aws-sdk-gamelift 1.33.0 → 1.38.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +3 -2
- data/lib/aws-sdk-gamelift/client.rb +669 -513
- data/lib/aws-sdk-gamelift/client_api.rb +158 -5
- data/lib/aws-sdk-gamelift/types.rb +645 -470
- metadata +4 -4
@@ -105,6 +105,8 @@ module Aws::GameLift
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DescribeGameServerGroupInput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupInput')
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DescribeGameServerGroupOutput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupOutput')
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DescribeGameServerInput = Shapes::StructureShape.new(name: 'DescribeGameServerInput')
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DescribeGameServerInstancesInput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesInput')
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DescribeGameServerInstancesOutput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesOutput')
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DescribeGameServerOutput = Shapes::StructureShape.new(name: 'DescribeGameServerOutput')
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DescribeGameSessionDetailsInput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsInput')
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DescribeGameSessionDetailsOutput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsOutput')
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@@ -185,9 +187,12 @@ module Aws::GameLift
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GameServerGroups = Shapes::ListShape.new(name: 'GameServerGroups')
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GameServerHealthCheck = Shapes::StringShape.new(name: 'GameServerHealthCheck')
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GameServerId = Shapes::StringShape.new(name: 'GameServerId')
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+
GameServerInstance = Shapes::StructureShape.new(name: 'GameServerInstance')
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GameServerInstanceId = Shapes::StringShape.new(name: 'GameServerInstanceId')
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GameServerInstanceIds = Shapes::ListShape.new(name: 'GameServerInstanceIds')
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GameServerInstanceStatus = Shapes::StringShape.new(name: 'GameServerInstanceStatus')
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GameServerInstances = Shapes::ListShape.new(name: 'GameServerInstances')
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GameServerProtectionPolicy = Shapes::StringShape.new(name: 'GameServerProtectionPolicy')
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-
GameServerSortKey = Shapes::StringShape.new(name: 'GameServerSortKey')
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GameServerUtilizationStatus = Shapes::StringShape.new(name: 'GameServerUtilizationStatus')
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GameServers = Shapes::ListShape.new(name: 'GameServers')
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GameSession = Shapes::StructureShape.new(name: 'GameSession')
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@@ -746,6 +751,16 @@ module Aws::GameLift
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DescribeGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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DescribeGameServerInput.struct_class = Types::DescribeGameServerInput
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DescribeGameServerInstancesInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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755
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DescribeGameServerInstancesInput.add_member(:instance_ids, Shapes::ShapeRef.new(shape: GameServerInstanceIds, location_name: "InstanceIds"))
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756
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DescribeGameServerInstancesInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
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757
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DescribeGameServerInstancesInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeGameServerInstancesInput.struct_class = Types::DescribeGameServerInstancesInput
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DescribeGameServerInstancesOutput.add_member(:game_server_instances, Shapes::ShapeRef.new(shape: GameServerInstances, location_name: "GameServerInstances"))
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761
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DescribeGameServerInstancesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeGameServerInstancesOutput.struct_class = Types::DescribeGameServerInstancesOutput
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DescribeGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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DescribeGameServerOutput.struct_class = Types::DescribeGameServerOutput
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@@ -964,7 +979,6 @@ module Aws::GameLift
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GameServer.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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GameServer.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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GameServer.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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-
GameServer.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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GameServer.add_member(:claim_status, Shapes::ShapeRef.new(shape: GameServerClaimStatus, location_name: "ClaimStatus"))
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GameServer.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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GameServer.add_member(:registration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "RegistrationTime"))
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@@ -994,6 +1008,16 @@ module Aws::GameLift
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GameServerGroups.member = Shapes::ShapeRef.new(shape: GameServerGroup)
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GameServerInstance.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupName, location_name: "GameServerGroupName"))
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GameServerInstance.add_member(:game_server_group_arn, Shapes::ShapeRef.new(shape: GameServerGroupArn, location_name: "GameServerGroupArn"))
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GameServerInstance.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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GameServerInstance.add_member(:instance_status, Shapes::ShapeRef.new(shape: GameServerInstanceStatus, location_name: "InstanceStatus"))
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GameServerInstance.struct_class = Types::GameServerInstance
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GameServerInstanceIds.member = Shapes::ShapeRef.new(shape: GameServerInstanceId)
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GameServerInstances.member = Shapes::ShapeRef.new(shape: GameServerInstance)
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GameServers.member = Shapes::ShapeRef.new(shape: GameServer)
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GameSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
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@@ -1343,8 +1367,6 @@ module Aws::GameLift
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RegisterGameServerInput.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, required: true, location_name: "InstanceId"))
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RegisterGameServerInput.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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RegisterGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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-
RegisterGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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-
RegisterGameServerInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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RegisterGameServerInput.struct_class = Types::RegisterGameServerInput
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RegisterGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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@@ -1597,7 +1619,6 @@ module Aws::GameLift
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UpdateGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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UpdateGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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UpdateGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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UpdateGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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UpdateGameServerInput.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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UpdateGameServerInput.add_member(:health_check, Shapes::ShapeRef.new(shape: GameServerHealthCheck, location_name: "HealthCheck"))
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UpdateGameServerInput.struct_class = Types::UpdateGameServerInput
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@@ -2111,6 +2132,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_capacity, Seahorse::Model::Operation.new.tap do |o|
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@@ -2123,6 +2150,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_events, Seahorse::Model::Operation.new.tap do |o|
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@@ -2135,6 +2168,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_port_settings, Seahorse::Model::Operation.new.tap do |o|
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@@ -2159,6 +2198,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_server, Seahorse::Model::Operation.new.tap do |o|
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@@ -2185,6 +2230,24 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:describe_game_server_instances, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeGameServerInstances"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesInput)
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o.output = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesOutput)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_session_details, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeGameSessionDetails"
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o.http_method = "POST"
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@@ -2196,6 +2259,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
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@@ -2220,6 +2289,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_sessions, Seahorse::Model::Operation.new.tap do |o|
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@@ -2233,6 +2308,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_instances, Seahorse::Model::Operation.new.tap do |o|
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@@ -2245,6 +2326,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_matchmaking, Seahorse::Model::Operation.new.tap do |o|
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@@ -2267,6 +2354,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_matchmaking_rule_sets, Seahorse::Model::Operation.new.tap do |o|
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@@ -2279,6 +2372,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
|
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)
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end)
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api.add_operation(:describe_player_sessions, Seahorse::Model::Operation.new.tap do |o|
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@@ -2291,6 +2390,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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+
o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
|
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+
}
|
2398
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+
)
|
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end)
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api.add_operation(:describe_runtime_configuration, Seahorse::Model::Operation.new.tap do |o|
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@@ -2315,6 +2420,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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+
o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
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@@ -2385,6 +2496,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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+
o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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+
}
|
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+
)
|
2388
2505
|
end)
|
2389
2506
|
|
2390
2507
|
api.add_operation(:list_builds, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2396,6 +2513,12 @@ module Aws::GameLift
|
|
2396
2513
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2397
2514
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2398
2515
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2516
|
+
o[:pager] = Aws::Pager.new(
|
2517
|
+
limit_key: "limit",
|
2518
|
+
tokens: {
|
2519
|
+
"next_token" => "next_token"
|
2520
|
+
}
|
2521
|
+
)
|
2399
2522
|
end)
|
2400
2523
|
|
2401
2524
|
api.add_operation(:list_fleets, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2408,6 +2531,12 @@ module Aws::GameLift
|
|
2408
2531
|
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
2409
2532
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2410
2533
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2534
|
+
o[:pager] = Aws::Pager.new(
|
2535
|
+
limit_key: "limit",
|
2536
|
+
tokens: {
|
2537
|
+
"next_token" => "next_token"
|
2538
|
+
}
|
2539
|
+
)
|
2411
2540
|
end)
|
2412
2541
|
|
2413
2542
|
api.add_operation(:list_game_server_groups, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2419,6 +2548,12 @@ module Aws::GameLift
|
|
2419
2548
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2420
2549
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2421
2550
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2551
|
+
o[:pager] = Aws::Pager.new(
|
2552
|
+
limit_key: "limit",
|
2553
|
+
tokens: {
|
2554
|
+
"next_token" => "next_token"
|
2555
|
+
}
|
2556
|
+
)
|
2422
2557
|
end)
|
2423
2558
|
|
2424
2559
|
api.add_operation(:list_game_servers, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2430,6 +2565,12 @@ module Aws::GameLift
|
|
2430
2565
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2431
2566
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2432
2567
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2568
|
+
o[:pager] = Aws::Pager.new(
|
2569
|
+
limit_key: "limit",
|
2570
|
+
tokens: {
|
2571
|
+
"next_token" => "next_token"
|
2572
|
+
}
|
2573
|
+
)
|
2433
2574
|
end)
|
2434
2575
|
|
2435
2576
|
api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2441,6 +2582,12 @@ module Aws::GameLift
|
|
2441
2582
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2442
2583
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2443
2584
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2585
|
+
o[:pager] = Aws::Pager.new(
|
2586
|
+
limit_key: "limit",
|
2587
|
+
tokens: {
|
2588
|
+
"next_token" => "next_token"
|
2589
|
+
}
|
2590
|
+
)
|
2444
2591
|
end)
|
2445
2592
|
|
2446
2593
|
api.add_operation(:list_tags_for_resource, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2528,6 +2675,12 @@ module Aws::GameLift
|
|
2528
2675
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2529
2676
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2530
2677
|
o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
|
2678
|
+
o[:pager] = Aws::Pager.new(
|
2679
|
+
limit_key: "limit",
|
2680
|
+
tokens: {
|
2681
|
+
"next_token" => "next_token"
|
2682
|
+
}
|
2683
|
+
)
|
2531
2684
|
end)
|
2532
2685
|
|
2533
2686
|
api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
|
@@ -10,7 +10,7 @@
|
|
10
10
|
module Aws::GameLift
|
11
11
|
module Types
|
12
12
|
|
13
|
-
# Represents the input for a request
|
13
|
+
# Represents the input for a request operation.
|
14
14
|
#
|
15
15
|
# @note When making an API call, you may pass AcceptMatchInput
|
16
16
|
# data as a hash:
|
@@ -326,11 +326,11 @@ module Aws::GameLift
|
|
326
326
|
# }
|
327
327
|
#
|
328
328
|
# @!attribute [rw] game_server_group_name
|
329
|
-
#
|
330
|
-
#
|
331
|
-
#
|
332
|
-
#
|
333
|
-
#
|
329
|
+
# A unique identifier for the game server group where the game server
|
330
|
+
# is running. Use either the GameServerGroup name or ARN value.. If
|
331
|
+
# you are not specifying a game server to claim, this value identifies
|
332
|
+
# where you want GameLift FleetIQ to look for an available game server
|
333
|
+
# to claim.
|
334
334
|
# @return [String]
|
335
335
|
#
|
336
336
|
# @!attribute [rw] game_server_id
|
@@ -341,7 +341,9 @@ module Aws::GameLift
|
|
341
341
|
#
|
342
342
|
# @!attribute [rw] game_server_data
|
343
343
|
# A set of custom game server properties, formatted as a single string
|
344
|
-
# value
|
344
|
+
# value. This data is passed to a game client or service when it
|
345
|
+
# requests information on game servers using ListGameServers or
|
346
|
+
# ClaimGameServer.
|
345
347
|
# @return [String]
|
346
348
|
#
|
347
349
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
|
@@ -355,7 +357,7 @@ module Aws::GameLift
|
|
355
357
|
end
|
356
358
|
|
357
359
|
# @!attribute [rw] game_server
|
358
|
-
# Object that describes the newly claimed game server
|
360
|
+
# Object that describes the newly claimed game server.
|
359
361
|
# @return [Types::GameServer]
|
360
362
|
#
|
361
363
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
|
@@ -381,7 +383,7 @@ module Aws::GameLift
|
|
381
383
|
include Aws::Structure
|
382
384
|
end
|
383
385
|
|
384
|
-
# Represents the input for a request
|
386
|
+
# Represents the input for a request operation.
|
385
387
|
#
|
386
388
|
# @note When making an API call, you may pass CreateAliasInput
|
387
389
|
# data as a hash:
|
@@ -442,7 +444,7 @@ module Aws::GameLift
|
|
442
444
|
include Aws::Structure
|
443
445
|
end
|
444
446
|
|
445
|
-
# Represents the returned data in response to a request
|
447
|
+
# Represents the returned data in response to a request operation.
|
446
448
|
#
|
447
449
|
# @!attribute [rw] alias
|
448
450
|
# The newly created alias resource.
|
@@ -456,7 +458,7 @@ module Aws::GameLift
|
|
456
458
|
include Aws::Structure
|
457
459
|
end
|
458
460
|
|
459
|
-
# Represents the input for a request
|
461
|
+
# Represents the input for a request operation.
|
460
462
|
#
|
461
463
|
# @note When making an API call, you may pass CreateBuildInput
|
462
464
|
# data as a hash:
|
@@ -537,7 +539,7 @@ module Aws::GameLift
|
|
537
539
|
include Aws::Structure
|
538
540
|
end
|
539
541
|
|
540
|
-
# Represents the returned data in response to a request
|
542
|
+
# Represents the returned data in response to a request operation.
|
541
543
|
#
|
542
544
|
# @!attribute [rw] build
|
543
545
|
# The newly created build resource, including a unique build IDs and
|
@@ -567,7 +569,7 @@ module Aws::GameLift
|
|
567
569
|
include Aws::Structure
|
568
570
|
end
|
569
571
|
|
570
|
-
# Represents the input for a request
|
572
|
+
# Represents the input for a request operation.
|
571
573
|
#
|
572
574
|
# @note When making an API call, you may pass CreateFleetInput
|
573
575
|
# data as a hash:
|
@@ -853,7 +855,7 @@ module Aws::GameLift
|
|
853
855
|
include Aws::Structure
|
854
856
|
end
|
855
857
|
|
856
|
-
# Represents the returned data in response to a request
|
858
|
+
# Represents the returned data in response to a request operation.
|
857
859
|
#
|
858
860
|
# @!attribute [rw] fleet_attributes
|
859
861
|
# Properties for the newly created fleet.
|
@@ -892,7 +894,7 @@ module Aws::GameLift
|
|
892
894
|
# target_value: 1.0, # required
|
893
895
|
# },
|
894
896
|
# },
|
895
|
-
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
897
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
|
896
898
|
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
897
899
|
# vpc_subnets: ["VpcSubnet"],
|
898
900
|
# tags: [
|
@@ -912,9 +914,7 @@ module Aws::GameLift
|
|
912
914
|
#
|
913
915
|
# @!attribute [rw] role_arn
|
914
916
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
915
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
916
|
-
# submitted role is validated to ensure that it contains the necessary
|
917
|
-
# permissions for game server groups.
|
917
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
918
918
|
#
|
919
919
|
#
|
920
920
|
#
|
@@ -923,15 +923,19 @@ module Aws::GameLift
|
|
923
923
|
#
|
924
924
|
# @!attribute [rw] min_size
|
925
925
|
# The minimum number of instances allowed in the EC2 Auto Scaling
|
926
|
-
# group. During
|
927
|
-
# scale down the group below this minimum. In production, this
|
928
|
-
# should be set to at least 1.
|
926
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
927
|
+
# not scale down the group below this minimum. In production, this
|
928
|
+
# value should be set to at least 1. After the Auto Scaling group is
|
929
|
+
# created, update this value directly in the Auto Scaling group using
|
930
|
+
# the AWS console or APIs.
|
929
931
|
# @return [Integer]
|
930
932
|
#
|
931
933
|
# @!attribute [rw] max_size
|
932
934
|
# The maximum number of instances allowed in the EC2 Auto Scaling
|
933
|
-
# group. During
|
934
|
-
# scale up the group above this maximum.
|
935
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
936
|
+
# not scale up the group above this maximum. After the Auto Scaling
|
937
|
+
# group is created, update this value directly in the Auto Scaling
|
938
|
+
# group using the AWS console or APIs.
|
935
939
|
# @return [Integer]
|
936
940
|
#
|
937
941
|
# @!attribute [rw] launch_template
|
@@ -940,7 +944,9 @@ module Aws::GameLift
|
|
940
944
|
# group. You can specify the template using either the template name
|
941
945
|
# or ID. For help with creating a launch template, see [Creating a
|
942
946
|
# Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
|
943
|
-
# Auto Scaling User Guide*.
|
947
|
+
# Auto Scaling User Guide*. After the Auto Scaling group is created,
|
948
|
+
# update this value directly in the Auto Scaling group using the AWS
|
949
|
+
# console or APIs.
|
944
950
|
#
|
945
951
|
#
|
946
952
|
#
|
@@ -948,72 +954,88 @@ module Aws::GameLift
|
|
948
954
|
# @return [Types::LaunchTemplateSpecification]
|
949
955
|
#
|
950
956
|
# @!attribute [rw] instance_definitions
|
951
|
-
#
|
952
|
-
#
|
957
|
+
# The EC2 instance types and sizes to use in the Auto Scaling group.
|
958
|
+
# The instance definitions must specify at least two different
|
953
959
|
# instance types that are supported by GameLift FleetIQ. For more
|
954
960
|
# information on instance types, see [EC2 Instance Types][1] in the
|
955
|
-
# *Amazon EC2 User Guide*.
|
961
|
+
# *Amazon EC2 User Guide*. You can optionally specify capacity
|
962
|
+
# weighting for each instance type. If no weight value is specified
|
963
|
+
# for an instance type, it is set to the default value "1". For more
|
964
|
+
# information about capacity weighting, see [ Instance Weighting for
|
965
|
+
# Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
|
966
|
+
# Guide.
|
956
967
|
#
|
957
968
|
#
|
958
969
|
#
|
959
970
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
971
|
+
# [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
960
972
|
# @return [Array<Types::InstanceDefinition>]
|
961
973
|
#
|
962
974
|
# @!attribute [rw] auto_scaling_policy
|
963
975
|
# Configuration settings to define a scaling policy for the Auto
|
964
976
|
# Scaling group that is optimized for game hosting. The scaling policy
|
965
|
-
# uses the metric "PercentUtilizedGameServers" to maintain a buffer
|
977
|
+
# uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
|
966
978
|
# of idle game servers that can immediately accommodate new games and
|
967
|
-
# players.
|
968
|
-
#
|
969
|
-
# Groups.
|
979
|
+
# players. After the Auto Scaling group is created, update this value
|
980
|
+
# directly in the Auto Scaling group using the AWS console or APIs.
|
970
981
|
# @return [Types::GameServerGroupAutoScalingPolicy]
|
971
982
|
#
|
972
983
|
# @!attribute [rw] balancing_strategy
|
973
|
-
#
|
974
|
-
#
|
975
|
-
#
|
976
|
-
# instances can once again be used. Method options include:
|
984
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
985
|
+
# and On-Demand Instances in the game server group. Method options
|
986
|
+
# include the following:
|
977
987
|
#
|
978
|
-
# *
|
979
|
-
# group
|
980
|
-
#
|
981
|
-
#
|
988
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
989
|
+
# group. If Spot Instances are unavailable or not viable for game
|
990
|
+
# hosting, the game server group provides no hosting capacity until
|
991
|
+
# Spot Instances can again be used. Until then, no new instances are
|
992
|
+
# started, and the existing nonviable Spot Instances are terminated
|
993
|
+
# (after current gameplay ends) and are not replaced.
|
982
994
|
#
|
983
|
-
# *
|
984
|
-
#
|
985
|
-
#
|
986
|
-
#
|
987
|
-
#
|
995
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
996
|
+
# whenever available in the game server group. If Spot Instances are
|
997
|
+
# unavailable, the game server group continues to provide hosting
|
998
|
+
# capacity by falling back to On-Demand Instances. Existing
|
999
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
1000
|
+
# ends) and are replaced with new On-Demand Instances.
|
1001
|
+
#
|
1002
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
1003
|
+
# server group. No Spot Instances are used, even when available,
|
1004
|
+
# while this balancing strategy is in force.
|
988
1005
|
# @return [String]
|
989
1006
|
#
|
990
1007
|
# @!attribute [rw] game_server_protection_policy
|
991
1008
|
# A flag that indicates whether instances in the game server group are
|
992
1009
|
# protected from early termination. Unprotected instances that have
|
993
|
-
# active game servers running
|
1010
|
+
# active game servers running might be terminated during a scale-down
|
994
1011
|
# event, causing players to be dropped from the game. Protected
|
995
1012
|
# instances cannot be terminated while there are active game servers
|
996
|
-
# running
|
1013
|
+
# running except in the event of a forced game server group deletion
|
1014
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
997
1015
|
# terminated by AWS regardless of protection status. This property is
|
998
|
-
# set to
|
1016
|
+
# set to `NO_PROTECTION` by default.
|
999
1017
|
# @return [String]
|
1000
1018
|
#
|
1001
1019
|
# @!attribute [rw] vpc_subnets
|
1002
1020
|
# A list of virtual private cloud (VPC) subnets to use with instances
|
1003
1021
|
# in the game server group. By default, all GameLift FleetIQ-supported
|
1004
|
-
#
|
1005
|
-
# VPCs that you've set up.
|
1022
|
+
# Availability Zones are used. You can use this parameter to specify
|
1023
|
+
# VPCs that you've set up. This property cannot be updated after the
|
1024
|
+
# game server group is created, and the corresponding Auto Scaling
|
1025
|
+
# group will always use the property value that is set with this
|
1026
|
+
# request, even if the Auto Scaling group is updated directly
|
1006
1027
|
# @return [Array<String>]
|
1007
1028
|
#
|
1008
1029
|
# @!attribute [rw] tags
|
1009
1030
|
# A list of labels to assign to the new game server group resource.
|
1010
|
-
# Tags are developer-defined key-value pairs. Tagging AWS resources
|
1011
|
-
#
|
1031
|
+
# Tags are developer-defined key-value pairs. Tagging AWS resources is
|
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# useful for resource management, access management, and cost
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# allocation. For more information, see [ Tagging AWS Resources][1] in
|
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# the *AWS General Reference*. Once the resource is created, you can
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# use TagResource, UntagResource, and ListTagsForResource to add,
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# remove, and view tags. The maximum tag limit may be
|
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-
# stated. See the AWS General Reference for actual tagging
|
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# remove, and view tags, respectively. The maximum tag limit may be
|
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# lower than stated. See the AWS General Reference for actual tagging
|
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# limits.
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#
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#
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#
|
@@ -1043,7 +1065,7 @@ module Aws::GameLift
|
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# value for the GameLift FleetIQ game server group and the object's
|
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# status. The EC2 Auto Scaling group ARN is initially null, since the
|
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# group has not yet been created. This value is added once the game
|
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# server group status reaches ACTIVE
|
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# server group status reaches `ACTIVE`.
|
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# @return [Types::GameServerGroup]
|
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#
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|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
@@ -1054,7 +1076,7 @@ module Aws::GameLift
|
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include Aws::Structure
|
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end
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# Represents the input for a request
|
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# Represents the input for a request operation.
|
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|
#
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# @note When making an API call, you may pass CreateGameSessionInput
|
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|
# data as a hash:
|
@@ -1165,7 +1187,7 @@ module Aws::GameLift
|
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include Aws::Structure
|
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|
end
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# Represents the returned data in response to a request
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# Represents the returned data in response to a request operation.
|
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#
|
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# @!attribute [rw] game_session
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# Object that describes the newly created game session record.
|
@@ -1179,7 +1201,7 @@ module Aws::GameLift
|
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include Aws::Structure
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|
end
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# Represents the input for a request
|
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|
+
# Represents the input for a request operation.
|
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|
#
|
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|
# @note When making an API call, you may pass CreateGameSessionQueueInput
|
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|
# data as a hash:
|
@@ -1266,7 +1288,7 @@ module Aws::GameLift
|
|
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include Aws::Structure
|
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|
end
|
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# Represents the returned data in response to a request
|
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# Represents the returned data in response to a request operation.
|
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|
#
|
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|
# @!attribute [rw] game_session_queue
|
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# An object that describes the newly created game session queue.
|
@@ -1280,7 +1302,7 @@ module Aws::GameLift
|
|
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|
include Aws::Structure
|
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1303
|
end
|
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|
|
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|
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# Represents the input for a request
|
1305
|
+
# Represents the input for a request operation.
|
1284
1306
|
#
|
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1307
|
# @note When making an API call, you may pass CreateMatchmakingConfigurationInput
|
1286
1308
|
# data as a hash:
|
@@ -1454,7 +1476,7 @@ module Aws::GameLift
|
|
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1476
|
include Aws::Structure
|
1455
1477
|
end
|
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1478
|
|
1457
|
-
# Represents the returned data in response to a request
|
1479
|
+
# Represents the returned data in response to a request operation.
|
1458
1480
|
#
|
1459
1481
|
# @!attribute [rw] configuration
|
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|
# Object that describes the newly created matchmaking configuration.
|
@@ -1468,7 +1490,7 @@ module Aws::GameLift
|
|
1468
1490
|
include Aws::Structure
|
1469
1491
|
end
|
1470
1492
|
|
1471
|
-
# Represents the input for a request
|
1493
|
+
# Represents the input for a request operation.
|
1472
1494
|
#
|
1473
1495
|
# @note When making an API call, you may pass CreateMatchmakingRuleSetInput
|
1474
1496
|
# data as a hash:
|
@@ -1522,7 +1544,7 @@ module Aws::GameLift
|
|
1522
1544
|
include Aws::Structure
|
1523
1545
|
end
|
1524
1546
|
|
1525
|
-
# Represents the returned data in response to a request
|
1547
|
+
# Represents the returned data in response to a request operation.
|
1526
1548
|
#
|
1527
1549
|
# @!attribute [rw] rule_set
|
1528
1550
|
# The newly created matchmaking rule set.
|
@@ -1536,7 +1558,7 @@ module Aws::GameLift
|
|
1536
1558
|
include Aws::Structure
|
1537
1559
|
end
|
1538
1560
|
|
1539
|
-
# Represents the input for a request
|
1561
|
+
# Represents the input for a request operation.
|
1540
1562
|
#
|
1541
1563
|
# @note When making an API call, you may pass CreatePlayerSessionInput
|
1542
1564
|
# data as a hash:
|
@@ -1571,7 +1593,7 @@ module Aws::GameLift
|
|
1571
1593
|
include Aws::Structure
|
1572
1594
|
end
|
1573
1595
|
|
1574
|
-
# Represents the returned data in response to a request
|
1596
|
+
# Represents the returned data in response to a request operation.
|
1575
1597
|
#
|
1576
1598
|
# @!attribute [rw] player_session
|
1577
1599
|
# Object that describes the newly created player session record.
|
@@ -1585,7 +1607,7 @@ module Aws::GameLift
|
|
1585
1607
|
include Aws::Structure
|
1586
1608
|
end
|
1587
1609
|
|
1588
|
-
# Represents the input for a request
|
1610
|
+
# Represents the input for a request operation.
|
1589
1611
|
#
|
1590
1612
|
# @note When making an API call, you may pass CreatePlayerSessionsInput
|
1591
1613
|
# data as a hash:
|
@@ -1624,7 +1646,7 @@ module Aws::GameLift
|
|
1624
1646
|
include Aws::Structure
|
1625
1647
|
end
|
1626
1648
|
|
1627
|
-
# Represents the returned data in response to a request
|
1649
|
+
# Represents the returned data in response to a request operation.
|
1628
1650
|
#
|
1629
1651
|
# @!attribute [rw] player_sessions
|
1630
1652
|
# A collection of player session objects created for the added
|
@@ -1740,7 +1762,7 @@ module Aws::GameLift
|
|
1740
1762
|
include Aws::Structure
|
1741
1763
|
end
|
1742
1764
|
|
1743
|
-
# Represents the input for a request
|
1765
|
+
# Represents the input for a request operation.
|
1744
1766
|
#
|
1745
1767
|
# @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
|
1746
1768
|
# data as a hash:
|
@@ -1778,7 +1800,7 @@ module Aws::GameLift
|
|
1778
1800
|
include Aws::Structure
|
1779
1801
|
end
|
1780
1802
|
|
1781
|
-
# Represents the returned data in response to a request
|
1803
|
+
# Represents the returned data in response to a request operation.
|
1782
1804
|
#
|
1783
1805
|
# @!attribute [rw] vpc_peering_authorization
|
1784
1806
|
# Details on the requested VPC peering authorization, including
|
@@ -1793,7 +1815,7 @@ module Aws::GameLift
|
|
1793
1815
|
include Aws::Structure
|
1794
1816
|
end
|
1795
1817
|
|
1796
|
-
# Represents the input for a request
|
1818
|
+
# Represents the input for a request operation.
|
1797
1819
|
#
|
1798
1820
|
# @note When making an API call, you may pass CreateVpcPeeringConnectionInput
|
1799
1821
|
# data as a hash:
|
@@ -1843,7 +1865,7 @@ module Aws::GameLift
|
|
1843
1865
|
#
|
1844
1866
|
class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
|
1845
1867
|
|
1846
|
-
# Represents the input for a request
|
1868
|
+
# Represents the input for a request operation.
|
1847
1869
|
#
|
1848
1870
|
# @note When making an API call, you may pass DeleteAliasInput
|
1849
1871
|
# data as a hash:
|
@@ -1865,7 +1887,7 @@ module Aws::GameLift
|
|
1865
1887
|
include Aws::Structure
|
1866
1888
|
end
|
1867
1889
|
|
1868
|
-
# Represents the input for a request
|
1890
|
+
# Represents the input for a request operation.
|
1869
1891
|
#
|
1870
1892
|
# @note When making an API call, you may pass DeleteBuildInput
|
1871
1893
|
# data as a hash:
|
@@ -1887,7 +1909,7 @@ module Aws::GameLift
|
|
1887
1909
|
include Aws::Structure
|
1888
1910
|
end
|
1889
1911
|
|
1890
|
-
# Represents the input for a request
|
1912
|
+
# Represents the input for a request operation.
|
1891
1913
|
#
|
1892
1914
|
# @note When making an API call, you may pass DeleteFleetInput
|
1893
1915
|
# data as a hash:
|
@@ -1918,22 +1940,22 @@ module Aws::GameLift
|
|
1918
1940
|
# }
|
1919
1941
|
#
|
1920
1942
|
# @!attribute [rw] game_server_group_name
|
1921
|
-
#
|
1922
|
-
#
|
1943
|
+
# A unique identifier for the game server group. Use either the
|
1944
|
+
# GameServerGroup name or ARN value.
|
1923
1945
|
# @return [String]
|
1924
1946
|
#
|
1925
1947
|
# @!attribute [rw] delete_option
|
1926
|
-
# The type of delete to perform. Options include:
|
1948
|
+
# The type of delete to perform. Options include the following:
|
1927
1949
|
#
|
1928
|
-
# *
|
1929
|
-
# Scaling group only when it has no game servers that are in
|
1930
|
-
# status.
|
1950
|
+
# * `SAFE_DELETE` – Terminates the game server group and EC2 Auto
|
1951
|
+
# Scaling group only when it has no game servers that are in
|
1952
|
+
# `UTILIZED` status.
|
1931
1953
|
#
|
1932
|
-
# *
|
1954
|
+
# * `FORCE_DELETE` – Terminates the game server group, including all
|
1933
1955
|
# active game servers regardless of their utilization status, and
|
1934
1956
|
# the EC2 Auto Scaling group.
|
1935
1957
|
#
|
1936
|
-
# * RETAIN – Does a safe delete of the game server group but retains
|
1958
|
+
# * `RETAIN` – Does a safe delete of the game server group but retains
|
1937
1959
|
# the EC2 Auto Scaling group as is.
|
1938
1960
|
# @return [String]
|
1939
1961
|
#
|
@@ -1948,7 +1970,7 @@ module Aws::GameLift
|
|
1948
1970
|
|
1949
1971
|
# @!attribute [rw] game_server_group
|
1950
1972
|
# An object that describes the deleted game server group resource,
|
1951
|
-
# with status updated to
|
1973
|
+
# with status updated to `DELETE_SCHEDULED`.
|
1952
1974
|
# @return [Types::GameServerGroup]
|
1953
1975
|
#
|
1954
1976
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
|
@@ -1959,7 +1981,7 @@ module Aws::GameLift
|
|
1959
1981
|
include Aws::Structure
|
1960
1982
|
end
|
1961
1983
|
|
1962
|
-
# Represents the input for a request
|
1984
|
+
# Represents the input for a request operation.
|
1963
1985
|
#
|
1964
1986
|
# @note When making an API call, you may pass DeleteGameSessionQueueInput
|
1965
1987
|
# data as a hash:
|
@@ -1986,7 +2008,7 @@ module Aws::GameLift
|
|
1986
2008
|
#
|
1987
2009
|
class DeleteGameSessionQueueOutput < Aws::EmptyStructure; end
|
1988
2010
|
|
1989
|
-
# Represents the input for a request
|
2011
|
+
# Represents the input for a request operation.
|
1990
2012
|
#
|
1991
2013
|
# @note When making an API call, you may pass DeleteMatchmakingConfigurationInput
|
1992
2014
|
# data as a hash:
|
@@ -2012,7 +2034,7 @@ module Aws::GameLift
|
|
2012
2034
|
#
|
2013
2035
|
class DeleteMatchmakingConfigurationOutput < Aws::EmptyStructure; end
|
2014
2036
|
|
2015
|
-
# Represents the input for a request
|
2037
|
+
# Represents the input for a request operation.
|
2016
2038
|
#
|
2017
2039
|
# @note When making an API call, you may pass DeleteMatchmakingRuleSetInput
|
2018
2040
|
# data as a hash:
|
@@ -2036,13 +2058,13 @@ module Aws::GameLift
|
|
2036
2058
|
include Aws::Structure
|
2037
2059
|
end
|
2038
2060
|
|
2039
|
-
# Represents the returned data in response to a request
|
2061
|
+
# Represents the returned data in response to a request operation.
|
2040
2062
|
#
|
2041
2063
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetOutput AWS API Documentation
|
2042
2064
|
#
|
2043
2065
|
class DeleteMatchmakingRuleSetOutput < Aws::EmptyStructure; end
|
2044
2066
|
|
2045
|
-
# Represents the input for a request
|
2067
|
+
# Represents the input for a request operation.
|
2046
2068
|
#
|
2047
2069
|
# @note When making an API call, you may pass DeleteScalingPolicyInput
|
2048
2070
|
# data as a hash:
|
@@ -2091,7 +2113,7 @@ module Aws::GameLift
|
|
2091
2113
|
include Aws::Structure
|
2092
2114
|
end
|
2093
2115
|
|
2094
|
-
# Represents the input for a request
|
2116
|
+
# Represents the input for a request operation.
|
2095
2117
|
#
|
2096
2118
|
# @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
|
2097
2119
|
# data as a hash:
|
@@ -2133,7 +2155,7 @@ module Aws::GameLift
|
|
2133
2155
|
#
|
2134
2156
|
class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
|
2135
2157
|
|
2136
|
-
# Represents the input for a request
|
2158
|
+
# Represents the input for a request operation.
|
2137
2159
|
#
|
2138
2160
|
# @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
|
2139
2161
|
# data as a hash:
|
@@ -2177,13 +2199,13 @@ module Aws::GameLift
|
|
2177
2199
|
# }
|
2178
2200
|
#
|
2179
2201
|
# @!attribute [rw] game_server_group_name
|
2180
|
-
#
|
2181
|
-
#
|
2182
|
-
# value.
|
2202
|
+
# A unique identifier for the game server group where the game server
|
2203
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
2183
2204
|
# @return [String]
|
2184
2205
|
#
|
2185
2206
|
# @!attribute [rw] game_server_id
|
2186
|
-
#
|
2207
|
+
# A custom string that uniquely identifies the game server to
|
2208
|
+
# deregister.
|
2187
2209
|
# @return [String]
|
2188
2210
|
#
|
2189
2211
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
|
@@ -2195,7 +2217,7 @@ module Aws::GameLift
|
|
2195
2217
|
include Aws::Structure
|
2196
2218
|
end
|
2197
2219
|
|
2198
|
-
# Represents the input for a request
|
2220
|
+
# Represents the input for a request operation.
|
2199
2221
|
#
|
2200
2222
|
# @note When making an API call, you may pass DescribeAliasInput
|
2201
2223
|
# data as a hash:
|
@@ -2217,7 +2239,7 @@ module Aws::GameLift
|
|
2217
2239
|
include Aws::Structure
|
2218
2240
|
end
|
2219
2241
|
|
2220
|
-
# Represents the returned data in response to a request
|
2242
|
+
# Represents the returned data in response to a request operation.
|
2221
2243
|
#
|
2222
2244
|
# @!attribute [rw] alias
|
2223
2245
|
# The requested alias resource.
|
@@ -2231,7 +2253,7 @@ module Aws::GameLift
|
|
2231
2253
|
include Aws::Structure
|
2232
2254
|
end
|
2233
2255
|
|
2234
|
-
# Represents the input for a request
|
2256
|
+
# Represents the input for a request operation.
|
2235
2257
|
#
|
2236
2258
|
# @note When making an API call, you may pass DescribeBuildInput
|
2237
2259
|
# data as a hash:
|
@@ -2253,7 +2275,7 @@ module Aws::GameLift
|
|
2253
2275
|
include Aws::Structure
|
2254
2276
|
end
|
2255
2277
|
|
2256
|
-
# Represents the returned data in response to a request
|
2278
|
+
# Represents the returned data in response to a request operation.
|
2257
2279
|
#
|
2258
2280
|
# @!attribute [rw] build
|
2259
2281
|
# Set of properties describing the requested build.
|
@@ -2267,7 +2289,7 @@ module Aws::GameLift
|
|
2267
2289
|
include Aws::Structure
|
2268
2290
|
end
|
2269
2291
|
|
2270
|
-
# Represents the input for a request
|
2292
|
+
# Represents the input for a request operation.
|
2271
2293
|
#
|
2272
2294
|
# @note When making an API call, you may pass DescribeEC2InstanceLimitsInput
|
2273
2295
|
# data as a hash:
|
@@ -2298,7 +2320,7 @@ module Aws::GameLift
|
|
2298
2320
|
include Aws::Structure
|
2299
2321
|
end
|
2300
2322
|
|
2301
|
-
# Represents the returned data in response to a request
|
2323
|
+
# Represents the returned data in response to a request operation.
|
2302
2324
|
#
|
2303
2325
|
# @!attribute [rw] ec2_instance_limits
|
2304
2326
|
# The maximum number of instances for the specified instance type.
|
@@ -2312,7 +2334,7 @@ module Aws::GameLift
|
|
2312
2334
|
include Aws::Structure
|
2313
2335
|
end
|
2314
2336
|
|
2315
|
-
# Represents the input for a request
|
2337
|
+
# Represents the input for a request operation.
|
2316
2338
|
#
|
2317
2339
|
# @note When making an API call, you may pass DescribeFleetAttributesInput
|
2318
2340
|
# data as a hash:
|
@@ -2341,9 +2363,9 @@ module Aws::GameLift
|
|
2341
2363
|
# @!attribute [rw] next_token
|
2342
2364
|
# Token that indicates the start of the next sequential page of
|
2343
2365
|
# results. Use the token that is returned with a previous call to this
|
2344
|
-
#
|
2345
|
-
# a value. This parameter is ignored when the request
|
2346
|
-
# a list of fleet IDs.
|
2366
|
+
# operation. To start at the beginning of the result set, do not
|
2367
|
+
# specify a value. This parameter is ignored when the request
|
2368
|
+
# specifies one or a list of fleet IDs.
|
2347
2369
|
# @return [String]
|
2348
2370
|
#
|
2349
2371
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput AWS API Documentation
|
@@ -2356,7 +2378,7 @@ module Aws::GameLift
|
|
2356
2378
|
include Aws::Structure
|
2357
2379
|
end
|
2358
2380
|
|
2359
|
-
# Represents the returned data in response to a request
|
2381
|
+
# Represents the returned data in response to a request operation.
|
2360
2382
|
#
|
2361
2383
|
# @!attribute [rw] fleet_attributes
|
2362
2384
|
# A collection of objects containing attribute metadata for each
|
@@ -2366,7 +2388,7 @@ module Aws::GameLift
|
|
2366
2388
|
#
|
2367
2389
|
# @!attribute [rw] next_token
|
2368
2390
|
# Token that indicates where to resume retrieving results on the next
|
2369
|
-
# call to this
|
2391
|
+
# call to this operation. If no token is returned, these results
|
2370
2392
|
# represent the end of the list.
|
2371
2393
|
# @return [String]
|
2372
2394
|
#
|
@@ -2379,7 +2401,7 @@ module Aws::GameLift
|
|
2379
2401
|
include Aws::Structure
|
2380
2402
|
end
|
2381
2403
|
|
2382
|
-
# Represents the input for a request
|
2404
|
+
# Represents the input for a request operation.
|
2383
2405
|
#
|
2384
2406
|
# @note When making an API call, you may pass DescribeFleetCapacityInput
|
2385
2407
|
# data as a hash:
|
@@ -2405,9 +2427,9 @@ module Aws::GameLift
|
|
2405
2427
|
# @!attribute [rw] next_token
|
2406
2428
|
# Token that indicates the start of the next sequential page of
|
2407
2429
|
# results. Use the token that is returned with a previous call to this
|
2408
|
-
#
|
2409
|
-
# a value. This parameter is ignored when the request
|
2410
|
-
# a list of fleet IDs.
|
2430
|
+
# operation. To start at the beginning of the result set, do not
|
2431
|
+
# specify a value. This parameter is ignored when the request
|
2432
|
+
# specifies one or a list of fleet IDs.
|
2411
2433
|
# @return [String]
|
2412
2434
|
#
|
2413
2435
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput AWS API Documentation
|
@@ -2420,7 +2442,7 @@ module Aws::GameLift
|
|
2420
2442
|
include Aws::Structure
|
2421
2443
|
end
|
2422
2444
|
|
2423
|
-
# Represents the returned data in response to a request
|
2445
|
+
# Represents the returned data in response to a request operation.
|
2424
2446
|
#
|
2425
2447
|
# @!attribute [rw] fleet_capacity
|
2426
2448
|
# A collection of objects containing capacity information for each
|
@@ -2430,7 +2452,7 @@ module Aws::GameLift
|
|
2430
2452
|
#
|
2431
2453
|
# @!attribute [rw] next_token
|
2432
2454
|
# Token that indicates where to resume retrieving results on the next
|
2433
|
-
# call to this
|
2455
|
+
# call to this operation. If no token is returned, these results
|
2434
2456
|
# represent the end of the list.
|
2435
2457
|
# @return [String]
|
2436
2458
|
#
|
@@ -2443,7 +2465,7 @@ module Aws::GameLift
|
|
2443
2465
|
include Aws::Structure
|
2444
2466
|
end
|
2445
2467
|
|
2446
|
-
# Represents the input for a request
|
2468
|
+
# Represents the input for a request operation.
|
2447
2469
|
#
|
2448
2470
|
# @note When making an API call, you may pass DescribeFleetEventsInput
|
2449
2471
|
# data as a hash:
|
@@ -2483,8 +2505,8 @@ module Aws::GameLift
|
|
2483
2505
|
# @!attribute [rw] next_token
|
2484
2506
|
# Token that indicates the start of the next sequential page of
|
2485
2507
|
# results. Use the token that is returned with a previous call to this
|
2486
|
-
#
|
2487
|
-
# a value.
|
2508
|
+
# operation. To start at the beginning of the result set, do not
|
2509
|
+
# specify a value.
|
2488
2510
|
# @return [String]
|
2489
2511
|
#
|
2490
2512
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput AWS API Documentation
|
@@ -2499,7 +2521,7 @@ module Aws::GameLift
|
|
2499
2521
|
include Aws::Structure
|
2500
2522
|
end
|
2501
2523
|
|
2502
|
-
# Represents the returned data in response to a request
|
2524
|
+
# Represents the returned data in response to a request operation.
|
2503
2525
|
#
|
2504
2526
|
# @!attribute [rw] events
|
2505
2527
|
# A collection of objects containing event log entries for the
|
@@ -2508,7 +2530,7 @@ module Aws::GameLift
|
|
2508
2530
|
#
|
2509
2531
|
# @!attribute [rw] next_token
|
2510
2532
|
# Token that indicates where to resume retrieving results on the next
|
2511
|
-
# call to this
|
2533
|
+
# call to this operation. If no token is returned, these results
|
2512
2534
|
# represent the end of the list.
|
2513
2535
|
# @return [String]
|
2514
2536
|
#
|
@@ -2521,7 +2543,7 @@ module Aws::GameLift
|
|
2521
2543
|
include Aws::Structure
|
2522
2544
|
end
|
2523
2545
|
|
2524
|
-
# Represents the input for a request
|
2546
|
+
# Represents the input for a request operation.
|
2525
2547
|
#
|
2526
2548
|
# @note When making an API call, you may pass DescribeFleetPortSettingsInput
|
2527
2549
|
# data as a hash:
|
@@ -2543,7 +2565,7 @@ module Aws::GameLift
|
|
2543
2565
|
include Aws::Structure
|
2544
2566
|
end
|
2545
2567
|
|
2546
|
-
# Represents the returned data in response to a request
|
2568
|
+
# Represents the returned data in response to a request operation.
|
2547
2569
|
#
|
2548
2570
|
# @!attribute [rw] inbound_permissions
|
2549
2571
|
# The port settings for the requested fleet ID.
|
@@ -2557,7 +2579,7 @@ module Aws::GameLift
|
|
2557
2579
|
include Aws::Structure
|
2558
2580
|
end
|
2559
2581
|
|
2560
|
-
# Represents the input for a request
|
2582
|
+
# Represents the input for a request operation.
|
2561
2583
|
#
|
2562
2584
|
# @note When making an API call, you may pass DescribeFleetUtilizationInput
|
2563
2585
|
# data as a hash:
|
@@ -2586,9 +2608,9 @@ module Aws::GameLift
|
|
2586
2608
|
# @!attribute [rw] next_token
|
2587
2609
|
# Token that indicates the start of the next sequential page of
|
2588
2610
|
# results. Use the token that is returned with a previous call to this
|
2589
|
-
#
|
2590
|
-
# a value. This parameter is ignored when the request
|
2591
|
-
# a list of fleet IDs.
|
2611
|
+
# operation. To start at the beginning of the result set, do not
|
2612
|
+
# specify a value. This parameter is ignored when the request
|
2613
|
+
# specifies one or a list of fleet IDs.
|
2592
2614
|
# @return [String]
|
2593
2615
|
#
|
2594
2616
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput AWS API Documentation
|
@@ -2601,7 +2623,7 @@ module Aws::GameLift
|
|
2601
2623
|
include Aws::Structure
|
2602
2624
|
end
|
2603
2625
|
|
2604
|
-
# Represents the returned data in response to a request
|
2626
|
+
# Represents the returned data in response to a request operation.
|
2605
2627
|
#
|
2606
2628
|
# @!attribute [rw] fleet_utilization
|
2607
2629
|
# A collection of objects containing utilization information for each
|
@@ -2610,7 +2632,7 @@ module Aws::GameLift
|
|
2610
2632
|
#
|
2611
2633
|
# @!attribute [rw] next_token
|
2612
2634
|
# Token that indicates where to resume retrieving results on the next
|
2613
|
-
# call to this
|
2635
|
+
# call to this operation. If no token is returned, these results
|
2614
2636
|
# represent the end of the list.
|
2615
2637
|
# @return [String]
|
2616
2638
|
#
|
@@ -2631,8 +2653,8 @@ module Aws::GameLift
|
|
2631
2653
|
# }
|
2632
2654
|
#
|
2633
2655
|
# @!attribute [rw] game_server_group_name
|
2634
|
-
#
|
2635
|
-
#
|
2656
|
+
# A unique identifier for the game server group. Use either the
|
2657
|
+
# GameServerGroup name or ARN value.
|
2636
2658
|
# @return [String]
|
2637
2659
|
#
|
2638
2660
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
|
@@ -2644,7 +2666,8 @@ module Aws::GameLift
|
|
2644
2666
|
end
|
2645
2667
|
|
2646
2668
|
# @!attribute [rw] game_server_group
|
2647
|
-
# An object
|
2669
|
+
# An object with the property settings for the requested game server
|
2670
|
+
# group resource.
|
2648
2671
|
# @return [Types::GameServerGroup]
|
2649
2672
|
#
|
2650
2673
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
|
@@ -2664,12 +2687,13 @@ module Aws::GameLift
|
|
2664
2687
|
# }
|
2665
2688
|
#
|
2666
2689
|
# @!attribute [rw] game_server_group_name
|
2667
|
-
#
|
2668
|
-
# running. Use either the GameServerGroup name or ARN value.
|
2690
|
+
# A unique identifier for the game server group where the game server
|
2691
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
2669
2692
|
# @return [String]
|
2670
2693
|
#
|
2671
2694
|
# @!attribute [rw] game_server_id
|
2672
|
-
#
|
2695
|
+
# A custom string that uniquely identifies the game server information
|
2696
|
+
# to be retrieved.
|
2673
2697
|
# @return [String]
|
2674
2698
|
#
|
2675
2699
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
|
@@ -2681,8 +2705,72 @@ module Aws::GameLift
|
|
2681
2705
|
include Aws::Structure
|
2682
2706
|
end
|
2683
2707
|
|
2708
|
+
# @note When making an API call, you may pass DescribeGameServerInstancesInput
|
2709
|
+
# data as a hash:
|
2710
|
+
#
|
2711
|
+
# {
|
2712
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
2713
|
+
# instance_ids: ["GameServerInstanceId"],
|
2714
|
+
# limit: 1,
|
2715
|
+
# next_token: "NonZeroAndMaxString",
|
2716
|
+
# }
|
2717
|
+
#
|
2718
|
+
# @!attribute [rw] game_server_group_name
|
2719
|
+
# A unique identifier for the game server group. Use either the
|
2720
|
+
# GameServerGroup name or ARN value.
|
2721
|
+
# @return [String]
|
2722
|
+
#
|
2723
|
+
# @!attribute [rw] instance_ids
|
2724
|
+
# The EC2 instance IDs that you want to retrieve status on. EC2
|
2725
|
+
# instance IDs use a 17-character format, for example:
|
2726
|
+
# `i-1234567890abcdef0`. To retrieve all instances in the game server
|
2727
|
+
# group, leave this parameter empty.
|
2728
|
+
# @return [Array<String>]
|
2729
|
+
#
|
2730
|
+
# @!attribute [rw] limit
|
2731
|
+
# The maximum number of results to return. Use this parameter with
|
2732
|
+
# `NextToken` to get results as a set of sequential segments.
|
2733
|
+
# @return [Integer]
|
2734
|
+
#
|
2735
|
+
# @!attribute [rw] next_token
|
2736
|
+
# A token that indicates the start of the next sequential segment of
|
2737
|
+
# results. Use the token returned with the previous call to this
|
2738
|
+
# operation. To start at the beginning of the result set, do not
|
2739
|
+
# specify a value.
|
2740
|
+
# @return [String]
|
2741
|
+
#
|
2742
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesInput AWS API Documentation
|
2743
|
+
#
|
2744
|
+
class DescribeGameServerInstancesInput < Struct.new(
|
2745
|
+
:game_server_group_name,
|
2746
|
+
:instance_ids,
|
2747
|
+
:limit,
|
2748
|
+
:next_token)
|
2749
|
+
SENSITIVE = []
|
2750
|
+
include Aws::Structure
|
2751
|
+
end
|
2752
|
+
|
2753
|
+
# @!attribute [rw] game_server_instances
|
2754
|
+
# The collection of requested game server instances.
|
2755
|
+
# @return [Array<Types::GameServerInstance>]
|
2756
|
+
#
|
2757
|
+
# @!attribute [rw] next_token
|
2758
|
+
# A token that indicates where to resume retrieving results on the
|
2759
|
+
# next call to this operation. If no token is returned, these results
|
2760
|
+
# represent the end of the list.
|
2761
|
+
# @return [String]
|
2762
|
+
#
|
2763
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesOutput AWS API Documentation
|
2764
|
+
#
|
2765
|
+
class DescribeGameServerInstancesOutput < Struct.new(
|
2766
|
+
:game_server_instances,
|
2767
|
+
:next_token)
|
2768
|
+
SENSITIVE = []
|
2769
|
+
include Aws::Structure
|
2770
|
+
end
|
2771
|
+
|
2684
2772
|
# @!attribute [rw] game_server
|
2685
|
-
# Object that describes the requested game server
|
2773
|
+
# Object that describes the requested game server.
|
2686
2774
|
# @return [Types::GameServer]
|
2687
2775
|
#
|
2688
2776
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
|
@@ -2693,7 +2781,7 @@ module Aws::GameLift
|
|
2693
2781
|
include Aws::Structure
|
2694
2782
|
end
|
2695
2783
|
|
2696
|
-
# Represents the input for a request
|
2784
|
+
# Represents the input for a request operation.
|
2697
2785
|
#
|
2698
2786
|
# @note When making an API call, you may pass DescribeGameSessionDetailsInput
|
2699
2787
|
# data as a hash:
|
@@ -2736,8 +2824,8 @@ module Aws::GameLift
|
|
2736
2824
|
# @!attribute [rw] next_token
|
2737
2825
|
# Token that indicates the start of the next sequential page of
|
2738
2826
|
# results. Use the token that is returned with a previous call to this
|
2739
|
-
#
|
2740
|
-
# a value.
|
2827
|
+
# operation. To start at the beginning of the result set, do not
|
2828
|
+
# specify a value.
|
2741
2829
|
# @return [String]
|
2742
2830
|
#
|
2743
2831
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput AWS API Documentation
|
@@ -2753,7 +2841,7 @@ module Aws::GameLift
|
|
2753
2841
|
include Aws::Structure
|
2754
2842
|
end
|
2755
2843
|
|
2756
|
-
# Represents the returned data in response to a request
|
2844
|
+
# Represents the returned data in response to a request operation.
|
2757
2845
|
#
|
2758
2846
|
# @!attribute [rw] game_session_details
|
2759
2847
|
# A collection of objects containing game session properties and the
|
@@ -2763,7 +2851,7 @@ module Aws::GameLift
|
|
2763
2851
|
#
|
2764
2852
|
# @!attribute [rw] next_token
|
2765
2853
|
# Token that indicates where to resume retrieving results on the next
|
2766
|
-
# call to this
|
2854
|
+
# call to this operation. If no token is returned, these results
|
2767
2855
|
# represent the end of the list.
|
2768
2856
|
# @return [String]
|
2769
2857
|
#
|
@@ -2776,7 +2864,7 @@ module Aws::GameLift
|
|
2776
2864
|
include Aws::Structure
|
2777
2865
|
end
|
2778
2866
|
|
2779
|
-
# Represents the input for a request
|
2867
|
+
# Represents the input for a request operation.
|
2780
2868
|
#
|
2781
2869
|
# @note When making an API call, you may pass DescribeGameSessionPlacementInput
|
2782
2870
|
# data as a hash:
|
@@ -2797,7 +2885,7 @@ module Aws::GameLift
|
|
2797
2885
|
include Aws::Structure
|
2798
2886
|
end
|
2799
2887
|
|
2800
|
-
# Represents the returned data in response to a request
|
2888
|
+
# Represents the returned data in response to a request operation.
|
2801
2889
|
#
|
2802
2890
|
# @!attribute [rw] game_session_placement
|
2803
2891
|
# Object that describes the requested game session placement.
|
@@ -2811,7 +2899,7 @@ module Aws::GameLift
|
|
2811
2899
|
include Aws::Structure
|
2812
2900
|
end
|
2813
2901
|
|
2814
|
-
# Represents the input for a request
|
2902
|
+
# Represents the input for a request operation.
|
2815
2903
|
#
|
2816
2904
|
# @note When making an API call, you may pass DescribeGameSessionQueuesInput
|
2817
2905
|
# data as a hash:
|
@@ -2830,14 +2918,15 @@ module Aws::GameLift
|
|
2830
2918
|
#
|
2831
2919
|
# @!attribute [rw] limit
|
2832
2920
|
# The maximum number of results to return. Use this parameter with
|
2833
|
-
# `NextToken` to get results as a set of sequential pages.
|
2921
|
+
# `NextToken` to get results as a set of sequential pages. You can
|
2922
|
+
# request up to 50 results.
|
2834
2923
|
# @return [Integer]
|
2835
2924
|
#
|
2836
2925
|
# @!attribute [rw] next_token
|
2837
2926
|
# A token that indicates the start of the next sequential page of
|
2838
2927
|
# results. Use the token that is returned with a previous call to this
|
2839
|
-
#
|
2840
|
-
# a value.
|
2928
|
+
# operation. To start at the beginning of the result set, do not
|
2929
|
+
# specify a value.
|
2841
2930
|
# @return [String]
|
2842
2931
|
#
|
2843
2932
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput AWS API Documentation
|
@@ -2850,7 +2939,7 @@ module Aws::GameLift
|
|
2850
2939
|
include Aws::Structure
|
2851
2940
|
end
|
2852
2941
|
|
2853
|
-
# Represents the returned data in response to a request
|
2942
|
+
# Represents the returned data in response to a request operation.
|
2854
2943
|
#
|
2855
2944
|
# @!attribute [rw] game_session_queues
|
2856
2945
|
# A collection of objects that describe the requested game session
|
@@ -2859,7 +2948,7 @@ module Aws::GameLift
|
|
2859
2948
|
#
|
2860
2949
|
# @!attribute [rw] next_token
|
2861
2950
|
# A token that indicates where to resume retrieving results on the
|
2862
|
-
# next call to this
|
2951
|
+
# next call to this operation. If no token is returned, these results
|
2863
2952
|
# represent the end of the list.
|
2864
2953
|
# @return [String]
|
2865
2954
|
#
|
@@ -2872,7 +2961,7 @@ module Aws::GameLift
|
|
2872
2961
|
include Aws::Structure
|
2873
2962
|
end
|
2874
2963
|
|
2875
|
-
# Represents the input for a request
|
2964
|
+
# Represents the input for a request operation.
|
2876
2965
|
#
|
2877
2966
|
# @note When making an API call, you may pass DescribeGameSessionsInput
|
2878
2967
|
# data as a hash:
|
@@ -2915,8 +3004,8 @@ module Aws::GameLift
|
|
2915
3004
|
# @!attribute [rw] next_token
|
2916
3005
|
# Token that indicates the start of the next sequential page of
|
2917
3006
|
# results. Use the token that is returned with a previous call to this
|
2918
|
-
#
|
2919
|
-
# a value.
|
3007
|
+
# operation. To start at the beginning of the result set, do not
|
3008
|
+
# specify a value.
|
2920
3009
|
# @return [String]
|
2921
3010
|
#
|
2922
3011
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput AWS API Documentation
|
@@ -2932,7 +3021,7 @@ module Aws::GameLift
|
|
2932
3021
|
include Aws::Structure
|
2933
3022
|
end
|
2934
3023
|
|
2935
|
-
# Represents the returned data in response to a request
|
3024
|
+
# Represents the returned data in response to a request operation.
|
2936
3025
|
#
|
2937
3026
|
# @!attribute [rw] game_sessions
|
2938
3027
|
# A collection of objects containing game session properties for each
|
@@ -2941,7 +3030,7 @@ module Aws::GameLift
|
|
2941
3030
|
#
|
2942
3031
|
# @!attribute [rw] next_token
|
2943
3032
|
# Token that indicates where to resume retrieving results on the next
|
2944
|
-
# call to this
|
3033
|
+
# call to this operation. If no token is returned, these results
|
2945
3034
|
# represent the end of the list.
|
2946
3035
|
# @return [String]
|
2947
3036
|
#
|
@@ -2954,7 +3043,7 @@ module Aws::GameLift
|
|
2954
3043
|
include Aws::Structure
|
2955
3044
|
end
|
2956
3045
|
|
2957
|
-
# Represents the input for a request
|
3046
|
+
# Represents the input for a request operation.
|
2958
3047
|
#
|
2959
3048
|
# @note When making an API call, you may pass DescribeInstancesInput
|
2960
3049
|
# data as a hash:
|
@@ -2984,8 +3073,8 @@ module Aws::GameLift
|
|
2984
3073
|
# @!attribute [rw] next_token
|
2985
3074
|
# Token that indicates the start of the next sequential page of
|
2986
3075
|
# results. Use the token that is returned with a previous call to this
|
2987
|
-
#
|
2988
|
-
# a value.
|
3076
|
+
# operation. To start at the beginning of the result set, do not
|
3077
|
+
# specify a value.
|
2989
3078
|
# @return [String]
|
2990
3079
|
#
|
2991
3080
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
|
@@ -2999,7 +3088,7 @@ module Aws::GameLift
|
|
2999
3088
|
include Aws::Structure
|
3000
3089
|
end
|
3001
3090
|
|
3002
|
-
# Represents the returned data in response to a request
|
3091
|
+
# Represents the returned data in response to a request operation.
|
3003
3092
|
#
|
3004
3093
|
# @!attribute [rw] instances
|
3005
3094
|
# A collection of objects containing properties for each instance
|
@@ -3008,7 +3097,7 @@ module Aws::GameLift
|
|
3008
3097
|
#
|
3009
3098
|
# @!attribute [rw] next_token
|
3010
3099
|
# Token that indicates where to resume retrieving results on the next
|
3011
|
-
# call to this
|
3100
|
+
# call to this operation. If no token is returned, these results
|
3012
3101
|
# represent the end of the list.
|
3013
3102
|
# @return [String]
|
3014
3103
|
#
|
@@ -3021,7 +3110,7 @@ module Aws::GameLift
|
|
3021
3110
|
include Aws::Structure
|
3022
3111
|
end
|
3023
3112
|
|
3024
|
-
# Represents the input for a request
|
3113
|
+
# Represents the input for a request operation.
|
3025
3114
|
#
|
3026
3115
|
# @note When making an API call, you may pass DescribeMatchmakingConfigurationsInput
|
3027
3116
|
# data as a hash:
|
@@ -3054,8 +3143,8 @@ module Aws::GameLift
|
|
3054
3143
|
# @!attribute [rw] next_token
|
3055
3144
|
# A token that indicates the start of the next sequential page of
|
3056
3145
|
# results. Use the token that is returned with a previous call to this
|
3057
|
-
#
|
3058
|
-
# a value.
|
3146
|
+
# operation. To start at the beginning of the result set, do not
|
3147
|
+
# specify a value.
|
3059
3148
|
# @return [String]
|
3060
3149
|
#
|
3061
3150
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurationsInput AWS API Documentation
|
@@ -3069,7 +3158,7 @@ module Aws::GameLift
|
|
3069
3158
|
include Aws::Structure
|
3070
3159
|
end
|
3071
3160
|
|
3072
|
-
# Represents the returned data in response to a request
|
3161
|
+
# Represents the returned data in response to a request operation.
|
3073
3162
|
#
|
3074
3163
|
# @!attribute [rw] configurations
|
3075
3164
|
# A collection of requested matchmaking configurations.
|
@@ -3077,7 +3166,7 @@ module Aws::GameLift
|
|
3077
3166
|
#
|
3078
3167
|
# @!attribute [rw] next_token
|
3079
3168
|
# A token that indicates where to resume retrieving results on the
|
3080
|
-
# next call to this
|
3169
|
+
# next call to this operation. If no token is returned, these results
|
3081
3170
|
# represent the end of the list.
|
3082
3171
|
# @return [String]
|
3083
3172
|
#
|
@@ -3090,7 +3179,7 @@ module Aws::GameLift
|
|
3090
3179
|
include Aws::Structure
|
3091
3180
|
end
|
3092
3181
|
|
3093
|
-
# Represents the input for a request
|
3182
|
+
# Represents the input for a request operation.
|
3094
3183
|
#
|
3095
3184
|
# @note When making an API call, you may pass DescribeMatchmakingInput
|
3096
3185
|
# data as a hash:
|
@@ -3112,7 +3201,7 @@ module Aws::GameLift
|
|
3112
3201
|
include Aws::Structure
|
3113
3202
|
end
|
3114
3203
|
|
3115
|
-
# Represents the returned data in response to a request
|
3204
|
+
# Represents the returned data in response to a request operation.
|
3116
3205
|
#
|
3117
3206
|
# @!attribute [rw] ticket_list
|
3118
3207
|
# A collection of existing matchmaking ticket objects matching the
|
@@ -3127,7 +3216,7 @@ module Aws::GameLift
|
|
3127
3216
|
include Aws::Structure
|
3128
3217
|
end
|
3129
3218
|
|
3130
|
-
# Represents the input for a request
|
3219
|
+
# Represents the input for a request operation.
|
3131
3220
|
#
|
3132
3221
|
# @note When making an API call, you may pass DescribeMatchmakingRuleSetsInput
|
3133
3222
|
# data as a hash:
|
@@ -3153,8 +3242,8 @@ module Aws::GameLift
|
|
3153
3242
|
# @!attribute [rw] next_token
|
3154
3243
|
# A token that indicates the start of the next sequential page of
|
3155
3244
|
# results. Use the token that is returned with a previous call to this
|
3156
|
-
#
|
3157
|
-
# a value.
|
3245
|
+
# operation. To start at the beginning of the result set, do not
|
3246
|
+
# specify a value.
|
3158
3247
|
# @return [String]
|
3159
3248
|
#
|
3160
3249
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSetsInput AWS API Documentation
|
@@ -3167,7 +3256,7 @@ module Aws::GameLift
|
|
3167
3256
|
include Aws::Structure
|
3168
3257
|
end
|
3169
3258
|
|
3170
|
-
# Represents the returned data in response to a request
|
3259
|
+
# Represents the returned data in response to a request operation.
|
3171
3260
|
#
|
3172
3261
|
# @!attribute [rw] rule_sets
|
3173
3262
|
# A collection of requested matchmaking rule set objects.
|
@@ -3175,7 +3264,7 @@ module Aws::GameLift
|
|
3175
3264
|
#
|
3176
3265
|
# @!attribute [rw] next_token
|
3177
3266
|
# A token that indicates where to resume retrieving results on the
|
3178
|
-
# next call to this
|
3267
|
+
# next call to this operation. If no token is returned, these results
|
3179
3268
|
# represent the end of the list.
|
3180
3269
|
# @return [String]
|
3181
3270
|
#
|
@@ -3188,7 +3277,7 @@ module Aws::GameLift
|
|
3188
3277
|
include Aws::Structure
|
3189
3278
|
end
|
3190
3279
|
|
3191
|
-
# Represents the input for a request
|
3280
|
+
# Represents the input for a request operation.
|
3192
3281
|
#
|
3193
3282
|
# @note When making an API call, you may pass DescribePlayerSessionsInput
|
3194
3283
|
# data as a hash:
|
@@ -3243,9 +3332,9 @@ module Aws::GameLift
|
|
3243
3332
|
# @!attribute [rw] next_token
|
3244
3333
|
# Token that indicates the start of the next sequential page of
|
3245
3334
|
# results. Use the token that is returned with a previous call to this
|
3246
|
-
#
|
3247
|
-
# a value. If a player session ID is specified, this parameter
|
3248
|
-
# ignored.
|
3335
|
+
# operation. To start at the beginning of the result set, do not
|
3336
|
+
# specify a value. If a player session ID is specified, this parameter
|
3337
|
+
# is ignored.
|
3249
3338
|
# @return [String]
|
3250
3339
|
#
|
3251
3340
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput AWS API Documentation
|
@@ -3261,7 +3350,7 @@ module Aws::GameLift
|
|
3261
3350
|
include Aws::Structure
|
3262
3351
|
end
|
3263
3352
|
|
3264
|
-
# Represents the returned data in response to a request
|
3353
|
+
# Represents the returned data in response to a request operation.
|
3265
3354
|
#
|
3266
3355
|
# @!attribute [rw] player_sessions
|
3267
3356
|
# A collection of objects containing properties for each player
|
@@ -3270,7 +3359,7 @@ module Aws::GameLift
|
|
3270
3359
|
#
|
3271
3360
|
# @!attribute [rw] next_token
|
3272
3361
|
# Token that indicates where to resume retrieving results on the next
|
3273
|
-
# call to this
|
3362
|
+
# call to this operation. If no token is returned, these results
|
3274
3363
|
# represent the end of the list.
|
3275
3364
|
# @return [String]
|
3276
3365
|
#
|
@@ -3283,7 +3372,7 @@ module Aws::GameLift
|
|
3283
3372
|
include Aws::Structure
|
3284
3373
|
end
|
3285
3374
|
|
3286
|
-
# Represents the input for a request
|
3375
|
+
# Represents the input for a request operation.
|
3287
3376
|
#
|
3288
3377
|
# @note When making an API call, you may pass DescribeRuntimeConfigurationInput
|
3289
3378
|
# data as a hash:
|
@@ -3305,7 +3394,7 @@ module Aws::GameLift
|
|
3305
3394
|
include Aws::Structure
|
3306
3395
|
end
|
3307
3396
|
|
3308
|
-
# Represents the returned data in response to a request
|
3397
|
+
# Represents the returned data in response to a request operation.
|
3309
3398
|
#
|
3310
3399
|
# @!attribute [rw] runtime_configuration
|
3311
3400
|
# Instructions describing how server processes should be launched and
|
@@ -3320,7 +3409,7 @@ module Aws::GameLift
|
|
3320
3409
|
include Aws::Structure
|
3321
3410
|
end
|
3322
3411
|
|
3323
|
-
# Represents the input for a request
|
3412
|
+
# Represents the input for a request operation.
|
3324
3413
|
#
|
3325
3414
|
# @note When making an API call, you may pass DescribeScalingPoliciesInput
|
3326
3415
|
# data as a hash:
|
@@ -3367,8 +3456,8 @@ module Aws::GameLift
|
|
3367
3456
|
# @!attribute [rw] next_token
|
3368
3457
|
# Token that indicates the start of the next sequential page of
|
3369
3458
|
# results. Use the token that is returned with a previous call to this
|
3370
|
-
#
|
3371
|
-
# a value.
|
3459
|
+
# operation. To start at the beginning of the result set, do not
|
3460
|
+
# specify a value.
|
3372
3461
|
# @return [String]
|
3373
3462
|
#
|
3374
3463
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
|
@@ -3382,7 +3471,7 @@ module Aws::GameLift
|
|
3382
3471
|
include Aws::Structure
|
3383
3472
|
end
|
3384
3473
|
|
3385
|
-
# Represents the returned data in response to a request
|
3474
|
+
# Represents the returned data in response to a request operation.
|
3386
3475
|
#
|
3387
3476
|
# @!attribute [rw] scaling_policies
|
3388
3477
|
# A collection of objects containing the scaling policies matching the
|
@@ -3391,7 +3480,7 @@ module Aws::GameLift
|
|
3391
3480
|
#
|
3392
3481
|
# @!attribute [rw] next_token
|
3393
3482
|
# Token that indicates where to resume retrieving results on the next
|
3394
|
-
# call to this
|
3483
|
+
# call to this operation. If no token is returned, these results
|
3395
3484
|
# represent the end of the list.
|
3396
3485
|
# @return [String]
|
3397
3486
|
#
|
@@ -3455,7 +3544,7 @@ module Aws::GameLift
|
|
3455
3544
|
include Aws::Structure
|
3456
3545
|
end
|
3457
3546
|
|
3458
|
-
# Represents the input for a request
|
3547
|
+
# Represents the input for a request operation.
|
3459
3548
|
#
|
3460
3549
|
# @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
|
3461
3550
|
# data as a hash:
|
@@ -3477,7 +3566,7 @@ module Aws::GameLift
|
|
3477
3566
|
include Aws::Structure
|
3478
3567
|
end
|
3479
3568
|
|
3480
|
-
# Represents the returned data in response to a request
|
3569
|
+
# Represents the returned data in response to a request operation.
|
3481
3570
|
#
|
3482
3571
|
# @!attribute [rw] vpc_peering_connections
|
3483
3572
|
# A collection of VPC peering connection records that match the
|
@@ -3955,7 +4044,7 @@ module Aws::GameLift
|
|
3955
4044
|
# @return [Array<String>]
|
3956
4045
|
#
|
3957
4046
|
# @!attribute [rw] stopped_actions
|
3958
|
-
# List of fleet
|
4047
|
+
# List of fleet activity that have been suspended using
|
3959
4048
|
# StopFleetActions. This includes auto-scaling.
|
3960
4049
|
# @return [Array<String>]
|
3961
4050
|
#
|
@@ -4160,17 +4249,31 @@ module Aws::GameLift
|
|
4160
4249
|
include Aws::Structure
|
4161
4250
|
end
|
4162
4251
|
|
4163
|
-
# **This data type is
|
4164
|
-
# groups
|
4252
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4253
|
+
# server groups.**
|
4254
|
+
#
|
4255
|
+
# Properties describing a game server that is running on an instance in
|
4256
|
+
# a GameServerGroup.
|
4257
|
+
#
|
4258
|
+
# A game server is created by a successful call to `RegisterGameServer`
|
4259
|
+
# and deleted by calling `DeregisterGameServer`. A game server is
|
4260
|
+
# claimed to host a game session by calling `ClaimGameServer`.
|
4261
|
+
#
|
4262
|
+
# * RegisterGameServer
|
4263
|
+
#
|
4264
|
+
# * ListGameServers
|
4265
|
+
#
|
4266
|
+
# * ClaimGameServer
|
4267
|
+
#
|
4268
|
+
# * DescribeGameServer
|
4165
4269
|
#
|
4166
|
-
#
|
4270
|
+
# * UpdateGameServer
|
4167
4271
|
#
|
4168
|
-
#
|
4169
|
-
# RegisterGameServer and deleted by calling DeregisterGameServer.
|
4272
|
+
# * DeregisterGameServer
|
4170
4273
|
#
|
4171
4274
|
# @!attribute [rw] game_server_group_name
|
4172
|
-
#
|
4173
|
-
# is
|
4275
|
+
# A unique identifier for the game server group where the game server
|
4276
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
4174
4277
|
# @return [String]
|
4175
4278
|
#
|
4176
4279
|
# @!attribute [rw] game_server_group_arn
|
@@ -4186,7 +4289,8 @@ module Aws::GameLift
|
|
4186
4289
|
#
|
4187
4290
|
# @!attribute [rw] instance_id
|
4188
4291
|
# The unique identifier for the instance where the game server is
|
4189
|
-
#
|
4292
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
4293
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
4190
4294
|
# @return [String]
|
4191
4295
|
#
|
4192
4296
|
# @!attribute [rw] connection_info
|
@@ -4196,24 +4300,17 @@ module Aws::GameLift
|
|
4196
4300
|
#
|
4197
4301
|
# @!attribute [rw] game_server_data
|
4198
4302
|
# A set of custom game server properties, formatted as a single string
|
4199
|
-
# value. This data is passed to a game client or service
|
4200
|
-
#
|
4201
|
-
#
|
4202
|
-
# @return [String]
|
4203
|
-
#
|
4204
|
-
# @!attribute [rw] custom_sort_key
|
4205
|
-
# A game server tag that can be used to request sorted lists of game
|
4206
|
-
# servers when calling ListGameServers. Custom sort keys are
|
4207
|
-
# developer-defined. This property can be updated using
|
4208
|
-
# UpdateGameServer.
|
4303
|
+
# value. This data is passed to a game client or service when it
|
4304
|
+
# requests information on game servers using ListGameServers or
|
4305
|
+
# ClaimGameServer.
|
4209
4306
|
# @return [String]
|
4210
4307
|
#
|
4211
4308
|
# @!attribute [rw] claim_status
|
4212
|
-
# Indicates when an available game server has been reserved
|
4213
|
-
# not yet started hosting a game. Once it is claimed,
|
4214
|
-
# remains in CLAIMED status for a maximum of one
|
4215
|
-
# time, game clients
|
4216
|
-
# game
|
4309
|
+
# Indicates when an available game server has been reserved for
|
4310
|
+
# gameplay but has not yet started hosting a game. Once it is claimed,
|
4311
|
+
# the game server remains in `CLAIMED` status for a maximum of one
|
4312
|
+
# minute. During this time, game clients connect to the game server to
|
4313
|
+
# start the game and trigger the game server to update its utilization
|
4217
4314
|
# status. After one minute, the game server claim status reverts to
|
4218
4315
|
# null.
|
4219
4316
|
# @return [String]
|
@@ -4222,32 +4319,33 @@ module Aws::GameLift
|
|
4222
4319
|
# Indicates whether the game server is currently available for new
|
4223
4320
|
# games or is busy. Possible statuses include:
|
4224
4321
|
#
|
4225
|
-
# * AVAILABLE - The game server is available to be claimed. A game
|
4322
|
+
# * `AVAILABLE` - The game server is available to be claimed. A game
|
4226
4323
|
# server that has been claimed remains in this status until it
|
4227
4324
|
# reports game hosting activity.
|
4228
4325
|
#
|
4229
|
-
# *
|
4230
|
-
# players.
|
4326
|
+
# * `UTILIZED` - The game server is currently hosting a game session
|
4327
|
+
# with players.
|
4231
4328
|
# @return [String]
|
4232
4329
|
#
|
4233
4330
|
# @!attribute [rw] registration_time
|
4234
|
-
#
|
4235
|
-
#
|
4236
|
-
# time as milliseconds (for example "1469498468.057").
|
4331
|
+
# Timestamp that indicates when the game server was created with a
|
4332
|
+
# RegisterGameServer request. The format is a number expressed in Unix
|
4333
|
+
# time as milliseconds (for example `"1469498468.057"`).
|
4237
4334
|
# @return [Time]
|
4238
4335
|
#
|
4239
4336
|
# @!attribute [rw] last_claim_time
|
4240
|
-
#
|
4241
|
-
# a ClaimGameServer request.
|
4242
|
-
# as milliseconds (for example "1469498468.057"). This
|
4243
|
-
# to calculate when
|
4337
|
+
# Timestamp that indicates the last time the game server was claimed
|
4338
|
+
# with a ClaimGameServer request. The format is a number expressed in
|
4339
|
+
# Unix time as milliseconds (for example `"1469498468.057"`). This
|
4340
|
+
# value is used to calculate when a claimed game server's status
|
4341
|
+
# should revert to null.
|
4244
4342
|
# @return [Time]
|
4245
4343
|
#
|
4246
4344
|
# @!attribute [rw] last_health_check_time
|
4247
|
-
#
|
4248
|
-
# health status using an UpdateGameServer request.
|
4249
|
-
# expressed in Unix time as milliseconds (for example
|
4250
|
-
# "1469498468.057"). After game server registration, this property
|
4345
|
+
# Timestamp that indicates the last time the game server was updated
|
4346
|
+
# with health status using an UpdateGameServer request. The format is
|
4347
|
+
# a number expressed in Unix time as milliseconds (for example
|
4348
|
+
# `"1469498468.057"`). After game server registration, this property
|
4251
4349
|
# is only changed when a game server update specifies a health check
|
4252
4350
|
# value.
|
4253
4351
|
# @return [Time]
|
@@ -4261,7 +4359,6 @@ module Aws::GameLift
|
|
4261
4359
|
:instance_id,
|
4262
4360
|
:connection_info,
|
4263
4361
|
:game_server_data,
|
4264
|
-
:custom_sort_key,
|
4265
4362
|
:claim_status,
|
4266
4363
|
:utilization_status,
|
4267
4364
|
:registration_time,
|
@@ -4271,21 +4368,38 @@ module Aws::GameLift
|
|
4271
4368
|
include Aws::Structure
|
4272
4369
|
end
|
4273
4370
|
|
4274
|
-
# **This data type is
|
4275
|
-
# groups
|
4371
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4372
|
+
# server groups.**
|
4276
4373
|
#
|
4277
|
-
# Properties
|
4278
|
-
# group manages certain properties
|
4279
|
-
# group.
|
4374
|
+
# Properties that describe a game server group resource. A game server
|
4375
|
+
# group manages certain properties related to a corresponding EC2 Auto
|
4376
|
+
# Scaling group.
|
4280
4377
|
#
|
4281
4378
|
# A game server group is created by a successful call to
|
4282
|
-
# CreateGameServerGroup and deleted by calling
|
4283
|
-
# Game server group activity can be temporarily
|
4284
|
-
# calling SuspendGameServerGroup and
|
4379
|
+
# `CreateGameServerGroup` and deleted by calling
|
4380
|
+
# `DeleteGameServerGroup`. Game server group activity can be temporarily
|
4381
|
+
# suspended and resumed by calling `SuspendGameServerGroup` and
|
4382
|
+
# `ResumeGameServerGroup`, respectively.
|
4383
|
+
#
|
4384
|
+
# * CreateGameServerGroup
|
4385
|
+
#
|
4386
|
+
# * ListGameServerGroups
|
4387
|
+
#
|
4388
|
+
# * DescribeGameServerGroup
|
4389
|
+
#
|
4390
|
+
# * UpdateGameServerGroup
|
4391
|
+
#
|
4392
|
+
# * DeleteGameServerGroup
|
4393
|
+
#
|
4394
|
+
# * ResumeGameServerGroup
|
4395
|
+
#
|
4396
|
+
# * SuspendGameServerGroup
|
4397
|
+
#
|
4398
|
+
# * DescribeGameServerInstances
|
4285
4399
|
#
|
4286
4400
|
# @!attribute [rw] game_server_group_name
|
4287
4401
|
# A developer-defined identifier for the game server group. The name
|
4288
|
-
# is unique
|
4402
|
+
# is unique for each Region in each AWS account.
|
4289
4403
|
# @return [String]
|
4290
4404
|
#
|
4291
4405
|
# @!attribute [rw] game_server_group_arn
|
@@ -4294,9 +4408,7 @@ module Aws::GameLift
|
|
4294
4408
|
#
|
4295
4409
|
# @!attribute [rw] role_arn
|
4296
4410
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
4297
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
4298
|
-
# submitted role is validated to ensure that it contains the necessary
|
4299
|
-
# permissions for game server groups.
|
4411
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
4300
4412
|
#
|
4301
4413
|
#
|
4302
4414
|
#
|
@@ -4305,40 +4417,47 @@ module Aws::GameLift
|
|
4305
4417
|
#
|
4306
4418
|
# @!attribute [rw] instance_definitions
|
4307
4419
|
# The set of EC2 instance types that GameLift FleetIQ can use when
|
4308
|
-
#
|
4420
|
+
# balancing and automatically scaling instances in the corresponding
|
4421
|
+
# Auto Scaling group.
|
4309
4422
|
# @return [Array<Types::InstanceDefinition>]
|
4310
4423
|
#
|
4311
4424
|
# @!attribute [rw] balancing_strategy
|
4312
|
-
#
|
4313
|
-
#
|
4314
|
-
#
|
4315
|
-
#
|
4425
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
4426
|
+
# and On-Demand Instances in the game server group. Method options
|
4427
|
+
# include the following:
|
4428
|
+
#
|
4429
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
4430
|
+
# group. If Spot Instances are unavailable or not viable for game
|
4431
|
+
# hosting, the game server group provides no hosting capacity until
|
4432
|
+
# Spot Instances can again be used. Until then, no new instances are
|
4433
|
+
# started, and the existing nonviable Spot Instances are terminated
|
4434
|
+
# (after current gameplay ends) and are not replaced.
|
4316
4435
|
#
|
4317
|
-
# *
|
4318
|
-
#
|
4319
|
-
#
|
4320
|
-
#
|
4436
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
4437
|
+
# whenever available in the game server group. If Spot Instances are
|
4438
|
+
# unavailable, the game server group continues to provide hosting
|
4439
|
+
# capacity by falling back to On-Demand Instances. Existing
|
4440
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
4441
|
+
# ends) and are replaced with new On-Demand Instances.
|
4321
4442
|
#
|
4322
|
-
# *
|
4323
|
-
# server group
|
4324
|
-
#
|
4325
|
-
# terminated (once current gameplay ends) and replaced with new
|
4326
|
-
# On-Demand instances.
|
4443
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
4444
|
+
# server group. No Spot Instances are used, even when available,
|
4445
|
+
# while this balancing strategy is in force.
|
4327
4446
|
# @return [String]
|
4328
4447
|
#
|
4329
4448
|
# @!attribute [rw] game_server_protection_policy
|
4330
4449
|
# A flag that indicates whether instances in the game server group are
|
4331
4450
|
# protected from early termination. Unprotected instances that have
|
4332
|
-
# active game servers running
|
4451
|
+
# active game servers running might be terminated during a scale-down
|
4333
4452
|
# event, causing players to be dropped from the game. Protected
|
4334
4453
|
# instances cannot be terminated while there are active game servers
|
4335
4454
|
# running except in the event of a forced game server group deletion
|
4336
|
-
# (see
|
4337
|
-
#
|
4455
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
4456
|
+
# terminated by AWS regardless of protection status.
|
4338
4457
|
# @return [String]
|
4339
4458
|
#
|
4340
4459
|
# @!attribute [rw] auto_scaling_group_arn
|
4341
|
-
# A generated unique ID for the EC2 Auto Scaling group
|
4460
|
+
# A generated unique ID for the EC2 Auto Scaling group that is
|
4342
4461
|
# associated with this game server group.
|
4343
4462
|
# @return [String]
|
4344
4463
|
#
|
@@ -4346,32 +4465,32 @@ module Aws::GameLift
|
|
4346
4465
|
# The current status of the game server group. Possible statuses
|
4347
4466
|
# include:
|
4348
4467
|
#
|
4349
|
-
# * NEW - GameLift FleetIQ has validated the
|
4350
|
-
# request.
|
4468
|
+
# * `NEW` - GameLift FleetIQ has validated the
|
4469
|
+
# `CreateGameServerGroup()` request.
|
4351
4470
|
#
|
4352
|
-
# * ACTIVATING - GameLift FleetIQ is setting up a game server group,
|
4353
|
-
# which includes creating an
|
4471
|
+
# * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
|
4472
|
+
# which includes creating an Auto Scaling group in your AWS account.
|
4354
4473
|
#
|
4355
|
-
# * ACTIVE - The game server group has been successfully created.
|
4474
|
+
# * `ACTIVE` - The game server group has been successfully created.
|
4356
4475
|
#
|
4357
|
-
# *
|
4476
|
+
# * `DELETE_SCHEDULED` - A request to delete the game server group has
|
4358
4477
|
# been received.
|
4359
4478
|
#
|
4360
|
-
# * DELETING - GameLift FleetIQ has received a valid
|
4479
|
+
# * `DELETING` - GameLift FleetIQ has received a valid
|
4361
4480
|
# `DeleteGameServerGroup()` request and is processing it. GameLift
|
4362
4481
|
# FleetIQ must first complete and release hosts before it deletes
|
4363
|
-
# the
|
4482
|
+
# the Auto Scaling group and the game server group.
|
4364
4483
|
#
|
4365
|
-
# * DELETED - The game server group has been successfully deleted.
|
4484
|
+
# * `DELETED` - The game server group has been successfully deleted.
|
4366
4485
|
#
|
4367
|
-
# * ERROR - The asynchronous processes of activating or deleting a
|
4486
|
+
# * `ERROR` - The asynchronous processes of activating or deleting a
|
4368
4487
|
# game server group has failed, resulting in an error state.
|
4369
4488
|
# @return [String]
|
4370
4489
|
#
|
4371
4490
|
# @!attribute [rw] status_reason
|
4372
4491
|
# Additional information about the current game server group status.
|
4373
|
-
# This information
|
4374
|
-
# ERROR status.
|
4492
|
+
# This information might provide additional insight on groups that are
|
4493
|
+
# in `ERROR` status.
|
4375
4494
|
# @return [String]
|
4376
4495
|
#
|
4377
4496
|
# @!attribute [rw] suspended_actions
|
@@ -4381,13 +4500,13 @@ module Aws::GameLift
|
|
4381
4500
|
# @return [Array<String>]
|
4382
4501
|
#
|
4383
4502
|
# @!attribute [rw] creation_time
|
4384
|
-
# A
|
4385
|
-
# a number expressed in Unix time as milliseconds (for example
|
4386
|
-
# "1469498468.057").
|
4503
|
+
# A timestamp that indicates when this data object was created. Format
|
4504
|
+
# is a number expressed in Unix time as milliseconds (for example
|
4505
|
+
# `"1469498468.057"`).
|
4387
4506
|
# @return [Time]
|
4388
4507
|
#
|
4389
4508
|
# @!attribute [rw] last_updated_time
|
4390
|
-
# A
|
4509
|
+
# A timestamp that indicates when this game server group was last
|
4391
4510
|
# updated.
|
4392
4511
|
# @return [Time]
|
4393
4512
|
#
|
@@ -4410,16 +4529,16 @@ module Aws::GameLift
|
|
4410
4529
|
include Aws::Structure
|
4411
4530
|
end
|
4412
4531
|
|
4413
|
-
# **This data type is
|
4414
|
-
# groups
|
4532
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4533
|
+
# server groups.**
|
4415
4534
|
#
|
4416
|
-
# Configuration settings for intelligent
|
4417
|
-
# tracking.
|
4418
|
-
#
|
4419
|
-
#
|
4420
|
-
#
|
4421
|
-
#
|
4422
|
-
# group.
|
4535
|
+
# Configuration settings for intelligent automatic scaling that uses
|
4536
|
+
# target tracking. These settings are used to add an Auto Scaling policy
|
4537
|
+
# when creating the corresponding Auto Scaling group with
|
4538
|
+
# CreateGameServerGroup. After the Auto Scaling group is created, all
|
4539
|
+
# updates to Auto Scaling policies, including changing this policy and
|
4540
|
+
# adding or removing other policies, is done directly on the Auto
|
4541
|
+
# Scaling group.
|
4423
4542
|
#
|
4424
4543
|
# @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
|
4425
4544
|
# data as a hash:
|
@@ -4436,13 +4555,13 @@ module Aws::GameLift
|
|
4436
4555
|
# game server processes and register with GameLift FleetIQ. Specifying
|
4437
4556
|
# a warm-up time can be useful, particularly with game servers that
|
4438
4557
|
# take a long time to start up, because it avoids prematurely starting
|
4439
|
-
# new instances
|
4558
|
+
# new instances.
|
4440
4559
|
# @return [Integer]
|
4441
4560
|
#
|
4442
4561
|
# @!attribute [rw] target_tracking_configuration
|
4443
4562
|
# Settings for a target-based scaling policy applied to Auto Scaling
|
4444
4563
|
# group. These settings are used to create a target-based policy that
|
4445
|
-
# tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
|
4564
|
+
# tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
|
4446
4565
|
# and specifies a target value for the metric. As player usage
|
4447
4566
|
# changes, the policy triggers to adjust the game server group
|
4448
4567
|
# capacity so that the metric returns to the target value.
|
@@ -4457,6 +4576,79 @@ module Aws::GameLift
|
|
4457
4576
|
include Aws::Structure
|
4458
4577
|
end
|
4459
4578
|
|
4579
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4580
|
+
# server groups.**
|
4581
|
+
#
|
4582
|
+
# Additional properties, including status, that describe an EC2 instance
|
4583
|
+
# in a game server group. Instance configurations are set with game
|
4584
|
+
# server group properties (see `DescribeGameServerGroup` and with the
|
4585
|
+
# EC2 launch template that was used when creating the game server group.
|
4586
|
+
#
|
4587
|
+
# Retrieve game server instances for a game server group by calling
|
4588
|
+
# `DescribeGameServerInstances`.
|
4589
|
+
#
|
4590
|
+
# * CreateGameServerGroup
|
4591
|
+
#
|
4592
|
+
# * ListGameServerGroups
|
4593
|
+
#
|
4594
|
+
# * DescribeGameServerGroup
|
4595
|
+
#
|
4596
|
+
# * UpdateGameServerGroup
|
4597
|
+
#
|
4598
|
+
# * DeleteGameServerGroup
|
4599
|
+
#
|
4600
|
+
# * ResumeGameServerGroup
|
4601
|
+
#
|
4602
|
+
# * SuspendGameServerGroup
|
4603
|
+
#
|
4604
|
+
# * DescribeGameServerInstances
|
4605
|
+
#
|
4606
|
+
# @!attribute [rw] game_server_group_name
|
4607
|
+
# A developer-defined identifier for the game server group that
|
4608
|
+
# includes the game server instance. The name is unique for each
|
4609
|
+
# Region in each AWS account.
|
4610
|
+
# @return [String]
|
4611
|
+
#
|
4612
|
+
# @!attribute [rw] game_server_group_arn
|
4613
|
+
# A generated unique identifier for the game server group that
|
4614
|
+
# includes the game server instance.
|
4615
|
+
# @return [String]
|
4616
|
+
#
|
4617
|
+
# @!attribute [rw] instance_id
|
4618
|
+
# The unique identifier for the instance where the game server is
|
4619
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
4620
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
4621
|
+
# @return [String]
|
4622
|
+
#
|
4623
|
+
# @!attribute [rw] instance_status
|
4624
|
+
# Current status of the game server instance.
|
4625
|
+
#
|
4626
|
+
# * **ACTIVE** -- The instance is viable for hosting game servers.
|
4627
|
+
#
|
4628
|
+
# * **DRAINING** -- The instance is not viable for hosting game
|
4629
|
+
# servers. Existing game servers are in the process of ending, and
|
4630
|
+
# new game servers are not started on this instance unless no other
|
4631
|
+
# resources are available. When the instance is put in DRAINING, a
|
4632
|
+
# new instance is started up to replace it. Once the instance has no
|
4633
|
+
# UTILIZED game servers, it will be terminated in favor of the new
|
4634
|
+
# instance.
|
4635
|
+
#
|
4636
|
+
# * **SPOT\_TERMINATING** -- The instance is in the process of
|
4637
|
+
# shutting down due to a Spot instance interruption. No new game
|
4638
|
+
# servers are started on this instance.
|
4639
|
+
# @return [String]
|
4640
|
+
#
|
4641
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerInstance AWS API Documentation
|
4642
|
+
#
|
4643
|
+
class GameServerInstance < Struct.new(
|
4644
|
+
:game_server_group_name,
|
4645
|
+
:game_server_group_arn,
|
4646
|
+
:instance_id,
|
4647
|
+
:instance_status)
|
4648
|
+
SENSITIVE = []
|
4649
|
+
include Aws::Structure
|
4650
|
+
end
|
4651
|
+
|
4460
4652
|
# Properties describing a game session.
|
4461
4653
|
#
|
4462
4654
|
# A game session in ACTIVE status can host players. When a game session
|
@@ -5059,7 +5251,7 @@ module Aws::GameLift
|
|
5059
5251
|
include Aws::Structure
|
5060
5252
|
end
|
5061
5253
|
|
5062
|
-
# Represents the input for a request
|
5254
|
+
# Represents the input for a request operation.
|
5063
5255
|
#
|
5064
5256
|
# @note When making an API call, you may pass GetGameSessionLogUrlInput
|
5065
5257
|
# data as a hash:
|
@@ -5080,7 +5272,7 @@ module Aws::GameLift
|
|
5080
5272
|
include Aws::Structure
|
5081
5273
|
end
|
5082
5274
|
|
5083
|
-
# Represents the returned data in response to a request
|
5275
|
+
# Represents the returned data in response to a request operation.
|
5084
5276
|
#
|
5085
5277
|
# @!attribute [rw] pre_signed_url
|
5086
5278
|
# Location of the requested game session logs, available for download.
|
@@ -5097,7 +5289,7 @@ module Aws::GameLift
|
|
5097
5289
|
include Aws::Structure
|
5098
5290
|
end
|
5099
5291
|
|
5100
|
-
# Represents the input for a request
|
5292
|
+
# Represents the input for a request operation.
|
5101
5293
|
#
|
5102
5294
|
# @note When making an API call, you may pass GetInstanceAccessInput
|
5103
5295
|
# data as a hash:
|
@@ -5129,7 +5321,7 @@ module Aws::GameLift
|
|
5129
5321
|
include Aws::Structure
|
5130
5322
|
end
|
5131
5323
|
|
5132
|
-
# Represents the returned data in response to a request
|
5324
|
+
# Represents the returned data in response to a request operation.
|
5133
5325
|
#
|
5134
5326
|
# @!attribute [rw] instance_access
|
5135
5327
|
# The connection information for a fleet instance, including IP
|
@@ -5300,10 +5492,11 @@ module Aws::GameLift
|
|
5300
5492
|
include Aws::Structure
|
5301
5493
|
end
|
5302
5494
|
|
5303
|
-
# **This data type is
|
5304
|
-
# groups
|
5495
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5496
|
+
# server groups.**
|
5305
5497
|
#
|
5306
|
-
# An allowed instance type for
|
5498
|
+
# An allowed instance type for a GameServerGroup. All game server groups
|
5499
|
+
# must have at least two instance types defined for it. GameLift FleetIQ
|
5307
5500
|
# periodically evaluates each defined instance type for viability. It
|
5308
5501
|
# then updates the Auto Scaling group with the list of viable instance
|
5309
5502
|
# types.
|
@@ -5451,11 +5644,13 @@ module Aws::GameLift
|
|
5451
5644
|
include Aws::Structure
|
5452
5645
|
end
|
5453
5646
|
|
5454
|
-
# **This data type is
|
5455
|
-
# groups
|
5647
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5648
|
+
# server groups.**
|
5456
5649
|
#
|
5457
5650
|
# An EC2 launch template that contains configuration settings and game
|
5458
5651
|
# server code to be deployed to all instances in a game server group.
|
5652
|
+
# The launch template is specified when creating a new game server group
|
5653
|
+
# with CreateGameServerGroup.
|
5459
5654
|
#
|
5460
5655
|
# @note When making an API call, you may pass LaunchTemplateSpecification
|
5461
5656
|
# data as a hash:
|
@@ -5476,9 +5671,9 @@ module Aws::GameLift
|
|
5476
5671
|
#
|
5477
5672
|
# @!attribute [rw] version
|
5478
5673
|
# The version of the EC2 launch template to use. If no version is
|
5479
|
-
# specified, the default version will be used. EC2
|
5480
|
-
# specify a default version for a launch template
|
5481
|
-
# default is the first version created.
|
5674
|
+
# specified, the default version will be used. With Amazon EC2, you
|
5675
|
+
# can specify a default version for a launch template. If none is set,
|
5676
|
+
# the default is the first version created.
|
5482
5677
|
# @return [String]
|
5483
5678
|
#
|
5484
5679
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
|
@@ -5505,7 +5700,7 @@ module Aws::GameLift
|
|
5505
5700
|
include Aws::Structure
|
5506
5701
|
end
|
5507
5702
|
|
5508
|
-
# Represents the input for a request
|
5703
|
+
# Represents the input for a request operation.
|
5509
5704
|
#
|
5510
5705
|
# @note When making an API call, you may pass ListAliasesInput
|
5511
5706
|
# data as a hash:
|
@@ -5546,8 +5741,8 @@ module Aws::GameLift
|
|
5546
5741
|
# @!attribute [rw] next_token
|
5547
5742
|
# A token that indicates the start of the next sequential page of
|
5548
5743
|
# results. Use the token that is returned with a previous call to this
|
5549
|
-
#
|
5550
|
-
# a value.
|
5744
|
+
# operation. To start at the beginning of the result set, do not
|
5745
|
+
# specify a value.
|
5551
5746
|
# @return [String]
|
5552
5747
|
#
|
5553
5748
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput AWS API Documentation
|
@@ -5561,7 +5756,7 @@ module Aws::GameLift
|
|
5561
5756
|
include Aws::Structure
|
5562
5757
|
end
|
5563
5758
|
|
5564
|
-
# Represents the returned data in response to a request
|
5759
|
+
# Represents the returned data in response to a request operation.
|
5565
5760
|
#
|
5566
5761
|
# @!attribute [rw] aliases
|
5567
5762
|
# A collection of alias resources that match the request parameters.
|
@@ -5569,7 +5764,7 @@ module Aws::GameLift
|
|
5569
5764
|
#
|
5570
5765
|
# @!attribute [rw] next_token
|
5571
5766
|
# A token that indicates where to resume retrieving results on the
|
5572
|
-
# next call to this
|
5767
|
+
# next call to this operation. If no token is returned, these results
|
5573
5768
|
# represent the end of the list.
|
5574
5769
|
# @return [String]
|
5575
5770
|
#
|
@@ -5582,7 +5777,7 @@ module Aws::GameLift
|
|
5582
5777
|
include Aws::Structure
|
5583
5778
|
end
|
5584
5779
|
|
5585
|
-
# Represents the input for a request
|
5780
|
+
# Represents the input for a request operation.
|
5586
5781
|
#
|
5587
5782
|
# @note When making an API call, you may pass ListBuildsInput
|
5588
5783
|
# data as a hash:
|
@@ -5619,8 +5814,8 @@ module Aws::GameLift
|
|
5619
5814
|
# @!attribute [rw] next_token
|
5620
5815
|
# Token that indicates the start of the next sequential page of
|
5621
5816
|
# results. Use the token that is returned with a previous call to this
|
5622
|
-
#
|
5623
|
-
# a value.
|
5817
|
+
# operation. To start at the beginning of the result set, do not
|
5818
|
+
# specify a value.
|
5624
5819
|
# @return [String]
|
5625
5820
|
#
|
5626
5821
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput AWS API Documentation
|
@@ -5633,7 +5828,7 @@ module Aws::GameLift
|
|
5633
5828
|
include Aws::Structure
|
5634
5829
|
end
|
5635
5830
|
|
5636
|
-
# Represents the returned data in response to a request
|
5831
|
+
# Represents the returned data in response to a request operation.
|
5637
5832
|
#
|
5638
5833
|
# @!attribute [rw] builds
|
5639
5834
|
# A collection of build resources that match the request.
|
@@ -5641,7 +5836,7 @@ module Aws::GameLift
|
|
5641
5836
|
#
|
5642
5837
|
# @!attribute [rw] next_token
|
5643
5838
|
# Token that indicates where to resume retrieving results on the next
|
5644
|
-
# call to this
|
5839
|
+
# call to this operation. If no token is returned, these results
|
5645
5840
|
# represent the end of the list.
|
5646
5841
|
# @return [String]
|
5647
5842
|
#
|
@@ -5654,7 +5849,7 @@ module Aws::GameLift
|
|
5654
5849
|
include Aws::Structure
|
5655
5850
|
end
|
5656
5851
|
|
5657
|
-
# Represents the input for a request
|
5852
|
+
# Represents the input for a request operation.
|
5658
5853
|
#
|
5659
5854
|
# @note When making an API call, you may pass ListFleetsInput
|
5660
5855
|
# data as a hash:
|
@@ -5688,8 +5883,8 @@ module Aws::GameLift
|
|
5688
5883
|
# @!attribute [rw] next_token
|
5689
5884
|
# Token that indicates the start of the next sequential page of
|
5690
5885
|
# results. Use the token that is returned with a previous call to this
|
5691
|
-
#
|
5692
|
-
# a value.
|
5886
|
+
# operation. To start at the beginning of the result set, do not
|
5887
|
+
# specify a value.
|
5693
5888
|
# @return [String]
|
5694
5889
|
#
|
5695
5890
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput AWS API Documentation
|
@@ -5703,7 +5898,7 @@ module Aws::GameLift
|
|
5703
5898
|
include Aws::Structure
|
5704
5899
|
end
|
5705
5900
|
|
5706
|
-
# Represents the returned data in response to a request
|
5901
|
+
# Represents the returned data in response to a request operation.
|
5707
5902
|
#
|
5708
5903
|
# @!attribute [rw] fleet_ids
|
5709
5904
|
# Set of fleet IDs matching the list request. You can retrieve
|
@@ -5714,7 +5909,7 @@ module Aws::GameLift
|
|
5714
5909
|
#
|
5715
5910
|
# @!attribute [rw] next_token
|
5716
5911
|
# Token that indicates where to resume retrieving results on the next
|
5717
|
-
# call to this
|
5912
|
+
# call to this operation. If no token is returned, these results
|
5718
5913
|
# represent the end of the list.
|
5719
5914
|
# @return [String]
|
5720
5915
|
#
|
@@ -5737,14 +5932,14 @@ module Aws::GameLift
|
|
5737
5932
|
#
|
5738
5933
|
# @!attribute [rw] limit
|
5739
5934
|
# The maximum number of results to return. Use this parameter with
|
5740
|
-
# `NextToken` to get results as a set of sequential
|
5935
|
+
# `NextToken` to get results as a set of sequential segments.
|
5741
5936
|
# @return [Integer]
|
5742
5937
|
#
|
5743
5938
|
# @!attribute [rw] next_token
|
5744
|
-
# A token that indicates the start of the next sequential
|
5745
|
-
# results. Use the token
|
5746
|
-
#
|
5747
|
-
# a value.
|
5939
|
+
# A token that indicates the start of the next sequential segment of
|
5940
|
+
# results. Use the token returned with the previous call to this
|
5941
|
+
# operation. To start at the beginning of the result set, do not
|
5942
|
+
# specify a value.
|
5748
5943
|
# @return [String]
|
5749
5944
|
#
|
5750
5945
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
|
@@ -5762,7 +5957,7 @@ module Aws::GameLift
|
|
5762
5957
|
#
|
5763
5958
|
# @!attribute [rw] next_token
|
5764
5959
|
# A token that indicates where to resume retrieving results on the
|
5765
|
-
# next call to this
|
5960
|
+
# next call to this operation. If no token is returned, these results
|
5766
5961
|
# represent the end of the list.
|
5767
5962
|
# @return [String]
|
5768
5963
|
#
|
@@ -5786,26 +5981,28 @@ module Aws::GameLift
|
|
5786
5981
|
# }
|
5787
5982
|
#
|
5788
5983
|
# @!attribute [rw] game_server_group_name
|
5789
|
-
# An identifier for the game server group
|
5790
|
-
#
|
5984
|
+
# An identifier for the game server group to retrieve a list of game
|
5985
|
+
# servers from. Use either the GameServerGroup name or ARN value.
|
5791
5986
|
# @return [String]
|
5792
5987
|
#
|
5793
5988
|
# @!attribute [rw] sort_order
|
5794
|
-
# Indicates how to sort the returned data based on
|
5795
|
-
#
|
5796
|
-
#
|
5989
|
+
# Indicates how to sort the returned data based on game server
|
5990
|
+
# registration timestamp. Use ASCENDING to retrieve oldest game
|
5991
|
+
# servers first, or use DESCENDING to retrieve newest game servers
|
5992
|
+
# first. If this parameter is left empty, game servers are returned in
|
5993
|
+
# no particular order.
|
5797
5994
|
# @return [String]
|
5798
5995
|
#
|
5799
5996
|
# @!attribute [rw] limit
|
5800
5997
|
# The maximum number of results to return. Use this parameter with
|
5801
|
-
# `NextToken` to get results as a set of sequential
|
5998
|
+
# `NextToken` to get results as a set of sequential segments.
|
5802
5999
|
# @return [Integer]
|
5803
6000
|
#
|
5804
6001
|
# @!attribute [rw] next_token
|
5805
|
-
# A token that indicates the start of the next sequential
|
5806
|
-
# results. Use the token
|
5807
|
-
#
|
5808
|
-
# a value.
|
6002
|
+
# A token that indicates the start of the next sequential segment of
|
6003
|
+
# results. Use the token returned with the previous call to this
|
6004
|
+
# operation. To start at the beginning of the result set, do not
|
6005
|
+
# specify a value.
|
5809
6006
|
# @return [String]
|
5810
6007
|
#
|
5811
6008
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
|
@@ -5825,7 +6022,7 @@ module Aws::GameLift
|
|
5825
6022
|
#
|
5826
6023
|
# @!attribute [rw] next_token
|
5827
6024
|
# A token that indicates where to resume retrieving results on the
|
5828
|
-
# next call to this
|
6025
|
+
# next call to this operation. If no token is returned, these results
|
5829
6026
|
# represent the end of the list.
|
5830
6027
|
# @return [String]
|
5831
6028
|
#
|
@@ -5854,8 +6051,8 @@ module Aws::GameLift
|
|
5854
6051
|
# @!attribute [rw] next_token
|
5855
6052
|
# A token that indicates the start of the next sequential page of
|
5856
6053
|
# results. Use the token that is returned with a previous call to this
|
5857
|
-
#
|
5858
|
-
# a value.
|
6054
|
+
# operation. To start at the beginning of the result set, do not
|
6055
|
+
# specify a value.
|
5859
6056
|
# @return [String]
|
5860
6057
|
#
|
5861
6058
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
|
@@ -5873,7 +6070,7 @@ module Aws::GameLift
|
|
5873
6070
|
#
|
5874
6071
|
# @!attribute [rw] next_token
|
5875
6072
|
# A token that indicates where to resume retrieving results on the
|
5876
|
-
# next call to this
|
6073
|
+
# next call to this operation. If no token is returned, these results
|
5877
6074
|
# represent the end of the list.
|
5878
6075
|
# @return [String]
|
5879
6076
|
#
|
@@ -5898,7 +6095,7 @@ module Aws::GameLift
|
|
5898
6095
|
# identifies the GameLift resource that you want to retrieve tags for.
|
5899
6096
|
# GameLift resource ARNs are included in the data object for the
|
5900
6097
|
# resource, which can be retrieved by calling a List or Describe
|
5901
|
-
#
|
6098
|
+
# operation for the resource type.
|
5902
6099
|
#
|
5903
6100
|
#
|
5904
6101
|
#
|
@@ -6658,7 +6855,7 @@ module Aws::GameLift
|
|
6658
6855
|
include Aws::Structure
|
6659
6856
|
end
|
6660
6857
|
|
6661
|
-
# Represents the input for a request
|
6858
|
+
# Represents the input for a request operation.
|
6662
6859
|
#
|
6663
6860
|
# @note When making an API call, you may pass PutScalingPolicyInput
|
6664
6861
|
# data as a hash:
|
@@ -6803,7 +7000,7 @@ module Aws::GameLift
|
|
6803
7000
|
include Aws::Structure
|
6804
7001
|
end
|
6805
7002
|
|
6806
|
-
# Represents the returned data in response to a request
|
7003
|
+
# Represents the returned data in response to a request operation.
|
6807
7004
|
#
|
6808
7005
|
# @!attribute [rw] name
|
6809
7006
|
# A descriptive label that is associated with a scaling policy. Policy
|
@@ -6827,65 +7024,38 @@ module Aws::GameLift
|
|
6827
7024
|
# instance_id: "GameServerInstanceId", # required
|
6828
7025
|
# connection_info: "GameServerConnectionInfo",
|
6829
7026
|
# game_server_data: "GameServerData",
|
6830
|
-
# custom_sort_key: "GameServerSortKey",
|
6831
|
-
# tags: [
|
6832
|
-
# {
|
6833
|
-
# key: "TagKey", # required
|
6834
|
-
# value: "TagValue", # required
|
6835
|
-
# },
|
6836
|
-
# ],
|
6837
7027
|
# }
|
6838
7028
|
#
|
6839
7029
|
# @!attribute [rw] game_server_group_name
|
6840
|
-
#
|
6841
|
-
# running.
|
7030
|
+
# A unique identifier for the game server group where the game server
|
7031
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
6842
7032
|
# @return [String]
|
6843
7033
|
#
|
6844
7034
|
# @!attribute [rw] game_server_id
|
6845
|
-
# A custom string that uniquely identifies the
|
6846
|
-
# server IDs are developer-defined and must be unique
|
6847
|
-
# server groups in your AWS account.
|
7035
|
+
# A custom string that uniquely identifies the game server to
|
7036
|
+
# register. Game server IDs are developer-defined and must be unique
|
7037
|
+
# across all game server groups in your AWS account.
|
6848
7038
|
# @return [String]
|
6849
7039
|
#
|
6850
7040
|
# @!attribute [rw] instance_id
|
6851
7041
|
# The unique identifier for the instance where the game server is
|
6852
|
-
# running. This ID is available in the instance metadata.
|
7042
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
7043
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
6853
7044
|
# @return [String]
|
6854
7045
|
#
|
6855
7046
|
# @!attribute [rw] connection_info
|
6856
|
-
# Information needed to make inbound client connections to the
|
6857
|
-
# server. This might include IP address and port, DNS name,
|
7047
|
+
# Information that is needed to make inbound client connections to the
|
7048
|
+
# game server. This might include the IP address and port, DNS name,
|
7049
|
+
# and other information.
|
6858
7050
|
# @return [String]
|
6859
7051
|
#
|
6860
7052
|
# @!attribute [rw] game_server_data
|
6861
7053
|
# A set of custom game server properties, formatted as a single string
|
6862
7054
|
# value. This data is passed to a game client or service when it
|
6863
|
-
# requests information on
|
7055
|
+
# requests information on game servers using ListGameServers or
|
6864
7056
|
# ClaimGameServer.
|
6865
7057
|
# @return [String]
|
6866
7058
|
#
|
6867
|
-
# @!attribute [rw] custom_sort_key
|
6868
|
-
# A game server tag that can be used to request sorted lists of game
|
6869
|
-
# servers using ListGameServers. Custom sort keys are
|
6870
|
-
# developer-defined based on how you want to organize the retrieved
|
6871
|
-
# game server information.
|
6872
|
-
# @return [String]
|
6873
|
-
#
|
6874
|
-
# @!attribute [rw] tags
|
6875
|
-
# A list of labels to assign to the new game server resource. Tags are
|
6876
|
-
# developer-defined key-value pairs. Tagging AWS resources are useful
|
6877
|
-
# for resource management, access management, and cost allocation. For
|
6878
|
-
# more information, see [ Tagging AWS Resources][1] in the *AWS
|
6879
|
-
# General Reference*. Once the resource is created, you can use
|
6880
|
-
# TagResource, UntagResource, and ListTagsForResource to add, remove,
|
6881
|
-
# and view tags. The maximum tag limit may be lower than stated. See
|
6882
|
-
# the AWS General Reference for actual tagging limits.
|
6883
|
-
#
|
6884
|
-
#
|
6885
|
-
#
|
6886
|
-
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
|
6887
|
-
# @return [Array<Types::Tag>]
|
6888
|
-
#
|
6889
7059
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
|
6890
7060
|
#
|
6891
7061
|
class RegisterGameServerInput < Struct.new(
|
@@ -6893,15 +7063,13 @@ module Aws::GameLift
|
|
6893
7063
|
:game_server_id,
|
6894
7064
|
:instance_id,
|
6895
7065
|
:connection_info,
|
6896
|
-
:game_server_data
|
6897
|
-
:custom_sort_key,
|
6898
|
-
:tags)
|
7066
|
+
:game_server_data)
|
6899
7067
|
SENSITIVE = []
|
6900
7068
|
include Aws::Structure
|
6901
7069
|
end
|
6902
7070
|
|
6903
7071
|
# @!attribute [rw] game_server
|
6904
|
-
# Object that describes the newly
|
7072
|
+
# Object that describes the newly registered game server.
|
6905
7073
|
# @return [Types::GameServer]
|
6906
7074
|
#
|
6907
7075
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
|
@@ -6912,7 +7080,7 @@ module Aws::GameLift
|
|
6912
7080
|
include Aws::Structure
|
6913
7081
|
end
|
6914
7082
|
|
6915
|
-
# Represents the input for a request
|
7083
|
+
# Represents the input for a request operation.
|
6916
7084
|
#
|
6917
7085
|
# @note When making an API call, you may pass RequestUploadCredentialsInput
|
6918
7086
|
# data as a hash:
|
@@ -6934,7 +7102,7 @@ module Aws::GameLift
|
|
6934
7102
|
include Aws::Structure
|
6935
7103
|
end
|
6936
7104
|
|
6937
|
-
# Represents the returned data in response to a request
|
7105
|
+
# Represents the returned data in response to a request operation.
|
6938
7106
|
#
|
6939
7107
|
# @!attribute [rw] upload_credentials
|
6940
7108
|
# AWS credentials required when uploading a game build to the storage
|
@@ -6956,7 +7124,7 @@ module Aws::GameLift
|
|
6956
7124
|
include Aws::Structure
|
6957
7125
|
end
|
6958
7126
|
|
6959
|
-
# Represents the input for a request
|
7127
|
+
# Represents the input for a request operation.
|
6960
7128
|
#
|
6961
7129
|
# @note When making an API call, you may pass ResolveAliasInput
|
6962
7130
|
# data as a hash:
|
@@ -6978,7 +7146,7 @@ module Aws::GameLift
|
|
6978
7146
|
include Aws::Structure
|
6979
7147
|
end
|
6980
7148
|
|
6981
|
-
# Represents the returned data in response to a request
|
7149
|
+
# Represents the returned data in response to a request operation.
|
6982
7150
|
#
|
6983
7151
|
# @!attribute [rw] fleet_id
|
6984
7152
|
# The fleet identifier that the alias is pointing to.
|
@@ -7051,12 +7219,12 @@ module Aws::GameLift
|
|
7051
7219
|
# }
|
7052
7220
|
#
|
7053
7221
|
# @!attribute [rw] game_server_group_name
|
7054
|
-
#
|
7055
|
-
#
|
7222
|
+
# A unique identifier for the game server group. Use either the
|
7223
|
+
# GameServerGroup name or ARN value.
|
7056
7224
|
# @return [String]
|
7057
7225
|
#
|
7058
7226
|
# @!attribute [rw] resume_actions
|
7059
|
-
# The
|
7227
|
+
# The activity to resume for this game server group.
|
7060
7228
|
# @return [Array<String>]
|
7061
7229
|
#
|
7062
7230
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
|
@@ -7070,7 +7238,7 @@ module Aws::GameLift
|
|
7070
7238
|
|
7071
7239
|
# @!attribute [rw] game_server_group
|
7072
7240
|
# An object that describes the game server group resource, with the
|
7073
|
-
#
|
7241
|
+
# `SuspendedActions` property updated to reflect the resumed activity.
|
7074
7242
|
# @return [Types::GameServerGroup]
|
7075
7243
|
#
|
7076
7244
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
|
@@ -7229,6 +7397,11 @@ module Aws::GameLift
|
|
7229
7397
|
#
|
7230
7398
|
# @!attribute [rw] bucket
|
7231
7399
|
# An S3 bucket identifier. This is the name of the S3 bucket.
|
7400
|
+
#
|
7401
|
+
# <note markdown="1"> GameLift currently does not support uploading from S3 buckets with
|
7402
|
+
# names that contain a dot (.).
|
7403
|
+
#
|
7404
|
+
# </note>
|
7232
7405
|
# @return [String]
|
7233
7406
|
#
|
7234
7407
|
# @!attribute [rw] key
|
@@ -7507,7 +7680,7 @@ module Aws::GameLift
|
|
7507
7680
|
include Aws::Structure
|
7508
7681
|
end
|
7509
7682
|
|
7510
|
-
# Represents the input for a request
|
7683
|
+
# Represents the input for a request operation.
|
7511
7684
|
#
|
7512
7685
|
# @note When making an API call, you may pass SearchGameSessionsInput
|
7513
7686
|
# data as a hash:
|
@@ -7609,8 +7782,8 @@ module Aws::GameLift
|
|
7609
7782
|
# @!attribute [rw] next_token
|
7610
7783
|
# Token that indicates the start of the next sequential page of
|
7611
7784
|
# results. Use the token that is returned with a previous call to this
|
7612
|
-
#
|
7613
|
-
# a value.
|
7785
|
+
# operation. To start at the beginning of the result set, do not
|
7786
|
+
# specify a value.
|
7614
7787
|
# @return [String]
|
7615
7788
|
#
|
7616
7789
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput AWS API Documentation
|
@@ -7626,7 +7799,7 @@ module Aws::GameLift
|
|
7626
7799
|
include Aws::Structure
|
7627
7800
|
end
|
7628
7801
|
|
7629
|
-
# Represents the returned data in response to a request
|
7802
|
+
# Represents the returned data in response to a request operation.
|
7630
7803
|
#
|
7631
7804
|
# @!attribute [rw] game_sessions
|
7632
7805
|
# A collection of objects containing game session properties for each
|
@@ -7635,7 +7808,7 @@ module Aws::GameLift
|
|
7635
7808
|
#
|
7636
7809
|
# @!attribute [rw] next_token
|
7637
7810
|
# Token that indicates where to resume retrieving results on the next
|
7638
|
-
# call to this
|
7811
|
+
# call to this operation. If no token is returned, these results
|
7639
7812
|
# represent the end of the list.
|
7640
7813
|
# @return [String]
|
7641
7814
|
#
|
@@ -7730,7 +7903,7 @@ module Aws::GameLift
|
|
7730
7903
|
#
|
7731
7904
|
class StartFleetActionsOutput < Aws::EmptyStructure; end
|
7732
7905
|
|
7733
|
-
# Represents the input for a request
|
7906
|
+
# Represents the input for a request operation.
|
7734
7907
|
#
|
7735
7908
|
# @note When making an API call, you may pass StartGameSessionPlacementInput
|
7736
7909
|
# data as a hash:
|
@@ -7832,7 +8005,7 @@ module Aws::GameLift
|
|
7832
8005
|
include Aws::Structure
|
7833
8006
|
end
|
7834
8007
|
|
7835
|
-
# Represents the returned data in response to a request
|
8008
|
+
# Represents the returned data in response to a request operation.
|
7836
8009
|
#
|
7837
8010
|
# @!attribute [rw] game_session_placement
|
7838
8011
|
# Object that describes the newly created game session placement. This
|
@@ -7848,7 +8021,7 @@ module Aws::GameLift
|
|
7848
8021
|
include Aws::Structure
|
7849
8022
|
end
|
7850
8023
|
|
7851
|
-
# Represents the input for a request
|
8024
|
+
# Represents the input for a request operation.
|
7852
8025
|
#
|
7853
8026
|
# @note When making an API call, you may pass StartMatchBackfillInput
|
7854
8027
|
# data as a hash:
|
@@ -7926,7 +8099,7 @@ module Aws::GameLift
|
|
7926
8099
|
include Aws::Structure
|
7927
8100
|
end
|
7928
8101
|
|
7929
|
-
# Represents the returned data in response to a request
|
8102
|
+
# Represents the returned data in response to a request operation.
|
7930
8103
|
#
|
7931
8104
|
# @!attribute [rw] matchmaking_ticket
|
7932
8105
|
# Ticket representing the backfill matchmaking request. This object
|
@@ -7942,7 +8115,7 @@ module Aws::GameLift
|
|
7942
8115
|
include Aws::Structure
|
7943
8116
|
end
|
7944
8117
|
|
7945
|
-
# Represents the input for a request
|
8118
|
+
# Represents the input for a request operation.
|
7946
8119
|
#
|
7947
8120
|
# @note When making an API call, you may pass StartMatchmakingInput
|
7948
8121
|
# data as a hash:
|
@@ -7995,7 +8168,7 @@ module Aws::GameLift
|
|
7995
8168
|
include Aws::Structure
|
7996
8169
|
end
|
7997
8170
|
|
7998
|
-
# Represents the returned data in response to a request
|
8171
|
+
# Represents the returned data in response to a request operation.
|
7999
8172
|
#
|
8000
8173
|
# @!attribute [rw] matchmaking_ticket
|
8001
8174
|
# Ticket representing the matchmaking request. This object include the
|
@@ -8041,7 +8214,7 @@ module Aws::GameLift
|
|
8041
8214
|
#
|
8042
8215
|
class StopFleetActionsOutput < Aws::EmptyStructure; end
|
8043
8216
|
|
8044
|
-
# Represents the input for a request
|
8217
|
+
# Represents the input for a request operation.
|
8045
8218
|
#
|
8046
8219
|
# @note When making an API call, you may pass StopGameSessionPlacementInput
|
8047
8220
|
# data as a hash:
|
@@ -8062,7 +8235,7 @@ module Aws::GameLift
|
|
8062
8235
|
include Aws::Structure
|
8063
8236
|
end
|
8064
8237
|
|
8065
|
-
# Represents the returned data in response to a request
|
8238
|
+
# Represents the returned data in response to a request operation.
|
8066
8239
|
#
|
8067
8240
|
# @!attribute [rw] game_session_placement
|
8068
8241
|
# Object that describes the canceled game session placement, with
|
@@ -8077,7 +8250,7 @@ module Aws::GameLift
|
|
8077
8250
|
include Aws::Structure
|
8078
8251
|
end
|
8079
8252
|
|
8080
|
-
# Represents the input for a request
|
8253
|
+
# Represents the input for a request operation.
|
8081
8254
|
#
|
8082
8255
|
# @note When making an API call, you may pass StopMatchmakingInput
|
8083
8256
|
# data as a hash:
|
@@ -8111,12 +8284,12 @@ module Aws::GameLift
|
|
8111
8284
|
# }
|
8112
8285
|
#
|
8113
8286
|
# @!attribute [rw] game_server_group_name
|
8114
|
-
#
|
8115
|
-
#
|
8287
|
+
# A unique identifier for the game server group. Use either the
|
8288
|
+
# GameServerGroup name or ARN value.
|
8116
8289
|
# @return [String]
|
8117
8290
|
#
|
8118
8291
|
# @!attribute [rw] suspend_actions
|
8119
|
-
# The
|
8292
|
+
# The activity to suspend for this game server group.
|
8120
8293
|
# @return [Array<String>]
|
8121
8294
|
#
|
8122
8295
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
|
@@ -8130,7 +8303,7 @@ module Aws::GameLift
|
|
8130
8303
|
|
8131
8304
|
# @!attribute [rw] game_server_group
|
8132
8305
|
# An object that describes the game server group resource, with the
|
8133
|
-
#
|
8306
|
+
# `SuspendedActions` property updated to reflect the suspended
|
8134
8307
|
# activity.
|
8135
8308
|
# @return [Types::GameServerGroup]
|
8136
8309
|
#
|
@@ -8208,7 +8381,7 @@ module Aws::GameLift
|
|
8208
8381
|
# identifies the GameLift resource that you want to assign tags to.
|
8209
8382
|
# GameLift resource ARNs are included in the data object for the
|
8210
8383
|
# resource, which can be retrieved by calling a List or Describe
|
8211
|
-
#
|
8384
|
+
# operation for the resource type.
|
8212
8385
|
#
|
8213
8386
|
#
|
8214
8387
|
#
|
@@ -8305,15 +8478,16 @@ module Aws::GameLift
|
|
8305
8478
|
include Aws::Structure
|
8306
8479
|
end
|
8307
8480
|
|
8308
|
-
# **This data type is
|
8309
|
-
# groups
|
8481
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
8482
|
+
# server groups.**
|
8310
8483
|
#
|
8311
|
-
# Settings for a target-based scaling policy
|
8312
|
-
#
|
8313
|
-
# tracks the GameLift FleetIQ metric
|
8314
|
-
# specifies a target value for the
|
8315
|
-
#
|
8316
|
-
# metric returns to the target
|
8484
|
+
# Settings for a target-based scaling policy as part of a
|
8485
|
+
# GameServerGroupAutoScalingPolicy. These settings are used to create a
|
8486
|
+
# target-based policy that tracks the GameLift FleetIQ metric
|
8487
|
+
# `"PercentUtilizedGameServers"` and specifies a target value for the
|
8488
|
+
# metric. As player usage changes, the policy triggers to adjust the
|
8489
|
+
# game server group capacity so that the metric returns to the target
|
8490
|
+
# value.
|
8317
8491
|
#
|
8318
8492
|
# @note When making an API call, you may pass TargetTrackingConfiguration
|
8319
8493
|
# data as a hash:
|
@@ -8392,7 +8566,7 @@ module Aws::GameLift
|
|
8392
8566
|
# identifies the GameLift resource that you want to remove tags from.
|
8393
8567
|
# GameLift resource ARNs are included in the data object for the
|
8394
8568
|
# resource, which can be retrieved by calling a List or Describe
|
8395
|
-
#
|
8569
|
+
# operation for the resource type.
|
8396
8570
|
#
|
8397
8571
|
#
|
8398
8572
|
#
|
@@ -8418,7 +8592,7 @@ module Aws::GameLift
|
|
8418
8592
|
#
|
8419
8593
|
class UntagResourceResponse < Aws::EmptyStructure; end
|
8420
8594
|
|
8421
|
-
# Represents the input for a request
|
8595
|
+
# Represents the input for a request operation.
|
8422
8596
|
#
|
8423
8597
|
# @note When making an API call, you may pass UpdateAliasInput
|
8424
8598
|
# data as a hash:
|
@@ -8464,7 +8638,7 @@ module Aws::GameLift
|
|
8464
8638
|
include Aws::Structure
|
8465
8639
|
end
|
8466
8640
|
|
8467
|
-
# Represents the returned data in response to a request
|
8641
|
+
# Represents the returned data in response to a request operation.
|
8468
8642
|
#
|
8469
8643
|
# @!attribute [rw] alias
|
8470
8644
|
# The updated alias resource.
|
@@ -8478,7 +8652,7 @@ module Aws::GameLift
|
|
8478
8652
|
include Aws::Structure
|
8479
8653
|
end
|
8480
8654
|
|
8481
|
-
# Represents the input for a request
|
8655
|
+
# Represents the input for a request operation.
|
8482
8656
|
#
|
8483
8657
|
# @note When making an API call, you may pass UpdateBuildInput
|
8484
8658
|
# data as a hash:
|
@@ -8514,7 +8688,7 @@ module Aws::GameLift
|
|
8514
8688
|
include Aws::Structure
|
8515
8689
|
end
|
8516
8690
|
|
8517
|
-
# Represents the returned data in response to a request
|
8691
|
+
# Represents the returned data in response to a request operation.
|
8518
8692
|
#
|
8519
8693
|
# @!attribute [rw] build
|
8520
8694
|
# The updated build resource.
|
@@ -8528,7 +8702,7 @@ module Aws::GameLift
|
|
8528
8702
|
include Aws::Structure
|
8529
8703
|
end
|
8530
8704
|
|
8531
|
-
# Represents the input for a request
|
8705
|
+
# Represents the input for a request operation.
|
8532
8706
|
#
|
8533
8707
|
# @note When making an API call, you may pass UpdateFleetAttributesInput
|
8534
8708
|
# data as a hash:
|
@@ -8597,7 +8771,7 @@ module Aws::GameLift
|
|
8597
8771
|
include Aws::Structure
|
8598
8772
|
end
|
8599
8773
|
|
8600
|
-
# Represents the returned data in response to a request
|
8774
|
+
# Represents the returned data in response to a request operation.
|
8601
8775
|
#
|
8602
8776
|
# @!attribute [rw] fleet_id
|
8603
8777
|
# A unique identifier for a fleet that was updated. Use either the
|
@@ -8612,7 +8786,7 @@ module Aws::GameLift
|
|
8612
8786
|
include Aws::Structure
|
8613
8787
|
end
|
8614
8788
|
|
8615
|
-
# Represents the input for a request
|
8789
|
+
# Represents the input for a request operation.
|
8616
8790
|
#
|
8617
8791
|
# @note When making an API call, you may pass UpdateFleetCapacityInput
|
8618
8792
|
# data as a hash:
|
@@ -8654,7 +8828,7 @@ module Aws::GameLift
|
|
8654
8828
|
include Aws::Structure
|
8655
8829
|
end
|
8656
8830
|
|
8657
|
-
# Represents the returned data in response to a request
|
8831
|
+
# Represents the returned data in response to a request operation.
|
8658
8832
|
#
|
8659
8833
|
# @!attribute [rw] fleet_id
|
8660
8834
|
# A unique identifier for a fleet that was updated.
|
@@ -8668,7 +8842,7 @@ module Aws::GameLift
|
|
8668
8842
|
include Aws::Structure
|
8669
8843
|
end
|
8670
8844
|
|
8671
|
-
# Represents the input for a request
|
8845
|
+
# Represents the input for a request operation.
|
8672
8846
|
#
|
8673
8847
|
# @note When making an API call, you may pass UpdateFleetPortSettingsInput
|
8674
8848
|
# data as a hash:
|
@@ -8716,7 +8890,7 @@ module Aws::GameLift
|
|
8716
8890
|
include Aws::Structure
|
8717
8891
|
end
|
8718
8892
|
|
8719
|
-
# Represents the returned data in response to a request
|
8893
|
+
# Represents the returned data in response to a request operation.
|
8720
8894
|
#
|
8721
8895
|
# @!attribute [rw] fleet_id
|
8722
8896
|
# A unique identifier for a fleet that was updated.
|
@@ -8743,19 +8917,17 @@ module Aws::GameLift
|
|
8743
8917
|
# },
|
8744
8918
|
# ],
|
8745
8919
|
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
8746
|
-
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
8920
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
|
8747
8921
|
# }
|
8748
8922
|
#
|
8749
8923
|
# @!attribute [rw] game_server_group_name
|
8750
|
-
#
|
8751
|
-
#
|
8924
|
+
# A unique identifier for the game server group. Use either the
|
8925
|
+
# GameServerGroup name or ARN value.
|
8752
8926
|
# @return [String]
|
8753
8927
|
#
|
8754
8928
|
# @!attribute [rw] role_arn
|
8755
8929
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
8756
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
8757
|
-
# submitted role is validated to ensure that it contains the necessary
|
8758
|
-
# permissions for game server groups.
|
8930
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
8759
8931
|
#
|
8760
8932
|
#
|
8761
8933
|
#
|
@@ -8763,46 +8935,58 @@ module Aws::GameLift
|
|
8763
8935
|
# @return [String]
|
8764
8936
|
#
|
8765
8937
|
# @!attribute [rw] instance_definitions
|
8766
|
-
# An updated list of EC2 instance types to use
|
8767
|
-
#
|
8768
|
-
# that are supported by GameLift FleetIQ
|
8769
|
-
#
|
8770
|
-
#
|
8771
|
-
#
|
8772
|
-
#
|
8938
|
+
# An updated list of EC2 instance types to use in the Auto Scaling
|
8939
|
+
# group. The instance definitions must specify at least two different
|
8940
|
+
# instance types that are supported by GameLift FleetIQ. This updated
|
8941
|
+
# list replaces the entire current list of instance definitions for
|
8942
|
+
# the game server group. For more information on instance types, see
|
8943
|
+
# [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
|
8944
|
+
# optionally specify capacity weighting for each instance type. If no
|
8945
|
+
# weight value is specified for an instance type, it is set to the
|
8946
|
+
# default value "1". For more information about capacity weighting,
|
8947
|
+
# see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
|
8948
|
+
# Amazon EC2 Auto Scaling User Guide.
|
8773
8949
|
#
|
8774
8950
|
#
|
8775
8951
|
#
|
8776
8952
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
8953
|
+
# [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
8777
8954
|
# @return [Array<Types::InstanceDefinition>]
|
8778
8955
|
#
|
8779
8956
|
# @!attribute [rw] game_server_protection_policy
|
8780
8957
|
# A flag that indicates whether instances in the game server group are
|
8781
8958
|
# protected from early termination. Unprotected instances that have
|
8782
|
-
# active game servers running
|
8959
|
+
# active game servers running might be terminated during a scale-down
|
8783
8960
|
# event, causing players to be dropped from the game. Protected
|
8784
8961
|
# instances cannot be terminated while there are active game servers
|
8785
|
-
# running
|
8962
|
+
# running except in the event of a forced game server group deletion
|
8963
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
8786
8964
|
# terminated by AWS regardless of protection status. This property is
|
8787
|
-
# set to
|
8965
|
+
# set to `NO_PROTECTION` by default.
|
8788
8966
|
# @return [String]
|
8789
8967
|
#
|
8790
8968
|
# @!attribute [rw] balancing_strategy
|
8791
|
-
#
|
8792
|
-
#
|
8793
|
-
#
|
8794
|
-
#
|
8969
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
8970
|
+
# and On-Demand Instances in the game server group. Method options
|
8971
|
+
# include the following:
|
8972
|
+
#
|
8973
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
8974
|
+
# group. If Spot Instances are unavailable or not viable for game
|
8975
|
+
# hosting, the game server group provides no hosting capacity until
|
8976
|
+
# Spot Instances can again be used. Until then, no new instances are
|
8977
|
+
# started, and the existing nonviable Spot Instances are terminated
|
8978
|
+
# (after current gameplay ends) and are not replaced.
|
8795
8979
|
#
|
8796
|
-
# *
|
8797
|
-
#
|
8798
|
-
#
|
8799
|
-
#
|
8980
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
8981
|
+
# whenever available in the game server group. If Spot Instances are
|
8982
|
+
# unavailable, the game server group continues to provide hosting
|
8983
|
+
# capacity by falling back to On-Demand Instances. Existing
|
8984
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
8985
|
+
# ends) and are replaced with new On-Demand Instances.
|
8800
8986
|
#
|
8801
|
-
# *
|
8802
|
-
# server group
|
8803
|
-
#
|
8804
|
-
# terminated (once current gameplay ends) and replaced with new
|
8805
|
-
# On-Demand instances.
|
8987
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
8988
|
+
# server group. No Spot Instances are used, even when available,
|
8989
|
+
# while this balancing strategy is in force.
|
8806
8990
|
# @return [String]
|
8807
8991
|
#
|
8808
8992
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
|
@@ -8837,43 +9021,35 @@ module Aws::GameLift
|
|
8837
9021
|
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
8838
9022
|
# game_server_id: "GameServerId", # required
|
8839
9023
|
# game_server_data: "GameServerData",
|
8840
|
-
# custom_sort_key: "GameServerSortKey",
|
8841
9024
|
# utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
|
8842
9025
|
# health_check: "HEALTHY", # accepts HEALTHY
|
8843
9026
|
# }
|
8844
9027
|
#
|
8845
9028
|
# @!attribute [rw] game_server_group_name
|
8846
|
-
#
|
8847
|
-
# running. Use either the GameServerGroup name or ARN value.
|
9029
|
+
# A unique identifier for the game server group where the game server
|
9030
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
8848
9031
|
# @return [String]
|
8849
9032
|
#
|
8850
9033
|
# @!attribute [rw] game_server_id
|
8851
|
-
#
|
9034
|
+
# A custom string that uniquely identifies the game server to update.
|
8852
9035
|
# @return [String]
|
8853
9036
|
#
|
8854
9037
|
# @!attribute [rw] game_server_data
|
8855
9038
|
# A set of custom game server properties, formatted as a single string
|
8856
9039
|
# value. This data is passed to a game client or service when it
|
8857
|
-
# requests information on
|
9040
|
+
# requests information on game servers using ListGameServers or
|
8858
9041
|
# ClaimGameServer.
|
8859
9042
|
# @return [String]
|
8860
9043
|
#
|
8861
|
-
# @!attribute [rw] custom_sort_key
|
8862
|
-
# A game server tag that can be used to request sorted lists of game
|
8863
|
-
# servers using ListGameServers. Custom sort keys are
|
8864
|
-
# developer-defined based on how you want to organize the retrieved
|
8865
|
-
# game server information.
|
8866
|
-
# @return [String]
|
8867
|
-
#
|
8868
9044
|
# @!attribute [rw] utilization_status
|
8869
9045
|
# Indicates whether the game server is available or is currently
|
8870
9046
|
# hosting gameplay.
|
8871
9047
|
# @return [String]
|
8872
9048
|
#
|
8873
9049
|
# @!attribute [rw] health_check
|
8874
|
-
# Indicates health status of the game server.
|
8875
|
-
#
|
8876
|
-
#
|
9050
|
+
# Indicates health status of the game server. A request that includes
|
9051
|
+
# this parameter updates the game server's *LastHealthCheckTime*
|
9052
|
+
# timestamp.
|
8877
9053
|
# @return [String]
|
8878
9054
|
#
|
8879
9055
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
|
@@ -8882,7 +9058,6 @@ module Aws::GameLift
|
|
8882
9058
|
:game_server_group_name,
|
8883
9059
|
:game_server_id,
|
8884
9060
|
:game_server_data,
|
8885
|
-
:custom_sort_key,
|
8886
9061
|
:utilization_status,
|
8887
9062
|
:health_check)
|
8888
9063
|
SENSITIVE = []
|
@@ -8890,7 +9065,7 @@ module Aws::GameLift
|
|
8890
9065
|
end
|
8891
9066
|
|
8892
9067
|
# @!attribute [rw] game_server
|
8893
|
-
# Object that describes the newly updated game server
|
9068
|
+
# Object that describes the newly updated game server.
|
8894
9069
|
# @return [Types::GameServer]
|
8895
9070
|
#
|
8896
9071
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
|
@@ -8901,7 +9076,7 @@ module Aws::GameLift
|
|
8901
9076
|
include Aws::Structure
|
8902
9077
|
end
|
8903
9078
|
|
8904
|
-
# Represents the input for a request
|
9079
|
+
# Represents the input for a request operation.
|
8905
9080
|
#
|
8906
9081
|
# @note When making an API call, you may pass UpdateGameSessionInput
|
8907
9082
|
# data as a hash:
|
@@ -8955,7 +9130,7 @@ module Aws::GameLift
|
|
8955
9130
|
include Aws::Structure
|
8956
9131
|
end
|
8957
9132
|
|
8958
|
-
# Represents the returned data in response to a request
|
9133
|
+
# Represents the returned data in response to a request operation.
|
8959
9134
|
#
|
8960
9135
|
# @!attribute [rw] game_session
|
8961
9136
|
# The updated game session metadata.
|
@@ -8969,7 +9144,7 @@ module Aws::GameLift
|
|
8969
9144
|
include Aws::Structure
|
8970
9145
|
end
|
8971
9146
|
|
8972
|
-
# Represents the input for a request
|
9147
|
+
# Represents the input for a request operation.
|
8973
9148
|
#
|
8974
9149
|
# @note When making an API call, you may pass UpdateGameSessionQueueInput
|
8975
9150
|
# data as a hash:
|
@@ -9035,7 +9210,7 @@ module Aws::GameLift
|
|
9035
9210
|
include Aws::Structure
|
9036
9211
|
end
|
9037
9212
|
|
9038
|
-
# Represents the returned data in response to a request
|
9213
|
+
# Represents the returned data in response to a request operation.
|
9039
9214
|
#
|
9040
9215
|
# @!attribute [rw] game_session_queue
|
9041
9216
|
# An object that describes the newly updated game session queue.
|
@@ -9049,7 +9224,7 @@ module Aws::GameLift
|
|
9049
9224
|
include Aws::Structure
|
9050
9225
|
end
|
9051
9226
|
|
9052
|
-
# Represents the input for a request
|
9227
|
+
# Represents the input for a request operation.
|
9053
9228
|
#
|
9054
9229
|
# @note When making an API call, you may pass UpdateMatchmakingConfigurationInput
|
9055
9230
|
# data as a hash:
|
@@ -9205,7 +9380,7 @@ module Aws::GameLift
|
|
9205
9380
|
include Aws::Structure
|
9206
9381
|
end
|
9207
9382
|
|
9208
|
-
# Represents the returned data in response to a request
|
9383
|
+
# Represents the returned data in response to a request operation.
|
9209
9384
|
#
|
9210
9385
|
# @!attribute [rw] configuration
|
9211
9386
|
# The updated matchmaking configuration.
|
@@ -9219,7 +9394,7 @@ module Aws::GameLift
|
|
9219
9394
|
include Aws::Structure
|
9220
9395
|
end
|
9221
9396
|
|
9222
|
-
# Represents the input for a request
|
9397
|
+
# Represents the input for a request operation.
|
9223
9398
|
#
|
9224
9399
|
# @note When making an API call, you may pass UpdateRuntimeConfigurationInput
|
9225
9400
|
# data as a hash:
|
@@ -9264,7 +9439,7 @@ module Aws::GameLift
|
|
9264
9439
|
include Aws::Structure
|
9265
9440
|
end
|
9266
9441
|
|
9267
|
-
# Represents the returned data in response to a request
|
9442
|
+
# Represents the returned data in response to a request operation.
|
9268
9443
|
#
|
9269
9444
|
# @!attribute [rw] runtime_configuration
|
9270
9445
|
# The runtime configuration currently in force. If the update was
|
@@ -9363,7 +9538,7 @@ module Aws::GameLift
|
|
9363
9538
|
include Aws::Structure
|
9364
9539
|
end
|
9365
9540
|
|
9366
|
-
# Represents the input for a request
|
9541
|
+
# Represents the input for a request operation.
|
9367
9542
|
#
|
9368
9543
|
# @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
|
9369
9544
|
# data as a hash:
|
@@ -9385,7 +9560,7 @@ module Aws::GameLift
|
|
9385
9560
|
include Aws::Structure
|
9386
9561
|
end
|
9387
9562
|
|
9388
|
-
# Represents the returned data in response to a request
|
9563
|
+
# Represents the returned data in response to a request operation.
|
9389
9564
|
#
|
9390
9565
|
# @!attribute [rw] valid
|
9391
9566
|
# A response indicating whether the rule set is valid.
|