aws-sdk-gamelift 1.119.0 → 1.121.0

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data/CHANGELOG.md CHANGED
@@ -1,6 +1,16 @@
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  Unreleased Changes
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  ------------------
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+ 1.121.0 (2026-03-18)
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+ ------------------
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+
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+ * Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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+
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+ 1.120.0 (2026-03-04)
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+ ------------------
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+
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+ * Feature - Amazon GameLift Servers now offers DDoS protection for Linux-based EC2 and Container Fleets on SDKv5. The player gateway proxy relay network provides traffic validation, per-player rate limiting, and game server IP address obfuscation all with negligible added latency and no additional cost.
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+
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  1.119.0 (2026-01-29)
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  ------------------
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data/VERSION CHANGED
@@ -1 +1 @@
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- 1.119.0
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+ 1.121.0
@@ -1259,6 +1259,43 @@ module Aws::GameLift
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  #
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  # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
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  #
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+ # @option params [String] :player_gateway_mode
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+ # Configures player gateway for your fleet. Player gateway provides
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+ # benefits such as DDoS protection by rate limiting and validating traffic
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+ # before it reaches game servers, hiding game server IP addresses from
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+ # players, and providing updated endpoints when relay endpoints become
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+ # unhealthy.
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+ #
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+ # **How it works:** When enabled, game clients connect to relay
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+ # endpoints instead of to your game servers. Player gateway validates
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+ # player gateway tokens and routes traffic to the appropriate game
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+ # server. Your game backend calls [GetPlayerConnectionDetails][1] to
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+ # retrieve relay endpoints and player gateway tokens for your game
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+ # clients. To learn more about this topic, see [DDoS protection with
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+ # Amazon GameLift Servers player gateway][2].
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+ #
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+ # Possible values include:
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+ #
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+ # * `DISABLED` (default) -- Game clients connect to the game server
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+ # endpoint. Use this when you do not intend to integrate your game
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+ # with player gateway.
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+ #
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+ # * `ENABLED` -- Player gateway is available in fleet locations where it
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+ # is supported. Your game backend can call
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+ # [GetPlayerConnectionDetails][1] to obtain a player gateway token and
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+ # endpoints for game clients.
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+ #
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+ # * `REQUIRED` -- Player gateway is available in fleet locations where
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+ # it is supported, and the fleet can only use locations that support
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+ # this feature. Attempting to add a remote location to your fleet
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+ # which does not support player gateway will result in an
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+ # `InvalidRequestException`.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetPlayerConnectionDetails.html
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+ # [2]: https://docs.aws.amazon.com/gameliftservers/latest/developerguide/ddos-protection-intro.html
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+ #
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  # @return [Types::CreateContainerFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # * {Types::CreateContainerFleetOutput#container_fleet #container_fleet} => Types::ContainerFleet
@@ -1307,6 +1344,7 @@ module Aws::GameLift
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  # value: "TagValue", # required
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  # },
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  # ],
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+ # player_gateway_mode: "DISABLED", # accepts DISABLED, ENABLED, REQUIRED
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  # })
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  #
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  # @example Response structure
@@ -1344,6 +1382,8 @@ module Aws::GameLift
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  # resp.container_fleet.location_attributes #=> Array
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  # resp.container_fleet.location_attributes[0].location #=> String
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  # resp.container_fleet.location_attributes[0].status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
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+ # resp.container_fleet.location_attributes[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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+ # resp.container_fleet.player_gateway_mode #=> String, one of "DISABLED", "ENABLED", "REQUIRED"
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateContainerFleet AWS API Documentation
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  #
@@ -2031,6 +2071,48 @@ module Aws::GameLift
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  #
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  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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  #
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+ # @option params [String] :player_gateway_mode
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+ # Configures player gateway for your fleet. Player gateway provides
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+ # benefits such as DDoS protection by rate limiting and validating traffic
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+ # before it reaches game servers, hiding game server IP addresses from
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+ # players, and providing updated endpoints when relay endpoints become
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+ # unhealthy. Note, player gateway is only available for fleets using
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+ # server SDK 5.x or later game server builds.
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+ #
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+ # **How it works:** When enabled, game clients connect to relay
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+ # endpoints instead of to your game servers. Player gateway validates
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+ # player gateway tokens and routes traffic to the appropriate game
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+ # server. Your game backend calls [GetPlayerConnectionDetails][1] to
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+ # retrieve relay endpoints and player gateway tokens for your game
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+ # clients. To learn more about this topic, see [DDoS protection with
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+ # Amazon GameLift Servers player gateway][2].
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+ #
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+ # Possible values include:
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+ #
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+ # * `DISABLED` (default) -- Game clients connect to the game server
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+ # endpoint. Use this when you do not intend to integrate your game
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+ # with player gateway.
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+ #
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+ # * `ENABLED` -- Player gateway is available in fleet locations where it
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+ # is supported. Your game backend can call
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+ # [GetPlayerConnectionDetails][1] to obtain a player gateway token and
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+ # endpoints for game clients.
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+ #
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+ # * `REQUIRED` -- Player gateway is available in fleet locations where
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+ # it is supported, and the fleet can only use locations that support
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+ # this feature. Attempting to add a remote location to your fleet
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+ # which does not support player gateway will result in an
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+ # `InvalidRequestException`.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetPlayerConnectionDetails.html
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+ # [2]: https://docs.aws.amazon.com/gameliftservers/latest/developerguide/ddos-protection-intro.html
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+ #
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+ # @option params [Types::PlayerGatewayConfiguration] :player_gateway_configuration
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+ # Configuration settings for player gateway. Use this to specify
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+ # advanced options for how player gateway handles connections.
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+ #
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  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
@@ -2095,6 +2177,10 @@ module Aws::GameLift
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  # cost: "NonNegativeLimitedLengthDouble", # required
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  # },
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  # instance_role_credentials_provider: "SHARED_CREDENTIAL_FILE", # accepts SHARED_CREDENTIAL_FILE
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+ # player_gateway_mode: "DISABLED", # accepts DISABLED, ENABLED, REQUIRED
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+ # player_gateway_configuration: {
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+ # game_server_ip_protocol_supported: "IPv4", # accepts IPv4, DUAL_STACK
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+ # },
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  # })
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  #
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  # @example Response structure
@@ -2129,9 +2215,12 @@ module Aws::GameLift
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  # resp.fleet_attributes.compute_type #=> String, one of "EC2", "ANYWHERE"
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  # resp.fleet_attributes.anywhere_configuration.cost #=> String
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  # resp.fleet_attributes.instance_role_credentials_provider #=> String, one of "SHARED_CREDENTIAL_FILE"
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+ # resp.fleet_attributes.player_gateway_mode #=> String, one of "DISABLED", "ENABLED", "REQUIRED"
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+ # resp.fleet_attributes.player_gateway_configuration.game_server_ip_protocol_supported #=> String, one of "IPv4", "DUAL_STACK"
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  # resp.location_states #=> Array
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  # resp.location_states[0].location #=> String
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  # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
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+ # resp.location_states[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet AWS API Documentation
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  #
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  # resp.location_states #=> Array
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  # resp.location_states[0].location #=> String
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  # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
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+ # resp.location_states[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocations AWS API Documentation
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  #
@@ -2547,10 +2637,15 @@ module Aws::GameLift
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  # For example: `{"Key": "difficulty", "Value": "novice"}`. For an
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  # example, see [Create a game session with custom properties][1].
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  #
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- # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search for
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- # game sessions by properties. Property keys containing periods cannot
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- # be searched and will be filtered out from search results due to search
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- # index limitations.
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+ # <note markdown="1"> * Avoid using periods (".") in property keys if you plan to search
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+ # for game sessions by properties. Property keys containing periods
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+ # cannot be searched and will be filtered out from search results due
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+ # to search index limitations.
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+ #
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+ # * If you use SearchGameSessions API, there is a limit of 500 game
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+ # property keys across all game sessions and all fleets per region. If
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+ # the limit is exceeded, there will potentially be game session
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+ # entries missing from SearchGameSessions API results.
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  #
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  # </note>
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  #
@@ -2659,6 +2754,7 @@ module Aws::GameLift
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  # resp.game_session.game_session_data #=> String
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  # resp.game_session.matchmaker_data #=> String
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  # resp.game_session.location #=> String
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+ # resp.game_session.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSession AWS API Documentation
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  #
@@ -3044,10 +3140,15 @@ module Aws::GameLift
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  # for a successful match. This parameter is not used if `FlexMatchMode`
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  # is set to `STANDALONE`.
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  #
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- # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search for
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- # game sessions by properties. Property keys containing periods cannot
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- # be searched and will be filtered out from search results due to search
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- # index limitations.
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+ # <note markdown="1"> * Avoid using periods (".") in property keys if you plan to search
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+ # for game sessions by properties. Property keys containing periods
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+ # cannot be searched and will be filtered out from search results due
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+ # to search index limitations.
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+ #
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+ # * If you use SearchGameSessions API, there is a limit of 500 game
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+ # property keys across all game sessions and all fleets per region. If
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+ # the limit is exceeded, there will potentially be game session
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+ # entries missing from SearchGameSessions API results.
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  #
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  # </note>
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  #
@@ -4042,6 +4143,7 @@ module Aws::GameLift
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  # resp.location_states #=> Array
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  # resp.location_states[0].location #=> String
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  # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
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+ # resp.location_states[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleetLocations AWS API Documentation
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  #
@@ -4814,6 +4916,8 @@ module Aws::GameLift
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  # resp.container_fleet.location_attributes #=> Array
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  # resp.container_fleet.location_attributes[0].location #=> String
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  # resp.container_fleet.location_attributes[0].status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
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+ # resp.container_fleet.location_attributes[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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+ # resp.container_fleet.player_gateway_mode #=> String, one of "DISABLED", "ENABLED", "REQUIRED"
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeContainerFleet AWS API Documentation
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  #
@@ -5041,8 +5145,7 @@ module Aws::GameLift
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  req.send_request(options)
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  end
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- # **This API works with the following fleet types:** EC2, Anywhere,
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- # Container
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+ # **This API works with the following fleet types:** EC2, Anywhere
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  #
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  # Retrieves core fleet-wide properties for fleets in an Amazon Web
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  # Services Region. Properties include the computing hardware and
@@ -5141,6 +5244,8 @@ module Aws::GameLift
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  # resp.fleet_attributes[0].compute_type #=> String, one of "EC2", "ANYWHERE"
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  # resp.fleet_attributes[0].anywhere_configuration.cost #=> String
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  # resp.fleet_attributes[0].instance_role_credentials_provider #=> String, one of "SHARED_CREDENTIAL_FILE"
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+ # resp.fleet_attributes[0].player_gateway_mode #=> String, one of "DISABLED", "ENABLED", "REQUIRED"
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+ # resp.fleet_attributes[0].player_gateway_configuration.game_server_ip_protocol_supported #=> String, one of "IPv4", "DUAL_STACK"
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  # resp.next_token #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes AWS API Documentation
@@ -5488,6 +5593,7 @@ module Aws::GameLift
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  # resp.location_attributes #=> Array
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  # resp.location_attributes[0].location_state.location #=> String
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  # resp.location_attributes[0].location_state.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
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+ # resp.location_attributes[0].location_state.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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  # resp.location_attributes[0].stopped_actions #=> Array
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  # resp.location_attributes[0].stopped_actions[0] #=> String, one of "AUTO_SCALING"
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  # resp.location_attributes[0].update_status #=> String, one of "PENDING_UPDATE"
@@ -6137,6 +6243,7 @@ module Aws::GameLift
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  # resp.game_session_details[0].game_session.game_session_data #=> String
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  # resp.game_session_details[0].game_session.matchmaker_data #=> String
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  # resp.game_session_details[0].game_session.location #=> String
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+ # resp.game_session_details[0].game_session.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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  # resp.game_session_details[0].protection_policy #=> String, one of "NoProtection", "FullProtection"
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  # resp.next_token #=> String
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  #
@@ -6163,7 +6270,14 @@ module Aws::GameLift
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  # Notification Service (SNS) topic to receive notifications from
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  # FlexMatch or queues. Continuously polling with
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  # `DescribeGameSessionPlacement` should only be used for games in
6166
- # development with low game session usage.
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+ # development with low game session usage. For a reference
6274
+ # implementation of event-based game session placement tracking, see [
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+ # Event-based game session placement guidance][1] in the Amazon GameLift
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+ # Toolkit.
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+ #
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+ #
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+ #
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+ # [1]: https://github.com/amazon-gamelift/amazon-gamelift-toolkit/tree/main/event-based-session-placement
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  #
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  # @option params [required, String] :placement_id
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  # A unique identifier for a game session placement to retrieve.
@@ -6208,6 +6322,7 @@ module Aws::GameLift
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  # resp.game_session_placement.priority_configuration_override.placement_fallback_strategy #=> String, one of "DEFAULT_AFTER_SINGLE_PASS", "NONE"
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  # resp.game_session_placement.priority_configuration_override.location_order #=> Array
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  # resp.game_session_placement.priority_configuration_override.location_order[0] #=> String
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+ # resp.game_session_placement.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacement AWS API Documentation
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  #
@@ -6422,6 +6537,7 @@ module Aws::GameLift
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  # resp.game_sessions[0].game_session_data #=> String
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  # resp.game_sessions[0].matchmaker_data #=> String
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  # resp.game_sessions[0].location #=> String
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+ # resp.game_sessions[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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  # resp.next_token #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessions AWS API Documentation
@@ -6433,7 +6549,7 @@ module Aws::GameLift
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  req.send_request(options)
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  end
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6436
- # **This API works with the following fleet types:** EC2
6552
+ # **This API works with the following fleet types:**EC2, Container
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  #
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  # Retrieves information about the EC2 instances in an Amazon GameLift
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  # Servers managed fleet, including instance ID, connection data, and
@@ -6615,6 +6731,7 @@ module Aws::GameLift
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  # resp.ticket_list[0].game_session_connection_info.matched_player_sessions #=> Array
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  # resp.ticket_list[0].game_session_connection_info.matched_player_sessions[0].player_id #=> String
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  # resp.ticket_list[0].game_session_connection_info.matched_player_sessions[0].player_session_id #=> String
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+ # resp.ticket_list[0].game_session_connection_info.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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  # resp.ticket_list[0].estimated_wait_time #=> Integer
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmaking AWS API Documentation
@@ -7522,6 +7639,78 @@ module Aws::GameLift
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  req.send_request(options)
7523
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  end
7524
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7642
+ # **This API works with the following fleet types:** EC2 (server SDK 5.x
7643
+ # or later), Container
7644
+ #
7645
+ # Retrieves connection details for game clients to connect to game
7646
+ # sessions.
7647
+ #
7648
+ # **Player gateway benefits:** DDoS protection with negligible impact to
7649
+ # latency.
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+ #
7651
+ # To enable player gateway on your fleet, set `PlayerGatewayMode` to
7652
+ # `ENABLED` or `REQUIRED` when calling [CreateFleet][1] or
7653
+ # [CreateContainerFleet][2].
7654
+ #
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+ # **How to use:** After creating a game session and adding players, call
7656
+ # this operation with the game session ID and player IDs. When player
7657
+ # gateway is enabled, the response includes connection endpoints and
7658
+ # player gateway tokens that your game clients can use to connect to the
7659
+ # game session through player gateway. To learn more about player
7660
+ # gateway integration, see [DDoS protection with Amazon GameLift Servers
7661
+ # player gateway][3].
7662
+ #
7663
+ # When player gateway is disabled or in locations where player gateway
7664
+ # is not supported, this operation returns game server connection
7665
+ # information without player gateway tokens, so that your game clients
7666
+ # directly connect to the game server endpoint.
7667
+ #
7668
+ #
7669
+ #
7670
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateFleet.html
7671
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerFleet.html
7672
+ # [3]: https://docs.aws.amazon.com/gameliftservers/latest/developerguide/ddos-protection-intro.html
7673
+ #
7674
+ # @option params [required, String] :game_session_id
7675
+ # A unique identifier for the game session for which to retrieve player
7676
+ # connection details.
7677
+ #
7678
+ # @option params [required, Array<String>] :player_ids
7679
+ # List of unique identifiers for players. Connection details are
7680
+ # returned for each player in this list.
7681
+ #
7682
+ # @return [Types::GetPlayerConnectionDetailsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
7683
+ #
7684
+ # * {Types::GetPlayerConnectionDetailsOutput#game_session_id #game_session_id} => String
7685
+ # * {Types::GetPlayerConnectionDetailsOutput#player_connection_details #player_connection_details} => Array&lt;Types::PlayerConnectionDetail&gt;
7686
+ #
7687
+ # @example Request syntax with placeholder values
7688
+ #
7689
+ # resp = client.get_player_connection_details({
7690
+ # game_session_id: "ArnStringModel", # required
7691
+ # player_ids: ["PlayerId"], # required
7692
+ # })
7693
+ #
7694
+ # @example Response structure
7695
+ #
7696
+ # resp.game_session_id #=> String
7697
+ # resp.player_connection_details #=> Array
7698
+ # resp.player_connection_details[0].player_id #=> String
7699
+ # resp.player_connection_details[0].endpoints #=> Array
7700
+ # resp.player_connection_details[0].endpoints[0].ip_address #=> String
7701
+ # resp.player_connection_details[0].endpoints[0].port #=> Integer
7702
+ # resp.player_connection_details[0].player_gateway_token #=> String
7703
+ # resp.player_connection_details[0].expiration #=> Time
7704
+ #
7705
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetPlayerConnectionDetails AWS API Documentation
7706
+ #
7707
+ # @overload get_player_connection_details(params = {})
7708
+ # @param [Hash] params ({})
7709
+ def get_player_connection_details(params = {}, options = {})
7710
+ req = build_request(:get_player_connection_details, params)
7711
+ req.send_request(options)
7712
+ end
7713
+
7525
7714
  # **This API works with the following fleet types:** EC2, Anywhere,
7526
7715
  # Container
7527
7716
  #
@@ -7910,6 +8099,8 @@ module Aws::GameLift
7910
8099
  # resp.container_fleets[0].location_attributes #=> Array
7911
8100
  # resp.container_fleets[0].location_attributes[0].location #=> String
7912
8101
  # resp.container_fleets[0].location_attributes[0].status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
8102
+ # resp.container_fleets[0].location_attributes[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
8103
+ # resp.container_fleets[0].player_gateway_mode #=> String, one of "DISABLED", "ENABLED", "REQUIRED"
7913
8104
  # resp.next_token #=> String
7914
8105
  #
7915
8106
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListContainerFleets AWS API Documentation
@@ -9324,10 +9515,15 @@ module Aws::GameLift
9324
9515
  # For examples of searching game sessions, see the ones below, and
9325
9516
  # also see [Search game sessions by game property][3].
9326
9517
  #
9327
- # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
9328
- # for game sessions by properties. Property keys containing periods
9329
- # cannot be searched and will be filtered out from search results due
9330
- # to search index limitations.
9518
+ # <note markdown="1"> * Avoid using periods (".") in property keys if you plan to search
9519
+ # for game sessions by properties. Property keys containing periods
9520
+ # cannot be searched and will be filtered out from search results
9521
+ # due to search index limitations.
9522
+ #
9523
+ # * If you use SearchGameSessions API, there is a limit of 500 game
9524
+ # property keys across all game sessions and all fleets per region.
9525
+ # If the limit is exceeded, there will potentially be game session
9526
+ # entries missing from SearchGameSessions API results.
9331
9527
  #
9332
9528
  # </note>
9333
9529
  #
@@ -9498,6 +9694,7 @@ module Aws::GameLift
9498
9694
  # resp.game_sessions[0].game_session_data #=> String
9499
9695
  # resp.game_sessions[0].matchmaker_data #=> String
9500
9696
  # resp.game_sessions[0].location #=> String
9697
+ # resp.game_sessions[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
9501
9698
  # resp.next_token #=> String
9502
9699
  #
9503
9700
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessions AWS API Documentation
@@ -9686,10 +9883,15 @@ module Aws::GameLift
9686
9883
  # A set of key-value pairs that can store custom data in a game session.
9687
9884
  # For example: `{"Key": "difficulty", "Value": "novice"}`.
9688
9885
  #
9689
- # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search for
9690
- # game sessions by properties. Property keys containing periods cannot
9691
- # be searched and will be filtered out from search results due to search
9692
- # index limitations.
9886
+ # <note markdown="1"> * Avoid using periods (".") in property keys if you plan to search
9887
+ # for game sessions by properties. Property keys containing periods
9888
+ # cannot be searched and will be filtered out from search results due
9889
+ # to search index limitations.
9890
+ #
9891
+ # * If you use SearchGameSessions API, there is a limit of 500 game
9892
+ # property keys across all game sessions and all fleets per region. If
9893
+ # the limit is exceeded, there will potentially be game session
9894
+ # entries missing from SearchGameSessions API results.
9693
9895
  #
9694
9896
  # </note>
9695
9897
  #
@@ -9800,6 +10002,7 @@ module Aws::GameLift
9800
10002
  # resp.game_session_placement.priority_configuration_override.placement_fallback_strategy #=> String, one of "DEFAULT_AFTER_SINGLE_PASS", "NONE"
9801
10003
  # resp.game_session_placement.priority_configuration_override.location_order #=> Array
9802
10004
  # resp.game_session_placement.priority_configuration_override.location_order[0] #=> String
10005
+ # resp.game_session_placement.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
9803
10006
  #
9804
10007
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacement AWS API Documentation
9805
10008
  #
@@ -9951,6 +10154,7 @@ module Aws::GameLift
9951
10154
  # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions #=> Array
9952
10155
  # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions[0].player_id #=> String
9953
10156
  # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions[0].player_session_id #=> String
10157
+ # resp.matchmaking_ticket.game_session_connection_info.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
9954
10158
  # resp.matchmaking_ticket.estimated_wait_time #=> Integer
9955
10159
  #
9956
10160
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfill AWS API Documentation
@@ -10068,6 +10272,7 @@ module Aws::GameLift
10068
10272
  # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions #=> Array
10069
10273
  # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions[0].player_id #=> String
10070
10274
  # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions[0].player_session_id #=> String
10275
+ # resp.matchmaking_ticket.game_session_connection_info.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
10071
10276
  # resp.matchmaking_ticket.estimated_wait_time #=> Integer
10072
10277
  #
10073
10278
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchmaking AWS API Documentation
@@ -10217,6 +10422,7 @@ module Aws::GameLift
10217
10422
  # resp.game_session_placement.priority_configuration_override.placement_fallback_strategy #=> String, one of "DEFAULT_AFTER_SINGLE_PASS", "NONE"
10218
10423
  # resp.game_session_placement.priority_configuration_override.location_order #=> Array
10219
10424
  # resp.game_session_placement.priority_configuration_override.location_order[0] #=> String
10425
+ # resp.game_session_placement.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
10220
10426
  #
10221
10427
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacement AWS API Documentation
10222
10428
  #
@@ -10551,6 +10757,7 @@ module Aws::GameLift
10551
10757
  # resp.game_session.game_session_data #=> String
10552
10758
  # resp.game_session.matchmaker_data #=> String
10553
10759
  # resp.game_session.location #=> String
10760
+ # resp.game_session.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
10554
10761
  #
10555
10762
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TerminateGameSession AWS API Documentation
10556
10763
  #
@@ -11000,6 +11207,8 @@ module Aws::GameLift
11000
11207
  # resp.container_fleet.location_attributes #=> Array
11001
11208
  # resp.container_fleet.location_attributes[0].location #=> String
11002
11209
  # resp.container_fleet.location_attributes[0].status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
11210
+ # resp.container_fleet.location_attributes[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
11211
+ # resp.container_fleet.player_gateway_mode #=> String, one of "DISABLED", "ENABLED", "REQUIRED"
11003
11212
  #
11004
11213
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateContainerFleet AWS API Documentation
11005
11214
  #
@@ -11867,10 +12076,15 @@ module Aws::GameLift
11867
12076
  # There is no way to delete properties. For an example, see [Update the
11868
12077
  # value of a game property][1].
11869
12078
  #
11870
- # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search for
11871
- # game sessions by properties. Property keys containing periods cannot
11872
- # be searched and will be filtered out from search results due to search
11873
- # index limitations.
12079
+ # <note markdown="1"> * Avoid using periods (".") in property keys if you plan to search
12080
+ # for game sessions by properties. Property keys containing periods
12081
+ # cannot be searched and will be filtered out from search results due
12082
+ # to search index limitations.
12083
+ #
12084
+ # * If you use SearchGameSessions API, there is a limit of 500 game
12085
+ # property keys across all game sessions and all fleets per region. If
12086
+ # the limit is exceeded, there will potentially be game session
12087
+ # entries missing from SearchGameSessions API results.
11874
12088
  #
11875
12089
  # </note>
11876
12090
  #
@@ -11921,6 +12135,7 @@ module Aws::GameLift
11921
12135
  # resp.game_session.game_session_data #=> String
11922
12136
  # resp.game_session.matchmaker_data #=> String
11923
12137
  # resp.game_session.location #=> String
12138
+ # resp.game_session.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
11924
12139
  #
11925
12140
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession AWS API Documentation
11926
12141
  #
@@ -12149,10 +12364,15 @@ module Aws::GameLift
12149
12364
  # for a successful match. This parameter is not used if `FlexMatchMode`
12150
12365
  # is set to `STANDALONE`.
12151
12366
  #
12152
- # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search for
12153
- # game sessions by properties. Property keys containing periods cannot
12154
- # be searched and will be filtered out from search results due to search
12155
- # index limitations.
12367
+ # <note markdown="1"> * Avoid using periods (".") in property keys if you plan to search
12368
+ # for game sessions by properties. Property keys containing periods
12369
+ # cannot be searched and will be filtered out from search results due
12370
+ # to search index limitations.
12371
+ #
12372
+ # * If you use SearchGameSessions API, there is a limit of 500 game
12373
+ # property keys across all game sessions and all fleets per region. If
12374
+ # the limit is exceeded, there will potentially be game session
12375
+ # entries missing from SearchGameSessions API results.
12156
12376
  #
12157
12377
  # </note>
12158
12378
  #
@@ -12504,7 +12724,7 @@ module Aws::GameLift
12504
12724
  tracer: tracer
12505
12725
  )
12506
12726
  context[:gem_name] = 'aws-sdk-gamelift'
12507
- context[:gem_version] = '1.119.0'
12727
+ context[:gem_version] = '1.121.0'
12508
12728
  Seahorse::Client::Request.new(handlers, context)
12509
12729
  end
12510
12730