aws-sdk-gamelift 1.28.0 → 1.33.0
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- checksums.yaml +5 -5
- data/lib/aws-sdk-gamelift.rb +3 -1
- data/lib/aws-sdk-gamelift/client.rb +1769 -390
- data/lib/aws-sdk-gamelift/client_api.rb +458 -54
- data/lib/aws-sdk-gamelift/customizations.rb +1 -0
- data/lib/aws-sdk-gamelift/errors.rb +18 -0
- data/lib/aws-sdk-gamelift/resource.rb +3 -7
- data/lib/aws-sdk-gamelift/types.rb +1593 -149
- metadata +5 -5
@@ -1,3 +1,5 @@
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# frozen_string_literal: true
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# WARNING ABOUT GENERATED CODE
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#
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# This file is generated. See the contributing guide for more information:
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@@ -35,6 +37,7 @@ module Aws::GameLift
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# * {InvalidRequestException}
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# * {LimitExceededException}
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# * {NotFoundException}
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# * {OutOfCapacityException}
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# * {TaggingFailedException}
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# * {TerminalRoutingStrategyException}
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# * {UnauthorizedException}
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@@ -196,6 +199,21 @@ module Aws::GameLift
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end
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end
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class OutOfCapacityException < ServiceError
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# @param [Seahorse::Client::RequestContext] context
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# @param [String] message
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# @param [Aws::GameLift::Types::OutOfCapacityException] data
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def initialize(context, message, data = Aws::EmptyStructure.new)
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super(context, message, data)
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end
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# @return [String]
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def message
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@message || @data[:message]
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end
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end
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class TaggingFailedException < ServiceError
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# @param [Seahorse::Client::RequestContext] context
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# frozen_string_literal: true
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# WARNING ABOUT GENERATED CODE
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#
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# This file is generated. See the contributing guide for more information:
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@@ -6,13 +8,7 @@
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# WARNING ABOUT GENERATED CODE
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module Aws::GameLift
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# To create a resource object:
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# resource = Aws::GameLift::Resource.new(region: 'us-west-2')
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# You can supply a client object with custom configuration that will be used for all resource operations.
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# If you do not pass +:client+, a default client will be constructed.
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# client = Aws::GameLift::Client.new(region: 'us-west-2')
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# resource = Aws::GameLift::Resource.new(client: client)
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class Resource
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# @param options ({})
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# frozen_string_literal: true
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# WARNING ABOUT GENERATED CODE
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#
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# This file is generated. See the contributing guide for more information:
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@@ -39,6 +41,7 @@ module Aws::GameLift
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:ticket_id,
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:player_ids,
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:acceptance_type)
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SENSITIVE = []
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include Aws::Structure
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end
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@@ -73,7 +76,7 @@ module Aws::GameLift
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# @!attribute [rw] alias_arn
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# Amazon Resource Name ([ARN][1]) that is assigned to a GameLift alias
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# resource and uniquely identifies it. ARNs are unique across all
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# Regions
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# Regions. In a GameLift alias ARN, the resource ID matches the alias
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# ID value.
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#
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#
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@@ -112,6 +115,7 @@ module Aws::GameLift
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:routing_strategy,
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:creation_time,
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:last_updated_time)
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SENSITIVE = []
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include Aws::Structure
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end
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@@ -159,6 +163,7 @@ module Aws::GameLift
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:n,
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:sl,
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:sdm)
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SENSITIVE = []
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include Aws::Structure
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end
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@@ -187,6 +192,7 @@ module Aws::GameLift
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:access_key_id,
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:secret_access_key,
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:session_token)
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SENSITIVE = []
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include Aws::Structure
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end
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@@ -276,6 +282,7 @@ module Aws::GameLift
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:size_on_disk,
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:operating_system,
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:creation_time)
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SENSITIVE = []
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include Aws::Structure
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end
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@@ -305,6 +312,57 @@ module Aws::GameLift
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#
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class CertificateConfiguration < Struct.new(
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:certificate_type)
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SENSITIVE = []
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include Aws::Structure
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end
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# @note When making an API call, you may pass ClaimGameServerInput
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# data as a hash:
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#
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# {
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# game_server_group_name: "GameServerGroupNameOrArn", # required
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# game_server_id: "GameServerId",
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# game_server_data: "GameServerData",
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# }
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#
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# @!attribute [rw] game_server_group_name
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# An identifier for the game server group. When claiming a specific
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# game server, this is the game server group whether the game server
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# is located. When requesting that GameLift FleetIQ locate an
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# available game server, this is the game server group to search on.
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# You can use either the GameServerGroup name or ARN value.
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# @return [String]
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#
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# @!attribute [rw] game_server_id
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# A custom string that uniquely identifies the game server to claim.
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# If this parameter is left empty, GameLift FleetIQ searches for an
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# available game server in the specified game server group.
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# @return [String]
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#
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# @!attribute [rw] game_server_data
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# A set of custom game server properties, formatted as a single string
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# value, to be passed to the claimed game server.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
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#
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class ClaimGameServerInput < Struct.new(
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:game_server_group_name,
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:game_server_id,
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:game_server_data)
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SENSITIVE = []
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include Aws::Structure
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end
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# @!attribute [rw] game_server
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# Object that describes the newly claimed game server resource.
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# @return [Types::GameServer]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
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#
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class ClaimGameServerOutput < Struct.new(
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:game_server)
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SENSITIVE = []
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include Aws::Structure
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end
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#
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class ConflictException < Struct.new(
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:message)
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SENSITIVE = []
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include Aws::Structure
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end
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:description,
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:routing_strategy,
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:tags)
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SENSITIVE = []
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include Aws::Structure
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end
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#
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class CreateAliasOutput < Struct.new(
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:alias)
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SENSITIVE = []
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include Aws::Structure
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end
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#
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# @!attribute [rw] storage_location
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# Information indicating where your game build files are stored. Use
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# this parameter only when creating a build with files stored in an
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#
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#
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#
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#
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# Region.
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# this parameter only when creating a build with files stored in an S3
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# bucket that you own. The storage location must specify an S3 bucket
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# name and key. The location must also specify a role ARN that you set
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# up to allow Amazon GameLift to access your S3 bucket. The S3 bucket
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# and your new build must be in the same Region.
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# @return [Types::S3Location]
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#
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# @!attribute [rw] operating_system
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:storage_location,
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:operating_system,
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:tags)
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SENSITIVE = []
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include Aws::Structure
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end
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# Represents the returned data in response to a request action.
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#
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# @!attribute [rw] build
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# The newly created build
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# The newly created build resource, including a unique build IDs and
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# status.
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# @return [Types::Build]
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#
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# @!attribute [rw] upload_credentials
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# This element is returned only when the operation is called without a
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# storage location. It contains credentials to use when you are
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# uploading a build file to an
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#
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#
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# uploading a build file to an S3 bucket that is owned by Amazon
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# GameLift. Credentials have a limited life span. To refresh these
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# credentials, call RequestUploadCredentials.
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# @return [Types::AwsCredentials]
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#
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# @!attribute [rw] storage_location
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:build,
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:upload_credentials,
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:storage_location)
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SENSITIVE = [:upload_credentials]
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include Aws::Structure
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end
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@@ -513,8 +575,8 @@ module Aws::GameLift
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# {
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# name: "NonZeroAndMaxString", # required
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# description: "NonZeroAndMaxString",
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# build_id: "
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# script_id: "
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# build_id: "BuildIdOrArn",
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# script_id: "ScriptIdOrArn",
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# server_launch_path: "NonZeroAndMaxString",
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# server_launch_parameters: "NonZeroAndMaxString",
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# log_paths: ["NonZeroAndMaxString"],
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@@ -787,6 +849,7 @@ module Aws::GameLift
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:instance_role_arn,
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:certificate_configuration,
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:tags)
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SENSITIVE = []
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include Aws::Structure
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end
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@@ -800,6 +863,194 @@ module Aws::GameLift
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#
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class CreateFleetOutput < Struct.new(
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:fleet_attributes)
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SENSITIVE = []
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include Aws::Structure
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end
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# @note When making an API call, you may pass CreateGameServerGroupInput
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# data as a hash:
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#
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# {
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# game_server_group_name: "GameServerGroupName", # required
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# role_arn: "IamRoleArn", # required
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# min_size: 1, # required
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# max_size: 1, # required
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# launch_template: { # required
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# launch_template_id: "LaunchTemplateId",
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# launch_template_name: "LaunchTemplateName",
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# version: "LaunchTemplateVersion",
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# },
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# instance_definitions: [ # required
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# {
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# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
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# weighted_capacity: "WeightedCapacity",
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# },
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# ],
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# auto_scaling_policy: {
|
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# estimated_instance_warmup: 1,
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# target_tracking_configuration: { # required
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# target_value: 1.0, # required
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# },
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# },
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# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
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# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
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# vpc_subnets: ["VpcSubnet"],
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# tags: [
|
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# {
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# key: "TagKey", # required
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# value: "TagValue", # required
|
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# },
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# ],
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# }
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#
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# @!attribute [rw] game_server_group_name
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# An identifier for the new game server group. This value is used to
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# generate unique ARN identifiers for the EC2 Auto Scaling group and
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# the GameLift FleetIQ game server group. The name must be unique per
|
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# Region per AWS account.
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# @return [String]
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#
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# @!attribute [rw] role_arn
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# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
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# Amazon GameLift to access your EC2 Auto Scaling groups. The
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# submitted role is validated to ensure that it contains the necessary
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# permissions for game server groups.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# @return [String]
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#
|
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# @!attribute [rw] min_size
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# The minimum number of instances allowed in the EC2 Auto Scaling
|
926
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# group. During autoscaling events, GameLift FleetIQ and EC2 do not
|
927
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# scale down the group below this minimum. In production, this value
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928
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# should be set to at least 1.
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929
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# @return [Integer]
|
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#
|
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# @!attribute [rw] max_size
|
932
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# The maximum number of instances allowed in the EC2 Auto Scaling
|
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# group. During autoscaling events, GameLift FleetIQ and EC2 do not
|
934
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# scale up the group above this maximum.
|
935
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# @return [Integer]
|
936
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#
|
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# @!attribute [rw] launch_template
|
938
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# The EC2 launch template that contains configuration settings and
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# game server code to be deployed to all instances in the game server
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# group. You can specify the template using either the template name
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# or ID. For help with creating a launch template, see [Creating a
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# Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
|
943
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# Auto Scaling User Guide*.
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944
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#
|
945
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#
|
946
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#
|
947
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+
# [1]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html
|
948
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# @return [Types::LaunchTemplateSpecification]
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949
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#
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+
# @!attribute [rw] instance_definitions
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951
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+
# A set of EC2 instance types to use when creating instances in the
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952
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+
# group. The instance definitions must specify at least two different
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953
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+
# instance types that are supported by GameLift FleetIQ. For more
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954
|
+
# information on instance types, see [EC2 Instance Types][1] in the
|
955
|
+
# *Amazon EC2 User Guide*.
|
956
|
+
#
|
957
|
+
#
|
958
|
+
#
|
959
|
+
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
960
|
+
# @return [Array<Types::InstanceDefinition>]
|
961
|
+
#
|
962
|
+
# @!attribute [rw] auto_scaling_policy
|
963
|
+
# Configuration settings to define a scaling policy for the Auto
|
964
|
+
# Scaling group that is optimized for game hosting. The scaling policy
|
965
|
+
# uses the metric "PercentUtilizedGameServers" to maintain a buffer
|
966
|
+
# of idle game servers that can immediately accommodate new games and
|
967
|
+
# players. Once the game server and Auto Scaling groups are created,
|
968
|
+
# you can update the scaling policy settings directly in Auto Scaling
|
969
|
+
# Groups.
|
970
|
+
# @return [Types::GameServerGroupAutoScalingPolicy]
|
971
|
+
#
|
972
|
+
# @!attribute [rw] balancing_strategy
|
973
|
+
# The fallback balancing method to use for the game server group when
|
974
|
+
# Spot instances in a Region become unavailable or are not viable for
|
975
|
+
# game hosting. Once triggered, this method remains active until Spot
|
976
|
+
# instances can once again be used. Method options include:
|
977
|
+
#
|
978
|
+
# * SPOT\_ONLY -- If Spot instances are unavailable, the game server
|
979
|
+
# group provides no hosting capacity. No new instances are started,
|
980
|
+
# and the existing nonviable Spot instances are terminated (once
|
981
|
+
# current gameplay ends) and not replaced.
|
982
|
+
#
|
983
|
+
# * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
|
984
|
+
# server group continues to provide hosting capacity by using
|
985
|
+
# On-Demand instances. Existing nonviable Spot instances are
|
986
|
+
# terminated (once current gameplay ends) and replaced with new
|
987
|
+
# On-Demand instances.
|
988
|
+
# @return [String]
|
989
|
+
#
|
990
|
+
# @!attribute [rw] game_server_protection_policy
|
991
|
+
# A flag that indicates whether instances in the game server group are
|
992
|
+
# protected from early termination. Unprotected instances that have
|
993
|
+
# active game servers running may by terminated during a scale-down
|
994
|
+
# event, causing players to be dropped from the game. Protected
|
995
|
+
# instances cannot be terminated while there are active game servers
|
996
|
+
# running. An exception to this is Spot Instances, which may be
|
997
|
+
# terminated by AWS regardless of protection status. This property is
|
998
|
+
# set to NO\_PROTECTION by default.
|
999
|
+
# @return [String]
|
1000
|
+
#
|
1001
|
+
# @!attribute [rw] vpc_subnets
|
1002
|
+
# A list of virtual private cloud (VPC) subnets to use with instances
|
1003
|
+
# in the game server group. By default, all GameLift FleetIQ-supported
|
1004
|
+
# availability zones are used; this parameter allows you to specify
|
1005
|
+
# VPCs that you've set up.
|
1006
|
+
# @return [Array<String>]
|
1007
|
+
#
|
1008
|
+
# @!attribute [rw] tags
|
1009
|
+
# A list of labels to assign to the new game server group resource.
|
1010
|
+
# Tags are developer-defined key-value pairs. Tagging AWS resources
|
1011
|
+
# are useful for resource management, access management, and cost
|
1012
|
+
# allocation. For more information, see [ Tagging AWS Resources][1] in
|
1013
|
+
# the *AWS General Reference*. Once the resource is created, you can
|
1014
|
+
# use TagResource, UntagResource, and ListTagsForResource to add,
|
1015
|
+
# remove, and view tags. The maximum tag limit may be lower than
|
1016
|
+
# stated. See the AWS General Reference for actual tagging limits.
|
1017
|
+
#
|
1018
|
+
#
|
1019
|
+
#
|
1020
|
+
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
|
1021
|
+
# @return [Array<Types::Tag>]
|
1022
|
+
#
|
1023
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupInput AWS API Documentation
|
1024
|
+
#
|
1025
|
+
class CreateGameServerGroupInput < Struct.new(
|
1026
|
+
:game_server_group_name,
|
1027
|
+
:role_arn,
|
1028
|
+
:min_size,
|
1029
|
+
:max_size,
|
1030
|
+
:launch_template,
|
1031
|
+
:instance_definitions,
|
1032
|
+
:auto_scaling_policy,
|
1033
|
+
:balancing_strategy,
|
1034
|
+
:game_server_protection_policy,
|
1035
|
+
:vpc_subnets,
|
1036
|
+
:tags)
|
1037
|
+
SENSITIVE = []
|
1038
|
+
include Aws::Structure
|
1039
|
+
end
|
1040
|
+
|
1041
|
+
# @!attribute [rw] game_server_group
|
1042
|
+
# The newly created game server group object, including the new ARN
|
1043
|
+
# value for the GameLift FleetIQ game server group and the object's
|
1044
|
+
# status. The EC2 Auto Scaling group ARN is initially null, since the
|
1045
|
+
# group has not yet been created. This value is added once the game
|
1046
|
+
# server group status reaches ACTIVE.
|
1047
|
+
# @return [Types::GameServerGroup]
|
1048
|
+
#
|
1049
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
1050
|
+
#
|
1051
|
+
class CreateGameServerGroupOutput < Struct.new(
|
1052
|
+
:game_server_group)
|
1053
|
+
SENSITIVE = []
|
803
1054
|
include Aws::Structure
|
804
1055
|
end
|
805
1056
|
|
@@ -809,8 +1060,8 @@ module Aws::GameLift
|
|
809
1060
|
# data as a hash:
|
810
1061
|
#
|
811
1062
|
# {
|
812
|
-
# fleet_id: "
|
813
|
-
# alias_id: "
|
1063
|
+
# fleet_id: "FleetIdOrArn",
|
1064
|
+
# alias_id: "AliasIdOrArn",
|
814
1065
|
# maximum_player_session_count: 1, # required
|
815
1066
|
# name: "NonZeroAndMaxString",
|
816
1067
|
# game_properties: [
|
@@ -910,6 +1161,7 @@ module Aws::GameLift
|
|
910
1161
|
:game_session_id,
|
911
1162
|
:idempotency_token,
|
912
1163
|
:game_session_data)
|
1164
|
+
SENSITIVE = []
|
913
1165
|
include Aws::Structure
|
914
1166
|
end
|
915
1167
|
|
@@ -923,6 +1175,7 @@ module Aws::GameLift
|
|
923
1175
|
#
|
924
1176
|
class CreateGameSessionOutput < Struct.new(
|
925
1177
|
:game_session)
|
1178
|
+
SENSITIVE = []
|
926
1179
|
include Aws::Structure
|
927
1180
|
end
|
928
1181
|
|
@@ -1009,6 +1262,7 @@ module Aws::GameLift
|
|
1009
1262
|
:player_latency_policies,
|
1010
1263
|
:destinations,
|
1011
1264
|
:tags)
|
1265
|
+
SENSITIVE = []
|
1012
1266
|
include Aws::Structure
|
1013
1267
|
end
|
1014
1268
|
|
@@ -1022,6 +1276,7 @@ module Aws::GameLift
|
|
1022
1276
|
#
|
1023
1277
|
class CreateGameSessionQueueOutput < Struct.new(
|
1024
1278
|
:game_session_queue)
|
1279
|
+
SENSITIVE = []
|
1025
1280
|
include Aws::Structure
|
1026
1281
|
end
|
1027
1282
|
|
@@ -1195,6 +1450,7 @@ module Aws::GameLift
|
|
1195
1450
|
:game_session_data,
|
1196
1451
|
:backfill_mode,
|
1197
1452
|
:tags)
|
1453
|
+
SENSITIVE = []
|
1198
1454
|
include Aws::Structure
|
1199
1455
|
end
|
1200
1456
|
|
@@ -1208,6 +1464,7 @@ module Aws::GameLift
|
|
1208
1464
|
#
|
1209
1465
|
class CreateMatchmakingConfigurationOutput < Struct.new(
|
1210
1466
|
:configuration)
|
1467
|
+
SENSITIVE = []
|
1211
1468
|
include Aws::Structure
|
1212
1469
|
end
|
1213
1470
|
|
@@ -1261,6 +1518,7 @@ module Aws::GameLift
|
|
1261
1518
|
:name,
|
1262
1519
|
:rule_set_body,
|
1263
1520
|
:tags)
|
1521
|
+
SENSITIVE = []
|
1264
1522
|
include Aws::Structure
|
1265
1523
|
end
|
1266
1524
|
|
@@ -1274,6 +1532,7 @@ module Aws::GameLift
|
|
1274
1532
|
#
|
1275
1533
|
class CreateMatchmakingRuleSetOutput < Struct.new(
|
1276
1534
|
:rule_set)
|
1535
|
+
SENSITIVE = []
|
1277
1536
|
include Aws::Structure
|
1278
1537
|
end
|
1279
1538
|
|
@@ -1308,6 +1567,7 @@ module Aws::GameLift
|
|
1308
1567
|
:game_session_id,
|
1309
1568
|
:player_id,
|
1310
1569
|
:player_data)
|
1570
|
+
SENSITIVE = []
|
1311
1571
|
include Aws::Structure
|
1312
1572
|
end
|
1313
1573
|
|
@@ -1321,6 +1581,7 @@ module Aws::GameLift
|
|
1321
1581
|
#
|
1322
1582
|
class CreatePlayerSessionOutput < Struct.new(
|
1323
1583
|
:player_session)
|
1584
|
+
SENSITIVE = []
|
1324
1585
|
include Aws::Structure
|
1325
1586
|
end
|
1326
1587
|
|
@@ -1359,6 +1620,7 @@ module Aws::GameLift
|
|
1359
1620
|
:game_session_id,
|
1360
1621
|
:player_ids,
|
1361
1622
|
:player_data_map)
|
1623
|
+
SENSITIVE = []
|
1362
1624
|
include Aws::Structure
|
1363
1625
|
end
|
1364
1626
|
|
@@ -1373,6 +1635,7 @@ module Aws::GameLift
|
|
1373
1635
|
#
|
1374
1636
|
class CreatePlayerSessionsOutput < Struct.new(
|
1375
1637
|
:player_sessions)
|
1638
|
+
SENSITIVE = []
|
1376
1639
|
include Aws::Structure
|
1377
1640
|
end
|
1378
1641
|
|
@@ -1455,6 +1718,7 @@ module Aws::GameLift
|
|
1455
1718
|
:storage_location,
|
1456
1719
|
:zip_file,
|
1457
1720
|
:tags)
|
1721
|
+
SENSITIVE = []
|
1458
1722
|
include Aws::Structure
|
1459
1723
|
end
|
1460
1724
|
|
@@ -1472,6 +1736,7 @@ module Aws::GameLift
|
|
1472
1736
|
#
|
1473
1737
|
class CreateScriptOutput < Struct.new(
|
1474
1738
|
:script)
|
1739
|
+
SENSITIVE = []
|
1475
1740
|
include Aws::Structure
|
1476
1741
|
end
|
1477
1742
|
|
@@ -1509,6 +1774,7 @@ module Aws::GameLift
|
|
1509
1774
|
class CreateVpcPeeringAuthorizationInput < Struct.new(
|
1510
1775
|
:game_lift_aws_account_id,
|
1511
1776
|
:peer_vpc_id)
|
1777
|
+
SENSITIVE = []
|
1512
1778
|
include Aws::Structure
|
1513
1779
|
end
|
1514
1780
|
|
@@ -1523,6 +1789,7 @@ module Aws::GameLift
|
|
1523
1789
|
#
|
1524
1790
|
class CreateVpcPeeringAuthorizationOutput < Struct.new(
|
1525
1791
|
:vpc_peering_authorization)
|
1792
|
+
SENSITIVE = []
|
1526
1793
|
include Aws::Structure
|
1527
1794
|
end
|
1528
1795
|
|
@@ -1568,6 +1835,7 @@ module Aws::GameLift
|
|
1568
1835
|
:fleet_id,
|
1569
1836
|
:peer_vpc_aws_account_id,
|
1570
1837
|
:peer_vpc_id)
|
1838
|
+
SENSITIVE = []
|
1571
1839
|
include Aws::Structure
|
1572
1840
|
end
|
1573
1841
|
|
@@ -1581,7 +1849,7 @@ module Aws::GameLift
|
|
1581
1849
|
# data as a hash:
|
1582
1850
|
#
|
1583
1851
|
# {
|
1584
|
-
# alias_id: "
|
1852
|
+
# alias_id: "AliasIdOrArn", # required
|
1585
1853
|
# }
|
1586
1854
|
#
|
1587
1855
|
# @!attribute [rw] alias_id
|
@@ -1593,6 +1861,7 @@ module Aws::GameLift
|
|
1593
1861
|
#
|
1594
1862
|
class DeleteAliasInput < Struct.new(
|
1595
1863
|
:alias_id)
|
1864
|
+
SENSITIVE = []
|
1596
1865
|
include Aws::Structure
|
1597
1866
|
end
|
1598
1867
|
|
@@ -1602,7 +1871,7 @@ module Aws::GameLift
|
|
1602
1871
|
# data as a hash:
|
1603
1872
|
#
|
1604
1873
|
# {
|
1605
|
-
# build_id: "
|
1874
|
+
# build_id: "BuildIdOrArn", # required
|
1606
1875
|
# }
|
1607
1876
|
#
|
1608
1877
|
# @!attribute [rw] build_id
|
@@ -1614,6 +1883,7 @@ module Aws::GameLift
|
|
1614
1883
|
#
|
1615
1884
|
class DeleteBuildInput < Struct.new(
|
1616
1885
|
:build_id)
|
1886
|
+
SENSITIVE = []
|
1617
1887
|
include Aws::Structure
|
1618
1888
|
end
|
1619
1889
|
|
@@ -1623,7 +1893,7 @@ module Aws::GameLift
|
|
1623
1893
|
# data as a hash:
|
1624
1894
|
#
|
1625
1895
|
# {
|
1626
|
-
# fleet_id: "
|
1896
|
+
# fleet_id: "FleetIdOrArn", # required
|
1627
1897
|
# }
|
1628
1898
|
#
|
1629
1899
|
# @!attribute [rw] fleet_id
|
@@ -1635,6 +1905,57 @@ module Aws::GameLift
|
|
1635
1905
|
#
|
1636
1906
|
class DeleteFleetInput < Struct.new(
|
1637
1907
|
:fleet_id)
|
1908
|
+
SENSITIVE = []
|
1909
|
+
include Aws::Structure
|
1910
|
+
end
|
1911
|
+
|
1912
|
+
# @note When making an API call, you may pass DeleteGameServerGroupInput
|
1913
|
+
# data as a hash:
|
1914
|
+
#
|
1915
|
+
# {
|
1916
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
1917
|
+
# delete_option: "SAFE_DELETE", # accepts SAFE_DELETE, FORCE_DELETE, RETAIN
|
1918
|
+
# }
|
1919
|
+
#
|
1920
|
+
# @!attribute [rw] game_server_group_name
|
1921
|
+
# The unique identifier of the game server group to delete. Use either
|
1922
|
+
# the GameServerGroup name or ARN value.
|
1923
|
+
# @return [String]
|
1924
|
+
#
|
1925
|
+
# @!attribute [rw] delete_option
|
1926
|
+
# The type of delete to perform. Options include:
|
1927
|
+
#
|
1928
|
+
# * SAFE\_DELETE – Terminates the game server group and EC2 Auto
|
1929
|
+
# Scaling group only when it has no game servers that are in IN\_USE
|
1930
|
+
# status.
|
1931
|
+
#
|
1932
|
+
# * FORCE\_DELETE – Terminates the game server group, including all
|
1933
|
+
# active game servers regardless of their utilization status, and
|
1934
|
+
# the EC2 Auto Scaling group.
|
1935
|
+
#
|
1936
|
+
# * RETAIN – Does a safe delete of the game server group but retains
|
1937
|
+
# the EC2 Auto Scaling group as is.
|
1938
|
+
# @return [String]
|
1939
|
+
#
|
1940
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupInput AWS API Documentation
|
1941
|
+
#
|
1942
|
+
class DeleteGameServerGroupInput < Struct.new(
|
1943
|
+
:game_server_group_name,
|
1944
|
+
:delete_option)
|
1945
|
+
SENSITIVE = []
|
1946
|
+
include Aws::Structure
|
1947
|
+
end
|
1948
|
+
|
1949
|
+
# @!attribute [rw] game_server_group
|
1950
|
+
# An object that describes the deleted game server group resource,
|
1951
|
+
# with status updated to DELETE\_SCHEDULED.
|
1952
|
+
# @return [Types::GameServerGroup]
|
1953
|
+
#
|
1954
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
|
1955
|
+
#
|
1956
|
+
class DeleteGameServerGroupOutput < Struct.new(
|
1957
|
+
:game_server_group)
|
1958
|
+
SENSITIVE = []
|
1638
1959
|
include Aws::Structure
|
1639
1960
|
end
|
1640
1961
|
|
@@ -1644,7 +1965,7 @@ module Aws::GameLift
|
|
1644
1965
|
# data as a hash:
|
1645
1966
|
#
|
1646
1967
|
# {
|
1647
|
-
# name: "
|
1968
|
+
# name: "GameSessionQueueNameOrArn", # required
|
1648
1969
|
# }
|
1649
1970
|
#
|
1650
1971
|
# @!attribute [rw] name
|
@@ -1657,6 +1978,7 @@ module Aws::GameLift
|
|
1657
1978
|
#
|
1658
1979
|
class DeleteGameSessionQueueInput < Struct.new(
|
1659
1980
|
:name)
|
1981
|
+
SENSITIVE = []
|
1660
1982
|
include Aws::Structure
|
1661
1983
|
end
|
1662
1984
|
|
@@ -1682,6 +2004,7 @@ module Aws::GameLift
|
|
1682
2004
|
#
|
1683
2005
|
class DeleteMatchmakingConfigurationInput < Struct.new(
|
1684
2006
|
:name)
|
2007
|
+
SENSITIVE = []
|
1685
2008
|
include Aws::Structure
|
1686
2009
|
end
|
1687
2010
|
|
@@ -1709,6 +2032,7 @@ module Aws::GameLift
|
|
1709
2032
|
#
|
1710
2033
|
class DeleteMatchmakingRuleSetInput < Struct.new(
|
1711
2034
|
:name)
|
2035
|
+
SENSITIVE = []
|
1712
2036
|
include Aws::Structure
|
1713
2037
|
end
|
1714
2038
|
|
@@ -1725,7 +2049,7 @@ module Aws::GameLift
|
|
1725
2049
|
#
|
1726
2050
|
# {
|
1727
2051
|
# name: "NonZeroAndMaxString", # required
|
1728
|
-
# fleet_id: "
|
2052
|
+
# fleet_id: "FleetIdOrArn", # required
|
1729
2053
|
# }
|
1730
2054
|
#
|
1731
2055
|
# @!attribute [rw] name
|
@@ -1743,6 +2067,7 @@ module Aws::GameLift
|
|
1743
2067
|
class DeleteScalingPolicyInput < Struct.new(
|
1744
2068
|
:name,
|
1745
2069
|
:fleet_id)
|
2070
|
+
SENSITIVE = []
|
1746
2071
|
include Aws::Structure
|
1747
2072
|
end
|
1748
2073
|
|
@@ -1750,7 +2075,7 @@ module Aws::GameLift
|
|
1750
2075
|
# data as a hash:
|
1751
2076
|
#
|
1752
2077
|
# {
|
1753
|
-
# script_id: "
|
2078
|
+
# script_id: "ScriptIdOrArn", # required
|
1754
2079
|
# }
|
1755
2080
|
#
|
1756
2081
|
# @!attribute [rw] script_id
|
@@ -1762,6 +2087,7 @@ module Aws::GameLift
|
|
1762
2087
|
#
|
1763
2088
|
class DeleteScriptInput < Struct.new(
|
1764
2089
|
:script_id)
|
2090
|
+
SENSITIVE = []
|
1765
2091
|
include Aws::Structure
|
1766
2092
|
end
|
1767
2093
|
|
@@ -1799,6 +2125,7 @@ module Aws::GameLift
|
|
1799
2125
|
class DeleteVpcPeeringAuthorizationInput < Struct.new(
|
1800
2126
|
:game_lift_aws_account_id,
|
1801
2127
|
:peer_vpc_id)
|
2128
|
+
SENSITIVE = []
|
1802
2129
|
include Aws::Structure
|
1803
2130
|
end
|
1804
2131
|
|
@@ -1833,6 +2160,7 @@ module Aws::GameLift
|
|
1833
2160
|
class DeleteVpcPeeringConnectionInput < Struct.new(
|
1834
2161
|
:fleet_id,
|
1835
2162
|
:vpc_peering_connection_id)
|
2163
|
+
SENSITIVE = []
|
1836
2164
|
include Aws::Structure
|
1837
2165
|
end
|
1838
2166
|
|
@@ -1840,13 +2168,40 @@ module Aws::GameLift
|
|
1840
2168
|
#
|
1841
2169
|
class DeleteVpcPeeringConnectionOutput < Aws::EmptyStructure; end
|
1842
2170
|
|
2171
|
+
# @note When making an API call, you may pass DeregisterGameServerInput
|
2172
|
+
# data as a hash:
|
2173
|
+
#
|
2174
|
+
# {
|
2175
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
2176
|
+
# game_server_id: "GameServerId", # required
|
2177
|
+
# }
|
2178
|
+
#
|
2179
|
+
# @!attribute [rw] game_server_group_name
|
2180
|
+
# An identifier for the game server group where the game server to be
|
2181
|
+
# de-registered is running. Use either the GameServerGroup name or ARN
|
2182
|
+
# value.
|
2183
|
+
# @return [String]
|
2184
|
+
#
|
2185
|
+
# @!attribute [rw] game_server_id
|
2186
|
+
# The identifier for the game server to be de-registered.
|
2187
|
+
# @return [String]
|
2188
|
+
#
|
2189
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
|
2190
|
+
#
|
2191
|
+
class DeregisterGameServerInput < Struct.new(
|
2192
|
+
:game_server_group_name,
|
2193
|
+
:game_server_id)
|
2194
|
+
SENSITIVE = []
|
2195
|
+
include Aws::Structure
|
2196
|
+
end
|
2197
|
+
|
1843
2198
|
# Represents the input for a request action.
|
1844
2199
|
#
|
1845
2200
|
# @note When making an API call, you may pass DescribeAliasInput
|
1846
2201
|
# data as a hash:
|
1847
2202
|
#
|
1848
2203
|
# {
|
1849
|
-
# alias_id: "
|
2204
|
+
# alias_id: "AliasIdOrArn", # required
|
1850
2205
|
# }
|
1851
2206
|
#
|
1852
2207
|
# @!attribute [rw] alias_id
|
@@ -1858,6 +2213,7 @@ module Aws::GameLift
|
|
1858
2213
|
#
|
1859
2214
|
class DescribeAliasInput < Struct.new(
|
1860
2215
|
:alias_id)
|
2216
|
+
SENSITIVE = []
|
1861
2217
|
include Aws::Structure
|
1862
2218
|
end
|
1863
2219
|
|
@@ -1871,6 +2227,7 @@ module Aws::GameLift
|
|
1871
2227
|
#
|
1872
2228
|
class DescribeAliasOutput < Struct.new(
|
1873
2229
|
:alias)
|
2230
|
+
SENSITIVE = []
|
1874
2231
|
include Aws::Structure
|
1875
2232
|
end
|
1876
2233
|
|
@@ -1880,7 +2237,7 @@ module Aws::GameLift
|
|
1880
2237
|
# data as a hash:
|
1881
2238
|
#
|
1882
2239
|
# {
|
1883
|
-
# build_id: "
|
2240
|
+
# build_id: "BuildIdOrArn", # required
|
1884
2241
|
# }
|
1885
2242
|
#
|
1886
2243
|
# @!attribute [rw] build_id
|
@@ -1892,6 +2249,7 @@ module Aws::GameLift
|
|
1892
2249
|
#
|
1893
2250
|
class DescribeBuildInput < Struct.new(
|
1894
2251
|
:build_id)
|
2252
|
+
SENSITIVE = []
|
1895
2253
|
include Aws::Structure
|
1896
2254
|
end
|
1897
2255
|
|
@@ -1905,6 +2263,7 @@ module Aws::GameLift
|
|
1905
2263
|
#
|
1906
2264
|
class DescribeBuildOutput < Struct.new(
|
1907
2265
|
:build)
|
2266
|
+
SENSITIVE = []
|
1908
2267
|
include Aws::Structure
|
1909
2268
|
end
|
1910
2269
|
|
@@ -1935,6 +2294,7 @@ module Aws::GameLift
|
|
1935
2294
|
#
|
1936
2295
|
class DescribeEC2InstanceLimitsInput < Struct.new(
|
1937
2296
|
:ec2_instance_type)
|
2297
|
+
SENSITIVE = []
|
1938
2298
|
include Aws::Structure
|
1939
2299
|
end
|
1940
2300
|
|
@@ -1948,6 +2308,7 @@ module Aws::GameLift
|
|
1948
2308
|
#
|
1949
2309
|
class DescribeEC2InstanceLimitsOutput < Struct.new(
|
1950
2310
|
:ec2_instance_limits)
|
2311
|
+
SENSITIVE = []
|
1951
2312
|
include Aws::Structure
|
1952
2313
|
end
|
1953
2314
|
|
@@ -1957,14 +2318,17 @@ module Aws::GameLift
|
|
1957
2318
|
# data as a hash:
|
1958
2319
|
#
|
1959
2320
|
# {
|
1960
|
-
# fleet_ids: ["
|
2321
|
+
# fleet_ids: ["FleetIdOrArn"],
|
1961
2322
|
# limit: 1,
|
1962
2323
|
# next_token: "NonZeroAndMaxString",
|
1963
2324
|
# }
|
1964
2325
|
#
|
1965
2326
|
# @!attribute [rw] fleet_ids
|
1966
|
-
# A
|
1967
|
-
# can use either the fleet ID or ARN value.
|
2327
|
+
# A list of unique fleet identifiers to retrieve attributes for. You
|
2328
|
+
# can use either the fleet ID or ARN value. To retrieve attributes for
|
2329
|
+
# all current fleets, do not include this parameter. If the list of
|
2330
|
+
# fleet identifiers includes fleets that don't currently exist, the
|
2331
|
+
# request succeeds but no attributes for that fleet are returned.
|
1968
2332
|
# @return [Array<String>]
|
1969
2333
|
#
|
1970
2334
|
# @!attribute [rw] limit
|
@@ -1988,6 +2352,7 @@ module Aws::GameLift
|
|
1988
2352
|
:fleet_ids,
|
1989
2353
|
:limit,
|
1990
2354
|
:next_token)
|
2355
|
+
SENSITIVE = []
|
1991
2356
|
include Aws::Structure
|
1992
2357
|
end
|
1993
2358
|
|
@@ -1995,7 +2360,8 @@ module Aws::GameLift
|
|
1995
2360
|
#
|
1996
2361
|
# @!attribute [rw] fleet_attributes
|
1997
2362
|
# A collection of objects containing attribute metadata for each
|
1998
|
-
# requested fleet ID.
|
2363
|
+
# requested fleet ID. Attribute objects are returned only for fleets
|
2364
|
+
# that currently exist.
|
1999
2365
|
# @return [Array<Types::FleetAttributes>]
|
2000
2366
|
#
|
2001
2367
|
# @!attribute [rw] next_token
|
@@ -2009,6 +2375,7 @@ module Aws::GameLift
|
|
2009
2375
|
class DescribeFleetAttributesOutput < Struct.new(
|
2010
2376
|
:fleet_attributes,
|
2011
2377
|
:next_token)
|
2378
|
+
SENSITIVE = []
|
2012
2379
|
include Aws::Structure
|
2013
2380
|
end
|
2014
2381
|
|
@@ -2018,7 +2385,7 @@ module Aws::GameLift
|
|
2018
2385
|
# data as a hash:
|
2019
2386
|
#
|
2020
2387
|
# {
|
2021
|
-
# fleet_ids: ["
|
2388
|
+
# fleet_ids: ["FleetIdOrArn"],
|
2022
2389
|
# limit: 1,
|
2023
2390
|
# next_token: "NonZeroAndMaxString",
|
2024
2391
|
# }
|
@@ -2049,6 +2416,7 @@ module Aws::GameLift
|
|
2049
2416
|
:fleet_ids,
|
2050
2417
|
:limit,
|
2051
2418
|
:next_token)
|
2419
|
+
SENSITIVE = []
|
2052
2420
|
include Aws::Structure
|
2053
2421
|
end
|
2054
2422
|
|
@@ -2071,6 +2439,7 @@ module Aws::GameLift
|
|
2071
2439
|
class DescribeFleetCapacityOutput < Struct.new(
|
2072
2440
|
:fleet_capacity,
|
2073
2441
|
:next_token)
|
2442
|
+
SENSITIVE = []
|
2074
2443
|
include Aws::Structure
|
2075
2444
|
end
|
2076
2445
|
|
@@ -2080,7 +2449,7 @@ module Aws::GameLift
|
|
2080
2449
|
# data as a hash:
|
2081
2450
|
#
|
2082
2451
|
# {
|
2083
|
-
# fleet_id: "
|
2452
|
+
# fleet_id: "FleetIdOrArn", # required
|
2084
2453
|
# start_time: Time.now,
|
2085
2454
|
# end_time: Time.now,
|
2086
2455
|
# limit: 1,
|
@@ -2126,6 +2495,7 @@ module Aws::GameLift
|
|
2126
2495
|
:end_time,
|
2127
2496
|
:limit,
|
2128
2497
|
:next_token)
|
2498
|
+
SENSITIVE = []
|
2129
2499
|
include Aws::Structure
|
2130
2500
|
end
|
2131
2501
|
|
@@ -2147,6 +2517,7 @@ module Aws::GameLift
|
|
2147
2517
|
class DescribeFleetEventsOutput < Struct.new(
|
2148
2518
|
:events,
|
2149
2519
|
:next_token)
|
2520
|
+
SENSITIVE = []
|
2150
2521
|
include Aws::Structure
|
2151
2522
|
end
|
2152
2523
|
|
@@ -2156,7 +2527,7 @@ module Aws::GameLift
|
|
2156
2527
|
# data as a hash:
|
2157
2528
|
#
|
2158
2529
|
# {
|
2159
|
-
# fleet_id: "
|
2530
|
+
# fleet_id: "FleetIdOrArn", # required
|
2160
2531
|
# }
|
2161
2532
|
#
|
2162
2533
|
# @!attribute [rw] fleet_id
|
@@ -2168,6 +2539,7 @@ module Aws::GameLift
|
|
2168
2539
|
#
|
2169
2540
|
class DescribeFleetPortSettingsInput < Struct.new(
|
2170
2541
|
:fleet_id)
|
2542
|
+
SENSITIVE = []
|
2171
2543
|
include Aws::Structure
|
2172
2544
|
end
|
2173
2545
|
|
@@ -2181,6 +2553,7 @@ module Aws::GameLift
|
|
2181
2553
|
#
|
2182
2554
|
class DescribeFleetPortSettingsOutput < Struct.new(
|
2183
2555
|
:inbound_permissions)
|
2556
|
+
SENSITIVE = []
|
2184
2557
|
include Aws::Structure
|
2185
2558
|
end
|
2186
2559
|
|
@@ -2190,14 +2563,17 @@ module Aws::GameLift
|
|
2190
2563
|
# data as a hash:
|
2191
2564
|
#
|
2192
2565
|
# {
|
2193
|
-
# fleet_ids: ["
|
2566
|
+
# fleet_ids: ["FleetIdOrArn"],
|
2194
2567
|
# limit: 1,
|
2195
2568
|
# next_token: "NonZeroAndMaxString",
|
2196
2569
|
# }
|
2197
2570
|
#
|
2198
2571
|
# @!attribute [rw] fleet_ids
|
2199
2572
|
# A unique identifier for a fleet(s) to retrieve utilization data for.
|
2200
|
-
# You can use either the fleet ID or ARN value.
|
2573
|
+
# You can use either the fleet ID or ARN value. To retrieve attributes
|
2574
|
+
# for all current fleets, do not include this parameter. If the list
|
2575
|
+
# of fleet identifiers includes fleets that don't currently exist,
|
2576
|
+
# the request succeeds but no attributes for that fleet are returned.
|
2201
2577
|
# @return [Array<String>]
|
2202
2578
|
#
|
2203
2579
|
# @!attribute [rw] limit
|
@@ -2221,6 +2597,7 @@ module Aws::GameLift
|
|
2221
2597
|
:fleet_ids,
|
2222
2598
|
:limit,
|
2223
2599
|
:next_token)
|
2600
|
+
SENSITIVE = []
|
2224
2601
|
include Aws::Structure
|
2225
2602
|
end
|
2226
2603
|
|
@@ -2242,6 +2619,77 @@ module Aws::GameLift
|
|
2242
2619
|
class DescribeFleetUtilizationOutput < Struct.new(
|
2243
2620
|
:fleet_utilization,
|
2244
2621
|
:next_token)
|
2622
|
+
SENSITIVE = []
|
2623
|
+
include Aws::Structure
|
2624
|
+
end
|
2625
|
+
|
2626
|
+
# @note When making an API call, you may pass DescribeGameServerGroupInput
|
2627
|
+
# data as a hash:
|
2628
|
+
#
|
2629
|
+
# {
|
2630
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
2631
|
+
# }
|
2632
|
+
#
|
2633
|
+
# @!attribute [rw] game_server_group_name
|
2634
|
+
# The unique identifier for the game server group being requested. Use
|
2635
|
+
# either the GameServerGroup name or ARN value.
|
2636
|
+
# @return [String]
|
2637
|
+
#
|
2638
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
|
2639
|
+
#
|
2640
|
+
class DescribeGameServerGroupInput < Struct.new(
|
2641
|
+
:game_server_group_name)
|
2642
|
+
SENSITIVE = []
|
2643
|
+
include Aws::Structure
|
2644
|
+
end
|
2645
|
+
|
2646
|
+
# @!attribute [rw] game_server_group
|
2647
|
+
# An object that describes the requested game server group resource.
|
2648
|
+
# @return [Types::GameServerGroup]
|
2649
|
+
#
|
2650
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
|
2651
|
+
#
|
2652
|
+
class DescribeGameServerGroupOutput < Struct.new(
|
2653
|
+
:game_server_group)
|
2654
|
+
SENSITIVE = []
|
2655
|
+
include Aws::Structure
|
2656
|
+
end
|
2657
|
+
|
2658
|
+
# @note When making an API call, you may pass DescribeGameServerInput
|
2659
|
+
# data as a hash:
|
2660
|
+
#
|
2661
|
+
# {
|
2662
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
2663
|
+
# game_server_id: "GameServerId", # required
|
2664
|
+
# }
|
2665
|
+
#
|
2666
|
+
# @!attribute [rw] game_server_group_name
|
2667
|
+
# An identifier for the game server group where the game server is
|
2668
|
+
# running. Use either the GameServerGroup name or ARN value.
|
2669
|
+
# @return [String]
|
2670
|
+
#
|
2671
|
+
# @!attribute [rw] game_server_id
|
2672
|
+
# The identifier for the game server to be retrieved.
|
2673
|
+
# @return [String]
|
2674
|
+
#
|
2675
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
|
2676
|
+
#
|
2677
|
+
class DescribeGameServerInput < Struct.new(
|
2678
|
+
:game_server_group_name,
|
2679
|
+
:game_server_id)
|
2680
|
+
SENSITIVE = []
|
2681
|
+
include Aws::Structure
|
2682
|
+
end
|
2683
|
+
|
2684
|
+
# @!attribute [rw] game_server
|
2685
|
+
# Object that describes the requested game server resource.
|
2686
|
+
# @return [Types::GameServer]
|
2687
|
+
#
|
2688
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
|
2689
|
+
#
|
2690
|
+
class DescribeGameServerOutput < Struct.new(
|
2691
|
+
:game_server)
|
2692
|
+
SENSITIVE = []
|
2245
2693
|
include Aws::Structure
|
2246
2694
|
end
|
2247
2695
|
|
@@ -2251,9 +2699,9 @@ module Aws::GameLift
|
|
2251
2699
|
# data as a hash:
|
2252
2700
|
#
|
2253
2701
|
# {
|
2254
|
-
# fleet_id: "
|
2702
|
+
# fleet_id: "FleetIdOrArn",
|
2255
2703
|
# game_session_id: "ArnStringModel",
|
2256
|
-
# alias_id: "
|
2704
|
+
# alias_id: "AliasIdOrArn",
|
2257
2705
|
# status_filter: "NonZeroAndMaxString",
|
2258
2706
|
# limit: 1,
|
2259
2707
|
# next_token: "NonZeroAndMaxString",
|
@@ -2301,6 +2749,7 @@ module Aws::GameLift
|
|
2301
2749
|
:status_filter,
|
2302
2750
|
:limit,
|
2303
2751
|
:next_token)
|
2752
|
+
SENSITIVE = []
|
2304
2753
|
include Aws::Structure
|
2305
2754
|
end
|
2306
2755
|
|
@@ -2323,6 +2772,7 @@ module Aws::GameLift
|
|
2323
2772
|
class DescribeGameSessionDetailsOutput < Struct.new(
|
2324
2773
|
:game_session_details,
|
2325
2774
|
:next_token)
|
2775
|
+
SENSITIVE = []
|
2326
2776
|
include Aws::Structure
|
2327
2777
|
end
|
2328
2778
|
|
@@ -2343,6 +2793,7 @@ module Aws::GameLift
|
|
2343
2793
|
#
|
2344
2794
|
class DescribeGameSessionPlacementInput < Struct.new(
|
2345
2795
|
:placement_id)
|
2796
|
+
SENSITIVE = []
|
2346
2797
|
include Aws::Structure
|
2347
2798
|
end
|
2348
2799
|
|
@@ -2356,6 +2807,7 @@ module Aws::GameLift
|
|
2356
2807
|
#
|
2357
2808
|
class DescribeGameSessionPlacementOutput < Struct.new(
|
2358
2809
|
:game_session_placement)
|
2810
|
+
SENSITIVE = []
|
2359
2811
|
include Aws::Structure
|
2360
2812
|
end
|
2361
2813
|
|
@@ -2365,7 +2817,7 @@ module Aws::GameLift
|
|
2365
2817
|
# data as a hash:
|
2366
2818
|
#
|
2367
2819
|
# {
|
2368
|
-
# names: ["
|
2820
|
+
# names: ["GameSessionQueueNameOrArn"],
|
2369
2821
|
# limit: 1,
|
2370
2822
|
# next_token: "NonZeroAndMaxString",
|
2371
2823
|
# }
|
@@ -2394,6 +2846,7 @@ module Aws::GameLift
|
|
2394
2846
|
:names,
|
2395
2847
|
:limit,
|
2396
2848
|
:next_token)
|
2849
|
+
SENSITIVE = []
|
2397
2850
|
include Aws::Structure
|
2398
2851
|
end
|
2399
2852
|
|
@@ -2415,6 +2868,7 @@ module Aws::GameLift
|
|
2415
2868
|
class DescribeGameSessionQueuesOutput < Struct.new(
|
2416
2869
|
:game_session_queues,
|
2417
2870
|
:next_token)
|
2871
|
+
SENSITIVE = []
|
2418
2872
|
include Aws::Structure
|
2419
2873
|
end
|
2420
2874
|
|
@@ -2424,9 +2878,9 @@ module Aws::GameLift
|
|
2424
2878
|
# data as a hash:
|
2425
2879
|
#
|
2426
2880
|
# {
|
2427
|
-
# fleet_id: "
|
2881
|
+
# fleet_id: "FleetIdOrArn",
|
2428
2882
|
# game_session_id: "ArnStringModel",
|
2429
|
-
# alias_id: "
|
2883
|
+
# alias_id: "AliasIdOrArn",
|
2430
2884
|
# status_filter: "NonZeroAndMaxString",
|
2431
2885
|
# limit: 1,
|
2432
2886
|
# next_token: "NonZeroAndMaxString",
|
@@ -2474,6 +2928,7 @@ module Aws::GameLift
|
|
2474
2928
|
:status_filter,
|
2475
2929
|
:limit,
|
2476
2930
|
:next_token)
|
2931
|
+
SENSITIVE = []
|
2477
2932
|
include Aws::Structure
|
2478
2933
|
end
|
2479
2934
|
|
@@ -2495,6 +2950,7 @@ module Aws::GameLift
|
|
2495
2950
|
class DescribeGameSessionsOutput < Struct.new(
|
2496
2951
|
:game_sessions,
|
2497
2952
|
:next_token)
|
2953
|
+
SENSITIVE = []
|
2498
2954
|
include Aws::Structure
|
2499
2955
|
end
|
2500
2956
|
|
@@ -2504,7 +2960,7 @@ module Aws::GameLift
|
|
2504
2960
|
# data as a hash:
|
2505
2961
|
#
|
2506
2962
|
# {
|
2507
|
-
# fleet_id: "
|
2963
|
+
# fleet_id: "FleetIdOrArn", # required
|
2508
2964
|
# instance_id: "InstanceId",
|
2509
2965
|
# limit: 1,
|
2510
2966
|
# next_token: "NonZeroAndMaxString",
|
@@ -2539,6 +2995,7 @@ module Aws::GameLift
|
|
2539
2995
|
:instance_id,
|
2540
2996
|
:limit,
|
2541
2997
|
:next_token)
|
2998
|
+
SENSITIVE = []
|
2542
2999
|
include Aws::Structure
|
2543
3000
|
end
|
2544
3001
|
|
@@ -2560,6 +3017,7 @@ module Aws::GameLift
|
|
2560
3017
|
class DescribeInstancesOutput < Struct.new(
|
2561
3018
|
:instances,
|
2562
3019
|
:next_token)
|
3020
|
+
SENSITIVE = []
|
2563
3021
|
include Aws::Structure
|
2564
3022
|
end
|
2565
3023
|
|
@@ -2607,6 +3065,7 @@ module Aws::GameLift
|
|
2607
3065
|
:rule_set_name,
|
2608
3066
|
:limit,
|
2609
3067
|
:next_token)
|
3068
|
+
SENSITIVE = []
|
2610
3069
|
include Aws::Structure
|
2611
3070
|
end
|
2612
3071
|
|
@@ -2627,6 +3086,7 @@ module Aws::GameLift
|
|
2627
3086
|
class DescribeMatchmakingConfigurationsOutput < Struct.new(
|
2628
3087
|
:configurations,
|
2629
3088
|
:next_token)
|
3089
|
+
SENSITIVE = []
|
2630
3090
|
include Aws::Structure
|
2631
3091
|
end
|
2632
3092
|
|
@@ -2648,6 +3108,7 @@ module Aws::GameLift
|
|
2648
3108
|
#
|
2649
3109
|
class DescribeMatchmakingInput < Struct.new(
|
2650
3110
|
:ticket_ids)
|
3111
|
+
SENSITIVE = []
|
2651
3112
|
include Aws::Structure
|
2652
3113
|
end
|
2653
3114
|
|
@@ -2662,6 +3123,7 @@ module Aws::GameLift
|
|
2662
3123
|
#
|
2663
3124
|
class DescribeMatchmakingOutput < Struct.new(
|
2664
3125
|
:ticket_list)
|
3126
|
+
SENSITIVE = []
|
2665
3127
|
include Aws::Structure
|
2666
3128
|
end
|
2667
3129
|
|
@@ -2701,6 +3163,7 @@ module Aws::GameLift
|
|
2701
3163
|
:names,
|
2702
3164
|
:limit,
|
2703
3165
|
:next_token)
|
3166
|
+
SENSITIVE = []
|
2704
3167
|
include Aws::Structure
|
2705
3168
|
end
|
2706
3169
|
|
@@ -2721,6 +3184,7 @@ module Aws::GameLift
|
|
2721
3184
|
class DescribeMatchmakingRuleSetsOutput < Struct.new(
|
2722
3185
|
:rule_sets,
|
2723
3186
|
:next_token)
|
3187
|
+
SENSITIVE = []
|
2724
3188
|
include Aws::Structure
|
2725
3189
|
end
|
2726
3190
|
|
@@ -2793,6 +3257,7 @@ module Aws::GameLift
|
|
2793
3257
|
:player_session_status_filter,
|
2794
3258
|
:limit,
|
2795
3259
|
:next_token)
|
3260
|
+
SENSITIVE = []
|
2796
3261
|
include Aws::Structure
|
2797
3262
|
end
|
2798
3263
|
|
@@ -2814,6 +3279,7 @@ module Aws::GameLift
|
|
2814
3279
|
class DescribePlayerSessionsOutput < Struct.new(
|
2815
3280
|
:player_sessions,
|
2816
3281
|
:next_token)
|
3282
|
+
SENSITIVE = []
|
2817
3283
|
include Aws::Structure
|
2818
3284
|
end
|
2819
3285
|
|
@@ -2823,7 +3289,7 @@ module Aws::GameLift
|
|
2823
3289
|
# data as a hash:
|
2824
3290
|
#
|
2825
3291
|
# {
|
2826
|
-
# fleet_id: "
|
3292
|
+
# fleet_id: "FleetIdOrArn", # required
|
2827
3293
|
# }
|
2828
3294
|
#
|
2829
3295
|
# @!attribute [rw] fleet_id
|
@@ -2835,6 +3301,7 @@ module Aws::GameLift
|
|
2835
3301
|
#
|
2836
3302
|
class DescribeRuntimeConfigurationInput < Struct.new(
|
2837
3303
|
:fleet_id)
|
3304
|
+
SENSITIVE = []
|
2838
3305
|
include Aws::Structure
|
2839
3306
|
end
|
2840
3307
|
|
@@ -2849,6 +3316,7 @@ module Aws::GameLift
|
|
2849
3316
|
#
|
2850
3317
|
class DescribeRuntimeConfigurationOutput < Struct.new(
|
2851
3318
|
:runtime_configuration)
|
3319
|
+
SENSITIVE = []
|
2852
3320
|
include Aws::Structure
|
2853
3321
|
end
|
2854
3322
|
|
@@ -2858,7 +3326,7 @@ module Aws::GameLift
|
|
2858
3326
|
# data as a hash:
|
2859
3327
|
#
|
2860
3328
|
# {
|
2861
|
-
# fleet_id: "
|
3329
|
+
# fleet_id: "FleetIdOrArn", # required
|
2862
3330
|
# status_filter: "ACTIVE", # accepts ACTIVE, UPDATE_REQUESTED, UPDATING, DELETE_REQUESTED, DELETING, DELETED, ERROR
|
2863
3331
|
# limit: 1,
|
2864
3332
|
# next_token: "NonZeroAndMaxString",
|
@@ -2910,6 +3378,7 @@ module Aws::GameLift
|
|
2910
3378
|
:status_filter,
|
2911
3379
|
:limit,
|
2912
3380
|
:next_token)
|
3381
|
+
SENSITIVE = []
|
2913
3382
|
include Aws::Structure
|
2914
3383
|
end
|
2915
3384
|
|
@@ -2931,6 +3400,7 @@ module Aws::GameLift
|
|
2931
3400
|
class DescribeScalingPoliciesOutput < Struct.new(
|
2932
3401
|
:scaling_policies,
|
2933
3402
|
:next_token)
|
3403
|
+
SENSITIVE = []
|
2934
3404
|
include Aws::Structure
|
2935
3405
|
end
|
2936
3406
|
|
@@ -2938,7 +3408,7 @@ module Aws::GameLift
|
|
2938
3408
|
# data as a hash:
|
2939
3409
|
#
|
2940
3410
|
# {
|
2941
|
-
# script_id: "
|
3411
|
+
# script_id: "ScriptIdOrArn", # required
|
2942
3412
|
# }
|
2943
3413
|
#
|
2944
3414
|
# @!attribute [rw] script_id
|
@@ -2950,6 +3420,7 @@ module Aws::GameLift
|
|
2950
3420
|
#
|
2951
3421
|
class DescribeScriptInput < Struct.new(
|
2952
3422
|
:script_id)
|
3423
|
+
SENSITIVE = []
|
2953
3424
|
include Aws::Structure
|
2954
3425
|
end
|
2955
3426
|
|
@@ -2961,6 +3432,7 @@ module Aws::GameLift
|
|
2961
3432
|
#
|
2962
3433
|
class DescribeScriptOutput < Struct.new(
|
2963
3434
|
:script)
|
3435
|
+
SENSITIVE = []
|
2964
3436
|
include Aws::Structure
|
2965
3437
|
end
|
2966
3438
|
|
@@ -2979,6 +3451,7 @@ module Aws::GameLift
|
|
2979
3451
|
#
|
2980
3452
|
class DescribeVpcPeeringAuthorizationsOutput < Struct.new(
|
2981
3453
|
:vpc_peering_authorizations)
|
3454
|
+
SENSITIVE = []
|
2982
3455
|
include Aws::Structure
|
2983
3456
|
end
|
2984
3457
|
|
@@ -3000,6 +3473,7 @@ module Aws::GameLift
|
|
3000
3473
|
#
|
3001
3474
|
class DescribeVpcPeeringConnectionsInput < Struct.new(
|
3002
3475
|
:fleet_id)
|
3476
|
+
SENSITIVE = []
|
3003
3477
|
include Aws::Structure
|
3004
3478
|
end
|
3005
3479
|
|
@@ -3014,6 +3488,7 @@ module Aws::GameLift
|
|
3014
3488
|
#
|
3015
3489
|
class DescribeVpcPeeringConnectionsOutput < Struct.new(
|
3016
3490
|
:vpc_peering_connections)
|
3491
|
+
SENSITIVE = []
|
3017
3492
|
include Aws::Structure
|
3018
3493
|
end
|
3019
3494
|
|
@@ -3044,6 +3519,7 @@ module Aws::GameLift
|
|
3044
3519
|
class DesiredPlayerSession < Struct.new(
|
3045
3520
|
:player_id,
|
3046
3521
|
:player_data)
|
3522
|
+
SENSITIVE = []
|
3047
3523
|
include Aws::Structure
|
3048
3524
|
end
|
3049
3525
|
|
@@ -3063,11 +3539,7 @@ module Aws::GameLift
|
|
3063
3539
|
#
|
3064
3540
|
# * UpdateFleetAttributes
|
3065
3541
|
#
|
3066
|
-
# *
|
3067
|
-
#
|
3068
|
-
# * StartFleetActions
|
3069
|
-
#
|
3070
|
-
# * StopFleetActions
|
3542
|
+
# * StartFleetActions or StopFleetActions
|
3071
3543
|
#
|
3072
3544
|
# @!attribute [rw] desired
|
3073
3545
|
# Ideal number of active instances in the fleet.
|
@@ -3110,6 +3582,7 @@ module Aws::GameLift
|
|
3110
3582
|
:active,
|
3111
3583
|
:idle,
|
3112
3584
|
:terminating)
|
3585
|
+
SENSITIVE = []
|
3113
3586
|
include Aws::Structure
|
3114
3587
|
end
|
3115
3588
|
|
@@ -3145,6 +3618,7 @@ module Aws::GameLift
|
|
3145
3618
|
:ec2_instance_type,
|
3146
3619
|
:current_instances,
|
3147
3620
|
:instance_limit)
|
3621
|
+
SENSITIVE = []
|
3148
3622
|
include Aws::Structure
|
3149
3623
|
end
|
3150
3624
|
|
@@ -3166,7 +3640,7 @@ module Aws::GameLift
|
|
3166
3640
|
#
|
3167
3641
|
# **Fleet creation events (ordered by fleet creation activity):**
|
3168
3642
|
#
|
3169
|
-
# * FLEET\_CREATED -- A fleet
|
3643
|
+
# * FLEET\_CREATED -- A fleet resource was successfully created with a
|
3170
3644
|
# status of `NEW`. Event messaging includes the fleet ID.
|
3171
3645
|
#
|
3172
3646
|
# * FLEET\_STATE\_DOWNLOADING -- Fleet status changed from `NEW` to
|
@@ -3302,6 +3776,7 @@ module Aws::GameLift
|
|
3302
3776
|
:message,
|
3303
3777
|
:event_time,
|
3304
3778
|
:pre_signed_log_url)
|
3779
|
+
SENSITIVE = []
|
3305
3780
|
include Aws::Structure
|
3306
3781
|
end
|
3307
3782
|
|
@@ -3317,11 +3792,7 @@ module Aws::GameLift
|
|
3317
3792
|
#
|
3318
3793
|
# * UpdateFleetAttributes
|
3319
3794
|
#
|
3320
|
-
# *
|
3321
|
-
#
|
3322
|
-
# * StartFleetActions
|
3323
|
-
#
|
3324
|
-
# * StopFleetActions
|
3795
|
+
# * StartFleetActions or StopFleetActions
|
3325
3796
|
#
|
3326
3797
|
# @!attribute [rw] fleet_id
|
3327
3798
|
# A unique identifier for a fleet.
|
@@ -3534,6 +4005,7 @@ module Aws::GameLift
|
|
3534
4005
|
:stopped_actions,
|
3535
4006
|
:instance_role_arn,
|
3536
4007
|
:certificate_configuration)
|
4008
|
+
SENSITIVE = []
|
3537
4009
|
include Aws::Structure
|
3538
4010
|
end
|
3539
4011
|
|
@@ -3552,11 +4024,7 @@ module Aws::GameLift
|
|
3552
4024
|
#
|
3553
4025
|
# * UpdateFleetAttributes
|
3554
4026
|
#
|
3555
|
-
# *
|
3556
|
-
#
|
3557
|
-
# * StartFleetActions
|
3558
|
-
#
|
3559
|
-
# * StopFleetActions
|
4027
|
+
# * StartFleetActions or StopFleetActions
|
3560
4028
|
#
|
3561
4029
|
# @!attribute [rw] fleet_id
|
3562
4030
|
# A unique identifier for a fleet.
|
@@ -3585,6 +4053,7 @@ module Aws::GameLift
|
|
3585
4053
|
:fleet_id,
|
3586
4054
|
:instance_type,
|
3587
4055
|
:instance_counts)
|
4056
|
+
SENSITIVE = []
|
3588
4057
|
include Aws::Structure
|
3589
4058
|
end
|
3590
4059
|
|
@@ -3599,6 +4068,7 @@ module Aws::GameLift
|
|
3599
4068
|
#
|
3600
4069
|
class FleetCapacityExceededException < Struct.new(
|
3601
4070
|
:message)
|
4071
|
+
SENSITIVE = []
|
3602
4072
|
include Aws::Structure
|
3603
4073
|
end
|
3604
4074
|
|
@@ -3615,11 +4085,7 @@ module Aws::GameLift
|
|
3615
4085
|
#
|
3616
4086
|
# * UpdateFleetAttributes
|
3617
4087
|
#
|
3618
|
-
# *
|
3619
|
-
#
|
3620
|
-
# * StartFleetActions
|
3621
|
-
#
|
3622
|
-
# * StopFleetActions
|
4088
|
+
# * StartFleetActions or StopFleetActions
|
3623
4089
|
#
|
3624
4090
|
# @!attribute [rw] fleet_id
|
3625
4091
|
# A unique identifier for a fleet.
|
@@ -3653,6 +4119,7 @@ module Aws::GameLift
|
|
3653
4119
|
:active_game_session_count,
|
3654
4120
|
:current_player_session_count,
|
3655
4121
|
:maximum_player_session_count)
|
4122
|
+
SENSITIVE = []
|
3656
4123
|
include Aws::Structure
|
3657
4124
|
end
|
3658
4125
|
|
@@ -3689,79 +4156,377 @@ module Aws::GameLift
|
|
3689
4156
|
class GameProperty < Struct.new(
|
3690
4157
|
:key,
|
3691
4158
|
:value)
|
4159
|
+
SENSITIVE = []
|
3692
4160
|
include Aws::Structure
|
3693
4161
|
end
|
3694
4162
|
|
3695
|
-
#
|
4163
|
+
# **This data type is part of Amazon GameLift FleetIQ with game server
|
4164
|
+
# groups, which is in preview release and is subject to change.**
|
3696
4165
|
#
|
3697
|
-
#
|
3698
|
-
# ends, its status is set to `TERMINATED`.
|
4166
|
+
# Properties describing a game server resource.
|
3699
4167
|
#
|
3700
|
-
#
|
3701
|
-
#
|
3702
|
-
# time. Game session logs are retained for 14 days.
|
4168
|
+
# A game server resource is created by a successful call to
|
4169
|
+
# RegisterGameServer and deleted by calling DeregisterGameServer.
|
3703
4170
|
#
|
3704
|
-
#
|
4171
|
+
# @!attribute [rw] game_server_group_name
|
4172
|
+
# The name identifier for the game server group where the game server
|
4173
|
+
# is located.
|
4174
|
+
# @return [String]
|
3705
4175
|
#
|
3706
|
-
#
|
4176
|
+
# @!attribute [rw] game_server_group_arn
|
4177
|
+
# The ARN identifier for the game server group where the game server
|
4178
|
+
# is located.
|
4179
|
+
# @return [String]
|
3707
4180
|
#
|
3708
|
-
#
|
4181
|
+
# @!attribute [rw] game_server_id
|
4182
|
+
# A custom string that uniquely identifies the game server. Game
|
4183
|
+
# server IDs are developer-defined and are unique across all game
|
4184
|
+
# server groups in an AWS account.
|
4185
|
+
# @return [String]
|
3709
4186
|
#
|
3710
|
-
#
|
4187
|
+
# @!attribute [rw] instance_id
|
4188
|
+
# The unique identifier for the instance where the game server is
|
4189
|
+
# located.
|
4190
|
+
# @return [String]
|
3711
4191
|
#
|
3712
|
-
#
|
4192
|
+
# @!attribute [rw] connection_info
|
4193
|
+
# The port and IP address that must be used to establish a client
|
4194
|
+
# connection to the game server.
|
4195
|
+
# @return [String]
|
3713
4196
|
#
|
3714
|
-
#
|
4197
|
+
# @!attribute [rw] game_server_data
|
4198
|
+
# A set of custom game server properties, formatted as a single string
|
4199
|
+
# value. This data is passed to a game client or service in response
|
4200
|
+
# to requests ListGameServers or ClaimGameServer. This property can be
|
4201
|
+
# updated using UpdateGameServer.
|
4202
|
+
# @return [String]
|
3715
4203
|
#
|
3716
|
-
#
|
4204
|
+
# @!attribute [rw] custom_sort_key
|
4205
|
+
# A game server tag that can be used to request sorted lists of game
|
4206
|
+
# servers when calling ListGameServers. Custom sort keys are
|
4207
|
+
# developer-defined. This property can be updated using
|
4208
|
+
# UpdateGameServer.
|
4209
|
+
# @return [String]
|
3717
4210
|
#
|
3718
|
-
#
|
4211
|
+
# @!attribute [rw] claim_status
|
4212
|
+
# Indicates when an available game server has been reserved but has
|
4213
|
+
# not yet started hosting a game. Once it is claimed, game server
|
4214
|
+
# remains in CLAIMED status for a maximum of one minute. During this
|
4215
|
+
# time, game clients must connect to the game server and start the
|
4216
|
+
# game, which triggers the game server to update its utilization
|
4217
|
+
# status. After one minute, the game server claim status reverts to
|
4218
|
+
# null.
|
4219
|
+
# @return [String]
|
3719
4220
|
#
|
3720
|
-
#
|
4221
|
+
# @!attribute [rw] utilization_status
|
4222
|
+
# Indicates whether the game server is currently available for new
|
4223
|
+
# games or is busy. Possible statuses include:
|
3721
4224
|
#
|
3722
|
-
# *
|
4225
|
+
# * AVAILABLE - The game server is available to be claimed. A game
|
4226
|
+
# server that has been claimed remains in this status until it
|
4227
|
+
# reports game hosting activity.
|
3723
4228
|
#
|
3724
|
-
#
|
3725
|
-
#
|
3726
|
-
# following format: `arn:aws:gamelift:<region>::gamesession/<fleet
|
3727
|
-
# ID>/<custom ID string or idempotency token>`.
|
4229
|
+
# * IN\_USE - The game server is currently hosting a game session with
|
4230
|
+
# players.
|
3728
4231
|
# @return [String]
|
3729
4232
|
#
|
3730
|
-
# @!attribute [rw]
|
3731
|
-
#
|
3732
|
-
#
|
4233
|
+
# @!attribute [rw] registration_time
|
4234
|
+
# Time stamp indicating when the game server resource was created with
|
4235
|
+
# a RegisterGameServer request. Format is a number expressed in Unix
|
4236
|
+
# time as milliseconds (for example "1469498468.057").
|
4237
|
+
# @return [Time]
|
4238
|
+
#
|
4239
|
+
# @!attribute [rw] last_claim_time
|
4240
|
+
# Time stamp indicating the last time the game server was claimed with
|
4241
|
+
# a ClaimGameServer request. Format is a number expressed in Unix time
|
4242
|
+
# as milliseconds (for example "1469498468.057"). This value is used
|
4243
|
+
# to calculate when the game server's claim status.
|
4244
|
+
# @return [Time]
|
4245
|
+
#
|
4246
|
+
# @!attribute [rw] last_health_check_time
|
4247
|
+
# Time stamp indicating the last time the game server was updated with
|
4248
|
+
# health status using an UpdateGameServer request. Format is a number
|
4249
|
+
# expressed in Unix time as milliseconds (for example
|
4250
|
+
# "1469498468.057"). After game server registration, this property
|
4251
|
+
# is only changed when a game server update specifies a health check
|
4252
|
+
# value.
|
4253
|
+
# @return [Time]
|
4254
|
+
#
|
4255
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServer AWS API Documentation
|
4256
|
+
#
|
4257
|
+
class GameServer < Struct.new(
|
4258
|
+
:game_server_group_name,
|
4259
|
+
:game_server_group_arn,
|
4260
|
+
:game_server_id,
|
4261
|
+
:instance_id,
|
4262
|
+
:connection_info,
|
4263
|
+
:game_server_data,
|
4264
|
+
:custom_sort_key,
|
4265
|
+
:claim_status,
|
4266
|
+
:utilization_status,
|
4267
|
+
:registration_time,
|
4268
|
+
:last_claim_time,
|
4269
|
+
:last_health_check_time)
|
4270
|
+
SENSITIVE = []
|
4271
|
+
include Aws::Structure
|
4272
|
+
end
|
4273
|
+
|
4274
|
+
# **This data type is part of Amazon GameLift FleetIQ with game server
|
4275
|
+
# groups, which is in preview release and is subject to change.**
|
4276
|
+
#
|
4277
|
+
# Properties describing a game server group resource. A game server
|
4278
|
+
# group manages certain properties of a corresponding EC2 Auto Scaling
|
4279
|
+
# group.
|
4280
|
+
#
|
4281
|
+
# A game server group is created by a successful call to
|
4282
|
+
# CreateGameServerGroup and deleted by calling DeleteGameServerGroup.
|
4283
|
+
# Game server group activity can be temporarily suspended and resumed by
|
4284
|
+
# calling SuspendGameServerGroup and ResumeGameServerGroup.
|
4285
|
+
#
|
4286
|
+
# @!attribute [rw] game_server_group_name
|
4287
|
+
# A developer-defined identifier for the game server group. The name
|
4288
|
+
# is unique per Region per AWS account.
|
3733
4289
|
# @return [String]
|
3734
4290
|
#
|
3735
|
-
# @!attribute [rw]
|
3736
|
-
# A unique
|
4291
|
+
# @!attribute [rw] game_server_group_arn
|
4292
|
+
# A generated unique ID for the game server group.
|
3737
4293
|
# @return [String]
|
3738
4294
|
#
|
3739
|
-
# @!attribute [rw]
|
3740
|
-
# The Amazon Resource Name ([ARN][1])
|
3741
|
-
#
|
4295
|
+
# @!attribute [rw] role_arn
|
4296
|
+
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
4297
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups. The
|
4298
|
+
# submitted role is validated to ensure that it contains the necessary
|
4299
|
+
# permissions for game server groups.
|
3742
4300
|
#
|
3743
4301
|
#
|
3744
4302
|
#
|
3745
|
-
# [1]: https://docs.aws.amazon.com/
|
4303
|
+
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
3746
4304
|
# @return [String]
|
3747
4305
|
#
|
3748
|
-
# @!attribute [rw]
|
3749
|
-
#
|
3750
|
-
#
|
3751
|
-
#
|
3752
|
-
# @return [Time]
|
4306
|
+
# @!attribute [rw] instance_definitions
|
4307
|
+
# The set of EC2 instance types that GameLift FleetIQ can use when
|
4308
|
+
# rebalancing and autoscaling instances in the group.
|
4309
|
+
# @return [Array<Types::InstanceDefinition>]
|
3753
4310
|
#
|
3754
|
-
# @!attribute [rw]
|
3755
|
-
#
|
3756
|
-
#
|
3757
|
-
#
|
3758
|
-
#
|
4311
|
+
# @!attribute [rw] balancing_strategy
|
4312
|
+
# The fallback balancing method to use for the game server group when
|
4313
|
+
# Spot instances in a Region become unavailable or are not viable for
|
4314
|
+
# game hosting. Once triggered, this method remains active until Spot
|
4315
|
+
# instances can once again be used. Method options include:
|
3759
4316
|
#
|
3760
|
-
#
|
3761
|
-
#
|
3762
|
-
#
|
4317
|
+
# * SPOT\_ONLY -- If Spot instances are unavailable, the game server
|
4318
|
+
# group provides no hosting capacity. No new instances are started,
|
4319
|
+
# and the existing nonviable Spot instances are terminated (once
|
4320
|
+
# current gameplay ends) and not replaced.
|
3763
4321
|
#
|
3764
|
-
#
|
4322
|
+
# * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
|
4323
|
+
# server group continues to provide hosting capacity by using
|
4324
|
+
# On-Demand instances. Existing nonviable Spot instances are
|
4325
|
+
# terminated (once current gameplay ends) and replaced with new
|
4326
|
+
# On-Demand instances.
|
4327
|
+
# @return [String]
|
4328
|
+
#
|
4329
|
+
# @!attribute [rw] game_server_protection_policy
|
4330
|
+
# A flag that indicates whether instances in the game server group are
|
4331
|
+
# protected from early termination. Unprotected instances that have
|
4332
|
+
# active game servers running may be terminated during a scale-down
|
4333
|
+
# event, causing players to be dropped from the game. Protected
|
4334
|
+
# instances cannot be terminated while there are active game servers
|
4335
|
+
# running except in the event of a forced game server group deletion
|
4336
|
+
# (see DeleteGameServerGroup). An exception to this is Spot Instances,
|
4337
|
+
# which may be terminated by AWS regardless of protection status.
|
4338
|
+
# @return [String]
|
4339
|
+
#
|
4340
|
+
# @!attribute [rw] auto_scaling_group_arn
|
4341
|
+
# A generated unique ID for the EC2 Auto Scaling group with is
|
4342
|
+
# associated with this game server group.
|
4343
|
+
# @return [String]
|
4344
|
+
#
|
4345
|
+
# @!attribute [rw] status
|
4346
|
+
# The current status of the game server group. Possible statuses
|
4347
|
+
# include:
|
4348
|
+
#
|
4349
|
+
# * NEW - GameLift FleetIQ has validated the `CreateGameServerGroup()`
|
4350
|
+
# request.
|
4351
|
+
#
|
4352
|
+
# * ACTIVATING - GameLift FleetIQ is setting up a game server group,
|
4353
|
+
# which includes creating an autoscaling group in your AWS account.
|
4354
|
+
#
|
4355
|
+
# * ACTIVE - The game server group has been successfully created.
|
4356
|
+
#
|
4357
|
+
# * DELETE\_SCHEDULED - A request to delete the game server group has
|
4358
|
+
# been received.
|
4359
|
+
#
|
4360
|
+
# * DELETING - GameLift FleetIQ has received a valid
|
4361
|
+
# `DeleteGameServerGroup()` request and is processing it. GameLift
|
4362
|
+
# FleetIQ must first complete and release hosts before it deletes
|
4363
|
+
# the autoscaling group and the game server group.
|
4364
|
+
#
|
4365
|
+
# * DELETED - The game server group has been successfully deleted.
|
4366
|
+
#
|
4367
|
+
# * ERROR - The asynchronous processes of activating or deleting a
|
4368
|
+
# game server group has failed, resulting in an error state.
|
4369
|
+
# @return [String]
|
4370
|
+
#
|
4371
|
+
# @!attribute [rw] status_reason
|
4372
|
+
# Additional information about the current game server group status.
|
4373
|
+
# This information may provide additional insight on groups that in
|
4374
|
+
# ERROR status.
|
4375
|
+
# @return [String]
|
4376
|
+
#
|
4377
|
+
# @!attribute [rw] suspended_actions
|
4378
|
+
# A list of activities that are currently suspended for this game
|
4379
|
+
# server group. If this property is empty, all activities are
|
4380
|
+
# occurring.
|
4381
|
+
# @return [Array<String>]
|
4382
|
+
#
|
4383
|
+
# @!attribute [rw] creation_time
|
4384
|
+
# A time stamp indicating when this data object was created. Format is
|
4385
|
+
# a number expressed in Unix time as milliseconds (for example
|
4386
|
+
# "1469498468.057").
|
4387
|
+
# @return [Time]
|
4388
|
+
#
|
4389
|
+
# @!attribute [rw] last_updated_time
|
4390
|
+
# A time stamp indicating when this game server group was last
|
4391
|
+
# updated.
|
4392
|
+
# @return [Time]
|
4393
|
+
#
|
4394
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroup AWS API Documentation
|
4395
|
+
#
|
4396
|
+
class GameServerGroup < Struct.new(
|
4397
|
+
:game_server_group_name,
|
4398
|
+
:game_server_group_arn,
|
4399
|
+
:role_arn,
|
4400
|
+
:instance_definitions,
|
4401
|
+
:balancing_strategy,
|
4402
|
+
:game_server_protection_policy,
|
4403
|
+
:auto_scaling_group_arn,
|
4404
|
+
:status,
|
4405
|
+
:status_reason,
|
4406
|
+
:suspended_actions,
|
4407
|
+
:creation_time,
|
4408
|
+
:last_updated_time)
|
4409
|
+
SENSITIVE = []
|
4410
|
+
include Aws::Structure
|
4411
|
+
end
|
4412
|
+
|
4413
|
+
# **This data type is part of Amazon GameLift FleetIQ with game server
|
4414
|
+
# groups, which is in preview release and is subject to change.**
|
4415
|
+
#
|
4416
|
+
# Configuration settings for intelligent autoscaling that uses target
|
4417
|
+
# tracking. An autoscaling policy can be specified when a new game
|
4418
|
+
# server group is created with CreateGameServerGroup. If a group has an
|
4419
|
+
# autoscaling policy, the Auto Scaling group takes action based on this
|
4420
|
+
# policy, in addition to (and potentially in conflict with) any other
|
4421
|
+
# autoscaling policies that are separately applied to the Auto Scaling
|
4422
|
+
# group.
|
4423
|
+
#
|
4424
|
+
# @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
|
4425
|
+
# data as a hash:
|
4426
|
+
#
|
4427
|
+
# {
|
4428
|
+
# estimated_instance_warmup: 1,
|
4429
|
+
# target_tracking_configuration: { # required
|
4430
|
+
# target_value: 1.0, # required
|
4431
|
+
# },
|
4432
|
+
# }
|
4433
|
+
#
|
4434
|
+
# @!attribute [rw] estimated_instance_warmup
|
4435
|
+
# Length of time, in seconds, it takes for a new instance to start new
|
4436
|
+
# game server processes and register with GameLift FleetIQ. Specifying
|
4437
|
+
# a warm-up time can be useful, particularly with game servers that
|
4438
|
+
# take a long time to start up, because it avoids prematurely starting
|
4439
|
+
# new instances
|
4440
|
+
# @return [Integer]
|
4441
|
+
#
|
4442
|
+
# @!attribute [rw] target_tracking_configuration
|
4443
|
+
# Settings for a target-based scaling policy applied to Auto Scaling
|
4444
|
+
# group. These settings are used to create a target-based policy that
|
4445
|
+
# tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
|
4446
|
+
# and specifies a target value for the metric. As player usage
|
4447
|
+
# changes, the policy triggers to adjust the game server group
|
4448
|
+
# capacity so that the metric returns to the target value.
|
4449
|
+
# @return [Types::TargetTrackingConfiguration]
|
4450
|
+
#
|
4451
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroupAutoScalingPolicy AWS API Documentation
|
4452
|
+
#
|
4453
|
+
class GameServerGroupAutoScalingPolicy < Struct.new(
|
4454
|
+
:estimated_instance_warmup,
|
4455
|
+
:target_tracking_configuration)
|
4456
|
+
SENSITIVE = []
|
4457
|
+
include Aws::Structure
|
4458
|
+
end
|
4459
|
+
|
4460
|
+
# Properties describing a game session.
|
4461
|
+
#
|
4462
|
+
# A game session in ACTIVE status can host players. When a game session
|
4463
|
+
# ends, its status is set to `TERMINATED`.
|
4464
|
+
#
|
4465
|
+
# Once the session ends, the game session object is retained for 30
|
4466
|
+
# days. This means you can reuse idempotency token values after this
|
4467
|
+
# time. Game session logs are retained for 14 days.
|
4468
|
+
#
|
4469
|
+
# * CreateGameSession
|
4470
|
+
#
|
4471
|
+
# * DescribeGameSessions
|
4472
|
+
#
|
4473
|
+
# * DescribeGameSessionDetails
|
4474
|
+
#
|
4475
|
+
# * SearchGameSessions
|
4476
|
+
#
|
4477
|
+
# * UpdateGameSession
|
4478
|
+
#
|
4479
|
+
# * GetGameSessionLogUrl
|
4480
|
+
#
|
4481
|
+
# * Game session placements
|
4482
|
+
#
|
4483
|
+
# * StartGameSessionPlacement
|
4484
|
+
#
|
4485
|
+
# * DescribeGameSessionPlacement
|
4486
|
+
#
|
4487
|
+
# * StopGameSessionPlacement
|
4488
|
+
#
|
4489
|
+
# @!attribute [rw] game_session_id
|
4490
|
+
# A unique identifier for the game session. A game session ARN has the
|
4491
|
+
# following format: `arn:aws:gamelift:<region>::gamesession/<fleet
|
4492
|
+
# ID>/<custom ID string or idempotency token>`.
|
4493
|
+
# @return [String]
|
4494
|
+
#
|
4495
|
+
# @!attribute [rw] name
|
4496
|
+
# A descriptive label that is associated with a game session. Session
|
4497
|
+
# names do not need to be unique.
|
4498
|
+
# @return [String]
|
4499
|
+
#
|
4500
|
+
# @!attribute [rw] fleet_id
|
4501
|
+
# A unique identifier for a fleet that the game session is running on.
|
4502
|
+
# @return [String]
|
4503
|
+
#
|
4504
|
+
# @!attribute [rw] fleet_arn
|
4505
|
+
# The Amazon Resource Name ([ARN][1]) associated with the GameLift
|
4506
|
+
# fleet that this game session is running on.
|
4507
|
+
#
|
4508
|
+
#
|
4509
|
+
#
|
4510
|
+
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
|
4511
|
+
# @return [String]
|
4512
|
+
#
|
4513
|
+
# @!attribute [rw] creation_time
|
4514
|
+
# Time stamp indicating when this data object was created. Format is a
|
4515
|
+
# number expressed in Unix time as milliseconds (for example
|
4516
|
+
# "1469498468.057").
|
4517
|
+
# @return [Time]
|
4518
|
+
#
|
4519
|
+
# @!attribute [rw] termination_time
|
4520
|
+
# Time stamp indicating when this data object was terminated. Format
|
4521
|
+
# is a number expressed in Unix time as milliseconds (for example
|
4522
|
+
# "1469498468.057").
|
4523
|
+
# @return [Time]
|
4524
|
+
#
|
4525
|
+
# @!attribute [rw] current_player_session_count
|
4526
|
+
# Number of players currently in the game session.
|
4527
|
+
# @return [Integer]
|
4528
|
+
#
|
4529
|
+
# @!attribute [rw] maximum_player_session_count
|
3765
4530
|
# The maximum number of players that can be connected simultaneously
|
3766
4531
|
# to the game session.
|
3767
4532
|
# @return [Integer]
|
@@ -3877,6 +4642,7 @@ module Aws::GameLift
|
|
3877
4642
|
:creator_id,
|
3878
4643
|
:game_session_data,
|
3879
4644
|
:matchmaker_data)
|
4645
|
+
SENSITIVE = []
|
3880
4646
|
include Aws::Structure
|
3881
4647
|
end
|
3882
4648
|
|
@@ -3940,6 +4706,7 @@ module Aws::GameLift
|
|
3940
4706
|
:dns_name,
|
3941
4707
|
:port,
|
3942
4708
|
:matched_player_sessions)
|
4709
|
+
SENSITIVE = []
|
3943
4710
|
include Aws::Structure
|
3944
4711
|
end
|
3945
4712
|
|
@@ -3965,6 +4732,7 @@ module Aws::GameLift
|
|
3965
4732
|
class GameSessionDetail < Struct.new(
|
3966
4733
|
:game_session,
|
3967
4734
|
:protection_policy)
|
4735
|
+
SENSITIVE = []
|
3968
4736
|
include Aws::Structure
|
3969
4737
|
end
|
3970
4738
|
|
@@ -3979,6 +4747,7 @@ module Aws::GameLift
|
|
3979
4747
|
#
|
3980
4748
|
class GameSessionFullException < Struct.new(
|
3981
4749
|
:message)
|
4750
|
+
SENSITIVE = []
|
3982
4751
|
include Aws::Structure
|
3983
4752
|
end
|
3984
4753
|
|
@@ -4171,6 +4940,7 @@ module Aws::GameLift
|
|
4171
4940
|
:placed_player_sessions,
|
4172
4941
|
:game_session_data,
|
4173
4942
|
:matchmaker_data)
|
4943
|
+
SENSITIVE = []
|
4174
4944
|
include Aws::Structure
|
4175
4945
|
end
|
4176
4946
|
|
@@ -4252,6 +5022,7 @@ module Aws::GameLift
|
|
4252
5022
|
:timeout_in_seconds,
|
4253
5023
|
:player_latency_policies,
|
4254
5024
|
:destinations)
|
5025
|
+
SENSITIVE = []
|
4255
5026
|
include Aws::Structure
|
4256
5027
|
end
|
4257
5028
|
|
@@ -4284,6 +5055,7 @@ module Aws::GameLift
|
|
4284
5055
|
#
|
4285
5056
|
class GameSessionQueueDestination < Struct.new(
|
4286
5057
|
:destination_arn)
|
5058
|
+
SENSITIVE = []
|
4287
5059
|
include Aws::Structure
|
4288
5060
|
end
|
4289
5061
|
|
@@ -4304,6 +5076,7 @@ module Aws::GameLift
|
|
4304
5076
|
#
|
4305
5077
|
class GetGameSessionLogUrlInput < Struct.new(
|
4306
5078
|
:game_session_id)
|
5079
|
+
SENSITIVE = []
|
4307
5080
|
include Aws::Structure
|
4308
5081
|
end
|
4309
5082
|
|
@@ -4320,6 +5093,7 @@ module Aws::GameLift
|
|
4320
5093
|
#
|
4321
5094
|
class GetGameSessionLogUrlOutput < Struct.new(
|
4322
5095
|
:pre_signed_url)
|
5096
|
+
SENSITIVE = []
|
4323
5097
|
include Aws::Structure
|
4324
5098
|
end
|
4325
5099
|
|
@@ -4329,7 +5103,7 @@ module Aws::GameLift
|
|
4329
5103
|
# data as a hash:
|
4330
5104
|
#
|
4331
5105
|
# {
|
4332
|
-
# fleet_id: "
|
5106
|
+
# fleet_id: "FleetIdOrArn", # required
|
4333
5107
|
# instance_id: "InstanceId", # required
|
4334
5108
|
# }
|
4335
5109
|
#
|
@@ -4351,6 +5125,7 @@ module Aws::GameLift
|
|
4351
5125
|
class GetInstanceAccessInput < Struct.new(
|
4352
5126
|
:fleet_id,
|
4353
5127
|
:instance_id)
|
5128
|
+
SENSITIVE = []
|
4354
5129
|
include Aws::Structure
|
4355
5130
|
end
|
4356
5131
|
|
@@ -4365,6 +5140,7 @@ module Aws::GameLift
|
|
4365
5140
|
#
|
4366
5141
|
class GetInstanceAccessOutput < Struct.new(
|
4367
5142
|
:instance_access)
|
5143
|
+
SENSITIVE = []
|
4368
5144
|
include Aws::Structure
|
4369
5145
|
end
|
4370
5146
|
|
@@ -4378,6 +5154,7 @@ module Aws::GameLift
|
|
4378
5154
|
#
|
4379
5155
|
class IdempotentParameterMismatchException < Struct.new(
|
4380
5156
|
:message)
|
5157
|
+
SENSITIVE = []
|
4381
5158
|
include Aws::Structure
|
4382
5159
|
end
|
4383
5160
|
|
@@ -4460,6 +5237,7 @@ module Aws::GameLift
|
|
4460
5237
|
:type,
|
4461
5238
|
:status,
|
4462
5239
|
:creation_time)
|
5240
|
+
SENSITIVE = []
|
4463
5241
|
include Aws::Structure
|
4464
5242
|
end
|
4465
5243
|
|
@@ -4495,6 +5273,7 @@ module Aws::GameLift
|
|
4495
5273
|
:ip_address,
|
4496
5274
|
:operating_system,
|
4497
5275
|
:credentials)
|
5276
|
+
SENSITIVE = [:credentials]
|
4498
5277
|
include Aws::Structure
|
4499
5278
|
end
|
4500
5279
|
|
@@ -4517,6 +5296,50 @@ module Aws::GameLift
|
|
4517
5296
|
class InstanceCredentials < Struct.new(
|
4518
5297
|
:user_name,
|
4519
5298
|
:secret)
|
5299
|
+
SENSITIVE = []
|
5300
|
+
include Aws::Structure
|
5301
|
+
end
|
5302
|
+
|
5303
|
+
# **This data type is part of Amazon GameLift FleetIQ with game server
|
5304
|
+
# groups, which is in preview release and is subject to change.**
|
5305
|
+
#
|
5306
|
+
# An allowed instance type for your game server group. GameLift FleetIQ
|
5307
|
+
# periodically evaluates each defined instance type for viability. It
|
5308
|
+
# then updates the Auto Scaling group with the list of viable instance
|
5309
|
+
# types.
|
5310
|
+
#
|
5311
|
+
# @note When making an API call, you may pass InstanceDefinition
|
5312
|
+
# data as a hash:
|
5313
|
+
#
|
5314
|
+
# {
|
5315
|
+
# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
|
5316
|
+
# weighted_capacity: "WeightedCapacity",
|
5317
|
+
# }
|
5318
|
+
#
|
5319
|
+
# @!attribute [rw] instance_type
|
5320
|
+
# An EC2 instance type designation.
|
5321
|
+
# @return [String]
|
5322
|
+
#
|
5323
|
+
# @!attribute [rw] weighted_capacity
|
5324
|
+
# Instance weighting that indicates how much this instance type
|
5325
|
+
# contributes to the total capacity of a game server group. Instance
|
5326
|
+
# weights are used by GameLift FleetIQ to calculate the instance
|
5327
|
+
# type's cost per unit hour and better identify the most
|
5328
|
+
# cost-effective options. For detailed information on weighting
|
5329
|
+
# instance capacity, see [Instance Weighting][1] in the *Amazon EC2
|
5330
|
+
# Auto Scaling User Guide*. Default value is "1".
|
5331
|
+
#
|
5332
|
+
#
|
5333
|
+
#
|
5334
|
+
# [1]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
|
5335
|
+
# @return [String]
|
5336
|
+
#
|
5337
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/InstanceDefinition AWS API Documentation
|
5338
|
+
#
|
5339
|
+
class InstanceDefinition < Struct.new(
|
5340
|
+
:instance_type,
|
5341
|
+
:weighted_capacity)
|
5342
|
+
SENSITIVE = []
|
4520
5343
|
include Aws::Structure
|
4521
5344
|
end
|
4522
5345
|
|
@@ -4531,6 +5354,7 @@ module Aws::GameLift
|
|
4531
5354
|
#
|
4532
5355
|
class InternalServiceException < Struct.new(
|
4533
5356
|
:message)
|
5357
|
+
SENSITIVE = []
|
4534
5358
|
include Aws::Structure
|
4535
5359
|
end
|
4536
5360
|
|
@@ -4545,6 +5369,7 @@ module Aws::GameLift
|
|
4545
5369
|
#
|
4546
5370
|
class InvalidFleetStatusException < Struct.new(
|
4547
5371
|
:message)
|
5372
|
+
SENSITIVE = []
|
4548
5373
|
include Aws::Structure
|
4549
5374
|
end
|
4550
5375
|
|
@@ -4559,6 +5384,7 @@ module Aws::GameLift
|
|
4559
5384
|
#
|
4560
5385
|
class InvalidGameSessionStatusException < Struct.new(
|
4561
5386
|
:message)
|
5387
|
+
SENSITIVE = []
|
4562
5388
|
include Aws::Structure
|
4563
5389
|
end
|
4564
5390
|
|
@@ -4572,6 +5398,7 @@ module Aws::GameLift
|
|
4572
5398
|
#
|
4573
5399
|
class InvalidRequestException < Struct.new(
|
4574
5400
|
:message)
|
5401
|
+
SENSITIVE = []
|
4575
5402
|
include Aws::Structure
|
4576
5403
|
end
|
4577
5404
|
|
@@ -4620,6 +5447,47 @@ module Aws::GameLift
|
|
4620
5447
|
:to_port,
|
4621
5448
|
:ip_range,
|
4622
5449
|
:protocol)
|
5450
|
+
SENSITIVE = []
|
5451
|
+
include Aws::Structure
|
5452
|
+
end
|
5453
|
+
|
5454
|
+
# **This data type is part of Amazon GameLift FleetIQ with game server
|
5455
|
+
# groups, which is in preview release and is subject to change.**
|
5456
|
+
#
|
5457
|
+
# An EC2 launch template that contains configuration settings and game
|
5458
|
+
# server code to be deployed to all instances in a game server group.
|
5459
|
+
#
|
5460
|
+
# @note When making an API call, you may pass LaunchTemplateSpecification
|
5461
|
+
# data as a hash:
|
5462
|
+
#
|
5463
|
+
# {
|
5464
|
+
# launch_template_id: "LaunchTemplateId",
|
5465
|
+
# launch_template_name: "LaunchTemplateName",
|
5466
|
+
# version: "LaunchTemplateVersion",
|
5467
|
+
# }
|
5468
|
+
#
|
5469
|
+
# @!attribute [rw] launch_template_id
|
5470
|
+
# A unique identifier for an existing EC2 launch template.
|
5471
|
+
# @return [String]
|
5472
|
+
#
|
5473
|
+
# @!attribute [rw] launch_template_name
|
5474
|
+
# A readable identifier for an existing EC2 launch template.
|
5475
|
+
# @return [String]
|
5476
|
+
#
|
5477
|
+
# @!attribute [rw] version
|
5478
|
+
# The version of the EC2 launch template to use. If no version is
|
5479
|
+
# specified, the default version will be used. EC2 allows you to
|
5480
|
+
# specify a default version for a launch template, if none is set, the
|
5481
|
+
# default is the first version created.
|
5482
|
+
# @return [String]
|
5483
|
+
#
|
5484
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
|
5485
|
+
#
|
5486
|
+
class LaunchTemplateSpecification < Struct.new(
|
5487
|
+
:launch_template_id,
|
5488
|
+
:launch_template_name,
|
5489
|
+
:version)
|
5490
|
+
SENSITIVE = []
|
4623
5491
|
include Aws::Structure
|
4624
5492
|
end
|
4625
5493
|
|
@@ -4633,6 +5501,7 @@ module Aws::GameLift
|
|
4633
5501
|
#
|
4634
5502
|
class LimitExceededException < Struct.new(
|
4635
5503
|
:message)
|
5504
|
+
SENSITIVE = []
|
4636
5505
|
include Aws::Structure
|
4637
5506
|
end
|
4638
5507
|
|
@@ -4688,6 +5557,7 @@ module Aws::GameLift
|
|
4688
5557
|
:name,
|
4689
5558
|
:limit,
|
4690
5559
|
:next_token)
|
5560
|
+
SENSITIVE = []
|
4691
5561
|
include Aws::Structure
|
4692
5562
|
end
|
4693
5563
|
|
@@ -4708,6 +5578,7 @@ module Aws::GameLift
|
|
4708
5578
|
class ListAliasesOutput < Struct.new(
|
4709
5579
|
:aliases,
|
4710
5580
|
:next_token)
|
5581
|
+
SENSITIVE = []
|
4711
5582
|
include Aws::Structure
|
4712
5583
|
end
|
4713
5584
|
|
@@ -4758,13 +5629,14 @@ module Aws::GameLift
|
|
4758
5629
|
:status,
|
4759
5630
|
:limit,
|
4760
5631
|
:next_token)
|
5632
|
+
SENSITIVE = []
|
4761
5633
|
include Aws::Structure
|
4762
5634
|
end
|
4763
5635
|
|
4764
5636
|
# Represents the returned data in response to a request action.
|
4765
5637
|
#
|
4766
5638
|
# @!attribute [rw] builds
|
4767
|
-
# A collection of build
|
5639
|
+
# A collection of build resources that match the request.
|
4768
5640
|
# @return [Array<Types::Build>]
|
4769
5641
|
#
|
4770
5642
|
# @!attribute [rw] next_token
|
@@ -4778,6 +5650,7 @@ module Aws::GameLift
|
|
4778
5650
|
class ListBuildsOutput < Struct.new(
|
4779
5651
|
:builds,
|
4780
5652
|
:next_token)
|
5653
|
+
SENSITIVE = []
|
4781
5654
|
include Aws::Structure
|
4782
5655
|
end
|
4783
5656
|
|
@@ -4787,24 +5660,24 @@ module Aws::GameLift
|
|
4787
5660
|
# data as a hash:
|
4788
5661
|
#
|
4789
5662
|
# {
|
4790
|
-
# build_id: "
|
4791
|
-
# script_id: "
|
5663
|
+
# build_id: "BuildIdOrArn",
|
5664
|
+
# script_id: "ScriptIdOrArn",
|
4792
5665
|
# limit: 1,
|
4793
5666
|
# next_token: "NonZeroAndMaxString",
|
4794
5667
|
# }
|
4795
5668
|
#
|
4796
5669
|
# @!attribute [rw] build_id
|
4797
5670
|
# A unique identifier for a build to return fleets for. Use this
|
4798
|
-
# parameter to return only fleets using
|
4799
|
-
#
|
4800
|
-
# parameter
|
5671
|
+
# parameter to return only fleets using a specified build. Use either
|
5672
|
+
# the build ID or ARN value. To retrieve all fleets, do not include
|
5673
|
+
# either a BuildId and ScriptID parameter.
|
4801
5674
|
# @return [String]
|
4802
5675
|
#
|
4803
5676
|
# @!attribute [rw] script_id
|
4804
5677
|
# A unique identifier for a Realtime script to return fleets for. Use
|
4805
|
-
# this parameter to return only fleets using
|
4806
|
-
# either the script ID or ARN value.To retrieve all fleets, leave
|
4807
|
-
# parameter empty.
|
5678
|
+
# this parameter to return only fleets using a specified script. Use
|
5679
|
+
# either the script ID or ARN value. To retrieve all fleets, leave
|
5680
|
+
# this parameter empty.
|
4808
5681
|
# @return [String]
|
4809
5682
|
#
|
4810
5683
|
# @!attribute [rw] limit
|
@@ -4826,6 +5699,7 @@ module Aws::GameLift
|
|
4826
5699
|
:script_id,
|
4827
5700
|
:limit,
|
4828
5701
|
:next_token)
|
5702
|
+
SENSITIVE = []
|
4829
5703
|
include Aws::Structure
|
4830
5704
|
end
|
4831
5705
|
|
@@ -4849,6 +5723,118 @@ module Aws::GameLift
|
|
4849
5723
|
class ListFleetsOutput < Struct.new(
|
4850
5724
|
:fleet_ids,
|
4851
5725
|
:next_token)
|
5726
|
+
SENSITIVE = []
|
5727
|
+
include Aws::Structure
|
5728
|
+
end
|
5729
|
+
|
5730
|
+
# @note When making an API call, you may pass ListGameServerGroupsInput
|
5731
|
+
# data as a hash:
|
5732
|
+
#
|
5733
|
+
# {
|
5734
|
+
# limit: 1,
|
5735
|
+
# next_token: "NonZeroAndMaxString",
|
5736
|
+
# }
|
5737
|
+
#
|
5738
|
+
# @!attribute [rw] limit
|
5739
|
+
# The maximum number of results to return. Use this parameter with
|
5740
|
+
# `NextToken` to get results as a set of sequential pages.
|
5741
|
+
# @return [Integer]
|
5742
|
+
#
|
5743
|
+
# @!attribute [rw] next_token
|
5744
|
+
# A token that indicates the start of the next sequential page of
|
5745
|
+
# results. Use the token that is returned with a previous call to this
|
5746
|
+
# action. To start at the beginning of the result set, do not specify
|
5747
|
+
# a value.
|
5748
|
+
# @return [String]
|
5749
|
+
#
|
5750
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
|
5751
|
+
#
|
5752
|
+
class ListGameServerGroupsInput < Struct.new(
|
5753
|
+
:limit,
|
5754
|
+
:next_token)
|
5755
|
+
SENSITIVE = []
|
5756
|
+
include Aws::Structure
|
5757
|
+
end
|
5758
|
+
|
5759
|
+
# @!attribute [rw] game_server_groups
|
5760
|
+
# A collection of game server group objects that match the request.
|
5761
|
+
# @return [Array<Types::GameServerGroup>]
|
5762
|
+
#
|
5763
|
+
# @!attribute [rw] next_token
|
5764
|
+
# A token that indicates where to resume retrieving results on the
|
5765
|
+
# next call to this action. If no token is returned, these results
|
5766
|
+
# represent the end of the list.
|
5767
|
+
# @return [String]
|
5768
|
+
#
|
5769
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsOutput AWS API Documentation
|
5770
|
+
#
|
5771
|
+
class ListGameServerGroupsOutput < Struct.new(
|
5772
|
+
:game_server_groups,
|
5773
|
+
:next_token)
|
5774
|
+
SENSITIVE = []
|
5775
|
+
include Aws::Structure
|
5776
|
+
end
|
5777
|
+
|
5778
|
+
# @note When making an API call, you may pass ListGameServersInput
|
5779
|
+
# data as a hash:
|
5780
|
+
#
|
5781
|
+
# {
|
5782
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
5783
|
+
# sort_order: "ASCENDING", # accepts ASCENDING, DESCENDING
|
5784
|
+
# limit: 1,
|
5785
|
+
# next_token: "NonZeroAndMaxString",
|
5786
|
+
# }
|
5787
|
+
#
|
5788
|
+
# @!attribute [rw] game_server_group_name
|
5789
|
+
# An identifier for the game server group for the game server you want
|
5790
|
+
# to list. Use either the GameServerGroup name or ARN value.
|
5791
|
+
# @return [String]
|
5792
|
+
#
|
5793
|
+
# @!attribute [rw] sort_order
|
5794
|
+
# Indicates how to sort the returned data based on the game servers'
|
5795
|
+
# custom key sort value. If this parameter is left empty, the list of
|
5796
|
+
# game servers is returned in no particular order.
|
5797
|
+
# @return [String]
|
5798
|
+
#
|
5799
|
+
# @!attribute [rw] limit
|
5800
|
+
# The maximum number of results to return. Use this parameter with
|
5801
|
+
# `NextToken` to get results as a set of sequential pages.
|
5802
|
+
# @return [Integer]
|
5803
|
+
#
|
5804
|
+
# @!attribute [rw] next_token
|
5805
|
+
# A token that indicates the start of the next sequential page of
|
5806
|
+
# results. Use the token that is returned with a previous call to this
|
5807
|
+
# action. To start at the beginning of the result set, do not specify
|
5808
|
+
# a value.
|
5809
|
+
# @return [String]
|
5810
|
+
#
|
5811
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
|
5812
|
+
#
|
5813
|
+
class ListGameServersInput < Struct.new(
|
5814
|
+
:game_server_group_name,
|
5815
|
+
:sort_order,
|
5816
|
+
:limit,
|
5817
|
+
:next_token)
|
5818
|
+
SENSITIVE = []
|
5819
|
+
include Aws::Structure
|
5820
|
+
end
|
5821
|
+
|
5822
|
+
# @!attribute [rw] game_servers
|
5823
|
+
# A collection of game server objects that match the request.
|
5824
|
+
# @return [Array<Types::GameServer>]
|
5825
|
+
#
|
5826
|
+
# @!attribute [rw] next_token
|
5827
|
+
# A token that indicates where to resume retrieving results on the
|
5828
|
+
# next call to this action. If no token is returned, these results
|
5829
|
+
# represent the end of the list.
|
5830
|
+
# @return [String]
|
5831
|
+
#
|
5832
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersOutput AWS API Documentation
|
5833
|
+
#
|
5834
|
+
class ListGameServersOutput < Struct.new(
|
5835
|
+
:game_servers,
|
5836
|
+
:next_token)
|
5837
|
+
SENSITIVE = []
|
4852
5838
|
include Aws::Structure
|
4853
5839
|
end
|
4854
5840
|
|
@@ -4877,6 +5863,7 @@ module Aws::GameLift
|
|
4877
5863
|
class ListScriptsInput < Struct.new(
|
4878
5864
|
:limit,
|
4879
5865
|
:next_token)
|
5866
|
+
SENSITIVE = []
|
4880
5867
|
include Aws::Structure
|
4881
5868
|
end
|
4882
5869
|
|
@@ -4895,6 +5882,7 @@ module Aws::GameLift
|
|
4895
5882
|
class ListScriptsOutput < Struct.new(
|
4896
5883
|
:scripts,
|
4897
5884
|
:next_token)
|
5885
|
+
SENSITIVE = []
|
4898
5886
|
include Aws::Structure
|
4899
5887
|
end
|
4900
5888
|
|
@@ -4921,6 +5909,7 @@ module Aws::GameLift
|
|
4921
5909
|
#
|
4922
5910
|
class ListTagsForResourceRequest < Struct.new(
|
4923
5911
|
:resource_arn)
|
5912
|
+
SENSITIVE = []
|
4924
5913
|
include Aws::Structure
|
4925
5914
|
end
|
4926
5915
|
|
@@ -4933,6 +5922,7 @@ module Aws::GameLift
|
|
4933
5922
|
#
|
4934
5923
|
class ListTagsForResourceResponse < Struct.new(
|
4935
5924
|
:tags)
|
5925
|
+
SENSITIVE = []
|
4936
5926
|
include Aws::Structure
|
4937
5927
|
end
|
4938
5928
|
|
@@ -4958,6 +5948,7 @@ module Aws::GameLift
|
|
4958
5948
|
class MatchedPlayerSession < Struct.new(
|
4959
5949
|
:player_id,
|
4960
5950
|
:player_session_id)
|
5951
|
+
SENSITIVE = []
|
4961
5952
|
include Aws::Structure
|
4962
5953
|
end
|
4963
5954
|
|
@@ -5114,6 +6105,7 @@ module Aws::GameLift
|
|
5114
6105
|
:game_properties,
|
5115
6106
|
:game_session_data,
|
5116
6107
|
:backfill_mode)
|
6108
|
+
SENSITIVE = []
|
5117
6109
|
include Aws::Structure
|
5118
6110
|
end
|
5119
6111
|
|
@@ -5191,6 +6183,7 @@ module Aws::GameLift
|
|
5191
6183
|
:rule_set_arn,
|
5192
6184
|
:rule_set_body,
|
5193
6185
|
:creation_time)
|
6186
|
+
SENSITIVE = []
|
5194
6187
|
include Aws::Structure
|
5195
6188
|
end
|
5196
6189
|
|
@@ -5313,6 +6306,7 @@ module Aws::GameLift
|
|
5313
6306
|
:players,
|
5314
6307
|
:game_session_connection_info,
|
5315
6308
|
:estimated_wait_time)
|
6309
|
+
SENSITIVE = []
|
5316
6310
|
include Aws::Structure
|
5317
6311
|
end
|
5318
6312
|
|
@@ -5326,6 +6320,22 @@ module Aws::GameLift
|
|
5326
6320
|
#
|
5327
6321
|
class NotFoundException < Struct.new(
|
5328
6322
|
:message)
|
6323
|
+
SENSITIVE = []
|
6324
|
+
include Aws::Structure
|
6325
|
+
end
|
6326
|
+
|
6327
|
+
# The specified game server group has no available game servers to
|
6328
|
+
# fulfill a `ClaimGameServer` request. Clients can retry such requests
|
6329
|
+
# immediately or after a waiting period.
|
6330
|
+
#
|
6331
|
+
# @!attribute [rw] message
|
6332
|
+
# @return [String]
|
6333
|
+
#
|
6334
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/OutOfCapacityException AWS API Documentation
|
6335
|
+
#
|
6336
|
+
class OutOfCapacityException < Struct.new(
|
6337
|
+
:message)
|
6338
|
+
SENSITIVE = []
|
5329
6339
|
include Aws::Structure
|
5330
6340
|
end
|
5331
6341
|
|
@@ -5362,6 +6372,7 @@ module Aws::GameLift
|
|
5362
6372
|
class PlacedPlayerSession < Struct.new(
|
5363
6373
|
:player_id,
|
5364
6374
|
:player_session_id)
|
6375
|
+
SENSITIVE = []
|
5365
6376
|
include Aws::Structure
|
5366
6377
|
end
|
5367
6378
|
|
@@ -5420,6 +6431,7 @@ module Aws::GameLift
|
|
5420
6431
|
:player_attributes,
|
5421
6432
|
:team,
|
5422
6433
|
:latency_in_ms)
|
6434
|
+
SENSITIVE = []
|
5423
6435
|
include Aws::Structure
|
5424
6436
|
end
|
5425
6437
|
|
@@ -5458,6 +6470,7 @@ module Aws::GameLift
|
|
5458
6470
|
:player_id,
|
5459
6471
|
:region_identifier,
|
5460
6472
|
:latency_in_milliseconds)
|
6473
|
+
SENSITIVE = []
|
5461
6474
|
include Aws::Structure
|
5462
6475
|
end
|
5463
6476
|
|
@@ -5500,6 +6513,7 @@ module Aws::GameLift
|
|
5500
6513
|
class PlayerLatencyPolicy < Struct.new(
|
5501
6514
|
:maximum_individual_player_latency_milliseconds,
|
5502
6515
|
:policy_duration_seconds)
|
6516
|
+
SENSITIVE = []
|
5503
6517
|
include Aws::Structure
|
5504
6518
|
end
|
5505
6519
|
|
@@ -5640,6 +6654,7 @@ module Aws::GameLift
|
|
5640
6654
|
:dns_name,
|
5641
6655
|
:port,
|
5642
6656
|
:player_data)
|
6657
|
+
SENSITIVE = []
|
5643
6658
|
include Aws::Structure
|
5644
6659
|
end
|
5645
6660
|
|
@@ -5650,7 +6665,7 @@ module Aws::GameLift
|
|
5650
6665
|
#
|
5651
6666
|
# {
|
5652
6667
|
# name: "NonZeroAndMaxString", # required
|
5653
|
-
# fleet_id: "
|
6668
|
+
# fleet_id: "FleetIdOrArn", # required
|
5654
6669
|
# scaling_adjustment: 1,
|
5655
6670
|
# scaling_adjustment_type: "ChangeInCapacity", # accepts ChangeInCapacity, ExactCapacity, PercentChangeInCapacity
|
5656
6671
|
# threshold: 1.0,
|
@@ -5784,6 +6799,7 @@ module Aws::GameLift
|
|
5784
6799
|
:metric_name,
|
5785
6800
|
:policy_type,
|
5786
6801
|
:target_configuration)
|
6802
|
+
SENSITIVE = []
|
5787
6803
|
include Aws::Structure
|
5788
6804
|
end
|
5789
6805
|
|
@@ -5798,6 +6814,101 @@ module Aws::GameLift
|
|
5798
6814
|
#
|
5799
6815
|
class PutScalingPolicyOutput < Struct.new(
|
5800
6816
|
:name)
|
6817
|
+
SENSITIVE = []
|
6818
|
+
include Aws::Structure
|
6819
|
+
end
|
6820
|
+
|
6821
|
+
# @note When making an API call, you may pass RegisterGameServerInput
|
6822
|
+
# data as a hash:
|
6823
|
+
#
|
6824
|
+
# {
|
6825
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
6826
|
+
# game_server_id: "GameServerId", # required
|
6827
|
+
# instance_id: "GameServerInstanceId", # required
|
6828
|
+
# connection_info: "GameServerConnectionInfo",
|
6829
|
+
# game_server_data: "GameServerData",
|
6830
|
+
# custom_sort_key: "GameServerSortKey",
|
6831
|
+
# tags: [
|
6832
|
+
# {
|
6833
|
+
# key: "TagKey", # required
|
6834
|
+
# value: "TagValue", # required
|
6835
|
+
# },
|
6836
|
+
# ],
|
6837
|
+
# }
|
6838
|
+
#
|
6839
|
+
# @!attribute [rw] game_server_group_name
|
6840
|
+
# An identifier for the game server group where the game server is
|
6841
|
+
# running. You can use either the GameServerGroup name or ARN value.
|
6842
|
+
# @return [String]
|
6843
|
+
#
|
6844
|
+
# @!attribute [rw] game_server_id
|
6845
|
+
# A custom string that uniquely identifies the new game server. Game
|
6846
|
+
# server IDs are developer-defined and must be unique across all game
|
6847
|
+
# server groups in your AWS account.
|
6848
|
+
# @return [String]
|
6849
|
+
#
|
6850
|
+
# @!attribute [rw] instance_id
|
6851
|
+
# The unique identifier for the instance where the game server is
|
6852
|
+
# running. This ID is available in the instance metadata.
|
6853
|
+
# @return [String]
|
6854
|
+
#
|
6855
|
+
# @!attribute [rw] connection_info
|
6856
|
+
# Information needed to make inbound client connections to the game
|
6857
|
+
# server. This might include IP address and port, DNS name, etc.
|
6858
|
+
# @return [String]
|
6859
|
+
#
|
6860
|
+
# @!attribute [rw] game_server_data
|
6861
|
+
# A set of custom game server properties, formatted as a single string
|
6862
|
+
# value. This data is passed to a game client or service when it
|
6863
|
+
# requests information on a game servers using ListGameServers or
|
6864
|
+
# ClaimGameServer.
|
6865
|
+
# @return [String]
|
6866
|
+
#
|
6867
|
+
# @!attribute [rw] custom_sort_key
|
6868
|
+
# A game server tag that can be used to request sorted lists of game
|
6869
|
+
# servers using ListGameServers. Custom sort keys are
|
6870
|
+
# developer-defined based on how you want to organize the retrieved
|
6871
|
+
# game server information.
|
6872
|
+
# @return [String]
|
6873
|
+
#
|
6874
|
+
# @!attribute [rw] tags
|
6875
|
+
# A list of labels to assign to the new game server resource. Tags are
|
6876
|
+
# developer-defined key-value pairs. Tagging AWS resources are useful
|
6877
|
+
# for resource management, access management, and cost allocation. For
|
6878
|
+
# more information, see [ Tagging AWS Resources][1] in the *AWS
|
6879
|
+
# General Reference*. Once the resource is created, you can use
|
6880
|
+
# TagResource, UntagResource, and ListTagsForResource to add, remove,
|
6881
|
+
# and view tags. The maximum tag limit may be lower than stated. See
|
6882
|
+
# the AWS General Reference for actual tagging limits.
|
6883
|
+
#
|
6884
|
+
#
|
6885
|
+
#
|
6886
|
+
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
|
6887
|
+
# @return [Array<Types::Tag>]
|
6888
|
+
#
|
6889
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
|
6890
|
+
#
|
6891
|
+
class RegisterGameServerInput < Struct.new(
|
6892
|
+
:game_server_group_name,
|
6893
|
+
:game_server_id,
|
6894
|
+
:instance_id,
|
6895
|
+
:connection_info,
|
6896
|
+
:game_server_data,
|
6897
|
+
:custom_sort_key,
|
6898
|
+
:tags)
|
6899
|
+
SENSITIVE = []
|
6900
|
+
include Aws::Structure
|
6901
|
+
end
|
6902
|
+
|
6903
|
+
# @!attribute [rw] game_server
|
6904
|
+
# Object that describes the newly created game server resource.
|
6905
|
+
# @return [Types::GameServer]
|
6906
|
+
#
|
6907
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
|
6908
|
+
#
|
6909
|
+
class RegisterGameServerOutput < Struct.new(
|
6910
|
+
:game_server)
|
6911
|
+
SENSITIVE = []
|
5801
6912
|
include Aws::Structure
|
5802
6913
|
end
|
5803
6914
|
|
@@ -5807,7 +6918,7 @@ module Aws::GameLift
|
|
5807
6918
|
# data as a hash:
|
5808
6919
|
#
|
5809
6920
|
# {
|
5810
|
-
# build_id: "
|
6921
|
+
# build_id: "BuildIdOrArn", # required
|
5811
6922
|
# }
|
5812
6923
|
#
|
5813
6924
|
# @!attribute [rw] build_id
|
@@ -5819,6 +6930,7 @@ module Aws::GameLift
|
|
5819
6930
|
#
|
5820
6931
|
class RequestUploadCredentialsInput < Struct.new(
|
5821
6932
|
:build_id)
|
6933
|
+
SENSITIVE = []
|
5822
6934
|
include Aws::Structure
|
5823
6935
|
end
|
5824
6936
|
|
@@ -5840,6 +6952,7 @@ module Aws::GameLift
|
|
5840
6952
|
class RequestUploadCredentialsOutput < Struct.new(
|
5841
6953
|
:upload_credentials,
|
5842
6954
|
:storage_location)
|
6955
|
+
SENSITIVE = [:upload_credentials]
|
5843
6956
|
include Aws::Structure
|
5844
6957
|
end
|
5845
6958
|
|
@@ -5849,7 +6962,7 @@ module Aws::GameLift
|
|
5849
6962
|
# data as a hash:
|
5850
6963
|
#
|
5851
6964
|
# {
|
5852
|
-
# alias_id: "
|
6965
|
+
# alias_id: "AliasIdOrArn", # required
|
5853
6966
|
# }
|
5854
6967
|
#
|
5855
6968
|
# @!attribute [rw] alias_id
|
@@ -5861,6 +6974,7 @@ module Aws::GameLift
|
|
5861
6974
|
#
|
5862
6975
|
class ResolveAliasInput < Struct.new(
|
5863
6976
|
:alias_id)
|
6977
|
+
SENSITIVE = []
|
5864
6978
|
include Aws::Structure
|
5865
6979
|
end
|
5866
6980
|
|
@@ -5884,6 +6998,7 @@ module Aws::GameLift
|
|
5884
6998
|
class ResolveAliasOutput < Struct.new(
|
5885
6999
|
:fleet_id,
|
5886
7000
|
:fleet_arn)
|
7001
|
+
SENSITIVE = []
|
5887
7002
|
include Aws::Structure
|
5888
7003
|
end
|
5889
7004
|
|
@@ -5923,6 +7038,46 @@ module Aws::GameLift
|
|
5923
7038
|
class ResourceCreationLimitPolicy < Struct.new(
|
5924
7039
|
:new_game_sessions_per_creator,
|
5925
7040
|
:policy_period_in_minutes)
|
7041
|
+
SENSITIVE = []
|
7042
|
+
include Aws::Structure
|
7043
|
+
end
|
7044
|
+
|
7045
|
+
# @note When making an API call, you may pass ResumeGameServerGroupInput
|
7046
|
+
# data as a hash:
|
7047
|
+
#
|
7048
|
+
# {
|
7049
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
7050
|
+
# resume_actions: ["REPLACE_INSTANCE_TYPES"], # required, accepts REPLACE_INSTANCE_TYPES
|
7051
|
+
# }
|
7052
|
+
#
|
7053
|
+
# @!attribute [rw] game_server_group_name
|
7054
|
+
# The unique identifier of the game server group to resume activity
|
7055
|
+
# on. Use either the GameServerGroup name or ARN value.
|
7056
|
+
# @return [String]
|
7057
|
+
#
|
7058
|
+
# @!attribute [rw] resume_actions
|
7059
|
+
# The action to resume for this game server group.
|
7060
|
+
# @return [Array<String>]
|
7061
|
+
#
|
7062
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
|
7063
|
+
#
|
7064
|
+
class ResumeGameServerGroupInput < Struct.new(
|
7065
|
+
:game_server_group_name,
|
7066
|
+
:resume_actions)
|
7067
|
+
SENSITIVE = []
|
7068
|
+
include Aws::Structure
|
7069
|
+
end
|
7070
|
+
|
7071
|
+
# @!attribute [rw] game_server_group
|
7072
|
+
# An object that describes the game server group resource, with the
|
7073
|
+
# *SuspendedActions* property updated to reflect the resumed activity.
|
7074
|
+
# @return [Types::GameServerGroup]
|
7075
|
+
#
|
7076
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
|
7077
|
+
#
|
7078
|
+
class ResumeGameServerGroupOutput < Struct.new(
|
7079
|
+
:game_server_group)
|
7080
|
+
SENSITIVE = []
|
5926
7081
|
include Aws::Structure
|
5927
7082
|
end
|
5928
7083
|
|
@@ -5978,6 +7133,7 @@ module Aws::GameLift
|
|
5978
7133
|
:type,
|
5979
7134
|
:fleet_id,
|
5980
7135
|
:message)
|
7136
|
+
SENSITIVE = []
|
5981
7137
|
include Aws::Structure
|
5982
7138
|
end
|
5983
7139
|
|
@@ -6007,11 +7163,7 @@ module Aws::GameLift
|
|
6007
7163
|
#
|
6008
7164
|
# * UpdateFleetAttributes
|
6009
7165
|
#
|
6010
|
-
# *
|
6011
|
-
#
|
6012
|
-
# * StartFleetActions
|
6013
|
-
#
|
6014
|
-
# * StopFleetActions
|
7166
|
+
# * StartFleetActions or StopFleetActions
|
6015
7167
|
#
|
6016
7168
|
#
|
6017
7169
|
#
|
@@ -6057,11 +7209,12 @@ module Aws::GameLift
|
|
6057
7209
|
:server_processes,
|
6058
7210
|
:max_concurrent_game_session_activations,
|
6059
7211
|
:game_session_activation_timeout_seconds)
|
7212
|
+
SENSITIVE = []
|
6060
7213
|
include Aws::Structure
|
6061
7214
|
end
|
6062
7215
|
|
6063
|
-
# The location in
|
6064
|
-
#
|
7216
|
+
# The location in S3 where build or script files are stored for access
|
7217
|
+
# by Amazon GameLift. This location is specified in CreateBuild,
|
6065
7218
|
# CreateScript, and UpdateScript requests.
|
6066
7219
|
#
|
6067
7220
|
# @note When making an API call, you may pass S3Location
|
@@ -6075,7 +7228,7 @@ module Aws::GameLift
|
|
6075
7228
|
# }
|
6076
7229
|
#
|
6077
7230
|
# @!attribute [rw] bucket
|
6078
|
-
# An
|
7231
|
+
# An S3 bucket identifier. This is the name of the S3 bucket.
|
6079
7232
|
# @return [String]
|
6080
7233
|
#
|
6081
7234
|
# @!attribute [rw] key
|
@@ -6107,6 +7260,7 @@ module Aws::GameLift
|
|
6107
7260
|
:key,
|
6108
7261
|
:role_arn,
|
6109
7262
|
:object_version)
|
7263
|
+
SENSITIVE = []
|
6110
7264
|
include Aws::Structure
|
6111
7265
|
end
|
6112
7266
|
|
@@ -6278,6 +7432,7 @@ module Aws::GameLift
|
|
6278
7432
|
:metric_name,
|
6279
7433
|
:policy_type,
|
6280
7434
|
:target_configuration)
|
7435
|
+
SENSITIVE = []
|
6281
7436
|
include Aws::Structure
|
6282
7437
|
end
|
6283
7438
|
|
@@ -6333,9 +7488,9 @@ module Aws::GameLift
|
|
6333
7488
|
# @return [Time]
|
6334
7489
|
#
|
6335
7490
|
# @!attribute [rw] storage_location
|
6336
|
-
# The location in
|
6337
|
-
#
|
6338
|
-
#
|
7491
|
+
# The location in S3 where build or script files are stored for access
|
7492
|
+
# by Amazon GameLift. This location is specified in CreateBuild,
|
7493
|
+
# CreateScript, and UpdateScript requests.
|
6339
7494
|
# @return [Types::S3Location]
|
6340
7495
|
#
|
6341
7496
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Script AWS API Documentation
|
@@ -6348,6 +7503,7 @@ module Aws::GameLift
|
|
6348
7503
|
:size_on_disk,
|
6349
7504
|
:creation_time,
|
6350
7505
|
:storage_location)
|
7506
|
+
SENSITIVE = []
|
6351
7507
|
include Aws::Structure
|
6352
7508
|
end
|
6353
7509
|
|
@@ -6357,8 +7513,8 @@ module Aws::GameLift
|
|
6357
7513
|
# data as a hash:
|
6358
7514
|
#
|
6359
7515
|
# {
|
6360
|
-
# fleet_id: "
|
6361
|
-
# alias_id: "
|
7516
|
+
# fleet_id: "FleetIdOrArn",
|
7517
|
+
# alias_id: "AliasIdOrArn",
|
6362
7518
|
# filter_expression: "NonZeroAndMaxString",
|
6363
7519
|
# sort_expression: "NonZeroAndMaxString",
|
6364
7520
|
# limit: 1,
|
@@ -6466,6 +7622,7 @@ module Aws::GameLift
|
|
6466
7622
|
:sort_expression,
|
6467
7623
|
:limit,
|
6468
7624
|
:next_token)
|
7625
|
+
SENSITIVE = []
|
6469
7626
|
include Aws::Structure
|
6470
7627
|
end
|
6471
7628
|
|
@@ -6487,6 +7644,7 @@ module Aws::GameLift
|
|
6487
7644
|
class SearchGameSessionsOutput < Struct.new(
|
6488
7645
|
:game_sessions,
|
6489
7646
|
:next_token)
|
7647
|
+
SENSITIVE = []
|
6490
7648
|
include Aws::Structure
|
6491
7649
|
end
|
6492
7650
|
|
@@ -6538,6 +7696,7 @@ module Aws::GameLift
|
|
6538
7696
|
:launch_path,
|
6539
7697
|
:parameters,
|
6540
7698
|
:concurrent_executions)
|
7699
|
+
SENSITIVE = []
|
6541
7700
|
include Aws::Structure
|
6542
7701
|
end
|
6543
7702
|
|
@@ -6545,7 +7704,7 @@ module Aws::GameLift
|
|
6545
7704
|
# data as a hash:
|
6546
7705
|
#
|
6547
7706
|
# {
|
6548
|
-
# fleet_id: "
|
7707
|
+
# fleet_id: "FleetIdOrArn", # required
|
6549
7708
|
# actions: ["AUTO_SCALING"], # required, accepts AUTO_SCALING
|
6550
7709
|
# }
|
6551
7710
|
#
|
@@ -6563,6 +7722,7 @@ module Aws::GameLift
|
|
6563
7722
|
class StartFleetActionsInput < Struct.new(
|
6564
7723
|
:fleet_id,
|
6565
7724
|
:actions)
|
7725
|
+
SENSITIVE = []
|
6566
7726
|
include Aws::Structure
|
6567
7727
|
end
|
6568
7728
|
|
@@ -6577,7 +7737,7 @@ module Aws::GameLift
|
|
6577
7737
|
#
|
6578
7738
|
# {
|
6579
7739
|
# placement_id: "IdStringModel", # required
|
6580
|
-
# game_session_queue_name: "
|
7740
|
+
# game_session_queue_name: "GameSessionQueueNameOrArn", # required
|
6581
7741
|
# game_properties: [
|
6582
7742
|
# {
|
6583
7743
|
# key: "GamePropertyKey", # required
|
@@ -6611,7 +7771,7 @@ module Aws::GameLift
|
|
6611
7771
|
#
|
6612
7772
|
# @!attribute [rw] game_session_queue_name
|
6613
7773
|
# Name of the queue to use to place the new game session. You can use
|
6614
|
-
# either the
|
7774
|
+
# either the queue name or ARN value.
|
6615
7775
|
# @return [String]
|
6616
7776
|
#
|
6617
7777
|
# @!attribute [rw] game_properties
|
@@ -6668,6 +7828,7 @@ module Aws::GameLift
|
|
6668
7828
|
:player_latencies,
|
6669
7829
|
:desired_player_sessions,
|
6670
7830
|
:game_session_data)
|
7831
|
+
SENSITIVE = []
|
6671
7832
|
include Aws::Structure
|
6672
7833
|
end
|
6673
7834
|
|
@@ -6683,6 +7844,7 @@ module Aws::GameLift
|
|
6683
7844
|
#
|
6684
7845
|
class StartGameSessionPlacementOutput < Struct.new(
|
6685
7846
|
:game_session_placement)
|
7847
|
+
SENSITIVE = []
|
6686
7848
|
include Aws::Structure
|
6687
7849
|
end
|
6688
7850
|
|
@@ -6760,6 +7922,7 @@ module Aws::GameLift
|
|
6760
7922
|
:configuration_name,
|
6761
7923
|
:game_session_arn,
|
6762
7924
|
:players)
|
7925
|
+
SENSITIVE = []
|
6763
7926
|
include Aws::Structure
|
6764
7927
|
end
|
6765
7928
|
|
@@ -6775,6 +7938,7 @@ module Aws::GameLift
|
|
6775
7938
|
#
|
6776
7939
|
class StartMatchBackfillOutput < Struct.new(
|
6777
7940
|
:matchmaking_ticket)
|
7941
|
+
SENSITIVE = []
|
6778
7942
|
include Aws::Structure
|
6779
7943
|
end
|
6780
7944
|
|
@@ -6827,6 +7991,7 @@ module Aws::GameLift
|
|
6827
7991
|
:ticket_id,
|
6828
7992
|
:configuration_name,
|
6829
7993
|
:players)
|
7994
|
+
SENSITIVE = []
|
6830
7995
|
include Aws::Structure
|
6831
7996
|
end
|
6832
7997
|
|
@@ -6842,6 +8007,7 @@ module Aws::GameLift
|
|
6842
8007
|
#
|
6843
8008
|
class StartMatchmakingOutput < Struct.new(
|
6844
8009
|
:matchmaking_ticket)
|
8010
|
+
SENSITIVE = []
|
6845
8011
|
include Aws::Structure
|
6846
8012
|
end
|
6847
8013
|
|
@@ -6849,7 +8015,7 @@ module Aws::GameLift
|
|
6849
8015
|
# data as a hash:
|
6850
8016
|
#
|
6851
8017
|
# {
|
6852
|
-
# fleet_id: "
|
8018
|
+
# fleet_id: "FleetIdOrArn", # required
|
6853
8019
|
# actions: ["AUTO_SCALING"], # required, accepts AUTO_SCALING
|
6854
8020
|
# }
|
6855
8021
|
#
|
@@ -6867,6 +8033,7 @@ module Aws::GameLift
|
|
6867
8033
|
class StopFleetActionsInput < Struct.new(
|
6868
8034
|
:fleet_id,
|
6869
8035
|
:actions)
|
8036
|
+
SENSITIVE = []
|
6870
8037
|
include Aws::Structure
|
6871
8038
|
end
|
6872
8039
|
|
@@ -6891,6 +8058,7 @@ module Aws::GameLift
|
|
6891
8058
|
#
|
6892
8059
|
class StopGameSessionPlacementInput < Struct.new(
|
6893
8060
|
:placement_id)
|
8061
|
+
SENSITIVE = []
|
6894
8062
|
include Aws::Structure
|
6895
8063
|
end
|
6896
8064
|
|
@@ -6905,6 +8073,7 @@ module Aws::GameLift
|
|
6905
8073
|
#
|
6906
8074
|
class StopGameSessionPlacementOutput < Struct.new(
|
6907
8075
|
:game_session_placement)
|
8076
|
+
SENSITIVE = []
|
6908
8077
|
include Aws::Structure
|
6909
8078
|
end
|
6910
8079
|
|
@@ -6925,6 +8094,7 @@ module Aws::GameLift
|
|
6925
8094
|
#
|
6926
8095
|
class StopMatchmakingInput < Struct.new(
|
6927
8096
|
:ticket_id)
|
8097
|
+
SENSITIVE = []
|
6928
8098
|
include Aws::Structure
|
6929
8099
|
end
|
6930
8100
|
|
@@ -6932,6 +8102,46 @@ module Aws::GameLift
|
|
6932
8102
|
#
|
6933
8103
|
class StopMatchmakingOutput < Aws::EmptyStructure; end
|
6934
8104
|
|
8105
|
+
# @note When making an API call, you may pass SuspendGameServerGroupInput
|
8106
|
+
# data as a hash:
|
8107
|
+
#
|
8108
|
+
# {
|
8109
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
8110
|
+
# suspend_actions: ["REPLACE_INSTANCE_TYPES"], # required, accepts REPLACE_INSTANCE_TYPES
|
8111
|
+
# }
|
8112
|
+
#
|
8113
|
+
# @!attribute [rw] game_server_group_name
|
8114
|
+
# The unique identifier of the game server group to stop activity on.
|
8115
|
+
# Use either the GameServerGroup name or ARN value.
|
8116
|
+
# @return [String]
|
8117
|
+
#
|
8118
|
+
# @!attribute [rw] suspend_actions
|
8119
|
+
# The action to suspend for this game server group.
|
8120
|
+
# @return [Array<String>]
|
8121
|
+
#
|
8122
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
|
8123
|
+
#
|
8124
|
+
class SuspendGameServerGroupInput < Struct.new(
|
8125
|
+
:game_server_group_name,
|
8126
|
+
:suspend_actions)
|
8127
|
+
SENSITIVE = []
|
8128
|
+
include Aws::Structure
|
8129
|
+
end
|
8130
|
+
|
8131
|
+
# @!attribute [rw] game_server_group
|
8132
|
+
# An object that describes the game server group resource, with the
|
8133
|
+
# *SuspendedActions* property updated to reflect the suspended
|
8134
|
+
# activity.
|
8135
|
+
# @return [Types::GameServerGroup]
|
8136
|
+
#
|
8137
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupOutput AWS API Documentation
|
8138
|
+
#
|
8139
|
+
class SuspendGameServerGroupOutput < Struct.new(
|
8140
|
+
:game_server_group)
|
8141
|
+
SENSITIVE = []
|
8142
|
+
include Aws::Structure
|
8143
|
+
end
|
8144
|
+
|
6935
8145
|
# A label that can be assigned to a GameLift resource.
|
6936
8146
|
#
|
6937
8147
|
# **Learn more**
|
@@ -6976,6 +8186,7 @@ module Aws::GameLift
|
|
6976
8186
|
class Tag < Struct.new(
|
6977
8187
|
:key,
|
6978
8188
|
:value)
|
8189
|
+
SENSITIVE = []
|
6979
8190
|
include Aws::Structure
|
6980
8191
|
end
|
6981
8192
|
|
@@ -7020,6 +8231,7 @@ module Aws::GameLift
|
|
7020
8231
|
class TagResourceRequest < Struct.new(
|
7021
8232
|
:resource_arn,
|
7022
8233
|
:tags)
|
8234
|
+
SENSITIVE = []
|
7023
8235
|
include Aws::Structure
|
7024
8236
|
end
|
7025
8237
|
|
@@ -7038,6 +8250,7 @@ module Aws::GameLift
|
|
7038
8250
|
#
|
7039
8251
|
class TaggingFailedException < Struct.new(
|
7040
8252
|
:message)
|
8253
|
+
SENSITIVE = []
|
7041
8254
|
include Aws::Structure
|
7042
8255
|
end
|
7043
8256
|
|
@@ -7088,6 +8301,37 @@ module Aws::GameLift
|
|
7088
8301
|
#
|
7089
8302
|
class TargetConfiguration < Struct.new(
|
7090
8303
|
:target_value)
|
8304
|
+
SENSITIVE = []
|
8305
|
+
include Aws::Structure
|
8306
|
+
end
|
8307
|
+
|
8308
|
+
# **This data type is part of Amazon GameLift FleetIQ with game server
|
8309
|
+
# groups, which is in preview release and is subject to change.**
|
8310
|
+
#
|
8311
|
+
# Settings for a target-based scaling policy applied to Auto Scaling
|
8312
|
+
# group. These settings are used to create a target-based policy that
|
8313
|
+
# tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and
|
8314
|
+
# specifies a target value for the metric. As player usage changes, the
|
8315
|
+
# policy triggers to adjust the game server group capacity so that the
|
8316
|
+
# metric returns to the target value.
|
8317
|
+
#
|
8318
|
+
# @note When making an API call, you may pass TargetTrackingConfiguration
|
8319
|
+
# data as a hash:
|
8320
|
+
#
|
8321
|
+
# {
|
8322
|
+
# target_value: 1.0, # required
|
8323
|
+
# }
|
8324
|
+
#
|
8325
|
+
# @!attribute [rw] target_value
|
8326
|
+
# Desired value to use with a game server group target-based scaling
|
8327
|
+
# policy.
|
8328
|
+
# @return [Float]
|
8329
|
+
#
|
8330
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TargetTrackingConfiguration AWS API Documentation
|
8331
|
+
#
|
8332
|
+
class TargetTrackingConfiguration < Struct.new(
|
8333
|
+
:target_value)
|
8334
|
+
SENSITIVE = []
|
7091
8335
|
include Aws::Structure
|
7092
8336
|
end
|
7093
8337
|
|
@@ -7104,6 +8348,7 @@ module Aws::GameLift
|
|
7104
8348
|
#
|
7105
8349
|
class TerminalRoutingStrategyException < Struct.new(
|
7106
8350
|
:message)
|
8351
|
+
SENSITIVE = []
|
7107
8352
|
include Aws::Structure
|
7108
8353
|
end
|
7109
8354
|
|
@@ -7117,6 +8362,7 @@ module Aws::GameLift
|
|
7117
8362
|
#
|
7118
8363
|
class UnauthorizedException < Struct.new(
|
7119
8364
|
:message)
|
8365
|
+
SENSITIVE = []
|
7120
8366
|
include Aws::Structure
|
7121
8367
|
end
|
7122
8368
|
|
@@ -7129,6 +8375,7 @@ module Aws::GameLift
|
|
7129
8375
|
#
|
7130
8376
|
class UnsupportedRegionException < Struct.new(
|
7131
8377
|
:message)
|
8378
|
+
SENSITIVE = []
|
7132
8379
|
include Aws::Structure
|
7133
8380
|
end
|
7134
8381
|
|
@@ -7153,9 +8400,9 @@ module Aws::GameLift
|
|
7153
8400
|
# @return [String]
|
7154
8401
|
#
|
7155
8402
|
# @!attribute [rw] tag_keys
|
7156
|
-
# A list of one or more
|
7157
|
-
# resource.
|
7158
|
-
#
|
8403
|
+
# A list of one or more tag keys to remove from the specified GameLift
|
8404
|
+
# resource. An AWS resource can have only one tag with a specific tag
|
8405
|
+
# key, so specifying the tag key identifies which tag to remove.
|
7159
8406
|
# @return [Array<String>]
|
7160
8407
|
#
|
7161
8408
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
|
@@ -7163,6 +8410,7 @@ module Aws::GameLift
|
|
7163
8410
|
class UntagResourceRequest < Struct.new(
|
7164
8411
|
:resource_arn,
|
7165
8412
|
:tag_keys)
|
8413
|
+
SENSITIVE = []
|
7166
8414
|
include Aws::Structure
|
7167
8415
|
end
|
7168
8416
|
|
@@ -7176,7 +8424,7 @@ module Aws::GameLift
|
|
7176
8424
|
# data as a hash:
|
7177
8425
|
#
|
7178
8426
|
# {
|
7179
|
-
# alias_id: "
|
8427
|
+
# alias_id: "AliasIdOrArn", # required
|
7180
8428
|
# name: "NonBlankAndLengthConstraintString",
|
7181
8429
|
# description: "NonZeroAndMaxString",
|
7182
8430
|
# routing_strategy: {
|
@@ -7212,6 +8460,7 @@ module Aws::GameLift
|
|
7212
8460
|
:name,
|
7213
8461
|
:description,
|
7214
8462
|
:routing_strategy)
|
8463
|
+
SENSITIVE = []
|
7215
8464
|
include Aws::Structure
|
7216
8465
|
end
|
7217
8466
|
|
@@ -7225,6 +8474,7 @@ module Aws::GameLift
|
|
7225
8474
|
#
|
7226
8475
|
class UpdateAliasOutput < Struct.new(
|
7227
8476
|
:alias)
|
8477
|
+
SENSITIVE = []
|
7228
8478
|
include Aws::Structure
|
7229
8479
|
end
|
7230
8480
|
|
@@ -7234,7 +8484,7 @@ module Aws::GameLift
|
|
7234
8484
|
# data as a hash:
|
7235
8485
|
#
|
7236
8486
|
# {
|
7237
|
-
# build_id: "
|
8487
|
+
# build_id: "BuildIdOrArn", # required
|
7238
8488
|
# name: "NonZeroAndMaxString",
|
7239
8489
|
# version: "NonZeroAndMaxString",
|
7240
8490
|
# }
|
@@ -7260,19 +8510,21 @@ module Aws::GameLift
|
|
7260
8510
|
:build_id,
|
7261
8511
|
:name,
|
7262
8512
|
:version)
|
8513
|
+
SENSITIVE = []
|
7263
8514
|
include Aws::Structure
|
7264
8515
|
end
|
7265
8516
|
|
7266
8517
|
# Represents the returned data in response to a request action.
|
7267
8518
|
#
|
7268
8519
|
# @!attribute [rw] build
|
7269
|
-
# The updated build
|
8520
|
+
# The updated build resource.
|
7270
8521
|
# @return [Types::Build]
|
7271
8522
|
#
|
7272
8523
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildOutput AWS API Documentation
|
7273
8524
|
#
|
7274
8525
|
class UpdateBuildOutput < Struct.new(
|
7275
8526
|
:build)
|
8527
|
+
SENSITIVE = []
|
7276
8528
|
include Aws::Structure
|
7277
8529
|
end
|
7278
8530
|
|
@@ -7282,7 +8534,7 @@ module Aws::GameLift
|
|
7282
8534
|
# data as a hash:
|
7283
8535
|
#
|
7284
8536
|
# {
|
7285
|
-
# fleet_id: "
|
8537
|
+
# fleet_id: "FleetIdOrArn", # required
|
7286
8538
|
# name: "NonZeroAndMaxString",
|
7287
8539
|
# description: "NonZeroAndMaxString",
|
7288
8540
|
# new_game_session_protection_policy: "NoProtection", # accepts NoProtection, FullProtection
|
@@ -7341,6 +8593,7 @@ module Aws::GameLift
|
|
7341
8593
|
:new_game_session_protection_policy,
|
7342
8594
|
:resource_creation_limit_policy,
|
7343
8595
|
:metric_groups)
|
8596
|
+
SENSITIVE = []
|
7344
8597
|
include Aws::Structure
|
7345
8598
|
end
|
7346
8599
|
|
@@ -7355,6 +8608,7 @@ module Aws::GameLift
|
|
7355
8608
|
#
|
7356
8609
|
class UpdateFleetAttributesOutput < Struct.new(
|
7357
8610
|
:fleet_id)
|
8611
|
+
SENSITIVE = []
|
7358
8612
|
include Aws::Structure
|
7359
8613
|
end
|
7360
8614
|
|
@@ -7364,7 +8618,7 @@ module Aws::GameLift
|
|
7364
8618
|
# data as a hash:
|
7365
8619
|
#
|
7366
8620
|
# {
|
7367
|
-
# fleet_id: "
|
8621
|
+
# fleet_id: "FleetIdOrArn", # required
|
7368
8622
|
# desired_instances: 1,
|
7369
8623
|
# min_size: 1,
|
7370
8624
|
# max_size: 1,
|
@@ -7396,6 +8650,7 @@ module Aws::GameLift
|
|
7396
8650
|
:desired_instances,
|
7397
8651
|
:min_size,
|
7398
8652
|
:max_size)
|
8653
|
+
SENSITIVE = []
|
7399
8654
|
include Aws::Structure
|
7400
8655
|
end
|
7401
8656
|
|
@@ -7409,6 +8664,7 @@ module Aws::GameLift
|
|
7409
8664
|
#
|
7410
8665
|
class UpdateFleetCapacityOutput < Struct.new(
|
7411
8666
|
:fleet_id)
|
8667
|
+
SENSITIVE = []
|
7412
8668
|
include Aws::Structure
|
7413
8669
|
end
|
7414
8670
|
|
@@ -7418,7 +8674,7 @@ module Aws::GameLift
|
|
7418
8674
|
# data as a hash:
|
7419
8675
|
#
|
7420
8676
|
# {
|
7421
|
-
# fleet_id: "
|
8677
|
+
# fleet_id: "FleetIdOrArn", # required
|
7422
8678
|
# inbound_permission_authorizations: [
|
7423
8679
|
# {
|
7424
8680
|
# from_port: 1, # required
|
@@ -7443,11 +8699,11 @@ module Aws::GameLift
|
|
7443
8699
|
# @return [String]
|
7444
8700
|
#
|
7445
8701
|
# @!attribute [rw] inbound_permission_authorizations
|
7446
|
-
# A collection of port settings to be added to the fleet
|
8702
|
+
# A collection of port settings to be added to the fleet resource.
|
7447
8703
|
# @return [Array<Types::IpPermission>]
|
7448
8704
|
#
|
7449
8705
|
# @!attribute [rw] inbound_permission_revocations
|
7450
|
-
# A collection of port settings to be removed from the fleet
|
8706
|
+
# A collection of port settings to be removed from the fleet resource.
|
7451
8707
|
# @return [Array<Types::IpPermission>]
|
7452
8708
|
#
|
7453
8709
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettingsInput AWS API Documentation
|
@@ -7456,6 +8712,7 @@ module Aws::GameLift
|
|
7456
8712
|
:fleet_id,
|
7457
8713
|
:inbound_permission_authorizations,
|
7458
8714
|
:inbound_permission_revocations)
|
8715
|
+
SENSITIVE = []
|
7459
8716
|
include Aws::Structure
|
7460
8717
|
end
|
7461
8718
|
|
@@ -7469,6 +8726,178 @@ module Aws::GameLift
|
|
7469
8726
|
#
|
7470
8727
|
class UpdateFleetPortSettingsOutput < Struct.new(
|
7471
8728
|
:fleet_id)
|
8729
|
+
SENSITIVE = []
|
8730
|
+
include Aws::Structure
|
8731
|
+
end
|
8732
|
+
|
8733
|
+
# @note When making an API call, you may pass UpdateGameServerGroupInput
|
8734
|
+
# data as a hash:
|
8735
|
+
#
|
8736
|
+
# {
|
8737
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
8738
|
+
# role_arn: "IamRoleArn",
|
8739
|
+
# instance_definitions: [
|
8740
|
+
# {
|
8741
|
+
# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
|
8742
|
+
# weighted_capacity: "WeightedCapacity",
|
8743
|
+
# },
|
8744
|
+
# ],
|
8745
|
+
# game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
|
8746
|
+
# balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
|
8747
|
+
# }
|
8748
|
+
#
|
8749
|
+
# @!attribute [rw] game_server_group_name
|
8750
|
+
# The unique identifier of the game server group to update. Use either
|
8751
|
+
# the GameServerGroup name or ARN value.
|
8752
|
+
# @return [String]
|
8753
|
+
#
|
8754
|
+
# @!attribute [rw] role_arn
|
8755
|
+
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
8756
|
+
# Amazon GameLift to access your EC2 Auto Scaling groups. The
|
8757
|
+
# submitted role is validated to ensure that it contains the necessary
|
8758
|
+
# permissions for game server groups.
|
8759
|
+
#
|
8760
|
+
#
|
8761
|
+
#
|
8762
|
+
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
8763
|
+
# @return [String]
|
8764
|
+
#
|
8765
|
+
# @!attribute [rw] instance_definitions
|
8766
|
+
# An updated list of EC2 instance types to use when creating instances
|
8767
|
+
# in the group. The instance definition must specify instance types
|
8768
|
+
# that are supported by GameLift FleetIQ, and must include at least
|
8769
|
+
# two instance types. This updated list replaces the entire current
|
8770
|
+
# list of instance definitions for the game server group. For more
|
8771
|
+
# information on instance types, see [EC2 Instance Types][1] in the
|
8772
|
+
# *Amazon EC2 User Guide*..
|
8773
|
+
#
|
8774
|
+
#
|
8775
|
+
#
|
8776
|
+
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
|
8777
|
+
# @return [Array<Types::InstanceDefinition>]
|
8778
|
+
#
|
8779
|
+
# @!attribute [rw] game_server_protection_policy
|
8780
|
+
# A flag that indicates whether instances in the game server group are
|
8781
|
+
# protected from early termination. Unprotected instances that have
|
8782
|
+
# active game servers running may by terminated during a scale-down
|
8783
|
+
# event, causing players to be dropped from the game. Protected
|
8784
|
+
# instances cannot be terminated while there are active game servers
|
8785
|
+
# running. An exception to this is Spot Instances, which may be
|
8786
|
+
# terminated by AWS regardless of protection status. This property is
|
8787
|
+
# set to NO\_PROTECTION by default.
|
8788
|
+
# @return [String]
|
8789
|
+
#
|
8790
|
+
# @!attribute [rw] balancing_strategy
|
8791
|
+
# The fallback balancing method to use for the game server group when
|
8792
|
+
# Spot instances in a Region become unavailable or are not viable for
|
8793
|
+
# game hosting. Once triggered, this method remains active until Spot
|
8794
|
+
# instances can once again be used. Method options include:
|
8795
|
+
#
|
8796
|
+
# * SPOT\_ONLY -- If Spot instances are unavailable, the game server
|
8797
|
+
# group provides no hosting capacity. No new instances are started,
|
8798
|
+
# and the existing nonviable Spot instances are terminated (once
|
8799
|
+
# current gameplay ends) and not replaced.
|
8800
|
+
#
|
8801
|
+
# * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
|
8802
|
+
# server group continues to provide hosting capacity by using
|
8803
|
+
# On-Demand instances. Existing nonviable Spot instances are
|
8804
|
+
# terminated (once current gameplay ends) and replaced with new
|
8805
|
+
# On-Demand instances.
|
8806
|
+
# @return [String]
|
8807
|
+
#
|
8808
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
|
8809
|
+
#
|
8810
|
+
class UpdateGameServerGroupInput < Struct.new(
|
8811
|
+
:game_server_group_name,
|
8812
|
+
:role_arn,
|
8813
|
+
:instance_definitions,
|
8814
|
+
:game_server_protection_policy,
|
8815
|
+
:balancing_strategy)
|
8816
|
+
SENSITIVE = []
|
8817
|
+
include Aws::Structure
|
8818
|
+
end
|
8819
|
+
|
8820
|
+
# @!attribute [rw] game_server_group
|
8821
|
+
# An object that describes the game server group resource with updated
|
8822
|
+
# properties.
|
8823
|
+
# @return [Types::GameServerGroup]
|
8824
|
+
#
|
8825
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupOutput AWS API Documentation
|
8826
|
+
#
|
8827
|
+
class UpdateGameServerGroupOutput < Struct.new(
|
8828
|
+
:game_server_group)
|
8829
|
+
SENSITIVE = []
|
8830
|
+
include Aws::Structure
|
8831
|
+
end
|
8832
|
+
|
8833
|
+
# @note When making an API call, you may pass UpdateGameServerInput
|
8834
|
+
# data as a hash:
|
8835
|
+
#
|
8836
|
+
# {
|
8837
|
+
# game_server_group_name: "GameServerGroupNameOrArn", # required
|
8838
|
+
# game_server_id: "GameServerId", # required
|
8839
|
+
# game_server_data: "GameServerData",
|
8840
|
+
# custom_sort_key: "GameServerSortKey",
|
8841
|
+
# utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
|
8842
|
+
# health_check: "HEALTHY", # accepts HEALTHY
|
8843
|
+
# }
|
8844
|
+
#
|
8845
|
+
# @!attribute [rw] game_server_group_name
|
8846
|
+
# An identifier for the game server group where the game server is
|
8847
|
+
# running. Use either the GameServerGroup name or ARN value.
|
8848
|
+
# @return [String]
|
8849
|
+
#
|
8850
|
+
# @!attribute [rw] game_server_id
|
8851
|
+
# The identifier for the game server to be updated.
|
8852
|
+
# @return [String]
|
8853
|
+
#
|
8854
|
+
# @!attribute [rw] game_server_data
|
8855
|
+
# A set of custom game server properties, formatted as a single string
|
8856
|
+
# value. This data is passed to a game client or service when it
|
8857
|
+
# requests information on a game servers using DescribeGameServer or
|
8858
|
+
# ClaimGameServer.
|
8859
|
+
# @return [String]
|
8860
|
+
#
|
8861
|
+
# @!attribute [rw] custom_sort_key
|
8862
|
+
# A game server tag that can be used to request sorted lists of game
|
8863
|
+
# servers using ListGameServers. Custom sort keys are
|
8864
|
+
# developer-defined based on how you want to organize the retrieved
|
8865
|
+
# game server information.
|
8866
|
+
# @return [String]
|
8867
|
+
#
|
8868
|
+
# @!attribute [rw] utilization_status
|
8869
|
+
# Indicates whether the game server is available or is currently
|
8870
|
+
# hosting gameplay.
|
8871
|
+
# @return [String]
|
8872
|
+
#
|
8873
|
+
# @!attribute [rw] health_check
|
8874
|
+
# Indicates health status of the game server. An update that
|
8875
|
+
# explicitly includes this parameter updates the game server's
|
8876
|
+
# *LastHealthCheckTime* time stamp.
|
8877
|
+
# @return [String]
|
8878
|
+
#
|
8879
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
|
8880
|
+
#
|
8881
|
+
class UpdateGameServerInput < Struct.new(
|
8882
|
+
:game_server_group_name,
|
8883
|
+
:game_server_id,
|
8884
|
+
:game_server_data,
|
8885
|
+
:custom_sort_key,
|
8886
|
+
:utilization_status,
|
8887
|
+
:health_check)
|
8888
|
+
SENSITIVE = []
|
8889
|
+
include Aws::Structure
|
8890
|
+
end
|
8891
|
+
|
8892
|
+
# @!attribute [rw] game_server
|
8893
|
+
# Object that describes the newly updated game server resource.
|
8894
|
+
# @return [Types::GameServer]
|
8895
|
+
#
|
8896
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
|
8897
|
+
#
|
8898
|
+
class UpdateGameServerOutput < Struct.new(
|
8899
|
+
:game_server)
|
8900
|
+
SENSITIVE = []
|
7472
8901
|
include Aws::Structure
|
7473
8902
|
end
|
7474
8903
|
|
@@ -7522,6 +8951,7 @@ module Aws::GameLift
|
|
7522
8951
|
:name,
|
7523
8952
|
:player_session_creation_policy,
|
7524
8953
|
:protection_policy)
|
8954
|
+
SENSITIVE = []
|
7525
8955
|
include Aws::Structure
|
7526
8956
|
end
|
7527
8957
|
|
@@ -7535,6 +8965,7 @@ module Aws::GameLift
|
|
7535
8965
|
#
|
7536
8966
|
class UpdateGameSessionOutput < Struct.new(
|
7537
8967
|
:game_session)
|
8968
|
+
SENSITIVE = []
|
7538
8969
|
include Aws::Structure
|
7539
8970
|
end
|
7540
8971
|
|
@@ -7544,7 +8975,7 @@ module Aws::GameLift
|
|
7544
8975
|
# data as a hash:
|
7545
8976
|
#
|
7546
8977
|
# {
|
7547
|
-
# name: "
|
8978
|
+
# name: "GameSessionQueueNameOrArn", # required
|
7548
8979
|
# timeout_in_seconds: 1,
|
7549
8980
|
# player_latency_policies: [
|
7550
8981
|
# {
|
@@ -7600,6 +9031,7 @@ module Aws::GameLift
|
|
7600
9031
|
:timeout_in_seconds,
|
7601
9032
|
:player_latency_policies,
|
7602
9033
|
:destinations)
|
9034
|
+
SENSITIVE = []
|
7603
9035
|
include Aws::Structure
|
7604
9036
|
end
|
7605
9037
|
|
@@ -7613,6 +9045,7 @@ module Aws::GameLift
|
|
7613
9045
|
#
|
7614
9046
|
class UpdateGameSessionQueueOutput < Struct.new(
|
7615
9047
|
:game_session_queue)
|
9048
|
+
SENSITIVE = []
|
7616
9049
|
include Aws::Structure
|
7617
9050
|
end
|
7618
9051
|
|
@@ -7768,6 +9201,7 @@ module Aws::GameLift
|
|
7768
9201
|
:game_properties,
|
7769
9202
|
:game_session_data,
|
7770
9203
|
:backfill_mode)
|
9204
|
+
SENSITIVE = []
|
7771
9205
|
include Aws::Structure
|
7772
9206
|
end
|
7773
9207
|
|
@@ -7781,6 +9215,7 @@ module Aws::GameLift
|
|
7781
9215
|
#
|
7782
9216
|
class UpdateMatchmakingConfigurationOutput < Struct.new(
|
7783
9217
|
:configuration)
|
9218
|
+
SENSITIVE = []
|
7784
9219
|
include Aws::Structure
|
7785
9220
|
end
|
7786
9221
|
|
@@ -7790,7 +9225,7 @@ module Aws::GameLift
|
|
7790
9225
|
# data as a hash:
|
7791
9226
|
#
|
7792
9227
|
# {
|
7793
|
-
# fleet_id: "
|
9228
|
+
# fleet_id: "FleetIdOrArn", # required
|
7794
9229
|
# runtime_configuration: { # required
|
7795
9230
|
# server_processes: [
|
7796
9231
|
# {
|
@@ -7825,6 +9260,7 @@ module Aws::GameLift
|
|
7825
9260
|
class UpdateRuntimeConfigurationInput < Struct.new(
|
7826
9261
|
:fleet_id,
|
7827
9262
|
:runtime_configuration)
|
9263
|
+
SENSITIVE = []
|
7828
9264
|
include Aws::Structure
|
7829
9265
|
end
|
7830
9266
|
|
@@ -7839,6 +9275,7 @@ module Aws::GameLift
|
|
7839
9275
|
#
|
7840
9276
|
class UpdateRuntimeConfigurationOutput < Struct.new(
|
7841
9277
|
:runtime_configuration)
|
9278
|
+
SENSITIVE = []
|
7842
9279
|
include Aws::Structure
|
7843
9280
|
end
|
7844
9281
|
|
@@ -7846,7 +9283,7 @@ module Aws::GameLift
|
|
7846
9283
|
# data as a hash:
|
7847
9284
|
#
|
7848
9285
|
# {
|
7849
|
-
# script_id: "
|
9286
|
+
# script_id: "ScriptIdOrArn", # required
|
7850
9287
|
# name: "NonZeroAndMaxString",
|
7851
9288
|
# version: "NonZeroAndMaxString",
|
7852
9289
|
# storage_location: {
|
@@ -7904,6 +9341,7 @@ module Aws::GameLift
|
|
7904
9341
|
:version,
|
7905
9342
|
:storage_location,
|
7906
9343
|
:zip_file)
|
9344
|
+
SENSITIVE = []
|
7907
9345
|
include Aws::Structure
|
7908
9346
|
end
|
7909
9347
|
|
@@ -7921,6 +9359,7 @@ module Aws::GameLift
|
|
7921
9359
|
#
|
7922
9360
|
class UpdateScriptOutput < Struct.new(
|
7923
9361
|
:script)
|
9362
|
+
SENSITIVE = []
|
7924
9363
|
include Aws::Structure
|
7925
9364
|
end
|
7926
9365
|
|
@@ -7942,6 +9381,7 @@ module Aws::GameLift
|
|
7942
9381
|
#
|
7943
9382
|
class ValidateMatchmakingRuleSetInput < Struct.new(
|
7944
9383
|
:rule_set_body)
|
9384
|
+
SENSITIVE = []
|
7945
9385
|
include Aws::Structure
|
7946
9386
|
end
|
7947
9387
|
|
@@ -7955,6 +9395,7 @@ module Aws::GameLift
|
|
7955
9395
|
#
|
7956
9396
|
class ValidateMatchmakingRuleSetOutput < Struct.new(
|
7957
9397
|
:valid)
|
9398
|
+
SENSITIVE = []
|
7958
9399
|
include Aws::Structure
|
7959
9400
|
end
|
7960
9401
|
|
@@ -8018,6 +9459,7 @@ module Aws::GameLift
|
|
8018
9459
|
:peer_vpc_id,
|
8019
9460
|
:creation_time,
|
8020
9461
|
:expiration_time)
|
9462
|
+
SENSITIVE = []
|
8021
9463
|
include Aws::Structure
|
8022
9464
|
end
|
8023
9465
|
|
@@ -8099,6 +9541,7 @@ module Aws::GameLift
|
|
8099
9541
|
:status,
|
8100
9542
|
:peer_vpc_id,
|
8101
9543
|
:game_lift_vpc_id)
|
9544
|
+
SENSITIVE = []
|
8102
9545
|
include Aws::Structure
|
8103
9546
|
end
|
8104
9547
|
|
@@ -8125,6 +9568,7 @@ module Aws::GameLift
|
|
8125
9568
|
class VpcPeeringConnectionStatus < Struct.new(
|
8126
9569
|
:code,
|
8127
9570
|
:message)
|
9571
|
+
SENSITIVE = []
|
8128
9572
|
include Aws::Structure
|
8129
9573
|
end
|
8130
9574
|
|