aws-sdk-gamelift 1.34.0 → 1.39.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +3 -2
- data/lib/aws-sdk-gamelift/client.rb +862 -659
- data/lib/aws-sdk-gamelift/client_api.rb +164 -7
- data/lib/aws-sdk-gamelift/types.rb +829 -569
- metadata +4 -4
@@ -105,6 +105,8 @@ module Aws::GameLift
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DescribeGameServerGroupInput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupInput')
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DescribeGameServerGroupOutput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupOutput')
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DescribeGameServerInput = Shapes::StructureShape.new(name: 'DescribeGameServerInput')
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DescribeGameServerInstancesInput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesInput')
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DescribeGameServerInstancesOutput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesOutput')
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DescribeGameServerOutput = Shapes::StructureShape.new(name: 'DescribeGameServerOutput')
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DescribeGameSessionDetailsInput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsInput')
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DescribeGameSessionDetailsOutput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsOutput')
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@@ -162,6 +164,7 @@ module Aws::GameLift
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FleetType = Shapes::StringShape.new(name: 'FleetType')
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FleetUtilization = Shapes::StructureShape.new(name: 'FleetUtilization')
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FleetUtilizationList = Shapes::ListShape.new(name: 'FleetUtilizationList')
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+
FlexMatchMode = Shapes::StringShape.new(name: 'FlexMatchMode')
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Float = Shapes::FloatShape.new(name: 'Float')
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FreeText = Shapes::StringShape.new(name: 'FreeText')
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GameProperty = Shapes::StructureShape.new(name: 'GameProperty')
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@@ -185,9 +188,12 @@ module Aws::GameLift
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GameServerGroups = Shapes::ListShape.new(name: 'GameServerGroups')
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GameServerHealthCheck = Shapes::StringShape.new(name: 'GameServerHealthCheck')
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GameServerId = Shapes::StringShape.new(name: 'GameServerId')
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GameServerInstance = Shapes::StructureShape.new(name: 'GameServerInstance')
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GameServerInstanceId = Shapes::StringShape.new(name: 'GameServerInstanceId')
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GameServerInstanceIds = Shapes::ListShape.new(name: 'GameServerInstanceIds')
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GameServerInstanceStatus = Shapes::StringShape.new(name: 'GameServerInstanceStatus')
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GameServerInstances = Shapes::ListShape.new(name: 'GameServerInstances')
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GameServerProtectionPolicy = Shapes::StringShape.new(name: 'GameServerProtectionPolicy')
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-
GameServerSortKey = Shapes::StringShape.new(name: 'GameServerSortKey')
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GameServerUtilizationStatus = Shapes::StringShape.new(name: 'GameServerUtilizationStatus')
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GameServers = Shapes::ListShape.new(name: 'GameServers')
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GameSession = Shapes::StructureShape.new(name: 'GameSession')
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@@ -555,7 +561,7 @@ module Aws::GameLift
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CreateMatchmakingConfigurationInput.add_member(:name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "Name"))
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CreateMatchmakingConfigurationInput.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
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-
CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList,
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CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, location_name: "GameSessionQueueArns"))
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CreateMatchmakingConfigurationInput.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, required: true, location_name: "RequestTimeoutSeconds"))
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CreateMatchmakingConfigurationInput.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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CreateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, required: true, location_name: "AcceptanceRequired"))
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@@ -566,6 +572,7 @@ module Aws::GameLift
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CreateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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CreateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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CreateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
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CreateMatchmakingConfigurationInput.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
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CreateMatchmakingConfigurationInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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CreateMatchmakingConfigurationInput.struct_class = Types::CreateMatchmakingConfigurationInput
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@@ -746,6 +753,16 @@ module Aws::GameLift
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DescribeGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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DescribeGameServerInput.struct_class = Types::DescribeGameServerInput
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DescribeGameServerInstancesInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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DescribeGameServerInstancesInput.add_member(:instance_ids, Shapes::ShapeRef.new(shape: GameServerInstanceIds, location_name: "InstanceIds"))
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DescribeGameServerInstancesInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
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DescribeGameServerInstancesInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeGameServerInstancesInput.struct_class = Types::DescribeGameServerInstancesInput
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DescribeGameServerInstancesOutput.add_member(:game_server_instances, Shapes::ShapeRef.new(shape: GameServerInstances, location_name: "GameServerInstances"))
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DescribeGameServerInstancesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeGameServerInstancesOutput.struct_class = Types::DescribeGameServerInstancesOutput
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DescribeGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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DescribeGameServerOutput.struct_class = Types::DescribeGameServerOutput
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@@ -964,7 +981,6 @@ module Aws::GameLift
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GameServer.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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GameServer.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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GameServer.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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-
GameServer.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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GameServer.add_member(:claim_status, Shapes::ShapeRef.new(shape: GameServerClaimStatus, location_name: "ClaimStatus"))
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GameServer.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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GameServer.add_member(:registration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "RegistrationTime"))
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@@ -994,6 +1010,16 @@ module Aws::GameLift
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GameServerGroups.member = Shapes::ShapeRef.new(shape: GameServerGroup)
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GameServerInstance.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupName, location_name: "GameServerGroupName"))
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GameServerInstance.add_member(:game_server_group_arn, Shapes::ShapeRef.new(shape: GameServerGroupArn, location_name: "GameServerGroupArn"))
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GameServerInstance.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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GameServerInstance.add_member(:instance_status, Shapes::ShapeRef.new(shape: GameServerInstanceStatus, location_name: "InstanceStatus"))
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GameServerInstance.struct_class = Types::GameServerInstance
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GameServerInstanceIds.member = Shapes::ShapeRef.new(shape: GameServerInstanceId)
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GameServerInstances.member = Shapes::ShapeRef.new(shape: GameServerInstance)
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GameServers.member = Shapes::ShapeRef.new(shape: GameServer)
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GameSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
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@@ -1229,6 +1255,7 @@ module Aws::GameLift
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MatchmakingConfiguration.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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MatchmakingConfiguration.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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MatchmakingConfiguration.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
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MatchmakingConfiguration.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
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MatchmakingConfiguration.struct_class = Types::MatchmakingConfiguration
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MatchmakingConfigurationList.member = Shapes::ShapeRef.new(shape: MatchmakingConfiguration)
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@@ -1343,8 +1370,6 @@ module Aws::GameLift
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RegisterGameServerInput.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, required: true, location_name: "InstanceId"))
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RegisterGameServerInput.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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RegisterGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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-
RegisterGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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RegisterGameServerInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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RegisterGameServerInput.struct_class = Types::RegisterGameServerInput
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RegisterGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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@@ -1457,7 +1482,7 @@ module Aws::GameLift
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StartMatchBackfillInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "TicketId"))
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StartMatchBackfillInput.add_member(:configuration_name, Shapes::ShapeRef.new(shape: MatchmakingConfigurationName, required: true, location_name: "ConfigurationName"))
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StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel,
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StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "GameSessionArn"))
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StartMatchBackfillInput.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, required: true, location_name: "Players"))
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StartMatchBackfillInput.struct_class = Types::StartMatchBackfillInput
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@@ -1597,7 +1622,6 @@ module Aws::GameLift
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UpdateGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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UpdateGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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UpdateGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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UpdateGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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UpdateGameServerInput.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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UpdateGameServerInput.add_member(:health_check, Shapes::ShapeRef.new(shape: GameServerHealthCheck, location_name: "HealthCheck"))
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UpdateGameServerInput.struct_class = Types::UpdateGameServerInput
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@@ -1637,6 +1661,7 @@ module Aws::GameLift
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UpdateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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UpdateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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UpdateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
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UpdateMatchmakingConfigurationInput.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
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UpdateMatchmakingConfigurationInput.struct_class = Types::UpdateMatchmakingConfigurationInput
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UpdateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
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@@ -2111,6 +2136,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_capacity, Seahorse::Model::Operation.new.tap do |o|
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@@ -2123,6 +2154,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_events, Seahorse::Model::Operation.new.tap do |o|
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@@ -2135,6 +2172,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_port_settings, Seahorse::Model::Operation.new.tap do |o|
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@@ -2159,6 +2202,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_server, Seahorse::Model::Operation.new.tap do |o|
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@@ -2185,6 +2234,24 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:describe_game_server_instances, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeGameServerInstances"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesInput)
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o.output = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesOutput)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_session_details, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeGameSessionDetails"
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o.http_method = "POST"
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@@ -2196,6 +2263,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
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@@ -2220,6 +2293,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_sessions, Seahorse::Model::Operation.new.tap do |o|
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@@ -2233,6 +2312,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
|
2319
|
+
}
|
2320
|
+
)
|
2236
2321
|
end)
|
2237
2322
|
|
2238
2323
|
api.add_operation(:describe_instances, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2245,6 +2330,12 @@ module Aws::GameLift
|
|
2245
2330
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2246
2331
|
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
2247
2332
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2333
|
+
o[:pager] = Aws::Pager.new(
|
2334
|
+
limit_key: "limit",
|
2335
|
+
tokens: {
|
2336
|
+
"next_token" => "next_token"
|
2337
|
+
}
|
2338
|
+
)
|
2248
2339
|
end)
|
2249
2340
|
|
2250
2341
|
api.add_operation(:describe_matchmaking, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2267,6 +2358,12 @@ module Aws::GameLift
|
|
2267
2358
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2268
2359
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2269
2360
|
o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
|
2361
|
+
o[:pager] = Aws::Pager.new(
|
2362
|
+
limit_key: "limit",
|
2363
|
+
tokens: {
|
2364
|
+
"next_token" => "next_token"
|
2365
|
+
}
|
2366
|
+
)
|
2270
2367
|
end)
|
2271
2368
|
|
2272
2369
|
api.add_operation(:describe_matchmaking_rule_sets, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2279,6 +2376,12 @@ module Aws::GameLift
|
|
2279
2376
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2280
2377
|
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
2281
2378
|
o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
|
2379
|
+
o[:pager] = Aws::Pager.new(
|
2380
|
+
limit_key: "limit",
|
2381
|
+
tokens: {
|
2382
|
+
"next_token" => "next_token"
|
2383
|
+
}
|
2384
|
+
)
|
2282
2385
|
end)
|
2283
2386
|
|
2284
2387
|
api.add_operation(:describe_player_sessions, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2291,6 +2394,12 @@ module Aws::GameLift
|
|
2291
2394
|
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
2292
2395
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2293
2396
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2397
|
+
o[:pager] = Aws::Pager.new(
|
2398
|
+
limit_key: "limit",
|
2399
|
+
tokens: {
|
2400
|
+
"next_token" => "next_token"
|
2401
|
+
}
|
2402
|
+
)
|
2294
2403
|
end)
|
2295
2404
|
|
2296
2405
|
api.add_operation(:describe_runtime_configuration, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2315,6 +2424,12 @@ module Aws::GameLift
|
|
2315
2424
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2316
2425
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2317
2426
|
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
2427
|
+
o[:pager] = Aws::Pager.new(
|
2428
|
+
limit_key: "limit",
|
2429
|
+
tokens: {
|
2430
|
+
"next_token" => "next_token"
|
2431
|
+
}
|
2432
|
+
)
|
2318
2433
|
end)
|
2319
2434
|
|
2320
2435
|
api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2385,6 +2500,12 @@ module Aws::GameLift
|
|
2385
2500
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2386
2501
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2387
2502
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2503
|
+
o[:pager] = Aws::Pager.new(
|
2504
|
+
limit_key: "limit",
|
2505
|
+
tokens: {
|
2506
|
+
"next_token" => "next_token"
|
2507
|
+
}
|
2508
|
+
)
|
2388
2509
|
end)
|
2389
2510
|
|
2390
2511
|
api.add_operation(:list_builds, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2396,6 +2517,12 @@ module Aws::GameLift
|
|
2396
2517
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2397
2518
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2398
2519
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2520
|
+
o[:pager] = Aws::Pager.new(
|
2521
|
+
limit_key: "limit",
|
2522
|
+
tokens: {
|
2523
|
+
"next_token" => "next_token"
|
2524
|
+
}
|
2525
|
+
)
|
2399
2526
|
end)
|
2400
2527
|
|
2401
2528
|
api.add_operation(:list_fleets, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2408,6 +2535,12 @@ module Aws::GameLift
|
|
2408
2535
|
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
2409
2536
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2410
2537
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2538
|
+
o[:pager] = Aws::Pager.new(
|
2539
|
+
limit_key: "limit",
|
2540
|
+
tokens: {
|
2541
|
+
"next_token" => "next_token"
|
2542
|
+
}
|
2543
|
+
)
|
2411
2544
|
end)
|
2412
2545
|
|
2413
2546
|
api.add_operation(:list_game_server_groups, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2419,6 +2552,12 @@ module Aws::GameLift
|
|
2419
2552
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2420
2553
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2421
2554
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2555
|
+
o[:pager] = Aws::Pager.new(
|
2556
|
+
limit_key: "limit",
|
2557
|
+
tokens: {
|
2558
|
+
"next_token" => "next_token"
|
2559
|
+
}
|
2560
|
+
)
|
2422
2561
|
end)
|
2423
2562
|
|
2424
2563
|
api.add_operation(:list_game_servers, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2430,6 +2569,12 @@ module Aws::GameLift
|
|
2430
2569
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2431
2570
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2432
2571
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2572
|
+
o[:pager] = Aws::Pager.new(
|
2573
|
+
limit_key: "limit",
|
2574
|
+
tokens: {
|
2575
|
+
"next_token" => "next_token"
|
2576
|
+
}
|
2577
|
+
)
|
2433
2578
|
end)
|
2434
2579
|
|
2435
2580
|
api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2441,6 +2586,12 @@ module Aws::GameLift
|
|
2441
2586
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2442
2587
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2443
2588
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2589
|
+
o[:pager] = Aws::Pager.new(
|
2590
|
+
limit_key: "limit",
|
2591
|
+
tokens: {
|
2592
|
+
"next_token" => "next_token"
|
2593
|
+
}
|
2594
|
+
)
|
2444
2595
|
end)
|
2445
2596
|
|
2446
2597
|
api.add_operation(:list_tags_for_resource, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2528,6 +2679,12 @@ module Aws::GameLift
|
|
2528
2679
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2529
2680
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2530
2681
|
o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
|
2682
|
+
o[:pager] = Aws::Pager.new(
|
2683
|
+
limit_key: "limit",
|
2684
|
+
tokens: {
|
2685
|
+
"next_token" => "next_token"
|
2686
|
+
}
|
2687
|
+
)
|
2531
2688
|
end)
|
2532
2689
|
|
2533
2690
|
api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
|
@@ -10,7 +10,7 @@
|
|
10
10
|
module Aws::GameLift
|
11
11
|
module Types
|
12
12
|
|
13
|
-
# Represents the input for a request
|
13
|
+
# Represents the input for a request operation.
|
14
14
|
#
|
15
15
|
# @note When making an API call, you may pass AcceptMatchInput
|
16
16
|
# data as a hash:
|
@@ -326,11 +326,11 @@ module Aws::GameLift
|
|
326
326
|
# }
|
327
327
|
#
|
328
328
|
# @!attribute [rw] game_server_group_name
|
329
|
-
#
|
330
|
-
#
|
331
|
-
#
|
332
|
-
#
|
333
|
-
#
|
329
|
+
# A unique identifier for the game server group where the game server
|
330
|
+
# is running. Use either the GameServerGroup name or ARN value.. If
|
331
|
+
# you are not specifying a game server to claim, this value identifies
|
332
|
+
# where you want GameLift FleetIQ to look for an available game server
|
333
|
+
# to claim.
|
334
334
|
# @return [String]
|
335
335
|
#
|
336
336
|
# @!attribute [rw] game_server_id
|
@@ -341,7 +341,9 @@ module Aws::GameLift
|
|
341
341
|
#
|
342
342
|
# @!attribute [rw] game_server_data
|
343
343
|
# A set of custom game server properties, formatted as a single string
|
344
|
-
# value
|
344
|
+
# value. This data is passed to a game client or service when it
|
345
|
+
# requests information on game servers using ListGameServers or
|
346
|
+
# ClaimGameServer.
|
345
347
|
# @return [String]
|
346
348
|
#
|
347
349
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
|
@@ -355,7 +357,7 @@ module Aws::GameLift
|
|
355
357
|
end
|
356
358
|
|
357
359
|
# @!attribute [rw] game_server
|
358
|
-
# Object that describes the newly claimed game server
|
360
|
+
# Object that describes the newly claimed game server.
|
359
361
|
# @return [Types::GameServer]
|
360
362
|
#
|
361
363
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
|
@@ -381,7 +383,7 @@ module Aws::GameLift
|
|
381
383
|
include Aws::Structure
|
382
384
|
end
|
383
385
|
|
384
|
-
# Represents the input for a request
|
386
|
+
# Represents the input for a request operation.
|
385
387
|
#
|
386
388
|
# @note When making an API call, you may pass CreateAliasInput
|
387
389
|
# data as a hash:
|
@@ -442,7 +444,7 @@ module Aws::GameLift
|
|
442
444
|
include Aws::Structure
|
443
445
|
end
|
444
446
|
|
445
|
-
# Represents the returned data in response to a request
|
447
|
+
# Represents the returned data in response to a request operation.
|
446
448
|
#
|
447
449
|
# @!attribute [rw] alias
|
448
450
|
# The newly created alias resource.
|
@@ -456,7 +458,7 @@ module Aws::GameLift
|
|
456
458
|
include Aws::Structure
|
457
459
|
end
|
458
460
|
|
459
|
-
# Represents the input for a request
|
461
|
+
# Represents the input for a request operation.
|
460
462
|
#
|
461
463
|
# @note When making an API call, you may pass CreateBuildInput
|
462
464
|
# data as a hash:
|
@@ -492,12 +494,19 @@ module Aws::GameLift
|
|
492
494
|
# @return [String]
|
493
495
|
#
|
494
496
|
# @!attribute [rw] storage_location
|
495
|
-
#
|
496
|
-
#
|
497
|
-
# bucket that you own.
|
498
|
-
#
|
499
|
-
#
|
500
|
-
#
|
497
|
+
# The location where your game build files are stored. Use this
|
498
|
+
# parameter only when creating a build using files that are stored in
|
499
|
+
# an S3 bucket that you own. Identify an S3 bucket name and key, which
|
500
|
+
# must in the same Region where you're creating a build. This
|
501
|
+
# parameter must also specify the ARN for an IAM role that you've set
|
502
|
+
# up to give Amazon GameLift access your S3 bucket. To call this
|
503
|
+
# operation with a storage location, you must have IAM PassRole
|
504
|
+
# permission. For more details on IAM roles and PassRole permissions,
|
505
|
+
# see [ Set up a role for GameLift access][1].
|
506
|
+
#
|
507
|
+
#
|
508
|
+
#
|
509
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
|
501
510
|
# @return [Types::S3Location]
|
502
511
|
#
|
503
512
|
# @!attribute [rw] operating_system
|
@@ -537,7 +546,7 @@ module Aws::GameLift
|
|
537
546
|
include Aws::Structure
|
538
547
|
end
|
539
548
|
|
540
|
-
# Represents the returned data in response to a request
|
549
|
+
# Represents the returned data in response to a request operation.
|
541
550
|
#
|
542
551
|
# @!attribute [rw] build
|
543
552
|
# The newly created build resource, including a unique build IDs and
|
@@ -567,7 +576,7 @@ module Aws::GameLift
|
|
567
576
|
include Aws::Structure
|
568
577
|
end
|
569
578
|
|
570
|
-
# Represents the input for a request
|
579
|
+
# Represents the input for a request operation.
|
571
580
|
#
|
572
581
|
# @note When making an API call, you may pass CreateFleetInput
|
573
582
|
# data as a hash:
|
@@ -580,7 +589,7 @@ module Aws::GameLift
|
|
580
589
|
# server_launch_path: "NonZeroAndMaxString",
|
581
590
|
# server_launch_parameters: "NonZeroAndMaxString",
|
582
591
|
# log_paths: ["NonZeroAndMaxString"],
|
583
|
-
# ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
|
592
|
+
# ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
|
584
593
|
# ec2_inbound_permissions: [
|
585
594
|
# {
|
586
595
|
# from_port: 1, # required
|
@@ -772,18 +781,17 @@ module Aws::GameLift
|
|
772
781
|
#
|
773
782
|
# @!attribute [rw] instance_role_arn
|
774
783
|
# A unique identifier for an AWS IAM role that manages access to your
|
775
|
-
# AWS services.
|
776
|
-
#
|
777
|
-
#
|
778
|
-
#
|
779
|
-
#
|
780
|
-
#
|
781
|
-
# resources from a game server][2].
|
784
|
+
# AWS services. Fleets with an instance role ARN allow applications
|
785
|
+
# that are running on the fleet's instances to assume the role. Learn
|
786
|
+
# more about using on-box credentials for your game servers at [
|
787
|
+
# Access external resources from a game server][1]. To call this
|
788
|
+
# operation with instance role ARN, you must have IAM PassRole
|
789
|
+
# permissions. See [IAM policy examples for GameLift][2].
|
782
790
|
#
|
783
791
|
#
|
784
792
|
#
|
785
|
-
# [1]: https://
|
786
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-
|
793
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
794
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
|
787
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|
# @return [String]
|
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|
#
|
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797
|
# @!attribute [rw] certificate_configuration
|
@@ -853,7 +861,7 @@ module Aws::GameLift
|
|
853
861
|
include Aws::Structure
|
854
862
|
end
|
855
863
|
|
856
|
-
# Represents the returned data in response to a request
|
864
|
+
# Represents the returned data in response to a request operation.
|
857
865
|
#
|
858
866
|
# @!attribute [rw] fleet_attributes
|
859
867
|
# Properties for the newly created fleet.
|
@@ -892,7 +900,7 @@ module Aws::GameLift
|
|
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|
# target_value: 1.0, # required
|
893
901
|
# },
|
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902
|
# },
|
895
|
-
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
903
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
|
896
904
|
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
897
905
|
# vpc_subnets: ["VpcSubnet"],
|
898
906
|
# tags: [
|
@@ -912,9 +920,7 @@ module Aws::GameLift
|
|
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920
|
#
|
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921
|
# @!attribute [rw] role_arn
|
914
922
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
915
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
916
|
-
# submitted role is validated to ensure that it contains the necessary
|
917
|
-
# permissions for game server groups.
|
923
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
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|
#
|
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|
#
|
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926
|
#
|
@@ -923,15 +929,19 @@ module Aws::GameLift
|
|
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929
|
#
|
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|
# @!attribute [rw] min_size
|
925
931
|
# The minimum number of instances allowed in the EC2 Auto Scaling
|
926
|
-
# group. During
|
927
|
-
# scale down the group below this minimum. In production, this
|
928
|
-
# should be set to at least 1.
|
932
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
933
|
+
# not scale down the group below this minimum. In production, this
|
934
|
+
# value should be set to at least 1. After the Auto Scaling group is
|
935
|
+
# created, update this value directly in the Auto Scaling group using
|
936
|
+
# the AWS console or APIs.
|
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|
# @return [Integer]
|
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938
|
#
|
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939
|
# @!attribute [rw] max_size
|
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|
# The maximum number of instances allowed in the EC2 Auto Scaling
|
933
|
-
# group. During
|
934
|
-
# scale up the group above this maximum.
|
941
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
942
|
+
# not scale up the group above this maximum. After the Auto Scaling
|
943
|
+
# group is created, update this value directly in the Auto Scaling
|
944
|
+
# group using the AWS console or APIs.
|
935
945
|
# @return [Integer]
|
936
946
|
#
|
937
947
|
# @!attribute [rw] launch_template
|
@@ -940,7 +950,9 @@ module Aws::GameLift
|
|
940
950
|
# group. You can specify the template using either the template name
|
941
951
|
# or ID. For help with creating a launch template, see [Creating a
|
942
952
|
# Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
|
943
|
-
# Auto Scaling User Guide*.
|
953
|
+
# Auto Scaling User Guide*. After the Auto Scaling group is created,
|
954
|
+
# update this value directly in the Auto Scaling group using the AWS
|
955
|
+
# console or APIs.
|
944
956
|
#
|
945
957
|
#
|
946
958
|
#
|
@@ -948,72 +960,88 @@ module Aws::GameLift
|
|
948
960
|
# @return [Types::LaunchTemplateSpecification]
|
949
961
|
#
|
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962
|
# @!attribute [rw] instance_definitions
|
951
|
-
#
|
952
|
-
#
|
963
|
+
# The EC2 instance types and sizes to use in the Auto Scaling group.
|
964
|
+
# The instance definitions must specify at least two different
|
953
965
|
# instance types that are supported by GameLift FleetIQ. For more
|
954
966
|
# information on instance types, see [EC2 Instance Types][1] in the
|
955
|
-
# *Amazon EC2 User Guide*.
|
967
|
+
# *Amazon EC2 User Guide*. You can optionally specify capacity
|
968
|
+
# weighting for each instance type. If no weight value is specified
|
969
|
+
# for an instance type, it is set to the default value "1". For more
|
970
|
+
# information about capacity weighting, see [ Instance Weighting for
|
971
|
+
# Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
|
972
|
+
# Guide.
|
956
973
|
#
|
957
974
|
#
|
958
975
|
#
|
959
976
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
977
|
+
# [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
960
978
|
# @return [Array<Types::InstanceDefinition>]
|
961
979
|
#
|
962
980
|
# @!attribute [rw] auto_scaling_policy
|
963
981
|
# Configuration settings to define a scaling policy for the Auto
|
964
982
|
# Scaling group that is optimized for game hosting. The scaling policy
|
965
|
-
# uses the metric "PercentUtilizedGameServers" to maintain a buffer
|
983
|
+
# uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
|
966
984
|
# of idle game servers that can immediately accommodate new games and
|
967
|
-
# players.
|
968
|
-
#
|
969
|
-
# Groups.
|
985
|
+
# players. After the Auto Scaling group is created, update this value
|
986
|
+
# directly in the Auto Scaling group using the AWS console or APIs.
|
970
987
|
# @return [Types::GameServerGroupAutoScalingPolicy]
|
971
988
|
#
|
972
989
|
# @!attribute [rw] balancing_strategy
|
973
|
-
#
|
974
|
-
#
|
975
|
-
#
|
976
|
-
# instances can once again be used. Method options include:
|
990
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
991
|
+
# and On-Demand Instances in the game server group. Method options
|
992
|
+
# include the following:
|
977
993
|
#
|
978
|
-
# *
|
979
|
-
# group
|
980
|
-
#
|
981
|
-
#
|
994
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
995
|
+
# group. If Spot Instances are unavailable or not viable for game
|
996
|
+
# hosting, the game server group provides no hosting capacity until
|
997
|
+
# Spot Instances can again be used. Until then, no new instances are
|
998
|
+
# started, and the existing nonviable Spot Instances are terminated
|
999
|
+
# (after current gameplay ends) and are not replaced.
|
982
1000
|
#
|
983
|
-
# *
|
984
|
-
#
|
985
|
-
#
|
986
|
-
#
|
987
|
-
#
|
1001
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
1002
|
+
# whenever available in the game server group. If Spot Instances are
|
1003
|
+
# unavailable, the game server group continues to provide hosting
|
1004
|
+
# capacity by falling back to On-Demand Instances. Existing
|
1005
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
1006
|
+
# ends) and are replaced with new On-Demand Instances.
|
1007
|
+
#
|
1008
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
1009
|
+
# server group. No Spot Instances are used, even when available,
|
1010
|
+
# while this balancing strategy is in force.
|
988
1011
|
# @return [String]
|
989
1012
|
#
|
990
1013
|
# @!attribute [rw] game_server_protection_policy
|
991
1014
|
# A flag that indicates whether instances in the game server group are
|
992
1015
|
# protected from early termination. Unprotected instances that have
|
993
|
-
# active game servers running
|
1016
|
+
# active game servers running might be terminated during a scale-down
|
994
1017
|
# event, causing players to be dropped from the game. Protected
|
995
1018
|
# instances cannot be terminated while there are active game servers
|
996
|
-
# running
|
1019
|
+
# running except in the event of a forced game server group deletion
|
1020
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
997
1021
|
# terminated by AWS regardless of protection status. This property is
|
998
|
-
# set to
|
1022
|
+
# set to `NO_PROTECTION` by default.
|
999
1023
|
# @return [String]
|
1000
1024
|
#
|
1001
1025
|
# @!attribute [rw] vpc_subnets
|
1002
1026
|
# A list of virtual private cloud (VPC) subnets to use with instances
|
1003
1027
|
# in the game server group. By default, all GameLift FleetIQ-supported
|
1004
|
-
#
|
1005
|
-
# VPCs that you've set up.
|
1028
|
+
# Availability Zones are used. You can use this parameter to specify
|
1029
|
+
# VPCs that you've set up. This property cannot be updated after the
|
1030
|
+
# game server group is created, and the corresponding Auto Scaling
|
1031
|
+
# group will always use the property value that is set with this
|
1032
|
+
# request, even if the Auto Scaling group is updated directly.
|
1006
1033
|
# @return [Array<String>]
|
1007
1034
|
#
|
1008
1035
|
# @!attribute [rw] tags
|
1009
1036
|
# A list of labels to assign to the new game server group resource.
|
1010
|
-
# Tags are developer-defined key-value pairs. Tagging AWS resources
|
1011
|
-
#
|
1037
|
+
# Tags are developer-defined key-value pairs. Tagging AWS resources is
|
1038
|
+
# useful for resource management, access management, and cost
|
1012
1039
|
# allocation. For more information, see [ Tagging AWS Resources][1] in
|
1013
1040
|
# the *AWS General Reference*. Once the resource is created, you can
|
1014
1041
|
# use TagResource, UntagResource, and ListTagsForResource to add,
|
1015
|
-
# remove, and view tags. The maximum tag limit may be
|
1016
|
-
# stated. See the AWS General Reference for actual tagging
|
1042
|
+
# remove, and view tags, respectively. The maximum tag limit may be
|
1043
|
+
# lower than stated. See the AWS General Reference for actual tagging
|
1044
|
+
# limits.
|
1017
1045
|
#
|
1018
1046
|
#
|
1019
1047
|
#
|
@@ -1043,7 +1071,7 @@ module Aws::GameLift
|
|
1043
1071
|
# value for the GameLift FleetIQ game server group and the object's
|
1044
1072
|
# status. The EC2 Auto Scaling group ARN is initially null, since the
|
1045
1073
|
# group has not yet been created. This value is added once the game
|
1046
|
-
# server group status reaches ACTIVE
|
1074
|
+
# server group status reaches `ACTIVE`.
|
1047
1075
|
# @return [Types::GameServerGroup]
|
1048
1076
|
#
|
1049
1077
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
@@ -1054,7 +1082,7 @@ module Aws::GameLift
|
|
1054
1082
|
include Aws::Structure
|
1055
1083
|
end
|
1056
1084
|
|
1057
|
-
# Represents the input for a request
|
1085
|
+
# Represents the input for a request operation.
|
1058
1086
|
#
|
1059
1087
|
# @note When making an API call, you may pass CreateGameSessionInput
|
1060
1088
|
# data as a hash:
|
@@ -1165,7 +1193,7 @@ module Aws::GameLift
|
|
1165
1193
|
include Aws::Structure
|
1166
1194
|
end
|
1167
1195
|
|
1168
|
-
# Represents the returned data in response to a request
|
1196
|
+
# Represents the returned data in response to a request operation.
|
1169
1197
|
#
|
1170
1198
|
# @!attribute [rw] game_session
|
1171
1199
|
# Object that describes the newly created game session record.
|
@@ -1179,7 +1207,7 @@ module Aws::GameLift
|
|
1179
1207
|
include Aws::Structure
|
1180
1208
|
end
|
1181
1209
|
|
1182
|
-
# Represents the input for a request
|
1210
|
+
# Represents the input for a request operation.
|
1183
1211
|
#
|
1184
1212
|
# @note When making an API call, you may pass CreateGameSessionQueueInput
|
1185
1213
|
# data as a hash:
|
@@ -1266,7 +1294,7 @@ module Aws::GameLift
|
|
1266
1294
|
include Aws::Structure
|
1267
1295
|
end
|
1268
1296
|
|
1269
|
-
# Represents the returned data in response to a request
|
1297
|
+
# Represents the returned data in response to a request operation.
|
1270
1298
|
#
|
1271
1299
|
# @!attribute [rw] game_session_queue
|
1272
1300
|
# An object that describes the newly created game session queue.
|
@@ -1280,7 +1308,7 @@ module Aws::GameLift
|
|
1280
1308
|
include Aws::Structure
|
1281
1309
|
end
|
1282
1310
|
|
1283
|
-
# Represents the input for a request
|
1311
|
+
# Represents the input for a request operation.
|
1284
1312
|
#
|
1285
1313
|
# @note When making an API call, you may pass CreateMatchmakingConfigurationInput
|
1286
1314
|
# data as a hash:
|
@@ -1288,7 +1316,7 @@ module Aws::GameLift
|
|
1288
1316
|
# {
|
1289
1317
|
# name: "MatchmakingIdStringModel", # required
|
1290
1318
|
# description: "NonZeroAndMaxString",
|
1291
|
-
# game_session_queue_arns: ["ArnStringModel"],
|
1319
|
+
# game_session_queue_arns: ["ArnStringModel"],
|
1292
1320
|
# request_timeout_seconds: 1, # required
|
1293
1321
|
# acceptance_timeout_seconds: 1,
|
1294
1322
|
# acceptance_required: false, # required
|
@@ -1304,6 +1332,7 @@ module Aws::GameLift
|
|
1304
1332
|
# ],
|
1305
1333
|
# game_session_data: "GameSessionData",
|
1306
1334
|
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
1335
|
+
# flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
|
1307
1336
|
# tags: [
|
1308
1337
|
# {
|
1309
1338
|
# key: "TagKey", # required
|
@@ -1325,9 +1354,10 @@ module Aws::GameLift
|
|
1325
1354
|
# @!attribute [rw] game_session_queue_arns
|
1326
1355
|
# Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
|
1327
1356
|
# session queue resource and uniquely identifies it. ARNs are unique
|
1328
|
-
# across all Regions.
|
1329
|
-
#
|
1330
|
-
#
|
1357
|
+
# across all Regions. Queues can be located in any Region. Queues are
|
1358
|
+
# used to start new GameLift-hosted game sessions for matches that are
|
1359
|
+
# created with this matchmaking configuration. If `FlexMatchMode` is
|
1360
|
+
# set to `STANDALONE`, do not set this parameter.
|
1331
1361
|
#
|
1332
1362
|
#
|
1333
1363
|
#
|
@@ -1342,15 +1372,18 @@ module Aws::GameLift
|
|
1342
1372
|
#
|
1343
1373
|
# @!attribute [rw] acceptance_timeout_seconds
|
1344
1374
|
# The length of time (in seconds) to wait for players to accept a
|
1345
|
-
# proposed match. If any player rejects the
|
1346
|
-
# before the timeout, the
|
1347
|
-
#
|
1375
|
+
# proposed match, if acceptance is required. If any player rejects the
|
1376
|
+
# match or fails to accept before the timeout, the tickets are
|
1377
|
+
# returned to the ticket pool and continue to be evaluated for an
|
1378
|
+
# acceptable match.
|
1348
1379
|
# @return [Integer]
|
1349
1380
|
#
|
1350
1381
|
# @!attribute [rw] acceptance_required
|
1351
1382
|
# A flag that determines whether a match that was created with this
|
1352
1383
|
# configuration must be accepted by the matched players. To require
|
1353
|
-
# acceptance, set to `TRUE`.
|
1384
|
+
# acceptance, set to `TRUE`. With this option enabled, matchmaking
|
1385
|
+
# tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
|
1386
|
+
# completed potential match is waiting for player acceptance.
|
1354
1387
|
# @return [Boolean]
|
1355
1388
|
#
|
1356
1389
|
# @!attribute [rw] rule_set_name
|
@@ -1370,7 +1403,8 @@ module Aws::GameLift
|
|
1370
1403
|
# players. For example, assume that the configuration's rule set
|
1371
1404
|
# specifies a match for a single 12-person team. If the additional
|
1372
1405
|
# player count is set to 2, only 10 players are initially selected for
|
1373
|
-
# the match.
|
1406
|
+
# the match. This parameter is not used if `FlexMatchMode` is set to
|
1407
|
+
# `STANDALONE`.
|
1374
1408
|
# @return [Integer]
|
1375
1409
|
#
|
1376
1410
|
# @!attribute [rw] custom_event_data
|
@@ -1384,7 +1418,8 @@ module Aws::GameLift
|
|
1384
1418
|
# process in the GameSession object with a request to start a new game
|
1385
1419
|
# session (see [Start a Game Session][1]). This information is added
|
1386
1420
|
# to the new GameSession object that is created for a successful
|
1387
|
-
# match.
|
1421
|
+
# match. This parameter is not used if `FlexMatchMode` is set to
|
1422
|
+
# `STANDALONE`.
|
1388
1423
|
#
|
1389
1424
|
#
|
1390
1425
|
#
|
@@ -1396,7 +1431,8 @@ module Aws::GameLift
|
|
1396
1431
|
# string value. This data is passed to a game server process in the
|
1397
1432
|
# GameSession object with a request to start a new game session (see
|
1398
1433
|
# [Start a Game Session][1]). This information is added to the new
|
1399
|
-
# GameSession object that is created for a successful match.
|
1434
|
+
# GameSession object that is created for a successful match. This
|
1435
|
+
# parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
|
1400
1436
|
#
|
1401
1437
|
#
|
1402
1438
|
#
|
@@ -1410,11 +1446,28 @@ module Aws::GameLift
|
|
1410
1446
|
# feature. Specify `AUTOMATIC` to have GameLift create a
|
1411
1447
|
# StartMatchBackfill request whenever a game session has one or more
|
1412
1448
|
# open slots. Learn more about manual and automatic backfill in [
|
1413
|
-
# Backfill Existing Games with FlexMatch][1].
|
1449
|
+
# Backfill Existing Games with FlexMatch][1]. Automatic backfill is
|
1450
|
+
# not available when `FlexMatchMode` is set to `STANDALONE`.
|
1414
1451
|
#
|
1415
1452
|
#
|
1416
1453
|
#
|
1417
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
1454
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
|
1455
|
+
# @return [String]
|
1456
|
+
#
|
1457
|
+
# @!attribute [rw] flex_match_mode
|
1458
|
+
# Indicates whether this matchmaking configuration is being used with
|
1459
|
+
# GameLift hosting or as a standalone matchmaking solution.
|
1460
|
+
#
|
1461
|
+
# * **STANDALONE** - FlexMatch forms matches and returns match
|
1462
|
+
# information, including players and team assignments, in a [
|
1463
|
+
# MatchmakingSucceeded][1] event.
|
1464
|
+
#
|
1465
|
+
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
1466
|
+
# GameLift queue to start a game session for the match.
|
1467
|
+
#
|
1468
|
+
#
|
1469
|
+
#
|
1470
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
|
1418
1471
|
# @return [String]
|
1419
1472
|
#
|
1420
1473
|
# @!attribute [rw] tags
|
@@ -1449,12 +1502,13 @@ module Aws::GameLift
|
|
1449
1502
|
:game_properties,
|
1450
1503
|
:game_session_data,
|
1451
1504
|
:backfill_mode,
|
1505
|
+
:flex_match_mode,
|
1452
1506
|
:tags)
|
1453
1507
|
SENSITIVE = []
|
1454
1508
|
include Aws::Structure
|
1455
1509
|
end
|
1456
1510
|
|
1457
|
-
# Represents the returned data in response to a request
|
1511
|
+
# Represents the returned data in response to a request operation.
|
1458
1512
|
#
|
1459
1513
|
# @!attribute [rw] configuration
|
1460
1514
|
# Object that describes the newly created matchmaking configuration.
|
@@ -1468,7 +1522,7 @@ module Aws::GameLift
|
|
1468
1522
|
include Aws::Structure
|
1469
1523
|
end
|
1470
1524
|
|
1471
|
-
# Represents the input for a request
|
1525
|
+
# Represents the input for a request operation.
|
1472
1526
|
#
|
1473
1527
|
# @note When making an API call, you may pass CreateMatchmakingRuleSetInput
|
1474
1528
|
# data as a hash:
|
@@ -1522,7 +1576,7 @@ module Aws::GameLift
|
|
1522
1576
|
include Aws::Structure
|
1523
1577
|
end
|
1524
1578
|
|
1525
|
-
# Represents the returned data in response to a request
|
1579
|
+
# Represents the returned data in response to a request operation.
|
1526
1580
|
#
|
1527
1581
|
# @!attribute [rw] rule_set
|
1528
1582
|
# The newly created matchmaking rule set.
|
@@ -1536,7 +1590,7 @@ module Aws::GameLift
|
|
1536
1590
|
include Aws::Structure
|
1537
1591
|
end
|
1538
1592
|
|
1539
|
-
# Represents the input for a request
|
1593
|
+
# Represents the input for a request operation.
|
1540
1594
|
#
|
1541
1595
|
# @note When making an API call, you may pass CreatePlayerSessionInput
|
1542
1596
|
# data as a hash:
|
@@ -1571,7 +1625,7 @@ module Aws::GameLift
|
|
1571
1625
|
include Aws::Structure
|
1572
1626
|
end
|
1573
1627
|
|
1574
|
-
# Represents the returned data in response to a request
|
1628
|
+
# Represents the returned data in response to a request operation.
|
1575
1629
|
#
|
1576
1630
|
# @!attribute [rw] player_session
|
1577
1631
|
# Object that describes the newly created player session record.
|
@@ -1585,7 +1639,7 @@ module Aws::GameLift
|
|
1585
1639
|
include Aws::Structure
|
1586
1640
|
end
|
1587
1641
|
|
1588
|
-
# Represents the input for a request
|
1642
|
+
# Represents the input for a request operation.
|
1589
1643
|
#
|
1590
1644
|
# @note When making an API call, you may pass CreatePlayerSessionsInput
|
1591
1645
|
# data as a hash:
|
@@ -1624,7 +1678,7 @@ module Aws::GameLift
|
|
1624
1678
|
include Aws::Structure
|
1625
1679
|
end
|
1626
1680
|
|
1627
|
-
# Represents the returned data in response to a request
|
1681
|
+
# Represents the returned data in response to a request operation.
|
1628
1682
|
#
|
1629
1683
|
# @!attribute [rw] player_sessions
|
1630
1684
|
# A collection of player session objects created for the added
|
@@ -1673,15 +1727,21 @@ module Aws::GameLift
|
|
1673
1727
|
# @return [String]
|
1674
1728
|
#
|
1675
1729
|
# @!attribute [rw] storage_location
|
1676
|
-
# The
|
1677
|
-
#
|
1678
|
-
#
|
1679
|
-
#
|
1680
|
-
#
|
1681
|
-
#
|
1682
|
-
#
|
1683
|
-
#
|
1684
|
-
#
|
1730
|
+
# The Amazon S3 location of your Realtime scripts. The storage
|
1731
|
+
# location must specify the S3 bucket name, the zip file name (the
|
1732
|
+
# "key"), and an IAM role ARN that allows Amazon GameLift to access
|
1733
|
+
# the S3 storage location. The S3 bucket must be in the same Region
|
1734
|
+
# where you are creating a new script. By default, Amazon GameLift
|
1735
|
+
# uploads the latest version of the zip file; if you have S3 object
|
1736
|
+
# versioning turned on, you can use the `ObjectVersion` parameter to
|
1737
|
+
# specify an earlier version. To call this operation with a storage
|
1738
|
+
# location, you must have IAM PassRole permission. For more details on
|
1739
|
+
# IAM roles and PassRole permissions, see [ Set up a role for GameLift
|
1740
|
+
# access][1].
|
1741
|
+
#
|
1742
|
+
#
|
1743
|
+
#
|
1744
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
|
1685
1745
|
# @return [Types::S3Location]
|
1686
1746
|
#
|
1687
1747
|
# @!attribute [rw] zip_file
|
@@ -1740,7 +1800,7 @@ module Aws::GameLift
|
|
1740
1800
|
include Aws::Structure
|
1741
1801
|
end
|
1742
1802
|
|
1743
|
-
# Represents the input for a request
|
1803
|
+
# Represents the input for a request operation.
|
1744
1804
|
#
|
1745
1805
|
# @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
|
1746
1806
|
# data as a hash:
|
@@ -1778,7 +1838,7 @@ module Aws::GameLift
|
|
1778
1838
|
include Aws::Structure
|
1779
1839
|
end
|
1780
1840
|
|
1781
|
-
# Represents the returned data in response to a request
|
1841
|
+
# Represents the returned data in response to a request operation.
|
1782
1842
|
#
|
1783
1843
|
# @!attribute [rw] vpc_peering_authorization
|
1784
1844
|
# Details on the requested VPC peering authorization, including
|
@@ -1793,7 +1853,7 @@ module Aws::GameLift
|
|
1793
1853
|
include Aws::Structure
|
1794
1854
|
end
|
1795
1855
|
|
1796
|
-
# Represents the input for a request
|
1856
|
+
# Represents the input for a request operation.
|
1797
1857
|
#
|
1798
1858
|
# @note When making an API call, you may pass CreateVpcPeeringConnectionInput
|
1799
1859
|
# data as a hash:
|
@@ -1843,7 +1903,7 @@ module Aws::GameLift
|
|
1843
1903
|
#
|
1844
1904
|
class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
|
1845
1905
|
|
1846
|
-
# Represents the input for a request
|
1906
|
+
# Represents the input for a request operation.
|
1847
1907
|
#
|
1848
1908
|
# @note When making an API call, you may pass DeleteAliasInput
|
1849
1909
|
# data as a hash:
|
@@ -1865,7 +1925,7 @@ module Aws::GameLift
|
|
1865
1925
|
include Aws::Structure
|
1866
1926
|
end
|
1867
1927
|
|
1868
|
-
# Represents the input for a request
|
1928
|
+
# Represents the input for a request operation.
|
1869
1929
|
#
|
1870
1930
|
# @note When making an API call, you may pass DeleteBuildInput
|
1871
1931
|
# data as a hash:
|
@@ -1887,7 +1947,7 @@ module Aws::GameLift
|
|
1887
1947
|
include Aws::Structure
|
1888
1948
|
end
|
1889
1949
|
|
1890
|
-
# Represents the input for a request
|
1950
|
+
# Represents the input for a request operation.
|
1891
1951
|
#
|
1892
1952
|
# @note When making an API call, you may pass DeleteFleetInput
|
1893
1953
|
# data as a hash:
|
@@ -1918,22 +1978,22 @@ module Aws::GameLift
|
|
1918
1978
|
# }
|
1919
1979
|
#
|
1920
1980
|
# @!attribute [rw] game_server_group_name
|
1921
|
-
#
|
1922
|
-
#
|
1981
|
+
# A unique identifier for the game server group. Use either the
|
1982
|
+
# GameServerGroup name or ARN value.
|
1923
1983
|
# @return [String]
|
1924
1984
|
#
|
1925
1985
|
# @!attribute [rw] delete_option
|
1926
|
-
# The type of delete to perform. Options include:
|
1986
|
+
# The type of delete to perform. Options include the following:
|
1927
1987
|
#
|
1928
|
-
# *
|
1929
|
-
# Scaling group only when it has no game servers that are in
|
1930
|
-
# status.
|
1988
|
+
# * `SAFE_DELETE` – (default) Terminates the game server group and EC2
|
1989
|
+
# Auto Scaling group only when it has no game servers that are in
|
1990
|
+
# `UTILIZED` status.
|
1931
1991
|
#
|
1932
|
-
# *
|
1992
|
+
# * `FORCE_DELETE` – Terminates the game server group, including all
|
1933
1993
|
# active game servers regardless of their utilization status, and
|
1934
1994
|
# the EC2 Auto Scaling group.
|
1935
1995
|
#
|
1936
|
-
# * RETAIN – Does a safe delete of the game server group but retains
|
1996
|
+
# * `RETAIN` – Does a safe delete of the game server group but retains
|
1937
1997
|
# the EC2 Auto Scaling group as is.
|
1938
1998
|
# @return [String]
|
1939
1999
|
#
|
@@ -1948,7 +2008,7 @@ module Aws::GameLift
|
|
1948
2008
|
|
1949
2009
|
# @!attribute [rw] game_server_group
|
1950
2010
|
# An object that describes the deleted game server group resource,
|
1951
|
-
# with status updated to
|
2011
|
+
# with status updated to `DELETE_SCHEDULED`.
|
1952
2012
|
# @return [Types::GameServerGroup]
|
1953
2013
|
#
|
1954
2014
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
|
@@ -1959,7 +2019,7 @@ module Aws::GameLift
|
|
1959
2019
|
include Aws::Structure
|
1960
2020
|
end
|
1961
2021
|
|
1962
|
-
# Represents the input for a request
|
2022
|
+
# Represents the input for a request operation.
|
1963
2023
|
#
|
1964
2024
|
# @note When making an API call, you may pass DeleteGameSessionQueueInput
|
1965
2025
|
# data as a hash:
|
@@ -1986,7 +2046,7 @@ module Aws::GameLift
|
|
1986
2046
|
#
|
1987
2047
|
class DeleteGameSessionQueueOutput < Aws::EmptyStructure; end
|
1988
2048
|
|
1989
|
-
# Represents the input for a request
|
2049
|
+
# Represents the input for a request operation.
|
1990
2050
|
#
|
1991
2051
|
# @note When making an API call, you may pass DeleteMatchmakingConfigurationInput
|
1992
2052
|
# data as a hash:
|
@@ -2012,7 +2072,7 @@ module Aws::GameLift
|
|
2012
2072
|
#
|
2013
2073
|
class DeleteMatchmakingConfigurationOutput < Aws::EmptyStructure; end
|
2014
2074
|
|
2015
|
-
# Represents the input for a request
|
2075
|
+
# Represents the input for a request operation.
|
2016
2076
|
#
|
2017
2077
|
# @note When making an API call, you may pass DeleteMatchmakingRuleSetInput
|
2018
2078
|
# data as a hash:
|
@@ -2036,13 +2096,13 @@ module Aws::GameLift
|
|
2036
2096
|
include Aws::Structure
|
2037
2097
|
end
|
2038
2098
|
|
2039
|
-
# Represents the returned data in response to a request
|
2099
|
+
# Represents the returned data in response to a request operation.
|
2040
2100
|
#
|
2041
2101
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetOutput AWS API Documentation
|
2042
2102
|
#
|
2043
2103
|
class DeleteMatchmakingRuleSetOutput < Aws::EmptyStructure; end
|
2044
2104
|
|
2045
|
-
# Represents the input for a request
|
2105
|
+
# Represents the input for a request operation.
|
2046
2106
|
#
|
2047
2107
|
# @note When making an API call, you may pass DeleteScalingPolicyInput
|
2048
2108
|
# data as a hash:
|
@@ -2091,7 +2151,7 @@ module Aws::GameLift
|
|
2091
2151
|
include Aws::Structure
|
2092
2152
|
end
|
2093
2153
|
|
2094
|
-
# Represents the input for a request
|
2154
|
+
# Represents the input for a request operation.
|
2095
2155
|
#
|
2096
2156
|
# @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
|
2097
2157
|
# data as a hash:
|
@@ -2133,7 +2193,7 @@ module Aws::GameLift
|
|
2133
2193
|
#
|
2134
2194
|
class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
|
2135
2195
|
|
2136
|
-
# Represents the input for a request
|
2196
|
+
# Represents the input for a request operation.
|
2137
2197
|
#
|
2138
2198
|
# @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
|
2139
2199
|
# data as a hash:
|
@@ -2177,13 +2237,13 @@ module Aws::GameLift
|
|
2177
2237
|
# }
|
2178
2238
|
#
|
2179
2239
|
# @!attribute [rw] game_server_group_name
|
2180
|
-
#
|
2181
|
-
#
|
2182
|
-
# value.
|
2240
|
+
# A unique identifier for the game server group where the game server
|
2241
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
2183
2242
|
# @return [String]
|
2184
2243
|
#
|
2185
2244
|
# @!attribute [rw] game_server_id
|
2186
|
-
#
|
2245
|
+
# A custom string that uniquely identifies the game server to
|
2246
|
+
# deregister.
|
2187
2247
|
# @return [String]
|
2188
2248
|
#
|
2189
2249
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
|
@@ -2195,7 +2255,7 @@ module Aws::GameLift
|
|
2195
2255
|
include Aws::Structure
|
2196
2256
|
end
|
2197
2257
|
|
2198
|
-
# Represents the input for a request
|
2258
|
+
# Represents the input for a request operation.
|
2199
2259
|
#
|
2200
2260
|
# @note When making an API call, you may pass DescribeAliasInput
|
2201
2261
|
# data as a hash:
|
@@ -2217,7 +2277,7 @@ module Aws::GameLift
|
|
2217
2277
|
include Aws::Structure
|
2218
2278
|
end
|
2219
2279
|
|
2220
|
-
# Represents the returned data in response to a request
|
2280
|
+
# Represents the returned data in response to a request operation.
|
2221
2281
|
#
|
2222
2282
|
# @!attribute [rw] alias
|
2223
2283
|
# The requested alias resource.
|
@@ -2231,7 +2291,7 @@ module Aws::GameLift
|
|
2231
2291
|
include Aws::Structure
|
2232
2292
|
end
|
2233
2293
|
|
2234
|
-
# Represents the input for a request
|
2294
|
+
# Represents the input for a request operation.
|
2235
2295
|
#
|
2236
2296
|
# @note When making an API call, you may pass DescribeBuildInput
|
2237
2297
|
# data as a hash:
|
@@ -2253,7 +2313,7 @@ module Aws::GameLift
|
|
2253
2313
|
include Aws::Structure
|
2254
2314
|
end
|
2255
2315
|
|
2256
|
-
# Represents the returned data in response to a request
|
2316
|
+
# Represents the returned data in response to a request operation.
|
2257
2317
|
#
|
2258
2318
|
# @!attribute [rw] build
|
2259
2319
|
# Set of properties describing the requested build.
|
@@ -2267,13 +2327,13 @@ module Aws::GameLift
|
|
2267
2327
|
include Aws::Structure
|
2268
2328
|
end
|
2269
2329
|
|
2270
|
-
# Represents the input for a request
|
2330
|
+
# Represents the input for a request operation.
|
2271
2331
|
#
|
2272
2332
|
# @note When making an API call, you may pass DescribeEC2InstanceLimitsInput
|
2273
2333
|
# data as a hash:
|
2274
2334
|
#
|
2275
2335
|
# {
|
2276
|
-
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
|
2336
|
+
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
|
2277
2337
|
# }
|
2278
2338
|
#
|
2279
2339
|
# @!attribute [rw] ec2_instance_type
|
@@ -2298,7 +2358,7 @@ module Aws::GameLift
|
|
2298
2358
|
include Aws::Structure
|
2299
2359
|
end
|
2300
2360
|
|
2301
|
-
# Represents the returned data in response to a request
|
2361
|
+
# Represents the returned data in response to a request operation.
|
2302
2362
|
#
|
2303
2363
|
# @!attribute [rw] ec2_instance_limits
|
2304
2364
|
# The maximum number of instances for the specified instance type.
|
@@ -2312,7 +2372,7 @@ module Aws::GameLift
|
|
2312
2372
|
include Aws::Structure
|
2313
2373
|
end
|
2314
2374
|
|
2315
|
-
# Represents the input for a request
|
2375
|
+
# Represents the input for a request operation.
|
2316
2376
|
#
|
2317
2377
|
# @note When making an API call, you may pass DescribeFleetAttributesInput
|
2318
2378
|
# data as a hash:
|
@@ -2341,9 +2401,9 @@ module Aws::GameLift
|
|
2341
2401
|
# @!attribute [rw] next_token
|
2342
2402
|
# Token that indicates the start of the next sequential page of
|
2343
2403
|
# results. Use the token that is returned with a previous call to this
|
2344
|
-
#
|
2345
|
-
# a value. This parameter is ignored when the request
|
2346
|
-
# a list of fleet IDs.
|
2404
|
+
# operation. To start at the beginning of the result set, do not
|
2405
|
+
# specify a value. This parameter is ignored when the request
|
2406
|
+
# specifies one or a list of fleet IDs.
|
2347
2407
|
# @return [String]
|
2348
2408
|
#
|
2349
2409
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput AWS API Documentation
|
@@ -2356,7 +2416,7 @@ module Aws::GameLift
|
|
2356
2416
|
include Aws::Structure
|
2357
2417
|
end
|
2358
2418
|
|
2359
|
-
# Represents the returned data in response to a request
|
2419
|
+
# Represents the returned data in response to a request operation.
|
2360
2420
|
#
|
2361
2421
|
# @!attribute [rw] fleet_attributes
|
2362
2422
|
# A collection of objects containing attribute metadata for each
|
@@ -2366,7 +2426,7 @@ module Aws::GameLift
|
|
2366
2426
|
#
|
2367
2427
|
# @!attribute [rw] next_token
|
2368
2428
|
# Token that indicates where to resume retrieving results on the next
|
2369
|
-
# call to this
|
2429
|
+
# call to this operation. If no token is returned, these results
|
2370
2430
|
# represent the end of the list.
|
2371
2431
|
# @return [String]
|
2372
2432
|
#
|
@@ -2379,7 +2439,7 @@ module Aws::GameLift
|
|
2379
2439
|
include Aws::Structure
|
2380
2440
|
end
|
2381
2441
|
|
2382
|
-
# Represents the input for a request
|
2442
|
+
# Represents the input for a request operation.
|
2383
2443
|
#
|
2384
2444
|
# @note When making an API call, you may pass DescribeFleetCapacityInput
|
2385
2445
|
# data as a hash:
|
@@ -2405,9 +2465,9 @@ module Aws::GameLift
|
|
2405
2465
|
# @!attribute [rw] next_token
|
2406
2466
|
# Token that indicates the start of the next sequential page of
|
2407
2467
|
# results. Use the token that is returned with a previous call to this
|
2408
|
-
#
|
2409
|
-
# a value. This parameter is ignored when the request
|
2410
|
-
# a list of fleet IDs.
|
2468
|
+
# operation. To start at the beginning of the result set, do not
|
2469
|
+
# specify a value. This parameter is ignored when the request
|
2470
|
+
# specifies one or a list of fleet IDs.
|
2411
2471
|
# @return [String]
|
2412
2472
|
#
|
2413
2473
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput AWS API Documentation
|
@@ -2420,7 +2480,7 @@ module Aws::GameLift
|
|
2420
2480
|
include Aws::Structure
|
2421
2481
|
end
|
2422
2482
|
|
2423
|
-
# Represents the returned data in response to a request
|
2483
|
+
# Represents the returned data in response to a request operation.
|
2424
2484
|
#
|
2425
2485
|
# @!attribute [rw] fleet_capacity
|
2426
2486
|
# A collection of objects containing capacity information for each
|
@@ -2430,7 +2490,7 @@ module Aws::GameLift
|
|
2430
2490
|
#
|
2431
2491
|
# @!attribute [rw] next_token
|
2432
2492
|
# Token that indicates where to resume retrieving results on the next
|
2433
|
-
# call to this
|
2493
|
+
# call to this operation. If no token is returned, these results
|
2434
2494
|
# represent the end of the list.
|
2435
2495
|
# @return [String]
|
2436
2496
|
#
|
@@ -2443,7 +2503,7 @@ module Aws::GameLift
|
|
2443
2503
|
include Aws::Structure
|
2444
2504
|
end
|
2445
2505
|
|
2446
|
-
# Represents the input for a request
|
2506
|
+
# Represents the input for a request operation.
|
2447
2507
|
#
|
2448
2508
|
# @note When making an API call, you may pass DescribeFleetEventsInput
|
2449
2509
|
# data as a hash:
|
@@ -2483,8 +2543,8 @@ module Aws::GameLift
|
|
2483
2543
|
# @!attribute [rw] next_token
|
2484
2544
|
# Token that indicates the start of the next sequential page of
|
2485
2545
|
# results. Use the token that is returned with a previous call to this
|
2486
|
-
#
|
2487
|
-
# a value.
|
2546
|
+
# operation. To start at the beginning of the result set, do not
|
2547
|
+
# specify a value.
|
2488
2548
|
# @return [String]
|
2489
2549
|
#
|
2490
2550
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput AWS API Documentation
|
@@ -2499,7 +2559,7 @@ module Aws::GameLift
|
|
2499
2559
|
include Aws::Structure
|
2500
2560
|
end
|
2501
2561
|
|
2502
|
-
# Represents the returned data in response to a request
|
2562
|
+
# Represents the returned data in response to a request operation.
|
2503
2563
|
#
|
2504
2564
|
# @!attribute [rw] events
|
2505
2565
|
# A collection of objects containing event log entries for the
|
@@ -2508,7 +2568,7 @@ module Aws::GameLift
|
|
2508
2568
|
#
|
2509
2569
|
# @!attribute [rw] next_token
|
2510
2570
|
# Token that indicates where to resume retrieving results on the next
|
2511
|
-
# call to this
|
2571
|
+
# call to this operation. If no token is returned, these results
|
2512
2572
|
# represent the end of the list.
|
2513
2573
|
# @return [String]
|
2514
2574
|
#
|
@@ -2521,7 +2581,7 @@ module Aws::GameLift
|
|
2521
2581
|
include Aws::Structure
|
2522
2582
|
end
|
2523
2583
|
|
2524
|
-
# Represents the input for a request
|
2584
|
+
# Represents the input for a request operation.
|
2525
2585
|
#
|
2526
2586
|
# @note When making an API call, you may pass DescribeFleetPortSettingsInput
|
2527
2587
|
# data as a hash:
|
@@ -2543,7 +2603,7 @@ module Aws::GameLift
|
|
2543
2603
|
include Aws::Structure
|
2544
2604
|
end
|
2545
2605
|
|
2546
|
-
# Represents the returned data in response to a request
|
2606
|
+
# Represents the returned data in response to a request operation.
|
2547
2607
|
#
|
2548
2608
|
# @!attribute [rw] inbound_permissions
|
2549
2609
|
# The port settings for the requested fleet ID.
|
@@ -2557,7 +2617,7 @@ module Aws::GameLift
|
|
2557
2617
|
include Aws::Structure
|
2558
2618
|
end
|
2559
2619
|
|
2560
|
-
# Represents the input for a request
|
2620
|
+
# Represents the input for a request operation.
|
2561
2621
|
#
|
2562
2622
|
# @note When making an API call, you may pass DescribeFleetUtilizationInput
|
2563
2623
|
# data as a hash:
|
@@ -2586,9 +2646,9 @@ module Aws::GameLift
|
|
2586
2646
|
# @!attribute [rw] next_token
|
2587
2647
|
# Token that indicates the start of the next sequential page of
|
2588
2648
|
# results. Use the token that is returned with a previous call to this
|
2589
|
-
#
|
2590
|
-
# a value. This parameter is ignored when the request
|
2591
|
-
# a list of fleet IDs.
|
2649
|
+
# operation. To start at the beginning of the result set, do not
|
2650
|
+
# specify a value. This parameter is ignored when the request
|
2651
|
+
# specifies one or a list of fleet IDs.
|
2592
2652
|
# @return [String]
|
2593
2653
|
#
|
2594
2654
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput AWS API Documentation
|
@@ -2601,7 +2661,7 @@ module Aws::GameLift
|
|
2601
2661
|
include Aws::Structure
|
2602
2662
|
end
|
2603
2663
|
|
2604
|
-
# Represents the returned data in response to a request
|
2664
|
+
# Represents the returned data in response to a request operation.
|
2605
2665
|
#
|
2606
2666
|
# @!attribute [rw] fleet_utilization
|
2607
2667
|
# A collection of objects containing utilization information for each
|
@@ -2610,7 +2670,7 @@ module Aws::GameLift
|
|
2610
2670
|
#
|
2611
2671
|
# @!attribute [rw] next_token
|
2612
2672
|
# Token that indicates where to resume retrieving results on the next
|
2613
|
-
# call to this
|
2673
|
+
# call to this operation. If no token is returned, these results
|
2614
2674
|
# represent the end of the list.
|
2615
2675
|
# @return [String]
|
2616
2676
|
#
|
@@ -2631,8 +2691,8 @@ module Aws::GameLift
|
|
2631
2691
|
# }
|
2632
2692
|
#
|
2633
2693
|
# @!attribute [rw] game_server_group_name
|
2634
|
-
#
|
2635
|
-
#
|
2694
|
+
# A unique identifier for the game server group. Use either the
|
2695
|
+
# GameServerGroup name or ARN value.
|
2636
2696
|
# @return [String]
|
2637
2697
|
#
|
2638
2698
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
|
@@ -2644,7 +2704,8 @@ module Aws::GameLift
|
|
2644
2704
|
end
|
2645
2705
|
|
2646
2706
|
# @!attribute [rw] game_server_group
|
2647
|
-
# An object
|
2707
|
+
# An object with the property settings for the requested game server
|
2708
|
+
# group resource.
|
2648
2709
|
# @return [Types::GameServerGroup]
|
2649
2710
|
#
|
2650
2711
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
|
@@ -2664,12 +2725,13 @@ module Aws::GameLift
|
|
2664
2725
|
# }
|
2665
2726
|
#
|
2666
2727
|
# @!attribute [rw] game_server_group_name
|
2667
|
-
#
|
2668
|
-
# running. Use either the GameServerGroup name or ARN value.
|
2728
|
+
# A unique identifier for the game server group where the game server
|
2729
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
2669
2730
|
# @return [String]
|
2670
2731
|
#
|
2671
2732
|
# @!attribute [rw] game_server_id
|
2672
|
-
#
|
2733
|
+
# A custom string that uniquely identifies the game server information
|
2734
|
+
# to be retrieved.
|
2673
2735
|
# @return [String]
|
2674
2736
|
#
|
2675
2737
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
|
@@ -2681,8 +2743,72 @@ module Aws::GameLift
|
|
2681
2743
|
include Aws::Structure
|
2682
2744
|
end
|
2683
2745
|
|
2746
|
+
# @note When making an API call, you may pass DescribeGameServerInstancesInput
|
2747
|
+
# data as a hash:
|
2748
|
+
#
|
2749
|
+
# {
|
2750
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
2751
|
+
# instance_ids: ["GameServerInstanceId"],
|
2752
|
+
# limit: 1,
|
2753
|
+
# next_token: "NonZeroAndMaxString",
|
2754
|
+
# }
|
2755
|
+
#
|
2756
|
+
# @!attribute [rw] game_server_group_name
|
2757
|
+
# A unique identifier for the game server group. Use either the
|
2758
|
+
# GameServerGroup name or ARN value.
|
2759
|
+
# @return [String]
|
2760
|
+
#
|
2761
|
+
# @!attribute [rw] instance_ids
|
2762
|
+
# The EC2 instance IDs that you want to retrieve status on. EC2
|
2763
|
+
# instance IDs use a 17-character format, for example:
|
2764
|
+
# `i-1234567890abcdef0`. To retrieve all instances in the game server
|
2765
|
+
# group, leave this parameter empty.
|
2766
|
+
# @return [Array<String>]
|
2767
|
+
#
|
2768
|
+
# @!attribute [rw] limit
|
2769
|
+
# The maximum number of results to return. Use this parameter with
|
2770
|
+
# `NextToken` to get results as a set of sequential segments.
|
2771
|
+
# @return [Integer]
|
2772
|
+
#
|
2773
|
+
# @!attribute [rw] next_token
|
2774
|
+
# A token that indicates the start of the next sequential segment of
|
2775
|
+
# results. Use the token returned with the previous call to this
|
2776
|
+
# operation. To start at the beginning of the result set, do not
|
2777
|
+
# specify a value.
|
2778
|
+
# @return [String]
|
2779
|
+
#
|
2780
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesInput AWS API Documentation
|
2781
|
+
#
|
2782
|
+
class DescribeGameServerInstancesInput < Struct.new(
|
2783
|
+
:game_server_group_name,
|
2784
|
+
:instance_ids,
|
2785
|
+
:limit,
|
2786
|
+
:next_token)
|
2787
|
+
SENSITIVE = []
|
2788
|
+
include Aws::Structure
|
2789
|
+
end
|
2790
|
+
|
2791
|
+
# @!attribute [rw] game_server_instances
|
2792
|
+
# The collection of requested game server instances.
|
2793
|
+
# @return [Array<Types::GameServerInstance>]
|
2794
|
+
#
|
2795
|
+
# @!attribute [rw] next_token
|
2796
|
+
# A token that indicates where to resume retrieving results on the
|
2797
|
+
# next call to this operation. If no token is returned, these results
|
2798
|
+
# represent the end of the list.
|
2799
|
+
# @return [String]
|
2800
|
+
#
|
2801
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesOutput AWS API Documentation
|
2802
|
+
#
|
2803
|
+
class DescribeGameServerInstancesOutput < Struct.new(
|
2804
|
+
:game_server_instances,
|
2805
|
+
:next_token)
|
2806
|
+
SENSITIVE = []
|
2807
|
+
include Aws::Structure
|
2808
|
+
end
|
2809
|
+
|
2684
2810
|
# @!attribute [rw] game_server
|
2685
|
-
# Object that describes the requested game server
|
2811
|
+
# Object that describes the requested game server.
|
2686
2812
|
# @return [Types::GameServer]
|
2687
2813
|
#
|
2688
2814
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
|
@@ -2693,7 +2819,7 @@ module Aws::GameLift
|
|
2693
2819
|
include Aws::Structure
|
2694
2820
|
end
|
2695
2821
|
|
2696
|
-
# Represents the input for a request
|
2822
|
+
# Represents the input for a request operation.
|
2697
2823
|
#
|
2698
2824
|
# @note When making an API call, you may pass DescribeGameSessionDetailsInput
|
2699
2825
|
# data as a hash:
|
@@ -2736,8 +2862,8 @@ module Aws::GameLift
|
|
2736
2862
|
# @!attribute [rw] next_token
|
2737
2863
|
# Token that indicates the start of the next sequential page of
|
2738
2864
|
# results. Use the token that is returned with a previous call to this
|
2739
|
-
#
|
2740
|
-
# a value.
|
2865
|
+
# operation. To start at the beginning of the result set, do not
|
2866
|
+
# specify a value.
|
2741
2867
|
# @return [String]
|
2742
2868
|
#
|
2743
2869
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput AWS API Documentation
|
@@ -2753,7 +2879,7 @@ module Aws::GameLift
|
|
2753
2879
|
include Aws::Structure
|
2754
2880
|
end
|
2755
2881
|
|
2756
|
-
# Represents the returned data in response to a request
|
2882
|
+
# Represents the returned data in response to a request operation.
|
2757
2883
|
#
|
2758
2884
|
# @!attribute [rw] game_session_details
|
2759
2885
|
# A collection of objects containing game session properties and the
|
@@ -2763,7 +2889,7 @@ module Aws::GameLift
|
|
2763
2889
|
#
|
2764
2890
|
# @!attribute [rw] next_token
|
2765
2891
|
# Token that indicates where to resume retrieving results on the next
|
2766
|
-
# call to this
|
2892
|
+
# call to this operation. If no token is returned, these results
|
2767
2893
|
# represent the end of the list.
|
2768
2894
|
# @return [String]
|
2769
2895
|
#
|
@@ -2776,7 +2902,7 @@ module Aws::GameLift
|
|
2776
2902
|
include Aws::Structure
|
2777
2903
|
end
|
2778
2904
|
|
2779
|
-
# Represents the input for a request
|
2905
|
+
# Represents the input for a request operation.
|
2780
2906
|
#
|
2781
2907
|
# @note When making an API call, you may pass DescribeGameSessionPlacementInput
|
2782
2908
|
# data as a hash:
|
@@ -2797,7 +2923,7 @@ module Aws::GameLift
|
|
2797
2923
|
include Aws::Structure
|
2798
2924
|
end
|
2799
2925
|
|
2800
|
-
# Represents the returned data in response to a request
|
2926
|
+
# Represents the returned data in response to a request operation.
|
2801
2927
|
#
|
2802
2928
|
# @!attribute [rw] game_session_placement
|
2803
2929
|
# Object that describes the requested game session placement.
|
@@ -2811,7 +2937,7 @@ module Aws::GameLift
|
|
2811
2937
|
include Aws::Structure
|
2812
2938
|
end
|
2813
2939
|
|
2814
|
-
# Represents the input for a request
|
2940
|
+
# Represents the input for a request operation.
|
2815
2941
|
#
|
2816
2942
|
# @note When making an API call, you may pass DescribeGameSessionQueuesInput
|
2817
2943
|
# data as a hash:
|
@@ -2830,14 +2956,15 @@ module Aws::GameLift
|
|
2830
2956
|
#
|
2831
2957
|
# @!attribute [rw] limit
|
2832
2958
|
# The maximum number of results to return. Use this parameter with
|
2833
|
-
# `NextToken` to get results as a set of sequential pages.
|
2959
|
+
# `NextToken` to get results as a set of sequential pages. You can
|
2960
|
+
# request up to 50 results.
|
2834
2961
|
# @return [Integer]
|
2835
2962
|
#
|
2836
2963
|
# @!attribute [rw] next_token
|
2837
2964
|
# A token that indicates the start of the next sequential page of
|
2838
2965
|
# results. Use the token that is returned with a previous call to this
|
2839
|
-
#
|
2840
|
-
# a value.
|
2966
|
+
# operation. To start at the beginning of the result set, do not
|
2967
|
+
# specify a value.
|
2841
2968
|
# @return [String]
|
2842
2969
|
#
|
2843
2970
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput AWS API Documentation
|
@@ -2850,7 +2977,7 @@ module Aws::GameLift
|
|
2850
2977
|
include Aws::Structure
|
2851
2978
|
end
|
2852
2979
|
|
2853
|
-
# Represents the returned data in response to a request
|
2980
|
+
# Represents the returned data in response to a request operation.
|
2854
2981
|
#
|
2855
2982
|
# @!attribute [rw] game_session_queues
|
2856
2983
|
# A collection of objects that describe the requested game session
|
@@ -2859,7 +2986,7 @@ module Aws::GameLift
|
|
2859
2986
|
#
|
2860
2987
|
# @!attribute [rw] next_token
|
2861
2988
|
# A token that indicates where to resume retrieving results on the
|
2862
|
-
# next call to this
|
2989
|
+
# next call to this operation. If no token is returned, these results
|
2863
2990
|
# represent the end of the list.
|
2864
2991
|
# @return [String]
|
2865
2992
|
#
|
@@ -2872,7 +2999,7 @@ module Aws::GameLift
|
|
2872
2999
|
include Aws::Structure
|
2873
3000
|
end
|
2874
3001
|
|
2875
|
-
# Represents the input for a request
|
3002
|
+
# Represents the input for a request operation.
|
2876
3003
|
#
|
2877
3004
|
# @note When making an API call, you may pass DescribeGameSessionsInput
|
2878
3005
|
# data as a hash:
|
@@ -2915,8 +3042,8 @@ module Aws::GameLift
|
|
2915
3042
|
# @!attribute [rw] next_token
|
2916
3043
|
# Token that indicates the start of the next sequential page of
|
2917
3044
|
# results. Use the token that is returned with a previous call to this
|
2918
|
-
#
|
2919
|
-
# a value.
|
3045
|
+
# operation. To start at the beginning of the result set, do not
|
3046
|
+
# specify a value.
|
2920
3047
|
# @return [String]
|
2921
3048
|
#
|
2922
3049
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput AWS API Documentation
|
@@ -2932,7 +3059,7 @@ module Aws::GameLift
|
|
2932
3059
|
include Aws::Structure
|
2933
3060
|
end
|
2934
3061
|
|
2935
|
-
# Represents the returned data in response to a request
|
3062
|
+
# Represents the returned data in response to a request operation.
|
2936
3063
|
#
|
2937
3064
|
# @!attribute [rw] game_sessions
|
2938
3065
|
# A collection of objects containing game session properties for each
|
@@ -2941,7 +3068,7 @@ module Aws::GameLift
|
|
2941
3068
|
#
|
2942
3069
|
# @!attribute [rw] next_token
|
2943
3070
|
# Token that indicates where to resume retrieving results on the next
|
2944
|
-
# call to this
|
3071
|
+
# call to this operation. If no token is returned, these results
|
2945
3072
|
# represent the end of the list.
|
2946
3073
|
# @return [String]
|
2947
3074
|
#
|
@@ -2954,7 +3081,7 @@ module Aws::GameLift
|
|
2954
3081
|
include Aws::Structure
|
2955
3082
|
end
|
2956
3083
|
|
2957
|
-
# Represents the input for a request
|
3084
|
+
# Represents the input for a request operation.
|
2958
3085
|
#
|
2959
3086
|
# @note When making an API call, you may pass DescribeInstancesInput
|
2960
3087
|
# data as a hash:
|
@@ -2984,8 +3111,8 @@ module Aws::GameLift
|
|
2984
3111
|
# @!attribute [rw] next_token
|
2985
3112
|
# Token that indicates the start of the next sequential page of
|
2986
3113
|
# results. Use the token that is returned with a previous call to this
|
2987
|
-
#
|
2988
|
-
# a value.
|
3114
|
+
# operation. To start at the beginning of the result set, do not
|
3115
|
+
# specify a value.
|
2989
3116
|
# @return [String]
|
2990
3117
|
#
|
2991
3118
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
|
@@ -2999,7 +3126,7 @@ module Aws::GameLift
|
|
2999
3126
|
include Aws::Structure
|
3000
3127
|
end
|
3001
3128
|
|
3002
|
-
# Represents the returned data in response to a request
|
3129
|
+
# Represents the returned data in response to a request operation.
|
3003
3130
|
#
|
3004
3131
|
# @!attribute [rw] instances
|
3005
3132
|
# A collection of objects containing properties for each instance
|
@@ -3008,7 +3135,7 @@ module Aws::GameLift
|
|
3008
3135
|
#
|
3009
3136
|
# @!attribute [rw] next_token
|
3010
3137
|
# Token that indicates where to resume retrieving results on the next
|
3011
|
-
# call to this
|
3138
|
+
# call to this operation. If no token is returned, these results
|
3012
3139
|
# represent the end of the list.
|
3013
3140
|
# @return [String]
|
3014
3141
|
#
|
@@ -3021,7 +3148,7 @@ module Aws::GameLift
|
|
3021
3148
|
include Aws::Structure
|
3022
3149
|
end
|
3023
3150
|
|
3024
|
-
# Represents the input for a request
|
3151
|
+
# Represents the input for a request operation.
|
3025
3152
|
#
|
3026
3153
|
# @note When making an API call, you may pass DescribeMatchmakingConfigurationsInput
|
3027
3154
|
# data as a hash:
|
@@ -3054,8 +3181,8 @@ module Aws::GameLift
|
|
3054
3181
|
# @!attribute [rw] next_token
|
3055
3182
|
# A token that indicates the start of the next sequential page of
|
3056
3183
|
# results. Use the token that is returned with a previous call to this
|
3057
|
-
#
|
3058
|
-
# a value.
|
3184
|
+
# operation. To start at the beginning of the result set, do not
|
3185
|
+
# specify a value.
|
3059
3186
|
# @return [String]
|
3060
3187
|
#
|
3061
3188
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurationsInput AWS API Documentation
|
@@ -3069,7 +3196,7 @@ module Aws::GameLift
|
|
3069
3196
|
include Aws::Structure
|
3070
3197
|
end
|
3071
3198
|
|
3072
|
-
# Represents the returned data in response to a request
|
3199
|
+
# Represents the returned data in response to a request operation.
|
3073
3200
|
#
|
3074
3201
|
# @!attribute [rw] configurations
|
3075
3202
|
# A collection of requested matchmaking configurations.
|
@@ -3077,7 +3204,7 @@ module Aws::GameLift
|
|
3077
3204
|
#
|
3078
3205
|
# @!attribute [rw] next_token
|
3079
3206
|
# A token that indicates where to resume retrieving results on the
|
3080
|
-
# next call to this
|
3207
|
+
# next call to this operation. If no token is returned, these results
|
3081
3208
|
# represent the end of the list.
|
3082
3209
|
# @return [String]
|
3083
3210
|
#
|
@@ -3090,7 +3217,7 @@ module Aws::GameLift
|
|
3090
3217
|
include Aws::Structure
|
3091
3218
|
end
|
3092
3219
|
|
3093
|
-
# Represents the input for a request
|
3220
|
+
# Represents the input for a request operation.
|
3094
3221
|
#
|
3095
3222
|
# @note When making an API call, you may pass DescribeMatchmakingInput
|
3096
3223
|
# data as a hash:
|
@@ -3112,7 +3239,7 @@ module Aws::GameLift
|
|
3112
3239
|
include Aws::Structure
|
3113
3240
|
end
|
3114
3241
|
|
3115
|
-
# Represents the returned data in response to a request
|
3242
|
+
# Represents the returned data in response to a request operation.
|
3116
3243
|
#
|
3117
3244
|
# @!attribute [rw] ticket_list
|
3118
3245
|
# A collection of existing matchmaking ticket objects matching the
|
@@ -3127,7 +3254,7 @@ module Aws::GameLift
|
|
3127
3254
|
include Aws::Structure
|
3128
3255
|
end
|
3129
3256
|
|
3130
|
-
# Represents the input for a request
|
3257
|
+
# Represents the input for a request operation.
|
3131
3258
|
#
|
3132
3259
|
# @note When making an API call, you may pass DescribeMatchmakingRuleSetsInput
|
3133
3260
|
# data as a hash:
|
@@ -3153,8 +3280,8 @@ module Aws::GameLift
|
|
3153
3280
|
# @!attribute [rw] next_token
|
3154
3281
|
# A token that indicates the start of the next sequential page of
|
3155
3282
|
# results. Use the token that is returned with a previous call to this
|
3156
|
-
#
|
3157
|
-
# a value.
|
3283
|
+
# operation. To start at the beginning of the result set, do not
|
3284
|
+
# specify a value.
|
3158
3285
|
# @return [String]
|
3159
3286
|
#
|
3160
3287
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSetsInput AWS API Documentation
|
@@ -3167,7 +3294,7 @@ module Aws::GameLift
|
|
3167
3294
|
include Aws::Structure
|
3168
3295
|
end
|
3169
3296
|
|
3170
|
-
# Represents the returned data in response to a request
|
3297
|
+
# Represents the returned data in response to a request operation.
|
3171
3298
|
#
|
3172
3299
|
# @!attribute [rw] rule_sets
|
3173
3300
|
# A collection of requested matchmaking rule set objects.
|
@@ -3175,7 +3302,7 @@ module Aws::GameLift
|
|
3175
3302
|
#
|
3176
3303
|
# @!attribute [rw] next_token
|
3177
3304
|
# A token that indicates where to resume retrieving results on the
|
3178
|
-
# next call to this
|
3305
|
+
# next call to this operation. If no token is returned, these results
|
3179
3306
|
# represent the end of the list.
|
3180
3307
|
# @return [String]
|
3181
3308
|
#
|
@@ -3188,7 +3315,7 @@ module Aws::GameLift
|
|
3188
3315
|
include Aws::Structure
|
3189
3316
|
end
|
3190
3317
|
|
3191
|
-
# Represents the input for a request
|
3318
|
+
# Represents the input for a request operation.
|
3192
3319
|
#
|
3193
3320
|
# @note When making an API call, you may pass DescribePlayerSessionsInput
|
3194
3321
|
# data as a hash:
|
@@ -3243,9 +3370,9 @@ module Aws::GameLift
|
|
3243
3370
|
# @!attribute [rw] next_token
|
3244
3371
|
# Token that indicates the start of the next sequential page of
|
3245
3372
|
# results. Use the token that is returned with a previous call to this
|
3246
|
-
#
|
3247
|
-
# a value. If a player session ID is specified, this parameter
|
3248
|
-
# ignored.
|
3373
|
+
# operation. To start at the beginning of the result set, do not
|
3374
|
+
# specify a value. If a player session ID is specified, this parameter
|
3375
|
+
# is ignored.
|
3249
3376
|
# @return [String]
|
3250
3377
|
#
|
3251
3378
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput AWS API Documentation
|
@@ -3261,7 +3388,7 @@ module Aws::GameLift
|
|
3261
3388
|
include Aws::Structure
|
3262
3389
|
end
|
3263
3390
|
|
3264
|
-
# Represents the returned data in response to a request
|
3391
|
+
# Represents the returned data in response to a request operation.
|
3265
3392
|
#
|
3266
3393
|
# @!attribute [rw] player_sessions
|
3267
3394
|
# A collection of objects containing properties for each player
|
@@ -3270,7 +3397,7 @@ module Aws::GameLift
|
|
3270
3397
|
#
|
3271
3398
|
# @!attribute [rw] next_token
|
3272
3399
|
# Token that indicates where to resume retrieving results on the next
|
3273
|
-
# call to this
|
3400
|
+
# call to this operation. If no token is returned, these results
|
3274
3401
|
# represent the end of the list.
|
3275
3402
|
# @return [String]
|
3276
3403
|
#
|
@@ -3283,7 +3410,7 @@ module Aws::GameLift
|
|
3283
3410
|
include Aws::Structure
|
3284
3411
|
end
|
3285
3412
|
|
3286
|
-
# Represents the input for a request
|
3413
|
+
# Represents the input for a request operation.
|
3287
3414
|
#
|
3288
3415
|
# @note When making an API call, you may pass DescribeRuntimeConfigurationInput
|
3289
3416
|
# data as a hash:
|
@@ -3305,7 +3432,7 @@ module Aws::GameLift
|
|
3305
3432
|
include Aws::Structure
|
3306
3433
|
end
|
3307
3434
|
|
3308
|
-
# Represents the returned data in response to a request
|
3435
|
+
# Represents the returned data in response to a request operation.
|
3309
3436
|
#
|
3310
3437
|
# @!attribute [rw] runtime_configuration
|
3311
3438
|
# Instructions describing how server processes should be launched and
|
@@ -3320,7 +3447,7 @@ module Aws::GameLift
|
|
3320
3447
|
include Aws::Structure
|
3321
3448
|
end
|
3322
3449
|
|
3323
|
-
# Represents the input for a request
|
3450
|
+
# Represents the input for a request operation.
|
3324
3451
|
#
|
3325
3452
|
# @note When making an API call, you may pass DescribeScalingPoliciesInput
|
3326
3453
|
# data as a hash:
|
@@ -3367,8 +3494,8 @@ module Aws::GameLift
|
|
3367
3494
|
# @!attribute [rw] next_token
|
3368
3495
|
# Token that indicates the start of the next sequential page of
|
3369
3496
|
# results. Use the token that is returned with a previous call to this
|
3370
|
-
#
|
3371
|
-
# a value.
|
3497
|
+
# operation. To start at the beginning of the result set, do not
|
3498
|
+
# specify a value.
|
3372
3499
|
# @return [String]
|
3373
3500
|
#
|
3374
3501
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
|
@@ -3382,7 +3509,7 @@ module Aws::GameLift
|
|
3382
3509
|
include Aws::Structure
|
3383
3510
|
end
|
3384
3511
|
|
3385
|
-
# Represents the returned data in response to a request
|
3512
|
+
# Represents the returned data in response to a request operation.
|
3386
3513
|
#
|
3387
3514
|
# @!attribute [rw] scaling_policies
|
3388
3515
|
# A collection of objects containing the scaling policies matching the
|
@@ -3391,7 +3518,7 @@ module Aws::GameLift
|
|
3391
3518
|
#
|
3392
3519
|
# @!attribute [rw] next_token
|
3393
3520
|
# Token that indicates where to resume retrieving results on the next
|
3394
|
-
# call to this
|
3521
|
+
# call to this operation. If no token is returned, these results
|
3395
3522
|
# represent the end of the list.
|
3396
3523
|
# @return [String]
|
3397
3524
|
#
|
@@ -3455,7 +3582,7 @@ module Aws::GameLift
|
|
3455
3582
|
include Aws::Structure
|
3456
3583
|
end
|
3457
3584
|
|
3458
|
-
# Represents the input for a request
|
3585
|
+
# Represents the input for a request operation.
|
3459
3586
|
#
|
3460
3587
|
# @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
|
3461
3588
|
# data as a hash:
|
@@ -3477,7 +3604,7 @@ module Aws::GameLift
|
|
3477
3604
|
include Aws::Structure
|
3478
3605
|
end
|
3479
3606
|
|
3480
|
-
# Represents the returned data in response to a request
|
3607
|
+
# Represents the returned data in response to a request operation.
|
3481
3608
|
#
|
3482
3609
|
# @!attribute [rw] vpc_peering_connections
|
3483
3610
|
# A collection of VPC peering connection records that match the
|
@@ -3955,24 +4082,13 @@ module Aws::GameLift
|
|
3955
4082
|
# @return [Array<String>]
|
3956
4083
|
#
|
3957
4084
|
# @!attribute [rw] stopped_actions
|
3958
|
-
# List of fleet
|
4085
|
+
# List of fleet activity that have been suspended using
|
3959
4086
|
# StopFleetActions. This includes auto-scaling.
|
3960
4087
|
# @return [Array<String>]
|
3961
4088
|
#
|
3962
4089
|
# @!attribute [rw] instance_role_arn
|
3963
4090
|
# A unique identifier for an AWS IAM role that manages access to your
|
3964
|
-
# AWS services.
|
3965
|
-
# runs on an instance in this fleet can assume the role, including
|
3966
|
-
# install scripts, server processes, and daemons (background
|
3967
|
-
# processes). Create a role or look up a role's ARN from the [IAM
|
3968
|
-
# dashboard][1] in the AWS Management Console. Learn more about using
|
3969
|
-
# on-box credentials for your game servers at [ Access external
|
3970
|
-
# resources from a game server][2].
|
3971
|
-
#
|
3972
|
-
#
|
3973
|
-
#
|
3974
|
-
# [1]: https://console.aws.amazon.com/iam/
|
3975
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
4091
|
+
# AWS services.
|
3976
4092
|
# @return [String]
|
3977
4093
|
#
|
3978
4094
|
# @!attribute [rw] certificate_configuration
|
@@ -4160,17 +4276,31 @@ module Aws::GameLift
|
|
4160
4276
|
include Aws::Structure
|
4161
4277
|
end
|
4162
4278
|
|
4163
|
-
# **This data type is
|
4164
|
-
# groups
|
4279
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4280
|
+
# server groups.**
|
4281
|
+
#
|
4282
|
+
# Properties describing a game server that is running on an instance in
|
4283
|
+
# a GameServerGroup.
|
4284
|
+
#
|
4285
|
+
# A game server is created by a successful call to `RegisterGameServer`
|
4286
|
+
# and deleted by calling `DeregisterGameServer`. A game server is
|
4287
|
+
# claimed to host a game session by calling `ClaimGameServer`.
|
4165
4288
|
#
|
4166
|
-
#
|
4289
|
+
# * RegisterGameServer
|
4167
4290
|
#
|
4168
|
-
#
|
4169
|
-
#
|
4291
|
+
# * ListGameServers
|
4292
|
+
#
|
4293
|
+
# * ClaimGameServer
|
4294
|
+
#
|
4295
|
+
# * DescribeGameServer
|
4296
|
+
#
|
4297
|
+
# * UpdateGameServer
|
4298
|
+
#
|
4299
|
+
# * DeregisterGameServer
|
4170
4300
|
#
|
4171
4301
|
# @!attribute [rw] game_server_group_name
|
4172
|
-
#
|
4173
|
-
# is
|
4302
|
+
# A unique identifier for the game server group where the game server
|
4303
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
4174
4304
|
# @return [String]
|
4175
4305
|
#
|
4176
4306
|
# @!attribute [rw] game_server_group_arn
|
@@ -4186,7 +4316,8 @@ module Aws::GameLift
|
|
4186
4316
|
#
|
4187
4317
|
# @!attribute [rw] instance_id
|
4188
4318
|
# The unique identifier for the instance where the game server is
|
4189
|
-
#
|
4319
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
4320
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
4190
4321
|
# @return [String]
|
4191
4322
|
#
|
4192
4323
|
# @!attribute [rw] connection_info
|
@@ -4196,24 +4327,17 @@ module Aws::GameLift
|
|
4196
4327
|
#
|
4197
4328
|
# @!attribute [rw] game_server_data
|
4198
4329
|
# A set of custom game server properties, formatted as a single string
|
4199
|
-
# value. This data is passed to a game client or service
|
4200
|
-
#
|
4201
|
-
#
|
4202
|
-
# @return [String]
|
4203
|
-
#
|
4204
|
-
# @!attribute [rw] custom_sort_key
|
4205
|
-
# A game server tag that can be used to request sorted lists of game
|
4206
|
-
# servers when calling ListGameServers. Custom sort keys are
|
4207
|
-
# developer-defined. This property can be updated using
|
4208
|
-
# UpdateGameServer.
|
4330
|
+
# value. This data is passed to a game client or service when it
|
4331
|
+
# requests information on game servers using ListGameServers or
|
4332
|
+
# ClaimGameServer.
|
4209
4333
|
# @return [String]
|
4210
4334
|
#
|
4211
4335
|
# @!attribute [rw] claim_status
|
4212
|
-
# Indicates when an available game server has been reserved
|
4213
|
-
# not yet started hosting a game. Once it is claimed,
|
4214
|
-
# remains in CLAIMED status for a maximum of one
|
4215
|
-
# time, game clients
|
4216
|
-
# game
|
4336
|
+
# Indicates when an available game server has been reserved for
|
4337
|
+
# gameplay but has not yet started hosting a game. Once it is claimed,
|
4338
|
+
# the game server remains in `CLAIMED` status for a maximum of one
|
4339
|
+
# minute. During this time, game clients connect to the game server to
|
4340
|
+
# start the game and trigger the game server to update its utilization
|
4217
4341
|
# status. After one minute, the game server claim status reverts to
|
4218
4342
|
# null.
|
4219
4343
|
# @return [String]
|
@@ -4222,32 +4346,33 @@ module Aws::GameLift
|
|
4222
4346
|
# Indicates whether the game server is currently available for new
|
4223
4347
|
# games or is busy. Possible statuses include:
|
4224
4348
|
#
|
4225
|
-
# * AVAILABLE - The game server is available to be claimed. A game
|
4349
|
+
# * `AVAILABLE` - The game server is available to be claimed. A game
|
4226
4350
|
# server that has been claimed remains in this status until it
|
4227
4351
|
# reports game hosting activity.
|
4228
4352
|
#
|
4229
|
-
# *
|
4230
|
-
# players.
|
4353
|
+
# * `UTILIZED` - The game server is currently hosting a game session
|
4354
|
+
# with players.
|
4231
4355
|
# @return [String]
|
4232
4356
|
#
|
4233
4357
|
# @!attribute [rw] registration_time
|
4234
|
-
#
|
4235
|
-
#
|
4236
|
-
# time as milliseconds (for example "1469498468.057").
|
4358
|
+
# Timestamp that indicates when the game server was created with a
|
4359
|
+
# RegisterGameServer request. The format is a number expressed in Unix
|
4360
|
+
# time as milliseconds (for example `"1469498468.057"`).
|
4237
4361
|
# @return [Time]
|
4238
4362
|
#
|
4239
4363
|
# @!attribute [rw] last_claim_time
|
4240
|
-
#
|
4241
|
-
# a ClaimGameServer request.
|
4242
|
-
# as milliseconds (for example "1469498468.057"). This
|
4243
|
-
# to calculate when
|
4364
|
+
# Timestamp that indicates the last time the game server was claimed
|
4365
|
+
# with a ClaimGameServer request. The format is a number expressed in
|
4366
|
+
# Unix time as milliseconds (for example `"1469498468.057"`). This
|
4367
|
+
# value is used to calculate when a claimed game server's status
|
4368
|
+
# should revert to null.
|
4244
4369
|
# @return [Time]
|
4245
4370
|
#
|
4246
4371
|
# @!attribute [rw] last_health_check_time
|
4247
|
-
#
|
4248
|
-
# health status using an UpdateGameServer request.
|
4249
|
-
# expressed in Unix time as milliseconds (for example
|
4250
|
-
# "1469498468.057"). After game server registration, this property
|
4372
|
+
# Timestamp that indicates the last time the game server was updated
|
4373
|
+
# with health status using an UpdateGameServer request. The format is
|
4374
|
+
# a number expressed in Unix time as milliseconds (for example
|
4375
|
+
# `"1469498468.057"`). After game server registration, this property
|
4251
4376
|
# is only changed when a game server update specifies a health check
|
4252
4377
|
# value.
|
4253
4378
|
# @return [Time]
|
@@ -4261,7 +4386,6 @@ module Aws::GameLift
|
|
4261
4386
|
:instance_id,
|
4262
4387
|
:connection_info,
|
4263
4388
|
:game_server_data,
|
4264
|
-
:custom_sort_key,
|
4265
4389
|
:claim_status,
|
4266
4390
|
:utilization_status,
|
4267
4391
|
:registration_time,
|
@@ -4271,21 +4395,38 @@ module Aws::GameLift
|
|
4271
4395
|
include Aws::Structure
|
4272
4396
|
end
|
4273
4397
|
|
4274
|
-
# **This data type is
|
4275
|
-
# groups
|
4398
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4399
|
+
# server groups.**
|
4276
4400
|
#
|
4277
|
-
# Properties
|
4278
|
-
# group manages certain properties
|
4279
|
-
# group.
|
4401
|
+
# Properties that describe a game server group resource. A game server
|
4402
|
+
# group manages certain properties related to a corresponding EC2 Auto
|
4403
|
+
# Scaling group.
|
4280
4404
|
#
|
4281
4405
|
# A game server group is created by a successful call to
|
4282
|
-
# CreateGameServerGroup and deleted by calling
|
4283
|
-
# Game server group activity can be temporarily
|
4284
|
-
# calling SuspendGameServerGroup and
|
4406
|
+
# `CreateGameServerGroup` and deleted by calling
|
4407
|
+
# `DeleteGameServerGroup`. Game server group activity can be temporarily
|
4408
|
+
# suspended and resumed by calling `SuspendGameServerGroup` and
|
4409
|
+
# `ResumeGameServerGroup`, respectively.
|
4410
|
+
#
|
4411
|
+
# * CreateGameServerGroup
|
4412
|
+
#
|
4413
|
+
# * ListGameServerGroups
|
4414
|
+
#
|
4415
|
+
# * DescribeGameServerGroup
|
4416
|
+
#
|
4417
|
+
# * UpdateGameServerGroup
|
4418
|
+
#
|
4419
|
+
# * DeleteGameServerGroup
|
4420
|
+
#
|
4421
|
+
# * ResumeGameServerGroup
|
4422
|
+
#
|
4423
|
+
# * SuspendGameServerGroup
|
4424
|
+
#
|
4425
|
+
# * DescribeGameServerInstances
|
4285
4426
|
#
|
4286
4427
|
# @!attribute [rw] game_server_group_name
|
4287
4428
|
# A developer-defined identifier for the game server group. The name
|
4288
|
-
# is unique
|
4429
|
+
# is unique for each Region in each AWS account.
|
4289
4430
|
# @return [String]
|
4290
4431
|
#
|
4291
4432
|
# @!attribute [rw] game_server_group_arn
|
@@ -4294,9 +4435,7 @@ module Aws::GameLift
|
|
4294
4435
|
#
|
4295
4436
|
# @!attribute [rw] role_arn
|
4296
4437
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
4297
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
4298
|
-
# submitted role is validated to ensure that it contains the necessary
|
4299
|
-
# permissions for game server groups.
|
4438
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
4300
4439
|
#
|
4301
4440
|
#
|
4302
4441
|
#
|
@@ -4305,40 +4444,47 @@ module Aws::GameLift
|
|
4305
4444
|
#
|
4306
4445
|
# @!attribute [rw] instance_definitions
|
4307
4446
|
# The set of EC2 instance types that GameLift FleetIQ can use when
|
4308
|
-
#
|
4447
|
+
# balancing and automatically scaling instances in the corresponding
|
4448
|
+
# Auto Scaling group.
|
4309
4449
|
# @return [Array<Types::InstanceDefinition>]
|
4310
4450
|
#
|
4311
4451
|
# @!attribute [rw] balancing_strategy
|
4312
|
-
#
|
4313
|
-
#
|
4314
|
-
#
|
4315
|
-
#
|
4452
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
4453
|
+
# and On-Demand Instances in the game server group. Method options
|
4454
|
+
# include the following:
|
4455
|
+
#
|
4456
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
4457
|
+
# group. If Spot Instances are unavailable or not viable for game
|
4458
|
+
# hosting, the game server group provides no hosting capacity until
|
4459
|
+
# Spot Instances can again be used. Until then, no new instances are
|
4460
|
+
# started, and the existing nonviable Spot Instances are terminated
|
4461
|
+
# (after current gameplay ends) and are not replaced.
|
4316
4462
|
#
|
4317
|
-
# *
|
4318
|
-
#
|
4319
|
-
#
|
4320
|
-
#
|
4463
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
4464
|
+
# whenever available in the game server group. If Spot Instances are
|
4465
|
+
# unavailable, the game server group continues to provide hosting
|
4466
|
+
# capacity by falling back to On-Demand Instances. Existing
|
4467
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
4468
|
+
# ends) and are replaced with new On-Demand Instances.
|
4321
4469
|
#
|
4322
|
-
# *
|
4323
|
-
# server group
|
4324
|
-
#
|
4325
|
-
# terminated (once current gameplay ends) and replaced with new
|
4326
|
-
# On-Demand instances.
|
4470
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
4471
|
+
# server group. No Spot Instances are used, even when available,
|
4472
|
+
# while this balancing strategy is in force.
|
4327
4473
|
# @return [String]
|
4328
4474
|
#
|
4329
4475
|
# @!attribute [rw] game_server_protection_policy
|
4330
4476
|
# A flag that indicates whether instances in the game server group are
|
4331
4477
|
# protected from early termination. Unprotected instances that have
|
4332
|
-
# active game servers running
|
4478
|
+
# active game servers running might be terminated during a scale-down
|
4333
4479
|
# event, causing players to be dropped from the game. Protected
|
4334
4480
|
# instances cannot be terminated while there are active game servers
|
4335
4481
|
# running except in the event of a forced game server group deletion
|
4336
|
-
# (see
|
4337
|
-
#
|
4482
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
4483
|
+
# terminated by AWS regardless of protection status.
|
4338
4484
|
# @return [String]
|
4339
4485
|
#
|
4340
4486
|
# @!attribute [rw] auto_scaling_group_arn
|
4341
|
-
# A generated unique ID for the EC2 Auto Scaling group
|
4487
|
+
# A generated unique ID for the EC2 Auto Scaling group that is
|
4342
4488
|
# associated with this game server group.
|
4343
4489
|
# @return [String]
|
4344
4490
|
#
|
@@ -4346,32 +4492,32 @@ module Aws::GameLift
|
|
4346
4492
|
# The current status of the game server group. Possible statuses
|
4347
4493
|
# include:
|
4348
4494
|
#
|
4349
|
-
# * NEW - GameLift FleetIQ has validated the
|
4350
|
-
# request.
|
4495
|
+
# * `NEW` - GameLift FleetIQ has validated the
|
4496
|
+
# `CreateGameServerGroup()` request.
|
4351
4497
|
#
|
4352
|
-
# * ACTIVATING - GameLift FleetIQ is setting up a game server group,
|
4353
|
-
# which includes creating an
|
4498
|
+
# * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
|
4499
|
+
# which includes creating an Auto Scaling group in your AWS account.
|
4354
4500
|
#
|
4355
|
-
# * ACTIVE - The game server group has been successfully created.
|
4501
|
+
# * `ACTIVE` - The game server group has been successfully created.
|
4356
4502
|
#
|
4357
|
-
# *
|
4503
|
+
# * `DELETE_SCHEDULED` - A request to delete the game server group has
|
4358
4504
|
# been received.
|
4359
4505
|
#
|
4360
|
-
# * DELETING - GameLift FleetIQ has received a valid
|
4506
|
+
# * `DELETING` - GameLift FleetIQ has received a valid
|
4361
4507
|
# `DeleteGameServerGroup()` request and is processing it. GameLift
|
4362
4508
|
# FleetIQ must first complete and release hosts before it deletes
|
4363
|
-
# the
|
4509
|
+
# the Auto Scaling group and the game server group.
|
4364
4510
|
#
|
4365
|
-
# * DELETED - The game server group has been successfully deleted.
|
4511
|
+
# * `DELETED` - The game server group has been successfully deleted.
|
4366
4512
|
#
|
4367
|
-
# * ERROR - The asynchronous processes of activating or deleting a
|
4513
|
+
# * `ERROR` - The asynchronous processes of activating or deleting a
|
4368
4514
|
# game server group has failed, resulting in an error state.
|
4369
4515
|
# @return [String]
|
4370
4516
|
#
|
4371
4517
|
# @!attribute [rw] status_reason
|
4372
4518
|
# Additional information about the current game server group status.
|
4373
|
-
# This information
|
4374
|
-
# ERROR status.
|
4519
|
+
# This information might provide additional insight on groups that are
|
4520
|
+
# in `ERROR` status.
|
4375
4521
|
# @return [String]
|
4376
4522
|
#
|
4377
4523
|
# @!attribute [rw] suspended_actions
|
@@ -4381,13 +4527,13 @@ module Aws::GameLift
|
|
4381
4527
|
# @return [Array<String>]
|
4382
4528
|
#
|
4383
4529
|
# @!attribute [rw] creation_time
|
4384
|
-
# A
|
4385
|
-
# a number expressed in Unix time as milliseconds (for example
|
4386
|
-
# "1469498468.057").
|
4530
|
+
# A timestamp that indicates when this data object was created. Format
|
4531
|
+
# is a number expressed in Unix time as milliseconds (for example
|
4532
|
+
# `"1469498468.057"`).
|
4387
4533
|
# @return [Time]
|
4388
4534
|
#
|
4389
4535
|
# @!attribute [rw] last_updated_time
|
4390
|
-
# A
|
4536
|
+
# A timestamp that indicates when this game server group was last
|
4391
4537
|
# updated.
|
4392
4538
|
# @return [Time]
|
4393
4539
|
#
|
@@ -4410,16 +4556,16 @@ module Aws::GameLift
|
|
4410
4556
|
include Aws::Structure
|
4411
4557
|
end
|
4412
4558
|
|
4413
|
-
# **This data type is
|
4414
|
-
# groups
|
4559
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4560
|
+
# server groups.**
|
4415
4561
|
#
|
4416
|
-
# Configuration settings for intelligent
|
4417
|
-
# tracking.
|
4418
|
-
#
|
4419
|
-
#
|
4420
|
-
#
|
4421
|
-
#
|
4422
|
-
# group.
|
4562
|
+
# Configuration settings for intelligent automatic scaling that uses
|
4563
|
+
# target tracking. These settings are used to add an Auto Scaling policy
|
4564
|
+
# when creating the corresponding Auto Scaling group with
|
4565
|
+
# CreateGameServerGroup. After the Auto Scaling group is created, all
|
4566
|
+
# updates to Auto Scaling policies, including changing this policy and
|
4567
|
+
# adding or removing other policies, is done directly on the Auto
|
4568
|
+
# Scaling group.
|
4423
4569
|
#
|
4424
4570
|
# @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
|
4425
4571
|
# data as a hash:
|
@@ -4436,13 +4582,13 @@ module Aws::GameLift
|
|
4436
4582
|
# game server processes and register with GameLift FleetIQ. Specifying
|
4437
4583
|
# a warm-up time can be useful, particularly with game servers that
|
4438
4584
|
# take a long time to start up, because it avoids prematurely starting
|
4439
|
-
# new instances
|
4585
|
+
# new instances.
|
4440
4586
|
# @return [Integer]
|
4441
4587
|
#
|
4442
4588
|
# @!attribute [rw] target_tracking_configuration
|
4443
4589
|
# Settings for a target-based scaling policy applied to Auto Scaling
|
4444
4590
|
# group. These settings are used to create a target-based policy that
|
4445
|
-
# tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
|
4591
|
+
# tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
|
4446
4592
|
# and specifies a target value for the metric. As player usage
|
4447
4593
|
# changes, the policy triggers to adjust the game server group
|
4448
4594
|
# capacity so that the metric returns to the target value.
|
@@ -4457,6 +4603,79 @@ module Aws::GameLift
|
|
4457
4603
|
include Aws::Structure
|
4458
4604
|
end
|
4459
4605
|
|
4606
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4607
|
+
# server groups.**
|
4608
|
+
#
|
4609
|
+
# Additional properties, including status, that describe an EC2 instance
|
4610
|
+
# in a game server group. Instance configurations are set with game
|
4611
|
+
# server group properties (see `DescribeGameServerGroup` and with the
|
4612
|
+
# EC2 launch template that was used when creating the game server group.
|
4613
|
+
#
|
4614
|
+
# Retrieve game server instances for a game server group by calling
|
4615
|
+
# `DescribeGameServerInstances`.
|
4616
|
+
#
|
4617
|
+
# * CreateGameServerGroup
|
4618
|
+
#
|
4619
|
+
# * ListGameServerGroups
|
4620
|
+
#
|
4621
|
+
# * DescribeGameServerGroup
|
4622
|
+
#
|
4623
|
+
# * UpdateGameServerGroup
|
4624
|
+
#
|
4625
|
+
# * DeleteGameServerGroup
|
4626
|
+
#
|
4627
|
+
# * ResumeGameServerGroup
|
4628
|
+
#
|
4629
|
+
# * SuspendGameServerGroup
|
4630
|
+
#
|
4631
|
+
# * DescribeGameServerInstances
|
4632
|
+
#
|
4633
|
+
# @!attribute [rw] game_server_group_name
|
4634
|
+
# A developer-defined identifier for the game server group that
|
4635
|
+
# includes the game server instance. The name is unique for each
|
4636
|
+
# Region in each AWS account.
|
4637
|
+
# @return [String]
|
4638
|
+
#
|
4639
|
+
# @!attribute [rw] game_server_group_arn
|
4640
|
+
# A generated unique identifier for the game server group that
|
4641
|
+
# includes the game server instance.
|
4642
|
+
# @return [String]
|
4643
|
+
#
|
4644
|
+
# @!attribute [rw] instance_id
|
4645
|
+
# The unique identifier for the instance where the game server is
|
4646
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
4647
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
4648
|
+
# @return [String]
|
4649
|
+
#
|
4650
|
+
# @!attribute [rw] instance_status
|
4651
|
+
# Current status of the game server instance.
|
4652
|
+
#
|
4653
|
+
# * **ACTIVE** -- The instance is viable for hosting game servers.
|
4654
|
+
#
|
4655
|
+
# * **DRAINING** -- The instance is not viable for hosting game
|
4656
|
+
# servers. Existing game servers are in the process of ending, and
|
4657
|
+
# new game servers are not started on this instance unless no other
|
4658
|
+
# resources are available. When the instance is put in DRAINING, a
|
4659
|
+
# new instance is started up to replace it. Once the instance has no
|
4660
|
+
# UTILIZED game servers, it will be terminated in favor of the new
|
4661
|
+
# instance.
|
4662
|
+
#
|
4663
|
+
# * **SPOT\_TERMINATING** -- The instance is in the process of
|
4664
|
+
# shutting down due to a Spot instance interruption. No new game
|
4665
|
+
# servers are started on this instance.
|
4666
|
+
# @return [String]
|
4667
|
+
#
|
4668
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerInstance AWS API Documentation
|
4669
|
+
#
|
4670
|
+
class GameServerInstance < Struct.new(
|
4671
|
+
:game_server_group_name,
|
4672
|
+
:game_server_group_arn,
|
4673
|
+
:instance_id,
|
4674
|
+
:instance_status)
|
4675
|
+
SENSITIVE = []
|
4676
|
+
include Aws::Structure
|
4677
|
+
end
|
4678
|
+
|
4460
4679
|
# Properties describing a game session.
|
4461
4680
|
#
|
4462
4681
|
# A game session in ACTIVE status can host players. When a game session
|
@@ -4618,7 +4837,7 @@ module Aws::GameLift
|
|
4618
4837
|
#
|
4619
4838
|
#
|
4620
4839
|
#
|
4621
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
4840
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
|
4622
4841
|
# @return [String]
|
4623
4842
|
#
|
4624
4843
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSession AWS API Documentation
|
@@ -4646,12 +4865,12 @@ module Aws::GameLift
|
|
4646
4865
|
include Aws::Structure
|
4647
4866
|
end
|
4648
4867
|
|
4649
|
-
# Connection information for
|
4650
|
-
#
|
4651
|
-
# FlexMatch engine
|
4652
|
-
#
|
4653
|
-
#
|
4654
|
-
#
|
4868
|
+
# Connection information for a new game session that is created in
|
4869
|
+
# response to a StartMatchmaking request. Once a match is made, the
|
4870
|
+
# FlexMatch engine creates a new game session for it. This information,
|
4871
|
+
# including the game session endpoint and player sessions for each
|
4872
|
+
# player in the original matchmaking request, is added to the
|
4873
|
+
# MatchmakingTicket, which can be retrieved by calling
|
4655
4874
|
# DescribeMatchmaking.
|
4656
4875
|
#
|
4657
4876
|
# @!attribute [rw] game_session_arn
|
@@ -4916,7 +5135,7 @@ module Aws::GameLift
|
|
4916
5135
|
#
|
4917
5136
|
#
|
4918
5137
|
#
|
4919
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
5138
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
|
4920
5139
|
# @return [String]
|
4921
5140
|
#
|
4922
5141
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement AWS API Documentation
|
@@ -5059,7 +5278,7 @@ module Aws::GameLift
|
|
5059
5278
|
include Aws::Structure
|
5060
5279
|
end
|
5061
5280
|
|
5062
|
-
# Represents the input for a request
|
5281
|
+
# Represents the input for a request operation.
|
5063
5282
|
#
|
5064
5283
|
# @note When making an API call, you may pass GetGameSessionLogUrlInput
|
5065
5284
|
# data as a hash:
|
@@ -5080,7 +5299,7 @@ module Aws::GameLift
|
|
5080
5299
|
include Aws::Structure
|
5081
5300
|
end
|
5082
5301
|
|
5083
|
-
# Represents the returned data in response to a request
|
5302
|
+
# Represents the returned data in response to a request operation.
|
5084
5303
|
#
|
5085
5304
|
# @!attribute [rw] pre_signed_url
|
5086
5305
|
# Location of the requested game session logs, available for download.
|
@@ -5097,7 +5316,7 @@ module Aws::GameLift
|
|
5097
5316
|
include Aws::Structure
|
5098
5317
|
end
|
5099
5318
|
|
5100
|
-
# Represents the input for a request
|
5319
|
+
# Represents the input for a request operation.
|
5101
5320
|
#
|
5102
5321
|
# @note When making an API call, you may pass GetInstanceAccessInput
|
5103
5322
|
# data as a hash:
|
@@ -5129,7 +5348,7 @@ module Aws::GameLift
|
|
5129
5348
|
include Aws::Structure
|
5130
5349
|
end
|
5131
5350
|
|
5132
|
-
# Represents the returned data in response to a request
|
5351
|
+
# Represents the returned data in response to a request operation.
|
5133
5352
|
#
|
5134
5353
|
# @!attribute [rw] instance_access
|
5135
5354
|
# The connection information for a fleet instance, including IP
|
@@ -5300,10 +5519,11 @@ module Aws::GameLift
|
|
5300
5519
|
include Aws::Structure
|
5301
5520
|
end
|
5302
5521
|
|
5303
|
-
# **This data type is
|
5304
|
-
# groups
|
5522
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5523
|
+
# server groups.**
|
5305
5524
|
#
|
5306
|
-
# An allowed instance type for
|
5525
|
+
# An allowed instance type for a GameServerGroup. All game server groups
|
5526
|
+
# must have at least two instance types defined for it. GameLift FleetIQ
|
5307
5527
|
# periodically evaluates each defined instance type for viability. It
|
5308
5528
|
# then updates the Auto Scaling group with the list of viable instance
|
5309
5529
|
# types.
|
@@ -5451,11 +5671,13 @@ module Aws::GameLift
|
|
5451
5671
|
include Aws::Structure
|
5452
5672
|
end
|
5453
5673
|
|
5454
|
-
# **This data type is
|
5455
|
-
# groups
|
5674
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5675
|
+
# server groups.**
|
5456
5676
|
#
|
5457
5677
|
# An EC2 launch template that contains configuration settings and game
|
5458
5678
|
# server code to be deployed to all instances in a game server group.
|
5679
|
+
# The launch template is specified when creating a new game server group
|
5680
|
+
# with CreateGameServerGroup.
|
5459
5681
|
#
|
5460
5682
|
# @note When making an API call, you may pass LaunchTemplateSpecification
|
5461
5683
|
# data as a hash:
|
@@ -5476,9 +5698,9 @@ module Aws::GameLift
|
|
5476
5698
|
#
|
5477
5699
|
# @!attribute [rw] version
|
5478
5700
|
# The version of the EC2 launch template to use. If no version is
|
5479
|
-
# specified, the default version will be used. EC2
|
5480
|
-
# specify a default version for a launch template
|
5481
|
-
# default is the first version created.
|
5701
|
+
# specified, the default version will be used. With Amazon EC2, you
|
5702
|
+
# can specify a default version for a launch template. If none is set,
|
5703
|
+
# the default is the first version created.
|
5482
5704
|
# @return [String]
|
5483
5705
|
#
|
5484
5706
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
|
@@ -5505,7 +5727,7 @@ module Aws::GameLift
|
|
5505
5727
|
include Aws::Structure
|
5506
5728
|
end
|
5507
5729
|
|
5508
|
-
# Represents the input for a request
|
5730
|
+
# Represents the input for a request operation.
|
5509
5731
|
#
|
5510
5732
|
# @note When making an API call, you may pass ListAliasesInput
|
5511
5733
|
# data as a hash:
|
@@ -5546,8 +5768,8 @@ module Aws::GameLift
|
|
5546
5768
|
# @!attribute [rw] next_token
|
5547
5769
|
# A token that indicates the start of the next sequential page of
|
5548
5770
|
# results. Use the token that is returned with a previous call to this
|
5549
|
-
#
|
5550
|
-
# a value.
|
5771
|
+
# operation. To start at the beginning of the result set, do not
|
5772
|
+
# specify a value.
|
5551
5773
|
# @return [String]
|
5552
5774
|
#
|
5553
5775
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput AWS API Documentation
|
@@ -5561,7 +5783,7 @@ module Aws::GameLift
|
|
5561
5783
|
include Aws::Structure
|
5562
5784
|
end
|
5563
5785
|
|
5564
|
-
# Represents the returned data in response to a request
|
5786
|
+
# Represents the returned data in response to a request operation.
|
5565
5787
|
#
|
5566
5788
|
# @!attribute [rw] aliases
|
5567
5789
|
# A collection of alias resources that match the request parameters.
|
@@ -5569,7 +5791,7 @@ module Aws::GameLift
|
|
5569
5791
|
#
|
5570
5792
|
# @!attribute [rw] next_token
|
5571
5793
|
# A token that indicates where to resume retrieving results on the
|
5572
|
-
# next call to this
|
5794
|
+
# next call to this operation. If no token is returned, these results
|
5573
5795
|
# represent the end of the list.
|
5574
5796
|
# @return [String]
|
5575
5797
|
#
|
@@ -5582,7 +5804,7 @@ module Aws::GameLift
|
|
5582
5804
|
include Aws::Structure
|
5583
5805
|
end
|
5584
5806
|
|
5585
|
-
# Represents the input for a request
|
5807
|
+
# Represents the input for a request operation.
|
5586
5808
|
#
|
5587
5809
|
# @note When making an API call, you may pass ListBuildsInput
|
5588
5810
|
# data as a hash:
|
@@ -5619,8 +5841,8 @@ module Aws::GameLift
|
|
5619
5841
|
# @!attribute [rw] next_token
|
5620
5842
|
# Token that indicates the start of the next sequential page of
|
5621
5843
|
# results. Use the token that is returned with a previous call to this
|
5622
|
-
#
|
5623
|
-
# a value.
|
5844
|
+
# operation. To start at the beginning of the result set, do not
|
5845
|
+
# specify a value.
|
5624
5846
|
# @return [String]
|
5625
5847
|
#
|
5626
5848
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput AWS API Documentation
|
@@ -5633,7 +5855,7 @@ module Aws::GameLift
|
|
5633
5855
|
include Aws::Structure
|
5634
5856
|
end
|
5635
5857
|
|
5636
|
-
# Represents the returned data in response to a request
|
5858
|
+
# Represents the returned data in response to a request operation.
|
5637
5859
|
#
|
5638
5860
|
# @!attribute [rw] builds
|
5639
5861
|
# A collection of build resources that match the request.
|
@@ -5641,7 +5863,7 @@ module Aws::GameLift
|
|
5641
5863
|
#
|
5642
5864
|
# @!attribute [rw] next_token
|
5643
5865
|
# Token that indicates where to resume retrieving results on the next
|
5644
|
-
# call to this
|
5866
|
+
# call to this operation. If no token is returned, these results
|
5645
5867
|
# represent the end of the list.
|
5646
5868
|
# @return [String]
|
5647
5869
|
#
|
@@ -5654,7 +5876,7 @@ module Aws::GameLift
|
|
5654
5876
|
include Aws::Structure
|
5655
5877
|
end
|
5656
5878
|
|
5657
|
-
# Represents the input for a request
|
5879
|
+
# Represents the input for a request operation.
|
5658
5880
|
#
|
5659
5881
|
# @note When making an API call, you may pass ListFleetsInput
|
5660
5882
|
# data as a hash:
|
@@ -5688,8 +5910,8 @@ module Aws::GameLift
|
|
5688
5910
|
# @!attribute [rw] next_token
|
5689
5911
|
# Token that indicates the start of the next sequential page of
|
5690
5912
|
# results. Use the token that is returned with a previous call to this
|
5691
|
-
#
|
5692
|
-
# a value.
|
5913
|
+
# operation. To start at the beginning of the result set, do not
|
5914
|
+
# specify a value.
|
5693
5915
|
# @return [String]
|
5694
5916
|
#
|
5695
5917
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput AWS API Documentation
|
@@ -5703,7 +5925,7 @@ module Aws::GameLift
|
|
5703
5925
|
include Aws::Structure
|
5704
5926
|
end
|
5705
5927
|
|
5706
|
-
# Represents the returned data in response to a request
|
5928
|
+
# Represents the returned data in response to a request operation.
|
5707
5929
|
#
|
5708
5930
|
# @!attribute [rw] fleet_ids
|
5709
5931
|
# Set of fleet IDs matching the list request. You can retrieve
|
@@ -5714,7 +5936,7 @@ module Aws::GameLift
|
|
5714
5936
|
#
|
5715
5937
|
# @!attribute [rw] next_token
|
5716
5938
|
# Token that indicates where to resume retrieving results on the next
|
5717
|
-
# call to this
|
5939
|
+
# call to this operation. If no token is returned, these results
|
5718
5940
|
# represent the end of the list.
|
5719
5941
|
# @return [String]
|
5720
5942
|
#
|
@@ -5737,14 +5959,14 @@ module Aws::GameLift
|
|
5737
5959
|
#
|
5738
5960
|
# @!attribute [rw] limit
|
5739
5961
|
# The maximum number of results to return. Use this parameter with
|
5740
|
-
# `NextToken` to get results as a set of sequential
|
5962
|
+
# `NextToken` to get results as a set of sequential segments.
|
5741
5963
|
# @return [Integer]
|
5742
5964
|
#
|
5743
5965
|
# @!attribute [rw] next_token
|
5744
|
-
# A token that indicates the start of the next sequential
|
5745
|
-
# results. Use the token
|
5746
|
-
#
|
5747
|
-
# a value.
|
5966
|
+
# A token that indicates the start of the next sequential segment of
|
5967
|
+
# results. Use the token returned with the previous call to this
|
5968
|
+
# operation. To start at the beginning of the result set, do not
|
5969
|
+
# specify a value.
|
5748
5970
|
# @return [String]
|
5749
5971
|
#
|
5750
5972
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
|
@@ -5762,7 +5984,7 @@ module Aws::GameLift
|
|
5762
5984
|
#
|
5763
5985
|
# @!attribute [rw] next_token
|
5764
5986
|
# A token that indicates where to resume retrieving results on the
|
5765
|
-
# next call to this
|
5987
|
+
# next call to this operation. If no token is returned, these results
|
5766
5988
|
# represent the end of the list.
|
5767
5989
|
# @return [String]
|
5768
5990
|
#
|
@@ -5786,26 +6008,28 @@ module Aws::GameLift
|
|
5786
6008
|
# }
|
5787
6009
|
#
|
5788
6010
|
# @!attribute [rw] game_server_group_name
|
5789
|
-
# An identifier for the game server group
|
5790
|
-
#
|
6011
|
+
# An identifier for the game server group to retrieve a list of game
|
6012
|
+
# servers from. Use either the GameServerGroup name or ARN value.
|
5791
6013
|
# @return [String]
|
5792
6014
|
#
|
5793
6015
|
# @!attribute [rw] sort_order
|
5794
|
-
# Indicates how to sort the returned data based on
|
5795
|
-
#
|
5796
|
-
#
|
6016
|
+
# Indicates how to sort the returned data based on game server
|
6017
|
+
# registration timestamp. Use ASCENDING to retrieve oldest game
|
6018
|
+
# servers first, or use DESCENDING to retrieve newest game servers
|
6019
|
+
# first. If this parameter is left empty, game servers are returned in
|
6020
|
+
# no particular order.
|
5797
6021
|
# @return [String]
|
5798
6022
|
#
|
5799
6023
|
# @!attribute [rw] limit
|
5800
6024
|
# The maximum number of results to return. Use this parameter with
|
5801
|
-
# `NextToken` to get results as a set of sequential
|
6025
|
+
# `NextToken` to get results as a set of sequential segments.
|
5802
6026
|
# @return [Integer]
|
5803
6027
|
#
|
5804
6028
|
# @!attribute [rw] next_token
|
5805
|
-
# A token that indicates the start of the next sequential
|
5806
|
-
# results. Use the token
|
5807
|
-
#
|
5808
|
-
# a value.
|
6029
|
+
# A token that indicates the start of the next sequential segment of
|
6030
|
+
# results. Use the token returned with the previous call to this
|
6031
|
+
# operation. To start at the beginning of the result set, do not
|
6032
|
+
# specify a value.
|
5809
6033
|
# @return [String]
|
5810
6034
|
#
|
5811
6035
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
|
@@ -5825,7 +6049,7 @@ module Aws::GameLift
|
|
5825
6049
|
#
|
5826
6050
|
# @!attribute [rw] next_token
|
5827
6051
|
# A token that indicates where to resume retrieving results on the
|
5828
|
-
# next call to this
|
6052
|
+
# next call to this operation. If no token is returned, these results
|
5829
6053
|
# represent the end of the list.
|
5830
6054
|
# @return [String]
|
5831
6055
|
#
|
@@ -5854,8 +6078,8 @@ module Aws::GameLift
|
|
5854
6078
|
# @!attribute [rw] next_token
|
5855
6079
|
# A token that indicates the start of the next sequential page of
|
5856
6080
|
# results. Use the token that is returned with a previous call to this
|
5857
|
-
#
|
5858
|
-
# a value.
|
6081
|
+
# operation. To start at the beginning of the result set, do not
|
6082
|
+
# specify a value.
|
5859
6083
|
# @return [String]
|
5860
6084
|
#
|
5861
6085
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
|
@@ -5873,7 +6097,7 @@ module Aws::GameLift
|
|
5873
6097
|
#
|
5874
6098
|
# @!attribute [rw] next_token
|
5875
6099
|
# A token that indicates where to resume retrieving results on the
|
5876
|
-
# next call to this
|
6100
|
+
# next call to this operation. If no token is returned, these results
|
5877
6101
|
# represent the end of the list.
|
5878
6102
|
# @return [String]
|
5879
6103
|
#
|
@@ -5898,7 +6122,7 @@ module Aws::GameLift
|
|
5898
6122
|
# identifies the GameLift resource that you want to retrieve tags for.
|
5899
6123
|
# GameLift resource ARNs are included in the data object for the
|
5900
6124
|
# resource, which can be retrieved by calling a List or Describe
|
5901
|
-
#
|
6125
|
+
# operation for the resource type.
|
5902
6126
|
#
|
5903
6127
|
#
|
5904
6128
|
#
|
@@ -5980,9 +6204,10 @@ module Aws::GameLift
|
|
5980
6204
|
# @!attribute [rw] game_session_queue_arns
|
5981
6205
|
# Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
|
5982
6206
|
# session queue resource and uniquely identifies it. ARNs are unique
|
5983
|
-
# across all Regions.
|
5984
|
-
# game sessions for matches that are
|
5985
|
-
#
|
6207
|
+
# across all Regions. Queues can be located in any Region. Queues are
|
6208
|
+
# used to start new GameLift-hosted game sessions for matches that are
|
6209
|
+
# created with this matchmaking configuration. Thais property is not
|
6210
|
+
# set when `FlexMatchMode` is set to `STANDALONE`.
|
5986
6211
|
#
|
5987
6212
|
#
|
5988
6213
|
#
|
@@ -5997,15 +6222,18 @@ module Aws::GameLift
|
|
5997
6222
|
#
|
5998
6223
|
# @!attribute [rw] acceptance_timeout_seconds
|
5999
6224
|
# The length of time (in seconds) to wait for players to accept a
|
6000
|
-
# proposed match. If any player rejects the
|
6001
|
-
# before the timeout, the
|
6002
|
-
#
|
6225
|
+
# proposed match, if acceptance is required. If any player rejects the
|
6226
|
+
# match or fails to accept before the timeout, the tickets are
|
6227
|
+
# returned to the ticket pool and continue to be evaluated for an
|
6228
|
+
# acceptable match.
|
6003
6229
|
# @return [Integer]
|
6004
6230
|
#
|
6005
6231
|
# @!attribute [rw] acceptance_required
|
6006
6232
|
# A flag that indicates whether a match that was created with this
|
6007
6233
|
# configuration must be accepted by the matched players. To require
|
6008
|
-
# acceptance, set to TRUE.
|
6234
|
+
# acceptance, set to TRUE. When this option is enabled, matchmaking
|
6235
|
+
# tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
|
6236
|
+
# completed potential match is waiting for player acceptance.
|
6009
6237
|
# @return [Boolean]
|
6010
6238
|
#
|
6011
6239
|
# @!attribute [rw] rule_set_name
|
@@ -6033,7 +6261,8 @@ module Aws::GameLift
|
|
6033
6261
|
# players. For example, assume that the configuration's rule set
|
6034
6262
|
# specifies a match for a single 12-person team. If the additional
|
6035
6263
|
# player count is set to 2, only 10 players are initially selected for
|
6036
|
-
# the match.
|
6264
|
+
# the match. This parameter is not used when `FlexMatchMode` is set to
|
6265
|
+
# `STANDALONE`.
|
6037
6266
|
# @return [Integer]
|
6038
6267
|
#
|
6039
6268
|
# @!attribute [rw] custom_event_data
|
@@ -6053,7 +6282,8 @@ module Aws::GameLift
|
|
6053
6282
|
# process in the GameSession object with a request to start a new game
|
6054
6283
|
# session (see [Start a Game Session][1]). This information is added
|
6055
6284
|
# to the new GameSession object that is created for a successful
|
6056
|
-
# match.
|
6285
|
+
# match. This parameter is not used when `FlexMatchMode` is set to
|
6286
|
+
# `STANDALONE`.
|
6057
6287
|
#
|
6058
6288
|
#
|
6059
6289
|
#
|
@@ -6065,7 +6295,8 @@ module Aws::GameLift
|
|
6065
6295
|
# string value. This data is passed to a game server process in the
|
6066
6296
|
# GameSession object with a request to start a new game session (see
|
6067
6297
|
# [Start a Game Session][1]). This information is added to the new
|
6068
|
-
# GameSession object that is created for a successful match.
|
6298
|
+
# GameSession object that is created for a successful match. This
|
6299
|
+
# parameter is not used when `FlexMatchMode` is set to `STANDALONE`.
|
6069
6300
|
#
|
6070
6301
|
#
|
6071
6302
|
#
|
@@ -6079,11 +6310,28 @@ module Aws::GameLift
|
|
6079
6310
|
# AUTOMATIC indicates that GameLift creates StartMatchBackfill
|
6080
6311
|
# requests whenever a game session has one or more open slots. Learn
|
6081
6312
|
# more about manual and automatic backfill in [Backfill Existing Games
|
6082
|
-
# with FlexMatch][1].
|
6313
|
+
# with FlexMatch][1]. Automatic backfill is not available when
|
6314
|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
6083
6315
|
#
|
6084
6316
|
#
|
6085
6317
|
#
|
6086
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
6318
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
|
6319
|
+
# @return [String]
|
6320
|
+
#
|
6321
|
+
# @!attribute [rw] flex_match_mode
|
6322
|
+
# Indicates whether this matchmaking configuration is being used with
|
6323
|
+
# GameLift hosting or as a standalone matchmaking solution.
|
6324
|
+
#
|
6325
|
+
# * **STANDALONE** - FlexMatch forms matches and returns match
|
6326
|
+
# information, including players and team assignments, in a [
|
6327
|
+
# MatchmakingSucceeded][1] event.
|
6328
|
+
#
|
6329
|
+
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
6330
|
+
# GameLift queue to start a game session for the match.
|
6331
|
+
#
|
6332
|
+
#
|
6333
|
+
#
|
6334
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
|
6087
6335
|
# @return [String]
|
6088
6336
|
#
|
6089
6337
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingConfiguration AWS API Documentation
|
@@ -6104,7 +6352,8 @@ module Aws::GameLift
|
|
6104
6352
|
:creation_time,
|
6105
6353
|
:game_properties,
|
6106
6354
|
:game_session_data,
|
6107
|
-
:backfill_mode
|
6355
|
+
:backfill_mode,
|
6356
|
+
:flex_match_mode)
|
6108
6357
|
SENSITIVE = []
|
6109
6358
|
include Aws::Structure
|
6110
6359
|
end
|
@@ -6147,7 +6396,7 @@ module Aws::GameLift
|
|
6147
6396
|
#
|
6148
6397
|
#
|
6149
6398
|
#
|
6150
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
6399
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
|
6151
6400
|
#
|
6152
6401
|
# @!attribute [rw] rule_set_name
|
6153
6402
|
# A unique identifier for a matchmaking rule set
|
@@ -6283,7 +6532,9 @@ module Aws::GameLift
|
|
6283
6532
|
# @!attribute [rw] game_session_connection_info
|
6284
6533
|
# Identifier and connection information of the game session created
|
6285
6534
|
# for the match. This information is added to the ticket only after
|
6286
|
-
# the matchmaking request has been successfully completed.
|
6535
|
+
# the matchmaking request has been successfully completed. This
|
6536
|
+
# parameter is not set when FlexMatch is being used without GameLift
|
6537
|
+
# hosting.
|
6287
6538
|
# @return [Types::GameSessionConnectionInfo]
|
6288
6539
|
#
|
6289
6540
|
# @!attribute [rw] estimated_wait_time
|
@@ -6658,7 +6909,7 @@ module Aws::GameLift
|
|
6658
6909
|
include Aws::Structure
|
6659
6910
|
end
|
6660
6911
|
|
6661
|
-
# Represents the input for a request
|
6912
|
+
# Represents the input for a request operation.
|
6662
6913
|
#
|
6663
6914
|
# @note When making an API call, you may pass PutScalingPolicyInput
|
6664
6915
|
# data as a hash:
|
@@ -6803,7 +7054,7 @@ module Aws::GameLift
|
|
6803
7054
|
include Aws::Structure
|
6804
7055
|
end
|
6805
7056
|
|
6806
|
-
# Represents the returned data in response to a request
|
7057
|
+
# Represents the returned data in response to a request operation.
|
6807
7058
|
#
|
6808
7059
|
# @!attribute [rw] name
|
6809
7060
|
# A descriptive label that is associated with a scaling policy. Policy
|
@@ -6827,65 +7078,38 @@ module Aws::GameLift
|
|
6827
7078
|
# instance_id: "GameServerInstanceId", # required
|
6828
7079
|
# connection_info: "GameServerConnectionInfo",
|
6829
7080
|
# game_server_data: "GameServerData",
|
6830
|
-
# custom_sort_key: "GameServerSortKey",
|
6831
|
-
# tags: [
|
6832
|
-
# {
|
6833
|
-
# key: "TagKey", # required
|
6834
|
-
# value: "TagValue", # required
|
6835
|
-
# },
|
6836
|
-
# ],
|
6837
7081
|
# }
|
6838
7082
|
#
|
6839
7083
|
# @!attribute [rw] game_server_group_name
|
6840
|
-
#
|
6841
|
-
# running.
|
7084
|
+
# A unique identifier for the game server group where the game server
|
7085
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
6842
7086
|
# @return [String]
|
6843
7087
|
#
|
6844
7088
|
# @!attribute [rw] game_server_id
|
6845
|
-
# A custom string that uniquely identifies the
|
6846
|
-
# server IDs are developer-defined and must be unique
|
6847
|
-
# server groups in your AWS account.
|
7089
|
+
# A custom string that uniquely identifies the game server to
|
7090
|
+
# register. Game server IDs are developer-defined and must be unique
|
7091
|
+
# across all game server groups in your AWS account.
|
6848
7092
|
# @return [String]
|
6849
7093
|
#
|
6850
7094
|
# @!attribute [rw] instance_id
|
6851
7095
|
# The unique identifier for the instance where the game server is
|
6852
|
-
# running. This ID is available in the instance metadata.
|
7096
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
7097
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
6853
7098
|
# @return [String]
|
6854
7099
|
#
|
6855
7100
|
# @!attribute [rw] connection_info
|
6856
|
-
# Information needed to make inbound client connections to the
|
6857
|
-
# server. This might include IP address and port, DNS name,
|
7101
|
+
# Information that is needed to make inbound client connections to the
|
7102
|
+
# game server. This might include the IP address and port, DNS name,
|
7103
|
+
# and other information.
|
6858
7104
|
# @return [String]
|
6859
7105
|
#
|
6860
7106
|
# @!attribute [rw] game_server_data
|
6861
7107
|
# A set of custom game server properties, formatted as a single string
|
6862
7108
|
# value. This data is passed to a game client or service when it
|
6863
|
-
# requests information on
|
7109
|
+
# requests information on game servers using ListGameServers or
|
6864
7110
|
# ClaimGameServer.
|
6865
7111
|
# @return [String]
|
6866
7112
|
#
|
6867
|
-
# @!attribute [rw] custom_sort_key
|
6868
|
-
# A game server tag that can be used to request sorted lists of game
|
6869
|
-
# servers using ListGameServers. Custom sort keys are
|
6870
|
-
# developer-defined based on how you want to organize the retrieved
|
6871
|
-
# game server information.
|
6872
|
-
# @return [String]
|
6873
|
-
#
|
6874
|
-
# @!attribute [rw] tags
|
6875
|
-
# A list of labels to assign to the new game server resource. Tags are
|
6876
|
-
# developer-defined key-value pairs. Tagging AWS resources are useful
|
6877
|
-
# for resource management, access management, and cost allocation. For
|
6878
|
-
# more information, see [ Tagging AWS Resources][1] in the *AWS
|
6879
|
-
# General Reference*. Once the resource is created, you can use
|
6880
|
-
# TagResource, UntagResource, and ListTagsForResource to add, remove,
|
6881
|
-
# and view tags. The maximum tag limit may be lower than stated. See
|
6882
|
-
# the AWS General Reference for actual tagging limits.
|
6883
|
-
#
|
6884
|
-
#
|
6885
|
-
#
|
6886
|
-
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
|
6887
|
-
# @return [Array<Types::Tag>]
|
6888
|
-
#
|
6889
7113
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
|
6890
7114
|
#
|
6891
7115
|
class RegisterGameServerInput < Struct.new(
|
@@ -6893,15 +7117,13 @@ module Aws::GameLift
|
|
6893
7117
|
:game_server_id,
|
6894
7118
|
:instance_id,
|
6895
7119
|
:connection_info,
|
6896
|
-
:game_server_data
|
6897
|
-
:custom_sort_key,
|
6898
|
-
:tags)
|
7120
|
+
:game_server_data)
|
6899
7121
|
SENSITIVE = []
|
6900
7122
|
include Aws::Structure
|
6901
7123
|
end
|
6902
7124
|
|
6903
7125
|
# @!attribute [rw] game_server
|
6904
|
-
# Object that describes the newly
|
7126
|
+
# Object that describes the newly registered game server.
|
6905
7127
|
# @return [Types::GameServer]
|
6906
7128
|
#
|
6907
7129
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
|
@@ -6912,7 +7134,7 @@ module Aws::GameLift
|
|
6912
7134
|
include Aws::Structure
|
6913
7135
|
end
|
6914
7136
|
|
6915
|
-
# Represents the input for a request
|
7137
|
+
# Represents the input for a request operation.
|
6916
7138
|
#
|
6917
7139
|
# @note When making an API call, you may pass RequestUploadCredentialsInput
|
6918
7140
|
# data as a hash:
|
@@ -6934,7 +7156,7 @@ module Aws::GameLift
|
|
6934
7156
|
include Aws::Structure
|
6935
7157
|
end
|
6936
7158
|
|
6937
|
-
# Represents the returned data in response to a request
|
7159
|
+
# Represents the returned data in response to a request operation.
|
6938
7160
|
#
|
6939
7161
|
# @!attribute [rw] upload_credentials
|
6940
7162
|
# AWS credentials required when uploading a game build to the storage
|
@@ -6956,7 +7178,7 @@ module Aws::GameLift
|
|
6956
7178
|
include Aws::Structure
|
6957
7179
|
end
|
6958
7180
|
|
6959
|
-
# Represents the input for a request
|
7181
|
+
# Represents the input for a request operation.
|
6960
7182
|
#
|
6961
7183
|
# @note When making an API call, you may pass ResolveAliasInput
|
6962
7184
|
# data as a hash:
|
@@ -6978,7 +7200,7 @@ module Aws::GameLift
|
|
6978
7200
|
include Aws::Structure
|
6979
7201
|
end
|
6980
7202
|
|
6981
|
-
# Represents the returned data in response to a request
|
7203
|
+
# Represents the returned data in response to a request operation.
|
6982
7204
|
#
|
6983
7205
|
# @!attribute [rw] fleet_id
|
6984
7206
|
# The fleet identifier that the alias is pointing to.
|
@@ -7051,12 +7273,12 @@ module Aws::GameLift
|
|
7051
7273
|
# }
|
7052
7274
|
#
|
7053
7275
|
# @!attribute [rw] game_server_group_name
|
7054
|
-
#
|
7055
|
-
#
|
7276
|
+
# A unique identifier for the game server group. Use either the
|
7277
|
+
# GameServerGroup name or ARN value.
|
7056
7278
|
# @return [String]
|
7057
7279
|
#
|
7058
7280
|
# @!attribute [rw] resume_actions
|
7059
|
-
# The
|
7281
|
+
# The activity to resume for this game server group.
|
7060
7282
|
# @return [Array<String>]
|
7061
7283
|
#
|
7062
7284
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
|
@@ -7070,7 +7292,7 @@ module Aws::GameLift
|
|
7070
7292
|
|
7071
7293
|
# @!attribute [rw] game_server_group
|
7072
7294
|
# An object that describes the game server group resource, with the
|
7073
|
-
#
|
7295
|
+
# `SuspendedActions` property updated to reflect the resumed activity.
|
7074
7296
|
# @return [Types::GameServerGroup]
|
7075
7297
|
#
|
7076
7298
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
|
@@ -7229,6 +7451,11 @@ module Aws::GameLift
|
|
7229
7451
|
#
|
7230
7452
|
# @!attribute [rw] bucket
|
7231
7453
|
# An S3 bucket identifier. This is the name of the S3 bucket.
|
7454
|
+
#
|
7455
|
+
# <note markdown="1"> GameLift currently does not support uploading from S3 buckets with
|
7456
|
+
# names that contain a dot (.).
|
7457
|
+
#
|
7458
|
+
# </note>
|
7232
7459
|
# @return [String]
|
7233
7460
|
#
|
7234
7461
|
# @!attribute [rw] key
|
@@ -7507,7 +7734,7 @@ module Aws::GameLift
|
|
7507
7734
|
include Aws::Structure
|
7508
7735
|
end
|
7509
7736
|
|
7510
|
-
# Represents the input for a request
|
7737
|
+
# Represents the input for a request operation.
|
7511
7738
|
#
|
7512
7739
|
# @note When making an API call, you may pass SearchGameSessionsInput
|
7513
7740
|
# data as a hash:
|
@@ -7609,8 +7836,8 @@ module Aws::GameLift
|
|
7609
7836
|
# @!attribute [rw] next_token
|
7610
7837
|
# Token that indicates the start of the next sequential page of
|
7611
7838
|
# results. Use the token that is returned with a previous call to this
|
7612
|
-
#
|
7613
|
-
# a value.
|
7839
|
+
# operation. To start at the beginning of the result set, do not
|
7840
|
+
# specify a value.
|
7614
7841
|
# @return [String]
|
7615
7842
|
#
|
7616
7843
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput AWS API Documentation
|
@@ -7626,7 +7853,7 @@ module Aws::GameLift
|
|
7626
7853
|
include Aws::Structure
|
7627
7854
|
end
|
7628
7855
|
|
7629
|
-
# Represents the returned data in response to a request
|
7856
|
+
# Represents the returned data in response to a request operation.
|
7630
7857
|
#
|
7631
7858
|
# @!attribute [rw] game_sessions
|
7632
7859
|
# A collection of objects containing game session properties for each
|
@@ -7635,7 +7862,7 @@ module Aws::GameLift
|
|
7635
7862
|
#
|
7636
7863
|
# @!attribute [rw] next_token
|
7637
7864
|
# Token that indicates where to resume retrieving results on the next
|
7638
|
-
# call to this
|
7865
|
+
# call to this operation. If no token is returned, these results
|
7639
7866
|
# represent the end of the list.
|
7640
7867
|
# @return [String]
|
7641
7868
|
#
|
@@ -7730,7 +7957,7 @@ module Aws::GameLift
|
|
7730
7957
|
#
|
7731
7958
|
class StartFleetActionsOutput < Aws::EmptyStructure; end
|
7732
7959
|
|
7733
|
-
# Represents the input for a request
|
7960
|
+
# Represents the input for a request operation.
|
7734
7961
|
#
|
7735
7962
|
# @note When making an API call, you may pass StartGameSessionPlacementInput
|
7736
7963
|
# data as a hash:
|
@@ -7832,7 +8059,7 @@ module Aws::GameLift
|
|
7832
8059
|
include Aws::Structure
|
7833
8060
|
end
|
7834
8061
|
|
7835
|
-
# Represents the returned data in response to a request
|
8062
|
+
# Represents the returned data in response to a request operation.
|
7836
8063
|
#
|
7837
8064
|
# @!attribute [rw] game_session_placement
|
7838
8065
|
# Object that describes the newly created game session placement. This
|
@@ -7848,7 +8075,7 @@ module Aws::GameLift
|
|
7848
8075
|
include Aws::Structure
|
7849
8076
|
end
|
7850
8077
|
|
7851
|
-
# Represents the input for a request
|
8078
|
+
# Represents the input for a request operation.
|
7852
8079
|
#
|
7853
8080
|
# @note When making an API call, you may pass StartMatchBackfillInput
|
7854
8081
|
# data as a hash:
|
@@ -7856,7 +8083,7 @@ module Aws::GameLift
|
|
7856
8083
|
# {
|
7857
8084
|
# ticket_id: "MatchmakingIdStringModel",
|
7858
8085
|
# configuration_name: "MatchmakingConfigurationName", # required
|
7859
|
-
# game_session_arn: "ArnStringModel",
|
8086
|
+
# game_session_arn: "ArnStringModel",
|
7860
8087
|
# players: [ # required
|
7861
8088
|
# {
|
7862
8089
|
# player_id: "NonZeroAndMaxString",
|
@@ -7912,7 +8139,7 @@ module Aws::GameLift
|
|
7912
8139
|
#
|
7913
8140
|
#
|
7914
8141
|
#
|
7915
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
8142
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
|
7916
8143
|
# @return [Array<Types::Player>]
|
7917
8144
|
#
|
7918
8145
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillInput AWS API Documentation
|
@@ -7926,7 +8153,7 @@ module Aws::GameLift
|
|
7926
8153
|
include Aws::Structure
|
7927
8154
|
end
|
7928
8155
|
|
7929
|
-
# Represents the returned data in response to a request
|
8156
|
+
# Represents the returned data in response to a request operation.
|
7930
8157
|
#
|
7931
8158
|
# @!attribute [rw] matchmaking_ticket
|
7932
8159
|
# Ticket representing the backfill matchmaking request. This object
|
@@ -7942,7 +8169,7 @@ module Aws::GameLift
|
|
7942
8169
|
include Aws::Structure
|
7943
8170
|
end
|
7944
8171
|
|
7945
|
-
# Represents the input for a request
|
8172
|
+
# Represents the input for a request operation.
|
7946
8173
|
#
|
7947
8174
|
# @note When making an API call, you may pass StartMatchmakingInput
|
7948
8175
|
# data as a hash:
|
@@ -7995,7 +8222,7 @@ module Aws::GameLift
|
|
7995
8222
|
include Aws::Structure
|
7996
8223
|
end
|
7997
8224
|
|
7998
|
-
# Represents the returned data in response to a request
|
8225
|
+
# Represents the returned data in response to a request operation.
|
7999
8226
|
#
|
8000
8227
|
# @!attribute [rw] matchmaking_ticket
|
8001
8228
|
# Ticket representing the matchmaking request. This object include the
|
@@ -8041,7 +8268,7 @@ module Aws::GameLift
|
|
8041
8268
|
#
|
8042
8269
|
class StopFleetActionsOutput < Aws::EmptyStructure; end
|
8043
8270
|
|
8044
|
-
# Represents the input for a request
|
8271
|
+
# Represents the input for a request operation.
|
8045
8272
|
#
|
8046
8273
|
# @note When making an API call, you may pass StopGameSessionPlacementInput
|
8047
8274
|
# data as a hash:
|
@@ -8062,7 +8289,7 @@ module Aws::GameLift
|
|
8062
8289
|
include Aws::Structure
|
8063
8290
|
end
|
8064
8291
|
|
8065
|
-
# Represents the returned data in response to a request
|
8292
|
+
# Represents the returned data in response to a request operation.
|
8066
8293
|
#
|
8067
8294
|
# @!attribute [rw] game_session_placement
|
8068
8295
|
# Object that describes the canceled game session placement, with
|
@@ -8077,7 +8304,7 @@ module Aws::GameLift
|
|
8077
8304
|
include Aws::Structure
|
8078
8305
|
end
|
8079
8306
|
|
8080
|
-
# Represents the input for a request
|
8307
|
+
# Represents the input for a request operation.
|
8081
8308
|
#
|
8082
8309
|
# @note When making an API call, you may pass StopMatchmakingInput
|
8083
8310
|
# data as a hash:
|
@@ -8111,12 +8338,12 @@ module Aws::GameLift
|
|
8111
8338
|
# }
|
8112
8339
|
#
|
8113
8340
|
# @!attribute [rw] game_server_group_name
|
8114
|
-
#
|
8115
|
-
#
|
8341
|
+
# A unique identifier for the game server group. Use either the
|
8342
|
+
# GameServerGroup name or ARN value.
|
8116
8343
|
# @return [String]
|
8117
8344
|
#
|
8118
8345
|
# @!attribute [rw] suspend_actions
|
8119
|
-
# The
|
8346
|
+
# The activity to suspend for this game server group.
|
8120
8347
|
# @return [Array<String>]
|
8121
8348
|
#
|
8122
8349
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
|
@@ -8130,7 +8357,7 @@ module Aws::GameLift
|
|
8130
8357
|
|
8131
8358
|
# @!attribute [rw] game_server_group
|
8132
8359
|
# An object that describes the game server group resource, with the
|
8133
|
-
#
|
8360
|
+
# `SuspendedActions` property updated to reflect the suspended
|
8134
8361
|
# activity.
|
8135
8362
|
# @return [Types::GameServerGroup]
|
8136
8363
|
#
|
@@ -8208,7 +8435,7 @@ module Aws::GameLift
|
|
8208
8435
|
# identifies the GameLift resource that you want to assign tags to.
|
8209
8436
|
# GameLift resource ARNs are included in the data object for the
|
8210
8437
|
# resource, which can be retrieved by calling a List or Describe
|
8211
|
-
#
|
8438
|
+
# operation for the resource type.
|
8212
8439
|
#
|
8213
8440
|
#
|
8214
8441
|
#
|
@@ -8305,15 +8532,16 @@ module Aws::GameLift
|
|
8305
8532
|
include Aws::Structure
|
8306
8533
|
end
|
8307
8534
|
|
8308
|
-
# **This data type is
|
8309
|
-
# groups
|
8535
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
8536
|
+
# server groups.**
|
8310
8537
|
#
|
8311
|
-
# Settings for a target-based scaling policy
|
8312
|
-
#
|
8313
|
-
# tracks the GameLift FleetIQ metric
|
8314
|
-
# specifies a target value for the
|
8315
|
-
#
|
8316
|
-
# metric returns to the target
|
8538
|
+
# Settings for a target-based scaling policy as part of a
|
8539
|
+
# GameServerGroupAutoScalingPolicy. These settings are used to create a
|
8540
|
+
# target-based policy that tracks the GameLift FleetIQ metric
|
8541
|
+
# `"PercentUtilizedGameServers"` and specifies a target value for the
|
8542
|
+
# metric. As player usage changes, the policy triggers to adjust the
|
8543
|
+
# game server group capacity so that the metric returns to the target
|
8544
|
+
# value.
|
8317
8545
|
#
|
8318
8546
|
# @note When making an API call, you may pass TargetTrackingConfiguration
|
8319
8547
|
# data as a hash:
|
@@ -8392,7 +8620,7 @@ module Aws::GameLift
|
|
8392
8620
|
# identifies the GameLift resource that you want to remove tags from.
|
8393
8621
|
# GameLift resource ARNs are included in the data object for the
|
8394
8622
|
# resource, which can be retrieved by calling a List or Describe
|
8395
|
-
#
|
8623
|
+
# operation for the resource type.
|
8396
8624
|
#
|
8397
8625
|
#
|
8398
8626
|
#
|
@@ -8418,7 +8646,7 @@ module Aws::GameLift
|
|
8418
8646
|
#
|
8419
8647
|
class UntagResourceResponse < Aws::EmptyStructure; end
|
8420
8648
|
|
8421
|
-
# Represents the input for a request
|
8649
|
+
# Represents the input for a request operation.
|
8422
8650
|
#
|
8423
8651
|
# @note When making an API call, you may pass UpdateAliasInput
|
8424
8652
|
# data as a hash:
|
@@ -8464,7 +8692,7 @@ module Aws::GameLift
|
|
8464
8692
|
include Aws::Structure
|
8465
8693
|
end
|
8466
8694
|
|
8467
|
-
# Represents the returned data in response to a request
|
8695
|
+
# Represents the returned data in response to a request operation.
|
8468
8696
|
#
|
8469
8697
|
# @!attribute [rw] alias
|
8470
8698
|
# The updated alias resource.
|
@@ -8478,7 +8706,7 @@ module Aws::GameLift
|
|
8478
8706
|
include Aws::Structure
|
8479
8707
|
end
|
8480
8708
|
|
8481
|
-
# Represents the input for a request
|
8709
|
+
# Represents the input for a request operation.
|
8482
8710
|
#
|
8483
8711
|
# @note When making an API call, you may pass UpdateBuildInput
|
8484
8712
|
# data as a hash:
|
@@ -8514,7 +8742,7 @@ module Aws::GameLift
|
|
8514
8742
|
include Aws::Structure
|
8515
8743
|
end
|
8516
8744
|
|
8517
|
-
# Represents the returned data in response to a request
|
8745
|
+
# Represents the returned data in response to a request operation.
|
8518
8746
|
#
|
8519
8747
|
# @!attribute [rw] build
|
8520
8748
|
# The updated build resource.
|
@@ -8528,7 +8756,7 @@ module Aws::GameLift
|
|
8528
8756
|
include Aws::Structure
|
8529
8757
|
end
|
8530
8758
|
|
8531
|
-
# Represents the input for a request
|
8759
|
+
# Represents the input for a request operation.
|
8532
8760
|
#
|
8533
8761
|
# @note When making an API call, you may pass UpdateFleetAttributesInput
|
8534
8762
|
# data as a hash:
|
@@ -8597,7 +8825,7 @@ module Aws::GameLift
|
|
8597
8825
|
include Aws::Structure
|
8598
8826
|
end
|
8599
8827
|
|
8600
|
-
# Represents the returned data in response to a request
|
8828
|
+
# Represents the returned data in response to a request operation.
|
8601
8829
|
#
|
8602
8830
|
# @!attribute [rw] fleet_id
|
8603
8831
|
# A unique identifier for a fleet that was updated. Use either the
|
@@ -8612,7 +8840,7 @@ module Aws::GameLift
|
|
8612
8840
|
include Aws::Structure
|
8613
8841
|
end
|
8614
8842
|
|
8615
|
-
# Represents the input for a request
|
8843
|
+
# Represents the input for a request operation.
|
8616
8844
|
#
|
8617
8845
|
# @note When making an API call, you may pass UpdateFleetCapacityInput
|
8618
8846
|
# data as a hash:
|
@@ -8654,7 +8882,7 @@ module Aws::GameLift
|
|
8654
8882
|
include Aws::Structure
|
8655
8883
|
end
|
8656
8884
|
|
8657
|
-
# Represents the returned data in response to a request
|
8885
|
+
# Represents the returned data in response to a request operation.
|
8658
8886
|
#
|
8659
8887
|
# @!attribute [rw] fleet_id
|
8660
8888
|
# A unique identifier for a fleet that was updated.
|
@@ -8668,7 +8896,7 @@ module Aws::GameLift
|
|
8668
8896
|
include Aws::Structure
|
8669
8897
|
end
|
8670
8898
|
|
8671
|
-
# Represents the input for a request
|
8899
|
+
# Represents the input for a request operation.
|
8672
8900
|
#
|
8673
8901
|
# @note When making an API call, you may pass UpdateFleetPortSettingsInput
|
8674
8902
|
# data as a hash:
|
@@ -8716,7 +8944,7 @@ module Aws::GameLift
|
|
8716
8944
|
include Aws::Structure
|
8717
8945
|
end
|
8718
8946
|
|
8719
|
-
# Represents the returned data in response to a request
|
8947
|
+
# Represents the returned data in response to a request operation.
|
8720
8948
|
#
|
8721
8949
|
# @!attribute [rw] fleet_id
|
8722
8950
|
# A unique identifier for a fleet that was updated.
|
@@ -8743,19 +8971,17 @@ module Aws::GameLift
|
|
8743
8971
|
# },
|
8744
8972
|
# ],
|
8745
8973
|
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
8746
|
-
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
8974
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
|
8747
8975
|
# }
|
8748
8976
|
#
|
8749
8977
|
# @!attribute [rw] game_server_group_name
|
8750
|
-
#
|
8751
|
-
#
|
8978
|
+
# A unique identifier for the game server group. Use either the
|
8979
|
+
# GameServerGroup name or ARN value.
|
8752
8980
|
# @return [String]
|
8753
8981
|
#
|
8754
8982
|
# @!attribute [rw] role_arn
|
8755
8983
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
8756
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
8757
|
-
# submitted role is validated to ensure that it contains the necessary
|
8758
|
-
# permissions for game server groups.
|
8984
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
8759
8985
|
#
|
8760
8986
|
#
|
8761
8987
|
#
|
@@ -8763,46 +8989,58 @@ module Aws::GameLift
|
|
8763
8989
|
# @return [String]
|
8764
8990
|
#
|
8765
8991
|
# @!attribute [rw] instance_definitions
|
8766
|
-
# An updated list of EC2 instance types to use
|
8767
|
-
#
|
8768
|
-
# that are supported by GameLift FleetIQ
|
8769
|
-
#
|
8770
|
-
#
|
8771
|
-
#
|
8772
|
-
#
|
8992
|
+
# An updated list of EC2 instance types to use in the Auto Scaling
|
8993
|
+
# group. The instance definitions must specify at least two different
|
8994
|
+
# instance types that are supported by GameLift FleetIQ. This updated
|
8995
|
+
# list replaces the entire current list of instance definitions for
|
8996
|
+
# the game server group. For more information on instance types, see
|
8997
|
+
# [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
|
8998
|
+
# optionally specify capacity weighting for each instance type. If no
|
8999
|
+
# weight value is specified for an instance type, it is set to the
|
9000
|
+
# default value "1". For more information about capacity weighting,
|
9001
|
+
# see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
|
9002
|
+
# Amazon EC2 Auto Scaling User Guide.
|
8773
9003
|
#
|
8774
9004
|
#
|
8775
9005
|
#
|
8776
9006
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
9007
|
+
# [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
8777
9008
|
# @return [Array<Types::InstanceDefinition>]
|
8778
9009
|
#
|
8779
9010
|
# @!attribute [rw] game_server_protection_policy
|
8780
9011
|
# A flag that indicates whether instances in the game server group are
|
8781
9012
|
# protected from early termination. Unprotected instances that have
|
8782
|
-
# active game servers running
|
9013
|
+
# active game servers running might be terminated during a scale-down
|
8783
9014
|
# event, causing players to be dropped from the game. Protected
|
8784
9015
|
# instances cannot be terminated while there are active game servers
|
8785
|
-
# running
|
9016
|
+
# running except in the event of a forced game server group deletion
|
9017
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
8786
9018
|
# terminated by AWS regardless of protection status. This property is
|
8787
|
-
# set to
|
9019
|
+
# set to `NO_PROTECTION` by default.
|
8788
9020
|
# @return [String]
|
8789
9021
|
#
|
8790
9022
|
# @!attribute [rw] balancing_strategy
|
8791
|
-
#
|
8792
|
-
#
|
8793
|
-
#
|
8794
|
-
# instances can once again be used. Method options include:
|
9023
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
9024
|
+
# and On-Demand Instances in the game server group. Method options
|
9025
|
+
# include the following:
|
8795
9026
|
#
|
8796
|
-
# *
|
8797
|
-
# group
|
8798
|
-
#
|
8799
|
-
#
|
9027
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
9028
|
+
# group. If Spot Instances are unavailable or not viable for game
|
9029
|
+
# hosting, the game server group provides no hosting capacity until
|
9030
|
+
# Spot Instances can again be used. Until then, no new instances are
|
9031
|
+
# started, and the existing nonviable Spot Instances are terminated
|
9032
|
+
# (after current gameplay ends) and are not replaced.
|
8800
9033
|
#
|
8801
|
-
# *
|
8802
|
-
#
|
8803
|
-
#
|
8804
|
-
#
|
8805
|
-
#
|
9034
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
9035
|
+
# whenever available in the game server group. If Spot Instances are
|
9036
|
+
# unavailable, the game server group continues to provide hosting
|
9037
|
+
# capacity by falling back to On-Demand Instances. Existing
|
9038
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
9039
|
+
# ends) and are replaced with new On-Demand Instances.
|
9040
|
+
#
|
9041
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
9042
|
+
# server group. No Spot Instances are used, even when available,
|
9043
|
+
# while this balancing strategy is in force.
|
8806
9044
|
# @return [String]
|
8807
9045
|
#
|
8808
9046
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
|
@@ -8837,43 +9075,35 @@ module Aws::GameLift
|
|
8837
9075
|
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
8838
9076
|
# game_server_id: "GameServerId", # required
|
8839
9077
|
# game_server_data: "GameServerData",
|
8840
|
-
# custom_sort_key: "GameServerSortKey",
|
8841
9078
|
# utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
|
8842
9079
|
# health_check: "HEALTHY", # accepts HEALTHY
|
8843
9080
|
# }
|
8844
9081
|
#
|
8845
9082
|
# @!attribute [rw] game_server_group_name
|
8846
|
-
#
|
8847
|
-
# running. Use either the GameServerGroup name or ARN value.
|
9083
|
+
# A unique identifier for the game server group where the game server
|
9084
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
8848
9085
|
# @return [String]
|
8849
9086
|
#
|
8850
9087
|
# @!attribute [rw] game_server_id
|
8851
|
-
#
|
9088
|
+
# A custom string that uniquely identifies the game server to update.
|
8852
9089
|
# @return [String]
|
8853
9090
|
#
|
8854
9091
|
# @!attribute [rw] game_server_data
|
8855
9092
|
# A set of custom game server properties, formatted as a single string
|
8856
9093
|
# value. This data is passed to a game client or service when it
|
8857
|
-
# requests information on
|
9094
|
+
# requests information on game servers using ListGameServers or
|
8858
9095
|
# ClaimGameServer.
|
8859
9096
|
# @return [String]
|
8860
9097
|
#
|
8861
|
-
# @!attribute [rw] custom_sort_key
|
8862
|
-
# A game server tag that can be used to request sorted lists of game
|
8863
|
-
# servers using ListGameServers. Custom sort keys are
|
8864
|
-
# developer-defined based on how you want to organize the retrieved
|
8865
|
-
# game server information.
|
8866
|
-
# @return [String]
|
8867
|
-
#
|
8868
9098
|
# @!attribute [rw] utilization_status
|
8869
9099
|
# Indicates whether the game server is available or is currently
|
8870
9100
|
# hosting gameplay.
|
8871
9101
|
# @return [String]
|
8872
9102
|
#
|
8873
9103
|
# @!attribute [rw] health_check
|
8874
|
-
# Indicates health status of the game server.
|
8875
|
-
#
|
8876
|
-
#
|
9104
|
+
# Indicates health status of the game server. A request that includes
|
9105
|
+
# this parameter updates the game server's *LastHealthCheckTime*
|
9106
|
+
# timestamp.
|
8877
9107
|
# @return [String]
|
8878
9108
|
#
|
8879
9109
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
|
@@ -8882,7 +9112,6 @@ module Aws::GameLift
|
|
8882
9112
|
:game_server_group_name,
|
8883
9113
|
:game_server_id,
|
8884
9114
|
:game_server_data,
|
8885
|
-
:custom_sort_key,
|
8886
9115
|
:utilization_status,
|
8887
9116
|
:health_check)
|
8888
9117
|
SENSITIVE = []
|
@@ -8890,7 +9119,7 @@ module Aws::GameLift
|
|
8890
9119
|
end
|
8891
9120
|
|
8892
9121
|
# @!attribute [rw] game_server
|
8893
|
-
# Object that describes the newly updated game server
|
9122
|
+
# Object that describes the newly updated game server.
|
8894
9123
|
# @return [Types::GameServer]
|
8895
9124
|
#
|
8896
9125
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
|
@@ -8901,7 +9130,7 @@ module Aws::GameLift
|
|
8901
9130
|
include Aws::Structure
|
8902
9131
|
end
|
8903
9132
|
|
8904
|
-
# Represents the input for a request
|
9133
|
+
# Represents the input for a request operation.
|
8905
9134
|
#
|
8906
9135
|
# @note When making an API call, you may pass UpdateGameSessionInput
|
8907
9136
|
# data as a hash:
|
@@ -8955,7 +9184,7 @@ module Aws::GameLift
|
|
8955
9184
|
include Aws::Structure
|
8956
9185
|
end
|
8957
9186
|
|
8958
|
-
# Represents the returned data in response to a request
|
9187
|
+
# Represents the returned data in response to a request operation.
|
8959
9188
|
#
|
8960
9189
|
# @!attribute [rw] game_session
|
8961
9190
|
# The updated game session metadata.
|
@@ -8969,7 +9198,7 @@ module Aws::GameLift
|
|
8969
9198
|
include Aws::Structure
|
8970
9199
|
end
|
8971
9200
|
|
8972
|
-
# Represents the input for a request
|
9201
|
+
# Represents the input for a request operation.
|
8973
9202
|
#
|
8974
9203
|
# @note When making an API call, you may pass UpdateGameSessionQueueInput
|
8975
9204
|
# data as a hash:
|
@@ -9035,7 +9264,7 @@ module Aws::GameLift
|
|
9035
9264
|
include Aws::Structure
|
9036
9265
|
end
|
9037
9266
|
|
9038
|
-
# Represents the returned data in response to a request
|
9267
|
+
# Represents the returned data in response to a request operation.
|
9039
9268
|
#
|
9040
9269
|
# @!attribute [rw] game_session_queue
|
9041
9270
|
# An object that describes the newly updated game session queue.
|
@@ -9049,7 +9278,7 @@ module Aws::GameLift
|
|
9049
9278
|
include Aws::Structure
|
9050
9279
|
end
|
9051
9280
|
|
9052
|
-
# Represents the input for a request
|
9281
|
+
# Represents the input for a request operation.
|
9053
9282
|
#
|
9054
9283
|
# @note When making an API call, you may pass UpdateMatchmakingConfigurationInput
|
9055
9284
|
# data as a hash:
|
@@ -9073,6 +9302,7 @@ module Aws::GameLift
|
|
9073
9302
|
# ],
|
9074
9303
|
# game_session_data: "GameSessionData",
|
9075
9304
|
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
9305
|
+
# flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
|
9076
9306
|
# }
|
9077
9307
|
#
|
9078
9308
|
# @!attribute [rw] name
|
@@ -9088,9 +9318,10 @@ module Aws::GameLift
|
|
9088
9318
|
# @!attribute [rw] game_session_queue_arns
|
9089
9319
|
# Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
|
9090
9320
|
# session queue resource and uniquely identifies it. ARNs are unique
|
9091
|
-
# across all Regions.
|
9092
|
-
#
|
9093
|
-
#
|
9321
|
+
# across all Regions. Queues can be located in any Region. Queues are
|
9322
|
+
# used to start new GameLift-hosted game sessions for matches that are
|
9323
|
+
# created with this matchmaking configuration. If `FlexMatchMode` is
|
9324
|
+
# set to `STANDALONE`, do not set this parameter.
|
9094
9325
|
#
|
9095
9326
|
#
|
9096
9327
|
#
|
@@ -9105,15 +9336,18 @@ module Aws::GameLift
|
|
9105
9336
|
#
|
9106
9337
|
# @!attribute [rw] acceptance_timeout_seconds
|
9107
9338
|
# The length of time (in seconds) to wait for players to accept a
|
9108
|
-
# proposed match. If any player rejects the
|
9109
|
-
# before the timeout, the
|
9110
|
-
#
|
9339
|
+
# proposed match, if acceptance is required. If any player rejects the
|
9340
|
+
# match or fails to accept before the timeout, the tickets are
|
9341
|
+
# returned to the ticket pool and continue to be evaluated for an
|
9342
|
+
# acceptable match.
|
9111
9343
|
# @return [Integer]
|
9112
9344
|
#
|
9113
9345
|
# @!attribute [rw] acceptance_required
|
9114
9346
|
# A flag that indicates whether a match that was created with this
|
9115
9347
|
# configuration must be accepted by the matched players. To require
|
9116
|
-
# acceptance, set to TRUE.
|
9348
|
+
# acceptance, set to TRUE. With this option enabled, matchmaking
|
9349
|
+
# tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
|
9350
|
+
# completed potential match is waiting for player acceptance.
|
9117
9351
|
# @return [Boolean]
|
9118
9352
|
#
|
9119
9353
|
# @!attribute [rw] rule_set_name
|
@@ -9130,7 +9364,7 @@ module Aws::GameLift
|
|
9130
9364
|
#
|
9131
9365
|
#
|
9132
9366
|
#
|
9133
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
9367
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
|
9134
9368
|
# @return [String]
|
9135
9369
|
#
|
9136
9370
|
# @!attribute [rw] additional_player_count
|
@@ -9138,7 +9372,8 @@ module Aws::GameLift
|
|
9138
9372
|
# players. For example, assume that the configuration's rule set
|
9139
9373
|
# specifies a match for a single 12-person team. If the additional
|
9140
9374
|
# player count is set to 2, only 10 players are initially selected for
|
9141
|
-
# the match.
|
9375
|
+
# the match. This parameter is not used if `FlexMatchMode` is set to
|
9376
|
+
# `STANDALONE`.
|
9142
9377
|
# @return [Integer]
|
9143
9378
|
#
|
9144
9379
|
# @!attribute [rw] custom_event_data
|
@@ -9152,7 +9387,8 @@ module Aws::GameLift
|
|
9152
9387
|
# process in the GameSession object with a request to start a new game
|
9153
9388
|
# session (see [Start a Game Session][1]). This information is added
|
9154
9389
|
# to the new GameSession object that is created for a successful
|
9155
|
-
# match.
|
9390
|
+
# match. This parameter is not used if `FlexMatchMode` is set to
|
9391
|
+
# `STANDALONE`.
|
9156
9392
|
#
|
9157
9393
|
#
|
9158
9394
|
#
|
@@ -9164,7 +9400,8 @@ module Aws::GameLift
|
|
9164
9400
|
# string value. This data is passed to a game server process in the
|
9165
9401
|
# GameSession object with a request to start a new game session (see
|
9166
9402
|
# [Start a Game Session][1]). This information is added to the new
|
9167
|
-
# GameSession object that is created for a successful match.
|
9403
|
+
# GameSession object that is created for a successful match. This
|
9404
|
+
# parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
|
9168
9405
|
#
|
9169
9406
|
#
|
9170
9407
|
#
|
@@ -9178,11 +9415,28 @@ module Aws::GameLift
|
|
9178
9415
|
# feature. Specify AUTOMATIC to have GameLift create a
|
9179
9416
|
# StartMatchBackfill request whenever a game session has one or more
|
9180
9417
|
# open slots. Learn more about manual and automatic backfill in
|
9181
|
-
# [Backfill Existing Games with FlexMatch][1].
|
9418
|
+
# [Backfill Existing Games with FlexMatch][1]. Automatic backfill is
|
9419
|
+
# not available when `FlexMatchMode` is set to `STANDALONE`.
|
9182
9420
|
#
|
9183
9421
|
#
|
9184
9422
|
#
|
9185
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
9423
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
|
9424
|
+
# @return [String]
|
9425
|
+
#
|
9426
|
+
# @!attribute [rw] flex_match_mode
|
9427
|
+
# Indicates whether this matchmaking configuration is being used with
|
9428
|
+
# GameLift hosting or as a standalone matchmaking solution.
|
9429
|
+
#
|
9430
|
+
# * **STANDALONE** - FlexMatch forms matches and returns match
|
9431
|
+
# information, including players and team assignments, in a [
|
9432
|
+
# MatchmakingSucceeded][1] event.
|
9433
|
+
#
|
9434
|
+
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
9435
|
+
# GameLift queue to start a game session for the match.
|
9436
|
+
#
|
9437
|
+
#
|
9438
|
+
#
|
9439
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
|
9186
9440
|
# @return [String]
|
9187
9441
|
#
|
9188
9442
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfigurationInput AWS API Documentation
|
@@ -9200,12 +9454,13 @@ module Aws::GameLift
|
|
9200
9454
|
:custom_event_data,
|
9201
9455
|
:game_properties,
|
9202
9456
|
:game_session_data,
|
9203
|
-
:backfill_mode
|
9457
|
+
:backfill_mode,
|
9458
|
+
:flex_match_mode)
|
9204
9459
|
SENSITIVE = []
|
9205
9460
|
include Aws::Structure
|
9206
9461
|
end
|
9207
9462
|
|
9208
|
-
# Represents the returned data in response to a request
|
9463
|
+
# Represents the returned data in response to a request operation.
|
9209
9464
|
#
|
9210
9465
|
# @!attribute [rw] configuration
|
9211
9466
|
# The updated matchmaking configuration.
|
@@ -9219,7 +9474,7 @@ module Aws::GameLift
|
|
9219
9474
|
include Aws::Structure
|
9220
9475
|
end
|
9221
9476
|
|
9222
|
-
# Represents the input for a request
|
9477
|
+
# Represents the input for a request operation.
|
9223
9478
|
#
|
9224
9479
|
# @note When making an API call, you may pass UpdateRuntimeConfigurationInput
|
9225
9480
|
# data as a hash:
|
@@ -9264,7 +9519,7 @@ module Aws::GameLift
|
|
9264
9519
|
include Aws::Structure
|
9265
9520
|
end
|
9266
9521
|
|
9267
|
-
# Represents the returned data in response to a request
|
9522
|
+
# Represents the returned data in response to a request operation.
|
9268
9523
|
#
|
9269
9524
|
# @!attribute [rw] runtime_configuration
|
9270
9525
|
# The runtime configuration currently in force. If the update was
|
@@ -9311,15 +9566,20 @@ module Aws::GameLift
|
|
9311
9566
|
# @return [String]
|
9312
9567
|
#
|
9313
9568
|
# @!attribute [rw] storage_location
|
9314
|
-
# The
|
9315
|
-
#
|
9316
|
-
#
|
9317
|
-
#
|
9318
|
-
#
|
9319
|
-
#
|
9320
|
-
#
|
9321
|
-
#
|
9322
|
-
#
|
9569
|
+
# The Amazon S3 location of your Realtime scripts. The storage
|
9570
|
+
# location must specify the S3 bucket name, the zip file name (the
|
9571
|
+
# "key"), and an IAM role ARN that allows Amazon GameLift to access
|
9572
|
+
# the S3 storage location. The S3 bucket must be in the same Region as
|
9573
|
+
# the script you're updating. By default, Amazon GameLift uploads the
|
9574
|
+
# latest version of the zip file; if you have S3 object versioning
|
9575
|
+
# turned on, you can use the `ObjectVersion` parameter to specify an
|
9576
|
+
# earlier version. To call this operation with a storage location, you
|
9577
|
+
# must have IAM PassRole permission. For more details on IAM roles and
|
9578
|
+
# PassRole permissions, see [ Set up a role for GameLift access][1].
|
9579
|
+
#
|
9580
|
+
#
|
9581
|
+
#
|
9582
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
|
9323
9583
|
# @return [Types::S3Location]
|
9324
9584
|
#
|
9325
9585
|
# @!attribute [rw] zip_file
|
@@ -9363,7 +9623,7 @@ module Aws::GameLift
|
|
9363
9623
|
include Aws::Structure
|
9364
9624
|
end
|
9365
9625
|
|
9366
|
-
# Represents the input for a request
|
9626
|
+
# Represents the input for a request operation.
|
9367
9627
|
#
|
9368
9628
|
# @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
|
9369
9629
|
# data as a hash:
|
@@ -9385,7 +9645,7 @@ module Aws::GameLift
|
|
9385
9645
|
include Aws::Structure
|
9386
9646
|
end
|
9387
9647
|
|
9388
|
-
# Represents the returned data in response to a request
|
9648
|
+
# Represents the returned data in response to a request operation.
|
9389
9649
|
#
|
9390
9650
|
# @!attribute [rw] valid
|
9391
9651
|
# A response indicating whether the rule set is valid.
|