aws-sdk-gamelift 1.105.0 → 1.107.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +761 -684
- data/lib/aws-sdk-gamelift/client_api.rb +10 -0
- data/lib/aws-sdk-gamelift/types.rb +830 -723
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/sig/client.rbs +1 -0
- data/sig/resource.rbs +1 -0
- data/sig/types.rbs +12 -0
- metadata +3 -3
@@ -95,7 +95,7 @@ module Aws::GameLift
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# class name or an instance of a plugin class.
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#
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# @option options [required, Aws::CredentialProvider] :credentials
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# Your AWS credentials. This can be an instance of any one of the
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# Your AWS credentials used for authentication. This can be an instance of any one of the
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# following classes:
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#
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# * `Aws::Credentials` - Used for configuring static, non-refreshing
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# locations will be searched for credentials:
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#
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# * `Aws.config[:credentials]`
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#
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# * The `:access_key_id`, `:secret_access_key`, `:session_token`, and
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# `:account_id` options.
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#
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#
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#
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# * `ENV['AWS_ACCESS_KEY_ID']`, `ENV['AWS_SECRET_ACCESS_KEY']`,
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# `ENV['AWS_SESSION_TOKEN']`, and `ENV['AWS_ACCOUNT_ID']`.
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#
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# * `~/.aws/credentials`
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#
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# * `~/.aws/config`
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#
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# * EC2/ECS IMDS instance profile - When used by default, the timeouts
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# are very aggressive. Construct and pass an instance of
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# `Aws::InstanceProfileCredentials` or `Aws::ECSCredentials` to
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# enable retries and extended timeouts. Instance profile credential
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# fetching can be disabled by setting ENV['AWS_EC2_METADATA_DISABLED']
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# to true
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# fetching can be disabled by setting `ENV['AWS_EC2_METADATA_DISABLED']`
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# to `true`.
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#
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# @option options [required, String] :region
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# The AWS region to connect to. The configured `:region` is
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# When false, the request will raise a `RetryCapacityNotAvailableError` and will
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# not retry instead of sleeping.
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#
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# @option options [Array<String>] :auth_scheme_preference
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# A list of preferred authentication schemes to use when making a request. Supported values are:
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# `sigv4`, `sigv4a`, `httpBearerAuth`, and `noAuth`. When set using `ENV['AWS_AUTH_SCHEME_PREFERENCE']` or in
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# shared config as `auth_scheme_preference`, the value should be a comma-separated list.
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#
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# @option options [Boolean] :client_side_monitoring (false)
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# When `true`, client-side metrics will be collected for all API requests from
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# this client.
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# 4 times. Used in `standard` and `adaptive` retry modes.
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#
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# @option options [String] :profile ("default")
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# Used when loading credentials from the shared credentials file
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#
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# Used when loading credentials from the shared credentials file at `HOME/.aws/credentials`.
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# When not specified, 'default' is used.
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#
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# @option options [String] :request_checksum_calculation ("when_supported")
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# Determines when a checksum will be calculated for request payloads. Values are:
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# `Aws::Telemetry::OTelProvider` for telemetry provider.
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#
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# @option options [Aws::TokenProvider] :token_provider
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#
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# Your Bearer token used for authentication. This can be an instance of any one of the
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# following classes:
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#
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# * `Aws::StaticTokenProvider` - Used for configuring static, non-refreshing
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#
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# To register acceptance, specify the ticket ID, one or more players,
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# and an acceptance response. When all players have accepted, Amazon
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# GameLift advances the matchmaking tickets to status `PLACING`,
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# attempts to create a new game session for the match.
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# GameLift Servers advances the matchmaking tickets to status `PLACING`,
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# and attempts to create a new game session for the match.
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#
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# If any player rejects the match, or if acceptances are not received
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# before a specified timeout, the proposed match is dropped. Each
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req.send_request(options)
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end
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# **This operation is used with the Amazon GameLift FleetIQ
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# game server groups.**
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# **This operation is used with the Amazon GameLift Servers FleetIQ
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# solution and game server groups.**
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#
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# Locates an available game server and temporarily reserves it to host
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# gameplay and players. This operation is called from a game client or
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# client service (such as a matchmaker) to request hosting resources for
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# a new game session. In response, Amazon GameLift FleetIQ
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# available game server, places it in `CLAIMED` status for 60
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# and returns connection information that players can use to
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# the game server.
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# a new game session. In response, Amazon GameLift Servers FleetIQ
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# locates an available game server, places it in `CLAIMED` status for 60
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# seconds, and returns connection information that players can use to
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# connect to the game server.
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#
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# To claim a game server, identify a game server group. You can also
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# specify a game server ID, although this approach bypasses Amazon
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# GameLift FleetIQ placement optimization. Optionally, include
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# to pass to the game server at the start of a game session,
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# game map or player information. Add filter options to
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# how a game server is chosen, such as only allowing
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# `ACTIVE` instances to be claimed.
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# GameLift Servers FleetIQ placement optimization. Optionally, include
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# game data to pass to the game server at the start of a game session,
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# such as a game map or player information. Add filter options to
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# further restrict how a game server is chosen, such as only allowing
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# game servers on `ACTIVE` instances to be claimed.
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#
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# When a game server is successfully claimed, connection information is
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# returned. A claimed game server's utilization status remains
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#
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# **Learn more**
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#
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# [Amazon GameLift FleetIQ Guide][1]
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# [Amazon GameLift Servers FleetIQ Guide][1]
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#
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#
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#
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# @option params [required, String] :game_server_group_name
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# A unique identifier for the game server group where the game server is
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# running. If you are not specifying a game server to claim, this value
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# identifies where you want Amazon GameLift FleetIQ to look for
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# available game server to claim.
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# identifies where you want Amazon GameLift Servers FleetIQ to look for
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# an available game server to claim.
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#
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# @option params [String] :game_server_id
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# A custom string that uniquely identifies the game server to claim. If
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# this parameter is left empty, Amazon GameLift FleetIQ searches
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# available game server in the specified game server group.
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# this parameter is left empty, Amazon GameLift Servers FleetIQ searches
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# for an available game server in the specified game server group.
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#
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# @option params [String] :game_server_data
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# A set of custom game server properties, formatted as a single string
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# for a fleet that is useful when redirecting player traffic from one
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# fleet to another, such as when updating your game build.
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#
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# Amazon GameLift supports two types of routing strategies for
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# simple and terminal. A simple alias points to an active
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# terminal alias is used to display messaging or link to a URL
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# of routing players to an active fleet. For example, you might
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# terminal alias when a game version is no longer supported and
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# to direct players to an upgrade site.
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# Amazon GameLift Servers supports two types of routing strategies for
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# aliases: simple and terminal. A simple alias points to an active
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# fleet. A terminal alias is used to display messaging or link to a URL
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# instead of routing players to an active fleet. For example, you might
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# use a terminal alias when a game version is no longer supported and
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# you want to direct players to an upgrade site.
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#
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# To create a fleet alias, specify an alias name, routing strategy, and
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# optional description. Each simple alias can point to only one fleet,
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req.send_request(options)
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end
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# Creates a new Amazon GameLift build resource for your game
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# binary files. Combine game server binaries into a zip file for
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# with Amazon GameLift.
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# Creates a new Amazon GameLift Servers build resource for your game
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# server binary files. Combine game server binaries into a zip file for
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# use with Amazon GameLift Servers.
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#
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# When setting up a new game build for Amazon GameLift, we
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# using the CLI command <b> <a
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# When setting up a new game build for Amazon GameLift Servers, we
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# recommend using the CLI command <b> <a
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# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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# </b>. This helper command combines two tasks: (1) it uploads your
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# build files from a file directory to an Amazon GameLift Amazon
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# location, and (2) it creates a new build resource.
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# build files from a file directory to an Amazon GameLift Servers Amazon
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# S3 location, and (2) it creates a new build resource.
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#
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# You can use the `CreateBuild` operation in the following scenarios:
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#
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# * Create a new game build with build files that are in an Amazon S3
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# location under an Amazon Web Services account that you control. To
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# use this option, you give Amazon GameLift access to the
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# bucket. With permissions in place, specify a build name,
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# system, and the Amazon S3 storage location of your game
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# use this option, you give Amazon GameLift Servers access to the
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# Amazon S3 bucket. With permissions in place, specify a build name,
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# operating system, and the Amazon S3 storage location of your game
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# build.
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#
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# * Upload your build files to a Amazon GameLift Servers Amazon S3
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# location. To use this option, specify a build name and operating
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# system. This operation creates a new build resource and also returns
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# an Amazon S3 location with temporary access credentials. Use the
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# credentials to manually upload your build files to the specified
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# Amazon S3 location. For more information, see [Uploading Objects][1]
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# in the *Amazon S3 Developer Guide*. After you upload build files to
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# the Amazon GameLift Servers Amazon S3 location, you can't update
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# them.
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#
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# If successful, this operation creates a new build resource with a
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# unique build ID and places it in `INITIALIZED` status. A build must be
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# this parameter only when creating a build with files stored in an
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# Amazon S3 bucket that you own. The storage location must specify an
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# Amazon S3 bucket name and key. The location must also specify a role
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# ARN that you set up to allow Amazon GameLift to access your
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# bucket. The S3 bucket and your new build must be in the same
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# ARN that you set up to allow Amazon GameLift Servers to access your
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# Amazon S3 bucket. The S3 bucket and your new build must be in the same
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# Region.
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#
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# If a `StorageLocation` is specified, the size of your file can be
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# found in your Amazon S3 bucket. Amazon GameLift will report a
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# found in your Amazon S3 bucket. Amazon GameLift Servers will report a
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# `SizeOnDisk` of 0.
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#
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# @option params [String] :operating_system
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#
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
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# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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# first update the game server build to server SDK 5.x, and
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# to AL2023 instances. See [ Migrate to server SDK version
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# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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# Servers, first update the game server build to server SDK 5.x, and
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# then deploy to AL2023 instances. See [ Migrate to server SDK version
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# 5.][2]
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# </note>
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# [1]:
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# [1]: http://aws.amazon.com/amazon-linux-2/faqs/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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#
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# @option params [Array<Types::Tag>] :tags
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#
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# @option params [String] :server_sdk_version
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# A server SDK version you used when integrating your game server build
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# with Amazon GameLift. For more information see [Integrate
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# custom game servers][1]. By default Amazon GameLift
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# `4.0.2`.
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# with Amazon GameLift Servers. For more information see [Integrate
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# games with custom game servers][1]. By default Amazon GameLift Servers
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# sets this value to `4.0.2`.
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# instances to host your containerized game servers. Use this operation
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# to define how to deploy a container architecture onto each fleet
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# instance and configure fleet settings. You can create a container
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# fleet in any Amazon Web Services Regions that Amazon GameLift
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# for multi-location fleets. A container fleet can be deployed
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# single location or multiple locations. Container fleets are
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# fleet in any Amazon Web Services Regions that Amazon GameLift Servers
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# supports for multi-location fleets. A container fleet can be deployed
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# to a single location or multiple locations. Container fleets are
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# deployed with Amazon Linux 2023 as the instance operating system.
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# Define the fleet's container architecture using container group
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# definitions. Each fleet can have one of the following container group
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# types:
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#
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# * The game server container group runs your game server build and
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# dependent software. Amazon GameLift deploys one or more
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# this container group to each fleet instance. The number
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# depends on the computing capabilities of the fleet
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# dependent software. Amazon GameLift Servers deploys one or more
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# replicas of this container group to each fleet instance. The number
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# of replicas depends on the computing capabilities of the fleet
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# instance in use.
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#
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# * An optional per-instance container group might be used to run other
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# software that only needs to run once per instance, such as
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# @option params [required, String] :fleet_role_arn
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# The unique identifier for an Identity and Access Management (IAM) role
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# with permissions to run your containers on resources that are managed
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# by Amazon GameLift. Use an IAM service role with the
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# by Amazon GameLift Servers. Use an IAM service role with the
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# `GameLiftContainerFleetPolicy` managed policy attached. For more
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# information, see [Set up an IAM service role][1]. You can't change
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# this fleet property after the fleet is created.
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# connection ports map to container ports that are configured in the
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# fleet's container group definitions.
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#
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# By default, Amazon GameLift calculates an optimal port range
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# your fleet configuration. To use the calculated range, don't
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# parameter. The values are:
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# By default, Amazon GameLift Servers calculates an optimal port range
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# based on your fleet configuration. To use the calculated range, don't
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1066
|
+
# set this parameter. The values are:
|
1052
1067
|
#
|
1053
1068
|
# * Port range: 4192 to a number calculated based on your fleet
|
1054
|
-
# configuration. Amazon GameLift uses the following formula:
|
1055
|
-
# [# of game server container groups per fleet instance] * [#
|
1056
|
-
# container ports in the game server container group definition] +
|
1057
|
-
# of container ports in the game server container group
|
1069
|
+
# configuration. Amazon GameLift Servers uses the following formula:
|
1070
|
+
# `4192 + [# of game server container groups per fleet instance] * [#
|
1071
|
+
# of container ports in the game server container group definition] +
|
1072
|
+
# [# of container ports in the game server container group
|
1073
|
+
# definition]`
|
1058
1074
|
#
|
1059
1075
|
# ^
|
1060
1076
|
#
|
@@ -1062,8 +1078,9 @@ module Aws::GameLift
|
|
1062
1078
|
# setting this parameter, you must use port numbers that match the
|
1063
1079
|
# fleet's inbound permissions port range.
|
1064
1080
|
#
|
1065
|
-
# <note markdown="1"> If you set values manually, Amazon GameLift no longer
|
1066
|
-
# port range for you, even if you later remove the manual
|
1081
|
+
# <note markdown="1"> If you set values manually, Amazon GameLift Servers no longer
|
1082
|
+
# calculates a port range for you, even if you later remove the manual
|
1083
|
+
# settings.
|
1067
1084
|
#
|
1068
1085
|
# </note>
|
1069
1086
|
#
|
@@ -1074,24 +1091,26 @@ module Aws::GameLift
|
|
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1091
|
# opening ports only when you need them and closing them when you're
|
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1092
|
# finished.
|
1076
1093
|
#
|
1077
|
-
# By default, Amazon GameLift calculates an optimal port range
|
1078
|
-
# your fleet configuration. To use the calculated range, don't
|
1079
|
-
# parameter. The values are:
|
1094
|
+
# By default, Amazon GameLift Servers calculates an optimal port range
|
1095
|
+
# based on your fleet configuration. To use the calculated range, don't
|
1096
|
+
# set this parameter. The values are:
|
1080
1097
|
#
|
1081
1098
|
# * Protocol: UDP
|
1082
1099
|
#
|
1083
1100
|
# * Port range: 4192 to a number calculated based on your fleet
|
1084
|
-
# configuration. Amazon GameLift uses the following formula:
|
1085
|
-
# [# of game server container groups per fleet instance] * [#
|
1086
|
-
# container ports in the game server container group definition] +
|
1087
|
-
# of container ports in the game server container group
|
1101
|
+
# configuration. Amazon GameLift Servers uses the following formula:
|
1102
|
+
# `4192 + [# of game server container groups per fleet instance] * [#
|
1103
|
+
# of container ports in the game server container group definition] +
|
1104
|
+
# [# of container ports in the game server container group
|
1105
|
+
# definition]`
|
1088
1106
|
#
|
1089
1107
|
# You can also choose to manually set this parameter. When manually
|
1090
1108
|
# setting this parameter, you must use port numbers that match the
|
1091
1109
|
# fleet's connection port range.
|
1092
1110
|
#
|
1093
|
-
# <note markdown="1"> If you set values manually, Amazon GameLift no longer
|
1094
|
-
# port range for you, even if you later remove the manual
|
1111
|
+
# <note markdown="1"> If you set values manually, Amazon GameLift Servers no longer
|
1112
|
+
# calculates a port range for you, even if you later remove the manual
|
1113
|
+
# settings.
|
1095
1114
|
#
|
1096
1115
|
# </note>
|
1097
1116
|
#
|
@@ -1099,12 +1118,12 @@ module Aws::GameLift
|
|
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1118
|
# The number of times to replicate the game server container group on
|
1100
1119
|
# each fleet instance.
|
1101
1120
|
#
|
1102
|
-
# By default, Amazon GameLift calculates the maximum number of
|
1103
|
-
# server container groups that can fit on each instance. This
|
1121
|
+
# By default, Amazon GameLift Servers calculates the maximum number of
|
1122
|
+
# game server container groups that can fit on each instance. This
|
1104
1123
|
# calculation is based on the CPU and memory resources of the fleet's
|
1105
1124
|
# instance type). To use the calculated maximum, don't set this
|
1106
|
-
# parameter. If you set this number manually, Amazon GameLift
|
1107
|
-
# value as long as it's less than the calculated maximum.
|
1125
|
+
# parameter. If you set this number manually, Amazon GameLift Servers
|
1126
|
+
# uses your value as long as it's less than the calculated maximum.
|
1108
1127
|
#
|
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1128
|
# @option params [String] :instance_type
|
1110
1129
|
# The Amazon EC2 instance type to use for all instances in the fleet.
|
@@ -1114,10 +1133,10 @@ module Aws::GameLift
|
|
1114
1133
|
# your game servers. This includes including CPU, memory, storage, and
|
1115
1134
|
# networking capacity.
|
1116
1135
|
#
|
1117
|
-
# By default, Amazon GameLift selects an instance type that fits
|
1118
|
-
# needs of your container groups and is available in all selected
|
1119
|
-
# locations. You can also choose to manually set this parameter.
|
1120
|
-
# [Amazon Elastic Compute Cloud Instance Types][1] for detailed
|
1136
|
+
# By default, Amazon GameLift Servers selects an instance type that fits
|
1137
|
+
# the needs of your container groups and is available in all selected
|
1138
|
+
# fleet locations. You can also choose to manually set this parameter.
|
1139
|
+
# See [Amazon Elastic Compute Cloud Instance Types][1] for detailed
|
1121
1140
|
# descriptions of Amazon EC2 instance types.
|
1122
1141
|
#
|
1123
1142
|
# You can't update this fleet property later.
|
@@ -1142,12 +1161,12 @@ module Aws::GameLift
|
|
1142
1161
|
# @option params [Array<Types::LocationConfiguration>] :locations
|
1143
1162
|
# A set of locations to deploy container fleet instances to. You can add
|
1144
1163
|
# any Amazon Web Services Region or Local Zone that's supported by
|
1145
|
-
# Amazon GameLift. Provide a list of one or more Amazon Web
|
1146
|
-
# Region codes, such as `us-west-2`, or Local Zone names. Also
|
1147
|
-
# the fleet's home Region, which is the Amazon Web Services
|
1148
|
-
# where the fleet is created. For a list of supported Regions and
|
1149
|
-
# Zones, see [ Amazon GameLift service locations][1] for
|
1150
|
-
# hosting.
|
1164
|
+
# Amazon GameLift Servers. Provide a list of one or more Amazon Web
|
1165
|
+
# Services Region codes, such as `us-west-2`, or Local Zone names. Also
|
1166
|
+
# include the fleet's home Region, which is the Amazon Web Services
|
1167
|
+
# Region where the fleet is created. For a list of supported Regions and
|
1168
|
+
# Local Zones, see [ Amazon GameLift Servers service locations][1] for
|
1169
|
+
# managed hosting.
|
1151
1170
|
#
|
1152
1171
|
#
|
1153
1172
|
#
|
@@ -1161,11 +1180,11 @@ module Aws::GameLift
|
|
1161
1180
|
# group, but you can change this value at any time.
|
1162
1181
|
#
|
1163
1182
|
# @option params [String] :new_game_session_protection_policy
|
1164
|
-
# Determines whether Amazon GameLift can shut down game sessions
|
1165
|
-
# fleet that are actively running and hosting players. Amazon
|
1166
|
-
# might prompt an instance shutdown when scaling down
|
1167
|
-
# when retiring unhealthy instances. You can also set
|
1168
|
-
# protection for individual game sessions using
|
1183
|
+
# Determines whether Amazon GameLift Servers can shut down game sessions
|
1184
|
+
# on the fleet that are actively running and hosting players. Amazon
|
1185
|
+
# GameLift Servers might prompt an instance shutdown when scaling down
|
1186
|
+
# fleet capacity or when retiring unhealthy instances. You can also set
|
1187
|
+
# game session protection for individual game sessions using
|
1169
1188
|
# [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
|
1170
1189
|
#
|
1171
1190
|
# * **NoProtection** -- Game sessions can be shut down during active
|
@@ -1183,8 +1202,9 @@ module Aws::GameLift
|
|
1183
1202
|
#
|
1184
1203
|
# @option params [Types::LogConfiguration] :log_configuration
|
1185
1204
|
# A method for collecting container logs for the fleet. Amazon GameLift
|
1186
|
-
# saves all standard output for each container in logs,
|
1187
|
-
# session logs. You can select from the following
|
1205
|
+
# Servers saves all standard output for each container in logs,
|
1206
|
+
# including game session logs. You can select from the following
|
1207
|
+
# methods:
|
1188
1208
|
#
|
1189
1209
|
# * `CLOUDWATCH` -- Send logs to an Amazon CloudWatch log group that you
|
1190
1210
|
# define. Each container emits a log stream, which is organized in the
|
@@ -1196,9 +1216,9 @@ module Aws::GameLift
|
|
1196
1216
|
#
|
1197
1217
|
# By default, this property is set to `CLOUDWATCH`.
|
1198
1218
|
#
|
1199
|
-
# Amazon GameLift requires permissions to send logs other Amazon
|
1200
|
-
# Services services in your account. These permissions are included
|
1201
|
-
# the IAM fleet role for this container fleet (see `FleetRoleArn)`.
|
1219
|
+
# Amazon GameLift Servers requires permissions to send logs other Amazon
|
1220
|
+
# Web Services services in your account. These permissions are included
|
1221
|
+
# in the IAM fleet role for this container fleet (see `FleetRoleArn)`.
|
1202
1222
|
#
|
1203
1223
|
# @option params [Array<Types::Tag>] :tags
|
1204
1224
|
# A list of labels to assign to the new fleet resource. Tags are
|
@@ -1307,13 +1327,13 @@ module Aws::GameLift
|
|
1307
1327
|
end
|
1308
1328
|
|
1309
1329
|
# Creates a `ContainerGroupDefinition` that describes a set of
|
1310
|
-
# containers for hosting your game server with Amazon GameLift
|
1311
|
-
# containers hosting. An Amazon GameLift container group
|
1312
|
-
# container task or pod. Use container group definitions
|
1313
|
-
# a container fleet with [CreateContainerFleet][1].
|
1330
|
+
# containers for hosting your game server with Amazon GameLift Servers
|
1331
|
+
# managed containers hosting. An Amazon GameLift Servers container group
|
1332
|
+
# is similar to a container task or pod. Use container group definitions
|
1333
|
+
# when you create a container fleet with [CreateContainerFleet][1].
|
1314
1334
|
#
|
1315
|
-
# A container group definition determines how Amazon GameLift
|
1316
|
-
# your containers to each instance in a container fleet. You can
|
1335
|
+
# A container group definition determines how Amazon GameLift Servers
|
1336
|
+
# deploys your containers to each instance in a container fleet. You can
|
1317
1337
|
# maintain multiple versions of a container group definition.
|
1318
1338
|
#
|
1319
1339
|
# There are two types of container groups:
|
@@ -1349,7 +1369,7 @@ module Aws::GameLift
|
|
1349
1369
|
#
|
1350
1370
|
# <note markdown="1"> This operation requires Identity and Access Management (IAM)
|
1351
1371
|
# permissions to access container images in Amazon ECR repositories. See
|
1352
|
-
# [ IAM permissions for Amazon GameLift][2] for help setting the
|
1372
|
+
# [ IAM permissions for Amazon GameLift Servers][2] for help setting the
|
1353
1373
|
# appropriate permissions.
|
1354
1374
|
#
|
1355
1375
|
# </note>
|
@@ -1421,8 +1441,8 @@ module Aws::GameLift
|
|
1421
1441
|
#
|
1422
1442
|
# @option params [String] :container_group_type
|
1423
1443
|
# The type of container group being defined. Container group type
|
1424
|
-
# determines how Amazon GameLift deploys the container group on
|
1425
|
-
# fleet instance.
|
1444
|
+
# determines how Amazon GameLift Servers deploys the container group on
|
1445
|
+
# each fleet instance.
|
1426
1446
|
#
|
1427
1447
|
# Default value: `GAME_SERVER`
|
1428
1448
|
#
|
@@ -1463,15 +1483,16 @@ module Aws::GameLift
|
|
1463
1483
|
#
|
1464
1484
|
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
|
1465
1485
|
# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
|
1466
|
-
# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
1467
|
-
# first update the game server build to server SDK 5.x, and
|
1468
|
-
# to AL2023 instances. See [ Migrate to server SDK version
|
1486
|
+
# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
1487
|
+
# Servers, first update the game server build to server SDK 5.x, and
|
1488
|
+
# then deploy to AL2023 instances. See [ Migrate to server SDK version
|
1489
|
+
# 5.][2]
|
1469
1490
|
#
|
1470
1491
|
# </note>
|
1471
1492
|
#
|
1472
1493
|
#
|
1473
1494
|
#
|
1474
|
-
# [1]:
|
1495
|
+
# [1]: http://aws.amazon.com/amazon-linux-2/faqs/
|
1475
1496
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
1476
1497
|
#
|
1477
1498
|
# @option params [String] :version_description
|
@@ -1664,8 +1685,8 @@ module Aws::GameLift
|
|
1664
1685
|
#
|
1665
1686
|
# An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2)
|
1666
1687
|
# instances. Your game server build is deployed to each fleet instance.
|
1667
|
-
# Amazon GameLift manages the fleet's instances and controls
|
1668
|
-
# lifecycle of game server processes, which host game sessions for
|
1688
|
+
# Amazon GameLift Servers manages the fleet's instances and controls
|
1689
|
+
# the lifecycle of game server processes, which host game sessions for
|
1669
1690
|
# players. EC2 fleets can have instances in multiple locations. Each
|
1670
1691
|
# instance in the fleet is designated a `Compute`.
|
1671
1692
|
#
|
@@ -1687,12 +1708,12 @@ module Aws::GameLift
|
|
1687
1708
|
# configuration
|
1688
1709
|
#
|
1689
1710
|
# If successful, this operation creates a new fleet resource and places
|
1690
|
-
# it in `NEW` status while Amazon GameLift initiates the [fleet
|
1691
|
-
# workflow][1]. To debug your fleet, fetch logs, view
|
1692
|
-
# metrics or other actions on the fleet, create a
|
1693
|
-
# port 22/3389 open. As a best practice, we
|
1694
|
-
# remote access only when you need them and
|
1695
|
-
# finished.
|
1711
|
+
# it in `NEW` status while Amazon GameLift Servers initiates the [fleet
|
1712
|
+
# creation workflow][1]. To debug your fleet, fetch logs, view
|
1713
|
+
# performance metrics or other actions on the fleet, create a
|
1714
|
+
# development fleet with port 22/3389 open. As a best practice, we
|
1715
|
+
# recommend opening ports for remote access only when you need them and
|
1716
|
+
# closing them when you're finished.
|
1696
1717
|
#
|
1697
1718
|
# When the fleet status is ACTIVE, you can adjust capacity settings and
|
1698
1719
|
# turn autoscaling on/off for each location.
|
@@ -1700,9 +1721,9 @@ module Aws::GameLift
|
|
1700
1721
|
# **Anywhere fleet**
|
1701
1722
|
#
|
1702
1723
|
# An Anywhere fleet represents compute resources that are not owned or
|
1703
|
-
# managed by Amazon GameLift. You might create an Anywhere fleet
|
1704
|
-
# your local machine for testing, or use one to host game servers
|
1705
|
-
# on-premises hardware or other game hosting solutions.
|
1724
|
+
# managed by Amazon GameLift Servers. You might create an Anywhere fleet
|
1725
|
+
# with your local machine for testing, or use one to host game servers
|
1726
|
+
# with on-premises hardware or other game hosting solutions.
|
1706
1727
|
#
|
1707
1728
|
# To create an Anywhere fleet, provide these required parameters:
|
1708
1729
|
#
|
@@ -1740,16 +1761,16 @@ module Aws::GameLift
|
|
1740
1761
|
# @option params [String] :build_id
|
1741
1762
|
# The unique identifier for a custom game server build to be deployed to
|
1742
1763
|
# a fleet with compute type `EC2`. You can use either the build ID or
|
1743
|
-
# ARN. The build must be uploaded to Amazon GameLift and in
|
1744
|
-
# status. This fleet property can't be changed after the fleet
|
1745
|
-
# created.
|
1764
|
+
# ARN. The build must be uploaded to Amazon GameLift Servers and in
|
1765
|
+
# `READY` status. This fleet property can't be changed after the fleet
|
1766
|
+
# is created.
|
1746
1767
|
#
|
1747
1768
|
# @option params [String] :script_id
|
1748
1769
|
# The unique identifier for a Realtime configuration script to be
|
1749
1770
|
# deployed to a fleet with compute type `EC2`. You can use either the
|
1750
|
-
# script ID or ARN. Scripts must be uploaded to Amazon GameLift
|
1751
|
-
# creating the fleet. This fleet property can't be changed
|
1752
|
-
# fleet is created.
|
1771
|
+
# script ID or ARN. Scripts must be uploaded to Amazon GameLift Servers
|
1772
|
+
# prior to creating the fleet. This fleet property can't be changed
|
1773
|
+
# after the fleet is created.
|
1753
1774
|
#
|
1754
1775
|
# @option params [String] :server_launch_path
|
1755
1776
|
# **This parameter is no longer used.** Specify a server launch path
|
@@ -1763,23 +1784,23 @@ module Aws::GameLift
|
|
1763
1784
|
#
|
1764
1785
|
# @option params [Array<String>] :log_paths
|
1765
1786
|
# **This parameter is no longer used.** To specify where Amazon GameLift
|
1766
|
-
# should store log files once a server process shuts down, use
|
1767
|
-
# Amazon GameLift server API `ProcessReady()` and specify
|
1768
|
-
# directory paths in `logParameters`. For more information,
|
1769
|
-
# [Initialize the server process][1] in the *Amazon GameLift
|
1770
|
-
# Guide*.
|
1787
|
+
# Servers should store log files once a server process shuts down, use
|
1788
|
+
# the Amazon GameLift Servers server API `ProcessReady()` and specify
|
1789
|
+
# one or more directory paths in `logParameters`. For more information,
|
1790
|
+
# see [Initialize the server process][1] in the *Amazon GameLift Servers
|
1791
|
+
# Developer Guide*.
|
1771
1792
|
#
|
1772
1793
|
#
|
1773
1794
|
#
|
1774
1795
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
|
1775
1796
|
#
|
1776
1797
|
# @option params [String] :ec2_instance_type
|
1777
|
-
# The Amazon GameLift-supported Amazon EC2 instance type to use
|
1778
|
-
# managed EC2 fleets. Instance type determines the computing
|
1779
|
-
# that will be used to host your game servers, including CPU,
|
1780
|
-
# storage, and networking capacity. See [Amazon Elastic Compute
|
1781
|
-
# Instance Types][1] for detailed descriptions of Amazon EC2
|
1782
|
-
# types.
|
1798
|
+
# The Amazon GameLift Servers-supported Amazon EC2 instance type to use
|
1799
|
+
# with managed EC2 fleets. Instance type determines the computing
|
1800
|
+
# resources that will be used to host your game servers, including CPU,
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# memory, storage, and networking capacity. See [Amazon Elastic Compute
|
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# Cloud Instance Types][1] for detailed descriptions of Amazon EC2
|
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# instance types.
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# to set it before players can connect to game sessions. As a best
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# practice, we recommend opening ports for remote access only when you
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# need them and closing them when you're finished. For Amazon GameLift
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# Realtime fleets, Amazon GameLift automatically sets
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# ranges.
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# Servers Realtime fleets, Amazon GameLift Servers automatically sets
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# Instructions for how to launch and run server processes on the fleet.
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# Set runtime configuration for managed EC2 fleets. For an Anywhere
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# fleets, set this parameter only if the fleet is running the Amazon
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# GameLift Agent. The runtime configuration defines one or more
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# process configurations. Each server process identifies a game
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# GameLift Servers Agent. The runtime configuration defines one or more
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# server process configurations. Each server process identifies a game
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# executable or Realtime script file and the number of processes to run
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# concurrently.
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# metric group at a time.
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#
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# @option params [String] :peer_vpc_aws_account_id
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# Used when peering your Amazon GameLift fleet with a VPC, the
|
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# identifier for the Amazon Web Services account that owns the
|
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# can find your account ID in the Amazon Web Services
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# under account settings.
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# Used when peering your Amazon GameLift Servers fleet with a VPC, the
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# unique identifier for the Amazon Web Services account that owns the
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# VPC. You can find your account ID in the Amazon Web Services
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# Management Console under account settings.
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#
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# @option params [String] :peer_vpc_id
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# A unique identifier for a VPC with resources to be accessed by your
|
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# Amazon GameLift fleet. The VPC must be in the same Region as
|
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# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
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# Web Services Management Console. Learn more about VPC peering
|
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# Peering with Amazon GameLift Fleets][2].
|
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# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
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# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
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# Amazon Web Services Management Console. Learn more about VPC peering
|
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# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
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#
|
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|
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
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#
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# @option params [Types::CertificateConfiguration] :certificate_configuration
|
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# Prompts Amazon GameLift to generate a TLS/SSL certificate for
|
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# fleet. Amazon GameLift uses the certificates to encrypt
|
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# between game clients and the game servers running on Amazon
|
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|
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# By default, the `CertificateConfiguration` is
|
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# change this property after you create the
|
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# Prompts Amazon GameLift Servers to generate a TLS/SSL certificate for
|
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+
# the fleet. Amazon GameLift Servers uses the certificates to encrypt
|
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+
# traffic between game clients and the game servers running on Amazon
|
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# GameLift Servers. By default, the `CertificateConfiguration` is
|
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|
+
# `DISABLED`. You can't change this property after you create the
|
1915
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+
# fleet.
|
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#
|
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# Certificate Manager (ACM) certificates expire after 13 months.
|
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# Certificate expiration can cause fleets to fail, preventing players
|
@@ -1915,12 +1937,12 @@ module Aws::GameLift
|
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# as a multi-location fleet. Use this parameter when creating a fleet in
|
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# Amazon Web Services Regions that support multiple locations. You can
|
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|
# add any Amazon Web Services Region or Local Zone that's supported by
|
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|
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# Amazon GameLift. Provide a list of one or more Amazon Web
|
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|
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# Region codes, such as `us-west-2`, or Local Zone names. When
|
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# this parameter, Amazon GameLift requires you to include
|
1921
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-
# location in the request. For a list of supported Regions and
|
1922
|
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# Zones, see [ Amazon GameLift service locations][1] for
|
1923
|
-
# hosting.
|
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# Amazon GameLift Servers. Provide a list of one or more Amazon Web
|
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|
+
# Services Region codes, such as `us-west-2`, or Local Zone names. When
|
1942
|
+
# using this parameter, Amazon GameLift Servers requires you to include
|
1943
|
+
# your home location in the request. For a list of supported Regions and
|
1944
|
+
# Local Zones, see [ Amazon GameLift Servers service locations][1] for
|
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|
+
# managed hosting.
|
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|
#
|
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|
#
|
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|
#
|
@@ -1948,17 +1970,17 @@ module Aws::GameLift
|
|
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1970
|
# type, you can also set the `AnywhereConfiguration` parameter.
|
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1971
|
#
|
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1972
|
# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
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|
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# Amazon GameLift Anywhere configuration options.
|
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|
+
# Amazon GameLift Servers Anywhere configuration options.
|
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1974
|
#
|
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1975
|
# @option params [String] :instance_role_credentials_provider
|
1954
|
-
# Prompts Amazon GameLift to generate a shared credentials file
|
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|
-
# IAM role that's defined in `InstanceRoleArn`. The shared
|
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|
-
# file is stored on each fleet instance and refreshed as
|
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|
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# shared credentials for applications that are deployed
|
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|
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# game server executable, if the game server is
|
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|
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# SDK version 5.x. For more information about
|
1960
|
-
# see [ Communicate with other Amazon Web
|
1961
|
-
# fleets][1].
|
1976
|
+
# Prompts Amazon GameLift Servers to generate a shared credentials file
|
1977
|
+
# for the IAM role that's defined in `InstanceRoleArn`. The shared
|
1978
|
+
# credentials file is stored on each fleet instance and refreshed as
|
1979
|
+
# needed. Use shared credentials for applications that are deployed
|
1980
|
+
# along with the game server executable, if the game server is
|
1981
|
+
# integrated with server SDK version 5.x. For more information about
|
1982
|
+
# using shared credentials, see [ Communicate with other Amazon Web
|
1983
|
+
# Services resources from your fleets][1].
|
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1984
|
#
|
1963
1985
|
#
|
1964
1986
|
#
|
@@ -2089,10 +2111,10 @@ module Aws::GameLift
|
|
2089
2111
|
# list of one or more locations.
|
2090
2112
|
#
|
2091
2113
|
# If successful, this operation returns the list of added locations with
|
2092
|
-
# their status set to `NEW`. Amazon GameLift initiates the
|
2093
|
-
# starting an instance in each added location. You can track
|
2094
|
-
# of each new location by monitoring location creation events
|
2095
|
-
# [DescribeFleetEvents][1].
|
2114
|
+
# their status set to `NEW`. Amazon GameLift Servers initiates the
|
2115
|
+
# process of starting an instance in each added location. You can track
|
2116
|
+
# the status of each new location by monitoring location creation events
|
2117
|
+
# using [DescribeFleetEvents][1].
|
2096
2118
|
#
|
2097
2119
|
# **Learn more**
|
2098
2120
|
#
|
@@ -2100,7 +2122,7 @@ module Aws::GameLift
|
|
2100
2122
|
#
|
2101
2123
|
# [Update fleet locations][3]
|
2102
2124
|
#
|
2103
|
-
# [ Amazon GameLift service locations][4] for managed hosting.
|
2125
|
+
# [ Amazon GameLift Servers service locations][4] for managed hosting.
|
2104
2126
|
#
|
2105
2127
|
#
|
2106
2128
|
#
|
@@ -2115,9 +2137,9 @@ module Aws::GameLift
|
|
2115
2137
|
#
|
2116
2138
|
# @option params [required, Array<Types::LocationConfiguration>] :locations
|
2117
2139
|
# A list of locations to deploy additional instances to and manage as
|
2118
|
-
# part of the fleet. You can add any Amazon GameLift-supported
|
2119
|
-
# Web Services Region as a remote location, in the form of an
|
2120
|
-
# Services Region code such as `us-west-2`.
|
2140
|
+
# part of the fleet. You can add any Amazon GameLift Servers-supported
|
2141
|
+
# Amazon Web Services Region as a remote location, in the form of an
|
2142
|
+
# Amazon Web Services Region code such as `us-west-2`.
|
2121
2143
|
#
|
2122
2144
|
# @return [Types::CreateFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2123
2145
|
#
|
@@ -2153,16 +2175,17 @@ module Aws::GameLift
|
|
2153
2175
|
req.send_request(options)
|
2154
2176
|
end
|
2155
2177
|
|
2156
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
2157
|
-
# game server groups.**
|
2178
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
2179
|
+
# solution and game server groups.**
|
2158
2180
|
#
|
2159
|
-
# Creates a Amazon GameLift FleetIQ game server group for
|
2160
|
-
# hosting on a collection of Amazon Elastic Compute Cloud
|
2161
|
-
# game hosting. This operation creates the game server
|
2162
|
-
# Auto Scaling group in your Amazon Web Services
|
2163
|
-
# establishes a link between the two groups. You can view
|
2164
|
-
# your game server groups in the Amazon GameLift
|
2165
|
-
# group metrics and events are emitted to Amazon
|
2181
|
+
# Creates a Amazon GameLift Servers FleetIQ game server group for
|
2182
|
+
# managing game hosting on a collection of Amazon Elastic Compute Cloud
|
2183
|
+
# instances for game hosting. This operation creates the game server
|
2184
|
+
# group, creates an Auto Scaling group in your Amazon Web Services
|
2185
|
+
# account, and establishes a link between the two groups. You can view
|
2186
|
+
# the status of your game server groups in the Amazon GameLift Servers
|
2187
|
+
# console. Game server group metrics and events are emitted to Amazon
|
2188
|
+
# CloudWatch.
|
2166
2189
|
#
|
2167
2190
|
# Before creating a new game server group, you must have the following:
|
2168
2191
|
#
|
@@ -2173,17 +2196,17 @@ module Aws::GameLift
|
|
2173
2196
|
# Guide*.
|
2174
2197
|
#
|
2175
2198
|
# * An IAM role that extends limited access to your Amazon Web Services
|
2176
|
-
# account to allow Amazon GameLift FleetIQ to create and
|
2177
|
-
# the Auto Scaling group. For more information, see
|
2178
|
-
# for cross-service interaction][2] in the *Amazon
|
2179
|
-
# Developer Guide*.
|
2199
|
+
# account to allow Amazon GameLift Servers FleetIQ to create and
|
2200
|
+
# interact with the Auto Scaling group. For more information, see
|
2201
|
+
# [Create IAM roles for cross-service interaction][2] in the *Amazon
|
2202
|
+
# GameLift Servers FleetIQ Developer Guide*.
|
2180
2203
|
#
|
2181
2204
|
# To create a new game server group, specify a unique group name, IAM
|
2182
2205
|
# role and Amazon Elastic Compute Cloud launch template, and provide a
|
2183
2206
|
# list of instance types that can be used in the group. You must also
|
2184
2207
|
# set initial maximum and minimum limits on the group's instance count.
|
2185
2208
|
# You can optionally set an Auto Scaling policy with target tracking
|
2186
|
-
# based on a Amazon GameLift FleetIQ metric.
|
2209
|
+
# based on a Amazon GameLift Servers FleetIQ metric.
|
2187
2210
|
#
|
2188
2211
|
# Once the game server group and corresponding Auto Scaling group are
|
2189
2212
|
# created, you have full access to change the Auto Scaling group's
|
@@ -2191,12 +2214,12 @@ module Aws::GameLift
|
|
2191
2214
|
# a game server group, including maximum/minimum size and auto-scaling
|
2192
2215
|
# policy settings, must be updated directly in the Auto Scaling group.
|
2193
2216
|
# Keep in mind that some Auto Scaling group properties are periodically
|
2194
|
-
# updated by Amazon GameLift FleetIQ as part of its balancing
|
2195
|
-
# to optimize for availability and cost.
|
2217
|
+
# updated by Amazon GameLift Servers FleetIQ as part of its balancing
|
2218
|
+
# activities to optimize for availability and cost.
|
2196
2219
|
#
|
2197
2220
|
# **Learn more**
|
2198
2221
|
#
|
2199
|
-
# [Amazon GameLift FleetIQ Guide][3]
|
2222
|
+
# [Amazon GameLift Servers FleetIQ Guide][3]
|
2200
2223
|
#
|
2201
2224
|
#
|
2202
2225
|
#
|
@@ -2207,12 +2230,12 @@ module Aws::GameLift
|
|
2207
2230
|
# @option params [required, String] :game_server_group_name
|
2208
2231
|
# An identifier for the new game server group. This value is used to
|
2209
2232
|
# generate unique ARN identifiers for the Amazon EC2 Auto Scaling group
|
2210
|
-
# and the Amazon GameLift FleetIQ game server group. The name
|
2211
|
-
# unique per Region per Amazon Web Services account.
|
2233
|
+
# and the Amazon GameLift Servers FleetIQ game server group. The name
|
2234
|
+
# must be unique per Region per Amazon Web Services account.
|
2212
2235
|
#
|
2213
2236
|
# @option params [required, String] :role_arn
|
2214
2237
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
2215
|
-
# GameLift to access your Amazon EC2 Auto Scaling groups.
|
2238
|
+
# GameLift Servers to access your Amazon EC2 Auto Scaling groups.
|
2216
2239
|
#
|
2217
2240
|
#
|
2218
2241
|
#
|
@@ -2220,18 +2243,18 @@ module Aws::GameLift
|
|
2220
2243
|
#
|
2221
2244
|
# @option params [required, Integer] :min_size
|
2222
2245
|
# The minimum number of instances allowed in the Amazon EC2 Auto Scaling
|
2223
|
-
# group. During automatic scaling events, Amazon GameLift
|
2224
|
-
# Amazon EC2 do not scale down the group below this minimum.
|
2225
|
-
# production, this value should be set to at least 1. After the Auto
|
2246
|
+
# group. During automatic scaling events, Amazon GameLift Servers
|
2247
|
+
# FleetIQ and Amazon EC2 do not scale down the group below this minimum.
|
2248
|
+
# In production, this value should be set to at least 1. After the Auto
|
2226
2249
|
# Scaling group is created, update this value directly in the Auto
|
2227
2250
|
# Scaling group using the Amazon Web Services console or APIs.
|
2228
2251
|
#
|
2229
2252
|
# @option params [required, Integer] :max_size
|
2230
2253
|
# The maximum number of instances allowed in the Amazon EC2 Auto Scaling
|
2231
|
-
# group. During automatic scaling events, Amazon GameLift
|
2232
|
-
# EC2 do not scale up the group above this maximum. After
|
2233
|
-
# Scaling group is created, update this value directly in the
|
2234
|
-
# Scaling group using the Amazon Web Services console or APIs.
|
2254
|
+
# group. During automatic scaling events, Amazon GameLift Servers
|
2255
|
+
# FleetIQ and EC2 do not scale up the group above this maximum. After
|
2256
|
+
# the Auto Scaling group is created, update this value directly in the
|
2257
|
+
# Auto Scaling group using the Amazon Web Services console or APIs.
|
2235
2258
|
#
|
2236
2259
|
# @option params [required, Types::LaunchTemplateSpecification] :launch_template
|
2237
2260
|
# The Amazon EC2 launch template that contains configuration settings
|
@@ -2246,7 +2269,7 @@ module Aws::GameLift
|
|
2246
2269
|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
2247
2270
|
# explicitly set the property `AssociatePublicIpAddress` to "true". If
|
2248
2271
|
# no network interface is specified in the launch template, Amazon
|
2249
|
-
# GameLift FleetIQ uses your account's default VPC.
|
2272
|
+
# GameLift Servers FleetIQ uses your account's default VPC.
|
2250
2273
|
#
|
2251
2274
|
# </note>
|
2252
2275
|
#
|
@@ -2257,12 +2280,12 @@ module Aws::GameLift
|
|
2257
2280
|
# @option params [required, Array<Types::InstanceDefinition>] :instance_definitions
|
2258
2281
|
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
2259
2282
|
# group. The instance definitions must specify at least two different
|
2260
|
-
# instance types that are supported by Amazon GameLift FleetIQ.
|
2261
|
-
# information on instance types, see [EC2 Instance Types][1] in
|
2262
|
-
# *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
2263
|
-
# capacity weighting for each instance type. If no weight value
|
2264
|
-
# specified for an instance type, it is set to the default value
|
2265
|
-
# For more information about capacity weighting, see [ Instance
|
2283
|
+
# instance types that are supported by Amazon GameLift Servers FleetIQ.
|
2284
|
+
# For more information on instance types, see [EC2 Instance Types][1] in
|
2285
|
+
# the *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
2286
|
+
# specify capacity weighting for each instance type. If no weight value
|
2287
|
+
# is specified for an instance type, it is set to the default value
|
2288
|
+
# "1". For more information about capacity weighting, see [ Instance
|
2266
2289
|
# Weighting for Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto
|
2267
2290
|
# Scaling User Guide.
|
2268
2291
|
#
|
@@ -2280,7 +2303,7 @@ module Aws::GameLift
|
|
2280
2303
|
# the Auto Scaling group using the Amazon Web Services console or APIs.
|
2281
2304
|
#
|
2282
2305
|
# @option params [String] :balancing_strategy
|
2283
|
-
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
2306
|
+
# Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot
|
2284
2307
|
# Instances and On-Demand Instances in the game server group. Method
|
2285
2308
|
# options include the following:
|
2286
2309
|
#
|
@@ -2315,7 +2338,7 @@ module Aws::GameLift
|
|
2315
2338
|
#
|
2316
2339
|
# @option params [Array<String>] :vpc_subnets
|
2317
2340
|
# A list of virtual private cloud (VPC) subnets to use with instances in
|
2318
|
-
# the game server group. By default, all Amazon GameLift
|
2341
|
+
# the game server group. By default, all Amazon GameLift Servers
|
2319
2342
|
# FleetIQ-supported Availability Zones are used. You can use this
|
2320
2343
|
# parameter to specify VPCs that you've set up. This property cannot be
|
2321
2344
|
# updated after the game server group is created, and the corresponding
|
@@ -2402,9 +2425,9 @@ module Aws::GameLift
|
|
2402
2425
|
# Creates a multiplayer game session for players in a specific fleet
|
2403
2426
|
# location. This operation prompts an available server process to start
|
2404
2427
|
# a game session and retrieves connection information for the new game
|
2405
|
-
# session. As an alternative, consider using the Amazon GameLift
|
2406
|
-
# session placement feature with [StartGameSessionPlacement][1],
|
2407
|
-
# uses the FleetIQ algorithm and queues to optimize the placement
|
2428
|
+
# session. As an alternative, consider using the Amazon GameLift Servers
|
2429
|
+
# game session placement feature with [StartGameSessionPlacement][1],
|
2430
|
+
# which uses the FleetIQ algorithm and queues to optimize the placement
|
2408
2431
|
# process.
|
2409
2432
|
#
|
2410
2433
|
# When creating a game session, you specify exactly where you want to
|
@@ -2424,19 +2447,19 @@ module Aws::GameLift
|
|
2424
2447
|
# * To create a game session on an instance in an Anywhere fleet,
|
2425
2448
|
# specify the fleet's custom location.
|
2426
2449
|
#
|
2427
|
-
# If successful, Amazon GameLift initiates a workflow to start a
|
2428
|
-
# game session and returns a `GameSession` object containing the
|
2429
|
-
# session configuration and status. When the game session status is
|
2450
|
+
# If successful, Amazon GameLift Servers initiates a workflow to start a
|
2451
|
+
# new game session and returns a `GameSession` object containing the
|
2452
|
+
# game session configuration and status. When the game session status is
|
2430
2453
|
# `ACTIVE`, it is updated with connection information and you can create
|
2431
2454
|
# player sessions for the game session. By default, newly created game
|
2432
2455
|
# sessions are open to new players. You can restrict new player access
|
2433
2456
|
# by using [UpdateGameSession][2] to change the game session's player
|
2434
2457
|
# session creation policy.
|
2435
2458
|
#
|
2436
|
-
# Amazon GameLift retains logs for active for 14 days. To access
|
2437
|
-
# logs, call [GetGameSessionLogUrl][3] to download the log files.
|
2459
|
+
# Amazon GameLift Servers retains logs for active for 14 days. To access
|
2460
|
+
# the logs, call [GetGameSessionLogUrl][3] to download the log files.
|
2438
2461
|
#
|
2439
|
-
# *Available in Amazon GameLift Local.*
|
2462
|
+
# *Available in Amazon GameLift Servers Local.*
|
2440
2463
|
#
|
2441
2464
|
# **Learn more**
|
2442
2465
|
#
|
@@ -2484,12 +2507,13 @@ module Aws::GameLift
|
|
2484
2507
|
#
|
2485
2508
|
# If you add a resource creation limit policy to a fleet, the
|
2486
2509
|
# `CreateGameSession` operation requires a `CreatorId`. Amazon GameLift
|
2487
|
-
# limits the number of game session creation requests with the
|
2488
|
-
# `CreatorId` in a specified time period.
|
2510
|
+
# Servers limits the number of game session creation requests with the
|
2511
|
+
# same `CreatorId` in a specified time period.
|
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2512
|
#
|
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2513
|
# If you your fleet doesn't have a resource creation limit policy and
|
2491
2514
|
# you provide a `CreatorId` in your `CreateGameSession` requests, Amazon
|
2492
|
-
# GameLift limits requests to one request per `CreatorId` per
|
2515
|
+
# GameLift Servers limits requests to one request per `CreatorId` per
|
2516
|
+
# second.
|
2493
2517
|
#
|
2494
2518
|
# To not limit `CreateGameSession` requests with the same `CreatorId`,
|
2495
2519
|
# don't provide a `CreatorId` in your `CreateGameSession` request.
|
@@ -2595,12 +2619,12 @@ module Aws::GameLift
|
|
2595
2619
|
# server process to start a new game session.
|
2596
2620
|
#
|
2597
2621
|
# A game session queue is configured with a set of destinations (Amazon
|
2598
|
-
# GameLift fleets or aliases) that determine where the queue can
|
2599
|
-
# new game sessions. These destinations can span multiple Amazon
|
2600
|
-
# Services Regions, can use different instance types, and can
|
2601
|
-
# both Spot and On-Demand fleets. If the queue includes
|
2602
|
-
# fleets, the queue can place game sessions in any of a
|
2603
|
-
# locations.
|
2622
|
+
# GameLift Servers fleets or aliases) that determine where the queue can
|
2623
|
+
# place new game sessions. These destinations can span multiple Amazon
|
2624
|
+
# Web Services Regions, can use different instance types, and can
|
2625
|
+
# include both Spot and On-Demand fleets. If the queue includes
|
2626
|
+
# multi-location fleets, the queue can place game sessions in any of a
|
2627
|
+
# fleet's remote locations.
|
2604
2628
|
#
|
2605
2629
|
# You can configure a queue to determine how it selects the best
|
2606
2630
|
# available placement for a new game session. Queues can prioritize
|
@@ -2685,9 +2709,9 @@ module Aws::GameLift
|
|
2685
2709
|
# @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
|
2686
2710
|
# A set of policies that enforce a sliding cap on player latency when
|
2687
2711
|
# processing game sessions placement requests. Use multiple policies to
|
2688
|
-
# gradually relax the cap over time if Amazon GameLift can't
|
2689
|
-
# placement. Policies are evaluated in order starting with the
|
2690
|
-
# maximum latency value.
|
2712
|
+
# gradually relax the cap over time if Amazon GameLift Servers can't
|
2713
|
+
# make a placement. Policies are evaluated in order starting with the
|
2714
|
+
# lowest maximum latency value.
|
2691
2715
|
#
|
2692
2716
|
# @option params [Array<Types::GameSessionQueueDestination>] :destinations
|
2693
2717
|
# A list of fleets and/or fleet aliases that can be used to fulfill game
|
@@ -2835,6 +2859,8 @@ module Aws::GameLift
|
|
2835
2859
|
#
|
2836
2860
|
# resp.location.location_name #=> String
|
2837
2861
|
# resp.location.location_arn #=> String
|
2862
|
+
# resp.location.ping_beacon.udp_endpoint.domain #=> String
|
2863
|
+
# resp.location.ping_beacon.udp_endpoint.port #=> Integer
|
2838
2864
|
#
|
2839
2865
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateLocation AWS API Documentation
|
2840
2866
|
#
|
@@ -2846,22 +2872,23 @@ module Aws::GameLift
|
|
2846
2872
|
end
|
2847
2873
|
|
2848
2874
|
# Defines a new matchmaking configuration for use with FlexMatch.
|
2849
|
-
# Whether your are using FlexMatch with Amazon GameLift hosting
|
2850
|
-
# standalone matchmaking service, the matchmaking configuration
|
2851
|
-
# rules for matching players and forming teams. If you're also
|
2852
|
-
# Amazon GameLift hosting, it defines how to start game
|
2853
|
-
# each match. Your matchmaking system can use multiple
|
2854
|
-
# handle different game scenarios. All matchmaking
|
2855
|
-
# matchmaking configuration to use and provide
|
2856
|
-
# consistent with that configuration.
|
2875
|
+
# Whether your are using FlexMatch with Amazon GameLift Servers hosting
|
2876
|
+
# or as a standalone matchmaking service, the matchmaking configuration
|
2877
|
+
# sets out rules for matching players and forming teams. If you're also
|
2878
|
+
# using Amazon GameLift Servers hosting, it defines how to start game
|
2879
|
+
# sessions for each match. Your matchmaking system can use multiple
|
2880
|
+
# configurations to handle different game scenarios. All matchmaking
|
2881
|
+
# requests identify the matchmaking configuration to use and provide
|
2882
|
+
# player attributes consistent with that configuration.
|
2857
2883
|
#
|
2858
2884
|
# To create a matchmaking configuration, you must provide the following:
|
2859
2885
|
# configuration name and FlexMatch mode (with or without Amazon GameLift
|
2860
|
-
# hosting); a rule set that specifies how to evaluate players
|
2861
|
-
# acceptable matches; whether player acceptance is required;
|
2862
|
-
# maximum time allowed for a matchmaking attempt. When using
|
2863
|
-
# with Amazon GameLift hosting, you also need to
|
2864
|
-
# session queue to use when starting a game session
|
2886
|
+
# Servers hosting); a rule set that specifies how to evaluate players
|
2887
|
+
# and find acceptable matches; whether player acceptance is required;
|
2888
|
+
# and the maximum time allowed for a matchmaking attempt. When using
|
2889
|
+
# FlexMatch with Amazon GameLift Servers hosting, you also need to
|
2890
|
+
# identify the game session queue to use when starting a game session
|
2891
|
+
# for the match.
|
2865
2892
|
#
|
2866
2893
|
# In addition, you must set up an Amazon Simple Notification Service
|
2867
2894
|
# topic to receive matchmaking notifications. Provide the topic ARN in
|
@@ -2888,11 +2915,11 @@ module Aws::GameLift
|
|
2888
2915
|
#
|
2889
2916
|
# @option params [Array<String>] :game_session_queue_arns
|
2890
2917
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2891
|
-
# GameLift game session queue resource and uniquely identifies
|
2892
|
-
# are unique across all Regions. Format is
|
2918
|
+
# GameLift Servers game session queue resource and uniquely identifies
|
2919
|
+
# it. ARNs are unique across all Regions. Format is
|
2893
2920
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
|
2894
|
-
# be located in any Region. Queues are used to start new Amazon
|
2895
|
-
#
|
2921
|
+
# be located in any Region. Queues are used to start new Amazon GameLift
|
2922
|
+
# Servers-hosted game sessions for matches that are created with this
|
2896
2923
|
# matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
2897
2924
|
# do not set this parameter.
|
2898
2925
|
#
|
@@ -2965,9 +2992,9 @@ module Aws::GameLift
|
|
2965
2992
|
# The method used to backfill game sessions that are created with this
|
2966
2993
|
# matchmaking configuration. Specify `MANUAL` when your game manages
|
2967
2994
|
# backfill requests manually or does not use the match backfill feature.
|
2968
|
-
# Specify `AUTOMATIC` to have Amazon GameLift create a backfill
|
2969
|
-
# whenever a game session has one or more open slots. Learn more
|
2970
|
-
# manual and automatic backfill in [ Backfill Existing Games with
|
2995
|
+
# Specify `AUTOMATIC` to have Amazon GameLift Servers create a backfill
|
2996
|
+
# request whenever a game session has one or more open slots. Learn more
|
2997
|
+
# about manual and automatic backfill in [ Backfill Existing Games with
|
2971
2998
|
# FlexMatch][1]. Automatic backfill is not available when
|
2972
2999
|
# `FlexMatchMode` is set to `STANDALONE`.
|
2973
3000
|
#
|
@@ -2977,14 +3004,15 @@ module Aws::GameLift
|
|
2977
3004
|
#
|
2978
3005
|
# @option params [String] :flex_match_mode
|
2979
3006
|
# Indicates whether this matchmaking configuration is being used with
|
2980
|
-
# Amazon GameLift hosting or as a standalone matchmaking
|
3007
|
+
# Amazon GameLift Servers hosting or as a standalone matchmaking
|
3008
|
+
# solution.
|
2981
3009
|
#
|
2982
3010
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
2983
3011
|
# information, including players and team assignments, in a [
|
2984
3012
|
# MatchmakingSucceeded][1] event.
|
2985
3013
|
#
|
2986
3014
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
2987
|
-
# Amazon GameLift queue to start a game session for the match.
|
3015
|
+
# Amazon GameLift Servers queue to start a game session for the match.
|
2988
3016
|
#
|
2989
3017
|
#
|
2990
3018
|
#
|
@@ -3165,8 +3193,8 @@ module Aws::GameLift
|
|
3165
3193
|
# and a new `PlayerSessions` object is returned with a player session
|
3166
3194
|
# ID. The player references the player session ID when sending a
|
3167
3195
|
# connection request to the game session, and the game server can use it
|
3168
|
-
# to validate the player reservation with the Amazon GameLift
|
3169
|
-
# Player sessions cannot be updated.
|
3196
|
+
# to validate the player reservation with the Amazon GameLift Servers
|
3197
|
+
# service. Player sessions cannot be updated.
|
3170
3198
|
#
|
3171
3199
|
# The maximum number of players per game session is 200. It is not
|
3172
3200
|
# adjustable.
|
@@ -3188,8 +3216,8 @@ module Aws::GameLift
|
|
3188
3216
|
#
|
3189
3217
|
# @option params [String] :player_data
|
3190
3218
|
# Developer-defined information related to a player. Amazon GameLift
|
3191
|
-
# does not use this data, so it can be formatted as needed for
|
3192
|
-
# the game.
|
3219
|
+
# Servers does not use this data, so it can be formatted as needed for
|
3220
|
+
# use in the game.
|
3193
3221
|
#
|
3194
3222
|
# @return [Types::CreatePlayerSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3195
3223
|
#
|
@@ -3241,8 +3269,8 @@ module Aws::GameLift
|
|
3241
3269
|
# and new `PlayerSession` objects are returned with player session IDs.
|
3242
3270
|
# Each player references their player session ID when sending a
|
3243
3271
|
# connection request to the game session, and the game server can use it
|
3244
|
-
# to validate the player reservation with the Amazon GameLift
|
3245
|
-
# Player sessions cannot be updated.
|
3272
|
+
# to validate the player reservation with the Amazon GameLift Servers
|
3273
|
+
# service. Player sessions cannot be updated.
|
3246
3274
|
#
|
3247
3275
|
# The maximum number of players per game session is 200. It is not
|
3248
3276
|
# adjustable.
|
@@ -3265,9 +3293,9 @@ module Aws::GameLift
|
|
3265
3293
|
# @option params [Hash<String,String>] :player_data_map
|
3266
3294
|
# Map of string pairs, each specifying a player ID and a set of
|
3267
3295
|
# developer-defined information related to the player. Amazon GameLift
|
3268
|
-
# does not use this data, so it can be formatted as needed for
|
3269
|
-
# the game. Any player data strings for player IDs that are not
|
3270
|
-
# in the `PlayerIds` parameter are ignored.
|
3296
|
+
# Servers does not use this data, so it can be formatted as needed for
|
3297
|
+
# use in the game. Any player data strings for player IDs that are not
|
3298
|
+
# included in the `PlayerIds` parameter are ignored.
|
3271
3299
|
#
|
3272
3300
|
# @return [Types::CreatePlayerSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3273
3301
|
#
|
@@ -3308,11 +3336,12 @@ module Aws::GameLift
|
|
3308
3336
|
req.send_request(options)
|
3309
3337
|
end
|
3310
3338
|
|
3311
|
-
# Creates a new script record for your Amazon GameLift Realtime
|
3312
|
-
# Realtime scripts are JavaScript that provide configuration
|
3313
|
-
# and optional custom game logic for your game. The script is
|
3314
|
-
# when you create a Amazon GameLift Realtime fleet to
|
3315
|
-
# sessions. Script logic is executed during an active
|
3339
|
+
# Creates a new script record for your Amazon GameLift Servers Realtime
|
3340
|
+
# script. Realtime scripts are JavaScript that provide configuration
|
3341
|
+
# settings and optional custom game logic for your game. The script is
|
3342
|
+
# deployed when you create a Amazon GameLift Servers Realtime fleet to
|
3343
|
+
# host your game sessions. Script logic is executed during an active
|
3344
|
+
# game session.
|
3316
3345
|
#
|
3317
3346
|
# To create a new script record, specify a script name and provide the
|
3318
3347
|
# script file(s). The script files and all dependencies must be zipped
|
@@ -3325,21 +3354,21 @@ module Aws::GameLift
|
|
3325
3354
|
# * An Amazon Simple Storage Service (Amazon S3) bucket under your
|
3326
3355
|
# Amazon Web Services account. Use the *StorageLocation* parameter for
|
3327
3356
|
# this option. You'll need to have an Identity Access Management
|
3328
|
-
# (IAM) role that allows the Amazon GameLift service to access
|
3329
|
-
# bucket.
|
3357
|
+
# (IAM) role that allows the Amazon GameLift Servers service to access
|
3358
|
+
# your S3 bucket.
|
3330
3359
|
#
|
3331
3360
|
# If the call is successful, a new script record is created with a
|
3332
3361
|
# unique script ID. If the script file is provided as a local file, the
|
3333
|
-
# file is uploaded to an Amazon GameLift-owned S3 bucket and the
|
3334
|
-
# record's storage location reflects this location. If the
|
3335
|
-
# is provided as an S3 bucket, Amazon GameLift
|
3336
|
-
# storage location as needed for deployment.
|
3362
|
+
# file is uploaded to an Amazon GameLift Servers-owned S3 bucket and the
|
3363
|
+
# script record's storage location reflects this location. If the
|
3364
|
+
# script file is provided as an S3 bucket, Amazon GameLift Servers
|
3365
|
+
# accesses the file at this storage location as needed for deployment.
|
3337
3366
|
#
|
3338
3367
|
# **Learn more**
|
3339
3368
|
#
|
3340
|
-
# [Amazon GameLift Amazon GameLift Realtime][1]
|
3369
|
+
# [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
|
3341
3370
|
#
|
3342
|
-
# [Set Up a Role for Amazon GameLift Access][2]
|
3371
|
+
# [Set Up a Role for Amazon GameLift Servers Access][2]
|
3343
3372
|
#
|
3344
3373
|
# **Related actions**
|
3345
3374
|
#
|
@@ -3373,11 +3402,12 @@ module Aws::GameLift
|
|
3373
3402
|
# The location of the Amazon S3 bucket where a zipped file containing
|
3374
3403
|
# your Realtime scripts is stored. The storage location must specify the
|
3375
3404
|
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
3376
|
-
# that allows Amazon GameLift to access the Amazon S3 storage
|
3377
|
-
# The S3 bucket must be in the same Region where you want to
|
3378
|
-
# new script. By default, Amazon GameLift uploads the
|
3379
|
-
# the zip file; if you have S3 object versioning
|
3380
|
-
# the `ObjectVersion` parameter to specify an
|
3405
|
+
# that allows Amazon GameLift Servers to access the Amazon S3 storage
|
3406
|
+
# location. The S3 bucket must be in the same Region where you want to
|
3407
|
+
# create a new script. By default, Amazon GameLift Servers uploads the
|
3408
|
+
# latest version of the zip file; if you have S3 object versioning
|
3409
|
+
# turned on, you can use the `ObjectVersion` parameter to specify an
|
3410
|
+
# earlier version.
|
3381
3411
|
#
|
3382
3412
|
# @option params [String, StringIO, File] :zip_file
|
3383
3413
|
# A data object containing your Realtime scripts and dependencies as a
|
@@ -3454,33 +3484,35 @@ module Aws::GameLift
|
|
3454
3484
|
end
|
3455
3485
|
|
3456
3486
|
# Requests authorization to create or delete a peer connection between
|
3457
|
-
# the VPC for your Amazon GameLift fleet and a virtual private
|
3458
|
-
# (VPC) in your Amazon Web Services account. VPC peering enables
|
3459
|
-
# game servers on your fleet to communicate directly with other
|
3460
|
-
# Web Services resources. After you've received authorization,
|
3461
|
-
# [CreateVpcPeeringConnection][1] to establish the peering
|
3462
|
-
# For more information, see [VPC Peering with Amazon
|
3463
|
-
# Fleets][2].
|
3487
|
+
# the VPC for your Amazon GameLift Servers fleet and a virtual private
|
3488
|
+
# cloud (VPC) in your Amazon Web Services account. VPC peering enables
|
3489
|
+
# the game servers on your fleet to communicate directly with other
|
3490
|
+
# Amazon Web Services resources. After you've received authorization,
|
3491
|
+
# use [CreateVpcPeeringConnection][1] to establish the peering
|
3492
|
+
# connection. For more information, see [VPC Peering with Amazon
|
3493
|
+
# GameLift Servers Fleets][2].
|
3464
3494
|
#
|
3465
3495
|
# You can peer with VPCs that are owned by any Amazon Web Services
|
3466
3496
|
# account you have access to, including the account that you use to
|
3467
|
-
# manage your Amazon GameLift fleets. You cannot peer with VPCs
|
3468
|
-
# in different Regions.
|
3497
|
+
# manage your Amazon GameLift Servers fleets. You cannot peer with VPCs
|
3498
|
+
# that are in different Regions.
|
3469
3499
|
#
|
3470
3500
|
# To request authorization to create a connection, call this operation
|
3471
3501
|
# from the Amazon Web Services account with the VPC that you want to
|
3472
|
-
# peer to your Amazon GameLift fleet. For example, to enable
|
3473
|
-
# servers to retrieve data from a DynamoDB table, use the
|
3474
|
-
# manages that DynamoDB resource. Identify the following
|
3475
|
-
# ID of the VPC that you want to peer with, and (2) the
|
3476
|
-
# Web Services account that you use to manage Amazon
|
3477
|
-
# successful, VPC peering is authorized for the
|
3502
|
+
# peer to your Amazon GameLift Servers fleet. For example, to enable
|
3503
|
+
# your game servers to retrieve data from a DynamoDB table, use the
|
3504
|
+
# account that manages that DynamoDB resource. Identify the following
|
3505
|
+
# values: (1) The ID of the VPC that you want to peer with, and (2) the
|
3506
|
+
# ID of the Amazon Web Services account that you use to manage Amazon
|
3507
|
+
# GameLift Servers. If successful, VPC peering is authorized for the
|
3508
|
+
# specified VPC.
|
3478
3509
|
#
|
3479
3510
|
# To request authorization to delete a connection, call this operation
|
3480
3511
|
# from the Amazon Web Services account with the VPC that is peered with
|
3481
|
-
# your Amazon GameLift fleet. Identify the following values: (1)
|
3482
|
-
# that you want to delete the peering connection for, and (2) ID
|
3483
|
-
# Amazon Web Services account that you use to manage Amazon
|
3512
|
+
# your Amazon GameLift Servers fleet. Identify the following values: (1)
|
3513
|
+
# VPC ID that you want to delete the peering connection for, and (2) ID
|
3514
|
+
# of the Amazon Web Services account that you use to manage Amazon
|
3515
|
+
# GameLift Servers.
|
3484
3516
|
#
|
3485
3517
|
# The authorization remains valid for 24 hours unless it is canceled.
|
3486
3518
|
# You must create or delete the peering connection while the
|
@@ -3498,15 +3530,16 @@ module Aws::GameLift
|
|
3498
3530
|
#
|
3499
3531
|
# @option params [required, String] :game_lift_aws_account_id
|
3500
3532
|
# A unique identifier for the Amazon Web Services account that you use
|
3501
|
-
# to manage your Amazon GameLift fleet. You can find your
|
3502
|
-
# the Amazon Web Services Management Console under account
|
3533
|
+
# to manage your Amazon GameLift Servers fleet. You can find your
|
3534
|
+
# Account ID in the Amazon Web Services Management Console under account
|
3535
|
+
# settings.
|
3503
3536
|
#
|
3504
3537
|
# @option params [required, String] :peer_vpc_id
|
3505
3538
|
# A unique identifier for a VPC with resources to be accessed by your
|
3506
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
3507
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3508
|
-
# Web Services Management Console. Learn more about VPC peering
|
3509
|
-
# Peering with Amazon GameLift Fleets][2].
|
3539
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
3540
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3541
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
3542
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
3510
3543
|
#
|
3511
3544
|
#
|
3512
3545
|
#
|
@@ -3543,12 +3576,13 @@ module Aws::GameLift
|
|
3543
3576
|
|
3544
3577
|
# Establishes a VPC peering connection between a virtual private cloud
|
3545
3578
|
# (VPC) in an Amazon Web Services account with the VPC for your Amazon
|
3546
|
-
# GameLift fleet. VPC peering enables the game servers on your
|
3547
|
-
# communicate directly with other Amazon Web Services
|
3548
|
-
# peer with VPCs in any Amazon Web Services account
|
3549
|
-
# to, including the account that you use to manage
|
3550
|
-
# fleets. You cannot peer with VPCs that
|
3551
|
-
# more information, see [VPC Peering with
|
3579
|
+
# GameLift Servers fleet. VPC peering enables the game servers on your
|
3580
|
+
# fleet to communicate directly with other Amazon Web Services
|
3581
|
+
# resources. You can peer with VPCs in any Amazon Web Services account
|
3582
|
+
# that you have access to, including the account that you use to manage
|
3583
|
+
# your Amazon GameLift Servers fleets. You cannot peer with VPCs that
|
3584
|
+
# are in different Regions. For more information, see [VPC Peering with
|
3585
|
+
# Amazon GameLift Servers Fleets][1].
|
3552
3586
|
#
|
3553
3587
|
# Before calling this operation to establish the peering connection, you
|
3554
3588
|
# first need to use [CreateVpcPeeringAuthorization][2] and identify the
|
@@ -3558,12 +3592,12 @@ module Aws::GameLift
|
|
3558
3592
|
# including acceptance, updating routing tables, etc.
|
3559
3593
|
#
|
3560
3594
|
# To establish the connection, call this operation from the Amazon Web
|
3561
|
-
# Services account that is used to manage the Amazon GameLift
|
3562
|
-
# Identify the following values: (1) The ID of the fleet you
|
3563
|
-
# enable a VPC peering connection for; (2) The Amazon Web
|
3564
|
-
# account with the VPC that you want to peer with; and (3) The
|
3565
|
-
# VPC you want to peer with. This operation is asynchronous.
|
3566
|
-
# successful, a connection request is created. You can use continuous
|
3595
|
+
# Services account that is used to manage the Amazon GameLift Servers
|
3596
|
+
# fleets. Identify the following values: (1) The ID of the fleet you
|
3597
|
+
# want to be enable a VPC peering connection for; (2) The Amazon Web
|
3598
|
+
# Services account with the VPC that you want to peer with; and (3) The
|
3599
|
+
# ID of the VPC you want to peer with. This operation is asynchronous.
|
3600
|
+
# If successful, a connection request is created. You can use continuous
|
3567
3601
|
# polling to track the request's status using
|
3568
3602
|
# [DescribeVpcPeeringConnections][3] , or by monitoring fleet events for
|
3569
3603
|
# success or failure using [DescribeFleetEvents][4] .
|
@@ -3582,20 +3616,21 @@ module Aws::GameLift
|
|
3582
3616
|
#
|
3583
3617
|
# @option params [required, String] :fleet_id
|
3584
3618
|
# A unique identifier for the fleet. You can use either the fleet ID or
|
3585
|
-
# ARN value. This tells Amazon GameLift which GameLift VPC to
|
3619
|
+
# ARN value. This tells Amazon GameLift Servers which GameLift VPC to
|
3620
|
+
# peer with.
|
3586
3621
|
#
|
3587
3622
|
# @option params [required, String] :peer_vpc_aws_account_id
|
3588
3623
|
# A unique identifier for the Amazon Web Services account with the VPC
|
3589
|
-
# that you want to peer your Amazon GameLift fleet with. You can
|
3590
|
-
# your Account ID in the Amazon Web Services Management Console
|
3591
|
-
# account settings.
|
3624
|
+
# that you want to peer your Amazon GameLift Servers fleet with. You can
|
3625
|
+
# find your Account ID in the Amazon Web Services Management Console
|
3626
|
+
# under account settings.
|
3592
3627
|
#
|
3593
3628
|
# @option params [required, String] :peer_vpc_id
|
3594
3629
|
# A unique identifier for a VPC with resources to be accessed by your
|
3595
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
3596
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3597
|
-
# Web Services Management Console. Learn more about VPC peering
|
3598
|
-
# Peering with Amazon GameLift Fleets][2].
|
3630
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
3631
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3632
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
3633
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
3599
3634
|
#
|
3600
3635
|
#
|
3601
3636
|
#
|
@@ -3704,7 +3739,7 @@ module Aws::GameLift
|
|
3704
3739
|
#
|
3705
3740
|
# **Learn more**
|
3706
3741
|
#
|
3707
|
-
# [Setting up Amazon GameLift Fleets][1]
|
3742
|
+
# [Setting up Amazon GameLift Servers Fleets][1]
|
3708
3743
|
#
|
3709
3744
|
#
|
3710
3745
|
#
|
@@ -3750,9 +3785,9 @@ module Aws::GameLift
|
|
3750
3785
|
#
|
3751
3786
|
# **Result**
|
3752
3787
|
#
|
3753
|
-
# If successful, Amazon GameLift removes the container group
|
3754
|
-
# versions that you request deletion for. This request will
|
3755
|
-
# requested versions if the following is true:
|
3788
|
+
# If successful, Amazon GameLift Servers removes the container group
|
3789
|
+
# definition versions that you request deletion for. This request will
|
3790
|
+
# fail for any requested versions if the following is true:
|
3756
3791
|
#
|
3757
3792
|
# * If the version is being used in an active fleet
|
3758
3793
|
#
|
@@ -3820,7 +3855,7 @@ module Aws::GameLift
|
|
3820
3855
|
#
|
3821
3856
|
# **Learn more**
|
3822
3857
|
#
|
3823
|
-
# [Setting up Amazon GameLift Fleets][2]
|
3858
|
+
# [Setting up Amazon GameLift Servers Fleets][2]
|
3824
3859
|
#
|
3825
3860
|
#
|
3826
3861
|
#
|
@@ -3862,7 +3897,7 @@ module Aws::GameLift
|
|
3862
3897
|
#
|
3863
3898
|
# **Learn more**
|
3864
3899
|
#
|
3865
|
-
# [Setting up Amazon GameLift fleets][1]
|
3900
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
3866
3901
|
#
|
3867
3902
|
#
|
3868
3903
|
#
|
@@ -3906,8 +3941,8 @@ module Aws::GameLift
|
|
3906
3941
|
req.send_request(options)
|
3907
3942
|
end
|
3908
3943
|
|
3909
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
3910
|
-
# game server groups.**
|
3944
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
3945
|
+
# solution and game server groups.**
|
3911
3946
|
#
|
3912
3947
|
# Terminates a game server group and permanently deletes the game server
|
3913
3948
|
# group record. You have several options for how these resources are
|
@@ -3930,15 +3965,16 @@ module Aws::GameLift
|
|
3930
3965
|
# off. The game server group status is changed to `DELETE_SCHEDULED`,
|
3931
3966
|
# which prevents new game servers from being registered and stops
|
3932
3967
|
# automatic scaling activity. Once all game servers in the game server
|
3933
|
-
# group are deregistered, Amazon GameLift FleetIQ can begin
|
3934
|
-
# resources. If any of the delete operations fail, the game
|
3935
|
-
# is placed in `ERROR` status.
|
3968
|
+
# group are deregistered, Amazon GameLift Servers FleetIQ can begin
|
3969
|
+
# deleting resources. If any of the delete operations fail, the game
|
3970
|
+
# server group is placed in `ERROR` status.
|
3936
3971
|
#
|
3937
|
-
# Amazon GameLift FleetIQ emits delete events to Amazon
|
3972
|
+
# Amazon GameLift Servers FleetIQ emits delete events to Amazon
|
3973
|
+
# CloudWatch.
|
3938
3974
|
#
|
3939
3975
|
# **Learn more**
|
3940
3976
|
#
|
3941
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
3977
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
3942
3978
|
#
|
3943
3979
|
#
|
3944
3980
|
#
|
@@ -4122,9 +4158,9 @@ module Aws::GameLift
|
|
4122
4158
|
end
|
4123
4159
|
|
4124
4160
|
# Deletes a fleet scaling policy. Once deleted, the policy is no longer
|
4125
|
-
# in force and Amazon GameLift removes all record of it. To
|
4126
|
-
# scaling policy, specify both the scaling policy name and the
|
4127
|
-
# it is associated with.
|
4161
|
+
# in force and Amazon GameLift Servers removes all record of it. To
|
4162
|
+
# delete a scaling policy, specify both the scaling policy name and the
|
4163
|
+
# fleet ID it is associated with.
|
4128
4164
|
#
|
4129
4165
|
# To temporarily suspend scaling policies, use [StopFleetActions][1].
|
4130
4166
|
# This operation suspends all policies for the fleet.
|
@@ -4171,7 +4207,7 @@ module Aws::GameLift
|
|
4171
4207
|
#
|
4172
4208
|
# **Learn more**
|
4173
4209
|
#
|
4174
|
-
# [Amazon GameLift Amazon GameLift Realtime][1]
|
4210
|
+
# [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
|
4175
4211
|
#
|
4176
4212
|
# **Related actions**
|
4177
4213
|
#
|
@@ -4218,15 +4254,16 @@ module Aws::GameLift
|
|
4218
4254
|
#
|
4219
4255
|
# @option params [required, String] :game_lift_aws_account_id
|
4220
4256
|
# A unique identifier for the Amazon Web Services account that you use
|
4221
|
-
# to manage your Amazon GameLift fleet. You can find your
|
4222
|
-
# the Amazon Web Services Management Console under account
|
4257
|
+
# to manage your Amazon GameLift Servers fleet. You can find your
|
4258
|
+
# Account ID in the Amazon Web Services Management Console under account
|
4259
|
+
# settings.
|
4223
4260
|
#
|
4224
4261
|
# @option params [required, String] :peer_vpc_id
|
4225
4262
|
# A unique identifier for a VPC with resources to be accessed by your
|
4226
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
4227
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
4228
|
-
# Web Services Management Console. Learn more about VPC peering
|
4229
|
-
# Peering with Amazon GameLift Fleets][2].
|
4263
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
4264
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
4265
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
4266
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
4230
4267
|
#
|
4231
4268
|
#
|
4232
4269
|
#
|
@@ -4257,8 +4294,8 @@ module Aws::GameLift
|
|
4257
4294
|
#
|
4258
4295
|
# Once a valid authorization exists, call this operation from the Amazon
|
4259
4296
|
# Web Services account that is used to manage the Amazon GameLift
|
4260
|
-
# fleets. Identify the connection to delete by the connection ID
|
4261
|
-
# fleet ID. If successful, the connection is removed.
|
4297
|
+
# Servers fleets. Identify the connection to delete by the connection ID
|
4298
|
+
# and fleet ID. If successful, the connection is removed.
|
4262
4299
|
#
|
4263
4300
|
# **Related actions**
|
4264
4301
|
#
|
@@ -4295,10 +4332,10 @@ module Aws::GameLift
|
|
4295
4332
|
end
|
4296
4333
|
|
4297
4334
|
# Removes a compute resource from an Anywhere fleet. Deregistered
|
4298
|
-
# computes can no longer host game sessions through Amazon GameLift
|
4299
|
-
# this operation with an Anywhere fleet that doesn't use
|
4300
|
-
# GameLift Agent For Anywhere fleets with the Agent,
|
4301
|
-
# all compute registry tasks for you.
|
4335
|
+
# computes can no longer host game sessions through Amazon GameLift
|
4336
|
+
# Servers. Use this operation with an Anywhere fleet that doesn't use
|
4337
|
+
# the Amazon GameLift Servers Agent For Anywhere fleets with the Agent,
|
4338
|
+
# the Agent handles all compute registry tasks for you.
|
4302
4339
|
#
|
4303
4340
|
# To deregister a compute, call this operation from the compute that's
|
4304
4341
|
# being deregistered and specify the compute name and the fleet ID.
|
@@ -4329,8 +4366,8 @@ module Aws::GameLift
|
|
4329
4366
|
req.send_request(options)
|
4330
4367
|
end
|
4331
4368
|
|
4332
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
4333
|
-
# game server groups.**
|
4369
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
4370
|
+
# solution and game server groups.**
|
4334
4371
|
#
|
4335
4372
|
# Removes the game server from a game server group. As a result of this
|
4336
4373
|
# operation, the deregistered game server can no longer be claimed and
|
@@ -4342,7 +4379,7 @@ module Aws::GameLift
|
|
4342
4379
|
#
|
4343
4380
|
# **Learn more**
|
4344
4381
|
#
|
4345
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
4382
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
4346
4383
|
#
|
4347
4384
|
#
|
4348
4385
|
#
|
@@ -4475,8 +4512,8 @@ module Aws::GameLift
|
|
4475
4512
|
end
|
4476
4513
|
|
4477
4514
|
# Retrieves properties for a specific compute resource in an Amazon
|
4478
|
-
# GameLift fleet. You can list all computes in a fleet by
|
4479
|
-
# [ListCompute][1].
|
4515
|
+
# GameLift Servers fleet. You can list all computes in a fleet by
|
4516
|
+
# calling [ListCompute][1].
|
4480
4517
|
#
|
4481
4518
|
# **Request options**
|
4482
4519
|
#
|
@@ -4768,8 +4805,9 @@ module Aws::GameLift
|
|
4768
4805
|
# Types][1]. The information returned includes the maximum number of
|
4769
4806
|
# instances allowed and your account's current usage across all fleets.
|
4770
4807
|
# This information can affect your ability to scale your Amazon GameLift
|
4771
|
-
# fleets. You can request a limit increase for your account by
|
4772
|
-
# **Service limits** page in the Amazon GameLift
|
4808
|
+
# Servers fleets. You can request a limit increase for your account by
|
4809
|
+
# using the **Service limits** page in the Amazon GameLift Servers
|
4810
|
+
# console.
|
4773
4811
|
#
|
4774
4812
|
# Instance limits differ based on whether the instances are deployed in
|
4775
4813
|
# a fleet's home Region or in a remote location. For remote locations,
|
@@ -4813,7 +4851,7 @@ module Aws::GameLift
|
|
4813
4851
|
#
|
4814
4852
|
# **Learn more**
|
4815
4853
|
#
|
4816
|
-
# [Setting up Amazon GameLift fleets][2]
|
4854
|
+
# [Setting up Amazon GameLift Servers fleets][2]
|
4817
4855
|
#
|
4818
4856
|
#
|
4819
4857
|
#
|
@@ -4822,10 +4860,10 @@ module Aws::GameLift
|
|
4822
4860
|
#
|
4823
4861
|
# @option params [String] :ec2_instance_type
|
4824
4862
|
# Name of an Amazon EC2 instance type that is supported in Amazon
|
4825
|
-
# GameLift. A fleet instance type determines the computing
|
4826
|
-
# each instance in the fleet, including CPU, memory,
|
4827
|
-
# networking capacity. Do not specify a value for this
|
4828
|
-
# retrieve limits for all instance types.
|
4863
|
+
# GameLift Servers. A fleet instance type determines the computing
|
4864
|
+
# resources of each instance in the fleet, including CPU, memory,
|
4865
|
+
# storage, and networking capacity. Do not specify a value for this
|
4866
|
+
# parameter to retrieve limits for all instance types.
|
4829
4867
|
#
|
4830
4868
|
# @option params [String] :location
|
4831
4869
|
# The name of a remote location to request instance limits for, in the
|
@@ -4884,7 +4922,7 @@ module Aws::GameLift
|
|
4884
4922
|
#
|
4885
4923
|
# **Learn more**
|
4886
4924
|
#
|
4887
|
-
# [Setting up Amazon GameLift fleets][1]
|
4925
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
4888
4926
|
#
|
4889
4927
|
#
|
4890
4928
|
#
|
@@ -5000,7 +5038,7 @@ module Aws::GameLift
|
|
5000
5038
|
#
|
5001
5039
|
# **Learn more**
|
5002
5040
|
#
|
5003
|
-
# [Setting up Amazon GameLift fleets][2]
|
5041
|
+
# [Setting up Amazon GameLift Servers fleets][2]
|
5004
5042
|
#
|
5005
5043
|
# [GameLift metrics for fleets][3]
|
5006
5044
|
#
|
@@ -5145,7 +5183,7 @@ module Aws::GameLift
|
|
5145
5183
|
#
|
5146
5184
|
# **Learn more**
|
5147
5185
|
#
|
5148
|
-
# [Setting up Amazon GameLift fleets][1]
|
5186
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
5149
5187
|
#
|
5150
5188
|
#
|
5151
5189
|
#
|
@@ -5238,9 +5276,9 @@ module Aws::GameLift
|
|
5238
5276
|
#
|
5239
5277
|
# **Learn more**
|
5240
5278
|
#
|
5241
|
-
# [Setting up Amazon GameLift fleets][1]
|
5279
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
5242
5280
|
#
|
5243
|
-
# [ Amazon GameLift service locations][2] for managed hosting
|
5281
|
+
# [ Amazon GameLift Servers service locations][2] for managed hosting
|
5244
5282
|
#
|
5245
5283
|
#
|
5246
5284
|
#
|
@@ -5323,9 +5361,9 @@ module Aws::GameLift
|
|
5323
5361
|
#
|
5324
5362
|
# **Learn more**
|
5325
5363
|
#
|
5326
|
-
# [Setting up Amazon GameLift fleets][1]
|
5364
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
5327
5365
|
#
|
5328
|
-
# [ Amazon GameLift service locations][2] for managed hosting
|
5366
|
+
# [ Amazon GameLift Servers service locations][2] for managed hosting
|
5329
5367
|
#
|
5330
5368
|
# [GameLift metrics for fleets][3]
|
5331
5369
|
#
|
@@ -5395,9 +5433,9 @@ module Aws::GameLift
|
|
5395
5433
|
#
|
5396
5434
|
# **Learn more**
|
5397
5435
|
#
|
5398
|
-
# [Setting up Amazon GameLift fleets][1]
|
5436
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
5399
5437
|
#
|
5400
|
-
# [ Amazon GameLift service locations][2] for managed hosting
|
5438
|
+
# [ Amazon GameLift Servers service locations][2] for managed hosting
|
5401
5439
|
#
|
5402
5440
|
# [GameLift metrics for fleets][3]
|
5403
5441
|
#
|
@@ -5468,7 +5506,7 @@ module Aws::GameLift
|
|
5468
5506
|
#
|
5469
5507
|
# **Learn more**
|
5470
5508
|
#
|
5471
|
-
# [Setting up Amazon GameLift fleets][1]
|
5509
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
5472
5510
|
#
|
5473
5511
|
#
|
5474
5512
|
#
|
@@ -5549,7 +5587,7 @@ module Aws::GameLift
|
|
5549
5587
|
#
|
5550
5588
|
# **Learn more**
|
5551
5589
|
#
|
5552
|
-
# [Setting up Amazon GameLift Fleets][3]
|
5590
|
+
# [Setting up Amazon GameLift Servers Fleets][3]
|
5553
5591
|
#
|
5554
5592
|
# [GameLift Metrics for Fleets][4]
|
5555
5593
|
#
|
@@ -5614,8 +5652,8 @@ module Aws::GameLift
|
|
5614
5652
|
req.send_request(options)
|
5615
5653
|
end
|
5616
5654
|
|
5617
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
5618
|
-
# game server groups.**
|
5655
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
5656
|
+
# solution and game server groups.**
|
5619
5657
|
#
|
5620
5658
|
# Retrieves information for a registered game server. Information
|
5621
5659
|
# includes game server status, health check info, and the instance that
|
@@ -5626,7 +5664,7 @@ module Aws::GameLift
|
|
5626
5664
|
#
|
5627
5665
|
# **Learn more**
|
5628
5666
|
#
|
5629
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
5667
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
5630
5668
|
#
|
5631
5669
|
#
|
5632
5670
|
#
|
@@ -5674,21 +5712,21 @@ module Aws::GameLift
|
|
5674
5712
|
req.send_request(options)
|
5675
5713
|
end
|
5676
5714
|
|
5677
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
5678
|
-
# game server groups.**
|
5715
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
5716
|
+
# solution and game server groups.**
|
5679
5717
|
#
|
5680
5718
|
# Retrieves information on a game server group. This operation returns
|
5681
|
-
# only properties related to Amazon GameLift FleetIQ. To view or
|
5682
|
-
# properties for the corresponding Auto Scaling group, such as
|
5683
|
-
# template, auto scaling policies, and maximum/minimum group
|
5684
|
-
# access the Auto Scaling group directly.
|
5719
|
+
# only properties related to Amazon GameLift Servers FleetIQ. To view or
|
5720
|
+
# update properties for the corresponding Auto Scaling group, such as
|
5721
|
+
# launch template, auto scaling policies, and maximum/minimum group
|
5722
|
+
# size, access the Auto Scaling group directly.
|
5685
5723
|
#
|
5686
5724
|
# To get attributes for a game server group, provide a group name or ARN
|
5687
5725
|
# value. If successful, a `GameServerGroup` object is returned.
|
5688
5726
|
#
|
5689
5727
|
# **Learn more**
|
5690
5728
|
#
|
5691
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
5729
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
5692
5730
|
#
|
5693
5731
|
#
|
5694
5732
|
#
|
@@ -5735,13 +5773,13 @@ module Aws::GameLift
|
|
5735
5773
|
req.send_request(options)
|
5736
5774
|
end
|
5737
5775
|
|
5738
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
5739
|
-
# game server groups.**
|
5776
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
5777
|
+
# solution and game server groups.**
|
5740
5778
|
#
|
5741
5779
|
# Retrieves status information about the Amazon EC2 instances associated
|
5742
|
-
# with a Amazon GameLift FleetIQ game server group. Use this
|
5743
|
-
# to detect when instances are active or not available to host
|
5744
|
-
# servers.
|
5780
|
+
# with a Amazon GameLift Servers FleetIQ game server group. Use this
|
5781
|
+
# operation to detect when instances are active or not available to host
|
5782
|
+
# new game servers.
|
5745
5783
|
#
|
5746
5784
|
# To request status for all instances in the game server group, provide
|
5747
5785
|
# a game server group ID only. To request status for specific instances,
|
@@ -5756,7 +5794,7 @@ module Aws::GameLift
|
|
5756
5794
|
#
|
5757
5795
|
# **Learn more**
|
5758
5796
|
#
|
5759
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
5797
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
5760
5798
|
#
|
5761
5799
|
#
|
5762
5800
|
#
|
@@ -6117,7 +6155,7 @@ module Aws::GameLift
|
|
6117
6155
|
# should only be used for games in development with low game session
|
6118
6156
|
# usage.
|
6119
6157
|
#
|
6120
|
-
# *Available in Amazon GameLift Local.*
|
6158
|
+
# *Available in Amazon GameLift Servers Local.*
|
6121
6159
|
#
|
6122
6160
|
# **Learn more**
|
6123
6161
|
#
|
@@ -6218,8 +6256,8 @@ module Aws::GameLift
|
|
6218
6256
|
end
|
6219
6257
|
|
6220
6258
|
# Retrieves information about the EC2 instances in an Amazon GameLift
|
6221
|
-
# managed fleet, including instance ID, connection data, and
|
6222
|
-
# can use this operation with a multi-location fleet to get
|
6259
|
+
# Servers managed fleet, including instance ID, connection data, and
|
6260
|
+
# status. You can use this operation with a multi-location fleet to get
|
6223
6261
|
# location-specific instance information. As an alternative, use the
|
6224
6262
|
# operations
|
6225
6263
|
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ListCompute][1]
|
@@ -6578,8 +6616,8 @@ module Aws::GameLift
|
|
6578
6616
|
# To request player sessions, specify either a player session ID, game
|
6579
6617
|
# session ID, or player ID. You can filter this request by player
|
6580
6618
|
# session status. If you provide a specific `PlayerSessionId` or
|
6581
|
-
# `PlayerId`, Amazon GameLift ignores the filter criteria. Use
|
6582
|
-
# pagination parameters to retrieve results as a set of sequential
|
6619
|
+
# `PlayerId`, Amazon GameLift Servers ignores the filter criteria. Use
|
6620
|
+
# the pagination parameters to retrieve results as a set of sequential
|
6583
6621
|
# pages.
|
6584
6622
|
#
|
6585
6623
|
# If successful, a `PlayerSession` object is returned for each session
|
@@ -6696,7 +6734,7 @@ module Aws::GameLift
|
|
6696
6734
|
#
|
6697
6735
|
# **Learn more**
|
6698
6736
|
#
|
6699
|
-
# [Setting up Amazon GameLift fleets][2]
|
6737
|
+
# [Setting up Amazon GameLift Servers fleets][2]
|
6700
6738
|
#
|
6701
6739
|
# [Running multiple processes on a fleet][3]
|
6702
6740
|
#
|
@@ -6841,7 +6879,7 @@ module Aws::GameLift
|
|
6841
6879
|
#
|
6842
6880
|
# **Learn more**
|
6843
6881
|
#
|
6844
|
-
# [Amazon GameLift Amazon GameLift Realtime][1]
|
6882
|
+
# [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
|
6845
6883
|
#
|
6846
6884
|
# **Related actions**
|
6847
6885
|
#
|
@@ -6929,10 +6967,10 @@ module Aws::GameLift
|
|
6929
6967
|
#
|
6930
6968
|
# To retrieve connection information, call this operation from the
|
6931
6969
|
# Amazon Web Services account that is used to manage the Amazon GameLift
|
6932
|
-
# fleets. Specify a fleet ID or leave the parameter empty to
|
6933
|
-
# all connection records. If successful, the retrieved
|
6934
|
-
# includes both active and pending connections. Active
|
6935
|
-
# identify the IpV4 CIDR block that the VPC uses to connect.
|
6970
|
+
# Servers fleets. Specify a fleet ID or leave the parameter empty to
|
6971
|
+
# retrieve all connection records. If successful, the retrieved
|
6972
|
+
# information includes both active and pending connections. Active
|
6973
|
+
# connections identify the IpV4 CIDR block that the VPC uses to connect.
|
6936
6974
|
#
|
6937
6975
|
# **Related actions**
|
6938
6976
|
#
|
@@ -6978,8 +7016,8 @@ module Aws::GameLift
|
|
6978
7016
|
end
|
6979
7017
|
|
6980
7018
|
# Requests authorization to remotely connect to a hosting resource in a
|
6981
|
-
# Amazon GameLift managed fleet. This operation is not used with
|
6982
|
-
# GameLift Anywhere fleets.
|
7019
|
+
# Amazon GameLift Servers managed fleet. This operation is not used with
|
7020
|
+
# Amazon GameLift Servers Anywhere fleets.
|
6983
7021
|
#
|
6984
7022
|
# **Request options**
|
6985
7023
|
#
|
@@ -7064,12 +7102,13 @@ module Aws::GameLift
|
|
7064
7102
|
req.send_request(options)
|
7065
7103
|
end
|
7066
7104
|
|
7067
|
-
# Requests an authentication token from Amazon GameLift for a
|
7068
|
-
# resource in an Amazon GameLift fleet. Game servers
|
7069
|
-
# the compute use this token to communicate with the
|
7070
|
-
# service, such as when calling the Amazon
|
7071
|
-
# `InitSDK()`. Authentication tokens
|
7072
|
-
# so you need to request a fresh
|
7105
|
+
# Requests an authentication token from Amazon GameLift Servers for a
|
7106
|
+
# compute resource in an Amazon GameLift Servers fleet. Game servers
|
7107
|
+
# that are running on the compute use this token to communicate with the
|
7108
|
+
# Amazon GameLift Servers service, such as when calling the Amazon
|
7109
|
+
# GameLift Servers server SDK action `InitSDK()`. Authentication tokens
|
7110
|
+
# are valid for a limited time span, so you need to request a fresh
|
7111
|
+
# token before the current token expires.
|
7073
7112
|
#
|
7074
7113
|
# **Request options**
|
7075
7114
|
#
|
@@ -7078,10 +7117,11 @@ module Aws::GameLift
|
|
7078
7117
|
# running on all fleet instances have access to a valid auth token.
|
7079
7118
|
#
|
7080
7119
|
# * For Anywhere fleets (compute type `ANYWHERE`), if you're using the
|
7081
|
-
# Amazon GameLift Agent, auth token retrieval and refresh is
|
7082
|
-
# automatically for any compute where the Agent is running. If
|
7083
|
-
# not using the Agent, create a mechanism to retrieve and
|
7084
|
-
# tokens for computes that are running game server
|
7120
|
+
# Amazon GameLift Servers Agent, auth token retrieval and refresh is
|
7121
|
+
# handled automatically for any compute where the Agent is running. If
|
7122
|
+
# you're not using the Agent, create a mechanism to retrieve and
|
7123
|
+
# refresh auth tokens for computes that are running game server
|
7124
|
+
# processes.
|
7085
7125
|
#
|
7086
7126
|
# **Learn more**
|
7087
7127
|
#
|
@@ -7140,9 +7180,10 @@ module Aws::GameLift
|
|
7140
7180
|
end
|
7141
7181
|
|
7142
7182
|
# Retrieves the location of stored game session logs for a specified
|
7143
|
-
# game session on Amazon GameLift managed fleets. When a game
|
7144
|
-
# terminated, Amazon GameLift automatically stores
|
7145
|
-
# and retains them for 14 days. Use this URL to
|
7183
|
+
# game session on Amazon GameLift Servers managed fleets. When a game
|
7184
|
+
# session is terminated, Amazon GameLift Servers automatically stores
|
7185
|
+
# the logs in Amazon S3 and retains them for 14 days. Use this URL to
|
7186
|
+
# download the logs.
|
7146
7187
|
#
|
7147
7188
|
# <note markdown="1"> See the [Amazon Web Services Service Limits][1] page for maximum log
|
7148
7189
|
# file sizes. Log files that exceed this limit are not saved.
|
@@ -7183,10 +7224,10 @@ module Aws::GameLift
|
|
7183
7224
|
end
|
7184
7225
|
|
7185
7226
|
# Requests authorization to remotely connect to an instance in an Amazon
|
7186
|
-
# GameLift managed fleet. Use this operation to connect to
|
7187
|
-
# with game servers that use Amazon GameLift server
|
7188
|
-
# To connect to instances with game servers that use
|
7189
|
-
# later, call
|
7227
|
+
# GameLift Servers managed fleet. Use this operation to connect to
|
7228
|
+
# instances with game servers that use Amazon GameLift Servers server
|
7229
|
+
# SDK 4.x or earlier. To connect to instances with game servers that use
|
7230
|
+
# server SDK 5.x or later, call
|
7190
7231
|
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetComputeAccess][1].
|
7191
7232
|
#
|
7192
7233
|
# To request access to an instance, specify IDs for the instance and the
|
@@ -7232,7 +7273,7 @@ module Aws::GameLift
|
|
7232
7273
|
# fleet ID or an ARN value.
|
7233
7274
|
#
|
7234
7275
|
# <note markdown="1"> You can access fleets in `ERROR` status for a short period of time
|
7235
|
-
# before Amazon GameLift deletes them.
|
7276
|
+
# before Amazon GameLift Servers deletes them.
|
7236
7277
|
#
|
7237
7278
|
# </note>
|
7238
7279
|
#
|
@@ -7444,8 +7485,8 @@ module Aws::GameLift
|
|
7444
7485
|
end
|
7445
7486
|
|
7446
7487
|
# Retrieves information on the compute resources in an Amazon GameLift
|
7447
|
-
# fleet. Use the pagination parameters to retrieve results in a
|
7448
|
-
# sequential pages.
|
7488
|
+
# Servers fleet. Use the pagination parameters to retrieve results in a
|
7489
|
+
# set of sequential pages.
|
7449
7490
|
#
|
7450
7491
|
# **Request options**
|
7451
7492
|
#
|
@@ -7474,9 +7515,9 @@ module Aws::GameLift
|
|
7474
7515
|
#
|
7475
7516
|
# @option params [String] :location
|
7476
7517
|
# The name of a location to retrieve compute resources for. For an
|
7477
|
-
# Amazon GameLift Anywhere fleet, use a custom location. For a
|
7478
|
-
# fleet, provide a Amazon Web Services Region or Local Zone code
|
7479
|
-
# example: `us-west-2` or `us-west-2-lax-1`).
|
7518
|
+
# Amazon GameLift Servers Anywhere fleet, use a custom location. For a
|
7519
|
+
# managed fleet, provide a Amazon Web Services Region or Local Zone code
|
7520
|
+
# (for example: `us-west-2` or `us-west-2-lax-1`).
|
7480
7521
|
#
|
7481
7522
|
# @option params [String] :container_group_definition_name
|
7482
7523
|
# For computes in a managed container fleet, the name of the deployed
|
@@ -7565,8 +7606,8 @@ module Aws::GameLift
|
|
7565
7606
|
# * Get a list of fleets filtered by container group definition. Provide
|
7566
7607
|
# the container group definition name or ARN value.
|
7567
7608
|
#
|
7568
|
-
# * To get a list of all Amazon GameLift Realtime fleets with a
|
7569
|
-
# configuration script, provide the script ID.
|
7609
|
+
# * To get a list of all Amazon GameLift Servers Realtime fleets with a
|
7610
|
+
# specific configuration script, provide the script ID.
|
7570
7611
|
#
|
7571
7612
|
# Use the pagination parameters to retrieve results as a set of
|
7572
7613
|
# sequential pages.
|
@@ -7823,8 +7864,8 @@ module Aws::GameLift
|
|
7823
7864
|
#
|
7824
7865
|
# @option params [String] :container_group_type
|
7825
7866
|
# The type of container group to retrieve. Container group type
|
7826
|
-
# determines how Amazon GameLift deploys the container group on
|
7827
|
-
# fleet instance.
|
7867
|
+
# determines how Amazon GameLift Servers deploys the container group on
|
7868
|
+
# each fleet instance.
|
7828
7869
|
#
|
7829
7870
|
# @option params [Integer] :limit
|
7830
7871
|
# The maximum number of results to return. Use this parameter with
|
@@ -8011,8 +8052,8 @@ module Aws::GameLift
|
|
8011
8052
|
# * To get a list of all fleets where a specific game build is deployed,
|
8012
8053
|
# provide the build ID.
|
8013
8054
|
#
|
8014
|
-
# * To get a list of all Amazon GameLift Realtime fleets with a
|
8015
|
-
# configuration script, provide the script ID.
|
8055
|
+
# * To get a list of all Amazon GameLift Servers Realtime fleets with a
|
8056
|
+
# specific configuration script, provide the script ID.
|
8016
8057
|
#
|
8017
8058
|
# Use the pagination parameters to retrieve results as a set of
|
8018
8059
|
# sequential pages.
|
@@ -8128,8 +8169,8 @@ module Aws::GameLift
|
|
8128
8169
|
req.send_request(options)
|
8129
8170
|
end
|
8130
8171
|
|
8131
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
8132
|
-
# game server groups.**
|
8172
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
8173
|
+
# solution and game server groups.**
|
8133
8174
|
#
|
8134
8175
|
# Retrieves information on all game servers that are currently active in
|
8135
8176
|
# a specified game server group. You can opt to sort the list by game
|
@@ -8138,7 +8179,7 @@ module Aws::GameLift
|
|
8138
8179
|
#
|
8139
8180
|
# **Learn more**
|
8140
8181
|
#
|
8141
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
8182
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
8142
8183
|
#
|
8143
8184
|
#
|
8144
8185
|
#
|
@@ -8206,10 +8247,30 @@ module Aws::GameLift
|
|
8206
8247
|
req.send_request(options)
|
8207
8248
|
end
|
8208
8249
|
|
8209
|
-
# Lists all custom and Amazon Web Services locations
|
8250
|
+
# Lists all custom and Amazon Web Services locations where Amazon
|
8251
|
+
# GameLift Servers can host game servers.
|
8252
|
+
#
|
8253
|
+
# Note that if you call this API using a location that doesn't have a
|
8254
|
+
# service endpoint, such as one that can only be a remote location in a
|
8255
|
+
# multi-location fleet, the API returns an error.
|
8256
|
+
#
|
8257
|
+
# Consult the table of supported locations in [Amazon GameLift Servers
|
8258
|
+
# service locations][1] to identify home Regions that support single and
|
8259
|
+
# multi-location fleets.
|
8260
|
+
#
|
8261
|
+
# **Learn more**
|
8262
|
+
#
|
8263
|
+
# [Service locations][1]
|
8264
|
+
#
|
8265
|
+
#
|
8266
|
+
#
|
8267
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
|
8210
8268
|
#
|
8211
8269
|
# @option params [Array<String>] :filters
|
8212
|
-
# Filters the list for `AWS` or `CUSTOM` locations.
|
8270
|
+
# Filters the list for `AWS` or `CUSTOM` locations. Use this parameter
|
8271
|
+
# to narrow down results to only Amazon Web Services-managed locations
|
8272
|
+
# (Amazon EC2 or container) or only your custom locations (such as an
|
8273
|
+
# Amazon GameLift Servers Anywhere fleet).
|
8213
8274
|
#
|
8214
8275
|
# @option params [Integer] :limit
|
8215
8276
|
# The maximum number of results to return. Use this parameter with
|
@@ -8241,6 +8302,8 @@ module Aws::GameLift
|
|
8241
8302
|
# resp.locations #=> Array
|
8242
8303
|
# resp.locations[0].location_name #=> String
|
8243
8304
|
# resp.locations[0].location_arn #=> String
|
8305
|
+
# resp.locations[0].ping_beacon.udp_endpoint.domain #=> String
|
8306
|
+
# resp.locations[0].ping_beacon.udp_endpoint.port #=> Integer
|
8244
8307
|
# resp.next_token #=> String
|
8245
8308
|
#
|
8246
8309
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListLocations AWS API Documentation
|
@@ -8257,7 +8320,7 @@ module Aws::GameLift
|
|
8257
8320
|
#
|
8258
8321
|
# **Learn more**
|
8259
8322
|
#
|
8260
|
-
# [Amazon GameLift Amazon GameLift Realtime][1]
|
8323
|
+
# [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
|
8261
8324
|
#
|
8262
8325
|
# **Related actions**
|
8263
8326
|
#
|
@@ -8316,10 +8379,10 @@ module Aws::GameLift
|
|
8316
8379
|
req.send_request(options)
|
8317
8380
|
end
|
8318
8381
|
|
8319
|
-
# Retrieves all tags assigned to a Amazon GameLift resource. Use
|
8382
|
+
# Retrieves all tags assigned to a Amazon GameLift Servers resource. Use
|
8320
8383
|
# resource tags to organize Amazon Web Services resources for a range of
|
8321
8384
|
# purposes. This operation handles the permissions necessary to manage
|
8322
|
-
# tags for Amazon GameLift resources that support tagging.
|
8385
|
+
# tags for Amazon GameLift Servers resources that support tagging.
|
8323
8386
|
#
|
8324
8387
|
# To list tags for a resource, specify the unique ARN value for the
|
8325
8388
|
# resource.
|
@@ -8343,10 +8406,10 @@ module Aws::GameLift
|
|
8343
8406
|
#
|
8344
8407
|
# @option params [required, String] :resource_arn
|
8345
8408
|
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8346
|
-
# Amazon GameLift resource that you want to retrieve tags for.
|
8347
|
-
# GameLift includes resource ARNs in the data object for
|
8348
|
-
# You can retrieve the ARN by calling a `List` or
|
8349
|
-
# for the resource type.
|
8409
|
+
# Amazon GameLift Servers resource that you want to retrieve tags for.
|
8410
|
+
# Amazon GameLift Servers includes resource ARNs in the data object for
|
8411
|
+
# the resource. You can retrieve the ARN by calling a `List` or
|
8412
|
+
# `Describe` operation for the resource type.
|
8350
8413
|
#
|
8351
8414
|
#
|
8352
8415
|
#
|
@@ -8379,13 +8442,13 @@ module Aws::GameLift
|
|
8379
8442
|
|
8380
8443
|
# Creates or updates a scaling policy for a fleet. Scaling policies are
|
8381
8444
|
# used to automatically scale a fleet's hosting capacity to meet player
|
8382
|
-
# demand. An active scaling policy instructs Amazon GameLift to
|
8383
|
-
# fleet metric and automatically change the fleet's capacity
|
8384
|
-
# certain threshold is reached. There are two types of scaling
|
8385
|
-
# target-based and rule-based. Use a target-based policy to
|
8386
|
-
# efficiently manage fleet scaling; this option is the most
|
8387
|
-
# used. Use rule-based policies when you need to exert
|
8388
|
-
# control over auto-scaling.
|
8445
|
+
# demand. An active scaling policy instructs Amazon GameLift Servers to
|
8446
|
+
# track a fleet metric and automatically change the fleet's capacity
|
8447
|
+
# when a certain threshold is reached. There are two types of scaling
|
8448
|
+
# policies: target-based and rule-based. Use a target-based policy to
|
8449
|
+
# quickly and efficiently manage fleet scaling; this option is the most
|
8450
|
+
# commonly used. Use rule-based policies when you need to exert
|
8451
|
+
# fine-grained control over auto-scaling.
|
8389
8452
|
#
|
8390
8453
|
# Fleets can have multiple scaling policies of each type in force at the
|
8391
8454
|
# same time; you can have one target-based policy, one or multiple
|
@@ -8404,15 +8467,15 @@ module Aws::GameLift
|
|
8404
8467
|
# currently in use. This is the fleet's buffer; it measures the
|
8405
8468
|
# additional player demand that the fleet could handle at current
|
8406
8469
|
# capacity. With a target-based policy, you set your ideal buffer size
|
8407
|
-
# and leave it to Amazon GameLift to take whatever action is
|
8408
|
-
# maintain that target.
|
8470
|
+
# and leave it to Amazon GameLift Servers to take whatever action is
|
8471
|
+
# needed to maintain that target.
|
8409
8472
|
#
|
8410
8473
|
# For example, you might choose to maintain a 10% buffer for a fleet
|
8411
8474
|
# that has the capacity to host 100 simultaneous game sessions. This
|
8412
|
-
# policy tells Amazon GameLift to take action whenever the
|
8413
|
-
# available capacity falls below or rises above 10 game
|
8414
|
-
# GameLift will start new instances or stop
|
8415
|
-
# return to the 10% buffer.
|
8475
|
+
# policy tells Amazon GameLift Servers to take action whenever the
|
8476
|
+
# fleet's available capacity falls below or rises above 10 game
|
8477
|
+
# sessions. Amazon GameLift Servers will start new instances or stop
|
8478
|
+
# unused instances in order to return to the 10% buffer.
|
8416
8479
|
#
|
8417
8480
|
# To create or update a target-based policy, specify a fleet ID and
|
8418
8481
|
# name, and set the policy type to "TargetBased". Specify the metric
|
@@ -8499,9 +8562,10 @@ module Aws::GameLift
|
|
8499
8562
|
# threshold before a scaling event is triggered.
|
8500
8563
|
#
|
8501
8564
|
# @option params [required, String] :metric_name
|
8502
|
-
# Name of the Amazon GameLift-defined metric that is used to
|
8503
|
-
# scaling adjustment. For detailed descriptions of fleet
|
8504
|
-
# [Monitor Amazon GameLift with Amazon
|
8565
|
+
# Name of the Amazon GameLift Servers-defined metric that is used to
|
8566
|
+
# trigger a scaling adjustment. For detailed descriptions of fleet
|
8567
|
+
# metrics, see [Monitor Amazon GameLift Servers with Amazon
|
8568
|
+
# CloudWatch][1].
|
8505
8569
|
#
|
8506
8570
|
# * **ActivatingGameSessions** -- Game sessions in the process of being
|
8507
8571
|
# created.
|
@@ -8587,12 +8651,13 @@ module Aws::GameLift
|
|
8587
8651
|
req.send_request(options)
|
8588
8652
|
end
|
8589
8653
|
|
8590
|
-
# Registers a compute resource in an Amazon GameLift Anywhere
|
8654
|
+
# Registers a compute resource in an Amazon GameLift Servers Anywhere
|
8655
|
+
# fleet.
|
8591
8656
|
#
|
8592
|
-
# For an Anywhere fleet that's running the Amazon GameLift
|
8593
|
-
# Agent handles all compute registry tasks for you. For an
|
8594
|
-
# fleet that doesn't use the Agent, call this operation to
|
8595
|
-
# fleet computes.
|
8657
|
+
# For an Anywhere fleet that's running the Amazon GameLift Servers
|
8658
|
+
# Agent, the Agent handles all compute registry tasks for you. For an
|
8659
|
+
# Anywhere fleet that doesn't use the Agent, call this operation to
|
8660
|
+
# register fleet computes.
|
8596
8661
|
#
|
8597
8662
|
# To register a compute, give the compute a name (must be unique within
|
8598
8663
|
# the fleet) and specify the compute resource's DNS name or IP address.
|
@@ -8601,10 +8666,11 @@ module Aws::GameLift
|
|
8601
8666
|
# certificate on the compute resource.
|
8602
8667
|
#
|
8603
8668
|
# If successful, this operation returns compute details, including an
|
8604
|
-
# Amazon GameLift SDK endpoint or Agent endpoint. Game server
|
8605
|
-
# running on the compute can use this endpoint to communicate
|
8606
|
-
# Amazon GameLift service. Each server process includes
|
8607
|
-
# in its call to the Amazon GameLift server SDK
|
8669
|
+
# Amazon GameLift Servers SDK endpoint or Agent endpoint. Game server
|
8670
|
+
# processes running on the compute can use this endpoint to communicate
|
8671
|
+
# with the Amazon GameLift Servers service. Each server process includes
|
8672
|
+
# the SDK endpoint in its call to the Amazon GameLift Servers server SDK
|
8673
|
+
# action `InitSDK()`.
|
8608
8674
|
#
|
8609
8675
|
# To view compute details, call [DescribeCompute][1] with the compute
|
8610
8676
|
# name.
|
@@ -8633,16 +8699,16 @@ module Aws::GameLift
|
|
8633
8699
|
#
|
8634
8700
|
# @option params [String] :certificate_path
|
8635
8701
|
# The path to a TLS certificate on your compute resource. Amazon
|
8636
|
-
# GameLift doesn't validate the path and certificate.
|
8702
|
+
# GameLift Servers doesn't validate the path and certificate.
|
8637
8703
|
#
|
8638
8704
|
# @option params [String] :dns_name
|
8639
|
-
# The DNS name of the compute resource. Amazon GameLift requires
|
8640
|
-
# a DNS name or IP address.
|
8705
|
+
# The DNS name of the compute resource. Amazon GameLift Servers requires
|
8706
|
+
# either a DNS name or IP address.
|
8641
8707
|
#
|
8642
8708
|
# @option params [String] :ip_address
|
8643
|
-
# The IP address of the compute resource. Amazon GameLift
|
8644
|
-
# either a DNS name or IP address. When registering an Anywhere
|
8645
|
-
# an IP address is required.
|
8709
|
+
# The IP address of the compute resource. Amazon GameLift Servers
|
8710
|
+
# requires either a DNS name or IP address. When registering an Anywhere
|
8711
|
+
# fleet, an IP address is required.
|
8646
8712
|
#
|
8647
8713
|
# @option params [String] :location
|
8648
8714
|
# The name of a custom location to associate with the compute resource
|
@@ -8694,16 +8760,16 @@ module Aws::GameLift
|
|
8694
8760
|
req.send_request(options)
|
8695
8761
|
end
|
8696
8762
|
|
8697
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
8698
|
-
# game server groups.**
|
8763
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
8764
|
+
# solution and game server groups.**
|
8699
8765
|
#
|
8700
8766
|
# Creates a new game server resource and notifies Amazon GameLift
|
8701
|
-
# FleetIQ that the game server is ready to host gameplay and
|
8702
|
-
# This operation is called by a game server process that is
|
8703
|
-
# an instance in a game server group. Registering game
|
8704
|
-
# Amazon GameLift FleetIQ to track available
|
8705
|
-
# game clients and services to claim a game
|
8706
|
-
# session.
|
8767
|
+
# Servers FleetIQ that the game server is ready to host gameplay and
|
8768
|
+
# players. This operation is called by a game server process that is
|
8769
|
+
# running on an instance in a game server group. Registering game
|
8770
|
+
# servers enables Amazon GameLift Servers FleetIQ to track available
|
8771
|
+
# game servers and enables game clients and services to claim a game
|
8772
|
+
# server for a new game session.
|
8707
8773
|
#
|
8708
8774
|
# To register a game server, identify the game server group and instance
|
8709
8775
|
# where the game server is running, and provide a unique identifier for
|
@@ -8716,7 +8782,7 @@ module Aws::GameLift
|
|
8716
8782
|
#
|
8717
8783
|
# **Learn more**
|
8718
8784
|
#
|
8719
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
8785
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
8720
8786
|
#
|
8721
8787
|
#
|
8722
8788
|
#
|
@@ -8784,8 +8850,8 @@ module Aws::GameLift
|
|
8784
8850
|
end
|
8785
8851
|
|
8786
8852
|
# Retrieves a fresh set of credentials for use when uploading a new set
|
8787
|
-
# of game build files to Amazon GameLift's Amazon S3. This is
|
8788
|
-
# part of the build creation process; see [CreateBuild][1].
|
8853
|
+
# of game build files to Amazon GameLift Servers's Amazon S3. This is
|
8854
|
+
# done as part of the build creation process; see [CreateBuild][1].
|
8789
8855
|
#
|
8790
8856
|
# To request new credentials, specify the build ID as returned with an
|
8791
8857
|
# initial `CreateBuild` request. If successful, a new set of credentials
|
@@ -8841,9 +8907,9 @@ module Aws::GameLift
|
|
8841
8907
|
# Attempts to retrieve a fleet ID that is associated with an alias.
|
8842
8908
|
# Specify a unique alias identifier.
|
8843
8909
|
#
|
8844
|
-
# If the alias has a `SIMPLE` routing strategy, Amazon GameLift
|
8845
|
-
# a fleet ID. If the alias has a `TERMINAL` routing strategy,
|
8846
|
-
# is a `TerminalRoutingStrategyException`.
|
8910
|
+
# If the alias has a `SIMPLE` routing strategy, Amazon GameLift Servers
|
8911
|
+
# returns a fleet ID. If the alias has a `TERMINAL` routing strategy,
|
8912
|
+
# the result is a `TerminalRoutingStrategyException`.
|
8847
8913
|
#
|
8848
8914
|
# **Related actions**
|
8849
8915
|
#
|
@@ -8882,8 +8948,8 @@ module Aws::GameLift
|
|
8882
8948
|
req.send_request(options)
|
8883
8949
|
end
|
8884
8950
|
|
8885
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
8886
|
-
# game server groups.**
|
8951
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
8952
|
+
# solution and game server groups.**
|
8887
8953
|
#
|
8888
8954
|
# Reinstates activity on a game server group after it has been
|
8889
8955
|
# suspended. A game server group might be suspended by the
|
@@ -8901,7 +8967,7 @@ module Aws::GameLift
|
|
8901
8967
|
#
|
8902
8968
|
# **Learn more**
|
8903
8969
|
#
|
8904
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
8970
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
8905
8971
|
#
|
8906
8972
|
#
|
8907
8973
|
#
|
@@ -9201,13 +9267,14 @@ module Aws::GameLift
|
|
9201
9267
|
# locations, provide a fleet ID, a location name, and the type of
|
9202
9268
|
# actions to resume.
|
9203
9269
|
#
|
9204
|
-
# If successful, Amazon GameLift once again initiates scaling
|
9205
|
-
# triggered by the fleet's scaling policies. If actions on
|
9206
|
-
# location were never stopped, this operation will have no
|
9270
|
+
# If successful, Amazon GameLift Servers once again initiates scaling
|
9271
|
+
# events as triggered by the fleet's scaling policies. If actions on
|
9272
|
+
# the fleet location were never stopped, this operation will have no
|
9273
|
+
# effect.
|
9207
9274
|
#
|
9208
9275
|
# **Learn more**
|
9209
9276
|
#
|
9210
|
-
# [Setting up Amazon GameLift fleets][2]
|
9277
|
+
# [Setting up Amazon GameLift Servers fleets][2]
|
9211
9278
|
#
|
9212
9279
|
#
|
9213
9280
|
#
|
@@ -9253,14 +9320,15 @@ module Aws::GameLift
|
|
9253
9320
|
end
|
9254
9321
|
|
9255
9322
|
# Makes a request to start a new game session using a game session
|
9256
|
-
# queue. When processing a placement request, Amazon GameLift
|
9257
|
-
# the best possible available resource to host the game
|
9258
|
-
# on how the queue is configured to prioritize factors
|
9259
|
-
# cost, latency, and location. After selecting an
|
9260
|
-
# Amazon GameLift prompts the resource to
|
9261
|
-
# placement request can include a list of
|
9262
|
-
# player sessions. The request can also
|
9263
|
-
# the new game session, such as to
|
9323
|
+
# queue. When processing a placement request, Amazon GameLift Servers
|
9324
|
+
# looks for the best possible available resource to host the game
|
9325
|
+
# session, based on how the queue is configured to prioritize factors
|
9326
|
+
# such as resource cost, latency, and location. After selecting an
|
9327
|
+
# available resource, Amazon GameLift Servers prompts the resource to
|
9328
|
+
# start a game session. A placement request can include a list of
|
9329
|
+
# players to create a set of player sessions. The request can also
|
9330
|
+
# include information to pass to the new game session, such as to
|
9331
|
+
# specify a game map or other options.
|
9264
9332
|
#
|
9265
9333
|
# **Request options**
|
9266
9334
|
#
|
@@ -9283,11 +9351,11 @@ module Aws::GameLift
|
|
9283
9351
|
#
|
9284
9352
|
# * `PlayerLatencies`. Include a set of latency values for
|
9285
9353
|
# destinations in the queue. When a request includes latency data,
|
9286
|
-
# Amazon GameLift automatically reorder the queue's
|
9287
|
-
# priority list based on lowest available latency values.
|
9288
|
-
# request includes latency data for multiple players, Amazon
|
9289
|
-
# GameLift calculates each location's average latency for
|
9290
|
-
# players and reorders to find the lowest latency across all
|
9354
|
+
# Amazon GameLift Servers automatically reorder the queue's
|
9355
|
+
# locations priority list based on lowest available latency values.
|
9356
|
+
# If a request includes latency data for multiple players, Amazon
|
9357
|
+
# GameLift Servers calculates each location's average latency for
|
9358
|
+
# all players and reorders to find the lowest latency across all
|
9291
9359
|
# players.
|
9292
9360
|
#
|
9293
9361
|
# * Don't include `PriorityConfigurationOverride`.
|
@@ -9298,11 +9366,11 @@ module Aws::GameLift
|
|
9298
9366
|
# [PriorityConfiguration][1] for game session queues), you can
|
9299
9367
|
# optionally use the *PriorityConfigurationOverride* parameter to
|
9300
9368
|
# substitute a different location priority list for this placement
|
9301
|
-
# request. Amazon GameLift searches each location on the
|
9302
|
-
# override list to find an available hosting resource for
|
9303
|
-
# game session. Specify a fallback strategy to use in the
|
9304
|
-
# Amazon GameLift fails to place the game session
|
9305
|
-
# locations on the override list.
|
9369
|
+
# request. Amazon GameLift Servers searches each location on the
|
9370
|
+
# priority override list to find an available hosting resource for
|
9371
|
+
# the new game session. Specify a fallback strategy to use in the
|
9372
|
+
# event that Amazon GameLift Servers fails to place the game session
|
9373
|
+
# in any of the locations on the override list.
|
9306
9374
|
#
|
9307
9375
|
# ^
|
9308
9376
|
# * Request a placement and prioritized based on a custom list of
|
@@ -9322,8 +9390,8 @@ module Aws::GameLift
|
|
9322
9390
|
# notifications. When the request status is `FULFILLED`, a new game
|
9323
9391
|
# session has started and the placement request is updated with
|
9324
9392
|
# connection information for the game session (IP address and port). If
|
9325
|
-
# the request included player session data, Amazon GameLift
|
9326
|
-
# player session for each player ID in the request.
|
9393
|
+
# the request included player session data, Amazon GameLift Servers
|
9394
|
+
# creates a player session for each player ID in the request.
|
9327
9395
|
#
|
9328
9396
|
# The request results in a `InvalidRequestException` in the following
|
9329
9397
|
# situations:
|
@@ -9334,9 +9402,10 @@ module Aws::GameLift
|
|
9334
9402
|
# * If the request includes the *PriorityConfigurationOverride*
|
9335
9403
|
# parameter and specifies a queue that doesn't prioritize locations.
|
9336
9404
|
#
|
9337
|
-
# Amazon GameLift continues to retry each placement request
|
9338
|
-
# reaches the queue's timeout setting. If a request times out,
|
9339
|
-
# resubmit the request to the same queue or try a different
|
9405
|
+
# Amazon GameLift Servers continues to retry each placement request
|
9406
|
+
# until it reaches the queue's timeout setting. If a request times out,
|
9407
|
+
# you can resubmit the request to the same queue or try a different
|
9408
|
+
# queue.
|
9340
9409
|
#
|
9341
9410
|
#
|
9342
9411
|
#
|
@@ -9393,8 +9462,8 @@ module Aws::GameLift
|
|
9393
9462
|
# placements to locations on the override list only, or you can
|
9394
9463
|
# prioritize locations on the override list first and then fall back to
|
9395
9464
|
# the queue's other locations if needed. Choose a fallback strategy to
|
9396
|
-
# use in the event that Amazon GameLift fails to place a game
|
9397
|
-
# any of the locations on the priority override list.
|
9465
|
+
# use in the event that Amazon GameLift Servers fails to place a game
|
9466
|
+
# session in any of the locations on the priority override list.
|
9398
9467
|
#
|
9399
9468
|
# @return [Types::StartGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
9400
9469
|
#
|
@@ -9481,8 +9550,8 @@ module Aws::GameLift
|
|
9481
9550
|
# FlexMatch uses this information to select new players so that
|
9482
9551
|
# backfilled match continues to meet the original match requirements.
|
9483
9552
|
#
|
9484
|
-
# When using FlexMatch with Amazon GameLift managed hosting, you
|
9485
|
-
# request a backfill match from a client service by calling this
|
9553
|
+
# When using FlexMatch with Amazon GameLift Servers managed hosting, you
|
9554
|
+
# can request a backfill match from a client service by calling this
|
9486
9555
|
# operation with a `GameSessions` ID. You also have the option of making
|
9487
9556
|
# backfill requests directly from your game server. In response to a
|
9488
9557
|
# request, FlexMatch creates player sessions for the new players,
|
@@ -9514,7 +9583,7 @@ module Aws::GameLift
|
|
9514
9583
|
#
|
9515
9584
|
# [ Matchmaking events][2] (reference)
|
9516
9585
|
#
|
9517
|
-
# [ How Amazon GameLift FlexMatch works][3]
|
9586
|
+
# [ How Amazon GameLift Servers FlexMatch works][3]
|
9518
9587
|
#
|
9519
9588
|
#
|
9520
9589
|
#
|
@@ -9524,9 +9593,9 @@ module Aws::GameLift
|
|
9524
9593
|
#
|
9525
9594
|
# @option params [String] :ticket_id
|
9526
9595
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
9527
|
-
# specified here, Amazon GameLift will generate one in the form
|
9528
|
-
# UUID. Use this identifier to track the match backfill ticket
|
9529
|
-
# and retrieve match results.
|
9596
|
+
# specified here, Amazon GameLift Servers will generate one in the form
|
9597
|
+
# of a UUID. Use this identifier to track the match backfill ticket
|
9598
|
+
# status and retrieve match results.
|
9530
9599
|
#
|
9531
9600
|
# @option params [required, String] :configuration_name
|
9532
9601
|
# Name of the matchmaker to use for this request. You can use either the
|
@@ -9623,14 +9692,14 @@ module Aws::GameLift
|
|
9623
9692
|
end
|
9624
9693
|
|
9625
9694
|
# Uses FlexMatch to create a game match for a group of players based on
|
9626
|
-
# custom matchmaking rules. With games that use Amazon GameLift
|
9627
|
-
# hosting, this operation also triggers Amazon GameLift
|
9628
|
-
# resources and start a new game session for the new
|
9629
|
-
# matchmaking request includes information on one or more
|
9630
|
-
# specifies the FlexMatch matchmaker to use. When a request
|
9631
|
-
# multiple players, FlexMatch attempts to build a match that
|
9632
|
-
# all players in the request, placing them in the same team and
|
9633
|
-
# additional players as needed to fill the match.
|
9695
|
+
# custom matchmaking rules. With games that use Amazon GameLift Servers
|
9696
|
+
# managed hosting, this operation also triggers Amazon GameLift Servers
|
9697
|
+
# to find hosting resources and start a new game session for the new
|
9698
|
+
# match. Each matchmaking request includes information on one or more
|
9699
|
+
# players and specifies the FlexMatch matchmaker to use. When a request
|
9700
|
+
# is for multiple players, FlexMatch attempts to build a match that
|
9701
|
+
# includes all players in the request, placing them in the same team and
|
9702
|
+
# finding additional players as needed to fill the match.
|
9634
9703
|
#
|
9635
9704
|
# To start matchmaking, provide a unique ticket ID, specify a
|
9636
9705
|
# matchmaking configuration, and include the players to be matched. You
|
@@ -9650,7 +9719,7 @@ module Aws::GameLift
|
|
9650
9719
|
#
|
9651
9720
|
# [ Set Up FlexMatch event notification][2]
|
9652
9721
|
#
|
9653
|
-
# [ How Amazon GameLift FlexMatch works][3]
|
9722
|
+
# [ How Amazon GameLift Servers FlexMatch works][3]
|
9654
9723
|
#
|
9655
9724
|
#
|
9656
9725
|
#
|
@@ -9660,9 +9729,9 @@ module Aws::GameLift
|
|
9660
9729
|
#
|
9661
9730
|
# @option params [String] :ticket_id
|
9662
9731
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
9663
|
-
# specified here, Amazon GameLift will generate one in the form
|
9664
|
-
# UUID. Use this identifier to track the matchmaking ticket status
|
9665
|
-
# retrieve match results.
|
9732
|
+
# specified here, Amazon GameLift Servers will generate one in the form
|
9733
|
+
# of a UUID. Use this identifier to track the matchmaking ticket status
|
9734
|
+
# and retrieve match results.
|
9666
9735
|
#
|
9667
9736
|
# @option params [required, String] :configuration_name
|
9668
9737
|
# Name of the matchmaking configuration to use for this request.
|
@@ -9756,13 +9825,14 @@ module Aws::GameLift
|
|
9756
9825
|
# locations, provide a fleet ID, a location name, and the type of
|
9757
9826
|
# actions to suspend.
|
9758
9827
|
#
|
9759
|
-
# If successful, Amazon GameLift no longer initiates scaling
|
9760
|
-
# except in response to manual changes using
|
9761
|
-
# To restart fleet actions again, call
|
9828
|
+
# If successful, Amazon GameLift Servers no longer initiates scaling
|
9829
|
+
# events except in response to manual changes using
|
9830
|
+
# [UpdateFleetCapacity][1]. To restart fleet actions again, call
|
9831
|
+
# [StartFleetActions][2].
|
9762
9832
|
#
|
9763
9833
|
# **Learn more**
|
9764
9834
|
#
|
9765
|
-
# [Setting up Amazon GameLift Fleets][3]
|
9835
|
+
# [Setting up Amazon GameLift Servers Fleets][3]
|
9766
9836
|
#
|
9767
9837
|
#
|
9768
9838
|
#
|
@@ -9922,8 +9992,8 @@ module Aws::GameLift
|
|
9922
9992
|
req.send_request(options)
|
9923
9993
|
end
|
9924
9994
|
|
9925
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
9926
|
-
# game server groups.**
|
9995
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
9996
|
+
# solution and game server groups.**
|
9927
9997
|
#
|
9928
9998
|
# Temporarily stops activity on a game server group without terminating
|
9929
9999
|
# instances or the game server group. You can restart activity by
|
@@ -9949,7 +10019,7 @@ module Aws::GameLift
|
|
9949
10019
|
#
|
9950
10020
|
# **Learn more**
|
9951
10021
|
#
|
9952
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
10022
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
9953
10023
|
#
|
9954
10024
|
#
|
9955
10025
|
#
|
@@ -10000,11 +10070,12 @@ module Aws::GameLift
|
|
10000
10070
|
req.send_request(options)
|
10001
10071
|
end
|
10002
10072
|
|
10003
|
-
# Assigns a tag to an Amazon GameLift resource. You can use tags
|
10004
|
-
# organize resources, create IAM permissions policies to manage
|
10005
|
-
# to groups of resources, customize Amazon Web Services cost
|
10006
|
-
# and more. This operation handles the permissions necessary
|
10007
|
-
# tags for Amazon GameLift resources that support
|
10073
|
+
# Assigns a tag to an Amazon GameLift Servers resource. You can use tags
|
10074
|
+
# to organize resources, create IAM permissions policies to manage
|
10075
|
+
# access to groups of resources, customize Amazon Web Services cost
|
10076
|
+
# breakdowns, and more. This operation handles the permissions necessary
|
10077
|
+
# to manage tags for Amazon GameLift Servers resources that support
|
10078
|
+
# tagging.
|
10008
10079
|
#
|
10009
10080
|
# To add a tag to a resource, specify the unique ARN value for the
|
10010
10081
|
# resource and provide a tag list containing one or more tags. The
|
@@ -10030,10 +10101,10 @@ module Aws::GameLift
|
|
10030
10101
|
#
|
10031
10102
|
# @option params [required, String] :resource_arn
|
10032
10103
|
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
10033
|
-
# Amazon GameLift resource that you want to assign tags to.
|
10034
|
-
# GameLift includes resource ARNs in the data object for
|
10035
|
-
# You can retrieve the ARN by calling a `List` or
|
10036
|
-
# for the resource type.
|
10104
|
+
# Amazon GameLift Servers resource that you want to assign tags to.
|
10105
|
+
# Amazon GameLift Servers includes resource ARNs in the data object for
|
10106
|
+
# the resource. You can retrieve the ARN by calling a `List` or
|
10107
|
+
# `Describe` operation for the resource type.
|
10037
10108
|
#
|
10038
10109
|
#
|
10039
10110
|
#
|
@@ -10041,9 +10112,9 @@ module Aws::GameLift
|
|
10041
10112
|
#
|
10042
10113
|
# @option params [required, Array<Types::Tag>] :tags
|
10043
10114
|
# A list of one or more tags to assign to the specified Amazon GameLift
|
10044
|
-
# resource. Tags are developer-defined and structured as
|
10045
|
-
# pairs. The maximum tag limit may be lower than stated. See [
|
10046
|
-
# Amazon Web Services Resources][1] for tagging limits.
|
10115
|
+
# Servers resource. Tags are developer-defined and structured as
|
10116
|
+
# key-value pairs. The maximum tag limit may be lower than stated. See [
|
10117
|
+
# Tagging Amazon Web Services Resources][1] for tagging limits.
|
10047
10118
|
#
|
10048
10119
|
#
|
10049
10120
|
#
|
@@ -10077,10 +10148,10 @@ module Aws::GameLift
|
|
10077
10148
|
# a game session is the most efficient way to free up a server process
|
10078
10149
|
# when it's hosting a game session that's in a bad state or not ending
|
10079
10150
|
# properly. You can use this action to terminate a game session that's
|
10080
|
-
# being hosted on any type of Amazon GameLift fleet compute,
|
10081
|
-
# computes for managed EC2, managed container, and Anywhere
|
10082
|
-
# game server must be integrated with Amazon GameLift
|
10083
|
-
# greater.
|
10151
|
+
# being hosted on any type of Amazon GameLift Servers fleet compute,
|
10152
|
+
# including computes for managed EC2, managed container, and Anywhere
|
10153
|
+
# fleets. The game server must be integrated with Amazon GameLift
|
10154
|
+
# Servers server SDK 5.x or greater.
|
10084
10155
|
#
|
10085
10156
|
# **Request options**
|
10086
10157
|
#
|
@@ -10089,17 +10160,18 @@ module Aws::GameLift
|
|
10089
10160
|
# for terminating a game session:
|
10090
10161
|
#
|
10091
10162
|
# * Initiate a graceful termination using the normal game session
|
10092
|
-
# shutdown sequence. With this mode, the Amazon GameLift
|
10093
|
-
# prompts the server process that's hosting the game session
|
10094
|
-
# calling the server SDK callback method `OnProcessTerminate()`.
|
10095
|
-
# callback implementation is part of the custom game server code.
|
10096
|
-
# might involve a variety of actions to gracefully end a game
|
10097
|
-
# such as notifying players, before stopping the server
|
10163
|
+
# shutdown sequence. With this mode, the Amazon GameLift Servers
|
10164
|
+
# service prompts the server process that's hosting the game session
|
10165
|
+
# by calling the server SDK callback method `OnProcessTerminate()`.
|
10166
|
+
# The callback implementation is part of the custom game server code.
|
10167
|
+
# It might involve a variety of actions to gracefully end a game
|
10168
|
+
# session, such as notifying players, before stopping the server
|
10169
|
+
# process.
|
10098
10170
|
#
|
10099
10171
|
# * Force an immediate game session termination. With this mode, the
|
10100
|
-
# Amazon GameLift service takes action to stop the server
|
10101
|
-
# which ends the game session without the normal game session
|
10102
|
-
# sequence.
|
10172
|
+
# Amazon GameLift Servers service takes action to stop the server
|
10173
|
+
# process, which ends the game session without the normal game session
|
10174
|
+
# shutdown sequence.
|
10103
10175
|
#
|
10104
10176
|
# **Results**
|
10105
10177
|
#
|
@@ -10113,9 +10185,9 @@ module Aws::GameLift
|
|
10113
10185
|
#
|
10114
10186
|
# **Learn more**
|
10115
10187
|
#
|
10116
|
-
# [Add Amazon GameLift to your game server][1]
|
10188
|
+
# [Add Amazon GameLift Servers to your game server][1]
|
10117
10189
|
#
|
10118
|
-
# Amazon GameLift server SDK 5 reference guide for
|
10190
|
+
# Amazon GameLift Servers server SDK 5 reference guide for
|
10119
10191
|
# `OnProcessTerminate()` ([C++][2]) ([C#][3]) ([Unreal][4]) ([Go][5])
|
10120
10192
|
#
|
10121
10193
|
#
|
@@ -10136,25 +10208,25 @@ module Aws::GameLift
|
|
10136
10208
|
# The method to use to terminate the game session. Available methods
|
10137
10209
|
# include:
|
10138
10210
|
#
|
10139
|
-
# * `TRIGGER_ON_PROCESS_TERMINATE` – Prompts the Amazon GameLift
|
10140
|
-
# to send an `OnProcessTerminate()` callback to the server
|
10141
|
-
# initiate the normal game session shutdown sequence. The
|
10211
|
+
# * `TRIGGER_ON_PROCESS_TERMINATE` – Prompts the Amazon GameLift Servers
|
10212
|
+
# service to send an `OnProcessTerminate()` callback to the server
|
10213
|
+
# process and initiate the normal game session shutdown sequence. The
|
10142
10214
|
# `OnProcessTerminate` method, which is implemented in the game server
|
10143
10215
|
# code, must include a call to the server SDK action
|
10144
10216
|
# `ProcessEnding()`, which is how the server process signals to Amazon
|
10145
|
-
# GameLift that a game session is ending. If the server
|
10146
|
-
# doesn't call `ProcessEnding()`, the game session
|
10147
|
-
# conclude successfully.
|
10217
|
+
# GameLift Servers that a game session is ending. If the server
|
10218
|
+
# process doesn't call `ProcessEnding()`, the game session
|
10219
|
+
# termination won't conclude successfully.
|
10148
10220
|
#
|
10149
|
-
# * `FORCE_TERMINATE` – Prompts the Amazon GameLift service to
|
10150
|
-
# server process immediately. Amazon GameLift takes
|
10151
|
-
# on the type of fleet) to shut down the server
|
10152
|
-
# normal game session shutdown sequence.
|
10221
|
+
# * `FORCE_TERMINATE` – Prompts the Amazon GameLift Servers service to
|
10222
|
+
# stop the server process immediately. Amazon GameLift Servers takes
|
10223
|
+
# action (depending on the type of fleet) to shut down the server
|
10224
|
+
# process without the normal game session shutdown sequence.
|
10153
10225
|
#
|
10154
10226
|
# <note markdown="1"> This method is not available for game sessions that are running on
|
10155
10227
|
# Anywhere fleets unless the fleet is deployed with the Amazon
|
10156
|
-
# GameLift Agent. In this scenario, a force terminate request
|
10157
|
-
# in an invalid or bad request exception.
|
10228
|
+
# GameLift Servers Agent. In this scenario, a force terminate request
|
10229
|
+
# results in an invalid or bad request exception.
|
10158
10230
|
#
|
10159
10231
|
# </note>
|
10160
10232
|
#
|
@@ -10202,10 +10274,11 @@ module Aws::GameLift
|
|
10202
10274
|
req.send_request(options)
|
10203
10275
|
end
|
10204
10276
|
|
10205
|
-
# Removes a tag assigned to a Amazon GameLift resource. You can
|
10206
|
-
# resource tags to organize Amazon Web Services resources for a
|
10207
|
-
# purposes. This operation handles the permissions necessary to
|
10208
|
-
# tags for Amazon GameLift resources that support
|
10277
|
+
# Removes a tag assigned to a Amazon GameLift Servers resource. You can
|
10278
|
+
# use resource tags to organize Amazon Web Services resources for a
|
10279
|
+
# range of purposes. This operation handles the permissions necessary to
|
10280
|
+
# manage tags for Amazon GameLift Servers resources that support
|
10281
|
+
# tagging.
|
10209
10282
|
#
|
10210
10283
|
# To remove a tag from a resource, specify the unique ARN value for the
|
10211
10284
|
# resource and provide a string list containing one or more tags to
|
@@ -10231,10 +10304,10 @@ module Aws::GameLift
|
|
10231
10304
|
#
|
10232
10305
|
# @option params [required, String] :resource_arn
|
10233
10306
|
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
10234
|
-
# Amazon GameLift resource that you want to remove tags from.
|
10235
|
-
# GameLift includes resource ARNs in the data object for
|
10236
|
-
# You can retrieve the ARN by calling a `List` or
|
10237
|
-
# for the resource type.
|
10307
|
+
# Amazon GameLift Servers resource that you want to remove tags from.
|
10308
|
+
# Amazon GameLift Servers includes resource ARNs in the data object for
|
10309
|
+
# the resource. You can retrieve the ARN by calling a `List` or
|
10310
|
+
# `Describe` operation for the resource type.
|
10238
10311
|
#
|
10239
10312
|
#
|
10240
10313
|
#
|
@@ -10242,7 +10315,7 @@ module Aws::GameLift
|
|
10242
10315
|
#
|
10243
10316
|
# @option params [required, Array<String>] :tag_keys
|
10244
10317
|
# A list of one or more tag keys to remove from the specified Amazon
|
10245
|
-
# GameLift resource.
|
10318
|
+
# GameLift Servers resource.
|
10246
10319
|
#
|
10247
10320
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
10248
10321
|
#
|
@@ -10481,18 +10554,19 @@ module Aws::GameLift
|
|
10481
10554
|
#
|
10482
10555
|
# @option params [Integer] :game_server_container_groups_per_instance
|
10483
10556
|
# The number of times to replicate the game server container group on
|
10484
|
-
# each fleet instance. By default, Amazon GameLift calculates
|
10485
|
-
# maximum number of game server container groups that can fit on
|
10486
|
-
# instance. You can remove this property value to use the
|
10487
|
-
# value, or set it manually. If you set this number manually,
|
10488
|
-
# GameLift uses your value as long as it's less than the
|
10489
|
-
# maximum.
|
10557
|
+
# each fleet instance. By default, Amazon GameLift Servers calculates
|
10558
|
+
# the maximum number of game server container groups that can fit on
|
10559
|
+
# each instance. You can remove this property value to use the
|
10560
|
+
# calculated value, or set it manually. If you set this number manually,
|
10561
|
+
# Amazon GameLift Servers uses your value as long as it's less than the
|
10562
|
+
# calculated maximum.
|
10490
10563
|
#
|
10491
10564
|
# @option params [Types::ConnectionPortRange] :instance_connection_port_range
|
10492
10565
|
# A revised set of port numbers to open on each fleet instance. By
|
10493
|
-
# default, Amazon GameLift calculates an optimal port range
|
10494
|
-
# your fleet configuration. If you previously set this
|
10495
|
-
# manually, you can't reset this to use the calculated
|
10566
|
+
# default, Amazon GameLift Servers calculates an optimal port range
|
10567
|
+
# based on your fleet configuration. If you previously set this
|
10568
|
+
# parameter manually, you can't reset this to use the calculated
|
10569
|
+
# settings.
|
10496
10570
|
#
|
10497
10571
|
# @option params [Array<Types::IpPermission>] :instance_inbound_permission_authorizations
|
10498
10572
|
# A set of ports to add to the container fleet's inbound permissions.
|
@@ -10716,15 +10790,16 @@ module Aws::GameLift
|
|
10716
10790
|
#
|
10717
10791
|
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
|
10718
10792
|
# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
|
10719
|
-
# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
10720
|
-
# first update the game server build to server SDK 5.x, and
|
10721
|
-
# to AL2023 instances. See [ Migrate to server SDK version
|
10793
|
+
# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
10794
|
+
# Servers, first update the game server build to server SDK 5.x, and
|
10795
|
+
# then deploy to AL2023 instances. See [ Migrate to server SDK version
|
10796
|
+
# 5.][2]
|
10722
10797
|
#
|
10723
10798
|
# </note>
|
10724
10799
|
#
|
10725
10800
|
#
|
10726
10801
|
#
|
10727
|
-
# [1]:
|
10802
|
+
# [1]: http://aws.amazon.com/amazon-linux-2/faqs/
|
10728
10803
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
10729
10804
|
#
|
10730
10805
|
# @return [Types::UpdateContainerGroupDefinitionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -10891,12 +10966,12 @@ module Aws::GameLift
|
|
10891
10966
|
# and resource creation limits.
|
10892
10967
|
#
|
10893
10968
|
# To update fleet attributes, specify the fleet ID and the property
|
10894
|
-
# values that you want to change. If successful, Amazon GameLift
|
10895
|
-
# the identifiers for the updated fleet.
|
10969
|
+
# values that you want to change. If successful, Amazon GameLift Servers
|
10970
|
+
# returns the identifiers for the updated fleet.
|
10896
10971
|
#
|
10897
10972
|
# **Learn more**
|
10898
10973
|
#
|
10899
|
-
# [Setting up Amazon GameLift fleets][1]
|
10974
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
10900
10975
|
#
|
10901
10976
|
#
|
10902
10977
|
#
|
@@ -10941,7 +11016,7 @@ module Aws::GameLift
|
|
10941
11016
|
# time.
|
10942
11017
|
#
|
10943
11018
|
# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
10944
|
-
# Amazon GameLift Anywhere configuration options.
|
11019
|
+
# Amazon GameLift Servers Anywhere configuration options.
|
10945
11020
|
#
|
10946
11021
|
# @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
10947
11022
|
#
|
@@ -10989,9 +11064,9 @@ module Aws::GameLift
|
|
10989
11064
|
# Use this operation to set these fleet capacity properties:
|
10990
11065
|
#
|
10991
11066
|
# * Minimum/maximum size: Set hard limits on the number of Amazon EC2
|
10992
|
-
# instances allowed. If Amazon GameLift receives a
|
10993
|
-
# through manual update or automatic scaling--it
|
10994
|
-
# capacity to a value outside of this range.
|
11067
|
+
# instances allowed. If Amazon GameLift Servers receives a
|
11068
|
+
# request--either through manual update or automatic scaling--it
|
11069
|
+
# won't change the capacity to a value outside of this range.
|
10995
11070
|
#
|
10996
11071
|
# * Desired capacity: As an alternative to automatic scaling, manually
|
10997
11072
|
# set the number of Amazon EC2 instances to be maintained. Before
|
@@ -11007,14 +11082,14 @@ module Aws::GameLift
|
|
11007
11082
|
# parameter to the location to update. The location must be in `ACTIVE`
|
11008
11083
|
# status.
|
11009
11084
|
#
|
11010
|
-
# If successful, Amazon GameLift updates the capacity settings
|
11011
|
-
# returns the identifiers for the updated fleet and/or location. If
|
11012
|
-
# requested change to desired capacity exceeds the instance type's
|
11085
|
+
# If successful, Amazon GameLift Servers updates the capacity settings
|
11086
|
+
# and returns the identifiers for the updated fleet and/or location. If
|
11087
|
+
# a requested change to desired capacity exceeds the instance type's
|
11013
11088
|
# limit, the `LimitExceeded` exception occurs.
|
11014
11089
|
#
|
11015
11090
|
# Updates often prompt an immediate change in fleet capacity, such as
|
11016
11091
|
# when current capacity is different than the new desired capacity or
|
11017
|
-
# outside the new limits. In this scenario, Amazon GameLift
|
11092
|
+
# outside the new limits. In this scenario, Amazon GameLift Servers
|
11018
11093
|
# automatically initiates steps to add or remove instances in the fleet
|
11019
11094
|
# location. You can track a fleet's current capacity by calling
|
11020
11095
|
# [DescribeFleetCapacity][2] or [DescribeFleetLocationCapacity][3].
|
@@ -11100,7 +11175,7 @@ module Aws::GameLift
|
|
11100
11175
|
#
|
11101
11176
|
# **Learn more**
|
11102
11177
|
#
|
11103
|
-
# [Setting up Amazon GameLift fleets][1]
|
11178
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
11104
11179
|
#
|
11105
11180
|
#
|
11106
11181
|
#
|
@@ -11157,13 +11232,13 @@ module Aws::GameLift
|
|
11157
11232
|
req.send_request(options)
|
11158
11233
|
end
|
11159
11234
|
|
11160
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
11161
|
-
# game server groups.**
|
11235
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
11236
|
+
# solution and game server groups.**
|
11162
11237
|
#
|
11163
11238
|
# Updates information about a registered game server to help Amazon
|
11164
|
-
# GameLift FleetIQ track game server availability. This
|
11165
|
-
# called by a game server process that is running on an
|
11166
|
-
# game server group.
|
11239
|
+
# GameLift Servers FleetIQ track game server availability. This
|
11240
|
+
# operation is called by a game server process that is running on an
|
11241
|
+
# instance in a game server group.
|
11167
11242
|
#
|
11168
11243
|
# Use this operation to update the following types of game server
|
11169
11244
|
# information. You can make all three types of updates in the same
|
@@ -11190,7 +11265,7 @@ module Aws::GameLift
|
|
11190
11265
|
#
|
11191
11266
|
# **Learn more**
|
11192
11267
|
#
|
11193
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
11268
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
11194
11269
|
#
|
11195
11270
|
#
|
11196
11271
|
#
|
@@ -11256,23 +11331,23 @@ module Aws::GameLift
|
|
11256
11331
|
req.send_request(options)
|
11257
11332
|
end
|
11258
11333
|
|
11259
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
11260
|
-
# game server groups.**
|
11334
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
11335
|
+
# solution and game server groups.**
|
11261
11336
|
#
|
11262
|
-
# Updates Amazon GameLift FleetIQ-specific properties for a game
|
11263
|
-
# group. Many Auto Scaling group properties are updated on the
|
11264
|
-
# Scaling group directly, including the launch template, Auto
|
11265
|
-
# policies, and maximum/minimum/desired instance counts.
|
11337
|
+
# Updates Amazon GameLift Servers FleetIQ-specific properties for a game
|
11338
|
+
# server group. Many Auto Scaling group properties are updated on the
|
11339
|
+
# Auto Scaling group directly, including the launch template, Auto
|
11340
|
+
# Scaling policies, and maximum/minimum/desired instance counts.
|
11266
11341
|
#
|
11267
11342
|
# To update the game server group, specify the game server group ID and
|
11268
11343
|
# provide the updated values. Before applying the updates, the new
|
11269
|
-
# values are validated to ensure that Amazon GameLift FleetIQ
|
11270
|
-
# continue to perform instance balancing activity. If successful, a
|
11344
|
+
# values are validated to ensure that Amazon GameLift Servers FleetIQ
|
11345
|
+
# can continue to perform instance balancing activity. If successful, a
|
11271
11346
|
# `GameServerGroup` object is returned.
|
11272
11347
|
#
|
11273
11348
|
# **Learn more**
|
11274
11349
|
#
|
11275
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
11350
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
11276
11351
|
#
|
11277
11352
|
#
|
11278
11353
|
#
|
@@ -11284,7 +11359,7 @@ module Aws::GameLift
|
|
11284
11359
|
#
|
11285
11360
|
# @option params [String] :role_arn
|
11286
11361
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
11287
|
-
# GameLift to access your Amazon EC2 Auto Scaling groups.
|
11362
|
+
# GameLift Servers to access your Amazon EC2 Auto Scaling groups.
|
11288
11363
|
#
|
11289
11364
|
#
|
11290
11365
|
#
|
@@ -11293,7 +11368,7 @@ module Aws::GameLift
|
|
11293
11368
|
# @option params [Array<Types::InstanceDefinition>] :instance_definitions
|
11294
11369
|
# An updated list of Amazon EC2 instance types to use in the Auto
|
11295
11370
|
# Scaling group. The instance definitions must specify at least two
|
11296
|
-
# different instance types that are supported by Amazon GameLift
|
11371
|
+
# different instance types that are supported by Amazon GameLift Servers
|
11297
11372
|
# FleetIQ. This updated list replaces the entire current list of
|
11298
11373
|
# instance definitions for the game server group. For more information
|
11299
11374
|
# on instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
|
@@ -11320,7 +11395,7 @@ module Aws::GameLift
|
|
11320
11395
|
# This property is set to `NO_PROTECTION` by default.
|
11321
11396
|
#
|
11322
11397
|
# @option params [String] :balancing_strategy
|
11323
|
-
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
11398
|
+
# Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot
|
11324
11399
|
# Instances and On-Demand Instances in the game server group. Method
|
11325
11400
|
# options include the following:
|
11326
11401
|
#
|
@@ -11516,10 +11591,10 @@ module Aws::GameLift
|
|
11516
11591
|
# @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
|
11517
11592
|
# A set of policies that enforce a sliding cap on player latency when
|
11518
11593
|
# processing game sessions placement requests. Use multiple policies to
|
11519
|
-
# gradually relax the cap over time if Amazon GameLift can't
|
11520
|
-
# placement. Policies are evaluated in order starting with the
|
11521
|
-
# maximum latency value. When updating policies, provide a
|
11522
|
-
# collection of policies.
|
11594
|
+
# gradually relax the cap over time if Amazon GameLift Servers can't
|
11595
|
+
# make a placement. Policies are evaluated in order starting with the
|
11596
|
+
# lowest maximum latency value. When updating policies, provide a
|
11597
|
+
# complete collection of policies.
|
11523
11598
|
#
|
11524
11599
|
# @option params [Array<Types::GameSessionQueueDestination>] :destinations
|
11525
11600
|
# A list of fleets and/or fleet aliases that can be used to fulfill game
|
@@ -11637,11 +11712,11 @@ module Aws::GameLift
|
|
11637
11712
|
#
|
11638
11713
|
# @option params [Array<String>] :game_session_queue_arns
|
11639
11714
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
11640
|
-
# GameLift game session queue resource and uniquely identifies
|
11641
|
-
# are unique across all Regions. Format is
|
11715
|
+
# GameLift Servers game session queue resource and uniquely identifies
|
11716
|
+
# it. ARNs are unique across all Regions. Format is
|
11642
11717
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
|
11643
|
-
# be located in any Region. Queues are used to start new Amazon
|
11644
|
-
#
|
11718
|
+
# be located in any Region. Queues are used to start new Amazon GameLift
|
11719
|
+
# Servers-hosted game sessions for matches that are created with this
|
11645
11720
|
# matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
11646
11721
|
# do not set this parameter.
|
11647
11722
|
#
|
@@ -11726,14 +11801,15 @@ module Aws::GameLift
|
|
11726
11801
|
#
|
11727
11802
|
# @option params [String] :flex_match_mode
|
11728
11803
|
# Indicates whether this matchmaking configuration is being used with
|
11729
|
-
# Amazon GameLift hosting or as a standalone matchmaking
|
11804
|
+
# Amazon GameLift Servers hosting or as a standalone matchmaking
|
11805
|
+
# solution.
|
11730
11806
|
#
|
11731
11807
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
11732
11808
|
# information, including players and team assignments, in a [
|
11733
11809
|
# MatchmakingSucceeded][1] event.
|
11734
11810
|
#
|
11735
11811
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
11736
|
-
# Amazon GameLift queue to start a game session for the match.
|
11812
|
+
# Amazon GameLift Servers queue to start a game session for the match.
|
11737
11813
|
#
|
11738
11814
|
#
|
11739
11815
|
#
|
@@ -11800,10 +11876,10 @@ module Aws::GameLift
|
|
11800
11876
|
end
|
11801
11877
|
|
11802
11878
|
# Updates the runtime configuration for the specified fleet. The runtime
|
11803
|
-
# configuration tells Amazon GameLift how to launch server
|
11804
|
-
# computes in managed EC2 and Anywhere fleets. You can
|
11805
|
-
# runtime configuration at any time after the fleet is
|
11806
|
-
# not need to be in `ACTIVE` status.
|
11879
|
+
# configuration tells Amazon GameLift Servers how to launch server
|
11880
|
+
# processes on computes in managed EC2 and Anywhere fleets. You can
|
11881
|
+
# update a fleet's runtime configuration at any time after the fleet is
|
11882
|
+
# created; it does not need to be in `ACTIVE` status.
|
11807
11883
|
#
|
11808
11884
|
# To update runtime configuration, specify the fleet ID and provide a
|
11809
11885
|
# `RuntimeConfiguration` with an updated set of server process
|
@@ -11819,7 +11895,7 @@ module Aws::GameLift
|
|
11819
11895
|
#
|
11820
11896
|
# **Learn more**
|
11821
11897
|
#
|
11822
|
-
# [Setting up Amazon GameLift fleets][1]
|
11898
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
11823
11899
|
#
|
11824
11900
|
#
|
11825
11901
|
#
|
@@ -11832,9 +11908,9 @@ module Aws::GameLift
|
|
11832
11908
|
# @option params [required, Types::RuntimeConfiguration] :runtime_configuration
|
11833
11909
|
# Instructions for launching server processes on fleet computes. Server
|
11834
11910
|
# processes run either a custom game build executable or a Amazon
|
11835
|
-
# GameLift Realtime script. The runtime configuration lists the
|
11836
|
-
# server processes to run, how to launch them, and the number
|
11837
|
-
# processes to run concurrently.
|
11911
|
+
# GameLift Servers Realtime script. The runtime configuration lists the
|
11912
|
+
# types of server processes to run, how to launch them, and the number
|
11913
|
+
# of processes to run concurrently.
|
11838
11914
|
#
|
11839
11915
|
# @return [Types::UpdateRuntimeConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
11840
11916
|
#
|
@@ -11887,12 +11963,12 @@ module Aws::GameLift
|
|
11887
11963
|
#
|
11888
11964
|
# If the call is successful, the updated metadata is stored in the
|
11889
11965
|
# script record and a revised script is uploaded to the Amazon GameLift
|
11890
|
-
# service. Once the script is updated and acquired by a fleet
|
11891
|
-
# the new version is used for all new game sessions.
|
11966
|
+
# Servers service. Once the script is updated and acquired by a fleet
|
11967
|
+
# instance, the new version is used for all new game sessions.
|
11892
11968
|
#
|
11893
11969
|
# **Learn more**
|
11894
11970
|
#
|
11895
|
-
# [Amazon GameLift Amazon GameLift Realtime][1]
|
11971
|
+
# [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
|
11896
11972
|
#
|
11897
11973
|
# **Related actions**
|
11898
11974
|
#
|
@@ -11919,11 +11995,12 @@ module Aws::GameLift
|
|
11919
11995
|
# The location of the Amazon S3 bucket where a zipped file containing
|
11920
11996
|
# your Realtime scripts is stored. The storage location must specify the
|
11921
11997
|
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
11922
|
-
# that allows Amazon GameLift to access the Amazon S3 storage
|
11923
|
-
# The S3 bucket must be in the same Region where you want to
|
11924
|
-
# new script. By default, Amazon GameLift uploads the
|
11925
|
-
# the zip file; if you have S3 object versioning
|
11926
|
-
# the `ObjectVersion` parameter to specify an
|
11998
|
+
# that allows Amazon GameLift Servers to access the Amazon S3 storage
|
11999
|
+
# location. The S3 bucket must be in the same Region where you want to
|
12000
|
+
# create a new script. By default, Amazon GameLift Servers uploads the
|
12001
|
+
# latest version of the zip file; if you have S3 object versioning
|
12002
|
+
# turned on, you can use the `ObjectVersion` parameter to specify an
|
12003
|
+
# earlier version.
|
11927
12004
|
#
|
11928
12005
|
# @option params [String, StringIO, File] :zip_file
|
11929
12006
|
# A data object containing your Realtime scripts and dependencies as a
|
@@ -12036,7 +12113,7 @@ module Aws::GameLift
|
|
12036
12113
|
tracer: tracer
|
12037
12114
|
)
|
12038
12115
|
context[:gem_name] = 'aws-sdk-gamelift'
|
12039
|
-
context[:gem_version] = '1.
|
12116
|
+
context[:gem_version] = '1.107.0'
|
12040
12117
|
Seahorse::Client::Request.new(handlers, context)
|
12041
12118
|
end
|
12042
12119
|
|