aws-sdk-gamelift 1.32.1 → 1.37.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +5 -2
- data/lib/aws-sdk-gamelift/client.rb +671 -513
- data/lib/aws-sdk-gamelift/client_api.rb +160 -5
- data/lib/aws-sdk-gamelift/customizations.rb +1 -0
- data/lib/aws-sdk-gamelift/errors.rb +2 -0
- data/lib/aws-sdk-gamelift/resource.rb +2 -0
- data/lib/aws-sdk-gamelift/types.rb +871 -470
- metadata +2 -2
@@ -1,3 +1,5 @@
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# frozen_string_literal: true
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# WARNING ABOUT GENERATED CODE
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#
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# This file is generated. See the contributing guide for more information:
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@@ -103,6 +105,8 @@ module Aws::GameLift
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DescribeGameServerGroupInput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupInput')
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DescribeGameServerGroupOutput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupOutput')
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DescribeGameServerInput = Shapes::StructureShape.new(name: 'DescribeGameServerInput')
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DescribeGameServerInstancesInput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesInput')
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DescribeGameServerInstancesOutput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesOutput')
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DescribeGameServerOutput = Shapes::StructureShape.new(name: 'DescribeGameServerOutput')
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DescribeGameSessionDetailsInput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsInput')
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DescribeGameSessionDetailsOutput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsOutput')
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@@ -183,9 +187,12 @@ module Aws::GameLift
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GameServerGroups = Shapes::ListShape.new(name: 'GameServerGroups')
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GameServerHealthCheck = Shapes::StringShape.new(name: 'GameServerHealthCheck')
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GameServerId = Shapes::StringShape.new(name: 'GameServerId')
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GameServerInstance = Shapes::StructureShape.new(name: 'GameServerInstance')
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GameServerInstanceId = Shapes::StringShape.new(name: 'GameServerInstanceId')
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GameServerInstanceIds = Shapes::ListShape.new(name: 'GameServerInstanceIds')
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GameServerInstanceStatus = Shapes::StringShape.new(name: 'GameServerInstanceStatus')
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GameServerInstances = Shapes::ListShape.new(name: 'GameServerInstances')
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GameServerProtectionPolicy = Shapes::StringShape.new(name: 'GameServerProtectionPolicy')
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GameServerSortKey = Shapes::StringShape.new(name: 'GameServerSortKey')
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GameServerUtilizationStatus = Shapes::StringShape.new(name: 'GameServerUtilizationStatus')
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GameServers = Shapes::ListShape.new(name: 'GameServers')
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GameSession = Shapes::StructureShape.new(name: 'GameSession')
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@@ -744,6 +751,16 @@ module Aws::GameLift
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DescribeGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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DescribeGameServerInput.struct_class = Types::DescribeGameServerInput
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DescribeGameServerInstancesInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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DescribeGameServerInstancesInput.add_member(:instance_ids, Shapes::ShapeRef.new(shape: GameServerInstanceIds, location_name: "InstanceIds"))
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DescribeGameServerInstancesInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
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DescribeGameServerInstancesInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeGameServerInstancesInput.struct_class = Types::DescribeGameServerInstancesInput
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DescribeGameServerInstancesOutput.add_member(:game_server_instances, Shapes::ShapeRef.new(shape: GameServerInstances, location_name: "GameServerInstances"))
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DescribeGameServerInstancesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeGameServerInstancesOutput.struct_class = Types::DescribeGameServerInstancesOutput
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DescribeGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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DescribeGameServerOutput.struct_class = Types::DescribeGameServerOutput
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@@ -962,7 +979,6 @@ module Aws::GameLift
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GameServer.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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GameServer.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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GameServer.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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GameServer.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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GameServer.add_member(:claim_status, Shapes::ShapeRef.new(shape: GameServerClaimStatus, location_name: "ClaimStatus"))
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GameServer.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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GameServer.add_member(:registration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "RegistrationTime"))
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@@ -992,6 +1008,16 @@ module Aws::GameLift
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GameServerGroups.member = Shapes::ShapeRef.new(shape: GameServerGroup)
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GameServerInstance.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupName, location_name: "GameServerGroupName"))
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GameServerInstance.add_member(:game_server_group_arn, Shapes::ShapeRef.new(shape: GameServerGroupArn, location_name: "GameServerGroupArn"))
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GameServerInstance.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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GameServerInstance.add_member(:instance_status, Shapes::ShapeRef.new(shape: GameServerInstanceStatus, location_name: "InstanceStatus"))
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GameServerInstance.struct_class = Types::GameServerInstance
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GameServerInstanceIds.member = Shapes::ShapeRef.new(shape: GameServerInstanceId)
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GameServerInstances.member = Shapes::ShapeRef.new(shape: GameServerInstance)
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GameServers.member = Shapes::ShapeRef.new(shape: GameServer)
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GameSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
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@@ -1341,8 +1367,6 @@ module Aws::GameLift
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RegisterGameServerInput.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, required: true, location_name: "InstanceId"))
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RegisterGameServerInput.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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RegisterGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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RegisterGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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RegisterGameServerInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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RegisterGameServerInput.struct_class = Types::RegisterGameServerInput
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RegisterGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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@@ -1595,7 +1619,6 @@ module Aws::GameLift
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UpdateGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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UpdateGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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UpdateGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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UpdateGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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UpdateGameServerInput.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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UpdateGameServerInput.add_member(:health_check, Shapes::ShapeRef.new(shape: GameServerHealthCheck, location_name: "HealthCheck"))
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UpdateGameServerInput.struct_class = Types::UpdateGameServerInput
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@@ -2109,6 +2132,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_capacity, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_events, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_port_settings, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_server, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:describe_game_server_instances, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeGameServerInstances"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesInput)
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o.output = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesOutput)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_session_details, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeGameSessionDetails"
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o.http_method = "POST"
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_sessions, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_instances, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_matchmaking, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_matchmaking_rule_sets, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_player_sessions, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_runtime_configuration, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2384
2497
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2385
2498
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2499
|
+
o[:pager] = Aws::Pager.new(
|
2500
|
+
limit_key: "limit",
|
2501
|
+
tokens: {
|
2502
|
+
"next_token" => "next_token"
|
2503
|
+
}
|
2504
|
+
)
|
2386
2505
|
end)
|
2387
2506
|
|
2388
2507
|
api.add_operation(:list_builds, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2394,6 +2513,12 @@ module Aws::GameLift
|
|
2394
2513
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2395
2514
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2396
2515
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2516
|
+
o[:pager] = Aws::Pager.new(
|
2517
|
+
limit_key: "limit",
|
2518
|
+
tokens: {
|
2519
|
+
"next_token" => "next_token"
|
2520
|
+
}
|
2521
|
+
)
|
2397
2522
|
end)
|
2398
2523
|
|
2399
2524
|
api.add_operation(:list_fleets, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2406,6 +2531,12 @@ module Aws::GameLift
|
|
2406
2531
|
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
2407
2532
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2408
2533
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2534
|
+
o[:pager] = Aws::Pager.new(
|
2535
|
+
limit_key: "limit",
|
2536
|
+
tokens: {
|
2537
|
+
"next_token" => "next_token"
|
2538
|
+
}
|
2539
|
+
)
|
2409
2540
|
end)
|
2410
2541
|
|
2411
2542
|
api.add_operation(:list_game_server_groups, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2417,6 +2548,12 @@ module Aws::GameLift
|
|
2417
2548
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2418
2549
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2419
2550
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2551
|
+
o[:pager] = Aws::Pager.new(
|
2552
|
+
limit_key: "limit",
|
2553
|
+
tokens: {
|
2554
|
+
"next_token" => "next_token"
|
2555
|
+
}
|
2556
|
+
)
|
2420
2557
|
end)
|
2421
2558
|
|
2422
2559
|
api.add_operation(:list_game_servers, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2428,6 +2565,12 @@ module Aws::GameLift
|
|
2428
2565
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2429
2566
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2430
2567
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2568
|
+
o[:pager] = Aws::Pager.new(
|
2569
|
+
limit_key: "limit",
|
2570
|
+
tokens: {
|
2571
|
+
"next_token" => "next_token"
|
2572
|
+
}
|
2573
|
+
)
|
2431
2574
|
end)
|
2432
2575
|
|
2433
2576
|
api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2439,6 +2582,12 @@ module Aws::GameLift
|
|
2439
2582
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2440
2583
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2441
2584
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2585
|
+
o[:pager] = Aws::Pager.new(
|
2586
|
+
limit_key: "limit",
|
2587
|
+
tokens: {
|
2588
|
+
"next_token" => "next_token"
|
2589
|
+
}
|
2590
|
+
)
|
2442
2591
|
end)
|
2443
2592
|
|
2444
2593
|
api.add_operation(:list_tags_for_resource, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2526,6 +2675,12 @@ module Aws::GameLift
|
|
2526
2675
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2527
2676
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2528
2677
|
o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
|
2678
|
+
o[:pager] = Aws::Pager.new(
|
2679
|
+
limit_key: "limit",
|
2680
|
+
tokens: {
|
2681
|
+
"next_token" => "next_token"
|
2682
|
+
}
|
2683
|
+
)
|
2529
2684
|
end)
|
2530
2685
|
|
2531
2686
|
api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
|
@@ -1,3 +1,5 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
1
3
|
# WARNING ABOUT GENERATED CODE
|
2
4
|
#
|
3
5
|
# This file is generated. See the contributing guide for more information:
|
@@ -8,7 +10,7 @@
|
|
8
10
|
module Aws::GameLift
|
9
11
|
module Types
|
10
12
|
|
11
|
-
# Represents the input for a request
|
13
|
+
# Represents the input for a request operation.
|
12
14
|
#
|
13
15
|
# @note When making an API call, you may pass AcceptMatchInput
|
14
16
|
# data as a hash:
|
@@ -39,6 +41,7 @@ module Aws::GameLift
|
|
39
41
|
:ticket_id,
|
40
42
|
:player_ids,
|
41
43
|
:acceptance_type)
|
44
|
+
SENSITIVE = []
|
42
45
|
include Aws::Structure
|
43
46
|
end
|
44
47
|
|
@@ -112,6 +115,7 @@ module Aws::GameLift
|
|
112
115
|
:routing_strategy,
|
113
116
|
:creation_time,
|
114
117
|
:last_updated_time)
|
118
|
+
SENSITIVE = []
|
115
119
|
include Aws::Structure
|
116
120
|
end
|
117
121
|
|
@@ -159,6 +163,7 @@ module Aws::GameLift
|
|
159
163
|
:n,
|
160
164
|
:sl,
|
161
165
|
:sdm)
|
166
|
+
SENSITIVE = []
|
162
167
|
include Aws::Structure
|
163
168
|
end
|
164
169
|
|
@@ -187,6 +192,7 @@ module Aws::GameLift
|
|
187
192
|
:access_key_id,
|
188
193
|
:secret_access_key,
|
189
194
|
:session_token)
|
195
|
+
SENSITIVE = []
|
190
196
|
include Aws::Structure
|
191
197
|
end
|
192
198
|
|
@@ -276,6 +282,7 @@ module Aws::GameLift
|
|
276
282
|
:size_on_disk,
|
277
283
|
:operating_system,
|
278
284
|
:creation_time)
|
285
|
+
SENSITIVE = []
|
279
286
|
include Aws::Structure
|
280
287
|
end
|
281
288
|
|
@@ -305,6 +312,7 @@ module Aws::GameLift
|
|
305
312
|
#
|
306
313
|
class CertificateConfiguration < Struct.new(
|
307
314
|
:certificate_type)
|
315
|
+
SENSITIVE = []
|
308
316
|
include Aws::Structure
|
309
317
|
end
|
310
318
|
|
@@ -318,11 +326,11 @@ module Aws::GameLift
|
|
318
326
|
# }
|
319
327
|
#
|
320
328
|
# @!attribute [rw] game_server_group_name
|
321
|
-
#
|
322
|
-
#
|
323
|
-
#
|
324
|
-
#
|
325
|
-
#
|
329
|
+
# A unique identifier for the game server group where the game server
|
330
|
+
# is running. Use either the GameServerGroup name or ARN value.. If
|
331
|
+
# you are not specifying a game server to claim, this value identifies
|
332
|
+
# where you want GameLift FleetIQ to look for an available game server
|
333
|
+
# to claim.
|
326
334
|
# @return [String]
|
327
335
|
#
|
328
336
|
# @!attribute [rw] game_server_id
|
@@ -333,7 +341,9 @@ module Aws::GameLift
|
|
333
341
|
#
|
334
342
|
# @!attribute [rw] game_server_data
|
335
343
|
# A set of custom game server properties, formatted as a single string
|
336
|
-
# value
|
344
|
+
# value. This data is passed to a game client or service when it
|
345
|
+
# requests information on game servers using ListGameServers or
|
346
|
+
# ClaimGameServer.
|
337
347
|
# @return [String]
|
338
348
|
#
|
339
349
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
|
@@ -342,17 +352,19 @@ module Aws::GameLift
|
|
342
352
|
:game_server_group_name,
|
343
353
|
:game_server_id,
|
344
354
|
:game_server_data)
|
355
|
+
SENSITIVE = []
|
345
356
|
include Aws::Structure
|
346
357
|
end
|
347
358
|
|
348
359
|
# @!attribute [rw] game_server
|
349
|
-
# Object that describes the newly claimed game server
|
360
|
+
# Object that describes the newly claimed game server.
|
350
361
|
# @return [Types::GameServer]
|
351
362
|
#
|
352
363
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
|
353
364
|
#
|
354
365
|
class ClaimGameServerOutput < Struct.new(
|
355
366
|
:game_server)
|
367
|
+
SENSITIVE = []
|
356
368
|
include Aws::Structure
|
357
369
|
end
|
358
370
|
|
@@ -367,10 +379,11 @@ module Aws::GameLift
|
|
367
379
|
#
|
368
380
|
class ConflictException < Struct.new(
|
369
381
|
:message)
|
382
|
+
SENSITIVE = []
|
370
383
|
include Aws::Structure
|
371
384
|
end
|
372
385
|
|
373
|
-
# Represents the input for a request
|
386
|
+
# Represents the input for a request operation.
|
374
387
|
#
|
375
388
|
# @note When making an API call, you may pass CreateAliasInput
|
376
389
|
# data as a hash:
|
@@ -427,10 +440,11 @@ module Aws::GameLift
|
|
427
440
|
:description,
|
428
441
|
:routing_strategy,
|
429
442
|
:tags)
|
443
|
+
SENSITIVE = []
|
430
444
|
include Aws::Structure
|
431
445
|
end
|
432
446
|
|
433
|
-
# Represents the returned data in response to a request
|
447
|
+
# Represents the returned data in response to a request operation.
|
434
448
|
#
|
435
449
|
# @!attribute [rw] alias
|
436
450
|
# The newly created alias resource.
|
@@ -440,10 +454,11 @@ module Aws::GameLift
|
|
440
454
|
#
|
441
455
|
class CreateAliasOutput < Struct.new(
|
442
456
|
:alias)
|
457
|
+
SENSITIVE = []
|
443
458
|
include Aws::Structure
|
444
459
|
end
|
445
460
|
|
446
|
-
# Represents the input for a request
|
461
|
+
# Represents the input for a request operation.
|
447
462
|
#
|
448
463
|
# @note When making an API call, you may pass CreateBuildInput
|
449
464
|
# data as a hash:
|
@@ -520,10 +535,11 @@ module Aws::GameLift
|
|
520
535
|
:storage_location,
|
521
536
|
:operating_system,
|
522
537
|
:tags)
|
538
|
+
SENSITIVE = []
|
523
539
|
include Aws::Structure
|
524
540
|
end
|
525
541
|
|
526
|
-
# Represents the returned data in response to a request
|
542
|
+
# Represents the returned data in response to a request operation.
|
527
543
|
#
|
528
544
|
# @!attribute [rw] build
|
529
545
|
# The newly created build resource, including a unique build IDs and
|
@@ -549,10 +565,11 @@ module Aws::GameLift
|
|
549
565
|
:build,
|
550
566
|
:upload_credentials,
|
551
567
|
:storage_location)
|
568
|
+
SENSITIVE = [:upload_credentials]
|
552
569
|
include Aws::Structure
|
553
570
|
end
|
554
571
|
|
555
|
-
# Represents the input for a request
|
572
|
+
# Represents the input for a request operation.
|
556
573
|
#
|
557
574
|
# @note When making an API call, you may pass CreateFleetInput
|
558
575
|
# data as a hash:
|
@@ -834,10 +851,11 @@ module Aws::GameLift
|
|
834
851
|
:instance_role_arn,
|
835
852
|
:certificate_configuration,
|
836
853
|
:tags)
|
854
|
+
SENSITIVE = []
|
837
855
|
include Aws::Structure
|
838
856
|
end
|
839
857
|
|
840
|
-
# Represents the returned data in response to a request
|
858
|
+
# Represents the returned data in response to a request operation.
|
841
859
|
#
|
842
860
|
# @!attribute [rw] fleet_attributes
|
843
861
|
# Properties for the newly created fleet.
|
@@ -847,6 +865,7 @@ module Aws::GameLift
|
|
847
865
|
#
|
848
866
|
class CreateFleetOutput < Struct.new(
|
849
867
|
:fleet_attributes)
|
868
|
+
SENSITIVE = []
|
850
869
|
include Aws::Structure
|
851
870
|
end
|
852
871
|
|
@@ -875,7 +894,7 @@ module Aws::GameLift
|
|
875
894
|
# target_value: 1.0, # required
|
876
895
|
# },
|
877
896
|
# },
|
878
|
-
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
897
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
|
879
898
|
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
880
899
|
# vpc_subnets: ["VpcSubnet"],
|
881
900
|
# tags: [
|
@@ -895,9 +914,7 @@ module Aws::GameLift
|
|
895
914
|
#
|
896
915
|
# @!attribute [rw] role_arn
|
897
916
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
898
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
899
|
-
# submitted role is validated to ensure that it contains the necessary
|
900
|
-
# permissions for game server groups.
|
917
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
901
918
|
#
|
902
919
|
#
|
903
920
|
#
|
@@ -906,15 +923,19 @@ module Aws::GameLift
|
|
906
923
|
#
|
907
924
|
# @!attribute [rw] min_size
|
908
925
|
# The minimum number of instances allowed in the EC2 Auto Scaling
|
909
|
-
# group. During
|
910
|
-
# scale down the group below this minimum. In production, this
|
911
|
-
# should be set to at least 1.
|
926
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
927
|
+
# not scale down the group below this minimum. In production, this
|
928
|
+
# value should be set to at least 1. After the Auto Scaling group is
|
929
|
+
# created, update this value directly in the Auto Scaling group using
|
930
|
+
# the AWS console or APIs.
|
912
931
|
# @return [Integer]
|
913
932
|
#
|
914
933
|
# @!attribute [rw] max_size
|
915
934
|
# The maximum number of instances allowed in the EC2 Auto Scaling
|
916
|
-
# group. During
|
917
|
-
# scale up the group above this maximum.
|
935
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
936
|
+
# not scale up the group above this maximum. After the Auto Scaling
|
937
|
+
# group is created, update this value directly in the Auto Scaling
|
938
|
+
# group using the AWS console or APIs.
|
918
939
|
# @return [Integer]
|
919
940
|
#
|
920
941
|
# @!attribute [rw] launch_template
|
@@ -923,7 +944,9 @@ module Aws::GameLift
|
|
923
944
|
# group. You can specify the template using either the template name
|
924
945
|
# or ID. For help with creating a launch template, see [Creating a
|
925
946
|
# Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
|
926
|
-
# Auto Scaling User Guide*.
|
947
|
+
# Auto Scaling User Guide*. After the Auto Scaling group is created,
|
948
|
+
# update this value directly in the Auto Scaling group using the AWS
|
949
|
+
# console or APIs.
|
927
950
|
#
|
928
951
|
#
|
929
952
|
#
|
@@ -931,72 +954,88 @@ module Aws::GameLift
|
|
931
954
|
# @return [Types::LaunchTemplateSpecification]
|
932
955
|
#
|
933
956
|
# @!attribute [rw] instance_definitions
|
934
|
-
#
|
935
|
-
#
|
957
|
+
# The EC2 instance types and sizes to use in the Auto Scaling group.
|
958
|
+
# The instance definitions must specify at least two different
|
936
959
|
# instance types that are supported by GameLift FleetIQ. For more
|
937
960
|
# information on instance types, see [EC2 Instance Types][1] in the
|
938
|
-
# *Amazon EC2 User Guide*.
|
961
|
+
# *Amazon EC2 User Guide*. You can optionally specify capacity
|
962
|
+
# weighting for each instance type. If no weight value is specified
|
963
|
+
# for an instance type, it is set to the default value "1". For more
|
964
|
+
# information about capacity weighting, see [ Instance Weighting for
|
965
|
+
# Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
|
966
|
+
# Guide.
|
939
967
|
#
|
940
968
|
#
|
941
969
|
#
|
942
970
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
971
|
+
# [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
943
972
|
# @return [Array<Types::InstanceDefinition>]
|
944
973
|
#
|
945
974
|
# @!attribute [rw] auto_scaling_policy
|
946
975
|
# Configuration settings to define a scaling policy for the Auto
|
947
976
|
# Scaling group that is optimized for game hosting. The scaling policy
|
948
|
-
# uses the metric "PercentUtilizedGameServers" to maintain a buffer
|
977
|
+
# uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
|
949
978
|
# of idle game servers that can immediately accommodate new games and
|
950
|
-
# players.
|
951
|
-
#
|
952
|
-
# Groups.
|
979
|
+
# players. After the Auto Scaling group is created, update this value
|
980
|
+
# directly in the Auto Scaling group using the AWS console or APIs.
|
953
981
|
# @return [Types::GameServerGroupAutoScalingPolicy]
|
954
982
|
#
|
955
983
|
# @!attribute [rw] balancing_strategy
|
956
|
-
#
|
957
|
-
#
|
958
|
-
#
|
959
|
-
#
|
984
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
985
|
+
# and On-Demand Instances in the game server group. Method options
|
986
|
+
# include the following:
|
987
|
+
#
|
988
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
989
|
+
# group. If Spot Instances are unavailable or not viable for game
|
990
|
+
# hosting, the game server group provides no hosting capacity until
|
991
|
+
# Spot Instances can again be used. Until then, no new instances are
|
992
|
+
# started, and the existing nonviable Spot Instances are terminated
|
993
|
+
# (after current gameplay ends) and are not replaced.
|
960
994
|
#
|
961
|
-
# *
|
962
|
-
#
|
963
|
-
#
|
964
|
-
#
|
995
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
996
|
+
# whenever available in the game server group. If Spot Instances are
|
997
|
+
# unavailable, the game server group continues to provide hosting
|
998
|
+
# capacity by falling back to On-Demand Instances. Existing
|
999
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
1000
|
+
# ends) and are replaced with new On-Demand Instances.
|
965
1001
|
#
|
966
|
-
# *
|
967
|
-
# server group
|
968
|
-
#
|
969
|
-
# terminated (once current gameplay ends) and replaced with new
|
970
|
-
# On-Demand instances.
|
1002
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
1003
|
+
# server group. No Spot Instances are used, even when available,
|
1004
|
+
# while this balancing strategy is in force.
|
971
1005
|
# @return [String]
|
972
1006
|
#
|
973
1007
|
# @!attribute [rw] game_server_protection_policy
|
974
1008
|
# A flag that indicates whether instances in the game server group are
|
975
1009
|
# protected from early termination. Unprotected instances that have
|
976
|
-
# active game servers running
|
1010
|
+
# active game servers running might be terminated during a scale-down
|
977
1011
|
# event, causing players to be dropped from the game. Protected
|
978
1012
|
# instances cannot be terminated while there are active game servers
|
979
|
-
# running
|
1013
|
+
# running except in the event of a forced game server group deletion
|
1014
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
980
1015
|
# terminated by AWS regardless of protection status. This property is
|
981
|
-
# set to
|
1016
|
+
# set to `NO_PROTECTION` by default.
|
982
1017
|
# @return [String]
|
983
1018
|
#
|
984
1019
|
# @!attribute [rw] vpc_subnets
|
985
1020
|
# A list of virtual private cloud (VPC) subnets to use with instances
|
986
1021
|
# in the game server group. By default, all GameLift FleetIQ-supported
|
987
|
-
#
|
988
|
-
# VPCs that you've set up.
|
1022
|
+
# Availability Zones are used. You can use this parameter to specify
|
1023
|
+
# VPCs that you've set up. This property cannot be updated after the
|
1024
|
+
# game server group is created, and the corresponding Auto Scaling
|
1025
|
+
# group will always use the property value that is set with this
|
1026
|
+
# request, even if the Auto Scaling group is updated directly
|
989
1027
|
# @return [Array<String>]
|
990
1028
|
#
|
991
1029
|
# @!attribute [rw] tags
|
992
1030
|
# A list of labels to assign to the new game server group resource.
|
993
|
-
# Tags are developer-defined key-value pairs. Tagging AWS resources
|
994
|
-
#
|
1031
|
+
# Tags are developer-defined key-value pairs. Tagging AWS resources is
|
1032
|
+
# useful for resource management, access management, and cost
|
995
1033
|
# allocation. For more information, see [ Tagging AWS Resources][1] in
|
996
1034
|
# the *AWS General Reference*. Once the resource is created, you can
|
997
1035
|
# use TagResource, UntagResource, and ListTagsForResource to add,
|
998
|
-
# remove, and view tags. The maximum tag limit may be
|
999
|
-
# stated. See the AWS General Reference for actual tagging
|
1036
|
+
# remove, and view tags, respectively. The maximum tag limit may be
|
1037
|
+
# lower than stated. See the AWS General Reference for actual tagging
|
1038
|
+
# limits.
|
1000
1039
|
#
|
1001
1040
|
#
|
1002
1041
|
#
|
@@ -1017,6 +1056,7 @@ module Aws::GameLift
|
|
1017
1056
|
:game_server_protection_policy,
|
1018
1057
|
:vpc_subnets,
|
1019
1058
|
:tags)
|
1059
|
+
SENSITIVE = []
|
1020
1060
|
include Aws::Structure
|
1021
1061
|
end
|
1022
1062
|
|
@@ -1025,17 +1065,18 @@ module Aws::GameLift
|
|
1025
1065
|
# value for the GameLift FleetIQ game server group and the object's
|
1026
1066
|
# status. The EC2 Auto Scaling group ARN is initially null, since the
|
1027
1067
|
# group has not yet been created. This value is added once the game
|
1028
|
-
# server group status reaches ACTIVE
|
1068
|
+
# server group status reaches `ACTIVE`.
|
1029
1069
|
# @return [Types::GameServerGroup]
|
1030
1070
|
#
|
1031
1071
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
1032
1072
|
#
|
1033
1073
|
class CreateGameServerGroupOutput < Struct.new(
|
1034
1074
|
:game_server_group)
|
1075
|
+
SENSITIVE = []
|
1035
1076
|
include Aws::Structure
|
1036
1077
|
end
|
1037
1078
|
|
1038
|
-
# Represents the input for a request
|
1079
|
+
# Represents the input for a request operation.
|
1039
1080
|
#
|
1040
1081
|
# @note When making an API call, you may pass CreateGameSessionInput
|
1041
1082
|
# data as a hash:
|
@@ -1142,10 +1183,11 @@ module Aws::GameLift
|
|
1142
1183
|
:game_session_id,
|
1143
1184
|
:idempotency_token,
|
1144
1185
|
:game_session_data)
|
1186
|
+
SENSITIVE = []
|
1145
1187
|
include Aws::Structure
|
1146
1188
|
end
|
1147
1189
|
|
1148
|
-
# Represents the returned data in response to a request
|
1190
|
+
# Represents the returned data in response to a request operation.
|
1149
1191
|
#
|
1150
1192
|
# @!attribute [rw] game_session
|
1151
1193
|
# Object that describes the newly created game session record.
|
@@ -1155,10 +1197,11 @@ module Aws::GameLift
|
|
1155
1197
|
#
|
1156
1198
|
class CreateGameSessionOutput < Struct.new(
|
1157
1199
|
:game_session)
|
1200
|
+
SENSITIVE = []
|
1158
1201
|
include Aws::Structure
|
1159
1202
|
end
|
1160
1203
|
|
1161
|
-
# Represents the input for a request
|
1204
|
+
# Represents the input for a request operation.
|
1162
1205
|
#
|
1163
1206
|
# @note When making an API call, you may pass CreateGameSessionQueueInput
|
1164
1207
|
# data as a hash:
|
@@ -1241,10 +1284,11 @@ module Aws::GameLift
|
|
1241
1284
|
:player_latency_policies,
|
1242
1285
|
:destinations,
|
1243
1286
|
:tags)
|
1287
|
+
SENSITIVE = []
|
1244
1288
|
include Aws::Structure
|
1245
1289
|
end
|
1246
1290
|
|
1247
|
-
# Represents the returned data in response to a request
|
1291
|
+
# Represents the returned data in response to a request operation.
|
1248
1292
|
#
|
1249
1293
|
# @!attribute [rw] game_session_queue
|
1250
1294
|
# An object that describes the newly created game session queue.
|
@@ -1254,10 +1298,11 @@ module Aws::GameLift
|
|
1254
1298
|
#
|
1255
1299
|
class CreateGameSessionQueueOutput < Struct.new(
|
1256
1300
|
:game_session_queue)
|
1301
|
+
SENSITIVE = []
|
1257
1302
|
include Aws::Structure
|
1258
1303
|
end
|
1259
1304
|
|
1260
|
-
# Represents the input for a request
|
1305
|
+
# Represents the input for a request operation.
|
1261
1306
|
#
|
1262
1307
|
# @note When making an API call, you may pass CreateMatchmakingConfigurationInput
|
1263
1308
|
# data as a hash:
|
@@ -1427,10 +1472,11 @@ module Aws::GameLift
|
|
1427
1472
|
:game_session_data,
|
1428
1473
|
:backfill_mode,
|
1429
1474
|
:tags)
|
1475
|
+
SENSITIVE = []
|
1430
1476
|
include Aws::Structure
|
1431
1477
|
end
|
1432
1478
|
|
1433
|
-
# Represents the returned data in response to a request
|
1479
|
+
# Represents the returned data in response to a request operation.
|
1434
1480
|
#
|
1435
1481
|
# @!attribute [rw] configuration
|
1436
1482
|
# Object that describes the newly created matchmaking configuration.
|
@@ -1440,10 +1486,11 @@ module Aws::GameLift
|
|
1440
1486
|
#
|
1441
1487
|
class CreateMatchmakingConfigurationOutput < Struct.new(
|
1442
1488
|
:configuration)
|
1489
|
+
SENSITIVE = []
|
1443
1490
|
include Aws::Structure
|
1444
1491
|
end
|
1445
1492
|
|
1446
|
-
# Represents the input for a request
|
1493
|
+
# Represents the input for a request operation.
|
1447
1494
|
#
|
1448
1495
|
# @note When making an API call, you may pass CreateMatchmakingRuleSetInput
|
1449
1496
|
# data as a hash:
|
@@ -1493,10 +1540,11 @@ module Aws::GameLift
|
|
1493
1540
|
:name,
|
1494
1541
|
:rule_set_body,
|
1495
1542
|
:tags)
|
1543
|
+
SENSITIVE = []
|
1496
1544
|
include Aws::Structure
|
1497
1545
|
end
|
1498
1546
|
|
1499
|
-
# Represents the returned data in response to a request
|
1547
|
+
# Represents the returned data in response to a request operation.
|
1500
1548
|
#
|
1501
1549
|
# @!attribute [rw] rule_set
|
1502
1550
|
# The newly created matchmaking rule set.
|
@@ -1506,10 +1554,11 @@ module Aws::GameLift
|
|
1506
1554
|
#
|
1507
1555
|
class CreateMatchmakingRuleSetOutput < Struct.new(
|
1508
1556
|
:rule_set)
|
1557
|
+
SENSITIVE = []
|
1509
1558
|
include Aws::Structure
|
1510
1559
|
end
|
1511
1560
|
|
1512
|
-
# Represents the input for a request
|
1561
|
+
# Represents the input for a request operation.
|
1513
1562
|
#
|
1514
1563
|
# @note When making an API call, you may pass CreatePlayerSessionInput
|
1515
1564
|
# data as a hash:
|
@@ -1540,10 +1589,11 @@ module Aws::GameLift
|
|
1540
1589
|
:game_session_id,
|
1541
1590
|
:player_id,
|
1542
1591
|
:player_data)
|
1592
|
+
SENSITIVE = []
|
1543
1593
|
include Aws::Structure
|
1544
1594
|
end
|
1545
1595
|
|
1546
|
-
# Represents the returned data in response to a request
|
1596
|
+
# Represents the returned data in response to a request operation.
|
1547
1597
|
#
|
1548
1598
|
# @!attribute [rw] player_session
|
1549
1599
|
# Object that describes the newly created player session record.
|
@@ -1553,10 +1603,11 @@ module Aws::GameLift
|
|
1553
1603
|
#
|
1554
1604
|
class CreatePlayerSessionOutput < Struct.new(
|
1555
1605
|
:player_session)
|
1606
|
+
SENSITIVE = []
|
1556
1607
|
include Aws::Structure
|
1557
1608
|
end
|
1558
1609
|
|
1559
|
-
# Represents the input for a request
|
1610
|
+
# Represents the input for a request operation.
|
1560
1611
|
#
|
1561
1612
|
# @note When making an API call, you may pass CreatePlayerSessionsInput
|
1562
1613
|
# data as a hash:
|
@@ -1591,10 +1642,11 @@ module Aws::GameLift
|
|
1591
1642
|
:game_session_id,
|
1592
1643
|
:player_ids,
|
1593
1644
|
:player_data_map)
|
1645
|
+
SENSITIVE = []
|
1594
1646
|
include Aws::Structure
|
1595
1647
|
end
|
1596
1648
|
|
1597
|
-
# Represents the returned data in response to a request
|
1649
|
+
# Represents the returned data in response to a request operation.
|
1598
1650
|
#
|
1599
1651
|
# @!attribute [rw] player_sessions
|
1600
1652
|
# A collection of player session objects created for the added
|
@@ -1605,6 +1657,7 @@ module Aws::GameLift
|
|
1605
1657
|
#
|
1606
1658
|
class CreatePlayerSessionsOutput < Struct.new(
|
1607
1659
|
:player_sessions)
|
1660
|
+
SENSITIVE = []
|
1608
1661
|
include Aws::Structure
|
1609
1662
|
end
|
1610
1663
|
|
@@ -1687,6 +1740,7 @@ module Aws::GameLift
|
|
1687
1740
|
:storage_location,
|
1688
1741
|
:zip_file,
|
1689
1742
|
:tags)
|
1743
|
+
SENSITIVE = []
|
1690
1744
|
include Aws::Structure
|
1691
1745
|
end
|
1692
1746
|
|
@@ -1704,10 +1758,11 @@ module Aws::GameLift
|
|
1704
1758
|
#
|
1705
1759
|
class CreateScriptOutput < Struct.new(
|
1706
1760
|
:script)
|
1761
|
+
SENSITIVE = []
|
1707
1762
|
include Aws::Structure
|
1708
1763
|
end
|
1709
1764
|
|
1710
|
-
# Represents the input for a request
|
1765
|
+
# Represents the input for a request operation.
|
1711
1766
|
#
|
1712
1767
|
# @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
|
1713
1768
|
# data as a hash:
|
@@ -1741,10 +1796,11 @@ module Aws::GameLift
|
|
1741
1796
|
class CreateVpcPeeringAuthorizationInput < Struct.new(
|
1742
1797
|
:game_lift_aws_account_id,
|
1743
1798
|
:peer_vpc_id)
|
1799
|
+
SENSITIVE = []
|
1744
1800
|
include Aws::Structure
|
1745
1801
|
end
|
1746
1802
|
|
1747
|
-
# Represents the returned data in response to a request
|
1803
|
+
# Represents the returned data in response to a request operation.
|
1748
1804
|
#
|
1749
1805
|
# @!attribute [rw] vpc_peering_authorization
|
1750
1806
|
# Details on the requested VPC peering authorization, including
|
@@ -1755,10 +1811,11 @@ module Aws::GameLift
|
|
1755
1811
|
#
|
1756
1812
|
class CreateVpcPeeringAuthorizationOutput < Struct.new(
|
1757
1813
|
:vpc_peering_authorization)
|
1814
|
+
SENSITIVE = []
|
1758
1815
|
include Aws::Structure
|
1759
1816
|
end
|
1760
1817
|
|
1761
|
-
# Represents the input for a request
|
1818
|
+
# Represents the input for a request operation.
|
1762
1819
|
#
|
1763
1820
|
# @note When making an API call, you may pass CreateVpcPeeringConnectionInput
|
1764
1821
|
# data as a hash:
|
@@ -1800,6 +1857,7 @@ module Aws::GameLift
|
|
1800
1857
|
:fleet_id,
|
1801
1858
|
:peer_vpc_aws_account_id,
|
1802
1859
|
:peer_vpc_id)
|
1860
|
+
SENSITIVE = []
|
1803
1861
|
include Aws::Structure
|
1804
1862
|
end
|
1805
1863
|
|
@@ -1807,7 +1865,7 @@ module Aws::GameLift
|
|
1807
1865
|
#
|
1808
1866
|
class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
|
1809
1867
|
|
1810
|
-
# Represents the input for a request
|
1868
|
+
# Represents the input for a request operation.
|
1811
1869
|
#
|
1812
1870
|
# @note When making an API call, you may pass DeleteAliasInput
|
1813
1871
|
# data as a hash:
|
@@ -1825,10 +1883,11 @@ module Aws::GameLift
|
|
1825
1883
|
#
|
1826
1884
|
class DeleteAliasInput < Struct.new(
|
1827
1885
|
:alias_id)
|
1886
|
+
SENSITIVE = []
|
1828
1887
|
include Aws::Structure
|
1829
1888
|
end
|
1830
1889
|
|
1831
|
-
# Represents the input for a request
|
1890
|
+
# Represents the input for a request operation.
|
1832
1891
|
#
|
1833
1892
|
# @note When making an API call, you may pass DeleteBuildInput
|
1834
1893
|
# data as a hash:
|
@@ -1846,10 +1905,11 @@ module Aws::GameLift
|
|
1846
1905
|
#
|
1847
1906
|
class DeleteBuildInput < Struct.new(
|
1848
1907
|
:build_id)
|
1908
|
+
SENSITIVE = []
|
1849
1909
|
include Aws::Structure
|
1850
1910
|
end
|
1851
1911
|
|
1852
|
-
# Represents the input for a request
|
1912
|
+
# Represents the input for a request operation.
|
1853
1913
|
#
|
1854
1914
|
# @note When making an API call, you may pass DeleteFleetInput
|
1855
1915
|
# data as a hash:
|
@@ -1867,6 +1927,7 @@ module Aws::GameLift
|
|
1867
1927
|
#
|
1868
1928
|
class DeleteFleetInput < Struct.new(
|
1869
1929
|
:fleet_id)
|
1930
|
+
SENSITIVE = []
|
1870
1931
|
include Aws::Structure
|
1871
1932
|
end
|
1872
1933
|
|
@@ -1879,22 +1940,22 @@ module Aws::GameLift
|
|
1879
1940
|
# }
|
1880
1941
|
#
|
1881
1942
|
# @!attribute [rw] game_server_group_name
|
1882
|
-
#
|
1883
|
-
#
|
1943
|
+
# A unique identifier for the game server group. Use either the
|
1944
|
+
# GameServerGroup name or ARN value.
|
1884
1945
|
# @return [String]
|
1885
1946
|
#
|
1886
1947
|
# @!attribute [rw] delete_option
|
1887
|
-
# The type of delete to perform. Options include:
|
1948
|
+
# The type of delete to perform. Options include the following:
|
1888
1949
|
#
|
1889
|
-
# *
|
1890
|
-
# Scaling group only when it has no game servers that are in
|
1891
|
-
# status.
|
1950
|
+
# * `SAFE_DELETE` – Terminates the game server group and EC2 Auto
|
1951
|
+
# Scaling group only when it has no game servers that are in
|
1952
|
+
# `UTILIZED` status.
|
1892
1953
|
#
|
1893
|
-
# *
|
1954
|
+
# * `FORCE_DELETE` – Terminates the game server group, including all
|
1894
1955
|
# active game servers regardless of their utilization status, and
|
1895
1956
|
# the EC2 Auto Scaling group.
|
1896
1957
|
#
|
1897
|
-
# * RETAIN – Does a safe delete of the game server group but retains
|
1958
|
+
# * `RETAIN` – Does a safe delete of the game server group but retains
|
1898
1959
|
# the EC2 Auto Scaling group as is.
|
1899
1960
|
# @return [String]
|
1900
1961
|
#
|
@@ -1903,22 +1964,24 @@ module Aws::GameLift
|
|
1903
1964
|
class DeleteGameServerGroupInput < Struct.new(
|
1904
1965
|
:game_server_group_name,
|
1905
1966
|
:delete_option)
|
1967
|
+
SENSITIVE = []
|
1906
1968
|
include Aws::Structure
|
1907
1969
|
end
|
1908
1970
|
|
1909
1971
|
# @!attribute [rw] game_server_group
|
1910
1972
|
# An object that describes the deleted game server group resource,
|
1911
|
-
# with status updated to
|
1973
|
+
# with status updated to `DELETE_SCHEDULED`.
|
1912
1974
|
# @return [Types::GameServerGroup]
|
1913
1975
|
#
|
1914
1976
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
|
1915
1977
|
#
|
1916
1978
|
class DeleteGameServerGroupOutput < Struct.new(
|
1917
1979
|
:game_server_group)
|
1980
|
+
SENSITIVE = []
|
1918
1981
|
include Aws::Structure
|
1919
1982
|
end
|
1920
1983
|
|
1921
|
-
# Represents the input for a request
|
1984
|
+
# Represents the input for a request operation.
|
1922
1985
|
#
|
1923
1986
|
# @note When making an API call, you may pass DeleteGameSessionQueueInput
|
1924
1987
|
# data as a hash:
|
@@ -1937,6 +2000,7 @@ module Aws::GameLift
|
|
1937
2000
|
#
|
1938
2001
|
class DeleteGameSessionQueueInput < Struct.new(
|
1939
2002
|
:name)
|
2003
|
+
SENSITIVE = []
|
1940
2004
|
include Aws::Structure
|
1941
2005
|
end
|
1942
2006
|
|
@@ -1944,7 +2008,7 @@ module Aws::GameLift
|
|
1944
2008
|
#
|
1945
2009
|
class DeleteGameSessionQueueOutput < Aws::EmptyStructure; end
|
1946
2010
|
|
1947
|
-
# Represents the input for a request
|
2011
|
+
# Represents the input for a request operation.
|
1948
2012
|
#
|
1949
2013
|
# @note When making an API call, you may pass DeleteMatchmakingConfigurationInput
|
1950
2014
|
# data as a hash:
|
@@ -1962,6 +2026,7 @@ module Aws::GameLift
|
|
1962
2026
|
#
|
1963
2027
|
class DeleteMatchmakingConfigurationInput < Struct.new(
|
1964
2028
|
:name)
|
2029
|
+
SENSITIVE = []
|
1965
2030
|
include Aws::Structure
|
1966
2031
|
end
|
1967
2032
|
|
@@ -1969,7 +2034,7 @@ module Aws::GameLift
|
|
1969
2034
|
#
|
1970
2035
|
class DeleteMatchmakingConfigurationOutput < Aws::EmptyStructure; end
|
1971
2036
|
|
1972
|
-
# Represents the input for a request
|
2037
|
+
# Represents the input for a request operation.
|
1973
2038
|
#
|
1974
2039
|
# @note When making an API call, you may pass DeleteMatchmakingRuleSetInput
|
1975
2040
|
# data as a hash:
|
@@ -1989,16 +2054,17 @@ module Aws::GameLift
|
|
1989
2054
|
#
|
1990
2055
|
class DeleteMatchmakingRuleSetInput < Struct.new(
|
1991
2056
|
:name)
|
2057
|
+
SENSITIVE = []
|
1992
2058
|
include Aws::Structure
|
1993
2059
|
end
|
1994
2060
|
|
1995
|
-
# Represents the returned data in response to a request
|
2061
|
+
# Represents the returned data in response to a request operation.
|
1996
2062
|
#
|
1997
2063
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetOutput AWS API Documentation
|
1998
2064
|
#
|
1999
2065
|
class DeleteMatchmakingRuleSetOutput < Aws::EmptyStructure; end
|
2000
2066
|
|
2001
|
-
# Represents the input for a request
|
2067
|
+
# Represents the input for a request operation.
|
2002
2068
|
#
|
2003
2069
|
# @note When making an API call, you may pass DeleteScalingPolicyInput
|
2004
2070
|
# data as a hash:
|
@@ -2023,6 +2089,7 @@ module Aws::GameLift
|
|
2023
2089
|
class DeleteScalingPolicyInput < Struct.new(
|
2024
2090
|
:name,
|
2025
2091
|
:fleet_id)
|
2092
|
+
SENSITIVE = []
|
2026
2093
|
include Aws::Structure
|
2027
2094
|
end
|
2028
2095
|
|
@@ -2042,10 +2109,11 @@ module Aws::GameLift
|
|
2042
2109
|
#
|
2043
2110
|
class DeleteScriptInput < Struct.new(
|
2044
2111
|
:script_id)
|
2112
|
+
SENSITIVE = []
|
2045
2113
|
include Aws::Structure
|
2046
2114
|
end
|
2047
2115
|
|
2048
|
-
# Represents the input for a request
|
2116
|
+
# Represents the input for a request operation.
|
2049
2117
|
#
|
2050
2118
|
# @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
|
2051
2119
|
# data as a hash:
|
@@ -2079,6 +2147,7 @@ module Aws::GameLift
|
|
2079
2147
|
class DeleteVpcPeeringAuthorizationInput < Struct.new(
|
2080
2148
|
:game_lift_aws_account_id,
|
2081
2149
|
:peer_vpc_id)
|
2150
|
+
SENSITIVE = []
|
2082
2151
|
include Aws::Structure
|
2083
2152
|
end
|
2084
2153
|
|
@@ -2086,7 +2155,7 @@ module Aws::GameLift
|
|
2086
2155
|
#
|
2087
2156
|
class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
|
2088
2157
|
|
2089
|
-
# Represents the input for a request
|
2158
|
+
# Represents the input for a request operation.
|
2090
2159
|
#
|
2091
2160
|
# @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
|
2092
2161
|
# data as a hash:
|
@@ -2113,6 +2182,7 @@ module Aws::GameLift
|
|
2113
2182
|
class DeleteVpcPeeringConnectionInput < Struct.new(
|
2114
2183
|
:fleet_id,
|
2115
2184
|
:vpc_peering_connection_id)
|
2185
|
+
SENSITIVE = []
|
2116
2186
|
include Aws::Structure
|
2117
2187
|
end
|
2118
2188
|
|
@@ -2129,13 +2199,13 @@ module Aws::GameLift
|
|
2129
2199
|
# }
|
2130
2200
|
#
|
2131
2201
|
# @!attribute [rw] game_server_group_name
|
2132
|
-
#
|
2133
|
-
#
|
2134
|
-
# value.
|
2202
|
+
# A unique identifier for the game server group where the game server
|
2203
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
2135
2204
|
# @return [String]
|
2136
2205
|
#
|
2137
2206
|
# @!attribute [rw] game_server_id
|
2138
|
-
#
|
2207
|
+
# A custom string that uniquely identifies the game server to
|
2208
|
+
# deregister.
|
2139
2209
|
# @return [String]
|
2140
2210
|
#
|
2141
2211
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
|
@@ -2143,10 +2213,11 @@ module Aws::GameLift
|
|
2143
2213
|
class DeregisterGameServerInput < Struct.new(
|
2144
2214
|
:game_server_group_name,
|
2145
2215
|
:game_server_id)
|
2216
|
+
SENSITIVE = []
|
2146
2217
|
include Aws::Structure
|
2147
2218
|
end
|
2148
2219
|
|
2149
|
-
# Represents the input for a request
|
2220
|
+
# Represents the input for a request operation.
|
2150
2221
|
#
|
2151
2222
|
# @note When making an API call, you may pass DescribeAliasInput
|
2152
2223
|
# data as a hash:
|
@@ -2164,10 +2235,11 @@ module Aws::GameLift
|
|
2164
2235
|
#
|
2165
2236
|
class DescribeAliasInput < Struct.new(
|
2166
2237
|
:alias_id)
|
2238
|
+
SENSITIVE = []
|
2167
2239
|
include Aws::Structure
|
2168
2240
|
end
|
2169
2241
|
|
2170
|
-
# Represents the returned data in response to a request
|
2242
|
+
# Represents the returned data in response to a request operation.
|
2171
2243
|
#
|
2172
2244
|
# @!attribute [rw] alias
|
2173
2245
|
# The requested alias resource.
|
@@ -2177,10 +2249,11 @@ module Aws::GameLift
|
|
2177
2249
|
#
|
2178
2250
|
class DescribeAliasOutput < Struct.new(
|
2179
2251
|
:alias)
|
2252
|
+
SENSITIVE = []
|
2180
2253
|
include Aws::Structure
|
2181
2254
|
end
|
2182
2255
|
|
2183
|
-
# Represents the input for a request
|
2256
|
+
# Represents the input for a request operation.
|
2184
2257
|
#
|
2185
2258
|
# @note When making an API call, you may pass DescribeBuildInput
|
2186
2259
|
# data as a hash:
|
@@ -2198,10 +2271,11 @@ module Aws::GameLift
|
|
2198
2271
|
#
|
2199
2272
|
class DescribeBuildInput < Struct.new(
|
2200
2273
|
:build_id)
|
2274
|
+
SENSITIVE = []
|
2201
2275
|
include Aws::Structure
|
2202
2276
|
end
|
2203
2277
|
|
2204
|
-
# Represents the returned data in response to a request
|
2278
|
+
# Represents the returned data in response to a request operation.
|
2205
2279
|
#
|
2206
2280
|
# @!attribute [rw] build
|
2207
2281
|
# Set of properties describing the requested build.
|
@@ -2211,10 +2285,11 @@ module Aws::GameLift
|
|
2211
2285
|
#
|
2212
2286
|
class DescribeBuildOutput < Struct.new(
|
2213
2287
|
:build)
|
2288
|
+
SENSITIVE = []
|
2214
2289
|
include Aws::Structure
|
2215
2290
|
end
|
2216
2291
|
|
2217
|
-
# Represents the input for a request
|
2292
|
+
# Represents the input for a request operation.
|
2218
2293
|
#
|
2219
2294
|
# @note When making an API call, you may pass DescribeEC2InstanceLimitsInput
|
2220
2295
|
# data as a hash:
|
@@ -2241,10 +2316,11 @@ module Aws::GameLift
|
|
2241
2316
|
#
|
2242
2317
|
class DescribeEC2InstanceLimitsInput < Struct.new(
|
2243
2318
|
:ec2_instance_type)
|
2319
|
+
SENSITIVE = []
|
2244
2320
|
include Aws::Structure
|
2245
2321
|
end
|
2246
2322
|
|
2247
|
-
# Represents the returned data in response to a request
|
2323
|
+
# Represents the returned data in response to a request operation.
|
2248
2324
|
#
|
2249
2325
|
# @!attribute [rw] ec2_instance_limits
|
2250
2326
|
# The maximum number of instances for the specified instance type.
|
@@ -2254,10 +2330,11 @@ module Aws::GameLift
|
|
2254
2330
|
#
|
2255
2331
|
class DescribeEC2InstanceLimitsOutput < Struct.new(
|
2256
2332
|
:ec2_instance_limits)
|
2333
|
+
SENSITIVE = []
|
2257
2334
|
include Aws::Structure
|
2258
2335
|
end
|
2259
2336
|
|
2260
|
-
# Represents the input for a request
|
2337
|
+
# Represents the input for a request operation.
|
2261
2338
|
#
|
2262
2339
|
# @note When making an API call, you may pass DescribeFleetAttributesInput
|
2263
2340
|
# data as a hash:
|
@@ -2286,9 +2363,9 @@ module Aws::GameLift
|
|
2286
2363
|
# @!attribute [rw] next_token
|
2287
2364
|
# Token that indicates the start of the next sequential page of
|
2288
2365
|
# results. Use the token that is returned with a previous call to this
|
2289
|
-
#
|
2290
|
-
# a value. This parameter is ignored when the request
|
2291
|
-
# a list of fleet IDs.
|
2366
|
+
# operation. To start at the beginning of the result set, do not
|
2367
|
+
# specify a value. This parameter is ignored when the request
|
2368
|
+
# specifies one or a list of fleet IDs.
|
2292
2369
|
# @return [String]
|
2293
2370
|
#
|
2294
2371
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput AWS API Documentation
|
@@ -2297,10 +2374,11 @@ module Aws::GameLift
|
|
2297
2374
|
:fleet_ids,
|
2298
2375
|
:limit,
|
2299
2376
|
:next_token)
|
2377
|
+
SENSITIVE = []
|
2300
2378
|
include Aws::Structure
|
2301
2379
|
end
|
2302
2380
|
|
2303
|
-
# Represents the returned data in response to a request
|
2381
|
+
# Represents the returned data in response to a request operation.
|
2304
2382
|
#
|
2305
2383
|
# @!attribute [rw] fleet_attributes
|
2306
2384
|
# A collection of objects containing attribute metadata for each
|
@@ -2310,7 +2388,7 @@ module Aws::GameLift
|
|
2310
2388
|
#
|
2311
2389
|
# @!attribute [rw] next_token
|
2312
2390
|
# Token that indicates where to resume retrieving results on the next
|
2313
|
-
# call to this
|
2391
|
+
# call to this operation. If no token is returned, these results
|
2314
2392
|
# represent the end of the list.
|
2315
2393
|
# @return [String]
|
2316
2394
|
#
|
@@ -2319,10 +2397,11 @@ module Aws::GameLift
|
|
2319
2397
|
class DescribeFleetAttributesOutput < Struct.new(
|
2320
2398
|
:fleet_attributes,
|
2321
2399
|
:next_token)
|
2400
|
+
SENSITIVE = []
|
2322
2401
|
include Aws::Structure
|
2323
2402
|
end
|
2324
2403
|
|
2325
|
-
# Represents the input for a request
|
2404
|
+
# Represents the input for a request operation.
|
2326
2405
|
#
|
2327
2406
|
# @note When making an API call, you may pass DescribeFleetCapacityInput
|
2328
2407
|
# data as a hash:
|
@@ -2348,9 +2427,9 @@ module Aws::GameLift
|
|
2348
2427
|
# @!attribute [rw] next_token
|
2349
2428
|
# Token that indicates the start of the next sequential page of
|
2350
2429
|
# results. Use the token that is returned with a previous call to this
|
2351
|
-
#
|
2352
|
-
# a value. This parameter is ignored when the request
|
2353
|
-
# a list of fleet IDs.
|
2430
|
+
# operation. To start at the beginning of the result set, do not
|
2431
|
+
# specify a value. This parameter is ignored when the request
|
2432
|
+
# specifies one or a list of fleet IDs.
|
2354
2433
|
# @return [String]
|
2355
2434
|
#
|
2356
2435
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput AWS API Documentation
|
@@ -2359,10 +2438,11 @@ module Aws::GameLift
|
|
2359
2438
|
:fleet_ids,
|
2360
2439
|
:limit,
|
2361
2440
|
:next_token)
|
2441
|
+
SENSITIVE = []
|
2362
2442
|
include Aws::Structure
|
2363
2443
|
end
|
2364
2444
|
|
2365
|
-
# Represents the returned data in response to a request
|
2445
|
+
# Represents the returned data in response to a request operation.
|
2366
2446
|
#
|
2367
2447
|
# @!attribute [rw] fleet_capacity
|
2368
2448
|
# A collection of objects containing capacity information for each
|
@@ -2372,7 +2452,7 @@ module Aws::GameLift
|
|
2372
2452
|
#
|
2373
2453
|
# @!attribute [rw] next_token
|
2374
2454
|
# Token that indicates where to resume retrieving results on the next
|
2375
|
-
# call to this
|
2455
|
+
# call to this operation. If no token is returned, these results
|
2376
2456
|
# represent the end of the list.
|
2377
2457
|
# @return [String]
|
2378
2458
|
#
|
@@ -2381,10 +2461,11 @@ module Aws::GameLift
|
|
2381
2461
|
class DescribeFleetCapacityOutput < Struct.new(
|
2382
2462
|
:fleet_capacity,
|
2383
2463
|
:next_token)
|
2464
|
+
SENSITIVE = []
|
2384
2465
|
include Aws::Structure
|
2385
2466
|
end
|
2386
2467
|
|
2387
|
-
# Represents the input for a request
|
2468
|
+
# Represents the input for a request operation.
|
2388
2469
|
#
|
2389
2470
|
# @note When making an API call, you may pass DescribeFleetEventsInput
|
2390
2471
|
# data as a hash:
|
@@ -2424,8 +2505,8 @@ module Aws::GameLift
|
|
2424
2505
|
# @!attribute [rw] next_token
|
2425
2506
|
# Token that indicates the start of the next sequential page of
|
2426
2507
|
# results. Use the token that is returned with a previous call to this
|
2427
|
-
#
|
2428
|
-
# a value.
|
2508
|
+
# operation. To start at the beginning of the result set, do not
|
2509
|
+
# specify a value.
|
2429
2510
|
# @return [String]
|
2430
2511
|
#
|
2431
2512
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput AWS API Documentation
|
@@ -2436,10 +2517,11 @@ module Aws::GameLift
|
|
2436
2517
|
:end_time,
|
2437
2518
|
:limit,
|
2438
2519
|
:next_token)
|
2520
|
+
SENSITIVE = []
|
2439
2521
|
include Aws::Structure
|
2440
2522
|
end
|
2441
2523
|
|
2442
|
-
# Represents the returned data in response to a request
|
2524
|
+
# Represents the returned data in response to a request operation.
|
2443
2525
|
#
|
2444
2526
|
# @!attribute [rw] events
|
2445
2527
|
# A collection of objects containing event log entries for the
|
@@ -2448,7 +2530,7 @@ module Aws::GameLift
|
|
2448
2530
|
#
|
2449
2531
|
# @!attribute [rw] next_token
|
2450
2532
|
# Token that indicates where to resume retrieving results on the next
|
2451
|
-
# call to this
|
2533
|
+
# call to this operation. If no token is returned, these results
|
2452
2534
|
# represent the end of the list.
|
2453
2535
|
# @return [String]
|
2454
2536
|
#
|
@@ -2457,10 +2539,11 @@ module Aws::GameLift
|
|
2457
2539
|
class DescribeFleetEventsOutput < Struct.new(
|
2458
2540
|
:events,
|
2459
2541
|
:next_token)
|
2542
|
+
SENSITIVE = []
|
2460
2543
|
include Aws::Structure
|
2461
2544
|
end
|
2462
2545
|
|
2463
|
-
# Represents the input for a request
|
2546
|
+
# Represents the input for a request operation.
|
2464
2547
|
#
|
2465
2548
|
# @note When making an API call, you may pass DescribeFleetPortSettingsInput
|
2466
2549
|
# data as a hash:
|
@@ -2478,10 +2561,11 @@ module Aws::GameLift
|
|
2478
2561
|
#
|
2479
2562
|
class DescribeFleetPortSettingsInput < Struct.new(
|
2480
2563
|
:fleet_id)
|
2564
|
+
SENSITIVE = []
|
2481
2565
|
include Aws::Structure
|
2482
2566
|
end
|
2483
2567
|
|
2484
|
-
# Represents the returned data in response to a request
|
2568
|
+
# Represents the returned data in response to a request operation.
|
2485
2569
|
#
|
2486
2570
|
# @!attribute [rw] inbound_permissions
|
2487
2571
|
# The port settings for the requested fleet ID.
|
@@ -2491,10 +2575,11 @@ module Aws::GameLift
|
|
2491
2575
|
#
|
2492
2576
|
class DescribeFleetPortSettingsOutput < Struct.new(
|
2493
2577
|
:inbound_permissions)
|
2578
|
+
SENSITIVE = []
|
2494
2579
|
include Aws::Structure
|
2495
2580
|
end
|
2496
2581
|
|
2497
|
-
# Represents the input for a request
|
2582
|
+
# Represents the input for a request operation.
|
2498
2583
|
#
|
2499
2584
|
# @note When making an API call, you may pass DescribeFleetUtilizationInput
|
2500
2585
|
# data as a hash:
|
@@ -2523,9 +2608,9 @@ module Aws::GameLift
|
|
2523
2608
|
# @!attribute [rw] next_token
|
2524
2609
|
# Token that indicates the start of the next sequential page of
|
2525
2610
|
# results. Use the token that is returned with a previous call to this
|
2526
|
-
#
|
2527
|
-
# a value. This parameter is ignored when the request
|
2528
|
-
# a list of fleet IDs.
|
2611
|
+
# operation. To start at the beginning of the result set, do not
|
2612
|
+
# specify a value. This parameter is ignored when the request
|
2613
|
+
# specifies one or a list of fleet IDs.
|
2529
2614
|
# @return [String]
|
2530
2615
|
#
|
2531
2616
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput AWS API Documentation
|
@@ -2534,10 +2619,11 @@ module Aws::GameLift
|
|
2534
2619
|
:fleet_ids,
|
2535
2620
|
:limit,
|
2536
2621
|
:next_token)
|
2622
|
+
SENSITIVE = []
|
2537
2623
|
include Aws::Structure
|
2538
2624
|
end
|
2539
2625
|
|
2540
|
-
# Represents the returned data in response to a request
|
2626
|
+
# Represents the returned data in response to a request operation.
|
2541
2627
|
#
|
2542
2628
|
# @!attribute [rw] fleet_utilization
|
2543
2629
|
# A collection of objects containing utilization information for each
|
@@ -2546,7 +2632,7 @@ module Aws::GameLift
|
|
2546
2632
|
#
|
2547
2633
|
# @!attribute [rw] next_token
|
2548
2634
|
# Token that indicates where to resume retrieving results on the next
|
2549
|
-
# call to this
|
2635
|
+
# call to this operation. If no token is returned, these results
|
2550
2636
|
# represent the end of the list.
|
2551
2637
|
# @return [String]
|
2552
2638
|
#
|
@@ -2555,6 +2641,7 @@ module Aws::GameLift
|
|
2555
2641
|
class DescribeFleetUtilizationOutput < Struct.new(
|
2556
2642
|
:fleet_utilization,
|
2557
2643
|
:next_token)
|
2644
|
+
SENSITIVE = []
|
2558
2645
|
include Aws::Structure
|
2559
2646
|
end
|
2560
2647
|
|
@@ -2566,25 +2653,28 @@ module Aws::GameLift
|
|
2566
2653
|
# }
|
2567
2654
|
#
|
2568
2655
|
# @!attribute [rw] game_server_group_name
|
2569
|
-
#
|
2570
|
-
#
|
2656
|
+
# A unique identifier for the game server group. Use either the
|
2657
|
+
# GameServerGroup name or ARN value.
|
2571
2658
|
# @return [String]
|
2572
2659
|
#
|
2573
2660
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
|
2574
2661
|
#
|
2575
2662
|
class DescribeGameServerGroupInput < Struct.new(
|
2576
2663
|
:game_server_group_name)
|
2664
|
+
SENSITIVE = []
|
2577
2665
|
include Aws::Structure
|
2578
2666
|
end
|
2579
2667
|
|
2580
2668
|
# @!attribute [rw] game_server_group
|
2581
|
-
# An object
|
2669
|
+
# An object with the property settings for the requested game server
|
2670
|
+
# group resource.
|
2582
2671
|
# @return [Types::GameServerGroup]
|
2583
2672
|
#
|
2584
2673
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
|
2585
2674
|
#
|
2586
2675
|
class DescribeGameServerGroupOutput < Struct.new(
|
2587
2676
|
:game_server_group)
|
2677
|
+
SENSITIVE = []
|
2588
2678
|
include Aws::Structure
|
2589
2679
|
end
|
2590
2680
|
|
@@ -2597,12 +2687,13 @@ module Aws::GameLift
|
|
2597
2687
|
# }
|
2598
2688
|
#
|
2599
2689
|
# @!attribute [rw] game_server_group_name
|
2600
|
-
#
|
2601
|
-
# running. Use either the GameServerGroup name or ARN value.
|
2690
|
+
# A unique identifier for the game server group where the game server
|
2691
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
2602
2692
|
# @return [String]
|
2603
2693
|
#
|
2604
2694
|
# @!attribute [rw] game_server_id
|
2605
|
-
#
|
2695
|
+
# A custom string that uniquely identifies the game server information
|
2696
|
+
# to be retrieved.
|
2606
2697
|
# @return [String]
|
2607
2698
|
#
|
2608
2699
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
|
@@ -2610,21 +2701,87 @@ module Aws::GameLift
|
|
2610
2701
|
class DescribeGameServerInput < Struct.new(
|
2611
2702
|
:game_server_group_name,
|
2612
2703
|
:game_server_id)
|
2704
|
+
SENSITIVE = []
|
2705
|
+
include Aws::Structure
|
2706
|
+
end
|
2707
|
+
|
2708
|
+
# @note When making an API call, you may pass DescribeGameServerInstancesInput
|
2709
|
+
# data as a hash:
|
2710
|
+
#
|
2711
|
+
# {
|
2712
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
2713
|
+
# instance_ids: ["GameServerInstanceId"],
|
2714
|
+
# limit: 1,
|
2715
|
+
# next_token: "NonZeroAndMaxString",
|
2716
|
+
# }
|
2717
|
+
#
|
2718
|
+
# @!attribute [rw] game_server_group_name
|
2719
|
+
# A unique identifier for the game server group. Use either the
|
2720
|
+
# GameServerGroup name or ARN value.
|
2721
|
+
# @return [String]
|
2722
|
+
#
|
2723
|
+
# @!attribute [rw] instance_ids
|
2724
|
+
# The EC2 instance IDs that you want to retrieve status on. EC2
|
2725
|
+
# instance IDs use a 17-character format, for example:
|
2726
|
+
# `i-1234567890abcdef0`. To retrieve all instances in the game server
|
2727
|
+
# group, leave this parameter empty.
|
2728
|
+
# @return [Array<String>]
|
2729
|
+
#
|
2730
|
+
# @!attribute [rw] limit
|
2731
|
+
# The maximum number of results to return. Use this parameter with
|
2732
|
+
# `NextToken` to get results as a set of sequential segments.
|
2733
|
+
# @return [Integer]
|
2734
|
+
#
|
2735
|
+
# @!attribute [rw] next_token
|
2736
|
+
# A token that indicates the start of the next sequential segment of
|
2737
|
+
# results. Use the token returned with the previous call to this
|
2738
|
+
# operation. To start at the beginning of the result set, do not
|
2739
|
+
# specify a value.
|
2740
|
+
# @return [String]
|
2741
|
+
#
|
2742
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesInput AWS API Documentation
|
2743
|
+
#
|
2744
|
+
class DescribeGameServerInstancesInput < Struct.new(
|
2745
|
+
:game_server_group_name,
|
2746
|
+
:instance_ids,
|
2747
|
+
:limit,
|
2748
|
+
:next_token)
|
2749
|
+
SENSITIVE = []
|
2750
|
+
include Aws::Structure
|
2751
|
+
end
|
2752
|
+
|
2753
|
+
# @!attribute [rw] game_server_instances
|
2754
|
+
# The collection of requested game server instances.
|
2755
|
+
# @return [Array<Types::GameServerInstance>]
|
2756
|
+
#
|
2757
|
+
# @!attribute [rw] next_token
|
2758
|
+
# A token that indicates where to resume retrieving results on the
|
2759
|
+
# next call to this operation. If no token is returned, these results
|
2760
|
+
# represent the end of the list.
|
2761
|
+
# @return [String]
|
2762
|
+
#
|
2763
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesOutput AWS API Documentation
|
2764
|
+
#
|
2765
|
+
class DescribeGameServerInstancesOutput < Struct.new(
|
2766
|
+
:game_server_instances,
|
2767
|
+
:next_token)
|
2768
|
+
SENSITIVE = []
|
2613
2769
|
include Aws::Structure
|
2614
2770
|
end
|
2615
2771
|
|
2616
2772
|
# @!attribute [rw] game_server
|
2617
|
-
# Object that describes the requested game server
|
2773
|
+
# Object that describes the requested game server.
|
2618
2774
|
# @return [Types::GameServer]
|
2619
2775
|
#
|
2620
2776
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
|
2621
2777
|
#
|
2622
2778
|
class DescribeGameServerOutput < Struct.new(
|
2623
2779
|
:game_server)
|
2780
|
+
SENSITIVE = []
|
2624
2781
|
include Aws::Structure
|
2625
2782
|
end
|
2626
2783
|
|
2627
|
-
# Represents the input for a request
|
2784
|
+
# Represents the input for a request operation.
|
2628
2785
|
#
|
2629
2786
|
# @note When making an API call, you may pass DescribeGameSessionDetailsInput
|
2630
2787
|
# data as a hash:
|
@@ -2667,8 +2824,8 @@ module Aws::GameLift
|
|
2667
2824
|
# @!attribute [rw] next_token
|
2668
2825
|
# Token that indicates the start of the next sequential page of
|
2669
2826
|
# results. Use the token that is returned with a previous call to this
|
2670
|
-
#
|
2671
|
-
# a value.
|
2827
|
+
# operation. To start at the beginning of the result set, do not
|
2828
|
+
# specify a value.
|
2672
2829
|
# @return [String]
|
2673
2830
|
#
|
2674
2831
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput AWS API Documentation
|
@@ -2680,10 +2837,11 @@ module Aws::GameLift
|
|
2680
2837
|
:status_filter,
|
2681
2838
|
:limit,
|
2682
2839
|
:next_token)
|
2840
|
+
SENSITIVE = []
|
2683
2841
|
include Aws::Structure
|
2684
2842
|
end
|
2685
2843
|
|
2686
|
-
# Represents the returned data in response to a request
|
2844
|
+
# Represents the returned data in response to a request operation.
|
2687
2845
|
#
|
2688
2846
|
# @!attribute [rw] game_session_details
|
2689
2847
|
# A collection of objects containing game session properties and the
|
@@ -2693,7 +2851,7 @@ module Aws::GameLift
|
|
2693
2851
|
#
|
2694
2852
|
# @!attribute [rw] next_token
|
2695
2853
|
# Token that indicates where to resume retrieving results on the next
|
2696
|
-
# call to this
|
2854
|
+
# call to this operation. If no token is returned, these results
|
2697
2855
|
# represent the end of the list.
|
2698
2856
|
# @return [String]
|
2699
2857
|
#
|
@@ -2702,10 +2860,11 @@ module Aws::GameLift
|
|
2702
2860
|
class DescribeGameSessionDetailsOutput < Struct.new(
|
2703
2861
|
:game_session_details,
|
2704
2862
|
:next_token)
|
2863
|
+
SENSITIVE = []
|
2705
2864
|
include Aws::Structure
|
2706
2865
|
end
|
2707
2866
|
|
2708
|
-
# Represents the input for a request
|
2867
|
+
# Represents the input for a request operation.
|
2709
2868
|
#
|
2710
2869
|
# @note When making an API call, you may pass DescribeGameSessionPlacementInput
|
2711
2870
|
# data as a hash:
|
@@ -2722,10 +2881,11 @@ module Aws::GameLift
|
|
2722
2881
|
#
|
2723
2882
|
class DescribeGameSessionPlacementInput < Struct.new(
|
2724
2883
|
:placement_id)
|
2884
|
+
SENSITIVE = []
|
2725
2885
|
include Aws::Structure
|
2726
2886
|
end
|
2727
2887
|
|
2728
|
-
# Represents the returned data in response to a request
|
2888
|
+
# Represents the returned data in response to a request operation.
|
2729
2889
|
#
|
2730
2890
|
# @!attribute [rw] game_session_placement
|
2731
2891
|
# Object that describes the requested game session placement.
|
@@ -2735,10 +2895,11 @@ module Aws::GameLift
|
|
2735
2895
|
#
|
2736
2896
|
class DescribeGameSessionPlacementOutput < Struct.new(
|
2737
2897
|
:game_session_placement)
|
2898
|
+
SENSITIVE = []
|
2738
2899
|
include Aws::Structure
|
2739
2900
|
end
|
2740
2901
|
|
2741
|
-
# Represents the input for a request
|
2902
|
+
# Represents the input for a request operation.
|
2742
2903
|
#
|
2743
2904
|
# @note When making an API call, you may pass DescribeGameSessionQueuesInput
|
2744
2905
|
# data as a hash:
|
@@ -2757,14 +2918,15 @@ module Aws::GameLift
|
|
2757
2918
|
#
|
2758
2919
|
# @!attribute [rw] limit
|
2759
2920
|
# The maximum number of results to return. Use this parameter with
|
2760
|
-
# `NextToken` to get results as a set of sequential pages.
|
2921
|
+
# `NextToken` to get results as a set of sequential pages. You can
|
2922
|
+
# request up to 50 results.
|
2761
2923
|
# @return [Integer]
|
2762
2924
|
#
|
2763
2925
|
# @!attribute [rw] next_token
|
2764
2926
|
# A token that indicates the start of the next sequential page of
|
2765
2927
|
# results. Use the token that is returned with a previous call to this
|
2766
|
-
#
|
2767
|
-
# a value.
|
2928
|
+
# operation. To start at the beginning of the result set, do not
|
2929
|
+
# specify a value.
|
2768
2930
|
# @return [String]
|
2769
2931
|
#
|
2770
2932
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput AWS API Documentation
|
@@ -2773,10 +2935,11 @@ module Aws::GameLift
|
|
2773
2935
|
:names,
|
2774
2936
|
:limit,
|
2775
2937
|
:next_token)
|
2938
|
+
SENSITIVE = []
|
2776
2939
|
include Aws::Structure
|
2777
2940
|
end
|
2778
2941
|
|
2779
|
-
# Represents the returned data in response to a request
|
2942
|
+
# Represents the returned data in response to a request operation.
|
2780
2943
|
#
|
2781
2944
|
# @!attribute [rw] game_session_queues
|
2782
2945
|
# A collection of objects that describe the requested game session
|
@@ -2785,7 +2948,7 @@ module Aws::GameLift
|
|
2785
2948
|
#
|
2786
2949
|
# @!attribute [rw] next_token
|
2787
2950
|
# A token that indicates where to resume retrieving results on the
|
2788
|
-
# next call to this
|
2951
|
+
# next call to this operation. If no token is returned, these results
|
2789
2952
|
# represent the end of the list.
|
2790
2953
|
# @return [String]
|
2791
2954
|
#
|
@@ -2794,10 +2957,11 @@ module Aws::GameLift
|
|
2794
2957
|
class DescribeGameSessionQueuesOutput < Struct.new(
|
2795
2958
|
:game_session_queues,
|
2796
2959
|
:next_token)
|
2960
|
+
SENSITIVE = []
|
2797
2961
|
include Aws::Structure
|
2798
2962
|
end
|
2799
2963
|
|
2800
|
-
# Represents the input for a request
|
2964
|
+
# Represents the input for a request operation.
|
2801
2965
|
#
|
2802
2966
|
# @note When making an API call, you may pass DescribeGameSessionsInput
|
2803
2967
|
# data as a hash:
|
@@ -2840,8 +3004,8 @@ module Aws::GameLift
|
|
2840
3004
|
# @!attribute [rw] next_token
|
2841
3005
|
# Token that indicates the start of the next sequential page of
|
2842
3006
|
# results. Use the token that is returned with a previous call to this
|
2843
|
-
#
|
2844
|
-
# a value.
|
3007
|
+
# operation. To start at the beginning of the result set, do not
|
3008
|
+
# specify a value.
|
2845
3009
|
# @return [String]
|
2846
3010
|
#
|
2847
3011
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput AWS API Documentation
|
@@ -2853,10 +3017,11 @@ module Aws::GameLift
|
|
2853
3017
|
:status_filter,
|
2854
3018
|
:limit,
|
2855
3019
|
:next_token)
|
3020
|
+
SENSITIVE = []
|
2856
3021
|
include Aws::Structure
|
2857
3022
|
end
|
2858
3023
|
|
2859
|
-
# Represents the returned data in response to a request
|
3024
|
+
# Represents the returned data in response to a request operation.
|
2860
3025
|
#
|
2861
3026
|
# @!attribute [rw] game_sessions
|
2862
3027
|
# A collection of objects containing game session properties for each
|
@@ -2865,7 +3030,7 @@ module Aws::GameLift
|
|
2865
3030
|
#
|
2866
3031
|
# @!attribute [rw] next_token
|
2867
3032
|
# Token that indicates where to resume retrieving results on the next
|
2868
|
-
# call to this
|
3033
|
+
# call to this operation. If no token is returned, these results
|
2869
3034
|
# represent the end of the list.
|
2870
3035
|
# @return [String]
|
2871
3036
|
#
|
@@ -2874,10 +3039,11 @@ module Aws::GameLift
|
|
2874
3039
|
class DescribeGameSessionsOutput < Struct.new(
|
2875
3040
|
:game_sessions,
|
2876
3041
|
:next_token)
|
3042
|
+
SENSITIVE = []
|
2877
3043
|
include Aws::Structure
|
2878
3044
|
end
|
2879
3045
|
|
2880
|
-
# Represents the input for a request
|
3046
|
+
# Represents the input for a request operation.
|
2881
3047
|
#
|
2882
3048
|
# @note When making an API call, you may pass DescribeInstancesInput
|
2883
3049
|
# data as a hash:
|
@@ -2907,8 +3073,8 @@ module Aws::GameLift
|
|
2907
3073
|
# @!attribute [rw] next_token
|
2908
3074
|
# Token that indicates the start of the next sequential page of
|
2909
3075
|
# results. Use the token that is returned with a previous call to this
|
2910
|
-
#
|
2911
|
-
# a value.
|
3076
|
+
# operation. To start at the beginning of the result set, do not
|
3077
|
+
# specify a value.
|
2912
3078
|
# @return [String]
|
2913
3079
|
#
|
2914
3080
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
|
@@ -2918,10 +3084,11 @@ module Aws::GameLift
|
|
2918
3084
|
:instance_id,
|
2919
3085
|
:limit,
|
2920
3086
|
:next_token)
|
3087
|
+
SENSITIVE = []
|
2921
3088
|
include Aws::Structure
|
2922
3089
|
end
|
2923
3090
|
|
2924
|
-
# Represents the returned data in response to a request
|
3091
|
+
# Represents the returned data in response to a request operation.
|
2925
3092
|
#
|
2926
3093
|
# @!attribute [rw] instances
|
2927
3094
|
# A collection of objects containing properties for each instance
|
@@ -2930,7 +3097,7 @@ module Aws::GameLift
|
|
2930
3097
|
#
|
2931
3098
|
# @!attribute [rw] next_token
|
2932
3099
|
# Token that indicates where to resume retrieving results on the next
|
2933
|
-
# call to this
|
3100
|
+
# call to this operation. If no token is returned, these results
|
2934
3101
|
# represent the end of the list.
|
2935
3102
|
# @return [String]
|
2936
3103
|
#
|
@@ -2939,10 +3106,11 @@ module Aws::GameLift
|
|
2939
3106
|
class DescribeInstancesOutput < Struct.new(
|
2940
3107
|
:instances,
|
2941
3108
|
:next_token)
|
3109
|
+
SENSITIVE = []
|
2942
3110
|
include Aws::Structure
|
2943
3111
|
end
|
2944
3112
|
|
2945
|
-
# Represents the input for a request
|
3113
|
+
# Represents the input for a request operation.
|
2946
3114
|
#
|
2947
3115
|
# @note When making an API call, you may pass DescribeMatchmakingConfigurationsInput
|
2948
3116
|
# data as a hash:
|
@@ -2975,8 +3143,8 @@ module Aws::GameLift
|
|
2975
3143
|
# @!attribute [rw] next_token
|
2976
3144
|
# A token that indicates the start of the next sequential page of
|
2977
3145
|
# results. Use the token that is returned with a previous call to this
|
2978
|
-
#
|
2979
|
-
# a value.
|
3146
|
+
# operation. To start at the beginning of the result set, do not
|
3147
|
+
# specify a value.
|
2980
3148
|
# @return [String]
|
2981
3149
|
#
|
2982
3150
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurationsInput AWS API Documentation
|
@@ -2986,10 +3154,11 @@ module Aws::GameLift
|
|
2986
3154
|
:rule_set_name,
|
2987
3155
|
:limit,
|
2988
3156
|
:next_token)
|
3157
|
+
SENSITIVE = []
|
2989
3158
|
include Aws::Structure
|
2990
3159
|
end
|
2991
3160
|
|
2992
|
-
# Represents the returned data in response to a request
|
3161
|
+
# Represents the returned data in response to a request operation.
|
2993
3162
|
#
|
2994
3163
|
# @!attribute [rw] configurations
|
2995
3164
|
# A collection of requested matchmaking configurations.
|
@@ -2997,7 +3166,7 @@ module Aws::GameLift
|
|
2997
3166
|
#
|
2998
3167
|
# @!attribute [rw] next_token
|
2999
3168
|
# A token that indicates where to resume retrieving results on the
|
3000
|
-
# next call to this
|
3169
|
+
# next call to this operation. If no token is returned, these results
|
3001
3170
|
# represent the end of the list.
|
3002
3171
|
# @return [String]
|
3003
3172
|
#
|
@@ -3006,10 +3175,11 @@ module Aws::GameLift
|
|
3006
3175
|
class DescribeMatchmakingConfigurationsOutput < Struct.new(
|
3007
3176
|
:configurations,
|
3008
3177
|
:next_token)
|
3178
|
+
SENSITIVE = []
|
3009
3179
|
include Aws::Structure
|
3010
3180
|
end
|
3011
3181
|
|
3012
|
-
# Represents the input for a request
|
3182
|
+
# Represents the input for a request operation.
|
3013
3183
|
#
|
3014
3184
|
# @note When making an API call, you may pass DescribeMatchmakingInput
|
3015
3185
|
# data as a hash:
|
@@ -3027,10 +3197,11 @@ module Aws::GameLift
|
|
3027
3197
|
#
|
3028
3198
|
class DescribeMatchmakingInput < Struct.new(
|
3029
3199
|
:ticket_ids)
|
3200
|
+
SENSITIVE = []
|
3030
3201
|
include Aws::Structure
|
3031
3202
|
end
|
3032
3203
|
|
3033
|
-
# Represents the returned data in response to a request
|
3204
|
+
# Represents the returned data in response to a request operation.
|
3034
3205
|
#
|
3035
3206
|
# @!attribute [rw] ticket_list
|
3036
3207
|
# A collection of existing matchmaking ticket objects matching the
|
@@ -3041,10 +3212,11 @@ module Aws::GameLift
|
|
3041
3212
|
#
|
3042
3213
|
class DescribeMatchmakingOutput < Struct.new(
|
3043
3214
|
:ticket_list)
|
3215
|
+
SENSITIVE = []
|
3044
3216
|
include Aws::Structure
|
3045
3217
|
end
|
3046
3218
|
|
3047
|
-
# Represents the input for a request
|
3219
|
+
# Represents the input for a request operation.
|
3048
3220
|
#
|
3049
3221
|
# @note When making an API call, you may pass DescribeMatchmakingRuleSetsInput
|
3050
3222
|
# data as a hash:
|
@@ -3070,8 +3242,8 @@ module Aws::GameLift
|
|
3070
3242
|
# @!attribute [rw] next_token
|
3071
3243
|
# A token that indicates the start of the next sequential page of
|
3072
3244
|
# results. Use the token that is returned with a previous call to this
|
3073
|
-
#
|
3074
|
-
# a value.
|
3245
|
+
# operation. To start at the beginning of the result set, do not
|
3246
|
+
# specify a value.
|
3075
3247
|
# @return [String]
|
3076
3248
|
#
|
3077
3249
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSetsInput AWS API Documentation
|
@@ -3080,10 +3252,11 @@ module Aws::GameLift
|
|
3080
3252
|
:names,
|
3081
3253
|
:limit,
|
3082
3254
|
:next_token)
|
3255
|
+
SENSITIVE = []
|
3083
3256
|
include Aws::Structure
|
3084
3257
|
end
|
3085
3258
|
|
3086
|
-
# Represents the returned data in response to a request
|
3259
|
+
# Represents the returned data in response to a request operation.
|
3087
3260
|
#
|
3088
3261
|
# @!attribute [rw] rule_sets
|
3089
3262
|
# A collection of requested matchmaking rule set objects.
|
@@ -3091,7 +3264,7 @@ module Aws::GameLift
|
|
3091
3264
|
#
|
3092
3265
|
# @!attribute [rw] next_token
|
3093
3266
|
# A token that indicates where to resume retrieving results on the
|
3094
|
-
# next call to this
|
3267
|
+
# next call to this operation. If no token is returned, these results
|
3095
3268
|
# represent the end of the list.
|
3096
3269
|
# @return [String]
|
3097
3270
|
#
|
@@ -3100,10 +3273,11 @@ module Aws::GameLift
|
|
3100
3273
|
class DescribeMatchmakingRuleSetsOutput < Struct.new(
|
3101
3274
|
:rule_sets,
|
3102
3275
|
:next_token)
|
3276
|
+
SENSITIVE = []
|
3103
3277
|
include Aws::Structure
|
3104
3278
|
end
|
3105
3279
|
|
3106
|
-
# Represents the input for a request
|
3280
|
+
# Represents the input for a request operation.
|
3107
3281
|
#
|
3108
3282
|
# @note When making an API call, you may pass DescribePlayerSessionsInput
|
3109
3283
|
# data as a hash:
|
@@ -3158,9 +3332,9 @@ module Aws::GameLift
|
|
3158
3332
|
# @!attribute [rw] next_token
|
3159
3333
|
# Token that indicates the start of the next sequential page of
|
3160
3334
|
# results. Use the token that is returned with a previous call to this
|
3161
|
-
#
|
3162
|
-
# a value. If a player session ID is specified, this parameter
|
3163
|
-
# ignored.
|
3335
|
+
# operation. To start at the beginning of the result set, do not
|
3336
|
+
# specify a value. If a player session ID is specified, this parameter
|
3337
|
+
# is ignored.
|
3164
3338
|
# @return [String]
|
3165
3339
|
#
|
3166
3340
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput AWS API Documentation
|
@@ -3172,10 +3346,11 @@ module Aws::GameLift
|
|
3172
3346
|
:player_session_status_filter,
|
3173
3347
|
:limit,
|
3174
3348
|
:next_token)
|
3349
|
+
SENSITIVE = []
|
3175
3350
|
include Aws::Structure
|
3176
3351
|
end
|
3177
3352
|
|
3178
|
-
# Represents the returned data in response to a request
|
3353
|
+
# Represents the returned data in response to a request operation.
|
3179
3354
|
#
|
3180
3355
|
# @!attribute [rw] player_sessions
|
3181
3356
|
# A collection of objects containing properties for each player
|
@@ -3184,7 +3359,7 @@ module Aws::GameLift
|
|
3184
3359
|
#
|
3185
3360
|
# @!attribute [rw] next_token
|
3186
3361
|
# Token that indicates where to resume retrieving results on the next
|
3187
|
-
# call to this
|
3362
|
+
# call to this operation. If no token is returned, these results
|
3188
3363
|
# represent the end of the list.
|
3189
3364
|
# @return [String]
|
3190
3365
|
#
|
@@ -3193,10 +3368,11 @@ module Aws::GameLift
|
|
3193
3368
|
class DescribePlayerSessionsOutput < Struct.new(
|
3194
3369
|
:player_sessions,
|
3195
3370
|
:next_token)
|
3371
|
+
SENSITIVE = []
|
3196
3372
|
include Aws::Structure
|
3197
3373
|
end
|
3198
3374
|
|
3199
|
-
# Represents the input for a request
|
3375
|
+
# Represents the input for a request operation.
|
3200
3376
|
#
|
3201
3377
|
# @note When making an API call, you may pass DescribeRuntimeConfigurationInput
|
3202
3378
|
# data as a hash:
|
@@ -3214,10 +3390,11 @@ module Aws::GameLift
|
|
3214
3390
|
#
|
3215
3391
|
class DescribeRuntimeConfigurationInput < Struct.new(
|
3216
3392
|
:fleet_id)
|
3393
|
+
SENSITIVE = []
|
3217
3394
|
include Aws::Structure
|
3218
3395
|
end
|
3219
3396
|
|
3220
|
-
# Represents the returned data in response to a request
|
3397
|
+
# Represents the returned data in response to a request operation.
|
3221
3398
|
#
|
3222
3399
|
# @!attribute [rw] runtime_configuration
|
3223
3400
|
# Instructions describing how server processes should be launched and
|
@@ -3228,10 +3405,11 @@ module Aws::GameLift
|
|
3228
3405
|
#
|
3229
3406
|
class DescribeRuntimeConfigurationOutput < Struct.new(
|
3230
3407
|
:runtime_configuration)
|
3408
|
+
SENSITIVE = []
|
3231
3409
|
include Aws::Structure
|
3232
3410
|
end
|
3233
3411
|
|
3234
|
-
# Represents the input for a request
|
3412
|
+
# Represents the input for a request operation.
|
3235
3413
|
#
|
3236
3414
|
# @note When making an API call, you may pass DescribeScalingPoliciesInput
|
3237
3415
|
# data as a hash:
|
@@ -3278,8 +3456,8 @@ module Aws::GameLift
|
|
3278
3456
|
# @!attribute [rw] next_token
|
3279
3457
|
# Token that indicates the start of the next sequential page of
|
3280
3458
|
# results. Use the token that is returned with a previous call to this
|
3281
|
-
#
|
3282
|
-
# a value.
|
3459
|
+
# operation. To start at the beginning of the result set, do not
|
3460
|
+
# specify a value.
|
3283
3461
|
# @return [String]
|
3284
3462
|
#
|
3285
3463
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
|
@@ -3289,10 +3467,11 @@ module Aws::GameLift
|
|
3289
3467
|
:status_filter,
|
3290
3468
|
:limit,
|
3291
3469
|
:next_token)
|
3470
|
+
SENSITIVE = []
|
3292
3471
|
include Aws::Structure
|
3293
3472
|
end
|
3294
3473
|
|
3295
|
-
# Represents the returned data in response to a request
|
3474
|
+
# Represents the returned data in response to a request operation.
|
3296
3475
|
#
|
3297
3476
|
# @!attribute [rw] scaling_policies
|
3298
3477
|
# A collection of objects containing the scaling policies matching the
|
@@ -3301,7 +3480,7 @@ module Aws::GameLift
|
|
3301
3480
|
#
|
3302
3481
|
# @!attribute [rw] next_token
|
3303
3482
|
# Token that indicates where to resume retrieving results on the next
|
3304
|
-
# call to this
|
3483
|
+
# call to this operation. If no token is returned, these results
|
3305
3484
|
# represent the end of the list.
|
3306
3485
|
# @return [String]
|
3307
3486
|
#
|
@@ -3310,6 +3489,7 @@ module Aws::GameLift
|
|
3310
3489
|
class DescribeScalingPoliciesOutput < Struct.new(
|
3311
3490
|
:scaling_policies,
|
3312
3491
|
:next_token)
|
3492
|
+
SENSITIVE = []
|
3313
3493
|
include Aws::Structure
|
3314
3494
|
end
|
3315
3495
|
|
@@ -3329,6 +3509,7 @@ module Aws::GameLift
|
|
3329
3509
|
#
|
3330
3510
|
class DescribeScriptInput < Struct.new(
|
3331
3511
|
:script_id)
|
3512
|
+
SENSITIVE = []
|
3332
3513
|
include Aws::Structure
|
3333
3514
|
end
|
3334
3515
|
|
@@ -3340,6 +3521,7 @@ module Aws::GameLift
|
|
3340
3521
|
#
|
3341
3522
|
class DescribeScriptOutput < Struct.new(
|
3342
3523
|
:script)
|
3524
|
+
SENSITIVE = []
|
3343
3525
|
include Aws::Structure
|
3344
3526
|
end
|
3345
3527
|
|
@@ -3358,10 +3540,11 @@ module Aws::GameLift
|
|
3358
3540
|
#
|
3359
3541
|
class DescribeVpcPeeringAuthorizationsOutput < Struct.new(
|
3360
3542
|
:vpc_peering_authorizations)
|
3543
|
+
SENSITIVE = []
|
3361
3544
|
include Aws::Structure
|
3362
3545
|
end
|
3363
3546
|
|
3364
|
-
# Represents the input for a request
|
3547
|
+
# Represents the input for a request operation.
|
3365
3548
|
#
|
3366
3549
|
# @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
|
3367
3550
|
# data as a hash:
|
@@ -3379,10 +3562,11 @@ module Aws::GameLift
|
|
3379
3562
|
#
|
3380
3563
|
class DescribeVpcPeeringConnectionsInput < Struct.new(
|
3381
3564
|
:fleet_id)
|
3565
|
+
SENSITIVE = []
|
3382
3566
|
include Aws::Structure
|
3383
3567
|
end
|
3384
3568
|
|
3385
|
-
# Represents the returned data in response to a request
|
3569
|
+
# Represents the returned data in response to a request operation.
|
3386
3570
|
#
|
3387
3571
|
# @!attribute [rw] vpc_peering_connections
|
3388
3572
|
# A collection of VPC peering connection records that match the
|
@@ -3393,6 +3577,7 @@ module Aws::GameLift
|
|
3393
3577
|
#
|
3394
3578
|
class DescribeVpcPeeringConnectionsOutput < Struct.new(
|
3395
3579
|
:vpc_peering_connections)
|
3580
|
+
SENSITIVE = []
|
3396
3581
|
include Aws::Structure
|
3397
3582
|
end
|
3398
3583
|
|
@@ -3423,6 +3608,7 @@ module Aws::GameLift
|
|
3423
3608
|
class DesiredPlayerSession < Struct.new(
|
3424
3609
|
:player_id,
|
3425
3610
|
:player_data)
|
3611
|
+
SENSITIVE = []
|
3426
3612
|
include Aws::Structure
|
3427
3613
|
end
|
3428
3614
|
|
@@ -3485,6 +3671,7 @@ module Aws::GameLift
|
|
3485
3671
|
:active,
|
3486
3672
|
:idle,
|
3487
3673
|
:terminating)
|
3674
|
+
SENSITIVE = []
|
3488
3675
|
include Aws::Structure
|
3489
3676
|
end
|
3490
3677
|
|
@@ -3520,6 +3707,7 @@ module Aws::GameLift
|
|
3520
3707
|
:ec2_instance_type,
|
3521
3708
|
:current_instances,
|
3522
3709
|
:instance_limit)
|
3710
|
+
SENSITIVE = []
|
3523
3711
|
include Aws::Structure
|
3524
3712
|
end
|
3525
3713
|
|
@@ -3677,6 +3865,7 @@ module Aws::GameLift
|
|
3677
3865
|
:message,
|
3678
3866
|
:event_time,
|
3679
3867
|
:pre_signed_log_url)
|
3868
|
+
SENSITIVE = []
|
3680
3869
|
include Aws::Structure
|
3681
3870
|
end
|
3682
3871
|
|
@@ -3855,7 +4044,7 @@ module Aws::GameLift
|
|
3855
4044
|
# @return [Array<String>]
|
3856
4045
|
#
|
3857
4046
|
# @!attribute [rw] stopped_actions
|
3858
|
-
# List of fleet
|
4047
|
+
# List of fleet activity that have been suspended using
|
3859
4048
|
# StopFleetActions. This includes auto-scaling.
|
3860
4049
|
# @return [Array<String>]
|
3861
4050
|
#
|
@@ -3905,6 +4094,7 @@ module Aws::GameLift
|
|
3905
4094
|
:stopped_actions,
|
3906
4095
|
:instance_role_arn,
|
3907
4096
|
:certificate_configuration)
|
4097
|
+
SENSITIVE = []
|
3908
4098
|
include Aws::Structure
|
3909
4099
|
end
|
3910
4100
|
|
@@ -3952,6 +4142,7 @@ module Aws::GameLift
|
|
3952
4142
|
:fleet_id,
|
3953
4143
|
:instance_type,
|
3954
4144
|
:instance_counts)
|
4145
|
+
SENSITIVE = []
|
3955
4146
|
include Aws::Structure
|
3956
4147
|
end
|
3957
4148
|
|
@@ -3966,6 +4157,7 @@ module Aws::GameLift
|
|
3966
4157
|
#
|
3967
4158
|
class FleetCapacityExceededException < Struct.new(
|
3968
4159
|
:message)
|
4160
|
+
SENSITIVE = []
|
3969
4161
|
include Aws::Structure
|
3970
4162
|
end
|
3971
4163
|
|
@@ -4016,6 +4208,7 @@ module Aws::GameLift
|
|
4016
4208
|
:active_game_session_count,
|
4017
4209
|
:current_player_session_count,
|
4018
4210
|
:maximum_player_session_count)
|
4211
|
+
SENSITIVE = []
|
4019
4212
|
include Aws::Structure
|
4020
4213
|
end
|
4021
4214
|
|
@@ -4052,20 +4245,35 @@ module Aws::GameLift
|
|
4052
4245
|
class GameProperty < Struct.new(
|
4053
4246
|
:key,
|
4054
4247
|
:value)
|
4248
|
+
SENSITIVE = []
|
4055
4249
|
include Aws::Structure
|
4056
4250
|
end
|
4057
4251
|
|
4058
|
-
# **This data type is
|
4059
|
-
# groups
|
4252
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4253
|
+
# server groups.**
|
4254
|
+
#
|
4255
|
+
# Properties describing a game server that is running on an instance in
|
4256
|
+
# a GameServerGroup.
|
4257
|
+
#
|
4258
|
+
# A game server is created by a successful call to `RegisterGameServer`
|
4259
|
+
# and deleted by calling `DeregisterGameServer`. A game server is
|
4260
|
+
# claimed to host a game session by calling `ClaimGameServer`.
|
4261
|
+
#
|
4262
|
+
# * RegisterGameServer
|
4263
|
+
#
|
4264
|
+
# * ListGameServers
|
4265
|
+
#
|
4266
|
+
# * ClaimGameServer
|
4267
|
+
#
|
4268
|
+
# * DescribeGameServer
|
4060
4269
|
#
|
4061
|
-
#
|
4270
|
+
# * UpdateGameServer
|
4062
4271
|
#
|
4063
|
-
#
|
4064
|
-
# RegisterGameServer and deleted by calling DeregisterGameServer.
|
4272
|
+
# * DeregisterGameServer
|
4065
4273
|
#
|
4066
4274
|
# @!attribute [rw] game_server_group_name
|
4067
|
-
#
|
4068
|
-
# is
|
4275
|
+
# A unique identifier for the game server group where the game server
|
4276
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
4069
4277
|
# @return [String]
|
4070
4278
|
#
|
4071
4279
|
# @!attribute [rw] game_server_group_arn
|
@@ -4081,7 +4289,8 @@ module Aws::GameLift
|
|
4081
4289
|
#
|
4082
4290
|
# @!attribute [rw] instance_id
|
4083
4291
|
# The unique identifier for the instance where the game server is
|
4084
|
-
#
|
4292
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
4293
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
4085
4294
|
# @return [String]
|
4086
4295
|
#
|
4087
4296
|
# @!attribute [rw] connection_info
|
@@ -4091,24 +4300,17 @@ module Aws::GameLift
|
|
4091
4300
|
#
|
4092
4301
|
# @!attribute [rw] game_server_data
|
4093
4302
|
# A set of custom game server properties, formatted as a single string
|
4094
|
-
# value. This data is passed to a game client or service
|
4095
|
-
#
|
4096
|
-
#
|
4097
|
-
# @return [String]
|
4098
|
-
#
|
4099
|
-
# @!attribute [rw] custom_sort_key
|
4100
|
-
# A game server tag that can be used to request sorted lists of game
|
4101
|
-
# servers when calling ListGameServers. Custom sort keys are
|
4102
|
-
# developer-defined. This property can be updated using
|
4103
|
-
# UpdateGameServer.
|
4303
|
+
# value. This data is passed to a game client or service when it
|
4304
|
+
# requests information on game servers using ListGameServers or
|
4305
|
+
# ClaimGameServer.
|
4104
4306
|
# @return [String]
|
4105
4307
|
#
|
4106
4308
|
# @!attribute [rw] claim_status
|
4107
|
-
# Indicates when an available game server has been reserved
|
4108
|
-
# not yet started hosting a game. Once it is claimed,
|
4109
|
-
# remains in CLAIMED status for a maximum of one
|
4110
|
-
# time, game clients
|
4111
|
-
# game
|
4309
|
+
# Indicates when an available game server has been reserved for
|
4310
|
+
# gameplay but has not yet started hosting a game. Once it is claimed,
|
4311
|
+
# the game server remains in `CLAIMED` status for a maximum of one
|
4312
|
+
# minute. During this time, game clients connect to the game server to
|
4313
|
+
# start the game and trigger the game server to update its utilization
|
4112
4314
|
# status. After one minute, the game server claim status reverts to
|
4113
4315
|
# null.
|
4114
4316
|
# @return [String]
|
@@ -4117,32 +4319,33 @@ module Aws::GameLift
|
|
4117
4319
|
# Indicates whether the game server is currently available for new
|
4118
4320
|
# games or is busy. Possible statuses include:
|
4119
4321
|
#
|
4120
|
-
# * AVAILABLE - The game server is available to be claimed. A game
|
4322
|
+
# * `AVAILABLE` - The game server is available to be claimed. A game
|
4121
4323
|
# server that has been claimed remains in this status until it
|
4122
4324
|
# reports game hosting activity.
|
4123
4325
|
#
|
4124
|
-
# *
|
4125
|
-
# players.
|
4326
|
+
# * `UTILIZED` - The game server is currently hosting a game session
|
4327
|
+
# with players.
|
4126
4328
|
# @return [String]
|
4127
4329
|
#
|
4128
4330
|
# @!attribute [rw] registration_time
|
4129
|
-
#
|
4130
|
-
#
|
4131
|
-
# time as milliseconds (for example "1469498468.057").
|
4331
|
+
# Timestamp that indicates when the game server was created with a
|
4332
|
+
# RegisterGameServer request. The format is a number expressed in Unix
|
4333
|
+
# time as milliseconds (for example `"1469498468.057"`).
|
4132
4334
|
# @return [Time]
|
4133
4335
|
#
|
4134
4336
|
# @!attribute [rw] last_claim_time
|
4135
|
-
#
|
4136
|
-
# a ClaimGameServer request.
|
4137
|
-
# as milliseconds (for example "1469498468.057"). This
|
4138
|
-
# to calculate when
|
4337
|
+
# Timestamp that indicates the last time the game server was claimed
|
4338
|
+
# with a ClaimGameServer request. The format is a number expressed in
|
4339
|
+
# Unix time as milliseconds (for example `"1469498468.057"`). This
|
4340
|
+
# value is used to calculate when a claimed game server's status
|
4341
|
+
# should revert to null.
|
4139
4342
|
# @return [Time]
|
4140
4343
|
#
|
4141
4344
|
# @!attribute [rw] last_health_check_time
|
4142
|
-
#
|
4143
|
-
# health status using an UpdateGameServer request.
|
4144
|
-
# expressed in Unix time as milliseconds (for example
|
4145
|
-
# "1469498468.057"). After game server registration, this property
|
4345
|
+
# Timestamp that indicates the last time the game server was updated
|
4346
|
+
# with health status using an UpdateGameServer request. The format is
|
4347
|
+
# a number expressed in Unix time as milliseconds (for example
|
4348
|
+
# `"1469498468.057"`). After game server registration, this property
|
4146
4349
|
# is only changed when a game server update specifies a health check
|
4147
4350
|
# value.
|
4148
4351
|
# @return [Time]
|
@@ -4156,30 +4359,47 @@ module Aws::GameLift
|
|
4156
4359
|
:instance_id,
|
4157
4360
|
:connection_info,
|
4158
4361
|
:game_server_data,
|
4159
|
-
:custom_sort_key,
|
4160
4362
|
:claim_status,
|
4161
4363
|
:utilization_status,
|
4162
4364
|
:registration_time,
|
4163
4365
|
:last_claim_time,
|
4164
4366
|
:last_health_check_time)
|
4367
|
+
SENSITIVE = []
|
4165
4368
|
include Aws::Structure
|
4166
4369
|
end
|
4167
4370
|
|
4168
|
-
# **This data type is
|
4169
|
-
# groups
|
4371
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4372
|
+
# server groups.**
|
4170
4373
|
#
|
4171
|
-
# Properties
|
4172
|
-
# group manages certain properties
|
4173
|
-
# group.
|
4374
|
+
# Properties that describe a game server group resource. A game server
|
4375
|
+
# group manages certain properties related to a corresponding EC2 Auto
|
4376
|
+
# Scaling group.
|
4174
4377
|
#
|
4175
4378
|
# A game server group is created by a successful call to
|
4176
|
-
# CreateGameServerGroup and deleted by calling
|
4177
|
-
# Game server group activity can be temporarily
|
4178
|
-
# calling SuspendGameServerGroup and
|
4379
|
+
# `CreateGameServerGroup` and deleted by calling
|
4380
|
+
# `DeleteGameServerGroup`. Game server group activity can be temporarily
|
4381
|
+
# suspended and resumed by calling `SuspendGameServerGroup` and
|
4382
|
+
# `ResumeGameServerGroup`, respectively.
|
4383
|
+
#
|
4384
|
+
# * CreateGameServerGroup
|
4385
|
+
#
|
4386
|
+
# * ListGameServerGroups
|
4387
|
+
#
|
4388
|
+
# * DescribeGameServerGroup
|
4389
|
+
#
|
4390
|
+
# * UpdateGameServerGroup
|
4391
|
+
#
|
4392
|
+
# * DeleteGameServerGroup
|
4393
|
+
#
|
4394
|
+
# * ResumeGameServerGroup
|
4395
|
+
#
|
4396
|
+
# * SuspendGameServerGroup
|
4397
|
+
#
|
4398
|
+
# * DescribeGameServerInstances
|
4179
4399
|
#
|
4180
4400
|
# @!attribute [rw] game_server_group_name
|
4181
4401
|
# A developer-defined identifier for the game server group. The name
|
4182
|
-
# is unique
|
4402
|
+
# is unique for each Region in each AWS account.
|
4183
4403
|
# @return [String]
|
4184
4404
|
#
|
4185
4405
|
# @!attribute [rw] game_server_group_arn
|
@@ -4188,9 +4408,7 @@ module Aws::GameLift
|
|
4188
4408
|
#
|
4189
4409
|
# @!attribute [rw] role_arn
|
4190
4410
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
4191
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
4192
|
-
# submitted role is validated to ensure that it contains the necessary
|
4193
|
-
# permissions for game server groups.
|
4411
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
4194
4412
|
#
|
4195
4413
|
#
|
4196
4414
|
#
|
@@ -4199,40 +4417,47 @@ module Aws::GameLift
|
|
4199
4417
|
#
|
4200
4418
|
# @!attribute [rw] instance_definitions
|
4201
4419
|
# The set of EC2 instance types that GameLift FleetIQ can use when
|
4202
|
-
#
|
4420
|
+
# balancing and automatically scaling instances in the corresponding
|
4421
|
+
# Auto Scaling group.
|
4203
4422
|
# @return [Array<Types::InstanceDefinition>]
|
4204
4423
|
#
|
4205
4424
|
# @!attribute [rw] balancing_strategy
|
4206
|
-
#
|
4207
|
-
#
|
4208
|
-
#
|
4209
|
-
#
|
4425
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
4426
|
+
# and On-Demand Instances in the game server group. Method options
|
4427
|
+
# include the following:
|
4428
|
+
#
|
4429
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
4430
|
+
# group. If Spot Instances are unavailable or not viable for game
|
4431
|
+
# hosting, the game server group provides no hosting capacity until
|
4432
|
+
# Spot Instances can again be used. Until then, no new instances are
|
4433
|
+
# started, and the existing nonviable Spot Instances are terminated
|
4434
|
+
# (after current gameplay ends) and are not replaced.
|
4210
4435
|
#
|
4211
|
-
# *
|
4212
|
-
#
|
4213
|
-
#
|
4214
|
-
#
|
4436
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
4437
|
+
# whenever available in the game server group. If Spot Instances are
|
4438
|
+
# unavailable, the game server group continues to provide hosting
|
4439
|
+
# capacity by falling back to On-Demand Instances. Existing
|
4440
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
4441
|
+
# ends) and are replaced with new On-Demand Instances.
|
4215
4442
|
#
|
4216
|
-
# *
|
4217
|
-
# server group
|
4218
|
-
#
|
4219
|
-
# terminated (once current gameplay ends) and replaced with new
|
4220
|
-
# On-Demand instances.
|
4443
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
4444
|
+
# server group. No Spot Instances are used, even when available,
|
4445
|
+
# while this balancing strategy is in force.
|
4221
4446
|
# @return [String]
|
4222
4447
|
#
|
4223
4448
|
# @!attribute [rw] game_server_protection_policy
|
4224
4449
|
# A flag that indicates whether instances in the game server group are
|
4225
4450
|
# protected from early termination. Unprotected instances that have
|
4226
|
-
# active game servers running
|
4451
|
+
# active game servers running might be terminated during a scale-down
|
4227
4452
|
# event, causing players to be dropped from the game. Protected
|
4228
4453
|
# instances cannot be terminated while there are active game servers
|
4229
4454
|
# running except in the event of a forced game server group deletion
|
4230
|
-
# (see
|
4231
|
-
#
|
4455
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
4456
|
+
# terminated by AWS regardless of protection status.
|
4232
4457
|
# @return [String]
|
4233
4458
|
#
|
4234
4459
|
# @!attribute [rw] auto_scaling_group_arn
|
4235
|
-
# A generated unique ID for the EC2 Auto Scaling group
|
4460
|
+
# A generated unique ID for the EC2 Auto Scaling group that is
|
4236
4461
|
# associated with this game server group.
|
4237
4462
|
# @return [String]
|
4238
4463
|
#
|
@@ -4240,32 +4465,32 @@ module Aws::GameLift
|
|
4240
4465
|
# The current status of the game server group. Possible statuses
|
4241
4466
|
# include:
|
4242
4467
|
#
|
4243
|
-
# * NEW - GameLift FleetIQ has validated the
|
4244
|
-
# request.
|
4468
|
+
# * `NEW` - GameLift FleetIQ has validated the
|
4469
|
+
# `CreateGameServerGroup()` request.
|
4245
4470
|
#
|
4246
|
-
# * ACTIVATING - GameLift FleetIQ is setting up a game server group,
|
4247
|
-
# which includes creating an
|
4471
|
+
# * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
|
4472
|
+
# which includes creating an Auto Scaling group in your AWS account.
|
4248
4473
|
#
|
4249
|
-
# * ACTIVE - The game server group has been successfully created.
|
4474
|
+
# * `ACTIVE` - The game server group has been successfully created.
|
4250
4475
|
#
|
4251
|
-
# *
|
4476
|
+
# * `DELETE_SCHEDULED` - A request to delete the game server group has
|
4252
4477
|
# been received.
|
4253
4478
|
#
|
4254
|
-
# * DELETING - GameLift FleetIQ has received a valid
|
4479
|
+
# * `DELETING` - GameLift FleetIQ has received a valid
|
4255
4480
|
# `DeleteGameServerGroup()` request and is processing it. GameLift
|
4256
4481
|
# FleetIQ must first complete and release hosts before it deletes
|
4257
|
-
# the
|
4482
|
+
# the Auto Scaling group and the game server group.
|
4258
4483
|
#
|
4259
|
-
# * DELETED - The game server group has been successfully deleted.
|
4484
|
+
# * `DELETED` - The game server group has been successfully deleted.
|
4260
4485
|
#
|
4261
|
-
# * ERROR - The asynchronous processes of activating or deleting a
|
4486
|
+
# * `ERROR` - The asynchronous processes of activating or deleting a
|
4262
4487
|
# game server group has failed, resulting in an error state.
|
4263
4488
|
# @return [String]
|
4264
4489
|
#
|
4265
4490
|
# @!attribute [rw] status_reason
|
4266
4491
|
# Additional information about the current game server group status.
|
4267
|
-
# This information
|
4268
|
-
# ERROR status.
|
4492
|
+
# This information might provide additional insight on groups that are
|
4493
|
+
# in `ERROR` status.
|
4269
4494
|
# @return [String]
|
4270
4495
|
#
|
4271
4496
|
# @!attribute [rw] suspended_actions
|
@@ -4275,13 +4500,13 @@ module Aws::GameLift
|
|
4275
4500
|
# @return [Array<String>]
|
4276
4501
|
#
|
4277
4502
|
# @!attribute [rw] creation_time
|
4278
|
-
# A
|
4279
|
-
# a number expressed in Unix time as milliseconds (for example
|
4280
|
-
# "1469498468.057").
|
4503
|
+
# A timestamp that indicates when this data object was created. Format
|
4504
|
+
# is a number expressed in Unix time as milliseconds (for example
|
4505
|
+
# `"1469498468.057"`).
|
4281
4506
|
# @return [Time]
|
4282
4507
|
#
|
4283
4508
|
# @!attribute [rw] last_updated_time
|
4284
|
-
# A
|
4509
|
+
# A timestamp that indicates when this game server group was last
|
4285
4510
|
# updated.
|
4286
4511
|
# @return [Time]
|
4287
4512
|
#
|
@@ -4300,19 +4525,20 @@ module Aws::GameLift
|
|
4300
4525
|
:suspended_actions,
|
4301
4526
|
:creation_time,
|
4302
4527
|
:last_updated_time)
|
4528
|
+
SENSITIVE = []
|
4303
4529
|
include Aws::Structure
|
4304
4530
|
end
|
4305
4531
|
|
4306
|
-
# **This data type is
|
4307
|
-
# groups
|
4532
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4533
|
+
# server groups.**
|
4308
4534
|
#
|
4309
|
-
# Configuration settings for intelligent
|
4310
|
-
# tracking.
|
4311
|
-
#
|
4312
|
-
#
|
4313
|
-
#
|
4314
|
-
#
|
4315
|
-
# group.
|
4535
|
+
# Configuration settings for intelligent automatic scaling that uses
|
4536
|
+
# target tracking. These settings are used to add an Auto Scaling policy
|
4537
|
+
# when creating the corresponding Auto Scaling group with
|
4538
|
+
# CreateGameServerGroup. After the Auto Scaling group is created, all
|
4539
|
+
# updates to Auto Scaling policies, including changing this policy and
|
4540
|
+
# adding or removing other policies, is done directly on the Auto
|
4541
|
+
# Scaling group.
|
4316
4542
|
#
|
4317
4543
|
# @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
|
4318
4544
|
# data as a hash:
|
@@ -4329,13 +4555,13 @@ module Aws::GameLift
|
|
4329
4555
|
# game server processes and register with GameLift FleetIQ. Specifying
|
4330
4556
|
# a warm-up time can be useful, particularly with game servers that
|
4331
4557
|
# take a long time to start up, because it avoids prematurely starting
|
4332
|
-
# new instances
|
4558
|
+
# new instances.
|
4333
4559
|
# @return [Integer]
|
4334
4560
|
#
|
4335
4561
|
# @!attribute [rw] target_tracking_configuration
|
4336
4562
|
# Settings for a target-based scaling policy applied to Auto Scaling
|
4337
4563
|
# group. These settings are used to create a target-based policy that
|
4338
|
-
# tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
|
4564
|
+
# tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
|
4339
4565
|
# and specifies a target value for the metric. As player usage
|
4340
4566
|
# changes, the policy triggers to adjust the game server group
|
4341
4567
|
# capacity so that the metric returns to the target value.
|
@@ -4346,6 +4572,80 @@ module Aws::GameLift
|
|
4346
4572
|
class GameServerGroupAutoScalingPolicy < Struct.new(
|
4347
4573
|
:estimated_instance_warmup,
|
4348
4574
|
:target_tracking_configuration)
|
4575
|
+
SENSITIVE = []
|
4576
|
+
include Aws::Structure
|
4577
|
+
end
|
4578
|
+
|
4579
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4580
|
+
# server groups.**
|
4581
|
+
#
|
4582
|
+
# Additional properties, including status, that describe an EC2 instance
|
4583
|
+
# in a game server group. Instance configurations are set with game
|
4584
|
+
# server group properties (see `DescribeGameServerGroup` and with the
|
4585
|
+
# EC2 launch template that was used when creating the game server group.
|
4586
|
+
#
|
4587
|
+
# Retrieve game server instances for a game server group by calling
|
4588
|
+
# `DescribeGameServerInstances`.
|
4589
|
+
#
|
4590
|
+
# * CreateGameServerGroup
|
4591
|
+
#
|
4592
|
+
# * ListGameServerGroups
|
4593
|
+
#
|
4594
|
+
# * DescribeGameServerGroup
|
4595
|
+
#
|
4596
|
+
# * UpdateGameServerGroup
|
4597
|
+
#
|
4598
|
+
# * DeleteGameServerGroup
|
4599
|
+
#
|
4600
|
+
# * ResumeGameServerGroup
|
4601
|
+
#
|
4602
|
+
# * SuspendGameServerGroup
|
4603
|
+
#
|
4604
|
+
# * DescribeGameServerInstances
|
4605
|
+
#
|
4606
|
+
# @!attribute [rw] game_server_group_name
|
4607
|
+
# A developer-defined identifier for the game server group that
|
4608
|
+
# includes the game server instance. The name is unique for each
|
4609
|
+
# Region in each AWS account.
|
4610
|
+
# @return [String]
|
4611
|
+
#
|
4612
|
+
# @!attribute [rw] game_server_group_arn
|
4613
|
+
# A generated unique identifier for the game server group that
|
4614
|
+
# includes the game server instance.
|
4615
|
+
# @return [String]
|
4616
|
+
#
|
4617
|
+
# @!attribute [rw] instance_id
|
4618
|
+
# The unique identifier for the instance where the game server is
|
4619
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
4620
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
4621
|
+
# @return [String]
|
4622
|
+
#
|
4623
|
+
# @!attribute [rw] instance_status
|
4624
|
+
# Current status of the game server instance.
|
4625
|
+
#
|
4626
|
+
# * **ACTIVE** -- The instance is viable for hosting game servers.
|
4627
|
+
#
|
4628
|
+
# * **DRAINING** -- The instance is not viable for hosting game
|
4629
|
+
# servers. Existing game servers are in the process of ending, and
|
4630
|
+
# new game servers are not started on this instance unless no other
|
4631
|
+
# resources are available. When the instance is put in DRAINING, a
|
4632
|
+
# new instance is started up to replace it. Once the instance has no
|
4633
|
+
# UTILIZED game servers, it will be terminated in favor of the new
|
4634
|
+
# instance.
|
4635
|
+
#
|
4636
|
+
# * **SPOT\_TERMINATING** -- The instance is in the process of
|
4637
|
+
# shutting down due to a Spot instance interruption. No new game
|
4638
|
+
# servers are started on this instance.
|
4639
|
+
# @return [String]
|
4640
|
+
#
|
4641
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerInstance AWS API Documentation
|
4642
|
+
#
|
4643
|
+
class GameServerInstance < Struct.new(
|
4644
|
+
:game_server_group_name,
|
4645
|
+
:game_server_group_arn,
|
4646
|
+
:instance_id,
|
4647
|
+
:instance_status)
|
4648
|
+
SENSITIVE = []
|
4349
4649
|
include Aws::Structure
|
4350
4650
|
end
|
4351
4651
|
|
@@ -4534,6 +4834,7 @@ module Aws::GameLift
|
|
4534
4834
|
:creator_id,
|
4535
4835
|
:game_session_data,
|
4536
4836
|
:matchmaker_data)
|
4837
|
+
SENSITIVE = []
|
4537
4838
|
include Aws::Structure
|
4538
4839
|
end
|
4539
4840
|
|
@@ -4597,6 +4898,7 @@ module Aws::GameLift
|
|
4597
4898
|
:dns_name,
|
4598
4899
|
:port,
|
4599
4900
|
:matched_player_sessions)
|
4901
|
+
SENSITIVE = []
|
4600
4902
|
include Aws::Structure
|
4601
4903
|
end
|
4602
4904
|
|
@@ -4622,6 +4924,7 @@ module Aws::GameLift
|
|
4622
4924
|
class GameSessionDetail < Struct.new(
|
4623
4925
|
:game_session,
|
4624
4926
|
:protection_policy)
|
4927
|
+
SENSITIVE = []
|
4625
4928
|
include Aws::Structure
|
4626
4929
|
end
|
4627
4930
|
|
@@ -4636,6 +4939,7 @@ module Aws::GameLift
|
|
4636
4939
|
#
|
4637
4940
|
class GameSessionFullException < Struct.new(
|
4638
4941
|
:message)
|
4942
|
+
SENSITIVE = []
|
4639
4943
|
include Aws::Structure
|
4640
4944
|
end
|
4641
4945
|
|
@@ -4828,6 +5132,7 @@ module Aws::GameLift
|
|
4828
5132
|
:placed_player_sessions,
|
4829
5133
|
:game_session_data,
|
4830
5134
|
:matchmaker_data)
|
5135
|
+
SENSITIVE = []
|
4831
5136
|
include Aws::Structure
|
4832
5137
|
end
|
4833
5138
|
|
@@ -4909,6 +5214,7 @@ module Aws::GameLift
|
|
4909
5214
|
:timeout_in_seconds,
|
4910
5215
|
:player_latency_policies,
|
4911
5216
|
:destinations)
|
5217
|
+
SENSITIVE = []
|
4912
5218
|
include Aws::Structure
|
4913
5219
|
end
|
4914
5220
|
|
@@ -4941,10 +5247,11 @@ module Aws::GameLift
|
|
4941
5247
|
#
|
4942
5248
|
class GameSessionQueueDestination < Struct.new(
|
4943
5249
|
:destination_arn)
|
5250
|
+
SENSITIVE = []
|
4944
5251
|
include Aws::Structure
|
4945
5252
|
end
|
4946
5253
|
|
4947
|
-
# Represents the input for a request
|
5254
|
+
# Represents the input for a request operation.
|
4948
5255
|
#
|
4949
5256
|
# @note When making an API call, you may pass GetGameSessionLogUrlInput
|
4950
5257
|
# data as a hash:
|
@@ -4961,10 +5268,11 @@ module Aws::GameLift
|
|
4961
5268
|
#
|
4962
5269
|
class GetGameSessionLogUrlInput < Struct.new(
|
4963
5270
|
:game_session_id)
|
5271
|
+
SENSITIVE = []
|
4964
5272
|
include Aws::Structure
|
4965
5273
|
end
|
4966
5274
|
|
4967
|
-
# Represents the returned data in response to a request
|
5275
|
+
# Represents the returned data in response to a request operation.
|
4968
5276
|
#
|
4969
5277
|
# @!attribute [rw] pre_signed_url
|
4970
5278
|
# Location of the requested game session logs, available for download.
|
@@ -4977,10 +5285,11 @@ module Aws::GameLift
|
|
4977
5285
|
#
|
4978
5286
|
class GetGameSessionLogUrlOutput < Struct.new(
|
4979
5287
|
:pre_signed_url)
|
5288
|
+
SENSITIVE = []
|
4980
5289
|
include Aws::Structure
|
4981
5290
|
end
|
4982
5291
|
|
4983
|
-
# Represents the input for a request
|
5292
|
+
# Represents the input for a request operation.
|
4984
5293
|
#
|
4985
5294
|
# @note When making an API call, you may pass GetInstanceAccessInput
|
4986
5295
|
# data as a hash:
|
@@ -5008,10 +5317,11 @@ module Aws::GameLift
|
|
5008
5317
|
class GetInstanceAccessInput < Struct.new(
|
5009
5318
|
:fleet_id,
|
5010
5319
|
:instance_id)
|
5320
|
+
SENSITIVE = []
|
5011
5321
|
include Aws::Structure
|
5012
5322
|
end
|
5013
5323
|
|
5014
|
-
# Represents the returned data in response to a request
|
5324
|
+
# Represents the returned data in response to a request operation.
|
5015
5325
|
#
|
5016
5326
|
# @!attribute [rw] instance_access
|
5017
5327
|
# The connection information for a fleet instance, including IP
|
@@ -5022,6 +5332,7 @@ module Aws::GameLift
|
|
5022
5332
|
#
|
5023
5333
|
class GetInstanceAccessOutput < Struct.new(
|
5024
5334
|
:instance_access)
|
5335
|
+
SENSITIVE = []
|
5025
5336
|
include Aws::Structure
|
5026
5337
|
end
|
5027
5338
|
|
@@ -5035,6 +5346,7 @@ module Aws::GameLift
|
|
5035
5346
|
#
|
5036
5347
|
class IdempotentParameterMismatchException < Struct.new(
|
5037
5348
|
:message)
|
5349
|
+
SENSITIVE = []
|
5038
5350
|
include Aws::Structure
|
5039
5351
|
end
|
5040
5352
|
|
@@ -5117,6 +5429,7 @@ module Aws::GameLift
|
|
5117
5429
|
:type,
|
5118
5430
|
:status,
|
5119
5431
|
:creation_time)
|
5432
|
+
SENSITIVE = []
|
5120
5433
|
include Aws::Structure
|
5121
5434
|
end
|
5122
5435
|
|
@@ -5152,6 +5465,7 @@ module Aws::GameLift
|
|
5152
5465
|
:ip_address,
|
5153
5466
|
:operating_system,
|
5154
5467
|
:credentials)
|
5468
|
+
SENSITIVE = [:credentials]
|
5155
5469
|
include Aws::Structure
|
5156
5470
|
end
|
5157
5471
|
|
@@ -5174,13 +5488,15 @@ module Aws::GameLift
|
|
5174
5488
|
class InstanceCredentials < Struct.new(
|
5175
5489
|
:user_name,
|
5176
5490
|
:secret)
|
5491
|
+
SENSITIVE = []
|
5177
5492
|
include Aws::Structure
|
5178
5493
|
end
|
5179
5494
|
|
5180
|
-
# **This data type is
|
5181
|
-
# groups
|
5495
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5496
|
+
# server groups.**
|
5182
5497
|
#
|
5183
|
-
# An allowed instance type for
|
5498
|
+
# An allowed instance type for a GameServerGroup. All game server groups
|
5499
|
+
# must have at least two instance types defined for it. GameLift FleetIQ
|
5184
5500
|
# periodically evaluates each defined instance type for viability. It
|
5185
5501
|
# then updates the Auto Scaling group with the list of viable instance
|
5186
5502
|
# types.
|
@@ -5216,6 +5532,7 @@ module Aws::GameLift
|
|
5216
5532
|
class InstanceDefinition < Struct.new(
|
5217
5533
|
:instance_type,
|
5218
5534
|
:weighted_capacity)
|
5535
|
+
SENSITIVE = []
|
5219
5536
|
include Aws::Structure
|
5220
5537
|
end
|
5221
5538
|
|
@@ -5230,6 +5547,7 @@ module Aws::GameLift
|
|
5230
5547
|
#
|
5231
5548
|
class InternalServiceException < Struct.new(
|
5232
5549
|
:message)
|
5550
|
+
SENSITIVE = []
|
5233
5551
|
include Aws::Structure
|
5234
5552
|
end
|
5235
5553
|
|
@@ -5244,6 +5562,7 @@ module Aws::GameLift
|
|
5244
5562
|
#
|
5245
5563
|
class InvalidFleetStatusException < Struct.new(
|
5246
5564
|
:message)
|
5565
|
+
SENSITIVE = []
|
5247
5566
|
include Aws::Structure
|
5248
5567
|
end
|
5249
5568
|
|
@@ -5258,6 +5577,7 @@ module Aws::GameLift
|
|
5258
5577
|
#
|
5259
5578
|
class InvalidGameSessionStatusException < Struct.new(
|
5260
5579
|
:message)
|
5580
|
+
SENSITIVE = []
|
5261
5581
|
include Aws::Structure
|
5262
5582
|
end
|
5263
5583
|
|
@@ -5271,6 +5591,7 @@ module Aws::GameLift
|
|
5271
5591
|
#
|
5272
5592
|
class InvalidRequestException < Struct.new(
|
5273
5593
|
:message)
|
5594
|
+
SENSITIVE = []
|
5274
5595
|
include Aws::Structure
|
5275
5596
|
end
|
5276
5597
|
|
@@ -5319,14 +5640,17 @@ module Aws::GameLift
|
|
5319
5640
|
:to_port,
|
5320
5641
|
:ip_range,
|
5321
5642
|
:protocol)
|
5643
|
+
SENSITIVE = []
|
5322
5644
|
include Aws::Structure
|
5323
5645
|
end
|
5324
5646
|
|
5325
|
-
# **This data type is
|
5326
|
-
# groups
|
5647
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5648
|
+
# server groups.**
|
5327
5649
|
#
|
5328
5650
|
# An EC2 launch template that contains configuration settings and game
|
5329
5651
|
# server code to be deployed to all instances in a game server group.
|
5652
|
+
# The launch template is specified when creating a new game server group
|
5653
|
+
# with CreateGameServerGroup.
|
5330
5654
|
#
|
5331
5655
|
# @note When making an API call, you may pass LaunchTemplateSpecification
|
5332
5656
|
# data as a hash:
|
@@ -5347,9 +5671,9 @@ module Aws::GameLift
|
|
5347
5671
|
#
|
5348
5672
|
# @!attribute [rw] version
|
5349
5673
|
# The version of the EC2 launch template to use. If no version is
|
5350
|
-
# specified, the default version will be used. EC2
|
5351
|
-
# specify a default version for a launch template
|
5352
|
-
# default is the first version created.
|
5674
|
+
# specified, the default version will be used. With Amazon EC2, you
|
5675
|
+
# can specify a default version for a launch template. If none is set,
|
5676
|
+
# the default is the first version created.
|
5353
5677
|
# @return [String]
|
5354
5678
|
#
|
5355
5679
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
|
@@ -5358,6 +5682,7 @@ module Aws::GameLift
|
|
5358
5682
|
:launch_template_id,
|
5359
5683
|
:launch_template_name,
|
5360
5684
|
:version)
|
5685
|
+
SENSITIVE = []
|
5361
5686
|
include Aws::Structure
|
5362
5687
|
end
|
5363
5688
|
|
@@ -5371,10 +5696,11 @@ module Aws::GameLift
|
|
5371
5696
|
#
|
5372
5697
|
class LimitExceededException < Struct.new(
|
5373
5698
|
:message)
|
5699
|
+
SENSITIVE = []
|
5374
5700
|
include Aws::Structure
|
5375
5701
|
end
|
5376
5702
|
|
5377
|
-
# Represents the input for a request
|
5703
|
+
# Represents the input for a request operation.
|
5378
5704
|
#
|
5379
5705
|
# @note When making an API call, you may pass ListAliasesInput
|
5380
5706
|
# data as a hash:
|
@@ -5415,8 +5741,8 @@ module Aws::GameLift
|
|
5415
5741
|
# @!attribute [rw] next_token
|
5416
5742
|
# A token that indicates the start of the next sequential page of
|
5417
5743
|
# results. Use the token that is returned with a previous call to this
|
5418
|
-
#
|
5419
|
-
# a value.
|
5744
|
+
# operation. To start at the beginning of the result set, do not
|
5745
|
+
# specify a value.
|
5420
5746
|
# @return [String]
|
5421
5747
|
#
|
5422
5748
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput AWS API Documentation
|
@@ -5426,10 +5752,11 @@ module Aws::GameLift
|
|
5426
5752
|
:name,
|
5427
5753
|
:limit,
|
5428
5754
|
:next_token)
|
5755
|
+
SENSITIVE = []
|
5429
5756
|
include Aws::Structure
|
5430
5757
|
end
|
5431
5758
|
|
5432
|
-
# Represents the returned data in response to a request
|
5759
|
+
# Represents the returned data in response to a request operation.
|
5433
5760
|
#
|
5434
5761
|
# @!attribute [rw] aliases
|
5435
5762
|
# A collection of alias resources that match the request parameters.
|
@@ -5437,7 +5764,7 @@ module Aws::GameLift
|
|
5437
5764
|
#
|
5438
5765
|
# @!attribute [rw] next_token
|
5439
5766
|
# A token that indicates where to resume retrieving results on the
|
5440
|
-
# next call to this
|
5767
|
+
# next call to this operation. If no token is returned, these results
|
5441
5768
|
# represent the end of the list.
|
5442
5769
|
# @return [String]
|
5443
5770
|
#
|
@@ -5446,10 +5773,11 @@ module Aws::GameLift
|
|
5446
5773
|
class ListAliasesOutput < Struct.new(
|
5447
5774
|
:aliases,
|
5448
5775
|
:next_token)
|
5776
|
+
SENSITIVE = []
|
5449
5777
|
include Aws::Structure
|
5450
5778
|
end
|
5451
5779
|
|
5452
|
-
# Represents the input for a request
|
5780
|
+
# Represents the input for a request operation.
|
5453
5781
|
#
|
5454
5782
|
# @note When making an API call, you may pass ListBuildsInput
|
5455
5783
|
# data as a hash:
|
@@ -5486,8 +5814,8 @@ module Aws::GameLift
|
|
5486
5814
|
# @!attribute [rw] next_token
|
5487
5815
|
# Token that indicates the start of the next sequential page of
|
5488
5816
|
# results. Use the token that is returned with a previous call to this
|
5489
|
-
#
|
5490
|
-
# a value.
|
5817
|
+
# operation. To start at the beginning of the result set, do not
|
5818
|
+
# specify a value.
|
5491
5819
|
# @return [String]
|
5492
5820
|
#
|
5493
5821
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput AWS API Documentation
|
@@ -5496,10 +5824,11 @@ module Aws::GameLift
|
|
5496
5824
|
:status,
|
5497
5825
|
:limit,
|
5498
5826
|
:next_token)
|
5827
|
+
SENSITIVE = []
|
5499
5828
|
include Aws::Structure
|
5500
5829
|
end
|
5501
5830
|
|
5502
|
-
# Represents the returned data in response to a request
|
5831
|
+
# Represents the returned data in response to a request operation.
|
5503
5832
|
#
|
5504
5833
|
# @!attribute [rw] builds
|
5505
5834
|
# A collection of build resources that match the request.
|
@@ -5507,7 +5836,7 @@ module Aws::GameLift
|
|
5507
5836
|
#
|
5508
5837
|
# @!attribute [rw] next_token
|
5509
5838
|
# Token that indicates where to resume retrieving results on the next
|
5510
|
-
# call to this
|
5839
|
+
# call to this operation. If no token is returned, these results
|
5511
5840
|
# represent the end of the list.
|
5512
5841
|
# @return [String]
|
5513
5842
|
#
|
@@ -5516,10 +5845,11 @@ module Aws::GameLift
|
|
5516
5845
|
class ListBuildsOutput < Struct.new(
|
5517
5846
|
:builds,
|
5518
5847
|
:next_token)
|
5848
|
+
SENSITIVE = []
|
5519
5849
|
include Aws::Structure
|
5520
5850
|
end
|
5521
5851
|
|
5522
|
-
# Represents the input for a request
|
5852
|
+
# Represents the input for a request operation.
|
5523
5853
|
#
|
5524
5854
|
# @note When making an API call, you may pass ListFleetsInput
|
5525
5855
|
# data as a hash:
|
@@ -5553,8 +5883,8 @@ module Aws::GameLift
|
|
5553
5883
|
# @!attribute [rw] next_token
|
5554
5884
|
# Token that indicates the start of the next sequential page of
|
5555
5885
|
# results. Use the token that is returned with a previous call to this
|
5556
|
-
#
|
5557
|
-
# a value.
|
5886
|
+
# operation. To start at the beginning of the result set, do not
|
5887
|
+
# specify a value.
|
5558
5888
|
# @return [String]
|
5559
5889
|
#
|
5560
5890
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput AWS API Documentation
|
@@ -5564,10 +5894,11 @@ module Aws::GameLift
|
|
5564
5894
|
:script_id,
|
5565
5895
|
:limit,
|
5566
5896
|
:next_token)
|
5897
|
+
SENSITIVE = []
|
5567
5898
|
include Aws::Structure
|
5568
5899
|
end
|
5569
5900
|
|
5570
|
-
# Represents the returned data in response to a request
|
5901
|
+
# Represents the returned data in response to a request operation.
|
5571
5902
|
#
|
5572
5903
|
# @!attribute [rw] fleet_ids
|
5573
5904
|
# Set of fleet IDs matching the list request. You can retrieve
|
@@ -5578,7 +5909,7 @@ module Aws::GameLift
|
|
5578
5909
|
#
|
5579
5910
|
# @!attribute [rw] next_token
|
5580
5911
|
# Token that indicates where to resume retrieving results on the next
|
5581
|
-
# call to this
|
5912
|
+
# call to this operation. If no token is returned, these results
|
5582
5913
|
# represent the end of the list.
|
5583
5914
|
# @return [String]
|
5584
5915
|
#
|
@@ -5587,6 +5918,7 @@ module Aws::GameLift
|
|
5587
5918
|
class ListFleetsOutput < Struct.new(
|
5588
5919
|
:fleet_ids,
|
5589
5920
|
:next_token)
|
5921
|
+
SENSITIVE = []
|
5590
5922
|
include Aws::Structure
|
5591
5923
|
end
|
5592
5924
|
|
@@ -5600,14 +5932,14 @@ module Aws::GameLift
|
|
5600
5932
|
#
|
5601
5933
|
# @!attribute [rw] limit
|
5602
5934
|
# The maximum number of results to return. Use this parameter with
|
5603
|
-
# `NextToken` to get results as a set of sequential
|
5935
|
+
# `NextToken` to get results as a set of sequential segments.
|
5604
5936
|
# @return [Integer]
|
5605
5937
|
#
|
5606
5938
|
# @!attribute [rw] next_token
|
5607
|
-
# A token that indicates the start of the next sequential
|
5608
|
-
# results. Use the token
|
5609
|
-
#
|
5610
|
-
# a value.
|
5939
|
+
# A token that indicates the start of the next sequential segment of
|
5940
|
+
# results. Use the token returned with the previous call to this
|
5941
|
+
# operation. To start at the beginning of the result set, do not
|
5942
|
+
# specify a value.
|
5611
5943
|
# @return [String]
|
5612
5944
|
#
|
5613
5945
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
|
@@ -5615,6 +5947,7 @@ module Aws::GameLift
|
|
5615
5947
|
class ListGameServerGroupsInput < Struct.new(
|
5616
5948
|
:limit,
|
5617
5949
|
:next_token)
|
5950
|
+
SENSITIVE = []
|
5618
5951
|
include Aws::Structure
|
5619
5952
|
end
|
5620
5953
|
|
@@ -5624,7 +5957,7 @@ module Aws::GameLift
|
|
5624
5957
|
#
|
5625
5958
|
# @!attribute [rw] next_token
|
5626
5959
|
# A token that indicates where to resume retrieving results on the
|
5627
|
-
# next call to this
|
5960
|
+
# next call to this operation. If no token is returned, these results
|
5628
5961
|
# represent the end of the list.
|
5629
5962
|
# @return [String]
|
5630
5963
|
#
|
@@ -5633,6 +5966,7 @@ module Aws::GameLift
|
|
5633
5966
|
class ListGameServerGroupsOutput < Struct.new(
|
5634
5967
|
:game_server_groups,
|
5635
5968
|
:next_token)
|
5969
|
+
SENSITIVE = []
|
5636
5970
|
include Aws::Structure
|
5637
5971
|
end
|
5638
5972
|
|
@@ -5647,26 +5981,28 @@ module Aws::GameLift
|
|
5647
5981
|
# }
|
5648
5982
|
#
|
5649
5983
|
# @!attribute [rw] game_server_group_name
|
5650
|
-
# An identifier for the game server group
|
5651
|
-
#
|
5984
|
+
# An identifier for the game server group to retrieve a list of game
|
5985
|
+
# servers from. Use either the GameServerGroup name or ARN value.
|
5652
5986
|
# @return [String]
|
5653
5987
|
#
|
5654
5988
|
# @!attribute [rw] sort_order
|
5655
|
-
# Indicates how to sort the returned data based on
|
5656
|
-
#
|
5657
|
-
#
|
5989
|
+
# Indicates how to sort the returned data based on game server
|
5990
|
+
# registration timestamp. Use ASCENDING to retrieve oldest game
|
5991
|
+
# servers first, or use DESCENDING to retrieve newest game servers
|
5992
|
+
# first. If this parameter is left empty, game servers are returned in
|
5993
|
+
# no particular order.
|
5658
5994
|
# @return [String]
|
5659
5995
|
#
|
5660
5996
|
# @!attribute [rw] limit
|
5661
5997
|
# The maximum number of results to return. Use this parameter with
|
5662
|
-
# `NextToken` to get results as a set of sequential
|
5998
|
+
# `NextToken` to get results as a set of sequential segments.
|
5663
5999
|
# @return [Integer]
|
5664
6000
|
#
|
5665
6001
|
# @!attribute [rw] next_token
|
5666
|
-
# A token that indicates the start of the next sequential
|
5667
|
-
# results. Use the token
|
5668
|
-
#
|
5669
|
-
# a value.
|
6002
|
+
# A token that indicates the start of the next sequential segment of
|
6003
|
+
# results. Use the token returned with the previous call to this
|
6004
|
+
# operation. To start at the beginning of the result set, do not
|
6005
|
+
# specify a value.
|
5670
6006
|
# @return [String]
|
5671
6007
|
#
|
5672
6008
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
|
@@ -5676,6 +6012,7 @@ module Aws::GameLift
|
|
5676
6012
|
:sort_order,
|
5677
6013
|
:limit,
|
5678
6014
|
:next_token)
|
6015
|
+
SENSITIVE = []
|
5679
6016
|
include Aws::Structure
|
5680
6017
|
end
|
5681
6018
|
|
@@ -5685,7 +6022,7 @@ module Aws::GameLift
|
|
5685
6022
|
#
|
5686
6023
|
# @!attribute [rw] next_token
|
5687
6024
|
# A token that indicates where to resume retrieving results on the
|
5688
|
-
# next call to this
|
6025
|
+
# next call to this operation. If no token is returned, these results
|
5689
6026
|
# represent the end of the list.
|
5690
6027
|
# @return [String]
|
5691
6028
|
#
|
@@ -5694,6 +6031,7 @@ module Aws::GameLift
|
|
5694
6031
|
class ListGameServersOutput < Struct.new(
|
5695
6032
|
:game_servers,
|
5696
6033
|
:next_token)
|
6034
|
+
SENSITIVE = []
|
5697
6035
|
include Aws::Structure
|
5698
6036
|
end
|
5699
6037
|
|
@@ -5713,8 +6051,8 @@ module Aws::GameLift
|
|
5713
6051
|
# @!attribute [rw] next_token
|
5714
6052
|
# A token that indicates the start of the next sequential page of
|
5715
6053
|
# results. Use the token that is returned with a previous call to this
|
5716
|
-
#
|
5717
|
-
# a value.
|
6054
|
+
# operation. To start at the beginning of the result set, do not
|
6055
|
+
# specify a value.
|
5718
6056
|
# @return [String]
|
5719
6057
|
#
|
5720
6058
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
|
@@ -5722,6 +6060,7 @@ module Aws::GameLift
|
|
5722
6060
|
class ListScriptsInput < Struct.new(
|
5723
6061
|
:limit,
|
5724
6062
|
:next_token)
|
6063
|
+
SENSITIVE = []
|
5725
6064
|
include Aws::Structure
|
5726
6065
|
end
|
5727
6066
|
|
@@ -5731,7 +6070,7 @@ module Aws::GameLift
|
|
5731
6070
|
#
|
5732
6071
|
# @!attribute [rw] next_token
|
5733
6072
|
# A token that indicates where to resume retrieving results on the
|
5734
|
-
# next call to this
|
6073
|
+
# next call to this operation. If no token is returned, these results
|
5735
6074
|
# represent the end of the list.
|
5736
6075
|
# @return [String]
|
5737
6076
|
#
|
@@ -5740,6 +6079,7 @@ module Aws::GameLift
|
|
5740
6079
|
class ListScriptsOutput < Struct.new(
|
5741
6080
|
:scripts,
|
5742
6081
|
:next_token)
|
6082
|
+
SENSITIVE = []
|
5743
6083
|
include Aws::Structure
|
5744
6084
|
end
|
5745
6085
|
|
@@ -5755,7 +6095,7 @@ module Aws::GameLift
|
|
5755
6095
|
# identifies the GameLift resource that you want to retrieve tags for.
|
5756
6096
|
# GameLift resource ARNs are included in the data object for the
|
5757
6097
|
# resource, which can be retrieved by calling a List or Describe
|
5758
|
-
#
|
6098
|
+
# operation for the resource type.
|
5759
6099
|
#
|
5760
6100
|
#
|
5761
6101
|
#
|
@@ -5766,6 +6106,7 @@ module Aws::GameLift
|
|
5766
6106
|
#
|
5767
6107
|
class ListTagsForResourceRequest < Struct.new(
|
5768
6108
|
:resource_arn)
|
6109
|
+
SENSITIVE = []
|
5769
6110
|
include Aws::Structure
|
5770
6111
|
end
|
5771
6112
|
|
@@ -5778,6 +6119,7 @@ module Aws::GameLift
|
|
5778
6119
|
#
|
5779
6120
|
class ListTagsForResourceResponse < Struct.new(
|
5780
6121
|
:tags)
|
6122
|
+
SENSITIVE = []
|
5781
6123
|
include Aws::Structure
|
5782
6124
|
end
|
5783
6125
|
|
@@ -5803,6 +6145,7 @@ module Aws::GameLift
|
|
5803
6145
|
class MatchedPlayerSession < Struct.new(
|
5804
6146
|
:player_id,
|
5805
6147
|
:player_session_id)
|
6148
|
+
SENSITIVE = []
|
5806
6149
|
include Aws::Structure
|
5807
6150
|
end
|
5808
6151
|
|
@@ -5959,6 +6302,7 @@ module Aws::GameLift
|
|
5959
6302
|
:game_properties,
|
5960
6303
|
:game_session_data,
|
5961
6304
|
:backfill_mode)
|
6305
|
+
SENSITIVE = []
|
5962
6306
|
include Aws::Structure
|
5963
6307
|
end
|
5964
6308
|
|
@@ -6036,6 +6380,7 @@ module Aws::GameLift
|
|
6036
6380
|
:rule_set_arn,
|
6037
6381
|
:rule_set_body,
|
6038
6382
|
:creation_time)
|
6383
|
+
SENSITIVE = []
|
6039
6384
|
include Aws::Structure
|
6040
6385
|
end
|
6041
6386
|
|
@@ -6158,6 +6503,7 @@ module Aws::GameLift
|
|
6158
6503
|
:players,
|
6159
6504
|
:game_session_connection_info,
|
6160
6505
|
:estimated_wait_time)
|
6506
|
+
SENSITIVE = []
|
6161
6507
|
include Aws::Structure
|
6162
6508
|
end
|
6163
6509
|
|
@@ -6171,6 +6517,7 @@ module Aws::GameLift
|
|
6171
6517
|
#
|
6172
6518
|
class NotFoundException < Struct.new(
|
6173
6519
|
:message)
|
6520
|
+
SENSITIVE = []
|
6174
6521
|
include Aws::Structure
|
6175
6522
|
end
|
6176
6523
|
|
@@ -6185,6 +6532,7 @@ module Aws::GameLift
|
|
6185
6532
|
#
|
6186
6533
|
class OutOfCapacityException < Struct.new(
|
6187
6534
|
:message)
|
6535
|
+
SENSITIVE = []
|
6188
6536
|
include Aws::Structure
|
6189
6537
|
end
|
6190
6538
|
|
@@ -6221,6 +6569,7 @@ module Aws::GameLift
|
|
6221
6569
|
class PlacedPlayerSession < Struct.new(
|
6222
6570
|
:player_id,
|
6223
6571
|
:player_session_id)
|
6572
|
+
SENSITIVE = []
|
6224
6573
|
include Aws::Structure
|
6225
6574
|
end
|
6226
6575
|
|
@@ -6279,6 +6628,7 @@ module Aws::GameLift
|
|
6279
6628
|
:player_attributes,
|
6280
6629
|
:team,
|
6281
6630
|
:latency_in_ms)
|
6631
|
+
SENSITIVE = []
|
6282
6632
|
include Aws::Structure
|
6283
6633
|
end
|
6284
6634
|
|
@@ -6317,6 +6667,7 @@ module Aws::GameLift
|
|
6317
6667
|
:player_id,
|
6318
6668
|
:region_identifier,
|
6319
6669
|
:latency_in_milliseconds)
|
6670
|
+
SENSITIVE = []
|
6320
6671
|
include Aws::Structure
|
6321
6672
|
end
|
6322
6673
|
|
@@ -6359,6 +6710,7 @@ module Aws::GameLift
|
|
6359
6710
|
class PlayerLatencyPolicy < Struct.new(
|
6360
6711
|
:maximum_individual_player_latency_milliseconds,
|
6361
6712
|
:policy_duration_seconds)
|
6713
|
+
SENSITIVE = []
|
6362
6714
|
include Aws::Structure
|
6363
6715
|
end
|
6364
6716
|
|
@@ -6499,10 +6851,11 @@ module Aws::GameLift
|
|
6499
6851
|
:dns_name,
|
6500
6852
|
:port,
|
6501
6853
|
:player_data)
|
6854
|
+
SENSITIVE = []
|
6502
6855
|
include Aws::Structure
|
6503
6856
|
end
|
6504
6857
|
|
6505
|
-
# Represents the input for a request
|
6858
|
+
# Represents the input for a request operation.
|
6506
6859
|
#
|
6507
6860
|
# @note When making an API call, you may pass PutScalingPolicyInput
|
6508
6861
|
# data as a hash:
|
@@ -6643,10 +6996,11 @@ module Aws::GameLift
|
|
6643
6996
|
:metric_name,
|
6644
6997
|
:policy_type,
|
6645
6998
|
:target_configuration)
|
6999
|
+
SENSITIVE = []
|
6646
7000
|
include Aws::Structure
|
6647
7001
|
end
|
6648
7002
|
|
6649
|
-
# Represents the returned data in response to a request
|
7003
|
+
# Represents the returned data in response to a request operation.
|
6650
7004
|
#
|
6651
7005
|
# @!attribute [rw] name
|
6652
7006
|
# A descriptive label that is associated with a scaling policy. Policy
|
@@ -6657,6 +7011,7 @@ module Aws::GameLift
|
|
6657
7011
|
#
|
6658
7012
|
class PutScalingPolicyOutput < Struct.new(
|
6659
7013
|
:name)
|
7014
|
+
SENSITIVE = []
|
6660
7015
|
include Aws::Structure
|
6661
7016
|
end
|
6662
7017
|
|
@@ -6669,65 +7024,38 @@ module Aws::GameLift
|
|
6669
7024
|
# instance_id: "GameServerInstanceId", # required
|
6670
7025
|
# connection_info: "GameServerConnectionInfo",
|
6671
7026
|
# game_server_data: "GameServerData",
|
6672
|
-
# custom_sort_key: "GameServerSortKey",
|
6673
|
-
# tags: [
|
6674
|
-
# {
|
6675
|
-
# key: "TagKey", # required
|
6676
|
-
# value: "TagValue", # required
|
6677
|
-
# },
|
6678
|
-
# ],
|
6679
7027
|
# }
|
6680
7028
|
#
|
6681
7029
|
# @!attribute [rw] game_server_group_name
|
6682
|
-
#
|
6683
|
-
# running.
|
7030
|
+
# A unique identifier for the game server group where the game server
|
7031
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
6684
7032
|
# @return [String]
|
6685
7033
|
#
|
6686
7034
|
# @!attribute [rw] game_server_id
|
6687
|
-
# A custom string that uniquely identifies the
|
6688
|
-
# server IDs are developer-defined and must be unique
|
6689
|
-
# server groups in your AWS account.
|
7035
|
+
# A custom string that uniquely identifies the game server to
|
7036
|
+
# register. Game server IDs are developer-defined and must be unique
|
7037
|
+
# across all game server groups in your AWS account.
|
6690
7038
|
# @return [String]
|
6691
7039
|
#
|
6692
7040
|
# @!attribute [rw] instance_id
|
6693
7041
|
# The unique identifier for the instance where the game server is
|
6694
|
-
# running. This ID is available in the instance metadata.
|
7042
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
7043
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
6695
7044
|
# @return [String]
|
6696
7045
|
#
|
6697
7046
|
# @!attribute [rw] connection_info
|
6698
|
-
# Information needed to make inbound client connections to the
|
6699
|
-
# server. This might include IP address and port, DNS name,
|
7047
|
+
# Information that is needed to make inbound client connections to the
|
7048
|
+
# game server. This might include the IP address and port, DNS name,
|
7049
|
+
# and other information.
|
6700
7050
|
# @return [String]
|
6701
7051
|
#
|
6702
7052
|
# @!attribute [rw] game_server_data
|
6703
7053
|
# A set of custom game server properties, formatted as a single string
|
6704
7054
|
# value. This data is passed to a game client or service when it
|
6705
|
-
# requests information on
|
7055
|
+
# requests information on game servers using ListGameServers or
|
6706
7056
|
# ClaimGameServer.
|
6707
7057
|
# @return [String]
|
6708
7058
|
#
|
6709
|
-
# @!attribute [rw] custom_sort_key
|
6710
|
-
# A game server tag that can be used to request sorted lists of game
|
6711
|
-
# servers using ListGameServers. Custom sort keys are
|
6712
|
-
# developer-defined based on how you want to organize the retrieved
|
6713
|
-
# game server information.
|
6714
|
-
# @return [String]
|
6715
|
-
#
|
6716
|
-
# @!attribute [rw] tags
|
6717
|
-
# A list of labels to assign to the new game server resource. Tags are
|
6718
|
-
# developer-defined key-value pairs. Tagging AWS resources are useful
|
6719
|
-
# for resource management, access management, and cost allocation. For
|
6720
|
-
# more information, see [ Tagging AWS Resources][1] in the *AWS
|
6721
|
-
# General Reference*. Once the resource is created, you can use
|
6722
|
-
# TagResource, UntagResource, and ListTagsForResource to add, remove,
|
6723
|
-
# and view tags. The maximum tag limit may be lower than stated. See
|
6724
|
-
# the AWS General Reference for actual tagging limits.
|
6725
|
-
#
|
6726
|
-
#
|
6727
|
-
#
|
6728
|
-
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
|
6729
|
-
# @return [Array<Types::Tag>]
|
6730
|
-
#
|
6731
7059
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
|
6732
7060
|
#
|
6733
7061
|
class RegisterGameServerInput < Struct.new(
|
@@ -6735,24 +7063,24 @@ module Aws::GameLift
|
|
6735
7063
|
:game_server_id,
|
6736
7064
|
:instance_id,
|
6737
7065
|
:connection_info,
|
6738
|
-
:game_server_data
|
6739
|
-
|
6740
|
-
:tags)
|
7066
|
+
:game_server_data)
|
7067
|
+
SENSITIVE = []
|
6741
7068
|
include Aws::Structure
|
6742
7069
|
end
|
6743
7070
|
|
6744
7071
|
# @!attribute [rw] game_server
|
6745
|
-
# Object that describes the newly
|
7072
|
+
# Object that describes the newly registered game server.
|
6746
7073
|
# @return [Types::GameServer]
|
6747
7074
|
#
|
6748
7075
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
|
6749
7076
|
#
|
6750
7077
|
class RegisterGameServerOutput < Struct.new(
|
6751
7078
|
:game_server)
|
7079
|
+
SENSITIVE = []
|
6752
7080
|
include Aws::Structure
|
6753
7081
|
end
|
6754
7082
|
|
6755
|
-
# Represents the input for a request
|
7083
|
+
# Represents the input for a request operation.
|
6756
7084
|
#
|
6757
7085
|
# @note When making an API call, you may pass RequestUploadCredentialsInput
|
6758
7086
|
# data as a hash:
|
@@ -6770,10 +7098,11 @@ module Aws::GameLift
|
|
6770
7098
|
#
|
6771
7099
|
class RequestUploadCredentialsInput < Struct.new(
|
6772
7100
|
:build_id)
|
7101
|
+
SENSITIVE = []
|
6773
7102
|
include Aws::Structure
|
6774
7103
|
end
|
6775
7104
|
|
6776
|
-
# Represents the returned data in response to a request
|
7105
|
+
# Represents the returned data in response to a request operation.
|
6777
7106
|
#
|
6778
7107
|
# @!attribute [rw] upload_credentials
|
6779
7108
|
# AWS credentials required when uploading a game build to the storage
|
@@ -6791,10 +7120,11 @@ module Aws::GameLift
|
|
6791
7120
|
class RequestUploadCredentialsOutput < Struct.new(
|
6792
7121
|
:upload_credentials,
|
6793
7122
|
:storage_location)
|
7123
|
+
SENSITIVE = [:upload_credentials]
|
6794
7124
|
include Aws::Structure
|
6795
7125
|
end
|
6796
7126
|
|
6797
|
-
# Represents the input for a request
|
7127
|
+
# Represents the input for a request operation.
|
6798
7128
|
#
|
6799
7129
|
# @note When making an API call, you may pass ResolveAliasInput
|
6800
7130
|
# data as a hash:
|
@@ -6812,10 +7142,11 @@ module Aws::GameLift
|
|
6812
7142
|
#
|
6813
7143
|
class ResolveAliasInput < Struct.new(
|
6814
7144
|
:alias_id)
|
7145
|
+
SENSITIVE = []
|
6815
7146
|
include Aws::Structure
|
6816
7147
|
end
|
6817
7148
|
|
6818
|
-
# Represents the returned data in response to a request
|
7149
|
+
# Represents the returned data in response to a request operation.
|
6819
7150
|
#
|
6820
7151
|
# @!attribute [rw] fleet_id
|
6821
7152
|
# The fleet identifier that the alias is pointing to.
|
@@ -6835,6 +7166,7 @@ module Aws::GameLift
|
|
6835
7166
|
class ResolveAliasOutput < Struct.new(
|
6836
7167
|
:fleet_id,
|
6837
7168
|
:fleet_arn)
|
7169
|
+
SENSITIVE = []
|
6838
7170
|
include Aws::Structure
|
6839
7171
|
end
|
6840
7172
|
|
@@ -6874,6 +7206,7 @@ module Aws::GameLift
|
|
6874
7206
|
class ResourceCreationLimitPolicy < Struct.new(
|
6875
7207
|
:new_game_sessions_per_creator,
|
6876
7208
|
:policy_period_in_minutes)
|
7209
|
+
SENSITIVE = []
|
6877
7210
|
include Aws::Structure
|
6878
7211
|
end
|
6879
7212
|
|
@@ -6886,12 +7219,12 @@ module Aws::GameLift
|
|
6886
7219
|
# }
|
6887
7220
|
#
|
6888
7221
|
# @!attribute [rw] game_server_group_name
|
6889
|
-
#
|
6890
|
-
#
|
7222
|
+
# A unique identifier for the game server group. Use either the
|
7223
|
+
# GameServerGroup name or ARN value.
|
6891
7224
|
# @return [String]
|
6892
7225
|
#
|
6893
7226
|
# @!attribute [rw] resume_actions
|
6894
|
-
# The
|
7227
|
+
# The activity to resume for this game server group.
|
6895
7228
|
# @return [Array<String>]
|
6896
7229
|
#
|
6897
7230
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
|
@@ -6899,18 +7232,20 @@ module Aws::GameLift
|
|
6899
7232
|
class ResumeGameServerGroupInput < Struct.new(
|
6900
7233
|
:game_server_group_name,
|
6901
7234
|
:resume_actions)
|
7235
|
+
SENSITIVE = []
|
6902
7236
|
include Aws::Structure
|
6903
7237
|
end
|
6904
7238
|
|
6905
7239
|
# @!attribute [rw] game_server_group
|
6906
7240
|
# An object that describes the game server group resource, with the
|
6907
|
-
#
|
7241
|
+
# `SuspendedActions` property updated to reflect the resumed activity.
|
6908
7242
|
# @return [Types::GameServerGroup]
|
6909
7243
|
#
|
6910
7244
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
|
6911
7245
|
#
|
6912
7246
|
class ResumeGameServerGroupOutput < Struct.new(
|
6913
7247
|
:game_server_group)
|
7248
|
+
SENSITIVE = []
|
6914
7249
|
include Aws::Structure
|
6915
7250
|
end
|
6916
7251
|
|
@@ -6966,6 +7301,7 @@ module Aws::GameLift
|
|
6966
7301
|
:type,
|
6967
7302
|
:fleet_id,
|
6968
7303
|
:message)
|
7304
|
+
SENSITIVE = []
|
6969
7305
|
include Aws::Structure
|
6970
7306
|
end
|
6971
7307
|
|
@@ -7041,6 +7377,7 @@ module Aws::GameLift
|
|
7041
7377
|
:server_processes,
|
7042
7378
|
:max_concurrent_game_session_activations,
|
7043
7379
|
:game_session_activation_timeout_seconds)
|
7380
|
+
SENSITIVE = []
|
7044
7381
|
include Aws::Structure
|
7045
7382
|
end
|
7046
7383
|
|
@@ -7060,6 +7397,11 @@ module Aws::GameLift
|
|
7060
7397
|
#
|
7061
7398
|
# @!attribute [rw] bucket
|
7062
7399
|
# An S3 bucket identifier. This is the name of the S3 bucket.
|
7400
|
+
#
|
7401
|
+
# <note markdown="1"> GameLift currently does not support uploading from S3 buckets with
|
7402
|
+
# names that contain a dot (.).
|
7403
|
+
#
|
7404
|
+
# </note>
|
7063
7405
|
# @return [String]
|
7064
7406
|
#
|
7065
7407
|
# @!attribute [rw] key
|
@@ -7091,6 +7433,7 @@ module Aws::GameLift
|
|
7091
7433
|
:key,
|
7092
7434
|
:role_arn,
|
7093
7435
|
:object_version)
|
7436
|
+
SENSITIVE = []
|
7094
7437
|
include Aws::Structure
|
7095
7438
|
end
|
7096
7439
|
|
@@ -7262,6 +7605,7 @@ module Aws::GameLift
|
|
7262
7605
|
:metric_name,
|
7263
7606
|
:policy_type,
|
7264
7607
|
:target_configuration)
|
7608
|
+
SENSITIVE = []
|
7265
7609
|
include Aws::Structure
|
7266
7610
|
end
|
7267
7611
|
|
@@ -7332,10 +7676,11 @@ module Aws::GameLift
|
|
7332
7676
|
:size_on_disk,
|
7333
7677
|
:creation_time,
|
7334
7678
|
:storage_location)
|
7679
|
+
SENSITIVE = []
|
7335
7680
|
include Aws::Structure
|
7336
7681
|
end
|
7337
7682
|
|
7338
|
-
# Represents the input for a request
|
7683
|
+
# Represents the input for a request operation.
|
7339
7684
|
#
|
7340
7685
|
# @note When making an API call, you may pass SearchGameSessionsInput
|
7341
7686
|
# data as a hash:
|
@@ -7437,8 +7782,8 @@ module Aws::GameLift
|
|
7437
7782
|
# @!attribute [rw] next_token
|
7438
7783
|
# Token that indicates the start of the next sequential page of
|
7439
7784
|
# results. Use the token that is returned with a previous call to this
|
7440
|
-
#
|
7441
|
-
# a value.
|
7785
|
+
# operation. To start at the beginning of the result set, do not
|
7786
|
+
# specify a value.
|
7442
7787
|
# @return [String]
|
7443
7788
|
#
|
7444
7789
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput AWS API Documentation
|
@@ -7450,10 +7795,11 @@ module Aws::GameLift
|
|
7450
7795
|
:sort_expression,
|
7451
7796
|
:limit,
|
7452
7797
|
:next_token)
|
7798
|
+
SENSITIVE = []
|
7453
7799
|
include Aws::Structure
|
7454
7800
|
end
|
7455
7801
|
|
7456
|
-
# Represents the returned data in response to a request
|
7802
|
+
# Represents the returned data in response to a request operation.
|
7457
7803
|
#
|
7458
7804
|
# @!attribute [rw] game_sessions
|
7459
7805
|
# A collection of objects containing game session properties for each
|
@@ -7462,7 +7808,7 @@ module Aws::GameLift
|
|
7462
7808
|
#
|
7463
7809
|
# @!attribute [rw] next_token
|
7464
7810
|
# Token that indicates where to resume retrieving results on the next
|
7465
|
-
# call to this
|
7811
|
+
# call to this operation. If no token is returned, these results
|
7466
7812
|
# represent the end of the list.
|
7467
7813
|
# @return [String]
|
7468
7814
|
#
|
@@ -7471,6 +7817,7 @@ module Aws::GameLift
|
|
7471
7817
|
class SearchGameSessionsOutput < Struct.new(
|
7472
7818
|
:game_sessions,
|
7473
7819
|
:next_token)
|
7820
|
+
SENSITIVE = []
|
7474
7821
|
include Aws::Structure
|
7475
7822
|
end
|
7476
7823
|
|
@@ -7522,6 +7869,7 @@ module Aws::GameLift
|
|
7522
7869
|
:launch_path,
|
7523
7870
|
:parameters,
|
7524
7871
|
:concurrent_executions)
|
7872
|
+
SENSITIVE = []
|
7525
7873
|
include Aws::Structure
|
7526
7874
|
end
|
7527
7875
|
|
@@ -7547,6 +7895,7 @@ module Aws::GameLift
|
|
7547
7895
|
class StartFleetActionsInput < Struct.new(
|
7548
7896
|
:fleet_id,
|
7549
7897
|
:actions)
|
7898
|
+
SENSITIVE = []
|
7550
7899
|
include Aws::Structure
|
7551
7900
|
end
|
7552
7901
|
|
@@ -7554,7 +7903,7 @@ module Aws::GameLift
|
|
7554
7903
|
#
|
7555
7904
|
class StartFleetActionsOutput < Aws::EmptyStructure; end
|
7556
7905
|
|
7557
|
-
# Represents the input for a request
|
7906
|
+
# Represents the input for a request operation.
|
7558
7907
|
#
|
7559
7908
|
# @note When making an API call, you may pass StartGameSessionPlacementInput
|
7560
7909
|
# data as a hash:
|
@@ -7652,10 +8001,11 @@ module Aws::GameLift
|
|
7652
8001
|
:player_latencies,
|
7653
8002
|
:desired_player_sessions,
|
7654
8003
|
:game_session_data)
|
8004
|
+
SENSITIVE = []
|
7655
8005
|
include Aws::Structure
|
7656
8006
|
end
|
7657
8007
|
|
7658
|
-
# Represents the returned data in response to a request
|
8008
|
+
# Represents the returned data in response to a request operation.
|
7659
8009
|
#
|
7660
8010
|
# @!attribute [rw] game_session_placement
|
7661
8011
|
# Object that describes the newly created game session placement. This
|
@@ -7667,10 +8017,11 @@ module Aws::GameLift
|
|
7667
8017
|
#
|
7668
8018
|
class StartGameSessionPlacementOutput < Struct.new(
|
7669
8019
|
:game_session_placement)
|
8020
|
+
SENSITIVE = []
|
7670
8021
|
include Aws::Structure
|
7671
8022
|
end
|
7672
8023
|
|
7673
|
-
# Represents the input for a request
|
8024
|
+
# Represents the input for a request operation.
|
7674
8025
|
#
|
7675
8026
|
# @note When making an API call, you may pass StartMatchBackfillInput
|
7676
8027
|
# data as a hash:
|
@@ -7744,10 +8095,11 @@ module Aws::GameLift
|
|
7744
8095
|
:configuration_name,
|
7745
8096
|
:game_session_arn,
|
7746
8097
|
:players)
|
8098
|
+
SENSITIVE = []
|
7747
8099
|
include Aws::Structure
|
7748
8100
|
end
|
7749
8101
|
|
7750
|
-
# Represents the returned data in response to a request
|
8102
|
+
# Represents the returned data in response to a request operation.
|
7751
8103
|
#
|
7752
8104
|
# @!attribute [rw] matchmaking_ticket
|
7753
8105
|
# Ticket representing the backfill matchmaking request. This object
|
@@ -7759,10 +8111,11 @@ module Aws::GameLift
|
|
7759
8111
|
#
|
7760
8112
|
class StartMatchBackfillOutput < Struct.new(
|
7761
8113
|
:matchmaking_ticket)
|
8114
|
+
SENSITIVE = []
|
7762
8115
|
include Aws::Structure
|
7763
8116
|
end
|
7764
8117
|
|
7765
|
-
# Represents the input for a request
|
8118
|
+
# Represents the input for a request operation.
|
7766
8119
|
#
|
7767
8120
|
# @note When making an API call, you may pass StartMatchmakingInput
|
7768
8121
|
# data as a hash:
|
@@ -7811,10 +8164,11 @@ module Aws::GameLift
|
|
7811
8164
|
:ticket_id,
|
7812
8165
|
:configuration_name,
|
7813
8166
|
:players)
|
8167
|
+
SENSITIVE = []
|
7814
8168
|
include Aws::Structure
|
7815
8169
|
end
|
7816
8170
|
|
7817
|
-
# Represents the returned data in response to a request
|
8171
|
+
# Represents the returned data in response to a request operation.
|
7818
8172
|
#
|
7819
8173
|
# @!attribute [rw] matchmaking_ticket
|
7820
8174
|
# Ticket representing the matchmaking request. This object include the
|
@@ -7826,6 +8180,7 @@ module Aws::GameLift
|
|
7826
8180
|
#
|
7827
8181
|
class StartMatchmakingOutput < Struct.new(
|
7828
8182
|
:matchmaking_ticket)
|
8183
|
+
SENSITIVE = []
|
7829
8184
|
include Aws::Structure
|
7830
8185
|
end
|
7831
8186
|
|
@@ -7851,6 +8206,7 @@ module Aws::GameLift
|
|
7851
8206
|
class StopFleetActionsInput < Struct.new(
|
7852
8207
|
:fleet_id,
|
7853
8208
|
:actions)
|
8209
|
+
SENSITIVE = []
|
7854
8210
|
include Aws::Structure
|
7855
8211
|
end
|
7856
8212
|
|
@@ -7858,7 +8214,7 @@ module Aws::GameLift
|
|
7858
8214
|
#
|
7859
8215
|
class StopFleetActionsOutput < Aws::EmptyStructure; end
|
7860
8216
|
|
7861
|
-
# Represents the input for a request
|
8217
|
+
# Represents the input for a request operation.
|
7862
8218
|
#
|
7863
8219
|
# @note When making an API call, you may pass StopGameSessionPlacementInput
|
7864
8220
|
# data as a hash:
|
@@ -7875,10 +8231,11 @@ module Aws::GameLift
|
|
7875
8231
|
#
|
7876
8232
|
class StopGameSessionPlacementInput < Struct.new(
|
7877
8233
|
:placement_id)
|
8234
|
+
SENSITIVE = []
|
7878
8235
|
include Aws::Structure
|
7879
8236
|
end
|
7880
8237
|
|
7881
|
-
# Represents the returned data in response to a request
|
8238
|
+
# Represents the returned data in response to a request operation.
|
7882
8239
|
#
|
7883
8240
|
# @!attribute [rw] game_session_placement
|
7884
8241
|
# Object that describes the canceled game session placement, with
|
@@ -7889,10 +8246,11 @@ module Aws::GameLift
|
|
7889
8246
|
#
|
7890
8247
|
class StopGameSessionPlacementOutput < Struct.new(
|
7891
8248
|
:game_session_placement)
|
8249
|
+
SENSITIVE = []
|
7892
8250
|
include Aws::Structure
|
7893
8251
|
end
|
7894
8252
|
|
7895
|
-
# Represents the input for a request
|
8253
|
+
# Represents the input for a request operation.
|
7896
8254
|
#
|
7897
8255
|
# @note When making an API call, you may pass StopMatchmakingInput
|
7898
8256
|
# data as a hash:
|
@@ -7909,6 +8267,7 @@ module Aws::GameLift
|
|
7909
8267
|
#
|
7910
8268
|
class StopMatchmakingInput < Struct.new(
|
7911
8269
|
:ticket_id)
|
8270
|
+
SENSITIVE = []
|
7912
8271
|
include Aws::Structure
|
7913
8272
|
end
|
7914
8273
|
|
@@ -7925,12 +8284,12 @@ module Aws::GameLift
|
|
7925
8284
|
# }
|
7926
8285
|
#
|
7927
8286
|
# @!attribute [rw] game_server_group_name
|
7928
|
-
#
|
7929
|
-
#
|
8287
|
+
# A unique identifier for the game server group. Use either the
|
8288
|
+
# GameServerGroup name or ARN value.
|
7930
8289
|
# @return [String]
|
7931
8290
|
#
|
7932
8291
|
# @!attribute [rw] suspend_actions
|
7933
|
-
# The
|
8292
|
+
# The activity to suspend for this game server group.
|
7934
8293
|
# @return [Array<String>]
|
7935
8294
|
#
|
7936
8295
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
|
@@ -7938,12 +8297,13 @@ module Aws::GameLift
|
|
7938
8297
|
class SuspendGameServerGroupInput < Struct.new(
|
7939
8298
|
:game_server_group_name,
|
7940
8299
|
:suspend_actions)
|
8300
|
+
SENSITIVE = []
|
7941
8301
|
include Aws::Structure
|
7942
8302
|
end
|
7943
8303
|
|
7944
8304
|
# @!attribute [rw] game_server_group
|
7945
8305
|
# An object that describes the game server group resource, with the
|
7946
|
-
#
|
8306
|
+
# `SuspendedActions` property updated to reflect the suspended
|
7947
8307
|
# activity.
|
7948
8308
|
# @return [Types::GameServerGroup]
|
7949
8309
|
#
|
@@ -7951,6 +8311,7 @@ module Aws::GameLift
|
|
7951
8311
|
#
|
7952
8312
|
class SuspendGameServerGroupOutput < Struct.new(
|
7953
8313
|
:game_server_group)
|
8314
|
+
SENSITIVE = []
|
7954
8315
|
include Aws::Structure
|
7955
8316
|
end
|
7956
8317
|
|
@@ -7998,6 +8359,7 @@ module Aws::GameLift
|
|
7998
8359
|
class Tag < Struct.new(
|
7999
8360
|
:key,
|
8000
8361
|
:value)
|
8362
|
+
SENSITIVE = []
|
8001
8363
|
include Aws::Structure
|
8002
8364
|
end
|
8003
8365
|
|
@@ -8019,7 +8381,7 @@ module Aws::GameLift
|
|
8019
8381
|
# identifies the GameLift resource that you want to assign tags to.
|
8020
8382
|
# GameLift resource ARNs are included in the data object for the
|
8021
8383
|
# resource, which can be retrieved by calling a List or Describe
|
8022
|
-
#
|
8384
|
+
# operation for the resource type.
|
8023
8385
|
#
|
8024
8386
|
#
|
8025
8387
|
#
|
@@ -8042,6 +8404,7 @@ module Aws::GameLift
|
|
8042
8404
|
class TagResourceRequest < Struct.new(
|
8043
8405
|
:resource_arn,
|
8044
8406
|
:tags)
|
8407
|
+
SENSITIVE = []
|
8045
8408
|
include Aws::Structure
|
8046
8409
|
end
|
8047
8410
|
|
@@ -8060,6 +8423,7 @@ module Aws::GameLift
|
|
8060
8423
|
#
|
8061
8424
|
class TaggingFailedException < Struct.new(
|
8062
8425
|
:message)
|
8426
|
+
SENSITIVE = []
|
8063
8427
|
include Aws::Structure
|
8064
8428
|
end
|
8065
8429
|
|
@@ -8110,18 +8474,20 @@ module Aws::GameLift
|
|
8110
8474
|
#
|
8111
8475
|
class TargetConfiguration < Struct.new(
|
8112
8476
|
:target_value)
|
8477
|
+
SENSITIVE = []
|
8113
8478
|
include Aws::Structure
|
8114
8479
|
end
|
8115
8480
|
|
8116
|
-
# **This data type is
|
8117
|
-
# groups
|
8481
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
8482
|
+
# server groups.**
|
8118
8483
|
#
|
8119
|
-
# Settings for a target-based scaling policy
|
8120
|
-
#
|
8121
|
-
# tracks the GameLift FleetIQ metric
|
8122
|
-
# specifies a target value for the
|
8123
|
-
#
|
8124
|
-
# metric returns to the target
|
8484
|
+
# Settings for a target-based scaling policy as part of a
|
8485
|
+
# GameServerGroupAutoScalingPolicy. These settings are used to create a
|
8486
|
+
# target-based policy that tracks the GameLift FleetIQ metric
|
8487
|
+
# `"PercentUtilizedGameServers"` and specifies a target value for the
|
8488
|
+
# metric. As player usage changes, the policy triggers to adjust the
|
8489
|
+
# game server group capacity so that the metric returns to the target
|
8490
|
+
# value.
|
8125
8491
|
#
|
8126
8492
|
# @note When making an API call, you may pass TargetTrackingConfiguration
|
8127
8493
|
# data as a hash:
|
@@ -8139,6 +8505,7 @@ module Aws::GameLift
|
|
8139
8505
|
#
|
8140
8506
|
class TargetTrackingConfiguration < Struct.new(
|
8141
8507
|
:target_value)
|
8508
|
+
SENSITIVE = []
|
8142
8509
|
include Aws::Structure
|
8143
8510
|
end
|
8144
8511
|
|
@@ -8155,6 +8522,7 @@ module Aws::GameLift
|
|
8155
8522
|
#
|
8156
8523
|
class TerminalRoutingStrategyException < Struct.new(
|
8157
8524
|
:message)
|
8525
|
+
SENSITIVE = []
|
8158
8526
|
include Aws::Structure
|
8159
8527
|
end
|
8160
8528
|
|
@@ -8168,6 +8536,7 @@ module Aws::GameLift
|
|
8168
8536
|
#
|
8169
8537
|
class UnauthorizedException < Struct.new(
|
8170
8538
|
:message)
|
8539
|
+
SENSITIVE = []
|
8171
8540
|
include Aws::Structure
|
8172
8541
|
end
|
8173
8542
|
|
@@ -8180,6 +8549,7 @@ module Aws::GameLift
|
|
8180
8549
|
#
|
8181
8550
|
class UnsupportedRegionException < Struct.new(
|
8182
8551
|
:message)
|
8552
|
+
SENSITIVE = []
|
8183
8553
|
include Aws::Structure
|
8184
8554
|
end
|
8185
8555
|
|
@@ -8196,7 +8566,7 @@ module Aws::GameLift
|
|
8196
8566
|
# identifies the GameLift resource that you want to remove tags from.
|
8197
8567
|
# GameLift resource ARNs are included in the data object for the
|
8198
8568
|
# resource, which can be retrieved by calling a List or Describe
|
8199
|
-
#
|
8569
|
+
# operation for the resource type.
|
8200
8570
|
#
|
8201
8571
|
#
|
8202
8572
|
#
|
@@ -8214,6 +8584,7 @@ module Aws::GameLift
|
|
8214
8584
|
class UntagResourceRequest < Struct.new(
|
8215
8585
|
:resource_arn,
|
8216
8586
|
:tag_keys)
|
8587
|
+
SENSITIVE = []
|
8217
8588
|
include Aws::Structure
|
8218
8589
|
end
|
8219
8590
|
|
@@ -8221,7 +8592,7 @@ module Aws::GameLift
|
|
8221
8592
|
#
|
8222
8593
|
class UntagResourceResponse < Aws::EmptyStructure; end
|
8223
8594
|
|
8224
|
-
# Represents the input for a request
|
8595
|
+
# Represents the input for a request operation.
|
8225
8596
|
#
|
8226
8597
|
# @note When making an API call, you may pass UpdateAliasInput
|
8227
8598
|
# data as a hash:
|
@@ -8263,10 +8634,11 @@ module Aws::GameLift
|
|
8263
8634
|
:name,
|
8264
8635
|
:description,
|
8265
8636
|
:routing_strategy)
|
8637
|
+
SENSITIVE = []
|
8266
8638
|
include Aws::Structure
|
8267
8639
|
end
|
8268
8640
|
|
8269
|
-
# Represents the returned data in response to a request
|
8641
|
+
# Represents the returned data in response to a request operation.
|
8270
8642
|
#
|
8271
8643
|
# @!attribute [rw] alias
|
8272
8644
|
# The updated alias resource.
|
@@ -8276,10 +8648,11 @@ module Aws::GameLift
|
|
8276
8648
|
#
|
8277
8649
|
class UpdateAliasOutput < Struct.new(
|
8278
8650
|
:alias)
|
8651
|
+
SENSITIVE = []
|
8279
8652
|
include Aws::Structure
|
8280
8653
|
end
|
8281
8654
|
|
8282
|
-
# Represents the input for a request
|
8655
|
+
# Represents the input for a request operation.
|
8283
8656
|
#
|
8284
8657
|
# @note When making an API call, you may pass UpdateBuildInput
|
8285
8658
|
# data as a hash:
|
@@ -8311,10 +8684,11 @@ module Aws::GameLift
|
|
8311
8684
|
:build_id,
|
8312
8685
|
:name,
|
8313
8686
|
:version)
|
8687
|
+
SENSITIVE = []
|
8314
8688
|
include Aws::Structure
|
8315
8689
|
end
|
8316
8690
|
|
8317
|
-
# Represents the returned data in response to a request
|
8691
|
+
# Represents the returned data in response to a request operation.
|
8318
8692
|
#
|
8319
8693
|
# @!attribute [rw] build
|
8320
8694
|
# The updated build resource.
|
@@ -8324,10 +8698,11 @@ module Aws::GameLift
|
|
8324
8698
|
#
|
8325
8699
|
class UpdateBuildOutput < Struct.new(
|
8326
8700
|
:build)
|
8701
|
+
SENSITIVE = []
|
8327
8702
|
include Aws::Structure
|
8328
8703
|
end
|
8329
8704
|
|
8330
|
-
# Represents the input for a request
|
8705
|
+
# Represents the input for a request operation.
|
8331
8706
|
#
|
8332
8707
|
# @note When making an API call, you may pass UpdateFleetAttributesInput
|
8333
8708
|
# data as a hash:
|
@@ -8392,10 +8767,11 @@ module Aws::GameLift
|
|
8392
8767
|
:new_game_session_protection_policy,
|
8393
8768
|
:resource_creation_limit_policy,
|
8394
8769
|
:metric_groups)
|
8770
|
+
SENSITIVE = []
|
8395
8771
|
include Aws::Structure
|
8396
8772
|
end
|
8397
8773
|
|
8398
|
-
# Represents the returned data in response to a request
|
8774
|
+
# Represents the returned data in response to a request operation.
|
8399
8775
|
#
|
8400
8776
|
# @!attribute [rw] fleet_id
|
8401
8777
|
# A unique identifier for a fleet that was updated. Use either the
|
@@ -8406,10 +8782,11 @@ module Aws::GameLift
|
|
8406
8782
|
#
|
8407
8783
|
class UpdateFleetAttributesOutput < Struct.new(
|
8408
8784
|
:fleet_id)
|
8785
|
+
SENSITIVE = []
|
8409
8786
|
include Aws::Structure
|
8410
8787
|
end
|
8411
8788
|
|
8412
|
-
# Represents the input for a request
|
8789
|
+
# Represents the input for a request operation.
|
8413
8790
|
#
|
8414
8791
|
# @note When making an API call, you may pass UpdateFleetCapacityInput
|
8415
8792
|
# data as a hash:
|
@@ -8447,10 +8824,11 @@ module Aws::GameLift
|
|
8447
8824
|
:desired_instances,
|
8448
8825
|
:min_size,
|
8449
8826
|
:max_size)
|
8827
|
+
SENSITIVE = []
|
8450
8828
|
include Aws::Structure
|
8451
8829
|
end
|
8452
8830
|
|
8453
|
-
# Represents the returned data in response to a request
|
8831
|
+
# Represents the returned data in response to a request operation.
|
8454
8832
|
#
|
8455
8833
|
# @!attribute [rw] fleet_id
|
8456
8834
|
# A unique identifier for a fleet that was updated.
|
@@ -8460,10 +8838,11 @@ module Aws::GameLift
|
|
8460
8838
|
#
|
8461
8839
|
class UpdateFleetCapacityOutput < Struct.new(
|
8462
8840
|
:fleet_id)
|
8841
|
+
SENSITIVE = []
|
8463
8842
|
include Aws::Structure
|
8464
8843
|
end
|
8465
8844
|
|
8466
|
-
# Represents the input for a request
|
8845
|
+
# Represents the input for a request operation.
|
8467
8846
|
#
|
8468
8847
|
# @note When making an API call, you may pass UpdateFleetPortSettingsInput
|
8469
8848
|
# data as a hash:
|
@@ -8507,10 +8886,11 @@ module Aws::GameLift
|
|
8507
8886
|
:fleet_id,
|
8508
8887
|
:inbound_permission_authorizations,
|
8509
8888
|
:inbound_permission_revocations)
|
8889
|
+
SENSITIVE = []
|
8510
8890
|
include Aws::Structure
|
8511
8891
|
end
|
8512
8892
|
|
8513
|
-
# Represents the returned data in response to a request
|
8893
|
+
# Represents the returned data in response to a request operation.
|
8514
8894
|
#
|
8515
8895
|
# @!attribute [rw] fleet_id
|
8516
8896
|
# A unique identifier for a fleet that was updated.
|
@@ -8520,6 +8900,7 @@ module Aws::GameLift
|
|
8520
8900
|
#
|
8521
8901
|
class UpdateFleetPortSettingsOutput < Struct.new(
|
8522
8902
|
:fleet_id)
|
8903
|
+
SENSITIVE = []
|
8523
8904
|
include Aws::Structure
|
8524
8905
|
end
|
8525
8906
|
|
@@ -8536,19 +8917,17 @@ module Aws::GameLift
|
|
8536
8917
|
# },
|
8537
8918
|
# ],
|
8538
8919
|
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
8539
|
-
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
8920
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
|
8540
8921
|
# }
|
8541
8922
|
#
|
8542
8923
|
# @!attribute [rw] game_server_group_name
|
8543
|
-
#
|
8544
|
-
#
|
8924
|
+
# A unique identifier for the game server group. Use either the
|
8925
|
+
# GameServerGroup name or ARN value.
|
8545
8926
|
# @return [String]
|
8546
8927
|
#
|
8547
8928
|
# @!attribute [rw] role_arn
|
8548
8929
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
8549
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
8550
|
-
# submitted role is validated to ensure that it contains the necessary
|
8551
|
-
# permissions for game server groups.
|
8930
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
8552
8931
|
#
|
8553
8932
|
#
|
8554
8933
|
#
|
@@ -8556,46 +8935,58 @@ module Aws::GameLift
|
|
8556
8935
|
# @return [String]
|
8557
8936
|
#
|
8558
8937
|
# @!attribute [rw] instance_definitions
|
8559
|
-
# An updated list of EC2 instance types to use
|
8560
|
-
#
|
8561
|
-
# that are supported by GameLift FleetIQ
|
8562
|
-
#
|
8563
|
-
#
|
8564
|
-
#
|
8565
|
-
#
|
8938
|
+
# An updated list of EC2 instance types to use in the Auto Scaling
|
8939
|
+
# group. The instance definitions must specify at least two different
|
8940
|
+
# instance types that are supported by GameLift FleetIQ. This updated
|
8941
|
+
# list replaces the entire current list of instance definitions for
|
8942
|
+
# the game server group. For more information on instance types, see
|
8943
|
+
# [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
|
8944
|
+
# optionally specify capacity weighting for each instance type. If no
|
8945
|
+
# weight value is specified for an instance type, it is set to the
|
8946
|
+
# default value "1". For more information about capacity weighting,
|
8947
|
+
# see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
|
8948
|
+
# Amazon EC2 Auto Scaling User Guide.
|
8566
8949
|
#
|
8567
8950
|
#
|
8568
8951
|
#
|
8569
8952
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
8953
|
+
# [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
8570
8954
|
# @return [Array<Types::InstanceDefinition>]
|
8571
8955
|
#
|
8572
8956
|
# @!attribute [rw] game_server_protection_policy
|
8573
8957
|
# A flag that indicates whether instances in the game server group are
|
8574
8958
|
# protected from early termination. Unprotected instances that have
|
8575
|
-
# active game servers running
|
8959
|
+
# active game servers running might be terminated during a scale-down
|
8576
8960
|
# event, causing players to be dropped from the game. Protected
|
8577
8961
|
# instances cannot be terminated while there are active game servers
|
8578
|
-
# running
|
8962
|
+
# running except in the event of a forced game server group deletion
|
8963
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
8579
8964
|
# terminated by AWS regardless of protection status. This property is
|
8580
|
-
# set to
|
8965
|
+
# set to `NO_PROTECTION` by default.
|
8581
8966
|
# @return [String]
|
8582
8967
|
#
|
8583
8968
|
# @!attribute [rw] balancing_strategy
|
8584
|
-
#
|
8585
|
-
#
|
8586
|
-
#
|
8587
|
-
#
|
8969
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
8970
|
+
# and On-Demand Instances in the game server group. Method options
|
8971
|
+
# include the following:
|
8972
|
+
#
|
8973
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
8974
|
+
# group. If Spot Instances are unavailable or not viable for game
|
8975
|
+
# hosting, the game server group provides no hosting capacity until
|
8976
|
+
# Spot Instances can again be used. Until then, no new instances are
|
8977
|
+
# started, and the existing nonviable Spot Instances are terminated
|
8978
|
+
# (after current gameplay ends) and are not replaced.
|
8588
8979
|
#
|
8589
|
-
# *
|
8590
|
-
#
|
8591
|
-
#
|
8592
|
-
#
|
8980
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
8981
|
+
# whenever available in the game server group. If Spot Instances are
|
8982
|
+
# unavailable, the game server group continues to provide hosting
|
8983
|
+
# capacity by falling back to On-Demand Instances. Existing
|
8984
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
8985
|
+
# ends) and are replaced with new On-Demand Instances.
|
8593
8986
|
#
|
8594
|
-
# *
|
8595
|
-
# server group
|
8596
|
-
#
|
8597
|
-
# terminated (once current gameplay ends) and replaced with new
|
8598
|
-
# On-Demand instances.
|
8987
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
8988
|
+
# server group. No Spot Instances are used, even when available,
|
8989
|
+
# while this balancing strategy is in force.
|
8599
8990
|
# @return [String]
|
8600
8991
|
#
|
8601
8992
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
|
@@ -8606,6 +8997,7 @@ module Aws::GameLift
|
|
8606
8997
|
:instance_definitions,
|
8607
8998
|
:game_server_protection_policy,
|
8608
8999
|
:balancing_strategy)
|
9000
|
+
SENSITIVE = []
|
8609
9001
|
include Aws::Structure
|
8610
9002
|
end
|
8611
9003
|
|
@@ -8618,6 +9010,7 @@ module Aws::GameLift
|
|
8618
9010
|
#
|
8619
9011
|
class UpdateGameServerGroupOutput < Struct.new(
|
8620
9012
|
:game_server_group)
|
9013
|
+
SENSITIVE = []
|
8621
9014
|
include Aws::Structure
|
8622
9015
|
end
|
8623
9016
|
|
@@ -8628,43 +9021,35 @@ module Aws::GameLift
|
|
8628
9021
|
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
8629
9022
|
# game_server_id: "GameServerId", # required
|
8630
9023
|
# game_server_data: "GameServerData",
|
8631
|
-
# custom_sort_key: "GameServerSortKey",
|
8632
9024
|
# utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
|
8633
9025
|
# health_check: "HEALTHY", # accepts HEALTHY
|
8634
9026
|
# }
|
8635
9027
|
#
|
8636
9028
|
# @!attribute [rw] game_server_group_name
|
8637
|
-
#
|
8638
|
-
# running. Use either the GameServerGroup name or ARN value.
|
9029
|
+
# A unique identifier for the game server group where the game server
|
9030
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
8639
9031
|
# @return [String]
|
8640
9032
|
#
|
8641
9033
|
# @!attribute [rw] game_server_id
|
8642
|
-
#
|
9034
|
+
# A custom string that uniquely identifies the game server to update.
|
8643
9035
|
# @return [String]
|
8644
9036
|
#
|
8645
9037
|
# @!attribute [rw] game_server_data
|
8646
9038
|
# A set of custom game server properties, formatted as a single string
|
8647
9039
|
# value. This data is passed to a game client or service when it
|
8648
|
-
# requests information on
|
9040
|
+
# requests information on game servers using ListGameServers or
|
8649
9041
|
# ClaimGameServer.
|
8650
9042
|
# @return [String]
|
8651
9043
|
#
|
8652
|
-
# @!attribute [rw] custom_sort_key
|
8653
|
-
# A game server tag that can be used to request sorted lists of game
|
8654
|
-
# servers using ListGameServers. Custom sort keys are
|
8655
|
-
# developer-defined based on how you want to organize the retrieved
|
8656
|
-
# game server information.
|
8657
|
-
# @return [String]
|
8658
|
-
#
|
8659
9044
|
# @!attribute [rw] utilization_status
|
8660
9045
|
# Indicates whether the game server is available or is currently
|
8661
9046
|
# hosting gameplay.
|
8662
9047
|
# @return [String]
|
8663
9048
|
#
|
8664
9049
|
# @!attribute [rw] health_check
|
8665
|
-
# Indicates health status of the game server.
|
8666
|
-
#
|
8667
|
-
#
|
9050
|
+
# Indicates health status of the game server. A request that includes
|
9051
|
+
# this parameter updates the game server's *LastHealthCheckTime*
|
9052
|
+
# timestamp.
|
8668
9053
|
# @return [String]
|
8669
9054
|
#
|
8670
9055
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
|
@@ -8673,24 +9058,25 @@ module Aws::GameLift
|
|
8673
9058
|
:game_server_group_name,
|
8674
9059
|
:game_server_id,
|
8675
9060
|
:game_server_data,
|
8676
|
-
:custom_sort_key,
|
8677
9061
|
:utilization_status,
|
8678
9062
|
:health_check)
|
9063
|
+
SENSITIVE = []
|
8679
9064
|
include Aws::Structure
|
8680
9065
|
end
|
8681
9066
|
|
8682
9067
|
# @!attribute [rw] game_server
|
8683
|
-
# Object that describes the newly updated game server
|
9068
|
+
# Object that describes the newly updated game server.
|
8684
9069
|
# @return [Types::GameServer]
|
8685
9070
|
#
|
8686
9071
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
|
8687
9072
|
#
|
8688
9073
|
class UpdateGameServerOutput < Struct.new(
|
8689
9074
|
:game_server)
|
9075
|
+
SENSITIVE = []
|
8690
9076
|
include Aws::Structure
|
8691
9077
|
end
|
8692
9078
|
|
8693
|
-
# Represents the input for a request
|
9079
|
+
# Represents the input for a request operation.
|
8694
9080
|
#
|
8695
9081
|
# @note When making an API call, you may pass UpdateGameSessionInput
|
8696
9082
|
# data as a hash:
|
@@ -8740,10 +9126,11 @@ module Aws::GameLift
|
|
8740
9126
|
:name,
|
8741
9127
|
:player_session_creation_policy,
|
8742
9128
|
:protection_policy)
|
9129
|
+
SENSITIVE = []
|
8743
9130
|
include Aws::Structure
|
8744
9131
|
end
|
8745
9132
|
|
8746
|
-
# Represents the returned data in response to a request
|
9133
|
+
# Represents the returned data in response to a request operation.
|
8747
9134
|
#
|
8748
9135
|
# @!attribute [rw] game_session
|
8749
9136
|
# The updated game session metadata.
|
@@ -8753,10 +9140,11 @@ module Aws::GameLift
|
|
8753
9140
|
#
|
8754
9141
|
class UpdateGameSessionOutput < Struct.new(
|
8755
9142
|
:game_session)
|
9143
|
+
SENSITIVE = []
|
8756
9144
|
include Aws::Structure
|
8757
9145
|
end
|
8758
9146
|
|
8759
|
-
# Represents the input for a request
|
9147
|
+
# Represents the input for a request operation.
|
8760
9148
|
#
|
8761
9149
|
# @note When making an API call, you may pass UpdateGameSessionQueueInput
|
8762
9150
|
# data as a hash:
|
@@ -8818,10 +9206,11 @@ module Aws::GameLift
|
|
8818
9206
|
:timeout_in_seconds,
|
8819
9207
|
:player_latency_policies,
|
8820
9208
|
:destinations)
|
9209
|
+
SENSITIVE = []
|
8821
9210
|
include Aws::Structure
|
8822
9211
|
end
|
8823
9212
|
|
8824
|
-
# Represents the returned data in response to a request
|
9213
|
+
# Represents the returned data in response to a request operation.
|
8825
9214
|
#
|
8826
9215
|
# @!attribute [rw] game_session_queue
|
8827
9216
|
# An object that describes the newly updated game session queue.
|
@@ -8831,10 +9220,11 @@ module Aws::GameLift
|
|
8831
9220
|
#
|
8832
9221
|
class UpdateGameSessionQueueOutput < Struct.new(
|
8833
9222
|
:game_session_queue)
|
9223
|
+
SENSITIVE = []
|
8834
9224
|
include Aws::Structure
|
8835
9225
|
end
|
8836
9226
|
|
8837
|
-
# Represents the input for a request
|
9227
|
+
# Represents the input for a request operation.
|
8838
9228
|
#
|
8839
9229
|
# @note When making an API call, you may pass UpdateMatchmakingConfigurationInput
|
8840
9230
|
# data as a hash:
|
@@ -8986,10 +9376,11 @@ module Aws::GameLift
|
|
8986
9376
|
:game_properties,
|
8987
9377
|
:game_session_data,
|
8988
9378
|
:backfill_mode)
|
9379
|
+
SENSITIVE = []
|
8989
9380
|
include Aws::Structure
|
8990
9381
|
end
|
8991
9382
|
|
8992
|
-
# Represents the returned data in response to a request
|
9383
|
+
# Represents the returned data in response to a request operation.
|
8993
9384
|
#
|
8994
9385
|
# @!attribute [rw] configuration
|
8995
9386
|
# The updated matchmaking configuration.
|
@@ -8999,10 +9390,11 @@ module Aws::GameLift
|
|
8999
9390
|
#
|
9000
9391
|
class UpdateMatchmakingConfigurationOutput < Struct.new(
|
9001
9392
|
:configuration)
|
9393
|
+
SENSITIVE = []
|
9002
9394
|
include Aws::Structure
|
9003
9395
|
end
|
9004
9396
|
|
9005
|
-
# Represents the input for a request
|
9397
|
+
# Represents the input for a request operation.
|
9006
9398
|
#
|
9007
9399
|
# @note When making an API call, you may pass UpdateRuntimeConfigurationInput
|
9008
9400
|
# data as a hash:
|
@@ -9043,10 +9435,11 @@ module Aws::GameLift
|
|
9043
9435
|
class UpdateRuntimeConfigurationInput < Struct.new(
|
9044
9436
|
:fleet_id,
|
9045
9437
|
:runtime_configuration)
|
9438
|
+
SENSITIVE = []
|
9046
9439
|
include Aws::Structure
|
9047
9440
|
end
|
9048
9441
|
|
9049
|
-
# Represents the returned data in response to a request
|
9442
|
+
# Represents the returned data in response to a request operation.
|
9050
9443
|
#
|
9051
9444
|
# @!attribute [rw] runtime_configuration
|
9052
9445
|
# The runtime configuration currently in force. If the update was
|
@@ -9057,6 +9450,7 @@ module Aws::GameLift
|
|
9057
9450
|
#
|
9058
9451
|
class UpdateRuntimeConfigurationOutput < Struct.new(
|
9059
9452
|
:runtime_configuration)
|
9453
|
+
SENSITIVE = []
|
9060
9454
|
include Aws::Structure
|
9061
9455
|
end
|
9062
9456
|
|
@@ -9122,6 +9516,7 @@ module Aws::GameLift
|
|
9122
9516
|
:version,
|
9123
9517
|
:storage_location,
|
9124
9518
|
:zip_file)
|
9519
|
+
SENSITIVE = []
|
9125
9520
|
include Aws::Structure
|
9126
9521
|
end
|
9127
9522
|
|
@@ -9139,10 +9534,11 @@ module Aws::GameLift
|
|
9139
9534
|
#
|
9140
9535
|
class UpdateScriptOutput < Struct.new(
|
9141
9536
|
:script)
|
9537
|
+
SENSITIVE = []
|
9142
9538
|
include Aws::Structure
|
9143
9539
|
end
|
9144
9540
|
|
9145
|
-
# Represents the input for a request
|
9541
|
+
# Represents the input for a request operation.
|
9146
9542
|
#
|
9147
9543
|
# @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
|
9148
9544
|
# data as a hash:
|
@@ -9160,10 +9556,11 @@ module Aws::GameLift
|
|
9160
9556
|
#
|
9161
9557
|
class ValidateMatchmakingRuleSetInput < Struct.new(
|
9162
9558
|
:rule_set_body)
|
9559
|
+
SENSITIVE = []
|
9163
9560
|
include Aws::Structure
|
9164
9561
|
end
|
9165
9562
|
|
9166
|
-
# Represents the returned data in response to a request
|
9563
|
+
# Represents the returned data in response to a request operation.
|
9167
9564
|
#
|
9168
9565
|
# @!attribute [rw] valid
|
9169
9566
|
# A response indicating whether the rule set is valid.
|
@@ -9173,6 +9570,7 @@ module Aws::GameLift
|
|
9173
9570
|
#
|
9174
9571
|
class ValidateMatchmakingRuleSetOutput < Struct.new(
|
9175
9572
|
:valid)
|
9573
|
+
SENSITIVE = []
|
9176
9574
|
include Aws::Structure
|
9177
9575
|
end
|
9178
9576
|
|
@@ -9236,6 +9634,7 @@ module Aws::GameLift
|
|
9236
9634
|
:peer_vpc_id,
|
9237
9635
|
:creation_time,
|
9238
9636
|
:expiration_time)
|
9637
|
+
SENSITIVE = []
|
9239
9638
|
include Aws::Structure
|
9240
9639
|
end
|
9241
9640
|
|
@@ -9317,6 +9716,7 @@ module Aws::GameLift
|
|
9317
9716
|
:status,
|
9318
9717
|
:peer_vpc_id,
|
9319
9718
|
:game_lift_vpc_id)
|
9719
|
+
SENSITIVE = []
|
9320
9720
|
include Aws::Structure
|
9321
9721
|
end
|
9322
9722
|
|
@@ -9343,6 +9743,7 @@ module Aws::GameLift
|
|
9343
9743
|
class VpcPeeringConnectionStatus < Struct.new(
|
9344
9744
|
:code,
|
9345
9745
|
:message)
|
9746
|
+
SENSITIVE = []
|
9346
9747
|
include Aws::Structure
|
9347
9748
|
end
|
9348
9749
|
|