aws-sdk-gamelift 1.3.0 → 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +412 -331
- data/lib/aws-sdk-gamelift/client_api.rb +59 -5
- data/lib/aws-sdk-gamelift/types.rb +310 -161
- metadata +3 -3
@@ -115,6 +115,8 @@ module Aws::GameLift
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Event = Shapes::StructureShape.new(name: 'Event')
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EventCode = Shapes::StringShape.new(name: 'EventCode')
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EventList = Shapes::ListShape.new(name: 'EventList')
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FleetAction = Shapes::StringShape.new(name: 'FleetAction')
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FleetActionList = Shapes::ListShape.new(name: 'FleetActionList')
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FleetAttributes = Shapes::StructureShape.new(name: 'FleetAttributes')
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FleetAttributesList = Shapes::ListShape.new(name: 'FleetAttributesList')
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FleetCapacity = Shapes::StructureShape.new(name: 'FleetCapacity')
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@@ -221,6 +223,7 @@ module Aws::GameLift
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PlayerSessionId = Shapes::StringShape.new(name: 'PlayerSessionId')
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PlayerSessionList = Shapes::ListShape.new(name: 'PlayerSessionList')
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PlayerSessionStatus = Shapes::StringShape.new(name: 'PlayerSessionStatus')
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PolicyType = Shapes::StringShape.new(name: 'PolicyType')
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PortNumber = Shapes::IntegerShape.new(name: 'PortNumber')
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PositiveInteger = Shapes::IntegerShape.new(name: 'PositiveInteger')
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PositiveLong = Shapes::IntegerShape.new(name: 'PositiveLong')
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@@ -248,12 +251,16 @@ module Aws::GameLift
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ServerProcess = Shapes::StructureShape.new(name: 'ServerProcess')
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ServerProcessList = Shapes::ListShape.new(name: 'ServerProcessList')
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SnsArnStringModel = Shapes::StringShape.new(name: 'SnsArnStringModel')
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StartFleetActionsInput = Shapes::StructureShape.new(name: 'StartFleetActionsInput')
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StartFleetActionsOutput = Shapes::StructureShape.new(name: 'StartFleetActionsOutput')
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StartGameSessionPlacementInput = Shapes::StructureShape.new(name: 'StartGameSessionPlacementInput')
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StartGameSessionPlacementOutput = Shapes::StructureShape.new(name: 'StartGameSessionPlacementOutput')
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StartMatchBackfillInput = Shapes::StructureShape.new(name: 'StartMatchBackfillInput')
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StartMatchBackfillOutput = Shapes::StructureShape.new(name: 'StartMatchBackfillOutput')
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StartMatchmakingInput = Shapes::StructureShape.new(name: 'StartMatchmakingInput')
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StartMatchmakingOutput = Shapes::StructureShape.new(name: 'StartMatchmakingOutput')
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StopFleetActionsInput = Shapes::StructureShape.new(name: 'StopFleetActionsInput')
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StopFleetActionsOutput = Shapes::StructureShape.new(name: 'StopFleetActionsOutput')
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StopGameSessionPlacementInput = Shapes::StructureShape.new(name: 'StopGameSessionPlacementInput')
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StopGameSessionPlacementOutput = Shapes::StructureShape.new(name: 'StopGameSessionPlacementOutput')
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StopMatchmakingInput = Shapes::StructureShape.new(name: 'StopMatchmakingInput')
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@@ -261,6 +268,7 @@ module Aws::GameLift
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StringDoubleMap = Shapes::MapShape.new(name: 'StringDoubleMap')
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StringList = Shapes::ListShape.new(name: 'StringList')
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StringModel = Shapes::StringShape.new(name: 'StringModel')
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TargetConfiguration = Shapes::StructureShape.new(name: 'TargetConfiguration')
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TerminalRoutingStrategyException = Shapes::StructureShape.new(name: 'TerminalRoutingStrategyException')
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Timestamp = Shapes::TimestampShape.new(name: 'Timestamp')
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UnauthorizedException = Shapes::StructureShape.new(name: 'UnauthorizedException')
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@@ -690,6 +698,8 @@ module Aws::GameLift
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EventList.member = Shapes::ShapeRef.new(shape: Event)
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FleetActionList.member = Shapes::ShapeRef.new(shape: FleetAction)
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FleetAttributes.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
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FleetAttributes.add_member(:fleet_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "FleetArn"))
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FleetAttributes.add_member(:fleet_type, Shapes::ShapeRef.new(shape: FleetType, location_name: "FleetType"))
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@@ -707,6 +717,7 @@ module Aws::GameLift
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FleetAttributes.add_member(:operating_system, Shapes::ShapeRef.new(shape: OperatingSystem, location_name: "OperatingSystem"))
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FleetAttributes.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
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FleetAttributes.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
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FleetAttributes.add_member(:stopped_actions, Shapes::ShapeRef.new(shape: FleetActionList, location_name: "StoppedActions"))
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FleetAttributes.struct_class = Types::FleetAttributes
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FleetAttributesList.member = Shapes::ShapeRef.new(shape: FleetAttributes)
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@@ -977,12 +988,14 @@ module Aws::GameLift
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PutScalingPolicyInput.add_member(:name, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "Name"))
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PutScalingPolicyInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, required: true, location_name: "FleetId"))
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PutScalingPolicyInput.add_member(:scaling_adjustment, Shapes::ShapeRef.new(shape: Integer,
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PutScalingPolicyInput.add_member(:scaling_adjustment_type, Shapes::ShapeRef.new(shape: ScalingAdjustmentType,
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PutScalingPolicyInput.add_member(:threshold, Shapes::ShapeRef.new(shape: Double,
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PutScalingPolicyInput.add_member(:comparison_operator, Shapes::ShapeRef.new(shape: ComparisonOperatorType,
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PutScalingPolicyInput.add_member(:evaluation_periods, Shapes::ShapeRef.new(shape: PositiveInteger,
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PutScalingPolicyInput.add_member(:scaling_adjustment, Shapes::ShapeRef.new(shape: Integer, location_name: "ScalingAdjustment"))
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PutScalingPolicyInput.add_member(:scaling_adjustment_type, Shapes::ShapeRef.new(shape: ScalingAdjustmentType, location_name: "ScalingAdjustmentType"))
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PutScalingPolicyInput.add_member(:threshold, Shapes::ShapeRef.new(shape: Double, location_name: "Threshold"))
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PutScalingPolicyInput.add_member(:comparison_operator, Shapes::ShapeRef.new(shape: ComparisonOperatorType, location_name: "ComparisonOperator"))
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PutScalingPolicyInput.add_member(:evaluation_periods, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "EvaluationPeriods"))
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PutScalingPolicyInput.add_member(:metric_name, Shapes::ShapeRef.new(shape: MetricName, required: true, location_name: "MetricName"))
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PutScalingPolicyInput.add_member(:policy_type, Shapes::ShapeRef.new(shape: PolicyType, location_name: "PolicyType"))
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PutScalingPolicyInput.add_member(:target_configuration, Shapes::ShapeRef.new(shape: TargetConfiguration, location_name: "TargetConfiguration"))
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PutScalingPolicyInput.struct_class = Types::PutScalingPolicyInput
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PutScalingPolicyOutput.add_member(:name, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Name"))
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@@ -1031,6 +1044,8 @@ module Aws::GameLift
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ScalingPolicy.add_member(:threshold, Shapes::ShapeRef.new(shape: Double, location_name: "Threshold"))
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ScalingPolicy.add_member(:evaluation_periods, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "EvaluationPeriods"))
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ScalingPolicy.add_member(:metric_name, Shapes::ShapeRef.new(shape: MetricName, location_name: "MetricName"))
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ScalingPolicy.add_member(:policy_type, Shapes::ShapeRef.new(shape: PolicyType, location_name: "PolicyType"))
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ScalingPolicy.add_member(:target_configuration, Shapes::ShapeRef.new(shape: TargetConfiguration, location_name: "TargetConfiguration"))
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ScalingPolicy.struct_class = Types::ScalingPolicy
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ScalingPolicyList.member = Shapes::ShapeRef.new(shape: ScalingPolicy)
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@@ -1054,6 +1069,12 @@ module Aws::GameLift
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ServerProcessList.member = Shapes::ShapeRef.new(shape: ServerProcess)
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StartFleetActionsInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, required: true, location_name: "FleetId"))
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StartFleetActionsInput.add_member(:actions, Shapes::ShapeRef.new(shape: FleetActionList, required: true, location_name: "Actions"))
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StartFleetActionsInput.struct_class = Types::StartFleetActionsInput
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StartFleetActionsOutput.struct_class = Types::StartFleetActionsOutput
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StartGameSessionPlacementInput.add_member(:placement_id, Shapes::ShapeRef.new(shape: IdStringModel, required: true, location_name: "PlacementId"))
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StartGameSessionPlacementInput.add_member(:game_session_queue_name, Shapes::ShapeRef.new(shape: GameSessionQueueName, required: true, location_name: "GameSessionQueueName"))
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StartGameSessionPlacementInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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@@ -1084,6 +1105,12 @@ module Aws::GameLift
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StartMatchmakingOutput.add_member(:matchmaking_ticket, Shapes::ShapeRef.new(shape: MatchmakingTicket, location_name: "MatchmakingTicket"))
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StartMatchmakingOutput.struct_class = Types::StartMatchmakingOutput
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StopFleetActionsInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, required: true, location_name: "FleetId"))
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StopFleetActionsInput.add_member(:actions, Shapes::ShapeRef.new(shape: FleetActionList, required: true, location_name: "Actions"))
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StopFleetActionsInput.struct_class = Types::StopFleetActionsInput
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StopFleetActionsOutput.struct_class = Types::StopFleetActionsOutput
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StopGameSessionPlacementInput.add_member(:placement_id, Shapes::ShapeRef.new(shape: IdStringModel, required: true, location_name: "PlacementId"))
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StopGameSessionPlacementInput.struct_class = Types::StopGameSessionPlacementInput
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@@ -1100,6 +1127,9 @@ module Aws::GameLift
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StringList.member = Shapes::ShapeRef.new(shape: NonZeroAndMaxString)
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TargetConfiguration.add_member(:target_value, Shapes::ShapeRef.new(shape: Double, required: true, location_name: "TargetValue"))
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TargetConfiguration.struct_class = Types::TargetConfiguration
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UpdateAliasInput.add_member(:alias_id, Shapes::ShapeRef.new(shape: AliasId, required: true, location_name: "AliasId"))
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UpdateAliasInput.add_member(:name, Shapes::ShapeRef.new(shape: NonBlankAndLengthConstraintString, location_name: "Name"))
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UpdateAliasInput.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
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@@ -1846,6 +1876,18 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
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end)
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api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
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o.name = "StartFleetActions"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: StartFleetActionsInput)
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o.output = Shapes::ShapeRef.new(shape: StartFleetActionsOutput)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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end)
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api.add_operation(:start_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
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o.name = "StartGameSessionPlacement"
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o.http_method = "POST"
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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end)
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api.add_operation(:stop_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
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o.name = "StopFleetActions"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: StopFleetActionsInput)
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o.output = Shapes::ShapeRef.new(shape: StopFleetActionsOutput)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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end)
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api.add_operation(:stop_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
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o.name = "StopGameSessionPlacement"
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o.http_method = "POST"
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@@ -2567,16 +2567,22 @@ module Aws::GameLift
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#
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# * ListFleets
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#
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# * DeleteFleet
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#
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# * Describe fleets:
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#
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# * DescribeFleetAttributes
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#
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# * DescribeFleetCapacity
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#
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# * DescribeFleetPortSettings
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#
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# * DescribeFleetUtilization
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#
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# * DescribeRuntimeConfiguration
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#
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# * DescribeEC2InstanceLimits
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#
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# * DescribeFleetEvents
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#
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# * Update fleets:
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#
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# * UpdateRuntimeConfiguration
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#
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# * Manage fleet
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# * DescribeFleetCapacity
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# * UpdateFleetCapacity
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# * PutScalingPolicy (automatic scaling)
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# * DescribeScalingPolicies (automatic scaling)
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#
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# * DeleteScalingPolicy (automatic scaling)
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# * Manage fleet actions:
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#
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# *
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# * StartFleetActions
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#
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# * StopFleetActions
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#
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# @!attribute [rw] desired
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# Ideal number of active instances in the fleet.
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#
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# * ListFleets
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#
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# * DeleteFleet
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#
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# * Describe fleets:
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#
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# * DescribeFleetAttributes
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#
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# * DescribeFleetCapacity
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#
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# * DescribeFleetPortSettings
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#
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# * DescribeFleetUtilization
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#
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# * DescribeRuntimeConfiguration
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#
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# * DescribeEC2InstanceLimits
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#
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# * DescribeFleetEvents
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# * Update fleets:
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#
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# * UpdateRuntimeConfiguration
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#
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# * Manage fleet
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# * DescribeFleetCapacity
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# * UpdateFleetCapacity
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#
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# * PutScalingPolicy (automatic scaling)
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# * Manage fleet actions:
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#
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# *
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# * StartFleetActions
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#
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# *
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# * DescribeEC2InstanceLimits
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#
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# * DeleteFleet
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# * StopFleetActions
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#
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# @!attribute [rw] fleet_id
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# Unique identifier for a fleet.
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# fleet can be included in only one metric group at a time.
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# @return [Array<String>]
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#
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# @!attribute [rw] stopped_actions
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# List of fleet actions that have been suspended using
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# StopFleetActions. This includes auto-scaling.
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# @return [Array<String>]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
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#
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class FleetAttributes < Struct.new(
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:new_game_session_protection_policy,
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:operating_system,
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:resource_creation_limit_policy,
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:metric_groups
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:metric_groups,
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:stopped_actions)
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include Aws::Structure
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end
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#
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# * ListFleets
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#
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# * DeleteFleet
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#
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# * Describe fleets:
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#
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# * DescribeFleetAttributes
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#
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# * DescribeFleetCapacity
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#
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# * DescribeFleetPortSettings
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#
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# * DescribeFleetUtilization
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#
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# * DescribeRuntimeConfiguration
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#
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# * DescribeEC2InstanceLimits
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#
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# * DescribeFleetEvents
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#
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# * Update fleets:
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@@ -3073,21 +3077,11 @@ module Aws::GameLift
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#
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# * UpdateRuntimeConfiguration
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#
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# * Manage fleet
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#
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# * DescribeFleetCapacity
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# * Manage fleet actions:
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#
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# *
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# * StartFleetActions
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#
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# *
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#
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# * DescribeScalingPolicies (automatic scaling)
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#
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# * DeleteScalingPolicy (automatic scaling)
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#
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# * DescribeEC2InstanceLimits
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#
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# * DeleteFleet
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# * StopFleetActions
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#
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# @!attribute [rw] fleet_id
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# Unique identifier for a fleet.
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@@ -3128,16 +3122,22 @@ module Aws::GameLift
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#
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# * ListFleets
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#
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# * DeleteFleet
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#
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# * Describe fleets:
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#
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# * DescribeFleetAttributes
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#
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# * DescribeFleetCapacity
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#
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# * DescribeFleetPortSettings
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#
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# * DescribeFleetUtilization
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#
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# * DescribeRuntimeConfiguration
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#
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# * DescribeEC2InstanceLimits
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#
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# * DescribeFleetEvents
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#
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# * Update fleets:
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@@ -3150,21 +3150,11 @@ module Aws::GameLift
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#
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# * UpdateRuntimeConfiguration
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#
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# * Manage fleet
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#
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# * DescribeFleetCapacity
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#
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# * UpdateFleetCapacity
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# * Manage fleet actions:
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#
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# *
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# * StartFleetActions
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#
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# *
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#
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# * DeleteScalingPolicy (automatic scaling)
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#
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# * DescribeEC2InstanceLimits
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#
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# * DeleteFleet
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# * StopFleetActions
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#
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# @!attribute [rw] fleet_id
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# Unique identifier for a fleet.
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@@ -3361,7 +3351,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] matchmaker_data
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# Information about the matchmaking process that was used to create
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# the game session. It is in JSON syntax,
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# the game session. It is in JSON syntax, formatted as a string. In
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# addition the matchmaking configuration used, it contains data on all
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# players assigned to the match, including player attributes and team
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# assignments. For more details on matchmaker data, see [Match
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@@ -3595,7 +3585,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] matchmaker_data
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# Information on the matchmaking process for this game. Data is in
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# JSON syntax,
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# JSON syntax, formatted as a string. It identifies the matchmaking
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# configuration used to create the match, and contains data on all
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# players assigned to the match, including player attributes and team
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# assignments. For more details on matchmaker data, see [Match
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@@ -4806,12 +4796,16 @@ module Aws::GameLift
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# {
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# name: "NonZeroAndMaxString", # required
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# fleet_id: "FleetId", # required
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# scaling_adjustment: 1,
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# scaling_adjustment_type: "ChangeInCapacity", #
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# threshold: 1.0,
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# comparison_operator: "GreaterThanOrEqualToThreshold", #
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# evaluation_periods: 1,
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# scaling_adjustment: 1,
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# scaling_adjustment_type: "ChangeInCapacity", # accepts ChangeInCapacity, ExactCapacity, PercentChangeInCapacity
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# threshold: 1.0,
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# comparison_operator: "GreaterThanOrEqualToThreshold", # accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
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# evaluation_periods: 1,
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# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
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# policy_type: "RuleBased", # accepts RuleBased, TargetBased
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# target_configuration: {
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# target_value: 1.0, # required
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# },
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# }
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#
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# @!attribute [rw] name
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@@ -4821,7 +4815,8 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] fleet_id
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# Unique identifier for a fleet to apply this policy to.
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# Unique identifier for a fleet to apply this policy to. The fleet
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# cannot be in any of the following statuses: ERROR or DELETING.
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# @return [String]
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#
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# @!attribute [rw] scaling_adjustment
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@@ -4860,32 +4855,66 @@ module Aws::GameLift
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# @return [Integer]
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#
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# @!attribute [rw] metric_name
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# Name of the Amazon GameLift-defined metric that is used to trigger
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#
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# Name of the Amazon GameLift-defined metric that is used to trigger a
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# scaling adjustment. For detailed descriptions of fleet metrics, see
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# [Monitor Amazon GameLift with Amazon CloudWatch][1].
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#
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# * **ActivatingGameSessions** --
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#
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# * **ActivatingGameSessions** -- Game sessions in the process of
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# being created.
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#
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# * **ActiveGameSessions** --
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# running
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# * **ActiveGameSessions** -- Game sessions that are currently
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# running.
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#
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# * **
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#
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# * **ActiveInstances** -- Fleet instances that are currently running
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# at least one game session.
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#
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# * **
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#
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# calculated by subtracting a game session's current player session
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# count from its maximum player session count. This number includes
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# game sessions that are not currently accepting players (game
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# session `PlayerSessionCreationPolicy` = `DENY_ALL`).
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# * **AvailableGameSessions** -- Additional game sessions that fleet
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# could host simultaneously, given current capacity.
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#
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# * **
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# game
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# * **AvailablePlayerSessions** -- Empty player slots in currently
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# active game sessions. This includes game sessions that are not
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# currently accepting players. Reserved player slots are not
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# included.
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#
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# * **
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#
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# * **CurrentPlayerSessions** -- Player slots in active game sessions
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# that are being used by a player or are reserved for a player.
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#
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# * **IdleInstances** -- Active instances that are currently hosting
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# zero game sessions.
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#
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# * **PercentAvailableGameSessions** -- Unused percentage of the total
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# number of game sessions that a fleet could host simultaneously,
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# given current capacity. Use this metric for a target-based scaling
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# policy.
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#
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# * **PercentIdleInstances** -- Percentage of the total number of
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# active instances that are hosting zero game sessions.
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#
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# * **QueueDepth** -- Pending game session placement requests, in any
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# queue, where the current fleet is the top-priority destination.
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#
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# * **WaitTime** -- Current wait time for pending game session
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# placement requests, in any queue, where the current fleet is the
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# top-priority destination.
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#
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#
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#
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# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
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# @return [String]
|
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#
|
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# @!attribute [rw] policy_type
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# Type of scaling policy to create. For a target-based policy, set the
|
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# parameter *MetricName* to 'PercentAvailableGameSessions' and
|
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# specify a *TargetConfiguration*. For a rule-based policy set the
|
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# following parameters: *MetricName*, *ComparisonOperator*,
|
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# *Threshold*, *EvaluationPeriods*, *ScalingAdjustmentType*, and
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# *ScalingAdjustment*.
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# @return [String]
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#
|
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# @!attribute [rw] target_configuration
|
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# Object that contains settings for a target-based scaling policy.
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# @return [Types::TargetConfiguration]
|
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PutScalingPolicyInput AWS API Documentation
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#
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class PutScalingPolicyInput < Struct.new(
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@@ -4896,7 +4925,9 @@ module Aws::GameLift
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:threshold,
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:comparison_operator,
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:evaluation_periods,
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:metric_name
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:metric_name,
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:policy_type,
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:target_configuration)
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include Aws::Structure
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end
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@@ -5034,16 +5065,22 @@ module Aws::GameLift
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#
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# * ListFleets
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#
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# * DeleteFleet
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#
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# * Describe fleets:
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#
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# * DescribeFleetAttributes
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#
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# * DescribeFleetCapacity
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#
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# * DescribeFleetPortSettings
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#
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# * DescribeFleetUtilization
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#
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# * DescribeRuntimeConfiguration
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#
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# * DescribeEC2InstanceLimits
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#
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# * DescribeFleetEvents
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#
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# * Update fleets:
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@@ -5056,21 +5093,11 @@ module Aws::GameLift
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#
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# * UpdateRuntimeConfiguration
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#
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# * Manage fleet
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# * Manage fleet actions:
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#
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-
# *
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-
#
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# * UpdateFleetCapacity
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# * StartFleetActions
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#
|
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# *
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#
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# * DescribeScalingPolicies (automatic scaling)
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#
|
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# * DeleteScalingPolicy (automatic scaling)
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-
#
|
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# * DescribeEC2InstanceLimits
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-
#
|
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-
# * DeleteFleet
|
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|
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# * StopFleetActions
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#
|
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# @note When making an API call, you may pass RoutingStrategy
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# data as a hash:
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@@ -5142,16 +5169,22 @@ module Aws::GameLift
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#
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# * ListFleets
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#
|
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# * DeleteFleet
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#
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# * Describe fleets:
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#
|
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# * DescribeFleetAttributes
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#
|
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# * DescribeFleetCapacity
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#
|
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# * DescribeFleetPortSettings
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#
|
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# * DescribeFleetUtilization
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#
|
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# * DescribeRuntimeConfiguration
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#
|
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# * DescribeEC2InstanceLimits
|
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#
|
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# * DescribeFleetEvents
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#
|
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# * Update fleets:
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@@ -5164,21 +5197,11 @@ module Aws::GameLift
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#
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# * UpdateRuntimeConfiguration
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#
|
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# * Manage fleet
|
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#
|
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# * DescribeFleetCapacity
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-
#
|
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|
-
# * UpdateFleetCapacity
|
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#
|
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# * PutScalingPolicy (automatic scaling)
|
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#
|
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-
# * DescribeScalingPolicies (automatic scaling)
|
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# * Manage fleet actions:
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#
|
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-
# *
|
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+
# * StartFleetActions
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#
|
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-
# *
|
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-
#
|
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-
# * DeleteFleet
|
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# * StopFleetActions
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#
|
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# @note When making an API call, you may pass RuntimeConfiguration
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# data as a hash:
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@@ -5270,49 +5293,27 @@ module Aws::GameLift
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|
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# Rule that controls how a fleet is scaled. Scaling policies are
|
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# uniquely identified by the combination of name and fleet ID.
|
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#
|
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|
-
#
|
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|
-
#
|
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|
-
# * CreateFleet
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-
#
|
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-
# * ListFleets
|
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|
-
#
|
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# * Describe fleets:
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#
|
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# * DescribeFleetAttributes
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#
|
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# * DescribeFleetPortSettings
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#
|
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# * DescribeFleetUtilization
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#
|
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# * DescribeRuntimeConfiguration
|
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#
|
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|
-
# * DescribeFleetEvents
|
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|
-
#
|
5291
|
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# * Update fleets:
|
5292
|
-
#
|
5293
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-
# * UpdateFleetAttributes
|
5294
|
-
#
|
5295
|
-
# * UpdateFleetCapacity
|
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|
+
# Operations related to fleet capacity scaling include:
|
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|
#
|
5297
|
-
#
|
5298
|
+
# * DescribeFleetCapacity
|
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#
|
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|
-
#
|
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|
+
# * UpdateFleetCapacity
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#
|
5301
|
-
# *
|
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+
# * DescribeEC2InstanceLimits
|
5302
5303
|
#
|
5303
|
-
#
|
5304
|
+
# * Manage scaling policies:
|
5304
5305
|
#
|
5305
|
-
# *
|
5306
|
+
# * PutScalingPolicy (auto-scaling)
|
5306
5307
|
#
|
5307
|
-
# *
|
5308
|
+
# * DescribeScalingPolicies (auto-scaling)
|
5308
5309
|
#
|
5309
|
-
# *
|
5310
|
+
# * DeleteScalingPolicy (auto-scaling)
|
5310
5311
|
#
|
5311
|
-
#
|
5312
|
+
# * Manage fleet actions:
|
5312
5313
|
#
|
5313
|
-
# *
|
5314
|
+
# * StartFleetActions
|
5314
5315
|
#
|
5315
|
-
#
|
5316
|
+
# * StopFleetActions
|
5316
5317
|
#
|
5317
5318
|
# @!attribute [rw] fleet_id
|
5318
5319
|
# Unique identifier for a fleet that is associated with this scaling
|
@@ -5325,10 +5326,14 @@ module Aws::GameLift
|
|
5325
5326
|
# @return [String]
|
5326
5327
|
#
|
5327
5328
|
# @!attribute [rw] status
|
5328
|
-
# Current status of the scaling policy. The scaling policy
|
5329
|
-
# force when in an `ACTIVE` status.
|
5329
|
+
# Current status of the scaling policy. The scaling policy can be in
|
5330
|
+
# force only when in an `ACTIVE` status. Scaling policies can be
|
5331
|
+
# suspended for individual fleets (see StopFleetActions; if suspended
|
5332
|
+
# for a fleet, the policy status does not change. View a fleet's
|
5333
|
+
# stopped actions by calling DescribeFleetCapacity.
|
5330
5334
|
#
|
5331
|
-
# * **ACTIVE** -- The scaling policy
|
5335
|
+
# * **ACTIVE** -- The scaling policy can be used for auto-scaling a
|
5336
|
+
# fleet.
|
5332
5337
|
#
|
5333
5338
|
# * **UPDATE\_REQUESTED** -- A request to update the scaling policy
|
5334
5339
|
# has been received.
|
@@ -5381,32 +5386,66 @@ module Aws::GameLift
|
|
5381
5386
|
# @return [Integer]
|
5382
5387
|
#
|
5383
5388
|
# @!attribute [rw] metric_name
|
5384
|
-
# Name of the Amazon GameLift-defined metric that is used to trigger
|
5385
|
-
#
|
5389
|
+
# Name of the Amazon GameLift-defined metric that is used to trigger a
|
5390
|
+
# scaling adjustment. For detailed descriptions of fleet metrics, see
|
5391
|
+
# [Monitor Amazon GameLift with Amazon CloudWatch][1].
|
5392
|
+
#
|
5393
|
+
# * **ActivatingGameSessions** -- Game sessions in the process of
|
5394
|
+
# being created.
|
5395
|
+
#
|
5396
|
+
# * **ActiveGameSessions** -- Game sessions that are currently
|
5397
|
+
# running.
|
5398
|
+
#
|
5399
|
+
# * **ActiveInstances** -- Fleet instances that are currently running
|
5400
|
+
# at least one game session.
|
5401
|
+
#
|
5402
|
+
# * **AvailableGameSessions** -- Additional game sessions that fleet
|
5403
|
+
# could host simultaneously, given current capacity.
|
5404
|
+
#
|
5405
|
+
# * **AvailablePlayerSessions** -- Empty player slots in currently
|
5406
|
+
# active game sessions. This includes game sessions that are not
|
5407
|
+
# currently accepting players. Reserved player slots are not
|
5408
|
+
# included.
|
5409
|
+
#
|
5410
|
+
# * **CurrentPlayerSessions** -- Player slots in active game sessions
|
5411
|
+
# that are being used by a player or are reserved for a player.
|
5386
5412
|
#
|
5387
|
-
# * **
|
5388
|
-
#
|
5413
|
+
# * **IdleInstances** -- Active instances that are currently hosting
|
5414
|
+
# zero game sessions.
|
5389
5415
|
#
|
5390
|
-
# * **
|
5391
|
-
#
|
5416
|
+
# * **PercentAvailableGameSessions** -- Unused percentage of the total
|
5417
|
+
# number of game sessions that a fleet could host simultaneously,
|
5418
|
+
# given current capacity. Use this metric for a target-based scaling
|
5419
|
+
# policy.
|
5392
5420
|
#
|
5393
|
-
# * **
|
5394
|
-
#
|
5421
|
+
# * **PercentIdleInstances** -- Percentage of the total number of
|
5422
|
+
# active instances that are hosting zero game sessions.
|
5395
5423
|
#
|
5396
|
-
# * **
|
5397
|
-
#
|
5398
|
-
# calculated by subtracting a game session's current player session
|
5399
|
-
# count from its maximum player session count. This number does
|
5400
|
-
# include game sessions that are not currently accepting players
|
5401
|
-
# (game session `PlayerSessionCreationPolicy` = `DENY_ALL`).
|
5424
|
+
# * **QueueDepth** -- Pending game session placement requests, in any
|
5425
|
+
# queue, where the current fleet is the top-priority destination.
|
5402
5426
|
#
|
5403
|
-
# * **
|
5404
|
-
#
|
5427
|
+
# * **WaitTime** -- Current wait time for pending game session
|
5428
|
+
# placement requests, in any queue, where the current fleet is the
|
5429
|
+
# top-priority destination.
|
5405
5430
|
#
|
5406
|
-
#
|
5407
|
-
#
|
5431
|
+
#
|
5432
|
+
#
|
5433
|
+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
|
5434
|
+
# @return [String]
|
5435
|
+
#
|
5436
|
+
# @!attribute [rw] policy_type
|
5437
|
+
# Type of scaling policy to create. For a target-based policy, set the
|
5438
|
+
# parameter *MetricName* to 'PercentAvailableGameSessions' and
|
5439
|
+
# specify a *TargetConfiguration*. For a rule-based policy set the
|
5440
|
+
# following parameters: *MetricName*, *ComparisonOperator*,
|
5441
|
+
# *Threshold*, *EvaluationPeriods*, *ScalingAdjustmentType*, and
|
5442
|
+
# *ScalingAdjustment*.
|
5408
5443
|
# @return [String]
|
5409
5444
|
#
|
5445
|
+
# @!attribute [rw] target_configuration
|
5446
|
+
# Object that contains settings for a target-based scaling policy.
|
5447
|
+
# @return [Types::TargetConfiguration]
|
5448
|
+
#
|
5410
5449
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ScalingPolicy AWS API Documentation
|
5411
5450
|
#
|
5412
5451
|
class ScalingPolicy < Struct.new(
|
@@ -5418,7 +5457,9 @@ module Aws::GameLift
|
|
5418
5457
|
:comparison_operator,
|
5419
5458
|
:threshold,
|
5420
5459
|
:evaluation_periods,
|
5421
|
-
:metric_name
|
5460
|
+
:metric_name,
|
5461
|
+
:policy_type,
|
5462
|
+
:target_configuration)
|
5422
5463
|
include Aws::Structure
|
5423
5464
|
end
|
5424
5465
|
|
@@ -5606,6 +5647,34 @@ module Aws::GameLift
|
|
5606
5647
|
include Aws::Structure
|
5607
5648
|
end
|
5608
5649
|
|
5650
|
+
# @note When making an API call, you may pass StartFleetActionsInput
|
5651
|
+
# data as a hash:
|
5652
|
+
#
|
5653
|
+
# {
|
5654
|
+
# fleet_id: "FleetId", # required
|
5655
|
+
# actions: ["AUTO_SCALING"], # required, accepts AUTO_SCALING
|
5656
|
+
# }
|
5657
|
+
#
|
5658
|
+
# @!attribute [rw] fleet_id
|
5659
|
+
# Unique identifier for a fleet
|
5660
|
+
# @return [String]
|
5661
|
+
#
|
5662
|
+
# @!attribute [rw] actions
|
5663
|
+
# List of actions to restart on the fleet.
|
5664
|
+
# @return [Array<String>]
|
5665
|
+
#
|
5666
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartFleetActionsInput AWS API Documentation
|
5667
|
+
#
|
5668
|
+
class StartFleetActionsInput < Struct.new(
|
5669
|
+
:fleet_id,
|
5670
|
+
:actions)
|
5671
|
+
include Aws::Structure
|
5672
|
+
end
|
5673
|
+
|
5674
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartFleetActionsOutput AWS API Documentation
|
5675
|
+
#
|
5676
|
+
class StartFleetActionsOutput < Aws::EmptyStructure; end
|
5677
|
+
|
5609
5678
|
# Represents the input for a request action.
|
5610
5679
|
#
|
5611
5680
|
# @note When making an API call, you may pass StartGameSessionPlacementInput
|
@@ -5884,6 +5953,34 @@ module Aws::GameLift
|
|
5884
5953
|
include Aws::Structure
|
5885
5954
|
end
|
5886
5955
|
|
5956
|
+
# @note When making an API call, you may pass StopFleetActionsInput
|
5957
|
+
# data as a hash:
|
5958
|
+
#
|
5959
|
+
# {
|
5960
|
+
# fleet_id: "FleetId", # required
|
5961
|
+
# actions: ["AUTO_SCALING"], # required, accepts AUTO_SCALING
|
5962
|
+
# }
|
5963
|
+
#
|
5964
|
+
# @!attribute [rw] fleet_id
|
5965
|
+
# Unique identifier for a fleet
|
5966
|
+
# @return [String]
|
5967
|
+
#
|
5968
|
+
# @!attribute [rw] actions
|
5969
|
+
# List of actions to suspend on the fleet.
|
5970
|
+
# @return [Array<String>]
|
5971
|
+
#
|
5972
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopFleetActionsInput AWS API Documentation
|
5973
|
+
#
|
5974
|
+
class StopFleetActionsInput < Struct.new(
|
5975
|
+
:fleet_id,
|
5976
|
+
:actions)
|
5977
|
+
include Aws::Structure
|
5978
|
+
end
|
5979
|
+
|
5980
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopFleetActionsOutput AWS API Documentation
|
5981
|
+
#
|
5982
|
+
class StopFleetActionsOutput < Aws::EmptyStructure; end
|
5983
|
+
|
5887
5984
|
# Represents the input for a request action.
|
5888
5985
|
#
|
5889
5986
|
# @note When making an API call, you may pass StopGameSessionPlacementInput
|
@@ -5942,6 +6039,58 @@ module Aws::GameLift
|
|
5942
6039
|
#
|
5943
6040
|
class StopMatchmakingOutput < Aws::EmptyStructure; end
|
5944
6041
|
|
6042
|
+
# Settings for a target-based scaling policy (see ScalingPolicy. A
|
6043
|
+
# target-based policy tracks a particular fleet metric specifies a
|
6044
|
+
# target value for the metric. As player usage changes, the policy
|
6045
|
+
# triggers Amazon GameLift to adjust capacity so that the metric returns
|
6046
|
+
# to the target value. The target configuration specifies settings as
|
6047
|
+
# needed for the target based policy, including the target value.
|
6048
|
+
#
|
6049
|
+
# Operations related to fleet capacity scaling include:
|
6050
|
+
#
|
6051
|
+
# * DescribeFleetCapacity
|
6052
|
+
#
|
6053
|
+
# * UpdateFleetCapacity
|
6054
|
+
#
|
6055
|
+
# * DescribeEC2InstanceLimits
|
6056
|
+
#
|
6057
|
+
# * Manage scaling policies:
|
6058
|
+
#
|
6059
|
+
# * PutScalingPolicy (auto-scaling)
|
6060
|
+
#
|
6061
|
+
# * DescribeScalingPolicies (auto-scaling)
|
6062
|
+
#
|
6063
|
+
# * DeleteScalingPolicy (auto-scaling)
|
6064
|
+
#
|
6065
|
+
# * Manage fleet actions:
|
6066
|
+
#
|
6067
|
+
# * StartFleetActions
|
6068
|
+
#
|
6069
|
+
# * StopFleetActions
|
6070
|
+
#
|
6071
|
+
# @note When making an API call, you may pass TargetConfiguration
|
6072
|
+
# data as a hash:
|
6073
|
+
#
|
6074
|
+
# {
|
6075
|
+
# target_value: 1.0, # required
|
6076
|
+
# }
|
6077
|
+
#
|
6078
|
+
# @!attribute [rw] target_value
|
6079
|
+
# Desired value to use with a target-based scaling policy. The value
|
6080
|
+
# must be relevant for whatever metric the scaling policy is using.
|
6081
|
+
# For example, in a policy using the metric
|
6082
|
+
# PercentAvailableGameSessions, the target value should be the
|
6083
|
+
# preferred size of the fleet's buffer (the percent of capacity that
|
6084
|
+
# should be idle and ready for new game sessions).
|
6085
|
+
# @return [Float]
|
6086
|
+
#
|
6087
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TargetConfiguration AWS API Documentation
|
6088
|
+
#
|
6089
|
+
class TargetConfiguration < Struct.new(
|
6090
|
+
:target_value)
|
6091
|
+
include Aws::Structure
|
6092
|
+
end
|
6093
|
+
|
5945
6094
|
# Represents the input for a request action.
|
5946
6095
|
#
|
5947
6096
|
# @note When making an API call, you may pass UpdateAliasInput
|