aws-sdk-gamelift 1.2.0 → 1.3.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +81 -43
- data/lib/aws-sdk-gamelift/client_api.rb +6 -0
- data/lib/aws-sdk-gamelift/types.rb +67 -20
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 5f050fba33f11975b4569c5d958604900689cbe5
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data.tar.gz: 821601211a46fb840760d635f6e72c440d74e24f
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 3977cf3c75cbabd2166e111291057bd457fb91dc15fea11ccd4743a0a4e9cc1894c3216a6a283a683e028adcf1ffafb4731e5d9e658fd6479ba67ccc21fc76c5
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data.tar.gz: e25095ea262c989676f538cf3394c55d90f63748fbc436704ea486028d89a78223ed1e3e089e564f0f85b377b4707ddc7d1de19c10ebd78d30240dccd2716ece
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data/lib/aws-sdk-gamelift.rb
CHANGED
@@ -191,6 +191,8 @@ module Aws::GameLift
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#
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# * AcceptMatch
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#
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# * StartMatchBackfill
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#
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# @option params [required, String] :ticket_id
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# Unique identifier for a matchmaking ticket. The ticket must be in
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# status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
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@@ -433,19 +435,17 @@ module Aws::GameLift
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# Creates a new fleet to run your game servers. A fleet is a set of
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# Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can
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# run multiple server processes to host game sessions. You
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# fleet to
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# [Amazon EC2 Instance Types][1] for more information), and deploy
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#
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#
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#
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#
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#
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#
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#
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#
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# configuration is not a required parameter, the fleet cannot be
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# successfully activated without it.)
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# run multiple server processes to host game sessions. You set up a
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# fleet to use instances with certain hardware specifications (see
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# [Amazon EC2 Instance Types][1] for more information), and deploy your
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# game build to run on each instance.
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#
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# To create a new fleet, you must specify the following: (1) a fleet
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# name, (2) the build ID of a successfully uploaded game build, (3) an
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# EC2 instance type, and (4) a run-time configuration, which describes
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# the server processes to run on each instance in the fleet. If you
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# don't specify a fleet type (on-demand or spot), the new fleet uses
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# on-demand instances by default.
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#
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# You can also configure the new fleet with the following settings:
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#
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@@ -455,35 +455,40 @@ module Aws::GameLift
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#
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# * Fleet-wide game session protection
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#
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-
# * Resource
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# * Resource usage limits
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# ^
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#
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# * VPC peering connection (see [VPC Peering with Amazon GameLift
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# Fleets][2])
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#
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# ^
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#
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# If you use Amazon CloudWatch for metrics, you can add the new fleet to
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# a metric group.
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#
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# are included in the metric group's data.
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# a metric group. By adding multiple fleets to a metric group, you can
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# view aggregated metrics for all the fleets in the group.
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#
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#
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#
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#
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# If the `CreateFleet` call is successful, Amazon GameLift performs the
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# following tasks. You can track the process of a fleet by checking the
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# fleet status or by monitoring fleet creation events:
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#
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#
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# following tasks:
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# * Creates a fleet record. Status: `NEW`.
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#
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# *
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#
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# * Begins writing events to the fleet event log, which can be accessed
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# in the Amazon GameLift console.
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#
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#
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#
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# Sets the fleet's target capacity to 1 (desired instances), which
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# triggers Amazon GameLift to start one new EC2 instance.
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#
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# * Downloads the game build to the new instance and installs it.
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# Statuses: `DOWNLOADING`, `VALIDATING`, `BUILDING`.
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#
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# * Starts launching server processes on the instance. If the fleet is
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# configured to run multiple server processes per instance, Amazon
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# GameLift staggers each launch by a few seconds.
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#
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# * Begins writing events to the fleet event log, which can be accessed
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# in the Amazon GameLift console.
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# GameLift staggers each launch by a few seconds. Status:
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# `ACTIVATING`.
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#
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# * Sets the fleet's status to `ACTIVE` as soon as one server process
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#
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# is ready to host a game session.
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#
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# Fleet-related operations include:
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#
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@@ -639,6 +644,21 @@ module Aws::GameLift
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# Virtual Private Cloud service tools, including the VPC Dashboard in
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# the AWS Management Console.
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#
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# @option params [String] :fleet_type
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# Indicates whether to use on-demand instances or spot instances for
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# this fleet. If empty, the default is ON\_DEMAND. Both categories of
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# instances use identical hardware and configurations, based on the
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# instance type selected for this fleet. You can acquire on-demand
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# instances at any time for a fixed price and keep them as long as you
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# need them. Spot instances have lower prices, but spot pricing is
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# variable, and while in use they can be interrupted (with a two-minute
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# notification). Learn more about Amazon GameLift spot instances with at
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# [ Choose Computing Resources][1].
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#
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#
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#
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# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html
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#
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# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
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@@ -680,12 +700,15 @@ module Aws::GameLift
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# metric_groups: ["MetricGroup"],
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# peer_vpc_aws_account_id: "NonZeroAndMaxString",
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# peer_vpc_id: "NonZeroAndMaxString",
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# fleet_type: "ON_DEMAND", # accepts ON_DEMAND, SPOT
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# })
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#
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# @example Response structure
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#
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# resp.fleet_attributes.fleet_id #=> String
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# resp.fleet_attributes.fleet_arn #=> String
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# resp.fleet_attributes.fleet_type #=> String, one of "ON_DEMAND", "SPOT"
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# resp.fleet_attributes.instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
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# resp.fleet_attributes.description #=> String
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# resp.fleet_attributes.name #=> String
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# resp.fleet_attributes.creation_time #=> Time
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@@ -863,6 +886,7 @@ module Aws::GameLift
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# resp.game_session.current_player_session_count #=> Integer
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# resp.game_session.maximum_player_session_count #=> Integer
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# resp.game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
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# resp.game_session.status_reason #=> String, one of "INTERRUPTED"
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# resp.game_session.game_properties #=> Array
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# resp.game_session.game_properties[0].key #=> String
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# resp.game_session.game_properties[0].value #=> String
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@@ -1001,9 +1025,9 @@ module Aws::GameLift
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# matchmaking configuration sets out guidelines for matching players and
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# getting the matches into games. You can set up multiple matchmaking
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# configurations to handle the scenarios needed for your game. Each
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# matchmaking
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# the match and provides player attributes to
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# being used.
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# matchmaking ticket (StartMatchmaking or StartMatchBackfill) specifies
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# a configuration for the match and provides player attributes to
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# support the configuration being used.
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#
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# To create a matchmaking configuration, at a minimum you must specify
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# the following: configuration name; a rule set that governs how to
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@@ -1192,7 +1216,7 @@ module Aws::GameLift
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#
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# Once created, matchmaking rule sets cannot be changed or deleted, so
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# we recommend checking the rule set syntax using
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#
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# ValidateMatchmakingRuleSet before creating the rule set.
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#
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# To create a matchmaking rule set, provide the set of rules and a
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# unique name. Rule sets must be defined in the same region as the
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# resp.fleet_attributes #=> Array
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# resp.fleet_attributes[0].fleet_id #=> String
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# resp.fleet_attributes[0].fleet_arn #=> String
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# resp.fleet_attributes[0].fleet_type #=> String, one of "ON_DEMAND", "SPOT"
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# resp.fleet_attributes[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
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# resp.fleet_attributes[0].description #=> String
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# resp.fleet_attributes[0].name #=> String
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# resp.fleet_attributes[0].creation_time #=> Time
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# resp.events #=> Array
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# resp.events[0].event_id #=> String
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# resp.events[0].resource_id #=> String
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# resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED"
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# resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED"
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# resp.events[0].message #=> String
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# resp.events[0].event_time #=> Time
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# resp.events[0].pre_signed_log_url #=> String
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@@ -2795,6 +2821,7 @@ module Aws::GameLift
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# resp.game_session_details[0].game_session.current_player_session_count #=> Integer
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# resp.game_session_details[0].game_session.maximum_player_session_count #=> Integer
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# resp.game_session_details[0].game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
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# resp.game_session_details[0].game_session.status_reason #=> String, one of "INTERRUPTED"
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# resp.game_session_details[0].game_session.game_properties #=> Array
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# resp.game_session_details[0].game_session.game_properties[0].key #=> String
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# resp.game_session_details[0].game_session.game_properties[0].value #=> String
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@@ -3044,6 +3071,7 @@ module Aws::GameLift
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# resp.game_sessions[0].current_player_session_count #=> Integer
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# resp.game_sessions[0].maximum_player_session_count #=> Integer
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# resp.game_sessions[0].status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
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# resp.game_sessions[0].status_reason #=> String, one of "INTERRUPTED"
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# resp.game_sessions[0].game_properties #=> Array
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# resp.game_sessions[0].game_properties[0].key #=> String
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# resp.game_sessions[0].game_properties[0].value #=> String
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@@ -3148,6 +3176,8 @@ module Aws::GameLift
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#
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# * AcceptMatch
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#
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# * StartMatchBackfill
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#
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# @option params [required, Array<String>] :ticket_ids
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# Unique identifier for a matchmaking ticket. You can include up to 10
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# ID values.
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@@ -4584,6 +4614,7 @@ module Aws::GameLift
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# resp.game_sessions[0].current_player_session_count #=> Integer
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# resp.game_sessions[0].maximum_player_session_count #=> Integer
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# resp.game_sessions[0].status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
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# resp.game_sessions[0].status_reason #=> String, one of "INTERRUPTED"
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# resp.game_sessions[0].game_properties #=> Array
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# resp.game_sessions[0].game_properties[0].key #=> String
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# resp.game_sessions[0].game_properties[0].value #=> String
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@@ -4800,8 +4831,8 @@ module Aws::GameLift
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# a match backfill ticket is created and returned with status set to
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# QUEUED. The ticket is placed in the matchmaker's ticket pool and
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# processed. Track the status of the ticket to respond as needed. For
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# more detail how to set up backfilling, see [
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#
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# more detail how to set up backfilling, see [ Backfill Existing Games
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# with FlexMatch][1].
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#
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# The process of finding backfill matches is essentially identical to
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# the initial matchmaking process. The matchmaker searches the pool and
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@@ -4823,6 +4854,8 @@ module Aws::GameLift
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#
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# * AcceptMatch
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#
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# * StartMatchBackfill
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#
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#
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#
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# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
@@ -4857,13 +4890,13 @@ module Aws::GameLift
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# game session. This information is used by the matchmaker to find new
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# players and add them to the existing game.
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#
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# * PlayerID, PlayerAttributes, Team
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|
-
# in the GameSession object, `MatchmakerData` property, for
|
4862
|
-
# players who are currently assigned to the game session. The
|
4893
|
+
# * PlayerID, PlayerAttributes, Team -\\\\- This information is
|
4894
|
+
# maintained in the GameSession object, `MatchmakerData` property, for
|
4895
|
+
# all players who are currently assigned to the game session. The
|
4863
4896
|
# matchmaker data is in JSON syntax, formatted as a string. For more
|
4864
4897
|
# details, see [ Match Data][1].
|
4865
4898
|
#
|
4866
|
-
# * LatencyInMs
|
4899
|
+
# * LatencyInMs -\\\\- If the matchmaker uses player latency, include a
|
4867
4900
|
# latency value, in milliseconds, for the region that the game session
|
4868
4901
|
# is currently in. Do not include latency values for any other region.
|
4869
4902
|
#
|
@@ -5007,6 +5040,8 @@ module Aws::GameLift
|
|
5007
5040
|
#
|
5008
5041
|
# * AcceptMatch
|
5009
5042
|
#
|
5043
|
+
# * StartMatchBackfill
|
5044
|
+
#
|
5010
5045
|
#
|
5011
5046
|
#
|
5012
5047
|
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
|
@@ -5175,6 +5210,8 @@ module Aws::GameLift
|
|
5175
5210
|
#
|
5176
5211
|
# * AcceptMatch
|
5177
5212
|
#
|
5213
|
+
# * StartMatchBackfill
|
5214
|
+
#
|
5178
5215
|
# @option params [required, String] :ticket_id
|
5179
5216
|
# Unique identifier for a matchmaking ticket.
|
5180
5217
|
#
|
@@ -5722,6 +5759,7 @@ module Aws::GameLift
|
|
5722
5759
|
# resp.game_session.current_player_session_count #=> Integer
|
5723
5760
|
# resp.game_session.maximum_player_session_count #=> Integer
|
5724
5761
|
# resp.game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
|
5762
|
+
# resp.game_session.status_reason #=> String, one of "INTERRUPTED"
|
5725
5763
|
# resp.game_session.game_properties #=> Array
|
5726
5764
|
# resp.game_session.game_properties[0].key #=> String
|
5727
5765
|
# resp.game_session.game_properties[0].value #=> String
|
@@ -6154,7 +6192,7 @@ module Aws::GameLift
|
|
6154
6192
|
params: params,
|
6155
6193
|
config: config)
|
6156
6194
|
context[:gem_name] = 'aws-sdk-gamelift'
|
6157
|
-
context[:gem_version] = '1.
|
6195
|
+
context[:gem_version] = '1.3.0'
|
6158
6196
|
Seahorse::Client::Request.new(handlers, context)
|
6159
6197
|
end
|
6160
6198
|
|
@@ -123,6 +123,7 @@ module Aws::GameLift
|
|
123
123
|
FleetId = Shapes::StringShape.new(name: 'FleetId')
|
124
124
|
FleetIdList = Shapes::ListShape.new(name: 'FleetIdList')
|
125
125
|
FleetStatus = Shapes::StringShape.new(name: 'FleetStatus')
|
126
|
+
FleetType = Shapes::StringShape.new(name: 'FleetType')
|
126
127
|
FleetUtilization = Shapes::StructureShape.new(name: 'FleetUtilization')
|
127
128
|
FleetUtilizationList = Shapes::ListShape.new(name: 'FleetUtilizationList')
|
128
129
|
Float = Shapes::FloatShape.new(name: 'Float')
|
@@ -148,6 +149,7 @@ module Aws::GameLift
|
|
148
149
|
GameSessionQueueName = Shapes::StringShape.new(name: 'GameSessionQueueName')
|
149
150
|
GameSessionQueueNameList = Shapes::ListShape.new(name: 'GameSessionQueueNameList')
|
150
151
|
GameSessionStatus = Shapes::StringShape.new(name: 'GameSessionStatus')
|
152
|
+
GameSessionStatusReason = Shapes::StringShape.new(name: 'GameSessionStatusReason')
|
151
153
|
GetGameSessionLogUrlInput = Shapes::StructureShape.new(name: 'GetGameSessionLogUrlInput')
|
152
154
|
GetGameSessionLogUrlOutput = Shapes::StructureShape.new(name: 'GetGameSessionLogUrlOutput')
|
153
155
|
GetInstanceAccessInput = Shapes::StructureShape.new(name: 'GetInstanceAccessInput')
|
@@ -363,6 +365,7 @@ module Aws::GameLift
|
|
363
365
|
CreateFleetInput.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
|
364
366
|
CreateFleetInput.add_member(:peer_vpc_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcAwsAccountId"))
|
365
367
|
CreateFleetInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcId"))
|
368
|
+
CreateFleetInput.add_member(:fleet_type, Shapes::ShapeRef.new(shape: FleetType, location_name: "FleetType"))
|
366
369
|
CreateFleetInput.struct_class = Types::CreateFleetInput
|
367
370
|
|
368
371
|
CreateFleetOutput.add_member(:fleet_attributes, Shapes::ShapeRef.new(shape: FleetAttributes, location_name: "FleetAttributes"))
|
@@ -689,6 +692,8 @@ module Aws::GameLift
|
|
689
692
|
|
690
693
|
FleetAttributes.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
|
691
694
|
FleetAttributes.add_member(:fleet_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "FleetArn"))
|
695
|
+
FleetAttributes.add_member(:fleet_type, Shapes::ShapeRef.new(shape: FleetType, location_name: "FleetType"))
|
696
|
+
FleetAttributes.add_member(:instance_type, Shapes::ShapeRef.new(shape: EC2InstanceType, location_name: "InstanceType"))
|
692
697
|
FleetAttributes.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
|
693
698
|
FleetAttributes.add_member(:name, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Name"))
|
694
699
|
FleetAttributes.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
|
@@ -738,6 +743,7 @@ module Aws::GameLift
|
|
738
743
|
GameSession.add_member(:current_player_session_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "CurrentPlayerSessionCount"))
|
739
744
|
GameSession.add_member(:maximum_player_session_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "MaximumPlayerSessionCount"))
|
740
745
|
GameSession.add_member(:status, Shapes::ShapeRef.new(shape: GameSessionStatus, location_name: "Status"))
|
746
|
+
GameSession.add_member(:status_reason, Shapes::ShapeRef.new(shape: GameSessionStatusReason, location_name: "StatusReason"))
|
741
747
|
GameSession.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
|
742
748
|
GameSession.add_member(:ip_address, Shapes::ShapeRef.new(shape: IpAddress, location_name: "IpAddress"))
|
743
749
|
GameSession.add_member(:port, Shapes::ShapeRef.new(shape: PortNumber, location_name: "Port"))
|
@@ -441,6 +441,7 @@ module Aws::GameLift
|
|
441
441
|
# metric_groups: ["MetricGroup"],
|
442
442
|
# peer_vpc_aws_account_id: "NonZeroAndMaxString",
|
443
443
|
# peer_vpc_id: "NonZeroAndMaxString",
|
444
|
+
# fleet_type: "ON_DEMAND", # accepts ON_DEMAND, SPOT
|
444
445
|
# }
|
445
446
|
#
|
446
447
|
# @!attribute [rw] name
|
@@ -564,6 +565,22 @@ module Aws::GameLift
|
|
564
565
|
# the AWS Management Console.
|
565
566
|
# @return [String]
|
566
567
|
#
|
568
|
+
# @!attribute [rw] fleet_type
|
569
|
+
# Indicates whether to use on-demand instances or spot instances for
|
570
|
+
# this fleet. If empty, the default is ON\_DEMAND. Both categories of
|
571
|
+
# instances use identical hardware and configurations, based on the
|
572
|
+
# instance type selected for this fleet. You can acquire on-demand
|
573
|
+
# instances at any time for a fixed price and keep them as long as you
|
574
|
+
# need them. Spot instances have lower prices, but spot pricing is
|
575
|
+
# variable, and while in use they can be interrupted (with a
|
576
|
+
# two-minute notification). Learn more about Amazon GameLift spot
|
577
|
+
# instances with at [ Choose Computing Resources][1].
|
578
|
+
#
|
579
|
+
#
|
580
|
+
#
|
581
|
+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html
|
582
|
+
# @return [String]
|
583
|
+
#
|
567
584
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
|
568
585
|
#
|
569
586
|
class CreateFleetInput < Struct.new(
|
@@ -580,7 +597,8 @@ module Aws::GameLift
|
|
580
597
|
:resource_creation_limit_policy,
|
581
598
|
:metric_groups,
|
582
599
|
:peer_vpc_aws_account_id,
|
583
|
-
:peer_vpc_id
|
600
|
+
:peer_vpc_id,
|
601
|
+
:fleet_type)
|
584
602
|
include Aws::Structure
|
585
603
|
end
|
586
604
|
|
@@ -2683,12 +2701,6 @@ module Aws::GameLift
|
|
2683
2701
|
# Type of event being logged. The following events are currently in
|
2684
2702
|
# use:
|
2685
2703
|
#
|
2686
|
-
# **General events:**
|
2687
|
-
#
|
2688
|
-
# * GENERIC\_EVENT -- An unspecified event has occurred.
|
2689
|
-
#
|
2690
|
-
# ^
|
2691
|
-
#
|
2692
2704
|
# **Fleet creation events:**
|
2693
2705
|
#
|
2694
2706
|
# * FLEET\_CREATED -- A fleet record was successfully created with a
|
@@ -2775,6 +2787,13 @@ module Aws::GameLift
|
|
2775
2787
|
# * FLEET\_VPC\_PEERING\_DELETED -- A VPC peering connection has been
|
2776
2788
|
# successfully deleted.
|
2777
2789
|
#
|
2790
|
+
# **Spot instance events:**
|
2791
|
+
#
|
2792
|
+
# * INSTANCE\_INTERRUPTED -- A spot instance was interrupted by EC2
|
2793
|
+
# with a two-minute notification.
|
2794
|
+
#
|
2795
|
+
# ^
|
2796
|
+
#
|
2778
2797
|
# **Other fleet events:**
|
2779
2798
|
#
|
2780
2799
|
# * FLEET\_SCALING\_EVENT -- A change was made to the fleet's
|
@@ -2787,6 +2806,8 @@ module Aws::GameLift
|
|
2787
2806
|
#
|
2788
2807
|
# * FLEET\_DELETED -- A request to delete a fleet was initiated.
|
2789
2808
|
#
|
2809
|
+
# * GENERIC\_EVENT -- An unspecified event has occurred.
|
2810
|
+
#
|
2790
2811
|
#
|
2791
2812
|
#
|
2792
2813
|
# [1]: http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
|
@@ -2875,6 +2896,22 @@ module Aws::GameLift
|
|
2875
2896
|
# Identifier for a fleet that is unique across all regions.
|
2876
2897
|
# @return [String]
|
2877
2898
|
#
|
2899
|
+
# @!attribute [rw] fleet_type
|
2900
|
+
# Indicates whether the fleet uses on-demand or spot instances. A spot
|
2901
|
+
# instance in use may be interrupted with a two-minute notification.
|
2902
|
+
# @return [String]
|
2903
|
+
#
|
2904
|
+
# @!attribute [rw] instance_type
|
2905
|
+
# EC2 instance type indicating the computing resources of each
|
2906
|
+
# instance in the fleet, including CPU, memory, storage, and
|
2907
|
+
# networking capacity. See [Amazon EC2 Instance Types][1] for detailed
|
2908
|
+
# descriptions.
|
2909
|
+
#
|
2910
|
+
#
|
2911
|
+
#
|
2912
|
+
# [1]: http://aws.amazon.com/ec2/instance-types/
|
2913
|
+
# @return [String]
|
2914
|
+
#
|
2878
2915
|
# @!attribute [rw] description
|
2879
2916
|
# Human-readable description of the fleet.
|
2880
2917
|
# @return [String]
|
@@ -2985,6 +3022,8 @@ module Aws::GameLift
|
|
2985
3022
|
class FleetAttributes < Struct.new(
|
2986
3023
|
:fleet_id,
|
2987
3024
|
:fleet_arn,
|
3025
|
+
:fleet_type,
|
3026
|
+
:instance_type,
|
2988
3027
|
:description,
|
2989
3028
|
:name,
|
2990
3029
|
:creation_time,
|
@@ -3270,6 +3309,13 @@ module Aws::GameLift
|
|
3270
3309
|
# `ACTIVE` status to have player sessions.
|
3271
3310
|
# @return [String]
|
3272
3311
|
#
|
3312
|
+
# @!attribute [rw] status_reason
|
3313
|
+
# Provides additional information about game session status.
|
3314
|
+
# `INTERRUPTED` indicates that the game session was hosted on a spot
|
3315
|
+
# instance that was reclaimed, causing the active game session to be
|
3316
|
+
# terminated.
|
3317
|
+
# @return [String]
|
3318
|
+
#
|
3273
3319
|
# @!attribute [rw] game_properties
|
3274
3320
|
# Set of custom properties for a game session, formatted as key:value
|
3275
3321
|
# pairs. These properties are passed to a game server process in the
|
@@ -3339,6 +3385,7 @@ module Aws::GameLift
|
|
3339
3385
|
:current_player_session_count,
|
3340
3386
|
:maximum_player_session_count,
|
3341
3387
|
:status,
|
3388
|
+
:status_reason,
|
3342
3389
|
:game_properties,
|
3343
3390
|
:ip_address,
|
3344
3391
|
:port,
|
@@ -3551,8 +3598,8 @@ module Aws::GameLift
|
|
3551
3598
|
# JSON syntax, formated as a string. It identifies the matchmaking
|
3552
3599
|
# configuration used to create the match, and contains data on all
|
3553
3600
|
# players assigned to the match, including player attributes and team
|
3554
|
-
# assignments. For more details on matchmaker data, see
|
3555
|
-
#
|
3601
|
+
# assignments. For more details on matchmaker data, see [Match
|
3602
|
+
# Data][1].
|
3556
3603
|
#
|
3557
3604
|
#
|
3558
3605
|
#
|
@@ -4420,10 +4467,10 @@ module Aws::GameLift
|
|
4420
4467
|
# @return [Time]
|
4421
4468
|
#
|
4422
4469
|
# @!attribute [rw] end_time
|
4423
|
-
# Time stamp indicating when
|
4424
|
-
# processed due to
|
4425
|
-
#
|
4426
|
-
#
|
4470
|
+
# Time stamp indicating when this matchmaking request stopped being
|
4471
|
+
# processed due to success, failure, or cancellation. Format is a
|
4472
|
+
# number expressed in Unix time as milliseconds (for example
|
4473
|
+
# "1469498468.057").
|
4427
4474
|
# @return [Time]
|
4428
4475
|
#
|
4429
4476
|
# @!attribute [rw] players
|
@@ -5729,14 +5776,14 @@ module Aws::GameLift
|
|
5729
5776
|
# game session. This information is used by the matchmaker to find new
|
5730
5777
|
# players and add them to the existing game.
|
5731
5778
|
#
|
5732
|
-
# * PlayerID, PlayerAttributes, Team
|
5733
|
-
# in the GameSession object, `MatchmakerData` property,
|
5734
|
-
# players who are currently assigned to the game session.
|
5735
|
-
# matchmaker data is in JSON syntax, formatted as a string. For
|
5736
|
-
# details, see [ Match Data][1].
|
5779
|
+
# * PlayerID, PlayerAttributes, Team -\\\\- This information is
|
5780
|
+
# maintained in the GameSession object, `MatchmakerData` property,
|
5781
|
+
# for all players who are currently assigned to the game session.
|
5782
|
+
# The matchmaker data is in JSON syntax, formatted as a string. For
|
5783
|
+
# more details, see [ Match Data][1].
|
5737
5784
|
#
|
5738
|
-
# * LatencyInMs
|
5739
|
-
# latency value, in milliseconds, for the region that the game
|
5785
|
+
# * LatencyInMs -\\\\- If the matchmaker uses player latency, include
|
5786
|
+
# a latency value, in milliseconds, for the region that the game
|
5740
5787
|
# session is currently in. Do not include latency values for any
|
5741
5788
|
# other region.
|
5742
5789
|
#
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.3.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2018-02-
|
11
|
+
date: 2018-02-15 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|