aws-sdk-gamelift 1.35.0 → 1.36.0

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@@ -105,6 +105,8 @@ module Aws::GameLift
105
105
  DescribeGameServerGroupInput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupInput')
106
106
  DescribeGameServerGroupOutput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupOutput')
107
107
  DescribeGameServerInput = Shapes::StructureShape.new(name: 'DescribeGameServerInput')
108
+ DescribeGameServerInstancesInput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesInput')
109
+ DescribeGameServerInstancesOutput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesOutput')
108
110
  DescribeGameServerOutput = Shapes::StructureShape.new(name: 'DescribeGameServerOutput')
109
111
  DescribeGameSessionDetailsInput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsInput')
110
112
  DescribeGameSessionDetailsOutput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsOutput')
@@ -185,9 +187,12 @@ module Aws::GameLift
185
187
  GameServerGroups = Shapes::ListShape.new(name: 'GameServerGroups')
186
188
  GameServerHealthCheck = Shapes::StringShape.new(name: 'GameServerHealthCheck')
187
189
  GameServerId = Shapes::StringShape.new(name: 'GameServerId')
190
+ GameServerInstance = Shapes::StructureShape.new(name: 'GameServerInstance')
188
191
  GameServerInstanceId = Shapes::StringShape.new(name: 'GameServerInstanceId')
192
+ GameServerInstanceIds = Shapes::ListShape.new(name: 'GameServerInstanceIds')
193
+ GameServerInstanceStatus = Shapes::StringShape.new(name: 'GameServerInstanceStatus')
194
+ GameServerInstances = Shapes::ListShape.new(name: 'GameServerInstances')
189
195
  GameServerProtectionPolicy = Shapes::StringShape.new(name: 'GameServerProtectionPolicy')
190
- GameServerSortKey = Shapes::StringShape.new(name: 'GameServerSortKey')
191
196
  GameServerUtilizationStatus = Shapes::StringShape.new(name: 'GameServerUtilizationStatus')
192
197
  GameServers = Shapes::ListShape.new(name: 'GameServers')
193
198
  GameSession = Shapes::StructureShape.new(name: 'GameSession')
@@ -746,6 +751,16 @@ module Aws::GameLift
746
751
  DescribeGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
747
752
  DescribeGameServerInput.struct_class = Types::DescribeGameServerInput
748
753
 
754
+ DescribeGameServerInstancesInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
755
+ DescribeGameServerInstancesInput.add_member(:instance_ids, Shapes::ShapeRef.new(shape: GameServerInstanceIds, location_name: "InstanceIds"))
756
+ DescribeGameServerInstancesInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
757
+ DescribeGameServerInstancesInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
758
+ DescribeGameServerInstancesInput.struct_class = Types::DescribeGameServerInstancesInput
759
+
760
+ DescribeGameServerInstancesOutput.add_member(:game_server_instances, Shapes::ShapeRef.new(shape: GameServerInstances, location_name: "GameServerInstances"))
761
+ DescribeGameServerInstancesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
762
+ DescribeGameServerInstancesOutput.struct_class = Types::DescribeGameServerInstancesOutput
763
+
749
764
  DescribeGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
750
765
  DescribeGameServerOutput.struct_class = Types::DescribeGameServerOutput
751
766
 
@@ -964,7 +979,6 @@ module Aws::GameLift
964
979
  GameServer.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
965
980
  GameServer.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
966
981
  GameServer.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
967
- GameServer.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
968
982
  GameServer.add_member(:claim_status, Shapes::ShapeRef.new(shape: GameServerClaimStatus, location_name: "ClaimStatus"))
969
983
  GameServer.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
970
984
  GameServer.add_member(:registration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "RegistrationTime"))
@@ -994,6 +1008,16 @@ module Aws::GameLift
994
1008
 
995
1009
  GameServerGroups.member = Shapes::ShapeRef.new(shape: GameServerGroup)
996
1010
 
1011
+ GameServerInstance.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupName, location_name: "GameServerGroupName"))
1012
+ GameServerInstance.add_member(:game_server_group_arn, Shapes::ShapeRef.new(shape: GameServerGroupArn, location_name: "GameServerGroupArn"))
1013
+ GameServerInstance.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
1014
+ GameServerInstance.add_member(:instance_status, Shapes::ShapeRef.new(shape: GameServerInstanceStatus, location_name: "InstanceStatus"))
1015
+ GameServerInstance.struct_class = Types::GameServerInstance
1016
+
1017
+ GameServerInstanceIds.member = Shapes::ShapeRef.new(shape: GameServerInstanceId)
1018
+
1019
+ GameServerInstances.member = Shapes::ShapeRef.new(shape: GameServerInstance)
1020
+
997
1021
  GameServers.member = Shapes::ShapeRef.new(shape: GameServer)
998
1022
 
999
1023
  GameSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
@@ -1343,8 +1367,6 @@ module Aws::GameLift
1343
1367
  RegisterGameServerInput.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, required: true, location_name: "InstanceId"))
1344
1368
  RegisterGameServerInput.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
1345
1369
  RegisterGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
1346
- RegisterGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
1347
- RegisterGameServerInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
1348
1370
  RegisterGameServerInput.struct_class = Types::RegisterGameServerInput
1349
1371
 
1350
1372
  RegisterGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
@@ -1597,7 +1619,6 @@ module Aws::GameLift
1597
1619
  UpdateGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
1598
1620
  UpdateGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
1599
1621
  UpdateGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
1600
- UpdateGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
1601
1622
  UpdateGameServerInput.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
1602
1623
  UpdateGameServerInput.add_member(:health_check, Shapes::ShapeRef.new(shape: GameServerHealthCheck, location_name: "HealthCheck"))
1603
1624
  UpdateGameServerInput.struct_class = Types::UpdateGameServerInput
@@ -2111,6 +2132,12 @@ module Aws::GameLift
2111
2132
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2112
2133
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2113
2134
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2135
+ o[:pager] = Aws::Pager.new(
2136
+ limit_key: "limit",
2137
+ tokens: {
2138
+ "next_token" => "next_token"
2139
+ }
2140
+ )
2114
2141
  end)
2115
2142
 
2116
2143
  api.add_operation(:describe_fleet_capacity, Seahorse::Model::Operation.new.tap do |o|
@@ -2123,6 +2150,12 @@ module Aws::GameLift
2123
2150
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2124
2151
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2125
2152
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2153
+ o[:pager] = Aws::Pager.new(
2154
+ limit_key: "limit",
2155
+ tokens: {
2156
+ "next_token" => "next_token"
2157
+ }
2158
+ )
2126
2159
  end)
2127
2160
 
2128
2161
  api.add_operation(:describe_fleet_events, Seahorse::Model::Operation.new.tap do |o|
@@ -2135,6 +2168,12 @@ module Aws::GameLift
2135
2168
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2136
2169
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2137
2170
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2171
+ o[:pager] = Aws::Pager.new(
2172
+ limit_key: "limit",
2173
+ tokens: {
2174
+ "next_token" => "next_token"
2175
+ }
2176
+ )
2138
2177
  end)
2139
2178
 
2140
2179
  api.add_operation(:describe_fleet_port_settings, Seahorse::Model::Operation.new.tap do |o|
@@ -2159,6 +2198,12 @@ module Aws::GameLift
2159
2198
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2160
2199
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2161
2200
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2201
+ o[:pager] = Aws::Pager.new(
2202
+ limit_key: "limit",
2203
+ tokens: {
2204
+ "next_token" => "next_token"
2205
+ }
2206
+ )
2162
2207
  end)
2163
2208
 
2164
2209
  api.add_operation(:describe_game_server, Seahorse::Model::Operation.new.tap do |o|
@@ -2185,6 +2230,24 @@ module Aws::GameLift
2185
2230
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2186
2231
  end)
2187
2232
 
2233
+ api.add_operation(:describe_game_server_instances, Seahorse::Model::Operation.new.tap do |o|
2234
+ o.name = "DescribeGameServerInstances"
2235
+ o.http_method = "POST"
2236
+ o.http_request_uri = "/"
2237
+ o.input = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesInput)
2238
+ o.output = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesOutput)
2239
+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2240
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2241
+ o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2242
+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2243
+ o[:pager] = Aws::Pager.new(
2244
+ limit_key: "limit",
2245
+ tokens: {
2246
+ "next_token" => "next_token"
2247
+ }
2248
+ )
2249
+ end)
2250
+
2188
2251
  api.add_operation(:describe_game_session_details, Seahorse::Model::Operation.new.tap do |o|
2189
2252
  o.name = "DescribeGameSessionDetails"
2190
2253
  o.http_method = "POST"
@@ -2196,6 +2259,12 @@ module Aws::GameLift
2196
2259
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2197
2260
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2198
2261
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2262
+ o[:pager] = Aws::Pager.new(
2263
+ limit_key: "limit",
2264
+ tokens: {
2265
+ "next_token" => "next_token"
2266
+ }
2267
+ )
2199
2268
  end)
2200
2269
 
2201
2270
  api.add_operation(:describe_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
@@ -2220,6 +2289,12 @@ module Aws::GameLift
2220
2289
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2221
2290
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2222
2291
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2292
+ o[:pager] = Aws::Pager.new(
2293
+ limit_key: "limit",
2294
+ tokens: {
2295
+ "next_token" => "next_token"
2296
+ }
2297
+ )
2223
2298
  end)
2224
2299
 
2225
2300
  api.add_operation(:describe_game_sessions, Seahorse::Model::Operation.new.tap do |o|
@@ -2233,6 +2308,12 @@ module Aws::GameLift
2233
2308
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2234
2309
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2235
2310
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2311
+ o[:pager] = Aws::Pager.new(
2312
+ limit_key: "limit",
2313
+ tokens: {
2314
+ "next_token" => "next_token"
2315
+ }
2316
+ )
2236
2317
  end)
2237
2318
 
2238
2319
  api.add_operation(:describe_instances, Seahorse::Model::Operation.new.tap do |o|
@@ -2245,6 +2326,12 @@ module Aws::GameLift
2245
2326
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2246
2327
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2247
2328
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2329
+ o[:pager] = Aws::Pager.new(
2330
+ limit_key: "limit",
2331
+ tokens: {
2332
+ "next_token" => "next_token"
2333
+ }
2334
+ )
2248
2335
  end)
2249
2336
 
2250
2337
  api.add_operation(:describe_matchmaking, Seahorse::Model::Operation.new.tap do |o|
@@ -2267,6 +2354,12 @@ module Aws::GameLift
2267
2354
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2268
2355
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2269
2356
  o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
2357
+ o[:pager] = Aws::Pager.new(
2358
+ limit_key: "limit",
2359
+ tokens: {
2360
+ "next_token" => "next_token"
2361
+ }
2362
+ )
2270
2363
  end)
2271
2364
 
2272
2365
  api.add_operation(:describe_matchmaking_rule_sets, Seahorse::Model::Operation.new.tap do |o|
@@ -2279,6 +2372,12 @@ module Aws::GameLift
2279
2372
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2280
2373
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2281
2374
  o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
2375
+ o[:pager] = Aws::Pager.new(
2376
+ limit_key: "limit",
2377
+ tokens: {
2378
+ "next_token" => "next_token"
2379
+ }
2380
+ )
2282
2381
  end)
2283
2382
 
2284
2383
  api.add_operation(:describe_player_sessions, Seahorse::Model::Operation.new.tap do |o|
@@ -2291,6 +2390,12 @@ module Aws::GameLift
2291
2390
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2292
2391
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2293
2392
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2393
+ o[:pager] = Aws::Pager.new(
2394
+ limit_key: "limit",
2395
+ tokens: {
2396
+ "next_token" => "next_token"
2397
+ }
2398
+ )
2294
2399
  end)
2295
2400
 
2296
2401
  api.add_operation(:describe_runtime_configuration, Seahorse::Model::Operation.new.tap do |o|
@@ -2315,6 +2420,12 @@ module Aws::GameLift
2315
2420
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2316
2421
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2317
2422
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2423
+ o[:pager] = Aws::Pager.new(
2424
+ limit_key: "limit",
2425
+ tokens: {
2426
+ "next_token" => "next_token"
2427
+ }
2428
+ )
2318
2429
  end)
2319
2430
 
2320
2431
  api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
@@ -2385,6 +2496,12 @@ module Aws::GameLift
2385
2496
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2386
2497
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2387
2498
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2499
+ o[:pager] = Aws::Pager.new(
2500
+ limit_key: "limit",
2501
+ tokens: {
2502
+ "next_token" => "next_token"
2503
+ }
2504
+ )
2388
2505
  end)
2389
2506
 
2390
2507
  api.add_operation(:list_builds, Seahorse::Model::Operation.new.tap do |o|
@@ -2396,6 +2513,12 @@ module Aws::GameLift
2396
2513
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2397
2514
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2398
2515
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2516
+ o[:pager] = Aws::Pager.new(
2517
+ limit_key: "limit",
2518
+ tokens: {
2519
+ "next_token" => "next_token"
2520
+ }
2521
+ )
2399
2522
  end)
2400
2523
 
2401
2524
  api.add_operation(:list_fleets, Seahorse::Model::Operation.new.tap do |o|
@@ -2408,6 +2531,12 @@ module Aws::GameLift
2408
2531
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2409
2532
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2410
2533
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2534
+ o[:pager] = Aws::Pager.new(
2535
+ limit_key: "limit",
2536
+ tokens: {
2537
+ "next_token" => "next_token"
2538
+ }
2539
+ )
2411
2540
  end)
2412
2541
 
2413
2542
  api.add_operation(:list_game_server_groups, Seahorse::Model::Operation.new.tap do |o|
@@ -2419,6 +2548,12 @@ module Aws::GameLift
2419
2548
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2420
2549
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2421
2550
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2551
+ o[:pager] = Aws::Pager.new(
2552
+ limit_key: "limit",
2553
+ tokens: {
2554
+ "next_token" => "next_token"
2555
+ }
2556
+ )
2422
2557
  end)
2423
2558
 
2424
2559
  api.add_operation(:list_game_servers, Seahorse::Model::Operation.new.tap do |o|
@@ -2430,6 +2565,12 @@ module Aws::GameLift
2430
2565
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2431
2566
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2432
2567
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2568
+ o[:pager] = Aws::Pager.new(
2569
+ limit_key: "limit",
2570
+ tokens: {
2571
+ "next_token" => "next_token"
2572
+ }
2573
+ )
2433
2574
  end)
2434
2575
 
2435
2576
  api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
@@ -2441,6 +2582,12 @@ module Aws::GameLift
2441
2582
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2442
2583
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2443
2584
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2585
+ o[:pager] = Aws::Pager.new(
2586
+ limit_key: "limit",
2587
+ tokens: {
2588
+ "next_token" => "next_token"
2589
+ }
2590
+ )
2444
2591
  end)
2445
2592
 
2446
2593
  api.add_operation(:list_tags_for_resource, Seahorse::Model::Operation.new.tap do |o|
@@ -2528,6 +2675,12 @@ module Aws::GameLift
2528
2675
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2529
2676
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2530
2677
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2678
+ o[:pager] = Aws::Pager.new(
2679
+ limit_key: "limit",
2680
+ tokens: {
2681
+ "next_token" => "next_token"
2682
+ }
2683
+ )
2531
2684
  end)
2532
2685
 
2533
2686
  api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
@@ -10,7 +10,7 @@
10
10
  module Aws::GameLift
11
11
  module Types
12
12
 
13
- # Represents the input for a request action.
13
+ # Represents the input for a request operation.
14
14
  #
15
15
  # @note When making an API call, you may pass AcceptMatchInput
16
16
  # data as a hash:
@@ -326,11 +326,11 @@ module Aws::GameLift
326
326
  # }
327
327
  #
328
328
  # @!attribute [rw] game_server_group_name
329
- # An identifier for the game server group. When claiming a specific
330
- # game server, this is the game server group whether the game server
331
- # is located. When requesting that GameLift FleetIQ locate an
332
- # available game server, this is the game server group to search on.
333
- # You can use either the GameServerGroup name or ARN value.
329
+ # A unique identifier for the game server group where the game server
330
+ # is running. Use either the GameServerGroup name or ARN value.. If
331
+ # you are not specifying a game server to claim, this value identifies
332
+ # where you want GameLift FleetIQ to look for an available game server
333
+ # to claim.
334
334
  # @return [String]
335
335
  #
336
336
  # @!attribute [rw] game_server_id
@@ -341,7 +341,9 @@ module Aws::GameLift
341
341
  #
342
342
  # @!attribute [rw] game_server_data
343
343
  # A set of custom game server properties, formatted as a single string
344
- # value, to be passed to the claimed game server.
344
+ # value. This data is passed to a game client or service when it
345
+ # requests information on game servers using ListGameServers or
346
+ # ClaimGameServer.
345
347
  # @return [String]
346
348
  #
347
349
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
@@ -355,7 +357,7 @@ module Aws::GameLift
355
357
  end
356
358
 
357
359
  # @!attribute [rw] game_server
358
- # Object that describes the newly claimed game server resource.
360
+ # Object that describes the newly claimed game server.
359
361
  # @return [Types::GameServer]
360
362
  #
361
363
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
@@ -381,7 +383,7 @@ module Aws::GameLift
381
383
  include Aws::Structure
382
384
  end
383
385
 
384
- # Represents the input for a request action.
386
+ # Represents the input for a request operation.
385
387
  #
386
388
  # @note When making an API call, you may pass CreateAliasInput
387
389
  # data as a hash:
@@ -442,7 +444,7 @@ module Aws::GameLift
442
444
  include Aws::Structure
443
445
  end
444
446
 
445
- # Represents the returned data in response to a request action.
447
+ # Represents the returned data in response to a request operation.
446
448
  #
447
449
  # @!attribute [rw] alias
448
450
  # The newly created alias resource.
@@ -456,7 +458,7 @@ module Aws::GameLift
456
458
  include Aws::Structure
457
459
  end
458
460
 
459
- # Represents the input for a request action.
461
+ # Represents the input for a request operation.
460
462
  #
461
463
  # @note When making an API call, you may pass CreateBuildInput
462
464
  # data as a hash:
@@ -537,7 +539,7 @@ module Aws::GameLift
537
539
  include Aws::Structure
538
540
  end
539
541
 
540
- # Represents the returned data in response to a request action.
542
+ # Represents the returned data in response to a request operation.
541
543
  #
542
544
  # @!attribute [rw] build
543
545
  # The newly created build resource, including a unique build IDs and
@@ -567,7 +569,7 @@ module Aws::GameLift
567
569
  include Aws::Structure
568
570
  end
569
571
 
570
- # Represents the input for a request action.
572
+ # Represents the input for a request operation.
571
573
  #
572
574
  # @note When making an API call, you may pass CreateFleetInput
573
575
  # data as a hash:
@@ -853,7 +855,7 @@ module Aws::GameLift
853
855
  include Aws::Structure
854
856
  end
855
857
 
856
- # Represents the returned data in response to a request action.
858
+ # Represents the returned data in response to a request operation.
857
859
  #
858
860
  # @!attribute [rw] fleet_attributes
859
861
  # Properties for the newly created fleet.
@@ -892,7 +894,7 @@ module Aws::GameLift
892
894
  # target_value: 1.0, # required
893
895
  # },
894
896
  # },
895
- # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
897
+ # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
896
898
  # game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
897
899
  # vpc_subnets: ["VpcSubnet"],
898
900
  # tags: [
@@ -912,9 +914,7 @@ module Aws::GameLift
912
914
  #
913
915
  # @!attribute [rw] role_arn
914
916
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
915
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
916
- # submitted role is validated to ensure that it contains the necessary
917
- # permissions for game server groups.
917
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
918
918
  #
919
919
  #
920
920
  #
@@ -923,15 +923,19 @@ module Aws::GameLift
923
923
  #
924
924
  # @!attribute [rw] min_size
925
925
  # The minimum number of instances allowed in the EC2 Auto Scaling
926
- # group. During autoscaling events, GameLift FleetIQ and EC2 do not
927
- # scale down the group below this minimum. In production, this value
928
- # should be set to at least 1.
926
+ # group. During automatic scaling events, GameLift FleetIQ and EC2 do
927
+ # not scale down the group below this minimum. In production, this
928
+ # value should be set to at least 1. After the Auto Scaling group is
929
+ # created, update this value directly in the Auto Scaling group using
930
+ # the AWS console or APIs.
929
931
  # @return [Integer]
930
932
  #
931
933
  # @!attribute [rw] max_size
932
934
  # The maximum number of instances allowed in the EC2 Auto Scaling
933
- # group. During autoscaling events, GameLift FleetIQ and EC2 do not
934
- # scale up the group above this maximum.
935
+ # group. During automatic scaling events, GameLift FleetIQ and EC2 do
936
+ # not scale up the group above this maximum. After the Auto Scaling
937
+ # group is created, update this value directly in the Auto Scaling
938
+ # group using the AWS console or APIs.
935
939
  # @return [Integer]
936
940
  #
937
941
  # @!attribute [rw] launch_template
@@ -940,7 +944,9 @@ module Aws::GameLift
940
944
  # group. You can specify the template using either the template name
941
945
  # or ID. For help with creating a launch template, see [Creating a
942
946
  # Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
943
- # Auto Scaling User Guide*.
947
+ # Auto Scaling User Guide*. After the Auto Scaling group is created,
948
+ # update this value directly in the Auto Scaling group using the AWS
949
+ # console or APIs.
944
950
  #
945
951
  #
946
952
  #
@@ -948,72 +954,88 @@ module Aws::GameLift
948
954
  # @return [Types::LaunchTemplateSpecification]
949
955
  #
950
956
  # @!attribute [rw] instance_definitions
951
- # A set of EC2 instance types to use when creating instances in the
952
- # group. The instance definitions must specify at least two different
957
+ # The EC2 instance types and sizes to use in the Auto Scaling group.
958
+ # The instance definitions must specify at least two different
953
959
  # instance types that are supported by GameLift FleetIQ. For more
954
960
  # information on instance types, see [EC2 Instance Types][1] in the
955
- # *Amazon EC2 User Guide*.
961
+ # *Amazon EC2 User Guide*. You can optionally specify capacity
962
+ # weighting for each instance type. If no weight value is specified
963
+ # for an instance type, it is set to the default value "1". For more
964
+ # information about capacity weighting, see [ Instance Weighting for
965
+ # Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
966
+ # Guide.
956
967
  #
957
968
  #
958
969
  #
959
970
  # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
971
+ # [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
960
972
  # @return [Array<Types::InstanceDefinition>]
961
973
  #
962
974
  # @!attribute [rw] auto_scaling_policy
963
975
  # Configuration settings to define a scaling policy for the Auto
964
976
  # Scaling group that is optimized for game hosting. The scaling policy
965
- # uses the metric "PercentUtilizedGameServers" to maintain a buffer
977
+ # uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
966
978
  # of idle game servers that can immediately accommodate new games and
967
- # players. Once the game server and Auto Scaling groups are created,
968
- # you can update the scaling policy settings directly in Auto Scaling
969
- # Groups.
979
+ # players. After the Auto Scaling group is created, update this value
980
+ # directly in the Auto Scaling group using the AWS console or APIs.
970
981
  # @return [Types::GameServerGroupAutoScalingPolicy]
971
982
  #
972
983
  # @!attribute [rw] balancing_strategy
973
- # The fallback balancing method to use for the game server group when
974
- # Spot instances in a Region become unavailable or are not viable for
975
- # game hosting. Once triggered, this method remains active until Spot
976
- # instances can once again be used. Method options include:
984
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
985
+ # and On-Demand Instances in the game server group. Method options
986
+ # include the following:
977
987
  #
978
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
979
- # group provides no hosting capacity. No new instances are started,
980
- # and the existing nonviable Spot instances are terminated (once
981
- # current gameplay ends) and not replaced.
988
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
989
+ # group. If Spot Instances are unavailable or not viable for game
990
+ # hosting, the game server group provides no hosting capacity until
991
+ # Spot Instances can again be used. Until then, no new instances are
992
+ # started, and the existing nonviable Spot Instances are terminated
993
+ # (after current gameplay ends) and are not replaced.
982
994
  #
983
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
984
- # server group continues to provide hosting capacity by using
985
- # On-Demand instances. Existing nonviable Spot instances are
986
- # terminated (once current gameplay ends) and replaced with new
987
- # On-Demand instances.
995
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
996
+ # whenever available in the game server group. If Spot Instances are
997
+ # unavailable, the game server group continues to provide hosting
998
+ # capacity by falling back to On-Demand Instances. Existing
999
+ # nonviable Spot Instances are terminated (after current gameplay
1000
+ # ends) and are replaced with new On-Demand Instances.
1001
+ #
1002
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
1003
+ # server group. No Spot Instances are used, even when available,
1004
+ # while this balancing strategy is in force.
988
1005
  # @return [String]
989
1006
  #
990
1007
  # @!attribute [rw] game_server_protection_policy
991
1008
  # A flag that indicates whether instances in the game server group are
992
1009
  # protected from early termination. Unprotected instances that have
993
- # active game servers running may by terminated during a scale-down
1010
+ # active game servers running might be terminated during a scale-down
994
1011
  # event, causing players to be dropped from the game. Protected
995
1012
  # instances cannot be terminated while there are active game servers
996
- # running. An exception to this is Spot Instances, which may be
1013
+ # running except in the event of a forced game server group deletion
1014
+ # (see ). An exception to this is with Spot Instances, which can be
997
1015
  # terminated by AWS regardless of protection status. This property is
998
- # set to NO\_PROTECTION by default.
1016
+ # set to `NO_PROTECTION` by default.
999
1017
  # @return [String]
1000
1018
  #
1001
1019
  # @!attribute [rw] vpc_subnets
1002
1020
  # A list of virtual private cloud (VPC) subnets to use with instances
1003
1021
  # in the game server group. By default, all GameLift FleetIQ-supported
1004
- # availability zones are used; this parameter allows you to specify
1005
- # VPCs that you've set up.
1022
+ # Availability Zones are used. You can use this parameter to specify
1023
+ # VPCs that you've set up. This property cannot be updated after the
1024
+ # game server group is created, and the corresponding Auto Scaling
1025
+ # group will always use the property value that is set with this
1026
+ # request, even if the Auto Scaling group is updated directly
1006
1027
  # @return [Array<String>]
1007
1028
  #
1008
1029
  # @!attribute [rw] tags
1009
1030
  # A list of labels to assign to the new game server group resource.
1010
- # Tags are developer-defined key-value pairs. Tagging AWS resources
1011
- # are useful for resource management, access management, and cost
1031
+ # Tags are developer-defined key-value pairs. Tagging AWS resources is
1032
+ # useful for resource management, access management, and cost
1012
1033
  # allocation. For more information, see [ Tagging AWS Resources][1] in
1013
1034
  # the *AWS General Reference*. Once the resource is created, you can
1014
1035
  # use TagResource, UntagResource, and ListTagsForResource to add,
1015
- # remove, and view tags. The maximum tag limit may be lower than
1016
- # stated. See the AWS General Reference for actual tagging limits.
1036
+ # remove, and view tags, respectively. The maximum tag limit may be
1037
+ # lower than stated. See the AWS General Reference for actual tagging
1038
+ # limits.
1017
1039
  #
1018
1040
  #
1019
1041
  #
@@ -1043,7 +1065,7 @@ module Aws::GameLift
1043
1065
  # value for the GameLift FleetIQ game server group and the object's
1044
1066
  # status. The EC2 Auto Scaling group ARN is initially null, since the
1045
1067
  # group has not yet been created. This value is added once the game
1046
- # server group status reaches ACTIVE.
1068
+ # server group status reaches `ACTIVE`.
1047
1069
  # @return [Types::GameServerGroup]
1048
1070
  #
1049
1071
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
@@ -1054,7 +1076,7 @@ module Aws::GameLift
1054
1076
  include Aws::Structure
1055
1077
  end
1056
1078
 
1057
- # Represents the input for a request action.
1079
+ # Represents the input for a request operation.
1058
1080
  #
1059
1081
  # @note When making an API call, you may pass CreateGameSessionInput
1060
1082
  # data as a hash:
@@ -1165,7 +1187,7 @@ module Aws::GameLift
1165
1187
  include Aws::Structure
1166
1188
  end
1167
1189
 
1168
- # Represents the returned data in response to a request action.
1190
+ # Represents the returned data in response to a request operation.
1169
1191
  #
1170
1192
  # @!attribute [rw] game_session
1171
1193
  # Object that describes the newly created game session record.
@@ -1179,7 +1201,7 @@ module Aws::GameLift
1179
1201
  include Aws::Structure
1180
1202
  end
1181
1203
 
1182
- # Represents the input for a request action.
1204
+ # Represents the input for a request operation.
1183
1205
  #
1184
1206
  # @note When making an API call, you may pass CreateGameSessionQueueInput
1185
1207
  # data as a hash:
@@ -1266,7 +1288,7 @@ module Aws::GameLift
1266
1288
  include Aws::Structure
1267
1289
  end
1268
1290
 
1269
- # Represents the returned data in response to a request action.
1291
+ # Represents the returned data in response to a request operation.
1270
1292
  #
1271
1293
  # @!attribute [rw] game_session_queue
1272
1294
  # An object that describes the newly created game session queue.
@@ -1280,7 +1302,7 @@ module Aws::GameLift
1280
1302
  include Aws::Structure
1281
1303
  end
1282
1304
 
1283
- # Represents the input for a request action.
1305
+ # Represents the input for a request operation.
1284
1306
  #
1285
1307
  # @note When making an API call, you may pass CreateMatchmakingConfigurationInput
1286
1308
  # data as a hash:
@@ -1454,7 +1476,7 @@ module Aws::GameLift
1454
1476
  include Aws::Structure
1455
1477
  end
1456
1478
 
1457
- # Represents the returned data in response to a request action.
1479
+ # Represents the returned data in response to a request operation.
1458
1480
  #
1459
1481
  # @!attribute [rw] configuration
1460
1482
  # Object that describes the newly created matchmaking configuration.
@@ -1468,7 +1490,7 @@ module Aws::GameLift
1468
1490
  include Aws::Structure
1469
1491
  end
1470
1492
 
1471
- # Represents the input for a request action.
1493
+ # Represents the input for a request operation.
1472
1494
  #
1473
1495
  # @note When making an API call, you may pass CreateMatchmakingRuleSetInput
1474
1496
  # data as a hash:
@@ -1522,7 +1544,7 @@ module Aws::GameLift
1522
1544
  include Aws::Structure
1523
1545
  end
1524
1546
 
1525
- # Represents the returned data in response to a request action.
1547
+ # Represents the returned data in response to a request operation.
1526
1548
  #
1527
1549
  # @!attribute [rw] rule_set
1528
1550
  # The newly created matchmaking rule set.
@@ -1536,7 +1558,7 @@ module Aws::GameLift
1536
1558
  include Aws::Structure
1537
1559
  end
1538
1560
 
1539
- # Represents the input for a request action.
1561
+ # Represents the input for a request operation.
1540
1562
  #
1541
1563
  # @note When making an API call, you may pass CreatePlayerSessionInput
1542
1564
  # data as a hash:
@@ -1571,7 +1593,7 @@ module Aws::GameLift
1571
1593
  include Aws::Structure
1572
1594
  end
1573
1595
 
1574
- # Represents the returned data in response to a request action.
1596
+ # Represents the returned data in response to a request operation.
1575
1597
  #
1576
1598
  # @!attribute [rw] player_session
1577
1599
  # Object that describes the newly created player session record.
@@ -1585,7 +1607,7 @@ module Aws::GameLift
1585
1607
  include Aws::Structure
1586
1608
  end
1587
1609
 
1588
- # Represents the input for a request action.
1610
+ # Represents the input for a request operation.
1589
1611
  #
1590
1612
  # @note When making an API call, you may pass CreatePlayerSessionsInput
1591
1613
  # data as a hash:
@@ -1624,7 +1646,7 @@ module Aws::GameLift
1624
1646
  include Aws::Structure
1625
1647
  end
1626
1648
 
1627
- # Represents the returned data in response to a request action.
1649
+ # Represents the returned data in response to a request operation.
1628
1650
  #
1629
1651
  # @!attribute [rw] player_sessions
1630
1652
  # A collection of player session objects created for the added
@@ -1740,7 +1762,7 @@ module Aws::GameLift
1740
1762
  include Aws::Structure
1741
1763
  end
1742
1764
 
1743
- # Represents the input for a request action.
1765
+ # Represents the input for a request operation.
1744
1766
  #
1745
1767
  # @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
1746
1768
  # data as a hash:
@@ -1778,7 +1800,7 @@ module Aws::GameLift
1778
1800
  include Aws::Structure
1779
1801
  end
1780
1802
 
1781
- # Represents the returned data in response to a request action.
1803
+ # Represents the returned data in response to a request operation.
1782
1804
  #
1783
1805
  # @!attribute [rw] vpc_peering_authorization
1784
1806
  # Details on the requested VPC peering authorization, including
@@ -1793,7 +1815,7 @@ module Aws::GameLift
1793
1815
  include Aws::Structure
1794
1816
  end
1795
1817
 
1796
- # Represents the input for a request action.
1818
+ # Represents the input for a request operation.
1797
1819
  #
1798
1820
  # @note When making an API call, you may pass CreateVpcPeeringConnectionInput
1799
1821
  # data as a hash:
@@ -1843,7 +1865,7 @@ module Aws::GameLift
1843
1865
  #
1844
1866
  class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
1845
1867
 
1846
- # Represents the input for a request action.
1868
+ # Represents the input for a request operation.
1847
1869
  #
1848
1870
  # @note When making an API call, you may pass DeleteAliasInput
1849
1871
  # data as a hash:
@@ -1865,7 +1887,7 @@ module Aws::GameLift
1865
1887
  include Aws::Structure
1866
1888
  end
1867
1889
 
1868
- # Represents the input for a request action.
1890
+ # Represents the input for a request operation.
1869
1891
  #
1870
1892
  # @note When making an API call, you may pass DeleteBuildInput
1871
1893
  # data as a hash:
@@ -1887,7 +1909,7 @@ module Aws::GameLift
1887
1909
  include Aws::Structure
1888
1910
  end
1889
1911
 
1890
- # Represents the input for a request action.
1912
+ # Represents the input for a request operation.
1891
1913
  #
1892
1914
  # @note When making an API call, you may pass DeleteFleetInput
1893
1915
  # data as a hash:
@@ -1918,22 +1940,22 @@ module Aws::GameLift
1918
1940
  # }
1919
1941
  #
1920
1942
  # @!attribute [rw] game_server_group_name
1921
- # The unique identifier of the game server group to delete. Use either
1922
- # the GameServerGroup name or ARN value.
1943
+ # A unique identifier for the game server group. Use either the
1944
+ # GameServerGroup name or ARN value.
1923
1945
  # @return [String]
1924
1946
  #
1925
1947
  # @!attribute [rw] delete_option
1926
- # The type of delete to perform. Options include:
1948
+ # The type of delete to perform. Options include the following:
1927
1949
  #
1928
- # * SAFE\_DELETE – Terminates the game server group and EC2 Auto
1929
- # Scaling group only when it has no game servers that are in IN\_USE
1930
- # status.
1950
+ # * `SAFE_DELETE` – Terminates the game server group and EC2 Auto
1951
+ # Scaling group only when it has no game servers that are in
1952
+ # `UTILIZED` status.
1931
1953
  #
1932
- # * FORCE\_DELETE – Terminates the game server group, including all
1954
+ # * `FORCE_DELETE` – Terminates the game server group, including all
1933
1955
  # active game servers regardless of their utilization status, and
1934
1956
  # the EC2 Auto Scaling group.
1935
1957
  #
1936
- # * RETAIN – Does a safe delete of the game server group but retains
1958
+ # * `RETAIN` – Does a safe delete of the game server group but retains
1937
1959
  # the EC2 Auto Scaling group as is.
1938
1960
  # @return [String]
1939
1961
  #
@@ -1948,7 +1970,7 @@ module Aws::GameLift
1948
1970
 
1949
1971
  # @!attribute [rw] game_server_group
1950
1972
  # An object that describes the deleted game server group resource,
1951
- # with status updated to DELETE\_SCHEDULED.
1973
+ # with status updated to `DELETE_SCHEDULED`.
1952
1974
  # @return [Types::GameServerGroup]
1953
1975
  #
1954
1976
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
@@ -1959,7 +1981,7 @@ module Aws::GameLift
1959
1981
  include Aws::Structure
1960
1982
  end
1961
1983
 
1962
- # Represents the input for a request action.
1984
+ # Represents the input for a request operation.
1963
1985
  #
1964
1986
  # @note When making an API call, you may pass DeleteGameSessionQueueInput
1965
1987
  # data as a hash:
@@ -1986,7 +2008,7 @@ module Aws::GameLift
1986
2008
  #
1987
2009
  class DeleteGameSessionQueueOutput < Aws::EmptyStructure; end
1988
2010
 
1989
- # Represents the input for a request action.
2011
+ # Represents the input for a request operation.
1990
2012
  #
1991
2013
  # @note When making an API call, you may pass DeleteMatchmakingConfigurationInput
1992
2014
  # data as a hash:
@@ -2012,7 +2034,7 @@ module Aws::GameLift
2012
2034
  #
2013
2035
  class DeleteMatchmakingConfigurationOutput < Aws::EmptyStructure; end
2014
2036
 
2015
- # Represents the input for a request action.
2037
+ # Represents the input for a request operation.
2016
2038
  #
2017
2039
  # @note When making an API call, you may pass DeleteMatchmakingRuleSetInput
2018
2040
  # data as a hash:
@@ -2036,13 +2058,13 @@ module Aws::GameLift
2036
2058
  include Aws::Structure
2037
2059
  end
2038
2060
 
2039
- # Represents the returned data in response to a request action.
2061
+ # Represents the returned data in response to a request operation.
2040
2062
  #
2041
2063
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetOutput AWS API Documentation
2042
2064
  #
2043
2065
  class DeleteMatchmakingRuleSetOutput < Aws::EmptyStructure; end
2044
2066
 
2045
- # Represents the input for a request action.
2067
+ # Represents the input for a request operation.
2046
2068
  #
2047
2069
  # @note When making an API call, you may pass DeleteScalingPolicyInput
2048
2070
  # data as a hash:
@@ -2091,7 +2113,7 @@ module Aws::GameLift
2091
2113
  include Aws::Structure
2092
2114
  end
2093
2115
 
2094
- # Represents the input for a request action.
2116
+ # Represents the input for a request operation.
2095
2117
  #
2096
2118
  # @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
2097
2119
  # data as a hash:
@@ -2133,7 +2155,7 @@ module Aws::GameLift
2133
2155
  #
2134
2156
  class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
2135
2157
 
2136
- # Represents the input for a request action.
2158
+ # Represents the input for a request operation.
2137
2159
  #
2138
2160
  # @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
2139
2161
  # data as a hash:
@@ -2177,13 +2199,13 @@ module Aws::GameLift
2177
2199
  # }
2178
2200
  #
2179
2201
  # @!attribute [rw] game_server_group_name
2180
- # An identifier for the game server group where the game server to be
2181
- # de-registered is running. Use either the GameServerGroup name or ARN
2182
- # value.
2202
+ # A unique identifier for the game server group where the game server
2203
+ # is running. Use either the GameServerGroup name or ARN value.
2183
2204
  # @return [String]
2184
2205
  #
2185
2206
  # @!attribute [rw] game_server_id
2186
- # The identifier for the game server to be de-registered.
2207
+ # A custom string that uniquely identifies the game server to
2208
+ # deregister.
2187
2209
  # @return [String]
2188
2210
  #
2189
2211
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
@@ -2195,7 +2217,7 @@ module Aws::GameLift
2195
2217
  include Aws::Structure
2196
2218
  end
2197
2219
 
2198
- # Represents the input for a request action.
2220
+ # Represents the input for a request operation.
2199
2221
  #
2200
2222
  # @note When making an API call, you may pass DescribeAliasInput
2201
2223
  # data as a hash:
@@ -2217,7 +2239,7 @@ module Aws::GameLift
2217
2239
  include Aws::Structure
2218
2240
  end
2219
2241
 
2220
- # Represents the returned data in response to a request action.
2242
+ # Represents the returned data in response to a request operation.
2221
2243
  #
2222
2244
  # @!attribute [rw] alias
2223
2245
  # The requested alias resource.
@@ -2231,7 +2253,7 @@ module Aws::GameLift
2231
2253
  include Aws::Structure
2232
2254
  end
2233
2255
 
2234
- # Represents the input for a request action.
2256
+ # Represents the input for a request operation.
2235
2257
  #
2236
2258
  # @note When making an API call, you may pass DescribeBuildInput
2237
2259
  # data as a hash:
@@ -2253,7 +2275,7 @@ module Aws::GameLift
2253
2275
  include Aws::Structure
2254
2276
  end
2255
2277
 
2256
- # Represents the returned data in response to a request action.
2278
+ # Represents the returned data in response to a request operation.
2257
2279
  #
2258
2280
  # @!attribute [rw] build
2259
2281
  # Set of properties describing the requested build.
@@ -2267,7 +2289,7 @@ module Aws::GameLift
2267
2289
  include Aws::Structure
2268
2290
  end
2269
2291
 
2270
- # Represents the input for a request action.
2292
+ # Represents the input for a request operation.
2271
2293
  #
2272
2294
  # @note When making an API call, you may pass DescribeEC2InstanceLimitsInput
2273
2295
  # data as a hash:
@@ -2298,7 +2320,7 @@ module Aws::GameLift
2298
2320
  include Aws::Structure
2299
2321
  end
2300
2322
 
2301
- # Represents the returned data in response to a request action.
2323
+ # Represents the returned data in response to a request operation.
2302
2324
  #
2303
2325
  # @!attribute [rw] ec2_instance_limits
2304
2326
  # The maximum number of instances for the specified instance type.
@@ -2312,7 +2334,7 @@ module Aws::GameLift
2312
2334
  include Aws::Structure
2313
2335
  end
2314
2336
 
2315
- # Represents the input for a request action.
2337
+ # Represents the input for a request operation.
2316
2338
  #
2317
2339
  # @note When making an API call, you may pass DescribeFleetAttributesInput
2318
2340
  # data as a hash:
@@ -2341,9 +2363,9 @@ module Aws::GameLift
2341
2363
  # @!attribute [rw] next_token
2342
2364
  # Token that indicates the start of the next sequential page of
2343
2365
  # results. Use the token that is returned with a previous call to this
2344
- # action. To start at the beginning of the result set, do not specify
2345
- # a value. This parameter is ignored when the request specifies one or
2346
- # a list of fleet IDs.
2366
+ # operation. To start at the beginning of the result set, do not
2367
+ # specify a value. This parameter is ignored when the request
2368
+ # specifies one or a list of fleet IDs.
2347
2369
  # @return [String]
2348
2370
  #
2349
2371
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput AWS API Documentation
@@ -2356,7 +2378,7 @@ module Aws::GameLift
2356
2378
  include Aws::Structure
2357
2379
  end
2358
2380
 
2359
- # Represents the returned data in response to a request action.
2381
+ # Represents the returned data in response to a request operation.
2360
2382
  #
2361
2383
  # @!attribute [rw] fleet_attributes
2362
2384
  # A collection of objects containing attribute metadata for each
@@ -2366,7 +2388,7 @@ module Aws::GameLift
2366
2388
  #
2367
2389
  # @!attribute [rw] next_token
2368
2390
  # Token that indicates where to resume retrieving results on the next
2369
- # call to this action. If no token is returned, these results
2391
+ # call to this operation. If no token is returned, these results
2370
2392
  # represent the end of the list.
2371
2393
  # @return [String]
2372
2394
  #
@@ -2379,7 +2401,7 @@ module Aws::GameLift
2379
2401
  include Aws::Structure
2380
2402
  end
2381
2403
 
2382
- # Represents the input for a request action.
2404
+ # Represents the input for a request operation.
2383
2405
  #
2384
2406
  # @note When making an API call, you may pass DescribeFleetCapacityInput
2385
2407
  # data as a hash:
@@ -2405,9 +2427,9 @@ module Aws::GameLift
2405
2427
  # @!attribute [rw] next_token
2406
2428
  # Token that indicates the start of the next sequential page of
2407
2429
  # results. Use the token that is returned with a previous call to this
2408
- # action. To start at the beginning of the result set, do not specify
2409
- # a value. This parameter is ignored when the request specifies one or
2410
- # a list of fleet IDs.
2430
+ # operation. To start at the beginning of the result set, do not
2431
+ # specify a value. This parameter is ignored when the request
2432
+ # specifies one or a list of fleet IDs.
2411
2433
  # @return [String]
2412
2434
  #
2413
2435
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput AWS API Documentation
@@ -2420,7 +2442,7 @@ module Aws::GameLift
2420
2442
  include Aws::Structure
2421
2443
  end
2422
2444
 
2423
- # Represents the returned data in response to a request action.
2445
+ # Represents the returned data in response to a request operation.
2424
2446
  #
2425
2447
  # @!attribute [rw] fleet_capacity
2426
2448
  # A collection of objects containing capacity information for each
@@ -2430,7 +2452,7 @@ module Aws::GameLift
2430
2452
  #
2431
2453
  # @!attribute [rw] next_token
2432
2454
  # Token that indicates where to resume retrieving results on the next
2433
- # call to this action. If no token is returned, these results
2455
+ # call to this operation. If no token is returned, these results
2434
2456
  # represent the end of the list.
2435
2457
  # @return [String]
2436
2458
  #
@@ -2443,7 +2465,7 @@ module Aws::GameLift
2443
2465
  include Aws::Structure
2444
2466
  end
2445
2467
 
2446
- # Represents the input for a request action.
2468
+ # Represents the input for a request operation.
2447
2469
  #
2448
2470
  # @note When making an API call, you may pass DescribeFleetEventsInput
2449
2471
  # data as a hash:
@@ -2483,8 +2505,8 @@ module Aws::GameLift
2483
2505
  # @!attribute [rw] next_token
2484
2506
  # Token that indicates the start of the next sequential page of
2485
2507
  # results. Use the token that is returned with a previous call to this
2486
- # action. To start at the beginning of the result set, do not specify
2487
- # a value.
2508
+ # operation. To start at the beginning of the result set, do not
2509
+ # specify a value.
2488
2510
  # @return [String]
2489
2511
  #
2490
2512
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput AWS API Documentation
@@ -2499,7 +2521,7 @@ module Aws::GameLift
2499
2521
  include Aws::Structure
2500
2522
  end
2501
2523
 
2502
- # Represents the returned data in response to a request action.
2524
+ # Represents the returned data in response to a request operation.
2503
2525
  #
2504
2526
  # @!attribute [rw] events
2505
2527
  # A collection of objects containing event log entries for the
@@ -2508,7 +2530,7 @@ module Aws::GameLift
2508
2530
  #
2509
2531
  # @!attribute [rw] next_token
2510
2532
  # Token that indicates where to resume retrieving results on the next
2511
- # call to this action. If no token is returned, these results
2533
+ # call to this operation. If no token is returned, these results
2512
2534
  # represent the end of the list.
2513
2535
  # @return [String]
2514
2536
  #
@@ -2521,7 +2543,7 @@ module Aws::GameLift
2521
2543
  include Aws::Structure
2522
2544
  end
2523
2545
 
2524
- # Represents the input for a request action.
2546
+ # Represents the input for a request operation.
2525
2547
  #
2526
2548
  # @note When making an API call, you may pass DescribeFleetPortSettingsInput
2527
2549
  # data as a hash:
@@ -2543,7 +2565,7 @@ module Aws::GameLift
2543
2565
  include Aws::Structure
2544
2566
  end
2545
2567
 
2546
- # Represents the returned data in response to a request action.
2568
+ # Represents the returned data in response to a request operation.
2547
2569
  #
2548
2570
  # @!attribute [rw] inbound_permissions
2549
2571
  # The port settings for the requested fleet ID.
@@ -2557,7 +2579,7 @@ module Aws::GameLift
2557
2579
  include Aws::Structure
2558
2580
  end
2559
2581
 
2560
- # Represents the input for a request action.
2582
+ # Represents the input for a request operation.
2561
2583
  #
2562
2584
  # @note When making an API call, you may pass DescribeFleetUtilizationInput
2563
2585
  # data as a hash:
@@ -2586,9 +2608,9 @@ module Aws::GameLift
2586
2608
  # @!attribute [rw] next_token
2587
2609
  # Token that indicates the start of the next sequential page of
2588
2610
  # results. Use the token that is returned with a previous call to this
2589
- # action. To start at the beginning of the result set, do not specify
2590
- # a value. This parameter is ignored when the request specifies one or
2591
- # a list of fleet IDs.
2611
+ # operation. To start at the beginning of the result set, do not
2612
+ # specify a value. This parameter is ignored when the request
2613
+ # specifies one or a list of fleet IDs.
2592
2614
  # @return [String]
2593
2615
  #
2594
2616
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput AWS API Documentation
@@ -2601,7 +2623,7 @@ module Aws::GameLift
2601
2623
  include Aws::Structure
2602
2624
  end
2603
2625
 
2604
- # Represents the returned data in response to a request action.
2626
+ # Represents the returned data in response to a request operation.
2605
2627
  #
2606
2628
  # @!attribute [rw] fleet_utilization
2607
2629
  # A collection of objects containing utilization information for each
@@ -2610,7 +2632,7 @@ module Aws::GameLift
2610
2632
  #
2611
2633
  # @!attribute [rw] next_token
2612
2634
  # Token that indicates where to resume retrieving results on the next
2613
- # call to this action. If no token is returned, these results
2635
+ # call to this operation. If no token is returned, these results
2614
2636
  # represent the end of the list.
2615
2637
  # @return [String]
2616
2638
  #
@@ -2631,8 +2653,8 @@ module Aws::GameLift
2631
2653
  # }
2632
2654
  #
2633
2655
  # @!attribute [rw] game_server_group_name
2634
- # The unique identifier for the game server group being requested. Use
2635
- # either the GameServerGroup name or ARN value.
2656
+ # A unique identifier for the game server group. Use either the
2657
+ # GameServerGroup name or ARN value.
2636
2658
  # @return [String]
2637
2659
  #
2638
2660
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
@@ -2644,7 +2666,8 @@ module Aws::GameLift
2644
2666
  end
2645
2667
 
2646
2668
  # @!attribute [rw] game_server_group
2647
- # An object that describes the requested game server group resource.
2669
+ # An object with the property settings for the requested game server
2670
+ # group resource.
2648
2671
  # @return [Types::GameServerGroup]
2649
2672
  #
2650
2673
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
@@ -2664,12 +2687,13 @@ module Aws::GameLift
2664
2687
  # }
2665
2688
  #
2666
2689
  # @!attribute [rw] game_server_group_name
2667
- # An identifier for the game server group where the game server is
2668
- # running. Use either the GameServerGroup name or ARN value.
2690
+ # A unique identifier for the game server group where the game server
2691
+ # is running. Use either the GameServerGroup name or ARN value.
2669
2692
  # @return [String]
2670
2693
  #
2671
2694
  # @!attribute [rw] game_server_id
2672
- # The identifier for the game server to be retrieved.
2695
+ # A custom string that uniquely identifies the game server information
2696
+ # to be retrieved.
2673
2697
  # @return [String]
2674
2698
  #
2675
2699
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
@@ -2681,8 +2705,72 @@ module Aws::GameLift
2681
2705
  include Aws::Structure
2682
2706
  end
2683
2707
 
2708
+ # @note When making an API call, you may pass DescribeGameServerInstancesInput
2709
+ # data as a hash:
2710
+ #
2711
+ # {
2712
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
2713
+ # instance_ids: ["GameServerInstanceId"],
2714
+ # limit: 1,
2715
+ # next_token: "NonZeroAndMaxString",
2716
+ # }
2717
+ #
2718
+ # @!attribute [rw] game_server_group_name
2719
+ # A unique identifier for the game server group. Use either the
2720
+ # GameServerGroup name or ARN value.
2721
+ # @return [String]
2722
+ #
2723
+ # @!attribute [rw] instance_ids
2724
+ # The EC2 instance IDs that you want to retrieve status on. EC2
2725
+ # instance IDs use a 17-character format, for example:
2726
+ # `i-1234567890abcdef0`. To retrieve all instances in the game server
2727
+ # group, leave this parameter empty.
2728
+ # @return [Array<String>]
2729
+ #
2730
+ # @!attribute [rw] limit
2731
+ # The maximum number of results to return. Use this parameter with
2732
+ # `NextToken` to get results as a set of sequential segments.
2733
+ # @return [Integer]
2734
+ #
2735
+ # @!attribute [rw] next_token
2736
+ # A token that indicates the start of the next sequential segment of
2737
+ # results. Use the token returned with the previous call to this
2738
+ # operation. To start at the beginning of the result set, do not
2739
+ # specify a value.
2740
+ # @return [String]
2741
+ #
2742
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesInput AWS API Documentation
2743
+ #
2744
+ class DescribeGameServerInstancesInput < Struct.new(
2745
+ :game_server_group_name,
2746
+ :instance_ids,
2747
+ :limit,
2748
+ :next_token)
2749
+ SENSITIVE = []
2750
+ include Aws::Structure
2751
+ end
2752
+
2753
+ # @!attribute [rw] game_server_instances
2754
+ # The collection of requested game server instances.
2755
+ # @return [Array<Types::GameServerInstance>]
2756
+ #
2757
+ # @!attribute [rw] next_token
2758
+ # A token that indicates where to resume retrieving results on the
2759
+ # next call to this operation. If no token is returned, these results
2760
+ # represent the end of the list.
2761
+ # @return [String]
2762
+ #
2763
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesOutput AWS API Documentation
2764
+ #
2765
+ class DescribeGameServerInstancesOutput < Struct.new(
2766
+ :game_server_instances,
2767
+ :next_token)
2768
+ SENSITIVE = []
2769
+ include Aws::Structure
2770
+ end
2771
+
2684
2772
  # @!attribute [rw] game_server
2685
- # Object that describes the requested game server resource.
2773
+ # Object that describes the requested game server.
2686
2774
  # @return [Types::GameServer]
2687
2775
  #
2688
2776
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
@@ -2693,7 +2781,7 @@ module Aws::GameLift
2693
2781
  include Aws::Structure
2694
2782
  end
2695
2783
 
2696
- # Represents the input for a request action.
2784
+ # Represents the input for a request operation.
2697
2785
  #
2698
2786
  # @note When making an API call, you may pass DescribeGameSessionDetailsInput
2699
2787
  # data as a hash:
@@ -2736,8 +2824,8 @@ module Aws::GameLift
2736
2824
  # @!attribute [rw] next_token
2737
2825
  # Token that indicates the start of the next sequential page of
2738
2826
  # results. Use the token that is returned with a previous call to this
2739
- # action. To start at the beginning of the result set, do not specify
2740
- # a value.
2827
+ # operation. To start at the beginning of the result set, do not
2828
+ # specify a value.
2741
2829
  # @return [String]
2742
2830
  #
2743
2831
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput AWS API Documentation
@@ -2753,7 +2841,7 @@ module Aws::GameLift
2753
2841
  include Aws::Structure
2754
2842
  end
2755
2843
 
2756
- # Represents the returned data in response to a request action.
2844
+ # Represents the returned data in response to a request operation.
2757
2845
  #
2758
2846
  # @!attribute [rw] game_session_details
2759
2847
  # A collection of objects containing game session properties and the
@@ -2763,7 +2851,7 @@ module Aws::GameLift
2763
2851
  #
2764
2852
  # @!attribute [rw] next_token
2765
2853
  # Token that indicates where to resume retrieving results on the next
2766
- # call to this action. If no token is returned, these results
2854
+ # call to this operation. If no token is returned, these results
2767
2855
  # represent the end of the list.
2768
2856
  # @return [String]
2769
2857
  #
@@ -2776,7 +2864,7 @@ module Aws::GameLift
2776
2864
  include Aws::Structure
2777
2865
  end
2778
2866
 
2779
- # Represents the input for a request action.
2867
+ # Represents the input for a request operation.
2780
2868
  #
2781
2869
  # @note When making an API call, you may pass DescribeGameSessionPlacementInput
2782
2870
  # data as a hash:
@@ -2797,7 +2885,7 @@ module Aws::GameLift
2797
2885
  include Aws::Structure
2798
2886
  end
2799
2887
 
2800
- # Represents the returned data in response to a request action.
2888
+ # Represents the returned data in response to a request operation.
2801
2889
  #
2802
2890
  # @!attribute [rw] game_session_placement
2803
2891
  # Object that describes the requested game session placement.
@@ -2811,7 +2899,7 @@ module Aws::GameLift
2811
2899
  include Aws::Structure
2812
2900
  end
2813
2901
 
2814
- # Represents the input for a request action.
2902
+ # Represents the input for a request operation.
2815
2903
  #
2816
2904
  # @note When making an API call, you may pass DescribeGameSessionQueuesInput
2817
2905
  # data as a hash:
@@ -2830,14 +2918,15 @@ module Aws::GameLift
2830
2918
  #
2831
2919
  # @!attribute [rw] limit
2832
2920
  # The maximum number of results to return. Use this parameter with
2833
- # `NextToken` to get results as a set of sequential pages.
2921
+ # `NextToken` to get results as a set of sequential pages. You can
2922
+ # request up to 50 results.
2834
2923
  # @return [Integer]
2835
2924
  #
2836
2925
  # @!attribute [rw] next_token
2837
2926
  # A token that indicates the start of the next sequential page of
2838
2927
  # results. Use the token that is returned with a previous call to this
2839
- # action. To start at the beginning of the result set, do not specify
2840
- # a value.
2928
+ # operation. To start at the beginning of the result set, do not
2929
+ # specify a value.
2841
2930
  # @return [String]
2842
2931
  #
2843
2932
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput AWS API Documentation
@@ -2850,7 +2939,7 @@ module Aws::GameLift
2850
2939
  include Aws::Structure
2851
2940
  end
2852
2941
 
2853
- # Represents the returned data in response to a request action.
2942
+ # Represents the returned data in response to a request operation.
2854
2943
  #
2855
2944
  # @!attribute [rw] game_session_queues
2856
2945
  # A collection of objects that describe the requested game session
@@ -2859,7 +2948,7 @@ module Aws::GameLift
2859
2948
  #
2860
2949
  # @!attribute [rw] next_token
2861
2950
  # A token that indicates where to resume retrieving results on the
2862
- # next call to this action. If no token is returned, these results
2951
+ # next call to this operation. If no token is returned, these results
2863
2952
  # represent the end of the list.
2864
2953
  # @return [String]
2865
2954
  #
@@ -2872,7 +2961,7 @@ module Aws::GameLift
2872
2961
  include Aws::Structure
2873
2962
  end
2874
2963
 
2875
- # Represents the input for a request action.
2964
+ # Represents the input for a request operation.
2876
2965
  #
2877
2966
  # @note When making an API call, you may pass DescribeGameSessionsInput
2878
2967
  # data as a hash:
@@ -2915,8 +3004,8 @@ module Aws::GameLift
2915
3004
  # @!attribute [rw] next_token
2916
3005
  # Token that indicates the start of the next sequential page of
2917
3006
  # results. Use the token that is returned with a previous call to this
2918
- # action. To start at the beginning of the result set, do not specify
2919
- # a value.
3007
+ # operation. To start at the beginning of the result set, do not
3008
+ # specify a value.
2920
3009
  # @return [String]
2921
3010
  #
2922
3011
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput AWS API Documentation
@@ -2932,7 +3021,7 @@ module Aws::GameLift
2932
3021
  include Aws::Structure
2933
3022
  end
2934
3023
 
2935
- # Represents the returned data in response to a request action.
3024
+ # Represents the returned data in response to a request operation.
2936
3025
  #
2937
3026
  # @!attribute [rw] game_sessions
2938
3027
  # A collection of objects containing game session properties for each
@@ -2941,7 +3030,7 @@ module Aws::GameLift
2941
3030
  #
2942
3031
  # @!attribute [rw] next_token
2943
3032
  # Token that indicates where to resume retrieving results on the next
2944
- # call to this action. If no token is returned, these results
3033
+ # call to this operation. If no token is returned, these results
2945
3034
  # represent the end of the list.
2946
3035
  # @return [String]
2947
3036
  #
@@ -2954,7 +3043,7 @@ module Aws::GameLift
2954
3043
  include Aws::Structure
2955
3044
  end
2956
3045
 
2957
- # Represents the input for a request action.
3046
+ # Represents the input for a request operation.
2958
3047
  #
2959
3048
  # @note When making an API call, you may pass DescribeInstancesInput
2960
3049
  # data as a hash:
@@ -2984,8 +3073,8 @@ module Aws::GameLift
2984
3073
  # @!attribute [rw] next_token
2985
3074
  # Token that indicates the start of the next sequential page of
2986
3075
  # results. Use the token that is returned with a previous call to this
2987
- # action. To start at the beginning of the result set, do not specify
2988
- # a value.
3076
+ # operation. To start at the beginning of the result set, do not
3077
+ # specify a value.
2989
3078
  # @return [String]
2990
3079
  #
2991
3080
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
@@ -2999,7 +3088,7 @@ module Aws::GameLift
2999
3088
  include Aws::Structure
3000
3089
  end
3001
3090
 
3002
- # Represents the returned data in response to a request action.
3091
+ # Represents the returned data in response to a request operation.
3003
3092
  #
3004
3093
  # @!attribute [rw] instances
3005
3094
  # A collection of objects containing properties for each instance
@@ -3008,7 +3097,7 @@ module Aws::GameLift
3008
3097
  #
3009
3098
  # @!attribute [rw] next_token
3010
3099
  # Token that indicates where to resume retrieving results on the next
3011
- # call to this action. If no token is returned, these results
3100
+ # call to this operation. If no token is returned, these results
3012
3101
  # represent the end of the list.
3013
3102
  # @return [String]
3014
3103
  #
@@ -3021,7 +3110,7 @@ module Aws::GameLift
3021
3110
  include Aws::Structure
3022
3111
  end
3023
3112
 
3024
- # Represents the input for a request action.
3113
+ # Represents the input for a request operation.
3025
3114
  #
3026
3115
  # @note When making an API call, you may pass DescribeMatchmakingConfigurationsInput
3027
3116
  # data as a hash:
@@ -3054,8 +3143,8 @@ module Aws::GameLift
3054
3143
  # @!attribute [rw] next_token
3055
3144
  # A token that indicates the start of the next sequential page of
3056
3145
  # results. Use the token that is returned with a previous call to this
3057
- # action. To start at the beginning of the result set, do not specify
3058
- # a value.
3146
+ # operation. To start at the beginning of the result set, do not
3147
+ # specify a value.
3059
3148
  # @return [String]
3060
3149
  #
3061
3150
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurationsInput AWS API Documentation
@@ -3069,7 +3158,7 @@ module Aws::GameLift
3069
3158
  include Aws::Structure
3070
3159
  end
3071
3160
 
3072
- # Represents the returned data in response to a request action.
3161
+ # Represents the returned data in response to a request operation.
3073
3162
  #
3074
3163
  # @!attribute [rw] configurations
3075
3164
  # A collection of requested matchmaking configurations.
@@ -3077,7 +3166,7 @@ module Aws::GameLift
3077
3166
  #
3078
3167
  # @!attribute [rw] next_token
3079
3168
  # A token that indicates where to resume retrieving results on the
3080
- # next call to this action. If no token is returned, these results
3169
+ # next call to this operation. If no token is returned, these results
3081
3170
  # represent the end of the list.
3082
3171
  # @return [String]
3083
3172
  #
@@ -3090,7 +3179,7 @@ module Aws::GameLift
3090
3179
  include Aws::Structure
3091
3180
  end
3092
3181
 
3093
- # Represents the input for a request action.
3182
+ # Represents the input for a request operation.
3094
3183
  #
3095
3184
  # @note When making an API call, you may pass DescribeMatchmakingInput
3096
3185
  # data as a hash:
@@ -3112,7 +3201,7 @@ module Aws::GameLift
3112
3201
  include Aws::Structure
3113
3202
  end
3114
3203
 
3115
- # Represents the returned data in response to a request action.
3204
+ # Represents the returned data in response to a request operation.
3116
3205
  #
3117
3206
  # @!attribute [rw] ticket_list
3118
3207
  # A collection of existing matchmaking ticket objects matching the
@@ -3127,7 +3216,7 @@ module Aws::GameLift
3127
3216
  include Aws::Structure
3128
3217
  end
3129
3218
 
3130
- # Represents the input for a request action.
3219
+ # Represents the input for a request operation.
3131
3220
  #
3132
3221
  # @note When making an API call, you may pass DescribeMatchmakingRuleSetsInput
3133
3222
  # data as a hash:
@@ -3153,8 +3242,8 @@ module Aws::GameLift
3153
3242
  # @!attribute [rw] next_token
3154
3243
  # A token that indicates the start of the next sequential page of
3155
3244
  # results. Use the token that is returned with a previous call to this
3156
- # action. To start at the beginning of the result set, do not specify
3157
- # a value.
3245
+ # operation. To start at the beginning of the result set, do not
3246
+ # specify a value.
3158
3247
  # @return [String]
3159
3248
  #
3160
3249
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSetsInput AWS API Documentation
@@ -3167,7 +3256,7 @@ module Aws::GameLift
3167
3256
  include Aws::Structure
3168
3257
  end
3169
3258
 
3170
- # Represents the returned data in response to a request action.
3259
+ # Represents the returned data in response to a request operation.
3171
3260
  #
3172
3261
  # @!attribute [rw] rule_sets
3173
3262
  # A collection of requested matchmaking rule set objects.
@@ -3175,7 +3264,7 @@ module Aws::GameLift
3175
3264
  #
3176
3265
  # @!attribute [rw] next_token
3177
3266
  # A token that indicates where to resume retrieving results on the
3178
- # next call to this action. If no token is returned, these results
3267
+ # next call to this operation. If no token is returned, these results
3179
3268
  # represent the end of the list.
3180
3269
  # @return [String]
3181
3270
  #
@@ -3188,7 +3277,7 @@ module Aws::GameLift
3188
3277
  include Aws::Structure
3189
3278
  end
3190
3279
 
3191
- # Represents the input for a request action.
3280
+ # Represents the input for a request operation.
3192
3281
  #
3193
3282
  # @note When making an API call, you may pass DescribePlayerSessionsInput
3194
3283
  # data as a hash:
@@ -3243,9 +3332,9 @@ module Aws::GameLift
3243
3332
  # @!attribute [rw] next_token
3244
3333
  # Token that indicates the start of the next sequential page of
3245
3334
  # results. Use the token that is returned with a previous call to this
3246
- # action. To start at the beginning of the result set, do not specify
3247
- # a value. If a player session ID is specified, this parameter is
3248
- # ignored.
3335
+ # operation. To start at the beginning of the result set, do not
3336
+ # specify a value. If a player session ID is specified, this parameter
3337
+ # is ignored.
3249
3338
  # @return [String]
3250
3339
  #
3251
3340
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput AWS API Documentation
@@ -3261,7 +3350,7 @@ module Aws::GameLift
3261
3350
  include Aws::Structure
3262
3351
  end
3263
3352
 
3264
- # Represents the returned data in response to a request action.
3353
+ # Represents the returned data in response to a request operation.
3265
3354
  #
3266
3355
  # @!attribute [rw] player_sessions
3267
3356
  # A collection of objects containing properties for each player
@@ -3270,7 +3359,7 @@ module Aws::GameLift
3270
3359
  #
3271
3360
  # @!attribute [rw] next_token
3272
3361
  # Token that indicates where to resume retrieving results on the next
3273
- # call to this action. If no token is returned, these results
3362
+ # call to this operation. If no token is returned, these results
3274
3363
  # represent the end of the list.
3275
3364
  # @return [String]
3276
3365
  #
@@ -3283,7 +3372,7 @@ module Aws::GameLift
3283
3372
  include Aws::Structure
3284
3373
  end
3285
3374
 
3286
- # Represents the input for a request action.
3375
+ # Represents the input for a request operation.
3287
3376
  #
3288
3377
  # @note When making an API call, you may pass DescribeRuntimeConfigurationInput
3289
3378
  # data as a hash:
@@ -3305,7 +3394,7 @@ module Aws::GameLift
3305
3394
  include Aws::Structure
3306
3395
  end
3307
3396
 
3308
- # Represents the returned data in response to a request action.
3397
+ # Represents the returned data in response to a request operation.
3309
3398
  #
3310
3399
  # @!attribute [rw] runtime_configuration
3311
3400
  # Instructions describing how server processes should be launched and
@@ -3320,7 +3409,7 @@ module Aws::GameLift
3320
3409
  include Aws::Structure
3321
3410
  end
3322
3411
 
3323
- # Represents the input for a request action.
3412
+ # Represents the input for a request operation.
3324
3413
  #
3325
3414
  # @note When making an API call, you may pass DescribeScalingPoliciesInput
3326
3415
  # data as a hash:
@@ -3367,8 +3456,8 @@ module Aws::GameLift
3367
3456
  # @!attribute [rw] next_token
3368
3457
  # Token that indicates the start of the next sequential page of
3369
3458
  # results. Use the token that is returned with a previous call to this
3370
- # action. To start at the beginning of the result set, do not specify
3371
- # a value.
3459
+ # operation. To start at the beginning of the result set, do not
3460
+ # specify a value.
3372
3461
  # @return [String]
3373
3462
  #
3374
3463
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
@@ -3382,7 +3471,7 @@ module Aws::GameLift
3382
3471
  include Aws::Structure
3383
3472
  end
3384
3473
 
3385
- # Represents the returned data in response to a request action.
3474
+ # Represents the returned data in response to a request operation.
3386
3475
  #
3387
3476
  # @!attribute [rw] scaling_policies
3388
3477
  # A collection of objects containing the scaling policies matching the
@@ -3391,7 +3480,7 @@ module Aws::GameLift
3391
3480
  #
3392
3481
  # @!attribute [rw] next_token
3393
3482
  # Token that indicates where to resume retrieving results on the next
3394
- # call to this action. If no token is returned, these results
3483
+ # call to this operation. If no token is returned, these results
3395
3484
  # represent the end of the list.
3396
3485
  # @return [String]
3397
3486
  #
@@ -3455,7 +3544,7 @@ module Aws::GameLift
3455
3544
  include Aws::Structure
3456
3545
  end
3457
3546
 
3458
- # Represents the input for a request action.
3547
+ # Represents the input for a request operation.
3459
3548
  #
3460
3549
  # @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
3461
3550
  # data as a hash:
@@ -3477,7 +3566,7 @@ module Aws::GameLift
3477
3566
  include Aws::Structure
3478
3567
  end
3479
3568
 
3480
- # Represents the returned data in response to a request action.
3569
+ # Represents the returned data in response to a request operation.
3481
3570
  #
3482
3571
  # @!attribute [rw] vpc_peering_connections
3483
3572
  # A collection of VPC peering connection records that match the
@@ -3955,7 +4044,7 @@ module Aws::GameLift
3955
4044
  # @return [Array<String>]
3956
4045
  #
3957
4046
  # @!attribute [rw] stopped_actions
3958
- # List of fleet actions that have been suspended using
4047
+ # List of fleet activity that have been suspended using
3959
4048
  # StopFleetActions. This includes auto-scaling.
3960
4049
  # @return [Array<String>]
3961
4050
  #
@@ -4160,17 +4249,31 @@ module Aws::GameLift
4160
4249
  include Aws::Structure
4161
4250
  end
4162
4251
 
4163
- # **This data type is part of Amazon GameLift FleetIQ with game server
4164
- # groups, which is in preview release and is subject to change.**
4252
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4253
+ # server groups.**
4254
+ #
4255
+ # Properties describing a game server that is running on an instance in
4256
+ # a GameServerGroup.
4257
+ #
4258
+ # A game server is created by a successful call to `RegisterGameServer`
4259
+ # and deleted by calling `DeregisterGameServer`. A game server is
4260
+ # claimed to host a game session by calling `ClaimGameServer`.
4261
+ #
4262
+ # * RegisterGameServer
4263
+ #
4264
+ # * ListGameServers
4265
+ #
4266
+ # * ClaimGameServer
4267
+ #
4268
+ # * DescribeGameServer
4165
4269
  #
4166
- # Properties describing a game server resource.
4270
+ # * UpdateGameServer
4167
4271
  #
4168
- # A game server resource is created by a successful call to
4169
- # RegisterGameServer and deleted by calling DeregisterGameServer.
4272
+ # * DeregisterGameServer
4170
4273
  #
4171
4274
  # @!attribute [rw] game_server_group_name
4172
- # The name identifier for the game server group where the game server
4173
- # is located.
4275
+ # A unique identifier for the game server group where the game server
4276
+ # is running. Use either the GameServerGroup name or ARN value.
4174
4277
  # @return [String]
4175
4278
  #
4176
4279
  # @!attribute [rw] game_server_group_arn
@@ -4186,7 +4289,8 @@ module Aws::GameLift
4186
4289
  #
4187
4290
  # @!attribute [rw] instance_id
4188
4291
  # The unique identifier for the instance where the game server is
4189
- # located.
4292
+ # running. This ID is available in the instance metadata. EC2 instance
4293
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
4190
4294
  # @return [String]
4191
4295
  #
4192
4296
  # @!attribute [rw] connection_info
@@ -4196,24 +4300,17 @@ module Aws::GameLift
4196
4300
  #
4197
4301
  # @!attribute [rw] game_server_data
4198
4302
  # A set of custom game server properties, formatted as a single string
4199
- # value. This data is passed to a game client or service in response
4200
- # to requests ListGameServers or ClaimGameServer. This property can be
4201
- # updated using UpdateGameServer.
4202
- # @return [String]
4203
- #
4204
- # @!attribute [rw] custom_sort_key
4205
- # A game server tag that can be used to request sorted lists of game
4206
- # servers when calling ListGameServers. Custom sort keys are
4207
- # developer-defined. This property can be updated using
4208
- # UpdateGameServer.
4303
+ # value. This data is passed to a game client or service when it
4304
+ # requests information on game servers using ListGameServers or
4305
+ # ClaimGameServer.
4209
4306
  # @return [String]
4210
4307
  #
4211
4308
  # @!attribute [rw] claim_status
4212
- # Indicates when an available game server has been reserved but has
4213
- # not yet started hosting a game. Once it is claimed, game server
4214
- # remains in CLAIMED status for a maximum of one minute. During this
4215
- # time, game clients must connect to the game server and start the
4216
- # game, which triggers the game server to update its utilization
4309
+ # Indicates when an available game server has been reserved for
4310
+ # gameplay but has not yet started hosting a game. Once it is claimed,
4311
+ # the game server remains in `CLAIMED` status for a maximum of one
4312
+ # minute. During this time, game clients connect to the game server to
4313
+ # start the game and trigger the game server to update its utilization
4217
4314
  # status. After one minute, the game server claim status reverts to
4218
4315
  # null.
4219
4316
  # @return [String]
@@ -4222,32 +4319,33 @@ module Aws::GameLift
4222
4319
  # Indicates whether the game server is currently available for new
4223
4320
  # games or is busy. Possible statuses include:
4224
4321
  #
4225
- # * AVAILABLE - The game server is available to be claimed. A game
4322
+ # * `AVAILABLE` - The game server is available to be claimed. A game
4226
4323
  # server that has been claimed remains in this status until it
4227
4324
  # reports game hosting activity.
4228
4325
  #
4229
- # * IN\_USE - The game server is currently hosting a game session with
4230
- # players.
4326
+ # * `UTILIZED` - The game server is currently hosting a game session
4327
+ # with players.
4231
4328
  # @return [String]
4232
4329
  #
4233
4330
  # @!attribute [rw] registration_time
4234
- # Time stamp indicating when the game server resource was created with
4235
- # a RegisterGameServer request. Format is a number expressed in Unix
4236
- # time as milliseconds (for example "1469498468.057").
4331
+ # Timestamp that indicates when the game server was created with a
4332
+ # RegisterGameServer request. The format is a number expressed in Unix
4333
+ # time as milliseconds (for example `"1469498468.057"`).
4237
4334
  # @return [Time]
4238
4335
  #
4239
4336
  # @!attribute [rw] last_claim_time
4240
- # Time stamp indicating the last time the game server was claimed with
4241
- # a ClaimGameServer request. Format is a number expressed in Unix time
4242
- # as milliseconds (for example "1469498468.057"). This value is used
4243
- # to calculate when the game server's claim status.
4337
+ # Timestamp that indicates the last time the game server was claimed
4338
+ # with a ClaimGameServer request. The format is a number expressed in
4339
+ # Unix time as milliseconds (for example `"1469498468.057"`). This
4340
+ # value is used to calculate when a claimed game server's status
4341
+ # should revert to null.
4244
4342
  # @return [Time]
4245
4343
  #
4246
4344
  # @!attribute [rw] last_health_check_time
4247
- # Time stamp indicating the last time the game server was updated with
4248
- # health status using an UpdateGameServer request. Format is a number
4249
- # expressed in Unix time as milliseconds (for example
4250
- # "1469498468.057"). After game server registration, this property
4345
+ # Timestamp that indicates the last time the game server was updated
4346
+ # with health status using an UpdateGameServer request. The format is
4347
+ # a number expressed in Unix time as milliseconds (for example
4348
+ # `"1469498468.057"`). After game server registration, this property
4251
4349
  # is only changed when a game server update specifies a health check
4252
4350
  # value.
4253
4351
  # @return [Time]
@@ -4261,7 +4359,6 @@ module Aws::GameLift
4261
4359
  :instance_id,
4262
4360
  :connection_info,
4263
4361
  :game_server_data,
4264
- :custom_sort_key,
4265
4362
  :claim_status,
4266
4363
  :utilization_status,
4267
4364
  :registration_time,
@@ -4271,21 +4368,38 @@ module Aws::GameLift
4271
4368
  include Aws::Structure
4272
4369
  end
4273
4370
 
4274
- # **This data type is part of Amazon GameLift FleetIQ with game server
4275
- # groups, which is in preview release and is subject to change.**
4371
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4372
+ # server groups.**
4276
4373
  #
4277
- # Properties describing a game server group resource. A game server
4278
- # group manages certain properties of a corresponding EC2 Auto Scaling
4279
- # group.
4374
+ # Properties that describe a game server group resource. A game server
4375
+ # group manages certain properties related to a corresponding EC2 Auto
4376
+ # Scaling group.
4280
4377
  #
4281
4378
  # A game server group is created by a successful call to
4282
- # CreateGameServerGroup and deleted by calling DeleteGameServerGroup.
4283
- # Game server group activity can be temporarily suspended and resumed by
4284
- # calling SuspendGameServerGroup and ResumeGameServerGroup.
4379
+ # `CreateGameServerGroup` and deleted by calling
4380
+ # `DeleteGameServerGroup`. Game server group activity can be temporarily
4381
+ # suspended and resumed by calling `SuspendGameServerGroup` and
4382
+ # `ResumeGameServerGroup`, respectively.
4383
+ #
4384
+ # * CreateGameServerGroup
4385
+ #
4386
+ # * ListGameServerGroups
4387
+ #
4388
+ # * DescribeGameServerGroup
4389
+ #
4390
+ # * UpdateGameServerGroup
4391
+ #
4392
+ # * DeleteGameServerGroup
4393
+ #
4394
+ # * ResumeGameServerGroup
4395
+ #
4396
+ # * SuspendGameServerGroup
4397
+ #
4398
+ # * DescribeGameServerInstances
4285
4399
  #
4286
4400
  # @!attribute [rw] game_server_group_name
4287
4401
  # A developer-defined identifier for the game server group. The name
4288
- # is unique per Region per AWS account.
4402
+ # is unique for each Region in each AWS account.
4289
4403
  # @return [String]
4290
4404
  #
4291
4405
  # @!attribute [rw] game_server_group_arn
@@ -4294,9 +4408,7 @@ module Aws::GameLift
4294
4408
  #
4295
4409
  # @!attribute [rw] role_arn
4296
4410
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
4297
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
4298
- # submitted role is validated to ensure that it contains the necessary
4299
- # permissions for game server groups.
4411
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
4300
4412
  #
4301
4413
  #
4302
4414
  #
@@ -4305,40 +4417,47 @@ module Aws::GameLift
4305
4417
  #
4306
4418
  # @!attribute [rw] instance_definitions
4307
4419
  # The set of EC2 instance types that GameLift FleetIQ can use when
4308
- # rebalancing and autoscaling instances in the group.
4420
+ # balancing and automatically scaling instances in the corresponding
4421
+ # Auto Scaling group.
4309
4422
  # @return [Array<Types::InstanceDefinition>]
4310
4423
  #
4311
4424
  # @!attribute [rw] balancing_strategy
4312
- # The fallback balancing method to use for the game server group when
4313
- # Spot instances in a Region become unavailable or are not viable for
4314
- # game hosting. Once triggered, this method remains active until Spot
4315
- # instances can once again be used. Method options include:
4425
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
4426
+ # and On-Demand Instances in the game server group. Method options
4427
+ # include the following:
4428
+ #
4429
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
4430
+ # group. If Spot Instances are unavailable or not viable for game
4431
+ # hosting, the game server group provides no hosting capacity until
4432
+ # Spot Instances can again be used. Until then, no new instances are
4433
+ # started, and the existing nonviable Spot Instances are terminated
4434
+ # (after current gameplay ends) and are not replaced.
4316
4435
  #
4317
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
4318
- # group provides no hosting capacity. No new instances are started,
4319
- # and the existing nonviable Spot instances are terminated (once
4320
- # current gameplay ends) and not replaced.
4436
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
4437
+ # whenever available in the game server group. If Spot Instances are
4438
+ # unavailable, the game server group continues to provide hosting
4439
+ # capacity by falling back to On-Demand Instances. Existing
4440
+ # nonviable Spot Instances are terminated (after current gameplay
4441
+ # ends) and are replaced with new On-Demand Instances.
4321
4442
  #
4322
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
4323
- # server group continues to provide hosting capacity by using
4324
- # On-Demand instances. Existing nonviable Spot instances are
4325
- # terminated (once current gameplay ends) and replaced with new
4326
- # On-Demand instances.
4443
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
4444
+ # server group. No Spot Instances are used, even when available,
4445
+ # while this balancing strategy is in force.
4327
4446
  # @return [String]
4328
4447
  #
4329
4448
  # @!attribute [rw] game_server_protection_policy
4330
4449
  # A flag that indicates whether instances in the game server group are
4331
4450
  # protected from early termination. Unprotected instances that have
4332
- # active game servers running may be terminated during a scale-down
4451
+ # active game servers running might be terminated during a scale-down
4333
4452
  # event, causing players to be dropped from the game. Protected
4334
4453
  # instances cannot be terminated while there are active game servers
4335
4454
  # running except in the event of a forced game server group deletion
4336
- # (see DeleteGameServerGroup). An exception to this is Spot Instances,
4337
- # which may be terminated by AWS regardless of protection status.
4455
+ # (see ). An exception to this is with Spot Instances, which can be
4456
+ # terminated by AWS regardless of protection status.
4338
4457
  # @return [String]
4339
4458
  #
4340
4459
  # @!attribute [rw] auto_scaling_group_arn
4341
- # A generated unique ID for the EC2 Auto Scaling group with is
4460
+ # A generated unique ID for the EC2 Auto Scaling group that is
4342
4461
  # associated with this game server group.
4343
4462
  # @return [String]
4344
4463
  #
@@ -4346,32 +4465,32 @@ module Aws::GameLift
4346
4465
  # The current status of the game server group. Possible statuses
4347
4466
  # include:
4348
4467
  #
4349
- # * NEW - GameLift FleetIQ has validated the `CreateGameServerGroup()`
4350
- # request.
4468
+ # * `NEW` - GameLift FleetIQ has validated the
4469
+ # `CreateGameServerGroup()` request.
4351
4470
  #
4352
- # * ACTIVATING - GameLift FleetIQ is setting up a game server group,
4353
- # which includes creating an autoscaling group in your AWS account.
4471
+ # * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
4472
+ # which includes creating an Auto Scaling group in your AWS account.
4354
4473
  #
4355
- # * ACTIVE - The game server group has been successfully created.
4474
+ # * `ACTIVE` - The game server group has been successfully created.
4356
4475
  #
4357
- # * DELETE\_SCHEDULED - A request to delete the game server group has
4476
+ # * `DELETE_SCHEDULED` - A request to delete the game server group has
4358
4477
  # been received.
4359
4478
  #
4360
- # * DELETING - GameLift FleetIQ has received a valid
4479
+ # * `DELETING` - GameLift FleetIQ has received a valid
4361
4480
  # `DeleteGameServerGroup()` request and is processing it. GameLift
4362
4481
  # FleetIQ must first complete and release hosts before it deletes
4363
- # the autoscaling group and the game server group.
4482
+ # the Auto Scaling group and the game server group.
4364
4483
  #
4365
- # * DELETED - The game server group has been successfully deleted.
4484
+ # * `DELETED` - The game server group has been successfully deleted.
4366
4485
  #
4367
- # * ERROR - The asynchronous processes of activating or deleting a
4486
+ # * `ERROR` - The asynchronous processes of activating or deleting a
4368
4487
  # game server group has failed, resulting in an error state.
4369
4488
  # @return [String]
4370
4489
  #
4371
4490
  # @!attribute [rw] status_reason
4372
4491
  # Additional information about the current game server group status.
4373
- # This information may provide additional insight on groups that in
4374
- # ERROR status.
4492
+ # This information might provide additional insight on groups that are
4493
+ # in `ERROR` status.
4375
4494
  # @return [String]
4376
4495
  #
4377
4496
  # @!attribute [rw] suspended_actions
@@ -4381,13 +4500,13 @@ module Aws::GameLift
4381
4500
  # @return [Array<String>]
4382
4501
  #
4383
4502
  # @!attribute [rw] creation_time
4384
- # A time stamp indicating when this data object was created. Format is
4385
- # a number expressed in Unix time as milliseconds (for example
4386
- # "1469498468.057").
4503
+ # A timestamp that indicates when this data object was created. Format
4504
+ # is a number expressed in Unix time as milliseconds (for example
4505
+ # `"1469498468.057"`).
4387
4506
  # @return [Time]
4388
4507
  #
4389
4508
  # @!attribute [rw] last_updated_time
4390
- # A time stamp indicating when this game server group was last
4509
+ # A timestamp that indicates when this game server group was last
4391
4510
  # updated.
4392
4511
  # @return [Time]
4393
4512
  #
@@ -4410,16 +4529,16 @@ module Aws::GameLift
4410
4529
  include Aws::Structure
4411
4530
  end
4412
4531
 
4413
- # **This data type is part of Amazon GameLift FleetIQ with game server
4414
- # groups, which is in preview release and is subject to change.**
4532
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4533
+ # server groups.**
4415
4534
  #
4416
- # Configuration settings for intelligent autoscaling that uses target
4417
- # tracking. An autoscaling policy can be specified when a new game
4418
- # server group is created with CreateGameServerGroup. If a group has an
4419
- # autoscaling policy, the Auto Scaling group takes action based on this
4420
- # policy, in addition to (and potentially in conflict with) any other
4421
- # autoscaling policies that are separately applied to the Auto Scaling
4422
- # group.
4535
+ # Configuration settings for intelligent automatic scaling that uses
4536
+ # target tracking. These settings are used to add an Auto Scaling policy
4537
+ # when creating the corresponding Auto Scaling group with
4538
+ # CreateGameServerGroup. After the Auto Scaling group is created, all
4539
+ # updates to Auto Scaling policies, including changing this policy and
4540
+ # adding or removing other policies, is done directly on the Auto
4541
+ # Scaling group.
4423
4542
  #
4424
4543
  # @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
4425
4544
  # data as a hash:
@@ -4436,13 +4555,13 @@ module Aws::GameLift
4436
4555
  # game server processes and register with GameLift FleetIQ. Specifying
4437
4556
  # a warm-up time can be useful, particularly with game servers that
4438
4557
  # take a long time to start up, because it avoids prematurely starting
4439
- # new instances
4558
+ # new instances.
4440
4559
  # @return [Integer]
4441
4560
  #
4442
4561
  # @!attribute [rw] target_tracking_configuration
4443
4562
  # Settings for a target-based scaling policy applied to Auto Scaling
4444
4563
  # group. These settings are used to create a target-based policy that
4445
- # tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
4564
+ # tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
4446
4565
  # and specifies a target value for the metric. As player usage
4447
4566
  # changes, the policy triggers to adjust the game server group
4448
4567
  # capacity so that the metric returns to the target value.
@@ -4457,6 +4576,79 @@ module Aws::GameLift
4457
4576
  include Aws::Structure
4458
4577
  end
4459
4578
 
4579
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4580
+ # server groups.**
4581
+ #
4582
+ # Additional properties, including status, that describe an EC2 instance
4583
+ # in a game server group. Instance configurations are set with game
4584
+ # server group properties (see `DescribeGameServerGroup` and with the
4585
+ # EC2 launch template that was used when creating the game server group.
4586
+ #
4587
+ # Retrieve game server instances for a game server group by calling
4588
+ # `DescribeGameServerInstances`.
4589
+ #
4590
+ # * CreateGameServerGroup
4591
+ #
4592
+ # * ListGameServerGroups
4593
+ #
4594
+ # * DescribeGameServerGroup
4595
+ #
4596
+ # * UpdateGameServerGroup
4597
+ #
4598
+ # * DeleteGameServerGroup
4599
+ #
4600
+ # * ResumeGameServerGroup
4601
+ #
4602
+ # * SuspendGameServerGroup
4603
+ #
4604
+ # * DescribeGameServerInstances
4605
+ #
4606
+ # @!attribute [rw] game_server_group_name
4607
+ # A developer-defined identifier for the game server group that
4608
+ # includes the game server instance. The name is unique for each
4609
+ # Region in each AWS account.
4610
+ # @return [String]
4611
+ #
4612
+ # @!attribute [rw] game_server_group_arn
4613
+ # A generated unique identifier for the game server group that
4614
+ # includes the game server instance.
4615
+ # @return [String]
4616
+ #
4617
+ # @!attribute [rw] instance_id
4618
+ # The unique identifier for the instance where the game server is
4619
+ # running. This ID is available in the instance metadata. EC2 instance
4620
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
4621
+ # @return [String]
4622
+ #
4623
+ # @!attribute [rw] instance_status
4624
+ # Current status of the game server instance.
4625
+ #
4626
+ # * **ACTIVE** -- The instance is viable for hosting game servers.
4627
+ #
4628
+ # * **DRAINING** -- The instance is not viable for hosting game
4629
+ # servers. Existing game servers are in the process of ending, and
4630
+ # new game servers are not started on this instance unless no other
4631
+ # resources are available. When the instance is put in DRAINING, a
4632
+ # new instance is started up to replace it. Once the instance has no
4633
+ # UTILIZED game servers, it will be terminated in favor of the new
4634
+ # instance.
4635
+ #
4636
+ # * **SPOT\_TERMINATING** -- The instance is in the process of
4637
+ # shutting down due to a Spot instance interruption. No new game
4638
+ # servers are started on this instance.
4639
+ # @return [String]
4640
+ #
4641
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerInstance AWS API Documentation
4642
+ #
4643
+ class GameServerInstance < Struct.new(
4644
+ :game_server_group_name,
4645
+ :game_server_group_arn,
4646
+ :instance_id,
4647
+ :instance_status)
4648
+ SENSITIVE = []
4649
+ include Aws::Structure
4650
+ end
4651
+
4460
4652
  # Properties describing a game session.
4461
4653
  #
4462
4654
  # A game session in ACTIVE status can host players. When a game session
@@ -5059,7 +5251,7 @@ module Aws::GameLift
5059
5251
  include Aws::Structure
5060
5252
  end
5061
5253
 
5062
- # Represents the input for a request action.
5254
+ # Represents the input for a request operation.
5063
5255
  #
5064
5256
  # @note When making an API call, you may pass GetGameSessionLogUrlInput
5065
5257
  # data as a hash:
@@ -5080,7 +5272,7 @@ module Aws::GameLift
5080
5272
  include Aws::Structure
5081
5273
  end
5082
5274
 
5083
- # Represents the returned data in response to a request action.
5275
+ # Represents the returned data in response to a request operation.
5084
5276
  #
5085
5277
  # @!attribute [rw] pre_signed_url
5086
5278
  # Location of the requested game session logs, available for download.
@@ -5097,7 +5289,7 @@ module Aws::GameLift
5097
5289
  include Aws::Structure
5098
5290
  end
5099
5291
 
5100
- # Represents the input for a request action.
5292
+ # Represents the input for a request operation.
5101
5293
  #
5102
5294
  # @note When making an API call, you may pass GetInstanceAccessInput
5103
5295
  # data as a hash:
@@ -5129,7 +5321,7 @@ module Aws::GameLift
5129
5321
  include Aws::Structure
5130
5322
  end
5131
5323
 
5132
- # Represents the returned data in response to a request action.
5324
+ # Represents the returned data in response to a request operation.
5133
5325
  #
5134
5326
  # @!attribute [rw] instance_access
5135
5327
  # The connection information for a fleet instance, including IP
@@ -5300,10 +5492,11 @@ module Aws::GameLift
5300
5492
  include Aws::Structure
5301
5493
  end
5302
5494
 
5303
- # **This data type is part of Amazon GameLift FleetIQ with game server
5304
- # groups, which is in preview release and is subject to change.**
5495
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5496
+ # server groups.**
5305
5497
  #
5306
- # An allowed instance type for your game server group. GameLift FleetIQ
5498
+ # An allowed instance type for a GameServerGroup. All game server groups
5499
+ # must have at least two instance types defined for it. GameLift FleetIQ
5307
5500
  # periodically evaluates each defined instance type for viability. It
5308
5501
  # then updates the Auto Scaling group with the list of viable instance
5309
5502
  # types.
@@ -5451,11 +5644,13 @@ module Aws::GameLift
5451
5644
  include Aws::Structure
5452
5645
  end
5453
5646
 
5454
- # **This data type is part of Amazon GameLift FleetIQ with game server
5455
- # groups, which is in preview release and is subject to change.**
5647
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5648
+ # server groups.**
5456
5649
  #
5457
5650
  # An EC2 launch template that contains configuration settings and game
5458
5651
  # server code to be deployed to all instances in a game server group.
5652
+ # The launch template is specified when creating a new game server group
5653
+ # with CreateGameServerGroup.
5459
5654
  #
5460
5655
  # @note When making an API call, you may pass LaunchTemplateSpecification
5461
5656
  # data as a hash:
@@ -5476,9 +5671,9 @@ module Aws::GameLift
5476
5671
  #
5477
5672
  # @!attribute [rw] version
5478
5673
  # The version of the EC2 launch template to use. If no version is
5479
- # specified, the default version will be used. EC2 allows you to
5480
- # specify a default version for a launch template, if none is set, the
5481
- # default is the first version created.
5674
+ # specified, the default version will be used. With Amazon EC2, you
5675
+ # can specify a default version for a launch template. If none is set,
5676
+ # the default is the first version created.
5482
5677
  # @return [String]
5483
5678
  #
5484
5679
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
@@ -5505,7 +5700,7 @@ module Aws::GameLift
5505
5700
  include Aws::Structure
5506
5701
  end
5507
5702
 
5508
- # Represents the input for a request action.
5703
+ # Represents the input for a request operation.
5509
5704
  #
5510
5705
  # @note When making an API call, you may pass ListAliasesInput
5511
5706
  # data as a hash:
@@ -5546,8 +5741,8 @@ module Aws::GameLift
5546
5741
  # @!attribute [rw] next_token
5547
5742
  # A token that indicates the start of the next sequential page of
5548
5743
  # results. Use the token that is returned with a previous call to this
5549
- # action. To start at the beginning of the result set, do not specify
5550
- # a value.
5744
+ # operation. To start at the beginning of the result set, do not
5745
+ # specify a value.
5551
5746
  # @return [String]
5552
5747
  #
5553
5748
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput AWS API Documentation
@@ -5561,7 +5756,7 @@ module Aws::GameLift
5561
5756
  include Aws::Structure
5562
5757
  end
5563
5758
 
5564
- # Represents the returned data in response to a request action.
5759
+ # Represents the returned data in response to a request operation.
5565
5760
  #
5566
5761
  # @!attribute [rw] aliases
5567
5762
  # A collection of alias resources that match the request parameters.
@@ -5569,7 +5764,7 @@ module Aws::GameLift
5569
5764
  #
5570
5765
  # @!attribute [rw] next_token
5571
5766
  # A token that indicates where to resume retrieving results on the
5572
- # next call to this action. If no token is returned, these results
5767
+ # next call to this operation. If no token is returned, these results
5573
5768
  # represent the end of the list.
5574
5769
  # @return [String]
5575
5770
  #
@@ -5582,7 +5777,7 @@ module Aws::GameLift
5582
5777
  include Aws::Structure
5583
5778
  end
5584
5779
 
5585
- # Represents the input for a request action.
5780
+ # Represents the input for a request operation.
5586
5781
  #
5587
5782
  # @note When making an API call, you may pass ListBuildsInput
5588
5783
  # data as a hash:
@@ -5619,8 +5814,8 @@ module Aws::GameLift
5619
5814
  # @!attribute [rw] next_token
5620
5815
  # Token that indicates the start of the next sequential page of
5621
5816
  # results. Use the token that is returned with a previous call to this
5622
- # action. To start at the beginning of the result set, do not specify
5623
- # a value.
5817
+ # operation. To start at the beginning of the result set, do not
5818
+ # specify a value.
5624
5819
  # @return [String]
5625
5820
  #
5626
5821
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput AWS API Documentation
@@ -5633,7 +5828,7 @@ module Aws::GameLift
5633
5828
  include Aws::Structure
5634
5829
  end
5635
5830
 
5636
- # Represents the returned data in response to a request action.
5831
+ # Represents the returned data in response to a request operation.
5637
5832
  #
5638
5833
  # @!attribute [rw] builds
5639
5834
  # A collection of build resources that match the request.
@@ -5641,7 +5836,7 @@ module Aws::GameLift
5641
5836
  #
5642
5837
  # @!attribute [rw] next_token
5643
5838
  # Token that indicates where to resume retrieving results on the next
5644
- # call to this action. If no token is returned, these results
5839
+ # call to this operation. If no token is returned, these results
5645
5840
  # represent the end of the list.
5646
5841
  # @return [String]
5647
5842
  #
@@ -5654,7 +5849,7 @@ module Aws::GameLift
5654
5849
  include Aws::Structure
5655
5850
  end
5656
5851
 
5657
- # Represents the input for a request action.
5852
+ # Represents the input for a request operation.
5658
5853
  #
5659
5854
  # @note When making an API call, you may pass ListFleetsInput
5660
5855
  # data as a hash:
@@ -5688,8 +5883,8 @@ module Aws::GameLift
5688
5883
  # @!attribute [rw] next_token
5689
5884
  # Token that indicates the start of the next sequential page of
5690
5885
  # results. Use the token that is returned with a previous call to this
5691
- # action. To start at the beginning of the result set, do not specify
5692
- # a value.
5886
+ # operation. To start at the beginning of the result set, do not
5887
+ # specify a value.
5693
5888
  # @return [String]
5694
5889
  #
5695
5890
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput AWS API Documentation
@@ -5703,7 +5898,7 @@ module Aws::GameLift
5703
5898
  include Aws::Structure
5704
5899
  end
5705
5900
 
5706
- # Represents the returned data in response to a request action.
5901
+ # Represents the returned data in response to a request operation.
5707
5902
  #
5708
5903
  # @!attribute [rw] fleet_ids
5709
5904
  # Set of fleet IDs matching the list request. You can retrieve
@@ -5714,7 +5909,7 @@ module Aws::GameLift
5714
5909
  #
5715
5910
  # @!attribute [rw] next_token
5716
5911
  # Token that indicates where to resume retrieving results on the next
5717
- # call to this action. If no token is returned, these results
5912
+ # call to this operation. If no token is returned, these results
5718
5913
  # represent the end of the list.
5719
5914
  # @return [String]
5720
5915
  #
@@ -5737,14 +5932,14 @@ module Aws::GameLift
5737
5932
  #
5738
5933
  # @!attribute [rw] limit
5739
5934
  # The maximum number of results to return. Use this parameter with
5740
- # `NextToken` to get results as a set of sequential pages.
5935
+ # `NextToken` to get results as a set of sequential segments.
5741
5936
  # @return [Integer]
5742
5937
  #
5743
5938
  # @!attribute [rw] next_token
5744
- # A token that indicates the start of the next sequential page of
5745
- # results. Use the token that is returned with a previous call to this
5746
- # action. To start at the beginning of the result set, do not specify
5747
- # a value.
5939
+ # A token that indicates the start of the next sequential segment of
5940
+ # results. Use the token returned with the previous call to this
5941
+ # operation. To start at the beginning of the result set, do not
5942
+ # specify a value.
5748
5943
  # @return [String]
5749
5944
  #
5750
5945
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
@@ -5762,7 +5957,7 @@ module Aws::GameLift
5762
5957
  #
5763
5958
  # @!attribute [rw] next_token
5764
5959
  # A token that indicates where to resume retrieving results on the
5765
- # next call to this action. If no token is returned, these results
5960
+ # next call to this operation. If no token is returned, these results
5766
5961
  # represent the end of the list.
5767
5962
  # @return [String]
5768
5963
  #
@@ -5786,26 +5981,28 @@ module Aws::GameLift
5786
5981
  # }
5787
5982
  #
5788
5983
  # @!attribute [rw] game_server_group_name
5789
- # An identifier for the game server group for the game server you want
5790
- # to list. Use either the GameServerGroup name or ARN value.
5984
+ # An identifier for the game server group to retrieve a list of game
5985
+ # servers from. Use either the GameServerGroup name or ARN value.
5791
5986
  # @return [String]
5792
5987
  #
5793
5988
  # @!attribute [rw] sort_order
5794
- # Indicates how to sort the returned data based on the game servers'
5795
- # custom key sort value. If this parameter is left empty, the list of
5796
- # game servers is returned in no particular order.
5989
+ # Indicates how to sort the returned data based on game server
5990
+ # registration timestamp. Use ASCENDING to retrieve oldest game
5991
+ # servers first, or use DESCENDING to retrieve newest game servers
5992
+ # first. If this parameter is left empty, game servers are returned in
5993
+ # no particular order.
5797
5994
  # @return [String]
5798
5995
  #
5799
5996
  # @!attribute [rw] limit
5800
5997
  # The maximum number of results to return. Use this parameter with
5801
- # `NextToken` to get results as a set of sequential pages.
5998
+ # `NextToken` to get results as a set of sequential segments.
5802
5999
  # @return [Integer]
5803
6000
  #
5804
6001
  # @!attribute [rw] next_token
5805
- # A token that indicates the start of the next sequential page of
5806
- # results. Use the token that is returned with a previous call to this
5807
- # action. To start at the beginning of the result set, do not specify
5808
- # a value.
6002
+ # A token that indicates the start of the next sequential segment of
6003
+ # results. Use the token returned with the previous call to this
6004
+ # operation. To start at the beginning of the result set, do not
6005
+ # specify a value.
5809
6006
  # @return [String]
5810
6007
  #
5811
6008
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
@@ -5825,7 +6022,7 @@ module Aws::GameLift
5825
6022
  #
5826
6023
  # @!attribute [rw] next_token
5827
6024
  # A token that indicates where to resume retrieving results on the
5828
- # next call to this action. If no token is returned, these results
6025
+ # next call to this operation. If no token is returned, these results
5829
6026
  # represent the end of the list.
5830
6027
  # @return [String]
5831
6028
  #
@@ -5854,8 +6051,8 @@ module Aws::GameLift
5854
6051
  # @!attribute [rw] next_token
5855
6052
  # A token that indicates the start of the next sequential page of
5856
6053
  # results. Use the token that is returned with a previous call to this
5857
- # action. To start at the beginning of the result set, do not specify
5858
- # a value.
6054
+ # operation. To start at the beginning of the result set, do not
6055
+ # specify a value.
5859
6056
  # @return [String]
5860
6057
  #
5861
6058
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
@@ -5873,7 +6070,7 @@ module Aws::GameLift
5873
6070
  #
5874
6071
  # @!attribute [rw] next_token
5875
6072
  # A token that indicates where to resume retrieving results on the
5876
- # next call to this action. If no token is returned, these results
6073
+ # next call to this operation. If no token is returned, these results
5877
6074
  # represent the end of the list.
5878
6075
  # @return [String]
5879
6076
  #
@@ -5898,7 +6095,7 @@ module Aws::GameLift
5898
6095
  # identifies the GameLift resource that you want to retrieve tags for.
5899
6096
  # GameLift resource ARNs are included in the data object for the
5900
6097
  # resource, which can be retrieved by calling a List or Describe
5901
- # action for the resource type.
6098
+ # operation for the resource type.
5902
6099
  #
5903
6100
  #
5904
6101
  #
@@ -6658,7 +6855,7 @@ module Aws::GameLift
6658
6855
  include Aws::Structure
6659
6856
  end
6660
6857
 
6661
- # Represents the input for a request action.
6858
+ # Represents the input for a request operation.
6662
6859
  #
6663
6860
  # @note When making an API call, you may pass PutScalingPolicyInput
6664
6861
  # data as a hash:
@@ -6803,7 +7000,7 @@ module Aws::GameLift
6803
7000
  include Aws::Structure
6804
7001
  end
6805
7002
 
6806
- # Represents the returned data in response to a request action.
7003
+ # Represents the returned data in response to a request operation.
6807
7004
  #
6808
7005
  # @!attribute [rw] name
6809
7006
  # A descriptive label that is associated with a scaling policy. Policy
@@ -6827,65 +7024,38 @@ module Aws::GameLift
6827
7024
  # instance_id: "GameServerInstanceId", # required
6828
7025
  # connection_info: "GameServerConnectionInfo",
6829
7026
  # game_server_data: "GameServerData",
6830
- # custom_sort_key: "GameServerSortKey",
6831
- # tags: [
6832
- # {
6833
- # key: "TagKey", # required
6834
- # value: "TagValue", # required
6835
- # },
6836
- # ],
6837
7027
  # }
6838
7028
  #
6839
7029
  # @!attribute [rw] game_server_group_name
6840
- # An identifier for the game server group where the game server is
6841
- # running. You can use either the GameServerGroup name or ARN value.
7030
+ # A unique identifier for the game server group where the game server
7031
+ # is running. Use either the GameServerGroup name or ARN value.
6842
7032
  # @return [String]
6843
7033
  #
6844
7034
  # @!attribute [rw] game_server_id
6845
- # A custom string that uniquely identifies the new game server. Game
6846
- # server IDs are developer-defined and must be unique across all game
6847
- # server groups in your AWS account.
7035
+ # A custom string that uniquely identifies the game server to
7036
+ # register. Game server IDs are developer-defined and must be unique
7037
+ # across all game server groups in your AWS account.
6848
7038
  # @return [String]
6849
7039
  #
6850
7040
  # @!attribute [rw] instance_id
6851
7041
  # The unique identifier for the instance where the game server is
6852
- # running. This ID is available in the instance metadata.
7042
+ # running. This ID is available in the instance metadata. EC2 instance
7043
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
6853
7044
  # @return [String]
6854
7045
  #
6855
7046
  # @!attribute [rw] connection_info
6856
- # Information needed to make inbound client connections to the game
6857
- # server. This might include IP address and port, DNS name, etc.
7047
+ # Information that is needed to make inbound client connections to the
7048
+ # game server. This might include the IP address and port, DNS name,
7049
+ # and other information.
6858
7050
  # @return [String]
6859
7051
  #
6860
7052
  # @!attribute [rw] game_server_data
6861
7053
  # A set of custom game server properties, formatted as a single string
6862
7054
  # value. This data is passed to a game client or service when it
6863
- # requests information on a game servers using ListGameServers or
7055
+ # requests information on game servers using ListGameServers or
6864
7056
  # ClaimGameServer.
6865
7057
  # @return [String]
6866
7058
  #
6867
- # @!attribute [rw] custom_sort_key
6868
- # A game server tag that can be used to request sorted lists of game
6869
- # servers using ListGameServers. Custom sort keys are
6870
- # developer-defined based on how you want to organize the retrieved
6871
- # game server information.
6872
- # @return [String]
6873
- #
6874
- # @!attribute [rw] tags
6875
- # A list of labels to assign to the new game server resource. Tags are
6876
- # developer-defined key-value pairs. Tagging AWS resources are useful
6877
- # for resource management, access management, and cost allocation. For
6878
- # more information, see [ Tagging AWS Resources][1] in the *AWS
6879
- # General Reference*. Once the resource is created, you can use
6880
- # TagResource, UntagResource, and ListTagsForResource to add, remove,
6881
- # and view tags. The maximum tag limit may be lower than stated. See
6882
- # the AWS General Reference for actual tagging limits.
6883
- #
6884
- #
6885
- #
6886
- # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6887
- # @return [Array<Types::Tag>]
6888
- #
6889
7059
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
6890
7060
  #
6891
7061
  class RegisterGameServerInput < Struct.new(
@@ -6893,15 +7063,13 @@ module Aws::GameLift
6893
7063
  :game_server_id,
6894
7064
  :instance_id,
6895
7065
  :connection_info,
6896
- :game_server_data,
6897
- :custom_sort_key,
6898
- :tags)
7066
+ :game_server_data)
6899
7067
  SENSITIVE = []
6900
7068
  include Aws::Structure
6901
7069
  end
6902
7070
 
6903
7071
  # @!attribute [rw] game_server
6904
- # Object that describes the newly created game server resource.
7072
+ # Object that describes the newly registered game server.
6905
7073
  # @return [Types::GameServer]
6906
7074
  #
6907
7075
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
@@ -6912,7 +7080,7 @@ module Aws::GameLift
6912
7080
  include Aws::Structure
6913
7081
  end
6914
7082
 
6915
- # Represents the input for a request action.
7083
+ # Represents the input for a request operation.
6916
7084
  #
6917
7085
  # @note When making an API call, you may pass RequestUploadCredentialsInput
6918
7086
  # data as a hash:
@@ -6934,7 +7102,7 @@ module Aws::GameLift
6934
7102
  include Aws::Structure
6935
7103
  end
6936
7104
 
6937
- # Represents the returned data in response to a request action.
7105
+ # Represents the returned data in response to a request operation.
6938
7106
  #
6939
7107
  # @!attribute [rw] upload_credentials
6940
7108
  # AWS credentials required when uploading a game build to the storage
@@ -6956,7 +7124,7 @@ module Aws::GameLift
6956
7124
  include Aws::Structure
6957
7125
  end
6958
7126
 
6959
- # Represents the input for a request action.
7127
+ # Represents the input for a request operation.
6960
7128
  #
6961
7129
  # @note When making an API call, you may pass ResolveAliasInput
6962
7130
  # data as a hash:
@@ -6978,7 +7146,7 @@ module Aws::GameLift
6978
7146
  include Aws::Structure
6979
7147
  end
6980
7148
 
6981
- # Represents the returned data in response to a request action.
7149
+ # Represents the returned data in response to a request operation.
6982
7150
  #
6983
7151
  # @!attribute [rw] fleet_id
6984
7152
  # The fleet identifier that the alias is pointing to.
@@ -7051,12 +7219,12 @@ module Aws::GameLift
7051
7219
  # }
7052
7220
  #
7053
7221
  # @!attribute [rw] game_server_group_name
7054
- # The unique identifier of the game server group to resume activity
7055
- # on. Use either the GameServerGroup name or ARN value.
7222
+ # A unique identifier for the game server group. Use either the
7223
+ # GameServerGroup name or ARN value.
7056
7224
  # @return [String]
7057
7225
  #
7058
7226
  # @!attribute [rw] resume_actions
7059
- # The action to resume for this game server group.
7227
+ # The activity to resume for this game server group.
7060
7228
  # @return [Array<String>]
7061
7229
  #
7062
7230
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
@@ -7070,7 +7238,7 @@ module Aws::GameLift
7070
7238
 
7071
7239
  # @!attribute [rw] game_server_group
7072
7240
  # An object that describes the game server group resource, with the
7073
- # *SuspendedActions* property updated to reflect the resumed activity.
7241
+ # `SuspendedActions` property updated to reflect the resumed activity.
7074
7242
  # @return [Types::GameServerGroup]
7075
7243
  #
7076
7244
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
@@ -7229,6 +7397,11 @@ module Aws::GameLift
7229
7397
  #
7230
7398
  # @!attribute [rw] bucket
7231
7399
  # An S3 bucket identifier. This is the name of the S3 bucket.
7400
+ #
7401
+ # <note markdown="1"> GameLift currently does not support uploading from S3 buckets with
7402
+ # names that contain a dot (.).
7403
+ #
7404
+ # </note>
7232
7405
  # @return [String]
7233
7406
  #
7234
7407
  # @!attribute [rw] key
@@ -7507,7 +7680,7 @@ module Aws::GameLift
7507
7680
  include Aws::Structure
7508
7681
  end
7509
7682
 
7510
- # Represents the input for a request action.
7683
+ # Represents the input for a request operation.
7511
7684
  #
7512
7685
  # @note When making an API call, you may pass SearchGameSessionsInput
7513
7686
  # data as a hash:
@@ -7609,8 +7782,8 @@ module Aws::GameLift
7609
7782
  # @!attribute [rw] next_token
7610
7783
  # Token that indicates the start of the next sequential page of
7611
7784
  # results. Use the token that is returned with a previous call to this
7612
- # action. To start at the beginning of the result set, do not specify
7613
- # a value.
7785
+ # operation. To start at the beginning of the result set, do not
7786
+ # specify a value.
7614
7787
  # @return [String]
7615
7788
  #
7616
7789
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput AWS API Documentation
@@ -7626,7 +7799,7 @@ module Aws::GameLift
7626
7799
  include Aws::Structure
7627
7800
  end
7628
7801
 
7629
- # Represents the returned data in response to a request action.
7802
+ # Represents the returned data in response to a request operation.
7630
7803
  #
7631
7804
  # @!attribute [rw] game_sessions
7632
7805
  # A collection of objects containing game session properties for each
@@ -7635,7 +7808,7 @@ module Aws::GameLift
7635
7808
  #
7636
7809
  # @!attribute [rw] next_token
7637
7810
  # Token that indicates where to resume retrieving results on the next
7638
- # call to this action. If no token is returned, these results
7811
+ # call to this operation. If no token is returned, these results
7639
7812
  # represent the end of the list.
7640
7813
  # @return [String]
7641
7814
  #
@@ -7730,7 +7903,7 @@ module Aws::GameLift
7730
7903
  #
7731
7904
  class StartFleetActionsOutput < Aws::EmptyStructure; end
7732
7905
 
7733
- # Represents the input for a request action.
7906
+ # Represents the input for a request operation.
7734
7907
  #
7735
7908
  # @note When making an API call, you may pass StartGameSessionPlacementInput
7736
7909
  # data as a hash:
@@ -7832,7 +8005,7 @@ module Aws::GameLift
7832
8005
  include Aws::Structure
7833
8006
  end
7834
8007
 
7835
- # Represents the returned data in response to a request action.
8008
+ # Represents the returned data in response to a request operation.
7836
8009
  #
7837
8010
  # @!attribute [rw] game_session_placement
7838
8011
  # Object that describes the newly created game session placement. This
@@ -7848,7 +8021,7 @@ module Aws::GameLift
7848
8021
  include Aws::Structure
7849
8022
  end
7850
8023
 
7851
- # Represents the input for a request action.
8024
+ # Represents the input for a request operation.
7852
8025
  #
7853
8026
  # @note When making an API call, you may pass StartMatchBackfillInput
7854
8027
  # data as a hash:
@@ -7926,7 +8099,7 @@ module Aws::GameLift
7926
8099
  include Aws::Structure
7927
8100
  end
7928
8101
 
7929
- # Represents the returned data in response to a request action.
8102
+ # Represents the returned data in response to a request operation.
7930
8103
  #
7931
8104
  # @!attribute [rw] matchmaking_ticket
7932
8105
  # Ticket representing the backfill matchmaking request. This object
@@ -7942,7 +8115,7 @@ module Aws::GameLift
7942
8115
  include Aws::Structure
7943
8116
  end
7944
8117
 
7945
- # Represents the input for a request action.
8118
+ # Represents the input for a request operation.
7946
8119
  #
7947
8120
  # @note When making an API call, you may pass StartMatchmakingInput
7948
8121
  # data as a hash:
@@ -7995,7 +8168,7 @@ module Aws::GameLift
7995
8168
  include Aws::Structure
7996
8169
  end
7997
8170
 
7998
- # Represents the returned data in response to a request action.
8171
+ # Represents the returned data in response to a request operation.
7999
8172
  #
8000
8173
  # @!attribute [rw] matchmaking_ticket
8001
8174
  # Ticket representing the matchmaking request. This object include the
@@ -8041,7 +8214,7 @@ module Aws::GameLift
8041
8214
  #
8042
8215
  class StopFleetActionsOutput < Aws::EmptyStructure; end
8043
8216
 
8044
- # Represents the input for a request action.
8217
+ # Represents the input for a request operation.
8045
8218
  #
8046
8219
  # @note When making an API call, you may pass StopGameSessionPlacementInput
8047
8220
  # data as a hash:
@@ -8062,7 +8235,7 @@ module Aws::GameLift
8062
8235
  include Aws::Structure
8063
8236
  end
8064
8237
 
8065
- # Represents the returned data in response to a request action.
8238
+ # Represents the returned data in response to a request operation.
8066
8239
  #
8067
8240
  # @!attribute [rw] game_session_placement
8068
8241
  # Object that describes the canceled game session placement, with
@@ -8077,7 +8250,7 @@ module Aws::GameLift
8077
8250
  include Aws::Structure
8078
8251
  end
8079
8252
 
8080
- # Represents the input for a request action.
8253
+ # Represents the input for a request operation.
8081
8254
  #
8082
8255
  # @note When making an API call, you may pass StopMatchmakingInput
8083
8256
  # data as a hash:
@@ -8111,12 +8284,12 @@ module Aws::GameLift
8111
8284
  # }
8112
8285
  #
8113
8286
  # @!attribute [rw] game_server_group_name
8114
- # The unique identifier of the game server group to stop activity on.
8115
- # Use either the GameServerGroup name or ARN value.
8287
+ # A unique identifier for the game server group. Use either the
8288
+ # GameServerGroup name or ARN value.
8116
8289
  # @return [String]
8117
8290
  #
8118
8291
  # @!attribute [rw] suspend_actions
8119
- # The action to suspend for this game server group.
8292
+ # The activity to suspend for this game server group.
8120
8293
  # @return [Array<String>]
8121
8294
  #
8122
8295
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
@@ -8130,7 +8303,7 @@ module Aws::GameLift
8130
8303
 
8131
8304
  # @!attribute [rw] game_server_group
8132
8305
  # An object that describes the game server group resource, with the
8133
- # *SuspendedActions* property updated to reflect the suspended
8306
+ # `SuspendedActions` property updated to reflect the suspended
8134
8307
  # activity.
8135
8308
  # @return [Types::GameServerGroup]
8136
8309
  #
@@ -8208,7 +8381,7 @@ module Aws::GameLift
8208
8381
  # identifies the GameLift resource that you want to assign tags to.
8209
8382
  # GameLift resource ARNs are included in the data object for the
8210
8383
  # resource, which can be retrieved by calling a List or Describe
8211
- # action for the resource type.
8384
+ # operation for the resource type.
8212
8385
  #
8213
8386
  #
8214
8387
  #
@@ -8305,15 +8478,16 @@ module Aws::GameLift
8305
8478
  include Aws::Structure
8306
8479
  end
8307
8480
 
8308
- # **This data type is part of Amazon GameLift FleetIQ with game server
8309
- # groups, which is in preview release and is subject to change.**
8481
+ # **This data type is used with the Amazon GameLift FleetIQ and game
8482
+ # server groups.**
8310
8483
  #
8311
- # Settings for a target-based scaling policy applied to Auto Scaling
8312
- # group. These settings are used to create a target-based policy that
8313
- # tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and
8314
- # specifies a target value for the metric. As player usage changes, the
8315
- # policy triggers to adjust the game server group capacity so that the
8316
- # metric returns to the target value.
8484
+ # Settings for a target-based scaling policy as part of a
8485
+ # GameServerGroupAutoScalingPolicy. These settings are used to create a
8486
+ # target-based policy that tracks the GameLift FleetIQ metric
8487
+ # `"PercentUtilizedGameServers"` and specifies a target value for the
8488
+ # metric. As player usage changes, the policy triggers to adjust the
8489
+ # game server group capacity so that the metric returns to the target
8490
+ # value.
8317
8491
  #
8318
8492
  # @note When making an API call, you may pass TargetTrackingConfiguration
8319
8493
  # data as a hash:
@@ -8392,7 +8566,7 @@ module Aws::GameLift
8392
8566
  # identifies the GameLift resource that you want to remove tags from.
8393
8567
  # GameLift resource ARNs are included in the data object for the
8394
8568
  # resource, which can be retrieved by calling a List or Describe
8395
- # action for the resource type.
8569
+ # operation for the resource type.
8396
8570
  #
8397
8571
  #
8398
8572
  #
@@ -8418,7 +8592,7 @@ module Aws::GameLift
8418
8592
  #
8419
8593
  class UntagResourceResponse < Aws::EmptyStructure; end
8420
8594
 
8421
- # Represents the input for a request action.
8595
+ # Represents the input for a request operation.
8422
8596
  #
8423
8597
  # @note When making an API call, you may pass UpdateAliasInput
8424
8598
  # data as a hash:
@@ -8464,7 +8638,7 @@ module Aws::GameLift
8464
8638
  include Aws::Structure
8465
8639
  end
8466
8640
 
8467
- # Represents the returned data in response to a request action.
8641
+ # Represents the returned data in response to a request operation.
8468
8642
  #
8469
8643
  # @!attribute [rw] alias
8470
8644
  # The updated alias resource.
@@ -8478,7 +8652,7 @@ module Aws::GameLift
8478
8652
  include Aws::Structure
8479
8653
  end
8480
8654
 
8481
- # Represents the input for a request action.
8655
+ # Represents the input for a request operation.
8482
8656
  #
8483
8657
  # @note When making an API call, you may pass UpdateBuildInput
8484
8658
  # data as a hash:
@@ -8514,7 +8688,7 @@ module Aws::GameLift
8514
8688
  include Aws::Structure
8515
8689
  end
8516
8690
 
8517
- # Represents the returned data in response to a request action.
8691
+ # Represents the returned data in response to a request operation.
8518
8692
  #
8519
8693
  # @!attribute [rw] build
8520
8694
  # The updated build resource.
@@ -8528,7 +8702,7 @@ module Aws::GameLift
8528
8702
  include Aws::Structure
8529
8703
  end
8530
8704
 
8531
- # Represents the input for a request action.
8705
+ # Represents the input for a request operation.
8532
8706
  #
8533
8707
  # @note When making an API call, you may pass UpdateFleetAttributesInput
8534
8708
  # data as a hash:
@@ -8597,7 +8771,7 @@ module Aws::GameLift
8597
8771
  include Aws::Structure
8598
8772
  end
8599
8773
 
8600
- # Represents the returned data in response to a request action.
8774
+ # Represents the returned data in response to a request operation.
8601
8775
  #
8602
8776
  # @!attribute [rw] fleet_id
8603
8777
  # A unique identifier for a fleet that was updated. Use either the
@@ -8612,7 +8786,7 @@ module Aws::GameLift
8612
8786
  include Aws::Structure
8613
8787
  end
8614
8788
 
8615
- # Represents the input for a request action.
8789
+ # Represents the input for a request operation.
8616
8790
  #
8617
8791
  # @note When making an API call, you may pass UpdateFleetCapacityInput
8618
8792
  # data as a hash:
@@ -8654,7 +8828,7 @@ module Aws::GameLift
8654
8828
  include Aws::Structure
8655
8829
  end
8656
8830
 
8657
- # Represents the returned data in response to a request action.
8831
+ # Represents the returned data in response to a request operation.
8658
8832
  #
8659
8833
  # @!attribute [rw] fleet_id
8660
8834
  # A unique identifier for a fleet that was updated.
@@ -8668,7 +8842,7 @@ module Aws::GameLift
8668
8842
  include Aws::Structure
8669
8843
  end
8670
8844
 
8671
- # Represents the input for a request action.
8845
+ # Represents the input for a request operation.
8672
8846
  #
8673
8847
  # @note When making an API call, you may pass UpdateFleetPortSettingsInput
8674
8848
  # data as a hash:
@@ -8716,7 +8890,7 @@ module Aws::GameLift
8716
8890
  include Aws::Structure
8717
8891
  end
8718
8892
 
8719
- # Represents the returned data in response to a request action.
8893
+ # Represents the returned data in response to a request operation.
8720
8894
  #
8721
8895
  # @!attribute [rw] fleet_id
8722
8896
  # A unique identifier for a fleet that was updated.
@@ -8743,19 +8917,17 @@ module Aws::GameLift
8743
8917
  # },
8744
8918
  # ],
8745
8919
  # game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
8746
- # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
8920
+ # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
8747
8921
  # }
8748
8922
  #
8749
8923
  # @!attribute [rw] game_server_group_name
8750
- # The unique identifier of the game server group to update. Use either
8751
- # the GameServerGroup name or ARN value.
8924
+ # A unique identifier for the game server group. Use either the
8925
+ # GameServerGroup name or ARN value.
8752
8926
  # @return [String]
8753
8927
  #
8754
8928
  # @!attribute [rw] role_arn
8755
8929
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
8756
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
8757
- # submitted role is validated to ensure that it contains the necessary
8758
- # permissions for game server groups.
8930
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
8759
8931
  #
8760
8932
  #
8761
8933
  #
@@ -8763,46 +8935,58 @@ module Aws::GameLift
8763
8935
  # @return [String]
8764
8936
  #
8765
8937
  # @!attribute [rw] instance_definitions
8766
- # An updated list of EC2 instance types to use when creating instances
8767
- # in the group. The instance definition must specify instance types
8768
- # that are supported by GameLift FleetIQ, and must include at least
8769
- # two instance types. This updated list replaces the entire current
8770
- # list of instance definitions for the game server group. For more
8771
- # information on instance types, see [EC2 Instance Types][1] in the
8772
- # *Amazon EC2 User Guide*..
8938
+ # An updated list of EC2 instance types to use in the Auto Scaling
8939
+ # group. The instance definitions must specify at least two different
8940
+ # instance types that are supported by GameLift FleetIQ. This updated
8941
+ # list replaces the entire current list of instance definitions for
8942
+ # the game server group. For more information on instance types, see
8943
+ # [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
8944
+ # optionally specify capacity weighting for each instance type. If no
8945
+ # weight value is specified for an instance type, it is set to the
8946
+ # default value "1". For more information about capacity weighting,
8947
+ # see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
8948
+ # Amazon EC2 Auto Scaling User Guide.
8773
8949
  #
8774
8950
  #
8775
8951
  #
8776
8952
  # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
8953
+ # [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
8777
8954
  # @return [Array<Types::InstanceDefinition>]
8778
8955
  #
8779
8956
  # @!attribute [rw] game_server_protection_policy
8780
8957
  # A flag that indicates whether instances in the game server group are
8781
8958
  # protected from early termination. Unprotected instances that have
8782
- # active game servers running may by terminated during a scale-down
8959
+ # active game servers running might be terminated during a scale-down
8783
8960
  # event, causing players to be dropped from the game. Protected
8784
8961
  # instances cannot be terminated while there are active game servers
8785
- # running. An exception to this is Spot Instances, which may be
8962
+ # running except in the event of a forced game server group deletion
8963
+ # (see ). An exception to this is with Spot Instances, which can be
8786
8964
  # terminated by AWS regardless of protection status. This property is
8787
- # set to NO\_PROTECTION by default.
8965
+ # set to `NO_PROTECTION` by default.
8788
8966
  # @return [String]
8789
8967
  #
8790
8968
  # @!attribute [rw] balancing_strategy
8791
- # The fallback balancing method to use for the game server group when
8792
- # Spot instances in a Region become unavailable or are not viable for
8793
- # game hosting. Once triggered, this method remains active until Spot
8794
- # instances can once again be used. Method options include:
8969
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
8970
+ # and On-Demand Instances in the game server group. Method options
8971
+ # include the following:
8972
+ #
8973
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
8974
+ # group. If Spot Instances are unavailable or not viable for game
8975
+ # hosting, the game server group provides no hosting capacity until
8976
+ # Spot Instances can again be used. Until then, no new instances are
8977
+ # started, and the existing nonviable Spot Instances are terminated
8978
+ # (after current gameplay ends) and are not replaced.
8795
8979
  #
8796
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
8797
- # group provides no hosting capacity. No new instances are started,
8798
- # and the existing nonviable Spot instances are terminated (once
8799
- # current gameplay ends) and not replaced.
8980
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
8981
+ # whenever available in the game server group. If Spot Instances are
8982
+ # unavailable, the game server group continues to provide hosting
8983
+ # capacity by falling back to On-Demand Instances. Existing
8984
+ # nonviable Spot Instances are terminated (after current gameplay
8985
+ # ends) and are replaced with new On-Demand Instances.
8800
8986
  #
8801
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
8802
- # server group continues to provide hosting capacity by using
8803
- # On-Demand instances. Existing nonviable Spot instances are
8804
- # terminated (once current gameplay ends) and replaced with new
8805
- # On-Demand instances.
8987
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
8988
+ # server group. No Spot Instances are used, even when available,
8989
+ # while this balancing strategy is in force.
8806
8990
  # @return [String]
8807
8991
  #
8808
8992
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
@@ -8837,43 +9021,35 @@ module Aws::GameLift
8837
9021
  # game_server_group_name: "GameServerGroupNameOrArn", # required
8838
9022
  # game_server_id: "GameServerId", # required
8839
9023
  # game_server_data: "GameServerData",
8840
- # custom_sort_key: "GameServerSortKey",
8841
9024
  # utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
8842
9025
  # health_check: "HEALTHY", # accepts HEALTHY
8843
9026
  # }
8844
9027
  #
8845
9028
  # @!attribute [rw] game_server_group_name
8846
- # An identifier for the game server group where the game server is
8847
- # running. Use either the GameServerGroup name or ARN value.
9029
+ # A unique identifier for the game server group where the game server
9030
+ # is running. Use either the GameServerGroup name or ARN value.
8848
9031
  # @return [String]
8849
9032
  #
8850
9033
  # @!attribute [rw] game_server_id
8851
- # The identifier for the game server to be updated.
9034
+ # A custom string that uniquely identifies the game server to update.
8852
9035
  # @return [String]
8853
9036
  #
8854
9037
  # @!attribute [rw] game_server_data
8855
9038
  # A set of custom game server properties, formatted as a single string
8856
9039
  # value. This data is passed to a game client or service when it
8857
- # requests information on a game servers using DescribeGameServer or
9040
+ # requests information on game servers using ListGameServers or
8858
9041
  # ClaimGameServer.
8859
9042
  # @return [String]
8860
9043
  #
8861
- # @!attribute [rw] custom_sort_key
8862
- # A game server tag that can be used to request sorted lists of game
8863
- # servers using ListGameServers. Custom sort keys are
8864
- # developer-defined based on how you want to organize the retrieved
8865
- # game server information.
8866
- # @return [String]
8867
- #
8868
9044
  # @!attribute [rw] utilization_status
8869
9045
  # Indicates whether the game server is available or is currently
8870
9046
  # hosting gameplay.
8871
9047
  # @return [String]
8872
9048
  #
8873
9049
  # @!attribute [rw] health_check
8874
- # Indicates health status of the game server. An update that
8875
- # explicitly includes this parameter updates the game server's
8876
- # *LastHealthCheckTime* time stamp.
9050
+ # Indicates health status of the game server. A request that includes
9051
+ # this parameter updates the game server's *LastHealthCheckTime*
9052
+ # timestamp.
8877
9053
  # @return [String]
8878
9054
  #
8879
9055
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
@@ -8882,7 +9058,6 @@ module Aws::GameLift
8882
9058
  :game_server_group_name,
8883
9059
  :game_server_id,
8884
9060
  :game_server_data,
8885
- :custom_sort_key,
8886
9061
  :utilization_status,
8887
9062
  :health_check)
8888
9063
  SENSITIVE = []
@@ -8890,7 +9065,7 @@ module Aws::GameLift
8890
9065
  end
8891
9066
 
8892
9067
  # @!attribute [rw] game_server
8893
- # Object that describes the newly updated game server resource.
9068
+ # Object that describes the newly updated game server.
8894
9069
  # @return [Types::GameServer]
8895
9070
  #
8896
9071
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
@@ -8901,7 +9076,7 @@ module Aws::GameLift
8901
9076
  include Aws::Structure
8902
9077
  end
8903
9078
 
8904
- # Represents the input for a request action.
9079
+ # Represents the input for a request operation.
8905
9080
  #
8906
9081
  # @note When making an API call, you may pass UpdateGameSessionInput
8907
9082
  # data as a hash:
@@ -8955,7 +9130,7 @@ module Aws::GameLift
8955
9130
  include Aws::Structure
8956
9131
  end
8957
9132
 
8958
- # Represents the returned data in response to a request action.
9133
+ # Represents the returned data in response to a request operation.
8959
9134
  #
8960
9135
  # @!attribute [rw] game_session
8961
9136
  # The updated game session metadata.
@@ -8969,7 +9144,7 @@ module Aws::GameLift
8969
9144
  include Aws::Structure
8970
9145
  end
8971
9146
 
8972
- # Represents the input for a request action.
9147
+ # Represents the input for a request operation.
8973
9148
  #
8974
9149
  # @note When making an API call, you may pass UpdateGameSessionQueueInput
8975
9150
  # data as a hash:
@@ -9035,7 +9210,7 @@ module Aws::GameLift
9035
9210
  include Aws::Structure
9036
9211
  end
9037
9212
 
9038
- # Represents the returned data in response to a request action.
9213
+ # Represents the returned data in response to a request operation.
9039
9214
  #
9040
9215
  # @!attribute [rw] game_session_queue
9041
9216
  # An object that describes the newly updated game session queue.
@@ -9049,7 +9224,7 @@ module Aws::GameLift
9049
9224
  include Aws::Structure
9050
9225
  end
9051
9226
 
9052
- # Represents the input for a request action.
9227
+ # Represents the input for a request operation.
9053
9228
  #
9054
9229
  # @note When making an API call, you may pass UpdateMatchmakingConfigurationInput
9055
9230
  # data as a hash:
@@ -9205,7 +9380,7 @@ module Aws::GameLift
9205
9380
  include Aws::Structure
9206
9381
  end
9207
9382
 
9208
- # Represents the returned data in response to a request action.
9383
+ # Represents the returned data in response to a request operation.
9209
9384
  #
9210
9385
  # @!attribute [rw] configuration
9211
9386
  # The updated matchmaking configuration.
@@ -9219,7 +9394,7 @@ module Aws::GameLift
9219
9394
  include Aws::Structure
9220
9395
  end
9221
9396
 
9222
- # Represents the input for a request action.
9397
+ # Represents the input for a request operation.
9223
9398
  #
9224
9399
  # @note When making an API call, you may pass UpdateRuntimeConfigurationInput
9225
9400
  # data as a hash:
@@ -9264,7 +9439,7 @@ module Aws::GameLift
9264
9439
  include Aws::Structure
9265
9440
  end
9266
9441
 
9267
- # Represents the returned data in response to a request action.
9442
+ # Represents the returned data in response to a request operation.
9268
9443
  #
9269
9444
  # @!attribute [rw] runtime_configuration
9270
9445
  # The runtime configuration currently in force. If the update was
@@ -9363,7 +9538,7 @@ module Aws::GameLift
9363
9538
  include Aws::Structure
9364
9539
  end
9365
9540
 
9366
- # Represents the input for a request action.
9541
+ # Represents the input for a request operation.
9367
9542
  #
9368
9543
  # @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
9369
9544
  # data as a hash:
@@ -9385,7 +9560,7 @@ module Aws::GameLift
9385
9560
  include Aws::Structure
9386
9561
  end
9387
9562
 
9388
- # Represents the returned data in response to a request action.
9563
+ # Represents the returned data in response to a request operation.
9389
9564
  #
9390
9565
  # @!attribute [rw] valid
9391
9566
  # A response indicating whether the rule set is valid.