aws-sdk-gamelift 1.27.0 → 1.28.0

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checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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@@ -24,17 +24,20 @@ require_relative 'aws-sdk-gamelift/customizations'
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  # methods each accept a hash of request parameters and return a response
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  # structure.
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  #
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+ # game_lift = Aws::GameLift::Client.new
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+ # resp = game_lift.accept_match(params)
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+ #
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  # See {Client} for more information.
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  #
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  # # Errors
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  #
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- # Errors returned from Amazon GameLift all
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- # extend {Errors::ServiceError}.
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+ # Errors returned from Amazon GameLift are defined in the
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+ # {Errors} module and all extend {Errors::ServiceError}.
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  #
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  # begin
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  # # do stuff
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  # rescue Aws::GameLift::Errors::ServiceError
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- # # rescues all service API errors
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+ # # rescues all Amazon GameLift API errors
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  # end
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  #
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  # See {Errors} for more information.
@@ -42,6 +45,6 @@ require_relative 'aws-sdk-gamelift/customizations'
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  # @service
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  module Aws::GameLift
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- GEM_VERSION = '1.27.0'
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+ GEM_VERSION = '1.28.0'
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  end
@@ -30,6 +30,18 @@ require 'aws-sdk-core/plugins/protocols/json_rpc.rb'
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  Aws::Plugins::GlobalConfiguration.add_identifier(:gamelift)
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  module Aws::GameLift
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+ # An API client for GameLift. To construct a client, you need to configure a `:region` and `:credentials`.
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+ #
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+ # client = Aws::GameLift::Client.new(
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+ # region: region_name,
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+ # credentials: credentials,
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+ # # ...
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+ # )
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+ #
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+ # For details on configuring region and credentials see
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+ # the [developer guide](/sdk-for-ruby/v3/developer-guide/setup-config.html).
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+ #
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+ # See {#initialize} for a full list of supported configuration options.
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  class Client < Seahorse::Client::Base
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  include Aws::ClientStubs
@@ -108,6 +120,12 @@ module Aws::GameLift
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  # When set to `true`, a thread polling for endpoints will be running in
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  # the background every 60 secs (default). Defaults to `false`.
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  #
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+ # @option options [Boolean] :adaptive_retry_wait_to_fill (true)
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+ # Used only in `adaptive` retry mode. When true, the request will sleep
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+ # until there is sufficent client side capacity to retry the request.
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+ # When false, the request will raise a `RetryCapacityNotAvailableError` and will
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+ # not retry instead of sleeping.
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+ #
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  # @option options [Boolean] :client_side_monitoring (false)
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  # When `true`, client-side metrics will be collected for all API requests from
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  # this client.
@@ -132,6 +150,10 @@ module Aws::GameLift
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  # When `true`, an attempt is made to coerce request parameters into
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  # the required types.
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  #
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+ # @option options [Boolean] :correct_clock_skew (true)
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+ # Used only in `standard` and adaptive retry modes. Specifies whether to apply
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+ # a clock skew correction and retry requests with skewed client clocks.
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+ #
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  # @option options [Boolean] :disable_host_prefix_injection (false)
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  # Set to true to disable SDK automatically adding host prefix
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  # to default service endpoint when available.
@@ -166,15 +188,29 @@ module Aws::GameLift
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  # The Logger instance to send log messages to. If this option
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  # is not set, logging will be disabled.
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  #
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+ # @option options [Integer] :max_attempts (3)
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+ # An integer representing the maximum number attempts that will be made for
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+ # a single request, including the initial attempt. For example,
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+ # setting this value to 5 will result in a request being retried up to
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+ # 4 times. Used in `standard` and `adaptive` retry modes.
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+ #
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  # @option options [String] :profile ("default")
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  # Used when loading credentials from the shared credentials file
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  # at HOME/.aws/credentials. When not specified, 'default' is used.
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  #
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+ # @option options [Proc] :retry_backoff
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+ # A proc or lambda used for backoff. Defaults to 2**retries * retry_base_delay.
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+ # This option is only used in the `legacy` retry mode.
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+ #
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  # @option options [Float] :retry_base_delay (0.3)
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- # The base delay in seconds used by the default backoff function.
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+ # The base delay in seconds used by the default backoff function. This option
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+ # is only used in the `legacy` retry mode.
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  #
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  # @option options [Symbol] :retry_jitter (:none)
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- # A delay randomiser function used by the default backoff function. Some predefined functions can be referenced by name - :none, :equal, :full, otherwise a Proc that takes and returns a number.
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+ # A delay randomiser function used by the default backoff function.
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+ # Some predefined functions can be referenced by name - :none, :equal, :full,
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+ # otherwise a Proc that takes and returns a number. This option is only used
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+ # in the `legacy` retry mode.
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  #
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  # @see https://www.awsarchitectureblog.com/2015/03/backoff.html
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  #
@@ -182,11 +218,26 @@ module Aws::GameLift
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  # The maximum number of times to retry failed requests. Only
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  # ~ 500 level server errors and certain ~ 400 level client errors
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  # are retried. Generally, these are throttling errors, data
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- # checksum errors, networking errors, timeout errors and auth
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- # errors from expired credentials.
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+ # checksum errors, networking errors, timeout errors, auth errors,
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+ # endpoint discovery, and errors from expired credentials.
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+ # This option is only used in the `legacy` retry mode.
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  #
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  # @option options [Integer] :retry_max_delay (0)
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- # The maximum number of seconds to delay between retries (0 for no limit) used by the default backoff function.
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+ # The maximum number of seconds to delay between retries (0 for no limit)
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+ # used by the default backoff function. This option is only used in the
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+ # `legacy` retry mode.
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+ #
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+ # @option options [String] :retry_mode ("legacy")
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+ # Specifies which retry algorithm to use. Values are:
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+ # * `legacy` - The pre-existing retry behavior. This is default value if
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+ # no retry mode is provided.
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+ # * `standard` - A standardized set of retry rules across the AWS SDKs.
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+ # This includes support for retry quotas, which limit the number of
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+ # unsuccessful retries a client can make.
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+ # * `adaptive` - An experimental retry mode that includes all the
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+ # functionality of `standard` mode along with automatic client side
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+ # throttling. This is a provisional mode that may change behavior
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+ # in the future.
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  #
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  # @option options [String] :secret_access_key
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  #
@@ -219,16 +270,16 @@ module Aws::GameLift
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  # requests through. Formatted like 'http://proxy.com:123'.
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  #
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  # @option options [Float] :http_open_timeout (15) The number of
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- # seconds to wait when opening a HTTP session before rasing a
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+ # seconds to wait when opening a HTTP session before raising a
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  # `Timeout::Error`.
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  #
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  # @option options [Integer] :http_read_timeout (60) The default
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  # number of seconds to wait for response data. This value can
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  # safely be set
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- # per-request on the session yeidled by {#session_for}.
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+ # per-request on the session yielded by {#session_for}.
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  #
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  # @option options [Float] :http_idle_timeout (5) The number of
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- # seconds a connection is allowed to sit idble before it is
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+ # seconds a connection is allowed to sit idle before it is
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  # considered stale. Stale connections are closed and removed
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  # from the pool before making a request.
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  #
@@ -237,7 +288,7 @@ module Aws::GameLift
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  # request body. This option has no effect unless the request has
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  # "Expect" header set to "100-continue". Defaults to `nil` which
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  # disables this behaviour. This value can safely be set per
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- # request on the session yeidled by {#session_for}.
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+ # request on the session yielded by {#session_for}.
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  #
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  # @option options [Boolean] :http_wire_trace (false) When `true`,
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  # HTTP debug output will be sent to the `:logger`.
@@ -7535,7 +7586,7 @@ module Aws::GameLift
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  params: params,
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  config: config)
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  context[:gem_name] = 'aws-sdk-gamelift'
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- context[:gem_version] = '1.27.0'
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+ context[:gem_version] = '1.28.0'
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  Seahorse::Client::Request.new(handlers, context)
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  end
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@@ -6,6 +6,42 @@
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  # WARNING ABOUT GENERATED CODE
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  module Aws::GameLift
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+
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+ # When GameLift returns an error response, the Ruby SDK constructs and raises an error.
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+ # These errors all extend Aws::GameLift::Errors::ServiceError < {Aws::Errors::ServiceError}
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+ #
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+ # You can rescue all GameLift errors using ServiceError:
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+ #
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+ # begin
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+ # # do stuff
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+ # rescue Aws::GameLift::Errors::ServiceError
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+ # # rescues all GameLift API errors
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+ # end
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+ #
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+ #
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+ # ## Request Context
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+ # ServiceError objects have a {Aws::Errors::ServiceError#context #context} method that returns
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+ # information about the request that generated the error.
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+ # See {Seahorse::Client::RequestContext} for more information.
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+ #
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+ # ## Error Classes
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+ # * {ConflictException}
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+ # * {FleetCapacityExceededException}
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+ # * {GameSessionFullException}
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+ # * {IdempotentParameterMismatchException}
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+ # * {InternalServiceException}
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+ # * {InvalidFleetStatusException}
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+ # * {InvalidGameSessionStatusException}
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+ # * {InvalidRequestException}
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+ # * {LimitExceededException}
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+ # * {NotFoundException}
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+ # * {TaggingFailedException}
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+ # * {TerminalRoutingStrategyException}
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+ # * {UnauthorizedException}
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+ # * {UnsupportedRegionException}
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+ #
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+ # Additionally, error classes are dynamically generated for service errors based on the error code
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+ # if they are not defined above.
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  module Errors
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  extend Aws::Errors::DynamicErrors
@@ -23,7 +59,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class FleetCapacityExceededException < ServiceError
@@ -39,7 +74,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class GameSessionFullException < ServiceError
@@ -55,7 +89,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class IdempotentParameterMismatchException < ServiceError
@@ -71,7 +104,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class InternalServiceException < ServiceError
@@ -87,7 +119,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class InvalidFleetStatusException < ServiceError
@@ -103,7 +134,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class InvalidGameSessionStatusException < ServiceError
@@ -119,7 +149,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class InvalidRequestException < ServiceError
@@ -135,7 +164,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class LimitExceededException < ServiceError
@@ -151,7 +179,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class NotFoundException < ServiceError
@@ -167,7 +194,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class TaggingFailedException < ServiceError
@@ -183,7 +209,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class TerminalRoutingStrategyException < ServiceError
@@ -199,7 +224,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class UnauthorizedException < ServiceError
@@ -215,7 +239,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  class UnsupportedRegionException < ServiceError
@@ -231,7 +254,6 @@ module Aws::GameLift
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  def message
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  @message || @data[:message]
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  end
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-
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  end
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  end
@@ -6,6 +6,13 @@
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  # WARNING ABOUT GENERATED CODE
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  module Aws::GameLift
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+ # This class provides a resource oriented interface for GameLift.
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+ # To create a resource object:
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+ # resource = Aws::GameLift::Resource.new(region: 'us-west-2')
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+ # You can supply a client object with custom configuration that will be used for all resource operations.
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+ # If you do not pass +:client+, a default client will be constructed.
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+ # client = Aws::GameLift::Client.new(region: 'us-west-2')
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+ # resource = Aws::GameLift::Resource.new(client: client)
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  class Resource
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  # @param options ({})
metadata CHANGED
@@ -1,14 +1,14 @@
1
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  --- !ruby/object:Gem::Specification
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  name: aws-sdk-gamelift
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  version: !ruby/object:Gem::Version
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- version: 1.27.0
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+ version: 1.28.0
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  platform: ruby
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  authors:
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  - Amazon Web Services
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2019-12-19 00:00:00.000000000 Z
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+ date: 2020-03-09 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: aws-sdk-core