aws-sdk-gamelift 1.32.1 → 1.37.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +5 -2
- data/lib/aws-sdk-gamelift/client.rb +671 -513
- data/lib/aws-sdk-gamelift/client_api.rb +160 -5
- data/lib/aws-sdk-gamelift/customizations.rb +1 -0
- data/lib/aws-sdk-gamelift/errors.rb +2 -0
- data/lib/aws-sdk-gamelift/resource.rb +2 -0
- data/lib/aws-sdk-gamelift/types.rb +871 -470
- metadata +2 -2
@@ -1,3 +1,5 @@
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# frozen_string_literal: true
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# WARNING ABOUT GENERATED CODE
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#
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# This file is generated. See the contributing guide for more information:
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@@ -103,6 +105,8 @@ module Aws::GameLift
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DescribeGameServerGroupInput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupInput')
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DescribeGameServerGroupOutput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupOutput')
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DescribeGameServerInput = Shapes::StructureShape.new(name: 'DescribeGameServerInput')
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DescribeGameServerInstancesInput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesInput')
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DescribeGameServerInstancesOutput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesOutput')
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DescribeGameServerOutput = Shapes::StructureShape.new(name: 'DescribeGameServerOutput')
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DescribeGameSessionDetailsInput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsInput')
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DescribeGameSessionDetailsOutput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsOutput')
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@@ -183,9 +187,12 @@ module Aws::GameLift
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GameServerGroups = Shapes::ListShape.new(name: 'GameServerGroups')
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GameServerHealthCheck = Shapes::StringShape.new(name: 'GameServerHealthCheck')
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GameServerId = Shapes::StringShape.new(name: 'GameServerId')
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GameServerInstance = Shapes::StructureShape.new(name: 'GameServerInstance')
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GameServerInstanceId = Shapes::StringShape.new(name: 'GameServerInstanceId')
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GameServerInstanceIds = Shapes::ListShape.new(name: 'GameServerInstanceIds')
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GameServerInstanceStatus = Shapes::StringShape.new(name: 'GameServerInstanceStatus')
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GameServerInstances = Shapes::ListShape.new(name: 'GameServerInstances')
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GameServerProtectionPolicy = Shapes::StringShape.new(name: 'GameServerProtectionPolicy')
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-
GameServerSortKey = Shapes::StringShape.new(name: 'GameServerSortKey')
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GameServerUtilizationStatus = Shapes::StringShape.new(name: 'GameServerUtilizationStatus')
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GameServers = Shapes::ListShape.new(name: 'GameServers')
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GameSession = Shapes::StructureShape.new(name: 'GameSession')
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@@ -744,6 +751,16 @@ module Aws::GameLift
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DescribeGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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DescribeGameServerInput.struct_class = Types::DescribeGameServerInput
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DescribeGameServerInstancesInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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DescribeGameServerInstancesInput.add_member(:instance_ids, Shapes::ShapeRef.new(shape: GameServerInstanceIds, location_name: "InstanceIds"))
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DescribeGameServerInstancesInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
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DescribeGameServerInstancesInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeGameServerInstancesInput.struct_class = Types::DescribeGameServerInstancesInput
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DescribeGameServerInstancesOutput.add_member(:game_server_instances, Shapes::ShapeRef.new(shape: GameServerInstances, location_name: "GameServerInstances"))
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DescribeGameServerInstancesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeGameServerInstancesOutput.struct_class = Types::DescribeGameServerInstancesOutput
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DescribeGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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DescribeGameServerOutput.struct_class = Types::DescribeGameServerOutput
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@@ -962,7 +979,6 @@ module Aws::GameLift
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GameServer.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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GameServer.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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GameServer.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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GameServer.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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GameServer.add_member(:claim_status, Shapes::ShapeRef.new(shape: GameServerClaimStatus, location_name: "ClaimStatus"))
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GameServer.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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GameServer.add_member(:registration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "RegistrationTime"))
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@@ -992,6 +1008,16 @@ module Aws::GameLift
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GameServerGroups.member = Shapes::ShapeRef.new(shape: GameServerGroup)
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GameServerInstance.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupName, location_name: "GameServerGroupName"))
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GameServerInstance.add_member(:game_server_group_arn, Shapes::ShapeRef.new(shape: GameServerGroupArn, location_name: "GameServerGroupArn"))
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GameServerInstance.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
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GameServerInstance.add_member(:instance_status, Shapes::ShapeRef.new(shape: GameServerInstanceStatus, location_name: "InstanceStatus"))
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GameServerInstance.struct_class = Types::GameServerInstance
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GameServerInstanceIds.member = Shapes::ShapeRef.new(shape: GameServerInstanceId)
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GameServerInstances.member = Shapes::ShapeRef.new(shape: GameServerInstance)
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GameServers.member = Shapes::ShapeRef.new(shape: GameServer)
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GameSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
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@@ -1341,8 +1367,6 @@ module Aws::GameLift
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RegisterGameServerInput.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, required: true, location_name: "InstanceId"))
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RegisterGameServerInput.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
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RegisterGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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RegisterGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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RegisterGameServerInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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RegisterGameServerInput.struct_class = Types::RegisterGameServerInput
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RegisterGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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@@ -1595,7 +1619,6 @@ module Aws::GameLift
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UpdateGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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UpdateGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
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UpdateGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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UpdateGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
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UpdateGameServerInput.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
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UpdateGameServerInput.add_member(:health_check, Shapes::ShapeRef.new(shape: GameServerHealthCheck, location_name: "HealthCheck"))
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UpdateGameServerInput.struct_class = Types::UpdateGameServerInput
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@@ -2109,6 +2132,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_capacity, Seahorse::Model::Operation.new.tap do |o|
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@@ -2121,6 +2150,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_events, Seahorse::Model::Operation.new.tap do |o|
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@@ -2133,6 +2168,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_fleet_port_settings, Seahorse::Model::Operation.new.tap do |o|
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@@ -2157,6 +2198,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_server, Seahorse::Model::Operation.new.tap do |o|
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@@ -2183,6 +2230,24 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:describe_game_server_instances, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeGameServerInstances"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesInput)
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o.output = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesOutput)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_session_details, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeGameSessionDetails"
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o.http_method = "POST"
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@@ -2194,6 +2259,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
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@@ -2218,6 +2289,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_game_sessions, Seahorse::Model::Operation.new.tap do |o|
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@@ -2231,6 +2308,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_instances, Seahorse::Model::Operation.new.tap do |o|
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@@ -2243,6 +2326,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_matchmaking, Seahorse::Model::Operation.new.tap do |o|
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@@ -2265,6 +2354,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_matchmaking_rule_sets, Seahorse::Model::Operation.new.tap do |o|
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@@ -2277,6 +2372,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_player_sessions, Seahorse::Model::Operation.new.tap do |o|
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@@ -2289,6 +2390,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_runtime_configuration, Seahorse::Model::Operation.new.tap do |o|
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@@ -2313,6 +2420,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o[:pager] = Aws::Pager.new(
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limit_key: "limit",
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tokens: {
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"next_token" => "next_token"
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}
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)
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end)
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api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
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@@ -2383,6 +2496,12 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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2497
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2385
2498
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2499
|
+
o[:pager] = Aws::Pager.new(
|
2500
|
+
limit_key: "limit",
|
2501
|
+
tokens: {
|
2502
|
+
"next_token" => "next_token"
|
2503
|
+
}
|
2504
|
+
)
|
2386
2505
|
end)
|
2387
2506
|
|
2388
2507
|
api.add_operation(:list_builds, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2394,6 +2513,12 @@ module Aws::GameLift
|
|
2394
2513
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2395
2514
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2396
2515
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2516
|
+
o[:pager] = Aws::Pager.new(
|
2517
|
+
limit_key: "limit",
|
2518
|
+
tokens: {
|
2519
|
+
"next_token" => "next_token"
|
2520
|
+
}
|
2521
|
+
)
|
2397
2522
|
end)
|
2398
2523
|
|
2399
2524
|
api.add_operation(:list_fleets, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2406,6 +2531,12 @@ module Aws::GameLift
|
|
2406
2531
|
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
2407
2532
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2408
2533
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2534
|
+
o[:pager] = Aws::Pager.new(
|
2535
|
+
limit_key: "limit",
|
2536
|
+
tokens: {
|
2537
|
+
"next_token" => "next_token"
|
2538
|
+
}
|
2539
|
+
)
|
2409
2540
|
end)
|
2410
2541
|
|
2411
2542
|
api.add_operation(:list_game_server_groups, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2417,6 +2548,12 @@ module Aws::GameLift
|
|
2417
2548
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2418
2549
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2419
2550
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2551
|
+
o[:pager] = Aws::Pager.new(
|
2552
|
+
limit_key: "limit",
|
2553
|
+
tokens: {
|
2554
|
+
"next_token" => "next_token"
|
2555
|
+
}
|
2556
|
+
)
|
2420
2557
|
end)
|
2421
2558
|
|
2422
2559
|
api.add_operation(:list_game_servers, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2428,6 +2565,12 @@ module Aws::GameLift
|
|
2428
2565
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2429
2566
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2430
2567
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2568
|
+
o[:pager] = Aws::Pager.new(
|
2569
|
+
limit_key: "limit",
|
2570
|
+
tokens: {
|
2571
|
+
"next_token" => "next_token"
|
2572
|
+
}
|
2573
|
+
)
|
2431
2574
|
end)
|
2432
2575
|
|
2433
2576
|
api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2439,6 +2582,12 @@ module Aws::GameLift
|
|
2439
2582
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2440
2583
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2441
2584
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2585
|
+
o[:pager] = Aws::Pager.new(
|
2586
|
+
limit_key: "limit",
|
2587
|
+
tokens: {
|
2588
|
+
"next_token" => "next_token"
|
2589
|
+
}
|
2590
|
+
)
|
2442
2591
|
end)
|
2443
2592
|
|
2444
2593
|
api.add_operation(:list_tags_for_resource, Seahorse::Model::Operation.new.tap do |o|
|
@@ -2526,6 +2675,12 @@ module Aws::GameLift
|
|
2526
2675
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2527
2676
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2528
2677
|
o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
|
2678
|
+
o[:pager] = Aws::Pager.new(
|
2679
|
+
limit_key: "limit",
|
2680
|
+
tokens: {
|
2681
|
+
"next_token" => "next_token"
|
2682
|
+
}
|
2683
|
+
)
|
2529
2684
|
end)
|
2530
2685
|
|
2531
2686
|
api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
|
@@ -1,3 +1,5 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
1
3
|
# WARNING ABOUT GENERATED CODE
|
2
4
|
#
|
3
5
|
# This file is generated. See the contributing guide for more information:
|
@@ -8,7 +10,7 @@
|
|
8
10
|
module Aws::GameLift
|
9
11
|
module Types
|
10
12
|
|
11
|
-
# Represents the input for a request
|
13
|
+
# Represents the input for a request operation.
|
12
14
|
#
|
13
15
|
# @note When making an API call, you may pass AcceptMatchInput
|
14
16
|
# data as a hash:
|
@@ -39,6 +41,7 @@ module Aws::GameLift
|
|
39
41
|
:ticket_id,
|
40
42
|
:player_ids,
|
41
43
|
:acceptance_type)
|
44
|
+
SENSITIVE = []
|
42
45
|
include Aws::Structure
|
43
46
|
end
|
44
47
|
|
@@ -112,6 +115,7 @@ module Aws::GameLift
|
|
112
115
|
:routing_strategy,
|
113
116
|
:creation_time,
|
114
117
|
:last_updated_time)
|
118
|
+
SENSITIVE = []
|
115
119
|
include Aws::Structure
|
116
120
|
end
|
117
121
|
|
@@ -159,6 +163,7 @@ module Aws::GameLift
|
|
159
163
|
:n,
|
160
164
|
:sl,
|
161
165
|
:sdm)
|
166
|
+
SENSITIVE = []
|
162
167
|
include Aws::Structure
|
163
168
|
end
|
164
169
|
|
@@ -187,6 +192,7 @@ module Aws::GameLift
|
|
187
192
|
:access_key_id,
|
188
193
|
:secret_access_key,
|
189
194
|
:session_token)
|
195
|
+
SENSITIVE = []
|
190
196
|
include Aws::Structure
|
191
197
|
end
|
192
198
|
|
@@ -276,6 +282,7 @@ module Aws::GameLift
|
|
276
282
|
:size_on_disk,
|
277
283
|
:operating_system,
|
278
284
|
:creation_time)
|
285
|
+
SENSITIVE = []
|
279
286
|
include Aws::Structure
|
280
287
|
end
|
281
288
|
|
@@ -305,6 +312,7 @@ module Aws::GameLift
|
|
305
312
|
#
|
306
313
|
class CertificateConfiguration < Struct.new(
|
307
314
|
:certificate_type)
|
315
|
+
SENSITIVE = []
|
308
316
|
include Aws::Structure
|
309
317
|
end
|
310
318
|
|
@@ -318,11 +326,11 @@ module Aws::GameLift
|
|
318
326
|
# }
|
319
327
|
#
|
320
328
|
# @!attribute [rw] game_server_group_name
|
321
|
-
#
|
322
|
-
#
|
323
|
-
#
|
324
|
-
#
|
325
|
-
#
|
329
|
+
# A unique identifier for the game server group where the game server
|
330
|
+
# is running. Use either the GameServerGroup name or ARN value.. If
|
331
|
+
# you are not specifying a game server to claim, this value identifies
|
332
|
+
# where you want GameLift FleetIQ to look for an available game server
|
333
|
+
# to claim.
|
326
334
|
# @return [String]
|
327
335
|
#
|
328
336
|
# @!attribute [rw] game_server_id
|
@@ -333,7 +341,9 @@ module Aws::GameLift
|
|
333
341
|
#
|
334
342
|
# @!attribute [rw] game_server_data
|
335
343
|
# A set of custom game server properties, formatted as a single string
|
336
|
-
# value
|
344
|
+
# value. This data is passed to a game client or service when it
|
345
|
+
# requests information on game servers using ListGameServers or
|
346
|
+
# ClaimGameServer.
|
337
347
|
# @return [String]
|
338
348
|
#
|
339
349
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
|
@@ -342,17 +352,19 @@ module Aws::GameLift
|
|
342
352
|
:game_server_group_name,
|
343
353
|
:game_server_id,
|
344
354
|
:game_server_data)
|
355
|
+
SENSITIVE = []
|
345
356
|
include Aws::Structure
|
346
357
|
end
|
347
358
|
|
348
359
|
# @!attribute [rw] game_server
|
349
|
-
# Object that describes the newly claimed game server
|
360
|
+
# Object that describes the newly claimed game server.
|
350
361
|
# @return [Types::GameServer]
|
351
362
|
#
|
352
363
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
|
353
364
|
#
|
354
365
|
class ClaimGameServerOutput < Struct.new(
|
355
366
|
:game_server)
|
367
|
+
SENSITIVE = []
|
356
368
|
include Aws::Structure
|
357
369
|
end
|
358
370
|
|
@@ -367,10 +379,11 @@ module Aws::GameLift
|
|
367
379
|
#
|
368
380
|
class ConflictException < Struct.new(
|
369
381
|
:message)
|
382
|
+
SENSITIVE = []
|
370
383
|
include Aws::Structure
|
371
384
|
end
|
372
385
|
|
373
|
-
# Represents the input for a request
|
386
|
+
# Represents the input for a request operation.
|
374
387
|
#
|
375
388
|
# @note When making an API call, you may pass CreateAliasInput
|
376
389
|
# data as a hash:
|
@@ -427,10 +440,11 @@ module Aws::GameLift
|
|
427
440
|
:description,
|
428
441
|
:routing_strategy,
|
429
442
|
:tags)
|
443
|
+
SENSITIVE = []
|
430
444
|
include Aws::Structure
|
431
445
|
end
|
432
446
|
|
433
|
-
# Represents the returned data in response to a request
|
447
|
+
# Represents the returned data in response to a request operation.
|
434
448
|
#
|
435
449
|
# @!attribute [rw] alias
|
436
450
|
# The newly created alias resource.
|
@@ -440,10 +454,11 @@ module Aws::GameLift
|
|
440
454
|
#
|
441
455
|
class CreateAliasOutput < Struct.new(
|
442
456
|
:alias)
|
457
|
+
SENSITIVE = []
|
443
458
|
include Aws::Structure
|
444
459
|
end
|
445
460
|
|
446
|
-
# Represents the input for a request
|
461
|
+
# Represents the input for a request operation.
|
447
462
|
#
|
448
463
|
# @note When making an API call, you may pass CreateBuildInput
|
449
464
|
# data as a hash:
|
@@ -520,10 +535,11 @@ module Aws::GameLift
|
|
520
535
|
:storage_location,
|
521
536
|
:operating_system,
|
522
537
|
:tags)
|
538
|
+
SENSITIVE = []
|
523
539
|
include Aws::Structure
|
524
540
|
end
|
525
541
|
|
526
|
-
# Represents the returned data in response to a request
|
542
|
+
# Represents the returned data in response to a request operation.
|
527
543
|
#
|
528
544
|
# @!attribute [rw] build
|
529
545
|
# The newly created build resource, including a unique build IDs and
|
@@ -549,10 +565,11 @@ module Aws::GameLift
|
|
549
565
|
:build,
|
550
566
|
:upload_credentials,
|
551
567
|
:storage_location)
|
568
|
+
SENSITIVE = [:upload_credentials]
|
552
569
|
include Aws::Structure
|
553
570
|
end
|
554
571
|
|
555
|
-
# Represents the input for a request
|
572
|
+
# Represents the input for a request operation.
|
556
573
|
#
|
557
574
|
# @note When making an API call, you may pass CreateFleetInput
|
558
575
|
# data as a hash:
|
@@ -834,10 +851,11 @@ module Aws::GameLift
|
|
834
851
|
:instance_role_arn,
|
835
852
|
:certificate_configuration,
|
836
853
|
:tags)
|
854
|
+
SENSITIVE = []
|
837
855
|
include Aws::Structure
|
838
856
|
end
|
839
857
|
|
840
|
-
# Represents the returned data in response to a request
|
858
|
+
# Represents the returned data in response to a request operation.
|
841
859
|
#
|
842
860
|
# @!attribute [rw] fleet_attributes
|
843
861
|
# Properties for the newly created fleet.
|
@@ -847,6 +865,7 @@ module Aws::GameLift
|
|
847
865
|
#
|
848
866
|
class CreateFleetOutput < Struct.new(
|
849
867
|
:fleet_attributes)
|
868
|
+
SENSITIVE = []
|
850
869
|
include Aws::Structure
|
851
870
|
end
|
852
871
|
|
@@ -875,7 +894,7 @@ module Aws::GameLift
|
|
875
894
|
# target_value: 1.0, # required
|
876
895
|
# },
|
877
896
|
# },
|
878
|
-
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
897
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
|
879
898
|
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
880
899
|
# vpc_subnets: ["VpcSubnet"],
|
881
900
|
# tags: [
|
@@ -895,9 +914,7 @@ module Aws::GameLift
|
|
895
914
|
#
|
896
915
|
# @!attribute [rw] role_arn
|
897
916
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
898
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
899
|
-
# submitted role is validated to ensure that it contains the necessary
|
900
|
-
# permissions for game server groups.
|
917
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
901
918
|
#
|
902
919
|
#
|
903
920
|
#
|
@@ -906,15 +923,19 @@ module Aws::GameLift
|
|
906
923
|
#
|
907
924
|
# @!attribute [rw] min_size
|
908
925
|
# The minimum number of instances allowed in the EC2 Auto Scaling
|
909
|
-
# group. During
|
910
|
-
# scale down the group below this minimum. In production, this
|
911
|
-
# should be set to at least 1.
|
926
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
927
|
+
# not scale down the group below this minimum. In production, this
|
928
|
+
# value should be set to at least 1. After the Auto Scaling group is
|
929
|
+
# created, update this value directly in the Auto Scaling group using
|
930
|
+
# the AWS console or APIs.
|
912
931
|
# @return [Integer]
|
913
932
|
#
|
914
933
|
# @!attribute [rw] max_size
|
915
934
|
# The maximum number of instances allowed in the EC2 Auto Scaling
|
916
|
-
# group. During
|
917
|
-
# scale up the group above this maximum.
|
935
|
+
# group. During automatic scaling events, GameLift FleetIQ and EC2 do
|
936
|
+
# not scale up the group above this maximum. After the Auto Scaling
|
937
|
+
# group is created, update this value directly in the Auto Scaling
|
938
|
+
# group using the AWS console or APIs.
|
918
939
|
# @return [Integer]
|
919
940
|
#
|
920
941
|
# @!attribute [rw] launch_template
|
@@ -923,7 +944,9 @@ module Aws::GameLift
|
|
923
944
|
# group. You can specify the template using either the template name
|
924
945
|
# or ID. For help with creating a launch template, see [Creating a
|
925
946
|
# Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
|
926
|
-
# Auto Scaling User Guide*.
|
947
|
+
# Auto Scaling User Guide*. After the Auto Scaling group is created,
|
948
|
+
# update this value directly in the Auto Scaling group using the AWS
|
949
|
+
# console or APIs.
|
927
950
|
#
|
928
951
|
#
|
929
952
|
#
|
@@ -931,72 +954,88 @@ module Aws::GameLift
|
|
931
954
|
# @return [Types::LaunchTemplateSpecification]
|
932
955
|
#
|
933
956
|
# @!attribute [rw] instance_definitions
|
934
|
-
#
|
935
|
-
#
|
957
|
+
# The EC2 instance types and sizes to use in the Auto Scaling group.
|
958
|
+
# The instance definitions must specify at least two different
|
936
959
|
# instance types that are supported by GameLift FleetIQ. For more
|
937
960
|
# information on instance types, see [EC2 Instance Types][1] in the
|
938
|
-
# *Amazon EC2 User Guide*.
|
961
|
+
# *Amazon EC2 User Guide*. You can optionally specify capacity
|
962
|
+
# weighting for each instance type. If no weight value is specified
|
963
|
+
# for an instance type, it is set to the default value "1". For more
|
964
|
+
# information about capacity weighting, see [ Instance Weighting for
|
965
|
+
# Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
|
966
|
+
# Guide.
|
939
967
|
#
|
940
968
|
#
|
941
969
|
#
|
942
970
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
971
|
+
# [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
943
972
|
# @return [Array<Types::InstanceDefinition>]
|
944
973
|
#
|
945
974
|
# @!attribute [rw] auto_scaling_policy
|
946
975
|
# Configuration settings to define a scaling policy for the Auto
|
947
976
|
# Scaling group that is optimized for game hosting. The scaling policy
|
948
|
-
# uses the metric "PercentUtilizedGameServers" to maintain a buffer
|
977
|
+
# uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
|
949
978
|
# of idle game servers that can immediately accommodate new games and
|
950
|
-
# players.
|
951
|
-
#
|
952
|
-
# Groups.
|
979
|
+
# players. After the Auto Scaling group is created, update this value
|
980
|
+
# directly in the Auto Scaling group using the AWS console or APIs.
|
953
981
|
# @return [Types::GameServerGroupAutoScalingPolicy]
|
954
982
|
#
|
955
983
|
# @!attribute [rw] balancing_strategy
|
956
|
-
#
|
957
|
-
#
|
958
|
-
#
|
959
|
-
#
|
984
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
985
|
+
# and On-Demand Instances in the game server group. Method options
|
986
|
+
# include the following:
|
987
|
+
#
|
988
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
989
|
+
# group. If Spot Instances are unavailable or not viable for game
|
990
|
+
# hosting, the game server group provides no hosting capacity until
|
991
|
+
# Spot Instances can again be used. Until then, no new instances are
|
992
|
+
# started, and the existing nonviable Spot Instances are terminated
|
993
|
+
# (after current gameplay ends) and are not replaced.
|
960
994
|
#
|
961
|
-
# *
|
962
|
-
#
|
963
|
-
#
|
964
|
-
#
|
995
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
996
|
+
# whenever available in the game server group. If Spot Instances are
|
997
|
+
# unavailable, the game server group continues to provide hosting
|
998
|
+
# capacity by falling back to On-Demand Instances. Existing
|
999
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
1000
|
+
# ends) and are replaced with new On-Demand Instances.
|
965
1001
|
#
|
966
|
-
# *
|
967
|
-
# server group
|
968
|
-
#
|
969
|
-
# terminated (once current gameplay ends) and replaced with new
|
970
|
-
# On-Demand instances.
|
1002
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
1003
|
+
# server group. No Spot Instances are used, even when available,
|
1004
|
+
# while this balancing strategy is in force.
|
971
1005
|
# @return [String]
|
972
1006
|
#
|
973
1007
|
# @!attribute [rw] game_server_protection_policy
|
974
1008
|
# A flag that indicates whether instances in the game server group are
|
975
1009
|
# protected from early termination. Unprotected instances that have
|
976
|
-
# active game servers running
|
1010
|
+
# active game servers running might be terminated during a scale-down
|
977
1011
|
# event, causing players to be dropped from the game. Protected
|
978
1012
|
# instances cannot be terminated while there are active game servers
|
979
|
-
# running
|
1013
|
+
# running except in the event of a forced game server group deletion
|
1014
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
980
1015
|
# terminated by AWS regardless of protection status. This property is
|
981
|
-
# set to
|
1016
|
+
# set to `NO_PROTECTION` by default.
|
982
1017
|
# @return [String]
|
983
1018
|
#
|
984
1019
|
# @!attribute [rw] vpc_subnets
|
985
1020
|
# A list of virtual private cloud (VPC) subnets to use with instances
|
986
1021
|
# in the game server group. By default, all GameLift FleetIQ-supported
|
987
|
-
#
|
988
|
-
# VPCs that you've set up.
|
1022
|
+
# Availability Zones are used. You can use this parameter to specify
|
1023
|
+
# VPCs that you've set up. This property cannot be updated after the
|
1024
|
+
# game server group is created, and the corresponding Auto Scaling
|
1025
|
+
# group will always use the property value that is set with this
|
1026
|
+
# request, even if the Auto Scaling group is updated directly
|
989
1027
|
# @return [Array<String>]
|
990
1028
|
#
|
991
1029
|
# @!attribute [rw] tags
|
992
1030
|
# A list of labels to assign to the new game server group resource.
|
993
|
-
# Tags are developer-defined key-value pairs. Tagging AWS resources
|
994
|
-
#
|
1031
|
+
# Tags are developer-defined key-value pairs. Tagging AWS resources is
|
1032
|
+
# useful for resource management, access management, and cost
|
995
1033
|
# allocation. For more information, see [ Tagging AWS Resources][1] in
|
996
1034
|
# the *AWS General Reference*. Once the resource is created, you can
|
997
1035
|
# use TagResource, UntagResource, and ListTagsForResource to add,
|
998
|
-
# remove, and view tags. The maximum tag limit may be
|
999
|
-
# stated. See the AWS General Reference for actual tagging
|
1036
|
+
# remove, and view tags, respectively. The maximum tag limit may be
|
1037
|
+
# lower than stated. See the AWS General Reference for actual tagging
|
1038
|
+
# limits.
|
1000
1039
|
#
|
1001
1040
|
#
|
1002
1041
|
#
|
@@ -1017,6 +1056,7 @@ module Aws::GameLift
|
|
1017
1056
|
:game_server_protection_policy,
|
1018
1057
|
:vpc_subnets,
|
1019
1058
|
:tags)
|
1059
|
+
SENSITIVE = []
|
1020
1060
|
include Aws::Structure
|
1021
1061
|
end
|
1022
1062
|
|
@@ -1025,17 +1065,18 @@ module Aws::GameLift
|
|
1025
1065
|
# value for the GameLift FleetIQ game server group and the object's
|
1026
1066
|
# status. The EC2 Auto Scaling group ARN is initially null, since the
|
1027
1067
|
# group has not yet been created. This value is added once the game
|
1028
|
-
# server group status reaches ACTIVE
|
1068
|
+
# server group status reaches `ACTIVE`.
|
1029
1069
|
# @return [Types::GameServerGroup]
|
1030
1070
|
#
|
1031
1071
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
1032
1072
|
#
|
1033
1073
|
class CreateGameServerGroupOutput < Struct.new(
|
1034
1074
|
:game_server_group)
|
1075
|
+
SENSITIVE = []
|
1035
1076
|
include Aws::Structure
|
1036
1077
|
end
|
1037
1078
|
|
1038
|
-
# Represents the input for a request
|
1079
|
+
# Represents the input for a request operation.
|
1039
1080
|
#
|
1040
1081
|
# @note When making an API call, you may pass CreateGameSessionInput
|
1041
1082
|
# data as a hash:
|
@@ -1142,10 +1183,11 @@ module Aws::GameLift
|
|
1142
1183
|
:game_session_id,
|
1143
1184
|
:idempotency_token,
|
1144
1185
|
:game_session_data)
|
1186
|
+
SENSITIVE = []
|
1145
1187
|
include Aws::Structure
|
1146
1188
|
end
|
1147
1189
|
|
1148
|
-
# Represents the returned data in response to a request
|
1190
|
+
# Represents the returned data in response to a request operation.
|
1149
1191
|
#
|
1150
1192
|
# @!attribute [rw] game_session
|
1151
1193
|
# Object that describes the newly created game session record.
|
@@ -1155,10 +1197,11 @@ module Aws::GameLift
|
|
1155
1197
|
#
|
1156
1198
|
class CreateGameSessionOutput < Struct.new(
|
1157
1199
|
:game_session)
|
1200
|
+
SENSITIVE = []
|
1158
1201
|
include Aws::Structure
|
1159
1202
|
end
|
1160
1203
|
|
1161
|
-
# Represents the input for a request
|
1204
|
+
# Represents the input for a request operation.
|
1162
1205
|
#
|
1163
1206
|
# @note When making an API call, you may pass CreateGameSessionQueueInput
|
1164
1207
|
# data as a hash:
|
@@ -1241,10 +1284,11 @@ module Aws::GameLift
|
|
1241
1284
|
:player_latency_policies,
|
1242
1285
|
:destinations,
|
1243
1286
|
:tags)
|
1287
|
+
SENSITIVE = []
|
1244
1288
|
include Aws::Structure
|
1245
1289
|
end
|
1246
1290
|
|
1247
|
-
# Represents the returned data in response to a request
|
1291
|
+
# Represents the returned data in response to a request operation.
|
1248
1292
|
#
|
1249
1293
|
# @!attribute [rw] game_session_queue
|
1250
1294
|
# An object that describes the newly created game session queue.
|
@@ -1254,10 +1298,11 @@ module Aws::GameLift
|
|
1254
1298
|
#
|
1255
1299
|
class CreateGameSessionQueueOutput < Struct.new(
|
1256
1300
|
:game_session_queue)
|
1301
|
+
SENSITIVE = []
|
1257
1302
|
include Aws::Structure
|
1258
1303
|
end
|
1259
1304
|
|
1260
|
-
# Represents the input for a request
|
1305
|
+
# Represents the input for a request operation.
|
1261
1306
|
#
|
1262
1307
|
# @note When making an API call, you may pass CreateMatchmakingConfigurationInput
|
1263
1308
|
# data as a hash:
|
@@ -1427,10 +1472,11 @@ module Aws::GameLift
|
|
1427
1472
|
:game_session_data,
|
1428
1473
|
:backfill_mode,
|
1429
1474
|
:tags)
|
1475
|
+
SENSITIVE = []
|
1430
1476
|
include Aws::Structure
|
1431
1477
|
end
|
1432
1478
|
|
1433
|
-
# Represents the returned data in response to a request
|
1479
|
+
# Represents the returned data in response to a request operation.
|
1434
1480
|
#
|
1435
1481
|
# @!attribute [rw] configuration
|
1436
1482
|
# Object that describes the newly created matchmaking configuration.
|
@@ -1440,10 +1486,11 @@ module Aws::GameLift
|
|
1440
1486
|
#
|
1441
1487
|
class CreateMatchmakingConfigurationOutput < Struct.new(
|
1442
1488
|
:configuration)
|
1489
|
+
SENSITIVE = []
|
1443
1490
|
include Aws::Structure
|
1444
1491
|
end
|
1445
1492
|
|
1446
|
-
# Represents the input for a request
|
1493
|
+
# Represents the input for a request operation.
|
1447
1494
|
#
|
1448
1495
|
# @note When making an API call, you may pass CreateMatchmakingRuleSetInput
|
1449
1496
|
# data as a hash:
|
@@ -1493,10 +1540,11 @@ module Aws::GameLift
|
|
1493
1540
|
:name,
|
1494
1541
|
:rule_set_body,
|
1495
1542
|
:tags)
|
1543
|
+
SENSITIVE = []
|
1496
1544
|
include Aws::Structure
|
1497
1545
|
end
|
1498
1546
|
|
1499
|
-
# Represents the returned data in response to a request
|
1547
|
+
# Represents the returned data in response to a request operation.
|
1500
1548
|
#
|
1501
1549
|
# @!attribute [rw] rule_set
|
1502
1550
|
# The newly created matchmaking rule set.
|
@@ -1506,10 +1554,11 @@ module Aws::GameLift
|
|
1506
1554
|
#
|
1507
1555
|
class CreateMatchmakingRuleSetOutput < Struct.new(
|
1508
1556
|
:rule_set)
|
1557
|
+
SENSITIVE = []
|
1509
1558
|
include Aws::Structure
|
1510
1559
|
end
|
1511
1560
|
|
1512
|
-
# Represents the input for a request
|
1561
|
+
# Represents the input for a request operation.
|
1513
1562
|
#
|
1514
1563
|
# @note When making an API call, you may pass CreatePlayerSessionInput
|
1515
1564
|
# data as a hash:
|
@@ -1540,10 +1589,11 @@ module Aws::GameLift
|
|
1540
1589
|
:game_session_id,
|
1541
1590
|
:player_id,
|
1542
1591
|
:player_data)
|
1592
|
+
SENSITIVE = []
|
1543
1593
|
include Aws::Structure
|
1544
1594
|
end
|
1545
1595
|
|
1546
|
-
# Represents the returned data in response to a request
|
1596
|
+
# Represents the returned data in response to a request operation.
|
1547
1597
|
#
|
1548
1598
|
# @!attribute [rw] player_session
|
1549
1599
|
# Object that describes the newly created player session record.
|
@@ -1553,10 +1603,11 @@ module Aws::GameLift
|
|
1553
1603
|
#
|
1554
1604
|
class CreatePlayerSessionOutput < Struct.new(
|
1555
1605
|
:player_session)
|
1606
|
+
SENSITIVE = []
|
1556
1607
|
include Aws::Structure
|
1557
1608
|
end
|
1558
1609
|
|
1559
|
-
# Represents the input for a request
|
1610
|
+
# Represents the input for a request operation.
|
1560
1611
|
#
|
1561
1612
|
# @note When making an API call, you may pass CreatePlayerSessionsInput
|
1562
1613
|
# data as a hash:
|
@@ -1591,10 +1642,11 @@ module Aws::GameLift
|
|
1591
1642
|
:game_session_id,
|
1592
1643
|
:player_ids,
|
1593
1644
|
:player_data_map)
|
1645
|
+
SENSITIVE = []
|
1594
1646
|
include Aws::Structure
|
1595
1647
|
end
|
1596
1648
|
|
1597
|
-
# Represents the returned data in response to a request
|
1649
|
+
# Represents the returned data in response to a request operation.
|
1598
1650
|
#
|
1599
1651
|
# @!attribute [rw] player_sessions
|
1600
1652
|
# A collection of player session objects created for the added
|
@@ -1605,6 +1657,7 @@ module Aws::GameLift
|
|
1605
1657
|
#
|
1606
1658
|
class CreatePlayerSessionsOutput < Struct.new(
|
1607
1659
|
:player_sessions)
|
1660
|
+
SENSITIVE = []
|
1608
1661
|
include Aws::Structure
|
1609
1662
|
end
|
1610
1663
|
|
@@ -1687,6 +1740,7 @@ module Aws::GameLift
|
|
1687
1740
|
:storage_location,
|
1688
1741
|
:zip_file,
|
1689
1742
|
:tags)
|
1743
|
+
SENSITIVE = []
|
1690
1744
|
include Aws::Structure
|
1691
1745
|
end
|
1692
1746
|
|
@@ -1704,10 +1758,11 @@ module Aws::GameLift
|
|
1704
1758
|
#
|
1705
1759
|
class CreateScriptOutput < Struct.new(
|
1706
1760
|
:script)
|
1761
|
+
SENSITIVE = []
|
1707
1762
|
include Aws::Structure
|
1708
1763
|
end
|
1709
1764
|
|
1710
|
-
# Represents the input for a request
|
1765
|
+
# Represents the input for a request operation.
|
1711
1766
|
#
|
1712
1767
|
# @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
|
1713
1768
|
# data as a hash:
|
@@ -1741,10 +1796,11 @@ module Aws::GameLift
|
|
1741
1796
|
class CreateVpcPeeringAuthorizationInput < Struct.new(
|
1742
1797
|
:game_lift_aws_account_id,
|
1743
1798
|
:peer_vpc_id)
|
1799
|
+
SENSITIVE = []
|
1744
1800
|
include Aws::Structure
|
1745
1801
|
end
|
1746
1802
|
|
1747
|
-
# Represents the returned data in response to a request
|
1803
|
+
# Represents the returned data in response to a request operation.
|
1748
1804
|
#
|
1749
1805
|
# @!attribute [rw] vpc_peering_authorization
|
1750
1806
|
# Details on the requested VPC peering authorization, including
|
@@ -1755,10 +1811,11 @@ module Aws::GameLift
|
|
1755
1811
|
#
|
1756
1812
|
class CreateVpcPeeringAuthorizationOutput < Struct.new(
|
1757
1813
|
:vpc_peering_authorization)
|
1814
|
+
SENSITIVE = []
|
1758
1815
|
include Aws::Structure
|
1759
1816
|
end
|
1760
1817
|
|
1761
|
-
# Represents the input for a request
|
1818
|
+
# Represents the input for a request operation.
|
1762
1819
|
#
|
1763
1820
|
# @note When making an API call, you may pass CreateVpcPeeringConnectionInput
|
1764
1821
|
# data as a hash:
|
@@ -1800,6 +1857,7 @@ module Aws::GameLift
|
|
1800
1857
|
:fleet_id,
|
1801
1858
|
:peer_vpc_aws_account_id,
|
1802
1859
|
:peer_vpc_id)
|
1860
|
+
SENSITIVE = []
|
1803
1861
|
include Aws::Structure
|
1804
1862
|
end
|
1805
1863
|
|
@@ -1807,7 +1865,7 @@ module Aws::GameLift
|
|
1807
1865
|
#
|
1808
1866
|
class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
|
1809
1867
|
|
1810
|
-
# Represents the input for a request
|
1868
|
+
# Represents the input for a request operation.
|
1811
1869
|
#
|
1812
1870
|
# @note When making an API call, you may pass DeleteAliasInput
|
1813
1871
|
# data as a hash:
|
@@ -1825,10 +1883,11 @@ module Aws::GameLift
|
|
1825
1883
|
#
|
1826
1884
|
class DeleteAliasInput < Struct.new(
|
1827
1885
|
:alias_id)
|
1886
|
+
SENSITIVE = []
|
1828
1887
|
include Aws::Structure
|
1829
1888
|
end
|
1830
1889
|
|
1831
|
-
# Represents the input for a request
|
1890
|
+
# Represents the input for a request operation.
|
1832
1891
|
#
|
1833
1892
|
# @note When making an API call, you may pass DeleteBuildInput
|
1834
1893
|
# data as a hash:
|
@@ -1846,10 +1905,11 @@ module Aws::GameLift
|
|
1846
1905
|
#
|
1847
1906
|
class DeleteBuildInput < Struct.new(
|
1848
1907
|
:build_id)
|
1908
|
+
SENSITIVE = []
|
1849
1909
|
include Aws::Structure
|
1850
1910
|
end
|
1851
1911
|
|
1852
|
-
# Represents the input for a request
|
1912
|
+
# Represents the input for a request operation.
|
1853
1913
|
#
|
1854
1914
|
# @note When making an API call, you may pass DeleteFleetInput
|
1855
1915
|
# data as a hash:
|
@@ -1867,6 +1927,7 @@ module Aws::GameLift
|
|
1867
1927
|
#
|
1868
1928
|
class DeleteFleetInput < Struct.new(
|
1869
1929
|
:fleet_id)
|
1930
|
+
SENSITIVE = []
|
1870
1931
|
include Aws::Structure
|
1871
1932
|
end
|
1872
1933
|
|
@@ -1879,22 +1940,22 @@ module Aws::GameLift
|
|
1879
1940
|
# }
|
1880
1941
|
#
|
1881
1942
|
# @!attribute [rw] game_server_group_name
|
1882
|
-
#
|
1883
|
-
#
|
1943
|
+
# A unique identifier for the game server group. Use either the
|
1944
|
+
# GameServerGroup name or ARN value.
|
1884
1945
|
# @return [String]
|
1885
1946
|
#
|
1886
1947
|
# @!attribute [rw] delete_option
|
1887
|
-
# The type of delete to perform. Options include:
|
1948
|
+
# The type of delete to perform. Options include the following:
|
1888
1949
|
#
|
1889
|
-
# *
|
1890
|
-
# Scaling group only when it has no game servers that are in
|
1891
|
-
# status.
|
1950
|
+
# * `SAFE_DELETE` – Terminates the game server group and EC2 Auto
|
1951
|
+
# Scaling group only when it has no game servers that are in
|
1952
|
+
# `UTILIZED` status.
|
1892
1953
|
#
|
1893
|
-
# *
|
1954
|
+
# * `FORCE_DELETE` – Terminates the game server group, including all
|
1894
1955
|
# active game servers regardless of their utilization status, and
|
1895
1956
|
# the EC2 Auto Scaling group.
|
1896
1957
|
#
|
1897
|
-
# * RETAIN – Does a safe delete of the game server group but retains
|
1958
|
+
# * `RETAIN` – Does a safe delete of the game server group but retains
|
1898
1959
|
# the EC2 Auto Scaling group as is.
|
1899
1960
|
# @return [String]
|
1900
1961
|
#
|
@@ -1903,22 +1964,24 @@ module Aws::GameLift
|
|
1903
1964
|
class DeleteGameServerGroupInput < Struct.new(
|
1904
1965
|
:game_server_group_name,
|
1905
1966
|
:delete_option)
|
1967
|
+
SENSITIVE = []
|
1906
1968
|
include Aws::Structure
|
1907
1969
|
end
|
1908
1970
|
|
1909
1971
|
# @!attribute [rw] game_server_group
|
1910
1972
|
# An object that describes the deleted game server group resource,
|
1911
|
-
# with status updated to
|
1973
|
+
# with status updated to `DELETE_SCHEDULED`.
|
1912
1974
|
# @return [Types::GameServerGroup]
|
1913
1975
|
#
|
1914
1976
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
|
1915
1977
|
#
|
1916
1978
|
class DeleteGameServerGroupOutput < Struct.new(
|
1917
1979
|
:game_server_group)
|
1980
|
+
SENSITIVE = []
|
1918
1981
|
include Aws::Structure
|
1919
1982
|
end
|
1920
1983
|
|
1921
|
-
# Represents the input for a request
|
1984
|
+
# Represents the input for a request operation.
|
1922
1985
|
#
|
1923
1986
|
# @note When making an API call, you may pass DeleteGameSessionQueueInput
|
1924
1987
|
# data as a hash:
|
@@ -1937,6 +2000,7 @@ module Aws::GameLift
|
|
1937
2000
|
#
|
1938
2001
|
class DeleteGameSessionQueueInput < Struct.new(
|
1939
2002
|
:name)
|
2003
|
+
SENSITIVE = []
|
1940
2004
|
include Aws::Structure
|
1941
2005
|
end
|
1942
2006
|
|
@@ -1944,7 +2008,7 @@ module Aws::GameLift
|
|
1944
2008
|
#
|
1945
2009
|
class DeleteGameSessionQueueOutput < Aws::EmptyStructure; end
|
1946
2010
|
|
1947
|
-
# Represents the input for a request
|
2011
|
+
# Represents the input for a request operation.
|
1948
2012
|
#
|
1949
2013
|
# @note When making an API call, you may pass DeleteMatchmakingConfigurationInput
|
1950
2014
|
# data as a hash:
|
@@ -1962,6 +2026,7 @@ module Aws::GameLift
|
|
1962
2026
|
#
|
1963
2027
|
class DeleteMatchmakingConfigurationInput < Struct.new(
|
1964
2028
|
:name)
|
2029
|
+
SENSITIVE = []
|
1965
2030
|
include Aws::Structure
|
1966
2031
|
end
|
1967
2032
|
|
@@ -1969,7 +2034,7 @@ module Aws::GameLift
|
|
1969
2034
|
#
|
1970
2035
|
class DeleteMatchmakingConfigurationOutput < Aws::EmptyStructure; end
|
1971
2036
|
|
1972
|
-
# Represents the input for a request
|
2037
|
+
# Represents the input for a request operation.
|
1973
2038
|
#
|
1974
2039
|
# @note When making an API call, you may pass DeleteMatchmakingRuleSetInput
|
1975
2040
|
# data as a hash:
|
@@ -1989,16 +2054,17 @@ module Aws::GameLift
|
|
1989
2054
|
#
|
1990
2055
|
class DeleteMatchmakingRuleSetInput < Struct.new(
|
1991
2056
|
:name)
|
2057
|
+
SENSITIVE = []
|
1992
2058
|
include Aws::Structure
|
1993
2059
|
end
|
1994
2060
|
|
1995
|
-
# Represents the returned data in response to a request
|
2061
|
+
# Represents the returned data in response to a request operation.
|
1996
2062
|
#
|
1997
2063
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetOutput AWS API Documentation
|
1998
2064
|
#
|
1999
2065
|
class DeleteMatchmakingRuleSetOutput < Aws::EmptyStructure; end
|
2000
2066
|
|
2001
|
-
# Represents the input for a request
|
2067
|
+
# Represents the input for a request operation.
|
2002
2068
|
#
|
2003
2069
|
# @note When making an API call, you may pass DeleteScalingPolicyInput
|
2004
2070
|
# data as a hash:
|
@@ -2023,6 +2089,7 @@ module Aws::GameLift
|
|
2023
2089
|
class DeleteScalingPolicyInput < Struct.new(
|
2024
2090
|
:name,
|
2025
2091
|
:fleet_id)
|
2092
|
+
SENSITIVE = []
|
2026
2093
|
include Aws::Structure
|
2027
2094
|
end
|
2028
2095
|
|
@@ -2042,10 +2109,11 @@ module Aws::GameLift
|
|
2042
2109
|
#
|
2043
2110
|
class DeleteScriptInput < Struct.new(
|
2044
2111
|
:script_id)
|
2112
|
+
SENSITIVE = []
|
2045
2113
|
include Aws::Structure
|
2046
2114
|
end
|
2047
2115
|
|
2048
|
-
# Represents the input for a request
|
2116
|
+
# Represents the input for a request operation.
|
2049
2117
|
#
|
2050
2118
|
# @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
|
2051
2119
|
# data as a hash:
|
@@ -2079,6 +2147,7 @@ module Aws::GameLift
|
|
2079
2147
|
class DeleteVpcPeeringAuthorizationInput < Struct.new(
|
2080
2148
|
:game_lift_aws_account_id,
|
2081
2149
|
:peer_vpc_id)
|
2150
|
+
SENSITIVE = []
|
2082
2151
|
include Aws::Structure
|
2083
2152
|
end
|
2084
2153
|
|
@@ -2086,7 +2155,7 @@ module Aws::GameLift
|
|
2086
2155
|
#
|
2087
2156
|
class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
|
2088
2157
|
|
2089
|
-
# Represents the input for a request
|
2158
|
+
# Represents the input for a request operation.
|
2090
2159
|
#
|
2091
2160
|
# @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
|
2092
2161
|
# data as a hash:
|
@@ -2113,6 +2182,7 @@ module Aws::GameLift
|
|
2113
2182
|
class DeleteVpcPeeringConnectionInput < Struct.new(
|
2114
2183
|
:fleet_id,
|
2115
2184
|
:vpc_peering_connection_id)
|
2185
|
+
SENSITIVE = []
|
2116
2186
|
include Aws::Structure
|
2117
2187
|
end
|
2118
2188
|
|
@@ -2129,13 +2199,13 @@ module Aws::GameLift
|
|
2129
2199
|
# }
|
2130
2200
|
#
|
2131
2201
|
# @!attribute [rw] game_server_group_name
|
2132
|
-
#
|
2133
|
-
#
|
2134
|
-
# value.
|
2202
|
+
# A unique identifier for the game server group where the game server
|
2203
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
2135
2204
|
# @return [String]
|
2136
2205
|
#
|
2137
2206
|
# @!attribute [rw] game_server_id
|
2138
|
-
#
|
2207
|
+
# A custom string that uniquely identifies the game server to
|
2208
|
+
# deregister.
|
2139
2209
|
# @return [String]
|
2140
2210
|
#
|
2141
2211
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
|
@@ -2143,10 +2213,11 @@ module Aws::GameLift
|
|
2143
2213
|
class DeregisterGameServerInput < Struct.new(
|
2144
2214
|
:game_server_group_name,
|
2145
2215
|
:game_server_id)
|
2216
|
+
SENSITIVE = []
|
2146
2217
|
include Aws::Structure
|
2147
2218
|
end
|
2148
2219
|
|
2149
|
-
# Represents the input for a request
|
2220
|
+
# Represents the input for a request operation.
|
2150
2221
|
#
|
2151
2222
|
# @note When making an API call, you may pass DescribeAliasInput
|
2152
2223
|
# data as a hash:
|
@@ -2164,10 +2235,11 @@ module Aws::GameLift
|
|
2164
2235
|
#
|
2165
2236
|
class DescribeAliasInput < Struct.new(
|
2166
2237
|
:alias_id)
|
2238
|
+
SENSITIVE = []
|
2167
2239
|
include Aws::Structure
|
2168
2240
|
end
|
2169
2241
|
|
2170
|
-
# Represents the returned data in response to a request
|
2242
|
+
# Represents the returned data in response to a request operation.
|
2171
2243
|
#
|
2172
2244
|
# @!attribute [rw] alias
|
2173
2245
|
# The requested alias resource.
|
@@ -2177,10 +2249,11 @@ module Aws::GameLift
|
|
2177
2249
|
#
|
2178
2250
|
class DescribeAliasOutput < Struct.new(
|
2179
2251
|
:alias)
|
2252
|
+
SENSITIVE = []
|
2180
2253
|
include Aws::Structure
|
2181
2254
|
end
|
2182
2255
|
|
2183
|
-
# Represents the input for a request
|
2256
|
+
# Represents the input for a request operation.
|
2184
2257
|
#
|
2185
2258
|
# @note When making an API call, you may pass DescribeBuildInput
|
2186
2259
|
# data as a hash:
|
@@ -2198,10 +2271,11 @@ module Aws::GameLift
|
|
2198
2271
|
#
|
2199
2272
|
class DescribeBuildInput < Struct.new(
|
2200
2273
|
:build_id)
|
2274
|
+
SENSITIVE = []
|
2201
2275
|
include Aws::Structure
|
2202
2276
|
end
|
2203
2277
|
|
2204
|
-
# Represents the returned data in response to a request
|
2278
|
+
# Represents the returned data in response to a request operation.
|
2205
2279
|
#
|
2206
2280
|
# @!attribute [rw] build
|
2207
2281
|
# Set of properties describing the requested build.
|
@@ -2211,10 +2285,11 @@ module Aws::GameLift
|
|
2211
2285
|
#
|
2212
2286
|
class DescribeBuildOutput < Struct.new(
|
2213
2287
|
:build)
|
2288
|
+
SENSITIVE = []
|
2214
2289
|
include Aws::Structure
|
2215
2290
|
end
|
2216
2291
|
|
2217
|
-
# Represents the input for a request
|
2292
|
+
# Represents the input for a request operation.
|
2218
2293
|
#
|
2219
2294
|
# @note When making an API call, you may pass DescribeEC2InstanceLimitsInput
|
2220
2295
|
# data as a hash:
|
@@ -2241,10 +2316,11 @@ module Aws::GameLift
|
|
2241
2316
|
#
|
2242
2317
|
class DescribeEC2InstanceLimitsInput < Struct.new(
|
2243
2318
|
:ec2_instance_type)
|
2319
|
+
SENSITIVE = []
|
2244
2320
|
include Aws::Structure
|
2245
2321
|
end
|
2246
2322
|
|
2247
|
-
# Represents the returned data in response to a request
|
2323
|
+
# Represents the returned data in response to a request operation.
|
2248
2324
|
#
|
2249
2325
|
# @!attribute [rw] ec2_instance_limits
|
2250
2326
|
# The maximum number of instances for the specified instance type.
|
@@ -2254,10 +2330,11 @@ module Aws::GameLift
|
|
2254
2330
|
#
|
2255
2331
|
class DescribeEC2InstanceLimitsOutput < Struct.new(
|
2256
2332
|
:ec2_instance_limits)
|
2333
|
+
SENSITIVE = []
|
2257
2334
|
include Aws::Structure
|
2258
2335
|
end
|
2259
2336
|
|
2260
|
-
# Represents the input for a request
|
2337
|
+
# Represents the input for a request operation.
|
2261
2338
|
#
|
2262
2339
|
# @note When making an API call, you may pass DescribeFleetAttributesInput
|
2263
2340
|
# data as a hash:
|
@@ -2286,9 +2363,9 @@ module Aws::GameLift
|
|
2286
2363
|
# @!attribute [rw] next_token
|
2287
2364
|
# Token that indicates the start of the next sequential page of
|
2288
2365
|
# results. Use the token that is returned with a previous call to this
|
2289
|
-
#
|
2290
|
-
# a value. This parameter is ignored when the request
|
2291
|
-
# a list of fleet IDs.
|
2366
|
+
# operation. To start at the beginning of the result set, do not
|
2367
|
+
# specify a value. This parameter is ignored when the request
|
2368
|
+
# specifies one or a list of fleet IDs.
|
2292
2369
|
# @return [String]
|
2293
2370
|
#
|
2294
2371
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput AWS API Documentation
|
@@ -2297,10 +2374,11 @@ module Aws::GameLift
|
|
2297
2374
|
:fleet_ids,
|
2298
2375
|
:limit,
|
2299
2376
|
:next_token)
|
2377
|
+
SENSITIVE = []
|
2300
2378
|
include Aws::Structure
|
2301
2379
|
end
|
2302
2380
|
|
2303
|
-
# Represents the returned data in response to a request
|
2381
|
+
# Represents the returned data in response to a request operation.
|
2304
2382
|
#
|
2305
2383
|
# @!attribute [rw] fleet_attributes
|
2306
2384
|
# A collection of objects containing attribute metadata for each
|
@@ -2310,7 +2388,7 @@ module Aws::GameLift
|
|
2310
2388
|
#
|
2311
2389
|
# @!attribute [rw] next_token
|
2312
2390
|
# Token that indicates where to resume retrieving results on the next
|
2313
|
-
# call to this
|
2391
|
+
# call to this operation. If no token is returned, these results
|
2314
2392
|
# represent the end of the list.
|
2315
2393
|
# @return [String]
|
2316
2394
|
#
|
@@ -2319,10 +2397,11 @@ module Aws::GameLift
|
|
2319
2397
|
class DescribeFleetAttributesOutput < Struct.new(
|
2320
2398
|
:fleet_attributes,
|
2321
2399
|
:next_token)
|
2400
|
+
SENSITIVE = []
|
2322
2401
|
include Aws::Structure
|
2323
2402
|
end
|
2324
2403
|
|
2325
|
-
# Represents the input for a request
|
2404
|
+
# Represents the input for a request operation.
|
2326
2405
|
#
|
2327
2406
|
# @note When making an API call, you may pass DescribeFleetCapacityInput
|
2328
2407
|
# data as a hash:
|
@@ -2348,9 +2427,9 @@ module Aws::GameLift
|
|
2348
2427
|
# @!attribute [rw] next_token
|
2349
2428
|
# Token that indicates the start of the next sequential page of
|
2350
2429
|
# results. Use the token that is returned with a previous call to this
|
2351
|
-
#
|
2352
|
-
# a value. This parameter is ignored when the request
|
2353
|
-
# a list of fleet IDs.
|
2430
|
+
# operation. To start at the beginning of the result set, do not
|
2431
|
+
# specify a value. This parameter is ignored when the request
|
2432
|
+
# specifies one or a list of fleet IDs.
|
2354
2433
|
# @return [String]
|
2355
2434
|
#
|
2356
2435
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput AWS API Documentation
|
@@ -2359,10 +2438,11 @@ module Aws::GameLift
|
|
2359
2438
|
:fleet_ids,
|
2360
2439
|
:limit,
|
2361
2440
|
:next_token)
|
2441
|
+
SENSITIVE = []
|
2362
2442
|
include Aws::Structure
|
2363
2443
|
end
|
2364
2444
|
|
2365
|
-
# Represents the returned data in response to a request
|
2445
|
+
# Represents the returned data in response to a request operation.
|
2366
2446
|
#
|
2367
2447
|
# @!attribute [rw] fleet_capacity
|
2368
2448
|
# A collection of objects containing capacity information for each
|
@@ -2372,7 +2452,7 @@ module Aws::GameLift
|
|
2372
2452
|
#
|
2373
2453
|
# @!attribute [rw] next_token
|
2374
2454
|
# Token that indicates where to resume retrieving results on the next
|
2375
|
-
# call to this
|
2455
|
+
# call to this operation. If no token is returned, these results
|
2376
2456
|
# represent the end of the list.
|
2377
2457
|
# @return [String]
|
2378
2458
|
#
|
@@ -2381,10 +2461,11 @@ module Aws::GameLift
|
|
2381
2461
|
class DescribeFleetCapacityOutput < Struct.new(
|
2382
2462
|
:fleet_capacity,
|
2383
2463
|
:next_token)
|
2464
|
+
SENSITIVE = []
|
2384
2465
|
include Aws::Structure
|
2385
2466
|
end
|
2386
2467
|
|
2387
|
-
# Represents the input for a request
|
2468
|
+
# Represents the input for a request operation.
|
2388
2469
|
#
|
2389
2470
|
# @note When making an API call, you may pass DescribeFleetEventsInput
|
2390
2471
|
# data as a hash:
|
@@ -2424,8 +2505,8 @@ module Aws::GameLift
|
|
2424
2505
|
# @!attribute [rw] next_token
|
2425
2506
|
# Token that indicates the start of the next sequential page of
|
2426
2507
|
# results. Use the token that is returned with a previous call to this
|
2427
|
-
#
|
2428
|
-
# a value.
|
2508
|
+
# operation. To start at the beginning of the result set, do not
|
2509
|
+
# specify a value.
|
2429
2510
|
# @return [String]
|
2430
2511
|
#
|
2431
2512
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput AWS API Documentation
|
@@ -2436,10 +2517,11 @@ module Aws::GameLift
|
|
2436
2517
|
:end_time,
|
2437
2518
|
:limit,
|
2438
2519
|
:next_token)
|
2520
|
+
SENSITIVE = []
|
2439
2521
|
include Aws::Structure
|
2440
2522
|
end
|
2441
2523
|
|
2442
|
-
# Represents the returned data in response to a request
|
2524
|
+
# Represents the returned data in response to a request operation.
|
2443
2525
|
#
|
2444
2526
|
# @!attribute [rw] events
|
2445
2527
|
# A collection of objects containing event log entries for the
|
@@ -2448,7 +2530,7 @@ module Aws::GameLift
|
|
2448
2530
|
#
|
2449
2531
|
# @!attribute [rw] next_token
|
2450
2532
|
# Token that indicates where to resume retrieving results on the next
|
2451
|
-
# call to this
|
2533
|
+
# call to this operation. If no token is returned, these results
|
2452
2534
|
# represent the end of the list.
|
2453
2535
|
# @return [String]
|
2454
2536
|
#
|
@@ -2457,10 +2539,11 @@ module Aws::GameLift
|
|
2457
2539
|
class DescribeFleetEventsOutput < Struct.new(
|
2458
2540
|
:events,
|
2459
2541
|
:next_token)
|
2542
|
+
SENSITIVE = []
|
2460
2543
|
include Aws::Structure
|
2461
2544
|
end
|
2462
2545
|
|
2463
|
-
# Represents the input for a request
|
2546
|
+
# Represents the input for a request operation.
|
2464
2547
|
#
|
2465
2548
|
# @note When making an API call, you may pass DescribeFleetPortSettingsInput
|
2466
2549
|
# data as a hash:
|
@@ -2478,10 +2561,11 @@ module Aws::GameLift
|
|
2478
2561
|
#
|
2479
2562
|
class DescribeFleetPortSettingsInput < Struct.new(
|
2480
2563
|
:fleet_id)
|
2564
|
+
SENSITIVE = []
|
2481
2565
|
include Aws::Structure
|
2482
2566
|
end
|
2483
2567
|
|
2484
|
-
# Represents the returned data in response to a request
|
2568
|
+
# Represents the returned data in response to a request operation.
|
2485
2569
|
#
|
2486
2570
|
# @!attribute [rw] inbound_permissions
|
2487
2571
|
# The port settings for the requested fleet ID.
|
@@ -2491,10 +2575,11 @@ module Aws::GameLift
|
|
2491
2575
|
#
|
2492
2576
|
class DescribeFleetPortSettingsOutput < Struct.new(
|
2493
2577
|
:inbound_permissions)
|
2578
|
+
SENSITIVE = []
|
2494
2579
|
include Aws::Structure
|
2495
2580
|
end
|
2496
2581
|
|
2497
|
-
# Represents the input for a request
|
2582
|
+
# Represents the input for a request operation.
|
2498
2583
|
#
|
2499
2584
|
# @note When making an API call, you may pass DescribeFleetUtilizationInput
|
2500
2585
|
# data as a hash:
|
@@ -2523,9 +2608,9 @@ module Aws::GameLift
|
|
2523
2608
|
# @!attribute [rw] next_token
|
2524
2609
|
# Token that indicates the start of the next sequential page of
|
2525
2610
|
# results. Use the token that is returned with a previous call to this
|
2526
|
-
#
|
2527
|
-
# a value. This parameter is ignored when the request
|
2528
|
-
# a list of fleet IDs.
|
2611
|
+
# operation. To start at the beginning of the result set, do not
|
2612
|
+
# specify a value. This parameter is ignored when the request
|
2613
|
+
# specifies one or a list of fleet IDs.
|
2529
2614
|
# @return [String]
|
2530
2615
|
#
|
2531
2616
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput AWS API Documentation
|
@@ -2534,10 +2619,11 @@ module Aws::GameLift
|
|
2534
2619
|
:fleet_ids,
|
2535
2620
|
:limit,
|
2536
2621
|
:next_token)
|
2622
|
+
SENSITIVE = []
|
2537
2623
|
include Aws::Structure
|
2538
2624
|
end
|
2539
2625
|
|
2540
|
-
# Represents the returned data in response to a request
|
2626
|
+
# Represents the returned data in response to a request operation.
|
2541
2627
|
#
|
2542
2628
|
# @!attribute [rw] fleet_utilization
|
2543
2629
|
# A collection of objects containing utilization information for each
|
@@ -2546,7 +2632,7 @@ module Aws::GameLift
|
|
2546
2632
|
#
|
2547
2633
|
# @!attribute [rw] next_token
|
2548
2634
|
# Token that indicates where to resume retrieving results on the next
|
2549
|
-
# call to this
|
2635
|
+
# call to this operation. If no token is returned, these results
|
2550
2636
|
# represent the end of the list.
|
2551
2637
|
# @return [String]
|
2552
2638
|
#
|
@@ -2555,6 +2641,7 @@ module Aws::GameLift
|
|
2555
2641
|
class DescribeFleetUtilizationOutput < Struct.new(
|
2556
2642
|
:fleet_utilization,
|
2557
2643
|
:next_token)
|
2644
|
+
SENSITIVE = []
|
2558
2645
|
include Aws::Structure
|
2559
2646
|
end
|
2560
2647
|
|
@@ -2566,25 +2653,28 @@ module Aws::GameLift
|
|
2566
2653
|
# }
|
2567
2654
|
#
|
2568
2655
|
# @!attribute [rw] game_server_group_name
|
2569
|
-
#
|
2570
|
-
#
|
2656
|
+
# A unique identifier for the game server group. Use either the
|
2657
|
+
# GameServerGroup name or ARN value.
|
2571
2658
|
# @return [String]
|
2572
2659
|
#
|
2573
2660
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
|
2574
2661
|
#
|
2575
2662
|
class DescribeGameServerGroupInput < Struct.new(
|
2576
2663
|
:game_server_group_name)
|
2664
|
+
SENSITIVE = []
|
2577
2665
|
include Aws::Structure
|
2578
2666
|
end
|
2579
2667
|
|
2580
2668
|
# @!attribute [rw] game_server_group
|
2581
|
-
# An object
|
2669
|
+
# An object with the property settings for the requested game server
|
2670
|
+
# group resource.
|
2582
2671
|
# @return [Types::GameServerGroup]
|
2583
2672
|
#
|
2584
2673
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
|
2585
2674
|
#
|
2586
2675
|
class DescribeGameServerGroupOutput < Struct.new(
|
2587
2676
|
:game_server_group)
|
2677
|
+
SENSITIVE = []
|
2588
2678
|
include Aws::Structure
|
2589
2679
|
end
|
2590
2680
|
|
@@ -2597,12 +2687,13 @@ module Aws::GameLift
|
|
2597
2687
|
# }
|
2598
2688
|
#
|
2599
2689
|
# @!attribute [rw] game_server_group_name
|
2600
|
-
#
|
2601
|
-
# running. Use either the GameServerGroup name or ARN value.
|
2690
|
+
# A unique identifier for the game server group where the game server
|
2691
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
2602
2692
|
# @return [String]
|
2603
2693
|
#
|
2604
2694
|
# @!attribute [rw] game_server_id
|
2605
|
-
#
|
2695
|
+
# A custom string that uniquely identifies the game server information
|
2696
|
+
# to be retrieved.
|
2606
2697
|
# @return [String]
|
2607
2698
|
#
|
2608
2699
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
|
@@ -2610,21 +2701,87 @@ module Aws::GameLift
|
|
2610
2701
|
class DescribeGameServerInput < Struct.new(
|
2611
2702
|
:game_server_group_name,
|
2612
2703
|
:game_server_id)
|
2704
|
+
SENSITIVE = []
|
2705
|
+
include Aws::Structure
|
2706
|
+
end
|
2707
|
+
|
2708
|
+
# @note When making an API call, you may pass DescribeGameServerInstancesInput
|
2709
|
+
# data as a hash:
|
2710
|
+
#
|
2711
|
+
# {
|
2712
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
2713
|
+
# instance_ids: ["GameServerInstanceId"],
|
2714
|
+
# limit: 1,
|
2715
|
+
# next_token: "NonZeroAndMaxString",
|
2716
|
+
# }
|
2717
|
+
#
|
2718
|
+
# @!attribute [rw] game_server_group_name
|
2719
|
+
# A unique identifier for the game server group. Use either the
|
2720
|
+
# GameServerGroup name or ARN value.
|
2721
|
+
# @return [String]
|
2722
|
+
#
|
2723
|
+
# @!attribute [rw] instance_ids
|
2724
|
+
# The EC2 instance IDs that you want to retrieve status on. EC2
|
2725
|
+
# instance IDs use a 17-character format, for example:
|
2726
|
+
# `i-1234567890abcdef0`. To retrieve all instances in the game server
|
2727
|
+
# group, leave this parameter empty.
|
2728
|
+
# @return [Array<String>]
|
2729
|
+
#
|
2730
|
+
# @!attribute [rw] limit
|
2731
|
+
# The maximum number of results to return. Use this parameter with
|
2732
|
+
# `NextToken` to get results as a set of sequential segments.
|
2733
|
+
# @return [Integer]
|
2734
|
+
#
|
2735
|
+
# @!attribute [rw] next_token
|
2736
|
+
# A token that indicates the start of the next sequential segment of
|
2737
|
+
# results. Use the token returned with the previous call to this
|
2738
|
+
# operation. To start at the beginning of the result set, do not
|
2739
|
+
# specify a value.
|
2740
|
+
# @return [String]
|
2741
|
+
#
|
2742
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesInput AWS API Documentation
|
2743
|
+
#
|
2744
|
+
class DescribeGameServerInstancesInput < Struct.new(
|
2745
|
+
:game_server_group_name,
|
2746
|
+
:instance_ids,
|
2747
|
+
:limit,
|
2748
|
+
:next_token)
|
2749
|
+
SENSITIVE = []
|
2750
|
+
include Aws::Structure
|
2751
|
+
end
|
2752
|
+
|
2753
|
+
# @!attribute [rw] game_server_instances
|
2754
|
+
# The collection of requested game server instances.
|
2755
|
+
# @return [Array<Types::GameServerInstance>]
|
2756
|
+
#
|
2757
|
+
# @!attribute [rw] next_token
|
2758
|
+
# A token that indicates where to resume retrieving results on the
|
2759
|
+
# next call to this operation. If no token is returned, these results
|
2760
|
+
# represent the end of the list.
|
2761
|
+
# @return [String]
|
2762
|
+
#
|
2763
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesOutput AWS API Documentation
|
2764
|
+
#
|
2765
|
+
class DescribeGameServerInstancesOutput < Struct.new(
|
2766
|
+
:game_server_instances,
|
2767
|
+
:next_token)
|
2768
|
+
SENSITIVE = []
|
2613
2769
|
include Aws::Structure
|
2614
2770
|
end
|
2615
2771
|
|
2616
2772
|
# @!attribute [rw] game_server
|
2617
|
-
# Object that describes the requested game server
|
2773
|
+
# Object that describes the requested game server.
|
2618
2774
|
# @return [Types::GameServer]
|
2619
2775
|
#
|
2620
2776
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
|
2621
2777
|
#
|
2622
2778
|
class DescribeGameServerOutput < Struct.new(
|
2623
2779
|
:game_server)
|
2780
|
+
SENSITIVE = []
|
2624
2781
|
include Aws::Structure
|
2625
2782
|
end
|
2626
2783
|
|
2627
|
-
# Represents the input for a request
|
2784
|
+
# Represents the input for a request operation.
|
2628
2785
|
#
|
2629
2786
|
# @note When making an API call, you may pass DescribeGameSessionDetailsInput
|
2630
2787
|
# data as a hash:
|
@@ -2667,8 +2824,8 @@ module Aws::GameLift
|
|
2667
2824
|
# @!attribute [rw] next_token
|
2668
2825
|
# Token that indicates the start of the next sequential page of
|
2669
2826
|
# results. Use the token that is returned with a previous call to this
|
2670
|
-
#
|
2671
|
-
# a value.
|
2827
|
+
# operation. To start at the beginning of the result set, do not
|
2828
|
+
# specify a value.
|
2672
2829
|
# @return [String]
|
2673
2830
|
#
|
2674
2831
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput AWS API Documentation
|
@@ -2680,10 +2837,11 @@ module Aws::GameLift
|
|
2680
2837
|
:status_filter,
|
2681
2838
|
:limit,
|
2682
2839
|
:next_token)
|
2840
|
+
SENSITIVE = []
|
2683
2841
|
include Aws::Structure
|
2684
2842
|
end
|
2685
2843
|
|
2686
|
-
# Represents the returned data in response to a request
|
2844
|
+
# Represents the returned data in response to a request operation.
|
2687
2845
|
#
|
2688
2846
|
# @!attribute [rw] game_session_details
|
2689
2847
|
# A collection of objects containing game session properties and the
|
@@ -2693,7 +2851,7 @@ module Aws::GameLift
|
|
2693
2851
|
#
|
2694
2852
|
# @!attribute [rw] next_token
|
2695
2853
|
# Token that indicates where to resume retrieving results on the next
|
2696
|
-
# call to this
|
2854
|
+
# call to this operation. If no token is returned, these results
|
2697
2855
|
# represent the end of the list.
|
2698
2856
|
# @return [String]
|
2699
2857
|
#
|
@@ -2702,10 +2860,11 @@ module Aws::GameLift
|
|
2702
2860
|
class DescribeGameSessionDetailsOutput < Struct.new(
|
2703
2861
|
:game_session_details,
|
2704
2862
|
:next_token)
|
2863
|
+
SENSITIVE = []
|
2705
2864
|
include Aws::Structure
|
2706
2865
|
end
|
2707
2866
|
|
2708
|
-
# Represents the input for a request
|
2867
|
+
# Represents the input for a request operation.
|
2709
2868
|
#
|
2710
2869
|
# @note When making an API call, you may pass DescribeGameSessionPlacementInput
|
2711
2870
|
# data as a hash:
|
@@ -2722,10 +2881,11 @@ module Aws::GameLift
|
|
2722
2881
|
#
|
2723
2882
|
class DescribeGameSessionPlacementInput < Struct.new(
|
2724
2883
|
:placement_id)
|
2884
|
+
SENSITIVE = []
|
2725
2885
|
include Aws::Structure
|
2726
2886
|
end
|
2727
2887
|
|
2728
|
-
# Represents the returned data in response to a request
|
2888
|
+
# Represents the returned data in response to a request operation.
|
2729
2889
|
#
|
2730
2890
|
# @!attribute [rw] game_session_placement
|
2731
2891
|
# Object that describes the requested game session placement.
|
@@ -2735,10 +2895,11 @@ module Aws::GameLift
|
|
2735
2895
|
#
|
2736
2896
|
class DescribeGameSessionPlacementOutput < Struct.new(
|
2737
2897
|
:game_session_placement)
|
2898
|
+
SENSITIVE = []
|
2738
2899
|
include Aws::Structure
|
2739
2900
|
end
|
2740
2901
|
|
2741
|
-
# Represents the input for a request
|
2902
|
+
# Represents the input for a request operation.
|
2742
2903
|
#
|
2743
2904
|
# @note When making an API call, you may pass DescribeGameSessionQueuesInput
|
2744
2905
|
# data as a hash:
|
@@ -2757,14 +2918,15 @@ module Aws::GameLift
|
|
2757
2918
|
#
|
2758
2919
|
# @!attribute [rw] limit
|
2759
2920
|
# The maximum number of results to return. Use this parameter with
|
2760
|
-
# `NextToken` to get results as a set of sequential pages.
|
2921
|
+
# `NextToken` to get results as a set of sequential pages. You can
|
2922
|
+
# request up to 50 results.
|
2761
2923
|
# @return [Integer]
|
2762
2924
|
#
|
2763
2925
|
# @!attribute [rw] next_token
|
2764
2926
|
# A token that indicates the start of the next sequential page of
|
2765
2927
|
# results. Use the token that is returned with a previous call to this
|
2766
|
-
#
|
2767
|
-
# a value.
|
2928
|
+
# operation. To start at the beginning of the result set, do not
|
2929
|
+
# specify a value.
|
2768
2930
|
# @return [String]
|
2769
2931
|
#
|
2770
2932
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput AWS API Documentation
|
@@ -2773,10 +2935,11 @@ module Aws::GameLift
|
|
2773
2935
|
:names,
|
2774
2936
|
:limit,
|
2775
2937
|
:next_token)
|
2938
|
+
SENSITIVE = []
|
2776
2939
|
include Aws::Structure
|
2777
2940
|
end
|
2778
2941
|
|
2779
|
-
# Represents the returned data in response to a request
|
2942
|
+
# Represents the returned data in response to a request operation.
|
2780
2943
|
#
|
2781
2944
|
# @!attribute [rw] game_session_queues
|
2782
2945
|
# A collection of objects that describe the requested game session
|
@@ -2785,7 +2948,7 @@ module Aws::GameLift
|
|
2785
2948
|
#
|
2786
2949
|
# @!attribute [rw] next_token
|
2787
2950
|
# A token that indicates where to resume retrieving results on the
|
2788
|
-
# next call to this
|
2951
|
+
# next call to this operation. If no token is returned, these results
|
2789
2952
|
# represent the end of the list.
|
2790
2953
|
# @return [String]
|
2791
2954
|
#
|
@@ -2794,10 +2957,11 @@ module Aws::GameLift
|
|
2794
2957
|
class DescribeGameSessionQueuesOutput < Struct.new(
|
2795
2958
|
:game_session_queues,
|
2796
2959
|
:next_token)
|
2960
|
+
SENSITIVE = []
|
2797
2961
|
include Aws::Structure
|
2798
2962
|
end
|
2799
2963
|
|
2800
|
-
# Represents the input for a request
|
2964
|
+
# Represents the input for a request operation.
|
2801
2965
|
#
|
2802
2966
|
# @note When making an API call, you may pass DescribeGameSessionsInput
|
2803
2967
|
# data as a hash:
|
@@ -2840,8 +3004,8 @@ module Aws::GameLift
|
|
2840
3004
|
# @!attribute [rw] next_token
|
2841
3005
|
# Token that indicates the start of the next sequential page of
|
2842
3006
|
# results. Use the token that is returned with a previous call to this
|
2843
|
-
#
|
2844
|
-
# a value.
|
3007
|
+
# operation. To start at the beginning of the result set, do not
|
3008
|
+
# specify a value.
|
2845
3009
|
# @return [String]
|
2846
3010
|
#
|
2847
3011
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput AWS API Documentation
|
@@ -2853,10 +3017,11 @@ module Aws::GameLift
|
|
2853
3017
|
:status_filter,
|
2854
3018
|
:limit,
|
2855
3019
|
:next_token)
|
3020
|
+
SENSITIVE = []
|
2856
3021
|
include Aws::Structure
|
2857
3022
|
end
|
2858
3023
|
|
2859
|
-
# Represents the returned data in response to a request
|
3024
|
+
# Represents the returned data in response to a request operation.
|
2860
3025
|
#
|
2861
3026
|
# @!attribute [rw] game_sessions
|
2862
3027
|
# A collection of objects containing game session properties for each
|
@@ -2865,7 +3030,7 @@ module Aws::GameLift
|
|
2865
3030
|
#
|
2866
3031
|
# @!attribute [rw] next_token
|
2867
3032
|
# Token that indicates where to resume retrieving results on the next
|
2868
|
-
# call to this
|
3033
|
+
# call to this operation. If no token is returned, these results
|
2869
3034
|
# represent the end of the list.
|
2870
3035
|
# @return [String]
|
2871
3036
|
#
|
@@ -2874,10 +3039,11 @@ module Aws::GameLift
|
|
2874
3039
|
class DescribeGameSessionsOutput < Struct.new(
|
2875
3040
|
:game_sessions,
|
2876
3041
|
:next_token)
|
3042
|
+
SENSITIVE = []
|
2877
3043
|
include Aws::Structure
|
2878
3044
|
end
|
2879
3045
|
|
2880
|
-
# Represents the input for a request
|
3046
|
+
# Represents the input for a request operation.
|
2881
3047
|
#
|
2882
3048
|
# @note When making an API call, you may pass DescribeInstancesInput
|
2883
3049
|
# data as a hash:
|
@@ -2907,8 +3073,8 @@ module Aws::GameLift
|
|
2907
3073
|
# @!attribute [rw] next_token
|
2908
3074
|
# Token that indicates the start of the next sequential page of
|
2909
3075
|
# results. Use the token that is returned with a previous call to this
|
2910
|
-
#
|
2911
|
-
# a value.
|
3076
|
+
# operation. To start at the beginning of the result set, do not
|
3077
|
+
# specify a value.
|
2912
3078
|
# @return [String]
|
2913
3079
|
#
|
2914
3080
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
|
@@ -2918,10 +3084,11 @@ module Aws::GameLift
|
|
2918
3084
|
:instance_id,
|
2919
3085
|
:limit,
|
2920
3086
|
:next_token)
|
3087
|
+
SENSITIVE = []
|
2921
3088
|
include Aws::Structure
|
2922
3089
|
end
|
2923
3090
|
|
2924
|
-
# Represents the returned data in response to a request
|
3091
|
+
# Represents the returned data in response to a request operation.
|
2925
3092
|
#
|
2926
3093
|
# @!attribute [rw] instances
|
2927
3094
|
# A collection of objects containing properties for each instance
|
@@ -2930,7 +3097,7 @@ module Aws::GameLift
|
|
2930
3097
|
#
|
2931
3098
|
# @!attribute [rw] next_token
|
2932
3099
|
# Token that indicates where to resume retrieving results on the next
|
2933
|
-
# call to this
|
3100
|
+
# call to this operation. If no token is returned, these results
|
2934
3101
|
# represent the end of the list.
|
2935
3102
|
# @return [String]
|
2936
3103
|
#
|
@@ -2939,10 +3106,11 @@ module Aws::GameLift
|
|
2939
3106
|
class DescribeInstancesOutput < Struct.new(
|
2940
3107
|
:instances,
|
2941
3108
|
:next_token)
|
3109
|
+
SENSITIVE = []
|
2942
3110
|
include Aws::Structure
|
2943
3111
|
end
|
2944
3112
|
|
2945
|
-
# Represents the input for a request
|
3113
|
+
# Represents the input for a request operation.
|
2946
3114
|
#
|
2947
3115
|
# @note When making an API call, you may pass DescribeMatchmakingConfigurationsInput
|
2948
3116
|
# data as a hash:
|
@@ -2975,8 +3143,8 @@ module Aws::GameLift
|
|
2975
3143
|
# @!attribute [rw] next_token
|
2976
3144
|
# A token that indicates the start of the next sequential page of
|
2977
3145
|
# results. Use the token that is returned with a previous call to this
|
2978
|
-
#
|
2979
|
-
# a value.
|
3146
|
+
# operation. To start at the beginning of the result set, do not
|
3147
|
+
# specify a value.
|
2980
3148
|
# @return [String]
|
2981
3149
|
#
|
2982
3150
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurationsInput AWS API Documentation
|
@@ -2986,10 +3154,11 @@ module Aws::GameLift
|
|
2986
3154
|
:rule_set_name,
|
2987
3155
|
:limit,
|
2988
3156
|
:next_token)
|
3157
|
+
SENSITIVE = []
|
2989
3158
|
include Aws::Structure
|
2990
3159
|
end
|
2991
3160
|
|
2992
|
-
# Represents the returned data in response to a request
|
3161
|
+
# Represents the returned data in response to a request operation.
|
2993
3162
|
#
|
2994
3163
|
# @!attribute [rw] configurations
|
2995
3164
|
# A collection of requested matchmaking configurations.
|
@@ -2997,7 +3166,7 @@ module Aws::GameLift
|
|
2997
3166
|
#
|
2998
3167
|
# @!attribute [rw] next_token
|
2999
3168
|
# A token that indicates where to resume retrieving results on the
|
3000
|
-
# next call to this
|
3169
|
+
# next call to this operation. If no token is returned, these results
|
3001
3170
|
# represent the end of the list.
|
3002
3171
|
# @return [String]
|
3003
3172
|
#
|
@@ -3006,10 +3175,11 @@ module Aws::GameLift
|
|
3006
3175
|
class DescribeMatchmakingConfigurationsOutput < Struct.new(
|
3007
3176
|
:configurations,
|
3008
3177
|
:next_token)
|
3178
|
+
SENSITIVE = []
|
3009
3179
|
include Aws::Structure
|
3010
3180
|
end
|
3011
3181
|
|
3012
|
-
# Represents the input for a request
|
3182
|
+
# Represents the input for a request operation.
|
3013
3183
|
#
|
3014
3184
|
# @note When making an API call, you may pass DescribeMatchmakingInput
|
3015
3185
|
# data as a hash:
|
@@ -3027,10 +3197,11 @@ module Aws::GameLift
|
|
3027
3197
|
#
|
3028
3198
|
class DescribeMatchmakingInput < Struct.new(
|
3029
3199
|
:ticket_ids)
|
3200
|
+
SENSITIVE = []
|
3030
3201
|
include Aws::Structure
|
3031
3202
|
end
|
3032
3203
|
|
3033
|
-
# Represents the returned data in response to a request
|
3204
|
+
# Represents the returned data in response to a request operation.
|
3034
3205
|
#
|
3035
3206
|
# @!attribute [rw] ticket_list
|
3036
3207
|
# A collection of existing matchmaking ticket objects matching the
|
@@ -3041,10 +3212,11 @@ module Aws::GameLift
|
|
3041
3212
|
#
|
3042
3213
|
class DescribeMatchmakingOutput < Struct.new(
|
3043
3214
|
:ticket_list)
|
3215
|
+
SENSITIVE = []
|
3044
3216
|
include Aws::Structure
|
3045
3217
|
end
|
3046
3218
|
|
3047
|
-
# Represents the input for a request
|
3219
|
+
# Represents the input for a request operation.
|
3048
3220
|
#
|
3049
3221
|
# @note When making an API call, you may pass DescribeMatchmakingRuleSetsInput
|
3050
3222
|
# data as a hash:
|
@@ -3070,8 +3242,8 @@ module Aws::GameLift
|
|
3070
3242
|
# @!attribute [rw] next_token
|
3071
3243
|
# A token that indicates the start of the next sequential page of
|
3072
3244
|
# results. Use the token that is returned with a previous call to this
|
3073
|
-
#
|
3074
|
-
# a value.
|
3245
|
+
# operation. To start at the beginning of the result set, do not
|
3246
|
+
# specify a value.
|
3075
3247
|
# @return [String]
|
3076
3248
|
#
|
3077
3249
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSetsInput AWS API Documentation
|
@@ -3080,10 +3252,11 @@ module Aws::GameLift
|
|
3080
3252
|
:names,
|
3081
3253
|
:limit,
|
3082
3254
|
:next_token)
|
3255
|
+
SENSITIVE = []
|
3083
3256
|
include Aws::Structure
|
3084
3257
|
end
|
3085
3258
|
|
3086
|
-
# Represents the returned data in response to a request
|
3259
|
+
# Represents the returned data in response to a request operation.
|
3087
3260
|
#
|
3088
3261
|
# @!attribute [rw] rule_sets
|
3089
3262
|
# A collection of requested matchmaking rule set objects.
|
@@ -3091,7 +3264,7 @@ module Aws::GameLift
|
|
3091
3264
|
#
|
3092
3265
|
# @!attribute [rw] next_token
|
3093
3266
|
# A token that indicates where to resume retrieving results on the
|
3094
|
-
# next call to this
|
3267
|
+
# next call to this operation. If no token is returned, these results
|
3095
3268
|
# represent the end of the list.
|
3096
3269
|
# @return [String]
|
3097
3270
|
#
|
@@ -3100,10 +3273,11 @@ module Aws::GameLift
|
|
3100
3273
|
class DescribeMatchmakingRuleSetsOutput < Struct.new(
|
3101
3274
|
:rule_sets,
|
3102
3275
|
:next_token)
|
3276
|
+
SENSITIVE = []
|
3103
3277
|
include Aws::Structure
|
3104
3278
|
end
|
3105
3279
|
|
3106
|
-
# Represents the input for a request
|
3280
|
+
# Represents the input for a request operation.
|
3107
3281
|
#
|
3108
3282
|
# @note When making an API call, you may pass DescribePlayerSessionsInput
|
3109
3283
|
# data as a hash:
|
@@ -3158,9 +3332,9 @@ module Aws::GameLift
|
|
3158
3332
|
# @!attribute [rw] next_token
|
3159
3333
|
# Token that indicates the start of the next sequential page of
|
3160
3334
|
# results. Use the token that is returned with a previous call to this
|
3161
|
-
#
|
3162
|
-
# a value. If a player session ID is specified, this parameter
|
3163
|
-
# ignored.
|
3335
|
+
# operation. To start at the beginning of the result set, do not
|
3336
|
+
# specify a value. If a player session ID is specified, this parameter
|
3337
|
+
# is ignored.
|
3164
3338
|
# @return [String]
|
3165
3339
|
#
|
3166
3340
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput AWS API Documentation
|
@@ -3172,10 +3346,11 @@ module Aws::GameLift
|
|
3172
3346
|
:player_session_status_filter,
|
3173
3347
|
:limit,
|
3174
3348
|
:next_token)
|
3349
|
+
SENSITIVE = []
|
3175
3350
|
include Aws::Structure
|
3176
3351
|
end
|
3177
3352
|
|
3178
|
-
# Represents the returned data in response to a request
|
3353
|
+
# Represents the returned data in response to a request operation.
|
3179
3354
|
#
|
3180
3355
|
# @!attribute [rw] player_sessions
|
3181
3356
|
# A collection of objects containing properties for each player
|
@@ -3184,7 +3359,7 @@ module Aws::GameLift
|
|
3184
3359
|
#
|
3185
3360
|
# @!attribute [rw] next_token
|
3186
3361
|
# Token that indicates where to resume retrieving results on the next
|
3187
|
-
# call to this
|
3362
|
+
# call to this operation. If no token is returned, these results
|
3188
3363
|
# represent the end of the list.
|
3189
3364
|
# @return [String]
|
3190
3365
|
#
|
@@ -3193,10 +3368,11 @@ module Aws::GameLift
|
|
3193
3368
|
class DescribePlayerSessionsOutput < Struct.new(
|
3194
3369
|
:player_sessions,
|
3195
3370
|
:next_token)
|
3371
|
+
SENSITIVE = []
|
3196
3372
|
include Aws::Structure
|
3197
3373
|
end
|
3198
3374
|
|
3199
|
-
# Represents the input for a request
|
3375
|
+
# Represents the input for a request operation.
|
3200
3376
|
#
|
3201
3377
|
# @note When making an API call, you may pass DescribeRuntimeConfigurationInput
|
3202
3378
|
# data as a hash:
|
@@ -3214,10 +3390,11 @@ module Aws::GameLift
|
|
3214
3390
|
#
|
3215
3391
|
class DescribeRuntimeConfigurationInput < Struct.new(
|
3216
3392
|
:fleet_id)
|
3393
|
+
SENSITIVE = []
|
3217
3394
|
include Aws::Structure
|
3218
3395
|
end
|
3219
3396
|
|
3220
|
-
# Represents the returned data in response to a request
|
3397
|
+
# Represents the returned data in response to a request operation.
|
3221
3398
|
#
|
3222
3399
|
# @!attribute [rw] runtime_configuration
|
3223
3400
|
# Instructions describing how server processes should be launched and
|
@@ -3228,10 +3405,11 @@ module Aws::GameLift
|
|
3228
3405
|
#
|
3229
3406
|
class DescribeRuntimeConfigurationOutput < Struct.new(
|
3230
3407
|
:runtime_configuration)
|
3408
|
+
SENSITIVE = []
|
3231
3409
|
include Aws::Structure
|
3232
3410
|
end
|
3233
3411
|
|
3234
|
-
# Represents the input for a request
|
3412
|
+
# Represents the input for a request operation.
|
3235
3413
|
#
|
3236
3414
|
# @note When making an API call, you may pass DescribeScalingPoliciesInput
|
3237
3415
|
# data as a hash:
|
@@ -3278,8 +3456,8 @@ module Aws::GameLift
|
|
3278
3456
|
# @!attribute [rw] next_token
|
3279
3457
|
# Token that indicates the start of the next sequential page of
|
3280
3458
|
# results. Use the token that is returned with a previous call to this
|
3281
|
-
#
|
3282
|
-
# a value.
|
3459
|
+
# operation. To start at the beginning of the result set, do not
|
3460
|
+
# specify a value.
|
3283
3461
|
# @return [String]
|
3284
3462
|
#
|
3285
3463
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
|
@@ -3289,10 +3467,11 @@ module Aws::GameLift
|
|
3289
3467
|
:status_filter,
|
3290
3468
|
:limit,
|
3291
3469
|
:next_token)
|
3470
|
+
SENSITIVE = []
|
3292
3471
|
include Aws::Structure
|
3293
3472
|
end
|
3294
3473
|
|
3295
|
-
# Represents the returned data in response to a request
|
3474
|
+
# Represents the returned data in response to a request operation.
|
3296
3475
|
#
|
3297
3476
|
# @!attribute [rw] scaling_policies
|
3298
3477
|
# A collection of objects containing the scaling policies matching the
|
@@ -3301,7 +3480,7 @@ module Aws::GameLift
|
|
3301
3480
|
#
|
3302
3481
|
# @!attribute [rw] next_token
|
3303
3482
|
# Token that indicates where to resume retrieving results on the next
|
3304
|
-
# call to this
|
3483
|
+
# call to this operation. If no token is returned, these results
|
3305
3484
|
# represent the end of the list.
|
3306
3485
|
# @return [String]
|
3307
3486
|
#
|
@@ -3310,6 +3489,7 @@ module Aws::GameLift
|
|
3310
3489
|
class DescribeScalingPoliciesOutput < Struct.new(
|
3311
3490
|
:scaling_policies,
|
3312
3491
|
:next_token)
|
3492
|
+
SENSITIVE = []
|
3313
3493
|
include Aws::Structure
|
3314
3494
|
end
|
3315
3495
|
|
@@ -3329,6 +3509,7 @@ module Aws::GameLift
|
|
3329
3509
|
#
|
3330
3510
|
class DescribeScriptInput < Struct.new(
|
3331
3511
|
:script_id)
|
3512
|
+
SENSITIVE = []
|
3332
3513
|
include Aws::Structure
|
3333
3514
|
end
|
3334
3515
|
|
@@ -3340,6 +3521,7 @@ module Aws::GameLift
|
|
3340
3521
|
#
|
3341
3522
|
class DescribeScriptOutput < Struct.new(
|
3342
3523
|
:script)
|
3524
|
+
SENSITIVE = []
|
3343
3525
|
include Aws::Structure
|
3344
3526
|
end
|
3345
3527
|
|
@@ -3358,10 +3540,11 @@ module Aws::GameLift
|
|
3358
3540
|
#
|
3359
3541
|
class DescribeVpcPeeringAuthorizationsOutput < Struct.new(
|
3360
3542
|
:vpc_peering_authorizations)
|
3543
|
+
SENSITIVE = []
|
3361
3544
|
include Aws::Structure
|
3362
3545
|
end
|
3363
3546
|
|
3364
|
-
# Represents the input for a request
|
3547
|
+
# Represents the input for a request operation.
|
3365
3548
|
#
|
3366
3549
|
# @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
|
3367
3550
|
# data as a hash:
|
@@ -3379,10 +3562,11 @@ module Aws::GameLift
|
|
3379
3562
|
#
|
3380
3563
|
class DescribeVpcPeeringConnectionsInput < Struct.new(
|
3381
3564
|
:fleet_id)
|
3565
|
+
SENSITIVE = []
|
3382
3566
|
include Aws::Structure
|
3383
3567
|
end
|
3384
3568
|
|
3385
|
-
# Represents the returned data in response to a request
|
3569
|
+
# Represents the returned data in response to a request operation.
|
3386
3570
|
#
|
3387
3571
|
# @!attribute [rw] vpc_peering_connections
|
3388
3572
|
# A collection of VPC peering connection records that match the
|
@@ -3393,6 +3577,7 @@ module Aws::GameLift
|
|
3393
3577
|
#
|
3394
3578
|
class DescribeVpcPeeringConnectionsOutput < Struct.new(
|
3395
3579
|
:vpc_peering_connections)
|
3580
|
+
SENSITIVE = []
|
3396
3581
|
include Aws::Structure
|
3397
3582
|
end
|
3398
3583
|
|
@@ -3423,6 +3608,7 @@ module Aws::GameLift
|
|
3423
3608
|
class DesiredPlayerSession < Struct.new(
|
3424
3609
|
:player_id,
|
3425
3610
|
:player_data)
|
3611
|
+
SENSITIVE = []
|
3426
3612
|
include Aws::Structure
|
3427
3613
|
end
|
3428
3614
|
|
@@ -3485,6 +3671,7 @@ module Aws::GameLift
|
|
3485
3671
|
:active,
|
3486
3672
|
:idle,
|
3487
3673
|
:terminating)
|
3674
|
+
SENSITIVE = []
|
3488
3675
|
include Aws::Structure
|
3489
3676
|
end
|
3490
3677
|
|
@@ -3520,6 +3707,7 @@ module Aws::GameLift
|
|
3520
3707
|
:ec2_instance_type,
|
3521
3708
|
:current_instances,
|
3522
3709
|
:instance_limit)
|
3710
|
+
SENSITIVE = []
|
3523
3711
|
include Aws::Structure
|
3524
3712
|
end
|
3525
3713
|
|
@@ -3677,6 +3865,7 @@ module Aws::GameLift
|
|
3677
3865
|
:message,
|
3678
3866
|
:event_time,
|
3679
3867
|
:pre_signed_log_url)
|
3868
|
+
SENSITIVE = []
|
3680
3869
|
include Aws::Structure
|
3681
3870
|
end
|
3682
3871
|
|
@@ -3855,7 +4044,7 @@ module Aws::GameLift
|
|
3855
4044
|
# @return [Array<String>]
|
3856
4045
|
#
|
3857
4046
|
# @!attribute [rw] stopped_actions
|
3858
|
-
# List of fleet
|
4047
|
+
# List of fleet activity that have been suspended using
|
3859
4048
|
# StopFleetActions. This includes auto-scaling.
|
3860
4049
|
# @return [Array<String>]
|
3861
4050
|
#
|
@@ -3905,6 +4094,7 @@ module Aws::GameLift
|
|
3905
4094
|
:stopped_actions,
|
3906
4095
|
:instance_role_arn,
|
3907
4096
|
:certificate_configuration)
|
4097
|
+
SENSITIVE = []
|
3908
4098
|
include Aws::Structure
|
3909
4099
|
end
|
3910
4100
|
|
@@ -3952,6 +4142,7 @@ module Aws::GameLift
|
|
3952
4142
|
:fleet_id,
|
3953
4143
|
:instance_type,
|
3954
4144
|
:instance_counts)
|
4145
|
+
SENSITIVE = []
|
3955
4146
|
include Aws::Structure
|
3956
4147
|
end
|
3957
4148
|
|
@@ -3966,6 +4157,7 @@ module Aws::GameLift
|
|
3966
4157
|
#
|
3967
4158
|
class FleetCapacityExceededException < Struct.new(
|
3968
4159
|
:message)
|
4160
|
+
SENSITIVE = []
|
3969
4161
|
include Aws::Structure
|
3970
4162
|
end
|
3971
4163
|
|
@@ -4016,6 +4208,7 @@ module Aws::GameLift
|
|
4016
4208
|
:active_game_session_count,
|
4017
4209
|
:current_player_session_count,
|
4018
4210
|
:maximum_player_session_count)
|
4211
|
+
SENSITIVE = []
|
4019
4212
|
include Aws::Structure
|
4020
4213
|
end
|
4021
4214
|
|
@@ -4052,20 +4245,35 @@ module Aws::GameLift
|
|
4052
4245
|
class GameProperty < Struct.new(
|
4053
4246
|
:key,
|
4054
4247
|
:value)
|
4248
|
+
SENSITIVE = []
|
4055
4249
|
include Aws::Structure
|
4056
4250
|
end
|
4057
4251
|
|
4058
|
-
# **This data type is
|
4059
|
-
# groups
|
4252
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4253
|
+
# server groups.**
|
4254
|
+
#
|
4255
|
+
# Properties describing a game server that is running on an instance in
|
4256
|
+
# a GameServerGroup.
|
4257
|
+
#
|
4258
|
+
# A game server is created by a successful call to `RegisterGameServer`
|
4259
|
+
# and deleted by calling `DeregisterGameServer`. A game server is
|
4260
|
+
# claimed to host a game session by calling `ClaimGameServer`.
|
4261
|
+
#
|
4262
|
+
# * RegisterGameServer
|
4263
|
+
#
|
4264
|
+
# * ListGameServers
|
4265
|
+
#
|
4266
|
+
# * ClaimGameServer
|
4267
|
+
#
|
4268
|
+
# * DescribeGameServer
|
4060
4269
|
#
|
4061
|
-
#
|
4270
|
+
# * UpdateGameServer
|
4062
4271
|
#
|
4063
|
-
#
|
4064
|
-
# RegisterGameServer and deleted by calling DeregisterGameServer.
|
4272
|
+
# * DeregisterGameServer
|
4065
4273
|
#
|
4066
4274
|
# @!attribute [rw] game_server_group_name
|
4067
|
-
#
|
4068
|
-
# is
|
4275
|
+
# A unique identifier for the game server group where the game server
|
4276
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
4069
4277
|
# @return [String]
|
4070
4278
|
#
|
4071
4279
|
# @!attribute [rw] game_server_group_arn
|
@@ -4081,7 +4289,8 @@ module Aws::GameLift
|
|
4081
4289
|
#
|
4082
4290
|
# @!attribute [rw] instance_id
|
4083
4291
|
# The unique identifier for the instance where the game server is
|
4084
|
-
#
|
4292
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
4293
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
4085
4294
|
# @return [String]
|
4086
4295
|
#
|
4087
4296
|
# @!attribute [rw] connection_info
|
@@ -4091,24 +4300,17 @@ module Aws::GameLift
|
|
4091
4300
|
#
|
4092
4301
|
# @!attribute [rw] game_server_data
|
4093
4302
|
# A set of custom game server properties, formatted as a single string
|
4094
|
-
# value. This data is passed to a game client or service
|
4095
|
-
#
|
4096
|
-
#
|
4097
|
-
# @return [String]
|
4098
|
-
#
|
4099
|
-
# @!attribute [rw] custom_sort_key
|
4100
|
-
# A game server tag that can be used to request sorted lists of game
|
4101
|
-
# servers when calling ListGameServers. Custom sort keys are
|
4102
|
-
# developer-defined. This property can be updated using
|
4103
|
-
# UpdateGameServer.
|
4303
|
+
# value. This data is passed to a game client or service when it
|
4304
|
+
# requests information on game servers using ListGameServers or
|
4305
|
+
# ClaimGameServer.
|
4104
4306
|
# @return [String]
|
4105
4307
|
#
|
4106
4308
|
# @!attribute [rw] claim_status
|
4107
|
-
# Indicates when an available game server has been reserved
|
4108
|
-
# not yet started hosting a game. Once it is claimed,
|
4109
|
-
# remains in CLAIMED status for a maximum of one
|
4110
|
-
# time, game clients
|
4111
|
-
# game
|
4309
|
+
# Indicates when an available game server has been reserved for
|
4310
|
+
# gameplay but has not yet started hosting a game. Once it is claimed,
|
4311
|
+
# the game server remains in `CLAIMED` status for a maximum of one
|
4312
|
+
# minute. During this time, game clients connect to the game server to
|
4313
|
+
# start the game and trigger the game server to update its utilization
|
4112
4314
|
# status. After one minute, the game server claim status reverts to
|
4113
4315
|
# null.
|
4114
4316
|
# @return [String]
|
@@ -4117,32 +4319,33 @@ module Aws::GameLift
|
|
4117
4319
|
# Indicates whether the game server is currently available for new
|
4118
4320
|
# games or is busy. Possible statuses include:
|
4119
4321
|
#
|
4120
|
-
# * AVAILABLE - The game server is available to be claimed. A game
|
4322
|
+
# * `AVAILABLE` - The game server is available to be claimed. A game
|
4121
4323
|
# server that has been claimed remains in this status until it
|
4122
4324
|
# reports game hosting activity.
|
4123
4325
|
#
|
4124
|
-
# *
|
4125
|
-
# players.
|
4326
|
+
# * `UTILIZED` - The game server is currently hosting a game session
|
4327
|
+
# with players.
|
4126
4328
|
# @return [String]
|
4127
4329
|
#
|
4128
4330
|
# @!attribute [rw] registration_time
|
4129
|
-
#
|
4130
|
-
#
|
4131
|
-
# time as milliseconds (for example "1469498468.057").
|
4331
|
+
# Timestamp that indicates when the game server was created with a
|
4332
|
+
# RegisterGameServer request. The format is a number expressed in Unix
|
4333
|
+
# time as milliseconds (for example `"1469498468.057"`).
|
4132
4334
|
# @return [Time]
|
4133
4335
|
#
|
4134
4336
|
# @!attribute [rw] last_claim_time
|
4135
|
-
#
|
4136
|
-
# a ClaimGameServer request.
|
4137
|
-
# as milliseconds (for example "1469498468.057"). This
|
4138
|
-
# to calculate when
|
4337
|
+
# Timestamp that indicates the last time the game server was claimed
|
4338
|
+
# with a ClaimGameServer request. The format is a number expressed in
|
4339
|
+
# Unix time as milliseconds (for example `"1469498468.057"`). This
|
4340
|
+
# value is used to calculate when a claimed game server's status
|
4341
|
+
# should revert to null.
|
4139
4342
|
# @return [Time]
|
4140
4343
|
#
|
4141
4344
|
# @!attribute [rw] last_health_check_time
|
4142
|
-
#
|
4143
|
-
# health status using an UpdateGameServer request.
|
4144
|
-
# expressed in Unix time as milliseconds (for example
|
4145
|
-
# "1469498468.057"). After game server registration, this property
|
4345
|
+
# Timestamp that indicates the last time the game server was updated
|
4346
|
+
# with health status using an UpdateGameServer request. The format is
|
4347
|
+
# a number expressed in Unix time as milliseconds (for example
|
4348
|
+
# `"1469498468.057"`). After game server registration, this property
|
4146
4349
|
# is only changed when a game server update specifies a health check
|
4147
4350
|
# value.
|
4148
4351
|
# @return [Time]
|
@@ -4156,30 +4359,47 @@ module Aws::GameLift
|
|
4156
4359
|
:instance_id,
|
4157
4360
|
:connection_info,
|
4158
4361
|
:game_server_data,
|
4159
|
-
:custom_sort_key,
|
4160
4362
|
:claim_status,
|
4161
4363
|
:utilization_status,
|
4162
4364
|
:registration_time,
|
4163
4365
|
:last_claim_time,
|
4164
4366
|
:last_health_check_time)
|
4367
|
+
SENSITIVE = []
|
4165
4368
|
include Aws::Structure
|
4166
4369
|
end
|
4167
4370
|
|
4168
|
-
# **This data type is
|
4169
|
-
# groups
|
4371
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4372
|
+
# server groups.**
|
4170
4373
|
#
|
4171
|
-
# Properties
|
4172
|
-
# group manages certain properties
|
4173
|
-
# group.
|
4374
|
+
# Properties that describe a game server group resource. A game server
|
4375
|
+
# group manages certain properties related to a corresponding EC2 Auto
|
4376
|
+
# Scaling group.
|
4174
4377
|
#
|
4175
4378
|
# A game server group is created by a successful call to
|
4176
|
-
# CreateGameServerGroup and deleted by calling
|
4177
|
-
# Game server group activity can be temporarily
|
4178
|
-
# calling SuspendGameServerGroup and
|
4379
|
+
# `CreateGameServerGroup` and deleted by calling
|
4380
|
+
# `DeleteGameServerGroup`. Game server group activity can be temporarily
|
4381
|
+
# suspended and resumed by calling `SuspendGameServerGroup` and
|
4382
|
+
# `ResumeGameServerGroup`, respectively.
|
4383
|
+
#
|
4384
|
+
# * CreateGameServerGroup
|
4385
|
+
#
|
4386
|
+
# * ListGameServerGroups
|
4387
|
+
#
|
4388
|
+
# * DescribeGameServerGroup
|
4389
|
+
#
|
4390
|
+
# * UpdateGameServerGroup
|
4391
|
+
#
|
4392
|
+
# * DeleteGameServerGroup
|
4393
|
+
#
|
4394
|
+
# * ResumeGameServerGroup
|
4395
|
+
#
|
4396
|
+
# * SuspendGameServerGroup
|
4397
|
+
#
|
4398
|
+
# * DescribeGameServerInstances
|
4179
4399
|
#
|
4180
4400
|
# @!attribute [rw] game_server_group_name
|
4181
4401
|
# A developer-defined identifier for the game server group. The name
|
4182
|
-
# is unique
|
4402
|
+
# is unique for each Region in each AWS account.
|
4183
4403
|
# @return [String]
|
4184
4404
|
#
|
4185
4405
|
# @!attribute [rw] game_server_group_arn
|
@@ -4188,9 +4408,7 @@ module Aws::GameLift
|
|
4188
4408
|
#
|
4189
4409
|
# @!attribute [rw] role_arn
|
4190
4410
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
4191
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
4192
|
-
# submitted role is validated to ensure that it contains the necessary
|
4193
|
-
# permissions for game server groups.
|
4411
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
4194
4412
|
#
|
4195
4413
|
#
|
4196
4414
|
#
|
@@ -4199,40 +4417,47 @@ module Aws::GameLift
|
|
4199
4417
|
#
|
4200
4418
|
# @!attribute [rw] instance_definitions
|
4201
4419
|
# The set of EC2 instance types that GameLift FleetIQ can use when
|
4202
|
-
#
|
4420
|
+
# balancing and automatically scaling instances in the corresponding
|
4421
|
+
# Auto Scaling group.
|
4203
4422
|
# @return [Array<Types::InstanceDefinition>]
|
4204
4423
|
#
|
4205
4424
|
# @!attribute [rw] balancing_strategy
|
4206
|
-
#
|
4207
|
-
#
|
4208
|
-
#
|
4209
|
-
#
|
4425
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
4426
|
+
# and On-Demand Instances in the game server group. Method options
|
4427
|
+
# include the following:
|
4428
|
+
#
|
4429
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
4430
|
+
# group. If Spot Instances are unavailable or not viable for game
|
4431
|
+
# hosting, the game server group provides no hosting capacity until
|
4432
|
+
# Spot Instances can again be used. Until then, no new instances are
|
4433
|
+
# started, and the existing nonviable Spot Instances are terminated
|
4434
|
+
# (after current gameplay ends) and are not replaced.
|
4210
4435
|
#
|
4211
|
-
# *
|
4212
|
-
#
|
4213
|
-
#
|
4214
|
-
#
|
4436
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
4437
|
+
# whenever available in the game server group. If Spot Instances are
|
4438
|
+
# unavailable, the game server group continues to provide hosting
|
4439
|
+
# capacity by falling back to On-Demand Instances. Existing
|
4440
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
4441
|
+
# ends) and are replaced with new On-Demand Instances.
|
4215
4442
|
#
|
4216
|
-
# *
|
4217
|
-
# server group
|
4218
|
-
#
|
4219
|
-
# terminated (once current gameplay ends) and replaced with new
|
4220
|
-
# On-Demand instances.
|
4443
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
4444
|
+
# server group. No Spot Instances are used, even when available,
|
4445
|
+
# while this balancing strategy is in force.
|
4221
4446
|
# @return [String]
|
4222
4447
|
#
|
4223
4448
|
# @!attribute [rw] game_server_protection_policy
|
4224
4449
|
# A flag that indicates whether instances in the game server group are
|
4225
4450
|
# protected from early termination. Unprotected instances that have
|
4226
|
-
# active game servers running
|
4451
|
+
# active game servers running might be terminated during a scale-down
|
4227
4452
|
# event, causing players to be dropped from the game. Protected
|
4228
4453
|
# instances cannot be terminated while there are active game servers
|
4229
4454
|
# running except in the event of a forced game server group deletion
|
4230
|
-
# (see
|
4231
|
-
#
|
4455
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
4456
|
+
# terminated by AWS regardless of protection status.
|
4232
4457
|
# @return [String]
|
4233
4458
|
#
|
4234
4459
|
# @!attribute [rw] auto_scaling_group_arn
|
4235
|
-
# A generated unique ID for the EC2 Auto Scaling group
|
4460
|
+
# A generated unique ID for the EC2 Auto Scaling group that is
|
4236
4461
|
# associated with this game server group.
|
4237
4462
|
# @return [String]
|
4238
4463
|
#
|
@@ -4240,32 +4465,32 @@ module Aws::GameLift
|
|
4240
4465
|
# The current status of the game server group. Possible statuses
|
4241
4466
|
# include:
|
4242
4467
|
#
|
4243
|
-
# * NEW - GameLift FleetIQ has validated the
|
4244
|
-
# request.
|
4468
|
+
# * `NEW` - GameLift FleetIQ has validated the
|
4469
|
+
# `CreateGameServerGroup()` request.
|
4245
4470
|
#
|
4246
|
-
# * ACTIVATING - GameLift FleetIQ is setting up a game server group,
|
4247
|
-
# which includes creating an
|
4471
|
+
# * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
|
4472
|
+
# which includes creating an Auto Scaling group in your AWS account.
|
4248
4473
|
#
|
4249
|
-
# * ACTIVE - The game server group has been successfully created.
|
4474
|
+
# * `ACTIVE` - The game server group has been successfully created.
|
4250
4475
|
#
|
4251
|
-
# *
|
4476
|
+
# * `DELETE_SCHEDULED` - A request to delete the game server group has
|
4252
4477
|
# been received.
|
4253
4478
|
#
|
4254
|
-
# * DELETING - GameLift FleetIQ has received a valid
|
4479
|
+
# * `DELETING` - GameLift FleetIQ has received a valid
|
4255
4480
|
# `DeleteGameServerGroup()` request and is processing it. GameLift
|
4256
4481
|
# FleetIQ must first complete and release hosts before it deletes
|
4257
|
-
# the
|
4482
|
+
# the Auto Scaling group and the game server group.
|
4258
4483
|
#
|
4259
|
-
# * DELETED - The game server group has been successfully deleted.
|
4484
|
+
# * `DELETED` - The game server group has been successfully deleted.
|
4260
4485
|
#
|
4261
|
-
# * ERROR - The asynchronous processes of activating or deleting a
|
4486
|
+
# * `ERROR` - The asynchronous processes of activating or deleting a
|
4262
4487
|
# game server group has failed, resulting in an error state.
|
4263
4488
|
# @return [String]
|
4264
4489
|
#
|
4265
4490
|
# @!attribute [rw] status_reason
|
4266
4491
|
# Additional information about the current game server group status.
|
4267
|
-
# This information
|
4268
|
-
# ERROR status.
|
4492
|
+
# This information might provide additional insight on groups that are
|
4493
|
+
# in `ERROR` status.
|
4269
4494
|
# @return [String]
|
4270
4495
|
#
|
4271
4496
|
# @!attribute [rw] suspended_actions
|
@@ -4275,13 +4500,13 @@ module Aws::GameLift
|
|
4275
4500
|
# @return [Array<String>]
|
4276
4501
|
#
|
4277
4502
|
# @!attribute [rw] creation_time
|
4278
|
-
# A
|
4279
|
-
# a number expressed in Unix time as milliseconds (for example
|
4280
|
-
# "1469498468.057").
|
4503
|
+
# A timestamp that indicates when this data object was created. Format
|
4504
|
+
# is a number expressed in Unix time as milliseconds (for example
|
4505
|
+
# `"1469498468.057"`).
|
4281
4506
|
# @return [Time]
|
4282
4507
|
#
|
4283
4508
|
# @!attribute [rw] last_updated_time
|
4284
|
-
# A
|
4509
|
+
# A timestamp that indicates when this game server group was last
|
4285
4510
|
# updated.
|
4286
4511
|
# @return [Time]
|
4287
4512
|
#
|
@@ -4300,19 +4525,20 @@ module Aws::GameLift
|
|
4300
4525
|
:suspended_actions,
|
4301
4526
|
:creation_time,
|
4302
4527
|
:last_updated_time)
|
4528
|
+
SENSITIVE = []
|
4303
4529
|
include Aws::Structure
|
4304
4530
|
end
|
4305
4531
|
|
4306
|
-
# **This data type is
|
4307
|
-
# groups
|
4532
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4533
|
+
# server groups.**
|
4308
4534
|
#
|
4309
|
-
# Configuration settings for intelligent
|
4310
|
-
# tracking.
|
4311
|
-
#
|
4312
|
-
#
|
4313
|
-
#
|
4314
|
-
#
|
4315
|
-
# group.
|
4535
|
+
# Configuration settings for intelligent automatic scaling that uses
|
4536
|
+
# target tracking. These settings are used to add an Auto Scaling policy
|
4537
|
+
# when creating the corresponding Auto Scaling group with
|
4538
|
+
# CreateGameServerGroup. After the Auto Scaling group is created, all
|
4539
|
+
# updates to Auto Scaling policies, including changing this policy and
|
4540
|
+
# adding or removing other policies, is done directly on the Auto
|
4541
|
+
# Scaling group.
|
4316
4542
|
#
|
4317
4543
|
# @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
|
4318
4544
|
# data as a hash:
|
@@ -4329,13 +4555,13 @@ module Aws::GameLift
|
|
4329
4555
|
# game server processes and register with GameLift FleetIQ. Specifying
|
4330
4556
|
# a warm-up time can be useful, particularly with game servers that
|
4331
4557
|
# take a long time to start up, because it avoids prematurely starting
|
4332
|
-
# new instances
|
4558
|
+
# new instances.
|
4333
4559
|
# @return [Integer]
|
4334
4560
|
#
|
4335
4561
|
# @!attribute [rw] target_tracking_configuration
|
4336
4562
|
# Settings for a target-based scaling policy applied to Auto Scaling
|
4337
4563
|
# group. These settings are used to create a target-based policy that
|
4338
|
-
# tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
|
4564
|
+
# tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
|
4339
4565
|
# and specifies a target value for the metric. As player usage
|
4340
4566
|
# changes, the policy triggers to adjust the game server group
|
4341
4567
|
# capacity so that the metric returns to the target value.
|
@@ -4346,6 +4572,80 @@ module Aws::GameLift
|
|
4346
4572
|
class GameServerGroupAutoScalingPolicy < Struct.new(
|
4347
4573
|
:estimated_instance_warmup,
|
4348
4574
|
:target_tracking_configuration)
|
4575
|
+
SENSITIVE = []
|
4576
|
+
include Aws::Structure
|
4577
|
+
end
|
4578
|
+
|
4579
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4580
|
+
# server groups.**
|
4581
|
+
#
|
4582
|
+
# Additional properties, including status, that describe an EC2 instance
|
4583
|
+
# in a game server group. Instance configurations are set with game
|
4584
|
+
# server group properties (see `DescribeGameServerGroup` and with the
|
4585
|
+
# EC2 launch template that was used when creating the game server group.
|
4586
|
+
#
|
4587
|
+
# Retrieve game server instances for a game server group by calling
|
4588
|
+
# `DescribeGameServerInstances`.
|
4589
|
+
#
|
4590
|
+
# * CreateGameServerGroup
|
4591
|
+
#
|
4592
|
+
# * ListGameServerGroups
|
4593
|
+
#
|
4594
|
+
# * DescribeGameServerGroup
|
4595
|
+
#
|
4596
|
+
# * UpdateGameServerGroup
|
4597
|
+
#
|
4598
|
+
# * DeleteGameServerGroup
|
4599
|
+
#
|
4600
|
+
# * ResumeGameServerGroup
|
4601
|
+
#
|
4602
|
+
# * SuspendGameServerGroup
|
4603
|
+
#
|
4604
|
+
# * DescribeGameServerInstances
|
4605
|
+
#
|
4606
|
+
# @!attribute [rw] game_server_group_name
|
4607
|
+
# A developer-defined identifier for the game server group that
|
4608
|
+
# includes the game server instance. The name is unique for each
|
4609
|
+
# Region in each AWS account.
|
4610
|
+
# @return [String]
|
4611
|
+
#
|
4612
|
+
# @!attribute [rw] game_server_group_arn
|
4613
|
+
# A generated unique identifier for the game server group that
|
4614
|
+
# includes the game server instance.
|
4615
|
+
# @return [String]
|
4616
|
+
#
|
4617
|
+
# @!attribute [rw] instance_id
|
4618
|
+
# The unique identifier for the instance where the game server is
|
4619
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
4620
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
4621
|
+
# @return [String]
|
4622
|
+
#
|
4623
|
+
# @!attribute [rw] instance_status
|
4624
|
+
# Current status of the game server instance.
|
4625
|
+
#
|
4626
|
+
# * **ACTIVE** -- The instance is viable for hosting game servers.
|
4627
|
+
#
|
4628
|
+
# * **DRAINING** -- The instance is not viable for hosting game
|
4629
|
+
# servers. Existing game servers are in the process of ending, and
|
4630
|
+
# new game servers are not started on this instance unless no other
|
4631
|
+
# resources are available. When the instance is put in DRAINING, a
|
4632
|
+
# new instance is started up to replace it. Once the instance has no
|
4633
|
+
# UTILIZED game servers, it will be terminated in favor of the new
|
4634
|
+
# instance.
|
4635
|
+
#
|
4636
|
+
# * **SPOT\_TERMINATING** -- The instance is in the process of
|
4637
|
+
# shutting down due to a Spot instance interruption. No new game
|
4638
|
+
# servers are started on this instance.
|
4639
|
+
# @return [String]
|
4640
|
+
#
|
4641
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerInstance AWS API Documentation
|
4642
|
+
#
|
4643
|
+
class GameServerInstance < Struct.new(
|
4644
|
+
:game_server_group_name,
|
4645
|
+
:game_server_group_arn,
|
4646
|
+
:instance_id,
|
4647
|
+
:instance_status)
|
4648
|
+
SENSITIVE = []
|
4349
4649
|
include Aws::Structure
|
4350
4650
|
end
|
4351
4651
|
|
@@ -4534,6 +4834,7 @@ module Aws::GameLift
|
|
4534
4834
|
:creator_id,
|
4535
4835
|
:game_session_data,
|
4536
4836
|
:matchmaker_data)
|
4837
|
+
SENSITIVE = []
|
4537
4838
|
include Aws::Structure
|
4538
4839
|
end
|
4539
4840
|
|
@@ -4597,6 +4898,7 @@ module Aws::GameLift
|
|
4597
4898
|
:dns_name,
|
4598
4899
|
:port,
|
4599
4900
|
:matched_player_sessions)
|
4901
|
+
SENSITIVE = []
|
4600
4902
|
include Aws::Structure
|
4601
4903
|
end
|
4602
4904
|
|
@@ -4622,6 +4924,7 @@ module Aws::GameLift
|
|
4622
4924
|
class GameSessionDetail < Struct.new(
|
4623
4925
|
:game_session,
|
4624
4926
|
:protection_policy)
|
4927
|
+
SENSITIVE = []
|
4625
4928
|
include Aws::Structure
|
4626
4929
|
end
|
4627
4930
|
|
@@ -4636,6 +4939,7 @@ module Aws::GameLift
|
|
4636
4939
|
#
|
4637
4940
|
class GameSessionFullException < Struct.new(
|
4638
4941
|
:message)
|
4942
|
+
SENSITIVE = []
|
4639
4943
|
include Aws::Structure
|
4640
4944
|
end
|
4641
4945
|
|
@@ -4828,6 +5132,7 @@ module Aws::GameLift
|
|
4828
5132
|
:placed_player_sessions,
|
4829
5133
|
:game_session_data,
|
4830
5134
|
:matchmaker_data)
|
5135
|
+
SENSITIVE = []
|
4831
5136
|
include Aws::Structure
|
4832
5137
|
end
|
4833
5138
|
|
@@ -4909,6 +5214,7 @@ module Aws::GameLift
|
|
4909
5214
|
:timeout_in_seconds,
|
4910
5215
|
:player_latency_policies,
|
4911
5216
|
:destinations)
|
5217
|
+
SENSITIVE = []
|
4912
5218
|
include Aws::Structure
|
4913
5219
|
end
|
4914
5220
|
|
@@ -4941,10 +5247,11 @@ module Aws::GameLift
|
|
4941
5247
|
#
|
4942
5248
|
class GameSessionQueueDestination < Struct.new(
|
4943
5249
|
:destination_arn)
|
5250
|
+
SENSITIVE = []
|
4944
5251
|
include Aws::Structure
|
4945
5252
|
end
|
4946
5253
|
|
4947
|
-
# Represents the input for a request
|
5254
|
+
# Represents the input for a request operation.
|
4948
5255
|
#
|
4949
5256
|
# @note When making an API call, you may pass GetGameSessionLogUrlInput
|
4950
5257
|
# data as a hash:
|
@@ -4961,10 +5268,11 @@ module Aws::GameLift
|
|
4961
5268
|
#
|
4962
5269
|
class GetGameSessionLogUrlInput < Struct.new(
|
4963
5270
|
:game_session_id)
|
5271
|
+
SENSITIVE = []
|
4964
5272
|
include Aws::Structure
|
4965
5273
|
end
|
4966
5274
|
|
4967
|
-
# Represents the returned data in response to a request
|
5275
|
+
# Represents the returned data in response to a request operation.
|
4968
5276
|
#
|
4969
5277
|
# @!attribute [rw] pre_signed_url
|
4970
5278
|
# Location of the requested game session logs, available for download.
|
@@ -4977,10 +5285,11 @@ module Aws::GameLift
|
|
4977
5285
|
#
|
4978
5286
|
class GetGameSessionLogUrlOutput < Struct.new(
|
4979
5287
|
:pre_signed_url)
|
5288
|
+
SENSITIVE = []
|
4980
5289
|
include Aws::Structure
|
4981
5290
|
end
|
4982
5291
|
|
4983
|
-
# Represents the input for a request
|
5292
|
+
# Represents the input for a request operation.
|
4984
5293
|
#
|
4985
5294
|
# @note When making an API call, you may pass GetInstanceAccessInput
|
4986
5295
|
# data as a hash:
|
@@ -5008,10 +5317,11 @@ module Aws::GameLift
|
|
5008
5317
|
class GetInstanceAccessInput < Struct.new(
|
5009
5318
|
:fleet_id,
|
5010
5319
|
:instance_id)
|
5320
|
+
SENSITIVE = []
|
5011
5321
|
include Aws::Structure
|
5012
5322
|
end
|
5013
5323
|
|
5014
|
-
# Represents the returned data in response to a request
|
5324
|
+
# Represents the returned data in response to a request operation.
|
5015
5325
|
#
|
5016
5326
|
# @!attribute [rw] instance_access
|
5017
5327
|
# The connection information for a fleet instance, including IP
|
@@ -5022,6 +5332,7 @@ module Aws::GameLift
|
|
5022
5332
|
#
|
5023
5333
|
class GetInstanceAccessOutput < Struct.new(
|
5024
5334
|
:instance_access)
|
5335
|
+
SENSITIVE = []
|
5025
5336
|
include Aws::Structure
|
5026
5337
|
end
|
5027
5338
|
|
@@ -5035,6 +5346,7 @@ module Aws::GameLift
|
|
5035
5346
|
#
|
5036
5347
|
class IdempotentParameterMismatchException < Struct.new(
|
5037
5348
|
:message)
|
5349
|
+
SENSITIVE = []
|
5038
5350
|
include Aws::Structure
|
5039
5351
|
end
|
5040
5352
|
|
@@ -5117,6 +5429,7 @@ module Aws::GameLift
|
|
5117
5429
|
:type,
|
5118
5430
|
:status,
|
5119
5431
|
:creation_time)
|
5432
|
+
SENSITIVE = []
|
5120
5433
|
include Aws::Structure
|
5121
5434
|
end
|
5122
5435
|
|
@@ -5152,6 +5465,7 @@ module Aws::GameLift
|
|
5152
5465
|
:ip_address,
|
5153
5466
|
:operating_system,
|
5154
5467
|
:credentials)
|
5468
|
+
SENSITIVE = [:credentials]
|
5155
5469
|
include Aws::Structure
|
5156
5470
|
end
|
5157
5471
|
|
@@ -5174,13 +5488,15 @@ module Aws::GameLift
|
|
5174
5488
|
class InstanceCredentials < Struct.new(
|
5175
5489
|
:user_name,
|
5176
5490
|
:secret)
|
5491
|
+
SENSITIVE = []
|
5177
5492
|
include Aws::Structure
|
5178
5493
|
end
|
5179
5494
|
|
5180
|
-
# **This data type is
|
5181
|
-
# groups
|
5495
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5496
|
+
# server groups.**
|
5182
5497
|
#
|
5183
|
-
# An allowed instance type for
|
5498
|
+
# An allowed instance type for a GameServerGroup. All game server groups
|
5499
|
+
# must have at least two instance types defined for it. GameLift FleetIQ
|
5184
5500
|
# periodically evaluates each defined instance type for viability. It
|
5185
5501
|
# then updates the Auto Scaling group with the list of viable instance
|
5186
5502
|
# types.
|
@@ -5216,6 +5532,7 @@ module Aws::GameLift
|
|
5216
5532
|
class InstanceDefinition < Struct.new(
|
5217
5533
|
:instance_type,
|
5218
5534
|
:weighted_capacity)
|
5535
|
+
SENSITIVE = []
|
5219
5536
|
include Aws::Structure
|
5220
5537
|
end
|
5221
5538
|
|
@@ -5230,6 +5547,7 @@ module Aws::GameLift
|
|
5230
5547
|
#
|
5231
5548
|
class InternalServiceException < Struct.new(
|
5232
5549
|
:message)
|
5550
|
+
SENSITIVE = []
|
5233
5551
|
include Aws::Structure
|
5234
5552
|
end
|
5235
5553
|
|
@@ -5244,6 +5562,7 @@ module Aws::GameLift
|
|
5244
5562
|
#
|
5245
5563
|
class InvalidFleetStatusException < Struct.new(
|
5246
5564
|
:message)
|
5565
|
+
SENSITIVE = []
|
5247
5566
|
include Aws::Structure
|
5248
5567
|
end
|
5249
5568
|
|
@@ -5258,6 +5577,7 @@ module Aws::GameLift
|
|
5258
5577
|
#
|
5259
5578
|
class InvalidGameSessionStatusException < Struct.new(
|
5260
5579
|
:message)
|
5580
|
+
SENSITIVE = []
|
5261
5581
|
include Aws::Structure
|
5262
5582
|
end
|
5263
5583
|
|
@@ -5271,6 +5591,7 @@ module Aws::GameLift
|
|
5271
5591
|
#
|
5272
5592
|
class InvalidRequestException < Struct.new(
|
5273
5593
|
:message)
|
5594
|
+
SENSITIVE = []
|
5274
5595
|
include Aws::Structure
|
5275
5596
|
end
|
5276
5597
|
|
@@ -5319,14 +5640,17 @@ module Aws::GameLift
|
|
5319
5640
|
:to_port,
|
5320
5641
|
:ip_range,
|
5321
5642
|
:protocol)
|
5643
|
+
SENSITIVE = []
|
5322
5644
|
include Aws::Structure
|
5323
5645
|
end
|
5324
5646
|
|
5325
|
-
# **This data type is
|
5326
|
-
# groups
|
5647
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5648
|
+
# server groups.**
|
5327
5649
|
#
|
5328
5650
|
# An EC2 launch template that contains configuration settings and game
|
5329
5651
|
# server code to be deployed to all instances in a game server group.
|
5652
|
+
# The launch template is specified when creating a new game server group
|
5653
|
+
# with CreateGameServerGroup.
|
5330
5654
|
#
|
5331
5655
|
# @note When making an API call, you may pass LaunchTemplateSpecification
|
5332
5656
|
# data as a hash:
|
@@ -5347,9 +5671,9 @@ module Aws::GameLift
|
|
5347
5671
|
#
|
5348
5672
|
# @!attribute [rw] version
|
5349
5673
|
# The version of the EC2 launch template to use. If no version is
|
5350
|
-
# specified, the default version will be used. EC2
|
5351
|
-
# specify a default version for a launch template
|
5352
|
-
# default is the first version created.
|
5674
|
+
# specified, the default version will be used. With Amazon EC2, you
|
5675
|
+
# can specify a default version for a launch template. If none is set,
|
5676
|
+
# the default is the first version created.
|
5353
5677
|
# @return [String]
|
5354
5678
|
#
|
5355
5679
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
|
@@ -5358,6 +5682,7 @@ module Aws::GameLift
|
|
5358
5682
|
:launch_template_id,
|
5359
5683
|
:launch_template_name,
|
5360
5684
|
:version)
|
5685
|
+
SENSITIVE = []
|
5361
5686
|
include Aws::Structure
|
5362
5687
|
end
|
5363
5688
|
|
@@ -5371,10 +5696,11 @@ module Aws::GameLift
|
|
5371
5696
|
#
|
5372
5697
|
class LimitExceededException < Struct.new(
|
5373
5698
|
:message)
|
5699
|
+
SENSITIVE = []
|
5374
5700
|
include Aws::Structure
|
5375
5701
|
end
|
5376
5702
|
|
5377
|
-
# Represents the input for a request
|
5703
|
+
# Represents the input for a request operation.
|
5378
5704
|
#
|
5379
5705
|
# @note When making an API call, you may pass ListAliasesInput
|
5380
5706
|
# data as a hash:
|
@@ -5415,8 +5741,8 @@ module Aws::GameLift
|
|
5415
5741
|
# @!attribute [rw] next_token
|
5416
5742
|
# A token that indicates the start of the next sequential page of
|
5417
5743
|
# results. Use the token that is returned with a previous call to this
|
5418
|
-
#
|
5419
|
-
# a value.
|
5744
|
+
# operation. To start at the beginning of the result set, do not
|
5745
|
+
# specify a value.
|
5420
5746
|
# @return [String]
|
5421
5747
|
#
|
5422
5748
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput AWS API Documentation
|
@@ -5426,10 +5752,11 @@ module Aws::GameLift
|
|
5426
5752
|
:name,
|
5427
5753
|
:limit,
|
5428
5754
|
:next_token)
|
5755
|
+
SENSITIVE = []
|
5429
5756
|
include Aws::Structure
|
5430
5757
|
end
|
5431
5758
|
|
5432
|
-
# Represents the returned data in response to a request
|
5759
|
+
# Represents the returned data in response to a request operation.
|
5433
5760
|
#
|
5434
5761
|
# @!attribute [rw] aliases
|
5435
5762
|
# A collection of alias resources that match the request parameters.
|
@@ -5437,7 +5764,7 @@ module Aws::GameLift
|
|
5437
5764
|
#
|
5438
5765
|
# @!attribute [rw] next_token
|
5439
5766
|
# A token that indicates where to resume retrieving results on the
|
5440
|
-
# next call to this
|
5767
|
+
# next call to this operation. If no token is returned, these results
|
5441
5768
|
# represent the end of the list.
|
5442
5769
|
# @return [String]
|
5443
5770
|
#
|
@@ -5446,10 +5773,11 @@ module Aws::GameLift
|
|
5446
5773
|
class ListAliasesOutput < Struct.new(
|
5447
5774
|
:aliases,
|
5448
5775
|
:next_token)
|
5776
|
+
SENSITIVE = []
|
5449
5777
|
include Aws::Structure
|
5450
5778
|
end
|
5451
5779
|
|
5452
|
-
# Represents the input for a request
|
5780
|
+
# Represents the input for a request operation.
|
5453
5781
|
#
|
5454
5782
|
# @note When making an API call, you may pass ListBuildsInput
|
5455
5783
|
# data as a hash:
|
@@ -5486,8 +5814,8 @@ module Aws::GameLift
|
|
5486
5814
|
# @!attribute [rw] next_token
|
5487
5815
|
# Token that indicates the start of the next sequential page of
|
5488
5816
|
# results. Use the token that is returned with a previous call to this
|
5489
|
-
#
|
5490
|
-
# a value.
|
5817
|
+
# operation. To start at the beginning of the result set, do not
|
5818
|
+
# specify a value.
|
5491
5819
|
# @return [String]
|
5492
5820
|
#
|
5493
5821
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput AWS API Documentation
|
@@ -5496,10 +5824,11 @@ module Aws::GameLift
|
|
5496
5824
|
:status,
|
5497
5825
|
:limit,
|
5498
5826
|
:next_token)
|
5827
|
+
SENSITIVE = []
|
5499
5828
|
include Aws::Structure
|
5500
5829
|
end
|
5501
5830
|
|
5502
|
-
# Represents the returned data in response to a request
|
5831
|
+
# Represents the returned data in response to a request operation.
|
5503
5832
|
#
|
5504
5833
|
# @!attribute [rw] builds
|
5505
5834
|
# A collection of build resources that match the request.
|
@@ -5507,7 +5836,7 @@ module Aws::GameLift
|
|
5507
5836
|
#
|
5508
5837
|
# @!attribute [rw] next_token
|
5509
5838
|
# Token that indicates where to resume retrieving results on the next
|
5510
|
-
# call to this
|
5839
|
+
# call to this operation. If no token is returned, these results
|
5511
5840
|
# represent the end of the list.
|
5512
5841
|
# @return [String]
|
5513
5842
|
#
|
@@ -5516,10 +5845,11 @@ module Aws::GameLift
|
|
5516
5845
|
class ListBuildsOutput < Struct.new(
|
5517
5846
|
:builds,
|
5518
5847
|
:next_token)
|
5848
|
+
SENSITIVE = []
|
5519
5849
|
include Aws::Structure
|
5520
5850
|
end
|
5521
5851
|
|
5522
|
-
# Represents the input for a request
|
5852
|
+
# Represents the input for a request operation.
|
5523
5853
|
#
|
5524
5854
|
# @note When making an API call, you may pass ListFleetsInput
|
5525
5855
|
# data as a hash:
|
@@ -5553,8 +5883,8 @@ module Aws::GameLift
|
|
5553
5883
|
# @!attribute [rw] next_token
|
5554
5884
|
# Token that indicates the start of the next sequential page of
|
5555
5885
|
# results. Use the token that is returned with a previous call to this
|
5556
|
-
#
|
5557
|
-
# a value.
|
5886
|
+
# operation. To start at the beginning of the result set, do not
|
5887
|
+
# specify a value.
|
5558
5888
|
# @return [String]
|
5559
5889
|
#
|
5560
5890
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput AWS API Documentation
|
@@ -5564,10 +5894,11 @@ module Aws::GameLift
|
|
5564
5894
|
:script_id,
|
5565
5895
|
:limit,
|
5566
5896
|
:next_token)
|
5897
|
+
SENSITIVE = []
|
5567
5898
|
include Aws::Structure
|
5568
5899
|
end
|
5569
5900
|
|
5570
|
-
# Represents the returned data in response to a request
|
5901
|
+
# Represents the returned data in response to a request operation.
|
5571
5902
|
#
|
5572
5903
|
# @!attribute [rw] fleet_ids
|
5573
5904
|
# Set of fleet IDs matching the list request. You can retrieve
|
@@ -5578,7 +5909,7 @@ module Aws::GameLift
|
|
5578
5909
|
#
|
5579
5910
|
# @!attribute [rw] next_token
|
5580
5911
|
# Token that indicates where to resume retrieving results on the next
|
5581
|
-
# call to this
|
5912
|
+
# call to this operation. If no token is returned, these results
|
5582
5913
|
# represent the end of the list.
|
5583
5914
|
# @return [String]
|
5584
5915
|
#
|
@@ -5587,6 +5918,7 @@ module Aws::GameLift
|
|
5587
5918
|
class ListFleetsOutput < Struct.new(
|
5588
5919
|
:fleet_ids,
|
5589
5920
|
:next_token)
|
5921
|
+
SENSITIVE = []
|
5590
5922
|
include Aws::Structure
|
5591
5923
|
end
|
5592
5924
|
|
@@ -5600,14 +5932,14 @@ module Aws::GameLift
|
|
5600
5932
|
#
|
5601
5933
|
# @!attribute [rw] limit
|
5602
5934
|
# The maximum number of results to return. Use this parameter with
|
5603
|
-
# `NextToken` to get results as a set of sequential
|
5935
|
+
# `NextToken` to get results as a set of sequential segments.
|
5604
5936
|
# @return [Integer]
|
5605
5937
|
#
|
5606
5938
|
# @!attribute [rw] next_token
|
5607
|
-
# A token that indicates the start of the next sequential
|
5608
|
-
# results. Use the token
|
5609
|
-
#
|
5610
|
-
# a value.
|
5939
|
+
# A token that indicates the start of the next sequential segment of
|
5940
|
+
# results. Use the token returned with the previous call to this
|
5941
|
+
# operation. To start at the beginning of the result set, do not
|
5942
|
+
# specify a value.
|
5611
5943
|
# @return [String]
|
5612
5944
|
#
|
5613
5945
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
|
@@ -5615,6 +5947,7 @@ module Aws::GameLift
|
|
5615
5947
|
class ListGameServerGroupsInput < Struct.new(
|
5616
5948
|
:limit,
|
5617
5949
|
:next_token)
|
5950
|
+
SENSITIVE = []
|
5618
5951
|
include Aws::Structure
|
5619
5952
|
end
|
5620
5953
|
|
@@ -5624,7 +5957,7 @@ module Aws::GameLift
|
|
5624
5957
|
#
|
5625
5958
|
# @!attribute [rw] next_token
|
5626
5959
|
# A token that indicates where to resume retrieving results on the
|
5627
|
-
# next call to this
|
5960
|
+
# next call to this operation. If no token is returned, these results
|
5628
5961
|
# represent the end of the list.
|
5629
5962
|
# @return [String]
|
5630
5963
|
#
|
@@ -5633,6 +5966,7 @@ module Aws::GameLift
|
|
5633
5966
|
class ListGameServerGroupsOutput < Struct.new(
|
5634
5967
|
:game_server_groups,
|
5635
5968
|
:next_token)
|
5969
|
+
SENSITIVE = []
|
5636
5970
|
include Aws::Structure
|
5637
5971
|
end
|
5638
5972
|
|
@@ -5647,26 +5981,28 @@ module Aws::GameLift
|
|
5647
5981
|
# }
|
5648
5982
|
#
|
5649
5983
|
# @!attribute [rw] game_server_group_name
|
5650
|
-
# An identifier for the game server group
|
5651
|
-
#
|
5984
|
+
# An identifier for the game server group to retrieve a list of game
|
5985
|
+
# servers from. Use either the GameServerGroup name or ARN value.
|
5652
5986
|
# @return [String]
|
5653
5987
|
#
|
5654
5988
|
# @!attribute [rw] sort_order
|
5655
|
-
# Indicates how to sort the returned data based on
|
5656
|
-
#
|
5657
|
-
#
|
5989
|
+
# Indicates how to sort the returned data based on game server
|
5990
|
+
# registration timestamp. Use ASCENDING to retrieve oldest game
|
5991
|
+
# servers first, or use DESCENDING to retrieve newest game servers
|
5992
|
+
# first. If this parameter is left empty, game servers are returned in
|
5993
|
+
# no particular order.
|
5658
5994
|
# @return [String]
|
5659
5995
|
#
|
5660
5996
|
# @!attribute [rw] limit
|
5661
5997
|
# The maximum number of results to return. Use this parameter with
|
5662
|
-
# `NextToken` to get results as a set of sequential
|
5998
|
+
# `NextToken` to get results as a set of sequential segments.
|
5663
5999
|
# @return [Integer]
|
5664
6000
|
#
|
5665
6001
|
# @!attribute [rw] next_token
|
5666
|
-
# A token that indicates the start of the next sequential
|
5667
|
-
# results. Use the token
|
5668
|
-
#
|
5669
|
-
# a value.
|
6002
|
+
# A token that indicates the start of the next sequential segment of
|
6003
|
+
# results. Use the token returned with the previous call to this
|
6004
|
+
# operation. To start at the beginning of the result set, do not
|
6005
|
+
# specify a value.
|
5670
6006
|
# @return [String]
|
5671
6007
|
#
|
5672
6008
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
|
@@ -5676,6 +6012,7 @@ module Aws::GameLift
|
|
5676
6012
|
:sort_order,
|
5677
6013
|
:limit,
|
5678
6014
|
:next_token)
|
6015
|
+
SENSITIVE = []
|
5679
6016
|
include Aws::Structure
|
5680
6017
|
end
|
5681
6018
|
|
@@ -5685,7 +6022,7 @@ module Aws::GameLift
|
|
5685
6022
|
#
|
5686
6023
|
# @!attribute [rw] next_token
|
5687
6024
|
# A token that indicates where to resume retrieving results on the
|
5688
|
-
# next call to this
|
6025
|
+
# next call to this operation. If no token is returned, these results
|
5689
6026
|
# represent the end of the list.
|
5690
6027
|
# @return [String]
|
5691
6028
|
#
|
@@ -5694,6 +6031,7 @@ module Aws::GameLift
|
|
5694
6031
|
class ListGameServersOutput < Struct.new(
|
5695
6032
|
:game_servers,
|
5696
6033
|
:next_token)
|
6034
|
+
SENSITIVE = []
|
5697
6035
|
include Aws::Structure
|
5698
6036
|
end
|
5699
6037
|
|
@@ -5713,8 +6051,8 @@ module Aws::GameLift
|
|
5713
6051
|
# @!attribute [rw] next_token
|
5714
6052
|
# A token that indicates the start of the next sequential page of
|
5715
6053
|
# results. Use the token that is returned with a previous call to this
|
5716
|
-
#
|
5717
|
-
# a value.
|
6054
|
+
# operation. To start at the beginning of the result set, do not
|
6055
|
+
# specify a value.
|
5718
6056
|
# @return [String]
|
5719
6057
|
#
|
5720
6058
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
|
@@ -5722,6 +6060,7 @@ module Aws::GameLift
|
|
5722
6060
|
class ListScriptsInput < Struct.new(
|
5723
6061
|
:limit,
|
5724
6062
|
:next_token)
|
6063
|
+
SENSITIVE = []
|
5725
6064
|
include Aws::Structure
|
5726
6065
|
end
|
5727
6066
|
|
@@ -5731,7 +6070,7 @@ module Aws::GameLift
|
|
5731
6070
|
#
|
5732
6071
|
# @!attribute [rw] next_token
|
5733
6072
|
# A token that indicates where to resume retrieving results on the
|
5734
|
-
# next call to this
|
6073
|
+
# next call to this operation. If no token is returned, these results
|
5735
6074
|
# represent the end of the list.
|
5736
6075
|
# @return [String]
|
5737
6076
|
#
|
@@ -5740,6 +6079,7 @@ module Aws::GameLift
|
|
5740
6079
|
class ListScriptsOutput < Struct.new(
|
5741
6080
|
:scripts,
|
5742
6081
|
:next_token)
|
6082
|
+
SENSITIVE = []
|
5743
6083
|
include Aws::Structure
|
5744
6084
|
end
|
5745
6085
|
|
@@ -5755,7 +6095,7 @@ module Aws::GameLift
|
|
5755
6095
|
# identifies the GameLift resource that you want to retrieve tags for.
|
5756
6096
|
# GameLift resource ARNs are included in the data object for the
|
5757
6097
|
# resource, which can be retrieved by calling a List or Describe
|
5758
|
-
#
|
6098
|
+
# operation for the resource type.
|
5759
6099
|
#
|
5760
6100
|
#
|
5761
6101
|
#
|
@@ -5766,6 +6106,7 @@ module Aws::GameLift
|
|
5766
6106
|
#
|
5767
6107
|
class ListTagsForResourceRequest < Struct.new(
|
5768
6108
|
:resource_arn)
|
6109
|
+
SENSITIVE = []
|
5769
6110
|
include Aws::Structure
|
5770
6111
|
end
|
5771
6112
|
|
@@ -5778,6 +6119,7 @@ module Aws::GameLift
|
|
5778
6119
|
#
|
5779
6120
|
class ListTagsForResourceResponse < Struct.new(
|
5780
6121
|
:tags)
|
6122
|
+
SENSITIVE = []
|
5781
6123
|
include Aws::Structure
|
5782
6124
|
end
|
5783
6125
|
|
@@ -5803,6 +6145,7 @@ module Aws::GameLift
|
|
5803
6145
|
class MatchedPlayerSession < Struct.new(
|
5804
6146
|
:player_id,
|
5805
6147
|
:player_session_id)
|
6148
|
+
SENSITIVE = []
|
5806
6149
|
include Aws::Structure
|
5807
6150
|
end
|
5808
6151
|
|
@@ -5959,6 +6302,7 @@ module Aws::GameLift
|
|
5959
6302
|
:game_properties,
|
5960
6303
|
:game_session_data,
|
5961
6304
|
:backfill_mode)
|
6305
|
+
SENSITIVE = []
|
5962
6306
|
include Aws::Structure
|
5963
6307
|
end
|
5964
6308
|
|
@@ -6036,6 +6380,7 @@ module Aws::GameLift
|
|
6036
6380
|
:rule_set_arn,
|
6037
6381
|
:rule_set_body,
|
6038
6382
|
:creation_time)
|
6383
|
+
SENSITIVE = []
|
6039
6384
|
include Aws::Structure
|
6040
6385
|
end
|
6041
6386
|
|
@@ -6158,6 +6503,7 @@ module Aws::GameLift
|
|
6158
6503
|
:players,
|
6159
6504
|
:game_session_connection_info,
|
6160
6505
|
:estimated_wait_time)
|
6506
|
+
SENSITIVE = []
|
6161
6507
|
include Aws::Structure
|
6162
6508
|
end
|
6163
6509
|
|
@@ -6171,6 +6517,7 @@ module Aws::GameLift
|
|
6171
6517
|
#
|
6172
6518
|
class NotFoundException < Struct.new(
|
6173
6519
|
:message)
|
6520
|
+
SENSITIVE = []
|
6174
6521
|
include Aws::Structure
|
6175
6522
|
end
|
6176
6523
|
|
@@ -6185,6 +6532,7 @@ module Aws::GameLift
|
|
6185
6532
|
#
|
6186
6533
|
class OutOfCapacityException < Struct.new(
|
6187
6534
|
:message)
|
6535
|
+
SENSITIVE = []
|
6188
6536
|
include Aws::Structure
|
6189
6537
|
end
|
6190
6538
|
|
@@ -6221,6 +6569,7 @@ module Aws::GameLift
|
|
6221
6569
|
class PlacedPlayerSession < Struct.new(
|
6222
6570
|
:player_id,
|
6223
6571
|
:player_session_id)
|
6572
|
+
SENSITIVE = []
|
6224
6573
|
include Aws::Structure
|
6225
6574
|
end
|
6226
6575
|
|
@@ -6279,6 +6628,7 @@ module Aws::GameLift
|
|
6279
6628
|
:player_attributes,
|
6280
6629
|
:team,
|
6281
6630
|
:latency_in_ms)
|
6631
|
+
SENSITIVE = []
|
6282
6632
|
include Aws::Structure
|
6283
6633
|
end
|
6284
6634
|
|
@@ -6317,6 +6667,7 @@ module Aws::GameLift
|
|
6317
6667
|
:player_id,
|
6318
6668
|
:region_identifier,
|
6319
6669
|
:latency_in_milliseconds)
|
6670
|
+
SENSITIVE = []
|
6320
6671
|
include Aws::Structure
|
6321
6672
|
end
|
6322
6673
|
|
@@ -6359,6 +6710,7 @@ module Aws::GameLift
|
|
6359
6710
|
class PlayerLatencyPolicy < Struct.new(
|
6360
6711
|
:maximum_individual_player_latency_milliseconds,
|
6361
6712
|
:policy_duration_seconds)
|
6713
|
+
SENSITIVE = []
|
6362
6714
|
include Aws::Structure
|
6363
6715
|
end
|
6364
6716
|
|
@@ -6499,10 +6851,11 @@ module Aws::GameLift
|
|
6499
6851
|
:dns_name,
|
6500
6852
|
:port,
|
6501
6853
|
:player_data)
|
6854
|
+
SENSITIVE = []
|
6502
6855
|
include Aws::Structure
|
6503
6856
|
end
|
6504
6857
|
|
6505
|
-
# Represents the input for a request
|
6858
|
+
# Represents the input for a request operation.
|
6506
6859
|
#
|
6507
6860
|
# @note When making an API call, you may pass PutScalingPolicyInput
|
6508
6861
|
# data as a hash:
|
@@ -6643,10 +6996,11 @@ module Aws::GameLift
|
|
6643
6996
|
:metric_name,
|
6644
6997
|
:policy_type,
|
6645
6998
|
:target_configuration)
|
6999
|
+
SENSITIVE = []
|
6646
7000
|
include Aws::Structure
|
6647
7001
|
end
|
6648
7002
|
|
6649
|
-
# Represents the returned data in response to a request
|
7003
|
+
# Represents the returned data in response to a request operation.
|
6650
7004
|
#
|
6651
7005
|
# @!attribute [rw] name
|
6652
7006
|
# A descriptive label that is associated with a scaling policy. Policy
|
@@ -6657,6 +7011,7 @@ module Aws::GameLift
|
|
6657
7011
|
#
|
6658
7012
|
class PutScalingPolicyOutput < Struct.new(
|
6659
7013
|
:name)
|
7014
|
+
SENSITIVE = []
|
6660
7015
|
include Aws::Structure
|
6661
7016
|
end
|
6662
7017
|
|
@@ -6669,65 +7024,38 @@ module Aws::GameLift
|
|
6669
7024
|
# instance_id: "GameServerInstanceId", # required
|
6670
7025
|
# connection_info: "GameServerConnectionInfo",
|
6671
7026
|
# game_server_data: "GameServerData",
|
6672
|
-
# custom_sort_key: "GameServerSortKey",
|
6673
|
-
# tags: [
|
6674
|
-
# {
|
6675
|
-
# key: "TagKey", # required
|
6676
|
-
# value: "TagValue", # required
|
6677
|
-
# },
|
6678
|
-
# ],
|
6679
7027
|
# }
|
6680
7028
|
#
|
6681
7029
|
# @!attribute [rw] game_server_group_name
|
6682
|
-
#
|
6683
|
-
# running.
|
7030
|
+
# A unique identifier for the game server group where the game server
|
7031
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
6684
7032
|
# @return [String]
|
6685
7033
|
#
|
6686
7034
|
# @!attribute [rw] game_server_id
|
6687
|
-
# A custom string that uniquely identifies the
|
6688
|
-
# server IDs are developer-defined and must be unique
|
6689
|
-
# server groups in your AWS account.
|
7035
|
+
# A custom string that uniquely identifies the game server to
|
7036
|
+
# register. Game server IDs are developer-defined and must be unique
|
7037
|
+
# across all game server groups in your AWS account.
|
6690
7038
|
# @return [String]
|
6691
7039
|
#
|
6692
7040
|
# @!attribute [rw] instance_id
|
6693
7041
|
# The unique identifier for the instance where the game server is
|
6694
|
-
# running. This ID is available in the instance metadata.
|
7042
|
+
# running. This ID is available in the instance metadata. EC2 instance
|
7043
|
+
# IDs use a 17-character format, for example: `i-1234567890abcdef0`.
|
6695
7044
|
# @return [String]
|
6696
7045
|
#
|
6697
7046
|
# @!attribute [rw] connection_info
|
6698
|
-
# Information needed to make inbound client connections to the
|
6699
|
-
# server. This might include IP address and port, DNS name,
|
7047
|
+
# Information that is needed to make inbound client connections to the
|
7048
|
+
# game server. This might include the IP address and port, DNS name,
|
7049
|
+
# and other information.
|
6700
7050
|
# @return [String]
|
6701
7051
|
#
|
6702
7052
|
# @!attribute [rw] game_server_data
|
6703
7053
|
# A set of custom game server properties, formatted as a single string
|
6704
7054
|
# value. This data is passed to a game client or service when it
|
6705
|
-
# requests information on
|
7055
|
+
# requests information on game servers using ListGameServers or
|
6706
7056
|
# ClaimGameServer.
|
6707
7057
|
# @return [String]
|
6708
7058
|
#
|
6709
|
-
# @!attribute [rw] custom_sort_key
|
6710
|
-
# A game server tag that can be used to request sorted lists of game
|
6711
|
-
# servers using ListGameServers. Custom sort keys are
|
6712
|
-
# developer-defined based on how you want to organize the retrieved
|
6713
|
-
# game server information.
|
6714
|
-
# @return [String]
|
6715
|
-
#
|
6716
|
-
# @!attribute [rw] tags
|
6717
|
-
# A list of labels to assign to the new game server resource. Tags are
|
6718
|
-
# developer-defined key-value pairs. Tagging AWS resources are useful
|
6719
|
-
# for resource management, access management, and cost allocation. For
|
6720
|
-
# more information, see [ Tagging AWS Resources][1] in the *AWS
|
6721
|
-
# General Reference*. Once the resource is created, you can use
|
6722
|
-
# TagResource, UntagResource, and ListTagsForResource to add, remove,
|
6723
|
-
# and view tags. The maximum tag limit may be lower than stated. See
|
6724
|
-
# the AWS General Reference for actual tagging limits.
|
6725
|
-
#
|
6726
|
-
#
|
6727
|
-
#
|
6728
|
-
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
|
6729
|
-
# @return [Array<Types::Tag>]
|
6730
|
-
#
|
6731
7059
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
|
6732
7060
|
#
|
6733
7061
|
class RegisterGameServerInput < Struct.new(
|
@@ -6735,24 +7063,24 @@ module Aws::GameLift
|
|
6735
7063
|
:game_server_id,
|
6736
7064
|
:instance_id,
|
6737
7065
|
:connection_info,
|
6738
|
-
:game_server_data
|
6739
|
-
|
6740
|
-
:tags)
|
7066
|
+
:game_server_data)
|
7067
|
+
SENSITIVE = []
|
6741
7068
|
include Aws::Structure
|
6742
7069
|
end
|
6743
7070
|
|
6744
7071
|
# @!attribute [rw] game_server
|
6745
|
-
# Object that describes the newly
|
7072
|
+
# Object that describes the newly registered game server.
|
6746
7073
|
# @return [Types::GameServer]
|
6747
7074
|
#
|
6748
7075
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
|
6749
7076
|
#
|
6750
7077
|
class RegisterGameServerOutput < Struct.new(
|
6751
7078
|
:game_server)
|
7079
|
+
SENSITIVE = []
|
6752
7080
|
include Aws::Structure
|
6753
7081
|
end
|
6754
7082
|
|
6755
|
-
# Represents the input for a request
|
7083
|
+
# Represents the input for a request operation.
|
6756
7084
|
#
|
6757
7085
|
# @note When making an API call, you may pass RequestUploadCredentialsInput
|
6758
7086
|
# data as a hash:
|
@@ -6770,10 +7098,11 @@ module Aws::GameLift
|
|
6770
7098
|
#
|
6771
7099
|
class RequestUploadCredentialsInput < Struct.new(
|
6772
7100
|
:build_id)
|
7101
|
+
SENSITIVE = []
|
6773
7102
|
include Aws::Structure
|
6774
7103
|
end
|
6775
7104
|
|
6776
|
-
# Represents the returned data in response to a request
|
7105
|
+
# Represents the returned data in response to a request operation.
|
6777
7106
|
#
|
6778
7107
|
# @!attribute [rw] upload_credentials
|
6779
7108
|
# AWS credentials required when uploading a game build to the storage
|
@@ -6791,10 +7120,11 @@ module Aws::GameLift
|
|
6791
7120
|
class RequestUploadCredentialsOutput < Struct.new(
|
6792
7121
|
:upload_credentials,
|
6793
7122
|
:storage_location)
|
7123
|
+
SENSITIVE = [:upload_credentials]
|
6794
7124
|
include Aws::Structure
|
6795
7125
|
end
|
6796
7126
|
|
6797
|
-
# Represents the input for a request
|
7127
|
+
# Represents the input for a request operation.
|
6798
7128
|
#
|
6799
7129
|
# @note When making an API call, you may pass ResolveAliasInput
|
6800
7130
|
# data as a hash:
|
@@ -6812,10 +7142,11 @@ module Aws::GameLift
|
|
6812
7142
|
#
|
6813
7143
|
class ResolveAliasInput < Struct.new(
|
6814
7144
|
:alias_id)
|
7145
|
+
SENSITIVE = []
|
6815
7146
|
include Aws::Structure
|
6816
7147
|
end
|
6817
7148
|
|
6818
|
-
# Represents the returned data in response to a request
|
7149
|
+
# Represents the returned data in response to a request operation.
|
6819
7150
|
#
|
6820
7151
|
# @!attribute [rw] fleet_id
|
6821
7152
|
# The fleet identifier that the alias is pointing to.
|
@@ -6835,6 +7166,7 @@ module Aws::GameLift
|
|
6835
7166
|
class ResolveAliasOutput < Struct.new(
|
6836
7167
|
:fleet_id,
|
6837
7168
|
:fleet_arn)
|
7169
|
+
SENSITIVE = []
|
6838
7170
|
include Aws::Structure
|
6839
7171
|
end
|
6840
7172
|
|
@@ -6874,6 +7206,7 @@ module Aws::GameLift
|
|
6874
7206
|
class ResourceCreationLimitPolicy < Struct.new(
|
6875
7207
|
:new_game_sessions_per_creator,
|
6876
7208
|
:policy_period_in_minutes)
|
7209
|
+
SENSITIVE = []
|
6877
7210
|
include Aws::Structure
|
6878
7211
|
end
|
6879
7212
|
|
@@ -6886,12 +7219,12 @@ module Aws::GameLift
|
|
6886
7219
|
# }
|
6887
7220
|
#
|
6888
7221
|
# @!attribute [rw] game_server_group_name
|
6889
|
-
#
|
6890
|
-
#
|
7222
|
+
# A unique identifier for the game server group. Use either the
|
7223
|
+
# GameServerGroup name or ARN value.
|
6891
7224
|
# @return [String]
|
6892
7225
|
#
|
6893
7226
|
# @!attribute [rw] resume_actions
|
6894
|
-
# The
|
7227
|
+
# The activity to resume for this game server group.
|
6895
7228
|
# @return [Array<String>]
|
6896
7229
|
#
|
6897
7230
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
|
@@ -6899,18 +7232,20 @@ module Aws::GameLift
|
|
6899
7232
|
class ResumeGameServerGroupInput < Struct.new(
|
6900
7233
|
:game_server_group_name,
|
6901
7234
|
:resume_actions)
|
7235
|
+
SENSITIVE = []
|
6902
7236
|
include Aws::Structure
|
6903
7237
|
end
|
6904
7238
|
|
6905
7239
|
# @!attribute [rw] game_server_group
|
6906
7240
|
# An object that describes the game server group resource, with the
|
6907
|
-
#
|
7241
|
+
# `SuspendedActions` property updated to reflect the resumed activity.
|
6908
7242
|
# @return [Types::GameServerGroup]
|
6909
7243
|
#
|
6910
7244
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
|
6911
7245
|
#
|
6912
7246
|
class ResumeGameServerGroupOutput < Struct.new(
|
6913
7247
|
:game_server_group)
|
7248
|
+
SENSITIVE = []
|
6914
7249
|
include Aws::Structure
|
6915
7250
|
end
|
6916
7251
|
|
@@ -6966,6 +7301,7 @@ module Aws::GameLift
|
|
6966
7301
|
:type,
|
6967
7302
|
:fleet_id,
|
6968
7303
|
:message)
|
7304
|
+
SENSITIVE = []
|
6969
7305
|
include Aws::Structure
|
6970
7306
|
end
|
6971
7307
|
|
@@ -7041,6 +7377,7 @@ module Aws::GameLift
|
|
7041
7377
|
:server_processes,
|
7042
7378
|
:max_concurrent_game_session_activations,
|
7043
7379
|
:game_session_activation_timeout_seconds)
|
7380
|
+
SENSITIVE = []
|
7044
7381
|
include Aws::Structure
|
7045
7382
|
end
|
7046
7383
|
|
@@ -7060,6 +7397,11 @@ module Aws::GameLift
|
|
7060
7397
|
#
|
7061
7398
|
# @!attribute [rw] bucket
|
7062
7399
|
# An S3 bucket identifier. This is the name of the S3 bucket.
|
7400
|
+
#
|
7401
|
+
# <note markdown="1"> GameLift currently does not support uploading from S3 buckets with
|
7402
|
+
# names that contain a dot (.).
|
7403
|
+
#
|
7404
|
+
# </note>
|
7063
7405
|
# @return [String]
|
7064
7406
|
#
|
7065
7407
|
# @!attribute [rw] key
|
@@ -7091,6 +7433,7 @@ module Aws::GameLift
|
|
7091
7433
|
:key,
|
7092
7434
|
:role_arn,
|
7093
7435
|
:object_version)
|
7436
|
+
SENSITIVE = []
|
7094
7437
|
include Aws::Structure
|
7095
7438
|
end
|
7096
7439
|
|
@@ -7262,6 +7605,7 @@ module Aws::GameLift
|
|
7262
7605
|
:metric_name,
|
7263
7606
|
:policy_type,
|
7264
7607
|
:target_configuration)
|
7608
|
+
SENSITIVE = []
|
7265
7609
|
include Aws::Structure
|
7266
7610
|
end
|
7267
7611
|
|
@@ -7332,10 +7676,11 @@ module Aws::GameLift
|
|
7332
7676
|
:size_on_disk,
|
7333
7677
|
:creation_time,
|
7334
7678
|
:storage_location)
|
7679
|
+
SENSITIVE = []
|
7335
7680
|
include Aws::Structure
|
7336
7681
|
end
|
7337
7682
|
|
7338
|
-
# Represents the input for a request
|
7683
|
+
# Represents the input for a request operation.
|
7339
7684
|
#
|
7340
7685
|
# @note When making an API call, you may pass SearchGameSessionsInput
|
7341
7686
|
# data as a hash:
|
@@ -7437,8 +7782,8 @@ module Aws::GameLift
|
|
7437
7782
|
# @!attribute [rw] next_token
|
7438
7783
|
# Token that indicates the start of the next sequential page of
|
7439
7784
|
# results. Use the token that is returned with a previous call to this
|
7440
|
-
#
|
7441
|
-
# a value.
|
7785
|
+
# operation. To start at the beginning of the result set, do not
|
7786
|
+
# specify a value.
|
7442
7787
|
# @return [String]
|
7443
7788
|
#
|
7444
7789
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput AWS API Documentation
|
@@ -7450,10 +7795,11 @@ module Aws::GameLift
|
|
7450
7795
|
:sort_expression,
|
7451
7796
|
:limit,
|
7452
7797
|
:next_token)
|
7798
|
+
SENSITIVE = []
|
7453
7799
|
include Aws::Structure
|
7454
7800
|
end
|
7455
7801
|
|
7456
|
-
# Represents the returned data in response to a request
|
7802
|
+
# Represents the returned data in response to a request operation.
|
7457
7803
|
#
|
7458
7804
|
# @!attribute [rw] game_sessions
|
7459
7805
|
# A collection of objects containing game session properties for each
|
@@ -7462,7 +7808,7 @@ module Aws::GameLift
|
|
7462
7808
|
#
|
7463
7809
|
# @!attribute [rw] next_token
|
7464
7810
|
# Token that indicates where to resume retrieving results on the next
|
7465
|
-
# call to this
|
7811
|
+
# call to this operation. If no token is returned, these results
|
7466
7812
|
# represent the end of the list.
|
7467
7813
|
# @return [String]
|
7468
7814
|
#
|
@@ -7471,6 +7817,7 @@ module Aws::GameLift
|
|
7471
7817
|
class SearchGameSessionsOutput < Struct.new(
|
7472
7818
|
:game_sessions,
|
7473
7819
|
:next_token)
|
7820
|
+
SENSITIVE = []
|
7474
7821
|
include Aws::Structure
|
7475
7822
|
end
|
7476
7823
|
|
@@ -7522,6 +7869,7 @@ module Aws::GameLift
|
|
7522
7869
|
:launch_path,
|
7523
7870
|
:parameters,
|
7524
7871
|
:concurrent_executions)
|
7872
|
+
SENSITIVE = []
|
7525
7873
|
include Aws::Structure
|
7526
7874
|
end
|
7527
7875
|
|
@@ -7547,6 +7895,7 @@ module Aws::GameLift
|
|
7547
7895
|
class StartFleetActionsInput < Struct.new(
|
7548
7896
|
:fleet_id,
|
7549
7897
|
:actions)
|
7898
|
+
SENSITIVE = []
|
7550
7899
|
include Aws::Structure
|
7551
7900
|
end
|
7552
7901
|
|
@@ -7554,7 +7903,7 @@ module Aws::GameLift
|
|
7554
7903
|
#
|
7555
7904
|
class StartFleetActionsOutput < Aws::EmptyStructure; end
|
7556
7905
|
|
7557
|
-
# Represents the input for a request
|
7906
|
+
# Represents the input for a request operation.
|
7558
7907
|
#
|
7559
7908
|
# @note When making an API call, you may pass StartGameSessionPlacementInput
|
7560
7909
|
# data as a hash:
|
@@ -7652,10 +8001,11 @@ module Aws::GameLift
|
|
7652
8001
|
:player_latencies,
|
7653
8002
|
:desired_player_sessions,
|
7654
8003
|
:game_session_data)
|
8004
|
+
SENSITIVE = []
|
7655
8005
|
include Aws::Structure
|
7656
8006
|
end
|
7657
8007
|
|
7658
|
-
# Represents the returned data in response to a request
|
8008
|
+
# Represents the returned data in response to a request operation.
|
7659
8009
|
#
|
7660
8010
|
# @!attribute [rw] game_session_placement
|
7661
8011
|
# Object that describes the newly created game session placement. This
|
@@ -7667,10 +8017,11 @@ module Aws::GameLift
|
|
7667
8017
|
#
|
7668
8018
|
class StartGameSessionPlacementOutput < Struct.new(
|
7669
8019
|
:game_session_placement)
|
8020
|
+
SENSITIVE = []
|
7670
8021
|
include Aws::Structure
|
7671
8022
|
end
|
7672
8023
|
|
7673
|
-
# Represents the input for a request
|
8024
|
+
# Represents the input for a request operation.
|
7674
8025
|
#
|
7675
8026
|
# @note When making an API call, you may pass StartMatchBackfillInput
|
7676
8027
|
# data as a hash:
|
@@ -7744,10 +8095,11 @@ module Aws::GameLift
|
|
7744
8095
|
:configuration_name,
|
7745
8096
|
:game_session_arn,
|
7746
8097
|
:players)
|
8098
|
+
SENSITIVE = []
|
7747
8099
|
include Aws::Structure
|
7748
8100
|
end
|
7749
8101
|
|
7750
|
-
# Represents the returned data in response to a request
|
8102
|
+
# Represents the returned data in response to a request operation.
|
7751
8103
|
#
|
7752
8104
|
# @!attribute [rw] matchmaking_ticket
|
7753
8105
|
# Ticket representing the backfill matchmaking request. This object
|
@@ -7759,10 +8111,11 @@ module Aws::GameLift
|
|
7759
8111
|
#
|
7760
8112
|
class StartMatchBackfillOutput < Struct.new(
|
7761
8113
|
:matchmaking_ticket)
|
8114
|
+
SENSITIVE = []
|
7762
8115
|
include Aws::Structure
|
7763
8116
|
end
|
7764
8117
|
|
7765
|
-
# Represents the input for a request
|
8118
|
+
# Represents the input for a request operation.
|
7766
8119
|
#
|
7767
8120
|
# @note When making an API call, you may pass StartMatchmakingInput
|
7768
8121
|
# data as a hash:
|
@@ -7811,10 +8164,11 @@ module Aws::GameLift
|
|
7811
8164
|
:ticket_id,
|
7812
8165
|
:configuration_name,
|
7813
8166
|
:players)
|
8167
|
+
SENSITIVE = []
|
7814
8168
|
include Aws::Structure
|
7815
8169
|
end
|
7816
8170
|
|
7817
|
-
# Represents the returned data in response to a request
|
8171
|
+
# Represents the returned data in response to a request operation.
|
7818
8172
|
#
|
7819
8173
|
# @!attribute [rw] matchmaking_ticket
|
7820
8174
|
# Ticket representing the matchmaking request. This object include the
|
@@ -7826,6 +8180,7 @@ module Aws::GameLift
|
|
7826
8180
|
#
|
7827
8181
|
class StartMatchmakingOutput < Struct.new(
|
7828
8182
|
:matchmaking_ticket)
|
8183
|
+
SENSITIVE = []
|
7829
8184
|
include Aws::Structure
|
7830
8185
|
end
|
7831
8186
|
|
@@ -7851,6 +8206,7 @@ module Aws::GameLift
|
|
7851
8206
|
class StopFleetActionsInput < Struct.new(
|
7852
8207
|
:fleet_id,
|
7853
8208
|
:actions)
|
8209
|
+
SENSITIVE = []
|
7854
8210
|
include Aws::Structure
|
7855
8211
|
end
|
7856
8212
|
|
@@ -7858,7 +8214,7 @@ module Aws::GameLift
|
|
7858
8214
|
#
|
7859
8215
|
class StopFleetActionsOutput < Aws::EmptyStructure; end
|
7860
8216
|
|
7861
|
-
# Represents the input for a request
|
8217
|
+
# Represents the input for a request operation.
|
7862
8218
|
#
|
7863
8219
|
# @note When making an API call, you may pass StopGameSessionPlacementInput
|
7864
8220
|
# data as a hash:
|
@@ -7875,10 +8231,11 @@ module Aws::GameLift
|
|
7875
8231
|
#
|
7876
8232
|
class StopGameSessionPlacementInput < Struct.new(
|
7877
8233
|
:placement_id)
|
8234
|
+
SENSITIVE = []
|
7878
8235
|
include Aws::Structure
|
7879
8236
|
end
|
7880
8237
|
|
7881
|
-
# Represents the returned data in response to a request
|
8238
|
+
# Represents the returned data in response to a request operation.
|
7882
8239
|
#
|
7883
8240
|
# @!attribute [rw] game_session_placement
|
7884
8241
|
# Object that describes the canceled game session placement, with
|
@@ -7889,10 +8246,11 @@ module Aws::GameLift
|
|
7889
8246
|
#
|
7890
8247
|
class StopGameSessionPlacementOutput < Struct.new(
|
7891
8248
|
:game_session_placement)
|
8249
|
+
SENSITIVE = []
|
7892
8250
|
include Aws::Structure
|
7893
8251
|
end
|
7894
8252
|
|
7895
|
-
# Represents the input for a request
|
8253
|
+
# Represents the input for a request operation.
|
7896
8254
|
#
|
7897
8255
|
# @note When making an API call, you may pass StopMatchmakingInput
|
7898
8256
|
# data as a hash:
|
@@ -7909,6 +8267,7 @@ module Aws::GameLift
|
|
7909
8267
|
#
|
7910
8268
|
class StopMatchmakingInput < Struct.new(
|
7911
8269
|
:ticket_id)
|
8270
|
+
SENSITIVE = []
|
7912
8271
|
include Aws::Structure
|
7913
8272
|
end
|
7914
8273
|
|
@@ -7925,12 +8284,12 @@ module Aws::GameLift
|
|
7925
8284
|
# }
|
7926
8285
|
#
|
7927
8286
|
# @!attribute [rw] game_server_group_name
|
7928
|
-
#
|
7929
|
-
#
|
8287
|
+
# A unique identifier for the game server group. Use either the
|
8288
|
+
# GameServerGroup name or ARN value.
|
7930
8289
|
# @return [String]
|
7931
8290
|
#
|
7932
8291
|
# @!attribute [rw] suspend_actions
|
7933
|
-
# The
|
8292
|
+
# The activity to suspend for this game server group.
|
7934
8293
|
# @return [Array<String>]
|
7935
8294
|
#
|
7936
8295
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
|
@@ -7938,12 +8297,13 @@ module Aws::GameLift
|
|
7938
8297
|
class SuspendGameServerGroupInput < Struct.new(
|
7939
8298
|
:game_server_group_name,
|
7940
8299
|
:suspend_actions)
|
8300
|
+
SENSITIVE = []
|
7941
8301
|
include Aws::Structure
|
7942
8302
|
end
|
7943
8303
|
|
7944
8304
|
# @!attribute [rw] game_server_group
|
7945
8305
|
# An object that describes the game server group resource, with the
|
7946
|
-
#
|
8306
|
+
# `SuspendedActions` property updated to reflect the suspended
|
7947
8307
|
# activity.
|
7948
8308
|
# @return [Types::GameServerGroup]
|
7949
8309
|
#
|
@@ -7951,6 +8311,7 @@ module Aws::GameLift
|
|
7951
8311
|
#
|
7952
8312
|
class SuspendGameServerGroupOutput < Struct.new(
|
7953
8313
|
:game_server_group)
|
8314
|
+
SENSITIVE = []
|
7954
8315
|
include Aws::Structure
|
7955
8316
|
end
|
7956
8317
|
|
@@ -7998,6 +8359,7 @@ module Aws::GameLift
|
|
7998
8359
|
class Tag < Struct.new(
|
7999
8360
|
:key,
|
8000
8361
|
:value)
|
8362
|
+
SENSITIVE = []
|
8001
8363
|
include Aws::Structure
|
8002
8364
|
end
|
8003
8365
|
|
@@ -8019,7 +8381,7 @@ module Aws::GameLift
|
|
8019
8381
|
# identifies the GameLift resource that you want to assign tags to.
|
8020
8382
|
# GameLift resource ARNs are included in the data object for the
|
8021
8383
|
# resource, which can be retrieved by calling a List or Describe
|
8022
|
-
#
|
8384
|
+
# operation for the resource type.
|
8023
8385
|
#
|
8024
8386
|
#
|
8025
8387
|
#
|
@@ -8042,6 +8404,7 @@ module Aws::GameLift
|
|
8042
8404
|
class TagResourceRequest < Struct.new(
|
8043
8405
|
:resource_arn,
|
8044
8406
|
:tags)
|
8407
|
+
SENSITIVE = []
|
8045
8408
|
include Aws::Structure
|
8046
8409
|
end
|
8047
8410
|
|
@@ -8060,6 +8423,7 @@ module Aws::GameLift
|
|
8060
8423
|
#
|
8061
8424
|
class TaggingFailedException < Struct.new(
|
8062
8425
|
:message)
|
8426
|
+
SENSITIVE = []
|
8063
8427
|
include Aws::Structure
|
8064
8428
|
end
|
8065
8429
|
|
@@ -8110,18 +8474,20 @@ module Aws::GameLift
|
|
8110
8474
|
#
|
8111
8475
|
class TargetConfiguration < Struct.new(
|
8112
8476
|
:target_value)
|
8477
|
+
SENSITIVE = []
|
8113
8478
|
include Aws::Structure
|
8114
8479
|
end
|
8115
8480
|
|
8116
|
-
# **This data type is
|
8117
|
-
# groups
|
8481
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
8482
|
+
# server groups.**
|
8118
8483
|
#
|
8119
|
-
# Settings for a target-based scaling policy
|
8120
|
-
#
|
8121
|
-
# tracks the GameLift FleetIQ metric
|
8122
|
-
# specifies a target value for the
|
8123
|
-
#
|
8124
|
-
# metric returns to the target
|
8484
|
+
# Settings for a target-based scaling policy as part of a
|
8485
|
+
# GameServerGroupAutoScalingPolicy. These settings are used to create a
|
8486
|
+
# target-based policy that tracks the GameLift FleetIQ metric
|
8487
|
+
# `"PercentUtilizedGameServers"` and specifies a target value for the
|
8488
|
+
# metric. As player usage changes, the policy triggers to adjust the
|
8489
|
+
# game server group capacity so that the metric returns to the target
|
8490
|
+
# value.
|
8125
8491
|
#
|
8126
8492
|
# @note When making an API call, you may pass TargetTrackingConfiguration
|
8127
8493
|
# data as a hash:
|
@@ -8139,6 +8505,7 @@ module Aws::GameLift
|
|
8139
8505
|
#
|
8140
8506
|
class TargetTrackingConfiguration < Struct.new(
|
8141
8507
|
:target_value)
|
8508
|
+
SENSITIVE = []
|
8142
8509
|
include Aws::Structure
|
8143
8510
|
end
|
8144
8511
|
|
@@ -8155,6 +8522,7 @@ module Aws::GameLift
|
|
8155
8522
|
#
|
8156
8523
|
class TerminalRoutingStrategyException < Struct.new(
|
8157
8524
|
:message)
|
8525
|
+
SENSITIVE = []
|
8158
8526
|
include Aws::Structure
|
8159
8527
|
end
|
8160
8528
|
|
@@ -8168,6 +8536,7 @@ module Aws::GameLift
|
|
8168
8536
|
#
|
8169
8537
|
class UnauthorizedException < Struct.new(
|
8170
8538
|
:message)
|
8539
|
+
SENSITIVE = []
|
8171
8540
|
include Aws::Structure
|
8172
8541
|
end
|
8173
8542
|
|
@@ -8180,6 +8549,7 @@ module Aws::GameLift
|
|
8180
8549
|
#
|
8181
8550
|
class UnsupportedRegionException < Struct.new(
|
8182
8551
|
:message)
|
8552
|
+
SENSITIVE = []
|
8183
8553
|
include Aws::Structure
|
8184
8554
|
end
|
8185
8555
|
|
@@ -8196,7 +8566,7 @@ module Aws::GameLift
|
|
8196
8566
|
# identifies the GameLift resource that you want to remove tags from.
|
8197
8567
|
# GameLift resource ARNs are included in the data object for the
|
8198
8568
|
# resource, which can be retrieved by calling a List or Describe
|
8199
|
-
#
|
8569
|
+
# operation for the resource type.
|
8200
8570
|
#
|
8201
8571
|
#
|
8202
8572
|
#
|
@@ -8214,6 +8584,7 @@ module Aws::GameLift
|
|
8214
8584
|
class UntagResourceRequest < Struct.new(
|
8215
8585
|
:resource_arn,
|
8216
8586
|
:tag_keys)
|
8587
|
+
SENSITIVE = []
|
8217
8588
|
include Aws::Structure
|
8218
8589
|
end
|
8219
8590
|
|
@@ -8221,7 +8592,7 @@ module Aws::GameLift
|
|
8221
8592
|
#
|
8222
8593
|
class UntagResourceResponse < Aws::EmptyStructure; end
|
8223
8594
|
|
8224
|
-
# Represents the input for a request
|
8595
|
+
# Represents the input for a request operation.
|
8225
8596
|
#
|
8226
8597
|
# @note When making an API call, you may pass UpdateAliasInput
|
8227
8598
|
# data as a hash:
|
@@ -8263,10 +8634,11 @@ module Aws::GameLift
|
|
8263
8634
|
:name,
|
8264
8635
|
:description,
|
8265
8636
|
:routing_strategy)
|
8637
|
+
SENSITIVE = []
|
8266
8638
|
include Aws::Structure
|
8267
8639
|
end
|
8268
8640
|
|
8269
|
-
# Represents the returned data in response to a request
|
8641
|
+
# Represents the returned data in response to a request operation.
|
8270
8642
|
#
|
8271
8643
|
# @!attribute [rw] alias
|
8272
8644
|
# The updated alias resource.
|
@@ -8276,10 +8648,11 @@ module Aws::GameLift
|
|
8276
8648
|
#
|
8277
8649
|
class UpdateAliasOutput < Struct.new(
|
8278
8650
|
:alias)
|
8651
|
+
SENSITIVE = []
|
8279
8652
|
include Aws::Structure
|
8280
8653
|
end
|
8281
8654
|
|
8282
|
-
# Represents the input for a request
|
8655
|
+
# Represents the input for a request operation.
|
8283
8656
|
#
|
8284
8657
|
# @note When making an API call, you may pass UpdateBuildInput
|
8285
8658
|
# data as a hash:
|
@@ -8311,10 +8684,11 @@ module Aws::GameLift
|
|
8311
8684
|
:build_id,
|
8312
8685
|
:name,
|
8313
8686
|
:version)
|
8687
|
+
SENSITIVE = []
|
8314
8688
|
include Aws::Structure
|
8315
8689
|
end
|
8316
8690
|
|
8317
|
-
# Represents the returned data in response to a request
|
8691
|
+
# Represents the returned data in response to a request operation.
|
8318
8692
|
#
|
8319
8693
|
# @!attribute [rw] build
|
8320
8694
|
# The updated build resource.
|
@@ -8324,10 +8698,11 @@ module Aws::GameLift
|
|
8324
8698
|
#
|
8325
8699
|
class UpdateBuildOutput < Struct.new(
|
8326
8700
|
:build)
|
8701
|
+
SENSITIVE = []
|
8327
8702
|
include Aws::Structure
|
8328
8703
|
end
|
8329
8704
|
|
8330
|
-
# Represents the input for a request
|
8705
|
+
# Represents the input for a request operation.
|
8331
8706
|
#
|
8332
8707
|
# @note When making an API call, you may pass UpdateFleetAttributesInput
|
8333
8708
|
# data as a hash:
|
@@ -8392,10 +8767,11 @@ module Aws::GameLift
|
|
8392
8767
|
:new_game_session_protection_policy,
|
8393
8768
|
:resource_creation_limit_policy,
|
8394
8769
|
:metric_groups)
|
8770
|
+
SENSITIVE = []
|
8395
8771
|
include Aws::Structure
|
8396
8772
|
end
|
8397
8773
|
|
8398
|
-
# Represents the returned data in response to a request
|
8774
|
+
# Represents the returned data in response to a request operation.
|
8399
8775
|
#
|
8400
8776
|
# @!attribute [rw] fleet_id
|
8401
8777
|
# A unique identifier for a fleet that was updated. Use either the
|
@@ -8406,10 +8782,11 @@ module Aws::GameLift
|
|
8406
8782
|
#
|
8407
8783
|
class UpdateFleetAttributesOutput < Struct.new(
|
8408
8784
|
:fleet_id)
|
8785
|
+
SENSITIVE = []
|
8409
8786
|
include Aws::Structure
|
8410
8787
|
end
|
8411
8788
|
|
8412
|
-
# Represents the input for a request
|
8789
|
+
# Represents the input for a request operation.
|
8413
8790
|
#
|
8414
8791
|
# @note When making an API call, you may pass UpdateFleetCapacityInput
|
8415
8792
|
# data as a hash:
|
@@ -8447,10 +8824,11 @@ module Aws::GameLift
|
|
8447
8824
|
:desired_instances,
|
8448
8825
|
:min_size,
|
8449
8826
|
:max_size)
|
8827
|
+
SENSITIVE = []
|
8450
8828
|
include Aws::Structure
|
8451
8829
|
end
|
8452
8830
|
|
8453
|
-
# Represents the returned data in response to a request
|
8831
|
+
# Represents the returned data in response to a request operation.
|
8454
8832
|
#
|
8455
8833
|
# @!attribute [rw] fleet_id
|
8456
8834
|
# A unique identifier for a fleet that was updated.
|
@@ -8460,10 +8838,11 @@ module Aws::GameLift
|
|
8460
8838
|
#
|
8461
8839
|
class UpdateFleetCapacityOutput < Struct.new(
|
8462
8840
|
:fleet_id)
|
8841
|
+
SENSITIVE = []
|
8463
8842
|
include Aws::Structure
|
8464
8843
|
end
|
8465
8844
|
|
8466
|
-
# Represents the input for a request
|
8845
|
+
# Represents the input for a request operation.
|
8467
8846
|
#
|
8468
8847
|
# @note When making an API call, you may pass UpdateFleetPortSettingsInput
|
8469
8848
|
# data as a hash:
|
@@ -8507,10 +8886,11 @@ module Aws::GameLift
|
|
8507
8886
|
:fleet_id,
|
8508
8887
|
:inbound_permission_authorizations,
|
8509
8888
|
:inbound_permission_revocations)
|
8889
|
+
SENSITIVE = []
|
8510
8890
|
include Aws::Structure
|
8511
8891
|
end
|
8512
8892
|
|
8513
|
-
# Represents the returned data in response to a request
|
8893
|
+
# Represents the returned data in response to a request operation.
|
8514
8894
|
#
|
8515
8895
|
# @!attribute [rw] fleet_id
|
8516
8896
|
# A unique identifier for a fleet that was updated.
|
@@ -8520,6 +8900,7 @@ module Aws::GameLift
|
|
8520
8900
|
#
|
8521
8901
|
class UpdateFleetPortSettingsOutput < Struct.new(
|
8522
8902
|
:fleet_id)
|
8903
|
+
SENSITIVE = []
|
8523
8904
|
include Aws::Structure
|
8524
8905
|
end
|
8525
8906
|
|
@@ -8536,19 +8917,17 @@ module Aws::GameLift
|
|
8536
8917
|
# },
|
8537
8918
|
# ],
|
8538
8919
|
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
8539
|
-
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
8920
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
|
8540
8921
|
# }
|
8541
8922
|
#
|
8542
8923
|
# @!attribute [rw] game_server_group_name
|
8543
|
-
#
|
8544
|
-
#
|
8924
|
+
# A unique identifier for the game server group. Use either the
|
8925
|
+
# GameServerGroup name or ARN value.
|
8545
8926
|
# @return [String]
|
8546
8927
|
#
|
8547
8928
|
# @!attribute [rw] role_arn
|
8548
8929
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
8549
|
-
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
8550
|
-
# submitted role is validated to ensure that it contains the necessary
|
8551
|
-
# permissions for game server groups.
|
8930
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups.
|
8552
8931
|
#
|
8553
8932
|
#
|
8554
8933
|
#
|
@@ -8556,46 +8935,58 @@ module Aws::GameLift
|
|
8556
8935
|
# @return [String]
|
8557
8936
|
#
|
8558
8937
|
# @!attribute [rw] instance_definitions
|
8559
|
-
# An updated list of EC2 instance types to use
|
8560
|
-
#
|
8561
|
-
# that are supported by GameLift FleetIQ
|
8562
|
-
#
|
8563
|
-
#
|
8564
|
-
#
|
8565
|
-
#
|
8938
|
+
# An updated list of EC2 instance types to use in the Auto Scaling
|
8939
|
+
# group. The instance definitions must specify at least two different
|
8940
|
+
# instance types that are supported by GameLift FleetIQ. This updated
|
8941
|
+
# list replaces the entire current list of instance definitions for
|
8942
|
+
# the game server group. For more information on instance types, see
|
8943
|
+
# [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
|
8944
|
+
# optionally specify capacity weighting for each instance type. If no
|
8945
|
+
# weight value is specified for an instance type, it is set to the
|
8946
|
+
# default value "1". For more information about capacity weighting,
|
8947
|
+
# see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
|
8948
|
+
# Amazon EC2 Auto Scaling User Guide.
|
8566
8949
|
#
|
8567
8950
|
#
|
8568
8951
|
#
|
8569
8952
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
8953
|
+
# [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
8570
8954
|
# @return [Array<Types::InstanceDefinition>]
|
8571
8955
|
#
|
8572
8956
|
# @!attribute [rw] game_server_protection_policy
|
8573
8957
|
# A flag that indicates whether instances in the game server group are
|
8574
8958
|
# protected from early termination. Unprotected instances that have
|
8575
|
-
# active game servers running
|
8959
|
+
# active game servers running might be terminated during a scale-down
|
8576
8960
|
# event, causing players to be dropped from the game. Protected
|
8577
8961
|
# instances cannot be terminated while there are active game servers
|
8578
|
-
# running
|
8962
|
+
# running except in the event of a forced game server group deletion
|
8963
|
+
# (see ). An exception to this is with Spot Instances, which can be
|
8579
8964
|
# terminated by AWS regardless of protection status. This property is
|
8580
|
-
# set to
|
8965
|
+
# set to `NO_PROTECTION` by default.
|
8581
8966
|
# @return [String]
|
8582
8967
|
#
|
8583
8968
|
# @!attribute [rw] balancing_strategy
|
8584
|
-
#
|
8585
|
-
#
|
8586
|
-
#
|
8587
|
-
#
|
8969
|
+
# Indicates how GameLift FleetIQ balances the use of Spot Instances
|
8970
|
+
# and On-Demand Instances in the game server group. Method options
|
8971
|
+
# include the following:
|
8972
|
+
#
|
8973
|
+
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
8974
|
+
# group. If Spot Instances are unavailable or not viable for game
|
8975
|
+
# hosting, the game server group provides no hosting capacity until
|
8976
|
+
# Spot Instances can again be used. Until then, no new instances are
|
8977
|
+
# started, and the existing nonviable Spot Instances are terminated
|
8978
|
+
# (after current gameplay ends) and are not replaced.
|
8588
8979
|
#
|
8589
|
-
# *
|
8590
|
-
#
|
8591
|
-
#
|
8592
|
-
#
|
8980
|
+
# * `SPOT_PREFERRED` - (default value) Spot Instances are used
|
8981
|
+
# whenever available in the game server group. If Spot Instances are
|
8982
|
+
# unavailable, the game server group continues to provide hosting
|
8983
|
+
# capacity by falling back to On-Demand Instances. Existing
|
8984
|
+
# nonviable Spot Instances are terminated (after current gameplay
|
8985
|
+
# ends) and are replaced with new On-Demand Instances.
|
8593
8986
|
#
|
8594
|
-
# *
|
8595
|
-
# server group
|
8596
|
-
#
|
8597
|
-
# terminated (once current gameplay ends) and replaced with new
|
8598
|
-
# On-Demand instances.
|
8987
|
+
# * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
|
8988
|
+
# server group. No Spot Instances are used, even when available,
|
8989
|
+
# while this balancing strategy is in force.
|
8599
8990
|
# @return [String]
|
8600
8991
|
#
|
8601
8992
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
|
@@ -8606,6 +8997,7 @@ module Aws::GameLift
|
|
8606
8997
|
:instance_definitions,
|
8607
8998
|
:game_server_protection_policy,
|
8608
8999
|
:balancing_strategy)
|
9000
|
+
SENSITIVE = []
|
8609
9001
|
include Aws::Structure
|
8610
9002
|
end
|
8611
9003
|
|
@@ -8618,6 +9010,7 @@ module Aws::GameLift
|
|
8618
9010
|
#
|
8619
9011
|
class UpdateGameServerGroupOutput < Struct.new(
|
8620
9012
|
:game_server_group)
|
9013
|
+
SENSITIVE = []
|
8621
9014
|
include Aws::Structure
|
8622
9015
|
end
|
8623
9016
|
|
@@ -8628,43 +9021,35 @@ module Aws::GameLift
|
|
8628
9021
|
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
8629
9022
|
# game_server_id: "GameServerId", # required
|
8630
9023
|
# game_server_data: "GameServerData",
|
8631
|
-
# custom_sort_key: "GameServerSortKey",
|
8632
9024
|
# utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
|
8633
9025
|
# health_check: "HEALTHY", # accepts HEALTHY
|
8634
9026
|
# }
|
8635
9027
|
#
|
8636
9028
|
# @!attribute [rw] game_server_group_name
|
8637
|
-
#
|
8638
|
-
# running. Use either the GameServerGroup name or ARN value.
|
9029
|
+
# A unique identifier for the game server group where the game server
|
9030
|
+
# is running. Use either the GameServerGroup name or ARN value.
|
8639
9031
|
# @return [String]
|
8640
9032
|
#
|
8641
9033
|
# @!attribute [rw] game_server_id
|
8642
|
-
#
|
9034
|
+
# A custom string that uniquely identifies the game server to update.
|
8643
9035
|
# @return [String]
|
8644
9036
|
#
|
8645
9037
|
# @!attribute [rw] game_server_data
|
8646
9038
|
# A set of custom game server properties, formatted as a single string
|
8647
9039
|
# value. This data is passed to a game client or service when it
|
8648
|
-
# requests information on
|
9040
|
+
# requests information on game servers using ListGameServers or
|
8649
9041
|
# ClaimGameServer.
|
8650
9042
|
# @return [String]
|
8651
9043
|
#
|
8652
|
-
# @!attribute [rw] custom_sort_key
|
8653
|
-
# A game server tag that can be used to request sorted lists of game
|
8654
|
-
# servers using ListGameServers. Custom sort keys are
|
8655
|
-
# developer-defined based on how you want to organize the retrieved
|
8656
|
-
# game server information.
|
8657
|
-
# @return [String]
|
8658
|
-
#
|
8659
9044
|
# @!attribute [rw] utilization_status
|
8660
9045
|
# Indicates whether the game server is available or is currently
|
8661
9046
|
# hosting gameplay.
|
8662
9047
|
# @return [String]
|
8663
9048
|
#
|
8664
9049
|
# @!attribute [rw] health_check
|
8665
|
-
# Indicates health status of the game server.
|
8666
|
-
#
|
8667
|
-
#
|
9050
|
+
# Indicates health status of the game server. A request that includes
|
9051
|
+
# this parameter updates the game server's *LastHealthCheckTime*
|
9052
|
+
# timestamp.
|
8668
9053
|
# @return [String]
|
8669
9054
|
#
|
8670
9055
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
|
@@ -8673,24 +9058,25 @@ module Aws::GameLift
|
|
8673
9058
|
:game_server_group_name,
|
8674
9059
|
:game_server_id,
|
8675
9060
|
:game_server_data,
|
8676
|
-
:custom_sort_key,
|
8677
9061
|
:utilization_status,
|
8678
9062
|
:health_check)
|
9063
|
+
SENSITIVE = []
|
8679
9064
|
include Aws::Structure
|
8680
9065
|
end
|
8681
9066
|
|
8682
9067
|
# @!attribute [rw] game_server
|
8683
|
-
# Object that describes the newly updated game server
|
9068
|
+
# Object that describes the newly updated game server.
|
8684
9069
|
# @return [Types::GameServer]
|
8685
9070
|
#
|
8686
9071
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
|
8687
9072
|
#
|
8688
9073
|
class UpdateGameServerOutput < Struct.new(
|
8689
9074
|
:game_server)
|
9075
|
+
SENSITIVE = []
|
8690
9076
|
include Aws::Structure
|
8691
9077
|
end
|
8692
9078
|
|
8693
|
-
# Represents the input for a request
|
9079
|
+
# Represents the input for a request operation.
|
8694
9080
|
#
|
8695
9081
|
# @note When making an API call, you may pass UpdateGameSessionInput
|
8696
9082
|
# data as a hash:
|
@@ -8740,10 +9126,11 @@ module Aws::GameLift
|
|
8740
9126
|
:name,
|
8741
9127
|
:player_session_creation_policy,
|
8742
9128
|
:protection_policy)
|
9129
|
+
SENSITIVE = []
|
8743
9130
|
include Aws::Structure
|
8744
9131
|
end
|
8745
9132
|
|
8746
|
-
# Represents the returned data in response to a request
|
9133
|
+
# Represents the returned data in response to a request operation.
|
8747
9134
|
#
|
8748
9135
|
# @!attribute [rw] game_session
|
8749
9136
|
# The updated game session metadata.
|
@@ -8753,10 +9140,11 @@ module Aws::GameLift
|
|
8753
9140
|
#
|
8754
9141
|
class UpdateGameSessionOutput < Struct.new(
|
8755
9142
|
:game_session)
|
9143
|
+
SENSITIVE = []
|
8756
9144
|
include Aws::Structure
|
8757
9145
|
end
|
8758
9146
|
|
8759
|
-
# Represents the input for a request
|
9147
|
+
# Represents the input for a request operation.
|
8760
9148
|
#
|
8761
9149
|
# @note When making an API call, you may pass UpdateGameSessionQueueInput
|
8762
9150
|
# data as a hash:
|
@@ -8818,10 +9206,11 @@ module Aws::GameLift
|
|
8818
9206
|
:timeout_in_seconds,
|
8819
9207
|
:player_latency_policies,
|
8820
9208
|
:destinations)
|
9209
|
+
SENSITIVE = []
|
8821
9210
|
include Aws::Structure
|
8822
9211
|
end
|
8823
9212
|
|
8824
|
-
# Represents the returned data in response to a request
|
9213
|
+
# Represents the returned data in response to a request operation.
|
8825
9214
|
#
|
8826
9215
|
# @!attribute [rw] game_session_queue
|
8827
9216
|
# An object that describes the newly updated game session queue.
|
@@ -8831,10 +9220,11 @@ module Aws::GameLift
|
|
8831
9220
|
#
|
8832
9221
|
class UpdateGameSessionQueueOutput < Struct.new(
|
8833
9222
|
:game_session_queue)
|
9223
|
+
SENSITIVE = []
|
8834
9224
|
include Aws::Structure
|
8835
9225
|
end
|
8836
9226
|
|
8837
|
-
# Represents the input for a request
|
9227
|
+
# Represents the input for a request operation.
|
8838
9228
|
#
|
8839
9229
|
# @note When making an API call, you may pass UpdateMatchmakingConfigurationInput
|
8840
9230
|
# data as a hash:
|
@@ -8986,10 +9376,11 @@ module Aws::GameLift
|
|
8986
9376
|
:game_properties,
|
8987
9377
|
:game_session_data,
|
8988
9378
|
:backfill_mode)
|
9379
|
+
SENSITIVE = []
|
8989
9380
|
include Aws::Structure
|
8990
9381
|
end
|
8991
9382
|
|
8992
|
-
# Represents the returned data in response to a request
|
9383
|
+
# Represents the returned data in response to a request operation.
|
8993
9384
|
#
|
8994
9385
|
# @!attribute [rw] configuration
|
8995
9386
|
# The updated matchmaking configuration.
|
@@ -8999,10 +9390,11 @@ module Aws::GameLift
|
|
8999
9390
|
#
|
9000
9391
|
class UpdateMatchmakingConfigurationOutput < Struct.new(
|
9001
9392
|
:configuration)
|
9393
|
+
SENSITIVE = []
|
9002
9394
|
include Aws::Structure
|
9003
9395
|
end
|
9004
9396
|
|
9005
|
-
# Represents the input for a request
|
9397
|
+
# Represents the input for a request operation.
|
9006
9398
|
#
|
9007
9399
|
# @note When making an API call, you may pass UpdateRuntimeConfigurationInput
|
9008
9400
|
# data as a hash:
|
@@ -9043,10 +9435,11 @@ module Aws::GameLift
|
|
9043
9435
|
class UpdateRuntimeConfigurationInput < Struct.new(
|
9044
9436
|
:fleet_id,
|
9045
9437
|
:runtime_configuration)
|
9438
|
+
SENSITIVE = []
|
9046
9439
|
include Aws::Structure
|
9047
9440
|
end
|
9048
9441
|
|
9049
|
-
# Represents the returned data in response to a request
|
9442
|
+
# Represents the returned data in response to a request operation.
|
9050
9443
|
#
|
9051
9444
|
# @!attribute [rw] runtime_configuration
|
9052
9445
|
# The runtime configuration currently in force. If the update was
|
@@ -9057,6 +9450,7 @@ module Aws::GameLift
|
|
9057
9450
|
#
|
9058
9451
|
class UpdateRuntimeConfigurationOutput < Struct.new(
|
9059
9452
|
:runtime_configuration)
|
9453
|
+
SENSITIVE = []
|
9060
9454
|
include Aws::Structure
|
9061
9455
|
end
|
9062
9456
|
|
@@ -9122,6 +9516,7 @@ module Aws::GameLift
|
|
9122
9516
|
:version,
|
9123
9517
|
:storage_location,
|
9124
9518
|
:zip_file)
|
9519
|
+
SENSITIVE = []
|
9125
9520
|
include Aws::Structure
|
9126
9521
|
end
|
9127
9522
|
|
@@ -9139,10 +9534,11 @@ module Aws::GameLift
|
|
9139
9534
|
#
|
9140
9535
|
class UpdateScriptOutput < Struct.new(
|
9141
9536
|
:script)
|
9537
|
+
SENSITIVE = []
|
9142
9538
|
include Aws::Structure
|
9143
9539
|
end
|
9144
9540
|
|
9145
|
-
# Represents the input for a request
|
9541
|
+
# Represents the input for a request operation.
|
9146
9542
|
#
|
9147
9543
|
# @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
|
9148
9544
|
# data as a hash:
|
@@ -9160,10 +9556,11 @@ module Aws::GameLift
|
|
9160
9556
|
#
|
9161
9557
|
class ValidateMatchmakingRuleSetInput < Struct.new(
|
9162
9558
|
:rule_set_body)
|
9559
|
+
SENSITIVE = []
|
9163
9560
|
include Aws::Structure
|
9164
9561
|
end
|
9165
9562
|
|
9166
|
-
# Represents the returned data in response to a request
|
9563
|
+
# Represents the returned data in response to a request operation.
|
9167
9564
|
#
|
9168
9565
|
# @!attribute [rw] valid
|
9169
9566
|
# A response indicating whether the rule set is valid.
|
@@ -9173,6 +9570,7 @@ module Aws::GameLift
|
|
9173
9570
|
#
|
9174
9571
|
class ValidateMatchmakingRuleSetOutput < Struct.new(
|
9175
9572
|
:valid)
|
9573
|
+
SENSITIVE = []
|
9176
9574
|
include Aws::Structure
|
9177
9575
|
end
|
9178
9576
|
|
@@ -9236,6 +9634,7 @@ module Aws::GameLift
|
|
9236
9634
|
:peer_vpc_id,
|
9237
9635
|
:creation_time,
|
9238
9636
|
:expiration_time)
|
9637
|
+
SENSITIVE = []
|
9239
9638
|
include Aws::Structure
|
9240
9639
|
end
|
9241
9640
|
|
@@ -9317,6 +9716,7 @@ module Aws::GameLift
|
|
9317
9716
|
:status,
|
9318
9717
|
:peer_vpc_id,
|
9319
9718
|
:game_lift_vpc_id)
|
9719
|
+
SENSITIVE = []
|
9320
9720
|
include Aws::Structure
|
9321
9721
|
end
|
9322
9722
|
|
@@ -9343,6 +9743,7 @@ module Aws::GameLift
|
|
9343
9743
|
class VpcPeeringConnectionStatus < Struct.new(
|
9344
9744
|
:code,
|
9345
9745
|
:message)
|
9746
|
+
SENSITIVE = []
|
9346
9747
|
include Aws::Structure
|
9347
9748
|
end
|
9348
9749
|
|