aws-sdk-gamelift 1.118.0 → 1.119.0

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data/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
1
1
  Unreleased Changes
2
2
  ------------------
3
3
 
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+ 1.119.0 (2026-01-29)
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+ ------------------
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+
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+ * Feature - Amazon GameLift Servers now supports automatic scaling to and from zero instances based on game session activity. Fleets scale down to zero following a defined period of no game session activity and scale up from zero when game sessions are requested, providing an option for cost optimization.
8
+
4
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  1.118.0 (2026-01-22)
5
10
  ------------------
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11
 
data/VERSION CHANGED
@@ -1 +1 @@
1
- 1.118.0
1
+ 1.119.0
@@ -2765,6 +2765,10 @@ module Aws::GameLift
2765
2765
  # game session placement changes to a `TIMED_OUT` status. If you don't
2766
2766
  # specify a request timeout, the queue uses a default value.
2767
2767
  #
2768
+ # <note markdown="1"> The minimum value is 10 and the maximum value is 600.
2769
+ #
2770
+ # </note>
2771
+ #
2768
2772
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
2769
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  # A set of policies that enforce a sliding cap on player latency when
2770
2774
  # processing game sessions placement requests. Use multiple policies to
@@ -5244,6 +5248,8 @@ module Aws::GameLift
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5248
  # resp.fleet_capacity[0].game_server_container_group_counts.active #=> Integer
5245
5249
  # resp.fleet_capacity[0].game_server_container_group_counts.idle #=> Integer
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  # resp.fleet_capacity[0].game_server_container_group_counts.terminating #=> Integer
5251
+ # resp.fleet_capacity[0].managed_capacity_configuration.zero_capacity_strategy #=> String, one of "MANUAL", "SCALE_TO_AND_FROM_ZERO"
5252
+ # resp.fleet_capacity[0].managed_capacity_configuration.scale_in_after_inactivity_minutes #=> Integer
5247
5253
  # resp.next_token #=> String
5248
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  #
5249
5255
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacity AWS API Documentation
@@ -5564,6 +5570,8 @@ module Aws::GameLift
5564
5570
  # resp.fleet_capacity.game_server_container_group_counts.active #=> Integer
5565
5571
  # resp.fleet_capacity.game_server_container_group_counts.idle #=> Integer
5566
5572
  # resp.fleet_capacity.game_server_container_group_counts.terminating #=> Integer
5573
+ # resp.fleet_capacity.managed_capacity_configuration.zero_capacity_strategy #=> String, one of "MANUAL", "SCALE_TO_AND_FROM_ZERO"
5574
+ # resp.fleet_capacity.managed_capacity_configuration.scale_in_after_inactivity_minutes #=> Integer
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetLocationCapacity AWS API Documentation
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5577
  #
@@ -11378,8 +11386,6 @@ module Aws::GameLift
11378
11386
  # configuration. For fleets with multiple locations, use this operation
11379
11387
  # to manage capacity settings in each location individually.
11380
11388
  #
11381
- # Use this operation to set these fleet capacity properties:
11382
- #
11383
11389
  # * Minimum/maximum size: Set hard limits on the number of Amazon EC2
11384
11390
  # instances allowed. If Amazon GameLift Servers receives a
11385
11391
  # request--either through manual update or automatic scaling--it
@@ -11411,6 +11417,26 @@ module Aws::GameLift
11411
11417
  # location. You can track a fleet's current capacity by calling
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11418
  # [DescribeFleetCapacity][2] or [DescribeFleetLocationCapacity][3].
11413
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  #
11420
+ # Use ManagedCapacityConfiguration with the
11421
+ # "SCALE\_TO\_AND\_FROM\_ZERO" ZeroCapacityStrategy to enable Amazon
11422
+ # GameLift Servers to fully manage the MinSize value, switching between
11423
+ # 0 and 1 based on game session activity. This is ideal for eliminating
11424
+ # compute costs during periods of no game activity. It is particularly
11425
+ # beneficial during development when you're away from your desk,
11426
+ # iterating on builds for extended periods, in production environments
11427
+ # serving low-traffic locations, or for games with long, predictable
11428
+ # downtime windows. By automatically managing capacity between 0 and 1
11429
+ # instances, you avoid paying for idle instances while maintaining the
11430
+ # ability to serve game sessions when demand arrives. Note that while
11431
+ # scale-out is triggered immediately upon receiving a game session
11432
+ # request, actual game session availability depends on your server
11433
+ # process startup time, so this approach works best with multi-location
11434
+ # Fleets where cold-start latency is tolerable. With a "MANUAL"
11435
+ # ZeroCapacityStrategy Amazon GameLift Servers will not modify Fleet
11436
+ # MinSize values automatically and will not scale out from zero
11437
+ # instances in response to game sessions. This is configurable
11438
+ # per-location.
11439
+ #
11414
11440
  # **Learn more**
11415
11441
  #
11416
11442
  # [Scaling fleet capacity][4]
@@ -11434,7 +11460,9 @@ module Aws::GameLift
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11460
  #
11435
11461
  # @option params [Integer] :min_size
11436
11462
  # The minimum number of instances that are allowed in the specified
11437
- # fleet location. If this parameter is not set, the default is 0.
11463
+ # fleet location. If this parameter is not set, the default is 0. This
11464
+ # parameter cannot be set when using a ManagedCapacityConfiguration
11465
+ # where ZeroCapacityStrategy has a value of SCALE\_TO\_AND\_FROM\_ZERO.
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11466
  #
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11467
  # @option params [Integer] :max_size
11440
11468
  # The maximum number of instances that are allowed in the specified
@@ -11444,11 +11472,16 @@ module Aws::GameLift
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11472
  # The name of a remote location to update fleet capacity settings for,
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11473
  # in the form of an Amazon Web Services Region code such as `us-west-2`.
11446
11474
  #
11475
+ # @option params [Types::ManagedCapacityConfiguration] :managed_capacity_configuration
11476
+ # Configuration for Amazon GameLift Servers-managed capacity scaling
11477
+ # options.
11478
+ #
11447
11479
  # @return [Types::UpdateFleetCapacityOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
11448
11480
  #
11449
11481
  # * {Types::UpdateFleetCapacityOutput#fleet_id #fleet_id} => String
11450
11482
  # * {Types::UpdateFleetCapacityOutput#fleet_arn #fleet_arn} => String
11451
11483
  # * {Types::UpdateFleetCapacityOutput#location #location} => String
11484
+ # * {Types::UpdateFleetCapacityOutput#managed_capacity_configuration #managed_capacity_configuration} => Types::ManagedCapacityConfiguration
11452
11485
  #
11453
11486
  # @example Request syntax with placeholder values
11454
11487
  #
@@ -11458,6 +11491,10 @@ module Aws::GameLift
11458
11491
  # min_size: 1,
11459
11492
  # max_size: 1,
11460
11493
  # location: "LocationStringModel",
11494
+ # managed_capacity_configuration: {
11495
+ # zero_capacity_strategy: "MANUAL", # accepts MANUAL, SCALE_TO_AND_FROM_ZERO
11496
+ # scale_in_after_inactivity_minutes: 1,
11497
+ # },
11461
11498
  # })
11462
11499
  #
11463
11500
  # @example Response structure
@@ -11465,6 +11502,8 @@ module Aws::GameLift
11465
11502
  # resp.fleet_id #=> String
11466
11503
  # resp.fleet_arn #=> String
11467
11504
  # resp.location #=> String
11505
+ # resp.managed_capacity_configuration.zero_capacity_strategy #=> String, one of "MANUAL", "SCALE_TO_AND_FROM_ZERO"
11506
+ # resp.managed_capacity_configuration.scale_in_after_inactivity_minutes #=> Integer
11468
11507
  #
11469
11508
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacity AWS API Documentation
11470
11509
  #
@@ -11918,6 +11957,10 @@ module Aws::GameLift
11918
11957
  # request remains in the queue. When a request exceeds this time, the
11919
11958
  # game session placement changes to a `TIMED_OUT` status.
11920
11959
  #
11960
+ # <note markdown="1"> The minimum value is 10 and the maximum value is 600.
11961
+ #
11962
+ # </note>
11963
+ #
11921
11964
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
11922
11965
  # A set of policies that enforce a sliding cap on player latency when
11923
11966
  # processing game sessions placement requests. Use multiple policies to
@@ -12461,7 +12504,7 @@ module Aws::GameLift
12461
12504
  tracer: tracer
12462
12505
  )
12463
12506
  context[:gem_name] = 'aws-sdk-gamelift'
12464
- context[:gem_version] = '1.118.0'
12507
+ context[:gem_version] = '1.119.0'
12465
12508
  Seahorse::Client::Request.new(handlers, context)
12466
12509
  end
12467
12510
 
@@ -417,6 +417,7 @@ module Aws::GameLift
417
417
  LogConfiguration = Shapes::StructureShape.new(name: 'LogConfiguration')
418
418
  LogDestination = Shapes::StringShape.new(name: 'LogDestination')
419
419
  LogGroupArnStringModel = Shapes::StringShape.new(name: 'LogGroupArnStringModel')
420
+ ManagedCapacityConfiguration = Shapes::StructureShape.new(name: 'ManagedCapacityConfiguration')
420
421
  MatchedPlayerSession = Shapes::StructureShape.new(name: 'MatchedPlayerSession')
421
422
  MatchedPlayerSessionList = Shapes::ListShape.new(name: 'MatchedPlayerSessionList')
422
423
  MatchmakerData = Shapes::StringShape.new(name: 'MatchmakerData')
@@ -510,6 +511,7 @@ module Aws::GameLift
510
511
  RuleSetLimit = Shapes::IntegerShape.new(name: 'RuleSetLimit')
511
512
  RuntimeConfiguration = Shapes::StructureShape.new(name: 'RuntimeConfiguration')
512
513
  S3Location = Shapes::StructureShape.new(name: 'S3Location')
514
+ ScaleInAfterInactivityMinutes = Shapes::IntegerShape.new(name: 'ScaleInAfterInactivityMinutes')
513
515
  ScalingAdjustmentType = Shapes::StringShape.new(name: 'ScalingAdjustmentType')
514
516
  ScalingPolicy = Shapes::StructureShape.new(name: 'ScalingPolicy')
515
517
  ScalingPolicyList = Shapes::ListShape.new(name: 'ScalingPolicyList')
@@ -609,6 +611,7 @@ module Aws::GameLift
609
611
  VpcSubnets = Shapes::ListShape.new(name: 'VpcSubnets')
610
612
  WeightedCapacity = Shapes::StringShape.new(name: 'WeightedCapacity')
611
613
  WholeNumber = Shapes::IntegerShape.new(name: 'WholeNumber')
614
+ ZeroCapacityStrategy = Shapes::StringShape.new(name: 'ZeroCapacityStrategy')
612
615
  ZipBlob = Shapes::BlobShape.new(name: 'ZipBlob')
613
616
 
614
617
  AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
@@ -1453,6 +1456,7 @@ module Aws::GameLift
1453
1456
  FleetCapacity.add_member(:instance_counts, Shapes::ShapeRef.new(shape: EC2InstanceCounts, location_name: "InstanceCounts"))
1454
1457
  FleetCapacity.add_member(:location, Shapes::ShapeRef.new(shape: LocationStringModel, location_name: "Location"))
1455
1458
  FleetCapacity.add_member(:game_server_container_group_counts, Shapes::ShapeRef.new(shape: GameServerContainerGroupCounts, location_name: "GameServerContainerGroupCounts"))
1459
+ FleetCapacity.add_member(:managed_capacity_configuration, Shapes::ShapeRef.new(shape: ManagedCapacityConfiguration, location_name: "ManagedCapacityConfiguration"))
1456
1460
  FleetCapacity.struct_class = Types::FleetCapacity
1457
1461
 
1458
1462
  FleetCapacityExceededException.add_member(:message, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Message"))
@@ -1913,6 +1917,10 @@ module Aws::GameLift
1913
1917
  LogConfiguration.add_member(:log_group_arn, Shapes::ShapeRef.new(shape: LogGroupArnStringModel, location_name: "LogGroupArn"))
1914
1918
  LogConfiguration.struct_class = Types::LogConfiguration
1915
1919
 
1920
+ ManagedCapacityConfiguration.add_member(:zero_capacity_strategy, Shapes::ShapeRef.new(shape: ZeroCapacityStrategy, location_name: "ZeroCapacityStrategy"))
1921
+ ManagedCapacityConfiguration.add_member(:scale_in_after_inactivity_minutes, Shapes::ShapeRef.new(shape: ScaleInAfterInactivityMinutes, location_name: "ScaleInAfterInactivityMinutes"))
1922
+ ManagedCapacityConfiguration.struct_class = Types::ManagedCapacityConfiguration
1923
+
1916
1924
  MatchedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
1917
1925
  MatchedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
1918
1926
  MatchedPlayerSession.struct_class = Types::MatchedPlayerSession
@@ -2394,11 +2402,13 @@ module Aws::GameLift
2394
2402
  UpdateFleetCapacityInput.add_member(:min_size, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "MinSize"))
2395
2403
  UpdateFleetCapacityInput.add_member(:max_size, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "MaxSize"))
2396
2404
  UpdateFleetCapacityInput.add_member(:location, Shapes::ShapeRef.new(shape: LocationStringModel, location_name: "Location"))
2405
+ UpdateFleetCapacityInput.add_member(:managed_capacity_configuration, Shapes::ShapeRef.new(shape: ManagedCapacityConfiguration, location_name: "ManagedCapacityConfiguration"))
2397
2406
  UpdateFleetCapacityInput.struct_class = Types::UpdateFleetCapacityInput
2398
2407
 
2399
2408
  UpdateFleetCapacityOutput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
2400
2409
  UpdateFleetCapacityOutput.add_member(:fleet_arn, Shapes::ShapeRef.new(shape: FleetArn, location_name: "FleetArn"))
2401
2410
  UpdateFleetCapacityOutput.add_member(:location, Shapes::ShapeRef.new(shape: LocationStringModel, location_name: "Location"))
2411
+ UpdateFleetCapacityOutput.add_member(:managed_capacity_configuration, Shapes::ShapeRef.new(shape: ManagedCapacityConfiguration, location_name: "ManagedCapacityConfiguration"))
2402
2412
  UpdateFleetCapacityOutput.struct_class = Types::UpdateFleetCapacityOutput
2403
2413
 
2404
2414
  UpdateFleetPortSettingsInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetIdOrArn, required: true, location_name: "FleetId"))
@@ -2601,6 +2601,10 @@ module Aws::GameLift
2601
2601
  # request remains in the queue. When a request exceeds this time, the
2602
2602
  # game session placement changes to a `TIMED_OUT` status. If you
2603
2603
  # don't specify a request timeout, the queue uses a default value.
2604
+ #
2605
+ # <note markdown="1"> The minimum value is 10 and the maximum value is 600.
2606
+ #
2607
+ # </note>
2604
2608
  # @return [Integer]
2605
2609
  #
2606
2610
  # @!attribute [rw] player_latency_policies
@@ -5797,6 +5801,10 @@ module Aws::GameLift
5797
5801
  # container fleet.
5798
5802
  # @return [Types::GameServerContainerGroupCounts]
5799
5803
  #
5804
+ # @!attribute [rw] managed_capacity_configuration
5805
+ # Configuration settings for managed capacity scaling.
5806
+ # @return [Types::ManagedCapacityConfiguration]
5807
+ #
5800
5808
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetCapacity AWS API Documentation
5801
5809
  #
5802
5810
  class FleetCapacity < Struct.new(
@@ -5805,7 +5813,8 @@ module Aws::GameLift
5805
5813
  :instance_type,
5806
5814
  :instance_counts,
5807
5815
  :location,
5808
- :game_server_container_group_counts)
5816
+ :game_server_container_group_counts,
5817
+ :managed_capacity_configuration)
5809
5818
  SENSITIVE = []
5810
5819
  include Aws::Structure
5811
5820
  end
@@ -7139,6 +7148,10 @@ module Aws::GameLift
7139
7148
  # The maximum time, in seconds, that a new game session placement
7140
7149
  # request remains in the queue. When a request exceeds this time, the
7141
7150
  # game session placement changes to a `TIMED_OUT` status.
7151
+ #
7152
+ # <note markdown="1"> The minimum value is 10 and the maximum value is 600.
7153
+ #
7154
+ # </note>
7142
7155
  # @return [Integer]
7143
7156
  #
7144
7157
  # @!attribute [rw] player_latency_policies
@@ -8685,6 +8698,59 @@ module Aws::GameLift
8685
8698
  include Aws::Structure
8686
8699
  end
8687
8700
 
8701
+ # Use ManagedCapacityConfiguration with the
8702
+ # "SCALE\_TO\_AND\_FROM\_ZERO" ZeroCapacityStrategy to enable Amazon
8703
+ # GameLift Servers to fully manage the MinSize value, switching between
8704
+ # 0 and 1 based on game session activity. This is ideal for eliminating
8705
+ # compute costs during periods of no game activity. It is particularly
8706
+ # beneficial during development when you're away from your desk,
8707
+ # iterating on builds for extended periods, in production environments
8708
+ # serving low-traffic locations, or for games with long, predictable
8709
+ # downtime windows. By automatically managing capacity between 0 and 1
8710
+ # instances, you avoid paying for idle instances while maintaining the
8711
+ # ability to serve game sessions when demand arrives. Note that while
8712
+ # scale-out is triggered immediately upon receiving a game session
8713
+ # request, actual game session availability depends on your server
8714
+ # process startup time, so this approach works best with multi-location
8715
+ # Fleets where cold-start latency is tolerable. With a "MANUAL"
8716
+ # ZeroCapacityStrategy Amazon GameLift Servers will not modify Fleet
8717
+ # MinSize values automatically and will not scale out from zero
8718
+ # instances in response to game sessions.
8719
+ #
8720
+ # @!attribute [rw] zero_capacity_strategy
8721
+ # The strategy Amazon GameLift Servers will use to automatically scale
8722
+ # your capacity to and from zero instances in response to game session
8723
+ # activity. Game session activity refers to any active running
8724
+ # sessions or game session requests.
8725
+ #
8726
+ # Possible ZeroCapacityStrategy types include:
8727
+ #
8728
+ # * **MANUAL** -- (default value) Amazon GameLift Servers will not
8729
+ # update capacity to and from zero on your behalf.
8730
+ #
8731
+ # * **SCALE\_TO\_AND\_FROM\_ZERO** -- Amazon GameLift Servers will
8732
+ # automatically scale out MinSize and DesiredInstances from 0 to 1
8733
+ # in response to a game session request, and will scale in MinSize
8734
+ # and DesiredInstances to 0 after a period with no game session
8735
+ # activity. The duration of this scale in period can be configured
8736
+ # using ScaleInAfterInactivityMinutes.
8737
+ # @return [String]
8738
+ #
8739
+ # @!attribute [rw] scale_in_after_inactivity_minutes
8740
+ # Length of time, in minutes, that Amazon GameLift Servers will wait
8741
+ # before scaling in your MinSize and DesiredInstances to 0 after a
8742
+ # period with no game session activity. Default: 30 minutes.
8743
+ # @return [Integer]
8744
+ #
8745
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ManagedCapacityConfiguration AWS API Documentation
8746
+ #
8747
+ class ManagedCapacityConfiguration < Struct.new(
8748
+ :zero_capacity_strategy,
8749
+ :scale_in_after_inactivity_minutes)
8750
+ SENSITIVE = []
8751
+ include Aws::Structure
8752
+ end
8753
+
8688
8754
  # Represents a new player session that is created as a result of a
8689
8755
  # successful FlexMatch match. A successful match automatically creates
8690
8756
  # new player sessions for every player ID in the original matchmaking
@@ -11878,7 +11944,10 @@ module Aws::GameLift
11878
11944
  #
11879
11945
  # @!attribute [rw] min_size
11880
11946
  # The minimum number of instances that are allowed in the specified
11881
- # fleet location. If this parameter is not set, the default is 0.
11947
+ # fleet location. If this parameter is not set, the default is 0. This
11948
+ # parameter cannot be set when using a ManagedCapacityConfiguration
11949
+ # where ZeroCapacityStrategy has a value of
11950
+ # SCALE\_TO\_AND\_FROM\_ZERO.
11882
11951
  # @return [Integer]
11883
11952
  #
11884
11953
  # @!attribute [rw] max_size
@@ -11892,6 +11961,11 @@ module Aws::GameLift
11892
11961
  # `us-west-2`.
11893
11962
  # @return [String]
11894
11963
  #
11964
+ # @!attribute [rw] managed_capacity_configuration
11965
+ # Configuration for Amazon GameLift Servers-managed capacity scaling
11966
+ # options.
11967
+ # @return [Types::ManagedCapacityConfiguration]
11968
+ #
11895
11969
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityInput AWS API Documentation
11896
11970
  #
11897
11971
  class UpdateFleetCapacityInput < Struct.new(
@@ -11899,7 +11973,8 @@ module Aws::GameLift
11899
11973
  :desired_instances,
11900
11974
  :min_size,
11901
11975
  :max_size,
11902
- :location)
11976
+ :location,
11977
+ :managed_capacity_configuration)
11903
11978
  SENSITIVE = []
11904
11979
  include Aws::Structure
11905
11980
  end
@@ -11924,12 +11999,18 @@ module Aws::GameLift
11924
11999
  # Services Region code, such as `us-west-2`.
11925
12000
  # @return [String]
11926
12001
  #
12002
+ # @!attribute [rw] managed_capacity_configuration
12003
+ # Configuration for Amazon GameLift Servers-managed capacity scaling
12004
+ # options.
12005
+ # @return [Types::ManagedCapacityConfiguration]
12006
+ #
11927
12007
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityOutput AWS API Documentation
11928
12008
  #
11929
12009
  class UpdateFleetCapacityOutput < Struct.new(
11930
12010
  :fleet_id,
11931
12011
  :fleet_arn,
11932
- :location)
12012
+ :location,
12013
+ :managed_capacity_configuration)
11933
12014
  SENSITIVE = []
11934
12015
  include Aws::Structure
11935
12016
  end
@@ -12213,6 +12294,10 @@ module Aws::GameLift
12213
12294
  # The maximum time, in seconds, that a new game session placement
12214
12295
  # request remains in the queue. When a request exceeds this time, the
12215
12296
  # game session placement changes to a `TIMED_OUT` status.
12297
+ #
12298
+ # <note markdown="1"> The minimum value is 10 and the maximum value is 600.
12299
+ #
12300
+ # </note>
12216
12301
  # @return [Integer]
12217
12302
  #
12218
12303
  # @!attribute [rw] player_latency_policies
@@ -54,7 +54,7 @@ module Aws::GameLift
54
54
  autoload :EndpointProvider, 'aws-sdk-gamelift/endpoint_provider'
55
55
  autoload :Endpoints, 'aws-sdk-gamelift/endpoints'
56
56
 
57
- GEM_VERSION = '1.118.0'
57
+ GEM_VERSION = '1.119.0'
58
58
 
59
59
  end
60
60
 
data/sig/client.rbs CHANGED
@@ -1858,6 +1858,7 @@ module Aws
1858
1858
  def fleet_id: () -> ::String
1859
1859
  def fleet_arn: () -> ::String
1860
1860
  def location: () -> ::String
1861
+ def managed_capacity_configuration: () -> Types::ManagedCapacityConfiguration
1861
1862
  end
1862
1863
  # https://docs.aws.amazon.com/sdk-for-ruby/v3/api/Aws/GameLift/Client.html#update_fleet_capacity-instance_method
1863
1864
  def update_fleet_capacity: (
@@ -1865,7 +1866,11 @@ module Aws
1865
1866
  ?desired_instances: ::Integer,
1866
1867
  ?min_size: ::Integer,
1867
1868
  ?max_size: ::Integer,
1868
- ?location: ::String
1869
+ ?location: ::String,
1870
+ ?managed_capacity_configuration: {
1871
+ zero_capacity_strategy: ("MANUAL" | "SCALE_TO_AND_FROM_ZERO")?,
1872
+ scale_in_after_inactivity_minutes: ::Integer?
1873
+ }
1869
1874
  ) -> _UpdateFleetCapacityResponseSuccess
1870
1875
  | (Hash[Symbol, untyped] params, ?Hash[Symbol, untyped] options) -> _UpdateFleetCapacityResponseSuccess
1871
1876
 
data/sig/types.rbs CHANGED
@@ -1117,6 +1117,7 @@ module Aws::GameLift
1117
1117
  attr_accessor instance_counts: Types::EC2InstanceCounts
1118
1118
  attr_accessor location: ::String
1119
1119
  attr_accessor game_server_container_group_counts: Types::GameServerContainerGroupCounts
1120
+ attr_accessor managed_capacity_configuration: Types::ManagedCapacityConfiguration
1120
1121
  SENSITIVE: []
1121
1122
  end
1122
1123
 
@@ -1662,6 +1663,12 @@ module Aws::GameLift
1662
1663
  SENSITIVE: []
1663
1664
  end
1664
1665
 
1666
+ class ManagedCapacityConfiguration
1667
+ attr_accessor zero_capacity_strategy: ("MANUAL" | "SCALE_TO_AND_FROM_ZERO")
1668
+ attr_accessor scale_in_after_inactivity_minutes: ::Integer
1669
+ SENSITIVE: []
1670
+ end
1671
+
1665
1672
  class MatchedPlayerSession
1666
1673
  attr_accessor player_id: ::String
1667
1674
  attr_accessor player_session_id: ::String
@@ -2236,6 +2243,7 @@ module Aws::GameLift
2236
2243
  attr_accessor min_size: ::Integer
2237
2244
  attr_accessor max_size: ::Integer
2238
2245
  attr_accessor location: ::String
2246
+ attr_accessor managed_capacity_configuration: Types::ManagedCapacityConfiguration
2239
2247
  SENSITIVE: []
2240
2248
  end
2241
2249
 
@@ -2243,6 +2251,7 @@ module Aws::GameLift
2243
2251
  attr_accessor fleet_id: ::String
2244
2252
  attr_accessor fleet_arn: ::String
2245
2253
  attr_accessor location: ::String
2254
+ attr_accessor managed_capacity_configuration: Types::ManagedCapacityConfiguration
2246
2255
  SENSITIVE: []
2247
2256
  end
2248
2257
 
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.118.0
4
+ version: 1.119.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services