aws-sdk-gamelift 1.27.0 → 1.28.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +7 -4
- data/lib/aws-sdk-gamelift/client.rb +61 -10
- data/lib/aws-sdk-gamelift/errors.rb +36 -14
- data/lib/aws-sdk-gamelift/resource.rb +7 -0
- metadata +2 -2
checksums.yaml
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---
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SHA1:
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metadata.gz:
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metadata.gz: accd98518a90e6a85d9582015fac083d2ba0b9d6
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data.tar.gz: 4435342536aed34bbc1c1742280108565176cc2a
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metadata.gz: bbffa756503c53032bb46a5242e081905ac4706b1a6bf2889472c83cae4a794cc31b565883b68fcc5d21bf5d6409bb5b2eba60e86ee52f4463a0b7a7106aa6fc
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data.tar.gz: 6c161372253bb7cff26f7e16b689c11ad921e8278bc2b6aed8ab08c3af86dd7ebefbb12971402ef524dca853f321aec2bfc45eab0c1c417aad84ee5ec29bf074
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data/lib/aws-sdk-gamelift.rb
CHANGED
@@ -24,17 +24,20 @@ require_relative 'aws-sdk-gamelift/customizations'
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# methods each accept a hash of request parameters and return a response
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# structure.
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#
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# game_lift = Aws::GameLift::Client.new
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# resp = game_lift.accept_match(params)
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#
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# See {Client} for more information.
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#
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# # Errors
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#
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# Errors returned from Amazon GameLift
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# extend {Errors::ServiceError}.
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# Errors returned from Amazon GameLift are defined in the
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# {Errors} module and all extend {Errors::ServiceError}.
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#
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# begin
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# # do stuff
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# rescue Aws::GameLift::Errors::ServiceError
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# # rescues all
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# # rescues all Amazon GameLift API errors
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# end
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#
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# See {Errors} for more information.
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@@ -42,6 +45,6 @@ require_relative 'aws-sdk-gamelift/customizations'
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# @service
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module Aws::GameLift
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GEM_VERSION = '1.
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GEM_VERSION = '1.28.0'
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end
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@@ -30,6 +30,18 @@ require 'aws-sdk-core/plugins/protocols/json_rpc.rb'
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Aws::Plugins::GlobalConfiguration.add_identifier(:gamelift)
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module Aws::GameLift
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# An API client for GameLift. To construct a client, you need to configure a `:region` and `:credentials`.
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#
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# client = Aws::GameLift::Client.new(
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# region: region_name,
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# credentials: credentials,
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# # ...
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# )
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#
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# For details on configuring region and credentials see
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# the [developer guide](/sdk-for-ruby/v3/developer-guide/setup-config.html).
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#
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# See {#initialize} for a full list of supported configuration options.
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class Client < Seahorse::Client::Base
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include Aws::ClientStubs
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# When set to `true`, a thread polling for endpoints will be running in
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# the background every 60 secs (default). Defaults to `false`.
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#
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# @option options [Boolean] :adaptive_retry_wait_to_fill (true)
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# Used only in `adaptive` retry mode. When true, the request will sleep
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# until there is sufficent client side capacity to retry the request.
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# When false, the request will raise a `RetryCapacityNotAvailableError` and will
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# not retry instead of sleeping.
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#
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# @option options [Boolean] :client_side_monitoring (false)
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# When `true`, client-side metrics will be collected for all API requests from
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# this client.
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# When `true`, an attempt is made to coerce request parameters into
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# the required types.
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#
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# @option options [Boolean] :correct_clock_skew (true)
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# Used only in `standard` and adaptive retry modes. Specifies whether to apply
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# a clock skew correction and retry requests with skewed client clocks.
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#
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# @option options [Boolean] :disable_host_prefix_injection (false)
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# Set to true to disable SDK automatically adding host prefix
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# to default service endpoint when available.
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# The Logger instance to send log messages to. If this option
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# is not set, logging will be disabled.
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#
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# @option options [Integer] :max_attempts (3)
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# An integer representing the maximum number attempts that will be made for
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# a single request, including the initial attempt. For example,
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# setting this value to 5 will result in a request being retried up to
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# 4 times. Used in `standard` and `adaptive` retry modes.
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#
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# @option options [String] :profile ("default")
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# Used when loading credentials from the shared credentials file
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# at HOME/.aws/credentials. When not specified, 'default' is used.
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#
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# @option options [Proc] :retry_backoff
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# A proc or lambda used for backoff. Defaults to 2**retries * retry_base_delay.
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# This option is only used in the `legacy` retry mode.
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#
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# @option options [Float] :retry_base_delay (0.3)
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# The base delay in seconds used by the default backoff function.
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# The base delay in seconds used by the default backoff function. This option
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# is only used in the `legacy` retry mode.
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#
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# @option options [Symbol] :retry_jitter (:none)
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# A delay randomiser function used by the default backoff function.
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# A delay randomiser function used by the default backoff function.
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# Some predefined functions can be referenced by name - :none, :equal, :full,
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# otherwise a Proc that takes and returns a number. This option is only used
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# in the `legacy` retry mode.
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#
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# @see https://www.awsarchitectureblog.com/2015/03/backoff.html
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#
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# The maximum number of times to retry failed requests. Only
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# ~ 500 level server errors and certain ~ 400 level client errors
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# are retried. Generally, these are throttling errors, data
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# checksum errors, networking errors, timeout errors
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# errors from expired credentials.
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# checksum errors, networking errors, timeout errors, auth errors,
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# endpoint discovery, and errors from expired credentials.
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# This option is only used in the `legacy` retry mode.
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#
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# @option options [Integer] :retry_max_delay (0)
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# The maximum number of seconds to delay between retries (0 for no limit)
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# The maximum number of seconds to delay between retries (0 for no limit)
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# used by the default backoff function. This option is only used in the
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# `legacy` retry mode.
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#
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# @option options [String] :retry_mode ("legacy")
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# Specifies which retry algorithm to use. Values are:
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# * `legacy` - The pre-existing retry behavior. This is default value if
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# no retry mode is provided.
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# * `standard` - A standardized set of retry rules across the AWS SDKs.
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# This includes support for retry quotas, which limit the number of
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# unsuccessful retries a client can make.
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# * `adaptive` - An experimental retry mode that includes all the
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# functionality of `standard` mode along with automatic client side
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# throttling. This is a provisional mode that may change behavior
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# in the future.
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#
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# @option options [String] :secret_access_key
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#
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# requests through. Formatted like 'http://proxy.com:123'.
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#
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# @option options [Float] :http_open_timeout (15) The number of
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# seconds to wait when opening a HTTP session before
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# seconds to wait when opening a HTTP session before raising a
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# `Timeout::Error`.
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#
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# @option options [Integer] :http_read_timeout (60) The default
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# number of seconds to wait for response data. This value can
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# safely be set
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# per-request on the session
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# per-request on the session yielded by {#session_for}.
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#
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# @option options [Float] :http_idle_timeout (5) The number of
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# seconds a connection is allowed to sit
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# seconds a connection is allowed to sit idle before it is
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# considered stale. Stale connections are closed and removed
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# from the pool before making a request.
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#
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# request body. This option has no effect unless the request has
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# "Expect" header set to "100-continue". Defaults to `nil` which
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# disables this behaviour. This value can safely be set per
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# request on the session
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# request on the session yielded by {#session_for}.
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#
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# @option options [Boolean] :http_wire_trace (false) When `true`,
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# HTTP debug output will be sent to the `:logger`.
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params: params,
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config: config)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.
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context[:gem_version] = '1.28.0'
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Seahorse::Client::Request.new(handlers, context)
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end
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# WARNING ABOUT GENERATED CODE
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module Aws::GameLift
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# When GameLift returns an error response, the Ruby SDK constructs and raises an error.
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# These errors all extend Aws::GameLift::Errors::ServiceError < {Aws::Errors::ServiceError}
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#
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# You can rescue all GameLift errors using ServiceError:
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#
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# begin
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# # do stuff
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# rescue Aws::GameLift::Errors::ServiceError
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# # rescues all GameLift API errors
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# end
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#
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#
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# ## Request Context
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# ServiceError objects have a {Aws::Errors::ServiceError#context #context} method that returns
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# information about the request that generated the error.
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# See {Seahorse::Client::RequestContext} for more information.
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#
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# ## Error Classes
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# * {ConflictException}
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# * {FleetCapacityExceededException}
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# * {GameSessionFullException}
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# * {IdempotentParameterMismatchException}
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# * {InternalServiceException}
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# * {InvalidFleetStatusException}
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# * {InvalidGameSessionStatusException}
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# * {InvalidRequestException}
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# * {LimitExceededException}
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# * {NotFoundException}
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# * {TaggingFailedException}
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# * {TerminalRoutingStrategyException}
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# * {UnauthorizedException}
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# * {UnsupportedRegionException}
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#
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# Additionally, error classes are dynamically generated for service errors based on the error code
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# if they are not defined above.
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module Errors
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extend Aws::Errors::DynamicErrors
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def message
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@message || @data[:message]
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end
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-
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end
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class FleetCapacityExceededException < ServiceError
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def message
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@message || @data[:message]
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end
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end
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class GameSessionFullException < ServiceError
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def message
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end
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end
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class IdempotentParameterMismatchException < ServiceError
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def message
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end
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end
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class InternalServiceException < ServiceError
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end
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end
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class InvalidFleetStatusException < ServiceError
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end
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end
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class InvalidGameSessionStatusException < ServiceError
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def message
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end
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end
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class InvalidRequestException < ServiceError
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end
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end
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class LimitExceededException < ServiceError
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def message
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end
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end
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class NotFoundException < ServiceError
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def message
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end
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end
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class TaggingFailedException < ServiceError
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def message
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end
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class TerminalRoutingStrategyException < ServiceError
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def message
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end
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end
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class UnauthorizedException < ServiceError
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def message
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end
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end
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class UnsupportedRegionException < ServiceError
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def message
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end
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end
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end
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# WARNING ABOUT GENERATED CODE
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module Aws::GameLift
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# This class provides a resource oriented interface for GameLift.
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# To create a resource object:
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# resource = Aws::GameLift::Resource.new(region: 'us-west-2')
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# You can supply a client object with custom configuration that will be used for all resource operations.
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# If you do not pass +:client+, a default client will be constructed.
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# client = Aws::GameLift::Client.new(region: 'us-west-2')
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# resource = Aws::GameLift::Resource.new(client: client)
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class Resource
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# @param options ({})
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metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
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--- !ruby/object:Gem::Specification
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name: aws-sdk-gamelift
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version: !ruby/object:Gem::Version
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version: 1.
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version: 1.28.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2020-03-09 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|