aws-sdk-gamelift 1.129.0 → 1.131.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +167 -55
- data/lib/aws-sdk-gamelift/client_api.rb +13 -0
- data/lib/aws-sdk-gamelift/types.rb +275 -79
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/sig/client.rbs +1 -0
- data/sig/params.rbs +8 -2
- data/sig/types.rbs +10 -0
- metadata +1 -1
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@@ -1702,7 +1702,7 @@ module Aws::GameLift
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# configuration. Amazon GameLift Servers uses the following formula:
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# `4192 + [# of game server container groups per fleet instance] *
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# [# of container ports in the game server container group
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# definition] + [# of container ports in the
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# definition] + [# of container ports in the per instance container
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# group definition]`
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#
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# ^
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@@ -1739,7 +1739,7 @@ module Aws::GameLift
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# configuration. Amazon GameLift Servers uses the following formula:
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# `4192 + [# of game server container groups per fleet instance] *
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# [# of container ports in the game server container group
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# definition] + [# of container ports in the
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# definition] + [# of container ports in the per instance container
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# group definition]`
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#
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# You can also choose to manually set this parameter. When manually
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@@ -1777,11 +1777,11 @@ module Aws::GameLift
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# host your game servers. This includes including CPU, memory,
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# storage, and networking capacity.
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#
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# By default, Amazon GameLift Servers
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#
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#
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#
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# detailed descriptions of Amazon EC2 instance types.
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# By default, Amazon GameLift Servers uses the `c5.large` instance
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# type. If this instance type does not have sufficient resources for
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# your container groups, you can choose a different instance type that
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# better fits your needs. See [Amazon Elastic Compute Cloud Instance
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# Types][1] for detailed descriptions of Amazon EC2 instance types.
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#
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# You can't update this fleet property later.
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#
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@@ -2748,11 +2748,13 @@ module Aws::GameLift
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# the same string return the original `GameSession` object, with an
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# updated status. Maximum token length is 48 characters. If provided,
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# this string is included in the new game session's ID. The value is
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# always a full ARN in the following format:
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# `arn:aws:gamelift:<
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#
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#
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#
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# always a full ARN in the following format: For Home Region game
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# session - `arn:aws:gamelift:<home_region>::gamesession/<fleet
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# ID>/<ID string>`. For Remote Location game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet
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# ID>/<location>/<ID string>`. Idempotency tokens remain in use for 30
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# days after a game session has ended; game session objects are
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# retained for this time period and then deleted.
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# @return [String]
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#
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# @!attribute [rw] game_session_data
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@@ -3182,8 +3184,11 @@ module Aws::GameLift
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# @!attribute [rw] game_session_id
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# An identifier for the game session that is unique across all regions
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# to add a player to. The value is always a full ARN in the following
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# format:
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#
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# format: For Home Region game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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# string>`. For Remote Location game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet
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# ID>/<location>/<ID string>`.
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# @return [String]
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#
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# @!attribute [rw] player_id
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# @!attribute [rw] game_session_id
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# An identifier for the game session that is unique across all regions
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# to add players to. The value is always a full ARN in the following
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# format:
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#
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# format: For Home Region game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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# string>`. For Remote Location game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet
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# ID>/<location>/<ID string>`.
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# @return [String]
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#
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# @!attribute [rw] player_ids
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# A unique identifier for the container fleet.
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# @return [String]
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#
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# @!attribute [rw] fleet_arn
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# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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# GameLift Servers fleet resource and uniquely identifies it. ARNs are
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# unique across all Regions. Format is
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# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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# In a GameLift fleet ARN, the resource ID matches the `FleetId`
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# value.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# @return [String]
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#
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# @!attribute [rw] location
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# The location of the fleet instance, expressed as an Amazon Web
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# Services Region code, such as `us-west-2`.
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@@ -4132,6 +4153,7 @@ module Aws::GameLift
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#
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class DescribeContainerGroupPortMappingsOutput < Struct.new(
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:fleet_id,
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:fleet_arn,
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:location,
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:container_group_definition_arn,
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:container_group_type,
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# @!attribute [rw] game_session_id
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# An identifier for the game session that is unique across all regions
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# to retrieve. The value is always a full ARN in the following format:
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#
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# For Home Region game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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# string>`. For Remote Location game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet
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# ID>/<location>/<ID string>`.
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# @return [String]
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#
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# @!attribute [rw] alias_id
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# @!attribute [rw] game_session_id
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# An identifier for the game session that is unique across all regions
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# to retrieve. The value is always a full ARN in the following format:
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#
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# For Home Region game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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# string>`. For Remote Location game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet
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# ID>/<location>/<ID string>`.
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# @return [String]
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#
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# @!attribute [rw] alias_id
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# @!attribute [rw] game_session_id
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# An identifier for the game session that is unique across all regions
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# to retrieve player sessions for. The value is always a full ARN in
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# the following format:
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# `arn:aws:gamelift:<
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# the following format: For Home Region game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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# string>`. For Remote Location game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet
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# ID>/<location>/<ID string>`.
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# @return [String]
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#
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# @!attribute [rw] player_id
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# session. On receiving a `CreateGameSession` request, Amazon GameLift
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# Servers checks that the player (identified by `CreatorId`) has
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# created fewer than game session limit in the specified time period.
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#
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# The purpose of this policy is to prevent a single player from
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# consuming a large share of available hosting resources. For example,
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# setting `NewGameSessionsPerCreator` to `4` and
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# `PolicyPeriodInMinutes` to `10` limits each player to creating 4
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# game sessions every 10 minutes. Setting these values too high (for
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# example, 200 game sessions every 1000 minutes) still allows a single
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# player to rapidly consume resources. We recommend keeping these
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# values small.
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# @return [Types::ResourceCreationLimitPolicy]
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#
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# @!attribute [rw] metric_groups
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#
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# **Part of:** [ContainerGroupDefinition][2]
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#
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# **Returned by:** [
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# [
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# [
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# **Returned by:** [CreateContainerGroupDefinition][3],
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# [DescribeContainerGroupDefinition][4],
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# [ListContainerGroupDefinitions][5],
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# [ListContainerGroupDefinitionVersions][6],
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# [UpdateContainerGroupDefinition][7]
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput
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# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/
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# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/
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# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/
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# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
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# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
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# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
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# [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html
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# [7]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
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#
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# @!attribute [rw] container_name
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# The container definition identifier. Container names are unique
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# compatible with container fleets.
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# @return [String]
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#
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# @!attribute [rw] linux_capabilities
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# Linux-specific modifications that are applied to the default Docker
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# container configuration, such as Linux capabilities. For more
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# information see [LinuxCapabilities][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html
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# @return [Types::LinuxCapabilities]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerContainerDefinition AWS API Documentation
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#
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class GameServerContainerDefinition < Struct.new(
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:image_uri,
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:port_configuration,
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:server_sdk_version
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:server_sdk_version,
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:linux_capabilities)
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SENSITIVE = []
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include Aws::Structure
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end
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# compatible with container fleets.
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# @return [String]
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#
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# @!attribute [rw] linux_capabilities
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# Linux-specific modifications that are applied to the default Docker
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# container configuration, such as Linux capabilities. For more
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# information see [LinuxCapabilities][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html
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# @return [Types::LinuxCapabilities]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerContainerDefinitionInput AWS API Documentation
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#
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class GameServerContainerDefinitionInput < Struct.new(
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:environment_override,
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:server_sdk_version
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:server_sdk_version,
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:linux_capabilities)
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SENSITIVE = []
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include Aws::Structure
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end
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#
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# @!attribute [rw] game_session_id
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# An identifier for the game session that is unique across all
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# regions. The value is always a full ARN in the following format:
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#
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# regions. The value is always a full ARN in the following format: For
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# Home Region game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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# string>`. For Remote Location game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet
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# ID>/<location>/<ID string>`.
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# @return [String]
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#
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# @!attribute [rw] name
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#
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# @!attribute [rw] game_session_arn
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# An identifier for the game session that is unique across all
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# regions. The value is always a full ARN in the following format:
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#
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# regions. The value is always a full ARN in the following format: For
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# Home Region game session -
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# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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# string>`. For Remote Location game session -
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|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
7289
|
+
# ID>/<location>/<ID string>`.
|
|
7214
7290
|
# @return [String]
|
|
7215
7291
|
#
|
|
7216
7292
|
# @!attribute [rw] ip_address
|
|
@@ -7433,18 +7509,26 @@ module Aws::GameLift
|
|
|
7433
7509
|
#
|
|
7434
7510
|
# @!attribute [rw] game_session_id
|
|
7435
7511
|
# An identifier for the game session that is unique across all
|
|
7436
|
-
# regions. The value is always a full ARN in the following format:
|
|
7437
|
-
#
|
|
7438
|
-
#
|
|
7439
|
-
#
|
|
7512
|
+
# regions. The value is always a full ARN in the following format: For
|
|
7513
|
+
# Home Region game session -
|
|
7514
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
|
|
7515
|
+
# string>`. For Remote Location game session -
|
|
7516
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
7517
|
+
# ID>/<location>/<ID string>`. This value is the same as
|
|
7518
|
+
# `GameSessionArn`. This value isn't final until placement status is
|
|
7519
|
+
# `FULFILLED`.
|
|
7440
7520
|
# @return [String]
|
|
7441
7521
|
#
|
|
7442
7522
|
# @!attribute [rw] game_session_arn
|
|
7443
7523
|
# An identifier for the game session that is unique across all
|
|
7444
|
-
# regions. The value is always a full ARN in the following format:
|
|
7445
|
-
#
|
|
7446
|
-
#
|
|
7447
|
-
#
|
|
7524
|
+
# regions. The value is always a full ARN in the following format: For
|
|
7525
|
+
# Home Region game session -
|
|
7526
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
|
|
7527
|
+
# string>`. For Remote Location game session -
|
|
7528
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
7529
|
+
# ID>/<location>/<ID string>`. This value is the same as
|
|
7530
|
+
# `GameSessionId`. This value isn't final until placement status is
|
|
7531
|
+
# `FULFILLED`.
|
|
7448
7532
|
# @return [String]
|
|
7449
7533
|
#
|
|
7450
7534
|
# @!attribute [rw] game_session_region
|
|
@@ -7455,8 +7539,9 @@ module Aws::GameLift
|
|
|
7455
7539
|
#
|
|
7456
7540
|
# @!attribute [rw] player_latencies
|
|
7457
7541
|
# A set of values, expressed in milliseconds, that indicates the
|
|
7458
|
-
# amount of latency that a player experiences when connected to
|
|
7459
|
-
# Web Services Regions
|
|
7542
|
+
# amount of latency that a player experiences when connected to a
|
|
7543
|
+
# fleet location (Amazon Web Services Regions or custom locations for
|
|
7544
|
+
# Amazon GameLift Servers Anywhere fleets).
|
|
7460
7545
|
# @return [Array<Types::PlayerLatency>]
|
|
7461
7546
|
#
|
|
7462
7547
|
# @!attribute [rw] start_time
|
|
@@ -7867,8 +7952,11 @@ module Aws::GameLift
|
|
|
7867
7952
|
# @!attribute [rw] game_session_id
|
|
7868
7953
|
# An identifier for the game session that is unique across all regions
|
|
7869
7954
|
# to get logs for. The value is always a full ARN in the following
|
|
7870
|
-
# format:
|
|
7871
|
-
#
|
|
7955
|
+
# format: For Home Region game session -
|
|
7956
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
|
|
7957
|
+
# string>`. For Remote Location game session -
|
|
7958
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
7959
|
+
# ID>/<location>/<ID string>`.
|
|
7872
7960
|
# @return [String]
|
|
7873
7961
|
#
|
|
7874
7962
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrlInput AWS API Documentation
|
|
@@ -7936,8 +8024,11 @@ module Aws::GameLift
|
|
|
7936
8024
|
# @!attribute [rw] game_session_id
|
|
7937
8025
|
# An identifier for the game session that is unique across all regions
|
|
7938
8026
|
# for which to retrieve player connection details. The value is always
|
|
7939
|
-
# a full ARN in the following format:
|
|
7940
|
-
# `arn:aws:gamelift:<
|
|
8027
|
+
# a full ARN in the following format: For Home Region game session -
|
|
8028
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
|
|
8029
|
+
# string>`. For Remote Location game session -
|
|
8030
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
8031
|
+
# ID>/<location>/<ID string>`.
|
|
7941
8032
|
# @return [String]
|
|
7942
8033
|
#
|
|
7943
8034
|
# @!attribute [rw] player_ids
|
|
@@ -7957,8 +8048,11 @@ module Aws::GameLift
|
|
|
7957
8048
|
# @!attribute [rw] game_session_id
|
|
7958
8049
|
# An identifier for the game session that is unique across all regions
|
|
7959
8050
|
# for which the player connection details were retrieved. The value is
|
|
7960
|
-
# always a full ARN in the following format:
|
|
7961
|
-
# `arn:aws:gamelift:<
|
|
8051
|
+
# always a full ARN in the following format: For Home Region game
|
|
8052
|
+
# session - `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
8053
|
+
# ID>/<ID string>`. For Remote Location game session -
|
|
8054
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
8055
|
+
# ID>/<location>/<ID string>`.
|
|
7962
8056
|
# @return [String]
|
|
7963
8057
|
#
|
|
7964
8058
|
# @!attribute [rw] player_connection_details
|
|
@@ -8363,6 +8457,56 @@ module Aws::GameLift
|
|
|
8363
8457
|
include Aws::Structure
|
|
8364
8458
|
end
|
|
8365
8459
|
|
|
8460
|
+
# A set of Linux capabilities that are added to a container's default
|
|
8461
|
+
# Docker configuration for a container defined in the
|
|
8462
|
+
# [ContainerGroupDefinition][1]. For more detailed information about
|
|
8463
|
+
# these Linux capabilities, see the [capabilities(7)][2] Linux manual
|
|
8464
|
+
# page.
|
|
8465
|
+
#
|
|
8466
|
+
# **Modifying capabilities on an existing container:** To remove a
|
|
8467
|
+
# capability, update the `Include` list with only the needed
|
|
8468
|
+
# capabilities. To revert back to default capabilities, omit
|
|
8469
|
+
# `LinuxCapabilities` within the ContainerDefinition.
|
|
8470
|
+
#
|
|
8471
|
+
# <b>Part of: </b> [GameServerContainerDefinition][3],
|
|
8472
|
+
# [GameServerContainerDefinitionInput][4],
|
|
8473
|
+
# [SupportContainerDefinition][5], [SupportContainerDefinitionInput][6]
|
|
8474
|
+
#
|
|
8475
|
+
# <b>Returned by: </b> [CreateContainerGroupDefinition][7],
|
|
8476
|
+
# [DescribeContainerGroupDefinition][8],
|
|
8477
|
+
# [ListContainerGroupDefinitions][9],
|
|
8478
|
+
# [ListContainerGroupDefinitionVersions][10],
|
|
8479
|
+
# [UpdateContainerGroupDefinition][11]
|
|
8480
|
+
#
|
|
8481
|
+
#
|
|
8482
|
+
#
|
|
8483
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
|
|
8484
|
+
# [2]: https://man7.org/linux/man-pages/man7/capabilities.7.html
|
|
8485
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html
|
|
8486
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html
|
|
8487
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html
|
|
8488
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html
|
|
8489
|
+
# [7]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
|
|
8490
|
+
# [8]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
|
|
8491
|
+
# [9]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
|
|
8492
|
+
# [10]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html
|
|
8493
|
+
# [11]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
|
|
8494
|
+
#
|
|
8495
|
+
# @!attribute [rw] include
|
|
8496
|
+
# The list of Linux capabilities to add to the container's default
|
|
8497
|
+
# configuration. Specify each capability as a string from the set of
|
|
8498
|
+
# supported capability names (for example, `NET_BIND_SERVICE` or
|
|
8499
|
+
# `SYS_PTRACE`).
|
|
8500
|
+
# @return [Array<String>]
|
|
8501
|
+
#
|
|
8502
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LinuxCapabilities AWS API Documentation
|
|
8503
|
+
#
|
|
8504
|
+
class LinuxCapabilities < Struct.new(
|
|
8505
|
+
:include)
|
|
8506
|
+
SENSITIVE = []
|
|
8507
|
+
include Aws::Structure
|
|
8508
|
+
end
|
|
8509
|
+
|
|
8366
8510
|
# @!attribute [rw] routing_strategy_type
|
|
8367
8511
|
# The routing type to filter results on. Use this parameter to
|
|
8368
8512
|
# retrieve only aliases with a certain routing type. To retrieve all
|
|
@@ -9715,7 +9859,7 @@ module Aws::GameLift
|
|
|
9715
9859
|
include Aws::Structure
|
|
9716
9860
|
end
|
|
9717
9861
|
|
|
9718
|
-
# The requested
|
|
9862
|
+
# The requested resource was not found. The resource was either not
|
|
9719
9863
|
# created yet or deleted.
|
|
9720
9864
|
#
|
|
9721
9865
|
# @!attribute [rw] message
|
|
@@ -9833,10 +9977,11 @@ module Aws::GameLift
|
|
|
9833
9977
|
#
|
|
9834
9978
|
# @!attribute [rw] latency_in_ms
|
|
9835
9979
|
# A set of values, expressed in milliseconds, that indicates the
|
|
9836
|
-
# amount of latency that a player experiences when connected to
|
|
9837
|
-
# Web Services Regions
|
|
9838
|
-
#
|
|
9839
|
-
#
|
|
9980
|
+
# amount of latency that a player experiences when connected to a
|
|
9981
|
+
# fleet location (Amazon Web Services Regions or custom locations for
|
|
9982
|
+
# Amazon GameLift Servers Anywhere fleets). If this property is
|
|
9983
|
+
# present, FlexMatch considers placing the match only in Regions for
|
|
9984
|
+
# which latency is reported.
|
|
9840
9985
|
#
|
|
9841
9986
|
# If a matchmaker has a rule that evaluates player latency, players
|
|
9842
9987
|
# must report latency in order to be matched. If no latency is
|
|
@@ -9961,17 +10106,20 @@ module Aws::GameLift
|
|
|
9961
10106
|
|
|
9962
10107
|
# Regional latency information for a player, used when requesting a new
|
|
9963
10108
|
# game session. This value indicates the amount of time lag that exists
|
|
9964
|
-
# when the player is connected to a fleet in the specified
|
|
9965
|
-
#
|
|
9966
|
-
#
|
|
9967
|
-
#
|
|
10109
|
+
# when the player is connected to a fleet in the specified location (an
|
|
10110
|
+
# Amazon Web Services Region or a custom location for Amazon GameLift
|
|
10111
|
+
# Servers Anywhere fleets). The relative difference between a player's
|
|
10112
|
+
# latency values for multiple locations are used to determine which
|
|
10113
|
+
# fleets are best suited to place a new game session for the player.
|
|
9968
10114
|
#
|
|
9969
10115
|
# @!attribute [rw] player_id
|
|
9970
10116
|
# A unique identifier for a player associated with the latency data.
|
|
9971
10117
|
# @return [String]
|
|
9972
10118
|
#
|
|
9973
10119
|
# @!attribute [rw] region_identifier
|
|
9974
|
-
# Name of the Region that is associated with the
|
|
10120
|
+
# Name of the Region or custom location that is associated with the
|
|
10121
|
+
# latency value. For Amazon GameLift Servers Anywhere fleets, use the
|
|
10122
|
+
# custom location name.
|
|
9975
10123
|
# @return [String]
|
|
9976
10124
|
#
|
|
9977
10125
|
# @!attribute [rw] latency_in_milliseconds
|
|
@@ -10046,8 +10194,11 @@ module Aws::GameLift
|
|
|
10046
10194
|
# @!attribute [rw] game_session_id
|
|
10047
10195
|
# An identifier for the game session that is unique across all regions
|
|
10048
10196
|
# that the player session is connected to. The value is always a full
|
|
10049
|
-
# ARN in the following format:
|
|
10050
|
-
# `arn:aws:gamelift:<
|
|
10197
|
+
# ARN in the following format: For Home Region game session -
|
|
10198
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
|
|
10199
|
+
# string>`. For Remote Location game session -
|
|
10200
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
10201
|
+
# ID>/<location>/<ID string>`.
|
|
10051
10202
|
# @return [String]
|
|
10052
10203
|
#
|
|
10053
10204
|
# @!attribute [rw] fleet_id
|
|
@@ -10594,6 +10745,14 @@ module Aws::GameLift
|
|
|
10594
10745
|
# Servers checks that the player (identified by `CreatorId`) has created
|
|
10595
10746
|
# fewer than game session limit in the specified time period.
|
|
10596
10747
|
#
|
|
10748
|
+
# The purpose of this policy is to prevent a single player from
|
|
10749
|
+
# consuming a large share of available hosting resources. For example,
|
|
10750
|
+
# setting `NewGameSessionsPerCreator` to `4` and `PolicyPeriodInMinutes`
|
|
10751
|
+
# to `10` limits each player to creating 4 game sessions every 10
|
|
10752
|
+
# minutes. Setting these values too high (for example, 200 game sessions
|
|
10753
|
+
# every 1000 minutes) still allows a single player to rapidly consume
|
|
10754
|
+
# resources. We recommend keeping these values small.
|
|
10755
|
+
#
|
|
10597
10756
|
# @!attribute [rw] new_game_sessions_per_creator
|
|
10598
10757
|
# A policy that puts limits on the number of game sessions that a
|
|
10599
10758
|
# player can create within a specified span of time. With this policy,
|
|
@@ -11315,10 +11474,11 @@ module Aws::GameLift
|
|
|
11315
11474
|
#
|
|
11316
11475
|
# @!attribute [rw] player_latencies
|
|
11317
11476
|
# A set of values, expressed in milliseconds, that indicates the
|
|
11318
|
-
# amount of latency that a player experiences when connected to
|
|
11319
|
-
# Web Services Regions
|
|
11320
|
-
#
|
|
11321
|
-
#
|
|
11477
|
+
# amount of latency that a player experiences when connected to a
|
|
11478
|
+
# fleet location (Amazon Web Services Regions or custom locations for
|
|
11479
|
+
# Amazon GameLift Servers Anywhere fleets). This information is used
|
|
11480
|
+
# to try to place the new game session where it can offer the best
|
|
11481
|
+
# possible gameplay experience for the players.
|
|
11322
11482
|
# @return [Array<Types::PlayerLatency>]
|
|
11323
11483
|
#
|
|
11324
11484
|
# @!attribute [rw] desired_player_sessions
|
|
@@ -11396,10 +11556,13 @@ module Aws::GameLift
|
|
|
11396
11556
|
#
|
|
11397
11557
|
# @!attribute [rw] game_session_arn
|
|
11398
11558
|
# An identifier for the game session that is unique across all
|
|
11399
|
-
# regions. The value is always a full ARN in the following format:
|
|
11400
|
-
#
|
|
11401
|
-
#
|
|
11402
|
-
#
|
|
11559
|
+
# regions. The value is always a full ARN in the following format: For
|
|
11560
|
+
# Home Region game session -
|
|
11561
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
|
|
11562
|
+
# string>`. For Remote Location game session -
|
|
11563
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
11564
|
+
# ID>/<location>/<ID string>`. When using FlexMatch as a standalone
|
|
11565
|
+
# matchmaking solution, this parameter is not needed.
|
|
11403
11566
|
# @return [String]
|
|
11404
11567
|
#
|
|
11405
11568
|
# @!attribute [rw] players
|
|
@@ -11601,17 +11764,21 @@ module Aws::GameLift
|
|
|
11601
11764
|
#
|
|
11602
11765
|
# **Part of:** [ContainerGroupDefinition][2]
|
|
11603
11766
|
#
|
|
11604
|
-
# **Returned by:** [
|
|
11605
|
-
# [
|
|
11606
|
-
# [
|
|
11767
|
+
# **Returned by:** [CreateContainerGroupDefinition][3],
|
|
11768
|
+
# [DescribeContainerGroupDefinition][4],
|
|
11769
|
+
# [ListContainerGroupDefinitions][5],
|
|
11770
|
+
# [ListContainerGroupDefinitionVersions][6],
|
|
11771
|
+
# [UpdateContainerGroupDefinition][7]
|
|
11607
11772
|
#
|
|
11608
11773
|
#
|
|
11609
11774
|
#
|
|
11610
11775
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html
|
|
11611
11776
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
|
|
11612
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/
|
|
11613
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/
|
|
11614
|
-
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/
|
|
11777
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
|
|
11778
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
|
|
11779
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
|
|
11780
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html
|
|
11781
|
+
# [7]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
|
|
11615
11782
|
#
|
|
11616
11783
|
# @!attribute [rw] container_name
|
|
11617
11784
|
# The container definition identifier. Container names are unique
|
|
@@ -11699,6 +11866,16 @@ module Aws::GameLift
|
|
|
11699
11866
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
|
|
11700
11867
|
# @return [Float]
|
|
11701
11868
|
#
|
|
11869
|
+
# @!attribute [rw] linux_capabilities
|
|
11870
|
+
# Linux-specific modifications that are applied to the default Docker
|
|
11871
|
+
# container configuration, such as Linux capabilities. For more
|
|
11872
|
+
# information see [LinuxCapabilities][1].
|
|
11873
|
+
#
|
|
11874
|
+
#
|
|
11875
|
+
#
|
|
11876
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html
|
|
11877
|
+
# @return [Types::LinuxCapabilities]
|
|
11878
|
+
#
|
|
11702
11879
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SupportContainerDefinition AWS API Documentation
|
|
11703
11880
|
#
|
|
11704
11881
|
class SupportContainerDefinition < Struct.new(
|
|
@@ -11712,7 +11889,8 @@ module Aws::GameLift
|
|
|
11712
11889
|
:memory_hard_limit_mebibytes,
|
|
11713
11890
|
:port_configuration,
|
|
11714
11891
|
:resolved_image_digest,
|
|
11715
|
-
:vcpu
|
|
11892
|
+
:vcpu,
|
|
11893
|
+
:linux_capabilities)
|
|
11716
11894
|
SENSITIVE = []
|
|
11717
11895
|
include Aws::Structure
|
|
11718
11896
|
end
|
|
@@ -11854,6 +12032,16 @@ module Aws::GameLift
|
|
|
11854
12032
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
|
|
11855
12033
|
# @return [Float]
|
|
11856
12034
|
#
|
|
12035
|
+
# @!attribute [rw] linux_capabilities
|
|
12036
|
+
# Linux-specific modifications that are applied to the default Docker
|
|
12037
|
+
# container configuration, such as Linux capabilities. For more
|
|
12038
|
+
# information see [LinuxCapabilities][1].
|
|
12039
|
+
#
|
|
12040
|
+
#
|
|
12041
|
+
#
|
|
12042
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html
|
|
12043
|
+
# @return [Types::LinuxCapabilities]
|
|
12044
|
+
#
|
|
11857
12045
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SupportContainerDefinitionInput AWS API Documentation
|
|
11858
12046
|
#
|
|
11859
12047
|
class SupportContainerDefinitionInput < Struct.new(
|
|
@@ -11866,7 +12054,8 @@ module Aws::GameLift
|
|
|
11866
12054
|
:image_uri,
|
|
11867
12055
|
:memory_hard_limit_mebibytes,
|
|
11868
12056
|
:port_configuration,
|
|
11869
|
-
:vcpu
|
|
12057
|
+
:vcpu,
|
|
12058
|
+
:linux_capabilities)
|
|
11870
12059
|
SENSITIVE = []
|
|
11871
12060
|
include Aws::Structure
|
|
11872
12061
|
end
|
|
@@ -12061,8 +12250,11 @@ module Aws::GameLift
|
|
|
12061
12250
|
# @!attribute [rw] game_session_id
|
|
12062
12251
|
# An identifier for the game session that is unique across all regions
|
|
12063
12252
|
# to be terminated. The value is always a full ARN in the following
|
|
12064
|
-
# format:
|
|
12065
|
-
#
|
|
12253
|
+
# format: For Home Region game session -
|
|
12254
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
|
|
12255
|
+
# string>`. For Remote Location game session -
|
|
12256
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
12257
|
+
# ID>/<location>/<ID string>`.
|
|
12066
12258
|
# @return [String]
|
|
12067
12259
|
#
|
|
12068
12260
|
# @!attribute [rw] termination_mode
|
|
@@ -12894,7 +13086,11 @@ module Aws::GameLift
|
|
|
12894
13086
|
# @!attribute [rw] game_session_id
|
|
12895
13087
|
# An identifier for the game session that is unique across all regions
|
|
12896
13088
|
# to update. The value is always a full ARN in the following format:
|
|
12897
|
-
#
|
|
13089
|
+
# For Home Region game session -
|
|
13090
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
|
|
13091
|
+
# string>`. For Remote Location game session -
|
|
13092
|
+
# `arn:aws:gamelift:<home_region>::gamesession/<fleet
|
|
13093
|
+
# ID>/<location>/<ID string>`.
|
|
12898
13094
|
# @return [String]
|
|
12899
13095
|
#
|
|
12900
13096
|
# @!attribute [rw] maximum_player_session_count
|
data/lib/aws-sdk-gamelift.rb
CHANGED
data/sig/client.rbs
CHANGED
|
@@ -748,6 +748,7 @@ module Aws
|
|
|
748
748
|
interface _DescribeContainerGroupPortMappingsResponseSuccess
|
|
749
749
|
include ::Seahorse::Client::_ResponseSuccess[Types::DescribeContainerGroupPortMappingsOutput]
|
|
750
750
|
def fleet_id: () -> ::String
|
|
751
|
+
def fleet_arn: () -> ::String
|
|
751
752
|
def location: () -> ::String
|
|
752
753
|
def container_group_definition_arn: () -> ::String
|
|
753
754
|
def container_group_type: () -> ("GAME_SERVER" | "PER_INSTANCE")
|