute [rw] connection_info
@@ -4196,24 +4300,17 @@ module Aws::GameLift
4196
4300
  #
4197
4301
  # @!attribute [rw] game_server_data
4198
4302
  # A set of custom game server properties, formatted as a single string
4199
- # value. This data is passed to a game client or service in response
4200
- # to requests ListGameServers or ClaimGameServer. This property can be
4201
- # updated using UpdateGameServer.
4202
- # @return [String]
4203
- #
4204
- # @!attribute [rw] custom_sort_key
4205
- # A game server tag that can be used to request sorted lists of game
4206
- # servers when calling ListGameServers. Custom sort keys are
4207
- # developer-defined. This property can be updated using
4208
- # UpdateGameServer.
4303
+ # value. This data is passed to a game client or service when it
4304
+ # requests information on game servers using ListGameServers or
4305
+ # ClaimGameServer.
4209
4306
  # @return [String]
4210
4307
  #
4211
4308
  # @!attribute [rw] claim_status
4212
- # Indicates when an available game server has been reserved but has
4213
- # not yet started hosting a game. Once it is claimed, game server
4214
- # remains in CLAIMED status for a maximum of one minute. During this
4215
- # time, game clients must connect to the game server and start the
4216
- # game, which triggers the game server to update its utilization
4309
+ # Indicates when an available game server has been reserved for
4310
+ # gameplay but has not yet started hosting a game. Once it is claimed,
4311
+ # the game server remains in `CLAIMED` status for a maximum of one
4312
+ # minute. During this time, game clients connect to the game server to
4313
+ # start the game and trigger the game server to update its utilization
4217
4314
  # status. After one minute, the game server claim status reverts to
4218
4315
  # null.
4219
4316
  # @return [String]
@@ -4222,32 +4319,33 @@ module Aws::GameLift
4222
4319
  # Indicates whether the game server is currently available for new
4223
4320
  # games or is busy. Possible statuses include:
4224
4321
  #
4225
- # * AVAILABLE - The game server is available to be claimed. A game
4322
+ # * `AVAILABLE` - The game server is available to be claimed. A game
4226
4323
  # server that has been claimed remains in this status until it
4227
4324
  # reports game hosting activity.
4228
4325
  #
4229
- # * IN\_USE - The game server is currently hosting a game session with
4230
- # players.
4326
+ # * `UTILIZED` - The game server is currently hosting a game session
4327
+ # with players.
4231
4328
  # @return [String]
4232
4329
  #
4233
4330
  # @!attribute [rw] registration_time
4234
- # Time stamp indicating when the game server resource was created with
4235
- # a RegisterGameServer request. Format is a number expressed in Unix
4236
- # time as milliseconds (for example "1469498468.057").
4331
+ # Timestamp that indicates when the game server was created with a
4332
+ # RegisterGameServer request. The format is a number expressed in Unix
4333
+ # time as milliseconds (for example `"1469498468.057"`).
4237
4334
  # @return [Time]
4238
4335
  #
4239
4336
  # @!attribute [rw] last_claim_time
4240
- # Time stamp indicating the last time the game server was claimed with
4241
- # a ClaimGameServer request. Format is a number expressed in Unix time
4242
- # as milliseconds (for example "1469498468.057"). This value is used
4243
- # to calculate when the game server's claim status.
4337
+ # Timestamp that indicates the last time the game server was claimed
4338
+ # with a ClaimGameServer request. The format is a number expressed in
4339
+ # Unix time as milliseconds (for example `"1469498468.057"`). This
4340
+ # value is used to calculate when a claimed game server's status
4341
+ # should revert to null.
4244
4342
  # @return [Time]
4245
4343
  #
4246
4344
  # @!attribute [rw] last_health_check_time
4247
- # Time stamp indicating the last time the game server was updated with
4248
- # health status using an UpdateGameServer request. Format is a number
4249
- # expressed in Unix time as milliseconds (for example
4250
- # "1469498468.057"). After game server registration, this property
4345
+ # Timestamp that indicates the last time the game server was updated
4346
+ # with health status using an UpdateGameServer request. The format is
4347
+ # a number expressed in Unix time as milliseconds (for example
4348
+ # `"1469498468.057"`). After game server registration, this property
4251
4349
  # is only changed when a game server update specifies a health check
4252
4350
  # value.
4253
4351
  # @return [Time]
@@ -4261,7 +4359,6 @@ module Aws::GameLift
4261
4359
  :instance_id,
4262
4360
  :connection_info,
4263
4361
  :game_server_data,
4264
- :custom_sort_key,
4265
4362
  :claim_status,
4266
4363
  :utilization_status,
4267
4364
  :registration_time,
@@ -4271,21 +4368,38 @@ module Aws::GameLift
4271
4368
  include Aws::Structure
4272
4369
  end
4273
4370
 
4274
- # **This data type is part of Amazon GameLift FleetIQ with game server
4275
- # groups, which is in preview release and is subject to change.**
4371
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4372
+ # server groups.**
4276
4373
  #
4277
- # Properties describing a game server group resource. A game server
4278
- # group manages certain properties of a corresponding EC2 Auto Scaling
4279
- # group.
4374
+ # Properties that describe a game server group resource. A game server
4375
+ # group manages certain properties related to a corresponding EC2 Auto
4376
+ # Scaling group.
4280
4377
  #
4281
4378
  # A game server group is created by a successful call to
4282
- # CreateGameServerGroup and deleted by calling DeleteGameServerGroup.
4283
- # Game server group activity can be temporarily suspended and resumed by
4284
- # calling SuspendGameServerGroup and ResumeGameServerGroup.
4379
+ # `CreateGameServerGroup` and deleted by calling
4380
+ # `DeleteGameServerGroup`. Game server group activity can be temporarily
4381
+ # suspended and resumed by calling `SuspendGameServerGroup` and
4382
+ # `ResumeGameServerGroup`, respectively.
4383
+ #
4384
+ # * CreateGameServerGroup
4385
+ #
4386
+ # * ListGameServerGroups
4387
+ #
4388
+ # * DescribeGameServerGroup
4389
+ #
4390
+ # * UpdateGameServerGroup
4391
+ #
4392
+ # * DeleteGameServerGroup
4393
+ #
4394
+ # * ResumeGameServerGroup
4395
+ #
4396
+ # * SuspendGameServerGroup
4397
+ #
4398
+ # * DescribeGameServerInstances
4285
4399
  #
4286
4400
  # @!attribute [rw] game_server_group_name
4287
4401
  # A developer-defined identifier for the game server group. The name
4288
- # is unique per Region per AWS account.
4402
+ # is unique for each Region in each AWS account.
4289
4403
  # @return [String]
4290
4404
  #
4291
4405
  # @!attribute [rw] game_server_group_arn
@@ -4294,9 +4408,7 @@ module Aws::GameLift
4294
4408
  #
4295
4409
  # @!attribute [rw] role_arn
4296
4410
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
4297
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
4298
- # submitted role is validated to ensure that it contains the necessary
4299
- # permissions for game server groups.
4411
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
4300
4412
  #
4301
4413
  #
4302
4414
  #
@@ -4305,40 +4417,47 @@ module Aws::GameLift
4305
4417
  #
4306
4418
  # @!attribute [rw] instance_definitions
4307
4419
  # The set of EC2 instance types that GameLift FleetIQ can use when
4308
- # rebalancing and autoscaling instances in the group.
4420
+ # balancing and automatically scaling instances in the corresponding
4421
+ # Auto Scaling group.
4309
4422
  # @return [Array<Types::InstanceDefinition>]
4310
4423
  #
4311
4424
  # @!attribute [rw] balancing_strategy
4312
- # The fallback balancing method to use for the game server group when
4313
- # Spot instances in a Region become unavailable or are not viable for
4314
- # game hosting. Once triggered, this method remains active until Spot
4315
- # instances can once again be used. Method options include:
4425
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
4426
+ # and On-Demand Instances in the game server group. Method options
4427
+ # include the following:
4428
+ #
4429
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
4430
+ # group. If Spot Instances are unavailable or not viable for game
4431
+ # hosting, the game server group provides no hosting capacity until
4432
+ # Spot Instances can again be used. Until then, no new instances are
4433
+ # started, and the existing nonviable Spot Instances are terminated
4434
+ # (after current gameplay ends) and are not replaced.
4316
4435
  #
4317
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
4318
- # group provides no hosting capacity. No new instances are started,
4319
- # and the existing nonviable Spot instances are terminated (once
4320
- # current gameplay ends) and not replaced.
4436
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
4437
+ # whenever available in the game server group. If Spot Instances are
4438
+ # unavailable, the game server group continues to provide hosting
4439
+ # capacity by falling back to On-Demand Instances. Existing
4440
+ # nonviable Spot Instances are terminated (after current gameplay
4441
+ # ends) and are replaced with new On-Demand Instances.
4321
4442
  #
4322
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
4323
- # server group continues to provide hosting capacity by using
4324
- # On-Demand instances. Existing nonviable Spot instances are
4325
- # terminated (once current gameplay ends) and replaced with new
4326
- # On-Demand instances.
4443
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
4444
+ # server group. No Spot Instances are used, even when available,
4445
+ # while this balancing strategy is in force.
4327
4446
  # @return [String]
4328
4447
  #
4329
4448
  # @!attribute [rw] game_server_protection_policy
4330
4449
  # A flag that indicates whether instances in the game server group are
4331
4450
  # protected from early termination. Unprotected instances that have
4332
- # active game servers running may be terminated during a scale-down
4451
+ # active game servers running might be terminated during a scale-down
4333
4452
  # event, causing players to be dropped from the game. Protected
4334
4453
  # instances cannot be terminated while there are active game servers
4335
4454
  # running except in the event of a forced game server group deletion
4336
- # (see DeleteGameServerGroup). An exception to this is Spot Instances,
4337
- # which may be terminated by AWS regardless of protection status.
4455
+ # (see ). An exception to this is with Spot Instances, which can be
4456
+ # terminated by AWS regardless of protection status.
4338
4457
  # @return [String]
4339
4458
  #
4340
4459
  # @!attribute [rw] auto_scaling_group_arn
4341
- # A generated unique ID for the EC2 Auto Scaling group with is
4460
+ # A generated unique ID for the EC2 Auto Scaling group that is
4342
4461
  # associated with this game server group.
4343
4462
  # @return [String]
4344
4463
  #
@@ -4346,32 +4465,32 @@ module Aws::GameLift
4346
4465
  # The current status of the game server group. Possible statuses
4347
4466
  # include:
4348
4467
  #
4349
- # * NEW - GameLift FleetIQ has validated the `CreateGameServerGroup()`
4350
- # request.
4468
+ # * `NEW` - GameLift FleetIQ has validated the
4469
+ # `CreateGameServerGroup()` request.
4351
4470
  #
4352
- # * ACTIVATING - GameLift FleetIQ is setting up a game server group,
4353
- # which includes creating an autoscaling group in your AWS account.
4471
+ # * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
4472
+ # which includes creating an Auto Scaling group in your AWS account.
4354
4473
  #
4355
- # * ACTIVE - The game server group has been successfully created.
4474
+ # * `ACTIVE` - The game server group has been successfully created.
4356
4475
  #
4357
- # * DELETE\_SCHEDULED - A request to delete the game server group has
4476
+ # * `DELETE_SCHEDULED` - A request to delete the game server group has
4358
4477
  # been received.
4359
4478
  #
4360
- # * DELETING - GameLift FleetIQ has received a valid
4479
+ # * `DELETING` - GameLift FleetIQ has received a valid
4361
4480
  # `DeleteGameServerGroup()` request and is processing it. GameLift
4362
4481
  # FleetIQ must first complete and release hosts before it deletes
4363
- # the autoscaling group and the game server group.
4482
+ # the Auto Scaling group and the game server group.
4364
4483
  #
4365
- # * DELETED - The game server group has been successfully deleted.
4484
+ # * `DELETED` - The game server group has been successfully deleted.
4366
4485
  #
4367
- # * ERROR - The asynchronous processes of activating or deleting a
4486
+ # * `ERROR` - The asynchronous processes of activating or deleting a
4368
4487
  # game server group has failed, resulting in an error state.
4369
4488
  # @return [String]
4370
4489
  #
4371
4490
  # @!attribute [rw] status_reason
4372
4491
  # Additional information about the current game server group status.
4373
- # This information may provide additional insight on groups that in
4374
- # ERROR status.
4492
+ # This information might provide additional insight on groups that are
4493
+ # in `ERROR` status.
4375
4494
  # @return [String]
4376
4495
  #
4377
4496
  # @!attribute [rw] suspended_actions
@@ -4381,13 +4500,13 @@ module Aws::GameLift
4381
4500
  # @return [Array<String>]
4382
4501
  #
4383
4502
  # @!attribute [rw] creation_time
4384
- # A time stamp indicating when this data object was created. Format is
4385
- # a number expressed in Unix time as milliseconds (for example
4386
- # "1469498468.057").
4503
+ # A timestamp that indicates when this data object was created. Format
4504
+ # is a number expressed in Unix time as milliseconds (for example
4505
+ # `"1469498468.057"`).
4387
4506
  # @return [Time]
4388
4507
  #
4389
4508
  # @!attribute [rw] last_updated_time
4390
- # A time stamp indicating when this game server group was last
4509
+ # A timestamp that indicates when this game server group was last
4391
4510
  # updated.
4392
4511
  # @return [Time]
4393
4512
  #
@@ -4410,16 +4529,16 @@ module Aws::GameLift
4410
4529
  include Aws::Structure
4411
4530
  end
4412
4531
 
4413
- # **This data type is part of Amazon GameLift FleetIQ with game server
4414
- # groups, which is in preview release and is subject to change.**
4532
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4533
+ # server groups.**
4415
4534
  #
4416
- # Configuration settings for intelligent autoscaling that uses target
4417
- # tracking. An autoscaling policy can be specified when a new game
4418
- # server group is created with CreateGameServerGroup. If a group has an
4419
- # autoscaling policy, the Auto Scaling group takes action based on this
4420
- # policy, in addition to (and potentially in conflict with) any other
4421
- # autoscaling policies that are separately applied to the Auto Scaling
4422
- # group.
4535
+ # Configuration settings for intelligent automatic scaling that uses
4536
+ # target tracking. These settings are used to add an Auto Scaling policy
4537
+ # when creating the corresponding Auto Scaling group with
4538
+ # CreateGameServerGroup. After the Auto Scaling group is created, all
4539
+ # updates to Auto Scaling policies, including changing this policy and
4540
+ # adding or removing other policies, is done directly on the Auto
4541
+ # Scaling group.
4423
4542
  #
4424
4543
  # @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
4425
4544
  # data as a hash:
@@ -4436,13 +4555,13 @@ module Aws::GameLift
4436
4555
  # game server processes and register with GameLift FleetIQ. Specifying
4437
4556
  # a warm-up time can be useful, particularly with game servers that
4438
4557
  # take a long time to start up, because it avoids prematurely starting
4439
- # new instances
4558
+ # new instances.
4440
4559
  # @return [Integer]
4441
4560
  #
4442
4561
  # @!attribute [rw] target_tracking_configuration
4443
4562
  # Settings for a target-based scaling policy applied to Auto Scaling
4444
4563
  # group. These settings are used to create a target-based policy that
4445
- # tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
4564
+ # tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
4446
4565
  # and specifies a target value for the metric. As player usage
4447
4566
  # changes, the policy triggers to adjust the game server group
4448
4567
  # capacity so that the metric returns to the target value.
@@ -4457,6 +4576,79 @@ module Aws::GameLift
4457
4576
  include Aws::Structure
4458
4577
  end
4459
4578
 
4579
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4580
+ # server groups.**
4581
+ #
4582
+ # Additional properties, including status, that describe an EC2 instance
4583
+ # in a game server group. Instance configurations are set with game
4584
+ # server group properties (see `DescribeGameServerGroup` and with the
4585
+ # EC2 launch template that was used when creating the game server group.
4586
+ #
4587
+ # Retrieve game server instances for a game server group by calling
4588
+ # `DescribeGameServerInstances`.
4589
+ #
4590
+ # * CreateGameServerGroup
4591
+ #
4592
+ # * ListGameServerGroups
4593
+ #
4594
+ # * DescribeGameServerGroup
4595
+ #
4596
+ # * UpdateGameServerGroup
4597
+ #
4598
+ # * DeleteGameServerGroup
4599
+ #
4600
+ # * ResumeGameServerGroup
4601
+ #
4602
+ # * SuspendGameServerGroup
4603
+ #
4604
+ # * DescribeGameServerInstances
4605
+ #
4606
+ # @!attribute [rw] game_server_group_name
4607
+ # A developer-defined identifier for the game server group that
4608
+ # includes the game server instance. The name is unique for each
4609
+ # Region in each AWS account.
4610
+ # @return [String]
4611
+ #
4612
+ # @!attribute [rw] game_server_group_arn
4613
+ # A generated unique identifier for the game server group that
4614
+ # includes the game server instance.
4615
+ # @return [String]
4616
+ #
4617
+ # @!attribute [rw] instance_id
4618
+ # The unique identifier for the instance where the game server is
4619
+ # running. This ID is available in the instance metadata. EC2 instance
4620
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
4621
+ # @return [String]
4622
+ #
4623
+ # @!attribute [rw] instance_status
4624
+ # Current status of the game server instance.
4625
+ #
4626
+ # * **ACTIVE** -- The instance is viable for hosting game servers.
4627
+ #
4628
+ # * **DRAINING** -- The instance is not viable for hosting game
4629
+ # servers. Existing game servers are in the process of ending, and
4630
+ # new game servers are not started on this instance unless no other
4631
+ # resources are available. When the instance is put in DRAINING, a
4632
+ # new instance is started up to replace it. Once the instance has no
4633
+ # UTILIZED game servers, it will be terminated in favor of the new
4634
+ # instance.
4635
+ #
4636
+ # * **SPOT\_TERMINATING** -- The instance is in the process of
4637
+ # shutting down due to a Spot instance interruption. No new game
4638
+ # servers are started on this instance.
4639
+ # @return [String]
4640
+ #
4641
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerInstance AWS API Documentation
4642
+ #
4643
+ class GameServerInstance < Struct.new(
4644
+ :game_server_group_name,
4645
+ :game_server_group_arn,
4646
+ :instance_id,
4647
+ :instance_status)
4648
+ SENSITIVE = []
4649
+ include Aws::Structure
4650
+ end
4651
+
4460
4652
  # Properties describing a game session.
4461
4653
  #
4462
4654
  # A game session in ACTIVE status can host players. When a game session
@@ -5059,7 +5251,7 @@ module Aws::GameLift
5059
5251
  include Aws::Structure
5060
5252
  end
5061
5253
 
5062
- # Represents the input for a request action.
5254
+ # Represents the input for a request operation.
5063
5255
  #
5064
5256
  # @note When making an API call, you may pass GetGameSessionLogUrlInput
5065
5257
  # data as a hash:
@@ -5080,7 +5272,7 @@ module Aws::GameLift
5080
5272
  include Aws::Structure
5081
5273
  end
5082
5274
 
5083
- # Represents the returned data in response to a request action.
5275
+ # Represents the returned data in response to a request operation.
5084
5276
  #
5085
5277
  # @!attribute [rw] pre_signed_url
5086
5278
  # Location of the requested game session logs, available for download.
@@ -5097,7 +5289,7 @@ module Aws::GameLift
5097
5289
  include Aws::Structure
5098
5290
  end
5099
5291
 
5100
- # Represents the input for a request action.
5292
+ # Represents the input for a request operation.
5101
5293
  #
5102
5294
  # @note When making an API call, you may pass GetInstanceAccessInput
5103
5295
  # data as a hash:
@@ -5129,7 +5321,7 @@ module Aws::GameLift
5129
5321
  include Aws::Structure
5130
5322
  end
5131
5323
 
5132
- # Represents the returned data in response to a request action.
5324
+ # Represents the returned data in response to a request operation.
5133
5325
  #
5134
5326
  # @!attribute [rw] instance_access
5135
5327
  # The connection information for a fleet instance, including IP
@@ -5300,10 +5492,11 @@ module Aws::GameLift
5300
5492
  include Aws::Structure
5301
5493
  end
5302
5494
 
5303
- # **This data type is part of Amazon GameLift FleetIQ with game server
5304
- # groups, which is in preview release and is subject to change.**
5495
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5496
+ # server groups.**
5305
5497
  #
5306
- # An allowed instance type for your game server group. GameLift FleetIQ
5498
+ # An allowed instance type for a GameServerGroup. All game server groups
5499
+ # must have at least two instance types defined for it. GameLift FleetIQ
5307
5500
  # periodically evaluates each defined instance type for viability. It
5308
5501
  # then updates the Auto Scaling group with the list of viable instance
5309
5502
  # types.
@@ -5451,11 +5644,13 @@ module Aws::GameLift
5451
5644
  include Aws::Structure
5452
5645
  end
5453
5646
 
5454
- # **This data type is part of Amazon GameLift FleetIQ with game server
5455
- # groups, which is in preview release and is subject to change.**
5647
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5648
+ # server groups.**
5456
5649
  #
5457
5650
  # An EC2 launch template that contains configuration settings and game
5458
5651
  # server code to be deployed to all instances in a game server group.
5652
+ # The launch template is specified when creating a new game server group
5653
+ # with CreateGameServerGroup.
5459
5654
  #
5460
5655
  # @note When making an API call, you may pass LaunchTemplateSpecification
5461
5656
  # data as a hash:
@@ -5476,9 +5671,9 @@ module Aws::GameLift
5476
5671
  #
5477
5672
  # @!attribute [rw] version
5478
5673
  # The version of the EC2 launch template to use. If no version is
5479
- # specified, the default version will be used. EC2 allows you to
5480
- # specify a default version for a launch template, if none is set, the
5481
- # default is the first version created.
5674
+ # specified, the default version will be used. With Amazon EC2, you
5675
+ # can specify a default version for a launch template. If none is set,
5676
+ # the default is the first version created.
5482
5677
  # @return [String]
5483
5678
  #
5484
5679
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
@@ -5505,7 +5700,7 @@ module Aws::GameLift
5505
5700
  include Aws::Structure
5506
5701
  end
5507
5702
 
5508
- # Represents the input for a request action.
5703
+ # Represents the input for a request operation.
5509
5704
  #
5510
5705
  # @note When making an API call, you may pass ListAliasesInput
5511
5706
  # data as a hash:
@@ -5546,8 +5741,8 @@ module Aws::GameLift
5546
5741
  # @!attribute [rw] next_token
5547
5742
  # A token that indicates the start of the next sequential page of
5548
5743
  # results. Use the token that is returned with a previous call to this
5549
- # action. To start at the beginning of the result set, do not specify
5550
- # a value.
5744
+ # operation. To start at the beginning of the result set, do not
5745
+ # specify a value.
5551
5746
  # @return [String]
5552
5747
  #
5553
5748
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput AWS API Documentation
@@ -5561,7 +5756,7 @@ module Aws::GameLift
5561
5756
  include Aws::Structure
5562
5757
  end
5563
5758
 
5564
- # Represents the returned data in response to a request action.
5759
+ # Represents the returned data in response to a request operation.
5565
5760
  #
5566
5761
  # @!attribute [rw] aliases
5567
5762
  # A collection of alias resources that match the request parameters.
@@ -5569,7 +5764,7 @@ module Aws::GameLift
5569
5764
  #
5570
5765
  # @!attribute [rw] next_token
5571
5766
  # A token that indicates where to resume retrieving results on the
5572
- # next call to this action. If no token is returned, these results
5767
+ # next call to this operation. If no token is returned, these results
5573
5768
  # represent the end of the list.
5574
5769
  # @return [String]
5575
5770
  #
@@ -5582,7 +5777,7 @@ module Aws::GameLift
5582
5777
  include Aws::Structure
5583
5778
  end
5584
5779
 
5585
- # Represents the input for a request action.
5780
+ # Represents the input for a request operation.
5586
5781
  #
5587
5782
  # @note When making an API call, you may pass ListBuildsInput
5588
5783
  # data as a hash:
@@ -5619,8 +5814,8 @@ module Aws::GameLift
5619
5814
  # @!attribute [rw] next_token
5620
5815
  # Token that indicates the start of the next sequential page of
5621
5816
  # results. Use the token that is returned with a previous call to this
5622
- # action. To start at the beginning of the result set, do not specify
5623
- # a value.
5817
+ # operation. To start at the beginning of the result set, do not
5818
+ # specify a value.
5624
5819
  # @return [String]
5625
5820
  #
5626
5821
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput AWS API Documentation
@@ -5633,7 +5828,7 @@ module Aws::GameLift
5633
5828
  include Aws::Structure
5634
5829
  end
5635
5830
 
5636
- # Represents the returned data in response to a request action.
5831
+ # Represents the returned data in response to a request operation.
5637
5832
  #
5638
5833
  # @!attribute [rw] builds
5639
5834
  # A collection of build resources that match the request.
@@ -5641,7 +5836,7 @@ module Aws::GameLift
5641
5836
  #
5642
5837
  # @!attribute [rw] next_token
5643
5838
  # Token that indicates where to resume retrieving results on the next
5644
- # call to this action. If no token is returned, these results
5839
+ # call to this operation. If no token is returned, these results
5645
5840
  # represent the end of the list.
5646
5841
  # @return [String]
5647
5842
  #
@@ -5654,7 +5849,7 @@ module Aws::GameLift
5654
5849
  include Aws::Structure
5655
5850
  end
5656
5851
 
5657
- # Represents the input for a request action.
5852
+ # Represents the input for a request operation.
5658
5853
  #
5659
5854
  # @note When making an API call, you may pass ListFleetsInput
5660
5855
  # data as a hash:
@@ -5688,8 +5883,8 @@ module Aws::GameLift
5688
5883
  # @!attribute [rw] next_token
5689
5884
  # Token that indicates the start of the next sequential page of
5690
5885
  # results. Use the token that is returned with a previous call to this
5691
- # action. To start at the beginning of the result set, do not specify
5692
- # a value.
5886
+ # operation. To start at the beginning of the result set, do not
5887
+ # specify a value.
5693
5888
  # @return [String]
5694
5889
  #
5695
5890
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput AWS API Documentation
@@ -5703,7 +5898,7 @@ module Aws::GameLift
5703
5898
  include Aws::Structure
5704
5899
  end
5705
5900
 
5706
- # Represents the returned data in response to a request action.
5901
+ # Represents the returned data in response to a request operation.
5707
5902
  #
5708
5903
  # @!attribute [rw] fleet_ids
5709
5904
  # Set of fleet IDs matching the list request. You can retrieve
@@ -5714,7 +5909,7 @@ module Aws::GameLift
5714
5909
  #
5715
5910
  # @!attribute [rw] next_token
5716
5911
  # Token that indicates where to resume retrieving results on the next
5717
- # call to this action. If no token is returned, these results
5912
+ # call to this operation. If no token is returned, these results
5718
5913
  # represent the end of the list.
5719
5914
  # @return [String]
5720
5915
  #
@@ -5737,14 +5932,14 @@ module Aws::GameLift
5737
5932
  #
5738
5933
  # @!attribute [rw] limit
5739
5934
  # The maximum number of results to return. Use this parameter with
5740
- # `NextToken` to get results as a set of sequential pages.
5935
+ # `NextToken` to get results as a set of sequential segments.
5741
5936
  # @return [Integer]
5742
5937
  #
5743
5938
  # @!attribute [rw] next_token
5744
- # A token that indicates the start of the next sequential page of
5745
- # results. Use the token that is returned with a previous call to this
5746
- # action. To start at the beginning of the result set, do not specify
5747
- # a value.
5939
+ # A token that indicates the start of the next sequential segment of
5940
+ # results. Use the token returned with the previous call to this
5941
+ # operation. To start at the beginning of the result set, do not
5942
+ # specify a value.
5748
5943
  # @return [String]
5749
5944
  #
5750
5945
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
@@ -5762,7 +5957,7 @@ module Aws::GameLift
5762
5957
  #
5763
5958
  # @!attribute [rw] next_token
5764
5959
  # A token that indicates where to resume retrieving results on the
5765
- # next call to this action. If no token is returned, these results
5960
+ # next call to this operation. If no token is returned, these results
5766
5961
  # represent the end of the list.
5767
5962
  # @return [String]
5768
5963
  #
@@ -5786,26 +5981,28 @@ module Aws::GameLift
5786
5981
  # }
5787
5982
  #
5788
5983
  # @!attribute [rw] game_server_group_name
5789
- # An identifier for the game server group for the game server you want
5790
- # to list. Use either the GameServerGroup name or ARN value.
5984
+ # An identifier for the game server group to retrieve a list of game
5985
+ # servers from. Use either the GameServerGroup name or ARN value.
5791
5986
  # @return [String]
5792
5987
  #
5793
5988
  # @!attribute [rw] sort_order
5794
- # Indicates how to sort the returned data based on the game servers'
5795
- # custom key sort value. If this parameter is left empty, the list of
5796
- # game servers is returned in no particular order.
5989
+ # Indicates how to sort the returned data based on game server
5990
+ # registration timestamp. Use ASCENDING to retrieve oldest game
5991
+ # servers first, or use DESCENDING to retrieve newest game servers
5992
+ # first. If this parameter is left empty, game servers are returned in
5993
+ # no particular order.
5797
5994
  # @return [String]
5798
5995
  #
5799
5996
  # @!attribute [rw] limit
5800
5997
  # The maximum number of results to return. Use this parameter with
5801
- # `NextToken` to get results as a set of sequential pages.
5998
+ # `NextToken` to get results as a set of sequential segments.
5802
5999
  # @return [Integer]
5803
6000
  #
5804
6001
  # @!attribute [rw] next_token
5805
- # A token that indicates the start of the next sequential page of
5806
- # results. Use the token that is returned with a previous call to this
5807
- # action. To start at the beginning of the result set, do not specify
5808
- # a value.
6002
+ # A token that indicates the start of the next sequential segment of
6003
+ # results. Use the token returned with the previous call to this
6004
+ # operation. To start at the beginning of the result set, do not
6005
+ # specify a value.
5809
6006
  # @return [String]
5810
6007
  #
5811
6008
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
@@ -5825,7 +6022,7 @@ module Aws::GameLift
5825
6022
  #
5826
6023
  # @!attribute [rw] next_token
5827
6024
  # A token that indicates where to resume retrieving results on the
5828
- # next call to this action. If no token is returned, these results
6025
+ # next call to this operation. If no token is returned, these results
5829
6026
  # represent the end of the list.
5830
6027
  # @return [String]
5831
6028
  #
@@ -5854,8 +6051,8 @@ module Aws::GameLift
5854
6051
  # @!attribute [rw] next_token
5855
6052
  # A token that indicates the start of the next sequential page of
5856
6053
  # results. Use the token that is returned with a previous call to this
5857
- # action. To start at the beginning of the result set, do not specify
5858
- # a value.
6054
+ # operation. To start at the beginning of the result set, do not
6055
+ # specify a value.
5859
6056
  # @return [String]
5860
6057
  #
5861
6058
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
@@ -5873,7 +6070,7 @@ module Aws::GameLift
5873
6070
  #
5874
6071
  # @!attribute [rw] next_token
5875
6072
  # A token that indicates where to resume retrieving results on the
5876
- # next call to this action. If no token is returned, these results
6073
+ # next call to this operation. If no token is returned, these results
5877
6074
  # represent the end of the list.
5878
6075
  # @return [String]
5879
6076
  #
@@ -5898,7 +6095,7 @@ module Aws::GameLift
5898
6095
  # identifies the GameLift resource that you want to retrieve tags for.
5899
6096
  # GameLift resource ARNs are included in the data object for the
5900
6097
  # resource, which can be retrieved by calling a List or Describe
5901
- # action for the resource type.
6098
+ # operation for the resource type.
5902
6099
  #
5903
6100
  #
5904
6101
  #
@@ -6658,7 +6855,7 @@ module Aws::GameLift
6658
6855
  include Aws::Structure
6659
6856
  end
6660
6857
 
6661
- # Represents the input for a request action.
6858
+ # Represents the input for a request operation.
6662
6859
  #
6663
6860
  # @note When making an API call, you may pass PutScalingPolicyInput
6664
6861
  # data as a hash:
@@ -6803,7 +7000,7 @@ module Aws::GameLift
6803
7000
  include Aws::Structure
6804
7001
  end
6805
7002
 
6806
- # Represents the returned data in response to a request action.
7003
+ # Represents the returned data in response to a request operation.
6807
7004
  #
6808
7005
  # @!attribute [rw] name
6809
7006
  # A descriptive label that is associated with a scaling policy. Policy
@@ -6827,65 +7024,38 @@ module Aws::GameLift
6827
7024
  # instance_id: "GameServerInstanceId", # required
6828
7025
  # connection_info: "GameServerConnectionInfo",
6829
7026
  # game_server_data: "GameServerData",
6830
- # custom_sort_key: "GameServerSortKey",
6831
- # tags: [
6832
- # {
6833
- # key: "TagKey", # required
6834
- # value: "TagValue", # required
6835
- # },
6836
- # ],
6837
7027
  # }
6838
7028
  #
6839
7029
  # @!attribute [rw] game_server_group_name
6840
- # An identifier for the game server group where the game server is
6841
- # running. You can use either the GameServerGroup name or ARN value.
7030
+ # A unique identifier for the game server group where the game server
7031
+ # is running. Use either the GameServerGroup name or ARN value.
6842
7032
  # @return [String]
6843
7033
  #
6844
7034
  # @!attribute [rw] game_server_id
6845
- # A custom string that uniquely identifies the new game server. Game
6846
- # server IDs are developer-defined and must be unique across all game
6847
- # server groups in your AWS account.
7035
+ # A custom string that uniquely identifies the game server to
7036
+ # register. Game server IDs are developer-defined and must be unique
7037
+ # across all game server groups in your AWS account.
6848
7038
  # @return [String]
6849
7039
  #
6850
7040
  # @!attribute [rw] instance_id
6851
7041
  # The unique identifier for the instance where the game server is
6852
- # running. This ID is available in the instance metadata.
7042
+ # running. This ID is available in the instance metadata. EC2 instance
7043
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
6853
7044
  # @return [String]
6854
7045
  #
6855
7046
  # @!attribute [rw] connection_info
6856
- # Information needed to make inbound client connections to the game
6857
- # server. This might include IP address and port, DNS name, etc.
7047
+ # Information that is needed to make inbound client connections to the
7048
+ # game server. This might include the IP address and port, DNS name,
7049
+ # and other information.
6858
7050
  # @return [String]
6859
7051
  #
6860
7052
  # @!attribute [rw] game_server_data
6861
7053
  # A set of custom game server properties, formatted as a single string
6862
7054
  # value. This data is passed to a game client or service when it
6863
- # requests information on a game servers using ListGameServers or
7055
+ # requests information on game servers using ListGameServers or
6864
7056
  # ClaimGameServer.
6865
7057
  # @return [String]
6866
7058
  #
6867
- # @!attribute [rw] custom_sort_key
6868
- # A game server tag that can be used to request sorted lists of game
6869
- # servers using ListGameServers. Custom sort keys are
6870
- # developer-defined based on how you want to organize the retrieved
6871
- # game server information.
6872
- # @return [String]
6873
- #
6874
- # @!attribute [rw] tags
6875
- # A list of labels to assign to the new game server resource. Tags are
6876
- # developer-defined key-value pairs. Tagging AWS resources are useful
6877
- # for resource management, access management, and cost allocation. For
6878
- # more information, see [ Tagging AWS Resources][1] in the *AWS
6879
- # General Reference*. Once the resource is created, you can use
6880
- # TagResource, UntagResource, and ListTagsForResource to add, remove,
6881
- # and view tags. The maximum tag limit may be lower than stated. See
6882
- # the AWS General Reference for actual tagging limits.
6883
- #
6884
- #
6885
- #
6886
- # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6887
- # @return [Array<Types::Tag>]
6888
- #
6889
7059
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
6890
7060
  #
6891
7061
  class RegisterGameServerInput < Struct.new(
@@ -6893,15 +7063,13 @@ module Aws::GameLift
6893
7063
  :game_server_id,
6894
7064
  :instance_id,
6895
7065
  :connection_info,
6896
- :game_server_data,
6897
- :custom_sort_key,
6898
- :tags)
7066
+ :game_server_data)
6899
7067
  SENSITIVE = []
6900
7068
  include Aws::Structure
6901
7069
  end
6902
7070
 
6903
7071
  # @!attribute [rw] game_server
6904
- # Object that describes the newly created game server resource.
7072
+ # Object that describes the newly registered game server.
6905
7073
  # @return [Types::GameServer]
6906
7074
  #
6907
7075
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
@@ -6912,7 +7080,7 @@ module Aws::GameLift
6912
7080
  include Aws::Structure
6913
7081
  end
6914
7082
 
6915
- # Represents the input for a request action.
7083
+ # Represents the input for a request operation.
6916
7084
  #
6917
7085
  # @note When making an API call, you may pass RequestUploadCredentialsInput
6918
7086
  # data as a hash:
@@ -6934,7 +7102,7 @@ module Aws::GameLift
6934
7102
  include Aws::Structure
6935
7103
  end
6936
7104
 
6937
- # Represents the returned data in response to a request action.
7105
+ # Represents the returned data in response to a request operation.
6938
7106
  #
6939
7107
  # @!attribute [rw] upload_credentials
6940
7108
  # AWS credentials required when uploading a game build to the storage
@@ -6956,7 +7124,7 @@ module Aws::GameLift
6956
7124
  include Aws::Structure
6957
7125
  end
6958
7126
 
6959
- # Represents the input for a request action.
7127
+ # Represents the input for a request operation.
6960
7128
  #
6961
7129
  # @note When making an API call, you may pass ResolveAliasInput
6962
7130
  # data as a hash:
@@ -6978,7 +7146,7 @@ module Aws::GameLift
6978
7146
  include Aws::Structure
6979
7147
  end
6980
7148
 
6981
- # Represents the returned data in response to a request action.
7149
+ # Represents the returned data in response to a request operation.
6982
7150
  #
6983
7151
  # @!attribute [rw] fleet_id
6984
7152
  # The fleet identifier that the alias is pointing to.
@@ -7051,12 +7219,12 @@ module Aws::GameLift
7051
7219
  # }
7052
7220
  #
7053
7221
  # @!attribute [rw] game_server_group_name
7054
- # The unique identifier of the game server group to resume activity
7055
- # on. Use either the GameServerGroup name or ARN value.
7222
+ # A unique identifier for the game server group. Use either the
7223
+ # GameServerGroup name or ARN value.
7056
7224
  # @return [String]
7057
7225
  #
7058
7226
  # @!attribute [rw] resume_actions
7059
- # The action to resume for this game server group.
7227
+ # The activity to resume for this game server group.
7060
7228
  # @return [Array<String>]
7061
7229
  #
7062
7230
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
@@ -7070,7 +7238,7 @@ module Aws::GameLift
7070
7238
 
7071
7239
  # @!attribute [rw] game_server_group
7072
7240
  # An object that describes the game server group resource, with the
7073
- # *SuspendedActions* property updated to reflect the resumed activity.
7241
+ # `SuspendedActions` property updated to reflect the resumed activity.
7074
7242
  # @return [Types::GameServerGroup]
7075
7243
  #
7076
7244
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
@@ -7229,6 +7397,11 @@ module Aws::GameLift
7229
7397
  #
7230
7398
  # @!attribute [rw] bucket
7231
7399
  # An S3 bucket identifier. This is the name of the S3 bucket.
7400
+ #
7401
+ # <note markdown="1"> GameLift currently does not support uploading from S3 buckets with
7402
+ # names that contain a dot (.).
7403
+ #
7404
+ # </note>
7232
7405
  # @return [String]
7233
7406
  #
7234
7407
  # @!attribute [rw] key
@@ -7507,7 +7680,7 @@ module Aws::GameLift
7507
7680
  include Aws::Structure
7508
7681
  end
7509
7682
 
7510
- # Represents the input for a request action.
7683
+ # Represents the input for a request operation.
7511
7684
  #
7512
7685
  # @note When making an API call, you may pass SearchGameSessionsInput
7513
7686
  # data as a hash:
@@ -7609,8 +7782,8 @@ module Aws::GameLift
7609
7782
  # @!attribute [rw] next_token
7610
7783
  # Token that indicates the start of the next sequential page of
7611
7784
  # results. Use the token that is returned with a previous call to this
7612
- # action. To start at the beginning of the result set, do not specify
7613
- # a value.
7785
+ # operation. To start at the beginning of the result set, do not
7786
+ # specify a value.
7614
7787
  # @return [String]
7615
7788
  #
7616
7789
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput AWS API Documentation
@@ -7626,7 +7799,7 @@ module Aws::GameLift
7626
7799
  include Aws::Structure
7627
7800
  end
7628
7801
 
7629
- # Represents the returned data in response to a request action.
7802
+ # Represents the returned data in response to a request operation.
7630
7803
  #
7631
7804
  # @!attribute [rw] game_sessions
7632
7805
  # A collection of objects containing game session properties for each
@@ -7635,7 +7808,7 @@ module Aws::GameLift
7635
7808
  #
7636
7809
  # @!attribute [rw] next_token
7637
7810
  # Token that indicates where to resume retrieving results on the next
7638
- # call to this action. If no token is returned, these results
7811
+ # call to this operation. If no token is returned, these results
7639
7812
  # represent the end of the list.
7640
7813
  # @return [String]
7641
7814
  #
@@ -7730,7 +7903,7 @@ module Aws::GameLift
7730
7903
  #
7731
7904
  class StartFleetActionsOutput < Aws::EmptyStructure; end
7732
7905
 
7733
- # Represents the input for a request action.
7906
+ # Represents the input for a request operation.
7734
7907
  #
7735
7908
  # @note When making an API call, you may pass StartGameSessionPlacementInput
7736
7909
  # data as a hash:
@@ -7832,7 +8005,7 @@ module Aws::GameLift
7832
8005
  include Aws::Structure
7833
8006
  end
7834
8007
 
7835
- # Represents the returned data in response to a request action.
8008
+ # Represents the returned data in response to a request operation.
7836
8009
  #
7837
8010
  # @!attribute [rw] game_session_placement
7838
8011
  # Object that describes the newly created game session placement. This
@@ -7848,7 +8021,7 @@ module Aws::GameLift
7848
8021
  include Aws::Structure
7849
8022
  end
7850
8023
 
7851
- # Represents the input for a request action.
8024
+ # Represents the input for a request operation.
7852
8025
  #
7853
8026
  # @note When making an API call, you may pass StartMatchBackfillInput
7854
8027
  # data as a hash:
@@ -7926,7 +8099,7 @@ module Aws::GameLift
7926
8099
  include Aws::Structure
7927
8100
  end
7928
8101
 
7929
- # Represents the returned data in response to a request action.
8102
+ # Represents the returned data in response to a request operation.
7930
8103
  #
7931
8104
  # @!attribute [rw] matchmaking_ticket
7932
8105
  # Ticket representing the backfill matchmaking request. This object
@@ -7942,7 +8115,7 @@ module Aws::GameLift
7942
8115
  include Aws::Structure
7943
8116
  end
7944
8117
 
7945
- # Represents the input for a request action.
8118
+ # Represents the input for a request operation.
7946
8119
  #
7947
8120
  # @note When making an API call, you may pass StartMatchmakingInput
7948
8121
  # data as a hash:
@@ -7995,7 +8168,7 @@ module Aws::GameLift
7995
8168
  include Aws::Structure
7996
8169
  end
7997
8170
 
7998
- # Represents the returned data in response to a request action.
8171
+ # Represents the returned data in response to a request operation.
7999
8172
  #
8000
8173
  # @!attribute [rw] matchmaking_ticket
8001
8174
  # Ticket representing the matchmaking request. This object include the
@@ -8041,7 +8214,7 @@ module Aws::GameLift
8041
8214
  #
8042
8215
  class StopFleetActionsOutput < Aws::EmptyStructure; end
8043
8216
 
8044
- # Represents the input for a request action.
8217
+ # Represents the input for a request operation.
8045
8218
  #
8046
8219
  # @note When making an API call, you may pass StopGameSessionPlacementInput
8047
8220
  # data as a hash:
@@ -8062,7 +8235,7 @@ module Aws::GameLift
8062
8235
  include Aws::Structure
8063
8236
  end
8064
8237
 
8065
- # Represents the returned data in response to a request action.
8238
+ # Represents the returned data in response to a request operation.
8066
8239
  #
8067
8240
  # @!attribute [rw] game_session_placement
8068
8241
  # Object that describes the canceled game session placement, with
@@ -8077,7 +8250,7 @@ module Aws::GameLift
8077
8250
  include Aws::Structure
8078
8251
  end
8079
8252
 
8080
- # Represents the input for a request action.
8253
+ # Represents the input for a request operation.
8081
8254
  #
8082
8255
  # @note When making an API call, you may pass StopMatchmakingInput
8083
8256
  # data as a hash:
@@ -8111,12 +8284,12 @@ module Aws::GameLift
8111
8284
  # }
8112
8285
  #
8113
8286
  # @!attribute [rw] game_server_group_name
8114
- # The unique identifier of the game server group to stop activity on.
8115
- # Use either the GameServerGroup name or ARN value.
8287
+ # A unique identifier for the game server group. Use either the
8288
+ # GameServerGroup name or ARN value.
8116
8289
  # @return [String]
8117
8290
  #
8118
8291
  # @!attribute [rw] suspend_actions
8119
- # The action to suspend for this game server group.
8292
+ # The activity to suspend for this game server group.
8120
8293
  # @return [Array<String>]
8121
8294
  #
8122
8295
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
@@ -8130,7 +8303,7 @@ module Aws::GameLift
8130
8303
 
8131
8304
  # @!attribute [rw] game_server_group
8132
8305
  # An object that describes the game server group resource, with the
8133
- # *SuspendedActions* property updated to reflect the suspended
8306
+ # `SuspendedActions` property updated to reflect the suspended
8134
8307
  # activity.
8135
8308
  # @return [Types::GameServerGroup]
8136
8309
  #
@@ -8208,7 +8381,7 @@ module Aws::GameLift
8208
8381
  # identifies the GameLift resource that you want to assign tags to.
8209
8382
  # GameLift resource ARNs are included in the data object for the
8210
8383
  # resource, which can be retrieved by calling a List or Describe
8211
- # action for the resource type.
8384
+ # operation for the resource type.
8212
8385
  #
8213
8386
  #
8214
8387
  #
@@ -8305,15 +8478,16 @@ module Aws::GameLift
8305
8478
  include Aws::Structure
8306
8479
  end
8307
8480
 
8308
- # **This data type is part of Amazon GameLift FleetIQ with game server
8309
- # groups, which is in preview release and is subject to change.**
8481
+ # **This data type is used with the Amazon GameLift FleetIQ and game
8482
+ # server groups.**
8310
8483
  #
8311
- # Settings for a target-based scaling policy applied to Auto Scaling
8312
- # group. These settings are used to create a target-based policy that
8313
- # tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and
8314
- # specifies a target value for the metric. As player usage changes, the
8315
- # policy triggers to adjust the game server group capacity so that the
8316
- # metric returns to the target value.
8484
+ # Settings for a target-based scaling policy as part of a
8485
+ # GameServerGroupAutoScalingPolicy. These settings are used to create a
8486
+ # target-based policy that tracks the GameLift FleetIQ metric
8487
+ # `"PercentUtilizedGameServers"` and specifies a target value for the
8488
+ # metric. As player usage changes, the policy triggers to adjust the
8489
+ # game server group capacity so that the metric returns to the target
8490
+ # value.
8317
8491
  #
8318
8492
  # @note When making an API call, you may pass TargetTrackingConfiguration
8319
8493
  # data as a hash:
@@ -8392,7 +8566,7 @@ module Aws::GameLift
8392
8566
  # identifies the GameLift resource that you want to remove tags from.
8393
8567
  # GameLift resource ARNs are included in the data object for the
8394
8568
  # resource, which can be retrieved by calling a List or Describe
8395
- # action for the resource type.
8569
+ # operation for the resource type.
8396
8570
  #
8397
8571
  #
8398
8572
  #
@@ -8418,7 +8592,7 @@ module Aws::GameLift
8418
8592
  #
8419
8593
  class UntagResourceResponse < Aws::EmptyStructure; end
8420
8594
 
8421
- # Represents the input for a request action.
8595
+ # Represents the input for a request operation.
8422
8596
  #
8423
8597
  # @note When making an API call, you may pass UpdateAliasInput
8424
8598
  # data as a hash:
@@ -8464,7 +8638,7 @@ module Aws::GameLift
8464
8638
  include Aws::Structure
8465
8639
  end
8466
8640
 
8467
- # Represents the returned data in response to a request action.
8641
+ # Represents the returned data in response to a request operation.
8468
8642
  #
8469
8643
  # @!attribute [rw] alias
8470
8644
  # The updated alias resource.
@@ -8478,7 +8652,7 @@ module Aws::GameLift
8478
8652
  include Aws::Structure
8479
8653
  end
8480
8654
 
8481
- # Represents the input for a request action.
8655
+ # Represents the input for a request operation.
8482
8656
  #
8483
8657
  # @note When making an API call, you may pass UpdateBuildInput
8484
8658
  # data as a hash:
@@ -8514,7 +8688,7 @@ module Aws::GameLift
8514
8688
  include Aws::Structure
8515
8689
  end
8516
8690
 
8517
- # Represents the returned data in response to a request action.
8691
+ # Represents the returned data in response to a request operation.
8518
8692
  #
8519
8693
  # @!attribute [rw] build
8520
8694
  # The updated build resource.
@@ -8528,7 +8702,7 @@ module Aws::GameLift
8528
8702
  include Aws::Structure
8529
8703
  end
8530
8704
 
8531
- # Represents the input for a request action.
8705
+ # Represents the input for a request operation.
8532
8706
  #
8533
8707
  # @note When making an API call, you may pass UpdateFleetAttributesInput
8534
8708
  # data as a hash:
@@ -8597,7 +8771,7 @@ module Aws::GameLift
8597
8771
  include Aws::Structure
8598
8772
  end
8599
8773
 
8600
- # Represents the returned data in response to a request action.
8774
+ # Represents the returned data in response to a request operation.
8601
8775
  #
8602
8776
  # @!attribute [rw] fleet_id
8603
8777
  # A unique identifier for a fleet that was updated. Use either the
@@ -8612,7 +8786,7 @@ module Aws::GameLift
8612
8786
  include Aws::Structure
8613
8787
  end
8614
8788
 
8615
- # Represents the input for a request action.
8789
+ # Represents the input for a request operation.
8616
8790
  #
8617
8791
  # @note When making an API call, you may pass UpdateFleetCapacityInput
8618
8792
  # data as a hash:
@@ -8654,7 +8828,7 @@ module Aws::GameLift
8654
8828
  include Aws::Structure
8655
8829
  end
8656
8830
 
8657
- # Represents the returned data in response to a request action.
8831
+ # Represents the returned data in response to a request operation.
8658
8832
  #
8659
8833
  # @!attribute [rw] fleet_id
8660
8834
  # A unique identifier for a fleet that was updated.
@@ -8668,7 +8842,7 @@ module Aws::GameLift
8668
8842
  include Aws::Structure
8669
8843
  end
8670
8844
 
8671
- # Represents the input for a request action.
8845
+ # Represents the input for a request operation.
8672
8846
  #
8673
8847
  # @note When making an API call, you may pass UpdateFleetPortSettingsInput
8674
8848
  # data as a hash:
@@ -8716,7 +8890,7 @@ module Aws::GameLift
8716
8890
  include Aws::Structure
8717
8891
  end
8718
8892
 
8719
- # Represents the returned data in response to a request action.
8893
+ # Represents the returned data in response to a request operation.
8720
8894
  #
8721
8895
  # @!attribute [rw] fleet_id
8722
8896
  # A unique identifier for a fleet that was updated.
@@ -8743,19 +8917,17 @@ module Aws::GameLift
8743
8917
  # },
8744
8918
  # ],
8745
8919
  # game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
8746
- # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
8920
+ # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
8747
8921
  # }
8748
8922
  #
8749
8923
  # @!attribute [rw] game_server_group_name
8750
- # The unique identifier of the game server group to update. Use either
8751
- # the GameServerGroup name or ARN value.
8924
+ # A unique identifier for the game server group. Use either the
8925
+ # GameServerGroup name or ARN value.
8752
8926
  # @return [String]
8753
8927
  #
8754
8928
  # @!attribute [rw] role_arn
8755
8929
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
8756
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
8757
- # submitted role is validated to ensure that it contains the necessary
8758
- # permissions for game server groups.
8930
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
8759
8931
  #
8760
8932
  #
8761
8933
  #
@@ -8763,46 +8935,58 @@ module Aws::GameLift
8763
8935
  # @return [String]
8764
8936
  #
8765
8937
  # @!attribute [rw] instance_definitions
8766
- # An updated list of EC2 instance types to use when creating instances
8767
- # in the group. The instance definition must specify instance types
8768
- # that are supported by GameLift FleetIQ, and must include at least
8769
- # two instance types. This updated list replaces the entire current
8770
- # list of instance definitions for the game server group. For more
8771
- # information on instance types, see [EC2 Instance Types][1] in the
8772
- # *Amazon EC2 User Guide*..
8938
+ # An updated list of EC2 instance types to use in the Auto Scaling
8939
+ # group. The instance definitions must specify at least two different
8940
+ # instance types that are supported by GameLift FleetIQ. This updated
8941
+ # list replaces the entire current list of instance definitions for
8942
+ # the game server group. For more information on instance types, see
8943
+ # [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
8944
+ # optionally specify capacity weighting for each instance type. If no
8945
+ # weight value is specified for an instance type, it is set to the
8946
+ # default value "1". For more information about capacity weighting,
8947
+ # see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
8948
+ # Amazon EC2 Auto Scaling User Guide.
8773
8949
  #
8774
8950
  #
8775
8951
  #
8776
8952
  # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
8953
+ # [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
8777
8954
  # @return [Array<Types::InstanceDefinition>]
8778
8955
  #
8779
8956
  # @!attribute [rw] game_server_protection_policy
8780
8957
  # A flag that indicates whether instances in the game server group are
8781
8958
  # protected from early termination. Unprotected instances that have
8782
- # active game servers running may by terminated during a scale-down
8959
+ # active game servers running might be terminated during a scale-down
8783
8960
  # event, causing players to be dropped from the game. Protected
8784
8961
  # instances cannot be terminated while there are active game servers
8785
- # running. An exception to this is Spot Instances, which may be
8962
+ # running except in the event of a forced game server group deletion
8963
+ # (see ). An exception to this is with Spot Instances, which can be
8786
8964
  # terminated by AWS regardless of protection status. This property is
8787
- # set to NO\_PROTECTION by default.
8965
+ # set to `NO_PROTECTION` by default.
8788
8966
  # @return [String]
8789
8967
  #
8790
8968
  # @!attribute [rw] balancing_strategy
8791
- # The fallback balancing method to use for the game server group when
8792
- # Spot instances in a Region become unavailable or are not viable for
8793
- # game hosting. Once triggered, this method remains active until Spot
8794
- # instances can once again be used. Method options include:
8969
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
8970
+ # and On-Demand Instances in the game server group. Method options
8971
+ # include the following:
8972
+ #
8973
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
8974
+ # group. If Spot Instances are unavailable or not viable for game
8975
+ # hosting, the game server group provides no hosting capacity until
8976
+ # Spot Instances can again be used. Until then, no new instances are
8977
+ # started, and the existing nonviable Spot Instances are terminated
8978
+ # (after current gameplay ends) and are not replaced.
8795
8979
  #
8796
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
8797
- # group provides no hosting capacity. No new instances are started,
8798
- # and the existing nonviable Spot instances are terminated (once
8799
- # current gameplay ends) and not replaced.
8980
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
8981
+ # whenever available in the game server group. If Spot Instances are
8982
+ # unavailable, the game server group continues to provide hosting
8983
+ # capacity by falling back to On-Demand Instances. Existing
8984
+ # nonviable Spot Instances are terminated (after current gameplay
8985
+ # ends) and are replaced with new On-Demand Instances.
8800
8986
  #
8801
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
8802
- # server group continues to provide hosting capacity by using
8803
- # On-Demand instances. Existing nonviable Spot instances are
8804
- # terminated (once current gameplay ends) and replaced with new
8805
- # On-Demand instances.
8987
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
8988
+ # server group. No Spot Instances are used, even when available,
8989
+ # while this balancing strategy is in force.
8806
8990
  # @return [String]
8807
8991
  #
8808
8992
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
@@ -8837,43 +9021,35 @@ module Aws::GameLift
8837
9021
  # game_server_group_name: "GameServerGroupNameOrArn", # required
8838
9022
  # game_server_id: "GameServerId", # required
8839
9023
  # game_server_data: "GameServerData",
8840
- # custom_sort_key: "GameServerSortKey",
8841
9024
  # utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
8842
9025
  # health_check: "HEALTHY", # accepts HEALTHY
8843
9026
  # }
8844
9027
  #
8845
9028
  # @!attribute [rw] game_server_group_name
8846
- # An identifier for the game server group where the game server is
8847
- # running. Use either the GameServerGroup name or ARN value.
9029
+ # A unique identifier for the game server group where the game server
9030
+ # is running. Use either the GameServerGroup name or ARN value.
8848
9031
  # @return [String]
8849
9032
  #
8850
9033
  # @!attribute [rw] game_server_id
8851
- # The identifier for the game server to be updated.
9034
+ # A custom string that uniquely identifies the game server to update.
8852
9035
  # @return [String]
8853
9036
  #
8854
9037
  # @!attribute [rw] game_server_data
8855
9038
  # A set of custom game server properties, formatted as a single string
8856
9039
  # value. This data is passed to a game client or service when it
8857
- # requests information on a game servers using DescribeGameServer or
9040
+ # requests information on game servers using ListGameServers or
8858
9041
  # ClaimGameServer.
8859
9042
  # @return [String]
8860
9043
  #
8861
- # @!attribute [rw] custom_sort_key
8862
- # A game server tag that can be used to request sorted lists of game
8863
- # servers using ListGameServers. Custom sort keys are
8864
- # developer-defined based on how you want to organize the retrieved
8865
- # game server information.
8866
- # @return [String]
8867
- #
8868
9044
  # @!attribute [rw] utilization_status
8869
9045
  # Indicates whether the game server is available or is currently
8870
9046
  # hosting gameplay.
8871
9047
  # @return [String]
8872
9048
  #
8873
9049
  # @!attribute [rw] health_check
8874
- # Indicates health status of the game server. An update that
8875
- # explicitly includes this parameter updates the game server's
8876
- # *LastHealthCheckTime* time stamp.
9050
+ # Indicates health status of the game server. A request that includes
9051
+ # this parameter updates the game server's *LastHealthCheckTime*
9052
+ # timestamp.
8877
9053
  # @return [String]
8878
9054
  #
8879
9055
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
@@ -8882,7 +9058,6 @@ module Aws::GameLift
8882
9058
  :game_server_group_name,
8883
9059
  :game_server_id,
8884
9060
  :game_server_data,
8885
- :custom_sort_key,
8886
9061
  :utilization_status,
8887
9062
  :health_check)
8888
9063
  SENSITIVE = []
@@ -8890,7 +9065,7 @@ module Aws::GameLift
8890
9065
  end
8891
9066
 
8892
9067
  # @!attribute [rw] game_server
8893
- # Object that describes the newly updated game server resource.
9068
+ # Object that describes the newly updated game server.
8894
9069
  # @return [Types::GameServer]
8895
9070
  #
8896
9071
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
@@ -8901,7 +9076,7 @@ module Aws::GameLift
8901
9076
  include Aws::Structure
8902
9077
  end
8903
9078
 
8904
- # Represents the input for a request action.
9079
+ # Represents the input for a request operation.
8905
9080
  #
8906
9081
  # @note When making an API call, you may pass UpdateGameSessionInput
8907
9082
  # data as a hash:
@@ -8955,7 +9130,7 @@ module Aws::GameLift
8955
9130
  include Aws::Structure
8956
9131
  end
8957
9132
 
8958
- # Represents the returned data in response to a request action.
9133
+ # Represents the returned data in response to a request operation.
8959
9134
  #
8960
9135
  # @!attribute [rw] game_session
8961
9136
  # The updated game session metadata.
@@ -8969,7 +9144,7 @@ module Aws::GameLift
8969
9144
  include Aws::Structure
8970
9145
  end
8971
9146
 
8972
- # Represents the input for a request action.
9147
+ # Represents the input for a request operation.
8973
9148
  #
8974
9149
  # @note When making an API call, you may pass UpdateGameSessionQueueInput
8975
9150
  # data as a hash:
@@ -9035,7 +9210,7 @@ module Aws::GameLift
9035
9210
  include Aws::Structure
9036
9211
  end
9037
9212
 
9038
- # Represents the returned data in response to a request action.
9213
+ # Represents the returned data in response to a request operation.
9039
9214
  #
9040
9215
  # @!attribute [rw] game_session_queue
9041
9216
  # An object that describes the newly updated game session queue.
@@ -9049,7 +9224,7 @@ module Aws::GameLift
9049
9224
  include Aws::Structure
9050
9225
  end
9051
9226
 
9052
- # Represents the input for a request action.
9227
+ # Represents the input for a request operation.
9053
9228
  #
9054
9229
  # @note When making an API call, you may pass UpdateMatchmakingConfigurationInput
9055
9230
  # data as a hash:
@@ -9205,7 +9380,7 @@ module Aws::GameLift
9205
9380
  include Aws::Structure
9206
9381
  end
9207
9382
 
9208
- # Represents the returned data in response to a request action.
9383
+ # Represents the returned data in response to a request operation.
9209
9384
  #
9210
9385
  # @!attribute [rw] configuration
9211
9386
  # The updated matchmaking configuration.
@@ -9219,7 +9394,7 @@ module Aws::GameLift
9219
9394
  include Aws::Structure
9220
9395
  end
9221
9396
 
9222
- # Represents the input for a request action.
9397
+ # Represents the input for a request operation.
9223
9398
  #
9224
9399
  # @note When making an API call, you may pass UpdateRuntimeConfigurationInput
9225
9400
  # data as a hash:
@@ -9264,7 +9439,7 @@ module Aws::GameLift
9264
9439
  include Aws::Structure
9265
9440
  end
9266
9441
 
9267
- # Represents the returned data in response to a request action.
9442
+ # Represents the returned data in response to a request operation.
9268
9443
  #
9269
9444
  # @!attribute [rw] runtime_configuration
9270
9445
  # The runtime configuration currently in force. If the update was
@@ -9363,7 +9538,7 @@ module Aws::GameLift
9363
9538
  include Aws::Structure
9364
9539
  end
9365
9540
 
9366
- # Represents the input for a request action.
9541
+ # Represents the input for a request operation.
9367
9542
  #
9368
9543
  # @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
9369
9544
  # data as a hash:
@@ -9385,7 +9560,7 @@ module Aws::GameLift
9385
9560
  include Aws::Structure
9386
9561
  end
9387
9562
 
9388
- # Represents the returned data in response to a request action.
9563
+ # Represents the returned data in response to a request operation.
9389
9564
  #
9390
9565
  # @!attribute [rw] valid
9391
9566
  # A response indicating whether the rule set is valid.