aws-sdk-gamelift 1.32.1 → 1.37.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,3 +1,5 @@
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+ # frozen_string_literal: true
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+
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  # WARNING ABOUT GENERATED CODE
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  #
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  # This file is generated. See the contributing guide for more information:
@@ -103,6 +105,8 @@ module Aws::GameLift
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  DescribeGameServerGroupInput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupInput')
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  DescribeGameServerGroupOutput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupOutput')
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  DescribeGameServerInput = Shapes::StructureShape.new(name: 'DescribeGameServerInput')
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+ DescribeGameServerInstancesInput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesInput')
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+ DescribeGameServerInstancesOutput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesOutput')
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  DescribeGameServerOutput = Shapes::StructureShape.new(name: 'DescribeGameServerOutput')
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  DescribeGameSessionDetailsInput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsInput')
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  DescribeGameSessionDetailsOutput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsOutput')
@@ -183,9 +187,12 @@ module Aws::GameLift
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  GameServerGroups = Shapes::ListShape.new(name: 'GameServerGroups')
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  GameServerHealthCheck = Shapes::StringShape.new(name: 'GameServerHealthCheck')
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  GameServerId = Shapes::StringShape.new(name: 'GameServerId')
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+ GameServerInstance = Shapes::StructureShape.new(name: 'GameServerInstance')
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  GameServerInstanceId = Shapes::StringShape.new(name: 'GameServerInstanceId')
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+ GameServerInstanceIds = Shapes::ListShape.new(name: 'GameServerInstanceIds')
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+ GameServerInstanceStatus = Shapes::StringShape.new(name: 'GameServerInstanceStatus')
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+ GameServerInstances = Shapes::ListShape.new(name: 'GameServerInstances')
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  GameServerProtectionPolicy = Shapes::StringShape.new(name: 'GameServerProtectionPolicy')
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- GameServerSortKey = Shapes::StringShape.new(name: 'GameServerSortKey')
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  GameServerUtilizationStatus = Shapes::StringShape.new(name: 'GameServerUtilizationStatus')
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  GameServers = Shapes::ListShape.new(name: 'GameServers')
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  GameSession = Shapes::StructureShape.new(name: 'GameSession')
@@ -744,6 +751,16 @@ module Aws::GameLift
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  DescribeGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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  DescribeGameServerInput.struct_class = Types::DescribeGameServerInput
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+ DescribeGameServerInstancesInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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+ DescribeGameServerInstancesInput.add_member(:instance_ids, Shapes::ShapeRef.new(shape: GameServerInstanceIds, location_name: "InstanceIds"))
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+ DescribeGameServerInstancesInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
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+ DescribeGameServerInstancesInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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+ DescribeGameServerInstancesInput.struct_class = Types::DescribeGameServerInstancesInput
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+
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+ DescribeGameServerInstancesOutput.add_member(:game_server_instances, Shapes::ShapeRef.new(shape: GameServerInstances, location_name: "GameServerInstances"))
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+ DescribeGameServerInstancesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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+ DescribeGameServerInstancesOutput.struct_class = Types::DescribeGameServerInstancesOutput
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+
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  DescribeGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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  DescribeGameServerOutput.struct_class = Types::DescribeGameServerOutput
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@@ -962,7 +979,6 @@ module Aws::GameLift
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  GameServer.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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  GameServer.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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  GameServer.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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- GameServer.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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  GameServer.add_member(:claim_status, Shapes::ShapeRef.new(shape: GameServerClaimStatus, location_name: "ClaimStatus"))
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  GameServer.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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  GameServer.add_member(:registration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "RegistrationTime"))
@@ -992,6 +1008,16 @@ module Aws::GameLift
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  GameServerGroups.member = Shapes::ShapeRef.new(shape: GameServerGroup)
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1010
 
1011
+ GameServerInstance.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupName, location_name: "GameServerGroupName"))
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+ GameServerInstance.add_member(:game_server_group_arn, Shapes::ShapeRef.new(shape: GameServerGroupArn, location_name: "GameServerGroupArn"))
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+ GameServerInstance.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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+ GameServerInstance.add_member(:instance_status, Shapes::ShapeRef.new(shape: GameServerInstanceStatus, location_name: "InstanceStatus"))
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+ GameServerInstance.struct_class = Types::GameServerInstance
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+
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+ GameServerInstanceIds.member = Shapes::ShapeRef.new(shape: GameServerInstanceId)
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+
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+ GameServerInstances.member = Shapes::ShapeRef.new(shape: GameServerInstance)
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+
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  GameServers.member = Shapes::ShapeRef.new(shape: GameServer)
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  GameSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
@@ -1341,8 +1367,6 @@ module Aws::GameLift
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  RegisterGameServerInput.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, required: true, location_name: "InstanceId"))
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  RegisterGameServerInput.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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  RegisterGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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- RegisterGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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- RegisterGameServerInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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1370
  RegisterGameServerInput.struct_class = Types::RegisterGameServerInput
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1348
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  RegisterGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
@@ -1595,7 +1619,6 @@ module Aws::GameLift
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  UpdateGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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  UpdateGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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  UpdateGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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- UpdateGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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  UpdateGameServerInput.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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  UpdateGameServerInput.add_member(:health_check, Shapes::ShapeRef.new(shape: GameServerHealthCheck, location_name: "HealthCheck"))
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  UpdateGameServerInput.struct_class = Types::UpdateGameServerInput
@@ -2109,6 +2132,12 @@ module Aws::GameLift
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  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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2133
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2111
2134
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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+ o[:pager] = Aws::Pager.new(
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+ limit_key: "limit",
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+ tokens: {
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+ "next_token" => "next_token"
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+ }
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+ )
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  end)
2113
2142
 
2114
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  api.add_operation(:describe_fleet_capacity, Seahorse::Model::Operation.new.tap do |o|
@@ -2121,6 +2150,12 @@ module Aws::GameLift
2121
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  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2122
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  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2123
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  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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+ o[:pager] = Aws::Pager.new(
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+ limit_key: "limit",
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+ tokens: {
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+ "next_token" => "next_token"
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+ }
2158
+ )
2124
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  end)
2125
2160
 
2126
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  api.add_operation(:describe_fleet_events, Seahorse::Model::Operation.new.tap do |o|
@@ -2133,6 +2168,12 @@ module Aws::GameLift
2133
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  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2134
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  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2135
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  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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+ o[:pager] = Aws::Pager.new(
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+ limit_key: "limit",
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+ tokens: {
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+ "next_token" => "next_token"
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+ }
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+ )
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  end)
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2138
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  api.add_operation(:describe_fleet_port_settings, Seahorse::Model::Operation.new.tap do |o|
@@ -2157,6 +2198,12 @@ module Aws::GameLift
2157
2198
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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2199
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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2200
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2201
+ o[:pager] = Aws::Pager.new(
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+ limit_key: "limit",
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+ tokens: {
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+ "next_token" => "next_token"
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+ }
2206
+ )
2160
2207
  end)
2161
2208
 
2162
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  api.add_operation(:describe_game_server, Seahorse::Model::Operation.new.tap do |o|
@@ -2183,6 +2230,24 @@ module Aws::GameLift
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2230
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2184
2231
  end)
2185
2232
 
2233
+ api.add_operation(:describe_game_server_instances, Seahorse::Model::Operation.new.tap do |o|
2234
+ o.name = "DescribeGameServerInstances"
2235
+ o.http_method = "POST"
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+ o.http_request_uri = "/"
2237
+ o.input = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesInput)
2238
+ o.output = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesOutput)
2239
+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2240
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2241
+ o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2242
+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2243
+ o[:pager] = Aws::Pager.new(
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+ limit_key: "limit",
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+ tokens: {
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+ "next_token" => "next_token"
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+ }
2248
+ )
2249
+ end)
2250
+
2186
2251
  api.add_operation(:describe_game_session_details, Seahorse::Model::Operation.new.tap do |o|
2187
2252
  o.name = "DescribeGameSessionDetails"
2188
2253
  o.http_method = "POST"
@@ -2194,6 +2259,12 @@ module Aws::GameLift
2194
2259
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2195
2260
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2196
2261
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2262
+ o[:pager] = Aws::Pager.new(
2263
+ limit_key: "limit",
2264
+ tokens: {
2265
+ "next_token" => "next_token"
2266
+ }
2267
+ )
2197
2268
  end)
2198
2269
 
2199
2270
  api.add_operation(:describe_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
@@ -2218,6 +2289,12 @@ module Aws::GameLift
2218
2289
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2219
2290
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2220
2291
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2292
+ o[:pager] = Aws::Pager.new(
2293
+ limit_key: "limit",
2294
+ tokens: {
2295
+ "next_token" => "next_token"
2296
+ }
2297
+ )
2221
2298
  end)
2222
2299
 
2223
2300
  api.add_operation(:describe_game_sessions, Seahorse::Model::Operation.new.tap do |o|
@@ -2231,6 +2308,12 @@ module Aws::GameLift
2231
2308
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2232
2309
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2233
2310
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2311
+ o[:pager] = Aws::Pager.new(
2312
+ limit_key: "limit",
2313
+ tokens: {
2314
+ "next_token" => "next_token"
2315
+ }
2316
+ )
2234
2317
  end)
2235
2318
 
2236
2319
  api.add_operation(:describe_instances, Seahorse::Model::Operation.new.tap do |o|
@@ -2243,6 +2326,12 @@ module Aws::GameLift
2243
2326
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2244
2327
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2245
2328
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2329
+ o[:pager] = Aws::Pager.new(
2330
+ limit_key: "limit",
2331
+ tokens: {
2332
+ "next_token" => "next_token"
2333
+ }
2334
+ )
2246
2335
  end)
2247
2336
 
2248
2337
  api.add_operation(:describe_matchmaking, Seahorse::Model::Operation.new.tap do |o|
@@ -2265,6 +2354,12 @@ module Aws::GameLift
2265
2354
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2266
2355
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2267
2356
  o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
2357
+ o[:pager] = Aws::Pager.new(
2358
+ limit_key: "limit",
2359
+ tokens: {
2360
+ "next_token" => "next_token"
2361
+ }
2362
+ )
2268
2363
  end)
2269
2364
 
2270
2365
  api.add_operation(:describe_matchmaking_rule_sets, Seahorse::Model::Operation.new.tap do |o|
@@ -2277,6 +2372,12 @@ module Aws::GameLift
2277
2372
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2278
2373
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2279
2374
  o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
2375
+ o[:pager] = Aws::Pager.new(
2376
+ limit_key: "limit",
2377
+ tokens: {
2378
+ "next_token" => "next_token"
2379
+ }
2380
+ )
2280
2381
  end)
2281
2382
 
2282
2383
  api.add_operation(:describe_player_sessions, Seahorse::Model::Operation.new.tap do |o|
@@ -2289,6 +2390,12 @@ module Aws::GameLift
2289
2390
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2290
2391
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2291
2392
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2393
+ o[:pager] = Aws::Pager.new(
2394
+ limit_key: "limit",
2395
+ tokens: {
2396
+ "next_token" => "next_token"
2397
+ }
2398
+ )
2292
2399
  end)
2293
2400
 
2294
2401
  api.add_operation(:describe_runtime_configuration, Seahorse::Model::Operation.new.tap do |o|
@@ -2313,6 +2420,12 @@ module Aws::GameLift
2313
2420
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2314
2421
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2315
2422
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2423
+ o[:pager] = Aws::Pager.new(
2424
+ limit_key: "limit",
2425
+ tokens: {
2426
+ "next_token" => "next_token"
2427
+ }
2428
+ )
2316
2429
  end)
2317
2430
 
2318
2431
  api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
@@ -2383,6 +2496,12 @@ module Aws::GameLift
2383
2496
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2384
2497
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2385
2498
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2499
+ o[:pager] = Aws::Pager.new(
2500
+ limit_key: "limit",
2501
+ tokens: {
2502
+ "next_token" => "next_token"
2503
+ }
2504
+ )
2386
2505
  end)
2387
2506
 
2388
2507
  api.add_operation(:list_builds, Seahorse::Model::Operation.new.tap do |o|
@@ -2394,6 +2513,12 @@ module Aws::GameLift
2394
2513
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2395
2514
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2396
2515
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2516
+ o[:pager] = Aws::Pager.new(
2517
+ limit_key: "limit",
2518
+ tokens: {
2519
+ "next_token" => "next_token"
2520
+ }
2521
+ )
2397
2522
  end)
2398
2523
 
2399
2524
  api.add_operation(:list_fleets, Seahorse::Model::Operation.new.tap do |o|
@@ -2406,6 +2531,12 @@ module Aws::GameLift
2406
2531
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2407
2532
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2408
2533
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2534
+ o[:pager] = Aws::Pager.new(
2535
+ limit_key: "limit",
2536
+ tokens: {
2537
+ "next_token" => "next_token"
2538
+ }
2539
+ )
2409
2540
  end)
2410
2541
 
2411
2542
  api.add_operation(:list_game_server_groups, Seahorse::Model::Operation.new.tap do |o|
@@ -2417,6 +2548,12 @@ module Aws::GameLift
2417
2548
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2418
2549
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2419
2550
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2551
+ o[:pager] = Aws::Pager.new(
2552
+ limit_key: "limit",
2553
+ tokens: {
2554
+ "next_token" => "next_token"
2555
+ }
2556
+ )
2420
2557
  end)
2421
2558
 
2422
2559
  api.add_operation(:list_game_servers, Seahorse::Model::Operation.new.tap do |o|
@@ -2428,6 +2565,12 @@ module Aws::GameLift
2428
2565
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2429
2566
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2430
2567
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2568
+ o[:pager] = Aws::Pager.new(
2569
+ limit_key: "limit",
2570
+ tokens: {
2571
+ "next_token" => "next_token"
2572
+ }
2573
+ )
2431
2574
  end)
2432
2575
 
2433
2576
  api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
@@ -2439,6 +2582,12 @@ module Aws::GameLift
2439
2582
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2440
2583
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2441
2584
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2585
+ o[:pager] = Aws::Pager.new(
2586
+ limit_key: "limit",
2587
+ tokens: {
2588
+ "next_token" => "next_token"
2589
+ }
2590
+ )
2442
2591
  end)
2443
2592
 
2444
2593
  api.add_operation(:list_tags_for_resource, Seahorse::Model::Operation.new.tap do |o|
@@ -2526,6 +2675,12 @@ module Aws::GameLift
2526
2675
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2527
2676
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2528
2677
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2678
+ o[:pager] = Aws::Pager.new(
2679
+ limit_key: "limit",
2680
+ tokens: {
2681
+ "next_token" => "next_token"
2682
+ }
2683
+ )
2529
2684
  end)
2530
2685
 
2531
2686
  api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
@@ -1,3 +1,4 @@
1
+ # frozen_string_literal: true
1
2
  # WARNING ABOUT GENERATED CODE
2
3
  #
3
4
  # This file is generated. See the contributing for info on making contributions:
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  # WARNING ABOUT GENERATED CODE
2
4
  #
3
5
  # This file is generated. See the contributing guide for more information:
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  # WARNING ABOUT GENERATED CODE
2
4
  #
3
5
  # This file is generated. See the contributing guide for more information:
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  # WARNING ABOUT GENERATED CODE
2
4
  #
3
5
  # This file is generated. See the contributing guide for more information:
@@ -8,7 +10,7 @@
8
10
  module Aws::GameLift
9
11
  module Types
10
12
 
11
- # Represents the input for a request action.
13
+ # Represents the input for a request operation.
12
14
  #
13
15
  # @note When making an API call, you may pass AcceptMatchInput
14
16
  # data as a hash:
@@ -39,6 +41,7 @@ module Aws::GameLift
39
41
  :ticket_id,
40
42
  :player_ids,
41
43
  :acceptance_type)
44
+ SENSITIVE = []
42
45
  include Aws::Structure
43
46
  end
44
47
 
@@ -112,6 +115,7 @@ module Aws::GameLift
112
115
  :routing_strategy,
113
116
  :creation_time,
114
117
  :last_updated_time)
118
+ SENSITIVE = []
115
119
  include Aws::Structure
116
120
  end
117
121
 
@@ -159,6 +163,7 @@ module Aws::GameLift
159
163
  :n,
160
164
  :sl,
161
165
  :sdm)
166
+ SENSITIVE = []
162
167
  include Aws::Structure
163
168
  end
164
169
 
@@ -187,6 +192,7 @@ module Aws::GameLift
187
192
  :access_key_id,
188
193
  :secret_access_key,
189
194
  :session_token)
195
+ SENSITIVE = []
190
196
  include Aws::Structure
191
197
  end
192
198
 
@@ -276,6 +282,7 @@ module Aws::GameLift
276
282
  :size_on_disk,
277
283
  :operating_system,
278
284
  :creation_time)
285
+ SENSITIVE = []
279
286
  include Aws::Structure
280
287
  end
281
288
 
@@ -305,6 +312,7 @@ module Aws::GameLift
305
312
  #
306
313
  class CertificateConfiguration < Struct.new(
307
314
  :certificate_type)
315
+ SENSITIVE = []
308
316
  include Aws::Structure
309
317
  end
310
318
 
@@ -318,11 +326,11 @@ module Aws::GameLift
318
326
  # }
319
327
  #
320
328
  # @!attribute [rw] game_server_group_name
321
- # An identifier for the game server group. When claiming a specific
322
- # game server, this is the game server group whether the game server
323
- # is located. When requesting that GameLift FleetIQ locate an
324
- # available game server, this is the game server group to search on.
325
- # You can use either the GameServerGroup name or ARN value.
329
+ # A unique identifier for the game server group where the game server
330
+ # is running. Use either the GameServerGroup name or ARN value.. If
331
+ # you are not specifying a game server to claim, this value identifies
332
+ # where you want GameLift FleetIQ to look for an available game server
333
+ # to claim.
326
334
  # @return [String]
327
335
  #
328
336
  # @!attribute [rw] game_server_id
@@ -333,7 +341,9 @@ module Aws::GameLift
333
341
  #
334
342
  # @!attribute [rw] game_server_data
335
343
  # A set of custom game server properties, formatted as a single string
336
- # value, to be passed to the claimed game server.
344
+ # value. This data is passed to a game client or service when it
345
+ # requests information on game servers using ListGameServers or
346
+ # ClaimGameServer.
337
347
  # @return [String]
338
348
  #
339
349
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
@@ -342,17 +352,19 @@ module Aws::GameLift
342
352
  :game_server_group_name,
343
353
  :game_server_id,
344
354
  :game_server_data)
355
+ SENSITIVE = []
345
356
  include Aws::Structure
346
357
  end
347
358
 
348
359
  # @!attribute [rw] game_server
349
- # Object that describes the newly claimed game server resource.
360
+ # Object that describes the newly claimed game server.
350
361
  # @return [Types::GameServer]
351
362
  #
352
363
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
353
364
  #
354
365
  class ClaimGameServerOutput < Struct.new(
355
366
  :game_server)
367
+ SENSITIVE = []
356
368
  include Aws::Structure
357
369
  end
358
370
 
@@ -367,10 +379,11 @@ module Aws::GameLift
367
379
  #
368
380
  class ConflictException < Struct.new(
369
381
  :message)
382
+ SENSITIVE = []
370
383
  include Aws::Structure
371
384
  end
372
385
 
373
- # Represents the input for a request action.
386
+ # Represents the input for a request operation.
374
387
  #
375
388
  # @note When making an API call, you may pass CreateAliasInput
376
389
  # data as a hash:
@@ -427,10 +440,11 @@ module Aws::GameLift
427
440
  :description,
428
441
  :routing_strategy,
429
442
  :tags)
443
+ SENSITIVE = []
430
444
  include Aws::Structure
431
445
  end
432
446
 
433
- # Represents the returned data in response to a request action.
447
+ # Represents the returned data in response to a request operation.
434
448
  #
435
449
  # @!attribute [rw] alias
436
450
  # The newly created alias resource.
@@ -440,10 +454,11 @@ module Aws::GameLift
440
454
  #
441
455
  class CreateAliasOutput < Struct.new(
442
456
  :alias)
457
+ SENSITIVE = []
443
458
  include Aws::Structure
444
459
  end
445
460
 
446
- # Represents the input for a request action.
461
+ # Represents the input for a request operation.
447
462
  #
448
463
  # @note When making an API call, you may pass CreateBuildInput
449
464
  # data as a hash:
@@ -520,10 +535,11 @@ module Aws::GameLift
520
535
  :storage_location,
521
536
  :operating_system,
522
537
  :tags)
538
+ SENSITIVE = []
523
539
  include Aws::Structure
524
540
  end
525
541
 
526
- # Represents the returned data in response to a request action.
542
+ # Represents the returned data in response to a request operation.
527
543
  #
528
544
  # @!attribute [rw] build
529
545
  # The newly created build resource, including a unique build IDs and
@@ -549,10 +565,11 @@ module Aws::GameLift
549
565
  :build,
550
566
  :upload_credentials,
551
567
  :storage_location)
568
+ SENSITIVE = [:upload_credentials]
552
569
  include Aws::Structure
553
570
  end
554
571
 
555
- # Represents the input for a request action.
572
+ # Represents the input for a request operation.
556
573
  #
557
574
  # @note When making an API call, you may pass CreateFleetInput
558
575
  # data as a hash:
@@ -834,10 +851,11 @@ module Aws::GameLift
834
851
  :instance_role_arn,
835
852
  :certificate_configuration,
836
853
  :tags)
854
+ SENSITIVE = []
837
855
  include Aws::Structure
838
856
  end
839
857
 
840
- # Represents the returned data in response to a request action.
858
+ # Represents the returned data in response to a request operation.
841
859
  #
842
860
  # @!attribute [rw] fleet_attributes
843
861
  # Properties for the newly created fleet.
@@ -847,6 +865,7 @@ module Aws::GameLift
847
865
  #
848
866
  class CreateFleetOutput < Struct.new(
849
867
  :fleet_attributes)
868
+ SENSITIVE = []
850
869
  include Aws::Structure
851
870
  end
852
871
 
@@ -875,7 +894,7 @@ module Aws::GameLift
875
894
  # target_value: 1.0, # required
876
895
  # },
877
896
  # },
878
- # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
897
+ # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
879
898
  # game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
880
899
  # vpc_subnets: ["VpcSubnet"],
881
900
  # tags: [
@@ -895,9 +914,7 @@ module Aws::GameLift
895
914
  #
896
915
  # @!attribute [rw] role_arn
897
916
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
898
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
899
- # submitted role is validated to ensure that it contains the necessary
900
- # permissions for game server groups.
917
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
901
918
  #
902
919
  #
903
920
  #
@@ -906,15 +923,19 @@ module Aws::GameLift
906
923
  #
907
924
  # @!attribute [rw] min_size
908
925
  # The minimum number of instances allowed in the EC2 Auto Scaling
909
- # group. During autoscaling events, GameLift FleetIQ and EC2 do not
910
- # scale down the group below this minimum. In production, this value
911
- # should be set to at least 1.
926
+ # group. During automatic scaling events, GameLift FleetIQ and EC2 do
927
+ # not scale down the group below this minimum. In production, this
928
+ # value should be set to at least 1. After the Auto Scaling group is
929
+ # created, update this value directly in the Auto Scaling group using
930
+ # the AWS console or APIs.
912
931
  # @return [Integer]
913
932
  #
914
933
  # @!attribute [rw] max_size
915
934
  # The maximum number of instances allowed in the EC2 Auto Scaling
916
- # group. During autoscaling events, GameLift FleetIQ and EC2 do not
917
- # scale up the group above this maximum.
935
+ # group. During automatic scaling events, GameLift FleetIQ and EC2 do
936
+ # not scale up the group above this maximum. After the Auto Scaling
937
+ # group is created, update this value directly in the Auto Scaling
938
+ # group using the AWS console or APIs.
918
939
  # @return [Integer]
919
940
  #
920
941
  # @!attribute [rw] launch_template
@@ -923,7 +944,9 @@ module Aws::GameLift
923
944
  # group. You can specify the template using either the template name
924
945
  # or ID. For help with creating a launch template, see [Creating a
925
946
  # Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
926
- # Auto Scaling User Guide*.
947
+ # Auto Scaling User Guide*. After the Auto Scaling group is created,
948
+ # update this value directly in the Auto Scaling group using the AWS
949
+ # console or APIs.
927
950
  #
928
951
  #
929
952
  #
@@ -931,72 +954,88 @@ module Aws::GameLift
931
954
  # @return [Types::LaunchTemplateSpecification]
932
955
  #
933
956
  # @!attribute [rw] instance_definitions
934
- # A set of EC2 instance types to use when creating instances in the
935
- # group. The instance definitions must specify at least two different
957
+ # The EC2 instance types and sizes to use in the Auto Scaling group.
958
+ # The instance definitions must specify at least two different
936
959
  # instance types that are supported by GameLift FleetIQ. For more
937
960
  # information on instance types, see [EC2 Instance Types][1] in the
938
- # *Amazon EC2 User Guide*.
961
+ # *Amazon EC2 User Guide*. You can optionally specify capacity
962
+ # weighting for each instance type. If no weight value is specified
963
+ # for an instance type, it is set to the default value "1". For more
964
+ # information about capacity weighting, see [ Instance Weighting for
965
+ # Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
966
+ # Guide.
939
967
  #
940
968
  #
941
969
  #
942
970
  # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
971
+ # [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
943
972
  # @return [Array<Types::InstanceDefinition>]
944
973
  #
945
974
  # @!attribute [rw] auto_scaling_policy
946
975
  # Configuration settings to define a scaling policy for the Auto
947
976
  # Scaling group that is optimized for game hosting. The scaling policy
948
- # uses the metric "PercentUtilizedGameServers" to maintain a buffer
977
+ # uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
949
978
  # of idle game servers that can immediately accommodate new games and
950
- # players. Once the game server and Auto Scaling groups are created,
951
- # you can update the scaling policy settings directly in Auto Scaling
952
- # Groups.
979
+ # players. After the Auto Scaling group is created, update this value
980
+ # directly in the Auto Scaling group using the AWS console or APIs.
953
981
  # @return [Types::GameServerGroupAutoScalingPolicy]
954
982
  #
955
983
  # @!attribute [rw] balancing_strategy
956
- # The fallback balancing method to use for the game server group when
957
- # Spot instances in a Region become unavailable or are not viable for
958
- # game hosting. Once triggered, this method remains active until Spot
959
- # instances can once again be used. Method options include:
984
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
985
+ # and On-Demand Instances in the game server group. Method options
986
+ # include the following:
987
+ #
988
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
989
+ # group. If Spot Instances are unavailable or not viable for game
990
+ # hosting, the game server group provides no hosting capacity until
991
+ # Spot Instances can again be used. Until then, no new instances are
992
+ # started, and the existing nonviable Spot Instances are terminated
993
+ # (after current gameplay ends) and are not replaced.
960
994
  #
961
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
962
- # group provides no hosting capacity. No new instances are started,
963
- # and the existing nonviable Spot instances are terminated (once
964
- # current gameplay ends) and not replaced.
995
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
996
+ # whenever available in the game server group. If Spot Instances are
997
+ # unavailable, the game server group continues to provide hosting
998
+ # capacity by falling back to On-Demand Instances. Existing
999
+ # nonviable Spot Instances are terminated (after current gameplay
1000
+ # ends) and are replaced with new On-Demand Instances.
965
1001
  #
966
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
967
- # server group continues to provide hosting capacity by using
968
- # On-Demand instances. Existing nonviable Spot instances are
969
- # terminated (once current gameplay ends) and replaced with new
970
- # On-Demand instances.
1002
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
1003
+ # server group. No Spot Instances are used, even when available,
1004
+ # while this balancing strategy is in force.
971
1005
  # @return [String]
972
1006
  #
973
1007
  # @!attribute [rw] game_server_protection_policy
974
1008
  # A flag that indicates whether instances in the game server group are
975
1009
  # protected from early termination. Unprotected instances that have
976
- # active game servers running may by terminated during a scale-down
1010
+ # active game servers running might be terminated during a scale-down
977
1011
  # event, causing players to be dropped from the game. Protected
978
1012
  # instances cannot be terminated while there are active game servers
979
- # running. An exception to this is Spot Instances, which may be
1013
+ # running except in the event of a forced game server group deletion
1014
+ # (see ). An exception to this is with Spot Instances, which can be
980
1015
  # terminated by AWS regardless of protection status. This property is
981
- # set to NO\_PROTECTION by default.
1016
+ # set to `NO_PROTECTION` by default.
982
1017
  # @return [String]
983
1018
  #
984
1019
  # @!attribute [rw] vpc_subnets
985
1020
  # A list of virtual private cloud (VPC) subnets to use with instances
986
1021
  # in the game server group. By default, all GameLift FleetIQ-supported
987
- # availability zones are used; this parameter allows you to specify
988
- # VPCs that you've set up.
1022
+ # Availability Zones are used. You can use this parameter to specify
1023
+ # VPCs that you've set up. This property cannot be updated after the
1024
+ # game server group is created, and the corresponding Auto Scaling
1025
+ # group will always use the property value that is set with this
1026
+ # request, even if the Auto Scaling group is updated directly
989
1027
  # @return [Array<String>]
990
1028
  #
991
1029
  # @!attribute [rw] tags
992
1030
  # A list of labels to assign to the new game server group resource.
993
- # Tags are developer-defined key-value pairs. Tagging AWS resources
994
- # are useful for resource management, access management, and cost
1031
+ # Tags are developer-defined key-value pairs. Tagging AWS resources is
1032
+ # useful for resource management, access management, and cost
995
1033
  # allocation. For more information, see [ Tagging AWS Resources][1] in
996
1034
  # the *AWS General Reference*. Once the resource is created, you can
997
1035
  # use TagResource, UntagResource, and ListTagsForResource to add,
998
- # remove, and view tags. The maximum tag limit may be lower than
999
- # stated. See the AWS General Reference for actual tagging limits.
1036
+ # remove, and view tags, respectively. The maximum tag limit may be
1037
+ # lower than stated. See the AWS General Reference for actual tagging
1038
+ # limits.
1000
1039
  #
1001
1040
  #
1002
1041
  #
@@ -1017,6 +1056,7 @@ module Aws::GameLift
1017
1056
  :game_server_protection_policy,
1018
1057
  :vpc_subnets,
1019
1058
  :tags)
1059
+ SENSITIVE = []
1020
1060
  include Aws::Structure
1021
1061
  end
1022
1062
 
@@ -1025,17 +1065,18 @@ module Aws::GameLift
1025
1065
  # value for the GameLift FleetIQ game server group and the object's
1026
1066
  # status. The EC2 Auto Scaling group ARN is initially null, since the
1027
1067
  # group has not yet been created. This value is added once the game
1028
- # server group status reaches ACTIVE.
1068
+ # server group status reaches `ACTIVE`.
1029
1069
  # @return [Types::GameServerGroup]
1030
1070
  #
1031
1071
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
1032
1072
  #
1033
1073
  class CreateGameServerGroupOutput < Struct.new(
1034
1074
  :game_server_group)
1075
+ SENSITIVE = []
1035
1076
  include Aws::Structure
1036
1077
  end
1037
1078
 
1038
- # Represents the input for a request action.
1079
+ # Represents the input for a request operation.
1039
1080
  #
1040
1081
  # @note When making an API call, you may pass CreateGameSessionInput
1041
1082
  # data as a hash:
@@ -1142,10 +1183,11 @@ module Aws::GameLift
1142
1183
  :game_session_id,
1143
1184
  :idempotency_token,
1144
1185
  :game_session_data)
1186
+ SENSITIVE = []
1145
1187
  include Aws::Structure
1146
1188
  end
1147
1189
 
1148
- # Represents the returned data in response to a request action.
1190
+ # Represents the returned data in response to a request operation.
1149
1191
  #
1150
1192
  # @!attribute [rw] game_session
1151
1193
  # Object that describes the newly created game session record.
@@ -1155,10 +1197,11 @@ module Aws::GameLift
1155
1197
  #
1156
1198
  class CreateGameSessionOutput < Struct.new(
1157
1199
  :game_session)
1200
+ SENSITIVE = []
1158
1201
  include Aws::Structure
1159
1202
  end
1160
1203
 
1161
- # Represents the input for a request action.
1204
+ # Represents the input for a request operation.
1162
1205
  #
1163
1206
  # @note When making an API call, you may pass CreateGameSessionQueueInput
1164
1207
  # data as a hash:
@@ -1241,10 +1284,11 @@ module Aws::GameLift
1241
1284
  :player_latency_policies,
1242
1285
  :destinations,
1243
1286
  :tags)
1287
+ SENSITIVE = []
1244
1288
  include Aws::Structure
1245
1289
  end
1246
1290
 
1247
- # Represents the returned data in response to a request action.
1291
+ # Represents the returned data in response to a request operation.
1248
1292
  #
1249
1293
  # @!attribute [rw] game_session_queue
1250
1294
  # An object that describes the newly created game session queue.
@@ -1254,10 +1298,11 @@ module Aws::GameLift
1254
1298
  #
1255
1299
  class CreateGameSessionQueueOutput < Struct.new(
1256
1300
  :game_session_queue)
1301
+ SENSITIVE = []
1257
1302
  include Aws::Structure
1258
1303
  end
1259
1304
 
1260
- # Represents the input for a request action.
1305
+ # Represents the input for a request operation.
1261
1306
  #
1262
1307
  # @note When making an API call, you may pass CreateMatchmakingConfigurationInput
1263
1308
  # data as a hash:
@@ -1427,10 +1472,11 @@ module Aws::GameLift
1427
1472
  :game_session_data,
1428
1473
  :backfill_mode,
1429
1474
  :tags)
1475
+ SENSITIVE = []
1430
1476
  include Aws::Structure
1431
1477
  end
1432
1478
 
1433
- # Represents the returned data in response to a request action.
1479
+ # Represents the returned data in response to a request operation.
1434
1480
  #
1435
1481
  # @!attribute [rw] configuration
1436
1482
  # Object that describes the newly created matchmaking configuration.
@@ -1440,10 +1486,11 @@ module Aws::GameLift
1440
1486
  #
1441
1487
  class CreateMatchmakingConfigurationOutput < Struct.new(
1442
1488
  :configuration)
1489
+ SENSITIVE = []
1443
1490
  include Aws::Structure
1444
1491
  end
1445
1492
 
1446
- # Represents the input for a request action.
1493
+ # Represents the input for a request operation.
1447
1494
  #
1448
1495
  # @note When making an API call, you may pass CreateMatchmakingRuleSetInput
1449
1496
  # data as a hash:
@@ -1493,10 +1540,11 @@ module Aws::GameLift
1493
1540
  :name,
1494
1541
  :rule_set_body,
1495
1542
  :tags)
1543
+ SENSITIVE = []
1496
1544
  include Aws::Structure
1497
1545
  end
1498
1546
 
1499
- # Represents the returned data in response to a request action.
1547
+ # Represents the returned data in response to a request operation.
1500
1548
  #
1501
1549
  # @!attribute [rw] rule_set
1502
1550
  # The newly created matchmaking rule set.
@@ -1506,10 +1554,11 @@ module Aws::GameLift
1506
1554
  #
1507
1555
  class CreateMatchmakingRuleSetOutput < Struct.new(
1508
1556
  :rule_set)
1557
+ SENSITIVE = []
1509
1558
  include Aws::Structure
1510
1559
  end
1511
1560
 
1512
- # Represents the input for a request action.
1561
+ # Represents the input for a request operation.
1513
1562
  #
1514
1563
  # @note When making an API call, you may pass CreatePlayerSessionInput
1515
1564
  # data as a hash:
@@ -1540,10 +1589,11 @@ module Aws::GameLift
1540
1589
  :game_session_id,
1541
1590
  :player_id,
1542
1591
  :player_data)
1592
+ SENSITIVE = []
1543
1593
  include Aws::Structure
1544
1594
  end
1545
1595
 
1546
- # Represents the returned data in response to a request action.
1596
+ # Represents the returned data in response to a request operation.
1547
1597
  #
1548
1598
  # @!attribute [rw] player_session
1549
1599
  # Object that describes the newly created player session record.
@@ -1553,10 +1603,11 @@ module Aws::GameLift
1553
1603
  #
1554
1604
  class CreatePlayerSessionOutput < Struct.new(
1555
1605
  :player_session)
1606
+ SENSITIVE = []
1556
1607
  include Aws::Structure
1557
1608
  end
1558
1609
 
1559
- # Represents the input for a request action.
1610
+ # Represents the input for a request operation.
1560
1611
  #
1561
1612
  # @note When making an API call, you may pass CreatePlayerSessionsInput
1562
1613
  # data as a hash:
@@ -1591,10 +1642,11 @@ module Aws::GameLift
1591
1642
  :game_session_id,
1592
1643
  :player_ids,
1593
1644
  :player_data_map)
1645
+ SENSITIVE = []
1594
1646
  include Aws::Structure
1595
1647
  end
1596
1648
 
1597
- # Represents the returned data in response to a request action.
1649
+ # Represents the returned data in response to a request operation.
1598
1650
  #
1599
1651
  # @!attribute [rw] player_sessions
1600
1652
  # A collection of player session objects created for the added
@@ -1605,6 +1657,7 @@ module Aws::GameLift
1605
1657
  #
1606
1658
  class CreatePlayerSessionsOutput < Struct.new(
1607
1659
  :player_sessions)
1660
+ SENSITIVE = []
1608
1661
  include Aws::Structure
1609
1662
  end
1610
1663
 
@@ -1687,6 +1740,7 @@ module Aws::GameLift
1687
1740
  :storage_location,
1688
1741
  :zip_file,
1689
1742
  :tags)
1743
+ SENSITIVE = []
1690
1744
  include Aws::Structure
1691
1745
  end
1692
1746
 
@@ -1704,10 +1758,11 @@ module Aws::GameLift
1704
1758
  #
1705
1759
  class CreateScriptOutput < Struct.new(
1706
1760
  :script)
1761
+ SENSITIVE = []
1707
1762
  include Aws::Structure
1708
1763
  end
1709
1764
 
1710
- # Represents the input for a request action.
1765
+ # Represents the input for a request operation.
1711
1766
  #
1712
1767
  # @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
1713
1768
  # data as a hash:
@@ -1741,10 +1796,11 @@ module Aws::GameLift
1741
1796
  class CreateVpcPeeringAuthorizationInput < Struct.new(
1742
1797
  :game_lift_aws_account_id,
1743
1798
  :peer_vpc_id)
1799
+ SENSITIVE = []
1744
1800
  include Aws::Structure
1745
1801
  end
1746
1802
 
1747
- # Represents the returned data in response to a request action.
1803
+ # Represents the returned data in response to a request operation.
1748
1804
  #
1749
1805
  # @!attribute [rw] vpc_peering_authorization
1750
1806
  # Details on the requested VPC peering authorization, including
@@ -1755,10 +1811,11 @@ module Aws::GameLift
1755
1811
  #
1756
1812
  class CreateVpcPeeringAuthorizationOutput < Struct.new(
1757
1813
  :vpc_peering_authorization)
1814
+ SENSITIVE = []
1758
1815
  include Aws::Structure
1759
1816
  end
1760
1817
 
1761
- # Represents the input for a request action.
1818
+ # Represents the input for a request operation.
1762
1819
  #
1763
1820
  # @note When making an API call, you may pass CreateVpcPeeringConnectionInput
1764
1821
  # data as a hash:
@@ -1800,6 +1857,7 @@ module Aws::GameLift
1800
1857
  :fleet_id,
1801
1858
  :peer_vpc_aws_account_id,
1802
1859
  :peer_vpc_id)
1860
+ SENSITIVE = []
1803
1861
  include Aws::Structure
1804
1862
  end
1805
1863
 
@@ -1807,7 +1865,7 @@ module Aws::GameLift
1807
1865
  #
1808
1866
  class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
1809
1867
 
1810
- # Represents the input for a request action.
1868
+ # Represents the input for a request operation.
1811
1869
  #
1812
1870
  # @note When making an API call, you may pass DeleteAliasInput
1813
1871
  # data as a hash:
@@ -1825,10 +1883,11 @@ module Aws::GameLift
1825
1883
  #
1826
1884
  class DeleteAliasInput < Struct.new(
1827
1885
  :alias_id)
1886
+ SENSITIVE = []
1828
1887
  include Aws::Structure
1829
1888
  end
1830
1889
 
1831
- # Represents the input for a request action.
1890
+ # Represents the input for a request operation.
1832
1891
  #
1833
1892
  # @note When making an API call, you may pass DeleteBuildInput
1834
1893
  # data as a hash:
@@ -1846,10 +1905,11 @@ module Aws::GameLift
1846
1905
  #
1847
1906
  class DeleteBuildInput < Struct.new(
1848
1907
  :build_id)
1908
+ SENSITIVE = []
1849
1909
  include Aws::Structure
1850
1910
  end
1851
1911
 
1852
- # Represents the input for a request action.
1912
+ # Represents the input for a request operation.
1853
1913
  #
1854
1914
  # @note When making an API call, you may pass DeleteFleetInput
1855
1915
  # data as a hash:
@@ -1867,6 +1927,7 @@ module Aws::GameLift
1867
1927
  #
1868
1928
  class DeleteFleetInput < Struct.new(
1869
1929
  :fleet_id)
1930
+ SENSITIVE = []
1870
1931
  include Aws::Structure
1871
1932
  end
1872
1933
 
@@ -1879,22 +1940,22 @@ module Aws::GameLift
1879
1940
  # }
1880
1941
  #
1881
1942
  # @!attribute [rw] game_server_group_name
1882
- # The unique identifier of the game server group to delete. Use either
1883
- # the GameServerGroup name or ARN value.
1943
+ # A unique identifier for the game server group. Use either the
1944
+ # GameServerGroup name or ARN value.
1884
1945
  # @return [String]
1885
1946
  #
1886
1947
  # @!attribute [rw] delete_option
1887
- # The type of delete to perform. Options include:
1948
+ # The type of delete to perform. Options include the following:
1888
1949
  #
1889
- # * SAFE\_DELETE – Terminates the game server group and EC2 Auto
1890
- # Scaling group only when it has no game servers that are in IN\_USE
1891
- # status.
1950
+ # * `SAFE_DELETE` – Terminates the game server group and EC2 Auto
1951
+ # Scaling group only when it has no game servers that are in
1952
+ # `UTILIZED` status.
1892
1953
  #
1893
- # * FORCE\_DELETE – Terminates the game server group, including all
1954
+ # * `FORCE_DELETE` – Terminates the game server group, including all
1894
1955
  # active game servers regardless of their utilization status, and
1895
1956
  # the EC2 Auto Scaling group.
1896
1957
  #
1897
- # * RETAIN – Does a safe delete of the game server group but retains
1958
+ # * `RETAIN` – Does a safe delete of the game server group but retains
1898
1959
  # the EC2 Auto Scaling group as is.
1899
1960
  # @return [String]
1900
1961
  #
@@ -1903,22 +1964,24 @@ module Aws::GameLift
1903
1964
  class DeleteGameServerGroupInput < Struct.new(
1904
1965
  :game_server_group_name,
1905
1966
  :delete_option)
1967
+ SENSITIVE = []
1906
1968
  include Aws::Structure
1907
1969
  end
1908
1970
 
1909
1971
  # @!attribute [rw] game_server_group
1910
1972
  # An object that describes the deleted game server group resource,
1911
- # with status updated to DELETE\_SCHEDULED.
1973
+ # with status updated to `DELETE_SCHEDULED`.
1912
1974
  # @return [Types::GameServerGroup]
1913
1975
  #
1914
1976
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
1915
1977
  #
1916
1978
  class DeleteGameServerGroupOutput < Struct.new(
1917
1979
  :game_server_group)
1980
+ SENSITIVE = []
1918
1981
  include Aws::Structure
1919
1982
  end
1920
1983
 
1921
- # Represents the input for a request action.
1984
+ # Represents the input for a request operation.
1922
1985
  #
1923
1986
  # @note When making an API call, you may pass DeleteGameSessionQueueInput
1924
1987
  # data as a hash:
@@ -1937,6 +2000,7 @@ module Aws::GameLift
1937
2000
  #
1938
2001
  class DeleteGameSessionQueueInput < Struct.new(
1939
2002
  :name)
2003
+ SENSITIVE = []
1940
2004
  include Aws::Structure
1941
2005
  end
1942
2006
 
@@ -1944,7 +2008,7 @@ module Aws::GameLift
1944
2008
  #
1945
2009
  class DeleteGameSessionQueueOutput < Aws::EmptyStructure; end
1946
2010
 
1947
- # Represents the input for a request action.
2011
+ # Represents the input for a request operation.
1948
2012
  #
1949
2013
  # @note When making an API call, you may pass DeleteMatchmakingConfigurationInput
1950
2014
  # data as a hash:
@@ -1962,6 +2026,7 @@ module Aws::GameLift
1962
2026
  #
1963
2027
  class DeleteMatchmakingConfigurationInput < Struct.new(
1964
2028
  :name)
2029
+ SENSITIVE = []
1965
2030
  include Aws::Structure
1966
2031
  end
1967
2032
 
@@ -1969,7 +2034,7 @@ module Aws::GameLift
1969
2034
  #
1970
2035
  class DeleteMatchmakingConfigurationOutput < Aws::EmptyStructure; end
1971
2036
 
1972
- # Represents the input for a request action.
2037
+ # Represents the input for a request operation.
1973
2038
  #
1974
2039
  # @note When making an API call, you may pass DeleteMatchmakingRuleSetInput
1975
2040
  # data as a hash:
@@ -1989,16 +2054,17 @@ module Aws::GameLift
1989
2054
  #
1990
2055
  class DeleteMatchmakingRuleSetInput < Struct.new(
1991
2056
  :name)
2057
+ SENSITIVE = []
1992
2058
  include Aws::Structure
1993
2059
  end
1994
2060
 
1995
- # Represents the returned data in response to a request action.
2061
+ # Represents the returned data in response to a request operation.
1996
2062
  #
1997
2063
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetOutput AWS API Documentation
1998
2064
  #
1999
2065
  class DeleteMatchmakingRuleSetOutput < Aws::EmptyStructure; end
2000
2066
 
2001
- # Represents the input for a request action.
2067
+ # Represents the input for a request operation.
2002
2068
  #
2003
2069
  # @note When making an API call, you may pass DeleteScalingPolicyInput
2004
2070
  # data as a hash:
@@ -2023,6 +2089,7 @@ module Aws::GameLift
2023
2089
  class DeleteScalingPolicyInput < Struct.new(
2024
2090
  :name,
2025
2091
  :fleet_id)
2092
+ SENSITIVE = []
2026
2093
  include Aws::Structure
2027
2094
  end
2028
2095
 
@@ -2042,10 +2109,11 @@ module Aws::GameLift
2042
2109
  #
2043
2110
  class DeleteScriptInput < Struct.new(
2044
2111
  :script_id)
2112
+ SENSITIVE = []
2045
2113
  include Aws::Structure
2046
2114
  end
2047
2115
 
2048
- # Represents the input for a request action.
2116
+ # Represents the input for a request operation.
2049
2117
  #
2050
2118
  # @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
2051
2119
  # data as a hash:
@@ -2079,6 +2147,7 @@ module Aws::GameLift
2079
2147
  class DeleteVpcPeeringAuthorizationInput < Struct.new(
2080
2148
  :game_lift_aws_account_id,
2081
2149
  :peer_vpc_id)
2150
+ SENSITIVE = []
2082
2151
  include Aws::Structure
2083
2152
  end
2084
2153
 
@@ -2086,7 +2155,7 @@ module Aws::GameLift
2086
2155
  #
2087
2156
  class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
2088
2157
 
2089
- # Represents the input for a request action.
2158
+ # Represents the input for a request operation.
2090
2159
  #
2091
2160
  # @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
2092
2161
  # data as a hash:
@@ -2113,6 +2182,7 @@ module Aws::GameLift
2113
2182
  class DeleteVpcPeeringConnectionInput < Struct.new(
2114
2183
  :fleet_id,
2115
2184
  :vpc_peering_connection_id)
2185
+ SENSITIVE = []
2116
2186
  include Aws::Structure
2117
2187
  end
2118
2188
 
@@ -2129,13 +2199,13 @@ module Aws::GameLift
2129
2199
  # }
2130
2200
  #
2131
2201
  # @!attribute [rw] game_server_group_name
2132
- # An identifier for the game server group where the game server to be
2133
- # de-registered is running. Use either the GameServerGroup name or ARN
2134
- # value.
2202
+ # A unique identifier for the game server group where the game server
2203
+ # is running. Use either the GameServerGroup name or ARN value.
2135
2204
  # @return [String]
2136
2205
  #
2137
2206
  # @!attribute [rw] game_server_id
2138
- # The identifier for the game server to be de-registered.
2207
+ # A custom string that uniquely identifies the game server to
2208
+ # deregister.
2139
2209
  # @return [String]
2140
2210
  #
2141
2211
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
@@ -2143,10 +2213,11 @@ module Aws::GameLift
2143
2213
  class DeregisterGameServerInput < Struct.new(
2144
2214
  :game_server_group_name,
2145
2215
  :game_server_id)
2216
+ SENSITIVE = []
2146
2217
  include Aws::Structure
2147
2218
  end
2148
2219
 
2149
- # Represents the input for a request action.
2220
+ # Represents the input for a request operation.
2150
2221
  #
2151
2222
  # @note When making an API call, you may pass DescribeAliasInput
2152
2223
  # data as a hash:
@@ -2164,10 +2235,11 @@ module Aws::GameLift
2164
2235
  #
2165
2236
  class DescribeAliasInput < Struct.new(
2166
2237
  :alias_id)
2238
+ SENSITIVE = []
2167
2239
  include Aws::Structure
2168
2240
  end
2169
2241
 
2170
- # Represents the returned data in response to a request action.
2242
+ # Represents the returned data in response to a request operation.
2171
2243
  #
2172
2244
  # @!attribute [rw] alias
2173
2245
  # The requested alias resource.
@@ -2177,10 +2249,11 @@ module Aws::GameLift
2177
2249
  #
2178
2250
  class DescribeAliasOutput < Struct.new(
2179
2251
  :alias)
2252
+ SENSITIVE = []
2180
2253
  include Aws::Structure
2181
2254
  end
2182
2255
 
2183
- # Represents the input for a request action.
2256
+ # Represents the input for a request operation.
2184
2257
  #
2185
2258
  # @note When making an API call, you may pass DescribeBuildInput
2186
2259
  # data as a hash:
@@ -2198,10 +2271,11 @@ module Aws::GameLift
2198
2271
  #
2199
2272
  class DescribeBuildInput < Struct.new(
2200
2273
  :build_id)
2274
+ SENSITIVE = []
2201
2275
  include Aws::Structure
2202
2276
  end
2203
2277
 
2204
- # Represents the returned data in response to a request action.
2278
+ # Represents the returned data in response to a request operation.
2205
2279
  #
2206
2280
  # @!attribute [rw] build
2207
2281
  # Set of properties describing the requested build.
@@ -2211,10 +2285,11 @@ module Aws::GameLift
2211
2285
  #
2212
2286
  class DescribeBuildOutput < Struct.new(
2213
2287
  :build)
2288
+ SENSITIVE = []
2214
2289
  include Aws::Structure
2215
2290
  end
2216
2291
 
2217
- # Represents the input for a request action.
2292
+ # Represents the input for a request operation.
2218
2293
  #
2219
2294
  # @note When making an API call, you may pass DescribeEC2InstanceLimitsInput
2220
2295
  # data as a hash:
@@ -2241,10 +2316,11 @@ module Aws::GameLift
2241
2316
  #
2242
2317
  class DescribeEC2InstanceLimitsInput < Struct.new(
2243
2318
  :ec2_instance_type)
2319
+ SENSITIVE = []
2244
2320
  include Aws::Structure
2245
2321
  end
2246
2322
 
2247
- # Represents the returned data in response to a request action.
2323
+ # Represents the returned data in response to a request operation.
2248
2324
  #
2249
2325
  # @!attribute [rw] ec2_instance_limits
2250
2326
  # The maximum number of instances for the specified instance type.
@@ -2254,10 +2330,11 @@ module Aws::GameLift
2254
2330
  #
2255
2331
  class DescribeEC2InstanceLimitsOutput < Struct.new(
2256
2332
  :ec2_instance_limits)
2333
+ SENSITIVE = []
2257
2334
  include Aws::Structure
2258
2335
  end
2259
2336
 
2260
- # Represents the input for a request action.
2337
+ # Represents the input for a request operation.
2261
2338
  #
2262
2339
  # @note When making an API call, you may pass DescribeFleetAttributesInput
2263
2340
  # data as a hash:
@@ -2286,9 +2363,9 @@ module Aws::GameLift
2286
2363
  # @!attribute [rw] next_token
2287
2364
  # Token that indicates the start of the next sequential page of
2288
2365
  # results. Use the token that is returned with a previous call to this
2289
- # action. To start at the beginning of the result set, do not specify
2290
- # a value. This parameter is ignored when the request specifies one or
2291
- # a list of fleet IDs.
2366
+ # operation. To start at the beginning of the result set, do not
2367
+ # specify a value. This parameter is ignored when the request
2368
+ # specifies one or a list of fleet IDs.
2292
2369
  # @return [String]
2293
2370
  #
2294
2371
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput AWS API Documentation
@@ -2297,10 +2374,11 @@ module Aws::GameLift
2297
2374
  :fleet_ids,
2298
2375
  :limit,
2299
2376
  :next_token)
2377
+ SENSITIVE = []
2300
2378
  include Aws::Structure
2301
2379
  end
2302
2380
 
2303
- # Represents the returned data in response to a request action.
2381
+ # Represents the returned data in response to a request operation.
2304
2382
  #
2305
2383
  # @!attribute [rw] fleet_attributes
2306
2384
  # A collection of objects containing attribute metadata for each
@@ -2310,7 +2388,7 @@ module Aws::GameLift
2310
2388
  #
2311
2389
  # @!attribute [rw] next_token
2312
2390
  # Token that indicates where to resume retrieving results on the next
2313
- # call to this action. If no token is returned, these results
2391
+ # call to this operation. If no token is returned, these results
2314
2392
  # represent the end of the list.
2315
2393
  # @return [String]
2316
2394
  #
@@ -2319,10 +2397,11 @@ module Aws::GameLift
2319
2397
  class DescribeFleetAttributesOutput < Struct.new(
2320
2398
  :fleet_attributes,
2321
2399
  :next_token)
2400
+ SENSITIVE = []
2322
2401
  include Aws::Structure
2323
2402
  end
2324
2403
 
2325
- # Represents the input for a request action.
2404
+ # Represents the input for a request operation.
2326
2405
  #
2327
2406
  # @note When making an API call, you may pass DescribeFleetCapacityInput
2328
2407
  # data as a hash:
@@ -2348,9 +2427,9 @@ module Aws::GameLift
2348
2427
  # @!attribute [rw] next_token
2349
2428
  # Token that indicates the start of the next sequential page of
2350
2429
  # results. Use the token that is returned with a previous call to this
2351
- # action. To start at the beginning of the result set, do not specify
2352
- # a value. This parameter is ignored when the request specifies one or
2353
- # a list of fleet IDs.
2430
+ # operation. To start at the beginning of the result set, do not
2431
+ # specify a value. This parameter is ignored when the request
2432
+ # specifies one or a list of fleet IDs.
2354
2433
  # @return [String]
2355
2434
  #
2356
2435
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput AWS API Documentation
@@ -2359,10 +2438,11 @@ module Aws::GameLift
2359
2438
  :fleet_ids,
2360
2439
  :limit,
2361
2440
  :next_token)
2441
+ SENSITIVE = []
2362
2442
  include Aws::Structure
2363
2443
  end
2364
2444
 
2365
- # Represents the returned data in response to a request action.
2445
+ # Represents the returned data in response to a request operation.
2366
2446
  #
2367
2447
  # @!attribute [rw] fleet_capacity
2368
2448
  # A collection of objects containing capacity information for each
@@ -2372,7 +2452,7 @@ module Aws::GameLift
2372
2452
  #
2373
2453
  # @!attribute [rw] next_token
2374
2454
  # Token that indicates where to resume retrieving results on the next
2375
- # call to this action. If no token is returned, these results
2455
+ # call to this operation. If no token is returned, these results
2376
2456
  # represent the end of the list.
2377
2457
  # @return [String]
2378
2458
  #
@@ -2381,10 +2461,11 @@ module Aws::GameLift
2381
2461
  class DescribeFleetCapacityOutput < Struct.new(
2382
2462
  :fleet_capacity,
2383
2463
  :next_token)
2464
+ SENSITIVE = []
2384
2465
  include Aws::Structure
2385
2466
  end
2386
2467
 
2387
- # Represents the input for a request action.
2468
+ # Represents the input for a request operation.
2388
2469
  #
2389
2470
  # @note When making an API call, you may pass DescribeFleetEventsInput
2390
2471
  # data as a hash:
@@ -2424,8 +2505,8 @@ module Aws::GameLift
2424
2505
  # @!attribute [rw] next_token
2425
2506
  # Token that indicates the start of the next sequential page of
2426
2507
  # results. Use the token that is returned with a previous call to this
2427
- # action. To start at the beginning of the result set, do not specify
2428
- # a value.
2508
+ # operation. To start at the beginning of the result set, do not
2509
+ # specify a value.
2429
2510
  # @return [String]
2430
2511
  #
2431
2512
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput AWS API Documentation
@@ -2436,10 +2517,11 @@ module Aws::GameLift
2436
2517
  :end_time,
2437
2518
  :limit,
2438
2519
  :next_token)
2520
+ SENSITIVE = []
2439
2521
  include Aws::Structure
2440
2522
  end
2441
2523
 
2442
- # Represents the returned data in response to a request action.
2524
+ # Represents the returned data in response to a request operation.
2443
2525
  #
2444
2526
  # @!attribute [rw] events
2445
2527
  # A collection of objects containing event log entries for the
@@ -2448,7 +2530,7 @@ module Aws::GameLift
2448
2530
  #
2449
2531
  # @!attribute [rw] next_token
2450
2532
  # Token that indicates where to resume retrieving results on the next
2451
- # call to this action. If no token is returned, these results
2533
+ # call to this operation. If no token is returned, these results
2452
2534
  # represent the end of the list.
2453
2535
  # @return [String]
2454
2536
  #
@@ -2457,10 +2539,11 @@ module Aws::GameLift
2457
2539
  class DescribeFleetEventsOutput < Struct.new(
2458
2540
  :events,
2459
2541
  :next_token)
2542
+ SENSITIVE = []
2460
2543
  include Aws::Structure
2461
2544
  end
2462
2545
 
2463
- # Represents the input for a request action.
2546
+ # Represents the input for a request operation.
2464
2547
  #
2465
2548
  # @note When making an API call, you may pass DescribeFleetPortSettingsInput
2466
2549
  # data as a hash:
@@ -2478,10 +2561,11 @@ module Aws::GameLift
2478
2561
  #
2479
2562
  class DescribeFleetPortSettingsInput < Struct.new(
2480
2563
  :fleet_id)
2564
+ SENSITIVE = []
2481
2565
  include Aws::Structure
2482
2566
  end
2483
2567
 
2484
- # Represents the returned data in response to a request action.
2568
+ # Represents the returned data in response to a request operation.
2485
2569
  #
2486
2570
  # @!attribute [rw] inbound_permissions
2487
2571
  # The port settings for the requested fleet ID.
@@ -2491,10 +2575,11 @@ module Aws::GameLift
2491
2575
  #
2492
2576
  class DescribeFleetPortSettingsOutput < Struct.new(
2493
2577
  :inbound_permissions)
2578
+ SENSITIVE = []
2494
2579
  include Aws::Structure
2495
2580
  end
2496
2581
 
2497
- # Represents the input for a request action.
2582
+ # Represents the input for a request operation.
2498
2583
  #
2499
2584
  # @note When making an API call, you may pass DescribeFleetUtilizationInput
2500
2585
  # data as a hash:
@@ -2523,9 +2608,9 @@ module Aws::GameLift
2523
2608
  # @!attribute [rw] next_token
2524
2609
  # Token that indicates the start of the next sequential page of
2525
2610
  # results. Use the token that is returned with a previous call to this
2526
- # action. To start at the beginning of the result set, do not specify
2527
- # a value. This parameter is ignored when the request specifies one or
2528
- # a list of fleet IDs.
2611
+ # operation. To start at the beginning of the result set, do not
2612
+ # specify a value. This parameter is ignored when the request
2613
+ # specifies one or a list of fleet IDs.
2529
2614
  # @return [String]
2530
2615
  #
2531
2616
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput AWS API Documentation
@@ -2534,10 +2619,11 @@ module Aws::GameLift
2534
2619
  :fleet_ids,
2535
2620
  :limit,
2536
2621
  :next_token)
2622
+ SENSITIVE = []
2537
2623
  include Aws::Structure
2538
2624
  end
2539
2625
 
2540
- # Represents the returned data in response to a request action.
2626
+ # Represents the returned data in response to a request operation.
2541
2627
  #
2542
2628
  # @!attribute [rw] fleet_utilization
2543
2629
  # A collection of objects containing utilization information for each
@@ -2546,7 +2632,7 @@ module Aws::GameLift
2546
2632
  #
2547
2633
  # @!attribute [rw] next_token
2548
2634
  # Token that indicates where to resume retrieving results on the next
2549
- # call to this action. If no token is returned, these results
2635
+ # call to this operation. If no token is returned, these results
2550
2636
  # represent the end of the list.
2551
2637
  # @return [String]
2552
2638
  #
@@ -2555,6 +2641,7 @@ module Aws::GameLift
2555
2641
  class DescribeFleetUtilizationOutput < Struct.new(
2556
2642
  :fleet_utilization,
2557
2643
  :next_token)
2644
+ SENSITIVE = []
2558
2645
  include Aws::Structure
2559
2646
  end
2560
2647
 
@@ -2566,25 +2653,28 @@ module Aws::GameLift
2566
2653
  # }
2567
2654
  #
2568
2655
  # @!attribute [rw] game_server_group_name
2569
- # The unique identifier for the game server group being requested. Use
2570
- # either the GameServerGroup name or ARN value.
2656
+ # A unique identifier for the game server group. Use either the
2657
+ # GameServerGroup name or ARN value.
2571
2658
  # @return [String]
2572
2659
  #
2573
2660
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
2574
2661
  #
2575
2662
  class DescribeGameServerGroupInput < Struct.new(
2576
2663
  :game_server_group_name)
2664
+ SENSITIVE = []
2577
2665
  include Aws::Structure
2578
2666
  end
2579
2667
 
2580
2668
  # @!attribute [rw] game_server_group
2581
- # An object that describes the requested game server group resource.
2669
+ # An object with the property settings for the requested game server
2670
+ # group resource.
2582
2671
  # @return [Types::GameServerGroup]
2583
2672
  #
2584
2673
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
2585
2674
  #
2586
2675
  class DescribeGameServerGroupOutput < Struct.new(
2587
2676
  :game_server_group)
2677
+ SENSITIVE = []
2588
2678
  include Aws::Structure
2589
2679
  end
2590
2680
 
@@ -2597,12 +2687,13 @@ module Aws::GameLift
2597
2687
  # }
2598
2688
  #
2599
2689
  # @!attribute [rw] game_server_group_name
2600
- # An identifier for the game server group where the game server is
2601
- # running. Use either the GameServerGroup name or ARN value.
2690
+ # A unique identifier for the game server group where the game server
2691
+ # is running. Use either the GameServerGroup name or ARN value.
2602
2692
  # @return [String]
2603
2693
  #
2604
2694
  # @!attribute [rw] game_server_id
2605
- # The identifier for the game server to be retrieved.
2695
+ # A custom string that uniquely identifies the game server information
2696
+ # to be retrieved.
2606
2697
  # @return [String]
2607
2698
  #
2608
2699
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
@@ -2610,21 +2701,87 @@ module Aws::GameLift
2610
2701
  class DescribeGameServerInput < Struct.new(
2611
2702
  :game_server_group_name,
2612
2703
  :game_server_id)
2704
+ SENSITIVE = []
2705
+ include Aws::Structure
2706
+ end
2707
+
2708
+ # @note When making an API call, you may pass DescribeGameServerInstancesInput
2709
+ # data as a hash:
2710
+ #
2711
+ # {
2712
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
2713
+ # instance_ids: ["GameServerInstanceId"],
2714
+ # limit: 1,
2715
+ # next_token: "NonZeroAndMaxString",
2716
+ # }
2717
+ #
2718
+ # @!attribute [rw] game_server_group_name
2719
+ # A unique identifier for the game server group. Use either the
2720
+ # GameServerGroup name or ARN value.
2721
+ # @return [String]
2722
+ #
2723
+ # @!attribute [rw] instance_ids
2724
+ # The EC2 instance IDs that you want to retrieve status on. EC2
2725
+ # instance IDs use a 17-character format, for example:
2726
+ # `i-1234567890abcdef0`. To retrieve all instances in the game server
2727
+ # group, leave this parameter empty.
2728
+ # @return [Array<String>]
2729
+ #
2730
+ # @!attribute [rw] limit
2731
+ # The maximum number of results to return. Use this parameter with
2732
+ # `NextToken` to get results as a set of sequential segments.
2733
+ # @return [Integer]
2734
+ #
2735
+ # @!attribute [rw] next_token
2736
+ # A token that indicates the start of the next sequential segment of
2737
+ # results. Use the token returned with the previous call to this
2738
+ # operation. To start at the beginning of the result set, do not
2739
+ # specify a value.
2740
+ # @return [String]
2741
+ #
2742
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesInput AWS API Documentation
2743
+ #
2744
+ class DescribeGameServerInstancesInput < Struct.new(
2745
+ :game_server_group_name,
2746
+ :instance_ids,
2747
+ :limit,
2748
+ :next_token)
2749
+ SENSITIVE = []
2750
+ include Aws::Structure
2751
+ end
2752
+
2753
+ # @!attribute [rw] game_server_instances
2754
+ # The collection of requested game server instances.
2755
+ # @return [Array<Types::GameServerInstance>]
2756
+ #
2757
+ # @!attribute [rw] next_token
2758
+ # A token that indicates where to resume retrieving results on the
2759
+ # next call to this operation. If no token is returned, these results
2760
+ # represent the end of the list.
2761
+ # @return [String]
2762
+ #
2763
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesOutput AWS API Documentation
2764
+ #
2765
+ class DescribeGameServerInstancesOutput < Struct.new(
2766
+ :game_server_instances,
2767
+ :next_token)
2768
+ SENSITIVE = []
2613
2769
  include Aws::Structure
2614
2770
  end
2615
2771
 
2616
2772
  # @!attribute [rw] game_server
2617
- # Object that describes the requested game server resource.
2773
+ # Object that describes the requested game server.
2618
2774
  # @return [Types::GameServer]
2619
2775
  #
2620
2776
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
2621
2777
  #
2622
2778
  class DescribeGameServerOutput < Struct.new(
2623
2779
  :game_server)
2780
+ SENSITIVE = []
2624
2781
  include Aws::Structure
2625
2782
  end
2626
2783
 
2627
- # Represents the input for a request action.
2784
+ # Represents the input for a request operation.
2628
2785
  #
2629
2786
  # @note When making an API call, you may pass DescribeGameSessionDetailsInput
2630
2787
  # data as a hash:
@@ -2667,8 +2824,8 @@ module Aws::GameLift
2667
2824
  # @!attribute [rw] next_token
2668
2825
  # Token that indicates the start of the next sequential page of
2669
2826
  # results. Use the token that is returned with a previous call to this
2670
- # action. To start at the beginning of the result set, do not specify
2671
- # a value.
2827
+ # operation. To start at the beginning of the result set, do not
2828
+ # specify a value.
2672
2829
  # @return [String]
2673
2830
  #
2674
2831
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput AWS API Documentation
@@ -2680,10 +2837,11 @@ module Aws::GameLift
2680
2837
  :status_filter,
2681
2838
  :limit,
2682
2839
  :next_token)
2840
+ SENSITIVE = []
2683
2841
  include Aws::Structure
2684
2842
  end
2685
2843
 
2686
- # Represents the returned data in response to a request action.
2844
+ # Represents the returned data in response to a request operation.
2687
2845
  #
2688
2846
  # @!attribute [rw] game_session_details
2689
2847
  # A collection of objects containing game session properties and the
@@ -2693,7 +2851,7 @@ module Aws::GameLift
2693
2851
  #
2694
2852
  # @!attribute [rw] next_token
2695
2853
  # Token that indicates where to resume retrieving results on the next
2696
- # call to this action. If no token is returned, these results
2854
+ # call to this operation. If no token is returned, these results
2697
2855
  # represent the end of the list.
2698
2856
  # @return [String]
2699
2857
  #
@@ -2702,10 +2860,11 @@ module Aws::GameLift
2702
2860
  class DescribeGameSessionDetailsOutput < Struct.new(
2703
2861
  :game_session_details,
2704
2862
  :next_token)
2863
+ SENSITIVE = []
2705
2864
  include Aws::Structure
2706
2865
  end
2707
2866
 
2708
- # Represents the input for a request action.
2867
+ # Represents the input for a request operation.
2709
2868
  #
2710
2869
  # @note When making an API call, you may pass DescribeGameSessionPlacementInput
2711
2870
  # data as a hash:
@@ -2722,10 +2881,11 @@ module Aws::GameLift
2722
2881
  #
2723
2882
  class DescribeGameSessionPlacementInput < Struct.new(
2724
2883
  :placement_id)
2884
+ SENSITIVE = []
2725
2885
  include Aws::Structure
2726
2886
  end
2727
2887
 
2728
- # Represents the returned data in response to a request action.
2888
+ # Represents the returned data in response to a request operation.
2729
2889
  #
2730
2890
  # @!attribute [rw] game_session_placement
2731
2891
  # Object that describes the requested game session placement.
@@ -2735,10 +2895,11 @@ module Aws::GameLift
2735
2895
  #
2736
2896
  class DescribeGameSessionPlacementOutput < Struct.new(
2737
2897
  :game_session_placement)
2898
+ SENSITIVE = []
2738
2899
  include Aws::Structure
2739
2900
  end
2740
2901
 
2741
- # Represents the input for a request action.
2902
+ # Represents the input for a request operation.
2742
2903
  #
2743
2904
  # @note When making an API call, you may pass DescribeGameSessionQueuesInput
2744
2905
  # data as a hash:
@@ -2757,14 +2918,15 @@ module Aws::GameLift
2757
2918
  #
2758
2919
  # @!attribute [rw] limit
2759
2920
  # The maximum number of results to return. Use this parameter with
2760
- # `NextToken` to get results as a set of sequential pages.
2921
+ # `NextToken` to get results as a set of sequential pages. You can
2922
+ # request up to 50 results.
2761
2923
  # @return [Integer]
2762
2924
  #
2763
2925
  # @!attribute [rw] next_token
2764
2926
  # A token that indicates the start of the next sequential page of
2765
2927
  # results. Use the token that is returned with a previous call to this
2766
- # action. To start at the beginning of the result set, do not specify
2767
- # a value.
2928
+ # operation. To start at the beginning of the result set, do not
2929
+ # specify a value.
2768
2930
  # @return [String]
2769
2931
  #
2770
2932
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput AWS API Documentation
@@ -2773,10 +2935,11 @@ module Aws::GameLift
2773
2935
  :names,
2774
2936
  :limit,
2775
2937
  :next_token)
2938
+ SENSITIVE = []
2776
2939
  include Aws::Structure
2777
2940
  end
2778
2941
 
2779
- # Represents the returned data in response to a request action.
2942
+ # Represents the returned data in response to a request operation.
2780
2943
  #
2781
2944
  # @!attribute [rw] game_session_queues
2782
2945
  # A collection of objects that describe the requested game session
@@ -2785,7 +2948,7 @@ module Aws::GameLift
2785
2948
  #
2786
2949
  # @!attribute [rw] next_token
2787
2950
  # A token that indicates where to resume retrieving results on the
2788
- # next call to this action. If no token is returned, these results
2951
+ # next call to this operation. If no token is returned, these results
2789
2952
  # represent the end of the list.
2790
2953
  # @return [String]
2791
2954
  #
@@ -2794,10 +2957,11 @@ module Aws::GameLift
2794
2957
  class DescribeGameSessionQueuesOutput < Struct.new(
2795
2958
  :game_session_queues,
2796
2959
  :next_token)
2960
+ SENSITIVE = []
2797
2961
  include Aws::Structure
2798
2962
  end
2799
2963
 
2800
- # Represents the input for a request action.
2964
+ # Represents the input for a request operation.
2801
2965
  #
2802
2966
  # @note When making an API call, you may pass DescribeGameSessionsInput
2803
2967
  # data as a hash:
@@ -2840,8 +3004,8 @@ module Aws::GameLift
2840
3004
  # @!attribute [rw] next_token
2841
3005
  # Token that indicates the start of the next sequential page of
2842
3006
  # results. Use the token that is returned with a previous call to this
2843
- # action. To start at the beginning of the result set, do not specify
2844
- # a value.
3007
+ # operation. To start at the beginning of the result set, do not
3008
+ # specify a value.
2845
3009
  # @return [String]
2846
3010
  #
2847
3011
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput AWS API Documentation
@@ -2853,10 +3017,11 @@ module Aws::GameLift
2853
3017
  :status_filter,
2854
3018
  :limit,
2855
3019
  :next_token)
3020
+ SENSITIVE = []
2856
3021
  include Aws::Structure
2857
3022
  end
2858
3023
 
2859
- # Represents the returned data in response to a request action.
3024
+ # Represents the returned data in response to a request operation.
2860
3025
  #
2861
3026
  # @!attribute [rw] game_sessions
2862
3027
  # A collection of objects containing game session properties for each
@@ -2865,7 +3030,7 @@ module Aws::GameLift
2865
3030
  #
2866
3031
  # @!attribute [rw] next_token
2867
3032
  # Token that indicates where to resume retrieving results on the next
2868
- # call to this action. If no token is returned, these results
3033
+ # call to this operation. If no token is returned, these results
2869
3034
  # represent the end of the list.
2870
3035
  # @return [String]
2871
3036
  #
@@ -2874,10 +3039,11 @@ module Aws::GameLift
2874
3039
  class DescribeGameSessionsOutput < Struct.new(
2875
3040
  :game_sessions,
2876
3041
  :next_token)
3042
+ SENSITIVE = []
2877
3043
  include Aws::Structure
2878
3044
  end
2879
3045
 
2880
- # Represents the input for a request action.
3046
+ # Represents the input for a request operation.
2881
3047
  #
2882
3048
  # @note When making an API call, you may pass DescribeInstancesInput
2883
3049
  # data as a hash:
@@ -2907,8 +3073,8 @@ module Aws::GameLift
2907
3073
  # @!attribute [rw] next_token
2908
3074
  # Token that indicates the start of the next sequential page of
2909
3075
  # results. Use the token that is returned with a previous call to this
2910
- # action. To start at the beginning of the result set, do not specify
2911
- # a value.
3076
+ # operation. To start at the beginning of the result set, do not
3077
+ # specify a value.
2912
3078
  # @return [String]
2913
3079
  #
2914
3080
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
@@ -2918,10 +3084,11 @@ module Aws::GameLift
2918
3084
  :instance_id,
2919
3085
  :limit,
2920
3086
  :next_token)
3087
+ SENSITIVE = []
2921
3088
  include Aws::Structure
2922
3089
  end
2923
3090
 
2924
- # Represents the returned data in response to a request action.
3091
+ # Represents the returned data in response to a request operation.
2925
3092
  #
2926
3093
  # @!attribute [rw] instances
2927
3094
  # A collection of objects containing properties for each instance
@@ -2930,7 +3097,7 @@ module Aws::GameLift
2930
3097
  #
2931
3098
  # @!attribute [rw] next_token
2932
3099
  # Token that indicates where to resume retrieving results on the next
2933
- # call to this action. If no token is returned, these results
3100
+ # call to this operation. If no token is returned, these results
2934
3101
  # represent the end of the list.
2935
3102
  # @return [String]
2936
3103
  #
@@ -2939,10 +3106,11 @@ module Aws::GameLift
2939
3106
  class DescribeInstancesOutput < Struct.new(
2940
3107
  :instances,
2941
3108
  :next_token)
3109
+ SENSITIVE = []
2942
3110
  include Aws::Structure
2943
3111
  end
2944
3112
 
2945
- # Represents the input for a request action.
3113
+ # Represents the input for a request operation.
2946
3114
  #
2947
3115
  # @note When making an API call, you may pass DescribeMatchmakingConfigurationsInput
2948
3116
  # data as a hash:
@@ -2975,8 +3143,8 @@ module Aws::GameLift
2975
3143
  # @!attribute [rw] next_token
2976
3144
  # A token that indicates the start of the next sequential page of
2977
3145
  # results. Use the token that is returned with a previous call to this
2978
- # action. To start at the beginning of the result set, do not specify
2979
- # a value.
3146
+ # operation. To start at the beginning of the result set, do not
3147
+ # specify a value.
2980
3148
  # @return [String]
2981
3149
  #
2982
3150
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurationsInput AWS API Documentation
@@ -2986,10 +3154,11 @@ module Aws::GameLift
2986
3154
  :rule_set_name,
2987
3155
  :limit,
2988
3156
  :next_token)
3157
+ SENSITIVE = []
2989
3158
  include Aws::Structure
2990
3159
  end
2991
3160
 
2992
- # Represents the returned data in response to a request action.
3161
+ # Represents the returned data in response to a request operation.
2993
3162
  #
2994
3163
  # @!attribute [rw] configurations
2995
3164
  # A collection of requested matchmaking configurations.
@@ -2997,7 +3166,7 @@ module Aws::GameLift
2997
3166
  #
2998
3167
  # @!attribute [rw] next_token
2999
3168
  # A token that indicates where to resume retrieving results on the
3000
- # next call to this action. If no token is returned, these results
3169
+ # next call to this operation. If no token is returned, these results
3001
3170
  # represent the end of the list.
3002
3171
  # @return [String]
3003
3172
  #
@@ -3006,10 +3175,11 @@ module Aws::GameLift
3006
3175
  class DescribeMatchmakingConfigurationsOutput < Struct.new(
3007
3176
  :configurations,
3008
3177
  :next_token)
3178
+ SENSITIVE = []
3009
3179
  include Aws::Structure
3010
3180
  end
3011
3181
 
3012
- # Represents the input for a request action.
3182
+ # Represents the input for a request operation.
3013
3183
  #
3014
3184
  # @note When making an API call, you may pass DescribeMatchmakingInput
3015
3185
  # data as a hash:
@@ -3027,10 +3197,11 @@ module Aws::GameLift
3027
3197
  #
3028
3198
  class DescribeMatchmakingInput < Struct.new(
3029
3199
  :ticket_ids)
3200
+ SENSITIVE = []
3030
3201
  include Aws::Structure
3031
3202
  end
3032
3203
 
3033
- # Represents the returned data in response to a request action.
3204
+ # Represents the returned data in response to a request operation.
3034
3205
  #
3035
3206
  # @!attribute [rw] ticket_list
3036
3207
  # A collection of existing matchmaking ticket objects matching the
@@ -3041,10 +3212,11 @@ module Aws::GameLift
3041
3212
  #
3042
3213
  class DescribeMatchmakingOutput < Struct.new(
3043
3214
  :ticket_list)
3215
+ SENSITIVE = []
3044
3216
  include Aws::Structure
3045
3217
  end
3046
3218
 
3047
- # Represents the input for a request action.
3219
+ # Represents the input for a request operation.
3048
3220
  #
3049
3221
  # @note When making an API call, you may pass DescribeMatchmakingRuleSetsInput
3050
3222
  # data as a hash:
@@ -3070,8 +3242,8 @@ module Aws::GameLift
3070
3242
  # @!attribute [rw] next_token
3071
3243
  # A token that indicates the start of the next sequential page of
3072
3244
  # results. Use the token that is returned with a previous call to this
3073
- # action. To start at the beginning of the result set, do not specify
3074
- # a value.
3245
+ # operation. To start at the beginning of the result set, do not
3246
+ # specify a value.
3075
3247
  # @return [String]
3076
3248
  #
3077
3249
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSetsInput AWS API Documentation
@@ -3080,10 +3252,11 @@ module Aws::GameLift
3080
3252
  :names,
3081
3253
  :limit,
3082
3254
  :next_token)
3255
+ SENSITIVE = []
3083
3256
  include Aws::Structure
3084
3257
  end
3085
3258
 
3086
- # Represents the returned data in response to a request action.
3259
+ # Represents the returned data in response to a request operation.
3087
3260
  #
3088
3261
  # @!attribute [rw] rule_sets
3089
3262
  # A collection of requested matchmaking rule set objects.
@@ -3091,7 +3264,7 @@ module Aws::GameLift
3091
3264
  #
3092
3265
  # @!attribute [rw] next_token
3093
3266
  # A token that indicates where to resume retrieving results on the
3094
- # next call to this action. If no token is returned, these results
3267
+ # next call to this operation. If no token is returned, these results
3095
3268
  # represent the end of the list.
3096
3269
  # @return [String]
3097
3270
  #
@@ -3100,10 +3273,11 @@ module Aws::GameLift
3100
3273
  class DescribeMatchmakingRuleSetsOutput < Struct.new(
3101
3274
  :rule_sets,
3102
3275
  :next_token)
3276
+ SENSITIVE = []
3103
3277
  include Aws::Structure
3104
3278
  end
3105
3279
 
3106
- # Represents the input for a request action.
3280
+ # Represents the input for a request operation.
3107
3281
  #
3108
3282
  # @note When making an API call, you may pass DescribePlayerSessionsInput
3109
3283
  # data as a hash:
@@ -3158,9 +3332,9 @@ module Aws::GameLift
3158
3332
  # @!attribute [rw] next_token
3159
3333
  # Token that indicates the start of the next sequential page of
3160
3334
  # results. Use the token that is returned with a previous call to this
3161
- # action. To start at the beginning of the result set, do not specify
3162
- # a value. If a player session ID is specified, this parameter is
3163
- # ignored.
3335
+ # operation. To start at the beginning of the result set, do not
3336
+ # specify a value. If a player session ID is specified, this parameter
3337
+ # is ignored.
3164
3338
  # @return [String]
3165
3339
  #
3166
3340
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput AWS API Documentation
@@ -3172,10 +3346,11 @@ module Aws::GameLift
3172
3346
  :player_session_status_filter,
3173
3347
  :limit,
3174
3348
  :next_token)
3349
+ SENSITIVE = []
3175
3350
  include Aws::Structure
3176
3351
  end
3177
3352
 
3178
- # Represents the returned data in response to a request action.
3353
+ # Represents the returned data in response to a request operation.
3179
3354
  #
3180
3355
  # @!attribute [rw] player_sessions
3181
3356
  # A collection of objects containing properties for each player
@@ -3184,7 +3359,7 @@ module Aws::GameLift
3184
3359
  #
3185
3360
  # @!attribute [rw] next_token
3186
3361
  # Token that indicates where to resume retrieving results on the next
3187
- # call to this action. If no token is returned, these results
3362
+ # call to this operation. If no token is returned, these results
3188
3363
  # represent the end of the list.
3189
3364
  # @return [String]
3190
3365
  #
@@ -3193,10 +3368,11 @@ module Aws::GameLift
3193
3368
  class DescribePlayerSessionsOutput < Struct.new(
3194
3369
  :player_sessions,
3195
3370
  :next_token)
3371
+ SENSITIVE = []
3196
3372
  include Aws::Structure
3197
3373
  end
3198
3374
 
3199
- # Represents the input for a request action.
3375
+ # Represents the input for a request operation.
3200
3376
  #
3201
3377
  # @note When making an API call, you may pass DescribeRuntimeConfigurationInput
3202
3378
  # data as a hash:
@@ -3214,10 +3390,11 @@ module Aws::GameLift
3214
3390
  #
3215
3391
  class DescribeRuntimeConfigurationInput < Struct.new(
3216
3392
  :fleet_id)
3393
+ SENSITIVE = []
3217
3394
  include Aws::Structure
3218
3395
  end
3219
3396
 
3220
- # Represents the returned data in response to a request action.
3397
+ # Represents the returned data in response to a request operation.
3221
3398
  #
3222
3399
  # @!attribute [rw] runtime_configuration
3223
3400
  # Instructions describing how server processes should be launched and
@@ -3228,10 +3405,11 @@ module Aws::GameLift
3228
3405
  #
3229
3406
  class DescribeRuntimeConfigurationOutput < Struct.new(
3230
3407
  :runtime_configuration)
3408
+ SENSITIVE = []
3231
3409
  include Aws::Structure
3232
3410
  end
3233
3411
 
3234
- # Represents the input for a request action.
3412
+ # Represents the input for a request operation.
3235
3413
  #
3236
3414
  # @note When making an API call, you may pass DescribeScalingPoliciesInput
3237
3415
  # data as a hash:
@@ -3278,8 +3456,8 @@ module Aws::GameLift
3278
3456
  # @!attribute [rw] next_token
3279
3457
  # Token that indicates the start of the next sequential page of
3280
3458
  # results. Use the token that is returned with a previous call to this
3281
- # action. To start at the beginning of the result set, do not specify
3282
- # a value.
3459
+ # operation. To start at the beginning of the result set, do not
3460
+ # specify a value.
3283
3461
  # @return [String]
3284
3462
  #
3285
3463
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
@@ -3289,10 +3467,11 @@ module Aws::GameLift
3289
3467
  :status_filter,
3290
3468
  :limit,
3291
3469
  :next_token)
3470
+ SENSITIVE = []
3292
3471
  include Aws::Structure
3293
3472
  end
3294
3473
 
3295
- # Represents the returned data in response to a request action.
3474
+ # Represents the returned data in response to a request operation.
3296
3475
  #
3297
3476
  # @!attribute [rw] scaling_policies
3298
3477
  # A collection of objects containing the scaling policies matching the
@@ -3301,7 +3480,7 @@ module Aws::GameLift
3301
3480
  #
3302
3481
  # @!attribute [rw] next_token
3303
3482
  # Token that indicates where to resume retrieving results on the next
3304
- # call to this action. If no token is returned, these results
3483
+ # call to this operation. If no token is returned, these results
3305
3484
  # represent the end of the list.
3306
3485
  # @return [String]
3307
3486
  #
@@ -3310,6 +3489,7 @@ module Aws::GameLift
3310
3489
  class DescribeScalingPoliciesOutput < Struct.new(
3311
3490
  :scaling_policies,
3312
3491
  :next_token)
3492
+ SENSITIVE = []
3313
3493
  include Aws::Structure
3314
3494
  end
3315
3495
 
@@ -3329,6 +3509,7 @@ module Aws::GameLift
3329
3509
  #
3330
3510
  class DescribeScriptInput < Struct.new(
3331
3511
  :script_id)
3512
+ SENSITIVE = []
3332
3513
  include Aws::Structure
3333
3514
  end
3334
3515
 
@@ -3340,6 +3521,7 @@ module Aws::GameLift
3340
3521
  #
3341
3522
  class DescribeScriptOutput < Struct.new(
3342
3523
  :script)
3524
+ SENSITIVE = []
3343
3525
  include Aws::Structure
3344
3526
  end
3345
3527
 
@@ -3358,10 +3540,11 @@ module Aws::GameLift
3358
3540
  #
3359
3541
  class DescribeVpcPeeringAuthorizationsOutput < Struct.new(
3360
3542
  :vpc_peering_authorizations)
3543
+ SENSITIVE = []
3361
3544
  include Aws::Structure
3362
3545
  end
3363
3546
 
3364
- # Represents the input for a request action.
3547
+ # Represents the input for a request operation.
3365
3548
  #
3366
3549
  # @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
3367
3550
  # data as a hash:
@@ -3379,10 +3562,11 @@ module Aws::GameLift
3379
3562
  #
3380
3563
  class DescribeVpcPeeringConnectionsInput < Struct.new(
3381
3564
  :fleet_id)
3565
+ SENSITIVE = []
3382
3566
  include Aws::Structure
3383
3567
  end
3384
3568
 
3385
- # Represents the returned data in response to a request action.
3569
+ # Represents the returned data in response to a request operation.
3386
3570
  #
3387
3571
  # @!attribute [rw] vpc_peering_connections
3388
3572
  # A collection of VPC peering connection records that match the
@@ -3393,6 +3577,7 @@ module Aws::GameLift
3393
3577
  #
3394
3578
  class DescribeVpcPeeringConnectionsOutput < Struct.new(
3395
3579
  :vpc_peering_connections)
3580
+ SENSITIVE = []
3396
3581
  include Aws::Structure
3397
3582
  end
3398
3583
 
@@ -3423,6 +3608,7 @@ module Aws::GameLift
3423
3608
  class DesiredPlayerSession < Struct.new(
3424
3609
  :player_id,
3425
3610
  :player_data)
3611
+ SENSITIVE = []
3426
3612
  include Aws::Structure
3427
3613
  end
3428
3614
 
@@ -3485,6 +3671,7 @@ module Aws::GameLift
3485
3671
  :active,
3486
3672
  :idle,
3487
3673
  :terminating)
3674
+ SENSITIVE = []
3488
3675
  include Aws::Structure
3489
3676
  end
3490
3677
 
@@ -3520,6 +3707,7 @@ module Aws::GameLift
3520
3707
  :ec2_instance_type,
3521
3708
  :current_instances,
3522
3709
  :instance_limit)
3710
+ SENSITIVE = []
3523
3711
  include Aws::Structure
3524
3712
  end
3525
3713
 
@@ -3677,6 +3865,7 @@ module Aws::GameLift
3677
3865
  :message,
3678
3866
  :event_time,
3679
3867
  :pre_signed_log_url)
3868
+ SENSITIVE = []
3680
3869
  include Aws::Structure
3681
3870
  end
3682
3871
 
@@ -3855,7 +4044,7 @@ module Aws::GameLift
3855
4044
  # @return [Array<String>]
3856
4045
  #
3857
4046
  # @!attribute [rw] stopped_actions
3858
- # List of fleet actions that have been suspended using
4047
+ # List of fleet activity that have been suspended using
3859
4048
  # StopFleetActions. This includes auto-scaling.
3860
4049
  # @return [Array<String>]
3861
4050
  #
@@ -3905,6 +4094,7 @@ module Aws::GameLift
3905
4094
  :stopped_actions,
3906
4095
  :instance_role_arn,
3907
4096
  :certificate_configuration)
4097
+ SENSITIVE = []
3908
4098
  include Aws::Structure
3909
4099
  end
3910
4100
 
@@ -3952,6 +4142,7 @@ module Aws::GameLift
3952
4142
  :fleet_id,
3953
4143
  :instance_type,
3954
4144
  :instance_counts)
4145
+ SENSITIVE = []
3955
4146
  include Aws::Structure
3956
4147
  end
3957
4148
 
@@ -3966,6 +4157,7 @@ module Aws::GameLift
3966
4157
  #
3967
4158
  class FleetCapacityExceededException < Struct.new(
3968
4159
  :message)
4160
+ SENSITIVE = []
3969
4161
  include Aws::Structure
3970
4162
  end
3971
4163
 
@@ -4016,6 +4208,7 @@ module Aws::GameLift
4016
4208
  :active_game_session_count,
4017
4209
  :current_player_session_count,
4018
4210
  :maximum_player_session_count)
4211
+ SENSITIVE = []
4019
4212
  include Aws::Structure
4020
4213
  end
4021
4214
 
@@ -4052,20 +4245,35 @@ module Aws::GameLift
4052
4245
  class GameProperty < Struct.new(
4053
4246
  :key,
4054
4247
  :value)
4248
+ SENSITIVE = []
4055
4249
  include Aws::Structure
4056
4250
  end
4057
4251
 
4058
- # **This data type is part of Amazon GameLift FleetIQ with game server
4059
- # groups, which is in preview release and is subject to change.**
4252
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4253
+ # server groups.**
4254
+ #
4255
+ # Properties describing a game server that is running on an instance in
4256
+ # a GameServerGroup.
4257
+ #
4258
+ # A game server is created by a successful call to `RegisterGameServer`
4259
+ # and deleted by calling `DeregisterGameServer`. A game server is
4260
+ # claimed to host a game session by calling `ClaimGameServer`.
4261
+ #
4262
+ # * RegisterGameServer
4263
+ #
4264
+ # * ListGameServers
4265
+ #
4266
+ # * ClaimGameServer
4267
+ #
4268
+ # * DescribeGameServer
4060
4269
  #
4061
- # Properties describing a game server resource.
4270
+ # * UpdateGameServer
4062
4271
  #
4063
- # A game server resource is created by a successful call to
4064
- # RegisterGameServer and deleted by calling DeregisterGameServer.
4272
+ # * DeregisterGameServer
4065
4273
  #
4066
4274
  # @!attribute [rw] game_server_group_name
4067
- # The name identifier for the game server group where the game server
4068
- # is located.
4275
+ # A unique identifier for the game server group where the game server
4276
+ # is running. Use either the GameServerGroup name or ARN value.
4069
4277
  # @return [String]
4070
4278
  #
4071
4279
  # @!attribute [rw] game_server_group_arn
@@ -4081,7 +4289,8 @@ module Aws::GameLift
4081
4289
  #
4082
4290
  # @!attribute [rw] instance_id
4083
4291
  # The unique identifier for the instance where the game server is
4084
- # located.
4292
+ # running. This ID is available in the instance metadata. EC2 instance
4293
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
4085
4294
  # @return [String]
4086
4295
  #
4087
4296
  # @!attribute [rw] connection_info
@@ -4091,24 +4300,17 @@ module Aws::GameLift
4091
4300
  #
4092
4301
  # @!attribute [rw] game_server_data
4093
4302
  # A set of custom game server properties, formatted as a single string
4094
- # value. This data is passed to a game client or service in response
4095
- # to requests ListGameServers or ClaimGameServer. This property can be
4096
- # updated using UpdateGameServer.
4097
- # @return [String]
4098
- #
4099
- # @!attribute [rw] custom_sort_key
4100
- # A game server tag that can be used to request sorted lists of game
4101
- # servers when calling ListGameServers. Custom sort keys are
4102
- # developer-defined. This property can be updated using
4103
- # UpdateGameServer.
4303
+ # value. This data is passed to a game client or service when it
4304
+ # requests information on game servers using ListGameServers or
4305
+ # ClaimGameServer.
4104
4306
  # @return [String]
4105
4307
  #
4106
4308
  # @!attribute [rw] claim_status
4107
- # Indicates when an available game server has been reserved but has
4108
- # not yet started hosting a game. Once it is claimed, game server
4109
- # remains in CLAIMED status for a maximum of one minute. During this
4110
- # time, game clients must connect to the game server and start the
4111
- # game, which triggers the game server to update its utilization
4309
+ # Indicates when an available game server has been reserved for
4310
+ # gameplay but has not yet started hosting a game. Once it is claimed,
4311
+ # the game server remains in `CLAIMED` status for a maximum of one
4312
+ # minute. During this time, game clients connect to the game server to
4313
+ # start the game and trigger the game server to update its utilization
4112
4314
  # status. After one minute, the game server claim status reverts to
4113
4315
  # null.
4114
4316
  # @return [String]
@@ -4117,32 +4319,33 @@ module Aws::GameLift
4117
4319
  # Indicates whether the game server is currently available for new
4118
4320
  # games or is busy. Possible statuses include:
4119
4321
  #
4120
- # * AVAILABLE - The game server is available to be claimed. A game
4322
+ # * `AVAILABLE` - The game server is available to be claimed. A game
4121
4323
  # server that has been claimed remains in this status until it
4122
4324
  # reports game hosting activity.
4123
4325
  #
4124
- # * IN\_USE - The game server is currently hosting a game session with
4125
- # players.
4326
+ # * `UTILIZED` - The game server is currently hosting a game session
4327
+ # with players.
4126
4328
  # @return [String]
4127
4329
  #
4128
4330
  # @!attribute [rw] registration_time
4129
- # Time stamp indicating when the game server resource was created with
4130
- # a RegisterGameServer request. Format is a number expressed in Unix
4131
- # time as milliseconds (for example "1469498468.057").
4331
+ # Timestamp that indicates when the game server was created with a
4332
+ # RegisterGameServer request. The format is a number expressed in Unix
4333
+ # time as milliseconds (for example `"1469498468.057"`).
4132
4334
  # @return [Time]
4133
4335
  #
4134
4336
  # @!attribute [rw] last_claim_time
4135
- # Time stamp indicating the last time the game server was claimed with
4136
- # a ClaimGameServer request. Format is a number expressed in Unix time
4137
- # as milliseconds (for example "1469498468.057"). This value is used
4138
- # to calculate when the game server's claim status.
4337
+ # Timestamp that indicates the last time the game server was claimed
4338
+ # with a ClaimGameServer request. The format is a number expressed in
4339
+ # Unix time as milliseconds (for example `"1469498468.057"`). This
4340
+ # value is used to calculate when a claimed game server's status
4341
+ # should revert to null.
4139
4342
  # @return [Time]
4140
4343
  #
4141
4344
  # @!attribute [rw] last_health_check_time
4142
- # Time stamp indicating the last time the game server was updated with
4143
- # health status using an UpdateGameServer request. Format is a number
4144
- # expressed in Unix time as milliseconds (for example
4145
- # "1469498468.057"). After game server registration, this property
4345
+ # Timestamp that indicates the last time the game server was updated
4346
+ # with health status using an UpdateGameServer request. The format is
4347
+ # a number expressed in Unix time as milliseconds (for example
4348
+ # `"1469498468.057"`). After game server registration, this property
4146
4349
  # is only changed when a game server update specifies a health check
4147
4350
  # value.
4148
4351
  # @return [Time]
@@ -4156,30 +4359,47 @@ module Aws::GameLift
4156
4359
  :instance_id,
4157
4360
  :connection_info,
4158
4361
  :game_server_data,
4159
- :custom_sort_key,
4160
4362
  :claim_status,
4161
4363
  :utilization_status,
4162
4364
  :registration_time,
4163
4365
  :last_claim_time,
4164
4366
  :last_health_check_time)
4367
+ SENSITIVE = []
4165
4368
  include Aws::Structure
4166
4369
  end
4167
4370
 
4168
- # **This data type is part of Amazon GameLift FleetIQ with game server
4169
- # groups, which is in preview release and is subject to change.**
4371
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4372
+ # server groups.**
4170
4373
  #
4171
- # Properties describing a game server group resource. A game server
4172
- # group manages certain properties of a corresponding EC2 Auto Scaling
4173
- # group.
4374
+ # Properties that describe a game server group resource. A game server
4375
+ # group manages certain properties related to a corresponding EC2 Auto
4376
+ # Scaling group.
4174
4377
  #
4175
4378
  # A game server group is created by a successful call to
4176
- # CreateGameServerGroup and deleted by calling DeleteGameServerGroup.
4177
- # Game server group activity can be temporarily suspended and resumed by
4178
- # calling SuspendGameServerGroup and ResumeGameServerGroup.
4379
+ # `CreateGameServerGroup` and deleted by calling
4380
+ # `DeleteGameServerGroup`. Game server group activity can be temporarily
4381
+ # suspended and resumed by calling `SuspendGameServerGroup` and
4382
+ # `ResumeGameServerGroup`, respectively.
4383
+ #
4384
+ # * CreateGameServerGroup
4385
+ #
4386
+ # * ListGameServerGroups
4387
+ #
4388
+ # * DescribeGameServerGroup
4389
+ #
4390
+ # * UpdateGameServerGroup
4391
+ #
4392
+ # * DeleteGameServerGroup
4393
+ #
4394
+ # * ResumeGameServerGroup
4395
+ #
4396
+ # * SuspendGameServerGroup
4397
+ #
4398
+ # * DescribeGameServerInstances
4179
4399
  #
4180
4400
  # @!attribute [rw] game_server_group_name
4181
4401
  # A developer-defined identifier for the game server group. The name
4182
- # is unique per Region per AWS account.
4402
+ # is unique for each Region in each AWS account.
4183
4403
  # @return [String]
4184
4404
  #
4185
4405
  # @!attribute [rw] game_server_group_arn
@@ -4188,9 +4408,7 @@ module Aws::GameLift
4188
4408
  #
4189
4409
  # @!attribute [rw] role_arn
4190
4410
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
4191
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
4192
- # submitted role is validated to ensure that it contains the necessary
4193
- # permissions for game server groups.
4411
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
4194
4412
  #
4195
4413
  #
4196
4414
  #
@@ -4199,40 +4417,47 @@ module Aws::GameLift
4199
4417
  #
4200
4418
  # @!attribute [rw] instance_definitions
4201
4419
  # The set of EC2 instance types that GameLift FleetIQ can use when
4202
- # rebalancing and autoscaling instances in the group.
4420
+ # balancing and automatically scaling instances in the corresponding
4421
+ # Auto Scaling group.
4203
4422
  # @return [Array<Types::InstanceDefinition>]
4204
4423
  #
4205
4424
  # @!attribute [rw] balancing_strategy
4206
- # The fallback balancing method to use for the game server group when
4207
- # Spot instances in a Region become unavailable or are not viable for
4208
- # game hosting. Once triggered, this method remains active until Spot
4209
- # instances can once again be used. Method options include:
4425
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
4426
+ # and On-Demand Instances in the game server group. Method options
4427
+ # include the following:
4428
+ #
4429
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
4430
+ # group. If Spot Instances are unavailable or not viable for game
4431
+ # hosting, the game server group provides no hosting capacity until
4432
+ # Spot Instances can again be used. Until then, no new instances are
4433
+ # started, and the existing nonviable Spot Instances are terminated
4434
+ # (after current gameplay ends) and are not replaced.
4210
4435
  #
4211
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
4212
- # group provides no hosting capacity. No new instances are started,
4213
- # and the existing nonviable Spot instances are terminated (once
4214
- # current gameplay ends) and not replaced.
4436
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
4437
+ # whenever available in the game server group. If Spot Instances are
4438
+ # unavailable, the game server group continues to provide hosting
4439
+ # capacity by falling back to On-Demand Instances. Existing
4440
+ # nonviable Spot Instances are terminated (after current gameplay
4441
+ # ends) and are replaced with new On-Demand Instances.
4215
4442
  #
4216
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
4217
- # server group continues to provide hosting capacity by using
4218
- # On-Demand instances. Existing nonviable Spot instances are
4219
- # terminated (once current gameplay ends) and replaced with new
4220
- # On-Demand instances.
4443
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
4444
+ # server group. No Spot Instances are used, even when available,
4445
+ # while this balancing strategy is in force.
4221
4446
  # @return [String]
4222
4447
  #
4223
4448
  # @!attribute [rw] game_server_protection_policy
4224
4449
  # A flag that indicates whether instances in the game server group are
4225
4450
  # protected from early termination. Unprotected instances that have
4226
- # active game servers running may be terminated during a scale-down
4451
+ # active game servers running might be terminated during a scale-down
4227
4452
  # event, causing players to be dropped from the game. Protected
4228
4453
  # instances cannot be terminated while there are active game servers
4229
4454
  # running except in the event of a forced game server group deletion
4230
- # (see DeleteGameServerGroup). An exception to this is Spot Instances,
4231
- # which may be terminated by AWS regardless of protection status.
4455
+ # (see ). An exception to this is with Spot Instances, which can be
4456
+ # terminated by AWS regardless of protection status.
4232
4457
  # @return [String]
4233
4458
  #
4234
4459
  # @!attribute [rw] auto_scaling_group_arn
4235
- # A generated unique ID for the EC2 Auto Scaling group with is
4460
+ # A generated unique ID for the EC2 Auto Scaling group that is
4236
4461
  # associated with this game server group.
4237
4462
  # @return [String]
4238
4463
  #
@@ -4240,32 +4465,32 @@ module Aws::GameLift
4240
4465
  # The current status of the game server group. Possible statuses
4241
4466
  # include:
4242
4467
  #
4243
- # * NEW - GameLift FleetIQ has validated the `CreateGameServerGroup()`
4244
- # request.
4468
+ # * `NEW` - GameLift FleetIQ has validated the
4469
+ # `CreateGameServerGroup()` request.
4245
4470
  #
4246
- # * ACTIVATING - GameLift FleetIQ is setting up a game server group,
4247
- # which includes creating an autoscaling group in your AWS account.
4471
+ # * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
4472
+ # which includes creating an Auto Scaling group in your AWS account.
4248
4473
  #
4249
- # * ACTIVE - The game server group has been successfully created.
4474
+ # * `ACTIVE` - The game server group has been successfully created.
4250
4475
  #
4251
- # * DELETE\_SCHEDULED - A request to delete the game server group has
4476
+ # * `DELETE_SCHEDULED` - A request to delete the game server group has
4252
4477
  # been received.
4253
4478
  #
4254
- # * DELETING - GameLift FleetIQ has received a valid
4479
+ # * `DELETING` - GameLift FleetIQ has received a valid
4255
4480
  # `DeleteGameServerGroup()` request and is processing it. GameLift
4256
4481
  # FleetIQ must first complete and release hosts before it deletes
4257
- # the autoscaling group and the game server group.
4482
+ # the Auto Scaling group and the game server group.
4258
4483
  #
4259
- # * DELETED - The game server group has been successfully deleted.
4484
+ # * `DELETED` - The game server group has been successfully deleted.
4260
4485
  #
4261
- # * ERROR - The asynchronous processes of activating or deleting a
4486
+ # * `ERROR` - The asynchronous processes of activating or deleting a
4262
4487
  # game server group has failed, resulting in an error state.
4263
4488
  # @return [String]
4264
4489
  #
4265
4490
  # @!attribute [rw] status_reason
4266
4491
  # Additional information about the current game server group status.
4267
- # This information may provide additional insight on groups that in
4268
- # ERROR status.
4492
+ # This information might provide additional insight on groups that are
4493
+ # in `ERROR` status.
4269
4494
  # @return [String]
4270
4495
  #
4271
4496
  # @!attribute [rw] suspended_actions
@@ -4275,13 +4500,13 @@ module Aws::GameLift
4275
4500
  # @return [Array<String>]
4276
4501
  #
4277
4502
  # @!attribute [rw] creation_time
4278
- # A time stamp indicating when this data object was created. Format is
4279
- # a number expressed in Unix time as milliseconds (for example
4280
- # "1469498468.057").
4503
+ # A timestamp that indicates when this data object was created. Format
4504
+ # is a number expressed in Unix time as milliseconds (for example
4505
+ # `"1469498468.057"`).
4281
4506
  # @return [Time]
4282
4507
  #
4283
4508
  # @!attribute [rw] last_updated_time
4284
- # A time stamp indicating when this game server group was last
4509
+ # A timestamp that indicates when this game server group was last
4285
4510
  # updated.
4286
4511
  # @return [Time]
4287
4512
  #
@@ -4300,19 +4525,20 @@ module Aws::GameLift
4300
4525
  :suspended_actions,
4301
4526
  :creation_time,
4302
4527
  :last_updated_time)
4528
+ SENSITIVE = []
4303
4529
  include Aws::Structure
4304
4530
  end
4305
4531
 
4306
- # **This data type is part of Amazon GameLift FleetIQ with game server
4307
- # groups, which is in preview release and is subject to change.**
4532
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4533
+ # server groups.**
4308
4534
  #
4309
- # Configuration settings for intelligent autoscaling that uses target
4310
- # tracking. An autoscaling policy can be specified when a new game
4311
- # server group is created with CreateGameServerGroup. If a group has an
4312
- # autoscaling policy, the Auto Scaling group takes action based on this
4313
- # policy, in addition to (and potentially in conflict with) any other
4314
- # autoscaling policies that are separately applied to the Auto Scaling
4315
- # group.
4535
+ # Configuration settings for intelligent automatic scaling that uses
4536
+ # target tracking. These settings are used to add an Auto Scaling policy
4537
+ # when creating the corresponding Auto Scaling group with
4538
+ # CreateGameServerGroup. After the Auto Scaling group is created, all
4539
+ # updates to Auto Scaling policies, including changing this policy and
4540
+ # adding or removing other policies, is done directly on the Auto
4541
+ # Scaling group.
4316
4542
  #
4317
4543
  # @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
4318
4544
  # data as a hash:
@@ -4329,13 +4555,13 @@ module Aws::GameLift
4329
4555
  # game server processes and register with GameLift FleetIQ. Specifying
4330
4556
  # a warm-up time can be useful, particularly with game servers that
4331
4557
  # take a long time to start up, because it avoids prematurely starting
4332
- # new instances
4558
+ # new instances.
4333
4559
  # @return [Integer]
4334
4560
  #
4335
4561
  # @!attribute [rw] target_tracking_configuration
4336
4562
  # Settings for a target-based scaling policy applied to Auto Scaling
4337
4563
  # group. These settings are used to create a target-based policy that
4338
- # tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
4564
+ # tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
4339
4565
  # and specifies a target value for the metric. As player usage
4340
4566
  # changes, the policy triggers to adjust the game server group
4341
4567
  # capacity so that the metric returns to the target value.
@@ -4346,6 +4572,80 @@ module Aws::GameLift
4346
4572
  class GameServerGroupAutoScalingPolicy < Struct.new(
4347
4573
  :estimated_instance_warmup,
4348
4574
  :target_tracking_configuration)
4575
+ SENSITIVE = []
4576
+ include Aws::Structure
4577
+ end
4578
+
4579
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4580
+ # server groups.**
4581
+ #
4582
+ # Additional properties, including status, that describe an EC2 instance
4583
+ # in a game server group. Instance configurations are set with game
4584
+ # server group properties (see `DescribeGameServerGroup` and with the
4585
+ # EC2 launch template that was used when creating the game server group.
4586
+ #
4587
+ # Retrieve game server instances for a game server group by calling
4588
+ # `DescribeGameServerInstances`.
4589
+ #
4590
+ # * CreateGameServerGroup
4591
+ #
4592
+ # * ListGameServerGroups
4593
+ #
4594
+ # * DescribeGameServerGroup
4595
+ #
4596
+ # * UpdateGameServerGroup
4597
+ #
4598
+ # * DeleteGameServerGroup
4599
+ #
4600
+ # * ResumeGameServerGroup
4601
+ #
4602
+ # * SuspendGameServerGroup
4603
+ #
4604
+ # * DescribeGameServerInstances
4605
+ #
4606
+ # @!attribute [rw] game_server_group_name
4607
+ # A developer-defined identifier for the game server group that
4608
+ # includes the game server instance. The name is unique for each
4609
+ # Region in each AWS account.
4610
+ # @return [String]
4611
+ #
4612
+ # @!attribute [rw] game_server_group_arn
4613
+ # A generated unique identifier for the game server group that
4614
+ # includes the game server instance.
4615
+ # @return [String]
4616
+ #
4617
+ # @!attribute [rw] instance_id
4618
+ # The unique identifier for the instance where the game server is
4619
+ # running. This ID is available in the instance metadata. EC2 instance
4620
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
4621
+ # @return [String]
4622
+ #
4623
+ # @!attribute [rw] instance_status
4624
+ # Current status of the game server instance.
4625
+ #
4626
+ # * **ACTIVE** -- The instance is viable for hosting game servers.
4627
+ #
4628
+ # * **DRAINING** -- The instance is not viable for hosting game
4629
+ # servers. Existing game servers are in the process of ending, and
4630
+ # new game servers are not started on this instance unless no other
4631
+ # resources are available. When the instance is put in DRAINING, a
4632
+ # new instance is started up to replace it. Once the instance has no
4633
+ # UTILIZED game servers, it will be terminated in favor of the new
4634
+ # instance.
4635
+ #
4636
+ # * **SPOT\_TERMINATING** -- The instance is in the process of
4637
+ # shutting down due to a Spot instance interruption. No new game
4638
+ # servers are started on this instance.
4639
+ # @return [String]
4640
+ #
4641
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerInstance AWS API Documentation
4642
+ #
4643
+ class GameServerInstance < Struct.new(
4644
+ :game_server_group_name,
4645
+ :game_server_group_arn,
4646
+ :instance_id,
4647
+ :instance_status)
4648
+ SENSITIVE = []
4349
4649
  include Aws::Structure
4350
4650
  end
4351
4651
 
@@ -4534,6 +4834,7 @@ module Aws::GameLift
4534
4834
  :creator_id,
4535
4835
  :game_session_data,
4536
4836
  :matchmaker_data)
4837
+ SENSITIVE = []
4537
4838
  include Aws::Structure
4538
4839
  end
4539
4840
 
@@ -4597,6 +4898,7 @@ module Aws::GameLift
4597
4898
  :dns_name,
4598
4899
  :port,
4599
4900
  :matched_player_sessions)
4901
+ SENSITIVE = []
4600
4902
  include Aws::Structure
4601
4903
  end
4602
4904
 
@@ -4622,6 +4924,7 @@ module Aws::GameLift
4622
4924
  class GameSessionDetail < Struct.new(
4623
4925
  :game_session,
4624
4926
  :protection_policy)
4927
+ SENSITIVE = []
4625
4928
  include Aws::Structure
4626
4929
  end
4627
4930
 
@@ -4636,6 +4939,7 @@ module Aws::GameLift
4636
4939
  #
4637
4940
  class GameSessionFullException < Struct.new(
4638
4941
  :message)
4942
+ SENSITIVE = []
4639
4943
  include Aws::Structure
4640
4944
  end
4641
4945
 
@@ -4828,6 +5132,7 @@ module Aws::GameLift
4828
5132
  :placed_player_sessions,
4829
5133
  :game_session_data,
4830
5134
  :matchmaker_data)
5135
+ SENSITIVE = []
4831
5136
  include Aws::Structure
4832
5137
  end
4833
5138
 
@@ -4909,6 +5214,7 @@ module Aws::GameLift
4909
5214
  :timeout_in_seconds,
4910
5215
  :player_latency_policies,
4911
5216
  :destinations)
5217
+ SENSITIVE = []
4912
5218
  include Aws::Structure
4913
5219
  end
4914
5220
 
@@ -4941,10 +5247,11 @@ module Aws::GameLift
4941
5247
  #
4942
5248
  class GameSessionQueueDestination < Struct.new(
4943
5249
  :destination_arn)
5250
+ SENSITIVE = []
4944
5251
  include Aws::Structure
4945
5252
  end
4946
5253
 
4947
- # Represents the input for a request action.
5254
+ # Represents the input for a request operation.
4948
5255
  #
4949
5256
  # @note When making an API call, you may pass GetGameSessionLogUrlInput
4950
5257
  # data as a hash:
@@ -4961,10 +5268,11 @@ module Aws::GameLift
4961
5268
  #
4962
5269
  class GetGameSessionLogUrlInput < Struct.new(
4963
5270
  :game_session_id)
5271
+ SENSITIVE = []
4964
5272
  include Aws::Structure
4965
5273
  end
4966
5274
 
4967
- # Represents the returned data in response to a request action.
5275
+ # Represents the returned data in response to a request operation.
4968
5276
  #
4969
5277
  # @!attribute [rw] pre_signed_url
4970
5278
  # Location of the requested game session logs, available for download.
@@ -4977,10 +5285,11 @@ module Aws::GameLift
4977
5285
  #
4978
5286
  class GetGameSessionLogUrlOutput < Struct.new(
4979
5287
  :pre_signed_url)
5288
+ SENSITIVE = []
4980
5289
  include Aws::Structure
4981
5290
  end
4982
5291
 
4983
- # Represents the input for a request action.
5292
+ # Represents the input for a request operation.
4984
5293
  #
4985
5294
  # @note When making an API call, you may pass GetInstanceAccessInput
4986
5295
  # data as a hash:
@@ -5008,10 +5317,11 @@ module Aws::GameLift
5008
5317
  class GetInstanceAccessInput < Struct.new(
5009
5318
  :fleet_id,
5010
5319
  :instance_id)
5320
+ SENSITIVE = []
5011
5321
  include Aws::Structure
5012
5322
  end
5013
5323
 
5014
- # Represents the returned data in response to a request action.
5324
+ # Represents the returned data in response to a request operation.
5015
5325
  #
5016
5326
  # @!attribute [rw] instance_access
5017
5327
  # The connection information for a fleet instance, including IP
@@ -5022,6 +5332,7 @@ module Aws::GameLift
5022
5332
  #
5023
5333
  class GetInstanceAccessOutput < Struct.new(
5024
5334
  :instance_access)
5335
+ SENSITIVE = []
5025
5336
  include Aws::Structure
5026
5337
  end
5027
5338
 
@@ -5035,6 +5346,7 @@ module Aws::GameLift
5035
5346
  #
5036
5347
  class IdempotentParameterMismatchException < Struct.new(
5037
5348
  :message)
5349
+ SENSITIVE = []
5038
5350
  include Aws::Structure
5039
5351
  end
5040
5352
 
@@ -5117,6 +5429,7 @@ module Aws::GameLift
5117
5429
  :type,
5118
5430
  :status,
5119
5431
  :creation_time)
5432
+ SENSITIVE = []
5120
5433
  include Aws::Structure
5121
5434
  end
5122
5435
 
@@ -5152,6 +5465,7 @@ module Aws::GameLift
5152
5465
  :ip_address,
5153
5466
  :operating_system,
5154
5467
  :credentials)
5468
+ SENSITIVE = [:credentials]
5155
5469
  include Aws::Structure
5156
5470
  end
5157
5471
 
@@ -5174,13 +5488,15 @@ module Aws::GameLift
5174
5488
  class InstanceCredentials < Struct.new(
5175
5489
  :user_name,
5176
5490
  :secret)
5491
+ SENSITIVE = []
5177
5492
  include Aws::Structure
5178
5493
  end
5179
5494
 
5180
- # **This data type is part of Amazon GameLift FleetIQ with game server
5181
- # groups, which is in preview release and is subject to change.**
5495
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5496
+ # server groups.**
5182
5497
  #
5183
- # An allowed instance type for your game server group. GameLift FleetIQ
5498
+ # An allowed instance type for a GameServerGroup. All game server groups
5499
+ # must have at least two instance types defined for it. GameLift FleetIQ
5184
5500
  # periodically evaluates each defined instance type for viability. It
5185
5501
  # then updates the Auto Scaling group with the list of viable instance
5186
5502
  # types.
@@ -5216,6 +5532,7 @@ module Aws::GameLift
5216
5532
  class InstanceDefinition < Struct.new(
5217
5533
  :instance_type,
5218
5534
  :weighted_capacity)
5535
+ SENSITIVE = []
5219
5536
  include Aws::Structure
5220
5537
  end
5221
5538
 
@@ -5230,6 +5547,7 @@ module Aws::GameLift
5230
5547
  #
5231
5548
  class InternalServiceException < Struct.new(
5232
5549
  :message)
5550
+ SENSITIVE = []
5233
5551
  include Aws::Structure
5234
5552
  end
5235
5553
 
@@ -5244,6 +5562,7 @@ module Aws::GameLift
5244
5562
  #
5245
5563
  class InvalidFleetStatusException < Struct.new(
5246
5564
  :message)
5565
+ SENSITIVE = []
5247
5566
  include Aws::Structure
5248
5567
  end
5249
5568
 
@@ -5258,6 +5577,7 @@ module Aws::GameLift
5258
5577
  #
5259
5578
  class InvalidGameSessionStatusException < Struct.new(
5260
5579
  :message)
5580
+ SENSITIVE = []
5261
5581
  include Aws::Structure
5262
5582
  end
5263
5583
 
@@ -5271,6 +5591,7 @@ module Aws::GameLift
5271
5591
  #
5272
5592
  class InvalidRequestException < Struct.new(
5273
5593
  :message)
5594
+ SENSITIVE = []
5274
5595
  include Aws::Structure
5275
5596
  end
5276
5597
 
@@ -5319,14 +5640,17 @@ module Aws::GameLift
5319
5640
  :to_port,
5320
5641
  :ip_range,
5321
5642
  :protocol)
5643
+ SENSITIVE = []
5322
5644
  include Aws::Structure
5323
5645
  end
5324
5646
 
5325
- # **This data type is part of Amazon GameLift FleetIQ with game server
5326
- # groups, which is in preview release and is subject to change.**
5647
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5648
+ # server groups.**
5327
5649
  #
5328
5650
  # An EC2 launch template that contains configuration settings and game
5329
5651
  # server code to be deployed to all instances in a game server group.
5652
+ # The launch template is specified when creating a new game server group
5653
+ # with CreateGameServerGroup.
5330
5654
  #
5331
5655
  # @note When making an API call, you may pass LaunchTemplateSpecification
5332
5656
  # data as a hash:
@@ -5347,9 +5671,9 @@ module Aws::GameLift
5347
5671
  #
5348
5672
  # @!attribute [rw] version
5349
5673
  # The version of the EC2 launch template to use. If no version is
5350
- # specified, the default version will be used. EC2 allows you to
5351
- # specify a default version for a launch template, if none is set, the
5352
- # default is the first version created.
5674
+ # specified, the default version will be used. With Amazon EC2, you
5675
+ # can specify a default version for a launch template. If none is set,
5676
+ # the default is the first version created.
5353
5677
  # @return [String]
5354
5678
  #
5355
5679
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
@@ -5358,6 +5682,7 @@ module Aws::GameLift
5358
5682
  :launch_template_id,
5359
5683
  :launch_template_name,
5360
5684
  :version)
5685
+ SENSITIVE = []
5361
5686
  include Aws::Structure
5362
5687
  end
5363
5688
 
@@ -5371,10 +5696,11 @@ module Aws::GameLift
5371
5696
  #
5372
5697
  class LimitExceededException < Struct.new(
5373
5698
  :message)
5699
+ SENSITIVE = []
5374
5700
  include Aws::Structure
5375
5701
  end
5376
5702
 
5377
- # Represents the input for a request action.
5703
+ # Represents the input for a request operation.
5378
5704
  #
5379
5705
  # @note When making an API call, you may pass ListAliasesInput
5380
5706
  # data as a hash:
@@ -5415,8 +5741,8 @@ module Aws::GameLift
5415
5741
  # @!attribute [rw] next_token
5416
5742
  # A token that indicates the start of the next sequential page of
5417
5743
  # results. Use the token that is returned with a previous call to this
5418
- # action. To start at the beginning of the result set, do not specify
5419
- # a value.
5744
+ # operation. To start at the beginning of the result set, do not
5745
+ # specify a value.
5420
5746
  # @return [String]
5421
5747
  #
5422
5748
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput AWS API Documentation
@@ -5426,10 +5752,11 @@ module Aws::GameLift
5426
5752
  :name,
5427
5753
  :limit,
5428
5754
  :next_token)
5755
+ SENSITIVE = []
5429
5756
  include Aws::Structure
5430
5757
  end
5431
5758
 
5432
- # Represents the returned data in response to a request action.
5759
+ # Represents the returned data in response to a request operation.
5433
5760
  #
5434
5761
  # @!attribute [rw] aliases
5435
5762
  # A collection of alias resources that match the request parameters.
@@ -5437,7 +5764,7 @@ module Aws::GameLift
5437
5764
  #
5438
5765
  # @!attribute [rw] next_token
5439
5766
  # A token that indicates where to resume retrieving results on the
5440
- # next call to this action. If no token is returned, these results
5767
+ # next call to this operation. If no token is returned, these results
5441
5768
  # represent the end of the list.
5442
5769
  # @return [String]
5443
5770
  #
@@ -5446,10 +5773,11 @@ module Aws::GameLift
5446
5773
  class ListAliasesOutput < Struct.new(
5447
5774
  :aliases,
5448
5775
  :next_token)
5776
+ SENSITIVE = []
5449
5777
  include Aws::Structure
5450
5778
  end
5451
5779
 
5452
- # Represents the input for a request action.
5780
+ # Represents the input for a request operation.
5453
5781
  #
5454
5782
  # @note When making an API call, you may pass ListBuildsInput
5455
5783
  # data as a hash:
@@ -5486,8 +5814,8 @@ module Aws::GameLift
5486
5814
  # @!attribute [rw] next_token
5487
5815
  # Token that indicates the start of the next sequential page of
5488
5816
  # results. Use the token that is returned with a previous call to this
5489
- # action. To start at the beginning of the result set, do not specify
5490
- # a value.
5817
+ # operation. To start at the beginning of the result set, do not
5818
+ # specify a value.
5491
5819
  # @return [String]
5492
5820
  #
5493
5821
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput AWS API Documentation
@@ -5496,10 +5824,11 @@ module Aws::GameLift
5496
5824
  :status,
5497
5825
  :limit,
5498
5826
  :next_token)
5827
+ SENSITIVE = []
5499
5828
  include Aws::Structure
5500
5829
  end
5501
5830
 
5502
- # Represents the returned data in response to a request action.
5831
+ # Represents the returned data in response to a request operation.
5503
5832
  #
5504
5833
  # @!attribute [rw] builds
5505
5834
  # A collection of build resources that match the request.
@@ -5507,7 +5836,7 @@ module Aws::GameLift
5507
5836
  #
5508
5837
  # @!attribute [rw] next_token
5509
5838
  # Token that indicates where to resume retrieving results on the next
5510
- # call to this action. If no token is returned, these results
5839
+ # call to this operation. If no token is returned, these results
5511
5840
  # represent the end of the list.
5512
5841
  # @return [String]
5513
5842
  #
@@ -5516,10 +5845,11 @@ module Aws::GameLift
5516
5845
  class ListBuildsOutput < Struct.new(
5517
5846
  :builds,
5518
5847
  :next_token)
5848
+ SENSITIVE = []
5519
5849
  include Aws::Structure
5520
5850
  end
5521
5851
 
5522
- # Represents the input for a request action.
5852
+ # Represents the input for a request operation.
5523
5853
  #
5524
5854
  # @note When making an API call, you may pass ListFleetsInput
5525
5855
  # data as a hash:
@@ -5553,8 +5883,8 @@ module Aws::GameLift
5553
5883
  # @!attribute [rw] next_token
5554
5884
  # Token that indicates the start of the next sequential page of
5555
5885
  # results. Use the token that is returned with a previous call to this
5556
- # action. To start at the beginning of the result set, do not specify
5557
- # a value.
5886
+ # operation. To start at the beginning of the result set, do not
5887
+ # specify a value.
5558
5888
  # @return [String]
5559
5889
  #
5560
5890
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput AWS API Documentation
@@ -5564,10 +5894,11 @@ module Aws::GameLift
5564
5894
  :script_id,
5565
5895
  :limit,
5566
5896
  :next_token)
5897
+ SENSITIVE = []
5567
5898
  include Aws::Structure
5568
5899
  end
5569
5900
 
5570
- # Represents the returned data in response to a request action.
5901
+ # Represents the returned data in response to a request operation.
5571
5902
  #
5572
5903
  # @!attribute [rw] fleet_ids
5573
5904
  # Set of fleet IDs matching the list request. You can retrieve
@@ -5578,7 +5909,7 @@ module Aws::GameLift
5578
5909
  #
5579
5910
  # @!attribute [rw] next_token
5580
5911
  # Token that indicates where to resume retrieving results on the next
5581
- # call to this action. If no token is returned, these results
5912
+ # call to this operation. If no token is returned, these results
5582
5913
  # represent the end of the list.
5583
5914
  # @return [String]
5584
5915
  #
@@ -5587,6 +5918,7 @@ module Aws::GameLift
5587
5918
  class ListFleetsOutput < Struct.new(
5588
5919
  :fleet_ids,
5589
5920
  :next_token)
5921
+ SENSITIVE = []
5590
5922
  include Aws::Structure
5591
5923
  end
5592
5924
 
@@ -5600,14 +5932,14 @@ module Aws::GameLift
5600
5932
  #
5601
5933
  # @!attribute [rw] limit
5602
5934
  # The maximum number of results to return. Use this parameter with
5603
- # `NextToken` to get results as a set of sequential pages.
5935
+ # `NextToken` to get results as a set of sequential segments.
5604
5936
  # @return [Integer]
5605
5937
  #
5606
5938
  # @!attribute [rw] next_token
5607
- # A token that indicates the start of the next sequential page of
5608
- # results. Use the token that is returned with a previous call to this
5609
- # action. To start at the beginning of the result set, do not specify
5610
- # a value.
5939
+ # A token that indicates the start of the next sequential segment of
5940
+ # results. Use the token returned with the previous call to this
5941
+ # operation. To start at the beginning of the result set, do not
5942
+ # specify a value.
5611
5943
  # @return [String]
5612
5944
  #
5613
5945
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
@@ -5615,6 +5947,7 @@ module Aws::GameLift
5615
5947
  class ListGameServerGroupsInput < Struct.new(
5616
5948
  :limit,
5617
5949
  :next_token)
5950
+ SENSITIVE = []
5618
5951
  include Aws::Structure
5619
5952
  end
5620
5953
 
@@ -5624,7 +5957,7 @@ module Aws::GameLift
5624
5957
  #
5625
5958
  # @!attribute [rw] next_token
5626
5959
  # A token that indicates where to resume retrieving results on the
5627
- # next call to this action. If no token is returned, these results
5960
+ # next call to this operation. If no token is returned, these results
5628
5961
  # represent the end of the list.
5629
5962
  # @return [String]
5630
5963
  #
@@ -5633,6 +5966,7 @@ module Aws::GameLift
5633
5966
  class ListGameServerGroupsOutput < Struct.new(
5634
5967
  :game_server_groups,
5635
5968
  :next_token)
5969
+ SENSITIVE = []
5636
5970
  include Aws::Structure
5637
5971
  end
5638
5972
 
@@ -5647,26 +5981,28 @@ module Aws::GameLift
5647
5981
  # }
5648
5982
  #
5649
5983
  # @!attribute [rw] game_server_group_name
5650
- # An identifier for the game server group for the game server you want
5651
- # to list. Use either the GameServerGroup name or ARN value.
5984
+ # An identifier for the game server group to retrieve a list of game
5985
+ # servers from. Use either the GameServerGroup name or ARN value.
5652
5986
  # @return [String]
5653
5987
  #
5654
5988
  # @!attribute [rw] sort_order
5655
- # Indicates how to sort the returned data based on the game servers'
5656
- # custom key sort value. If this parameter is left empty, the list of
5657
- # game servers is returned in no particular order.
5989
+ # Indicates how to sort the returned data based on game server
5990
+ # registration timestamp. Use ASCENDING to retrieve oldest game
5991
+ # servers first, or use DESCENDING to retrieve newest game servers
5992
+ # first. If this parameter is left empty, game servers are returned in
5993
+ # no particular order.
5658
5994
  # @return [String]
5659
5995
  #
5660
5996
  # @!attribute [rw] limit
5661
5997
  # The maximum number of results to return. Use this parameter with
5662
- # `NextToken` to get results as a set of sequential pages.
5998
+ # `NextToken` to get results as a set of sequential segments.
5663
5999
  # @return [Integer]
5664
6000
  #
5665
6001
  # @!attribute [rw] next_token
5666
- # A token that indicates the start of the next sequential page of
5667
- # results. Use the token that is returned with a previous call to this
5668
- # action. To start at the beginning of the result set, do not specify
5669
- # a value.
6002
+ # A token that indicates the start of the next sequential segment of
6003
+ # results. Use the token returned with the previous call to this
6004
+ # operation. To start at the beginning of the result set, do not
6005
+ # specify a value.
5670
6006
  # @return [String]
5671
6007
  #
5672
6008
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
@@ -5676,6 +6012,7 @@ module Aws::GameLift
5676
6012
  :sort_order,
5677
6013
  :limit,
5678
6014
  :next_token)
6015
+ SENSITIVE = []
5679
6016
  include Aws::Structure
5680
6017
  end
5681
6018
 
@@ -5685,7 +6022,7 @@ module Aws::GameLift
5685
6022
  #
5686
6023
  # @!attribute [rw] next_token
5687
6024
  # A token that indicates where to resume retrieving results on the
5688
- # next call to this action. If no token is returned, these results
6025
+ # next call to this operation. If no token is returned, these results
5689
6026
  # represent the end of the list.
5690
6027
  # @return [String]
5691
6028
  #
@@ -5694,6 +6031,7 @@ module Aws::GameLift
5694
6031
  class ListGameServersOutput < Struct.new(
5695
6032
  :game_servers,
5696
6033
  :next_token)
6034
+ SENSITIVE = []
5697
6035
  include Aws::Structure
5698
6036
  end
5699
6037
 
@@ -5713,8 +6051,8 @@ module Aws::GameLift
5713
6051
  # @!attribute [rw] next_token
5714
6052
  # A token that indicates the start of the next sequential page of
5715
6053
  # results. Use the token that is returned with a previous call to this
5716
- # action. To start at the beginning of the result set, do not specify
5717
- # a value.
6054
+ # operation. To start at the beginning of the result set, do not
6055
+ # specify a value.
5718
6056
  # @return [String]
5719
6057
  #
5720
6058
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
@@ -5722,6 +6060,7 @@ module Aws::GameLift
5722
6060
  class ListScriptsInput < Struct.new(
5723
6061
  :limit,
5724
6062
  :next_token)
6063
+ SENSITIVE = []
5725
6064
  include Aws::Structure
5726
6065
  end
5727
6066
 
@@ -5731,7 +6070,7 @@ module Aws::GameLift
5731
6070
  #
5732
6071
  # @!attribute [rw] next_token
5733
6072
  # A token that indicates where to resume retrieving results on the
5734
- # next call to this action. If no token is returned, these results
6073
+ # next call to this operation. If no token is returned, these results
5735
6074
  # represent the end of the list.
5736
6075
  # @return [String]
5737
6076
  #
@@ -5740,6 +6079,7 @@ module Aws::GameLift
5740
6079
  class ListScriptsOutput < Struct.new(
5741
6080
  :scripts,
5742
6081
  :next_token)
6082
+ SENSITIVE = []
5743
6083
  include Aws::Structure
5744
6084
  end
5745
6085
 
@@ -5755,7 +6095,7 @@ module Aws::GameLift
5755
6095
  # identifies the GameLift resource that you want to retrieve tags for.
5756
6096
  # GameLift resource ARNs are included in the data object for the
5757
6097
  # resource, which can be retrieved by calling a List or Describe
5758
- # action for the resource type.
6098
+ # operation for the resource type.
5759
6099
  #
5760
6100
  #
5761
6101
  #
@@ -5766,6 +6106,7 @@ module Aws::GameLift
5766
6106
  #
5767
6107
  class ListTagsForResourceRequest < Struct.new(
5768
6108
  :resource_arn)
6109
+ SENSITIVE = []
5769
6110
  include Aws::Structure
5770
6111
  end
5771
6112
 
@@ -5778,6 +6119,7 @@ module Aws::GameLift
5778
6119
  #
5779
6120
  class ListTagsForResourceResponse < Struct.new(
5780
6121
  :tags)
6122
+ SENSITIVE = []
5781
6123
  include Aws::Structure
5782
6124
  end
5783
6125
 
@@ -5803,6 +6145,7 @@ module Aws::GameLift
5803
6145
  class MatchedPlayerSession < Struct.new(
5804
6146
  :player_id,
5805
6147
  :player_session_id)
6148
+ SENSITIVE = []
5806
6149
  include Aws::Structure
5807
6150
  end
5808
6151
 
@@ -5959,6 +6302,7 @@ module Aws::GameLift
5959
6302
  :game_properties,
5960
6303
  :game_session_data,
5961
6304
  :backfill_mode)
6305
+ SENSITIVE = []
5962
6306
  include Aws::Structure
5963
6307
  end
5964
6308
 
@@ -6036,6 +6380,7 @@ module Aws::GameLift
6036
6380
  :rule_set_arn,
6037
6381
  :rule_set_body,
6038
6382
  :creation_time)
6383
+ SENSITIVE = []
6039
6384
  include Aws::Structure
6040
6385
  end
6041
6386
 
@@ -6158,6 +6503,7 @@ module Aws::GameLift
6158
6503
  :players,
6159
6504
  :game_session_connection_info,
6160
6505
  :estimated_wait_time)
6506
+ SENSITIVE = []
6161
6507
  include Aws::Structure
6162
6508
  end
6163
6509
 
@@ -6171,6 +6517,7 @@ module Aws::GameLift
6171
6517
  #
6172
6518
  class NotFoundException < Struct.new(
6173
6519
  :message)
6520
+ SENSITIVE = []
6174
6521
  include Aws::Structure
6175
6522
  end
6176
6523
 
@@ -6185,6 +6532,7 @@ module Aws::GameLift
6185
6532
  #
6186
6533
  class OutOfCapacityException < Struct.new(
6187
6534
  :message)
6535
+ SENSITIVE = []
6188
6536
  include Aws::Structure
6189
6537
  end
6190
6538
 
@@ -6221,6 +6569,7 @@ module Aws::GameLift
6221
6569
  class PlacedPlayerSession < Struct.new(
6222
6570
  :player_id,
6223
6571
  :player_session_id)
6572
+ SENSITIVE = []
6224
6573
  include Aws::Structure
6225
6574
  end
6226
6575
 
@@ -6279,6 +6628,7 @@ module Aws::GameLift
6279
6628
  :player_attributes,
6280
6629
  :team,
6281
6630
  :latency_in_ms)
6631
+ SENSITIVE = []
6282
6632
  include Aws::Structure
6283
6633
  end
6284
6634
 
@@ -6317,6 +6667,7 @@ module Aws::GameLift
6317
6667
  :player_id,
6318
6668
  :region_identifier,
6319
6669
  :latency_in_milliseconds)
6670
+ SENSITIVE = []
6320
6671
  include Aws::Structure
6321
6672
  end
6322
6673
 
@@ -6359,6 +6710,7 @@ module Aws::GameLift
6359
6710
  class PlayerLatencyPolicy < Struct.new(
6360
6711
  :maximum_individual_player_latency_milliseconds,
6361
6712
  :policy_duration_seconds)
6713
+ SENSITIVE = []
6362
6714
  include Aws::Structure
6363
6715
  end
6364
6716
 
@@ -6499,10 +6851,11 @@ module Aws::GameLift
6499
6851
  :dns_name,
6500
6852
  :port,
6501
6853
  :player_data)
6854
+ SENSITIVE = []
6502
6855
  include Aws::Structure
6503
6856
  end
6504
6857
 
6505
- # Represents the input for a request action.
6858
+ # Represents the input for a request operation.
6506
6859
  #
6507
6860
  # @note When making an API call, you may pass PutScalingPolicyInput
6508
6861
  # data as a hash:
@@ -6643,10 +6996,11 @@ module Aws::GameLift
6643
6996
  :metric_name,
6644
6997
  :policy_type,
6645
6998
  :target_configuration)
6999
+ SENSITIVE = []
6646
7000
  include Aws::Structure
6647
7001
  end
6648
7002
 
6649
- # Represents the returned data in response to a request action.
7003
+ # Represents the returned data in response to a request operation.
6650
7004
  #
6651
7005
  # @!attribute [rw] name
6652
7006
  # A descriptive label that is associated with a scaling policy. Policy
@@ -6657,6 +7011,7 @@ module Aws::GameLift
6657
7011
  #
6658
7012
  class PutScalingPolicyOutput < Struct.new(
6659
7013
  :name)
7014
+ SENSITIVE = []
6660
7015
  include Aws::Structure
6661
7016
  end
6662
7017
 
@@ -6669,65 +7024,38 @@ module Aws::GameLift
6669
7024
  # instance_id: "GameServerInstanceId", # required
6670
7025
  # connection_info: "GameServerConnectionInfo",
6671
7026
  # game_server_data: "GameServerData",
6672
- # custom_sort_key: "GameServerSortKey",
6673
- # tags: [
6674
- # {
6675
- # key: "TagKey", # required
6676
- # value: "TagValue", # required
6677
- # },
6678
- # ],
6679
7027
  # }
6680
7028
  #
6681
7029
  # @!attribute [rw] game_server_group_name
6682
- # An identifier for the game server group where the game server is
6683
- # running. You can use either the GameServerGroup name or ARN value.
7030
+ # A unique identifier for the game server group where the game server
7031
+ # is running. Use either the GameServerGroup name or ARN value.
6684
7032
  # @return [String]
6685
7033
  #
6686
7034
  # @!attribute [rw] game_server_id
6687
- # A custom string that uniquely identifies the new game server. Game
6688
- # server IDs are developer-defined and must be unique across all game
6689
- # server groups in your AWS account.
7035
+ # A custom string that uniquely identifies the game server to
7036
+ # register. Game server IDs are developer-defined and must be unique
7037
+ # across all game server groups in your AWS account.
6690
7038
  # @return [String]
6691
7039
  #
6692
7040
  # @!attribute [rw] instance_id
6693
7041
  # The unique identifier for the instance where the game server is
6694
- # running. This ID is available in the instance metadata.
7042
+ # running. This ID is available in the instance metadata. EC2 instance
7043
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
6695
7044
  # @return [String]
6696
7045
  #
6697
7046
  # @!attribute [rw] connection_info
6698
- # Information needed to make inbound client connections to the game
6699
- # server. This might include IP address and port, DNS name, etc.
7047
+ # Information that is needed to make inbound client connections to the
7048
+ # game server. This might include the IP address and port, DNS name,
7049
+ # and other information.
6700
7050
  # @return [String]
6701
7051
  #
6702
7052
  # @!attribute [rw] game_server_data
6703
7053
  # A set of custom game server properties, formatted as a single string
6704
7054
  # value. This data is passed to a game client or service when it
6705
- # requests information on a game servers using ListGameServers or
7055
+ # requests information on game servers using ListGameServers or
6706
7056
  # ClaimGameServer.
6707
7057
  # @return [String]
6708
7058
  #
6709
- # @!attribute [rw] custom_sort_key
6710
- # A game server tag that can be used to request sorted lists of game
6711
- # servers using ListGameServers. Custom sort keys are
6712
- # developer-defined based on how you want to organize the retrieved
6713
- # game server information.
6714
- # @return [String]
6715
- #
6716
- # @!attribute [rw] tags
6717
- # A list of labels to assign to the new game server resource. Tags are
6718
- # developer-defined key-value pairs. Tagging AWS resources are useful
6719
- # for resource management, access management, and cost allocation. For
6720
- # more information, see [ Tagging AWS Resources][1] in the *AWS
6721
- # General Reference*. Once the resource is created, you can use
6722
- # TagResource, UntagResource, and ListTagsForResource to add, remove,
6723
- # and view tags. The maximum tag limit may be lower than stated. See
6724
- # the AWS General Reference for actual tagging limits.
6725
- #
6726
- #
6727
- #
6728
- # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6729
- # @return [Array<Types::Tag>]
6730
- #
6731
7059
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
6732
7060
  #
6733
7061
  class RegisterGameServerInput < Struct.new(
@@ -6735,24 +7063,24 @@ module Aws::GameLift
6735
7063
  :game_server_id,
6736
7064
  :instance_id,
6737
7065
  :connection_info,
6738
- :game_server_data,
6739
- :custom_sort_key,
6740
- :tags)
7066
+ :game_server_data)
7067
+ SENSITIVE = []
6741
7068
  include Aws::Structure
6742
7069
  end
6743
7070
 
6744
7071
  # @!attribute [rw] game_server
6745
- # Object that describes the newly created game server resource.
7072
+ # Object that describes the newly registered game server.
6746
7073
  # @return [Types::GameServer]
6747
7074
  #
6748
7075
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
6749
7076
  #
6750
7077
  class RegisterGameServerOutput < Struct.new(
6751
7078
  :game_server)
7079
+ SENSITIVE = []
6752
7080
  include Aws::Structure
6753
7081
  end
6754
7082
 
6755
- # Represents the input for a request action.
7083
+ # Represents the input for a request operation.
6756
7084
  #
6757
7085
  # @note When making an API call, you may pass RequestUploadCredentialsInput
6758
7086
  # data as a hash:
@@ -6770,10 +7098,11 @@ module Aws::GameLift
6770
7098
  #
6771
7099
  class RequestUploadCredentialsInput < Struct.new(
6772
7100
  :build_id)
7101
+ SENSITIVE = []
6773
7102
  include Aws::Structure
6774
7103
  end
6775
7104
 
6776
- # Represents the returned data in response to a request action.
7105
+ # Represents the returned data in response to a request operation.
6777
7106
  #
6778
7107
  # @!attribute [rw] upload_credentials
6779
7108
  # AWS credentials required when uploading a game build to the storage
@@ -6791,10 +7120,11 @@ module Aws::GameLift
6791
7120
  class RequestUploadCredentialsOutput < Struct.new(
6792
7121
  :upload_credentials,
6793
7122
  :storage_location)
7123
+ SENSITIVE = [:upload_credentials]
6794
7124
  include Aws::Structure
6795
7125
  end
6796
7126
 
6797
- # Represents the input for a request action.
7127
+ # Represents the input for a request operation.
6798
7128
  #
6799
7129
  # @note When making an API call, you may pass ResolveAliasInput
6800
7130
  # data as a hash:
@@ -6812,10 +7142,11 @@ module Aws::GameLift
6812
7142
  #
6813
7143
  class ResolveAliasInput < Struct.new(
6814
7144
  :alias_id)
7145
+ SENSITIVE = []
6815
7146
  include Aws::Structure
6816
7147
  end
6817
7148
 
6818
- # Represents the returned data in response to a request action.
7149
+ # Represents the returned data in response to a request operation.
6819
7150
  #
6820
7151
  # @!attribute [rw] fleet_id
6821
7152
  # The fleet identifier that the alias is pointing to.
@@ -6835,6 +7166,7 @@ module Aws::GameLift
6835
7166
  class ResolveAliasOutput < Struct.new(
6836
7167
  :fleet_id,
6837
7168
  :fleet_arn)
7169
+ SENSITIVE = []
6838
7170
  include Aws::Structure
6839
7171
  end
6840
7172
 
@@ -6874,6 +7206,7 @@ module Aws::GameLift
6874
7206
  class ResourceCreationLimitPolicy < Struct.new(
6875
7207
  :new_game_sessions_per_creator,
6876
7208
  :policy_period_in_minutes)
7209
+ SENSITIVE = []
6877
7210
  include Aws::Structure
6878
7211
  end
6879
7212
 
@@ -6886,12 +7219,12 @@ module Aws::GameLift
6886
7219
  # }
6887
7220
  #
6888
7221
  # @!attribute [rw] game_server_group_name
6889
- # The unique identifier of the game server group to resume activity
6890
- # on. Use either the GameServerGroup name or ARN value.
7222
+ # A unique identifier for the game server group. Use either the
7223
+ # GameServerGroup name or ARN value.
6891
7224
  # @return [String]
6892
7225
  #
6893
7226
  # @!attribute [rw] resume_actions
6894
- # The action to resume for this game server group.
7227
+ # The activity to resume for this game server group.
6895
7228
  # @return [Array<String>]
6896
7229
  #
6897
7230
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
@@ -6899,18 +7232,20 @@ module Aws::GameLift
6899
7232
  class ResumeGameServerGroupInput < Struct.new(
6900
7233
  :game_server_group_name,
6901
7234
  :resume_actions)
7235
+ SENSITIVE = []
6902
7236
  include Aws::Structure
6903
7237
  end
6904
7238
 
6905
7239
  # @!attribute [rw] game_server_group
6906
7240
  # An object that describes the game server group resource, with the
6907
- # *SuspendedActions* property updated to reflect the resumed activity.
7241
+ # `SuspendedActions` property updated to reflect the resumed activity.
6908
7242
  # @return [Types::GameServerGroup]
6909
7243
  #
6910
7244
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
6911
7245
  #
6912
7246
  class ResumeGameServerGroupOutput < Struct.new(
6913
7247
  :game_server_group)
7248
+ SENSITIVE = []
6914
7249
  include Aws::Structure
6915
7250
  end
6916
7251
 
@@ -6966,6 +7301,7 @@ module Aws::GameLift
6966
7301
  :type,
6967
7302
  :fleet_id,
6968
7303
  :message)
7304
+ SENSITIVE = []
6969
7305
  include Aws::Structure
6970
7306
  end
6971
7307
 
@@ -7041,6 +7377,7 @@ module Aws::GameLift
7041
7377
  :server_processes,
7042
7378
  :max_concurrent_game_session_activations,
7043
7379
  :game_session_activation_timeout_seconds)
7380
+ SENSITIVE = []
7044
7381
  include Aws::Structure
7045
7382
  end
7046
7383
 
@@ -7060,6 +7397,11 @@ module Aws::GameLift
7060
7397
  #
7061
7398
  # @!attribute [rw] bucket
7062
7399
  # An S3 bucket identifier. This is the name of the S3 bucket.
7400
+ #
7401
+ # <note markdown="1"> GameLift currently does not support uploading from S3 buckets with
7402
+ # names that contain a dot (.).
7403
+ #
7404
+ # </note>
7063
7405
  # @return [String]
7064
7406
  #
7065
7407
  # @!attribute [rw] key
@@ -7091,6 +7433,7 @@ module Aws::GameLift
7091
7433
  :key,
7092
7434
  :role_arn,
7093
7435
  :object_version)
7436
+ SENSITIVE = []
7094
7437
  include Aws::Structure
7095
7438
  end
7096
7439
 
@@ -7262,6 +7605,7 @@ module Aws::GameLift
7262
7605
  :metric_name,
7263
7606
  :policy_type,
7264
7607
  :target_configuration)
7608
+ SENSITIVE = []
7265
7609
  include Aws::Structure
7266
7610
  end
7267
7611
 
@@ -7332,10 +7676,11 @@ module Aws::GameLift
7332
7676
  :size_on_disk,
7333
7677
  :creation_time,
7334
7678
  :storage_location)
7679
+ SENSITIVE = []
7335
7680
  include Aws::Structure
7336
7681
  end
7337
7682
 
7338
- # Represents the input for a request action.
7683
+ # Represents the input for a request operation.
7339
7684
  #
7340
7685
  # @note When making an API call, you may pass SearchGameSessionsInput
7341
7686
  # data as a hash:
@@ -7437,8 +7782,8 @@ module Aws::GameLift
7437
7782
  # @!attribute [rw] next_token
7438
7783
  # Token that indicates the start of the next sequential page of
7439
7784
  # results. Use the token that is returned with a previous call to this
7440
- # action. To start at the beginning of the result set, do not specify
7441
- # a value.
7785
+ # operation. To start at the beginning of the result set, do not
7786
+ # specify a value.
7442
7787
  # @return [String]
7443
7788
  #
7444
7789
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput AWS API Documentation
@@ -7450,10 +7795,11 @@ module Aws::GameLift
7450
7795
  :sort_expression,
7451
7796
  :limit,
7452
7797
  :next_token)
7798
+ SENSITIVE = []
7453
7799
  include Aws::Structure
7454
7800
  end
7455
7801
 
7456
- # Represents the returned data in response to a request action.
7802
+ # Represents the returned data in response to a request operation.
7457
7803
  #
7458
7804
  # @!attribute [rw] game_sessions
7459
7805
  # A collection of objects containing game session properties for each
@@ -7462,7 +7808,7 @@ module Aws::GameLift
7462
7808
  #
7463
7809
  # @!attribute [rw] next_token
7464
7810
  # Token that indicates where to resume retrieving results on the next
7465
- # call to this action. If no token is returned, these results
7811
+ # call to this operation. If no token is returned, these results
7466
7812
  # represent the end of the list.
7467
7813
  # @return [String]
7468
7814
  #
@@ -7471,6 +7817,7 @@ module Aws::GameLift
7471
7817
  class SearchGameSessionsOutput < Struct.new(
7472
7818
  :game_sessions,
7473
7819
  :next_token)
7820
+ SENSITIVE = []
7474
7821
  include Aws::Structure
7475
7822
  end
7476
7823
 
@@ -7522,6 +7869,7 @@ module Aws::GameLift
7522
7869
  :launch_path,
7523
7870
  :parameters,
7524
7871
  :concurrent_executions)
7872
+ SENSITIVE = []
7525
7873
  include Aws::Structure
7526
7874
  end
7527
7875
 
@@ -7547,6 +7895,7 @@ module Aws::GameLift
7547
7895
  class StartFleetActionsInput < Struct.new(
7548
7896
  :fleet_id,
7549
7897
  :actions)
7898
+ SENSITIVE = []
7550
7899
  include Aws::Structure
7551
7900
  end
7552
7901
 
@@ -7554,7 +7903,7 @@ module Aws::GameLift
7554
7903
  #
7555
7904
  class StartFleetActionsOutput < Aws::EmptyStructure; end
7556
7905
 
7557
- # Represents the input for a request action.
7906
+ # Represents the input for a request operation.
7558
7907
  #
7559
7908
  # @note When making an API call, you may pass StartGameSessionPlacementInput
7560
7909
  # data as a hash:
@@ -7652,10 +8001,11 @@ module Aws::GameLift
7652
8001
  :player_latencies,
7653
8002
  :desired_player_sessions,
7654
8003
  :game_session_data)
8004
+ SENSITIVE = []
7655
8005
  include Aws::Structure
7656
8006
  end
7657
8007
 
7658
- # Represents the returned data in response to a request action.
8008
+ # Represents the returned data in response to a request operation.
7659
8009
  #
7660
8010
  # @!attribute [rw] game_session_placement
7661
8011
  # Object that describes the newly created game session placement. This
@@ -7667,10 +8017,11 @@ module Aws::GameLift
7667
8017
  #
7668
8018
  class StartGameSessionPlacementOutput < Struct.new(
7669
8019
  :game_session_placement)
8020
+ SENSITIVE = []
7670
8021
  include Aws::Structure
7671
8022
  end
7672
8023
 
7673
- # Represents the input for a request action.
8024
+ # Represents the input for a request operation.
7674
8025
  #
7675
8026
  # @note When making an API call, you may pass StartMatchBackfillInput
7676
8027
  # data as a hash:
@@ -7744,10 +8095,11 @@ module Aws::GameLift
7744
8095
  :configuration_name,
7745
8096
  :game_session_arn,
7746
8097
  :players)
8098
+ SENSITIVE = []
7747
8099
  include Aws::Structure
7748
8100
  end
7749
8101
 
7750
- # Represents the returned data in response to a request action.
8102
+ # Represents the returned data in response to a request operation.
7751
8103
  #
7752
8104
  # @!attribute [rw] matchmaking_ticket
7753
8105
  # Ticket representing the backfill matchmaking request. This object
@@ -7759,10 +8111,11 @@ module Aws::GameLift
7759
8111
  #
7760
8112
  class StartMatchBackfillOutput < Struct.new(
7761
8113
  :matchmaking_ticket)
8114
+ SENSITIVE = []
7762
8115
  include Aws::Structure
7763
8116
  end
7764
8117
 
7765
- # Represents the input for a request action.
8118
+ # Represents the input for a request operation.
7766
8119
  #
7767
8120
  # @note When making an API call, you may pass StartMatchmakingInput
7768
8121
  # data as a hash:
@@ -7811,10 +8164,11 @@ module Aws::GameLift
7811
8164
  :ticket_id,
7812
8165
  :configuration_name,
7813
8166
  :players)
8167
+ SENSITIVE = []
7814
8168
  include Aws::Structure
7815
8169
  end
7816
8170
 
7817
- # Represents the returned data in response to a request action.
8171
+ # Represents the returned data in response to a request operation.
7818
8172
  #
7819
8173
  # @!attribute [rw] matchmaking_ticket
7820
8174
  # Ticket representing the matchmaking request. This object include the
@@ -7826,6 +8180,7 @@ module Aws::GameLift
7826
8180
  #
7827
8181
  class StartMatchmakingOutput < Struct.new(
7828
8182
  :matchmaking_ticket)
8183
+ SENSITIVE = []
7829
8184
  include Aws::Structure
7830
8185
  end
7831
8186
 
@@ -7851,6 +8206,7 @@ module Aws::GameLift
7851
8206
  class StopFleetActionsInput < Struct.new(
7852
8207
  :fleet_id,
7853
8208
  :actions)
8209
+ SENSITIVE = []
7854
8210
  include Aws::Structure
7855
8211
  end
7856
8212
 
@@ -7858,7 +8214,7 @@ module Aws::GameLift
7858
8214
  #
7859
8215
  class StopFleetActionsOutput < Aws::EmptyStructure; end
7860
8216
 
7861
- # Represents the input for a request action.
8217
+ # Represents the input for a request operation.
7862
8218
  #
7863
8219
  # @note When making an API call, you may pass StopGameSessionPlacementInput
7864
8220
  # data as a hash:
@@ -7875,10 +8231,11 @@ module Aws::GameLift
7875
8231
  #
7876
8232
  class StopGameSessionPlacementInput < Struct.new(
7877
8233
  :placement_id)
8234
+ SENSITIVE = []
7878
8235
  include Aws::Structure
7879
8236
  end
7880
8237
 
7881
- # Represents the returned data in response to a request action.
8238
+ # Represents the returned data in response to a request operation.
7882
8239
  #
7883
8240
  # @!attribute [rw] game_session_placement
7884
8241
  # Object that describes the canceled game session placement, with
@@ -7889,10 +8246,11 @@ module Aws::GameLift
7889
8246
  #
7890
8247
  class StopGameSessionPlacementOutput < Struct.new(
7891
8248
  :game_session_placement)
8249
+ SENSITIVE = []
7892
8250
  include Aws::Structure
7893
8251
  end
7894
8252
 
7895
- # Represents the input for a request action.
8253
+ # Represents the input for a request operation.
7896
8254
  #
7897
8255
  # @note When making an API call, you may pass StopMatchmakingInput
7898
8256
  # data as a hash:
@@ -7909,6 +8267,7 @@ module Aws::GameLift
7909
8267
  #
7910
8268
  class StopMatchmakingInput < Struct.new(
7911
8269
  :ticket_id)
8270
+ SENSITIVE = []
7912
8271
  include Aws::Structure
7913
8272
  end
7914
8273
 
@@ -7925,12 +8284,12 @@ module Aws::GameLift
7925
8284
  # }
7926
8285
  #
7927
8286
  # @!attribute [rw] game_server_group_name
7928
- # The unique identifier of the game server group to stop activity on.
7929
- # Use either the GameServerGroup name or ARN value.
8287
+ # A unique identifier for the game server group. Use either the
8288
+ # GameServerGroup name or ARN value.
7930
8289
  # @return [String]
7931
8290
  #
7932
8291
  # @!attribute [rw] suspend_actions
7933
- # The action to suspend for this game server group.
8292
+ # The activity to suspend for this game server group.
7934
8293
  # @return [Array<String>]
7935
8294
  #
7936
8295
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
@@ -7938,12 +8297,13 @@ module Aws::GameLift
7938
8297
  class SuspendGameServerGroupInput < Struct.new(
7939
8298
  :game_server_group_name,
7940
8299
  :suspend_actions)
8300
+ SENSITIVE = []
7941
8301
  include Aws::Structure
7942
8302
  end
7943
8303
 
7944
8304
  # @!attribute [rw] game_server_group
7945
8305
  # An object that describes the game server group resource, with the
7946
- # *SuspendedActions* property updated to reflect the suspended
8306
+ # `SuspendedActions` property updated to reflect the suspended
7947
8307
  # activity.
7948
8308
  # @return [Types::GameServerGroup]
7949
8309
  #
@@ -7951,6 +8311,7 @@ module Aws::GameLift
7951
8311
  #
7952
8312
  class SuspendGameServerGroupOutput < Struct.new(
7953
8313
  :game_server_group)
8314
+ SENSITIVE = []
7954
8315
  include Aws::Structure
7955
8316
  end
7956
8317
 
@@ -7998,6 +8359,7 @@ module Aws::GameLift
7998
8359
  class Tag < Struct.new(
7999
8360
  :key,
8000
8361
  :value)
8362
+ SENSITIVE = []
8001
8363
  include Aws::Structure
8002
8364
  end
8003
8365
 
@@ -8019,7 +8381,7 @@ module Aws::GameLift
8019
8381
  # identifies the GameLift resource that you want to assign tags to.
8020
8382
  # GameLift resource ARNs are included in the data object for the
8021
8383
  # resource, which can be retrieved by calling a List or Describe
8022
- # action for the resource type.
8384
+ # operation for the resource type.
8023
8385
  #
8024
8386
  #
8025
8387
  #
@@ -8042,6 +8404,7 @@ module Aws::GameLift
8042
8404
  class TagResourceRequest < Struct.new(
8043
8405
  :resource_arn,
8044
8406
  :tags)
8407
+ SENSITIVE = []
8045
8408
  include Aws::Structure
8046
8409
  end
8047
8410
 
@@ -8060,6 +8423,7 @@ module Aws::GameLift
8060
8423
  #
8061
8424
  class TaggingFailedException < Struct.new(
8062
8425
  :message)
8426
+ SENSITIVE = []
8063
8427
  include Aws::Structure
8064
8428
  end
8065
8429
 
@@ -8110,18 +8474,20 @@ module Aws::GameLift
8110
8474
  #
8111
8475
  class TargetConfiguration < Struct.new(
8112
8476
  :target_value)
8477
+ SENSITIVE = []
8113
8478
  include Aws::Structure
8114
8479
  end
8115
8480
 
8116
- # **This data type is part of Amazon GameLift FleetIQ with game server
8117
- # groups, which is in preview release and is subject to change.**
8481
+ # **This data type is used with the Amazon GameLift FleetIQ and game
8482
+ # server groups.**
8118
8483
  #
8119
- # Settings for a target-based scaling policy applied to Auto Scaling
8120
- # group. These settings are used to create a target-based policy that
8121
- # tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and
8122
- # specifies a target value for the metric. As player usage changes, the
8123
- # policy triggers to adjust the game server group capacity so that the
8124
- # metric returns to the target value.
8484
+ # Settings for a target-based scaling policy as part of a
8485
+ # GameServerGroupAutoScalingPolicy. These settings are used to create a
8486
+ # target-based policy that tracks the GameLift FleetIQ metric
8487
+ # `"PercentUtilizedGameServers"` and specifies a target value for the
8488
+ # metric. As player usage changes, the policy triggers to adjust the
8489
+ # game server group capacity so that the metric returns to the target
8490
+ # value.
8125
8491
  #
8126
8492
  # @note When making an API call, you may pass TargetTrackingConfiguration
8127
8493
  # data as a hash:
@@ -8139,6 +8505,7 @@ module Aws::GameLift
8139
8505
  #
8140
8506
  class TargetTrackingConfiguration < Struct.new(
8141
8507
  :target_value)
8508
+ SENSITIVE = []
8142
8509
  include Aws::Structure
8143
8510
  end
8144
8511
 
@@ -8155,6 +8522,7 @@ module Aws::GameLift
8155
8522
  #
8156
8523
  class TerminalRoutingStrategyException < Struct.new(
8157
8524
  :message)
8525
+ SENSITIVE = []
8158
8526
  include Aws::Structure
8159
8527
  end
8160
8528
 
@@ -8168,6 +8536,7 @@ module Aws::GameLift
8168
8536
  #
8169
8537
  class UnauthorizedException < Struct.new(
8170
8538
  :message)
8539
+ SENSITIVE = []
8171
8540
  include Aws::Structure
8172
8541
  end
8173
8542
 
@@ -8180,6 +8549,7 @@ module Aws::GameLift
8180
8549
  #
8181
8550
  class UnsupportedRegionException < Struct.new(
8182
8551
  :message)
8552
+ SENSITIVE = []
8183
8553
  include Aws::Structure
8184
8554
  end
8185
8555
 
@@ -8196,7 +8566,7 @@ module Aws::GameLift
8196
8566
  # identifies the GameLift resource that you want to remove tags from.
8197
8567
  # GameLift resource ARNs are included in the data object for the
8198
8568
  # resource, which can be retrieved by calling a List or Describe
8199
- # action for the resource type.
8569
+ # operation for the resource type.
8200
8570
  #
8201
8571
  #
8202
8572
  #
@@ -8214,6 +8584,7 @@ module Aws::GameLift
8214
8584
  class UntagResourceRequest < Struct.new(
8215
8585
  :resource_arn,
8216
8586
  :tag_keys)
8587
+ SENSITIVE = []
8217
8588
  include Aws::Structure
8218
8589
  end
8219
8590
 
@@ -8221,7 +8592,7 @@ module Aws::GameLift
8221
8592
  #
8222
8593
  class UntagResourceResponse < Aws::EmptyStructure; end
8223
8594
 
8224
- # Represents the input for a request action.
8595
+ # Represents the input for a request operation.
8225
8596
  #
8226
8597
  # @note When making an API call, you may pass UpdateAliasInput
8227
8598
  # data as a hash:
@@ -8263,10 +8634,11 @@ module Aws::GameLift
8263
8634
  :name,
8264
8635
  :description,
8265
8636
  :routing_strategy)
8637
+ SENSITIVE = []
8266
8638
  include Aws::Structure
8267
8639
  end
8268
8640
 
8269
- # Represents the returned data in response to a request action.
8641
+ # Represents the returned data in response to a request operation.
8270
8642
  #
8271
8643
  # @!attribute [rw] alias
8272
8644
  # The updated alias resource.
@@ -8276,10 +8648,11 @@ module Aws::GameLift
8276
8648
  #
8277
8649
  class UpdateAliasOutput < Struct.new(
8278
8650
  :alias)
8651
+ SENSITIVE = []
8279
8652
  include Aws::Structure
8280
8653
  end
8281
8654
 
8282
- # Represents the input for a request action.
8655
+ # Represents the input for a request operation.
8283
8656
  #
8284
8657
  # @note When making an API call, you may pass UpdateBuildInput
8285
8658
  # data as a hash:
@@ -8311,10 +8684,11 @@ module Aws::GameLift
8311
8684
  :build_id,
8312
8685
  :name,
8313
8686
  :version)
8687
+ SENSITIVE = []
8314
8688
  include Aws::Structure
8315
8689
  end
8316
8690
 
8317
- # Represents the returned data in response to a request action.
8691
+ # Represents the returned data in response to a request operation.
8318
8692
  #
8319
8693
  # @!attribute [rw] build
8320
8694
  # The updated build resource.
@@ -8324,10 +8698,11 @@ module Aws::GameLift
8324
8698
  #
8325
8699
  class UpdateBuildOutput < Struct.new(
8326
8700
  :build)
8701
+ SENSITIVE = []
8327
8702
  include Aws::Structure
8328
8703
  end
8329
8704
 
8330
- # Represents the input for a request action.
8705
+ # Represents the input for a request operation.
8331
8706
  #
8332
8707
  # @note When making an API call, you may pass UpdateFleetAttributesInput
8333
8708
  # data as a hash:
@@ -8392,10 +8767,11 @@ module Aws::GameLift
8392
8767
  :new_game_session_protection_policy,
8393
8768
  :resource_creation_limit_policy,
8394
8769
  :metric_groups)
8770
+ SENSITIVE = []
8395
8771
  include Aws::Structure
8396
8772
  end
8397
8773
 
8398
- # Represents the returned data in response to a request action.
8774
+ # Represents the returned data in response to a request operation.
8399
8775
  #
8400
8776
  # @!attribute [rw] fleet_id
8401
8777
  # A unique identifier for a fleet that was updated. Use either the
@@ -8406,10 +8782,11 @@ module Aws::GameLift
8406
8782
  #
8407
8783
  class UpdateFleetAttributesOutput < Struct.new(
8408
8784
  :fleet_id)
8785
+ SENSITIVE = []
8409
8786
  include Aws::Structure
8410
8787
  end
8411
8788
 
8412
- # Represents the input for a request action.
8789
+ # Represents the input for a request operation.
8413
8790
  #
8414
8791
  # @note When making an API call, you may pass UpdateFleetCapacityInput
8415
8792
  # data as a hash:
@@ -8447,10 +8824,11 @@ module Aws::GameLift
8447
8824
  :desired_instances,
8448
8825
  :min_size,
8449
8826
  :max_size)
8827
+ SENSITIVE = []
8450
8828
  include Aws::Structure
8451
8829
  end
8452
8830
 
8453
- # Represents the returned data in response to a request action.
8831
+ # Represents the returned data in response to a request operation.
8454
8832
  #
8455
8833
  # @!attribute [rw] fleet_id
8456
8834
  # A unique identifier for a fleet that was updated.
@@ -8460,10 +8838,11 @@ module Aws::GameLift
8460
8838
  #
8461
8839
  class UpdateFleetCapacityOutput < Struct.new(
8462
8840
  :fleet_id)
8841
+ SENSITIVE = []
8463
8842
  include Aws::Structure
8464
8843
  end
8465
8844
 
8466
- # Represents the input for a request action.
8845
+ # Represents the input for a request operation.
8467
8846
  #
8468
8847
  # @note When making an API call, you may pass UpdateFleetPortSettingsInput
8469
8848
  # data as a hash:
@@ -8507,10 +8886,11 @@ module Aws::GameLift
8507
8886
  :fleet_id,
8508
8887
  :inbound_permission_authorizations,
8509
8888
  :inbound_permission_revocations)
8889
+ SENSITIVE = []
8510
8890
  include Aws::Structure
8511
8891
  end
8512
8892
 
8513
- # Represents the returned data in response to a request action.
8893
+ # Represents the returned data in response to a request operation.
8514
8894
  #
8515
8895
  # @!attribute [rw] fleet_id
8516
8896
  # A unique identifier for a fleet that was updated.
@@ -8520,6 +8900,7 @@ module Aws::GameLift
8520
8900
  #
8521
8901
  class UpdateFleetPortSettingsOutput < Struct.new(
8522
8902
  :fleet_id)
8903
+ SENSITIVE = []
8523
8904
  include Aws::Structure
8524
8905
  end
8525
8906
 
@@ -8536,19 +8917,17 @@ module Aws::GameLift
8536
8917
  # },
8537
8918
  # ],
8538
8919
  # game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
8539
- # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
8920
+ # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
8540
8921
  # }
8541
8922
  #
8542
8923
  # @!attribute [rw] game_server_group_name
8543
- # The unique identifier of the game server group to update. Use either
8544
- # the GameServerGroup name or ARN value.
8924
+ # A unique identifier for the game server group. Use either the
8925
+ # GameServerGroup name or ARN value.
8545
8926
  # @return [String]
8546
8927
  #
8547
8928
  # @!attribute [rw] role_arn
8548
8929
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
8549
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
8550
- # submitted role is validated to ensure that it contains the necessary
8551
- # permissions for game server groups.
8930
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
8552
8931
  #
8553
8932
  #
8554
8933
  #
@@ -8556,46 +8935,58 @@ module Aws::GameLift
8556
8935
  # @return [String]
8557
8936
  #
8558
8937
  # @!attribute [rw] instance_definitions
8559
- # An updated list of EC2 instance types to use when creating instances
8560
- # in the group. The instance definition must specify instance types
8561
- # that are supported by GameLift FleetIQ, and must include at least
8562
- # two instance types. This updated list replaces the entire current
8563
- # list of instance definitions for the game server group. For more
8564
- # information on instance types, see [EC2 Instance Types][1] in the
8565
- # *Amazon EC2 User Guide*..
8938
+ # An updated list of EC2 instance types to use in the Auto Scaling
8939
+ # group. The instance definitions must specify at least two different
8940
+ # instance types that are supported by GameLift FleetIQ. This updated
8941
+ # list replaces the entire current list of instance definitions for
8942
+ # the game server group. For more information on instance types, see
8943
+ # [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
8944
+ # optionally specify capacity weighting for each instance type. If no
8945
+ # weight value is specified for an instance type, it is set to the
8946
+ # default value "1". For more information about capacity weighting,
8947
+ # see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
8948
+ # Amazon EC2 Auto Scaling User Guide.
8566
8949
  #
8567
8950
  #
8568
8951
  #
8569
8952
  # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
8953
+ # [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
8570
8954
  # @return [Array<Types::InstanceDefinition>]
8571
8955
  #
8572
8956
  # @!attribute [rw] game_server_protection_policy
8573
8957
  # A flag that indicates whether instances in the game server group are
8574
8958
  # protected from early termination. Unprotected instances that have
8575
- # active game servers running may by terminated during a scale-down
8959
+ # active game servers running might be terminated during a scale-down
8576
8960
  # event, causing players to be dropped from the game. Protected
8577
8961
  # instances cannot be terminated while there are active game servers
8578
- # running. An exception to this is Spot Instances, which may be
8962
+ # running except in the event of a forced game server group deletion
8963
+ # (see ). An exception to this is with Spot Instances, which can be
8579
8964
  # terminated by AWS regardless of protection status. This property is
8580
- # set to NO\_PROTECTION by default.
8965
+ # set to `NO_PROTECTION` by default.
8581
8966
  # @return [String]
8582
8967
  #
8583
8968
  # @!attribute [rw] balancing_strategy
8584
- # The fallback balancing method to use for the game server group when
8585
- # Spot instances in a Region become unavailable or are not viable for
8586
- # game hosting. Once triggered, this method remains active until Spot
8587
- # instances can once again be used. Method options include:
8969
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
8970
+ # and On-Demand Instances in the game server group. Method options
8971
+ # include the following:
8972
+ #
8973
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
8974
+ # group. If Spot Instances are unavailable or not viable for game
8975
+ # hosting, the game server group provides no hosting capacity until
8976
+ # Spot Instances can again be used. Until then, no new instances are
8977
+ # started, and the existing nonviable Spot Instances are terminated
8978
+ # (after current gameplay ends) and are not replaced.
8588
8979
  #
8589
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
8590
- # group provides no hosting capacity. No new instances are started,
8591
- # and the existing nonviable Spot instances are terminated (once
8592
- # current gameplay ends) and not replaced.
8980
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
8981
+ # whenever available in the game server group. If Spot Instances are
8982
+ # unavailable, the game server group continues to provide hosting
8983
+ # capacity by falling back to On-Demand Instances. Existing
8984
+ # nonviable Spot Instances are terminated (after current gameplay
8985
+ # ends) and are replaced with new On-Demand Instances.
8593
8986
  #
8594
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
8595
- # server group continues to provide hosting capacity by using
8596
- # On-Demand instances. Existing nonviable Spot instances are
8597
- # terminated (once current gameplay ends) and replaced with new
8598
- # On-Demand instances.
8987
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
8988
+ # server group. No Spot Instances are used, even when available,
8989
+ # while this balancing strategy is in force.
8599
8990
  # @return [String]
8600
8991
  #
8601
8992
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
@@ -8606,6 +8997,7 @@ module Aws::GameLift
8606
8997
  :instance_definitions,
8607
8998
  :game_server_protection_policy,
8608
8999
  :balancing_strategy)
9000
+ SENSITIVE = []
8609
9001
  include Aws::Structure
8610
9002
  end
8611
9003
 
@@ -8618,6 +9010,7 @@ module Aws::GameLift
8618
9010
  #
8619
9011
  class UpdateGameServerGroupOutput < Struct.new(
8620
9012
  :game_server_group)
9013
+ SENSITIVE = []
8621
9014
  include Aws::Structure
8622
9015
  end
8623
9016
 
@@ -8628,43 +9021,35 @@ module Aws::GameLift
8628
9021
  # game_server_group_name: "GameServerGroupNameOrArn", # required
8629
9022
  # game_server_id: "GameServerId", # required
8630
9023
  # game_server_data: "GameServerData",
8631
- # custom_sort_key: "GameServerSortKey",
8632
9024
  # utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
8633
9025
  # health_check: "HEALTHY", # accepts HEALTHY
8634
9026
  # }
8635
9027
  #
8636
9028
  # @!attribute [rw] game_server_group_name
8637
- # An identifier for the game server group where the game server is
8638
- # running. Use either the GameServerGroup name or ARN value.
9029
+ # A unique identifier for the game server group where the game server
9030
+ # is running. Use either the GameServerGroup name or ARN value.
8639
9031
  # @return [String]
8640
9032
  #
8641
9033
  # @!attribute [rw] game_server_id
8642
- # The identifier for the game server to be updated.
9034
+ # A custom string that uniquely identifies the game server to update.
8643
9035
  # @return [String]
8644
9036
  #
8645
9037
  # @!attribute [rw] game_server_data
8646
9038
  # A set of custom game server properties, formatted as a single string
8647
9039
  # value. This data is passed to a game client or service when it
8648
- # requests information on a game servers using DescribeGameServer or
9040
+ # requests information on game servers using ListGameServers or
8649
9041
  # ClaimGameServer.
8650
9042
  # @return [String]
8651
9043
  #
8652
- # @!attribute [rw] custom_sort_key
8653
- # A game server tag that can be used to request sorted lists of game
8654
- # servers using ListGameServers. Custom sort keys are
8655
- # developer-defined based on how you want to organize the retrieved
8656
- # game server information.
8657
- # @return [String]
8658
- #
8659
9044
  # @!attribute [rw] utilization_status
8660
9045
  # Indicates whether the game server is available or is currently
8661
9046
  # hosting gameplay.
8662
9047
  # @return [String]
8663
9048
  #
8664
9049
  # @!attribute [rw] health_check
8665
- # Indicates health status of the game server. An update that
8666
- # explicitly includes this parameter updates the game server's
8667
- # *LastHealthCheckTime* time stamp.
9050
+ # Indicates health status of the game server. A request that includes
9051
+ # this parameter updates the game server's *LastHealthCheckTime*
9052
+ # timestamp.
8668
9053
  # @return [String]
8669
9054
  #
8670
9055
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
@@ -8673,24 +9058,25 @@ module Aws::GameLift
8673
9058
  :game_server_group_name,
8674
9059
  :game_server_id,
8675
9060
  :game_server_data,
8676
- :custom_sort_key,
8677
9061
  :utilization_status,
8678
9062
  :health_check)
9063
+ SENSITIVE = []
8679
9064
  include Aws::Structure
8680
9065
  end
8681
9066
 
8682
9067
  # @!attribute [rw] game_server
8683
- # Object that describes the newly updated game server resource.
9068
+ # Object that describes the newly updated game server.
8684
9069
  # @return [Types::GameServer]
8685
9070
  #
8686
9071
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
8687
9072
  #
8688
9073
  class UpdateGameServerOutput < Struct.new(
8689
9074
  :game_server)
9075
+ SENSITIVE = []
8690
9076
  include Aws::Structure
8691
9077
  end
8692
9078
 
8693
- # Represents the input for a request action.
9079
+ # Represents the input for a request operation.
8694
9080
  #
8695
9081
  # @note When making an API call, you may pass UpdateGameSessionInput
8696
9082
  # data as a hash:
@@ -8740,10 +9126,11 @@ module Aws::GameLift
8740
9126
  :name,
8741
9127
  :player_session_creation_policy,
8742
9128
  :protection_policy)
9129
+ SENSITIVE = []
8743
9130
  include Aws::Structure
8744
9131
  end
8745
9132
 
8746
- # Represents the returned data in response to a request action.
9133
+ # Represents the returned data in response to a request operation.
8747
9134
  #
8748
9135
  # @!attribute [rw] game_session
8749
9136
  # The updated game session metadata.
@@ -8753,10 +9140,11 @@ module Aws::GameLift
8753
9140
  #
8754
9141
  class UpdateGameSessionOutput < Struct.new(
8755
9142
  :game_session)
9143
+ SENSITIVE = []
8756
9144
  include Aws::Structure
8757
9145
  end
8758
9146
 
8759
- # Represents the input for a request action.
9147
+ # Represents the input for a request operation.
8760
9148
  #
8761
9149
  # @note When making an API call, you may pass UpdateGameSessionQueueInput
8762
9150
  # data as a hash:
@@ -8818,10 +9206,11 @@ module Aws::GameLift
8818
9206
  :timeout_in_seconds,
8819
9207
  :player_latency_policies,
8820
9208
  :destinations)
9209
+ SENSITIVE = []
8821
9210
  include Aws::Structure
8822
9211
  end
8823
9212
 
8824
- # Represents the returned data in response to a request action.
9213
+ # Represents the returned data in response to a request operation.
8825
9214
  #
8826
9215
  # @!attribute [rw] game_session_queue
8827
9216
  # An object that describes the newly updated game session queue.
@@ -8831,10 +9220,11 @@ module Aws::GameLift
8831
9220
  #
8832
9221
  class UpdateGameSessionQueueOutput < Struct.new(
8833
9222
  :game_session_queue)
9223
+ SENSITIVE = []
8834
9224
  include Aws::Structure
8835
9225
  end
8836
9226
 
8837
- # Represents the input for a request action.
9227
+ # Represents the input for a request operation.
8838
9228
  #
8839
9229
  # @note When making an API call, you may pass UpdateMatchmakingConfigurationInput
8840
9230
  # data as a hash:
@@ -8986,10 +9376,11 @@ module Aws::GameLift
8986
9376
  :game_properties,
8987
9377
  :game_session_data,
8988
9378
  :backfill_mode)
9379
+ SENSITIVE = []
8989
9380
  include Aws::Structure
8990
9381
  end
8991
9382
 
8992
- # Represents the returned data in response to a request action.
9383
+ # Represents the returned data in response to a request operation.
8993
9384
  #
8994
9385
  # @!attribute [rw] configuration
8995
9386
  # The updated matchmaking configuration.
@@ -8999,10 +9390,11 @@ module Aws::GameLift
8999
9390
  #
9000
9391
  class UpdateMatchmakingConfigurationOutput < Struct.new(
9001
9392
  :configuration)
9393
+ SENSITIVE = []
9002
9394
  include Aws::Structure
9003
9395
  end
9004
9396
 
9005
- # Represents the input for a request action.
9397
+ # Represents the input for a request operation.
9006
9398
  #
9007
9399
  # @note When making an API call, you may pass UpdateRuntimeConfigurationInput
9008
9400
  # data as a hash:
@@ -9043,10 +9435,11 @@ module Aws::GameLift
9043
9435
  class UpdateRuntimeConfigurationInput < Struct.new(
9044
9436
  :fleet_id,
9045
9437
  :runtime_configuration)
9438
+ SENSITIVE = []
9046
9439
  include Aws::Structure
9047
9440
  end
9048
9441
 
9049
- # Represents the returned data in response to a request action.
9442
+ # Represents the returned data in response to a request operation.
9050
9443
  #
9051
9444
  # @!attribute [rw] runtime_configuration
9052
9445
  # The runtime configuration currently in force. If the update was
@@ -9057,6 +9450,7 @@ module Aws::GameLift
9057
9450
  #
9058
9451
  class UpdateRuntimeConfigurationOutput < Struct.new(
9059
9452
  :runtime_configuration)
9453
+ SENSITIVE = []
9060
9454
  include Aws::Structure
9061
9455
  end
9062
9456
 
@@ -9122,6 +9516,7 @@ module Aws::GameLift
9122
9516
  :version,
9123
9517
  :storage_location,
9124
9518
  :zip_file)
9519
+ SENSITIVE = []
9125
9520
  include Aws::Structure
9126
9521
  end
9127
9522
 
@@ -9139,10 +9534,11 @@ module Aws::GameLift
9139
9534
  #
9140
9535
  class UpdateScriptOutput < Struct.new(
9141
9536
  :script)
9537
+ SENSITIVE = []
9142
9538
  include Aws::Structure
9143
9539
  end
9144
9540
 
9145
- # Represents the input for a request action.
9541
+ # Represents the input for a request operation.
9146
9542
  #
9147
9543
  # @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
9148
9544
  # data as a hash:
@@ -9160,10 +9556,11 @@ module Aws::GameLift
9160
9556
  #
9161
9557
  class ValidateMatchmakingRuleSetInput < Struct.new(
9162
9558
  :rule_set_body)
9559
+ SENSITIVE = []
9163
9560
  include Aws::Structure
9164
9561
  end
9165
9562
 
9166
- # Represents the returned data in response to a request action.
9563
+ # Represents the returned data in response to a request operation.
9167
9564
  #
9168
9565
  # @!attribute [rw] valid
9169
9566
  # A response indicating whether the rule set is valid.
@@ -9173,6 +9570,7 @@ module Aws::GameLift
9173
9570
  #
9174
9571
  class ValidateMatchmakingRuleSetOutput < Struct.new(
9175
9572
  :valid)
9573
+ SENSITIVE = []
9176
9574
  include Aws::Structure
9177
9575
  end
9178
9576
 
@@ -9236,6 +9634,7 @@ module Aws::GameLift
9236
9634
  :peer_vpc_id,
9237
9635
  :creation_time,
9238
9636
  :expiration_time)
9637
+ SENSITIVE = []
9239
9638
  include Aws::Structure
9240
9639
  end
9241
9640
 
@@ -9317,6 +9716,7 @@ module Aws::GameLift
9317
9716
  :status,
9318
9717
  :peer_vpc_id,
9319
9718
  :game_lift_vpc_id)
9719
+ SENSITIVE = []
9320
9720
  include Aws::Structure
9321
9721
  end
9322
9722
 
@@ -9343,6 +9743,7 @@ module Aws::GameLift
9343
9743
  class VpcPeeringConnectionStatus < Struct.new(
9344
9744
  :code,
9345
9745
  :message)
9746
+ SENSITIVE = []
9346
9747
  include Aws::Structure
9347
9748
  end
9348
9749