aws-sdk-gamelift 1.28.0 → 1.33.0

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@@ -1,3 +1,4 @@
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+ # frozen_string_literal: true
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  # WARNING ABOUT GENERATED CODE
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  #
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  # This file is generated. See the contributing for info on making contributions:
@@ -1,3 +1,5 @@
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+ # frozen_string_literal: true
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+
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  # WARNING ABOUT GENERATED CODE
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  #
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  # This file is generated. See the contributing guide for more information:
@@ -35,6 +37,7 @@ module Aws::GameLift
35
37
  # * {InvalidRequestException}
36
38
  # * {LimitExceededException}
37
39
  # * {NotFoundException}
40
+ # * {OutOfCapacityException}
38
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  # * {TaggingFailedException}
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  # * {TerminalRoutingStrategyException}
40
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  # * {UnauthorizedException}
@@ -196,6 +199,21 @@ module Aws::GameLift
196
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  end
197
200
  end
198
201
 
202
+ class OutOfCapacityException < ServiceError
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+
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+ # @param [Seahorse::Client::RequestContext] context
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+ # @param [String] message
206
+ # @param [Aws::GameLift::Types::OutOfCapacityException] data
207
+ def initialize(context, message, data = Aws::EmptyStructure.new)
208
+ super(context, message, data)
209
+ end
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+
211
+ # @return [String]
212
+ def message
213
+ @message || @data[:message]
214
+ end
215
+ end
216
+
199
217
  class TaggingFailedException < ServiceError
200
218
 
201
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  # @param [Seahorse::Client::RequestContext] context
@@ -1,3 +1,5 @@
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+ # frozen_string_literal: true
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+
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  # WARNING ABOUT GENERATED CODE
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  #
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  # This file is generated. See the contributing guide for more information:
@@ -6,13 +8,7 @@
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  # WARNING ABOUT GENERATED CODE
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9
 
8
10
  module Aws::GameLift
9
- # This class provides a resource oriented interface for GameLift.
10
- # To create a resource object:
11
- # resource = Aws::GameLift::Resource.new(region: 'us-west-2')
12
- # You can supply a client object with custom configuration that will be used for all resource operations.
13
- # If you do not pass +:client+, a default client will be constructed.
14
- # client = Aws::GameLift::Client.new(region: 'us-west-2')
15
- # resource = Aws::GameLift::Resource.new(client: client)
11
+
16
12
  class Resource
17
13
 
18
14
  # @param options ({})
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
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+
1
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  # WARNING ABOUT GENERATED CODE
2
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  #
3
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  # This file is generated. See the contributing guide for more information:
@@ -39,6 +41,7 @@ module Aws::GameLift
39
41
  :ticket_id,
40
42
  :player_ids,
41
43
  :acceptance_type)
44
+ SENSITIVE = []
42
45
  include Aws::Structure
43
46
  end
44
47
 
@@ -73,7 +76,7 @@ module Aws::GameLift
73
76
  # @!attribute [rw] alias_arn
74
77
  # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift alias
75
78
  # resource and uniquely identifies it. ARNs are unique across all
76
- # Regions.. In a GameLift alias ARN, the resource ID matches the alias
79
+ # Regions. In a GameLift alias ARN, the resource ID matches the alias
77
80
  # ID value.
78
81
  #
79
82
  #
@@ -112,6 +115,7 @@ module Aws::GameLift
112
115
  :routing_strategy,
113
116
  :creation_time,
114
117
  :last_updated_time)
118
+ SENSITIVE = []
115
119
  include Aws::Structure
116
120
  end
117
121
 
@@ -159,6 +163,7 @@ module Aws::GameLift
159
163
  :n,
160
164
  :sl,
161
165
  :sdm)
166
+ SENSITIVE = []
162
167
  include Aws::Structure
163
168
  end
164
169
 
@@ -187,6 +192,7 @@ module Aws::GameLift
187
192
  :access_key_id,
188
193
  :secret_access_key,
189
194
  :session_token)
195
+ SENSITIVE = []
190
196
  include Aws::Structure
191
197
  end
192
198
 
@@ -276,6 +282,7 @@ module Aws::GameLift
276
282
  :size_on_disk,
277
283
  :operating_system,
278
284
  :creation_time)
285
+ SENSITIVE = []
279
286
  include Aws::Structure
280
287
  end
281
288
 
@@ -305,6 +312,57 @@ module Aws::GameLift
305
312
  #
306
313
  class CertificateConfiguration < Struct.new(
307
314
  :certificate_type)
315
+ SENSITIVE = []
316
+ include Aws::Structure
317
+ end
318
+
319
+ # @note When making an API call, you may pass ClaimGameServerInput
320
+ # data as a hash:
321
+ #
322
+ # {
323
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
324
+ # game_server_id: "GameServerId",
325
+ # game_server_data: "GameServerData",
326
+ # }
327
+ #
328
+ # @!attribute [rw] game_server_group_name
329
+ # An identifier for the game server group. When claiming a specific
330
+ # game server, this is the game server group whether the game server
331
+ # is located. When requesting that GameLift FleetIQ locate an
332
+ # available game server, this is the game server group to search on.
333
+ # You can use either the GameServerGroup name or ARN value.
334
+ # @return [String]
335
+ #
336
+ # @!attribute [rw] game_server_id
337
+ # A custom string that uniquely identifies the game server to claim.
338
+ # If this parameter is left empty, GameLift FleetIQ searches for an
339
+ # available game server in the specified game server group.
340
+ # @return [String]
341
+ #
342
+ # @!attribute [rw] game_server_data
343
+ # A set of custom game server properties, formatted as a single string
344
+ # value, to be passed to the claimed game server.
345
+ # @return [String]
346
+ #
347
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
348
+ #
349
+ class ClaimGameServerInput < Struct.new(
350
+ :game_server_group_name,
351
+ :game_server_id,
352
+ :game_server_data)
353
+ SENSITIVE = []
354
+ include Aws::Structure
355
+ end
356
+
357
+ # @!attribute [rw] game_server
358
+ # Object that describes the newly claimed game server resource.
359
+ # @return [Types::GameServer]
360
+ #
361
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
362
+ #
363
+ class ClaimGameServerOutput < Struct.new(
364
+ :game_server)
365
+ SENSITIVE = []
308
366
  include Aws::Structure
309
367
  end
310
368
 
@@ -319,6 +377,7 @@ module Aws::GameLift
319
377
  #
320
378
  class ConflictException < Struct.new(
321
379
  :message)
380
+ SENSITIVE = []
322
381
  include Aws::Structure
323
382
  end
324
383
 
@@ -379,6 +438,7 @@ module Aws::GameLift
379
438
  :description,
380
439
  :routing_strategy,
381
440
  :tags)
441
+ SENSITIVE = []
382
442
  include Aws::Structure
383
443
  end
384
444
 
@@ -392,6 +452,7 @@ module Aws::GameLift
392
452
  #
393
453
  class CreateAliasOutput < Struct.new(
394
454
  :alias)
455
+ SENSITIVE = []
395
456
  include Aws::Structure
396
457
  end
397
458
 
@@ -432,12 +493,11 @@ module Aws::GameLift
432
493
  #
433
494
  # @!attribute [rw] storage_location
434
495
  # Information indicating where your game build files are stored. Use
435
- # this parameter only when creating a build with files stored in an
436
- # Amazon S3 bucket that you own. The storage location must specify an
437
- # Amazon S3 bucket name and key. The location must also specify a role
438
- # ARN that you set up to allow Amazon GameLift to access your Amazon
439
- # S3 bucket. The S3 bucket and your new build must be in the same
440
- # Region.
496
+ # this parameter only when creating a build with files stored in an S3
497
+ # bucket that you own. The storage location must specify an S3 bucket
498
+ # name and key. The location must also specify a role ARN that you set
499
+ # up to allow Amazon GameLift to access your S3 bucket. The S3 bucket
500
+ # and your new build must be in the same Region.
441
501
  # @return [Types::S3Location]
442
502
  #
443
503
  # @!attribute [rw] operating_system
@@ -473,22 +533,23 @@ module Aws::GameLift
473
533
  :storage_location,
474
534
  :operating_system,
475
535
  :tags)
536
+ SENSITIVE = []
476
537
  include Aws::Structure
477
538
  end
478
539
 
479
540
  # Represents the returned data in response to a request action.
480
541
  #
481
542
  # @!attribute [rw] build
482
- # The newly created build record, including a unique build IDs and
543
+ # The newly created build resource, including a unique build IDs and
483
544
  # status.
484
545
  # @return [Types::Build]
485
546
  #
486
547
  # @!attribute [rw] upload_credentials
487
548
  # This element is returned only when the operation is called without a
488
549
  # storage location. It contains credentials to use when you are
489
- # uploading a build file to an Amazon S3 bucket that is owned by
490
- # Amazon GameLift. Credentials have a limited life span. To refresh
491
- # these credentials, call RequestUploadCredentials.
550
+ # uploading a build file to an S3 bucket that is owned by Amazon
551
+ # GameLift. Credentials have a limited life span. To refresh these
552
+ # credentials, call RequestUploadCredentials.
492
553
  # @return [Types::AwsCredentials]
493
554
  #
494
555
  # @!attribute [rw] storage_location
@@ -502,6 +563,7 @@ module Aws::GameLift
502
563
  :build,
503
564
  :upload_credentials,
504
565
  :storage_location)
566
+ SENSITIVE = [:upload_credentials]
505
567
  include Aws::Structure
506
568
  end
507
569
 
@@ -513,8 +575,8 @@ module Aws::GameLift
513
575
  # {
514
576
  # name: "NonZeroAndMaxString", # required
515
577
  # description: "NonZeroAndMaxString",
516
- # build_id: "BuildId",
517
- # script_id: "ScriptId",
578
+ # build_id: "BuildIdOrArn",
579
+ # script_id: "ScriptIdOrArn",
518
580
  # server_launch_path: "NonZeroAndMaxString",
519
581
  # server_launch_parameters: "NonZeroAndMaxString",
520
582
  # log_paths: ["NonZeroAndMaxString"],
@@ -787,6 +849,7 @@ module Aws::GameLift
787
849
  :instance_role_arn,
788
850
  :certificate_configuration,
789
851
  :tags)
852
+ SENSITIVE = []
790
853
  include Aws::Structure
791
854
  end
792
855
 
@@ -800,6 +863,194 @@ module Aws::GameLift
800
863
  #
801
864
  class CreateFleetOutput < Struct.new(
802
865
  :fleet_attributes)
866
+ SENSITIVE = []
867
+ include Aws::Structure
868
+ end
869
+
870
+ # @note When making an API call, you may pass CreateGameServerGroupInput
871
+ # data as a hash:
872
+ #
873
+ # {
874
+ # game_server_group_name: "GameServerGroupName", # required
875
+ # role_arn: "IamRoleArn", # required
876
+ # min_size: 1, # required
877
+ # max_size: 1, # required
878
+ # launch_template: { # required
879
+ # launch_template_id: "LaunchTemplateId",
880
+ # launch_template_name: "LaunchTemplateName",
881
+ # version: "LaunchTemplateVersion",
882
+ # },
883
+ # instance_definitions: [ # required
884
+ # {
885
+ # instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
886
+ # weighted_capacity: "WeightedCapacity",
887
+ # },
888
+ # ],
889
+ # auto_scaling_policy: {
890
+ # estimated_instance_warmup: 1,
891
+ # target_tracking_configuration: { # required
892
+ # target_value: 1.0, # required
893
+ # },
894
+ # },
895
+ # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
896
+ # game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
897
+ # vpc_subnets: ["VpcSubnet"],
898
+ # tags: [
899
+ # {
900
+ # key: "TagKey", # required
901
+ # value: "TagValue", # required
902
+ # },
903
+ # ],
904
+ # }
905
+ #
906
+ # @!attribute [rw] game_server_group_name
907
+ # An identifier for the new game server group. This value is used to
908
+ # generate unique ARN identifiers for the EC2 Auto Scaling group and
909
+ # the GameLift FleetIQ game server group. The name must be unique per
910
+ # Region per AWS account.
911
+ # @return [String]
912
+ #
913
+ # @!attribute [rw] role_arn
914
+ # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
915
+ # Amazon GameLift to access your EC2 Auto Scaling groups. The
916
+ # submitted role is validated to ensure that it contains the necessary
917
+ # permissions for game server groups.
918
+ #
919
+ #
920
+ #
921
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
922
+ # @return [String]
923
+ #
924
+ # @!attribute [rw] min_size
925
+ # The minimum number of instances allowed in the EC2 Auto Scaling
926
+ # group. During autoscaling events, GameLift FleetIQ and EC2 do not
927
+ # scale down the group below this minimum. In production, this value
928
+ # should be set to at least 1.
929
+ # @return [Integer]
930
+ #
931
+ # @!attribute [rw] max_size
932
+ # The maximum number of instances allowed in the EC2 Auto Scaling
933
+ # group. During autoscaling events, GameLift FleetIQ and EC2 do not
934
+ # scale up the group above this maximum.
935
+ # @return [Integer]
936
+ #
937
+ # @!attribute [rw] launch_template
938
+ # The EC2 launch template that contains configuration settings and
939
+ # game server code to be deployed to all instances in the game server
940
+ # group. You can specify the template using either the template name
941
+ # or ID. For help with creating a launch template, see [Creating a
942
+ # Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
943
+ # Auto Scaling User Guide*.
944
+ #
945
+ #
946
+ #
947
+ # [1]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html
948
+ # @return [Types::LaunchTemplateSpecification]
949
+ #
950
+ # @!attribute [rw] instance_definitions
951
+ # A set of EC2 instance types to use when creating instances in the
952
+ # group. The instance definitions must specify at least two different
953
+ # instance types that are supported by GameLift FleetIQ. For more
954
+ # information on instance types, see [EC2 Instance Types][1] in the
955
+ # *Amazon EC2 User Guide*.
956
+ #
957
+ #
958
+ #
959
+ # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
960
+ # @return [Array<Types::InstanceDefinition>]
961
+ #
962
+ # @!attribute [rw] auto_scaling_policy
963
+ # Configuration settings to define a scaling policy for the Auto
964
+ # Scaling group that is optimized for game hosting. The scaling policy
965
+ # uses the metric "PercentUtilizedGameServers" to maintain a buffer
966
+ # of idle game servers that can immediately accommodate new games and
967
+ # players. Once the game server and Auto Scaling groups are created,
968
+ # you can update the scaling policy settings directly in Auto Scaling
969
+ # Groups.
970
+ # @return [Types::GameServerGroupAutoScalingPolicy]
971
+ #
972
+ # @!attribute [rw] balancing_strategy
973
+ # The fallback balancing method to use for the game server group when
974
+ # Spot instances in a Region become unavailable or are not viable for
975
+ # game hosting. Once triggered, this method remains active until Spot
976
+ # instances can once again be used. Method options include:
977
+ #
978
+ # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
979
+ # group provides no hosting capacity. No new instances are started,
980
+ # and the existing nonviable Spot instances are terminated (once
981
+ # current gameplay ends) and not replaced.
982
+ #
983
+ # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
984
+ # server group continues to provide hosting capacity by using
985
+ # On-Demand instances. Existing nonviable Spot instances are
986
+ # terminated (once current gameplay ends) and replaced with new
987
+ # On-Demand instances.
988
+ # @return [String]
989
+ #
990
+ # @!attribute [rw] game_server_protection_policy
991
+ # A flag that indicates whether instances in the game server group are
992
+ # protected from early termination. Unprotected instances that have
993
+ # active game servers running may by terminated during a scale-down
994
+ # event, causing players to be dropped from the game. Protected
995
+ # instances cannot be terminated while there are active game servers
996
+ # running. An exception to this is Spot Instances, which may be
997
+ # terminated by AWS regardless of protection status. This property is
998
+ # set to NO\_PROTECTION by default.
999
+ # @return [String]
1000
+ #
1001
+ # @!attribute [rw] vpc_subnets
1002
+ # A list of virtual private cloud (VPC) subnets to use with instances
1003
+ # in the game server group. By default, all GameLift FleetIQ-supported
1004
+ # availability zones are used; this parameter allows you to specify
1005
+ # VPCs that you've set up.
1006
+ # @return [Array<String>]
1007
+ #
1008
+ # @!attribute [rw] tags
1009
+ # A list of labels to assign to the new game server group resource.
1010
+ # Tags are developer-defined key-value pairs. Tagging AWS resources
1011
+ # are useful for resource management, access management, and cost
1012
+ # allocation. For more information, see [ Tagging AWS Resources][1] in
1013
+ # the *AWS General Reference*. Once the resource is created, you can
1014
+ # use TagResource, UntagResource, and ListTagsForResource to add,
1015
+ # remove, and view tags. The maximum tag limit may be lower than
1016
+ # stated. See the AWS General Reference for actual tagging limits.
1017
+ #
1018
+ #
1019
+ #
1020
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1021
+ # @return [Array<Types::Tag>]
1022
+ #
1023
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupInput AWS API Documentation
1024
+ #
1025
+ class CreateGameServerGroupInput < Struct.new(
1026
+ :game_server_group_name,
1027
+ :role_arn,
1028
+ :min_size,
1029
+ :max_size,
1030
+ :launch_template,
1031
+ :instance_definitions,
1032
+ :auto_scaling_policy,
1033
+ :balancing_strategy,
1034
+ :game_server_protection_policy,
1035
+ :vpc_subnets,
1036
+ :tags)
1037
+ SENSITIVE = []
1038
+ include Aws::Structure
1039
+ end
1040
+
1041
+ # @!attribute [rw] game_server_group
1042
+ # The newly created game server group object, including the new ARN
1043
+ # value for the GameLift FleetIQ game server group and the object's
1044
+ # status. The EC2 Auto Scaling group ARN is initially null, since the
1045
+ # group has not yet been created. This value is added once the game
1046
+ # server group status reaches ACTIVE.
1047
+ # @return [Types::GameServerGroup]
1048
+ #
1049
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
1050
+ #
1051
+ class CreateGameServerGroupOutput < Struct.new(
1052
+ :game_server_group)
1053
+ SENSITIVE = []
803
1054
  include Aws::Structure
804
1055
  end
805
1056
 
@@ -809,8 +1060,8 @@ module Aws::GameLift
809
1060
  # data as a hash:
810
1061
  #
811
1062
  # {
812
- # fleet_id: "FleetId",
813
- # alias_id: "AliasId",
1063
+ # fleet_id: "FleetIdOrArn",
1064
+ # alias_id: "AliasIdOrArn",
814
1065
  # maximum_player_session_count: 1, # required
815
1066
  # name: "NonZeroAndMaxString",
816
1067
  # game_properties: [
@@ -910,6 +1161,7 @@ module Aws::GameLift
910
1161
  :game_session_id,
911
1162
  :idempotency_token,
912
1163
  :game_session_data)
1164
+ SENSITIVE = []
913
1165
  include Aws::Structure
914
1166
  end
915
1167
 
@@ -923,6 +1175,7 @@ module Aws::GameLift
923
1175
  #
924
1176
  class CreateGameSessionOutput < Struct.new(
925
1177
  :game_session)
1178
+ SENSITIVE = []
926
1179
  include Aws::Structure
927
1180
  end
928
1181
 
@@ -1009,6 +1262,7 @@ module Aws::GameLift
1009
1262
  :player_latency_policies,
1010
1263
  :destinations,
1011
1264
  :tags)
1265
+ SENSITIVE = []
1012
1266
  include Aws::Structure
1013
1267
  end
1014
1268
 
@@ -1022,6 +1276,7 @@ module Aws::GameLift
1022
1276
  #
1023
1277
  class CreateGameSessionQueueOutput < Struct.new(
1024
1278
  :game_session_queue)
1279
+ SENSITIVE = []
1025
1280
  include Aws::Structure
1026
1281
  end
1027
1282
 
@@ -1195,6 +1450,7 @@ module Aws::GameLift
1195
1450
  :game_session_data,
1196
1451
  :backfill_mode,
1197
1452
  :tags)
1453
+ SENSITIVE = []
1198
1454
  include Aws::Structure
1199
1455
  end
1200
1456
 
@@ -1208,6 +1464,7 @@ module Aws::GameLift
1208
1464
  #
1209
1465
  class CreateMatchmakingConfigurationOutput < Struct.new(
1210
1466
  :configuration)
1467
+ SENSITIVE = []
1211
1468
  include Aws::Structure
1212
1469
  end
1213
1470
 
@@ -1261,6 +1518,7 @@ module Aws::GameLift
1261
1518
  :name,
1262
1519
  :rule_set_body,
1263
1520
  :tags)
1521
+ SENSITIVE = []
1264
1522
  include Aws::Structure
1265
1523
  end
1266
1524
 
@@ -1274,6 +1532,7 @@ module Aws::GameLift
1274
1532
  #
1275
1533
  class CreateMatchmakingRuleSetOutput < Struct.new(
1276
1534
  :rule_set)
1535
+ SENSITIVE = []
1277
1536
  include Aws::Structure
1278
1537
  end
1279
1538
 
@@ -1308,6 +1567,7 @@ module Aws::GameLift
1308
1567
  :game_session_id,
1309
1568
  :player_id,
1310
1569
  :player_data)
1570
+ SENSITIVE = []
1311
1571
  include Aws::Structure
1312
1572
  end
1313
1573
 
@@ -1321,6 +1581,7 @@ module Aws::GameLift
1321
1581
  #
1322
1582
  class CreatePlayerSessionOutput < Struct.new(
1323
1583
  :player_session)
1584
+ SENSITIVE = []
1324
1585
  include Aws::Structure
1325
1586
  end
1326
1587
 
@@ -1359,6 +1620,7 @@ module Aws::GameLift
1359
1620
  :game_session_id,
1360
1621
  :player_ids,
1361
1622
  :player_data_map)
1623
+ SENSITIVE = []
1362
1624
  include Aws::Structure
1363
1625
  end
1364
1626
 
@@ -1373,6 +1635,7 @@ module Aws::GameLift
1373
1635
  #
1374
1636
  class CreatePlayerSessionsOutput < Struct.new(
1375
1637
  :player_sessions)
1638
+ SENSITIVE = []
1376
1639
  include Aws::Structure
1377
1640
  end
1378
1641
 
@@ -1455,6 +1718,7 @@ module Aws::GameLift
1455
1718
  :storage_location,
1456
1719
  :zip_file,
1457
1720
  :tags)
1721
+ SENSITIVE = []
1458
1722
  include Aws::Structure
1459
1723
  end
1460
1724
 
@@ -1472,6 +1736,7 @@ module Aws::GameLift
1472
1736
  #
1473
1737
  class CreateScriptOutput < Struct.new(
1474
1738
  :script)
1739
+ SENSITIVE = []
1475
1740
  include Aws::Structure
1476
1741
  end
1477
1742
 
@@ -1509,6 +1774,7 @@ module Aws::GameLift
1509
1774
  class CreateVpcPeeringAuthorizationInput < Struct.new(
1510
1775
  :game_lift_aws_account_id,
1511
1776
  :peer_vpc_id)
1777
+ SENSITIVE = []
1512
1778
  include Aws::Structure
1513
1779
  end
1514
1780
 
@@ -1523,6 +1789,7 @@ module Aws::GameLift
1523
1789
  #
1524
1790
  class CreateVpcPeeringAuthorizationOutput < Struct.new(
1525
1791
  :vpc_peering_authorization)
1792
+ SENSITIVE = []
1526
1793
  include Aws::Structure
1527
1794
  end
1528
1795
 
@@ -1568,6 +1835,7 @@ module Aws::GameLift
1568
1835
  :fleet_id,
1569
1836
  :peer_vpc_aws_account_id,
1570
1837
  :peer_vpc_id)
1838
+ SENSITIVE = []
1571
1839
  include Aws::Structure
1572
1840
  end
1573
1841
 
@@ -1581,7 +1849,7 @@ module Aws::GameLift
1581
1849
  # data as a hash:
1582
1850
  #
1583
1851
  # {
1584
- # alias_id: "AliasId", # required
1852
+ # alias_id: "AliasIdOrArn", # required
1585
1853
  # }
1586
1854
  #
1587
1855
  # @!attribute [rw] alias_id
@@ -1593,6 +1861,7 @@ module Aws::GameLift
1593
1861
  #
1594
1862
  class DeleteAliasInput < Struct.new(
1595
1863
  :alias_id)
1864
+ SENSITIVE = []
1596
1865
  include Aws::Structure
1597
1866
  end
1598
1867
 
@@ -1602,7 +1871,7 @@ module Aws::GameLift
1602
1871
  # data as a hash:
1603
1872
  #
1604
1873
  # {
1605
- # build_id: "BuildId", # required
1874
+ # build_id: "BuildIdOrArn", # required
1606
1875
  # }
1607
1876
  #
1608
1877
  # @!attribute [rw] build_id
@@ -1614,6 +1883,7 @@ module Aws::GameLift
1614
1883
  #
1615
1884
  class DeleteBuildInput < Struct.new(
1616
1885
  :build_id)
1886
+ SENSITIVE = []
1617
1887
  include Aws::Structure
1618
1888
  end
1619
1889
 
@@ -1623,7 +1893,7 @@ module Aws::GameLift
1623
1893
  # data as a hash:
1624
1894
  #
1625
1895
  # {
1626
- # fleet_id: "FleetId", # required
1896
+ # fleet_id: "FleetIdOrArn", # required
1627
1897
  # }
1628
1898
  #
1629
1899
  # @!attribute [rw] fleet_id
@@ -1635,6 +1905,57 @@ module Aws::GameLift
1635
1905
  #
1636
1906
  class DeleteFleetInput < Struct.new(
1637
1907
  :fleet_id)
1908
+ SENSITIVE = []
1909
+ include Aws::Structure
1910
+ end
1911
+
1912
+ # @note When making an API call, you may pass DeleteGameServerGroupInput
1913
+ # data as a hash:
1914
+ #
1915
+ # {
1916
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
1917
+ # delete_option: "SAFE_DELETE", # accepts SAFE_DELETE, FORCE_DELETE, RETAIN
1918
+ # }
1919
+ #
1920
+ # @!attribute [rw] game_server_group_name
1921
+ # The unique identifier of the game server group to delete. Use either
1922
+ # the GameServerGroup name or ARN value.
1923
+ # @return [String]
1924
+ #
1925
+ # @!attribute [rw] delete_option
1926
+ # The type of delete to perform. Options include:
1927
+ #
1928
+ # * SAFE\_DELETE – Terminates the game server group and EC2 Auto
1929
+ # Scaling group only when it has no game servers that are in IN\_USE
1930
+ # status.
1931
+ #
1932
+ # * FORCE\_DELETE – Terminates the game server group, including all
1933
+ # active game servers regardless of their utilization status, and
1934
+ # the EC2 Auto Scaling group.
1935
+ #
1936
+ # * RETAIN – Does a safe delete of the game server group but retains
1937
+ # the EC2 Auto Scaling group as is.
1938
+ # @return [String]
1939
+ #
1940
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupInput AWS API Documentation
1941
+ #
1942
+ class DeleteGameServerGroupInput < Struct.new(
1943
+ :game_server_group_name,
1944
+ :delete_option)
1945
+ SENSITIVE = []
1946
+ include Aws::Structure
1947
+ end
1948
+
1949
+ # @!attribute [rw] game_server_group
1950
+ # An object that describes the deleted game server group resource,
1951
+ # with status updated to DELETE\_SCHEDULED.
1952
+ # @return [Types::GameServerGroup]
1953
+ #
1954
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
1955
+ #
1956
+ class DeleteGameServerGroupOutput < Struct.new(
1957
+ :game_server_group)
1958
+ SENSITIVE = []
1638
1959
  include Aws::Structure
1639
1960
  end
1640
1961
 
@@ -1644,7 +1965,7 @@ module Aws::GameLift
1644
1965
  # data as a hash:
1645
1966
  #
1646
1967
  # {
1647
- # name: "GameSessionQueueName", # required
1968
+ # name: "GameSessionQueueNameOrArn", # required
1648
1969
  # }
1649
1970
  #
1650
1971
  # @!attribute [rw] name
@@ -1657,6 +1978,7 @@ module Aws::GameLift
1657
1978
  #
1658
1979
  class DeleteGameSessionQueueInput < Struct.new(
1659
1980
  :name)
1981
+ SENSITIVE = []
1660
1982
  include Aws::Structure
1661
1983
  end
1662
1984
 
@@ -1682,6 +2004,7 @@ module Aws::GameLift
1682
2004
  #
1683
2005
  class DeleteMatchmakingConfigurationInput < Struct.new(
1684
2006
  :name)
2007
+ SENSITIVE = []
1685
2008
  include Aws::Structure
1686
2009
  end
1687
2010
 
@@ -1709,6 +2032,7 @@ module Aws::GameLift
1709
2032
  #
1710
2033
  class DeleteMatchmakingRuleSetInput < Struct.new(
1711
2034
  :name)
2035
+ SENSITIVE = []
1712
2036
  include Aws::Structure
1713
2037
  end
1714
2038
 
@@ -1725,7 +2049,7 @@ module Aws::GameLift
1725
2049
  #
1726
2050
  # {
1727
2051
  # name: "NonZeroAndMaxString", # required
1728
- # fleet_id: "FleetId", # required
2052
+ # fleet_id: "FleetIdOrArn", # required
1729
2053
  # }
1730
2054
  #
1731
2055
  # @!attribute [rw] name
@@ -1743,6 +2067,7 @@ module Aws::GameLift
1743
2067
  class DeleteScalingPolicyInput < Struct.new(
1744
2068
  :name,
1745
2069
  :fleet_id)
2070
+ SENSITIVE = []
1746
2071
  include Aws::Structure
1747
2072
  end
1748
2073
 
@@ -1750,7 +2075,7 @@ module Aws::GameLift
1750
2075
  # data as a hash:
1751
2076
  #
1752
2077
  # {
1753
- # script_id: "ScriptId", # required
2078
+ # script_id: "ScriptIdOrArn", # required
1754
2079
  # }
1755
2080
  #
1756
2081
  # @!attribute [rw] script_id
@@ -1762,6 +2087,7 @@ module Aws::GameLift
1762
2087
  #
1763
2088
  class DeleteScriptInput < Struct.new(
1764
2089
  :script_id)
2090
+ SENSITIVE = []
1765
2091
  include Aws::Structure
1766
2092
  end
1767
2093
 
@@ -1799,6 +2125,7 @@ module Aws::GameLift
1799
2125
  class DeleteVpcPeeringAuthorizationInput < Struct.new(
1800
2126
  :game_lift_aws_account_id,
1801
2127
  :peer_vpc_id)
2128
+ SENSITIVE = []
1802
2129
  include Aws::Structure
1803
2130
  end
1804
2131
 
@@ -1833,6 +2160,7 @@ module Aws::GameLift
1833
2160
  class DeleteVpcPeeringConnectionInput < Struct.new(
1834
2161
  :fleet_id,
1835
2162
  :vpc_peering_connection_id)
2163
+ SENSITIVE = []
1836
2164
  include Aws::Structure
1837
2165
  end
1838
2166
 
@@ -1840,13 +2168,40 @@ module Aws::GameLift
1840
2168
  #
1841
2169
  class DeleteVpcPeeringConnectionOutput < Aws::EmptyStructure; end
1842
2170
 
2171
+ # @note When making an API call, you may pass DeregisterGameServerInput
2172
+ # data as a hash:
2173
+ #
2174
+ # {
2175
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
2176
+ # game_server_id: "GameServerId", # required
2177
+ # }
2178
+ #
2179
+ # @!attribute [rw] game_server_group_name
2180
+ # An identifier for the game server group where the game server to be
2181
+ # de-registered is running. Use either the GameServerGroup name or ARN
2182
+ # value.
2183
+ # @return [String]
2184
+ #
2185
+ # @!attribute [rw] game_server_id
2186
+ # The identifier for the game server to be de-registered.
2187
+ # @return [String]
2188
+ #
2189
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
2190
+ #
2191
+ class DeregisterGameServerInput < Struct.new(
2192
+ :game_server_group_name,
2193
+ :game_server_id)
2194
+ SENSITIVE = []
2195
+ include Aws::Structure
2196
+ end
2197
+
1843
2198
  # Represents the input for a request action.
1844
2199
  #
1845
2200
  # @note When making an API call, you may pass DescribeAliasInput
1846
2201
  # data as a hash:
1847
2202
  #
1848
2203
  # {
1849
- # alias_id: "AliasId", # required
2204
+ # alias_id: "AliasIdOrArn", # required
1850
2205
  # }
1851
2206
  #
1852
2207
  # @!attribute [rw] alias_id
@@ -1858,6 +2213,7 @@ module Aws::GameLift
1858
2213
  #
1859
2214
  class DescribeAliasInput < Struct.new(
1860
2215
  :alias_id)
2216
+ SENSITIVE = []
1861
2217
  include Aws::Structure
1862
2218
  end
1863
2219
 
@@ -1871,6 +2227,7 @@ module Aws::GameLift
1871
2227
  #
1872
2228
  class DescribeAliasOutput < Struct.new(
1873
2229
  :alias)
2230
+ SENSITIVE = []
1874
2231
  include Aws::Structure
1875
2232
  end
1876
2233
 
@@ -1880,7 +2237,7 @@ module Aws::GameLift
1880
2237
  # data as a hash:
1881
2238
  #
1882
2239
  # {
1883
- # build_id: "BuildId", # required
2240
+ # build_id: "BuildIdOrArn", # required
1884
2241
  # }
1885
2242
  #
1886
2243
  # @!attribute [rw] build_id
@@ -1892,6 +2249,7 @@ module Aws::GameLift
1892
2249
  #
1893
2250
  class DescribeBuildInput < Struct.new(
1894
2251
  :build_id)
2252
+ SENSITIVE = []
1895
2253
  include Aws::Structure
1896
2254
  end
1897
2255
 
@@ -1905,6 +2263,7 @@ module Aws::GameLift
1905
2263
  #
1906
2264
  class DescribeBuildOutput < Struct.new(
1907
2265
  :build)
2266
+ SENSITIVE = []
1908
2267
  include Aws::Structure
1909
2268
  end
1910
2269
 
@@ -1935,6 +2294,7 @@ module Aws::GameLift
1935
2294
  #
1936
2295
  class DescribeEC2InstanceLimitsInput < Struct.new(
1937
2296
  :ec2_instance_type)
2297
+ SENSITIVE = []
1938
2298
  include Aws::Structure
1939
2299
  end
1940
2300
 
@@ -1948,6 +2308,7 @@ module Aws::GameLift
1948
2308
  #
1949
2309
  class DescribeEC2InstanceLimitsOutput < Struct.new(
1950
2310
  :ec2_instance_limits)
2311
+ SENSITIVE = []
1951
2312
  include Aws::Structure
1952
2313
  end
1953
2314
 
@@ -1957,14 +2318,17 @@ module Aws::GameLift
1957
2318
  # data as a hash:
1958
2319
  #
1959
2320
  # {
1960
- # fleet_ids: ["FleetId"],
2321
+ # fleet_ids: ["FleetIdOrArn"],
1961
2322
  # limit: 1,
1962
2323
  # next_token: "NonZeroAndMaxString",
1963
2324
  # }
1964
2325
  #
1965
2326
  # @!attribute [rw] fleet_ids
1966
- # A unique identifier for a fleet(s) to retrieve attributes for. You
1967
- # can use either the fleet ID or ARN value.
2327
+ # A list of unique fleet identifiers to retrieve attributes for. You
2328
+ # can use either the fleet ID or ARN value. To retrieve attributes for
2329
+ # all current fleets, do not include this parameter. If the list of
2330
+ # fleet identifiers includes fleets that don't currently exist, the
2331
+ # request succeeds but no attributes for that fleet are returned.
1968
2332
  # @return [Array<String>]
1969
2333
  #
1970
2334
  # @!attribute [rw] limit
@@ -1988,6 +2352,7 @@ module Aws::GameLift
1988
2352
  :fleet_ids,
1989
2353
  :limit,
1990
2354
  :next_token)
2355
+ SENSITIVE = []
1991
2356
  include Aws::Structure
1992
2357
  end
1993
2358
 
@@ -1995,7 +2360,8 @@ module Aws::GameLift
1995
2360
  #
1996
2361
  # @!attribute [rw] fleet_attributes
1997
2362
  # A collection of objects containing attribute metadata for each
1998
- # requested fleet ID.
2363
+ # requested fleet ID. Attribute objects are returned only for fleets
2364
+ # that currently exist.
1999
2365
  # @return [Array<Types::FleetAttributes>]
2000
2366
  #
2001
2367
  # @!attribute [rw] next_token
@@ -2009,6 +2375,7 @@ module Aws::GameLift
2009
2375
  class DescribeFleetAttributesOutput < Struct.new(
2010
2376
  :fleet_attributes,
2011
2377
  :next_token)
2378
+ SENSITIVE = []
2012
2379
  include Aws::Structure
2013
2380
  end
2014
2381
 
@@ -2018,7 +2385,7 @@ module Aws::GameLift
2018
2385
  # data as a hash:
2019
2386
  #
2020
2387
  # {
2021
- # fleet_ids: ["FleetId"],
2388
+ # fleet_ids: ["FleetIdOrArn"],
2022
2389
  # limit: 1,
2023
2390
  # next_token: "NonZeroAndMaxString",
2024
2391
  # }
@@ -2049,6 +2416,7 @@ module Aws::GameLift
2049
2416
  :fleet_ids,
2050
2417
  :limit,
2051
2418
  :next_token)
2419
+ SENSITIVE = []
2052
2420
  include Aws::Structure
2053
2421
  end
2054
2422
 
@@ -2071,6 +2439,7 @@ module Aws::GameLift
2071
2439
  class DescribeFleetCapacityOutput < Struct.new(
2072
2440
  :fleet_capacity,
2073
2441
  :next_token)
2442
+ SENSITIVE = []
2074
2443
  include Aws::Structure
2075
2444
  end
2076
2445
 
@@ -2080,7 +2449,7 @@ module Aws::GameLift
2080
2449
  # data as a hash:
2081
2450
  #
2082
2451
  # {
2083
- # fleet_id: "FleetId", # required
2452
+ # fleet_id: "FleetIdOrArn", # required
2084
2453
  # start_time: Time.now,
2085
2454
  # end_time: Time.now,
2086
2455
  # limit: 1,
@@ -2126,6 +2495,7 @@ module Aws::GameLift
2126
2495
  :end_time,
2127
2496
  :limit,
2128
2497
  :next_token)
2498
+ SENSITIVE = []
2129
2499
  include Aws::Structure
2130
2500
  end
2131
2501
 
@@ -2147,6 +2517,7 @@ module Aws::GameLift
2147
2517
  class DescribeFleetEventsOutput < Struct.new(
2148
2518
  :events,
2149
2519
  :next_token)
2520
+ SENSITIVE = []
2150
2521
  include Aws::Structure
2151
2522
  end
2152
2523
 
@@ -2156,7 +2527,7 @@ module Aws::GameLift
2156
2527
  # data as a hash:
2157
2528
  #
2158
2529
  # {
2159
- # fleet_id: "FleetId", # required
2530
+ # fleet_id: "FleetIdOrArn", # required
2160
2531
  # }
2161
2532
  #
2162
2533
  # @!attribute [rw] fleet_id
@@ -2168,6 +2539,7 @@ module Aws::GameLift
2168
2539
  #
2169
2540
  class DescribeFleetPortSettingsInput < Struct.new(
2170
2541
  :fleet_id)
2542
+ SENSITIVE = []
2171
2543
  include Aws::Structure
2172
2544
  end
2173
2545
 
@@ -2181,6 +2553,7 @@ module Aws::GameLift
2181
2553
  #
2182
2554
  class DescribeFleetPortSettingsOutput < Struct.new(
2183
2555
  :inbound_permissions)
2556
+ SENSITIVE = []
2184
2557
  include Aws::Structure
2185
2558
  end
2186
2559
 
@@ -2190,14 +2563,17 @@ module Aws::GameLift
2190
2563
  # data as a hash:
2191
2564
  #
2192
2565
  # {
2193
- # fleet_ids: ["FleetId"],
2566
+ # fleet_ids: ["FleetIdOrArn"],
2194
2567
  # limit: 1,
2195
2568
  # next_token: "NonZeroAndMaxString",
2196
2569
  # }
2197
2570
  #
2198
2571
  # @!attribute [rw] fleet_ids
2199
2572
  # A unique identifier for a fleet(s) to retrieve utilization data for.
2200
- # You can use either the fleet ID or ARN value.
2573
+ # You can use either the fleet ID or ARN value. To retrieve attributes
2574
+ # for all current fleets, do not include this parameter. If the list
2575
+ # of fleet identifiers includes fleets that don't currently exist,
2576
+ # the request succeeds but no attributes for that fleet are returned.
2201
2577
  # @return [Array<String>]
2202
2578
  #
2203
2579
  # @!attribute [rw] limit
@@ -2221,6 +2597,7 @@ module Aws::GameLift
2221
2597
  :fleet_ids,
2222
2598
  :limit,
2223
2599
  :next_token)
2600
+ SENSITIVE = []
2224
2601
  include Aws::Structure
2225
2602
  end
2226
2603
 
@@ -2242,6 +2619,77 @@ module Aws::GameLift
2242
2619
  class DescribeFleetUtilizationOutput < Struct.new(
2243
2620
  :fleet_utilization,
2244
2621
  :next_token)
2622
+ SENSITIVE = []
2623
+ include Aws::Structure
2624
+ end
2625
+
2626
+ # @note When making an API call, you may pass DescribeGameServerGroupInput
2627
+ # data as a hash:
2628
+ #
2629
+ # {
2630
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
2631
+ # }
2632
+ #
2633
+ # @!attribute [rw] game_server_group_name
2634
+ # The unique identifier for the game server group being requested. Use
2635
+ # either the GameServerGroup name or ARN value.
2636
+ # @return [String]
2637
+ #
2638
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
2639
+ #
2640
+ class DescribeGameServerGroupInput < Struct.new(
2641
+ :game_server_group_name)
2642
+ SENSITIVE = []
2643
+ include Aws::Structure
2644
+ end
2645
+
2646
+ # @!attribute [rw] game_server_group
2647
+ # An object that describes the requested game server group resource.
2648
+ # @return [Types::GameServerGroup]
2649
+ #
2650
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
2651
+ #
2652
+ class DescribeGameServerGroupOutput < Struct.new(
2653
+ :game_server_group)
2654
+ SENSITIVE = []
2655
+ include Aws::Structure
2656
+ end
2657
+
2658
+ # @note When making an API call, you may pass DescribeGameServerInput
2659
+ # data as a hash:
2660
+ #
2661
+ # {
2662
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
2663
+ # game_server_id: "GameServerId", # required
2664
+ # }
2665
+ #
2666
+ # @!attribute [rw] game_server_group_name
2667
+ # An identifier for the game server group where the game server is
2668
+ # running. Use either the GameServerGroup name or ARN value.
2669
+ # @return [String]
2670
+ #
2671
+ # @!attribute [rw] game_server_id
2672
+ # The identifier for the game server to be retrieved.
2673
+ # @return [String]
2674
+ #
2675
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
2676
+ #
2677
+ class DescribeGameServerInput < Struct.new(
2678
+ :game_server_group_name,
2679
+ :game_server_id)
2680
+ SENSITIVE = []
2681
+ include Aws::Structure
2682
+ end
2683
+
2684
+ # @!attribute [rw] game_server
2685
+ # Object that describes the requested game server resource.
2686
+ # @return [Types::GameServer]
2687
+ #
2688
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
2689
+ #
2690
+ class DescribeGameServerOutput < Struct.new(
2691
+ :game_server)
2692
+ SENSITIVE = []
2245
2693
  include Aws::Structure
2246
2694
  end
2247
2695
 
@@ -2251,9 +2699,9 @@ module Aws::GameLift
2251
2699
  # data as a hash:
2252
2700
  #
2253
2701
  # {
2254
- # fleet_id: "FleetId",
2702
+ # fleet_id: "FleetIdOrArn",
2255
2703
  # game_session_id: "ArnStringModel",
2256
- # alias_id: "AliasId",
2704
+ # alias_id: "AliasIdOrArn",
2257
2705
  # status_filter: "NonZeroAndMaxString",
2258
2706
  # limit: 1,
2259
2707
  # next_token: "NonZeroAndMaxString",
@@ -2301,6 +2749,7 @@ module Aws::GameLift
2301
2749
  :status_filter,
2302
2750
  :limit,
2303
2751
  :next_token)
2752
+ SENSITIVE = []
2304
2753
  include Aws::Structure
2305
2754
  end
2306
2755
 
@@ -2323,6 +2772,7 @@ module Aws::GameLift
2323
2772
  class DescribeGameSessionDetailsOutput < Struct.new(
2324
2773
  :game_session_details,
2325
2774
  :next_token)
2775
+ SENSITIVE = []
2326
2776
  include Aws::Structure
2327
2777
  end
2328
2778
 
@@ -2343,6 +2793,7 @@ module Aws::GameLift
2343
2793
  #
2344
2794
  class DescribeGameSessionPlacementInput < Struct.new(
2345
2795
  :placement_id)
2796
+ SENSITIVE = []
2346
2797
  include Aws::Structure
2347
2798
  end
2348
2799
 
@@ -2356,6 +2807,7 @@ module Aws::GameLift
2356
2807
  #
2357
2808
  class DescribeGameSessionPlacementOutput < Struct.new(
2358
2809
  :game_session_placement)
2810
+ SENSITIVE = []
2359
2811
  include Aws::Structure
2360
2812
  end
2361
2813
 
@@ -2365,7 +2817,7 @@ module Aws::GameLift
2365
2817
  # data as a hash:
2366
2818
  #
2367
2819
  # {
2368
- # names: ["GameSessionQueueName"],
2820
+ # names: ["GameSessionQueueNameOrArn"],
2369
2821
  # limit: 1,
2370
2822
  # next_token: "NonZeroAndMaxString",
2371
2823
  # }
@@ -2394,6 +2846,7 @@ module Aws::GameLift
2394
2846
  :names,
2395
2847
  :limit,
2396
2848
  :next_token)
2849
+ SENSITIVE = []
2397
2850
  include Aws::Structure
2398
2851
  end
2399
2852
 
@@ -2415,6 +2868,7 @@ module Aws::GameLift
2415
2868
  class DescribeGameSessionQueuesOutput < Struct.new(
2416
2869
  :game_session_queues,
2417
2870
  :next_token)
2871
+ SENSITIVE = []
2418
2872
  include Aws::Structure
2419
2873
  end
2420
2874
 
@@ -2424,9 +2878,9 @@ module Aws::GameLift
2424
2878
  # data as a hash:
2425
2879
  #
2426
2880
  # {
2427
- # fleet_id: "FleetId",
2881
+ # fleet_id: "FleetIdOrArn",
2428
2882
  # game_session_id: "ArnStringModel",
2429
- # alias_id: "AliasId",
2883
+ # alias_id: "AliasIdOrArn",
2430
2884
  # status_filter: "NonZeroAndMaxString",
2431
2885
  # limit: 1,
2432
2886
  # next_token: "NonZeroAndMaxString",
@@ -2474,6 +2928,7 @@ module Aws::GameLift
2474
2928
  :status_filter,
2475
2929
  :limit,
2476
2930
  :next_token)
2931
+ SENSITIVE = []
2477
2932
  include Aws::Structure
2478
2933
  end
2479
2934
 
@@ -2495,6 +2950,7 @@ module Aws::GameLift
2495
2950
  class DescribeGameSessionsOutput < Struct.new(
2496
2951
  :game_sessions,
2497
2952
  :next_token)
2953
+ SENSITIVE = []
2498
2954
  include Aws::Structure
2499
2955
  end
2500
2956
 
@@ -2504,7 +2960,7 @@ module Aws::GameLift
2504
2960
  # data as a hash:
2505
2961
  #
2506
2962
  # {
2507
- # fleet_id: "FleetId", # required
2963
+ # fleet_id: "FleetIdOrArn", # required
2508
2964
  # instance_id: "InstanceId",
2509
2965
  # limit: 1,
2510
2966
  # next_token: "NonZeroAndMaxString",
@@ -2539,6 +2995,7 @@ module Aws::GameLift
2539
2995
  :instance_id,
2540
2996
  :limit,
2541
2997
  :next_token)
2998
+ SENSITIVE = []
2542
2999
  include Aws::Structure
2543
3000
  end
2544
3001
 
@@ -2560,6 +3017,7 @@ module Aws::GameLift
2560
3017
  class DescribeInstancesOutput < Struct.new(
2561
3018
  :instances,
2562
3019
  :next_token)
3020
+ SENSITIVE = []
2563
3021
  include Aws::Structure
2564
3022
  end
2565
3023
 
@@ -2607,6 +3065,7 @@ module Aws::GameLift
2607
3065
  :rule_set_name,
2608
3066
  :limit,
2609
3067
  :next_token)
3068
+ SENSITIVE = []
2610
3069
  include Aws::Structure
2611
3070
  end
2612
3071
 
@@ -2627,6 +3086,7 @@ module Aws::GameLift
2627
3086
  class DescribeMatchmakingConfigurationsOutput < Struct.new(
2628
3087
  :configurations,
2629
3088
  :next_token)
3089
+ SENSITIVE = []
2630
3090
  include Aws::Structure
2631
3091
  end
2632
3092
 
@@ -2648,6 +3108,7 @@ module Aws::GameLift
2648
3108
  #
2649
3109
  class DescribeMatchmakingInput < Struct.new(
2650
3110
  :ticket_ids)
3111
+ SENSITIVE = []
2651
3112
  include Aws::Structure
2652
3113
  end
2653
3114
 
@@ -2662,6 +3123,7 @@ module Aws::GameLift
2662
3123
  #
2663
3124
  class DescribeMatchmakingOutput < Struct.new(
2664
3125
  :ticket_list)
3126
+ SENSITIVE = []
2665
3127
  include Aws::Structure
2666
3128
  end
2667
3129
 
@@ -2701,6 +3163,7 @@ module Aws::GameLift
2701
3163
  :names,
2702
3164
  :limit,
2703
3165
  :next_token)
3166
+ SENSITIVE = []
2704
3167
  include Aws::Structure
2705
3168
  end
2706
3169
 
@@ -2721,6 +3184,7 @@ module Aws::GameLift
2721
3184
  class DescribeMatchmakingRuleSetsOutput < Struct.new(
2722
3185
  :rule_sets,
2723
3186
  :next_token)
3187
+ SENSITIVE = []
2724
3188
  include Aws::Structure
2725
3189
  end
2726
3190
 
@@ -2793,6 +3257,7 @@ module Aws::GameLift
2793
3257
  :player_session_status_filter,
2794
3258
  :limit,
2795
3259
  :next_token)
3260
+ SENSITIVE = []
2796
3261
  include Aws::Structure
2797
3262
  end
2798
3263
 
@@ -2814,6 +3279,7 @@ module Aws::GameLift
2814
3279
  class DescribePlayerSessionsOutput < Struct.new(
2815
3280
  :player_sessions,
2816
3281
  :next_token)
3282
+ SENSITIVE = []
2817
3283
  include Aws::Structure
2818
3284
  end
2819
3285
 
@@ -2823,7 +3289,7 @@ module Aws::GameLift
2823
3289
  # data as a hash:
2824
3290
  #
2825
3291
  # {
2826
- # fleet_id: "FleetId", # required
3292
+ # fleet_id: "FleetIdOrArn", # required
2827
3293
  # }
2828
3294
  #
2829
3295
  # @!attribute [rw] fleet_id
@@ -2835,6 +3301,7 @@ module Aws::GameLift
2835
3301
  #
2836
3302
  class DescribeRuntimeConfigurationInput < Struct.new(
2837
3303
  :fleet_id)
3304
+ SENSITIVE = []
2838
3305
  include Aws::Structure
2839
3306
  end
2840
3307
 
@@ -2849,6 +3316,7 @@ module Aws::GameLift
2849
3316
  #
2850
3317
  class DescribeRuntimeConfigurationOutput < Struct.new(
2851
3318
  :runtime_configuration)
3319
+ SENSITIVE = []
2852
3320
  include Aws::Structure
2853
3321
  end
2854
3322
 
@@ -2858,7 +3326,7 @@ module Aws::GameLift
2858
3326
  # data as a hash:
2859
3327
  #
2860
3328
  # {
2861
- # fleet_id: "FleetId", # required
3329
+ # fleet_id: "FleetIdOrArn", # required
2862
3330
  # status_filter: "ACTIVE", # accepts ACTIVE, UPDATE_REQUESTED, UPDATING, DELETE_REQUESTED, DELETING, DELETED, ERROR
2863
3331
  # limit: 1,
2864
3332
  # next_token: "NonZeroAndMaxString",
@@ -2910,6 +3378,7 @@ module Aws::GameLift
2910
3378
  :status_filter,
2911
3379
  :limit,
2912
3380
  :next_token)
3381
+ SENSITIVE = []
2913
3382
  include Aws::Structure
2914
3383
  end
2915
3384
 
@@ -2931,6 +3400,7 @@ module Aws::GameLift
2931
3400
  class DescribeScalingPoliciesOutput < Struct.new(
2932
3401
  :scaling_policies,
2933
3402
  :next_token)
3403
+ SENSITIVE = []
2934
3404
  include Aws::Structure
2935
3405
  end
2936
3406
 
@@ -2938,7 +3408,7 @@ module Aws::GameLift
2938
3408
  # data as a hash:
2939
3409
  #
2940
3410
  # {
2941
- # script_id: "ScriptId", # required
3411
+ # script_id: "ScriptIdOrArn", # required
2942
3412
  # }
2943
3413
  #
2944
3414
  # @!attribute [rw] script_id
@@ -2950,6 +3420,7 @@ module Aws::GameLift
2950
3420
  #
2951
3421
  class DescribeScriptInput < Struct.new(
2952
3422
  :script_id)
3423
+ SENSITIVE = []
2953
3424
  include Aws::Structure
2954
3425
  end
2955
3426
 
@@ -2961,6 +3432,7 @@ module Aws::GameLift
2961
3432
  #
2962
3433
  class DescribeScriptOutput < Struct.new(
2963
3434
  :script)
3435
+ SENSITIVE = []
2964
3436
  include Aws::Structure
2965
3437
  end
2966
3438
 
@@ -2979,6 +3451,7 @@ module Aws::GameLift
2979
3451
  #
2980
3452
  class DescribeVpcPeeringAuthorizationsOutput < Struct.new(
2981
3453
  :vpc_peering_authorizations)
3454
+ SENSITIVE = []
2982
3455
  include Aws::Structure
2983
3456
  end
2984
3457
 
@@ -3000,6 +3473,7 @@ module Aws::GameLift
3000
3473
  #
3001
3474
  class DescribeVpcPeeringConnectionsInput < Struct.new(
3002
3475
  :fleet_id)
3476
+ SENSITIVE = []
3003
3477
  include Aws::Structure
3004
3478
  end
3005
3479
 
@@ -3014,6 +3488,7 @@ module Aws::GameLift
3014
3488
  #
3015
3489
  class DescribeVpcPeeringConnectionsOutput < Struct.new(
3016
3490
  :vpc_peering_connections)
3491
+ SENSITIVE = []
3017
3492
  include Aws::Structure
3018
3493
  end
3019
3494
 
@@ -3044,6 +3519,7 @@ module Aws::GameLift
3044
3519
  class DesiredPlayerSession < Struct.new(
3045
3520
  :player_id,
3046
3521
  :player_data)
3522
+ SENSITIVE = []
3047
3523
  include Aws::Structure
3048
3524
  end
3049
3525
 
@@ -3063,11 +3539,7 @@ module Aws::GameLift
3063
3539
  #
3064
3540
  # * UpdateFleetAttributes
3065
3541
  #
3066
- # * Manage fleet actions:
3067
- #
3068
- # * StartFleetActions
3069
- #
3070
- # * StopFleetActions
3542
+ # * StartFleetActions or StopFleetActions
3071
3543
  #
3072
3544
  # @!attribute [rw] desired
3073
3545
  # Ideal number of active instances in the fleet.
@@ -3110,6 +3582,7 @@ module Aws::GameLift
3110
3582
  :active,
3111
3583
  :idle,
3112
3584
  :terminating)
3585
+ SENSITIVE = []
3113
3586
  include Aws::Structure
3114
3587
  end
3115
3588
 
@@ -3145,6 +3618,7 @@ module Aws::GameLift
3145
3618
  :ec2_instance_type,
3146
3619
  :current_instances,
3147
3620
  :instance_limit)
3621
+ SENSITIVE = []
3148
3622
  include Aws::Structure
3149
3623
  end
3150
3624
 
@@ -3166,7 +3640,7 @@ module Aws::GameLift
3166
3640
  #
3167
3641
  # **Fleet creation events (ordered by fleet creation activity):**
3168
3642
  #
3169
- # * FLEET\_CREATED -- A fleet record was successfully created with a
3643
+ # * FLEET\_CREATED -- A fleet resource was successfully created with a
3170
3644
  # status of `NEW`. Event messaging includes the fleet ID.
3171
3645
  #
3172
3646
  # * FLEET\_STATE\_DOWNLOADING -- Fleet status changed from `NEW` to
@@ -3302,6 +3776,7 @@ module Aws::GameLift
3302
3776
  :message,
3303
3777
  :event_time,
3304
3778
  :pre_signed_log_url)
3779
+ SENSITIVE = []
3305
3780
  include Aws::Structure
3306
3781
  end
3307
3782
 
@@ -3317,11 +3792,7 @@ module Aws::GameLift
3317
3792
  #
3318
3793
  # * UpdateFleetAttributes
3319
3794
  #
3320
- # * Manage fleet actions:
3321
- #
3322
- # * StartFleetActions
3323
- #
3324
- # * StopFleetActions
3795
+ # * StartFleetActions or StopFleetActions
3325
3796
  #
3326
3797
  # @!attribute [rw] fleet_id
3327
3798
  # A unique identifier for a fleet.
@@ -3534,6 +4005,7 @@ module Aws::GameLift
3534
4005
  :stopped_actions,
3535
4006
  :instance_role_arn,
3536
4007
  :certificate_configuration)
4008
+ SENSITIVE = []
3537
4009
  include Aws::Structure
3538
4010
  end
3539
4011
 
@@ -3552,11 +4024,7 @@ module Aws::GameLift
3552
4024
  #
3553
4025
  # * UpdateFleetAttributes
3554
4026
  #
3555
- # * Manage fleet actions:
3556
- #
3557
- # * StartFleetActions
3558
- #
3559
- # * StopFleetActions
4027
+ # * StartFleetActions or StopFleetActions
3560
4028
  #
3561
4029
  # @!attribute [rw] fleet_id
3562
4030
  # A unique identifier for a fleet.
@@ -3585,6 +4053,7 @@ module Aws::GameLift
3585
4053
  :fleet_id,
3586
4054
  :instance_type,
3587
4055
  :instance_counts)
4056
+ SENSITIVE = []
3588
4057
  include Aws::Structure
3589
4058
  end
3590
4059
 
@@ -3599,6 +4068,7 @@ module Aws::GameLift
3599
4068
  #
3600
4069
  class FleetCapacityExceededException < Struct.new(
3601
4070
  :message)
4071
+ SENSITIVE = []
3602
4072
  include Aws::Structure
3603
4073
  end
3604
4074
 
@@ -3615,11 +4085,7 @@ module Aws::GameLift
3615
4085
  #
3616
4086
  # * UpdateFleetAttributes
3617
4087
  #
3618
- # * Manage fleet actions:
3619
- #
3620
- # * StartFleetActions
3621
- #
3622
- # * StopFleetActions
4088
+ # * StartFleetActions or StopFleetActions
3623
4089
  #
3624
4090
  # @!attribute [rw] fleet_id
3625
4091
  # A unique identifier for a fleet.
@@ -3653,6 +4119,7 @@ module Aws::GameLift
3653
4119
  :active_game_session_count,
3654
4120
  :current_player_session_count,
3655
4121
  :maximum_player_session_count)
4122
+ SENSITIVE = []
3656
4123
  include Aws::Structure
3657
4124
  end
3658
4125
 
@@ -3689,79 +4156,377 @@ module Aws::GameLift
3689
4156
  class GameProperty < Struct.new(
3690
4157
  :key,
3691
4158
  :value)
4159
+ SENSITIVE = []
3692
4160
  include Aws::Structure
3693
4161
  end
3694
4162
 
3695
- # Properties describing a game session.
4163
+ # **This data type is part of Amazon GameLift FleetIQ with game server
4164
+ # groups, which is in preview release and is subject to change.**
3696
4165
  #
3697
- # A game session in ACTIVE status can host players. When a game session
3698
- # ends, its status is set to `TERMINATED`.
4166
+ # Properties describing a game server resource.
3699
4167
  #
3700
- # Once the session ends, the game session object is retained for 30
3701
- # days. This means you can reuse idempotency token values after this
3702
- # time. Game session logs are retained for 14 days.
4168
+ # A game server resource is created by a successful call to
4169
+ # RegisterGameServer and deleted by calling DeregisterGameServer.
3703
4170
  #
3704
- # * CreateGameSession
4171
+ # @!attribute [rw] game_server_group_name
4172
+ # The name identifier for the game server group where the game server
4173
+ # is located.
4174
+ # @return [String]
3705
4175
  #
3706
- # * DescribeGameSessions
4176
+ # @!attribute [rw] game_server_group_arn
4177
+ # The ARN identifier for the game server group where the game server
4178
+ # is located.
4179
+ # @return [String]
3707
4180
  #
3708
- # * DescribeGameSessionDetails
4181
+ # @!attribute [rw] game_server_id
4182
+ # A custom string that uniquely identifies the game server. Game
4183
+ # server IDs are developer-defined and are unique across all game
4184
+ # server groups in an AWS account.
4185
+ # @return [String]
3709
4186
  #
3710
- # * SearchGameSessions
4187
+ # @!attribute [rw] instance_id
4188
+ # The unique identifier for the instance where the game server is
4189
+ # located.
4190
+ # @return [String]
3711
4191
  #
3712
- # * UpdateGameSession
4192
+ # @!attribute [rw] connection_info
4193
+ # The port and IP address that must be used to establish a client
4194
+ # connection to the game server.
4195
+ # @return [String]
3713
4196
  #
3714
- # * GetGameSessionLogUrl
4197
+ # @!attribute [rw] game_server_data
4198
+ # A set of custom game server properties, formatted as a single string
4199
+ # value. This data is passed to a game client or service in response
4200
+ # to requests ListGameServers or ClaimGameServer. This property can be
4201
+ # updated using UpdateGameServer.
4202
+ # @return [String]
3715
4203
  #
3716
- # * Game session placements
4204
+ # @!attribute [rw] custom_sort_key
4205
+ # A game server tag that can be used to request sorted lists of game
4206
+ # servers when calling ListGameServers. Custom sort keys are
4207
+ # developer-defined. This property can be updated using
4208
+ # UpdateGameServer.
4209
+ # @return [String]
3717
4210
  #
3718
- # * StartGameSessionPlacement
4211
+ # @!attribute [rw] claim_status
4212
+ # Indicates when an available game server has been reserved but has
4213
+ # not yet started hosting a game. Once it is claimed, game server
4214
+ # remains in CLAIMED status for a maximum of one minute. During this
4215
+ # time, game clients must connect to the game server and start the
4216
+ # game, which triggers the game server to update its utilization
4217
+ # status. After one minute, the game server claim status reverts to
4218
+ # null.
4219
+ # @return [String]
3719
4220
  #
3720
- # * DescribeGameSessionPlacement
4221
+ # @!attribute [rw] utilization_status
4222
+ # Indicates whether the game server is currently available for new
4223
+ # games or is busy. Possible statuses include:
3721
4224
  #
3722
- # * StopGameSessionPlacement
4225
+ # * AVAILABLE - The game server is available to be claimed. A game
4226
+ # server that has been claimed remains in this status until it
4227
+ # reports game hosting activity.
3723
4228
  #
3724
- # @!attribute [rw] game_session_id
3725
- # A unique identifier for the game session. A game session ARN has the
3726
- # following format: `arn:aws:gamelift:<region>::gamesession/<fleet
3727
- # ID>/<custom ID string or idempotency token>`.
4229
+ # * IN\_USE - The game server is currently hosting a game session with
4230
+ # players.
3728
4231
  # @return [String]
3729
4232
  #
3730
- # @!attribute [rw] name
3731
- # A descriptive label that is associated with a game session. Session
3732
- # names do not need to be unique.
4233
+ # @!attribute [rw] registration_time
4234
+ # Time stamp indicating when the game server resource was created with
4235
+ # a RegisterGameServer request. Format is a number expressed in Unix
4236
+ # time as milliseconds (for example "1469498468.057").
4237
+ # @return [Time]
4238
+ #
4239
+ # @!attribute [rw] last_claim_time
4240
+ # Time stamp indicating the last time the game server was claimed with
4241
+ # a ClaimGameServer request. Format is a number expressed in Unix time
4242
+ # as milliseconds (for example "1469498468.057"). This value is used
4243
+ # to calculate when the game server's claim status.
4244
+ # @return [Time]
4245
+ #
4246
+ # @!attribute [rw] last_health_check_time
4247
+ # Time stamp indicating the last time the game server was updated with
4248
+ # health status using an UpdateGameServer request. Format is a number
4249
+ # expressed in Unix time as milliseconds (for example
4250
+ # "1469498468.057"). After game server registration, this property
4251
+ # is only changed when a game server update specifies a health check
4252
+ # value.
4253
+ # @return [Time]
4254
+ #
4255
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServer AWS API Documentation
4256
+ #
4257
+ class GameServer < Struct.new(
4258
+ :game_server_group_name,
4259
+ :game_server_group_arn,
4260
+ :game_server_id,
4261
+ :instance_id,
4262
+ :connection_info,
4263
+ :game_server_data,
4264
+ :custom_sort_key,
4265
+ :claim_status,
4266
+ :utilization_status,
4267
+ :registration_time,
4268
+ :last_claim_time,
4269
+ :last_health_check_time)
4270
+ SENSITIVE = []
4271
+ include Aws::Structure
4272
+ end
4273
+
4274
+ # **This data type is part of Amazon GameLift FleetIQ with game server
4275
+ # groups, which is in preview release and is subject to change.**
4276
+ #
4277
+ # Properties describing a game server group resource. A game server
4278
+ # group manages certain properties of a corresponding EC2 Auto Scaling
4279
+ # group.
4280
+ #
4281
+ # A game server group is created by a successful call to
4282
+ # CreateGameServerGroup and deleted by calling DeleteGameServerGroup.
4283
+ # Game server group activity can be temporarily suspended and resumed by
4284
+ # calling SuspendGameServerGroup and ResumeGameServerGroup.
4285
+ #
4286
+ # @!attribute [rw] game_server_group_name
4287
+ # A developer-defined identifier for the game server group. The name
4288
+ # is unique per Region per AWS account.
3733
4289
  # @return [String]
3734
4290
  #
3735
- # @!attribute [rw] fleet_id
3736
- # A unique identifier for a fleet that the game session is running on.
4291
+ # @!attribute [rw] game_server_group_arn
4292
+ # A generated unique ID for the game server group.
3737
4293
  # @return [String]
3738
4294
  #
3739
- # @!attribute [rw] fleet_arn
3740
- # The Amazon Resource Name ([ARN][1]) associated with the GameLift
3741
- # fleet that this game session is running on.
4295
+ # @!attribute [rw] role_arn
4296
+ # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
4297
+ # Amazon GameLift to access your EC2 Auto Scaling groups. The
4298
+ # submitted role is validated to ensure that it contains the necessary
4299
+ # permissions for game server groups.
3742
4300
  #
3743
4301
  #
3744
4302
  #
3745
- # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
4303
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
3746
4304
  # @return [String]
3747
4305
  #
3748
- # @!attribute [rw] creation_time
3749
- # Time stamp indicating when this data object was created. Format is a
3750
- # number expressed in Unix time as milliseconds (for example
3751
- # "1469498468.057").
3752
- # @return [Time]
4306
+ # @!attribute [rw] instance_definitions
4307
+ # The set of EC2 instance types that GameLift FleetIQ can use when
4308
+ # rebalancing and autoscaling instances in the group.
4309
+ # @return [Array<Types::InstanceDefinition>]
3753
4310
  #
3754
- # @!attribute [rw] termination_time
3755
- # Time stamp indicating when this data object was terminated. Format
3756
- # is a number expressed in Unix time as milliseconds (for example
3757
- # "1469498468.057").
3758
- # @return [Time]
4311
+ # @!attribute [rw] balancing_strategy
4312
+ # The fallback balancing method to use for the game server group when
4313
+ # Spot instances in a Region become unavailable or are not viable for
4314
+ # game hosting. Once triggered, this method remains active until Spot
4315
+ # instances can once again be used. Method options include:
3759
4316
  #
3760
- # @!attribute [rw] current_player_session_count
3761
- # Number of players currently in the game session.
3762
- # @return [Integer]
4317
+ # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
4318
+ # group provides no hosting capacity. No new instances are started,
4319
+ # and the existing nonviable Spot instances are terminated (once
4320
+ # current gameplay ends) and not replaced.
3763
4321
  #
3764
- # @!attribute [rw] maximum_player_session_count
4322
+ # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
4323
+ # server group continues to provide hosting capacity by using
4324
+ # On-Demand instances. Existing nonviable Spot instances are
4325
+ # terminated (once current gameplay ends) and replaced with new
4326
+ # On-Demand instances.
4327
+ # @return [String]
4328
+ #
4329
+ # @!attribute [rw] game_server_protection_policy
4330
+ # A flag that indicates whether instances in the game server group are
4331
+ # protected from early termination. Unprotected instances that have
4332
+ # active game servers running may be terminated during a scale-down
4333
+ # event, causing players to be dropped from the game. Protected
4334
+ # instances cannot be terminated while there are active game servers
4335
+ # running except in the event of a forced game server group deletion
4336
+ # (see DeleteGameServerGroup). An exception to this is Spot Instances,
4337
+ # which may be terminated by AWS regardless of protection status.
4338
+ # @return [String]
4339
+ #
4340
+ # @!attribute [rw] auto_scaling_group_arn
4341
+ # A generated unique ID for the EC2 Auto Scaling group with is
4342
+ # associated with this game server group.
4343
+ # @return [String]
4344
+ #
4345
+ # @!attribute [rw] status
4346
+ # The current status of the game server group. Possible statuses
4347
+ # include:
4348
+ #
4349
+ # * NEW - GameLift FleetIQ has validated the `CreateGameServerGroup()`
4350
+ # request.
4351
+ #
4352
+ # * ACTIVATING - GameLift FleetIQ is setting up a game server group,
4353
+ # which includes creating an autoscaling group in your AWS account.
4354
+ #
4355
+ # * ACTIVE - The game server group has been successfully created.
4356
+ #
4357
+ # * DELETE\_SCHEDULED - A request to delete the game server group has
4358
+ # been received.
4359
+ #
4360
+ # * DELETING - GameLift FleetIQ has received a valid
4361
+ # `DeleteGameServerGroup()` request and is processing it. GameLift
4362
+ # FleetIQ must first complete and release hosts before it deletes
4363
+ # the autoscaling group and the game server group.
4364
+ #
4365
+ # * DELETED - The game server group has been successfully deleted.
4366
+ #
4367
+ # * ERROR - The asynchronous processes of activating or deleting a
4368
+ # game server group has failed, resulting in an error state.
4369
+ # @return [String]
4370
+ #
4371
+ # @!attribute [rw] status_reason
4372
+ # Additional information about the current game server group status.
4373
+ # This information may provide additional insight on groups that in
4374
+ # ERROR status.
4375
+ # @return [String]
4376
+ #
4377
+ # @!attribute [rw] suspended_actions
4378
+ # A list of activities that are currently suspended for this game
4379
+ # server group. If this property is empty, all activities are
4380
+ # occurring.
4381
+ # @return [Array<String>]
4382
+ #
4383
+ # @!attribute [rw] creation_time
4384
+ # A time stamp indicating when this data object was created. Format is
4385
+ # a number expressed in Unix time as milliseconds (for example
4386
+ # "1469498468.057").
4387
+ # @return [Time]
4388
+ #
4389
+ # @!attribute [rw] last_updated_time
4390
+ # A time stamp indicating when this game server group was last
4391
+ # updated.
4392
+ # @return [Time]
4393
+ #
4394
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroup AWS API Documentation
4395
+ #
4396
+ class GameServerGroup < Struct.new(
4397
+ :game_server_group_name,
4398
+ :game_server_group_arn,
4399
+ :role_arn,
4400
+ :instance_definitions,
4401
+ :balancing_strategy,
4402
+ :game_server_protection_policy,
4403
+ :auto_scaling_group_arn,
4404
+ :status,
4405
+ :status_reason,
4406
+ :suspended_actions,
4407
+ :creation_time,
4408
+ :last_updated_time)
4409
+ SENSITIVE = []
4410
+ include Aws::Structure
4411
+ end
4412
+
4413
+ # **This data type is part of Amazon GameLift FleetIQ with game server
4414
+ # groups, which is in preview release and is subject to change.**
4415
+ #
4416
+ # Configuration settings for intelligent autoscaling that uses target
4417
+ # tracking. An autoscaling policy can be specified when a new game
4418
+ # server group is created with CreateGameServerGroup. If a group has an
4419
+ # autoscaling policy, the Auto Scaling group takes action based on this
4420
+ # policy, in addition to (and potentially in conflict with) any other
4421
+ # autoscaling policies that are separately applied to the Auto Scaling
4422
+ # group.
4423
+ #
4424
+ # @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
4425
+ # data as a hash:
4426
+ #
4427
+ # {
4428
+ # estimated_instance_warmup: 1,
4429
+ # target_tracking_configuration: { # required
4430
+ # target_value: 1.0, # required
4431
+ # },
4432
+ # }
4433
+ #
4434
+ # @!attribute [rw] estimated_instance_warmup
4435
+ # Length of time, in seconds, it takes for a new instance to start new
4436
+ # game server processes and register with GameLift FleetIQ. Specifying
4437
+ # a warm-up time can be useful, particularly with game servers that
4438
+ # take a long time to start up, because it avoids prematurely starting
4439
+ # new instances
4440
+ # @return [Integer]
4441
+ #
4442
+ # @!attribute [rw] target_tracking_configuration
4443
+ # Settings for a target-based scaling policy applied to Auto Scaling
4444
+ # group. These settings are used to create a target-based policy that
4445
+ # tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
4446
+ # and specifies a target value for the metric. As player usage
4447
+ # changes, the policy triggers to adjust the game server group
4448
+ # capacity so that the metric returns to the target value.
4449
+ # @return [Types::TargetTrackingConfiguration]
4450
+ #
4451
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroupAutoScalingPolicy AWS API Documentation
4452
+ #
4453
+ class GameServerGroupAutoScalingPolicy < Struct.new(
4454
+ :estimated_instance_warmup,
4455
+ :target_tracking_configuration)
4456
+ SENSITIVE = []
4457
+ include Aws::Structure
4458
+ end
4459
+
4460
+ # Properties describing a game session.
4461
+ #
4462
+ # A game session in ACTIVE status can host players. When a game session
4463
+ # ends, its status is set to `TERMINATED`.
4464
+ #
4465
+ # Once the session ends, the game session object is retained for 30
4466
+ # days. This means you can reuse idempotency token values after this
4467
+ # time. Game session logs are retained for 14 days.
4468
+ #
4469
+ # * CreateGameSession
4470
+ #
4471
+ # * DescribeGameSessions
4472
+ #
4473
+ # * DescribeGameSessionDetails
4474
+ #
4475
+ # * SearchGameSessions
4476
+ #
4477
+ # * UpdateGameSession
4478
+ #
4479
+ # * GetGameSessionLogUrl
4480
+ #
4481
+ # * Game session placements
4482
+ #
4483
+ # * StartGameSessionPlacement
4484
+ #
4485
+ # * DescribeGameSessionPlacement
4486
+ #
4487
+ # * StopGameSessionPlacement
4488
+ #
4489
+ # @!attribute [rw] game_session_id
4490
+ # A unique identifier for the game session. A game session ARN has the
4491
+ # following format: `arn:aws:gamelift:<region>::gamesession/<fleet
4492
+ # ID>/<custom ID string or idempotency token>`.
4493
+ # @return [String]
4494
+ #
4495
+ # @!attribute [rw] name
4496
+ # A descriptive label that is associated with a game session. Session
4497
+ # names do not need to be unique.
4498
+ # @return [String]
4499
+ #
4500
+ # @!attribute [rw] fleet_id
4501
+ # A unique identifier for a fleet that the game session is running on.
4502
+ # @return [String]
4503
+ #
4504
+ # @!attribute [rw] fleet_arn
4505
+ # The Amazon Resource Name ([ARN][1]) associated with the GameLift
4506
+ # fleet that this game session is running on.
4507
+ #
4508
+ #
4509
+ #
4510
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
4511
+ # @return [String]
4512
+ #
4513
+ # @!attribute [rw] creation_time
4514
+ # Time stamp indicating when this data object was created. Format is a
4515
+ # number expressed in Unix time as milliseconds (for example
4516
+ # "1469498468.057").
4517
+ # @return [Time]
4518
+ #
4519
+ # @!attribute [rw] termination_time
4520
+ # Time stamp indicating when this data object was terminated. Format
4521
+ # is a number expressed in Unix time as milliseconds (for example
4522
+ # "1469498468.057").
4523
+ # @return [Time]
4524
+ #
4525
+ # @!attribute [rw] current_player_session_count
4526
+ # Number of players currently in the game session.
4527
+ # @return [Integer]
4528
+ #
4529
+ # @!attribute [rw] maximum_player_session_count
3765
4530
  # The maximum number of players that can be connected simultaneously
3766
4531
  # to the game session.
3767
4532
  # @return [Integer]
@@ -3877,6 +4642,7 @@ module Aws::GameLift
3877
4642
  :creator_id,
3878
4643
  :game_session_data,
3879
4644
  :matchmaker_data)
4645
+ SENSITIVE = []
3880
4646
  include Aws::Structure
3881
4647
  end
3882
4648
 
@@ -3940,6 +4706,7 @@ module Aws::GameLift
3940
4706
  :dns_name,
3941
4707
  :port,
3942
4708
  :matched_player_sessions)
4709
+ SENSITIVE = []
3943
4710
  include Aws::Structure
3944
4711
  end
3945
4712
 
@@ -3965,6 +4732,7 @@ module Aws::GameLift
3965
4732
  class GameSessionDetail < Struct.new(
3966
4733
  :game_session,
3967
4734
  :protection_policy)
4735
+ SENSITIVE = []
3968
4736
  include Aws::Structure
3969
4737
  end
3970
4738
 
@@ -3979,6 +4747,7 @@ module Aws::GameLift
3979
4747
  #
3980
4748
  class GameSessionFullException < Struct.new(
3981
4749
  :message)
4750
+ SENSITIVE = []
3982
4751
  include Aws::Structure
3983
4752
  end
3984
4753
 
@@ -4171,6 +4940,7 @@ module Aws::GameLift
4171
4940
  :placed_player_sessions,
4172
4941
  :game_session_data,
4173
4942
  :matchmaker_data)
4943
+ SENSITIVE = []
4174
4944
  include Aws::Structure
4175
4945
  end
4176
4946
 
@@ -4252,6 +5022,7 @@ module Aws::GameLift
4252
5022
  :timeout_in_seconds,
4253
5023
  :player_latency_policies,
4254
5024
  :destinations)
5025
+ SENSITIVE = []
4255
5026
  include Aws::Structure
4256
5027
  end
4257
5028
 
@@ -4284,6 +5055,7 @@ module Aws::GameLift
4284
5055
  #
4285
5056
  class GameSessionQueueDestination < Struct.new(
4286
5057
  :destination_arn)
5058
+ SENSITIVE = []
4287
5059
  include Aws::Structure
4288
5060
  end
4289
5061
 
@@ -4304,6 +5076,7 @@ module Aws::GameLift
4304
5076
  #
4305
5077
  class GetGameSessionLogUrlInput < Struct.new(
4306
5078
  :game_session_id)
5079
+ SENSITIVE = []
4307
5080
  include Aws::Structure
4308
5081
  end
4309
5082
 
@@ -4320,6 +5093,7 @@ module Aws::GameLift
4320
5093
  #
4321
5094
  class GetGameSessionLogUrlOutput < Struct.new(
4322
5095
  :pre_signed_url)
5096
+ SENSITIVE = []
4323
5097
  include Aws::Structure
4324
5098
  end
4325
5099
 
@@ -4329,7 +5103,7 @@ module Aws::GameLift
4329
5103
  # data as a hash:
4330
5104
  #
4331
5105
  # {
4332
- # fleet_id: "FleetId", # required
5106
+ # fleet_id: "FleetIdOrArn", # required
4333
5107
  # instance_id: "InstanceId", # required
4334
5108
  # }
4335
5109
  #
@@ -4351,6 +5125,7 @@ module Aws::GameLift
4351
5125
  class GetInstanceAccessInput < Struct.new(
4352
5126
  :fleet_id,
4353
5127
  :instance_id)
5128
+ SENSITIVE = []
4354
5129
  include Aws::Structure
4355
5130
  end
4356
5131
 
@@ -4365,6 +5140,7 @@ module Aws::GameLift
4365
5140
  #
4366
5141
  class GetInstanceAccessOutput < Struct.new(
4367
5142
  :instance_access)
5143
+ SENSITIVE = []
4368
5144
  include Aws::Structure
4369
5145
  end
4370
5146
 
@@ -4378,6 +5154,7 @@ module Aws::GameLift
4378
5154
  #
4379
5155
  class IdempotentParameterMismatchException < Struct.new(
4380
5156
  :message)
5157
+ SENSITIVE = []
4381
5158
  include Aws::Structure
4382
5159
  end
4383
5160
 
@@ -4460,6 +5237,7 @@ module Aws::GameLift
4460
5237
  :type,
4461
5238
  :status,
4462
5239
  :creation_time)
5240
+ SENSITIVE = []
4463
5241
  include Aws::Structure
4464
5242
  end
4465
5243
 
@@ -4495,6 +5273,7 @@ module Aws::GameLift
4495
5273
  :ip_address,
4496
5274
  :operating_system,
4497
5275
  :credentials)
5276
+ SENSITIVE = [:credentials]
4498
5277
  include Aws::Structure
4499
5278
  end
4500
5279
 
@@ -4517,6 +5296,50 @@ module Aws::GameLift
4517
5296
  class InstanceCredentials < Struct.new(
4518
5297
  :user_name,
4519
5298
  :secret)
5299
+ SENSITIVE = []
5300
+ include Aws::Structure
5301
+ end
5302
+
5303
+ # **This data type is part of Amazon GameLift FleetIQ with game server
5304
+ # groups, which is in preview release and is subject to change.**
5305
+ #
5306
+ # An allowed instance type for your game server group. GameLift FleetIQ
5307
+ # periodically evaluates each defined instance type for viability. It
5308
+ # then updates the Auto Scaling group with the list of viable instance
5309
+ # types.
5310
+ #
5311
+ # @note When making an API call, you may pass InstanceDefinition
5312
+ # data as a hash:
5313
+ #
5314
+ # {
5315
+ # instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
5316
+ # weighted_capacity: "WeightedCapacity",
5317
+ # }
5318
+ #
5319
+ # @!attribute [rw] instance_type
5320
+ # An EC2 instance type designation.
5321
+ # @return [String]
5322
+ #
5323
+ # @!attribute [rw] weighted_capacity
5324
+ # Instance weighting that indicates how much this instance type
5325
+ # contributes to the total capacity of a game server group. Instance
5326
+ # weights are used by GameLift FleetIQ to calculate the instance
5327
+ # type's cost per unit hour and better identify the most
5328
+ # cost-effective options. For detailed information on weighting
5329
+ # instance capacity, see [Instance Weighting][1] in the *Amazon EC2
5330
+ # Auto Scaling User Guide*. Default value is "1".
5331
+ #
5332
+ #
5333
+ #
5334
+ # [1]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
5335
+ # @return [String]
5336
+ #
5337
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/InstanceDefinition AWS API Documentation
5338
+ #
5339
+ class InstanceDefinition < Struct.new(
5340
+ :instance_type,
5341
+ :weighted_capacity)
5342
+ SENSITIVE = []
4520
5343
  include Aws::Structure
4521
5344
  end
4522
5345
 
@@ -4531,6 +5354,7 @@ module Aws::GameLift
4531
5354
  #
4532
5355
  class InternalServiceException < Struct.new(
4533
5356
  :message)
5357
+ SENSITIVE = []
4534
5358
  include Aws::Structure
4535
5359
  end
4536
5360
 
@@ -4545,6 +5369,7 @@ module Aws::GameLift
4545
5369
  #
4546
5370
  class InvalidFleetStatusException < Struct.new(
4547
5371
  :message)
5372
+ SENSITIVE = []
4548
5373
  include Aws::Structure
4549
5374
  end
4550
5375
 
@@ -4559,6 +5384,7 @@ module Aws::GameLift
4559
5384
  #
4560
5385
  class InvalidGameSessionStatusException < Struct.new(
4561
5386
  :message)
5387
+ SENSITIVE = []
4562
5388
  include Aws::Structure
4563
5389
  end
4564
5390
 
@@ -4572,6 +5398,7 @@ module Aws::GameLift
4572
5398
  #
4573
5399
  class InvalidRequestException < Struct.new(
4574
5400
  :message)
5401
+ SENSITIVE = []
4575
5402
  include Aws::Structure
4576
5403
  end
4577
5404
 
@@ -4620,6 +5447,47 @@ module Aws::GameLift
4620
5447
  :to_port,
4621
5448
  :ip_range,
4622
5449
  :protocol)
5450
+ SENSITIVE = []
5451
+ include Aws::Structure
5452
+ end
5453
+
5454
+ # **This data type is part of Amazon GameLift FleetIQ with game server
5455
+ # groups, which is in preview release and is subject to change.**
5456
+ #
5457
+ # An EC2 launch template that contains configuration settings and game
5458
+ # server code to be deployed to all instances in a game server group.
5459
+ #
5460
+ # @note When making an API call, you may pass LaunchTemplateSpecification
5461
+ # data as a hash:
5462
+ #
5463
+ # {
5464
+ # launch_template_id: "LaunchTemplateId",
5465
+ # launch_template_name: "LaunchTemplateName",
5466
+ # version: "LaunchTemplateVersion",
5467
+ # }
5468
+ #
5469
+ # @!attribute [rw] launch_template_id
5470
+ # A unique identifier for an existing EC2 launch template.
5471
+ # @return [String]
5472
+ #
5473
+ # @!attribute [rw] launch_template_name
5474
+ # A readable identifier for an existing EC2 launch template.
5475
+ # @return [String]
5476
+ #
5477
+ # @!attribute [rw] version
5478
+ # The version of the EC2 launch template to use. If no version is
5479
+ # specified, the default version will be used. EC2 allows you to
5480
+ # specify a default version for a launch template, if none is set, the
5481
+ # default is the first version created.
5482
+ # @return [String]
5483
+ #
5484
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
5485
+ #
5486
+ class LaunchTemplateSpecification < Struct.new(
5487
+ :launch_template_id,
5488
+ :launch_template_name,
5489
+ :version)
5490
+ SENSITIVE = []
4623
5491
  include Aws::Structure
4624
5492
  end
4625
5493
 
@@ -4633,6 +5501,7 @@ module Aws::GameLift
4633
5501
  #
4634
5502
  class LimitExceededException < Struct.new(
4635
5503
  :message)
5504
+ SENSITIVE = []
4636
5505
  include Aws::Structure
4637
5506
  end
4638
5507
 
@@ -4688,6 +5557,7 @@ module Aws::GameLift
4688
5557
  :name,
4689
5558
  :limit,
4690
5559
  :next_token)
5560
+ SENSITIVE = []
4691
5561
  include Aws::Structure
4692
5562
  end
4693
5563
 
@@ -4708,6 +5578,7 @@ module Aws::GameLift
4708
5578
  class ListAliasesOutput < Struct.new(
4709
5579
  :aliases,
4710
5580
  :next_token)
5581
+ SENSITIVE = []
4711
5582
  include Aws::Structure
4712
5583
  end
4713
5584
 
@@ -4758,13 +5629,14 @@ module Aws::GameLift
4758
5629
  :status,
4759
5630
  :limit,
4760
5631
  :next_token)
5632
+ SENSITIVE = []
4761
5633
  include Aws::Structure
4762
5634
  end
4763
5635
 
4764
5636
  # Represents the returned data in response to a request action.
4765
5637
  #
4766
5638
  # @!attribute [rw] builds
4767
- # A collection of build records that match the request.
5639
+ # A collection of build resources that match the request.
4768
5640
  # @return [Array<Types::Build>]
4769
5641
  #
4770
5642
  # @!attribute [rw] next_token
@@ -4778,6 +5650,7 @@ module Aws::GameLift
4778
5650
  class ListBuildsOutput < Struct.new(
4779
5651
  :builds,
4780
5652
  :next_token)
5653
+ SENSITIVE = []
4781
5654
  include Aws::Structure
4782
5655
  end
4783
5656
 
@@ -4787,24 +5660,24 @@ module Aws::GameLift
4787
5660
  # data as a hash:
4788
5661
  #
4789
5662
  # {
4790
- # build_id: "BuildId",
4791
- # script_id: "ScriptId",
5663
+ # build_id: "BuildIdOrArn",
5664
+ # script_id: "ScriptIdOrArn",
4792
5665
  # limit: 1,
4793
5666
  # next_token: "NonZeroAndMaxString",
4794
5667
  # }
4795
5668
  #
4796
5669
  # @!attribute [rw] build_id
4797
5670
  # A unique identifier for a build to return fleets for. Use this
4798
- # parameter to return only fleets using the specified build. Use
4799
- # either the build ID or ARN value.To retrieve all fleets, leave this
4800
- # parameter empty.
5671
+ # parameter to return only fleets using a specified build. Use either
5672
+ # the build ID or ARN value. To retrieve all fleets, do not include
5673
+ # either a BuildId and ScriptID parameter.
4801
5674
  # @return [String]
4802
5675
  #
4803
5676
  # @!attribute [rw] script_id
4804
5677
  # A unique identifier for a Realtime script to return fleets for. Use
4805
- # this parameter to return only fleets using the specified script. Use
4806
- # either the script ID or ARN value.To retrieve all fleets, leave this
4807
- # parameter empty.
5678
+ # this parameter to return only fleets using a specified script. Use
5679
+ # either the script ID or ARN value. To retrieve all fleets, leave
5680
+ # this parameter empty.
4808
5681
  # @return [String]
4809
5682
  #
4810
5683
  # @!attribute [rw] limit
@@ -4826,6 +5699,7 @@ module Aws::GameLift
4826
5699
  :script_id,
4827
5700
  :limit,
4828
5701
  :next_token)
5702
+ SENSITIVE = []
4829
5703
  include Aws::Structure
4830
5704
  end
4831
5705
 
@@ -4849,6 +5723,118 @@ module Aws::GameLift
4849
5723
  class ListFleetsOutput < Struct.new(
4850
5724
  :fleet_ids,
4851
5725
  :next_token)
5726
+ SENSITIVE = []
5727
+ include Aws::Structure
5728
+ end
5729
+
5730
+ # @note When making an API call, you may pass ListGameServerGroupsInput
5731
+ # data as a hash:
5732
+ #
5733
+ # {
5734
+ # limit: 1,
5735
+ # next_token: "NonZeroAndMaxString",
5736
+ # }
5737
+ #
5738
+ # @!attribute [rw] limit
5739
+ # The maximum number of results to return. Use this parameter with
5740
+ # `NextToken` to get results as a set of sequential pages.
5741
+ # @return [Integer]
5742
+ #
5743
+ # @!attribute [rw] next_token
5744
+ # A token that indicates the start of the next sequential page of
5745
+ # results. Use the token that is returned with a previous call to this
5746
+ # action. To start at the beginning of the result set, do not specify
5747
+ # a value.
5748
+ # @return [String]
5749
+ #
5750
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
5751
+ #
5752
+ class ListGameServerGroupsInput < Struct.new(
5753
+ :limit,
5754
+ :next_token)
5755
+ SENSITIVE = []
5756
+ include Aws::Structure
5757
+ end
5758
+
5759
+ # @!attribute [rw] game_server_groups
5760
+ # A collection of game server group objects that match the request.
5761
+ # @return [Array<Types::GameServerGroup>]
5762
+ #
5763
+ # @!attribute [rw] next_token
5764
+ # A token that indicates where to resume retrieving results on the
5765
+ # next call to this action. If no token is returned, these results
5766
+ # represent the end of the list.
5767
+ # @return [String]
5768
+ #
5769
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsOutput AWS API Documentation
5770
+ #
5771
+ class ListGameServerGroupsOutput < Struct.new(
5772
+ :game_server_groups,
5773
+ :next_token)
5774
+ SENSITIVE = []
5775
+ include Aws::Structure
5776
+ end
5777
+
5778
+ # @note When making an API call, you may pass ListGameServersInput
5779
+ # data as a hash:
5780
+ #
5781
+ # {
5782
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
5783
+ # sort_order: "ASCENDING", # accepts ASCENDING, DESCENDING
5784
+ # limit: 1,
5785
+ # next_token: "NonZeroAndMaxString",
5786
+ # }
5787
+ #
5788
+ # @!attribute [rw] game_server_group_name
5789
+ # An identifier for the game server group for the game server you want
5790
+ # to list. Use either the GameServerGroup name or ARN value.
5791
+ # @return [String]
5792
+ #
5793
+ # @!attribute [rw] sort_order
5794
+ # Indicates how to sort the returned data based on the game servers'
5795
+ # custom key sort value. If this parameter is left empty, the list of
5796
+ # game servers is returned in no particular order.
5797
+ # @return [String]
5798
+ #
5799
+ # @!attribute [rw] limit
5800
+ # The maximum number of results to return. Use this parameter with
5801
+ # `NextToken` to get results as a set of sequential pages.
5802
+ # @return [Integer]
5803
+ #
5804
+ # @!attribute [rw] next_token
5805
+ # A token that indicates the start of the next sequential page of
5806
+ # results. Use the token that is returned with a previous call to this
5807
+ # action. To start at the beginning of the result set, do not specify
5808
+ # a value.
5809
+ # @return [String]
5810
+ #
5811
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
5812
+ #
5813
+ class ListGameServersInput < Struct.new(
5814
+ :game_server_group_name,
5815
+ :sort_order,
5816
+ :limit,
5817
+ :next_token)
5818
+ SENSITIVE = []
5819
+ include Aws::Structure
5820
+ end
5821
+
5822
+ # @!attribute [rw] game_servers
5823
+ # A collection of game server objects that match the request.
5824
+ # @return [Array<Types::GameServer>]
5825
+ #
5826
+ # @!attribute [rw] next_token
5827
+ # A token that indicates where to resume retrieving results on the
5828
+ # next call to this action. If no token is returned, these results
5829
+ # represent the end of the list.
5830
+ # @return [String]
5831
+ #
5832
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersOutput AWS API Documentation
5833
+ #
5834
+ class ListGameServersOutput < Struct.new(
5835
+ :game_servers,
5836
+ :next_token)
5837
+ SENSITIVE = []
4852
5838
  include Aws::Structure
4853
5839
  end
4854
5840
 
@@ -4877,6 +5863,7 @@ module Aws::GameLift
4877
5863
  class ListScriptsInput < Struct.new(
4878
5864
  :limit,
4879
5865
  :next_token)
5866
+ SENSITIVE = []
4880
5867
  include Aws::Structure
4881
5868
  end
4882
5869
 
@@ -4895,6 +5882,7 @@ module Aws::GameLift
4895
5882
  class ListScriptsOutput < Struct.new(
4896
5883
  :scripts,
4897
5884
  :next_token)
5885
+ SENSITIVE = []
4898
5886
  include Aws::Structure
4899
5887
  end
4900
5888
 
@@ -4921,6 +5909,7 @@ module Aws::GameLift
4921
5909
  #
4922
5910
  class ListTagsForResourceRequest < Struct.new(
4923
5911
  :resource_arn)
5912
+ SENSITIVE = []
4924
5913
  include Aws::Structure
4925
5914
  end
4926
5915
 
@@ -4933,6 +5922,7 @@ module Aws::GameLift
4933
5922
  #
4934
5923
  class ListTagsForResourceResponse < Struct.new(
4935
5924
  :tags)
5925
+ SENSITIVE = []
4936
5926
  include Aws::Structure
4937
5927
  end
4938
5928
 
@@ -4958,6 +5948,7 @@ module Aws::GameLift
4958
5948
  class MatchedPlayerSession < Struct.new(
4959
5949
  :player_id,
4960
5950
  :player_session_id)
5951
+ SENSITIVE = []
4961
5952
  include Aws::Structure
4962
5953
  end
4963
5954
 
@@ -5114,6 +6105,7 @@ module Aws::GameLift
5114
6105
  :game_properties,
5115
6106
  :game_session_data,
5116
6107
  :backfill_mode)
6108
+ SENSITIVE = []
5117
6109
  include Aws::Structure
5118
6110
  end
5119
6111
 
@@ -5191,6 +6183,7 @@ module Aws::GameLift
5191
6183
  :rule_set_arn,
5192
6184
  :rule_set_body,
5193
6185
  :creation_time)
6186
+ SENSITIVE = []
5194
6187
  include Aws::Structure
5195
6188
  end
5196
6189
 
@@ -5313,6 +6306,7 @@ module Aws::GameLift
5313
6306
  :players,
5314
6307
  :game_session_connection_info,
5315
6308
  :estimated_wait_time)
6309
+ SENSITIVE = []
5316
6310
  include Aws::Structure
5317
6311
  end
5318
6312
 
@@ -5326,6 +6320,22 @@ module Aws::GameLift
5326
6320
  #
5327
6321
  class NotFoundException < Struct.new(
5328
6322
  :message)
6323
+ SENSITIVE = []
6324
+ include Aws::Structure
6325
+ end
6326
+
6327
+ # The specified game server group has no available game servers to
6328
+ # fulfill a `ClaimGameServer` request. Clients can retry such requests
6329
+ # immediately or after a waiting period.
6330
+ #
6331
+ # @!attribute [rw] message
6332
+ # @return [String]
6333
+ #
6334
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/OutOfCapacityException AWS API Documentation
6335
+ #
6336
+ class OutOfCapacityException < Struct.new(
6337
+ :message)
6338
+ SENSITIVE = []
5329
6339
  include Aws::Structure
5330
6340
  end
5331
6341
 
@@ -5362,6 +6372,7 @@ module Aws::GameLift
5362
6372
  class PlacedPlayerSession < Struct.new(
5363
6373
  :player_id,
5364
6374
  :player_session_id)
6375
+ SENSITIVE = []
5365
6376
  include Aws::Structure
5366
6377
  end
5367
6378
 
@@ -5420,6 +6431,7 @@ module Aws::GameLift
5420
6431
  :player_attributes,
5421
6432
  :team,
5422
6433
  :latency_in_ms)
6434
+ SENSITIVE = []
5423
6435
  include Aws::Structure
5424
6436
  end
5425
6437
 
@@ -5458,6 +6470,7 @@ module Aws::GameLift
5458
6470
  :player_id,
5459
6471
  :region_identifier,
5460
6472
  :latency_in_milliseconds)
6473
+ SENSITIVE = []
5461
6474
  include Aws::Structure
5462
6475
  end
5463
6476
 
@@ -5500,6 +6513,7 @@ module Aws::GameLift
5500
6513
  class PlayerLatencyPolicy < Struct.new(
5501
6514
  :maximum_individual_player_latency_milliseconds,
5502
6515
  :policy_duration_seconds)
6516
+ SENSITIVE = []
5503
6517
  include Aws::Structure
5504
6518
  end
5505
6519
 
@@ -5640,6 +6654,7 @@ module Aws::GameLift
5640
6654
  :dns_name,
5641
6655
  :port,
5642
6656
  :player_data)
6657
+ SENSITIVE = []
5643
6658
  include Aws::Structure
5644
6659
  end
5645
6660
 
@@ -5650,7 +6665,7 @@ module Aws::GameLift
5650
6665
  #
5651
6666
  # {
5652
6667
  # name: "NonZeroAndMaxString", # required
5653
- # fleet_id: "FleetId", # required
6668
+ # fleet_id: "FleetIdOrArn", # required
5654
6669
  # scaling_adjustment: 1,
5655
6670
  # scaling_adjustment_type: "ChangeInCapacity", # accepts ChangeInCapacity, ExactCapacity, PercentChangeInCapacity
5656
6671
  # threshold: 1.0,
@@ -5784,6 +6799,7 @@ module Aws::GameLift
5784
6799
  :metric_name,
5785
6800
  :policy_type,
5786
6801
  :target_configuration)
6802
+ SENSITIVE = []
5787
6803
  include Aws::Structure
5788
6804
  end
5789
6805
 
@@ -5798,6 +6814,101 @@ module Aws::GameLift
5798
6814
  #
5799
6815
  class PutScalingPolicyOutput < Struct.new(
5800
6816
  :name)
6817
+ SENSITIVE = []
6818
+ include Aws::Structure
6819
+ end
6820
+
6821
+ # @note When making an API call, you may pass RegisterGameServerInput
6822
+ # data as a hash:
6823
+ #
6824
+ # {
6825
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
6826
+ # game_server_id: "GameServerId", # required
6827
+ # instance_id: "GameServerInstanceId", # required
6828
+ # connection_info: "GameServerConnectionInfo",
6829
+ # game_server_data: "GameServerData",
6830
+ # custom_sort_key: "GameServerSortKey",
6831
+ # tags: [
6832
+ # {
6833
+ # key: "TagKey", # required
6834
+ # value: "TagValue", # required
6835
+ # },
6836
+ # ],
6837
+ # }
6838
+ #
6839
+ # @!attribute [rw] game_server_group_name
6840
+ # An identifier for the game server group where the game server is
6841
+ # running. You can use either the GameServerGroup name or ARN value.
6842
+ # @return [String]
6843
+ #
6844
+ # @!attribute [rw] game_server_id
6845
+ # A custom string that uniquely identifies the new game server. Game
6846
+ # server IDs are developer-defined and must be unique across all game
6847
+ # server groups in your AWS account.
6848
+ # @return [String]
6849
+ #
6850
+ # @!attribute [rw] instance_id
6851
+ # The unique identifier for the instance where the game server is
6852
+ # running. This ID is available in the instance metadata.
6853
+ # @return [String]
6854
+ #
6855
+ # @!attribute [rw] connection_info
6856
+ # Information needed to make inbound client connections to the game
6857
+ # server. This might include IP address and port, DNS name, etc.
6858
+ # @return [String]
6859
+ #
6860
+ # @!attribute [rw] game_server_data
6861
+ # A set of custom game server properties, formatted as a single string
6862
+ # value. This data is passed to a game client or service when it
6863
+ # requests information on a game servers using ListGameServers or
6864
+ # ClaimGameServer.
6865
+ # @return [String]
6866
+ #
6867
+ # @!attribute [rw] custom_sort_key
6868
+ # A game server tag that can be used to request sorted lists of game
6869
+ # servers using ListGameServers. Custom sort keys are
6870
+ # developer-defined based on how you want to organize the retrieved
6871
+ # game server information.
6872
+ # @return [String]
6873
+ #
6874
+ # @!attribute [rw] tags
6875
+ # A list of labels to assign to the new game server resource. Tags are
6876
+ # developer-defined key-value pairs. Tagging AWS resources are useful
6877
+ # for resource management, access management, and cost allocation. For
6878
+ # more information, see [ Tagging AWS Resources][1] in the *AWS
6879
+ # General Reference*. Once the resource is created, you can use
6880
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
6881
+ # and view tags. The maximum tag limit may be lower than stated. See
6882
+ # the AWS General Reference for actual tagging limits.
6883
+ #
6884
+ #
6885
+ #
6886
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6887
+ # @return [Array<Types::Tag>]
6888
+ #
6889
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
6890
+ #
6891
+ class RegisterGameServerInput < Struct.new(
6892
+ :game_server_group_name,
6893
+ :game_server_id,
6894
+ :instance_id,
6895
+ :connection_info,
6896
+ :game_server_data,
6897
+ :custom_sort_key,
6898
+ :tags)
6899
+ SENSITIVE = []
6900
+ include Aws::Structure
6901
+ end
6902
+
6903
+ # @!attribute [rw] game_server
6904
+ # Object that describes the newly created game server resource.
6905
+ # @return [Types::GameServer]
6906
+ #
6907
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
6908
+ #
6909
+ class RegisterGameServerOutput < Struct.new(
6910
+ :game_server)
6911
+ SENSITIVE = []
5801
6912
  include Aws::Structure
5802
6913
  end
5803
6914
 
@@ -5807,7 +6918,7 @@ module Aws::GameLift
5807
6918
  # data as a hash:
5808
6919
  #
5809
6920
  # {
5810
- # build_id: "BuildId", # required
6921
+ # build_id: "BuildIdOrArn", # required
5811
6922
  # }
5812
6923
  #
5813
6924
  # @!attribute [rw] build_id
@@ -5819,6 +6930,7 @@ module Aws::GameLift
5819
6930
  #
5820
6931
  class RequestUploadCredentialsInput < Struct.new(
5821
6932
  :build_id)
6933
+ SENSITIVE = []
5822
6934
  include Aws::Structure
5823
6935
  end
5824
6936
 
@@ -5840,6 +6952,7 @@ module Aws::GameLift
5840
6952
  class RequestUploadCredentialsOutput < Struct.new(
5841
6953
  :upload_credentials,
5842
6954
  :storage_location)
6955
+ SENSITIVE = [:upload_credentials]
5843
6956
  include Aws::Structure
5844
6957
  end
5845
6958
 
@@ -5849,7 +6962,7 @@ module Aws::GameLift
5849
6962
  # data as a hash:
5850
6963
  #
5851
6964
  # {
5852
- # alias_id: "AliasId", # required
6965
+ # alias_id: "AliasIdOrArn", # required
5853
6966
  # }
5854
6967
  #
5855
6968
  # @!attribute [rw] alias_id
@@ -5861,6 +6974,7 @@ module Aws::GameLift
5861
6974
  #
5862
6975
  class ResolveAliasInput < Struct.new(
5863
6976
  :alias_id)
6977
+ SENSITIVE = []
5864
6978
  include Aws::Structure
5865
6979
  end
5866
6980
 
@@ -5884,6 +6998,7 @@ module Aws::GameLift
5884
6998
  class ResolveAliasOutput < Struct.new(
5885
6999
  :fleet_id,
5886
7000
  :fleet_arn)
7001
+ SENSITIVE = []
5887
7002
  include Aws::Structure
5888
7003
  end
5889
7004
 
@@ -5923,6 +7038,46 @@ module Aws::GameLift
5923
7038
  class ResourceCreationLimitPolicy < Struct.new(
5924
7039
  :new_game_sessions_per_creator,
5925
7040
  :policy_period_in_minutes)
7041
+ SENSITIVE = []
7042
+ include Aws::Structure
7043
+ end
7044
+
7045
+ # @note When making an API call, you may pass ResumeGameServerGroupInput
7046
+ # data as a hash:
7047
+ #
7048
+ # {
7049
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
7050
+ # resume_actions: ["REPLACE_INSTANCE_TYPES"], # required, accepts REPLACE_INSTANCE_TYPES
7051
+ # }
7052
+ #
7053
+ # @!attribute [rw] game_server_group_name
7054
+ # The unique identifier of the game server group to resume activity
7055
+ # on. Use either the GameServerGroup name or ARN value.
7056
+ # @return [String]
7057
+ #
7058
+ # @!attribute [rw] resume_actions
7059
+ # The action to resume for this game server group.
7060
+ # @return [Array<String>]
7061
+ #
7062
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
7063
+ #
7064
+ class ResumeGameServerGroupInput < Struct.new(
7065
+ :game_server_group_name,
7066
+ :resume_actions)
7067
+ SENSITIVE = []
7068
+ include Aws::Structure
7069
+ end
7070
+
7071
+ # @!attribute [rw] game_server_group
7072
+ # An object that describes the game server group resource, with the
7073
+ # *SuspendedActions* property updated to reflect the resumed activity.
7074
+ # @return [Types::GameServerGroup]
7075
+ #
7076
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
7077
+ #
7078
+ class ResumeGameServerGroupOutput < Struct.new(
7079
+ :game_server_group)
7080
+ SENSITIVE = []
5926
7081
  include Aws::Structure
5927
7082
  end
5928
7083
 
@@ -5978,6 +7133,7 @@ module Aws::GameLift
5978
7133
  :type,
5979
7134
  :fleet_id,
5980
7135
  :message)
7136
+ SENSITIVE = []
5981
7137
  include Aws::Structure
5982
7138
  end
5983
7139
 
@@ -6007,11 +7163,7 @@ module Aws::GameLift
6007
7163
  #
6008
7164
  # * UpdateFleetAttributes
6009
7165
  #
6010
- # * Manage fleet actions:
6011
- #
6012
- # * StartFleetActions
6013
- #
6014
- # * StopFleetActions
7166
+ # * StartFleetActions or StopFleetActions
6015
7167
  #
6016
7168
  #
6017
7169
  #
@@ -6057,11 +7209,12 @@ module Aws::GameLift
6057
7209
  :server_processes,
6058
7210
  :max_concurrent_game_session_activations,
6059
7211
  :game_session_activation_timeout_seconds)
7212
+ SENSITIVE = []
6060
7213
  include Aws::Structure
6061
7214
  end
6062
7215
 
6063
- # The location in Amazon S3 where build or script files are stored for
6064
- # access by Amazon GameLift. This location is specified in CreateBuild,
7216
+ # The location in S3 where build or script files are stored for access
7217
+ # by Amazon GameLift. This location is specified in CreateBuild,
6065
7218
  # CreateScript, and UpdateScript requests.
6066
7219
  #
6067
7220
  # @note When making an API call, you may pass S3Location
@@ -6075,7 +7228,7 @@ module Aws::GameLift
6075
7228
  # }
6076
7229
  #
6077
7230
  # @!attribute [rw] bucket
6078
- # An Amazon S3 bucket identifier. This is the name of the S3 bucket.
7231
+ # An S3 bucket identifier. This is the name of the S3 bucket.
6079
7232
  # @return [String]
6080
7233
  #
6081
7234
  # @!attribute [rw] key
@@ -6107,6 +7260,7 @@ module Aws::GameLift
6107
7260
  :key,
6108
7261
  :role_arn,
6109
7262
  :object_version)
7263
+ SENSITIVE = []
6110
7264
  include Aws::Structure
6111
7265
  end
6112
7266
 
@@ -6278,6 +7432,7 @@ module Aws::GameLift
6278
7432
  :metric_name,
6279
7433
  :policy_type,
6280
7434
  :target_configuration)
7435
+ SENSITIVE = []
6281
7436
  include Aws::Structure
6282
7437
  end
6283
7438
 
@@ -6333,9 +7488,9 @@ module Aws::GameLift
6333
7488
  # @return [Time]
6334
7489
  #
6335
7490
  # @!attribute [rw] storage_location
6336
- # The location in Amazon S3 where build or script files are stored for
6337
- # access by Amazon GameLift. This location is specified in
6338
- # CreateBuild, CreateScript, and UpdateScript requests.
7491
+ # The location in S3 where build or script files are stored for access
7492
+ # by Amazon GameLift. This location is specified in CreateBuild,
7493
+ # CreateScript, and UpdateScript requests.
6339
7494
  # @return [Types::S3Location]
6340
7495
  #
6341
7496
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Script AWS API Documentation
@@ -6348,6 +7503,7 @@ module Aws::GameLift
6348
7503
  :size_on_disk,
6349
7504
  :creation_time,
6350
7505
  :storage_location)
7506
+ SENSITIVE = []
6351
7507
  include Aws::Structure
6352
7508
  end
6353
7509
 
@@ -6357,8 +7513,8 @@ module Aws::GameLift
6357
7513
  # data as a hash:
6358
7514
  #
6359
7515
  # {
6360
- # fleet_id: "FleetId",
6361
- # alias_id: "AliasId",
7516
+ # fleet_id: "FleetIdOrArn",
7517
+ # alias_id: "AliasIdOrArn",
6362
7518
  # filter_expression: "NonZeroAndMaxString",
6363
7519
  # sort_expression: "NonZeroAndMaxString",
6364
7520
  # limit: 1,
@@ -6466,6 +7622,7 @@ module Aws::GameLift
6466
7622
  :sort_expression,
6467
7623
  :limit,
6468
7624
  :next_token)
7625
+ SENSITIVE = []
6469
7626
  include Aws::Structure
6470
7627
  end
6471
7628
 
@@ -6487,6 +7644,7 @@ module Aws::GameLift
6487
7644
  class SearchGameSessionsOutput < Struct.new(
6488
7645
  :game_sessions,
6489
7646
  :next_token)
7647
+ SENSITIVE = []
6490
7648
  include Aws::Structure
6491
7649
  end
6492
7650
 
@@ -6538,6 +7696,7 @@ module Aws::GameLift
6538
7696
  :launch_path,
6539
7697
  :parameters,
6540
7698
  :concurrent_executions)
7699
+ SENSITIVE = []
6541
7700
  include Aws::Structure
6542
7701
  end
6543
7702
 
@@ -6545,7 +7704,7 @@ module Aws::GameLift
6545
7704
  # data as a hash:
6546
7705
  #
6547
7706
  # {
6548
- # fleet_id: "FleetId", # required
7707
+ # fleet_id: "FleetIdOrArn", # required
6549
7708
  # actions: ["AUTO_SCALING"], # required, accepts AUTO_SCALING
6550
7709
  # }
6551
7710
  #
@@ -6563,6 +7722,7 @@ module Aws::GameLift
6563
7722
  class StartFleetActionsInput < Struct.new(
6564
7723
  :fleet_id,
6565
7724
  :actions)
7725
+ SENSITIVE = []
6566
7726
  include Aws::Structure
6567
7727
  end
6568
7728
 
@@ -6577,7 +7737,7 @@ module Aws::GameLift
6577
7737
  #
6578
7738
  # {
6579
7739
  # placement_id: "IdStringModel", # required
6580
- # game_session_queue_name: "GameSessionQueueName", # required
7740
+ # game_session_queue_name: "GameSessionQueueNameOrArn", # required
6581
7741
  # game_properties: [
6582
7742
  # {
6583
7743
  # key: "GamePropertyKey", # required
@@ -6611,7 +7771,7 @@ module Aws::GameLift
6611
7771
  #
6612
7772
  # @!attribute [rw] game_session_queue_name
6613
7773
  # Name of the queue to use to place the new game session. You can use
6614
- # either the qieue name or ARN value.
7774
+ # either the queue name or ARN value.
6615
7775
  # @return [String]
6616
7776
  #
6617
7777
  # @!attribute [rw] game_properties
@@ -6668,6 +7828,7 @@ module Aws::GameLift
6668
7828
  :player_latencies,
6669
7829
  :desired_player_sessions,
6670
7830
  :game_session_data)
7831
+ SENSITIVE = []
6671
7832
  include Aws::Structure
6672
7833
  end
6673
7834
 
@@ -6683,6 +7844,7 @@ module Aws::GameLift
6683
7844
  #
6684
7845
  class StartGameSessionPlacementOutput < Struct.new(
6685
7846
  :game_session_placement)
7847
+ SENSITIVE = []
6686
7848
  include Aws::Structure
6687
7849
  end
6688
7850
 
@@ -6760,6 +7922,7 @@ module Aws::GameLift
6760
7922
  :configuration_name,
6761
7923
  :game_session_arn,
6762
7924
  :players)
7925
+ SENSITIVE = []
6763
7926
  include Aws::Structure
6764
7927
  end
6765
7928
 
@@ -6775,6 +7938,7 @@ module Aws::GameLift
6775
7938
  #
6776
7939
  class StartMatchBackfillOutput < Struct.new(
6777
7940
  :matchmaking_ticket)
7941
+ SENSITIVE = []
6778
7942
  include Aws::Structure
6779
7943
  end
6780
7944
 
@@ -6827,6 +7991,7 @@ module Aws::GameLift
6827
7991
  :ticket_id,
6828
7992
  :configuration_name,
6829
7993
  :players)
7994
+ SENSITIVE = []
6830
7995
  include Aws::Structure
6831
7996
  end
6832
7997
 
@@ -6842,6 +8007,7 @@ module Aws::GameLift
6842
8007
  #
6843
8008
  class StartMatchmakingOutput < Struct.new(
6844
8009
  :matchmaking_ticket)
8010
+ SENSITIVE = []
6845
8011
  include Aws::Structure
6846
8012
  end
6847
8013
 
@@ -6849,7 +8015,7 @@ module Aws::GameLift
6849
8015
  # data as a hash:
6850
8016
  #
6851
8017
  # {
6852
- # fleet_id: "FleetId", # required
8018
+ # fleet_id: "FleetIdOrArn", # required
6853
8019
  # actions: ["AUTO_SCALING"], # required, accepts AUTO_SCALING
6854
8020
  # }
6855
8021
  #
@@ -6867,6 +8033,7 @@ module Aws::GameLift
6867
8033
  class StopFleetActionsInput < Struct.new(
6868
8034
  :fleet_id,
6869
8035
  :actions)
8036
+ SENSITIVE = []
6870
8037
  include Aws::Structure
6871
8038
  end
6872
8039
 
@@ -6891,6 +8058,7 @@ module Aws::GameLift
6891
8058
  #
6892
8059
  class StopGameSessionPlacementInput < Struct.new(
6893
8060
  :placement_id)
8061
+ SENSITIVE = []
6894
8062
  include Aws::Structure
6895
8063
  end
6896
8064
 
@@ -6905,6 +8073,7 @@ module Aws::GameLift
6905
8073
  #
6906
8074
  class StopGameSessionPlacementOutput < Struct.new(
6907
8075
  :game_session_placement)
8076
+ SENSITIVE = []
6908
8077
  include Aws::Structure
6909
8078
  end
6910
8079
 
@@ -6925,6 +8094,7 @@ module Aws::GameLift
6925
8094
  #
6926
8095
  class StopMatchmakingInput < Struct.new(
6927
8096
  :ticket_id)
8097
+ SENSITIVE = []
6928
8098
  include Aws::Structure
6929
8099
  end
6930
8100
 
@@ -6932,6 +8102,46 @@ module Aws::GameLift
6932
8102
  #
6933
8103
  class StopMatchmakingOutput < Aws::EmptyStructure; end
6934
8104
 
8105
+ # @note When making an API call, you may pass SuspendGameServerGroupInput
8106
+ # data as a hash:
8107
+ #
8108
+ # {
8109
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
8110
+ # suspend_actions: ["REPLACE_INSTANCE_TYPES"], # required, accepts REPLACE_INSTANCE_TYPES
8111
+ # }
8112
+ #
8113
+ # @!attribute [rw] game_server_group_name
8114
+ # The unique identifier of the game server group to stop activity on.
8115
+ # Use either the GameServerGroup name or ARN value.
8116
+ # @return [String]
8117
+ #
8118
+ # @!attribute [rw] suspend_actions
8119
+ # The action to suspend for this game server group.
8120
+ # @return [Array<String>]
8121
+ #
8122
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
8123
+ #
8124
+ class SuspendGameServerGroupInput < Struct.new(
8125
+ :game_server_group_name,
8126
+ :suspend_actions)
8127
+ SENSITIVE = []
8128
+ include Aws::Structure
8129
+ end
8130
+
8131
+ # @!attribute [rw] game_server_group
8132
+ # An object that describes the game server group resource, with the
8133
+ # *SuspendedActions* property updated to reflect the suspended
8134
+ # activity.
8135
+ # @return [Types::GameServerGroup]
8136
+ #
8137
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupOutput AWS API Documentation
8138
+ #
8139
+ class SuspendGameServerGroupOutput < Struct.new(
8140
+ :game_server_group)
8141
+ SENSITIVE = []
8142
+ include Aws::Structure
8143
+ end
8144
+
6935
8145
  # A label that can be assigned to a GameLift resource.
6936
8146
  #
6937
8147
  # **Learn more**
@@ -6976,6 +8186,7 @@ module Aws::GameLift
6976
8186
  class Tag < Struct.new(
6977
8187
  :key,
6978
8188
  :value)
8189
+ SENSITIVE = []
6979
8190
  include Aws::Structure
6980
8191
  end
6981
8192
 
@@ -7020,6 +8231,7 @@ module Aws::GameLift
7020
8231
  class TagResourceRequest < Struct.new(
7021
8232
  :resource_arn,
7022
8233
  :tags)
8234
+ SENSITIVE = []
7023
8235
  include Aws::Structure
7024
8236
  end
7025
8237
 
@@ -7038,6 +8250,7 @@ module Aws::GameLift
7038
8250
  #
7039
8251
  class TaggingFailedException < Struct.new(
7040
8252
  :message)
8253
+ SENSITIVE = []
7041
8254
  include Aws::Structure
7042
8255
  end
7043
8256
 
@@ -7088,6 +8301,37 @@ module Aws::GameLift
7088
8301
  #
7089
8302
  class TargetConfiguration < Struct.new(
7090
8303
  :target_value)
8304
+ SENSITIVE = []
8305
+ include Aws::Structure
8306
+ end
8307
+
8308
+ # **This data type is part of Amazon GameLift FleetIQ with game server
8309
+ # groups, which is in preview release and is subject to change.**
8310
+ #
8311
+ # Settings for a target-based scaling policy applied to Auto Scaling
8312
+ # group. These settings are used to create a target-based policy that
8313
+ # tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and
8314
+ # specifies a target value for the metric. As player usage changes, the
8315
+ # policy triggers to adjust the game server group capacity so that the
8316
+ # metric returns to the target value.
8317
+ #
8318
+ # @note When making an API call, you may pass TargetTrackingConfiguration
8319
+ # data as a hash:
8320
+ #
8321
+ # {
8322
+ # target_value: 1.0, # required
8323
+ # }
8324
+ #
8325
+ # @!attribute [rw] target_value
8326
+ # Desired value to use with a game server group target-based scaling
8327
+ # policy.
8328
+ # @return [Float]
8329
+ #
8330
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TargetTrackingConfiguration AWS API Documentation
8331
+ #
8332
+ class TargetTrackingConfiguration < Struct.new(
8333
+ :target_value)
8334
+ SENSITIVE = []
7091
8335
  include Aws::Structure
7092
8336
  end
7093
8337
 
@@ -7104,6 +8348,7 @@ module Aws::GameLift
7104
8348
  #
7105
8349
  class TerminalRoutingStrategyException < Struct.new(
7106
8350
  :message)
8351
+ SENSITIVE = []
7107
8352
  include Aws::Structure
7108
8353
  end
7109
8354
 
@@ -7117,6 +8362,7 @@ module Aws::GameLift
7117
8362
  #
7118
8363
  class UnauthorizedException < Struct.new(
7119
8364
  :message)
8365
+ SENSITIVE = []
7120
8366
  include Aws::Structure
7121
8367
  end
7122
8368
 
@@ -7129,6 +8375,7 @@ module Aws::GameLift
7129
8375
  #
7130
8376
  class UnsupportedRegionException < Struct.new(
7131
8377
  :message)
8378
+ SENSITIVE = []
7132
8379
  include Aws::Structure
7133
8380
  end
7134
8381
 
@@ -7153,9 +8400,9 @@ module Aws::GameLift
7153
8400
  # @return [String]
7154
8401
  #
7155
8402
  # @!attribute [rw] tag_keys
7156
- # A list of one or more tags to remove from the specified GameLift
7157
- # resource. Tags are developer-defined and structured as key-value
7158
- # pairs.
8403
+ # A list of one or more tag keys to remove from the specified GameLift
8404
+ # resource. An AWS resource can have only one tag with a specific tag
8405
+ # key, so specifying the tag key identifies which tag to remove.
7159
8406
  # @return [Array<String>]
7160
8407
  #
7161
8408
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
@@ -7163,6 +8410,7 @@ module Aws::GameLift
7163
8410
  class UntagResourceRequest < Struct.new(
7164
8411
  :resource_arn,
7165
8412
  :tag_keys)
8413
+ SENSITIVE = []
7166
8414
  include Aws::Structure
7167
8415
  end
7168
8416
 
@@ -7176,7 +8424,7 @@ module Aws::GameLift
7176
8424
  # data as a hash:
7177
8425
  #
7178
8426
  # {
7179
- # alias_id: "AliasId", # required
8427
+ # alias_id: "AliasIdOrArn", # required
7180
8428
  # name: "NonBlankAndLengthConstraintString",
7181
8429
  # description: "NonZeroAndMaxString",
7182
8430
  # routing_strategy: {
@@ -7212,6 +8460,7 @@ module Aws::GameLift
7212
8460
  :name,
7213
8461
  :description,
7214
8462
  :routing_strategy)
8463
+ SENSITIVE = []
7215
8464
  include Aws::Structure
7216
8465
  end
7217
8466
 
@@ -7225,6 +8474,7 @@ module Aws::GameLift
7225
8474
  #
7226
8475
  class UpdateAliasOutput < Struct.new(
7227
8476
  :alias)
8477
+ SENSITIVE = []
7228
8478
  include Aws::Structure
7229
8479
  end
7230
8480
 
@@ -7234,7 +8484,7 @@ module Aws::GameLift
7234
8484
  # data as a hash:
7235
8485
  #
7236
8486
  # {
7237
- # build_id: "BuildId", # required
8487
+ # build_id: "BuildIdOrArn", # required
7238
8488
  # name: "NonZeroAndMaxString",
7239
8489
  # version: "NonZeroAndMaxString",
7240
8490
  # }
@@ -7260,19 +8510,21 @@ module Aws::GameLift
7260
8510
  :build_id,
7261
8511
  :name,
7262
8512
  :version)
8513
+ SENSITIVE = []
7263
8514
  include Aws::Structure
7264
8515
  end
7265
8516
 
7266
8517
  # Represents the returned data in response to a request action.
7267
8518
  #
7268
8519
  # @!attribute [rw] build
7269
- # The updated build record.
8520
+ # The updated build resource.
7270
8521
  # @return [Types::Build]
7271
8522
  #
7272
8523
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildOutput AWS API Documentation
7273
8524
  #
7274
8525
  class UpdateBuildOutput < Struct.new(
7275
8526
  :build)
8527
+ SENSITIVE = []
7276
8528
  include Aws::Structure
7277
8529
  end
7278
8530
 
@@ -7282,7 +8534,7 @@ module Aws::GameLift
7282
8534
  # data as a hash:
7283
8535
  #
7284
8536
  # {
7285
- # fleet_id: "FleetId", # required
8537
+ # fleet_id: "FleetIdOrArn", # required
7286
8538
  # name: "NonZeroAndMaxString",
7287
8539
  # description: "NonZeroAndMaxString",
7288
8540
  # new_game_session_protection_policy: "NoProtection", # accepts NoProtection, FullProtection
@@ -7341,6 +8593,7 @@ module Aws::GameLift
7341
8593
  :new_game_session_protection_policy,
7342
8594
  :resource_creation_limit_policy,
7343
8595
  :metric_groups)
8596
+ SENSITIVE = []
7344
8597
  include Aws::Structure
7345
8598
  end
7346
8599
 
@@ -7355,6 +8608,7 @@ module Aws::GameLift
7355
8608
  #
7356
8609
  class UpdateFleetAttributesOutput < Struct.new(
7357
8610
  :fleet_id)
8611
+ SENSITIVE = []
7358
8612
  include Aws::Structure
7359
8613
  end
7360
8614
 
@@ -7364,7 +8618,7 @@ module Aws::GameLift
7364
8618
  # data as a hash:
7365
8619
  #
7366
8620
  # {
7367
- # fleet_id: "FleetId", # required
8621
+ # fleet_id: "FleetIdOrArn", # required
7368
8622
  # desired_instances: 1,
7369
8623
  # min_size: 1,
7370
8624
  # max_size: 1,
@@ -7396,6 +8650,7 @@ module Aws::GameLift
7396
8650
  :desired_instances,
7397
8651
  :min_size,
7398
8652
  :max_size)
8653
+ SENSITIVE = []
7399
8654
  include Aws::Structure
7400
8655
  end
7401
8656
 
@@ -7409,6 +8664,7 @@ module Aws::GameLift
7409
8664
  #
7410
8665
  class UpdateFleetCapacityOutput < Struct.new(
7411
8666
  :fleet_id)
8667
+ SENSITIVE = []
7412
8668
  include Aws::Structure
7413
8669
  end
7414
8670
 
@@ -7418,7 +8674,7 @@ module Aws::GameLift
7418
8674
  # data as a hash:
7419
8675
  #
7420
8676
  # {
7421
- # fleet_id: "FleetId", # required
8677
+ # fleet_id: "FleetIdOrArn", # required
7422
8678
  # inbound_permission_authorizations: [
7423
8679
  # {
7424
8680
  # from_port: 1, # required
@@ -7443,11 +8699,11 @@ module Aws::GameLift
7443
8699
  # @return [String]
7444
8700
  #
7445
8701
  # @!attribute [rw] inbound_permission_authorizations
7446
- # A collection of port settings to be added to the fleet record.
8702
+ # A collection of port settings to be added to the fleet resource.
7447
8703
  # @return [Array<Types::IpPermission>]
7448
8704
  #
7449
8705
  # @!attribute [rw] inbound_permission_revocations
7450
- # A collection of port settings to be removed from the fleet record.
8706
+ # A collection of port settings to be removed from the fleet resource.
7451
8707
  # @return [Array<Types::IpPermission>]
7452
8708
  #
7453
8709
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettingsInput AWS API Documentation
@@ -7456,6 +8712,7 @@ module Aws::GameLift
7456
8712
  :fleet_id,
7457
8713
  :inbound_permission_authorizations,
7458
8714
  :inbound_permission_revocations)
8715
+ SENSITIVE = []
7459
8716
  include Aws::Structure
7460
8717
  end
7461
8718
 
@@ -7469,6 +8726,178 @@ module Aws::GameLift
7469
8726
  #
7470
8727
  class UpdateFleetPortSettingsOutput < Struct.new(
7471
8728
  :fleet_id)
8729
+ SENSITIVE = []
8730
+ include Aws::Structure
8731
+ end
8732
+
8733
+ # @note When making an API call, you may pass UpdateGameServerGroupInput
8734
+ # data as a hash:
8735
+ #
8736
+ # {
8737
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
8738
+ # role_arn: "IamRoleArn",
8739
+ # instance_definitions: [
8740
+ # {
8741
+ # instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
8742
+ # weighted_capacity: "WeightedCapacity",
8743
+ # },
8744
+ # ],
8745
+ # game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
8746
+ # balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
8747
+ # }
8748
+ #
8749
+ # @!attribute [rw] game_server_group_name
8750
+ # The unique identifier of the game server group to update. Use either
8751
+ # the GameServerGroup name or ARN value.
8752
+ # @return [String]
8753
+ #
8754
+ # @!attribute [rw] role_arn
8755
+ # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
8756
+ # Amazon GameLift to access your EC2 Auto Scaling groups. The
8757
+ # submitted role is validated to ensure that it contains the necessary
8758
+ # permissions for game server groups.
8759
+ #
8760
+ #
8761
+ #
8762
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
8763
+ # @return [String]
8764
+ #
8765
+ # @!attribute [rw] instance_definitions
8766
+ # An updated list of EC2 instance types to use when creating instances
8767
+ # in the group. The instance definition must specify instance types
8768
+ # that are supported by GameLift FleetIQ, and must include at least
8769
+ # two instance types. This updated list replaces the entire current
8770
+ # list of instance definitions for the game server group. For more
8771
+ # information on instance types, see [EC2 Instance Types][1] in the
8772
+ # *Amazon EC2 User Guide*..
8773
+ #
8774
+ #
8775
+ #
8776
+ # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
8777
+ # @return [Array<Types::InstanceDefinition>]
8778
+ #
8779
+ # @!attribute [rw] game_server_protection_policy
8780
+ # A flag that indicates whether instances in the game server group are
8781
+ # protected from early termination. Unprotected instances that have
8782
+ # active game servers running may by terminated during a scale-down
8783
+ # event, causing players to be dropped from the game. Protected
8784
+ # instances cannot be terminated while there are active game servers
8785
+ # running. An exception to this is Spot Instances, which may be
8786
+ # terminated by AWS regardless of protection status. This property is
8787
+ # set to NO\_PROTECTION by default.
8788
+ # @return [String]
8789
+ #
8790
+ # @!attribute [rw] balancing_strategy
8791
+ # The fallback balancing method to use for the game server group when
8792
+ # Spot instances in a Region become unavailable or are not viable for
8793
+ # game hosting. Once triggered, this method remains active until Spot
8794
+ # instances can once again be used. Method options include:
8795
+ #
8796
+ # * SPOT\_ONLY -- If Spot instances are unavailable, the game server
8797
+ # group provides no hosting capacity. No new instances are started,
8798
+ # and the existing nonviable Spot instances are terminated (once
8799
+ # current gameplay ends) and not replaced.
8800
+ #
8801
+ # * SPOT\_PREFERRED -- If Spot instances are unavailable, the game
8802
+ # server group continues to provide hosting capacity by using
8803
+ # On-Demand instances. Existing nonviable Spot instances are
8804
+ # terminated (once current gameplay ends) and replaced with new
8805
+ # On-Demand instances.
8806
+ # @return [String]
8807
+ #
8808
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
8809
+ #
8810
+ class UpdateGameServerGroupInput < Struct.new(
8811
+ :game_server_group_name,
8812
+ :role_arn,
8813
+ :instance_definitions,
8814
+ :game_server_protection_policy,
8815
+ :balancing_strategy)
8816
+ SENSITIVE = []
8817
+ include Aws::Structure
8818
+ end
8819
+
8820
+ # @!attribute [rw] game_server_group
8821
+ # An object that describes the game server group resource with updated
8822
+ # properties.
8823
+ # @return [Types::GameServerGroup]
8824
+ #
8825
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupOutput AWS API Documentation
8826
+ #
8827
+ class UpdateGameServerGroupOutput < Struct.new(
8828
+ :game_server_group)
8829
+ SENSITIVE = []
8830
+ include Aws::Structure
8831
+ end
8832
+
8833
+ # @note When making an API call, you may pass UpdateGameServerInput
8834
+ # data as a hash:
8835
+ #
8836
+ # {
8837
+ # game_server_group_name: "GameServerGroupNameOrArn", # required
8838
+ # game_server_id: "GameServerId", # required
8839
+ # game_server_data: "GameServerData",
8840
+ # custom_sort_key: "GameServerSortKey",
8841
+ # utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
8842
+ # health_check: "HEALTHY", # accepts HEALTHY
8843
+ # }
8844
+ #
8845
+ # @!attribute [rw] game_server_group_name
8846
+ # An identifier for the game server group where the game server is
8847
+ # running. Use either the GameServerGroup name or ARN value.
8848
+ # @return [String]
8849
+ #
8850
+ # @!attribute [rw] game_server_id
8851
+ # The identifier for the game server to be updated.
8852
+ # @return [String]
8853
+ #
8854
+ # @!attribute [rw] game_server_data
8855
+ # A set of custom game server properties, formatted as a single string
8856
+ # value. This data is passed to a game client or service when it
8857
+ # requests information on a game servers using DescribeGameServer or
8858
+ # ClaimGameServer.
8859
+ # @return [String]
8860
+ #
8861
+ # @!attribute [rw] custom_sort_key
8862
+ # A game server tag that can be used to request sorted lists of game
8863
+ # servers using ListGameServers. Custom sort keys are
8864
+ # developer-defined based on how you want to organize the retrieved
8865
+ # game server information.
8866
+ # @return [String]
8867
+ #
8868
+ # @!attribute [rw] utilization_status
8869
+ # Indicates whether the game server is available or is currently
8870
+ # hosting gameplay.
8871
+ # @return [String]
8872
+ #
8873
+ # @!attribute [rw] health_check
8874
+ # Indicates health status of the game server. An update that
8875
+ # explicitly includes this parameter updates the game server's
8876
+ # *LastHealthCheckTime* time stamp.
8877
+ # @return [String]
8878
+ #
8879
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
8880
+ #
8881
+ class UpdateGameServerInput < Struct.new(
8882
+ :game_server_group_name,
8883
+ :game_server_id,
8884
+ :game_server_data,
8885
+ :custom_sort_key,
8886
+ :utilization_status,
8887
+ :health_check)
8888
+ SENSITIVE = []
8889
+ include Aws::Structure
8890
+ end
8891
+
8892
+ # @!attribute [rw] game_server
8893
+ # Object that describes the newly updated game server resource.
8894
+ # @return [Types::GameServer]
8895
+ #
8896
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
8897
+ #
8898
+ class UpdateGameServerOutput < Struct.new(
8899
+ :game_server)
8900
+ SENSITIVE = []
7472
8901
  include Aws::Structure
7473
8902
  end
7474
8903
 
@@ -7522,6 +8951,7 @@ module Aws::GameLift
7522
8951
  :name,
7523
8952
  :player_session_creation_policy,
7524
8953
  :protection_policy)
8954
+ SENSITIVE = []
7525
8955
  include Aws::Structure
7526
8956
  end
7527
8957
 
@@ -7535,6 +8965,7 @@ module Aws::GameLift
7535
8965
  #
7536
8966
  class UpdateGameSessionOutput < Struct.new(
7537
8967
  :game_session)
8968
+ SENSITIVE = []
7538
8969
  include Aws::Structure
7539
8970
  end
7540
8971
 
@@ -7544,7 +8975,7 @@ module Aws::GameLift
7544
8975
  # data as a hash:
7545
8976
  #
7546
8977
  # {
7547
- # name: "GameSessionQueueName", # required
8978
+ # name: "GameSessionQueueNameOrArn", # required
7548
8979
  # timeout_in_seconds: 1,
7549
8980
  # player_latency_policies: [
7550
8981
  # {
@@ -7600,6 +9031,7 @@ module Aws::GameLift
7600
9031
  :timeout_in_seconds,
7601
9032
  :player_latency_policies,
7602
9033
  :destinations)
9034
+ SENSITIVE = []
7603
9035
  include Aws::Structure
7604
9036
  end
7605
9037
 
@@ -7613,6 +9045,7 @@ module Aws::GameLift
7613
9045
  #
7614
9046
  class UpdateGameSessionQueueOutput < Struct.new(
7615
9047
  :game_session_queue)
9048
+ SENSITIVE = []
7616
9049
  include Aws::Structure
7617
9050
  end
7618
9051
 
@@ -7768,6 +9201,7 @@ module Aws::GameLift
7768
9201
  :game_properties,
7769
9202
  :game_session_data,
7770
9203
  :backfill_mode)
9204
+ SENSITIVE = []
7771
9205
  include Aws::Structure
7772
9206
  end
7773
9207
 
@@ -7781,6 +9215,7 @@ module Aws::GameLift
7781
9215
  #
7782
9216
  class UpdateMatchmakingConfigurationOutput < Struct.new(
7783
9217
  :configuration)
9218
+ SENSITIVE = []
7784
9219
  include Aws::Structure
7785
9220
  end
7786
9221
 
@@ -7790,7 +9225,7 @@ module Aws::GameLift
7790
9225
  # data as a hash:
7791
9226
  #
7792
9227
  # {
7793
- # fleet_id: "FleetId", # required
9228
+ # fleet_id: "FleetIdOrArn", # required
7794
9229
  # runtime_configuration: { # required
7795
9230
  # server_processes: [
7796
9231
  # {
@@ -7825,6 +9260,7 @@ module Aws::GameLift
7825
9260
  class UpdateRuntimeConfigurationInput < Struct.new(
7826
9261
  :fleet_id,
7827
9262
  :runtime_configuration)
9263
+ SENSITIVE = []
7828
9264
  include Aws::Structure
7829
9265
  end
7830
9266
 
@@ -7839,6 +9275,7 @@ module Aws::GameLift
7839
9275
  #
7840
9276
  class UpdateRuntimeConfigurationOutput < Struct.new(
7841
9277
  :runtime_configuration)
9278
+ SENSITIVE = []
7842
9279
  include Aws::Structure
7843
9280
  end
7844
9281
 
@@ -7846,7 +9283,7 @@ module Aws::GameLift
7846
9283
  # data as a hash:
7847
9284
  #
7848
9285
  # {
7849
- # script_id: "ScriptId", # required
9286
+ # script_id: "ScriptIdOrArn", # required
7850
9287
  # name: "NonZeroAndMaxString",
7851
9288
  # version: "NonZeroAndMaxString",
7852
9289
  # storage_location: {
@@ -7904,6 +9341,7 @@ module Aws::GameLift
7904
9341
  :version,
7905
9342
  :storage_location,
7906
9343
  :zip_file)
9344
+ SENSITIVE = []
7907
9345
  include Aws::Structure
7908
9346
  end
7909
9347
 
@@ -7921,6 +9359,7 @@ module Aws::GameLift
7921
9359
  #
7922
9360
  class UpdateScriptOutput < Struct.new(
7923
9361
  :script)
9362
+ SENSITIVE = []
7924
9363
  include Aws::Structure
7925
9364
  end
7926
9365
 
@@ -7942,6 +9381,7 @@ module Aws::GameLift
7942
9381
  #
7943
9382
  class ValidateMatchmakingRuleSetInput < Struct.new(
7944
9383
  :rule_set_body)
9384
+ SENSITIVE = []
7945
9385
  include Aws::Structure
7946
9386
  end
7947
9387
 
@@ -7955,6 +9395,7 @@ module Aws::GameLift
7955
9395
  #
7956
9396
  class ValidateMatchmakingRuleSetOutput < Struct.new(
7957
9397
  :valid)
9398
+ SENSITIVE = []
7958
9399
  include Aws::Structure
7959
9400
  end
7960
9401
 
@@ -8018,6 +9459,7 @@ module Aws::GameLift
8018
9459
  :peer_vpc_id,
8019
9460
  :creation_time,
8020
9461
  :expiration_time)
9462
+ SENSITIVE = []
8021
9463
  include Aws::Structure
8022
9464
  end
8023
9465
 
@@ -8099,6 +9541,7 @@ module Aws::GameLift
8099
9541
  :status,
8100
9542
  :peer_vpc_id,
8101
9543
  :game_lift_vpc_id)
9544
+ SENSITIVE = []
8102
9545
  include Aws::Structure
8103
9546
  end
8104
9547
 
@@ -8125,6 +9568,7 @@ module Aws::GameLift
8125
9568
  class VpcPeeringConnectionStatus < Struct.new(
8126
9569
  :code,
8127
9570
  :message)
9571
+ SENSITIVE = []
8128
9572
  include Aws::Structure
8129
9573
  end
8130
9574