aws-sdk-gamelift 1.129.0 → 1.131.0

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@@ -1702,7 +1702,7 @@ module Aws::GameLift
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  # configuration. Amazon GameLift Servers uses the following formula:
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  # `4192 + [# of game server container groups per fleet instance] *
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  # [# of container ports in the game server container group
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- # definition] + [# of container ports in the game server container
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+ # definition] + [# of container ports in the per instance container
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  # group definition]`
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  #
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  # ^
@@ -1739,7 +1739,7 @@ module Aws::GameLift
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  # configuration. Amazon GameLift Servers uses the following formula:
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  # `4192 + [# of game server container groups per fleet instance] *
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  # [# of container ports in the game server container group
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- # definition] + [# of container ports in the game server container
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+ # definition] + [# of container ports in the per instance container
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  # group definition]`
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  #
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  # You can also choose to manually set this parameter. When manually
@@ -1777,11 +1777,11 @@ module Aws::GameLift
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  # host your game servers. This includes including CPU, memory,
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  # storage, and networking capacity.
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  #
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- # By default, Amazon GameLift Servers selects an instance type that
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- # fits the needs of your container groups and is available in all
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- # selected fleet locations. You can also choose to manually set this
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- # parameter. See [Amazon Elastic Compute Cloud Instance Types][1] for
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- # detailed descriptions of Amazon EC2 instance types.
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+ # By default, Amazon GameLift Servers uses the `c5.large` instance
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+ # type. If this instance type does not have sufficient resources for
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+ # your container groups, you can choose a different instance type that
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+ # better fits your needs. See [Amazon Elastic Compute Cloud Instance
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+ # Types][1] for detailed descriptions of Amazon EC2 instance types.
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  #
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  # You can't update this fleet property later.
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  #
@@ -2748,11 +2748,13 @@ module Aws::GameLift
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  # the same string return the original `GameSession` object, with an
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  # updated status. Maximum token length is 48 characters. If provided,
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  # this string is included in the new game session's ID. The value is
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- # always a full ARN in the following format:
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- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
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- # Idempotency tokens remain in use for 30 days after a game session
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- # has ended; game session objects are retained for this time period
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- # and then deleted.
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+ # always a full ARN in the following format: For Home Region game
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+ # session - `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<ID string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`. Idempotency tokens remain in use for 30
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+ # days after a game session has ended; game session objects are
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+ # retained for this time period and then deleted.
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  # @return [String]
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  #
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  # @!attribute [rw] game_session_data
@@ -3182,8 +3184,11 @@ module Aws::GameLift
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  # @!attribute [rw] game_session_id
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  # An identifier for the game session that is unique across all regions
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  # to add a player to. The value is always a full ARN in the following
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- # format: `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID
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- # string>`.
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+ # format: For Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`.
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  # @return [String]
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  #
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  # @!attribute [rw] player_id
@@ -3221,8 +3226,11 @@ module Aws::GameLift
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  # @!attribute [rw] game_session_id
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  # An identifier for the game session that is unique across all regions
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  # to add players to. The value is always a full ARN in the following
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- # format: `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID
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- # string>`.
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+ # format: For Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`.
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  # @return [String]
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  #
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  # @!attribute [rw] player_ids
@@ -4090,6 +4098,19 @@ module Aws::GameLift
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  # A unique identifier for the container fleet.
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  # @return [String]
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  #
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+ # @!attribute [rw] fleet_arn
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+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
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+ # unique across all Regions. Format is
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+ # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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+ # In a GameLift fleet ARN, the resource ID matches the `FleetId`
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+ # value.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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+ # @return [String]
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+ #
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  # @!attribute [rw] location
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  # The location of the fleet instance, expressed as an Amazon Web
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  # Services Region code, such as `us-west-2`.
@@ -4132,6 +4153,7 @@ module Aws::GameLift
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  #
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  class DescribeContainerGroupPortMappingsOutput < Struct.new(
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  :fleet_id,
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+ :fleet_arn,
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  :location,
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  :container_group_definition_arn,
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  :container_group_type,
@@ -4755,7 +4777,11 @@ module Aws::GameLift
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  # @!attribute [rw] game_session_id
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  # An identifier for the game session that is unique across all regions
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  # to retrieve. The value is always a full ARN in the following format:
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- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
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+ # For Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`.
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  # @return [String]
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  #
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  # @!attribute [rw] alias_id
@@ -4903,7 +4929,11 @@ module Aws::GameLift
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  # @!attribute [rw] game_session_id
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  # An identifier for the game session that is unique across all regions
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  # to retrieve. The value is always a full ARN in the following format:
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- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
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+ # For Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`.
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  # @return [String]
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  #
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  # @!attribute [rw] alias_id
@@ -5162,8 +5192,11 @@ module Aws::GameLift
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  # @!attribute [rw] game_session_id
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  # An identifier for the game session that is unique across all regions
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  # to retrieve player sessions for. The value is always a full ARN in
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- # the following format:
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- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
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+ # the following format: For Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`.
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  # @return [String]
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  #
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  # @!attribute [rw] player_id
@@ -6004,6 +6037,15 @@ module Aws::GameLift
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  # session. On receiving a `CreateGameSession` request, Amazon GameLift
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  # Servers checks that the player (identified by `CreatorId`) has
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  # created fewer than game session limit in the specified time period.
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+ #
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+ # The purpose of this policy is to prevent a single player from
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+ # consuming a large share of available hosting resources. For example,
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+ # setting `NewGameSessionsPerCreator` to `4` and
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+ # `PolicyPeriodInMinutes` to `10` limits each player to creating 4
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+ # game sessions every 10 minutes. Setting these values too high (for
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+ # example, 200 game sessions every 1000 minutes) still allows a single
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+ # player to rapidly consume resources. We recommend keeping these
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+ # values small.
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  # @return [Types::ResourceCreationLimitPolicy]
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  #
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  # @!attribute [rw] metric_groups
@@ -6512,17 +6554,21 @@ module Aws::GameLift
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  #
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  # **Part of:** [ContainerGroupDefinition][2]
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  #
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- # **Returned by:** [DescribeContainerGroupDefinition][3],
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- # [ListContainerGroupDefinitions][4],
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- # [UpdateContainerGroupDefinition][5]
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+ # **Returned by:** [CreateContainerGroupDefinition][3],
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+ # [DescribeContainerGroupDefinition][4],
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+ # [ListContainerGroupDefinitions][5],
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+ # [ListContainerGroupDefinitionVersions][6],
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+ # [UpdateContainerGroupDefinition][7]
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  #
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  #
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  #
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  # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput
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  # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
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- # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
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- # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
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- # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
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+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
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+ # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
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+ # [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html
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+ # [7]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
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  #
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  # @!attribute [rw] container_name
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  # The container definition identifier. Container names are unique
@@ -6579,6 +6625,16 @@ module Aws::GameLift
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  # compatible with container fleets.
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  # @return [String]
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  #
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+ # @!attribute [rw] linux_capabilities
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+ # Linux-specific modifications that are applied to the default Docker
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+ # container configuration, such as Linux capabilities. For more
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+ # information see [LinuxCapabilities][1].
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html
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+ # @return [Types::LinuxCapabilities]
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+ #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerContainerDefinition AWS API Documentation
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  #
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  class GameServerContainerDefinition < Struct.new(
@@ -6589,7 +6645,8 @@ module Aws::GameLift
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  :image_uri,
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  :port_configuration,
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  :resolved_image_digest,
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- :server_sdk_version)
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+ :server_sdk_version,
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+ :linux_capabilities)
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  SENSITIVE = []
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  include Aws::Structure
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  end
@@ -6691,6 +6748,16 @@ module Aws::GameLift
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  # compatible with container fleets.
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  # @return [String]
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  #
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+ # @!attribute [rw] linux_capabilities
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+ # Linux-specific modifications that are applied to the default Docker
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+ # container configuration, such as Linux capabilities. For more
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+ # information see [LinuxCapabilities][1].
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html
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+ # @return [Types::LinuxCapabilities]
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+ #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerContainerDefinitionInput AWS API Documentation
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  #
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  class GameServerContainerDefinitionInput < Struct.new(
@@ -6700,7 +6767,8 @@ module Aws::GameLift
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  :environment_override,
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  :image_uri,
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  :port_configuration,
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- :server_sdk_version)
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+ :server_sdk_version,
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+ :linux_capabilities)
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  SENSITIVE = []
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  include Aws::Structure
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  end
@@ -6988,8 +7056,12 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_session_id
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  # An identifier for the game session that is unique across all
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- # regions. The value is always a full ARN in the following format:
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- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
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+ # regions. The value is always a full ARN in the following format: For
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+ # Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`.
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  # @return [String]
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  #
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  # @!attribute [rw] name
@@ -7209,8 +7281,12 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_session_arn
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  # An identifier for the game session that is unique across all
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- # regions. The value is always a full ARN in the following format:
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- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
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+ # regions. The value is always a full ARN in the following format: For
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+ # Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`.
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  # @return [String]
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  #
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  # @!attribute [rw] ip_address
@@ -7433,18 +7509,26 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_session_id
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  # An identifier for the game session that is unique across all
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- # regions. The value is always a full ARN in the following format:
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- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
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- # This value is the same as `GameSessionArn`. This value isn't final
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- # until placement status is `FULFILLED`.
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+ # regions. The value is always a full ARN in the following format: For
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+ # Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`. This value is the same as
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+ # `GameSessionArn`. This value isn't final until placement status is
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+ # `FULFILLED`.
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  # @return [String]
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  #
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  # @!attribute [rw] game_session_arn
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  # An identifier for the game session that is unique across all
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- # regions. The value is always a full ARN in the following format:
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- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
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- # This value is the same as `GameSessionId`. This value isn't final
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- # until placement status is `FULFILLED`.
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+ # regions. The value is always a full ARN in the following format: For
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+ # Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`. This value is the same as
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+ # `GameSessionId`. This value isn't final until placement status is
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+ # `FULFILLED`.
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  # @return [String]
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  #
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  # @!attribute [rw] game_session_region
@@ -7455,8 +7539,9 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] player_latencies
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  # A set of values, expressed in milliseconds, that indicates the
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- # amount of latency that a player experiences when connected to Amazon
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- # Web Services Regions.
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+ # amount of latency that a player experiences when connected to a
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+ # fleet location (Amazon Web Services Regions or custom locations for
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+ # Amazon GameLift Servers Anywhere fleets).
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  # @return [Array<Types::PlayerLatency>]
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  #
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  # @!attribute [rw] start_time
@@ -7867,8 +7952,11 @@ module Aws::GameLift
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  # @!attribute [rw] game_session_id
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  # An identifier for the game session that is unique across all regions
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  # to get logs for. The value is always a full ARN in the following
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- # format: `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID
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- # string>`.
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+ # format: For Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrlInput AWS API Documentation
@@ -7936,8 +8024,11 @@ module Aws::GameLift
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  # @!attribute [rw] game_session_id
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  # An identifier for the game session that is unique across all regions
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  # for which to retrieve player connection details. The value is always
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- # a full ARN in the following format:
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- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
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+ # a full ARN in the following format: For Home Region game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
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+ # string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`.
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  # @return [String]
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  #
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  # @!attribute [rw] player_ids
@@ -7957,8 +8048,11 @@ module Aws::GameLift
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  # @!attribute [rw] game_session_id
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  # An identifier for the game session that is unique across all regions
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  # for which the player connection details were retrieved. The value is
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- # always a full ARN in the following format:
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- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
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+ # always a full ARN in the following format: For Home Region game
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+ # session - `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<ID string>`. For Remote Location game session -
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+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
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+ # ID>/<location>/<ID string>`.
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  # @return [String]
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  #
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  # @!attribute [rw] player_connection_details
@@ -8363,6 +8457,56 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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+ # A set of Linux capabilities that are added to a container's default
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+ # Docker configuration for a container defined in the
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+ # [ContainerGroupDefinition][1]. For more detailed information about
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+ # these Linux capabilities, see the [capabilities(7)][2] Linux manual
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+ # page.
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+ #
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+ # **Modifying capabilities on an existing container:** To remove a
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+ # capability, update the `Include` list with only the needed
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+ # capabilities. To revert back to default capabilities, omit
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+ # `LinuxCapabilities` within the ContainerDefinition.
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+ #
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+ # <b>Part of: </b> [GameServerContainerDefinition][3],
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+ # [GameServerContainerDefinitionInput][4],
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+ # [SupportContainerDefinition][5], [SupportContainerDefinitionInput][6]
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+ #
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+ # <b>Returned by: </b> [CreateContainerGroupDefinition][7],
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+ # [DescribeContainerGroupDefinition][8],
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+ # [ListContainerGroupDefinitions][9],
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+ # [ListContainerGroupDefinitionVersions][10],
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+ # [UpdateContainerGroupDefinition][11]
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
8484
+ # [2]: https://man7.org/linux/man-pages/man7/capabilities.7.html
8485
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html
8486
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html
8487
+ # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html
8488
+ # [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html
8489
+ # [7]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
8490
+ # [8]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
8491
+ # [9]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
8492
+ # [10]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html
8493
+ # [11]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
8494
+ #
8495
+ # @!attribute [rw] include
8496
+ # The list of Linux capabilities to add to the container's default
8497
+ # configuration. Specify each capability as a string from the set of
8498
+ # supported capability names (for example, `NET_BIND_SERVICE` or
8499
+ # `SYS_PTRACE`).
8500
+ # @return [Array<String>]
8501
+ #
8502
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LinuxCapabilities AWS API Documentation
8503
+ #
8504
+ class LinuxCapabilities < Struct.new(
8505
+ :include)
8506
+ SENSITIVE = []
8507
+ include Aws::Structure
8508
+ end
8509
+
8366
8510
  # @!attribute [rw] routing_strategy_type
8367
8511
  # The routing type to filter results on. Use this parameter to
8368
8512
  # retrieve only aliases with a certain routing type. To retrieve all
@@ -9715,7 +9859,7 @@ module Aws::GameLift
9715
9859
  include Aws::Structure
9716
9860
  end
9717
9861
 
9718
- # The requested resources was not found. The resource was either not
9862
+ # The requested resource was not found. The resource was either not
9719
9863
  # created yet or deleted.
9720
9864
  #
9721
9865
  # @!attribute [rw] message
@@ -9833,10 +9977,11 @@ module Aws::GameLift
9833
9977
  #
9834
9978
  # @!attribute [rw] latency_in_ms
9835
9979
  # A set of values, expressed in milliseconds, that indicates the
9836
- # amount of latency that a player experiences when connected to Amazon
9837
- # Web Services Regions. If this property is present, FlexMatch
9838
- # considers placing the match only in Regions for which latency is
9839
- # reported.
9980
+ # amount of latency that a player experiences when connected to a
9981
+ # fleet location (Amazon Web Services Regions or custom locations for
9982
+ # Amazon GameLift Servers Anywhere fleets). If this property is
9983
+ # present, FlexMatch considers placing the match only in Regions for
9984
+ # which latency is reported.
9840
9985
  #
9841
9986
  # If a matchmaker has a rule that evaluates player latency, players
9842
9987
  # must report latency in order to be matched. If no latency is
@@ -9961,17 +10106,20 @@ module Aws::GameLift
9961
10106
 
9962
10107
  # Regional latency information for a player, used when requesting a new
9963
10108
  # game session. This value indicates the amount of time lag that exists
9964
- # when the player is connected to a fleet in the specified Region. The
9965
- # relative difference between a player's latency values for multiple
9966
- # Regions are used to determine which fleets are best suited to place a
9967
- # new game session for the player.
10109
+ # when the player is connected to a fleet in the specified location (an
10110
+ # Amazon Web Services Region or a custom location for Amazon GameLift
10111
+ # Servers Anywhere fleets). The relative difference between a player's
10112
+ # latency values for multiple locations are used to determine which
10113
+ # fleets are best suited to place a new game session for the player.
9968
10114
  #
9969
10115
  # @!attribute [rw] player_id
9970
10116
  # A unique identifier for a player associated with the latency data.
9971
10117
  # @return [String]
9972
10118
  #
9973
10119
  # @!attribute [rw] region_identifier
9974
- # Name of the Region that is associated with the latency value.
10120
+ # Name of the Region or custom location that is associated with the
10121
+ # latency value. For Amazon GameLift Servers Anywhere fleets, use the
10122
+ # custom location name.
9975
10123
  # @return [String]
9976
10124
  #
9977
10125
  # @!attribute [rw] latency_in_milliseconds
@@ -10046,8 +10194,11 @@ module Aws::GameLift
10046
10194
  # @!attribute [rw] game_session_id
10047
10195
  # An identifier for the game session that is unique across all regions
10048
10196
  # that the player session is connected to. The value is always a full
10049
- # ARN in the following format:
10050
- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
10197
+ # ARN in the following format: For Home Region game session -
10198
+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
10199
+ # string>`. For Remote Location game session -
10200
+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
10201
+ # ID>/<location>/<ID string>`.
10051
10202
  # @return [String]
10052
10203
  #
10053
10204
  # @!attribute [rw] fleet_id
@@ -10594,6 +10745,14 @@ module Aws::GameLift
10594
10745
  # Servers checks that the player (identified by `CreatorId`) has created
10595
10746
  # fewer than game session limit in the specified time period.
10596
10747
  #
10748
+ # The purpose of this policy is to prevent a single player from
10749
+ # consuming a large share of available hosting resources. For example,
10750
+ # setting `NewGameSessionsPerCreator` to `4` and `PolicyPeriodInMinutes`
10751
+ # to `10` limits each player to creating 4 game sessions every 10
10752
+ # minutes. Setting these values too high (for example, 200 game sessions
10753
+ # every 1000 minutes) still allows a single player to rapidly consume
10754
+ # resources. We recommend keeping these values small.
10755
+ #
10597
10756
  # @!attribute [rw] new_game_sessions_per_creator
10598
10757
  # A policy that puts limits on the number of game sessions that a
10599
10758
  # player can create within a specified span of time. With this policy,
@@ -11315,10 +11474,11 @@ module Aws::GameLift
11315
11474
  #
11316
11475
  # @!attribute [rw] player_latencies
11317
11476
  # A set of values, expressed in milliseconds, that indicates the
11318
- # amount of latency that a player experiences when connected to Amazon
11319
- # Web Services Regions. This information is used to try to place the
11320
- # new game session where it can offer the best possible gameplay
11321
- # experience for the players.
11477
+ # amount of latency that a player experiences when connected to a
11478
+ # fleet location (Amazon Web Services Regions or custom locations for
11479
+ # Amazon GameLift Servers Anywhere fleets). This information is used
11480
+ # to try to place the new game session where it can offer the best
11481
+ # possible gameplay experience for the players.
11322
11482
  # @return [Array<Types::PlayerLatency>]
11323
11483
  #
11324
11484
  # @!attribute [rw] desired_player_sessions
@@ -11396,10 +11556,13 @@ module Aws::GameLift
11396
11556
  #
11397
11557
  # @!attribute [rw] game_session_arn
11398
11558
  # An identifier for the game session that is unique across all
11399
- # regions. The value is always a full ARN in the following format:
11400
- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
11401
- # When using FlexMatch as a standalone matchmaking solution, this
11402
- # parameter is not needed.
11559
+ # regions. The value is always a full ARN in the following format: For
11560
+ # Home Region game session -
11561
+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
11562
+ # string>`. For Remote Location game session -
11563
+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
11564
+ # ID>/<location>/<ID string>`. When using FlexMatch as a standalone
11565
+ # matchmaking solution, this parameter is not needed.
11403
11566
  # @return [String]
11404
11567
  #
11405
11568
  # @!attribute [rw] players
@@ -11601,17 +11764,21 @@ module Aws::GameLift
11601
11764
  #
11602
11765
  # **Part of:** [ContainerGroupDefinition][2]
11603
11766
  #
11604
- # **Returned by:** [DescribeContainerGroupDefinition][3],
11605
- # [ListContainerGroupDefinitions][4],
11606
- # [UpdateContainerGroupDefinition][5]
11767
+ # **Returned by:** [CreateContainerGroupDefinition][3],
11768
+ # [DescribeContainerGroupDefinition][4],
11769
+ # [ListContainerGroupDefinitions][5],
11770
+ # [ListContainerGroupDefinitionVersions][6],
11771
+ # [UpdateContainerGroupDefinition][7]
11607
11772
  #
11608
11773
  #
11609
11774
  #
11610
11775
  # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html
11611
11776
  # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
11612
- # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
11613
- # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
11614
- # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
11777
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
11778
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
11779
+ # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
11780
+ # [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html
11781
+ # [7]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
11615
11782
  #
11616
11783
  # @!attribute [rw] container_name
11617
11784
  # The container definition identifier. Container names are unique
@@ -11699,6 +11866,16 @@ module Aws::GameLift
11699
11866
  # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
11700
11867
  # @return [Float]
11701
11868
  #
11869
+ # @!attribute [rw] linux_capabilities
11870
+ # Linux-specific modifications that are applied to the default Docker
11871
+ # container configuration, such as Linux capabilities. For more
11872
+ # information see [LinuxCapabilities][1].
11873
+ #
11874
+ #
11875
+ #
11876
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html
11877
+ # @return [Types::LinuxCapabilities]
11878
+ #
11702
11879
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SupportContainerDefinition AWS API Documentation
11703
11880
  #
11704
11881
  class SupportContainerDefinition < Struct.new(
@@ -11712,7 +11889,8 @@ module Aws::GameLift
11712
11889
  :memory_hard_limit_mebibytes,
11713
11890
  :port_configuration,
11714
11891
  :resolved_image_digest,
11715
- :vcpu)
11892
+ :vcpu,
11893
+ :linux_capabilities)
11716
11894
  SENSITIVE = []
11717
11895
  include Aws::Structure
11718
11896
  end
@@ -11854,6 +12032,16 @@ module Aws::GameLift
11854
12032
  # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
11855
12033
  # @return [Float]
11856
12034
  #
12035
+ # @!attribute [rw] linux_capabilities
12036
+ # Linux-specific modifications that are applied to the default Docker
12037
+ # container configuration, such as Linux capabilities. For more
12038
+ # information see [LinuxCapabilities][1].
12039
+ #
12040
+ #
12041
+ #
12042
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html
12043
+ # @return [Types::LinuxCapabilities]
12044
+ #
11857
12045
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SupportContainerDefinitionInput AWS API Documentation
11858
12046
  #
11859
12047
  class SupportContainerDefinitionInput < Struct.new(
@@ -11866,7 +12054,8 @@ module Aws::GameLift
11866
12054
  :image_uri,
11867
12055
  :memory_hard_limit_mebibytes,
11868
12056
  :port_configuration,
11869
- :vcpu)
12057
+ :vcpu,
12058
+ :linux_capabilities)
11870
12059
  SENSITIVE = []
11871
12060
  include Aws::Structure
11872
12061
  end
@@ -12061,8 +12250,11 @@ module Aws::GameLift
12061
12250
  # @!attribute [rw] game_session_id
12062
12251
  # An identifier for the game session that is unique across all regions
12063
12252
  # to be terminated. The value is always a full ARN in the following
12064
- # format: `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID
12065
- # string>`.
12253
+ # format: For Home Region game session -
12254
+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
12255
+ # string>`. For Remote Location game session -
12256
+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
12257
+ # ID>/<location>/<ID string>`.
12066
12258
  # @return [String]
12067
12259
  #
12068
12260
  # @!attribute [rw] termination_mode
@@ -12894,7 +13086,11 @@ module Aws::GameLift
12894
13086
  # @!attribute [rw] game_session_id
12895
13087
  # An identifier for the game session that is unique across all regions
12896
13088
  # to update. The value is always a full ARN in the following format:
12897
- # `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`.
13089
+ # For Home Region game session -
13090
+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID
13091
+ # string>`. For Remote Location game session -
13092
+ # `arn:aws:gamelift:<home_region>::gamesession/<fleet
13093
+ # ID>/<location>/<ID string>`.
12898
13094
  # @return [String]
12899
13095
  #
12900
13096
  # @!attribute [rw] maximum_player_session_count
@@ -54,7 +54,7 @@ module Aws::GameLift
54
54
  autoload :EndpointProvider, 'aws-sdk-gamelift/endpoint_provider'
55
55
  autoload :Endpoints, 'aws-sdk-gamelift/endpoints'
56
56
 
57
- GEM_VERSION = '1.129.0'
57
+ GEM_VERSION = '1.131.0'
58
58
 
59
59
  end
60
60
 
data/sig/client.rbs CHANGED
@@ -748,6 +748,7 @@ module Aws
748
748
  interface _DescribeContainerGroupPortMappingsResponseSuccess
749
749
  include ::Seahorse::Client::_ResponseSuccess[Types::DescribeContainerGroupPortMappingsOutput]
750
750
  def fleet_id: () -> ::String
751
+ def fleet_arn: () -> ::String
751
752
  def location: () -> ::String
752
753
  def container_group_definition_arn: () -> ::String
753
754
  def container_group_type: () -> ("GAME_SERVER" | "PER_INSTANCE")