aws-sdk-gamelift 1.117.0 → 1.119.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/CHANGELOG.md CHANGED
@@ -1,6 +1,16 @@
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  Unreleased Changes
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  ------------------
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+ 1.119.0 (2026-01-29)
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+ ------------------
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+
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+ * Feature - Amazon GameLift Servers now supports automatic scaling to and from zero instances based on game session activity. Fleets scale down to zero following a defined period of no game session activity and scale up from zero when game sessions are requested, providing an option for cost optimization.
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+
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+ 1.118.0 (2026-01-22)
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+ ------------------
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+
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+ * Feature - Amazon GameLift Servers Realtime now supports Node.js 24.x runtime on the Amazon Linux 2023 operating system.
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+
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  1.117.0 (2026-01-16)
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  ------------------
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data/VERSION CHANGED
@@ -1 +1 @@
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- 1.117.0
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+ 1.119.0
@@ -832,7 +832,7 @@ module Aws::GameLift
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  # in this request. There is no default value. You can't change a
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  # build's operating system later.
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  #
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- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See more
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  # details in the [Amazon Linux 2 FAQs][1]. For game servers that are
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  # hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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  # Servers, first update the game server build to server SDK 5.x, and
@@ -841,6 +841,14 @@ module Aws::GameLift
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  #
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  # </note>
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  #
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+ # <note markdown="1"> Windows Server 2016 will reach end of support on 1/12/2027. For game
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+ # servers that are hosted on Windows Server 2016 and use server SDK
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+ # version 4.x for Amazon GameLift Servers, first update the game server
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+ # build to server SDK 5.x, and then deploy to Windows Server 2022
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+ # instances. See [ Migrate to server SDK version 5.][2]
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+ #
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+ # </note>
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+ #
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  #
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  #
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  # [1]: http://aws.amazon.com/amazon-linux-2/faqs/
@@ -1503,7 +1511,7 @@ module Aws::GameLift
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  #
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  # Default value: `AMAZON_LINUX_2023`
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  #
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- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See more
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  # details in the [Amazon Linux 2 FAQs][1]. For game servers that are
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  # hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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  # Servers, first update the game server build to server SDK 5.x, and
@@ -2539,6 +2547,13 @@ module Aws::GameLift
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  # For example: `{"Key": "difficulty", "Value": "novice"}`. For an
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  # example, see [Create a game session with custom properties][1].
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  #
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+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search for
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+ # game sessions by properties. Property keys containing periods cannot
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+ # be searched and will be filtered out from search results due to search
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+ # index limitations.
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+ #
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+ # </note>
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+ #
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  #
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  #
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  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-create
@@ -2750,6 +2765,10 @@ module Aws::GameLift
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  # game session placement changes to a `TIMED_OUT` status. If you don't
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  # specify a request timeout, the queue uses a default value.
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  #
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+ # <note markdown="1"> The minimum value is 10 and the maximum value is 600.
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+ #
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+ # </note>
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+ #
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  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
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  # A set of policies that enforce a sliding cap on player latency when
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  # processing game sessions placement requests. Use multiple policies to
@@ -3025,6 +3044,13 @@ module Aws::GameLift
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  # for a successful match. This parameter is not used if `FlexMatchMode`
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  # is set to `STANDALONE`.
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  #
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+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search for
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+ # game sessions by properties. Property keys containing periods cannot
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+ # be searched and will be filtered out from search results due to search
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+ # index limitations.
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+ #
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+ # </note>
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+ #
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  # @option params [String] :game_session_data
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  # A set of custom game session properties, formatted as a single string
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  # value. This data is passed to a game server process with a request to
@@ -3497,6 +3523,11 @@ module Aws::GameLift
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  # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html
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  # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html
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  #
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+ # @option params [String] :node_js_version
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+ # The Node.js version used for execution of your Realtime script. The
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+ # valid values are `10.x | 24.x`. By default, `NodeJsVersion` is `10.x`.
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+ # This value cannot be updated later.
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+ #
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  # @return [Types::CreateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # * {Types::CreateScriptOutput#script #script} => Types::Script
@@ -3519,6 +3550,7 @@ module Aws::GameLift
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  # value: "TagValue", # required
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  # },
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  # ],
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+ # node_js_version: "NodeJsVersion",
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  # })
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  #
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  # @example Response structure
@@ -3533,6 +3565,7 @@ module Aws::GameLift
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  # resp.script.storage_location.key #=> String
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  # resp.script.storage_location.role_arn #=> String
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  # resp.script.storage_location.object_version #=> String
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+ # resp.script.node_js_version #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScript AWS API Documentation
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  #
@@ -5215,6 +5248,8 @@ module Aws::GameLift
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  # resp.fleet_capacity[0].game_server_container_group_counts.active #=> Integer
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  # resp.fleet_capacity[0].game_server_container_group_counts.idle #=> Integer
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  # resp.fleet_capacity[0].game_server_container_group_counts.terminating #=> Integer
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+ # resp.fleet_capacity[0].managed_capacity_configuration.zero_capacity_strategy #=> String, one of "MANUAL", "SCALE_TO_AND_FROM_ZERO"
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+ # resp.fleet_capacity[0].managed_capacity_configuration.scale_in_after_inactivity_minutes #=> Integer
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  # resp.next_token #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacity AWS API Documentation
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  # resp.fleet_capacity.game_server_container_group_counts.active #=> Integer
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  # resp.fleet_capacity.game_server_container_group_counts.idle #=> Integer
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  # resp.fleet_capacity.game_server_container_group_counts.terminating #=> Integer
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+ # resp.fleet_capacity.managed_capacity_configuration.zero_capacity_strategy #=> String, one of "MANUAL", "SCALE_TO_AND_FROM_ZERO"
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+ # resp.fleet_capacity.managed_capacity_configuration.scale_in_after_inactivity_minutes #=> Integer
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetLocationCapacity AWS API Documentation
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  #
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  # resp.script.storage_location.key #=> String
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  # resp.script.storage_location.role_arn #=> String
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  # resp.script.storage_location.object_version #=> String
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+ # resp.script.node_js_version #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScript AWS API Documentation
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  #
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  # resp.scripts[0].storage_location.key #=> String
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  # resp.scripts[0].storage_location.role_arn #=> String
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  # resp.scripts[0].storage_location.object_version #=> String
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+ # resp.scripts[0].node_js_version #=> String
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  # resp.next_token #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScripts AWS API Documentation
@@ -9285,6 +9324,13 @@ module Aws::GameLift
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  # For examples of searching game sessions, see the ones below, and
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  # also see [Search game sessions by game property][3].
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  #
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+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
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+ # for game sessions by properties. Property keys containing periods
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+ # cannot be searched and will be filtered out from search results due
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+ # to search index limitations.
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+ #
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+ # </note>
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+ #
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  # * **maximumSessions** -- Maximum number of player sessions allowed for
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  # a game session.
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  #
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  # A set of key-value pairs that can store custom data in a game session.
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  # For example: `{"Key": "difficulty", "Value": "novice"}`.
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  #
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+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search for
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+ # game sessions by properties. Property keys containing periods cannot
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+ # be searched and will be filtered out from search results due to search
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+ # index limitations.
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+ #
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+ # </note>
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+ #
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  # @option params [required, Integer] :maximum_player_session_count
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  # The maximum number of players that can be connected simultaneously to
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  # the game session.
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  # The platform that all containers in the group use. Containers in a
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  # group must run on the same operating system.
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  #
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- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See more
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  # details in the [Amazon Linux 2 FAQs][1]. For game servers that are
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  # hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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  # Servers, first update the game server build to server SDK 5.x, and
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  # configuration. For fleets with multiple locations, use this operation
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  # to manage capacity settings in each location individually.
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  #
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- # Use this operation to set these fleet capacity properties:
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- #
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  # * Minimum/maximum size: Set hard limits on the number of Amazon EC2
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  # instances allowed. If Amazon GameLift Servers receives a
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  # request--either through manual update or automatic scaling--it
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  # location. You can track a fleet's current capacity by calling
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  # [DescribeFleetCapacity][2] or [DescribeFleetLocationCapacity][3].
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  #
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+ # Use ManagedCapacityConfiguration with the
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+ # "SCALE\_TO\_AND\_FROM\_ZERO" ZeroCapacityStrategy to enable Amazon
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+ # GameLift Servers to fully manage the MinSize value, switching between
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+ # 0 and 1 based on game session activity. This is ideal for eliminating
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+ # compute costs during periods of no game activity. It is particularly
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+ # beneficial during development when you're away from your desk,
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+ # iterating on builds for extended periods, in production environments
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+ # serving low-traffic locations, or for games with long, predictable
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+ # downtime windows. By automatically managing capacity between 0 and 1
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+ # instances, you avoid paying for idle instances while maintaining the
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+ # ability to serve game sessions when demand arrives. Note that while
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+ # scale-out is triggered immediately upon receiving a game session
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+ # request, actual game session availability depends on your server
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+ # process startup time, so this approach works best with multi-location
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+ # Fleets where cold-start latency is tolerable. With a "MANUAL"
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+ # ZeroCapacityStrategy Amazon GameLift Servers will not modify Fleet
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+ # MinSize values automatically and will not scale out from zero
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+ # instances in response to game sessions. This is configurable
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+ # per-location.
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+ #
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  # **Learn more**
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  #
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  # [Scaling fleet capacity][4]
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  #
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  # @option params [Integer] :min_size
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  # The minimum number of instances that are allowed in the specified
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- # fleet location. If this parameter is not set, the default is 0.
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+ # fleet location. If this parameter is not set, the default is 0. This
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+ # parameter cannot be set when using a ManagedCapacityConfiguration
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+ # where ZeroCapacityStrategy has a value of SCALE\_TO\_AND\_FROM\_ZERO.
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  #
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  # @option params [Integer] :max_size
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  # The maximum number of instances that are allowed in the specified
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  # The name of a remote location to update fleet capacity settings for,
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  # in the form of an Amazon Web Services Region code such as `us-west-2`.
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  #
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+ # @option params [Types::ManagedCapacityConfiguration] :managed_capacity_configuration
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+ # Configuration for Amazon GameLift Servers-managed capacity scaling
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+ # options.
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+ #
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  # @return [Types::UpdateFleetCapacityOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # * {Types::UpdateFleetCapacityOutput#fleet_id #fleet_id} => String
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  # * {Types::UpdateFleetCapacityOutput#fleet_arn #fleet_arn} => String
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  # * {Types::UpdateFleetCapacityOutput#location #location} => String
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+ # * {Types::UpdateFleetCapacityOutput#managed_capacity_configuration #managed_capacity_configuration} => Types::ManagedCapacityConfiguration
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  #
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  # @example Request syntax with placeholder values
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  #
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  # min_size: 1,
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  # max_size: 1,
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  # location: "LocationStringModel",
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+ # managed_capacity_configuration: {
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+ # zero_capacity_strategy: "MANUAL", # accepts MANUAL, SCALE_TO_AND_FROM_ZERO
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+ # scale_in_after_inactivity_minutes: 1,
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+ # },
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  # })
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  #
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  # @example Response structure
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  # resp.fleet_id #=> String
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  # resp.fleet_arn #=> String
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  # resp.location #=> String
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+ # resp.managed_capacity_configuration.zero_capacity_strategy #=> String, one of "MANUAL", "SCALE_TO_AND_FROM_ZERO"
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+ # resp.managed_capacity_configuration.scale_in_after_inactivity_minutes #=> Integer
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacity AWS API Documentation
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  #
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  # There is no way to delete properties. For an example, see [Update the
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  # value of a game property][1].
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  #
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+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search for
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+ # game sessions by properties. Property keys containing periods cannot
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+ # be searched and will be filtered out from search results due to search
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+ # index limitations.
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+ #
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+ # </note>
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+ #
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  #
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  #
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  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-update
@@ -11866,6 +11957,10 @@ module Aws::GameLift
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  # request remains in the queue. When a request exceeds this time, the
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  # game session placement changes to a `TIMED_OUT` status.
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  #
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+ # <note markdown="1"> The minimum value is 10 and the maximum value is 600.
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+ #
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+ # </note>
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+ #
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  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
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  # A set of policies that enforce a sliding cap on player latency when
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  # processing game sessions placement requests. Use multiple policies to
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  # for a successful match. This parameter is not used if `FlexMatchMode`
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  # is set to `STANDALONE`.
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  #
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+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search for
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+ # game sessions by properties. Property keys containing periods cannot
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+ # be searched and will be filtered out from search results due to search
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+ # index limitations.
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+ #
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+ # </note>
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+ #
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  # @option params [String] :game_session_data
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  # A set of custom game session properties, formatted as a single string
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  # value. This data is passed to a game server process with a request to
@@ -12328,6 +12430,7 @@ module Aws::GameLift
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  # resp.script.storage_location.key #=> String
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  # resp.script.storage_location.role_arn #=> String
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  # resp.script.storage_location.object_version #=> String
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+ # resp.script.node_js_version #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScript AWS API Documentation
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  #
@@ -12401,7 +12504,7 @@ module Aws::GameLift
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  tracer: tracer
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  )
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  context[:gem_name] = 'aws-sdk-gamelift'
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- context[:gem_version] = '1.117.0'
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+ context[:gem_version] = '1.119.0'
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  Seahorse::Client::Request.new(handlers, context)
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  end
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@@ -417,6 +417,7 @@ module Aws::GameLift
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  LogConfiguration = Shapes::StructureShape.new(name: 'LogConfiguration')
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  LogDestination = Shapes::StringShape.new(name: 'LogDestination')
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  LogGroupArnStringModel = Shapes::StringShape.new(name: 'LogGroupArnStringModel')
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+ ManagedCapacityConfiguration = Shapes::StructureShape.new(name: 'ManagedCapacityConfiguration')
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  MatchedPlayerSession = Shapes::StructureShape.new(name: 'MatchedPlayerSession')
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  MatchedPlayerSessionList = Shapes::ListShape.new(name: 'MatchedPlayerSessionList')
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  MatchmakerData = Shapes::StringShape.new(name: 'MatchmakerData')
@@ -443,6 +444,7 @@ module Aws::GameLift
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  MetricGroupList = Shapes::ListShape.new(name: 'MetricGroupList')
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  MetricName = Shapes::StringShape.new(name: 'MetricName')
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  MinimumHealthyPercentage = Shapes::IntegerShape.new(name: 'MinimumHealthyPercentage')
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+ NodeJsVersion = Shapes::StringShape.new(name: 'NodeJsVersion')
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  NonBlankAndLengthConstraintString = Shapes::StringShape.new(name: 'NonBlankAndLengthConstraintString')
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  NonEmptyString = Shapes::StringShape.new(name: 'NonEmptyString')
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  NonNegativeDouble = Shapes::FloatShape.new(name: 'NonNegativeDouble')
@@ -509,6 +511,7 @@ module Aws::GameLift
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  RuleSetLimit = Shapes::IntegerShape.new(name: 'RuleSetLimit')
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  RuntimeConfiguration = Shapes::StructureShape.new(name: 'RuntimeConfiguration')
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  S3Location = Shapes::StructureShape.new(name: 'S3Location')
514
+ ScaleInAfterInactivityMinutes = Shapes::IntegerShape.new(name: 'ScaleInAfterInactivityMinutes')
512
515
  ScalingAdjustmentType = Shapes::StringShape.new(name: 'ScalingAdjustmentType')
513
516
  ScalingPolicy = Shapes::StructureShape.new(name: 'ScalingPolicy')
514
517
  ScalingPolicyList = Shapes::ListShape.new(name: 'ScalingPolicyList')
@@ -608,6 +611,7 @@ module Aws::GameLift
608
611
  VpcSubnets = Shapes::ListShape.new(name: 'VpcSubnets')
609
612
  WeightedCapacity = Shapes::StringShape.new(name: 'WeightedCapacity')
610
613
  WholeNumber = Shapes::IntegerShape.new(name: 'WholeNumber')
614
+ ZeroCapacityStrategy = Shapes::StringShape.new(name: 'ZeroCapacityStrategy')
611
615
  ZipBlob = Shapes::BlobShape.new(name: 'ZipBlob')
612
616
 
613
617
  AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
@@ -993,6 +997,7 @@ module Aws::GameLift
993
997
  CreateScriptInput.add_member(:storage_location, Shapes::ShapeRef.new(shape: S3Location, location_name: "StorageLocation"))
994
998
  CreateScriptInput.add_member(:zip_file, Shapes::ShapeRef.new(shape: ZipBlob, location_name: "ZipFile"))
995
999
  CreateScriptInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
1000
+ CreateScriptInput.add_member(:node_js_version, Shapes::ShapeRef.new(shape: NodeJsVersion, location_name: "NodeJsVersion"))
996
1001
  CreateScriptInput.struct_class = Types::CreateScriptInput
997
1002
 
998
1003
  CreateScriptOutput.add_member(:script, Shapes::ShapeRef.new(shape: Script, location_name: "Script"))
@@ -1451,6 +1456,7 @@ module Aws::GameLift
1451
1456
  FleetCapacity.add_member(:instance_counts, Shapes::ShapeRef.new(shape: EC2InstanceCounts, location_name: "InstanceCounts"))
1452
1457
  FleetCapacity.add_member(:location, Shapes::ShapeRef.new(shape: LocationStringModel, location_name: "Location"))
1453
1458
  FleetCapacity.add_member(:game_server_container_group_counts, Shapes::ShapeRef.new(shape: GameServerContainerGroupCounts, location_name: "GameServerContainerGroupCounts"))
1459
+ FleetCapacity.add_member(:managed_capacity_configuration, Shapes::ShapeRef.new(shape: ManagedCapacityConfiguration, location_name: "ManagedCapacityConfiguration"))
1454
1460
  FleetCapacity.struct_class = Types::FleetCapacity
1455
1461
 
1456
1462
  FleetCapacityExceededException.add_member(:message, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Message"))
@@ -1911,6 +1917,10 @@ module Aws::GameLift
1911
1917
  LogConfiguration.add_member(:log_group_arn, Shapes::ShapeRef.new(shape: LogGroupArnStringModel, location_name: "LogGroupArn"))
1912
1918
  LogConfiguration.struct_class = Types::LogConfiguration
1913
1919
 
1920
+ ManagedCapacityConfiguration.add_member(:zero_capacity_strategy, Shapes::ShapeRef.new(shape: ZeroCapacityStrategy, location_name: "ZeroCapacityStrategy"))
1921
+ ManagedCapacityConfiguration.add_member(:scale_in_after_inactivity_minutes, Shapes::ShapeRef.new(shape: ScaleInAfterInactivityMinutes, location_name: "ScaleInAfterInactivityMinutes"))
1922
+ ManagedCapacityConfiguration.struct_class = Types::ManagedCapacityConfiguration
1923
+
1914
1924
  MatchedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
1915
1925
  MatchedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
1916
1926
  MatchedPlayerSession.struct_class = Types::MatchedPlayerSession
@@ -2153,6 +2163,7 @@ module Aws::GameLift
2153
2163
  Script.add_member(:size_on_disk, Shapes::ShapeRef.new(shape: PositiveLong, location_name: "SizeOnDisk"))
2154
2164
  Script.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
2155
2165
  Script.add_member(:storage_location, Shapes::ShapeRef.new(shape: S3Location, location_name: "StorageLocation"))
2166
+ Script.add_member(:node_js_version, Shapes::ShapeRef.new(shape: NodeJsVersion, location_name: "NodeJsVersion"))
2156
2167
  Script.struct_class = Types::Script
2157
2168
 
2158
2169
  ScriptList.member = Shapes::ShapeRef.new(shape: Script)
@@ -2391,11 +2402,13 @@ module Aws::GameLift
2391
2402
  UpdateFleetCapacityInput.add_member(:min_size, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "MinSize"))
2392
2403
  UpdateFleetCapacityInput.add_member(:max_size, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "MaxSize"))
2393
2404
  UpdateFleetCapacityInput.add_member(:location, Shapes::ShapeRef.new(shape: LocationStringModel, location_name: "Location"))
2405
+ UpdateFleetCapacityInput.add_member(:managed_capacity_configuration, Shapes::ShapeRef.new(shape: ManagedCapacityConfiguration, location_name: "ManagedCapacityConfiguration"))
2394
2406
  UpdateFleetCapacityInput.struct_class = Types::UpdateFleetCapacityInput
2395
2407
 
2396
2408
  UpdateFleetCapacityOutput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
2397
2409
  UpdateFleetCapacityOutput.add_member(:fleet_arn, Shapes::ShapeRef.new(shape: FleetArn, location_name: "FleetArn"))
2398
2410
  UpdateFleetCapacityOutput.add_member(:location, Shapes::ShapeRef.new(shape: LocationStringModel, location_name: "Location"))
2411
+ UpdateFleetCapacityOutput.add_member(:managed_capacity_configuration, Shapes::ShapeRef.new(shape: ManagedCapacityConfiguration, location_name: "ManagedCapacityConfiguration"))
2399
2412
  UpdateFleetCapacityOutput.struct_class = Types::UpdateFleetCapacityOutput
2400
2413
 
2401
2414
  UpdateFleetPortSettingsInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetIdOrArn, required: true, location_name: "FleetId"))
@@ -280,7 +280,7 @@ module Aws::GameLift
280
280
  # This value determines the type of fleet resources that you can use
281
281
  # for this build.
282
282
  #
283
- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
283
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See
284
284
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
285
285
  # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
286
286
  # Servers, first update the game server build to server SDK 5.x, and
@@ -480,7 +480,7 @@ module Aws::GameLift
480
480
  # @!attribute [rw] operating_system
481
481
  # The type of operating system on the compute resource.
482
482
  #
483
- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
483
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See
484
484
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
485
485
  # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
486
486
  # Servers, first update the game server build to server SDK 5.x, and
@@ -982,7 +982,7 @@ module Aws::GameLift
982
982
  # The platform that all containers in the container group definition
983
983
  # run on.
984
984
  #
985
- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
985
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See
986
986
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
987
987
  # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
988
988
  # Servers, first update the game server build to server SDK 5.x, and
@@ -1417,7 +1417,7 @@ module Aws::GameLift
1417
1417
  # operating system in this request. There is no default value. You
1418
1418
  # can't change a build's operating system later.
1419
1419
  #
1420
- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
1420
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See
1421
1421
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
1422
1422
  # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
1423
1423
  # Servers, first update the game server build to server SDK 5.x, and
@@ -1426,6 +1426,14 @@ module Aws::GameLift
1426
1426
  #
1427
1427
  # </note>
1428
1428
  #
1429
+ # <note markdown="1"> Windows Server 2016 will reach end of support on 1/12/2027. For game
1430
+ # servers that are hosted on Windows Server 2016 and use server SDK
1431
+ # version 4.x for Amazon GameLift Servers, first update the game
1432
+ # server build to server SDK 5.x, and then deploy to Windows Server
1433
+ # 2022 instances. See [ Migrate to server SDK version 5.][2]
1434
+ #
1435
+ # </note>
1436
+ #
1429
1437
  #
1430
1438
  #
1431
1439
  # [1]: http://aws.amazon.com/amazon-linux-2/faqs/
@@ -1842,7 +1850,7 @@ module Aws::GameLift
1842
1850
  #
1843
1851
  # Default value: `AMAZON_LINUX_2023`
1844
1852
  #
1845
- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
1853
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See
1846
1854
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
1847
1855
  # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
1848
1856
  # Servers, first update the game server build to server SDK 5.x, and
@@ -2482,6 +2490,13 @@ module Aws::GameLift
2482
2490
  # For an example, see [Create a game session with custom
2483
2491
  # properties][1].
2484
2492
  #
2493
+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
2494
+ # for game sessions by properties. Property keys containing periods
2495
+ # cannot be searched and will be filtered out from search results due
2496
+ # to search index limitations.
2497
+ #
2498
+ # </note>
2499
+ #
2485
2500
  #
2486
2501
  #
2487
2502
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-create
@@ -2586,6 +2601,10 @@ module Aws::GameLift
2586
2601
  # request remains in the queue. When a request exceeds this time, the
2587
2602
  # game session placement changes to a `TIMED_OUT` status. If you
2588
2603
  # don't specify a request timeout, the queue uses a default value.
2604
+ #
2605
+ # <note markdown="1"> The minimum value is 10 and the maximum value is 600.
2606
+ #
2607
+ # </note>
2589
2608
  # @return [Integer]
2590
2609
  #
2591
2610
  # @!attribute [rw] player_latency_policies
@@ -2792,6 +2811,13 @@ module Aws::GameLift
2792
2811
  # This information is added to the new `GameSession` object that is
2793
2812
  # created for a successful match. This parameter is not used if
2794
2813
  # `FlexMatchMode` is set to `STANDALONE`.
2814
+ #
2815
+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
2816
+ # for game sessions by properties. Property keys containing periods
2817
+ # cannot be searched and will be filtered out from search results due
2818
+ # to search index limitations.
2819
+ #
2820
+ # </note>
2795
2821
  # @return [Array<Types::GameProperty>]
2796
2822
  #
2797
2823
  # @!attribute [rw] game_session_data
@@ -3073,6 +3099,12 @@ module Aws::GameLift
3073
3099
  # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html
3074
3100
  # @return [Array<Types::Tag>]
3075
3101
  #
3102
+ # @!attribute [rw] node_js_version
3103
+ # The Node.js version used for execution of your Realtime script. The
3104
+ # valid values are `10.x | 24.x`. By default, `NodeJsVersion` is
3105
+ # `10.x`. This value cannot be updated later.
3106
+ # @return [String]
3107
+ #
3076
3108
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScriptInput AWS API Documentation
3077
3109
  #
3078
3110
  class CreateScriptInput < Struct.new(
@@ -3080,7 +3112,8 @@ module Aws::GameLift
3080
3112
  :version,
3081
3113
  :storage_location,
3082
3114
  :zip_file,
3083
- :tags)
3115
+ :tags,
3116
+ :node_js_version)
3084
3117
  SENSITIVE = []
3085
3118
  include Aws::Structure
3086
3119
  end
@@ -5586,7 +5619,7 @@ module Aws::GameLift
5586
5619
  # is deployed on this fleet. This attribute is used with fleets where
5587
5620
  # `ComputeType` is `EC2`.
5588
5621
  #
5589
- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
5622
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See
5590
5623
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
5591
5624
  # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
5592
5625
  # Servers, first update the game server build to server SDK 5.x, and
@@ -5768,6 +5801,10 @@ module Aws::GameLift
5768
5801
  # container fleet.
5769
5802
  # @return [Types::GameServerContainerGroupCounts]
5770
5803
  #
5804
+ # @!attribute [rw] managed_capacity_configuration
5805
+ # Configuration settings for managed capacity scaling.
5806
+ # @return [Types::ManagedCapacityConfiguration]
5807
+ #
5771
5808
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetCapacity AWS API Documentation
5772
5809
  #
5773
5810
  class FleetCapacity < Struct.new(
@@ -5776,7 +5813,8 @@ module Aws::GameLift
5776
5813
  :instance_type,
5777
5814
  :instance_counts,
5778
5815
  :location,
5779
- :game_server_container_group_counts)
5816
+ :game_server_container_group_counts,
5817
+ :managed_capacity_configuration)
5780
5818
  SENSITIVE = []
5781
5819
  include Aws::Structure
5782
5820
  end
@@ -5955,6 +5993,13 @@ module Aws::GameLift
5955
5993
  #
5956
5994
  # @!attribute [rw] key
5957
5995
  # The game property identifier.
5996
+ #
5997
+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
5998
+ # for game sessions by properties. Property keys containing periods
5999
+ # cannot be searched and will be filtered out from search results due
6000
+ # to search index limitations.
6001
+ #
6002
+ # </note>
5958
6003
  # @return [String]
5959
6004
  #
5960
6005
  # @!attribute [rw] value
@@ -6628,6 +6673,13 @@ module Aws::GameLift
6628
6673
  # @!attribute [rw] game_properties
6629
6674
  # A set of key-value pairs that can store custom data in a game
6630
6675
  # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
6676
+ #
6677
+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
6678
+ # for game sessions by properties. Property keys containing periods
6679
+ # cannot be searched and will be filtered out from search results due
6680
+ # to search index limitations.
6681
+ #
6682
+ # </note>
6631
6683
  # @return [Array<Types::GameProperty>]
6632
6684
  #
6633
6685
  # @!attribute [rw] ip_address
@@ -6915,6 +6967,13 @@ module Aws::GameLift
6915
6967
  # @!attribute [rw] game_properties
6916
6968
  # A set of key-value pairs that can store custom data in a game
6917
6969
  # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
6970
+ #
6971
+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
6972
+ # for game sessions by properties. Property keys containing periods
6973
+ # cannot be searched and will be filtered out from search results due
6974
+ # to search index limitations.
6975
+ #
6976
+ # </note>
6918
6977
  # @return [Array<Types::GameProperty>]
6919
6978
  #
6920
6979
  # @!attribute [rw] maximum_player_session_count
@@ -7089,6 +7148,10 @@ module Aws::GameLift
7089
7148
  # The maximum time, in seconds, that a new game session placement
7090
7149
  # request remains in the queue. When a request exceeds this time, the
7091
7150
  # game session placement changes to a `TIMED_OUT` status.
7151
+ #
7152
+ # <note markdown="1"> The minimum value is 10 and the maximum value is 600.
7153
+ #
7154
+ # </note>
7092
7155
  # @return [Integer]
7093
7156
  #
7094
7157
  # @!attribute [rw] player_latency_policies
@@ -7459,7 +7522,7 @@ module Aws::GameLift
7459
7522
  # @!attribute [rw] operating_system
7460
7523
  # Operating system that is running on this EC2 instance.
7461
7524
  #
7462
- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
7525
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See
7463
7526
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
7464
7527
  # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
7465
7528
  # Servers, first update the game server build to server SDK 5.x, and
@@ -8635,6 +8698,59 @@ module Aws::GameLift
8635
8698
  include Aws::Structure
8636
8699
  end
8637
8700
 
8701
+ # Use ManagedCapacityConfiguration with the
8702
+ # "SCALE\_TO\_AND\_FROM\_ZERO" ZeroCapacityStrategy to enable Amazon
8703
+ # GameLift Servers to fully manage the MinSize value, switching between
8704
+ # 0 and 1 based on game session activity. This is ideal for eliminating
8705
+ # compute costs during periods of no game activity. It is particularly
8706
+ # beneficial during development when you're away from your desk,
8707
+ # iterating on builds for extended periods, in production environments
8708
+ # serving low-traffic locations, or for games with long, predictable
8709
+ # downtime windows. By automatically managing capacity between 0 and 1
8710
+ # instances, you avoid paying for idle instances while maintaining the
8711
+ # ability to serve game sessions when demand arrives. Note that while
8712
+ # scale-out is triggered immediately upon receiving a game session
8713
+ # request, actual game session availability depends on your server
8714
+ # process startup time, so this approach works best with multi-location
8715
+ # Fleets where cold-start latency is tolerable. With a "MANUAL"
8716
+ # ZeroCapacityStrategy Amazon GameLift Servers will not modify Fleet
8717
+ # MinSize values automatically and will not scale out from zero
8718
+ # instances in response to game sessions.
8719
+ #
8720
+ # @!attribute [rw] zero_capacity_strategy
8721
+ # The strategy Amazon GameLift Servers will use to automatically scale
8722
+ # your capacity to and from zero instances in response to game session
8723
+ # activity. Game session activity refers to any active running
8724
+ # sessions or game session requests.
8725
+ #
8726
+ # Possible ZeroCapacityStrategy types include:
8727
+ #
8728
+ # * **MANUAL** -- (default value) Amazon GameLift Servers will not
8729
+ # update capacity to and from zero on your behalf.
8730
+ #
8731
+ # * **SCALE\_TO\_AND\_FROM\_ZERO** -- Amazon GameLift Servers will
8732
+ # automatically scale out MinSize and DesiredInstances from 0 to 1
8733
+ # in response to a game session request, and will scale in MinSize
8734
+ # and DesiredInstances to 0 after a period with no game session
8735
+ # activity. The duration of this scale in period can be configured
8736
+ # using ScaleInAfterInactivityMinutes.
8737
+ # @return [String]
8738
+ #
8739
+ # @!attribute [rw] scale_in_after_inactivity_minutes
8740
+ # Length of time, in minutes, that Amazon GameLift Servers will wait
8741
+ # before scaling in your MinSize and DesiredInstances to 0 after a
8742
+ # period with no game session activity. Default: 30 minutes.
8743
+ # @return [Integer]
8744
+ #
8745
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ManagedCapacityConfiguration AWS API Documentation
8746
+ #
8747
+ class ManagedCapacityConfiguration < Struct.new(
8748
+ :zero_capacity_strategy,
8749
+ :scale_in_after_inactivity_minutes)
8750
+ SENSITIVE = []
8751
+ include Aws::Structure
8752
+ end
8753
+
8638
8754
  # Represents a new player session that is created as a result of a
8639
8755
  # successful FlexMatch match. A successful match automatically creates
8640
8756
  # new player sessions for every player ID in the original matchmaking
@@ -8769,6 +8885,13 @@ module Aws::GameLift
8769
8885
  # This information is added to the new `GameSession` object that is
8770
8886
  # created for a successful match. This parameter is not used when
8771
8887
  # `FlexMatchMode` is set to `STANDALONE`.
8888
+ #
8889
+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
8890
+ # for game sessions by properties. Property keys containing periods
8891
+ # cannot be searched and will be filtered out from search results due
8892
+ # to search index limitations.
8893
+ #
8894
+ # </note>
8772
8895
  # @return [Array<Types::GameProperty>]
8773
8896
  #
8774
8897
  # @!attribute [rw] game_session_data
@@ -10241,6 +10364,12 @@ module Aws::GameLift
10241
10364
  # specify an earlier version.
10242
10365
  # @return [Types::S3Location]
10243
10366
  #
10367
+ # @!attribute [rw] node_js_version
10368
+ # The Node.js version used for execution of your Realtime script. The
10369
+ # valid values are `10.x | 24.x`. By default, `NodeJsVersion` is
10370
+ # `10.x`. This value cannot be updated later.
10371
+ # @return [String]
10372
+ #
10244
10373
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Script AWS API Documentation
10245
10374
  #
10246
10375
  class Script < Struct.new(
@@ -10250,7 +10379,8 @@ module Aws::GameLift
10250
10379
  :version,
10251
10380
  :size_on_disk,
10252
10381
  :creation_time,
10253
- :storage_location)
10382
+ :storage_location,
10383
+ :node_js_version)
10254
10384
  SENSITIVE = []
10255
10385
  include Aws::Structure
10256
10386
  end
@@ -10494,6 +10624,13 @@ module Aws::GameLift
10494
10624
  # @!attribute [rw] game_properties
10495
10625
  # A set of key-value pairs that can store custom data in a game
10496
10626
  # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
10627
+ #
10628
+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
10629
+ # for game sessions by properties. Property keys containing periods
10630
+ # cannot be searched and will be filtered out from search results due
10631
+ # to search index limitations.
10632
+ #
10633
+ # </note>
10497
10634
  # @return [Array<Types::GameProperty>]
10498
10635
  #
10499
10636
  # @!attribute [rw] maximum_player_session_count
@@ -11664,7 +11801,7 @@ module Aws::GameLift
11664
11801
  # The platform that all containers in the group use. Containers in a
11665
11802
  # group must run on the same operating system.
11666
11803
  #
11667
- # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
11804
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See
11668
11805
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
11669
11806
  # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
11670
11807
  # Servers, first update the game server build to server SDK 5.x, and
@@ -11807,7 +11944,10 @@ module Aws::GameLift
11807
11944
  #
11808
11945
  # @!attribute [rw] min_size
11809
11946
  # The minimum number of instances that are allowed in the specified
11810
- # fleet location. If this parameter is not set, the default is 0.
11947
+ # fleet location. If this parameter is not set, the default is 0. This
11948
+ # parameter cannot be set when using a ManagedCapacityConfiguration
11949
+ # where ZeroCapacityStrategy has a value of
11950
+ # SCALE\_TO\_AND\_FROM\_ZERO.
11811
11951
  # @return [Integer]
11812
11952
  #
11813
11953
  # @!attribute [rw] max_size
@@ -11821,6 +11961,11 @@ module Aws::GameLift
11821
11961
  # `us-west-2`.
11822
11962
  # @return [String]
11823
11963
  #
11964
+ # @!attribute [rw] managed_capacity_configuration
11965
+ # Configuration for Amazon GameLift Servers-managed capacity scaling
11966
+ # options.
11967
+ # @return [Types::ManagedCapacityConfiguration]
11968
+ #
11824
11969
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityInput AWS API Documentation
11825
11970
  #
11826
11971
  class UpdateFleetCapacityInput < Struct.new(
@@ -11828,7 +11973,8 @@ module Aws::GameLift
11828
11973
  :desired_instances,
11829
11974
  :min_size,
11830
11975
  :max_size,
11831
- :location)
11976
+ :location,
11977
+ :managed_capacity_configuration)
11832
11978
  SENSITIVE = []
11833
11979
  include Aws::Structure
11834
11980
  end
@@ -11853,12 +11999,18 @@ module Aws::GameLift
11853
11999
  # Services Region code, such as `us-west-2`.
11854
12000
  # @return [String]
11855
12001
  #
12002
+ # @!attribute [rw] managed_capacity_configuration
12003
+ # Configuration for Amazon GameLift Servers-managed capacity scaling
12004
+ # options.
12005
+ # @return [Types::ManagedCapacityConfiguration]
12006
+ #
11856
12007
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityOutput AWS API Documentation
11857
12008
  #
11858
12009
  class UpdateFleetCapacityOutput < Struct.new(
11859
12010
  :fleet_id,
11860
12011
  :fleet_arn,
11861
- :location)
12012
+ :location,
12013
+ :managed_capacity_configuration)
11862
12014
  SENSITIVE = []
11863
12015
  include Aws::Structure
11864
12016
  end
@@ -12095,6 +12247,13 @@ module Aws::GameLift
12095
12247
  # properties. There is no way to delete properties. For an example,
12096
12248
  # see [Update the value of a game property][1].
12097
12249
  #
12250
+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
12251
+ # for game sessions by properties. Property keys containing periods
12252
+ # cannot be searched and will be filtered out from search results due
12253
+ # to search index limitations.
12254
+ #
12255
+ # </note>
12256
+ #
12098
12257
  #
12099
12258
  #
12100
12259
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-update
@@ -12135,6 +12294,10 @@ module Aws::GameLift
12135
12294
  # The maximum time, in seconds, that a new game session placement
12136
12295
  # request remains in the queue. When a request exceeds this time, the
12137
12296
  # game session placement changes to a `TIMED_OUT` status.
12297
+ #
12298
+ # <note markdown="1"> The minimum value is 10 and the maximum value is 600.
12299
+ #
12300
+ # </note>
12138
12301
  # @return [Integer]
12139
12302
  #
12140
12303
  # @!attribute [rw] player_latency_policies
@@ -12292,6 +12455,13 @@ module Aws::GameLift
12292
12455
  # This information is added to the new `GameSession` object that is
12293
12456
  # created for a successful match. This parameter is not used if
12294
12457
  # `FlexMatchMode` is set to `STANDALONE`.
12458
+ #
12459
+ # <note markdown="1"> Avoid using periods (".") in property keys if you plan to search
12460
+ # for game sessions by properties. Property keys containing periods
12461
+ # cannot be searched and will be filtered out from search results due
12462
+ # to search index limitations.
12463
+ #
12464
+ # </note>
12295
12465
  # @return [Array<Types::GameProperty>]
12296
12466
  #
12297
12467
  # @!attribute [rw] game_session_data
@@ -54,7 +54,7 @@ module Aws::GameLift
54
54
  autoload :EndpointProvider, 'aws-sdk-gamelift/endpoint_provider'
55
55
  autoload :Endpoints, 'aws-sdk-gamelift/endpoints'
56
56
 
57
- GEM_VERSION = '1.117.0'
57
+ GEM_VERSION = '1.119.0'
58
58
 
59
59
  end
60
60
 
data/sig/client.rbs CHANGED
@@ -596,7 +596,8 @@ module Aws
596
596
  key: ::String,
597
597
  value: ::String
598
598
  },
599
- ]
599
+ ],
600
+ ?node_js_version: ::String
600
601
  ) -> _CreateScriptResponseSuccess
601
602
  | (?Hash[Symbol, untyped] params, ?Hash[Symbol, untyped] options) -> _CreateScriptResponseSuccess
602
603
 
@@ -1857,6 +1858,7 @@ module Aws
1857
1858
  def fleet_id: () -> ::String
1858
1859
  def fleet_arn: () -> ::String
1859
1860
  def location: () -> ::String
1861
+ def managed_capacity_configuration: () -> Types::ManagedCapacityConfiguration
1860
1862
  end
1861
1863
  # https://docs.aws.amazon.com/sdk-for-ruby/v3/api/Aws/GameLift/Client.html#update_fleet_capacity-instance_method
1862
1864
  def update_fleet_capacity: (
@@ -1864,7 +1866,11 @@ module Aws
1864
1866
  ?desired_instances: ::Integer,
1865
1867
  ?min_size: ::Integer,
1866
1868
  ?max_size: ::Integer,
1867
- ?location: ::String
1869
+ ?location: ::String,
1870
+ ?managed_capacity_configuration: {
1871
+ zero_capacity_strategy: ("MANUAL" | "SCALE_TO_AND_FROM_ZERO")?,
1872
+ scale_in_after_inactivity_minutes: ::Integer?
1873
+ }
1868
1874
  ) -> _UpdateFleetCapacityResponseSuccess
1869
1875
  | (Hash[Symbol, untyped] params, ?Hash[Symbol, untyped] options) -> _UpdateFleetCapacityResponseSuccess
1870
1876
 
data/sig/types.rbs CHANGED
@@ -469,6 +469,7 @@ module Aws::GameLift
469
469
  attr_accessor storage_location: Types::S3Location
470
470
  attr_accessor zip_file: ::String
471
471
  attr_accessor tags: ::Array[Types::Tag]
472
+ attr_accessor node_js_version: ::String
472
473
  SENSITIVE: []
473
474
  end
474
475
 
@@ -1116,6 +1117,7 @@ module Aws::GameLift
1116
1117
  attr_accessor instance_counts: Types::EC2InstanceCounts
1117
1118
  attr_accessor location: ::String
1118
1119
  attr_accessor game_server_container_group_counts: Types::GameServerContainerGroupCounts
1120
+ attr_accessor managed_capacity_configuration: Types::ManagedCapacityConfiguration
1119
1121
  SENSITIVE: []
1120
1122
  end
1121
1123
 
@@ -1661,6 +1663,12 @@ module Aws::GameLift
1661
1663
  SENSITIVE: []
1662
1664
  end
1663
1665
 
1666
+ class ManagedCapacityConfiguration
1667
+ attr_accessor zero_capacity_strategy: ("MANUAL" | "SCALE_TO_AND_FROM_ZERO")
1668
+ attr_accessor scale_in_after_inactivity_minutes: ::Integer
1669
+ SENSITIVE: []
1670
+ end
1671
+
1664
1672
  class MatchedPlayerSession
1665
1673
  attr_accessor player_id: ::String
1666
1674
  attr_accessor player_session_id: ::String
@@ -1921,6 +1929,7 @@ module Aws::GameLift
1921
1929
  attr_accessor size_on_disk: ::Integer
1922
1930
  attr_accessor creation_time: ::Time
1923
1931
  attr_accessor storage_location: Types::S3Location
1932
+ attr_accessor node_js_version: ::String
1924
1933
  SENSITIVE: []
1925
1934
  end
1926
1935
 
@@ -2234,6 +2243,7 @@ module Aws::GameLift
2234
2243
  attr_accessor min_size: ::Integer
2235
2244
  attr_accessor max_size: ::Integer
2236
2245
  attr_accessor location: ::String
2246
+ attr_accessor managed_capacity_configuration: Types::ManagedCapacityConfiguration
2237
2247
  SENSITIVE: []
2238
2248
  end
2239
2249
 
@@ -2241,6 +2251,7 @@ module Aws::GameLift
2241
2251
  attr_accessor fleet_id: ::String
2242
2252
  attr_accessor fleet_arn: ::String
2243
2253
  attr_accessor location: ::String
2254
+ attr_accessor managed_capacity_configuration: Types::ManagedCapacityConfiguration
2244
2255
  SENSITIVE: []
2245
2256
  end
2246
2257
 
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.117.0
4
+ version: 1.119.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services