aws-sdk-gamelift 1.31.0 → 1.36.0

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@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  # WARNING ABOUT GENERATED CODE
2
4
  #
3
5
  # This file is generated. See the contributing guide for more information:
@@ -103,6 +105,8 @@ module Aws::GameLift
103
105
  DescribeGameServerGroupInput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupInput')
104
106
  DescribeGameServerGroupOutput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupOutput')
105
107
  DescribeGameServerInput = Shapes::StructureShape.new(name: 'DescribeGameServerInput')
108
+ DescribeGameServerInstancesInput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesInput')
109
+ DescribeGameServerInstancesOutput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesOutput')
106
110
  DescribeGameServerOutput = Shapes::StructureShape.new(name: 'DescribeGameServerOutput')
107
111
  DescribeGameSessionDetailsInput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsInput')
108
112
  DescribeGameSessionDetailsOutput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsOutput')
@@ -183,9 +187,12 @@ module Aws::GameLift
183
187
  GameServerGroups = Shapes::ListShape.new(name: 'GameServerGroups')
184
188
  GameServerHealthCheck = Shapes::StringShape.new(name: 'GameServerHealthCheck')
185
189
  GameServerId = Shapes::StringShape.new(name: 'GameServerId')
190
+ GameServerInstance = Shapes::StructureShape.new(name: 'GameServerInstance')
186
191
  GameServerInstanceId = Shapes::StringShape.new(name: 'GameServerInstanceId')
192
+ GameServerInstanceIds = Shapes::ListShape.new(name: 'GameServerInstanceIds')
193
+ GameServerInstanceStatus = Shapes::StringShape.new(name: 'GameServerInstanceStatus')
194
+ GameServerInstances = Shapes::ListShape.new(name: 'GameServerInstances')
187
195
  GameServerProtectionPolicy = Shapes::StringShape.new(name: 'GameServerProtectionPolicy')
188
- GameServerSortKey = Shapes::StringShape.new(name: 'GameServerSortKey')
189
196
  GameServerUtilizationStatus = Shapes::StringShape.new(name: 'GameServerUtilizationStatus')
190
197
  GameServers = Shapes::ListShape.new(name: 'GameServers')
191
198
  GameSession = Shapes::StructureShape.new(name: 'GameSession')
@@ -744,6 +751,16 @@ module Aws::GameLift
744
751
  DescribeGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
745
752
  DescribeGameServerInput.struct_class = Types::DescribeGameServerInput
746
753
 
754
+ DescribeGameServerInstancesInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
755
+ DescribeGameServerInstancesInput.add_member(:instance_ids, Shapes::ShapeRef.new(shape: GameServerInstanceIds, location_name: "InstanceIds"))
756
+ DescribeGameServerInstancesInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
757
+ DescribeGameServerInstancesInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
758
+ DescribeGameServerInstancesInput.struct_class = Types::DescribeGameServerInstancesInput
759
+
760
+ DescribeGameServerInstancesOutput.add_member(:game_server_instances, Shapes::ShapeRef.new(shape: GameServerInstances, location_name: "GameServerInstances"))
761
+ DescribeGameServerInstancesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
762
+ DescribeGameServerInstancesOutput.struct_class = Types::DescribeGameServerInstancesOutput
763
+
747
764
  DescribeGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
748
765
  DescribeGameServerOutput.struct_class = Types::DescribeGameServerOutput
749
766
 
@@ -962,7 +979,6 @@ module Aws::GameLift
962
979
  GameServer.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
963
980
  GameServer.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
964
981
  GameServer.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
965
- GameServer.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
966
982
  GameServer.add_member(:claim_status, Shapes::ShapeRef.new(shape: GameServerClaimStatus, location_name: "ClaimStatus"))
967
983
  GameServer.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
968
984
  GameServer.add_member(:registration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "RegistrationTime"))
@@ -992,6 +1008,16 @@ module Aws::GameLift
992
1008
 
993
1009
  GameServerGroups.member = Shapes::ShapeRef.new(shape: GameServerGroup)
994
1010
 
1011
+ GameServerInstance.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupName, location_name: "GameServerGroupName"))
1012
+ GameServerInstance.add_member(:game_server_group_arn, Shapes::ShapeRef.new(shape: GameServerGroupArn, location_name: "GameServerGroupArn"))
1013
+ GameServerInstance.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
1014
+ GameServerInstance.add_member(:instance_status, Shapes::ShapeRef.new(shape: GameServerInstanceStatus, location_name: "InstanceStatus"))
1015
+ GameServerInstance.struct_class = Types::GameServerInstance
1016
+
1017
+ GameServerInstanceIds.member = Shapes::ShapeRef.new(shape: GameServerInstanceId)
1018
+
1019
+ GameServerInstances.member = Shapes::ShapeRef.new(shape: GameServerInstance)
1020
+
995
1021
  GameServers.member = Shapes::ShapeRef.new(shape: GameServer)
996
1022
 
997
1023
  GameSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
@@ -1341,8 +1367,6 @@ module Aws::GameLift
1341
1367
  RegisterGameServerInput.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, required: true, location_name: "InstanceId"))
1342
1368
  RegisterGameServerInput.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
1343
1369
  RegisterGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
1344
- RegisterGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
1345
- RegisterGameServerInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
1346
1370
  RegisterGameServerInput.struct_class = Types::RegisterGameServerInput
1347
1371
 
1348
1372
  RegisterGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
@@ -1595,7 +1619,6 @@ module Aws::GameLift
1595
1619
  UpdateGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
1596
1620
  UpdateGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
1597
1621
  UpdateGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
1598
- UpdateGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
1599
1622
  UpdateGameServerInput.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
1600
1623
  UpdateGameServerInput.add_member(:health_check, Shapes::ShapeRef.new(shape: GameServerHealthCheck, location_name: "HealthCheck"))
1601
1624
  UpdateGameServerInput.struct_class = Types::UpdateGameServerInput
@@ -2109,6 +2132,12 @@ module Aws::GameLift
2109
2132
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2110
2133
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2111
2134
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2135
+ o[:pager] = Aws::Pager.new(
2136
+ limit_key: "limit",
2137
+ tokens: {
2138
+ "next_token" => "next_token"
2139
+ }
2140
+ )
2112
2141
  end)
2113
2142
 
2114
2143
  api.add_operation(:describe_fleet_capacity, Seahorse::Model::Operation.new.tap do |o|
@@ -2121,6 +2150,12 @@ module Aws::GameLift
2121
2150
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2122
2151
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2123
2152
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2153
+ o[:pager] = Aws::Pager.new(
2154
+ limit_key: "limit",
2155
+ tokens: {
2156
+ "next_token" => "next_token"
2157
+ }
2158
+ )
2124
2159
  end)
2125
2160
 
2126
2161
  api.add_operation(:describe_fleet_events, Seahorse::Model::Operation.new.tap do |o|
@@ -2133,6 +2168,12 @@ module Aws::GameLift
2133
2168
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2134
2169
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2135
2170
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2171
+ o[:pager] = Aws::Pager.new(
2172
+ limit_key: "limit",
2173
+ tokens: {
2174
+ "next_token" => "next_token"
2175
+ }
2176
+ )
2136
2177
  end)
2137
2178
 
2138
2179
  api.add_operation(:describe_fleet_port_settings, Seahorse::Model::Operation.new.tap do |o|
@@ -2157,6 +2198,12 @@ module Aws::GameLift
2157
2198
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2158
2199
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2159
2200
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2201
+ o[:pager] = Aws::Pager.new(
2202
+ limit_key: "limit",
2203
+ tokens: {
2204
+ "next_token" => "next_token"
2205
+ }
2206
+ )
2160
2207
  end)
2161
2208
 
2162
2209
  api.add_operation(:describe_game_server, Seahorse::Model::Operation.new.tap do |o|
@@ -2183,6 +2230,24 @@ module Aws::GameLift
2183
2230
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2184
2231
  end)
2185
2232
 
2233
+ api.add_operation(:describe_game_server_instances, Seahorse::Model::Operation.new.tap do |o|
2234
+ o.name = "DescribeGameServerInstances"
2235
+ o.http_method = "POST"
2236
+ o.http_request_uri = "/"
2237
+ o.input = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesInput)
2238
+ o.output = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesOutput)
2239
+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2240
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2241
+ o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2242
+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2243
+ o[:pager] = Aws::Pager.new(
2244
+ limit_key: "limit",
2245
+ tokens: {
2246
+ "next_token" => "next_token"
2247
+ }
2248
+ )
2249
+ end)
2250
+
2186
2251
  api.add_operation(:describe_game_session_details, Seahorse::Model::Operation.new.tap do |o|
2187
2252
  o.name = "DescribeGameSessionDetails"
2188
2253
  o.http_method = "POST"
@@ -2194,6 +2259,12 @@ module Aws::GameLift
2194
2259
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2195
2260
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2196
2261
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2262
+ o[:pager] = Aws::Pager.new(
2263
+ limit_key: "limit",
2264
+ tokens: {
2265
+ "next_token" => "next_token"
2266
+ }
2267
+ )
2197
2268
  end)
2198
2269
 
2199
2270
  api.add_operation(:describe_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
@@ -2218,6 +2289,12 @@ module Aws::GameLift
2218
2289
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2219
2290
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2220
2291
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2292
+ o[:pager] = Aws::Pager.new(
2293
+ limit_key: "limit",
2294
+ tokens: {
2295
+ "next_token" => "next_token"
2296
+ }
2297
+ )
2221
2298
  end)
2222
2299
 
2223
2300
  api.add_operation(:describe_game_sessions, Seahorse::Model::Operation.new.tap do |o|
@@ -2231,6 +2308,12 @@ module Aws::GameLift
2231
2308
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2232
2309
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2233
2310
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2311
+ o[:pager] = Aws::Pager.new(
2312
+ limit_key: "limit",
2313
+ tokens: {
2314
+ "next_token" => "next_token"
2315
+ }
2316
+ )
2234
2317
  end)
2235
2318
 
2236
2319
  api.add_operation(:describe_instances, Seahorse::Model::Operation.new.tap do |o|
@@ -2243,6 +2326,12 @@ module Aws::GameLift
2243
2326
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2244
2327
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2245
2328
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2329
+ o[:pager] = Aws::Pager.new(
2330
+ limit_key: "limit",
2331
+ tokens: {
2332
+ "next_token" => "next_token"
2333
+ }
2334
+ )
2246
2335
  end)
2247
2336
 
2248
2337
  api.add_operation(:describe_matchmaking, Seahorse::Model::Operation.new.tap do |o|
@@ -2265,6 +2354,12 @@ module Aws::GameLift
2265
2354
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2266
2355
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2267
2356
  o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
2357
+ o[:pager] = Aws::Pager.new(
2358
+ limit_key: "limit",
2359
+ tokens: {
2360
+ "next_token" => "next_token"
2361
+ }
2362
+ )
2268
2363
  end)
2269
2364
 
2270
2365
  api.add_operation(:describe_matchmaking_rule_sets, Seahorse::Model::Operation.new.tap do |o|
@@ -2277,6 +2372,12 @@ module Aws::GameLift
2277
2372
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2278
2373
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2279
2374
  o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
2375
+ o[:pager] = Aws::Pager.new(
2376
+ limit_key: "limit",
2377
+ tokens: {
2378
+ "next_token" => "next_token"
2379
+ }
2380
+ )
2280
2381
  end)
2281
2382
 
2282
2383
  api.add_operation(:describe_player_sessions, Seahorse::Model::Operation.new.tap do |o|
@@ -2289,6 +2390,12 @@ module Aws::GameLift
2289
2390
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2290
2391
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2291
2392
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2393
+ o[:pager] = Aws::Pager.new(
2394
+ limit_key: "limit",
2395
+ tokens: {
2396
+ "next_token" => "next_token"
2397
+ }
2398
+ )
2292
2399
  end)
2293
2400
 
2294
2401
  api.add_operation(:describe_runtime_configuration, Seahorse::Model::Operation.new.tap do |o|
@@ -2313,6 +2420,12 @@ module Aws::GameLift
2313
2420
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2314
2421
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2315
2422
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2423
+ o[:pager] = Aws::Pager.new(
2424
+ limit_key: "limit",
2425
+ tokens: {
2426
+ "next_token" => "next_token"
2427
+ }
2428
+ )
2316
2429
  end)
2317
2430
 
2318
2431
  api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
@@ -2383,6 +2496,12 @@ module Aws::GameLift
2383
2496
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2384
2497
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2385
2498
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2499
+ o[:pager] = Aws::Pager.new(
2500
+ limit_key: "limit",
2501
+ tokens: {
2502
+ "next_token" => "next_token"
2503
+ }
2504
+ )
2386
2505
  end)
2387
2506
 
2388
2507
  api.add_operation(:list_builds, Seahorse::Model::Operation.new.tap do |o|
@@ -2394,6 +2513,12 @@ module Aws::GameLift
2394
2513
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2395
2514
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2396
2515
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2516
+ o[:pager] = Aws::Pager.new(
2517
+ limit_key: "limit",
2518
+ tokens: {
2519
+ "next_token" => "next_token"
2520
+ }
2521
+ )
2397
2522
  end)
2398
2523
 
2399
2524
  api.add_operation(:list_fleets, Seahorse::Model::Operation.new.tap do |o|
@@ -2406,6 +2531,12 @@ module Aws::GameLift
2406
2531
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
2407
2532
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2408
2533
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2534
+ o[:pager] = Aws::Pager.new(
2535
+ limit_key: "limit",
2536
+ tokens: {
2537
+ "next_token" => "next_token"
2538
+ }
2539
+ )
2409
2540
  end)
2410
2541
 
2411
2542
  api.add_operation(:list_game_server_groups, Seahorse::Model::Operation.new.tap do |o|
@@ -2417,6 +2548,12 @@ module Aws::GameLift
2417
2548
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2418
2549
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2419
2550
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2551
+ o[:pager] = Aws::Pager.new(
2552
+ limit_key: "limit",
2553
+ tokens: {
2554
+ "next_token" => "next_token"
2555
+ }
2556
+ )
2420
2557
  end)
2421
2558
 
2422
2559
  api.add_operation(:list_game_servers, Seahorse::Model::Operation.new.tap do |o|
@@ -2428,6 +2565,12 @@ module Aws::GameLift
2428
2565
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2429
2566
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2430
2567
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2568
+ o[:pager] = Aws::Pager.new(
2569
+ limit_key: "limit",
2570
+ tokens: {
2571
+ "next_token" => "next_token"
2572
+ }
2573
+ )
2431
2574
  end)
2432
2575
 
2433
2576
  api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
@@ -2439,6 +2582,12 @@ module Aws::GameLift
2439
2582
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2440
2583
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2441
2584
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
2585
+ o[:pager] = Aws::Pager.new(
2586
+ limit_key: "limit",
2587
+ tokens: {
2588
+ "next_token" => "next_token"
2589
+ }
2590
+ )
2442
2591
  end)
2443
2592
 
2444
2593
  api.add_operation(:list_tags_for_resource, Seahorse::Model::Operation.new.tap do |o|
@@ -2526,6 +2675,12 @@ module Aws::GameLift
2526
2675
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
2527
2676
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
2528
2677
  o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
2678
+ o[:pager] = Aws::Pager.new(
2679
+ limit_key: "limit",
2680
+ tokens: {
2681
+ "next_token" => "next_token"
2682
+ }
2683
+ )
2529
2684
  end)
2530
2685
 
2531
2686
  api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
@@ -1,3 +1,4 @@
1
+ # frozen_string_literal: true
1
2
  # WARNING ABOUT GENERATED CODE
2
3
  #
3
4
  # This file is generated. See the contributing for info on making contributions:
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  # WARNING ABOUT GENERATED CODE
2
4
  #
3
5
  # This file is generated. See the contributing guide for more information:
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  # WARNING ABOUT GENERATED CODE
2
4
  #
3
5
  # This file is generated. See the contributing guide for more information:
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  # WARNING ABOUT GENERATED CODE
2
4
  #
3
5
  # This file is generated. See the contributing guide for more information:
@@ -8,7 +10,7 @@
8
10
  module Aws::GameLift
9
11
  module Types
10
12
 
11
- # Represents the input for a request action.
13
+ # Represents the input for a request operation.
12
14
  #
13
15
  # @note When making an API call, you may pass AcceptMatchInput
14
16
  # data as a hash:
@@ -39,6 +41,7 @@ module Aws::GameLift
39
41
  :ticket_id,
40
42
  :player_ids,
41
43
  :acceptance_type)
44
+ SENSITIVE = []
42
45
  include Aws::Structure
43
46
  end
44
47
 
@@ -112,6 +115,7 @@ module Aws::GameLift
112
115
  :routing_strategy,
113
116
  :creation_time,
114
117
  :last_updated_time)
118
+ SENSITIVE = []
115
119
  include Aws::Structure
116
120
  end
117
121
 
@@ -159,6 +163,7 @@ module Aws::GameLift
159
163
  :n,
160
164
  :sl,
161
165
  :sdm)
166
+ SENSITIVE = []
162
167
  include Aws::Structure
163
168
  end
164
169
 
@@ -187,6 +192,7 @@ module Aws::GameLift
187
192
  :access_key_id,
188
193
  :secret_access_key,
189
194
  :session_token)
195
+ SENSITIVE = []
190
196
  include Aws::Structure
191
197
  end
192
198
 
@@ -276,6 +282,7 @@ module Aws::GameLift
276
282
  :size_on_disk,
277
283
  :operating_system,
278
284
  :creation_time)
285
+ SENSITIVE = []
279
286
  include Aws::Structure
280
287
  end
281
288
 
@@ -305,6 +312,7 @@ module Aws::GameLift
305
312
  #
306
313
  class CertificateConfiguration < Struct.new(
307
314
  :certificate_type)
315
+ SENSITIVE = []
308
316
  include Aws::Structure
309
317
  end
310
318
 
@@ -318,11 +326,11 @@ module Aws::GameLift
318
326
  # }
319
327
  #
320
328
  # @!attribute [rw] game_server_group_name
321
- # An identifier for the game server group. When claiming a specific
322
- # game server, this is the game server group whether the game server
323
- # is located. When requesting that GameLift FleetIQ locate an
324
- # available game server, this is the game server group to search on.
325
- # You can use either the GameServerGroup name or ARN value.
329
+ # A unique identifier for the game server group where the game server
330
+ # is running. Use either the GameServerGroup name or ARN value.. If
331
+ # you are not specifying a game server to claim, this value identifies
332
+ # where you want GameLift FleetIQ to look for an available game server
333
+ # to claim.
326
334
  # @return [String]
327
335
  #
328
336
  # @!attribute [rw] game_server_id
@@ -333,7 +341,9 @@ module Aws::GameLift
333
341
  #
334
342
  # @!attribute [rw] game_server_data
335
343
  # A set of custom game server properties, formatted as a single string
336
- # value, to be passed to the claimed game server.
344
+ # value. This data is passed to a game client or service when it
345
+ # requests information on game servers using ListGameServers or
346
+ # ClaimGameServer.
337
347
  # @return [String]
338
348
  #
339
349
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
@@ -342,17 +352,19 @@ module Aws::GameLift
342
352
  :game_server_group_name,
343
353
  :game_server_id,
344
354
  :game_server_data)
355
+ SENSITIVE = []
345
356
  include Aws::Structure
346
357
  end
347
358
 
348
359
  # @!attribute [rw] game_server
349
- # Object that describes the newly claimed game server resource.
360
+ # Object that describes the newly claimed game server.
350
361
  # @return [Types::GameServer]
351
362
  #
352
363
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
353
364
  #
354
365
  class ClaimGameServerOutput < Struct.new(
355
366
  :game_server)
367
+ SENSITIVE = []
356
368
  include Aws::Structure
357
369
  end
358
370
 
@@ -367,10 +379,11 @@ module Aws::GameLift
367
379
  #
368
380
  class ConflictException < Struct.new(
369
381
  :message)
382
+ SENSITIVE = []
370
383
  include Aws::Structure
371
384
  end
372
385
 
373
- # Represents the input for a request action.
386
+ # Represents the input for a request operation.
374
387
  #
375
388
  # @note When making an API call, you may pass CreateAliasInput
376
389
  # data as a hash:
@@ -427,10 +440,11 @@ module Aws::GameLift
427
440
  :description,
428
441
  :routing_strategy,
429
442
  :tags)
443
+ SENSITIVE = []
430
444
  include Aws::Structure
431
445
  end
432
446
 
433
- # Represents the returned data in response to a request action.
447
+ # Represents the returned data in response to a request operation.
434
448
  #
435
449
  # @!attribute [rw] alias
436
450
  # The newly created alias resource.
@@ -440,10 +454,11 @@ module Aws::GameLift
440
454
  #
441
455
  class CreateAliasOutput < Struct.new(
442
456
  :alias)
457
+ SENSITIVE = []
443
458
  include Aws::Structure
444
459
  end
445
460
 
446
- # Represents the input for a request action.
461
+ # Represents the input for a request operation.
447
462
  #
448
463
  # @note When making an API call, you may pass CreateBuildInput
449
464
  # data as a hash:
@@ -520,10 +535,11 @@ module Aws::GameLift
520
535
  :storage_location,
521
536
  :operating_system,
522
537
  :tags)
538
+ SENSITIVE = []
523
539
  include Aws::Structure
524
540
  end
525
541
 
526
- # Represents the returned data in response to a request action.
542
+ # Represents the returned data in response to a request operation.
527
543
  #
528
544
  # @!attribute [rw] build
529
545
  # The newly created build resource, including a unique build IDs and
@@ -549,10 +565,11 @@ module Aws::GameLift
549
565
  :build,
550
566
  :upload_credentials,
551
567
  :storage_location)
568
+ SENSITIVE = [:upload_credentials]
552
569
  include Aws::Structure
553
570
  end
554
571
 
555
- # Represents the input for a request action.
572
+ # Represents the input for a request operation.
556
573
  #
557
574
  # @note When making an API call, you may pass CreateFleetInput
558
575
  # data as a hash:
@@ -834,10 +851,11 @@ module Aws::GameLift
834
851
  :instance_role_arn,
835
852
  :certificate_configuration,
836
853
  :tags)
854
+ SENSITIVE = []
837
855
  include Aws::Structure
838
856
  end
839
857
 
840
- # Represents the returned data in response to a request action.
858
+ # Represents the returned data in response to a request operation.
841
859
  #
842
860
  # @!attribute [rw] fleet_attributes
843
861
  # Properties for the newly created fleet.
@@ -847,6 +865,7 @@ module Aws::GameLift
847
865
  #
848
866
  class CreateFleetOutput < Struct.new(
849
867
  :fleet_attributes)
868
+ SENSITIVE = []
850
869
  include Aws::Structure
851
870
  end
852
871
 
@@ -875,7 +894,7 @@ module Aws::GameLift
875
894
  # target_value: 1.0, # required
876
895
  # },
877
896
  # },
878
- # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
897
+ # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
879
898
  # game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
880
899
  # vpc_subnets: ["VpcSubnet"],
881
900
  # tags: [
@@ -895,9 +914,7 @@ module Aws::GameLift
895
914
  #
896
915
  # @!attribute [rw] role_arn
897
916
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
898
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
899
- # submitted role is validated to ensure that it contains the necessary
900
- # permissions for game server groups.
917
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
901
918
  #
902
919
  #
903
920
  #
@@ -906,15 +923,19 @@ module Aws::GameLift
906
923
  #
907
924
  # @!attribute [rw] min_size
908
925
  # The minimum number of instances allowed in the EC2 Auto Scaling
909
- # group. During autoscaling events, GameLift FleetIQ and EC2 do not
910
- # scale down the group below this minimum. In production, this value
911
- # should be set to at least 1.
926
+ # group. During automatic scaling events, GameLift FleetIQ and EC2 do
927
+ # not scale down the group below this minimum. In production, this
928
+ # value should be set to at least 1. After the Auto Scaling group is
929
+ # created, update this value directly in the Auto Scaling group using
930
+ # the AWS console or APIs.
912
931
  # @return [Integer]
913
932
  #
914
933
  # @!attribute [rw] max_size
915
934
  # The maximum number of instances allowed in the EC2 Auto Scaling
916
- # group. During autoscaling events, GameLift FleetIQ and EC2 do not
917
- # scale up the group above this maximum.
935
+ # group. During automatic scaling events, GameLift FleetIQ and EC2 do
936
+ # not scale up the group above this maximum. After the Auto Scaling
937
+ # group is created, update this value directly in the Auto Scaling
938
+ # group using the AWS console or APIs.
918
939
  # @return [Integer]
919
940
  #
920
941
  # @!attribute [rw] launch_template
@@ -923,7 +944,9 @@ module Aws::GameLift
923
944
  # group. You can specify the template using either the template name
924
945
  # or ID. For help with creating a launch template, see [Creating a
925
946
  # Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
926
- # Auto Scaling User Guide*.
947
+ # Auto Scaling User Guide*. After the Auto Scaling group is created,
948
+ # update this value directly in the Auto Scaling group using the AWS
949
+ # console or APIs.
927
950
  #
928
951
  #
929
952
  #
@@ -931,72 +954,88 @@ module Aws::GameLift
931
954
  # @return [Types::LaunchTemplateSpecification]
932
955
  #
933
956
  # @!attribute [rw] instance_definitions
934
- # A set of EC2 instance types to use when creating instances in the
935
- # group. The instance definitions must specify at least two different
957
+ # The EC2 instance types and sizes to use in the Auto Scaling group.
958
+ # The instance definitions must specify at least two different
936
959
  # instance types that are supported by GameLift FleetIQ. For more
937
960
  # information on instance types, see [EC2 Instance Types][1] in the
938
- # *Amazon EC2 User Guide*.
961
+ # *Amazon EC2 User Guide*. You can optionally specify capacity
962
+ # weighting for each instance type. If no weight value is specified
963
+ # for an instance type, it is set to the default value "1". For more
964
+ # information about capacity weighting, see [ Instance Weighting for
965
+ # Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
966
+ # Guide.
939
967
  #
940
968
  #
941
969
  #
942
970
  # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
971
+ # [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
943
972
  # @return [Array<Types::InstanceDefinition>]
944
973
  #
945
974
  # @!attribute [rw] auto_scaling_policy
946
975
  # Configuration settings to define a scaling policy for the Auto
947
976
  # Scaling group that is optimized for game hosting. The scaling policy
948
- # uses the metric "PercentUtilizedGameServers" to maintain a buffer
977
+ # uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
949
978
  # of idle game servers that can immediately accommodate new games and
950
- # players. Once the game server and Auto Scaling groups are created,
951
- # you can update the scaling policy settings directly in Auto Scaling
952
- # Groups.
979
+ # players. After the Auto Scaling group is created, update this value
980
+ # directly in the Auto Scaling group using the AWS console or APIs.
953
981
  # @return [Types::GameServerGroupAutoScalingPolicy]
954
982
  #
955
983
  # @!attribute [rw] balancing_strategy
956
- # The fallback balancing method to use for the game server group when
957
- # Spot instances in a Region become unavailable or are not viable for
958
- # game hosting. Once triggered, this method remains active until Spot
959
- # instances can once again be used. Method options include:
984
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
985
+ # and On-Demand Instances in the game server group. Method options
986
+ # include the following:
987
+ #
988
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
989
+ # group. If Spot Instances are unavailable or not viable for game
990
+ # hosting, the game server group provides no hosting capacity until
991
+ # Spot Instances can again be used. Until then, no new instances are
992
+ # started, and the existing nonviable Spot Instances are terminated
993
+ # (after current gameplay ends) and are not replaced.
960
994
  #
961
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
962
- # group provides no hosting capacity. No new instances are started,
963
- # and the existing nonviable Spot instances are terminated (once
964
- # current gameplay ends) and not replaced.
995
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
996
+ # whenever available in the game server group. If Spot Instances are
997
+ # unavailable, the game server group continues to provide hosting
998
+ # capacity by falling back to On-Demand Instances. Existing
999
+ # nonviable Spot Instances are terminated (after current gameplay
1000
+ # ends) and are replaced with new On-Demand Instances.
965
1001
  #
966
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
967
- # server group continues to provide hosting capacity by using
968
- # On-Demand instances. Existing nonviable Spot instances are
969
- # terminated (once current gameplay ends) and replaced with new
970
- # On-Demand instances.
1002
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
1003
+ # server group. No Spot Instances are used, even when available,
1004
+ # while this balancing strategy is in force.
971
1005
  # @return [String]
972
1006
  #
973
1007
  # @!attribute [rw] game_server_protection_policy
974
1008
  # A flag that indicates whether instances in the game server group are
975
1009
  # protected from early termination. Unprotected instances that have
976
- # active game servers running may by terminated during a scale-down
1010
+ # active game servers running might be terminated during a scale-down
977
1011
  # event, causing players to be dropped from the game. Protected
978
1012
  # instances cannot be terminated while there are active game servers
979
- # running. An exception to this is Spot Instances, which may be
1013
+ # running except in the event of a forced game server group deletion
1014
+ # (see ). An exception to this is with Spot Instances, which can be
980
1015
  # terminated by AWS regardless of protection status. This property is
981
- # set to NO\_PROTECTION by default.
1016
+ # set to `NO_PROTECTION` by default.
982
1017
  # @return [String]
983
1018
  #
984
1019
  # @!attribute [rw] vpc_subnets
985
1020
  # A list of virtual private cloud (VPC) subnets to use with instances
986
1021
  # in the game server group. By default, all GameLift FleetIQ-supported
987
- # availability zones are used; this parameter allows you to specify
988
- # VPCs that you've set up.
1022
+ # Availability Zones are used. You can use this parameter to specify
1023
+ # VPCs that you've set up. This property cannot be updated after the
1024
+ # game server group is created, and the corresponding Auto Scaling
1025
+ # group will always use the property value that is set with this
1026
+ # request, even if the Auto Scaling group is updated directly
989
1027
  # @return [Array<String>]
990
1028
  #
991
1029
  # @!attribute [rw] tags
992
1030
  # A list of labels to assign to the new game server group resource.
993
- # Tags are developer-defined key-value pairs. Tagging AWS resources
994
- # are useful for resource management, access management, and cost
1031
+ # Tags are developer-defined key-value pairs. Tagging AWS resources is
1032
+ # useful for resource management, access management, and cost
995
1033
  # allocation. For more information, see [ Tagging AWS Resources][1] in
996
1034
  # the *AWS General Reference*. Once the resource is created, you can
997
1035
  # use TagResource, UntagResource, and ListTagsForResource to add,
998
- # remove, and view tags. The maximum tag limit may be lower than
999
- # stated. See the AWS General Reference for actual tagging limits.
1036
+ # remove, and view tags, respectively. The maximum tag limit may be
1037
+ # lower than stated. See the AWS General Reference for actual tagging
1038
+ # limits.
1000
1039
  #
1001
1040
  #
1002
1041
  #
@@ -1017,6 +1056,7 @@ module Aws::GameLift
1017
1056
  :game_server_protection_policy,
1018
1057
  :vpc_subnets,
1019
1058
  :tags)
1059
+ SENSITIVE = []
1020
1060
  include Aws::Structure
1021
1061
  end
1022
1062
 
@@ -1025,17 +1065,18 @@ module Aws::GameLift
1025
1065
  # value for the GameLift FleetIQ game server group and the object's
1026
1066
  # status. The EC2 Auto Scaling group ARN is initially null, since the
1027
1067
  # group has not yet been created. This value is added once the game
1028
- # server group status reaches ACTIVE.
1068
+ # server group status reaches `ACTIVE`.
1029
1069
  # @return [Types::GameServerGroup]
1030
1070
  #
1031
1071
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
1032
1072
  #
1033
1073
  class CreateGameServerGroupOutput < Struct.new(
1034
1074
  :game_server_group)
1075
+ SENSITIVE = []
1035
1076
  include Aws::Structure
1036
1077
  end
1037
1078
 
1038
- # Represents the input for a request action.
1079
+ # Represents the input for a request operation.
1039
1080
  #
1040
1081
  # @note When making an API call, you may pass CreateGameSessionInput
1041
1082
  # data as a hash:
@@ -1142,10 +1183,11 @@ module Aws::GameLift
1142
1183
  :game_session_id,
1143
1184
  :idempotency_token,
1144
1185
  :game_session_data)
1186
+ SENSITIVE = []
1145
1187
  include Aws::Structure
1146
1188
  end
1147
1189
 
1148
- # Represents the returned data in response to a request action.
1190
+ # Represents the returned data in response to a request operation.
1149
1191
  #
1150
1192
  # @!attribute [rw] game_session
1151
1193
  # Object that describes the newly created game session record.
@@ -1155,10 +1197,11 @@ module Aws::GameLift
1155
1197
  #
1156
1198
  class CreateGameSessionOutput < Struct.new(
1157
1199
  :game_session)
1200
+ SENSITIVE = []
1158
1201
  include Aws::Structure
1159
1202
  end
1160
1203
 
1161
- # Represents the input for a request action.
1204
+ # Represents the input for a request operation.
1162
1205
  #
1163
1206
  # @note When making an API call, you may pass CreateGameSessionQueueInput
1164
1207
  # data as a hash:
@@ -1241,10 +1284,11 @@ module Aws::GameLift
1241
1284
  :player_latency_policies,
1242
1285
  :destinations,
1243
1286
  :tags)
1287
+ SENSITIVE = []
1244
1288
  include Aws::Structure
1245
1289
  end
1246
1290
 
1247
- # Represents the returned data in response to a request action.
1291
+ # Represents the returned data in response to a request operation.
1248
1292
  #
1249
1293
  # @!attribute [rw] game_session_queue
1250
1294
  # An object that describes the newly created game session queue.
@@ -1254,10 +1298,11 @@ module Aws::GameLift
1254
1298
  #
1255
1299
  class CreateGameSessionQueueOutput < Struct.new(
1256
1300
  :game_session_queue)
1301
+ SENSITIVE = []
1257
1302
  include Aws::Structure
1258
1303
  end
1259
1304
 
1260
- # Represents the input for a request action.
1305
+ # Represents the input for a request operation.
1261
1306
  #
1262
1307
  # @note When making an API call, you may pass CreateMatchmakingConfigurationInput
1263
1308
  # data as a hash:
@@ -1427,10 +1472,11 @@ module Aws::GameLift
1427
1472
  :game_session_data,
1428
1473
  :backfill_mode,
1429
1474
  :tags)
1475
+ SENSITIVE = []
1430
1476
  include Aws::Structure
1431
1477
  end
1432
1478
 
1433
- # Represents the returned data in response to a request action.
1479
+ # Represents the returned data in response to a request operation.
1434
1480
  #
1435
1481
  # @!attribute [rw] configuration
1436
1482
  # Object that describes the newly created matchmaking configuration.
@@ -1440,10 +1486,11 @@ module Aws::GameLift
1440
1486
  #
1441
1487
  class CreateMatchmakingConfigurationOutput < Struct.new(
1442
1488
  :configuration)
1489
+ SENSITIVE = []
1443
1490
  include Aws::Structure
1444
1491
  end
1445
1492
 
1446
- # Represents the input for a request action.
1493
+ # Represents the input for a request operation.
1447
1494
  #
1448
1495
  # @note When making an API call, you may pass CreateMatchmakingRuleSetInput
1449
1496
  # data as a hash:
@@ -1493,10 +1540,11 @@ module Aws::GameLift
1493
1540
  :name,
1494
1541
  :rule_set_body,
1495
1542
  :tags)
1543
+ SENSITIVE = []
1496
1544
  include Aws::Structure
1497
1545
  end
1498
1546
 
1499
- # Represents the returned data in response to a request action.
1547
+ # Represents the returned data in response to a request operation.
1500
1548
  #
1501
1549
  # @!attribute [rw] rule_set
1502
1550
  # The newly created matchmaking rule set.
@@ -1506,10 +1554,11 @@ module Aws::GameLift
1506
1554
  #
1507
1555
  class CreateMatchmakingRuleSetOutput < Struct.new(
1508
1556
  :rule_set)
1557
+ SENSITIVE = []
1509
1558
  include Aws::Structure
1510
1559
  end
1511
1560
 
1512
- # Represents the input for a request action.
1561
+ # Represents the input for a request operation.
1513
1562
  #
1514
1563
  # @note When making an API call, you may pass CreatePlayerSessionInput
1515
1564
  # data as a hash:
@@ -1540,10 +1589,11 @@ module Aws::GameLift
1540
1589
  :game_session_id,
1541
1590
  :player_id,
1542
1591
  :player_data)
1592
+ SENSITIVE = []
1543
1593
  include Aws::Structure
1544
1594
  end
1545
1595
 
1546
- # Represents the returned data in response to a request action.
1596
+ # Represents the returned data in response to a request operation.
1547
1597
  #
1548
1598
  # @!attribute [rw] player_session
1549
1599
  # Object that describes the newly created player session record.
@@ -1553,10 +1603,11 @@ module Aws::GameLift
1553
1603
  #
1554
1604
  class CreatePlayerSessionOutput < Struct.new(
1555
1605
  :player_session)
1606
+ SENSITIVE = []
1556
1607
  include Aws::Structure
1557
1608
  end
1558
1609
 
1559
- # Represents the input for a request action.
1610
+ # Represents the input for a request operation.
1560
1611
  #
1561
1612
  # @note When making an API call, you may pass CreatePlayerSessionsInput
1562
1613
  # data as a hash:
@@ -1591,10 +1642,11 @@ module Aws::GameLift
1591
1642
  :game_session_id,
1592
1643
  :player_ids,
1593
1644
  :player_data_map)
1645
+ SENSITIVE = []
1594
1646
  include Aws::Structure
1595
1647
  end
1596
1648
 
1597
- # Represents the returned data in response to a request action.
1649
+ # Represents the returned data in response to a request operation.
1598
1650
  #
1599
1651
  # @!attribute [rw] player_sessions
1600
1652
  # A collection of player session objects created for the added
@@ -1605,6 +1657,7 @@ module Aws::GameLift
1605
1657
  #
1606
1658
  class CreatePlayerSessionsOutput < Struct.new(
1607
1659
  :player_sessions)
1660
+ SENSITIVE = []
1608
1661
  include Aws::Structure
1609
1662
  end
1610
1663
 
@@ -1687,6 +1740,7 @@ module Aws::GameLift
1687
1740
  :storage_location,
1688
1741
  :zip_file,
1689
1742
  :tags)
1743
+ SENSITIVE = []
1690
1744
  include Aws::Structure
1691
1745
  end
1692
1746
 
@@ -1704,10 +1758,11 @@ module Aws::GameLift
1704
1758
  #
1705
1759
  class CreateScriptOutput < Struct.new(
1706
1760
  :script)
1761
+ SENSITIVE = []
1707
1762
  include Aws::Structure
1708
1763
  end
1709
1764
 
1710
- # Represents the input for a request action.
1765
+ # Represents the input for a request operation.
1711
1766
  #
1712
1767
  # @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
1713
1768
  # data as a hash:
@@ -1741,10 +1796,11 @@ module Aws::GameLift
1741
1796
  class CreateVpcPeeringAuthorizationInput < Struct.new(
1742
1797
  :game_lift_aws_account_id,
1743
1798
  :peer_vpc_id)
1799
+ SENSITIVE = []
1744
1800
  include Aws::Structure
1745
1801
  end
1746
1802
 
1747
- # Represents the returned data in response to a request action.
1803
+ # Represents the returned data in response to a request operation.
1748
1804
  #
1749
1805
  # @!attribute [rw] vpc_peering_authorization
1750
1806
  # Details on the requested VPC peering authorization, including
@@ -1755,10 +1811,11 @@ module Aws::GameLift
1755
1811
  #
1756
1812
  class CreateVpcPeeringAuthorizationOutput < Struct.new(
1757
1813
  :vpc_peering_authorization)
1814
+ SENSITIVE = []
1758
1815
  include Aws::Structure
1759
1816
  end
1760
1817
 
1761
- # Represents the input for a request action.
1818
+ # Represents the input for a request operation.
1762
1819
  #
1763
1820
  # @note When making an API call, you may pass CreateVpcPeeringConnectionInput
1764
1821
  # data as a hash:
@@ -1800,6 +1857,7 @@ module Aws::GameLift
1800
1857
  :fleet_id,
1801
1858
  :peer_vpc_aws_account_id,
1802
1859
  :peer_vpc_id)
1860
+ SENSITIVE = []
1803
1861
  include Aws::Structure
1804
1862
  end
1805
1863
 
@@ -1807,7 +1865,7 @@ module Aws::GameLift
1807
1865
  #
1808
1866
  class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
1809
1867
 
1810
- # Represents the input for a request action.
1868
+ # Represents the input for a request operation.
1811
1869
  #
1812
1870
  # @note When making an API call, you may pass DeleteAliasInput
1813
1871
  # data as a hash:
@@ -1825,10 +1883,11 @@ module Aws::GameLift
1825
1883
  #
1826
1884
  class DeleteAliasInput < Struct.new(
1827
1885
  :alias_id)
1886
+ SENSITIVE = []
1828
1887
  include Aws::Structure
1829
1888
  end
1830
1889
 
1831
- # Represents the input for a request action.
1890
+ # Represents the input for a request operation.
1832
1891
  #
1833
1892
  # @note When making an API call, you may pass DeleteBuildInput
1834
1893
  # data as a hash:
@@ -1846,10 +1905,11 @@ module Aws::GameLift
1846
1905
  #
1847
1906
  class DeleteBuildInput < Struct.new(
1848
1907
  :build_id)
1908
+ SENSITIVE = []
1849
1909
  include Aws::Structure
1850
1910
  end
1851
1911
 
1852
- # Represents the input for a request action.
1912
+ # Represents the input for a request operation.
1853
1913
  #
1854
1914
  # @note When making an API call, you may pass DeleteFleetInput
1855
1915
  # data as a hash:
@@ -1867,6 +1927,7 @@ module Aws::GameLift
1867
1927
  #
1868
1928
  class DeleteFleetInput < Struct.new(
1869
1929
  :fleet_id)
1930
+ SENSITIVE = []
1870
1931
  include Aws::Structure
1871
1932
  end
1872
1933
 
@@ -1879,22 +1940,22 @@ module Aws::GameLift
1879
1940
  # }
1880
1941
  #
1881
1942
  # @!attribute [rw] game_server_group_name
1882
- # The unique identifier of the game server group to delete. Use either
1883
- # the GameServerGroup name or ARN value.
1943
+ # A unique identifier for the game server group. Use either the
1944
+ # GameServerGroup name or ARN value.
1884
1945
  # @return [String]
1885
1946
  #
1886
1947
  # @!attribute [rw] delete_option
1887
- # The type of delete to perform. Options include:
1948
+ # The type of delete to perform. Options include the following:
1888
1949
  #
1889
- # * SAFE\_DELETE – Terminates the game server group and EC2 Auto
1890
- # Scaling group only when it has no game servers that are in IN\_USE
1891
- # status.
1950
+ # * `SAFE_DELETE` – Terminates the game server group and EC2 Auto
1951
+ # Scaling group only when it has no game servers that are in
1952
+ # `UTILIZED` status.
1892
1953
  #
1893
- # * FORCE\_DELETE – Terminates the game server group, including all
1954
+ # * `FORCE_DELETE` – Terminates the game server group, including all
1894
1955
  # active game servers regardless of their utilization status, and
1895
1956
  # the EC2 Auto Scaling group.
1896
1957
  #
1897
- # * RETAIN – Does a safe delete of the game server group but retains
1958
+ # * `RETAIN` – Does a safe delete of the game server group but retains
1898
1959
  # the EC2 Auto Scaling group as is.
1899
1960
  # @return [String]
1900
1961
  #
@@ -1903,22 +1964,24 @@ module Aws::GameLift
1903
1964
  class DeleteGameServerGroupInput < Struct.new(
1904
1965
  :game_server_group_name,
1905
1966
  :delete_option)
1967
+ SENSITIVE = []
1906
1968
  include Aws::Structure
1907
1969
  end
1908
1970
 
1909
1971
  # @!attribute [rw] game_server_group
1910
1972
  # An object that describes the deleted game server group resource,
1911
- # with status updated to DELETE\_SCHEDULED.
1973
+ # with status updated to `DELETE_SCHEDULED`.
1912
1974
  # @return [Types::GameServerGroup]
1913
1975
  #
1914
1976
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
1915
1977
  #
1916
1978
  class DeleteGameServerGroupOutput < Struct.new(
1917
1979
  :game_server_group)
1980
+ SENSITIVE = []
1918
1981
  include Aws::Structure
1919
1982
  end
1920
1983
 
1921
- # Represents the input for a request action.
1984
+ # Represents the input for a request operation.
1922
1985
  #
1923
1986
  # @note When making an API call, you may pass DeleteGameSessionQueueInput
1924
1987
  # data as a hash:
@@ -1937,6 +2000,7 @@ module Aws::GameLift
1937
2000
  #
1938
2001
  class DeleteGameSessionQueueInput < Struct.new(
1939
2002
  :name)
2003
+ SENSITIVE = []
1940
2004
  include Aws::Structure
1941
2005
  end
1942
2006
 
@@ -1944,7 +2008,7 @@ module Aws::GameLift
1944
2008
  #
1945
2009
  class DeleteGameSessionQueueOutput < Aws::EmptyStructure; end
1946
2010
 
1947
- # Represents the input for a request action.
2011
+ # Represents the input for a request operation.
1948
2012
  #
1949
2013
  # @note When making an API call, you may pass DeleteMatchmakingConfigurationInput
1950
2014
  # data as a hash:
@@ -1962,6 +2026,7 @@ module Aws::GameLift
1962
2026
  #
1963
2027
  class DeleteMatchmakingConfigurationInput < Struct.new(
1964
2028
  :name)
2029
+ SENSITIVE = []
1965
2030
  include Aws::Structure
1966
2031
  end
1967
2032
 
@@ -1969,7 +2034,7 @@ module Aws::GameLift
1969
2034
  #
1970
2035
  class DeleteMatchmakingConfigurationOutput < Aws::EmptyStructure; end
1971
2036
 
1972
- # Represents the input for a request action.
2037
+ # Represents the input for a request operation.
1973
2038
  #
1974
2039
  # @note When making an API call, you may pass DeleteMatchmakingRuleSetInput
1975
2040
  # data as a hash:
@@ -1989,16 +2054,17 @@ module Aws::GameLift
1989
2054
  #
1990
2055
  class DeleteMatchmakingRuleSetInput < Struct.new(
1991
2056
  :name)
2057
+ SENSITIVE = []
1992
2058
  include Aws::Structure
1993
2059
  end
1994
2060
 
1995
- # Represents the returned data in response to a request action.
2061
+ # Represents the returned data in response to a request operation.
1996
2062
  #
1997
2063
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetOutput AWS API Documentation
1998
2064
  #
1999
2065
  class DeleteMatchmakingRuleSetOutput < Aws::EmptyStructure; end
2000
2066
 
2001
- # Represents the input for a request action.
2067
+ # Represents the input for a request operation.
2002
2068
  #
2003
2069
  # @note When making an API call, you may pass DeleteScalingPolicyInput
2004
2070
  # data as a hash:
@@ -2023,6 +2089,7 @@ module Aws::GameLift
2023
2089
  class DeleteScalingPolicyInput < Struct.new(
2024
2090
  :name,
2025
2091
  :fleet_id)
2092
+ SENSITIVE = []
2026
2093
  include Aws::Structure
2027
2094
  end
2028
2095
 
@@ -2042,10 +2109,11 @@ module Aws::GameLift
2042
2109
  #
2043
2110
  class DeleteScriptInput < Struct.new(
2044
2111
  :script_id)
2112
+ SENSITIVE = []
2045
2113
  include Aws::Structure
2046
2114
  end
2047
2115
 
2048
- # Represents the input for a request action.
2116
+ # Represents the input for a request operation.
2049
2117
  #
2050
2118
  # @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
2051
2119
  # data as a hash:
@@ -2079,6 +2147,7 @@ module Aws::GameLift
2079
2147
  class DeleteVpcPeeringAuthorizationInput < Struct.new(
2080
2148
  :game_lift_aws_account_id,
2081
2149
  :peer_vpc_id)
2150
+ SENSITIVE = []
2082
2151
  include Aws::Structure
2083
2152
  end
2084
2153
 
@@ -2086,7 +2155,7 @@ module Aws::GameLift
2086
2155
  #
2087
2156
  class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
2088
2157
 
2089
- # Represents the input for a request action.
2158
+ # Represents the input for a request operation.
2090
2159
  #
2091
2160
  # @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
2092
2161
  # data as a hash:
@@ -2113,6 +2182,7 @@ module Aws::GameLift
2113
2182
  class DeleteVpcPeeringConnectionInput < Struct.new(
2114
2183
  :fleet_id,
2115
2184
  :vpc_peering_connection_id)
2185
+ SENSITIVE = []
2116
2186
  include Aws::Structure
2117
2187
  end
2118
2188
 
@@ -2129,13 +2199,13 @@ module Aws::GameLift
2129
2199
  # }
2130
2200
  #
2131
2201
  # @!attribute [rw] game_server_group_name
2132
- # An identifier for the game server group where the game server to be
2133
- # de-registered is running. Use either the GameServerGroup name or ARN
2134
- # value.
2202
+ # A unique identifier for the game server group where the game server
2203
+ # is running. Use either the GameServerGroup name or ARN value.
2135
2204
  # @return [String]
2136
2205
  #
2137
2206
  # @!attribute [rw] game_server_id
2138
- # The identifier for the game server to be de-registered.
2207
+ # A custom string that uniquely identifies the game server to
2208
+ # deregister.
2139
2209
  # @return [String]
2140
2210
  #
2141
2211
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
@@ -2143,10 +2213,11 @@ module Aws::GameLift
2143
2213
  class DeregisterGameServerInput < Struct.new(
2144
2214
  :game_server_group_name,
2145
2215
  :game_server_id)
2216
+ SENSITIVE = []
2146
2217
  include Aws::Structure
2147
2218
  end
2148
2219
 
2149
- # Represents the input for a request action.
2220
+ # Represents the input for a request operation.
2150
2221
  #
2151
2222
  # @note When making an API call, you may pass DescribeAliasInput
2152
2223
  # data as a hash:
@@ -2164,10 +2235,11 @@ module Aws::GameLift
2164
2235
  #
2165
2236
  class DescribeAliasInput < Struct.new(
2166
2237
  :alias_id)
2238
+ SENSITIVE = []
2167
2239
  include Aws::Structure
2168
2240
  end
2169
2241
 
2170
- # Represents the returned data in response to a request action.
2242
+ # Represents the returned data in response to a request operation.
2171
2243
  #
2172
2244
  # @!attribute [rw] alias
2173
2245
  # The requested alias resource.
@@ -2177,10 +2249,11 @@ module Aws::GameLift
2177
2249
  #
2178
2250
  class DescribeAliasOutput < Struct.new(
2179
2251
  :alias)
2252
+ SENSITIVE = []
2180
2253
  include Aws::Structure
2181
2254
  end
2182
2255
 
2183
- # Represents the input for a request action.
2256
+ # Represents the input for a request operation.
2184
2257
  #
2185
2258
  # @note When making an API call, you may pass DescribeBuildInput
2186
2259
  # data as a hash:
@@ -2198,10 +2271,11 @@ module Aws::GameLift
2198
2271
  #
2199
2272
  class DescribeBuildInput < Struct.new(
2200
2273
  :build_id)
2274
+ SENSITIVE = []
2201
2275
  include Aws::Structure
2202
2276
  end
2203
2277
 
2204
- # Represents the returned data in response to a request action.
2278
+ # Represents the returned data in response to a request operation.
2205
2279
  #
2206
2280
  # @!attribute [rw] build
2207
2281
  # Set of properties describing the requested build.
@@ -2211,10 +2285,11 @@ module Aws::GameLift
2211
2285
  #
2212
2286
  class DescribeBuildOutput < Struct.new(
2213
2287
  :build)
2288
+ SENSITIVE = []
2214
2289
  include Aws::Structure
2215
2290
  end
2216
2291
 
2217
- # Represents the input for a request action.
2292
+ # Represents the input for a request operation.
2218
2293
  #
2219
2294
  # @note When making an API call, you may pass DescribeEC2InstanceLimitsInput
2220
2295
  # data as a hash:
@@ -2241,10 +2316,11 @@ module Aws::GameLift
2241
2316
  #
2242
2317
  class DescribeEC2InstanceLimitsInput < Struct.new(
2243
2318
  :ec2_instance_type)
2319
+ SENSITIVE = []
2244
2320
  include Aws::Structure
2245
2321
  end
2246
2322
 
2247
- # Represents the returned data in response to a request action.
2323
+ # Represents the returned data in response to a request operation.
2248
2324
  #
2249
2325
  # @!attribute [rw] ec2_instance_limits
2250
2326
  # The maximum number of instances for the specified instance type.
@@ -2254,10 +2330,11 @@ module Aws::GameLift
2254
2330
  #
2255
2331
  class DescribeEC2InstanceLimitsOutput < Struct.new(
2256
2332
  :ec2_instance_limits)
2333
+ SENSITIVE = []
2257
2334
  include Aws::Structure
2258
2335
  end
2259
2336
 
2260
- # Represents the input for a request action.
2337
+ # Represents the input for a request operation.
2261
2338
  #
2262
2339
  # @note When making an API call, you may pass DescribeFleetAttributesInput
2263
2340
  # data as a hash:
@@ -2286,9 +2363,9 @@ module Aws::GameLift
2286
2363
  # @!attribute [rw] next_token
2287
2364
  # Token that indicates the start of the next sequential page of
2288
2365
  # results. Use the token that is returned with a previous call to this
2289
- # action. To start at the beginning of the result set, do not specify
2290
- # a value. This parameter is ignored when the request specifies one or
2291
- # a list of fleet IDs.
2366
+ # operation. To start at the beginning of the result set, do not
2367
+ # specify a value. This parameter is ignored when the request
2368
+ # specifies one or a list of fleet IDs.
2292
2369
  # @return [String]
2293
2370
  #
2294
2371
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput AWS API Documentation
@@ -2297,10 +2374,11 @@ module Aws::GameLift
2297
2374
  :fleet_ids,
2298
2375
  :limit,
2299
2376
  :next_token)
2377
+ SENSITIVE = []
2300
2378
  include Aws::Structure
2301
2379
  end
2302
2380
 
2303
- # Represents the returned data in response to a request action.
2381
+ # Represents the returned data in response to a request operation.
2304
2382
  #
2305
2383
  # @!attribute [rw] fleet_attributes
2306
2384
  # A collection of objects containing attribute metadata for each
@@ -2310,7 +2388,7 @@ module Aws::GameLift
2310
2388
  #
2311
2389
  # @!attribute [rw] next_token
2312
2390
  # Token that indicates where to resume retrieving results on the next
2313
- # call to this action. If no token is returned, these results
2391
+ # call to this operation. If no token is returned, these results
2314
2392
  # represent the end of the list.
2315
2393
  # @return [String]
2316
2394
  #
@@ -2319,10 +2397,11 @@ module Aws::GameLift
2319
2397
  class DescribeFleetAttributesOutput < Struct.new(
2320
2398
  :fleet_attributes,
2321
2399
  :next_token)
2400
+ SENSITIVE = []
2322
2401
  include Aws::Structure
2323
2402
  end
2324
2403
 
2325
- # Represents the input for a request action.
2404
+ # Represents the input for a request operation.
2326
2405
  #
2327
2406
  # @note When making an API call, you may pass DescribeFleetCapacityInput
2328
2407
  # data as a hash:
@@ -2348,9 +2427,9 @@ module Aws::GameLift
2348
2427
  # @!attribute [rw] next_token
2349
2428
  # Token that indicates the start of the next sequential page of
2350
2429
  # results. Use the token that is returned with a previous call to this
2351
- # action. To start at the beginning of the result set, do not specify
2352
- # a value. This parameter is ignored when the request specifies one or
2353
- # a list of fleet IDs.
2430
+ # operation. To start at the beginning of the result set, do not
2431
+ # specify a value. This parameter is ignored when the request
2432
+ # specifies one or a list of fleet IDs.
2354
2433
  # @return [String]
2355
2434
  #
2356
2435
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput AWS API Documentation
@@ -2359,10 +2438,11 @@ module Aws::GameLift
2359
2438
  :fleet_ids,
2360
2439
  :limit,
2361
2440
  :next_token)
2441
+ SENSITIVE = []
2362
2442
  include Aws::Structure
2363
2443
  end
2364
2444
 
2365
- # Represents the returned data in response to a request action.
2445
+ # Represents the returned data in response to a request operation.
2366
2446
  #
2367
2447
  # @!attribute [rw] fleet_capacity
2368
2448
  # A collection of objects containing capacity information for each
@@ -2372,7 +2452,7 @@ module Aws::GameLift
2372
2452
  #
2373
2453
  # @!attribute [rw] next_token
2374
2454
  # Token that indicates where to resume retrieving results on the next
2375
- # call to this action. If no token is returned, these results
2455
+ # call to this operation. If no token is returned, these results
2376
2456
  # represent the end of the list.
2377
2457
  # @return [String]
2378
2458
  #
@@ -2381,10 +2461,11 @@ module Aws::GameLift
2381
2461
  class DescribeFleetCapacityOutput < Struct.new(
2382
2462
  :fleet_capacity,
2383
2463
  :next_token)
2464
+ SENSITIVE = []
2384
2465
  include Aws::Structure
2385
2466
  end
2386
2467
 
2387
- # Represents the input for a request action.
2468
+ # Represents the input for a request operation.
2388
2469
  #
2389
2470
  # @note When making an API call, you may pass DescribeFleetEventsInput
2390
2471
  # data as a hash:
@@ -2424,8 +2505,8 @@ module Aws::GameLift
2424
2505
  # @!attribute [rw] next_token
2425
2506
  # Token that indicates the start of the next sequential page of
2426
2507
  # results. Use the token that is returned with a previous call to this
2427
- # action. To start at the beginning of the result set, do not specify
2428
- # a value.
2508
+ # operation. To start at the beginning of the result set, do not
2509
+ # specify a value.
2429
2510
  # @return [String]
2430
2511
  #
2431
2512
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput AWS API Documentation
@@ -2436,10 +2517,11 @@ module Aws::GameLift
2436
2517
  :end_time,
2437
2518
  :limit,
2438
2519
  :next_token)
2520
+ SENSITIVE = []
2439
2521
  include Aws::Structure
2440
2522
  end
2441
2523
 
2442
- # Represents the returned data in response to a request action.
2524
+ # Represents the returned data in response to a request operation.
2443
2525
  #
2444
2526
  # @!attribute [rw] events
2445
2527
  # A collection of objects containing event log entries for the
@@ -2448,7 +2530,7 @@ module Aws::GameLift
2448
2530
  #
2449
2531
  # @!attribute [rw] next_token
2450
2532
  # Token that indicates where to resume retrieving results on the next
2451
- # call to this action. If no token is returned, these results
2533
+ # call to this operation. If no token is returned, these results
2452
2534
  # represent the end of the list.
2453
2535
  # @return [String]
2454
2536
  #
@@ -2457,10 +2539,11 @@ module Aws::GameLift
2457
2539
  class DescribeFleetEventsOutput < Struct.new(
2458
2540
  :events,
2459
2541
  :next_token)
2542
+ SENSITIVE = []
2460
2543
  include Aws::Structure
2461
2544
  end
2462
2545
 
2463
- # Represents the input for a request action.
2546
+ # Represents the input for a request operation.
2464
2547
  #
2465
2548
  # @note When making an API call, you may pass DescribeFleetPortSettingsInput
2466
2549
  # data as a hash:
@@ -2478,10 +2561,11 @@ module Aws::GameLift
2478
2561
  #
2479
2562
  class DescribeFleetPortSettingsInput < Struct.new(
2480
2563
  :fleet_id)
2564
+ SENSITIVE = []
2481
2565
  include Aws::Structure
2482
2566
  end
2483
2567
 
2484
- # Represents the returned data in response to a request action.
2568
+ # Represents the returned data in response to a request operation.
2485
2569
  #
2486
2570
  # @!attribute [rw] inbound_permissions
2487
2571
  # The port settings for the requested fleet ID.
@@ -2491,10 +2575,11 @@ module Aws::GameLift
2491
2575
  #
2492
2576
  class DescribeFleetPortSettingsOutput < Struct.new(
2493
2577
  :inbound_permissions)
2578
+ SENSITIVE = []
2494
2579
  include Aws::Structure
2495
2580
  end
2496
2581
 
2497
- # Represents the input for a request action.
2582
+ # Represents the input for a request operation.
2498
2583
  #
2499
2584
  # @note When making an API call, you may pass DescribeFleetUtilizationInput
2500
2585
  # data as a hash:
@@ -2523,9 +2608,9 @@ module Aws::GameLift
2523
2608
  # @!attribute [rw] next_token
2524
2609
  # Token that indicates the start of the next sequential page of
2525
2610
  # results. Use the token that is returned with a previous call to this
2526
- # action. To start at the beginning of the result set, do not specify
2527
- # a value. This parameter is ignored when the request specifies one or
2528
- # a list of fleet IDs.
2611
+ # operation. To start at the beginning of the result set, do not
2612
+ # specify a value. This parameter is ignored when the request
2613
+ # specifies one or a list of fleet IDs.
2529
2614
  # @return [String]
2530
2615
  #
2531
2616
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput AWS API Documentation
@@ -2534,10 +2619,11 @@ module Aws::GameLift
2534
2619
  :fleet_ids,
2535
2620
  :limit,
2536
2621
  :next_token)
2622
+ SENSITIVE = []
2537
2623
  include Aws::Structure
2538
2624
  end
2539
2625
 
2540
- # Represents the returned data in response to a request action.
2626
+ # Represents the returned data in response to a request operation.
2541
2627
  #
2542
2628
  # @!attribute [rw] fleet_utilization
2543
2629
  # A collection of objects containing utilization information for each
@@ -2546,7 +2632,7 @@ module Aws::GameLift
2546
2632
  #
2547
2633
  # @!attribute [rw] next_token
2548
2634
  # Token that indicates where to resume retrieving results on the next
2549
- # call to this action. If no token is returned, these results
2635
+ # call to this operation. If no token is returned, these results
2550
2636
  # represent the end of the list.
2551
2637
  # @return [String]
2552
2638
  #
@@ -2555,6 +2641,7 @@ module Aws::GameLift
2555
2641
  class DescribeFleetUtilizationOutput < Struct.new(
2556
2642
  :fleet_utilization,
2557
2643
  :next_token)
2644
+ SENSITIVE = []
2558
2645
  include Aws::Structure
2559
2646
  end
2560
2647
 
@@ -2566,25 +2653,28 @@ module Aws::GameLift
2566
2653
  # }
2567
2654
  #
2568
2655
  # @!attribute [rw] game_server_group_name
2569
- # The unique identifier for the game server group being requested. Use
2570
- # either the GameServerGroup name or ARN value.
2656
+ # A unique identifier for the game server group. Use either the
2657
+ # GameServerGroup name or ARN value.
2571
2658
  # @return [String]
2572
2659
  #
2573
2660
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
2574
2661
  #
2575
2662
  class DescribeGameServerGroupInput < Struct.new(
2576
2663
  :game_server_group_name)
2664
+ SENSITIVE = []
2577
2665
  include Aws::Structure
2578
2666
  end
2579
2667
 
2580
2668
  # @!attribute [rw] game_server_group
2581
- # An object that describes the requested game server group resource.
2669
+ # An object with the property settings for the requested game server
2670
+ # group resource.
2582
2671
  # @return [Types::GameServerGroup]
2583
2672
  #
2584
2673
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
2585
2674
  #
2586
2675
  class DescribeGameServerGroupOutput < Struct.new(
2587
2676
  :game_server_group)
2677
+ SENSITIVE = []
2588
2678
  include Aws::Structure
2589
2679
  end
2590
2680
 
@@ -2597,12 +2687,13 @@ module Aws::GameLift
2597
2687
  # }
2598
2688
  #
2599
2689
  # @!attribute [rw] game_server_group_name
2600
- # An identifier for the game server group where the game server is
2601
- # running. Use either the GameServerGroup name or ARN value.
2690
+ # A unique identifier for the game server group where the game server
2691
+ # is running. Use either the GameServerGroup name or ARN value.
2602
2692
  # @return [String]
2603
2693
  #
2604
2694
  # @!attribute [rw] game_server_id
2605
- # The identifier for the game server to be retrieved.
2695
+ # A custom string that uniquely identifies the game server information
2696
+ # to be retrieved.
2606
2697
  # @return [String]
2607
2698
  #
2608
2699
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
@@ -2610,21 +2701,87 @@ module Aws::GameLift
2610
2701
  class DescribeGameServerInput < Struct.new(
2611
2702
  :game_server_group_name,
2612
2703
  :game_server_id)
2704
+ SENSITIVE = []
2705
+ include Aws::Structure
2706
+ end
2707
+
2708
+ # @note When making an API call, you may pass DescribeGameServerInstancesInput
2709
+ # data as a hash:
2710
+ #
2711
+ # {
2712
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
2713
+ # instance_ids: ["GameServerInstanceId"],
2714
+ # limit: 1,
2715
+ # next_token: "NonZeroAndMaxString",
2716
+ # }
2717
+ #
2718
+ # @!attribute [rw] game_server_group_name
2719
+ # A unique identifier for the game server group. Use either the
2720
+ # GameServerGroup name or ARN value.
2721
+ # @return [String]
2722
+ #
2723
+ # @!attribute [rw] instance_ids
2724
+ # The EC2 instance IDs that you want to retrieve status on. EC2
2725
+ # instance IDs use a 17-character format, for example:
2726
+ # `i-1234567890abcdef0`. To retrieve all instances in the game server
2727
+ # group, leave this parameter empty.
2728
+ # @return [Array<String>]
2729
+ #
2730
+ # @!attribute [rw] limit
2731
+ # The maximum number of results to return. Use this parameter with
2732
+ # `NextToken` to get results as a set of sequential segments.
2733
+ # @return [Integer]
2734
+ #
2735
+ # @!attribute [rw] next_token
2736
+ # A token that indicates the start of the next sequential segment of
2737
+ # results. Use the token returned with the previous call to this
2738
+ # operation. To start at the beginning of the result set, do not
2739
+ # specify a value.
2740
+ # @return [String]
2741
+ #
2742
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesInput AWS API Documentation
2743
+ #
2744
+ class DescribeGameServerInstancesInput < Struct.new(
2745
+ :game_server_group_name,
2746
+ :instance_ids,
2747
+ :limit,
2748
+ :next_token)
2749
+ SENSITIVE = []
2750
+ include Aws::Structure
2751
+ end
2752
+
2753
+ # @!attribute [rw] game_server_instances
2754
+ # The collection of requested game server instances.
2755
+ # @return [Array<Types::GameServerInstance>]
2756
+ #
2757
+ # @!attribute [rw] next_token
2758
+ # A token that indicates where to resume retrieving results on the
2759
+ # next call to this operation. If no token is returned, these results
2760
+ # represent the end of the list.
2761
+ # @return [String]
2762
+ #
2763
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesOutput AWS API Documentation
2764
+ #
2765
+ class DescribeGameServerInstancesOutput < Struct.new(
2766
+ :game_server_instances,
2767
+ :next_token)
2768
+ SENSITIVE = []
2613
2769
  include Aws::Structure
2614
2770
  end
2615
2771
 
2616
2772
  # @!attribute [rw] game_server
2617
- # Object that describes the requested game server resource.
2773
+ # Object that describes the requested game server.
2618
2774
  # @return [Types::GameServer]
2619
2775
  #
2620
2776
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
2621
2777
  #
2622
2778
  class DescribeGameServerOutput < Struct.new(
2623
2779
  :game_server)
2780
+ SENSITIVE = []
2624
2781
  include Aws::Structure
2625
2782
  end
2626
2783
 
2627
- # Represents the input for a request action.
2784
+ # Represents the input for a request operation.
2628
2785
  #
2629
2786
  # @note When making an API call, you may pass DescribeGameSessionDetailsInput
2630
2787
  # data as a hash:
@@ -2667,8 +2824,8 @@ module Aws::GameLift
2667
2824
  # @!attribute [rw] next_token
2668
2825
  # Token that indicates the start of the next sequential page of
2669
2826
  # results. Use the token that is returned with a previous call to this
2670
- # action. To start at the beginning of the result set, do not specify
2671
- # a value.
2827
+ # operation. To start at the beginning of the result set, do not
2828
+ # specify a value.
2672
2829
  # @return [String]
2673
2830
  #
2674
2831
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput AWS API Documentation
@@ -2680,10 +2837,11 @@ module Aws::GameLift
2680
2837
  :status_filter,
2681
2838
  :limit,
2682
2839
  :next_token)
2840
+ SENSITIVE = []
2683
2841
  include Aws::Structure
2684
2842
  end
2685
2843
 
2686
- # Represents the returned data in response to a request action.
2844
+ # Represents the returned data in response to a request operation.
2687
2845
  #
2688
2846
  # @!attribute [rw] game_session_details
2689
2847
  # A collection of objects containing game session properties and the
@@ -2693,7 +2851,7 @@ module Aws::GameLift
2693
2851
  #
2694
2852
  # @!attribute [rw] next_token
2695
2853
  # Token that indicates where to resume retrieving results on the next
2696
- # call to this action. If no token is returned, these results
2854
+ # call to this operation. If no token is returned, these results
2697
2855
  # represent the end of the list.
2698
2856
  # @return [String]
2699
2857
  #
@@ -2702,10 +2860,11 @@ module Aws::GameLift
2702
2860
  class DescribeGameSessionDetailsOutput < Struct.new(
2703
2861
  :game_session_details,
2704
2862
  :next_token)
2863
+ SENSITIVE = []
2705
2864
  include Aws::Structure
2706
2865
  end
2707
2866
 
2708
- # Represents the input for a request action.
2867
+ # Represents the input for a request operation.
2709
2868
  #
2710
2869
  # @note When making an API call, you may pass DescribeGameSessionPlacementInput
2711
2870
  # data as a hash:
@@ -2722,10 +2881,11 @@ module Aws::GameLift
2722
2881
  #
2723
2882
  class DescribeGameSessionPlacementInput < Struct.new(
2724
2883
  :placement_id)
2884
+ SENSITIVE = []
2725
2885
  include Aws::Structure
2726
2886
  end
2727
2887
 
2728
- # Represents the returned data in response to a request action.
2888
+ # Represents the returned data in response to a request operation.
2729
2889
  #
2730
2890
  # @!attribute [rw] game_session_placement
2731
2891
  # Object that describes the requested game session placement.
@@ -2735,10 +2895,11 @@ module Aws::GameLift
2735
2895
  #
2736
2896
  class DescribeGameSessionPlacementOutput < Struct.new(
2737
2897
  :game_session_placement)
2898
+ SENSITIVE = []
2738
2899
  include Aws::Structure
2739
2900
  end
2740
2901
 
2741
- # Represents the input for a request action.
2902
+ # Represents the input for a request operation.
2742
2903
  #
2743
2904
  # @note When making an API call, you may pass DescribeGameSessionQueuesInput
2744
2905
  # data as a hash:
@@ -2757,14 +2918,15 @@ module Aws::GameLift
2757
2918
  #
2758
2919
  # @!attribute [rw] limit
2759
2920
  # The maximum number of results to return. Use this parameter with
2760
- # `NextToken` to get results as a set of sequential pages.
2921
+ # `NextToken` to get results as a set of sequential pages. You can
2922
+ # request up to 50 results.
2761
2923
  # @return [Integer]
2762
2924
  #
2763
2925
  # @!attribute [rw] next_token
2764
2926
  # A token that indicates the start of the next sequential page of
2765
2927
  # results. Use the token that is returned with a previous call to this
2766
- # action. To start at the beginning of the result set, do not specify
2767
- # a value.
2928
+ # operation. To start at the beginning of the result set, do not
2929
+ # specify a value.
2768
2930
  # @return [String]
2769
2931
  #
2770
2932
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput AWS API Documentation
@@ -2773,10 +2935,11 @@ module Aws::GameLift
2773
2935
  :names,
2774
2936
  :limit,
2775
2937
  :next_token)
2938
+ SENSITIVE = []
2776
2939
  include Aws::Structure
2777
2940
  end
2778
2941
 
2779
- # Represents the returned data in response to a request action.
2942
+ # Represents the returned data in response to a request operation.
2780
2943
  #
2781
2944
  # @!attribute [rw] game_session_queues
2782
2945
  # A collection of objects that describe the requested game session
@@ -2785,7 +2948,7 @@ module Aws::GameLift
2785
2948
  #
2786
2949
  # @!attribute [rw] next_token
2787
2950
  # A token that indicates where to resume retrieving results on the
2788
- # next call to this action. If no token is returned, these results
2951
+ # next call to this operation. If no token is returned, these results
2789
2952
  # represent the end of the list.
2790
2953
  # @return [String]
2791
2954
  #
@@ -2794,10 +2957,11 @@ module Aws::GameLift
2794
2957
  class DescribeGameSessionQueuesOutput < Struct.new(
2795
2958
  :game_session_queues,
2796
2959
  :next_token)
2960
+ SENSITIVE = []
2797
2961
  include Aws::Structure
2798
2962
  end
2799
2963
 
2800
- # Represents the input for a request action.
2964
+ # Represents the input for a request operation.
2801
2965
  #
2802
2966
  # @note When making an API call, you may pass DescribeGameSessionsInput
2803
2967
  # data as a hash:
@@ -2840,8 +3004,8 @@ module Aws::GameLift
2840
3004
  # @!attribute [rw] next_token
2841
3005
  # Token that indicates the start of the next sequential page of
2842
3006
  # results. Use the token that is returned with a previous call to this
2843
- # action. To start at the beginning of the result set, do not specify
2844
- # a value.
3007
+ # operation. To start at the beginning of the result set, do not
3008
+ # specify a value.
2845
3009
  # @return [String]
2846
3010
  #
2847
3011
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput AWS API Documentation
@@ -2853,10 +3017,11 @@ module Aws::GameLift
2853
3017
  :status_filter,
2854
3018
  :limit,
2855
3019
  :next_token)
3020
+ SENSITIVE = []
2856
3021
  include Aws::Structure
2857
3022
  end
2858
3023
 
2859
- # Represents the returned data in response to a request action.
3024
+ # Represents the returned data in response to a request operation.
2860
3025
  #
2861
3026
  # @!attribute [rw] game_sessions
2862
3027
  # A collection of objects containing game session properties for each
@@ -2865,7 +3030,7 @@ module Aws::GameLift
2865
3030
  #
2866
3031
  # @!attribute [rw] next_token
2867
3032
  # Token that indicates where to resume retrieving results on the next
2868
- # call to this action. If no token is returned, these results
3033
+ # call to this operation. If no token is returned, these results
2869
3034
  # represent the end of the list.
2870
3035
  # @return [String]
2871
3036
  #
@@ -2874,10 +3039,11 @@ module Aws::GameLift
2874
3039
  class DescribeGameSessionsOutput < Struct.new(
2875
3040
  :game_sessions,
2876
3041
  :next_token)
3042
+ SENSITIVE = []
2877
3043
  include Aws::Structure
2878
3044
  end
2879
3045
 
2880
- # Represents the input for a request action.
3046
+ # Represents the input for a request operation.
2881
3047
  #
2882
3048
  # @note When making an API call, you may pass DescribeInstancesInput
2883
3049
  # data as a hash:
@@ -2907,8 +3073,8 @@ module Aws::GameLift
2907
3073
  # @!attribute [rw] next_token
2908
3074
  # Token that indicates the start of the next sequential page of
2909
3075
  # results. Use the token that is returned with a previous call to this
2910
- # action. To start at the beginning of the result set, do not specify
2911
- # a value.
3076
+ # operation. To start at the beginning of the result set, do not
3077
+ # specify a value.
2912
3078
  # @return [String]
2913
3079
  #
2914
3080
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
@@ -2918,10 +3084,11 @@ module Aws::GameLift
2918
3084
  :instance_id,
2919
3085
  :limit,
2920
3086
  :next_token)
3087
+ SENSITIVE = []
2921
3088
  include Aws::Structure
2922
3089
  end
2923
3090
 
2924
- # Represents the returned data in response to a request action.
3091
+ # Represents the returned data in response to a request operation.
2925
3092
  #
2926
3093
  # @!attribute [rw] instances
2927
3094
  # A collection of objects containing properties for each instance
@@ -2930,7 +3097,7 @@ module Aws::GameLift
2930
3097
  #
2931
3098
  # @!attribute [rw] next_token
2932
3099
  # Token that indicates where to resume retrieving results on the next
2933
- # call to this action. If no token is returned, these results
3100
+ # call to this operation. If no token is returned, these results
2934
3101
  # represent the end of the list.
2935
3102
  # @return [String]
2936
3103
  #
@@ -2939,10 +3106,11 @@ module Aws::GameLift
2939
3106
  class DescribeInstancesOutput < Struct.new(
2940
3107
  :instances,
2941
3108
  :next_token)
3109
+ SENSITIVE = []
2942
3110
  include Aws::Structure
2943
3111
  end
2944
3112
 
2945
- # Represents the input for a request action.
3113
+ # Represents the input for a request operation.
2946
3114
  #
2947
3115
  # @note When making an API call, you may pass DescribeMatchmakingConfigurationsInput
2948
3116
  # data as a hash:
@@ -2975,8 +3143,8 @@ module Aws::GameLift
2975
3143
  # @!attribute [rw] next_token
2976
3144
  # A token that indicates the start of the next sequential page of
2977
3145
  # results. Use the token that is returned with a previous call to this
2978
- # action. To start at the beginning of the result set, do not specify
2979
- # a value.
3146
+ # operation. To start at the beginning of the result set, do not
3147
+ # specify a value.
2980
3148
  # @return [String]
2981
3149
  #
2982
3150
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurationsInput AWS API Documentation
@@ -2986,10 +3154,11 @@ module Aws::GameLift
2986
3154
  :rule_set_name,
2987
3155
  :limit,
2988
3156
  :next_token)
3157
+ SENSITIVE = []
2989
3158
  include Aws::Structure
2990
3159
  end
2991
3160
 
2992
- # Represents the returned data in response to a request action.
3161
+ # Represents the returned data in response to a request operation.
2993
3162
  #
2994
3163
  # @!attribute [rw] configurations
2995
3164
  # A collection of requested matchmaking configurations.
@@ -2997,7 +3166,7 @@ module Aws::GameLift
2997
3166
  #
2998
3167
  # @!attribute [rw] next_token
2999
3168
  # A token that indicates where to resume retrieving results on the
3000
- # next call to this action. If no token is returned, these results
3169
+ # next call to this operation. If no token is returned, these results
3001
3170
  # represent the end of the list.
3002
3171
  # @return [String]
3003
3172
  #
@@ -3006,10 +3175,11 @@ module Aws::GameLift
3006
3175
  class DescribeMatchmakingConfigurationsOutput < Struct.new(
3007
3176
  :configurations,
3008
3177
  :next_token)
3178
+ SENSITIVE = []
3009
3179
  include Aws::Structure
3010
3180
  end
3011
3181
 
3012
- # Represents the input for a request action.
3182
+ # Represents the input for a request operation.
3013
3183
  #
3014
3184
  # @note When making an API call, you may pass DescribeMatchmakingInput
3015
3185
  # data as a hash:
@@ -3027,10 +3197,11 @@ module Aws::GameLift
3027
3197
  #
3028
3198
  class DescribeMatchmakingInput < Struct.new(
3029
3199
  :ticket_ids)
3200
+ SENSITIVE = []
3030
3201
  include Aws::Structure
3031
3202
  end
3032
3203
 
3033
- # Represents the returned data in response to a request action.
3204
+ # Represents the returned data in response to a request operation.
3034
3205
  #
3035
3206
  # @!attribute [rw] ticket_list
3036
3207
  # A collection of existing matchmaking ticket objects matching the
@@ -3041,10 +3212,11 @@ module Aws::GameLift
3041
3212
  #
3042
3213
  class DescribeMatchmakingOutput < Struct.new(
3043
3214
  :ticket_list)
3215
+ SENSITIVE = []
3044
3216
  include Aws::Structure
3045
3217
  end
3046
3218
 
3047
- # Represents the input for a request action.
3219
+ # Represents the input for a request operation.
3048
3220
  #
3049
3221
  # @note When making an API call, you may pass DescribeMatchmakingRuleSetsInput
3050
3222
  # data as a hash:
@@ -3070,8 +3242,8 @@ module Aws::GameLift
3070
3242
  # @!attribute [rw] next_token
3071
3243
  # A token that indicates the start of the next sequential page of
3072
3244
  # results. Use the token that is returned with a previous call to this
3073
- # action. To start at the beginning of the result set, do not specify
3074
- # a value.
3245
+ # operation. To start at the beginning of the result set, do not
3246
+ # specify a value.
3075
3247
  # @return [String]
3076
3248
  #
3077
3249
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSetsInput AWS API Documentation
@@ -3080,10 +3252,11 @@ module Aws::GameLift
3080
3252
  :names,
3081
3253
  :limit,
3082
3254
  :next_token)
3255
+ SENSITIVE = []
3083
3256
  include Aws::Structure
3084
3257
  end
3085
3258
 
3086
- # Represents the returned data in response to a request action.
3259
+ # Represents the returned data in response to a request operation.
3087
3260
  #
3088
3261
  # @!attribute [rw] rule_sets
3089
3262
  # A collection of requested matchmaking rule set objects.
@@ -3091,7 +3264,7 @@ module Aws::GameLift
3091
3264
  #
3092
3265
  # @!attribute [rw] next_token
3093
3266
  # A token that indicates where to resume retrieving results on the
3094
- # next call to this action. If no token is returned, these results
3267
+ # next call to this operation. If no token is returned, these results
3095
3268
  # represent the end of the list.
3096
3269
  # @return [String]
3097
3270
  #
@@ -3100,10 +3273,11 @@ module Aws::GameLift
3100
3273
  class DescribeMatchmakingRuleSetsOutput < Struct.new(
3101
3274
  :rule_sets,
3102
3275
  :next_token)
3276
+ SENSITIVE = []
3103
3277
  include Aws::Structure
3104
3278
  end
3105
3279
 
3106
- # Represents the input for a request action.
3280
+ # Represents the input for a request operation.
3107
3281
  #
3108
3282
  # @note When making an API call, you may pass DescribePlayerSessionsInput
3109
3283
  # data as a hash:
@@ -3158,9 +3332,9 @@ module Aws::GameLift
3158
3332
  # @!attribute [rw] next_token
3159
3333
  # Token that indicates the start of the next sequential page of
3160
3334
  # results. Use the token that is returned with a previous call to this
3161
- # action. To start at the beginning of the result set, do not specify
3162
- # a value. If a player session ID is specified, this parameter is
3163
- # ignored.
3335
+ # operation. To start at the beginning of the result set, do not
3336
+ # specify a value. If a player session ID is specified, this parameter
3337
+ # is ignored.
3164
3338
  # @return [String]
3165
3339
  #
3166
3340
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput AWS API Documentation
@@ -3172,10 +3346,11 @@ module Aws::GameLift
3172
3346
  :player_session_status_filter,
3173
3347
  :limit,
3174
3348
  :next_token)
3349
+ SENSITIVE = []
3175
3350
  include Aws::Structure
3176
3351
  end
3177
3352
 
3178
- # Represents the returned data in response to a request action.
3353
+ # Represents the returned data in response to a request operation.
3179
3354
  #
3180
3355
  # @!attribute [rw] player_sessions
3181
3356
  # A collection of objects containing properties for each player
@@ -3184,7 +3359,7 @@ module Aws::GameLift
3184
3359
  #
3185
3360
  # @!attribute [rw] next_token
3186
3361
  # Token that indicates where to resume retrieving results on the next
3187
- # call to this action. If no token is returned, these results
3362
+ # call to this operation. If no token is returned, these results
3188
3363
  # represent the end of the list.
3189
3364
  # @return [String]
3190
3365
  #
@@ -3193,10 +3368,11 @@ module Aws::GameLift
3193
3368
  class DescribePlayerSessionsOutput < Struct.new(
3194
3369
  :player_sessions,
3195
3370
  :next_token)
3371
+ SENSITIVE = []
3196
3372
  include Aws::Structure
3197
3373
  end
3198
3374
 
3199
- # Represents the input for a request action.
3375
+ # Represents the input for a request operation.
3200
3376
  #
3201
3377
  # @note When making an API call, you may pass DescribeRuntimeConfigurationInput
3202
3378
  # data as a hash:
@@ -3214,10 +3390,11 @@ module Aws::GameLift
3214
3390
  #
3215
3391
  class DescribeRuntimeConfigurationInput < Struct.new(
3216
3392
  :fleet_id)
3393
+ SENSITIVE = []
3217
3394
  include Aws::Structure
3218
3395
  end
3219
3396
 
3220
- # Represents the returned data in response to a request action.
3397
+ # Represents the returned data in response to a request operation.
3221
3398
  #
3222
3399
  # @!attribute [rw] runtime_configuration
3223
3400
  # Instructions describing how server processes should be launched and
@@ -3228,10 +3405,11 @@ module Aws::GameLift
3228
3405
  #
3229
3406
  class DescribeRuntimeConfigurationOutput < Struct.new(
3230
3407
  :runtime_configuration)
3408
+ SENSITIVE = []
3231
3409
  include Aws::Structure
3232
3410
  end
3233
3411
 
3234
- # Represents the input for a request action.
3412
+ # Represents the input for a request operation.
3235
3413
  #
3236
3414
  # @note When making an API call, you may pass DescribeScalingPoliciesInput
3237
3415
  # data as a hash:
@@ -3278,8 +3456,8 @@ module Aws::GameLift
3278
3456
  # @!attribute [rw] next_token
3279
3457
  # Token that indicates the start of the next sequential page of
3280
3458
  # results. Use the token that is returned with a previous call to this
3281
- # action. To start at the beginning of the result set, do not specify
3282
- # a value.
3459
+ # operation. To start at the beginning of the result set, do not
3460
+ # specify a value.
3283
3461
  # @return [String]
3284
3462
  #
3285
3463
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
@@ -3289,10 +3467,11 @@ module Aws::GameLift
3289
3467
  :status_filter,
3290
3468
  :limit,
3291
3469
  :next_token)
3470
+ SENSITIVE = []
3292
3471
  include Aws::Structure
3293
3472
  end
3294
3473
 
3295
- # Represents the returned data in response to a request action.
3474
+ # Represents the returned data in response to a request operation.
3296
3475
  #
3297
3476
  # @!attribute [rw] scaling_policies
3298
3477
  # A collection of objects containing the scaling policies matching the
@@ -3301,7 +3480,7 @@ module Aws::GameLift
3301
3480
  #
3302
3481
  # @!attribute [rw] next_token
3303
3482
  # Token that indicates where to resume retrieving results on the next
3304
- # call to this action. If no token is returned, these results
3483
+ # call to this operation. If no token is returned, these results
3305
3484
  # represent the end of the list.
3306
3485
  # @return [String]
3307
3486
  #
@@ -3310,6 +3489,7 @@ module Aws::GameLift
3310
3489
  class DescribeScalingPoliciesOutput < Struct.new(
3311
3490
  :scaling_policies,
3312
3491
  :next_token)
3492
+ SENSITIVE = []
3313
3493
  include Aws::Structure
3314
3494
  end
3315
3495
 
@@ -3329,6 +3509,7 @@ module Aws::GameLift
3329
3509
  #
3330
3510
  class DescribeScriptInput < Struct.new(
3331
3511
  :script_id)
3512
+ SENSITIVE = []
3332
3513
  include Aws::Structure
3333
3514
  end
3334
3515
 
@@ -3340,6 +3521,7 @@ module Aws::GameLift
3340
3521
  #
3341
3522
  class DescribeScriptOutput < Struct.new(
3342
3523
  :script)
3524
+ SENSITIVE = []
3343
3525
  include Aws::Structure
3344
3526
  end
3345
3527
 
@@ -3358,10 +3540,11 @@ module Aws::GameLift
3358
3540
  #
3359
3541
  class DescribeVpcPeeringAuthorizationsOutput < Struct.new(
3360
3542
  :vpc_peering_authorizations)
3543
+ SENSITIVE = []
3361
3544
  include Aws::Structure
3362
3545
  end
3363
3546
 
3364
- # Represents the input for a request action.
3547
+ # Represents the input for a request operation.
3365
3548
  #
3366
3549
  # @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
3367
3550
  # data as a hash:
@@ -3379,10 +3562,11 @@ module Aws::GameLift
3379
3562
  #
3380
3563
  class DescribeVpcPeeringConnectionsInput < Struct.new(
3381
3564
  :fleet_id)
3565
+ SENSITIVE = []
3382
3566
  include Aws::Structure
3383
3567
  end
3384
3568
 
3385
- # Represents the returned data in response to a request action.
3569
+ # Represents the returned data in response to a request operation.
3386
3570
  #
3387
3571
  # @!attribute [rw] vpc_peering_connections
3388
3572
  # A collection of VPC peering connection records that match the
@@ -3393,6 +3577,7 @@ module Aws::GameLift
3393
3577
  #
3394
3578
  class DescribeVpcPeeringConnectionsOutput < Struct.new(
3395
3579
  :vpc_peering_connections)
3580
+ SENSITIVE = []
3396
3581
  include Aws::Structure
3397
3582
  end
3398
3583
 
@@ -3423,6 +3608,7 @@ module Aws::GameLift
3423
3608
  class DesiredPlayerSession < Struct.new(
3424
3609
  :player_id,
3425
3610
  :player_data)
3611
+ SENSITIVE = []
3426
3612
  include Aws::Structure
3427
3613
  end
3428
3614
 
@@ -3485,6 +3671,7 @@ module Aws::GameLift
3485
3671
  :active,
3486
3672
  :idle,
3487
3673
  :terminating)
3674
+ SENSITIVE = []
3488
3675
  include Aws::Structure
3489
3676
  end
3490
3677
 
@@ -3520,6 +3707,7 @@ module Aws::GameLift
3520
3707
  :ec2_instance_type,
3521
3708
  :current_instances,
3522
3709
  :instance_limit)
3710
+ SENSITIVE = []
3523
3711
  include Aws::Structure
3524
3712
  end
3525
3713
 
@@ -3677,6 +3865,7 @@ module Aws::GameLift
3677
3865
  :message,
3678
3866
  :event_time,
3679
3867
  :pre_signed_log_url)
3868
+ SENSITIVE = []
3680
3869
  include Aws::Structure
3681
3870
  end
3682
3871
 
@@ -3855,7 +4044,7 @@ module Aws::GameLift
3855
4044
  # @return [Array<String>]
3856
4045
  #
3857
4046
  # @!attribute [rw] stopped_actions
3858
- # List of fleet actions that have been suspended using
4047
+ # List of fleet activity that have been suspended using
3859
4048
  # StopFleetActions. This includes auto-scaling.
3860
4049
  # @return [Array<String>]
3861
4050
  #
@@ -3905,6 +4094,7 @@ module Aws::GameLift
3905
4094
  :stopped_actions,
3906
4095
  :instance_role_arn,
3907
4096
  :certificate_configuration)
4097
+ SENSITIVE = []
3908
4098
  include Aws::Structure
3909
4099
  end
3910
4100
 
@@ -3952,6 +4142,7 @@ module Aws::GameLift
3952
4142
  :fleet_id,
3953
4143
  :instance_type,
3954
4144
  :instance_counts)
4145
+ SENSITIVE = []
3955
4146
  include Aws::Structure
3956
4147
  end
3957
4148
 
@@ -3966,6 +4157,7 @@ module Aws::GameLift
3966
4157
  #
3967
4158
  class FleetCapacityExceededException < Struct.new(
3968
4159
  :message)
4160
+ SENSITIVE = []
3969
4161
  include Aws::Structure
3970
4162
  end
3971
4163
 
@@ -4016,6 +4208,7 @@ module Aws::GameLift
4016
4208
  :active_game_session_count,
4017
4209
  :current_player_session_count,
4018
4210
  :maximum_player_session_count)
4211
+ SENSITIVE = []
4019
4212
  include Aws::Structure
4020
4213
  end
4021
4214
 
@@ -4052,20 +4245,35 @@ module Aws::GameLift
4052
4245
  class GameProperty < Struct.new(
4053
4246
  :key,
4054
4247
  :value)
4248
+ SENSITIVE = []
4055
4249
  include Aws::Structure
4056
4250
  end
4057
4251
 
4058
- # **This data type is part of Amazon GameLift FleetIQ with game server
4059
- # groups, which is in preview release and is subject to change.**
4252
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4253
+ # server groups.**
4254
+ #
4255
+ # Properties describing a game server that is running on an instance in
4256
+ # a GameServerGroup.
4257
+ #
4258
+ # A game server is created by a successful call to `RegisterGameServer`
4259
+ # and deleted by calling `DeregisterGameServer`. A game server is
4260
+ # claimed to host a game session by calling `ClaimGameServer`.
4261
+ #
4262
+ # * RegisterGameServer
4263
+ #
4264
+ # * ListGameServers
4265
+ #
4266
+ # * ClaimGameServer
4267
+ #
4268
+ # * DescribeGameServer
4060
4269
  #
4061
- # Properties describing a game server resource.
4270
+ # * UpdateGameServer
4062
4271
  #
4063
- # A game server resource is created by a successful call to
4064
- # RegisterGameServer and deleted by calling DeregisterGameServer.
4272
+ # * DeregisterGameServer
4065
4273
  #
4066
4274
  # @!attribute [rw] game_server_group_name
4067
- # The name identifier for the game server group where the game server
4068
- # is located.
4275
+ # A unique identifier for the game server group where the game server
4276
+ # is running. Use either the GameServerGroup name or ARN value.
4069
4277
  # @return [String]
4070
4278
  #
4071
4279
  # @!attribute [rw] game_server_group_arn
@@ -4081,7 +4289,8 @@ module Aws::GameLift
4081
4289
  #
4082
4290
  # @!attribute [rw] instance_id
4083
4291
  # The unique identifier for the instance where the game server is
4084
- # located.
4292
+ # running. This ID is available in the instance metadata. EC2 instance
4293
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
4085
4294
  # @return [String]
4086
4295
  #
4087
4296
  # @!attribute [rw] connection_info
@@ -4091,24 +4300,17 @@ module Aws::GameLift
4091
4300
  #
4092
4301
  # @!attribute [rw] game_server_data
4093
4302
  # A set of custom game server properties, formatted as a single string
4094
- # value. This data is passed to a game client or service in response
4095
- # to requests ListGameServers or ClaimGameServer. This property can be
4096
- # updated using UpdateGameServer.
4097
- # @return [String]
4098
- #
4099
- # @!attribute [rw] custom_sort_key
4100
- # A game server tag that can be used to request sorted lists of game
4101
- # servers when calling ListGameServers. Custom sort keys are
4102
- # developer-defined. This property can be updated using
4103
- # UpdateGameServer.
4303
+ # value. This data is passed to a game client or service when it
4304
+ # requests information on game servers using ListGameServers or
4305
+ # ClaimGameServer.
4104
4306
  # @return [String]
4105
4307
  #
4106
4308
  # @!attribute [rw] claim_status
4107
- # Indicates when an available game server has been reserved but has
4108
- # not yet started hosting a game. Once it is claimed, game server
4109
- # remains in CLAIMED status for a maximum of one minute. During this
4110
- # time, game clients must connect to the game server and start the
4111
- # game, which triggers the game server to update its utilization
4309
+ # Indicates when an available game server has been reserved for
4310
+ # gameplay but has not yet started hosting a game. Once it is claimed,
4311
+ # the game server remains in `CLAIMED` status for a maximum of one
4312
+ # minute. During this time, game clients connect to the game server to
4313
+ # start the game and trigger the game server to update its utilization
4112
4314
  # status. After one minute, the game server claim status reverts to
4113
4315
  # null.
4114
4316
  # @return [String]
@@ -4117,32 +4319,33 @@ module Aws::GameLift
4117
4319
  # Indicates whether the game server is currently available for new
4118
4320
  # games or is busy. Possible statuses include:
4119
4321
  #
4120
- # * AVAILABLE - The game server is available to be claimed. A game
4322
+ # * `AVAILABLE` - The game server is available to be claimed. A game
4121
4323
  # server that has been claimed remains in this status until it
4122
4324
  # reports game hosting activity.
4123
4325
  #
4124
- # * IN\_USE - The game server is currently hosting a game session with
4125
- # players.
4326
+ # * `UTILIZED` - The game server is currently hosting a game session
4327
+ # with players.
4126
4328
  # @return [String]
4127
4329
  #
4128
4330
  # @!attribute [rw] registration_time
4129
- # Time stamp indicating when the game server resource was created with
4130
- # a RegisterGameServer request. Format is a number expressed in Unix
4131
- # time as milliseconds (for example "1469498468.057").
4331
+ # Timestamp that indicates when the game server was created with a
4332
+ # RegisterGameServer request. The format is a number expressed in Unix
4333
+ # time as milliseconds (for example `"1469498468.057"`).
4132
4334
  # @return [Time]
4133
4335
  #
4134
4336
  # @!attribute [rw] last_claim_time
4135
- # Time stamp indicating the last time the game server was claimed with
4136
- # a ClaimGameServer request. Format is a number expressed in Unix time
4137
- # as milliseconds (for example "1469498468.057"). This value is used
4138
- # to calculate when the game server's claim status.
4337
+ # Timestamp that indicates the last time the game server was claimed
4338
+ # with a ClaimGameServer request. The format is a number expressed in
4339
+ # Unix time as milliseconds (for example `"1469498468.057"`). This
4340
+ # value is used to calculate when a claimed game server's status
4341
+ # should revert to null.
4139
4342
  # @return [Time]
4140
4343
  #
4141
4344
  # @!attribute [rw] last_health_check_time
4142
- # Time stamp indicating the last time the game server was updated with
4143
- # health status using an UpdateGameServer request. Format is a number
4144
- # expressed in Unix time as milliseconds (for example
4145
- # "1469498468.057"). After game server registration, this property
4345
+ # Timestamp that indicates the last time the game server was updated
4346
+ # with health status using an UpdateGameServer request. The format is
4347
+ # a number expressed in Unix time as milliseconds (for example
4348
+ # `"1469498468.057"`). After game server registration, this property
4146
4349
  # is only changed when a game server update specifies a health check
4147
4350
  # value.
4148
4351
  # @return [Time]
@@ -4156,30 +4359,47 @@ module Aws::GameLift
4156
4359
  :instance_id,
4157
4360
  :connection_info,
4158
4361
  :game_server_data,
4159
- :custom_sort_key,
4160
4362
  :claim_status,
4161
4363
  :utilization_status,
4162
4364
  :registration_time,
4163
4365
  :last_claim_time,
4164
4366
  :last_health_check_time)
4367
+ SENSITIVE = []
4165
4368
  include Aws::Structure
4166
4369
  end
4167
4370
 
4168
- # **This data type is part of Amazon GameLift FleetIQ with game server
4169
- # groups, which is in preview release and is subject to change.**
4371
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4372
+ # server groups.**
4170
4373
  #
4171
- # Properties describing a game server group resource. A game server
4172
- # group manages certain properties of a corresponding EC2 Auto Scaling
4173
- # group.
4374
+ # Properties that describe a game server group resource. A game server
4375
+ # group manages certain properties related to a corresponding EC2 Auto
4376
+ # Scaling group.
4174
4377
  #
4175
4378
  # A game server group is created by a successful call to
4176
- # CreateGameServerGroup and deleted by calling DeleteGameServerGroup.
4177
- # Game server group activity can be temporarily suspended and resumed by
4178
- # calling SuspendGameServerGroup and ResumeGameServerGroup.
4379
+ # `CreateGameServerGroup` and deleted by calling
4380
+ # `DeleteGameServerGroup`. Game server group activity can be temporarily
4381
+ # suspended and resumed by calling `SuspendGameServerGroup` and
4382
+ # `ResumeGameServerGroup`, respectively.
4383
+ #
4384
+ # * CreateGameServerGroup
4385
+ #
4386
+ # * ListGameServerGroups
4387
+ #
4388
+ # * DescribeGameServerGroup
4389
+ #
4390
+ # * UpdateGameServerGroup
4391
+ #
4392
+ # * DeleteGameServerGroup
4393
+ #
4394
+ # * ResumeGameServerGroup
4395
+ #
4396
+ # * SuspendGameServerGroup
4397
+ #
4398
+ # * DescribeGameServerInstances
4179
4399
  #
4180
4400
  # @!attribute [rw] game_server_group_name
4181
4401
  # A developer-defined identifier for the game server group. The name
4182
- # is unique per Region per AWS account.
4402
+ # is unique for each Region in each AWS account.
4183
4403
  # @return [String]
4184
4404
  #
4185
4405
  # @!attribute [rw] game_server_group_arn
@@ -4188,9 +4408,7 @@ module Aws::GameLift
4188
4408
  #
4189
4409
  # @!attribute [rw] role_arn
4190
4410
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
4191
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
4192
- # submitted role is validated to ensure that it contains the necessary
4193
- # permissions for game server groups.
4411
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
4194
4412
  #
4195
4413
  #
4196
4414
  #
@@ -4199,40 +4417,47 @@ module Aws::GameLift
4199
4417
  #
4200
4418
  # @!attribute [rw] instance_definitions
4201
4419
  # The set of EC2 instance types that GameLift FleetIQ can use when
4202
- # rebalancing and autoscaling instances in the group.
4420
+ # balancing and automatically scaling instances in the corresponding
4421
+ # Auto Scaling group.
4203
4422
  # @return [Array<Types::InstanceDefinition>]
4204
4423
  #
4205
4424
  # @!attribute [rw] balancing_strategy
4206
- # The fallback balancing method to use for the game server group when
4207
- # Spot instances in a Region become unavailable or are not viable for
4208
- # game hosting. Once triggered, this method remains active until Spot
4209
- # instances can once again be used. Method options include:
4425
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
4426
+ # and On-Demand Instances in the game server group. Method options
4427
+ # include the following:
4428
+ #
4429
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
4430
+ # group. If Spot Instances are unavailable or not viable for game
4431
+ # hosting, the game server group provides no hosting capacity until
4432
+ # Spot Instances can again be used. Until then, no new instances are
4433
+ # started, and the existing nonviable Spot Instances are terminated
4434
+ # (after current gameplay ends) and are not replaced.
4210
4435
  #
4211
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
4212
- # group provides no hosting capacity. No new instances are started,
4213
- # and the existing nonviable Spot instances are terminated (once
4214
- # current gameplay ends) and not replaced.
4436
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
4437
+ # whenever available in the game server group. If Spot Instances are
4438
+ # unavailable, the game server group continues to provide hosting
4439
+ # capacity by falling back to On-Demand Instances. Existing
4440
+ # nonviable Spot Instances are terminated (after current gameplay
4441
+ # ends) and are replaced with new On-Demand Instances.
4215
4442
  #
4216
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
4217
- # server group continues to provide hosting capacity by using
4218
- # On-Demand instances. Existing nonviable Spot instances are
4219
- # terminated (once current gameplay ends) and replaced with new
4220
- # On-Demand instances.
4443
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
4444
+ # server group. No Spot Instances are used, even when available,
4445
+ # while this balancing strategy is in force.
4221
4446
  # @return [String]
4222
4447
  #
4223
4448
  # @!attribute [rw] game_server_protection_policy
4224
4449
  # A flag that indicates whether instances in the game server group are
4225
4450
  # protected from early termination. Unprotected instances that have
4226
- # active game servers running may be terminated during a scale-down
4451
+ # active game servers running might be terminated during a scale-down
4227
4452
  # event, causing players to be dropped from the game. Protected
4228
4453
  # instances cannot be terminated while there are active game servers
4229
4454
  # running except in the event of a forced game server group deletion
4230
- # (see DeleteGameServerGroup). An exception to this is Spot Instances,
4231
- # which may be terminated by AWS regardless of protection status.
4455
+ # (see ). An exception to this is with Spot Instances, which can be
4456
+ # terminated by AWS regardless of protection status.
4232
4457
  # @return [String]
4233
4458
  #
4234
4459
  # @!attribute [rw] auto_scaling_group_arn
4235
- # A generated unique ID for the EC2 Auto Scaling group with is
4460
+ # A generated unique ID for the EC2 Auto Scaling group that is
4236
4461
  # associated with this game server group.
4237
4462
  # @return [String]
4238
4463
  #
@@ -4240,32 +4465,32 @@ module Aws::GameLift
4240
4465
  # The current status of the game server group. Possible statuses
4241
4466
  # include:
4242
4467
  #
4243
- # * NEW - GameLift FleetIQ has validated the `CreateGameServerGroup()`
4244
- # request.
4468
+ # * `NEW` - GameLift FleetIQ has validated the
4469
+ # `CreateGameServerGroup()` request.
4245
4470
  #
4246
- # * ACTIVATING - GameLift FleetIQ is setting up a game server group,
4247
- # which includes creating an autoscaling group in your AWS account.
4471
+ # * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
4472
+ # which includes creating an Auto Scaling group in your AWS account.
4248
4473
  #
4249
- # * ACTIVE - The game server group has been successfully created.
4474
+ # * `ACTIVE` - The game server group has been successfully created.
4250
4475
  #
4251
- # * DELETE\_SCHEDULED - A request to delete the game server group has
4476
+ # * `DELETE_SCHEDULED` - A request to delete the game server group has
4252
4477
  # been received.
4253
4478
  #
4254
- # * DELETING - GameLift FleetIQ has received a valid
4479
+ # * `DELETING` - GameLift FleetIQ has received a valid
4255
4480
  # `DeleteGameServerGroup()` request and is processing it. GameLift
4256
4481
  # FleetIQ must first complete and release hosts before it deletes
4257
- # the autoscaling group and the game server group.
4482
+ # the Auto Scaling group and the game server group.
4258
4483
  #
4259
- # * DELETED - The game server group has been successfully deleted.
4484
+ # * `DELETED` - The game server group has been successfully deleted.
4260
4485
  #
4261
- # * ERROR - The asynchronous processes of activating or deleting a
4486
+ # * `ERROR` - The asynchronous processes of activating or deleting a
4262
4487
  # game server group has failed, resulting in an error state.
4263
4488
  # @return [String]
4264
4489
  #
4265
4490
  # @!attribute [rw] status_reason
4266
4491
  # Additional information about the current game server group status.
4267
- # This information may provide additional insight on groups that in
4268
- # ERROR status.
4492
+ # This information might provide additional insight on groups that are
4493
+ # in `ERROR` status.
4269
4494
  # @return [String]
4270
4495
  #
4271
4496
  # @!attribute [rw] suspended_actions
@@ -4275,13 +4500,13 @@ module Aws::GameLift
4275
4500
  # @return [Array<String>]
4276
4501
  #
4277
4502
  # @!attribute [rw] creation_time
4278
- # A time stamp indicating when this data object was created. Format is
4279
- # a number expressed in Unix time as milliseconds (for example
4280
- # "1469498468.057").
4503
+ # A timestamp that indicates when this data object was created. Format
4504
+ # is a number expressed in Unix time as milliseconds (for example
4505
+ # `"1469498468.057"`).
4281
4506
  # @return [Time]
4282
4507
  #
4283
4508
  # @!attribute [rw] last_updated_time
4284
- # A time stamp indicating when this game server group was last
4509
+ # A timestamp that indicates when this game server group was last
4285
4510
  # updated.
4286
4511
  # @return [Time]
4287
4512
  #
@@ -4300,19 +4525,20 @@ module Aws::GameLift
4300
4525
  :suspended_actions,
4301
4526
  :creation_time,
4302
4527
  :last_updated_time)
4528
+ SENSITIVE = []
4303
4529
  include Aws::Structure
4304
4530
  end
4305
4531
 
4306
- # **This data type is part of Amazon GameLift FleetIQ with game server
4307
- # groups, which is in preview release and is subject to change.**
4532
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4533
+ # server groups.**
4308
4534
  #
4309
- # Configuration settings for intelligent autoscaling that uses target
4310
- # tracking. An autoscaling policy can be specified when a new game
4311
- # server group is created with CreateGameServerGroup. If a group has an
4312
- # autoscaling policy, the Auto Scaling group takes action based on this
4313
- # policy, in addition to (and potentially in conflict with) any other
4314
- # autoscaling policies that are separately applied to the Auto Scaling
4315
- # group.
4535
+ # Configuration settings for intelligent automatic scaling that uses
4536
+ # target tracking. These settings are used to add an Auto Scaling policy
4537
+ # when creating the corresponding Auto Scaling group with
4538
+ # CreateGameServerGroup. After the Auto Scaling group is created, all
4539
+ # updates to Auto Scaling policies, including changing this policy and
4540
+ # adding or removing other policies, is done directly on the Auto
4541
+ # Scaling group.
4316
4542
  #
4317
4543
  # @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
4318
4544
  # data as a hash:
@@ -4329,13 +4555,13 @@ module Aws::GameLift
4329
4555
  # game server processes and register with GameLift FleetIQ. Specifying
4330
4556
  # a warm-up time can be useful, particularly with game servers that
4331
4557
  # take a long time to start up, because it avoids prematurely starting
4332
- # new instances
4558
+ # new instances.
4333
4559
  # @return [Integer]
4334
4560
  #
4335
4561
  # @!attribute [rw] target_tracking_configuration
4336
4562
  # Settings for a target-based scaling policy applied to Auto Scaling
4337
4563
  # group. These settings are used to create a target-based policy that
4338
- # tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
4564
+ # tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
4339
4565
  # and specifies a target value for the metric. As player usage
4340
4566
  # changes, the policy triggers to adjust the game server group
4341
4567
  # capacity so that the metric returns to the target value.
@@ -4346,6 +4572,80 @@ module Aws::GameLift
4346
4572
  class GameServerGroupAutoScalingPolicy < Struct.new(
4347
4573
  :estimated_instance_warmup,
4348
4574
  :target_tracking_configuration)
4575
+ SENSITIVE = []
4576
+ include Aws::Structure
4577
+ end
4578
+
4579
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4580
+ # server groups.**
4581
+ #
4582
+ # Additional properties, including status, that describe an EC2 instance
4583
+ # in a game server group. Instance configurations are set with game
4584
+ # server group properties (see `DescribeGameServerGroup` and with the
4585
+ # EC2 launch template that was used when creating the game server group.
4586
+ #
4587
+ # Retrieve game server instances for a game server group by calling
4588
+ # `DescribeGameServerInstances`.
4589
+ #
4590
+ # * CreateGameServerGroup
4591
+ #
4592
+ # * ListGameServerGroups
4593
+ #
4594
+ # * DescribeGameServerGroup
4595
+ #
4596
+ # * UpdateGameServerGroup
4597
+ #
4598
+ # * DeleteGameServerGroup
4599
+ #
4600
+ # * ResumeGameServerGroup
4601
+ #
4602
+ # * SuspendGameServerGroup
4603
+ #
4604
+ # * DescribeGameServerInstances
4605
+ #
4606
+ # @!attribute [rw] game_server_group_name
4607
+ # A developer-defined identifier for the game server group that
4608
+ # includes the game server instance. The name is unique for each
4609
+ # Region in each AWS account.
4610
+ # @return [String]
4611
+ #
4612
+ # @!attribute [rw] game_server_group_arn
4613
+ # A generated unique identifier for the game server group that
4614
+ # includes the game server instance.
4615
+ # @return [String]
4616
+ #
4617
+ # @!attribute [rw] instance_id
4618
+ # The unique identifier for the instance where the game server is
4619
+ # running. This ID is available in the instance metadata. EC2 instance
4620
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
4621
+ # @return [String]
4622
+ #
4623
+ # @!attribute [rw] instance_status
4624
+ # Current status of the game server instance.
4625
+ #
4626
+ # * **ACTIVE** -- The instance is viable for hosting game servers.
4627
+ #
4628
+ # * **DRAINING** -- The instance is not viable for hosting game
4629
+ # servers. Existing game servers are in the process of ending, and
4630
+ # new game servers are not started on this instance unless no other
4631
+ # resources are available. When the instance is put in DRAINING, a
4632
+ # new instance is started up to replace it. Once the instance has no
4633
+ # UTILIZED game servers, it will be terminated in favor of the new
4634
+ # instance.
4635
+ #
4636
+ # * **SPOT\_TERMINATING** -- The instance is in the process of
4637
+ # shutting down due to a Spot instance interruption. No new game
4638
+ # servers are started on this instance.
4639
+ # @return [String]
4640
+ #
4641
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerInstance AWS API Documentation
4642
+ #
4643
+ class GameServerInstance < Struct.new(
4644
+ :game_server_group_name,
4645
+ :game_server_group_arn,
4646
+ :instance_id,
4647
+ :instance_status)
4648
+ SENSITIVE = []
4349
4649
  include Aws::Structure
4350
4650
  end
4351
4651
 
@@ -4534,6 +4834,7 @@ module Aws::GameLift
4534
4834
  :creator_id,
4535
4835
  :game_session_data,
4536
4836
  :matchmaker_data)
4837
+ SENSITIVE = []
4537
4838
  include Aws::Structure
4538
4839
  end
4539
4840
 
@@ -4597,6 +4898,7 @@ module Aws::GameLift
4597
4898
  :dns_name,
4598
4899
  :port,
4599
4900
  :matched_player_sessions)
4901
+ SENSITIVE = []
4600
4902
  include Aws::Structure
4601
4903
  end
4602
4904
 
@@ -4622,6 +4924,7 @@ module Aws::GameLift
4622
4924
  class GameSessionDetail < Struct.new(
4623
4925
  :game_session,
4624
4926
  :protection_policy)
4927
+ SENSITIVE = []
4625
4928
  include Aws::Structure
4626
4929
  end
4627
4930
 
@@ -4636,6 +4939,7 @@ module Aws::GameLift
4636
4939
  #
4637
4940
  class GameSessionFullException < Struct.new(
4638
4941
  :message)
4942
+ SENSITIVE = []
4639
4943
  include Aws::Structure
4640
4944
  end
4641
4945
 
@@ -4828,6 +5132,7 @@ module Aws::GameLift
4828
5132
  :placed_player_sessions,
4829
5133
  :game_session_data,
4830
5134
  :matchmaker_data)
5135
+ SENSITIVE = []
4831
5136
  include Aws::Structure
4832
5137
  end
4833
5138
 
@@ -4909,6 +5214,7 @@ module Aws::GameLift
4909
5214
  :timeout_in_seconds,
4910
5215
  :player_latency_policies,
4911
5216
  :destinations)
5217
+ SENSITIVE = []
4912
5218
  include Aws::Structure
4913
5219
  end
4914
5220
 
@@ -4941,10 +5247,11 @@ module Aws::GameLift
4941
5247
  #
4942
5248
  class GameSessionQueueDestination < Struct.new(
4943
5249
  :destination_arn)
5250
+ SENSITIVE = []
4944
5251
  include Aws::Structure
4945
5252
  end
4946
5253
 
4947
- # Represents the input for a request action.
5254
+ # Represents the input for a request operation.
4948
5255
  #
4949
5256
  # @note When making an API call, you may pass GetGameSessionLogUrlInput
4950
5257
  # data as a hash:
@@ -4961,10 +5268,11 @@ module Aws::GameLift
4961
5268
  #
4962
5269
  class GetGameSessionLogUrlInput < Struct.new(
4963
5270
  :game_session_id)
5271
+ SENSITIVE = []
4964
5272
  include Aws::Structure
4965
5273
  end
4966
5274
 
4967
- # Represents the returned data in response to a request action.
5275
+ # Represents the returned data in response to a request operation.
4968
5276
  #
4969
5277
  # @!attribute [rw] pre_signed_url
4970
5278
  # Location of the requested game session logs, available for download.
@@ -4977,10 +5285,11 @@ module Aws::GameLift
4977
5285
  #
4978
5286
  class GetGameSessionLogUrlOutput < Struct.new(
4979
5287
  :pre_signed_url)
5288
+ SENSITIVE = []
4980
5289
  include Aws::Structure
4981
5290
  end
4982
5291
 
4983
- # Represents the input for a request action.
5292
+ # Represents the input for a request operation.
4984
5293
  #
4985
5294
  # @note When making an API call, you may pass GetInstanceAccessInput
4986
5295
  # data as a hash:
@@ -5008,10 +5317,11 @@ module Aws::GameLift
5008
5317
  class GetInstanceAccessInput < Struct.new(
5009
5318
  :fleet_id,
5010
5319
  :instance_id)
5320
+ SENSITIVE = []
5011
5321
  include Aws::Structure
5012
5322
  end
5013
5323
 
5014
- # Represents the returned data in response to a request action.
5324
+ # Represents the returned data in response to a request operation.
5015
5325
  #
5016
5326
  # @!attribute [rw] instance_access
5017
5327
  # The connection information for a fleet instance, including IP
@@ -5022,6 +5332,7 @@ module Aws::GameLift
5022
5332
  #
5023
5333
  class GetInstanceAccessOutput < Struct.new(
5024
5334
  :instance_access)
5335
+ SENSITIVE = []
5025
5336
  include Aws::Structure
5026
5337
  end
5027
5338
 
@@ -5035,6 +5346,7 @@ module Aws::GameLift
5035
5346
  #
5036
5347
  class IdempotentParameterMismatchException < Struct.new(
5037
5348
  :message)
5349
+ SENSITIVE = []
5038
5350
  include Aws::Structure
5039
5351
  end
5040
5352
 
@@ -5117,6 +5429,7 @@ module Aws::GameLift
5117
5429
  :type,
5118
5430
  :status,
5119
5431
  :creation_time)
5432
+ SENSITIVE = []
5120
5433
  include Aws::Structure
5121
5434
  end
5122
5435
 
@@ -5152,6 +5465,7 @@ module Aws::GameLift
5152
5465
  :ip_address,
5153
5466
  :operating_system,
5154
5467
  :credentials)
5468
+ SENSITIVE = [:credentials]
5155
5469
  include Aws::Structure
5156
5470
  end
5157
5471
 
@@ -5174,13 +5488,15 @@ module Aws::GameLift
5174
5488
  class InstanceCredentials < Struct.new(
5175
5489
  :user_name,
5176
5490
  :secret)
5491
+ SENSITIVE = []
5177
5492
  include Aws::Structure
5178
5493
  end
5179
5494
 
5180
- # **This data type is part of Amazon GameLift FleetIQ with game server
5181
- # groups, which is in preview release and is subject to change.**
5495
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5496
+ # server groups.**
5182
5497
  #
5183
- # An allowed instance type for your game server group. GameLift FleetIQ
5498
+ # An allowed instance type for a GameServerGroup. All game server groups
5499
+ # must have at least two instance types defined for it. GameLift FleetIQ
5184
5500
  # periodically evaluates each defined instance type for viability. It
5185
5501
  # then updates the Auto Scaling group with the list of viable instance
5186
5502
  # types.
@@ -5216,6 +5532,7 @@ module Aws::GameLift
5216
5532
  class InstanceDefinition < Struct.new(
5217
5533
  :instance_type,
5218
5534
  :weighted_capacity)
5535
+ SENSITIVE = []
5219
5536
  include Aws::Structure
5220
5537
  end
5221
5538
 
@@ -5230,6 +5547,7 @@ module Aws::GameLift
5230
5547
  #
5231
5548
  class InternalServiceException < Struct.new(
5232
5549
  :message)
5550
+ SENSITIVE = []
5233
5551
  include Aws::Structure
5234
5552
  end
5235
5553
 
@@ -5244,6 +5562,7 @@ module Aws::GameLift
5244
5562
  #
5245
5563
  class InvalidFleetStatusException < Struct.new(
5246
5564
  :message)
5565
+ SENSITIVE = []
5247
5566
  include Aws::Structure
5248
5567
  end
5249
5568
 
@@ -5258,6 +5577,7 @@ module Aws::GameLift
5258
5577
  #
5259
5578
  class InvalidGameSessionStatusException < Struct.new(
5260
5579
  :message)
5580
+ SENSITIVE = []
5261
5581
  include Aws::Structure
5262
5582
  end
5263
5583
 
@@ -5271,6 +5591,7 @@ module Aws::GameLift
5271
5591
  #
5272
5592
  class InvalidRequestException < Struct.new(
5273
5593
  :message)
5594
+ SENSITIVE = []
5274
5595
  include Aws::Structure
5275
5596
  end
5276
5597
 
@@ -5319,14 +5640,17 @@ module Aws::GameLift
5319
5640
  :to_port,
5320
5641
  :ip_range,
5321
5642
  :protocol)
5643
+ SENSITIVE = []
5322
5644
  include Aws::Structure
5323
5645
  end
5324
5646
 
5325
- # **This data type is part of Amazon GameLift FleetIQ with game server
5326
- # groups, which is in preview release and is subject to change.**
5647
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5648
+ # server groups.**
5327
5649
  #
5328
5650
  # An EC2 launch template that contains configuration settings and game
5329
5651
  # server code to be deployed to all instances in a game server group.
5652
+ # The launch template is specified when creating a new game server group
5653
+ # with CreateGameServerGroup.
5330
5654
  #
5331
5655
  # @note When making an API call, you may pass LaunchTemplateSpecification
5332
5656
  # data as a hash:
@@ -5347,9 +5671,9 @@ module Aws::GameLift
5347
5671
  #
5348
5672
  # @!attribute [rw] version
5349
5673
  # The version of the EC2 launch template to use. If no version is
5350
- # specified, the default version will be used. EC2 allows you to
5351
- # specify a default version for a launch template, if none is set, the
5352
- # default is the first version created.
5674
+ # specified, the default version will be used. With Amazon EC2, you
5675
+ # can specify a default version for a launch template. If none is set,
5676
+ # the default is the first version created.
5353
5677
  # @return [String]
5354
5678
  #
5355
5679
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
@@ -5358,6 +5682,7 @@ module Aws::GameLift
5358
5682
  :launch_template_id,
5359
5683
  :launch_template_name,
5360
5684
  :version)
5685
+ SENSITIVE = []
5361
5686
  include Aws::Structure
5362
5687
  end
5363
5688
 
@@ -5371,10 +5696,11 @@ module Aws::GameLift
5371
5696
  #
5372
5697
  class LimitExceededException < Struct.new(
5373
5698
  :message)
5699
+ SENSITIVE = []
5374
5700
  include Aws::Structure
5375
5701
  end
5376
5702
 
5377
- # Represents the input for a request action.
5703
+ # Represents the input for a request operation.
5378
5704
  #
5379
5705
  # @note When making an API call, you may pass ListAliasesInput
5380
5706
  # data as a hash:
@@ -5415,8 +5741,8 @@ module Aws::GameLift
5415
5741
  # @!attribute [rw] next_token
5416
5742
  # A token that indicates the start of the next sequential page of
5417
5743
  # results. Use the token that is returned with a previous call to this
5418
- # action. To start at the beginning of the result set, do not specify
5419
- # a value.
5744
+ # operation. To start at the beginning of the result set, do not
5745
+ # specify a value.
5420
5746
  # @return [String]
5421
5747
  #
5422
5748
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput AWS API Documentation
@@ -5426,10 +5752,11 @@ module Aws::GameLift
5426
5752
  :name,
5427
5753
  :limit,
5428
5754
  :next_token)
5755
+ SENSITIVE = []
5429
5756
  include Aws::Structure
5430
5757
  end
5431
5758
 
5432
- # Represents the returned data in response to a request action.
5759
+ # Represents the returned data in response to a request operation.
5433
5760
  #
5434
5761
  # @!attribute [rw] aliases
5435
5762
  # A collection of alias resources that match the request parameters.
@@ -5437,7 +5764,7 @@ module Aws::GameLift
5437
5764
  #
5438
5765
  # @!attribute [rw] next_token
5439
5766
  # A token that indicates where to resume retrieving results on the
5440
- # next call to this action. If no token is returned, these results
5767
+ # next call to this operation. If no token is returned, these results
5441
5768
  # represent the end of the list.
5442
5769
  # @return [String]
5443
5770
  #
@@ -5446,10 +5773,11 @@ module Aws::GameLift
5446
5773
  class ListAliasesOutput < Struct.new(
5447
5774
  :aliases,
5448
5775
  :next_token)
5776
+ SENSITIVE = []
5449
5777
  include Aws::Structure
5450
5778
  end
5451
5779
 
5452
- # Represents the input for a request action.
5780
+ # Represents the input for a request operation.
5453
5781
  #
5454
5782
  # @note When making an API call, you may pass ListBuildsInput
5455
5783
  # data as a hash:
@@ -5486,8 +5814,8 @@ module Aws::GameLift
5486
5814
  # @!attribute [rw] next_token
5487
5815
  # Token that indicates the start of the next sequential page of
5488
5816
  # results. Use the token that is returned with a previous call to this
5489
- # action. To start at the beginning of the result set, do not specify
5490
- # a value.
5817
+ # operation. To start at the beginning of the result set, do not
5818
+ # specify a value.
5491
5819
  # @return [String]
5492
5820
  #
5493
5821
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput AWS API Documentation
@@ -5496,10 +5824,11 @@ module Aws::GameLift
5496
5824
  :status,
5497
5825
  :limit,
5498
5826
  :next_token)
5827
+ SENSITIVE = []
5499
5828
  include Aws::Structure
5500
5829
  end
5501
5830
 
5502
- # Represents the returned data in response to a request action.
5831
+ # Represents the returned data in response to a request operation.
5503
5832
  #
5504
5833
  # @!attribute [rw] builds
5505
5834
  # A collection of build resources that match the request.
@@ -5507,7 +5836,7 @@ module Aws::GameLift
5507
5836
  #
5508
5837
  # @!attribute [rw] next_token
5509
5838
  # Token that indicates where to resume retrieving results on the next
5510
- # call to this action. If no token is returned, these results
5839
+ # call to this operation. If no token is returned, these results
5511
5840
  # represent the end of the list.
5512
5841
  # @return [String]
5513
5842
  #
@@ -5516,10 +5845,11 @@ module Aws::GameLift
5516
5845
  class ListBuildsOutput < Struct.new(
5517
5846
  :builds,
5518
5847
  :next_token)
5848
+ SENSITIVE = []
5519
5849
  include Aws::Structure
5520
5850
  end
5521
5851
 
5522
- # Represents the input for a request action.
5852
+ # Represents the input for a request operation.
5523
5853
  #
5524
5854
  # @note When making an API call, you may pass ListFleetsInput
5525
5855
  # data as a hash:
@@ -5553,8 +5883,8 @@ module Aws::GameLift
5553
5883
  # @!attribute [rw] next_token
5554
5884
  # Token that indicates the start of the next sequential page of
5555
5885
  # results. Use the token that is returned with a previous call to this
5556
- # action. To start at the beginning of the result set, do not specify
5557
- # a value.
5886
+ # operation. To start at the beginning of the result set, do not
5887
+ # specify a value.
5558
5888
  # @return [String]
5559
5889
  #
5560
5890
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput AWS API Documentation
@@ -5564,10 +5894,11 @@ module Aws::GameLift
5564
5894
  :script_id,
5565
5895
  :limit,
5566
5896
  :next_token)
5897
+ SENSITIVE = []
5567
5898
  include Aws::Structure
5568
5899
  end
5569
5900
 
5570
- # Represents the returned data in response to a request action.
5901
+ # Represents the returned data in response to a request operation.
5571
5902
  #
5572
5903
  # @!attribute [rw] fleet_ids
5573
5904
  # Set of fleet IDs matching the list request. You can retrieve
@@ -5578,7 +5909,7 @@ module Aws::GameLift
5578
5909
  #
5579
5910
  # @!attribute [rw] next_token
5580
5911
  # Token that indicates where to resume retrieving results on the next
5581
- # call to this action. If no token is returned, these results
5912
+ # call to this operation. If no token is returned, these results
5582
5913
  # represent the end of the list.
5583
5914
  # @return [String]
5584
5915
  #
@@ -5587,6 +5918,7 @@ module Aws::GameLift
5587
5918
  class ListFleetsOutput < Struct.new(
5588
5919
  :fleet_ids,
5589
5920
  :next_token)
5921
+ SENSITIVE = []
5590
5922
  include Aws::Structure
5591
5923
  end
5592
5924
 
@@ -5600,14 +5932,14 @@ module Aws::GameLift
5600
5932
  #
5601
5933
  # @!attribute [rw] limit
5602
5934
  # The maximum number of results to return. Use this parameter with
5603
- # `NextToken` to get results as a set of sequential pages.
5935
+ # `NextToken` to get results as a set of sequential segments.
5604
5936
  # @return [Integer]
5605
5937
  #
5606
5938
  # @!attribute [rw] next_token
5607
- # A token that indicates the start of the next sequential page of
5608
- # results. Use the token that is returned with a previous call to this
5609
- # action. To start at the beginning of the result set, do not specify
5610
- # a value.
5939
+ # A token that indicates the start of the next sequential segment of
5940
+ # results. Use the token returned with the previous call to this
5941
+ # operation. To start at the beginning of the result set, do not
5942
+ # specify a value.
5611
5943
  # @return [String]
5612
5944
  #
5613
5945
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
@@ -5615,6 +5947,7 @@ module Aws::GameLift
5615
5947
  class ListGameServerGroupsInput < Struct.new(
5616
5948
  :limit,
5617
5949
  :next_token)
5950
+ SENSITIVE = []
5618
5951
  include Aws::Structure
5619
5952
  end
5620
5953
 
@@ -5624,7 +5957,7 @@ module Aws::GameLift
5624
5957
  #
5625
5958
  # @!attribute [rw] next_token
5626
5959
  # A token that indicates where to resume retrieving results on the
5627
- # next call to this action. If no token is returned, these results
5960
+ # next call to this operation. If no token is returned, these results
5628
5961
  # represent the end of the list.
5629
5962
  # @return [String]
5630
5963
  #
@@ -5633,6 +5966,7 @@ module Aws::GameLift
5633
5966
  class ListGameServerGroupsOutput < Struct.new(
5634
5967
  :game_server_groups,
5635
5968
  :next_token)
5969
+ SENSITIVE = []
5636
5970
  include Aws::Structure
5637
5971
  end
5638
5972
 
@@ -5647,26 +5981,28 @@ module Aws::GameLift
5647
5981
  # }
5648
5982
  #
5649
5983
  # @!attribute [rw] game_server_group_name
5650
- # An identifier for the game server group for the game server you want
5651
- # to list. Use either the GameServerGroup name or ARN value.
5984
+ # An identifier for the game server group to retrieve a list of game
5985
+ # servers from. Use either the GameServerGroup name or ARN value.
5652
5986
  # @return [String]
5653
5987
  #
5654
5988
  # @!attribute [rw] sort_order
5655
- # Indicates how to sort the returned data based on the game servers'
5656
- # custom key sort value. If this parameter is left empty, the list of
5657
- # game servers is returned in no particular order.
5989
+ # Indicates how to sort the returned data based on game server
5990
+ # registration timestamp. Use ASCENDING to retrieve oldest game
5991
+ # servers first, or use DESCENDING to retrieve newest game servers
5992
+ # first. If this parameter is left empty, game servers are returned in
5993
+ # no particular order.
5658
5994
  # @return [String]
5659
5995
  #
5660
5996
  # @!attribute [rw] limit
5661
5997
  # The maximum number of results to return. Use this parameter with
5662
- # `NextToken` to get results as a set of sequential pages.
5998
+ # `NextToken` to get results as a set of sequential segments.
5663
5999
  # @return [Integer]
5664
6000
  #
5665
6001
  # @!attribute [rw] next_token
5666
- # A token that indicates the start of the next sequential page of
5667
- # results. Use the token that is returned with a previous call to this
5668
- # action. To start at the beginning of the result set, do not specify
5669
- # a value.
6002
+ # A token that indicates the start of the next sequential segment of
6003
+ # results. Use the token returned with the previous call to this
6004
+ # operation. To start at the beginning of the result set, do not
6005
+ # specify a value.
5670
6006
  # @return [String]
5671
6007
  #
5672
6008
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
@@ -5676,6 +6012,7 @@ module Aws::GameLift
5676
6012
  :sort_order,
5677
6013
  :limit,
5678
6014
  :next_token)
6015
+ SENSITIVE = []
5679
6016
  include Aws::Structure
5680
6017
  end
5681
6018
 
@@ -5685,7 +6022,7 @@ module Aws::GameLift
5685
6022
  #
5686
6023
  # @!attribute [rw] next_token
5687
6024
  # A token that indicates where to resume retrieving results on the
5688
- # next call to this action. If no token is returned, these results
6025
+ # next call to this operation. If no token is returned, these results
5689
6026
  # represent the end of the list.
5690
6027
  # @return [String]
5691
6028
  #
@@ -5694,6 +6031,7 @@ module Aws::GameLift
5694
6031
  class ListGameServersOutput < Struct.new(
5695
6032
  :game_servers,
5696
6033
  :next_token)
6034
+ SENSITIVE = []
5697
6035
  include Aws::Structure
5698
6036
  end
5699
6037
 
@@ -5713,8 +6051,8 @@ module Aws::GameLift
5713
6051
  # @!attribute [rw] next_token
5714
6052
  # A token that indicates the start of the next sequential page of
5715
6053
  # results. Use the token that is returned with a previous call to this
5716
- # action. To start at the beginning of the result set, do not specify
5717
- # a value.
6054
+ # operation. To start at the beginning of the result set, do not
6055
+ # specify a value.
5718
6056
  # @return [String]
5719
6057
  #
5720
6058
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
@@ -5722,6 +6060,7 @@ module Aws::GameLift
5722
6060
  class ListScriptsInput < Struct.new(
5723
6061
  :limit,
5724
6062
  :next_token)
6063
+ SENSITIVE = []
5725
6064
  include Aws::Structure
5726
6065
  end
5727
6066
 
@@ -5731,7 +6070,7 @@ module Aws::GameLift
5731
6070
  #
5732
6071
  # @!attribute [rw] next_token
5733
6072
  # A token that indicates where to resume retrieving results on the
5734
- # next call to this action. If no token is returned, these results
6073
+ # next call to this operation. If no token is returned, these results
5735
6074
  # represent the end of the list.
5736
6075
  # @return [String]
5737
6076
  #
@@ -5740,6 +6079,7 @@ module Aws::GameLift
5740
6079
  class ListScriptsOutput < Struct.new(
5741
6080
  :scripts,
5742
6081
  :next_token)
6082
+ SENSITIVE = []
5743
6083
  include Aws::Structure
5744
6084
  end
5745
6085
 
@@ -5755,7 +6095,7 @@ module Aws::GameLift
5755
6095
  # identifies the GameLift resource that you want to retrieve tags for.
5756
6096
  # GameLift resource ARNs are included in the data object for the
5757
6097
  # resource, which can be retrieved by calling a List or Describe
5758
- # action for the resource type.
6098
+ # operation for the resource type.
5759
6099
  #
5760
6100
  #
5761
6101
  #
@@ -5766,6 +6106,7 @@ module Aws::GameLift
5766
6106
  #
5767
6107
  class ListTagsForResourceRequest < Struct.new(
5768
6108
  :resource_arn)
6109
+ SENSITIVE = []
5769
6110
  include Aws::Structure
5770
6111
  end
5771
6112
 
@@ -5778,6 +6119,7 @@ module Aws::GameLift
5778
6119
  #
5779
6120
  class ListTagsForResourceResponse < Struct.new(
5780
6121
  :tags)
6122
+ SENSITIVE = []
5781
6123
  include Aws::Structure
5782
6124
  end
5783
6125
 
@@ -5803,6 +6145,7 @@ module Aws::GameLift
5803
6145
  class MatchedPlayerSession < Struct.new(
5804
6146
  :player_id,
5805
6147
  :player_session_id)
6148
+ SENSITIVE = []
5806
6149
  include Aws::Structure
5807
6150
  end
5808
6151
 
@@ -5959,6 +6302,7 @@ module Aws::GameLift
5959
6302
  :game_properties,
5960
6303
  :game_session_data,
5961
6304
  :backfill_mode)
6305
+ SENSITIVE = []
5962
6306
  include Aws::Structure
5963
6307
  end
5964
6308
 
@@ -6036,6 +6380,7 @@ module Aws::GameLift
6036
6380
  :rule_set_arn,
6037
6381
  :rule_set_body,
6038
6382
  :creation_time)
6383
+ SENSITIVE = []
6039
6384
  include Aws::Structure
6040
6385
  end
6041
6386
 
@@ -6158,6 +6503,7 @@ module Aws::GameLift
6158
6503
  :players,
6159
6504
  :game_session_connection_info,
6160
6505
  :estimated_wait_time)
6506
+ SENSITIVE = []
6161
6507
  include Aws::Structure
6162
6508
  end
6163
6509
 
@@ -6171,6 +6517,7 @@ module Aws::GameLift
6171
6517
  #
6172
6518
  class NotFoundException < Struct.new(
6173
6519
  :message)
6520
+ SENSITIVE = []
6174
6521
  include Aws::Structure
6175
6522
  end
6176
6523
 
@@ -6185,6 +6532,7 @@ module Aws::GameLift
6185
6532
  #
6186
6533
  class OutOfCapacityException < Struct.new(
6187
6534
  :message)
6535
+ SENSITIVE = []
6188
6536
  include Aws::Structure
6189
6537
  end
6190
6538
 
@@ -6221,6 +6569,7 @@ module Aws::GameLift
6221
6569
  class PlacedPlayerSession < Struct.new(
6222
6570
  :player_id,
6223
6571
  :player_session_id)
6572
+ SENSITIVE = []
6224
6573
  include Aws::Structure
6225
6574
  end
6226
6575
 
@@ -6279,6 +6628,7 @@ module Aws::GameLift
6279
6628
  :player_attributes,
6280
6629
  :team,
6281
6630
  :latency_in_ms)
6631
+ SENSITIVE = []
6282
6632
  include Aws::Structure
6283
6633
  end
6284
6634
 
@@ -6317,6 +6667,7 @@ module Aws::GameLift
6317
6667
  :player_id,
6318
6668
  :region_identifier,
6319
6669
  :latency_in_milliseconds)
6670
+ SENSITIVE = []
6320
6671
  include Aws::Structure
6321
6672
  end
6322
6673
 
@@ -6359,6 +6710,7 @@ module Aws::GameLift
6359
6710
  class PlayerLatencyPolicy < Struct.new(
6360
6711
  :maximum_individual_player_latency_milliseconds,
6361
6712
  :policy_duration_seconds)
6713
+ SENSITIVE = []
6362
6714
  include Aws::Structure
6363
6715
  end
6364
6716
 
@@ -6499,10 +6851,11 @@ module Aws::GameLift
6499
6851
  :dns_name,
6500
6852
  :port,
6501
6853
  :player_data)
6854
+ SENSITIVE = []
6502
6855
  include Aws::Structure
6503
6856
  end
6504
6857
 
6505
- # Represents the input for a request action.
6858
+ # Represents the input for a request operation.
6506
6859
  #
6507
6860
  # @note When making an API call, you may pass PutScalingPolicyInput
6508
6861
  # data as a hash:
@@ -6643,10 +6996,11 @@ module Aws::GameLift
6643
6996
  :metric_name,
6644
6997
  :policy_type,
6645
6998
  :target_configuration)
6999
+ SENSITIVE = []
6646
7000
  include Aws::Structure
6647
7001
  end
6648
7002
 
6649
- # Represents the returned data in response to a request action.
7003
+ # Represents the returned data in response to a request operation.
6650
7004
  #
6651
7005
  # @!attribute [rw] name
6652
7006
  # A descriptive label that is associated with a scaling policy. Policy
@@ -6657,6 +7011,7 @@ module Aws::GameLift
6657
7011
  #
6658
7012
  class PutScalingPolicyOutput < Struct.new(
6659
7013
  :name)
7014
+ SENSITIVE = []
6660
7015
  include Aws::Structure
6661
7016
  end
6662
7017
 
@@ -6669,65 +7024,38 @@ module Aws::GameLift
6669
7024
  # instance_id: "GameServerInstanceId", # required
6670
7025
  # connection_info: "GameServerConnectionInfo",
6671
7026
  # game_server_data: "GameServerData",
6672
- # custom_sort_key: "GameServerSortKey",
6673
- # tags: [
6674
- # {
6675
- # key: "TagKey", # required
6676
- # value: "TagValue", # required
6677
- # },
6678
- # ],
6679
7027
  # }
6680
7028
  #
6681
7029
  # @!attribute [rw] game_server_group_name
6682
- # An identifier for the game server group where the game server is
6683
- # running. You can use either the GameServerGroup name or ARN value.
7030
+ # A unique identifier for the game server group where the game server
7031
+ # is running. Use either the GameServerGroup name or ARN value.
6684
7032
  # @return [String]
6685
7033
  #
6686
7034
  # @!attribute [rw] game_server_id
6687
- # A custom string that uniquely identifies the new game server. Game
6688
- # server IDs are developer-defined and must be unique across all game
6689
- # server groups in your AWS account.
7035
+ # A custom string that uniquely identifies the game server to
7036
+ # register. Game server IDs are developer-defined and must be unique
7037
+ # across all game server groups in your AWS account.
6690
7038
  # @return [String]
6691
7039
  #
6692
7040
  # @!attribute [rw] instance_id
6693
7041
  # The unique identifier for the instance where the game server is
6694
- # running. This ID is available in the instance metadata.
7042
+ # running. This ID is available in the instance metadata. EC2 instance
7043
+ # IDs use a 17-character format, for example: `i-1234567890abcdef0`.
6695
7044
  # @return [String]
6696
7045
  #
6697
7046
  # @!attribute [rw] connection_info
6698
- # Information needed to make inbound client connections to the game
6699
- # server. This might include IP address and port, DNS name, etc.
7047
+ # Information that is needed to make inbound client connections to the
7048
+ # game server. This might include the IP address and port, DNS name,
7049
+ # and other information.
6700
7050
  # @return [String]
6701
7051
  #
6702
7052
  # @!attribute [rw] game_server_data
6703
7053
  # A set of custom game server properties, formatted as a single string
6704
7054
  # value. This data is passed to a game client or service when it
6705
- # requests information on a game servers using ListGameServers or
7055
+ # requests information on game servers using ListGameServers or
6706
7056
  # ClaimGameServer.
6707
7057
  # @return [String]
6708
7058
  #
6709
- # @!attribute [rw] custom_sort_key
6710
- # A game server tag that can be used to request sorted lists of game
6711
- # servers using ListGameServers. Custom sort keys are
6712
- # developer-defined based on how you want to organize the retrieved
6713
- # game server information.
6714
- # @return [String]
6715
- #
6716
- # @!attribute [rw] tags
6717
- # A list of labels to assign to the new game server resource. Tags are
6718
- # developer-defined key-value pairs. Tagging AWS resources are useful
6719
- # for resource management, access management, and cost allocation. For
6720
- # more information, see [ Tagging AWS Resources][1] in the *AWS
6721
- # General Reference*. Once the resource is created, you can use
6722
- # TagResource, UntagResource, and ListTagsForResource to add, remove,
6723
- # and view tags. The maximum tag limit may be lower than stated. See
6724
- # the AWS General Reference for actual tagging limits.
6725
- #
6726
- #
6727
- #
6728
- # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6729
- # @return [Array<Types::Tag>]
6730
- #
6731
7059
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
6732
7060
  #
6733
7061
  class RegisterGameServerInput < Struct.new(
@@ -6735,24 +7063,24 @@ module Aws::GameLift
6735
7063
  :game_server_id,
6736
7064
  :instance_id,
6737
7065
  :connection_info,
6738
- :game_server_data,
6739
- :custom_sort_key,
6740
- :tags)
7066
+ :game_server_data)
7067
+ SENSITIVE = []
6741
7068
  include Aws::Structure
6742
7069
  end
6743
7070
 
6744
7071
  # @!attribute [rw] game_server
6745
- # Object that describes the newly created game server resource.
7072
+ # Object that describes the newly registered game server.
6746
7073
  # @return [Types::GameServer]
6747
7074
  #
6748
7075
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
6749
7076
  #
6750
7077
  class RegisterGameServerOutput < Struct.new(
6751
7078
  :game_server)
7079
+ SENSITIVE = []
6752
7080
  include Aws::Structure
6753
7081
  end
6754
7082
 
6755
- # Represents the input for a request action.
7083
+ # Represents the input for a request operation.
6756
7084
  #
6757
7085
  # @note When making an API call, you may pass RequestUploadCredentialsInput
6758
7086
  # data as a hash:
@@ -6770,10 +7098,11 @@ module Aws::GameLift
6770
7098
  #
6771
7099
  class RequestUploadCredentialsInput < Struct.new(
6772
7100
  :build_id)
7101
+ SENSITIVE = []
6773
7102
  include Aws::Structure
6774
7103
  end
6775
7104
 
6776
- # Represents the returned data in response to a request action.
7105
+ # Represents the returned data in response to a request operation.
6777
7106
  #
6778
7107
  # @!attribute [rw] upload_credentials
6779
7108
  # AWS credentials required when uploading a game build to the storage
@@ -6791,10 +7120,11 @@ module Aws::GameLift
6791
7120
  class RequestUploadCredentialsOutput < Struct.new(
6792
7121
  :upload_credentials,
6793
7122
  :storage_location)
7123
+ SENSITIVE = [:upload_credentials]
6794
7124
  include Aws::Structure
6795
7125
  end
6796
7126
 
6797
- # Represents the input for a request action.
7127
+ # Represents the input for a request operation.
6798
7128
  #
6799
7129
  # @note When making an API call, you may pass ResolveAliasInput
6800
7130
  # data as a hash:
@@ -6812,10 +7142,11 @@ module Aws::GameLift
6812
7142
  #
6813
7143
  class ResolveAliasInput < Struct.new(
6814
7144
  :alias_id)
7145
+ SENSITIVE = []
6815
7146
  include Aws::Structure
6816
7147
  end
6817
7148
 
6818
- # Represents the returned data in response to a request action.
7149
+ # Represents the returned data in response to a request operation.
6819
7150
  #
6820
7151
  # @!attribute [rw] fleet_id
6821
7152
  # The fleet identifier that the alias is pointing to.
@@ -6835,6 +7166,7 @@ module Aws::GameLift
6835
7166
  class ResolveAliasOutput < Struct.new(
6836
7167
  :fleet_id,
6837
7168
  :fleet_arn)
7169
+ SENSITIVE = []
6838
7170
  include Aws::Structure
6839
7171
  end
6840
7172
 
@@ -6874,6 +7206,7 @@ module Aws::GameLift
6874
7206
  class ResourceCreationLimitPolicy < Struct.new(
6875
7207
  :new_game_sessions_per_creator,
6876
7208
  :policy_period_in_minutes)
7209
+ SENSITIVE = []
6877
7210
  include Aws::Structure
6878
7211
  end
6879
7212
 
@@ -6886,12 +7219,12 @@ module Aws::GameLift
6886
7219
  # }
6887
7220
  #
6888
7221
  # @!attribute [rw] game_server_group_name
6889
- # The unique identifier of the game server group to resume activity
6890
- # on. Use either the GameServerGroup name or ARN value.
7222
+ # A unique identifier for the game server group. Use either the
7223
+ # GameServerGroup name or ARN value.
6891
7224
  # @return [String]
6892
7225
  #
6893
7226
  # @!attribute [rw] resume_actions
6894
- # The action to resume for this game server group.
7227
+ # The activity to resume for this game server group.
6895
7228
  # @return [Array<String>]
6896
7229
  #
6897
7230
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
@@ -6899,18 +7232,20 @@ module Aws::GameLift
6899
7232
  class ResumeGameServerGroupInput < Struct.new(
6900
7233
  :game_server_group_name,
6901
7234
  :resume_actions)
7235
+ SENSITIVE = []
6902
7236
  include Aws::Structure
6903
7237
  end
6904
7238
 
6905
7239
  # @!attribute [rw] game_server_group
6906
7240
  # An object that describes the game server group resource, with the
6907
- # *SuspendedActions* property updated to reflect the resumed activity.
7241
+ # `SuspendedActions` property updated to reflect the resumed activity.
6908
7242
  # @return [Types::GameServerGroup]
6909
7243
  #
6910
7244
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
6911
7245
  #
6912
7246
  class ResumeGameServerGroupOutput < Struct.new(
6913
7247
  :game_server_group)
7248
+ SENSITIVE = []
6914
7249
  include Aws::Structure
6915
7250
  end
6916
7251
 
@@ -6966,6 +7301,7 @@ module Aws::GameLift
6966
7301
  :type,
6967
7302
  :fleet_id,
6968
7303
  :message)
7304
+ SENSITIVE = []
6969
7305
  include Aws::Structure
6970
7306
  end
6971
7307
 
@@ -7041,6 +7377,7 @@ module Aws::GameLift
7041
7377
  :server_processes,
7042
7378
  :max_concurrent_game_session_activations,
7043
7379
  :game_session_activation_timeout_seconds)
7380
+ SENSITIVE = []
7044
7381
  include Aws::Structure
7045
7382
  end
7046
7383
 
@@ -7060,6 +7397,11 @@ module Aws::GameLift
7060
7397
  #
7061
7398
  # @!attribute [rw] bucket
7062
7399
  # An S3 bucket identifier. This is the name of the S3 bucket.
7400
+ #
7401
+ # <note markdown="1"> GameLift currently does not support uploading from S3 buckets with
7402
+ # names that contain a dot (.).
7403
+ #
7404
+ # </note>
7063
7405
  # @return [String]
7064
7406
  #
7065
7407
  # @!attribute [rw] key
@@ -7091,6 +7433,7 @@ module Aws::GameLift
7091
7433
  :key,
7092
7434
  :role_arn,
7093
7435
  :object_version)
7436
+ SENSITIVE = []
7094
7437
  include Aws::Structure
7095
7438
  end
7096
7439
 
@@ -7262,6 +7605,7 @@ module Aws::GameLift
7262
7605
  :metric_name,
7263
7606
  :policy_type,
7264
7607
  :target_configuration)
7608
+ SENSITIVE = []
7265
7609
  include Aws::Structure
7266
7610
  end
7267
7611
 
@@ -7332,10 +7676,11 @@ module Aws::GameLift
7332
7676
  :size_on_disk,
7333
7677
  :creation_time,
7334
7678
  :storage_location)
7679
+ SENSITIVE = []
7335
7680
  include Aws::Structure
7336
7681
  end
7337
7682
 
7338
- # Represents the input for a request action.
7683
+ # Represents the input for a request operation.
7339
7684
  #
7340
7685
  # @note When making an API call, you may pass SearchGameSessionsInput
7341
7686
  # data as a hash:
@@ -7437,8 +7782,8 @@ module Aws::GameLift
7437
7782
  # @!attribute [rw] next_token
7438
7783
  # Token that indicates the start of the next sequential page of
7439
7784
  # results. Use the token that is returned with a previous call to this
7440
- # action. To start at the beginning of the result set, do not specify
7441
- # a value.
7785
+ # operation. To start at the beginning of the result set, do not
7786
+ # specify a value.
7442
7787
  # @return [String]
7443
7788
  #
7444
7789
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput AWS API Documentation
@@ -7450,10 +7795,11 @@ module Aws::GameLift
7450
7795
  :sort_expression,
7451
7796
  :limit,
7452
7797
  :next_token)
7798
+ SENSITIVE = []
7453
7799
  include Aws::Structure
7454
7800
  end
7455
7801
 
7456
- # Represents the returned data in response to a request action.
7802
+ # Represents the returned data in response to a request operation.
7457
7803
  #
7458
7804
  # @!attribute [rw] game_sessions
7459
7805
  # A collection of objects containing game session properties for each
@@ -7462,7 +7808,7 @@ module Aws::GameLift
7462
7808
  #
7463
7809
  # @!attribute [rw] next_token
7464
7810
  # Token that indicates where to resume retrieving results on the next
7465
- # call to this action. If no token is returned, these results
7811
+ # call to this operation. If no token is returned, these results
7466
7812
  # represent the end of the list.
7467
7813
  # @return [String]
7468
7814
  #
@@ -7471,6 +7817,7 @@ module Aws::GameLift
7471
7817
  class SearchGameSessionsOutput < Struct.new(
7472
7818
  :game_sessions,
7473
7819
  :next_token)
7820
+ SENSITIVE = []
7474
7821
  include Aws::Structure
7475
7822
  end
7476
7823
 
@@ -7522,6 +7869,7 @@ module Aws::GameLift
7522
7869
  :launch_path,
7523
7870
  :parameters,
7524
7871
  :concurrent_executions)
7872
+ SENSITIVE = []
7525
7873
  include Aws::Structure
7526
7874
  end
7527
7875
 
@@ -7547,6 +7895,7 @@ module Aws::GameLift
7547
7895
  class StartFleetActionsInput < Struct.new(
7548
7896
  :fleet_id,
7549
7897
  :actions)
7898
+ SENSITIVE = []
7550
7899
  include Aws::Structure
7551
7900
  end
7552
7901
 
@@ -7554,7 +7903,7 @@ module Aws::GameLift
7554
7903
  #
7555
7904
  class StartFleetActionsOutput < Aws::EmptyStructure; end
7556
7905
 
7557
- # Represents the input for a request action.
7906
+ # Represents the input for a request operation.
7558
7907
  #
7559
7908
  # @note When making an API call, you may pass StartGameSessionPlacementInput
7560
7909
  # data as a hash:
@@ -7652,10 +8001,11 @@ module Aws::GameLift
7652
8001
  :player_latencies,
7653
8002
  :desired_player_sessions,
7654
8003
  :game_session_data)
8004
+ SENSITIVE = []
7655
8005
  include Aws::Structure
7656
8006
  end
7657
8007
 
7658
- # Represents the returned data in response to a request action.
8008
+ # Represents the returned data in response to a request operation.
7659
8009
  #
7660
8010
  # @!attribute [rw] game_session_placement
7661
8011
  # Object that describes the newly created game session placement. This
@@ -7667,10 +8017,11 @@ module Aws::GameLift
7667
8017
  #
7668
8018
  class StartGameSessionPlacementOutput < Struct.new(
7669
8019
  :game_session_placement)
8020
+ SENSITIVE = []
7670
8021
  include Aws::Structure
7671
8022
  end
7672
8023
 
7673
- # Represents the input for a request action.
8024
+ # Represents the input for a request operation.
7674
8025
  #
7675
8026
  # @note When making an API call, you may pass StartMatchBackfillInput
7676
8027
  # data as a hash:
@@ -7744,10 +8095,11 @@ module Aws::GameLift
7744
8095
  :configuration_name,
7745
8096
  :game_session_arn,
7746
8097
  :players)
8098
+ SENSITIVE = []
7747
8099
  include Aws::Structure
7748
8100
  end
7749
8101
 
7750
- # Represents the returned data in response to a request action.
8102
+ # Represents the returned data in response to a request operation.
7751
8103
  #
7752
8104
  # @!attribute [rw] matchmaking_ticket
7753
8105
  # Ticket representing the backfill matchmaking request. This object
@@ -7759,10 +8111,11 @@ module Aws::GameLift
7759
8111
  #
7760
8112
  class StartMatchBackfillOutput < Struct.new(
7761
8113
  :matchmaking_ticket)
8114
+ SENSITIVE = []
7762
8115
  include Aws::Structure
7763
8116
  end
7764
8117
 
7765
- # Represents the input for a request action.
8118
+ # Represents the input for a request operation.
7766
8119
  #
7767
8120
  # @note When making an API call, you may pass StartMatchmakingInput
7768
8121
  # data as a hash:
@@ -7811,10 +8164,11 @@ module Aws::GameLift
7811
8164
  :ticket_id,
7812
8165
  :configuration_name,
7813
8166
  :players)
8167
+ SENSITIVE = []
7814
8168
  include Aws::Structure
7815
8169
  end
7816
8170
 
7817
- # Represents the returned data in response to a request action.
8171
+ # Represents the returned data in response to a request operation.
7818
8172
  #
7819
8173
  # @!attribute [rw] matchmaking_ticket
7820
8174
  # Ticket representing the matchmaking request. This object include the
@@ -7826,6 +8180,7 @@ module Aws::GameLift
7826
8180
  #
7827
8181
  class StartMatchmakingOutput < Struct.new(
7828
8182
  :matchmaking_ticket)
8183
+ SENSITIVE = []
7829
8184
  include Aws::Structure
7830
8185
  end
7831
8186
 
@@ -7851,6 +8206,7 @@ module Aws::GameLift
7851
8206
  class StopFleetActionsInput < Struct.new(
7852
8207
  :fleet_id,
7853
8208
  :actions)
8209
+ SENSITIVE = []
7854
8210
  include Aws::Structure
7855
8211
  end
7856
8212
 
@@ -7858,7 +8214,7 @@ module Aws::GameLift
7858
8214
  #
7859
8215
  class StopFleetActionsOutput < Aws::EmptyStructure; end
7860
8216
 
7861
- # Represents the input for a request action.
8217
+ # Represents the input for a request operation.
7862
8218
  #
7863
8219
  # @note When making an API call, you may pass StopGameSessionPlacementInput
7864
8220
  # data as a hash:
@@ -7875,10 +8231,11 @@ module Aws::GameLift
7875
8231
  #
7876
8232
  class StopGameSessionPlacementInput < Struct.new(
7877
8233
  :placement_id)
8234
+ SENSITIVE = []
7878
8235
  include Aws::Structure
7879
8236
  end
7880
8237
 
7881
- # Represents the returned data in response to a request action.
8238
+ # Represents the returned data in response to a request operation.
7882
8239
  #
7883
8240
  # @!attribute [rw] game_session_placement
7884
8241
  # Object that describes the canceled game session placement, with
@@ -7889,10 +8246,11 @@ module Aws::GameLift
7889
8246
  #
7890
8247
  class StopGameSessionPlacementOutput < Struct.new(
7891
8248
  :game_session_placement)
8249
+ SENSITIVE = []
7892
8250
  include Aws::Structure
7893
8251
  end
7894
8252
 
7895
- # Represents the input for a request action.
8253
+ # Represents the input for a request operation.
7896
8254
  #
7897
8255
  # @note When making an API call, you may pass StopMatchmakingInput
7898
8256
  # data as a hash:
@@ -7909,6 +8267,7 @@ module Aws::GameLift
7909
8267
  #
7910
8268
  class StopMatchmakingInput < Struct.new(
7911
8269
  :ticket_id)
8270
+ SENSITIVE = []
7912
8271
  include Aws::Structure
7913
8272
  end
7914
8273
 
@@ -7925,12 +8284,12 @@ module Aws::GameLift
7925
8284
  # }
7926
8285
  #
7927
8286
  # @!attribute [rw] game_server_group_name
7928
- # The unique identifier of the game server group to stop activity on.
7929
- # Use either the GameServerGroup name or ARN value.
8287
+ # A unique identifier for the game server group. Use either the
8288
+ # GameServerGroup name or ARN value.
7930
8289
  # @return [String]
7931
8290
  #
7932
8291
  # @!attribute [rw] suspend_actions
7933
- # The action to suspend for this game server group.
8292
+ # The activity to suspend for this game server group.
7934
8293
  # @return [Array<String>]
7935
8294
  #
7936
8295
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
@@ -7938,12 +8297,13 @@ module Aws::GameLift
7938
8297
  class SuspendGameServerGroupInput < Struct.new(
7939
8298
  :game_server_group_name,
7940
8299
  :suspend_actions)
8300
+ SENSITIVE = []
7941
8301
  include Aws::Structure
7942
8302
  end
7943
8303
 
7944
8304
  # @!attribute [rw] game_server_group
7945
8305
  # An object that describes the game server group resource, with the
7946
- # *SuspendedActions* property updated to reflect the suspended
8306
+ # `SuspendedActions` property updated to reflect the suspended
7947
8307
  # activity.
7948
8308
  # @return [Types::GameServerGroup]
7949
8309
  #
@@ -7951,6 +8311,7 @@ module Aws::GameLift
7951
8311
  #
7952
8312
  class SuspendGameServerGroupOutput < Struct.new(
7953
8313
  :game_server_group)
8314
+ SENSITIVE = []
7954
8315
  include Aws::Structure
7955
8316
  end
7956
8317
 
@@ -7998,6 +8359,7 @@ module Aws::GameLift
7998
8359
  class Tag < Struct.new(
7999
8360
  :key,
8000
8361
  :value)
8362
+ SENSITIVE = []
8001
8363
  include Aws::Structure
8002
8364
  end
8003
8365
 
@@ -8019,7 +8381,7 @@ module Aws::GameLift
8019
8381
  # identifies the GameLift resource that you want to assign tags to.
8020
8382
  # GameLift resource ARNs are included in the data object for the
8021
8383
  # resource, which can be retrieved by calling a List or Describe
8022
- # action for the resource type.
8384
+ # operation for the resource type.
8023
8385
  #
8024
8386
  #
8025
8387
  #
@@ -8042,6 +8404,7 @@ module Aws::GameLift
8042
8404
  class TagResourceRequest < Struct.new(
8043
8405
  :resource_arn,
8044
8406
  :tags)
8407
+ SENSITIVE = []
8045
8408
  include Aws::Structure
8046
8409
  end
8047
8410
 
@@ -8060,6 +8423,7 @@ module Aws::GameLift
8060
8423
  #
8061
8424
  class TaggingFailedException < Struct.new(
8062
8425
  :message)
8426
+ SENSITIVE = []
8063
8427
  include Aws::Structure
8064
8428
  end
8065
8429
 
@@ -8110,18 +8474,20 @@ module Aws::GameLift
8110
8474
  #
8111
8475
  class TargetConfiguration < Struct.new(
8112
8476
  :target_value)
8477
+ SENSITIVE = []
8113
8478
  include Aws::Structure
8114
8479
  end
8115
8480
 
8116
- # **This data type is part of Amazon GameLift FleetIQ with game server
8117
- # groups, which is in preview release and is subject to change.**
8481
+ # **This data type is used with the Amazon GameLift FleetIQ and game
8482
+ # server groups.**
8118
8483
  #
8119
- # Settings for a target-based scaling policy applied to Auto Scaling
8120
- # group. These settings are used to create a target-based policy that
8121
- # tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and
8122
- # specifies a target value for the metric. As player usage changes, the
8123
- # policy triggers to adjust the game server group capacity so that the
8124
- # metric returns to the target value.
8484
+ # Settings for a target-based scaling policy as part of a
8485
+ # GameServerGroupAutoScalingPolicy. These settings are used to create a
8486
+ # target-based policy that tracks the GameLift FleetIQ metric
8487
+ # `"PercentUtilizedGameServers"` and specifies a target value for the
8488
+ # metric. As player usage changes, the policy triggers to adjust the
8489
+ # game server group capacity so that the metric returns to the target
8490
+ # value.
8125
8491
  #
8126
8492
  # @note When making an API call, you may pass TargetTrackingConfiguration
8127
8493
  # data as a hash:
@@ -8139,6 +8505,7 @@ module Aws::GameLift
8139
8505
  #
8140
8506
  class TargetTrackingConfiguration < Struct.new(
8141
8507
  :target_value)
8508
+ SENSITIVE = []
8142
8509
  include Aws::Structure
8143
8510
  end
8144
8511
 
@@ -8155,6 +8522,7 @@ module Aws::GameLift
8155
8522
  #
8156
8523
  class TerminalRoutingStrategyException < Struct.new(
8157
8524
  :message)
8525
+ SENSITIVE = []
8158
8526
  include Aws::Structure
8159
8527
  end
8160
8528
 
@@ -8168,6 +8536,7 @@ module Aws::GameLift
8168
8536
  #
8169
8537
  class UnauthorizedException < Struct.new(
8170
8538
  :message)
8539
+ SENSITIVE = []
8171
8540
  include Aws::Structure
8172
8541
  end
8173
8542
 
@@ -8180,6 +8549,7 @@ module Aws::GameLift
8180
8549
  #
8181
8550
  class UnsupportedRegionException < Struct.new(
8182
8551
  :message)
8552
+ SENSITIVE = []
8183
8553
  include Aws::Structure
8184
8554
  end
8185
8555
 
@@ -8196,7 +8566,7 @@ module Aws::GameLift
8196
8566
  # identifies the GameLift resource that you want to remove tags from.
8197
8567
  # GameLift resource ARNs are included in the data object for the
8198
8568
  # resource, which can be retrieved by calling a List or Describe
8199
- # action for the resource type.
8569
+ # operation for the resource type.
8200
8570
  #
8201
8571
  #
8202
8572
  #
@@ -8214,6 +8584,7 @@ module Aws::GameLift
8214
8584
  class UntagResourceRequest < Struct.new(
8215
8585
  :resource_arn,
8216
8586
  :tag_keys)
8587
+ SENSITIVE = []
8217
8588
  include Aws::Structure
8218
8589
  end
8219
8590
 
@@ -8221,7 +8592,7 @@ module Aws::GameLift
8221
8592
  #
8222
8593
  class UntagResourceResponse < Aws::EmptyStructure; end
8223
8594
 
8224
- # Represents the input for a request action.
8595
+ # Represents the input for a request operation.
8225
8596
  #
8226
8597
  # @note When making an API call, you may pass UpdateAliasInput
8227
8598
  # data as a hash:
@@ -8263,10 +8634,11 @@ module Aws::GameLift
8263
8634
  :name,
8264
8635
  :description,
8265
8636
  :routing_strategy)
8637
+ SENSITIVE = []
8266
8638
  include Aws::Structure
8267
8639
  end
8268
8640
 
8269
- # Represents the returned data in response to a request action.
8641
+ # Represents the returned data in response to a request operation.
8270
8642
  #
8271
8643
  # @!attribute [rw] alias
8272
8644
  # The updated alias resource.
@@ -8276,10 +8648,11 @@ module Aws::GameLift
8276
8648
  #
8277
8649
  class UpdateAliasOutput < Struct.new(
8278
8650
  :alias)
8651
+ SENSITIVE = []
8279
8652
  include Aws::Structure
8280
8653
  end
8281
8654
 
8282
- # Represents the input for a request action.
8655
+ # Represents the input for a request operation.
8283
8656
  #
8284
8657
  # @note When making an API call, you may pass UpdateBuildInput
8285
8658
  # data as a hash:
@@ -8311,10 +8684,11 @@ module Aws::GameLift
8311
8684
  :build_id,
8312
8685
  :name,
8313
8686
  :version)
8687
+ SENSITIVE = []
8314
8688
  include Aws::Structure
8315
8689
  end
8316
8690
 
8317
- # Represents the returned data in response to a request action.
8691
+ # Represents the returned data in response to a request operation.
8318
8692
  #
8319
8693
  # @!attribute [rw] build
8320
8694
  # The updated build resource.
@@ -8324,10 +8698,11 @@ module Aws::GameLift
8324
8698
  #
8325
8699
  class UpdateBuildOutput < Struct.new(
8326
8700
  :build)
8701
+ SENSITIVE = []
8327
8702
  include Aws::Structure
8328
8703
  end
8329
8704
 
8330
- # Represents the input for a request action.
8705
+ # Represents the input for a request operation.
8331
8706
  #
8332
8707
  # @note When making an API call, you may pass UpdateFleetAttributesInput
8333
8708
  # data as a hash:
@@ -8392,10 +8767,11 @@ module Aws::GameLift
8392
8767
  :new_game_session_protection_policy,
8393
8768
  :resource_creation_limit_policy,
8394
8769
  :metric_groups)
8770
+ SENSITIVE = []
8395
8771
  include Aws::Structure
8396
8772
  end
8397
8773
 
8398
- # Represents the returned data in response to a request action.
8774
+ # Represents the returned data in response to a request operation.
8399
8775
  #
8400
8776
  # @!attribute [rw] fleet_id
8401
8777
  # A unique identifier for a fleet that was updated. Use either the
@@ -8406,10 +8782,11 @@ module Aws::GameLift
8406
8782
  #
8407
8783
  class UpdateFleetAttributesOutput < Struct.new(
8408
8784
  :fleet_id)
8785
+ SENSITIVE = []
8409
8786
  include Aws::Structure
8410
8787
  end
8411
8788
 
8412
- # Represents the input for a request action.
8789
+ # Represents the input for a request operation.
8413
8790
  #
8414
8791
  # @note When making an API call, you may pass UpdateFleetCapacityInput
8415
8792
  # data as a hash:
@@ -8447,10 +8824,11 @@ module Aws::GameLift
8447
8824
  :desired_instances,
8448
8825
  :min_size,
8449
8826
  :max_size)
8827
+ SENSITIVE = []
8450
8828
  include Aws::Structure
8451
8829
  end
8452
8830
 
8453
- # Represents the returned data in response to a request action.
8831
+ # Represents the returned data in response to a request operation.
8454
8832
  #
8455
8833
  # @!attribute [rw] fleet_id
8456
8834
  # A unique identifier for a fleet that was updated.
@@ -8460,10 +8838,11 @@ module Aws::GameLift
8460
8838
  #
8461
8839
  class UpdateFleetCapacityOutput < Struct.new(
8462
8840
  :fleet_id)
8841
+ SENSITIVE = []
8463
8842
  include Aws::Structure
8464
8843
  end
8465
8844
 
8466
- # Represents the input for a request action.
8845
+ # Represents the input for a request operation.
8467
8846
  #
8468
8847
  # @note When making an API call, you may pass UpdateFleetPortSettingsInput
8469
8848
  # data as a hash:
@@ -8507,10 +8886,11 @@ module Aws::GameLift
8507
8886
  :fleet_id,
8508
8887
  :inbound_permission_authorizations,
8509
8888
  :inbound_permission_revocations)
8889
+ SENSITIVE = []
8510
8890
  include Aws::Structure
8511
8891
  end
8512
8892
 
8513
- # Represents the returned data in response to a request action.
8893
+ # Represents the returned data in response to a request operation.
8514
8894
  #
8515
8895
  # @!attribute [rw] fleet_id
8516
8896
  # A unique identifier for a fleet that was updated.
@@ -8520,6 +8900,7 @@ module Aws::GameLift
8520
8900
  #
8521
8901
  class UpdateFleetPortSettingsOutput < Struct.new(
8522
8902
  :fleet_id)
8903
+ SENSITIVE = []
8523
8904
  include Aws::Structure
8524
8905
  end
8525
8906
 
@@ -8536,19 +8917,17 @@ module Aws::GameLift
8536
8917
  # },
8537
8918
  # ],
8538
8919
  # game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
8539
- # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
8920
+ # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
8540
8921
  # }
8541
8922
  #
8542
8923
  # @!attribute [rw] game_server_group_name
8543
- # The unique identifier of the game server group to update. Use either
8544
- # the GameServerGroup name or ARN value.
8924
+ # A unique identifier for the game server group. Use either the
8925
+ # GameServerGroup name or ARN value.
8545
8926
  # @return [String]
8546
8927
  #
8547
8928
  # @!attribute [rw] role_arn
8548
8929
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
8549
- # Amazon GameLift to access your EC2 Auto Scaling groups. The
8550
- # submitted role is validated to ensure that it contains the necessary
8551
- # permissions for game server groups.
8930
+ # Amazon GameLift to access your EC2 Auto Scaling groups.
8552
8931
  #
8553
8932
  #
8554
8933
  #
@@ -8556,46 +8935,58 @@ module Aws::GameLift
8556
8935
  # @return [String]
8557
8936
  #
8558
8937
  # @!attribute [rw] instance_definitions
8559
- # An updated list of EC2 instance types to use when creating instances
8560
- # in the group. The instance definition must specify instance types
8561
- # that are supported by GameLift FleetIQ, and must include at least
8562
- # two instance types. This updated list replaces the entire current
8563
- # list of instance definitions for the game server group. For more
8564
- # information on instance types, see [EC2 Instance Types][1] in the
8565
- # *Amazon EC2 User Guide*..
8938
+ # An updated list of EC2 instance types to use in the Auto Scaling
8939
+ # group. The instance definitions must specify at least two different
8940
+ # instance types that are supported by GameLift FleetIQ. This updated
8941
+ # list replaces the entire current list of instance definitions for
8942
+ # the game server group. For more information on instance types, see
8943
+ # [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
8944
+ # optionally specify capacity weighting for each instance type. If no
8945
+ # weight value is specified for an instance type, it is set to the
8946
+ # default value "1". For more information about capacity weighting,
8947
+ # see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
8948
+ # Amazon EC2 Auto Scaling User Guide.
8566
8949
  #
8567
8950
  #
8568
8951
  #
8569
8952
  # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
8953
+ # [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
8570
8954
  # @return [Array<Types::InstanceDefinition>]
8571
8955
  #
8572
8956
  # @!attribute [rw] game_server_protection_policy
8573
8957
  # A flag that indicates whether instances in the game server group are
8574
8958
  # protected from early termination. Unprotected instances that have
8575
- # active game servers running may by terminated during a scale-down
8959
+ # active game servers running might be terminated during a scale-down
8576
8960
  # event, causing players to be dropped from the game. Protected
8577
8961
  # instances cannot be terminated while there are active game servers
8578
- # running. An exception to this is Spot Instances, which may be
8962
+ # running except in the event of a forced game server group deletion
8963
+ # (see ). An exception to this is with Spot Instances, which can be
8579
8964
  # terminated by AWS regardless of protection status. This property is
8580
- # set to NO\_PROTECTION by default.
8965
+ # set to `NO_PROTECTION` by default.
8581
8966
  # @return [String]
8582
8967
  #
8583
8968
  # @!attribute [rw] balancing_strategy
8584
- # The fallback balancing method to use for the game server group when
8585
- # Spot instances in a Region become unavailable or are not viable for
8586
- # game hosting. Once triggered, this method remains active until Spot
8587
- # instances can once again be used. Method options include:
8969
+ # Indicates how GameLift FleetIQ balances the use of Spot Instances
8970
+ # and On-Demand Instances in the game server group. Method options
8971
+ # include the following:
8972
+ #
8973
+ # * `SPOT_ONLY` - Only Spot Instances are used in the game server
8974
+ # group. If Spot Instances are unavailable or not viable for game
8975
+ # hosting, the game server group provides no hosting capacity until
8976
+ # Spot Instances can again be used. Until then, no new instances are
8977
+ # started, and the existing nonviable Spot Instances are terminated
8978
+ # (after current gameplay ends) and are not replaced.
8588
8979
  #
8589
- # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
8590
- # group provides no hosting capacity. No new instances are started,
8591
- # and the existing nonviable Spot instances are terminated (once
8592
- # current gameplay ends) and not replaced.
8980
+ # * `SPOT_PREFERRED` - (default value) Spot Instances are used
8981
+ # whenever available in the game server group. If Spot Instances are
8982
+ # unavailable, the game server group continues to provide hosting
8983
+ # capacity by falling back to On-Demand Instances. Existing
8984
+ # nonviable Spot Instances are terminated (after current gameplay
8985
+ # ends) and are replaced with new On-Demand Instances.
8593
8986
  #
8594
- # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
8595
- # server group continues to provide hosting capacity by using
8596
- # On-Demand instances. Existing nonviable Spot instances are
8597
- # terminated (once current gameplay ends) and replaced with new
8598
- # On-Demand instances.
8987
+ # * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
8988
+ # server group. No Spot Instances are used, even when available,
8989
+ # while this balancing strategy is in force.
8599
8990
  # @return [String]
8600
8991
  #
8601
8992
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
@@ -8606,6 +8997,7 @@ module Aws::GameLift
8606
8997
  :instance_definitions,
8607
8998
  :game_server_protection_policy,
8608
8999
  :balancing_strategy)
9000
+ SENSITIVE = []
8609
9001
  include Aws::Structure
8610
9002
  end
8611
9003
 
@@ -8618,6 +9010,7 @@ module Aws::GameLift
8618
9010
  #
8619
9011
  class UpdateGameServerGroupOutput < Struct.new(
8620
9012
  :game_server_group)
9013
+ SENSITIVE = []
8621
9014
  include Aws::Structure
8622
9015
  end
8623
9016
 
@@ -8628,43 +9021,35 @@ module Aws::GameLift
8628
9021
  # game_server_group_name: "GameServerGroupNameOrArn", # required
8629
9022
  # game_server_id: "GameServerId", # required
8630
9023
  # game_server_data: "GameServerData",
8631
- # custom_sort_key: "GameServerSortKey",
8632
9024
  # utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
8633
9025
  # health_check: "HEALTHY", # accepts HEALTHY
8634
9026
  # }
8635
9027
  #
8636
9028
  # @!attribute [rw] game_server_group_name
8637
- # An identifier for the game server group where the game server is
8638
- # running. Use either the GameServerGroup name or ARN value.
9029
+ # A unique identifier for the game server group where the game server
9030
+ # is running. Use either the GameServerGroup name or ARN value.
8639
9031
  # @return [String]
8640
9032
  #
8641
9033
  # @!attribute [rw] game_server_id
8642
- # The identifier for the game server to be updated.
9034
+ # A custom string that uniquely identifies the game server to update.
8643
9035
  # @return [String]
8644
9036
  #
8645
9037
  # @!attribute [rw] game_server_data
8646
9038
  # A set of custom game server properties, formatted as a single string
8647
9039
  # value. This data is passed to a game client or service when it
8648
- # requests information on a game servers using DescribeGameServer or
9040
+ # requests information on game servers using ListGameServers or
8649
9041
  # ClaimGameServer.
8650
9042
  # @return [String]
8651
9043
  #
8652
- # @!attribute [rw] custom_sort_key
8653
- # A game server tag that can be used to request sorted lists of game
8654
- # servers using ListGameServers. Custom sort keys are
8655
- # developer-defined based on how you want to organize the retrieved
8656
- # game server information.
8657
- # @return [String]
8658
- #
8659
9044
  # @!attribute [rw] utilization_status
8660
9045
  # Indicates whether the game server is available or is currently
8661
9046
  # hosting gameplay.
8662
9047
  # @return [String]
8663
9048
  #
8664
9049
  # @!attribute [rw] health_check
8665
- # Indicates health status of the game server. An update that
8666
- # explicitly includes this parameter updates the game server's
8667
- # *LastHealthCheckTime* time stamp.
9050
+ # Indicates health status of the game server. A request that includes
9051
+ # this parameter updates the game server's *LastHealthCheckTime*
9052
+ # timestamp.
8668
9053
  # @return [String]
8669
9054
  #
8670
9055
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
@@ -8673,24 +9058,25 @@ module Aws::GameLift
8673
9058
  :game_server_group_name,
8674
9059
  :game_server_id,
8675
9060
  :game_server_data,
8676
- :custom_sort_key,
8677
9061
  :utilization_status,
8678
9062
  :health_check)
9063
+ SENSITIVE = []
8679
9064
  include Aws::Structure
8680
9065
  end
8681
9066
 
8682
9067
  # @!attribute [rw] game_server
8683
- # Object that describes the newly updated game server resource.
9068
+ # Object that describes the newly updated game server.
8684
9069
  # @return [Types::GameServer]
8685
9070
  #
8686
9071
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
8687
9072
  #
8688
9073
  class UpdateGameServerOutput < Struct.new(
8689
9074
  :game_server)
9075
+ SENSITIVE = []
8690
9076
  include Aws::Structure
8691
9077
  end
8692
9078
 
8693
- # Represents the input for a request action.
9079
+ # Represents the input for a request operation.
8694
9080
  #
8695
9081
  # @note When making an API call, you may pass UpdateGameSessionInput
8696
9082
  # data as a hash:
@@ -8740,10 +9126,11 @@ module Aws::GameLift
8740
9126
  :name,
8741
9127
  :player_session_creation_policy,
8742
9128
  :protection_policy)
9129
+ SENSITIVE = []
8743
9130
  include Aws::Structure
8744
9131
  end
8745
9132
 
8746
- # Represents the returned data in response to a request action.
9133
+ # Represents the returned data in response to a request operation.
8747
9134
  #
8748
9135
  # @!attribute [rw] game_session
8749
9136
  # The updated game session metadata.
@@ -8753,10 +9140,11 @@ module Aws::GameLift
8753
9140
  #
8754
9141
  class UpdateGameSessionOutput < Struct.new(
8755
9142
  :game_session)
9143
+ SENSITIVE = []
8756
9144
  include Aws::Structure
8757
9145
  end
8758
9146
 
8759
- # Represents the input for a request action.
9147
+ # Represents the input for a request operation.
8760
9148
  #
8761
9149
  # @note When making an API call, you may pass UpdateGameSessionQueueInput
8762
9150
  # data as a hash:
@@ -8818,10 +9206,11 @@ module Aws::GameLift
8818
9206
  :timeout_in_seconds,
8819
9207
  :player_latency_policies,
8820
9208
  :destinations)
9209
+ SENSITIVE = []
8821
9210
  include Aws::Structure
8822
9211
  end
8823
9212
 
8824
- # Represents the returned data in response to a request action.
9213
+ # Represents the returned data in response to a request operation.
8825
9214
  #
8826
9215
  # @!attribute [rw] game_session_queue
8827
9216
  # An object that describes the newly updated game session queue.
@@ -8831,10 +9220,11 @@ module Aws::GameLift
8831
9220
  #
8832
9221
  class UpdateGameSessionQueueOutput < Struct.new(
8833
9222
  :game_session_queue)
9223
+ SENSITIVE = []
8834
9224
  include Aws::Structure
8835
9225
  end
8836
9226
 
8837
- # Represents the input for a request action.
9227
+ # Represents the input for a request operation.
8838
9228
  #
8839
9229
  # @note When making an API call, you may pass UpdateMatchmakingConfigurationInput
8840
9230
  # data as a hash:
@@ -8986,10 +9376,11 @@ module Aws::GameLift
8986
9376
  :game_properties,
8987
9377
  :game_session_data,
8988
9378
  :backfill_mode)
9379
+ SENSITIVE = []
8989
9380
  include Aws::Structure
8990
9381
  end
8991
9382
 
8992
- # Represents the returned data in response to a request action.
9383
+ # Represents the returned data in response to a request operation.
8993
9384
  #
8994
9385
  # @!attribute [rw] configuration
8995
9386
  # The updated matchmaking configuration.
@@ -8999,10 +9390,11 @@ module Aws::GameLift
8999
9390
  #
9000
9391
  class UpdateMatchmakingConfigurationOutput < Struct.new(
9001
9392
  :configuration)
9393
+ SENSITIVE = []
9002
9394
  include Aws::Structure
9003
9395
  end
9004
9396
 
9005
- # Represents the input for a request action.
9397
+ # Represents the input for a request operation.
9006
9398
  #
9007
9399
  # @note When making an API call, you may pass UpdateRuntimeConfigurationInput
9008
9400
  # data as a hash:
@@ -9043,10 +9435,11 @@ module Aws::GameLift
9043
9435
  class UpdateRuntimeConfigurationInput < Struct.new(
9044
9436
  :fleet_id,
9045
9437
  :runtime_configuration)
9438
+ SENSITIVE = []
9046
9439
  include Aws::Structure
9047
9440
  end
9048
9441
 
9049
- # Represents the returned data in response to a request action.
9442
+ # Represents the returned data in response to a request operation.
9050
9443
  #
9051
9444
  # @!attribute [rw] runtime_configuration
9052
9445
  # The runtime configuration currently in force. If the update was
@@ -9057,6 +9450,7 @@ module Aws::GameLift
9057
9450
  #
9058
9451
  class UpdateRuntimeConfigurationOutput < Struct.new(
9059
9452
  :runtime_configuration)
9453
+ SENSITIVE = []
9060
9454
  include Aws::Structure
9061
9455
  end
9062
9456
 
@@ -9122,6 +9516,7 @@ module Aws::GameLift
9122
9516
  :version,
9123
9517
  :storage_location,
9124
9518
  :zip_file)
9519
+ SENSITIVE = []
9125
9520
  include Aws::Structure
9126
9521
  end
9127
9522
 
@@ -9139,10 +9534,11 @@ module Aws::GameLift
9139
9534
  #
9140
9535
  class UpdateScriptOutput < Struct.new(
9141
9536
  :script)
9537
+ SENSITIVE = []
9142
9538
  include Aws::Structure
9143
9539
  end
9144
9540
 
9145
- # Represents the input for a request action.
9541
+ # Represents the input for a request operation.
9146
9542
  #
9147
9543
  # @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
9148
9544
  # data as a hash:
@@ -9160,10 +9556,11 @@ module Aws::GameLift
9160
9556
  #
9161
9557
  class ValidateMatchmakingRuleSetInput < Struct.new(
9162
9558
  :rule_set_body)
9559
+ SENSITIVE = []
9163
9560
  include Aws::Structure
9164
9561
  end
9165
9562
 
9166
- # Represents the returned data in response to a request action.
9563
+ # Represents the returned data in response to a request operation.
9167
9564
  #
9168
9565
  # @!attribute [rw] valid
9169
9566
  # A response indicating whether the rule set is valid.
@@ -9173,6 +9570,7 @@ module Aws::GameLift
9173
9570
  #
9174
9571
  class ValidateMatchmakingRuleSetOutput < Struct.new(
9175
9572
  :valid)
9573
+ SENSITIVE = []
9176
9574
  include Aws::Structure
9177
9575
  end
9178
9576
 
@@ -9236,6 +9634,7 @@ module Aws::GameLift
9236
9634
  :peer_vpc_id,
9237
9635
  :creation_time,
9238
9636
  :expiration_time)
9637
+ SENSITIVE = []
9239
9638
  include Aws::Structure
9240
9639
  end
9241
9640
 
@@ -9317,6 +9716,7 @@ module Aws::GameLift
9317
9716
  :status,
9318
9717
  :peer_vpc_id,
9319
9718
  :game_lift_vpc_id)
9719
+ SENSITIVE = []
9320
9720
  include Aws::Structure
9321
9721
  end
9322
9722
 
@@ -9343,6 +9743,7 @@ module Aws::GameLift
9343
9743
  class VpcPeeringConnectionStatus < Struct.new(
9344
9744
  :code,
9345
9745
  :message)
9746
+ SENSITIVE = []
9346
9747
  include Aws::Structure
9347
9748
  end
9348
9749