aws-sdk-gamelift 1.105.0 → 1.107.0

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@@ -95,7 +95,7 @@ module Aws::GameLift
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  # class name or an instance of a plugin class.
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  #
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  # @option options [required, Aws::CredentialProvider] :credentials
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- # Your AWS credentials. This can be an instance of any one of the
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+ # Your AWS credentials used for authentication. This can be an instance of any one of the
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  # following classes:
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  #
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  # * `Aws::Credentials` - Used for configuring static, non-refreshing
@@ -128,18 +128,23 @@ module Aws::GameLift
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  # locations will be searched for credentials:
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  #
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  # * `Aws.config[:credentials]`
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+ #
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  # * The `:access_key_id`, `:secret_access_key`, `:session_token`, and
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  # `:account_id` options.
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- # * ENV['AWS_ACCESS_KEY_ID'], ENV['AWS_SECRET_ACCESS_KEY'],
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- # ENV['AWS_SESSION_TOKEN'], and ENV['AWS_ACCOUNT_ID']
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+ #
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+ # * `ENV['AWS_ACCESS_KEY_ID']`, `ENV['AWS_SECRET_ACCESS_KEY']`,
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+ # `ENV['AWS_SESSION_TOKEN']`, and `ENV['AWS_ACCOUNT_ID']`.
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+ #
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  # * `~/.aws/credentials`
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+ #
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  # * `~/.aws/config`
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+ #
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  # * EC2/ECS IMDS instance profile - When used by default, the timeouts
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  # are very aggressive. Construct and pass an instance of
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  # `Aws::InstanceProfileCredentials` or `Aws::ECSCredentials` to
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  # enable retries and extended timeouts. Instance profile credential
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- # fetching can be disabled by setting ENV['AWS_EC2_METADATA_DISABLED']
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- # to true.
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+ # fetching can be disabled by setting `ENV['AWS_EC2_METADATA_DISABLED']`
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+ # to `true`.
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  #
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  # @option options [required, String] :region
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  # The AWS region to connect to. The configured `:region` is
@@ -167,6 +172,11 @@ module Aws::GameLift
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  # When false, the request will raise a `RetryCapacityNotAvailableError` and will
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  # not retry instead of sleeping.
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  #
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+ # @option options [Array<String>] :auth_scheme_preference
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+ # A list of preferred authentication schemes to use when making a request. Supported values are:
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+ # `sigv4`, `sigv4a`, `httpBearerAuth`, and `noAuth`. When set using `ENV['AWS_AUTH_SCHEME_PREFERENCE']` or in
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+ # shared config as `auth_scheme_preference`, the value should be a comma-separated list.
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+ #
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  # @option options [Boolean] :client_side_monitoring (false)
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  # When `true`, client-side metrics will be collected for all API requests from
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  # this client.
@@ -253,8 +263,8 @@ module Aws::GameLift
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  # 4 times. Used in `standard` and `adaptive` retry modes.
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  #
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  # @option options [String] :profile ("default")
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- # Used when loading credentials from the shared credentials file
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- # at HOME/.aws/credentials. When not specified, 'default' is used.
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+ # Used when loading credentials from the shared credentials file at `HOME/.aws/credentials`.
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+ # When not specified, 'default' is used.
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  #
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  # @option options [String] :request_checksum_calculation ("when_supported")
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  # Determines when a checksum will be calculated for request payloads. Values are:
@@ -374,7 +384,7 @@ module Aws::GameLift
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  # `Aws::Telemetry::OTelProvider` for telemetry provider.
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  #
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  # @option options [Aws::TokenProvider] :token_provider
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- # A Bearer Token Provider. This can be an instance of any one of the
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+ # Your Bearer token used for authentication. This can be an instance of any one of the
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  # following classes:
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  #
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  # * `Aws::StaticTokenProvider` - Used for configuring static, non-refreshing
@@ -490,8 +500,8 @@ module Aws::GameLift
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  #
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  # To register acceptance, specify the ticket ID, one or more players,
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  # and an acceptance response. When all players have accepted, Amazon
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- # GameLift advances the matchmaking tickets to status `PLACING`, and
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- # attempts to create a new game session for the match.
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+ # GameLift Servers advances the matchmaking tickets to status `PLACING`,
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+ # and attempts to create a new game session for the match.
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  #
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  # If any player rejects the match, or if acceptances are not received
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  # before a specified timeout, the proposed match is dropped. Each
@@ -545,24 +555,24 @@ module Aws::GameLift
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  req.send_request(options)
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  end
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- # **This operation is used with the Amazon GameLift FleetIQ solution and
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- # game server groups.**
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+ # **This operation is used with the Amazon GameLift Servers FleetIQ
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+ # solution and game server groups.**
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  #
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  # Locates an available game server and temporarily reserves it to host
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  # gameplay and players. This operation is called from a game client or
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  # client service (such as a matchmaker) to request hosting resources for
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- # a new game session. In response, Amazon GameLift FleetIQ locates an
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- # available game server, places it in `CLAIMED` status for 60 seconds,
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- # and returns connection information that players can use to connect to
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- # the game server.
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+ # a new game session. In response, Amazon GameLift Servers FleetIQ
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+ # locates an available game server, places it in `CLAIMED` status for 60
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+ # seconds, and returns connection information that players can use to
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+ # connect to the game server.
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  #
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  # To claim a game server, identify a game server group. You can also
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  # specify a game server ID, although this approach bypasses Amazon
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- # GameLift FleetIQ placement optimization. Optionally, include game data
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- # to pass to the game server at the start of a game session, such as a
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- # game map or player information. Add filter options to further restrict
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- # how a game server is chosen, such as only allowing game servers on
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- # `ACTIVE` instances to be claimed.
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+ # GameLift Servers FleetIQ placement optimization. Optionally, include
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+ # game data to pass to the game server at the start of a game session,
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+ # such as a game map or player information. Add filter options to
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+ # further restrict how a game server is chosen, such as only allowing
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+ # game servers on `ACTIVE` instances to be claimed.
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  #
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  # When a game server is successfully claimed, connection information is
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  # returned. A claimed game server's utilization status remains
@@ -586,7 +596,7 @@ module Aws::GameLift
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  #
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  # **Learn more**
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  #
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- # [Amazon GameLift FleetIQ Guide][1]
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+ # [Amazon GameLift Servers FleetIQ Guide][1]
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  #
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  #
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  #
@@ -595,13 +605,13 @@ module Aws::GameLift
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  # @option params [required, String] :game_server_group_name
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  # A unique identifier for the game server group where the game server is
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  # running. If you are not specifying a game server to claim, this value
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- # identifies where you want Amazon GameLift FleetIQ to look for an
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- # available game server to claim.
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+ # identifies where you want Amazon GameLift Servers FleetIQ to look for
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+ # an available game server to claim.
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  #
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  # @option params [String] :game_server_id
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  # A custom string that uniquely identifies the game server to claim. If
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- # this parameter is left empty, Amazon GameLift FleetIQ searches for an
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- # available game server in the specified game server group.
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+ # this parameter is left empty, Amazon GameLift Servers FleetIQ searches
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+ # for an available game server in the specified game server group.
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  #
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  # @option params [String] :game_server_data
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  # A set of custom game server properties, formatted as a single string
@@ -654,12 +664,12 @@ module Aws::GameLift
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  # for a fleet that is useful when redirecting player traffic from one
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  # fleet to another, such as when updating your game build.
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  #
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- # Amazon GameLift supports two types of routing strategies for aliases:
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- # simple and terminal. A simple alias points to an active fleet. A
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- # terminal alias is used to display messaging or link to a URL instead
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- # of routing players to an active fleet. For example, you might use a
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- # terminal alias when a game version is no longer supported and you want
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- # to direct players to an upgrade site.
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+ # Amazon GameLift Servers supports two types of routing strategies for
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+ # aliases: simple and terminal. A simple alias points to an active
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+ # fleet. A terminal alias is used to display messaging or link to a URL
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+ # instead of routing players to an active fleet. For example, you might
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+ # use a terminal alias when a game version is no longer supported and
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+ # you want to direct players to an upgrade site.
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  #
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  # To create a fleet alias, specify an alias name, routing strategy, and
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  # optional description. Each simple alias can point to only one fleet,
@@ -740,33 +750,35 @@ module Aws::GameLift
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  req.send_request(options)
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  end
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- # Creates a new Amazon GameLift build resource for your game server
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- # binary files. Combine game server binaries into a zip file for use
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- # with Amazon GameLift.
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+ # Creates a new Amazon GameLift Servers build resource for your game
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+ # server binary files. Combine game server binaries into a zip file for
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+ # use with Amazon GameLift Servers.
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  #
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- # When setting up a new game build for Amazon GameLift, we recommend
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- # using the CLI command <b> <a
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+ # When setting up a new game build for Amazon GameLift Servers, we
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+ # recommend using the CLI command <b> <a
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  # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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  # </b>. This helper command combines two tasks: (1) it uploads your
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- # build files from a file directory to an Amazon GameLift Amazon S3
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- # location, and (2) it creates a new build resource.
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+ # build files from a file directory to an Amazon GameLift Servers Amazon
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+ # S3 location, and (2) it creates a new build resource.
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  #
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  # You can use the `CreateBuild` operation in the following scenarios:
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  #
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  # * Create a new game build with build files that are in an Amazon S3
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  # location under an Amazon Web Services account that you control. To
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- # use this option, you give Amazon GameLift access to the Amazon S3
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- # bucket. With permissions in place, specify a build name, operating
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- # system, and the Amazon S3 storage location of your game build.
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- #
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- # * Upload your build files to a Amazon GameLift Amazon S3 location. To
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- # use this option, specify a build name and operating system. This
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- # operation creates a new build resource and also returns an Amazon S3
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- # location with temporary access credentials. Use the credentials to
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- # manually upload your build files to the specified Amazon S3
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- # location. For more information, see [Uploading Objects][1] in the
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- # *Amazon S3 Developer Guide*. After you upload build files to the
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- # Amazon GameLift Amazon S3 location, you can't update them.
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+ # use this option, you give Amazon GameLift Servers access to the
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+ # Amazon S3 bucket. With permissions in place, specify a build name,
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+ # operating system, and the Amazon S3 storage location of your game
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+ # build.
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+ #
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+ # * Upload your build files to a Amazon GameLift Servers Amazon S3
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+ # location. To use this option, specify a build name and operating
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+ # system. This operation creates a new build resource and also returns
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+ # an Amazon S3 location with temporary access credentials. Use the
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+ # credentials to manually upload your build files to the specified
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+ # Amazon S3 location. For more information, see [Uploading Objects][1]
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+ # in the *Amazon S3 Developer Guide*. After you upload build files to
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+ # the Amazon GameLift Servers Amazon S3 location, you can't update
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+ # them.
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  #
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  # If successful, this operation creates a new build resource with a
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  # unique build ID and places it in `INITIALIZED` status. A build must be
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  # this parameter only when creating a build with files stored in an
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  # Amazon S3 bucket that you own. The storage location must specify an
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  # Amazon S3 bucket name and key. The location must also specify a role
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- # ARN that you set up to allow Amazon GameLift to access your Amazon S3
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- # bucket. The S3 bucket and your new build must be in the same Region.
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+ # ARN that you set up to allow Amazon GameLift Servers to access your
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+ # Amazon S3 bucket. The S3 bucket and your new build must be in the same
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+ # Region.
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  #
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  # If a `StorageLocation` is specified, the size of your file can be
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- # found in your Amazon S3 bucket. Amazon GameLift will report a
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+ # found in your Amazon S3 bucket. Amazon GameLift Servers will report a
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  # `SizeOnDisk` of 0.
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  #
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  # @option params [String] :operating_system
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  #
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  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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  # details in the [Amazon Linux 2 FAQs][1]. For game servers that are
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- # hosted on AL2 and use server SDK version 4.x for Amazon GameLift,
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- # first update the game server build to server SDK 5.x, and then deploy
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- # to AL2023 instances. See [ Migrate to server SDK version 5.][2]
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+ # hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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+ # Servers, first update the game server build to server SDK 5.x, and
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+ # then deploy to AL2023 instances. See [ Migrate to server SDK version
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+ # 5.][2]
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  #
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  # </note>
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  #
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  #
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  #
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- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
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+ # [1]: http://aws.amazon.com/amazon-linux-2/faqs/
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  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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  #
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  # @option params [Array<Types::Tag>] :tags
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  #
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  # @option params [String] :server_sdk_version
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  # A server SDK version you used when integrating your game server build
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- # with Amazon GameLift. For more information see [Integrate games with
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- # custom game servers][1]. By default Amazon GameLift sets this value to
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- # `4.0.2`.
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+ # with Amazon GameLift Servers. For more information see [Integrate
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+ # games with custom game servers][1]. By default Amazon GameLift Servers
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+ # sets this value to `4.0.2`.
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  #
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  #
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  #
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  # instances to host your containerized game servers. Use this operation
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  # to define how to deploy a container architecture onto each fleet
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  # instance and configure fleet settings. You can create a container
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- # fleet in any Amazon Web Services Regions that Amazon GameLift supports
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- # for multi-location fleets. A container fleet can be deployed to a
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- # single location or multiple locations. Container fleets are deployed
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- # with Amazon Linux 2023 as the instance operating system.
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+ # fleet in any Amazon Web Services Regions that Amazon GameLift Servers
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+ # supports for multi-location fleets. A container fleet can be deployed
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+ # to a single location or multiple locations. Container fleets are
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+ # deployed with Amazon Linux 2023 as the instance operating system.
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  #
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  # Define the fleet's container architecture using container group
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  # definitions. Each fleet can have one of the following container group
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  # types:
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  #
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  # * The game server container group runs your game server build and
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- # dependent software. Amazon GameLift deploys one or more replicas of
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- # this container group to each fleet instance. The number of replicas
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- # depends on the computing capabilities of the fleet instance in use.
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+ # dependent software. Amazon GameLift Servers deploys one or more
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+ # replicas of this container group to each fleet instance. The number
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+ # of replicas depends on the computing capabilities of the fleet
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+ # instance in use.
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  #
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  # * An optional per-instance container group might be used to run other
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  # software that only needs to run once per instance, such as
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  # @option params [required, String] :fleet_role_arn
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  # The unique identifier for an Identity and Access Management (IAM) role
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  # with permissions to run your containers on resources that are managed
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- # by Amazon GameLift. Use an IAM service role with the
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+ # by Amazon GameLift Servers. Use an IAM service role with the
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  # `GameLiftContainerFleetPolicy` managed policy attached. For more
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  # information, see [Set up an IAM service role][1]. You can't change
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  # this fleet property after the fleet is created.
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  # connection ports map to container ports that are configured in the
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  # fleet's container group definitions.
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  #
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- # By default, Amazon GameLift calculates an optimal port range based on
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- # your fleet configuration. To use the calculated range, don't set this
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- # parameter. The values are:
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+ # By default, Amazon GameLift Servers calculates an optimal port range
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+ # based on your fleet configuration. To use the calculated range, don't
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+ # set this parameter. The values are:
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  #
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  # * Port range: 4192 to a number calculated based on your fleet
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- # configuration. Amazon GameLift uses the following formula: `4192 +
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- # [# of game server container groups per fleet instance] * [# of
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- # container ports in the game server container group definition] + [#
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- # of container ports in the game server container group definition]`
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+ # configuration. Amazon GameLift Servers uses the following formula:
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+ # `4192 + [# of game server container groups per fleet instance] * [#
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+ # of container ports in the game server container group definition] +
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+ # [# of container ports in the game server container group
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+ # definition]`
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  #
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  # ^
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  #
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  # setting this parameter, you must use port numbers that match the
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  # fleet's inbound permissions port range.
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  #
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- # <note markdown="1"> If you set values manually, Amazon GameLift no longer calculates a
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- # port range for you, even if you later remove the manual settings.
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+ # <note markdown="1"> If you set values manually, Amazon GameLift Servers no longer
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+ # calculates a port range for you, even if you later remove the manual
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+ # settings.
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  #
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  # </note>
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  #
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  # opening ports only when you need them and closing them when you're
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  # finished.
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  #
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- # By default, Amazon GameLift calculates an optimal port range based on
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- # your fleet configuration. To use the calculated range, don't set this
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- # parameter. The values are:
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+ # By default, Amazon GameLift Servers calculates an optimal port range
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+ # based on your fleet configuration. To use the calculated range, don't
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+ # set this parameter. The values are:
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  #
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  # * Protocol: UDP
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  #
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  # * Port range: 4192 to a number calculated based on your fleet
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- # configuration. Amazon GameLift uses the following formula: `4192 +
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- # [# of game server container groups per fleet instance] * [# of
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- # container ports in the game server container group definition] + [#
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- # of container ports in the game server container group definition]`
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+ # configuration. Amazon GameLift Servers uses the following formula:
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+ # `4192 + [# of game server container groups per fleet instance] * [#
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+ # of container ports in the game server container group definition] +
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+ # [# of container ports in the game server container group
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+ # definition]`
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  #
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  # You can also choose to manually set this parameter. When manually
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  # setting this parameter, you must use port numbers that match the
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  # fleet's connection port range.
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  #
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- # <note markdown="1"> If you set values manually, Amazon GameLift no longer calculates a
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- # port range for you, even if you later remove the manual settings.
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+ # <note markdown="1"> If you set values manually, Amazon GameLift Servers no longer
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+ # calculates a port range for you, even if you later remove the manual
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+ # settings.
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  #
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  # </note>
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  #
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  # The number of times to replicate the game server container group on
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  # each fleet instance.
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  #
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- # By default, Amazon GameLift calculates the maximum number of game
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- # server container groups that can fit on each instance. This
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+ # By default, Amazon GameLift Servers calculates the maximum number of
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+ # game server container groups that can fit on each instance. This
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  # calculation is based on the CPU and memory resources of the fleet's
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  # instance type). To use the calculated maximum, don't set this
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- # parameter. If you set this number manually, Amazon GameLift uses your
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- # value as long as it's less than the calculated maximum.
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+ # parameter. If you set this number manually, Amazon GameLift Servers
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+ # uses your value as long as it's less than the calculated maximum.
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  #
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  # @option params [String] :instance_type
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  # The Amazon EC2 instance type to use for all instances in the fleet.
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  # your game servers. This includes including CPU, memory, storage, and
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  # networking capacity.
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  #
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- # By default, Amazon GameLift selects an instance type that fits the
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- # needs of your container groups and is available in all selected fleet
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- # locations. You can also choose to manually set this parameter. See
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- # [Amazon Elastic Compute Cloud Instance Types][1] for detailed
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+ # By default, Amazon GameLift Servers selects an instance type that fits
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+ # the needs of your container groups and is available in all selected
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+ # fleet locations. You can also choose to manually set this parameter.
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+ # See [Amazon Elastic Compute Cloud Instance Types][1] for detailed
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  # descriptions of Amazon EC2 instance types.
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  #
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  # You can't update this fleet property later.
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  # @option params [Array<Types::LocationConfiguration>] :locations
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  # A set of locations to deploy container fleet instances to. You can add
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  # any Amazon Web Services Region or Local Zone that's supported by
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- # Amazon GameLift. Provide a list of one or more Amazon Web Services
1146
- # Region codes, such as `us-west-2`, or Local Zone names. Also include
1147
- # the fleet's home Region, which is the Amazon Web Services Region
1148
- # where the fleet is created. For a list of supported Regions and Local
1149
- # Zones, see [ Amazon GameLift service locations][1] for managed
1150
- # hosting.
1164
+ # Amazon GameLift Servers. Provide a list of one or more Amazon Web
1165
+ # Services Region codes, such as `us-west-2`, or Local Zone names. Also
1166
+ # include the fleet's home Region, which is the Amazon Web Services
1167
+ # Region where the fleet is created. For a list of supported Regions and
1168
+ # Local Zones, see [ Amazon GameLift Servers service locations][1] for
1169
+ # managed hosting.
1151
1170
  #
1152
1171
  #
1153
1172
  #
@@ -1161,11 +1180,11 @@ module Aws::GameLift
1161
1180
  # group, but you can change this value at any time.
1162
1181
  #
1163
1182
  # @option params [String] :new_game_session_protection_policy
1164
- # Determines whether Amazon GameLift can shut down game sessions on the
1165
- # fleet that are actively running and hosting players. Amazon GameLift
1166
- # might prompt an instance shutdown when scaling down fleet capacity or
1167
- # when retiring unhealthy instances. You can also set game session
1168
- # protection for individual game sessions using
1183
+ # Determines whether Amazon GameLift Servers can shut down game sessions
1184
+ # on the fleet that are actively running and hosting players. Amazon
1185
+ # GameLift Servers might prompt an instance shutdown when scaling down
1186
+ # fleet capacity or when retiring unhealthy instances. You can also set
1187
+ # game session protection for individual game sessions using
1169
1188
  # [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
1170
1189
  #
1171
1190
  # * **NoProtection** -- Game sessions can be shut down during active
@@ -1183,8 +1202,9 @@ module Aws::GameLift
1183
1202
  #
1184
1203
  # @option params [Types::LogConfiguration] :log_configuration
1185
1204
  # A method for collecting container logs for the fleet. Amazon GameLift
1186
- # saves all standard output for each container in logs, including game
1187
- # session logs. You can select from the following methods:
1205
+ # Servers saves all standard output for each container in logs,
1206
+ # including game session logs. You can select from the following
1207
+ # methods:
1188
1208
  #
1189
1209
  # * `CLOUDWATCH` -- Send logs to an Amazon CloudWatch log group that you
1190
1210
  # define. Each container emits a log stream, which is organized in the
@@ -1196,9 +1216,9 @@ module Aws::GameLift
1196
1216
  #
1197
1217
  # By default, this property is set to `CLOUDWATCH`.
1198
1218
  #
1199
- # Amazon GameLift requires permissions to send logs other Amazon Web
1200
- # Services services in your account. These permissions are included in
1201
- # the IAM fleet role for this container fleet (see `FleetRoleArn)`.
1219
+ # Amazon GameLift Servers requires permissions to send logs other Amazon
1220
+ # Web Services services in your account. These permissions are included
1221
+ # in the IAM fleet role for this container fleet (see `FleetRoleArn)`.
1202
1222
  #
1203
1223
  # @option params [Array<Types::Tag>] :tags
1204
1224
  # A list of labels to assign to the new fleet resource. Tags are
@@ -1307,13 +1327,13 @@ module Aws::GameLift
1307
1327
  end
1308
1328
 
1309
1329
  # Creates a `ContainerGroupDefinition` that describes a set of
1310
- # containers for hosting your game server with Amazon GameLift managed
1311
- # containers hosting. An Amazon GameLift container group is similar to a
1312
- # container task or pod. Use container group definitions when you create
1313
- # a container fleet with [CreateContainerFleet][1].
1330
+ # containers for hosting your game server with Amazon GameLift Servers
1331
+ # managed containers hosting. An Amazon GameLift Servers container group
1332
+ # is similar to a container task or pod. Use container group definitions
1333
+ # when you create a container fleet with [CreateContainerFleet][1].
1314
1334
  #
1315
- # A container group definition determines how Amazon GameLift deploys
1316
- # your containers to each instance in a container fleet. You can
1335
+ # A container group definition determines how Amazon GameLift Servers
1336
+ # deploys your containers to each instance in a container fleet. You can
1317
1337
  # maintain multiple versions of a container group definition.
1318
1338
  #
1319
1339
  # There are two types of container groups:
@@ -1349,7 +1369,7 @@ module Aws::GameLift
1349
1369
  #
1350
1370
  # <note markdown="1"> This operation requires Identity and Access Management (IAM)
1351
1371
  # permissions to access container images in Amazon ECR repositories. See
1352
- # [ IAM permissions for Amazon GameLift][2] for help setting the
1372
+ # [ IAM permissions for Amazon GameLift Servers][2] for help setting the
1353
1373
  # appropriate permissions.
1354
1374
  #
1355
1375
  # </note>
@@ -1421,8 +1441,8 @@ module Aws::GameLift
1421
1441
  #
1422
1442
  # @option params [String] :container_group_type
1423
1443
  # The type of container group being defined. Container group type
1424
- # determines how Amazon GameLift deploys the container group on each
1425
- # fleet instance.
1444
+ # determines how Amazon GameLift Servers deploys the container group on
1445
+ # each fleet instance.
1426
1446
  #
1427
1447
  # Default value: `GAME_SERVER`
1428
1448
  #
@@ -1463,15 +1483,16 @@ module Aws::GameLift
1463
1483
  #
1464
1484
  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
1465
1485
  # details in the [Amazon Linux 2 FAQs][1]. For game servers that are
1466
- # hosted on AL2 and use server SDK version 4.x for Amazon GameLift,
1467
- # first update the game server build to server SDK 5.x, and then deploy
1468
- # to AL2023 instances. See [ Migrate to server SDK version 5.][2]
1486
+ # hosted on AL2 and use server SDK version 4.x for Amazon GameLift
1487
+ # Servers, first update the game server build to server SDK 5.x, and
1488
+ # then deploy to AL2023 instances. See [ Migrate to server SDK version
1489
+ # 5.][2]
1469
1490
  #
1470
1491
  # </note>
1471
1492
  #
1472
1493
  #
1473
1494
  #
1474
- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
1495
+ # [1]: http://aws.amazon.com/amazon-linux-2/faqs/
1475
1496
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
1476
1497
  #
1477
1498
  # @option params [String] :version_description
@@ -1664,8 +1685,8 @@ module Aws::GameLift
1664
1685
  #
1665
1686
  # An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2)
1666
1687
  # instances. Your game server build is deployed to each fleet instance.
1667
- # Amazon GameLift manages the fleet's instances and controls the
1668
- # lifecycle of game server processes, which host game sessions for
1688
+ # Amazon GameLift Servers manages the fleet's instances and controls
1689
+ # the lifecycle of game server processes, which host game sessions for
1669
1690
  # players. EC2 fleets can have instances in multiple locations. Each
1670
1691
  # instance in the fleet is designated a `Compute`.
1671
1692
  #
@@ -1687,12 +1708,12 @@ module Aws::GameLift
1687
1708
  # configuration
1688
1709
  #
1689
1710
  # If successful, this operation creates a new fleet resource and places
1690
- # it in `NEW` status while Amazon GameLift initiates the [fleet creation
1691
- # workflow][1]. To debug your fleet, fetch logs, view performance
1692
- # metrics or other actions on the fleet, create a development fleet with
1693
- # port 22/3389 open. As a best practice, we recommend opening ports for
1694
- # remote access only when you need them and closing them when you're
1695
- # finished.
1711
+ # it in `NEW` status while Amazon GameLift Servers initiates the [fleet
1712
+ # creation workflow][1]. To debug your fleet, fetch logs, view
1713
+ # performance metrics or other actions on the fleet, create a
1714
+ # development fleet with port 22/3389 open. As a best practice, we
1715
+ # recommend opening ports for remote access only when you need them and
1716
+ # closing them when you're finished.
1696
1717
  #
1697
1718
  # When the fleet status is ACTIVE, you can adjust capacity settings and
1698
1719
  # turn autoscaling on/off for each location.
@@ -1700,9 +1721,9 @@ module Aws::GameLift
1700
1721
  # **Anywhere fleet**
1701
1722
  #
1702
1723
  # An Anywhere fleet represents compute resources that are not owned or
1703
- # managed by Amazon GameLift. You might create an Anywhere fleet with
1704
- # your local machine for testing, or use one to host game servers with
1705
- # on-premises hardware or other game hosting solutions.
1724
+ # managed by Amazon GameLift Servers. You might create an Anywhere fleet
1725
+ # with your local machine for testing, or use one to host game servers
1726
+ # with on-premises hardware or other game hosting solutions.
1706
1727
  #
1707
1728
  # To create an Anywhere fleet, provide these required parameters:
1708
1729
  #
@@ -1740,16 +1761,16 @@ module Aws::GameLift
1740
1761
  # @option params [String] :build_id
1741
1762
  # The unique identifier for a custom game server build to be deployed to
1742
1763
  # a fleet with compute type `EC2`. You can use either the build ID or
1743
- # ARN. The build must be uploaded to Amazon GameLift and in `READY`
1744
- # status. This fleet property can't be changed after the fleet is
1745
- # created.
1764
+ # ARN. The build must be uploaded to Amazon GameLift Servers and in
1765
+ # `READY` status. This fleet property can't be changed after the fleet
1766
+ # is created.
1746
1767
  #
1747
1768
  # @option params [String] :script_id
1748
1769
  # The unique identifier for a Realtime configuration script to be
1749
1770
  # deployed to a fleet with compute type `EC2`. You can use either the
1750
- # script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to
1751
- # creating the fleet. This fleet property can't be changed after the
1752
- # fleet is created.
1771
+ # script ID or ARN. Scripts must be uploaded to Amazon GameLift Servers
1772
+ # prior to creating the fleet. This fleet property can't be changed
1773
+ # after the fleet is created.
1753
1774
  #
1754
1775
  # @option params [String] :server_launch_path
1755
1776
  # **This parameter is no longer used.** Specify a server launch path
@@ -1763,23 +1784,23 @@ module Aws::GameLift
1763
1784
  #
1764
1785
  # @option params [Array<String>] :log_paths
1765
1786
  # **This parameter is no longer used.** To specify where Amazon GameLift
1766
- # should store log files once a server process shuts down, use the
1767
- # Amazon GameLift server API `ProcessReady()` and specify one or more
1768
- # directory paths in `logParameters`. For more information, see
1769
- # [Initialize the server process][1] in the *Amazon GameLift Developer
1770
- # Guide*.
1787
+ # Servers should store log files once a server process shuts down, use
1788
+ # the Amazon GameLift Servers server API `ProcessReady()` and specify
1789
+ # one or more directory paths in `logParameters`. For more information,
1790
+ # see [Initialize the server process][1] in the *Amazon GameLift Servers
1791
+ # Developer Guide*.
1771
1792
  #
1772
1793
  #
1773
1794
  #
1774
1795
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
1775
1796
  #
1776
1797
  # @option params [String] :ec2_instance_type
1777
- # The Amazon GameLift-supported Amazon EC2 instance type to use with
1778
- # managed EC2 fleets. Instance type determines the computing resources
1779
- # that will be used to host your game servers, including CPU, memory,
1780
- # storage, and networking capacity. See [Amazon Elastic Compute Cloud
1781
- # Instance Types][1] for detailed descriptions of Amazon EC2 instance
1782
- # types.
1798
+ # The Amazon GameLift Servers-supported Amazon EC2 instance type to use
1799
+ # with managed EC2 fleets. Instance type determines the computing
1800
+ # resources that will be used to host your game servers, including CPU,
1801
+ # memory, storage, and networking capacity. See [Amazon Elastic Compute
1802
+ # Cloud Instance Types][1] for detailed descriptions of Amazon EC2
1803
+ # instance types.
1783
1804
  #
1784
1805
  #
1785
1806
  #
@@ -1794,8 +1815,8 @@ module Aws::GameLift
1794
1815
  # to set it before players can connect to game sessions. As a best
1795
1816
  # practice, we recommend opening ports for remote access only when you
1796
1817
  # need them and closing them when you're finished. For Amazon GameLift
1797
- # Realtime fleets, Amazon GameLift automatically sets TCP and UDP
1798
- # ranges.
1818
+ # Servers Realtime fleets, Amazon GameLift Servers automatically sets
1819
+ # TCP and UDP ranges.
1799
1820
  #
1800
1821
  #
1801
1822
  #
@@ -1818,8 +1839,8 @@ module Aws::GameLift
1818
1839
  # Instructions for how to launch and run server processes on the fleet.
1819
1840
  # Set runtime configuration for managed EC2 fleets. For an Anywhere
1820
1841
  # fleets, set this parameter only if the fleet is running the Amazon
1821
- # GameLift Agent. The runtime configuration defines one or more server
1822
- # process configurations. Each server process identifies a game
1842
+ # GameLift Servers Agent. The runtime configuration defines one or more
1843
+ # server process configurations. Each server process identifies a game
1823
1844
  # executable or Realtime script file and the number of processes to run
1824
1845
  # concurrently.
1825
1846
  #
@@ -1842,17 +1863,17 @@ module Aws::GameLift
1842
1863
  # metric group at a time.
1843
1864
  #
1844
1865
  # @option params [String] :peer_vpc_aws_account_id
1845
- # Used when peering your Amazon GameLift fleet with a VPC, the unique
1846
- # identifier for the Amazon Web Services account that owns the VPC. You
1847
- # can find your account ID in the Amazon Web Services Management Console
1848
- # under account settings.
1866
+ # Used when peering your Amazon GameLift Servers fleet with a VPC, the
1867
+ # unique identifier for the Amazon Web Services account that owns the
1868
+ # VPC. You can find your account ID in the Amazon Web Services
1869
+ # Management Console under account settings.
1849
1870
  #
1850
1871
  # @option params [String] :peer_vpc_id
1851
1872
  # A unique identifier for a VPC with resources to be accessed by your
1852
- # Amazon GameLift fleet. The VPC must be in the same Region as your
1853
- # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
1854
- # Web Services Management Console. Learn more about VPC peering in [VPC
1855
- # Peering with Amazon GameLift Fleets][2].
1873
+ # Amazon GameLift Servers fleet. The VPC must be in the same Region as
1874
+ # your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
1875
+ # Amazon Web Services Management Console. Learn more about VPC peering
1876
+ # in [VPC Peering with Amazon GameLift Servers Fleets][2].
1856
1877
  #
1857
1878
  #
1858
1879
  #
@@ -1886,11 +1907,12 @@ module Aws::GameLift
1886
1907
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
1887
1908
  #
1888
1909
  # @option params [Types::CertificateConfiguration] :certificate_configuration
1889
- # Prompts Amazon GameLift to generate a TLS/SSL certificate for the
1890
- # fleet. Amazon GameLift uses the certificates to encrypt traffic
1891
- # between game clients and the game servers running on Amazon GameLift.
1892
- # By default, the `CertificateConfiguration` is `DISABLED`. You can't
1893
- # change this property after you create the fleet.
1910
+ # Prompts Amazon GameLift Servers to generate a TLS/SSL certificate for
1911
+ # the fleet. Amazon GameLift Servers uses the certificates to encrypt
1912
+ # traffic between game clients and the game servers running on Amazon
1913
+ # GameLift Servers. By default, the `CertificateConfiguration` is
1914
+ # `DISABLED`. You can't change this property after you create the
1915
+ # fleet.
1894
1916
  #
1895
1917
  # Certificate Manager (ACM) certificates expire after 13 months.
1896
1918
  # Certificate expiration can cause fleets to fail, preventing players
@@ -1915,12 +1937,12 @@ module Aws::GameLift
1915
1937
  # as a multi-location fleet. Use this parameter when creating a fleet in
1916
1938
  # Amazon Web Services Regions that support multiple locations. You can
1917
1939
  # add any Amazon Web Services Region or Local Zone that's supported by
1918
- # Amazon GameLift. Provide a list of one or more Amazon Web Services
1919
- # Region codes, such as `us-west-2`, or Local Zone names. When using
1920
- # this parameter, Amazon GameLift requires you to include your home
1921
- # location in the request. For a list of supported Regions and Local
1922
- # Zones, see [ Amazon GameLift service locations][1] for managed
1923
- # hosting.
1940
+ # Amazon GameLift Servers. Provide a list of one or more Amazon Web
1941
+ # Services Region codes, such as `us-west-2`, or Local Zone names. When
1942
+ # using this parameter, Amazon GameLift Servers requires you to include
1943
+ # your home location in the request. For a list of supported Regions and
1944
+ # Local Zones, see [ Amazon GameLift Servers service locations][1] for
1945
+ # managed hosting.
1924
1946
  #
1925
1947
  #
1926
1948
  #
@@ -1948,17 +1970,17 @@ module Aws::GameLift
1948
1970
  # type, you can also set the `AnywhereConfiguration` parameter.
1949
1971
  #
1950
1972
  # @option params [Types::AnywhereConfiguration] :anywhere_configuration
1951
- # Amazon GameLift Anywhere configuration options.
1973
+ # Amazon GameLift Servers Anywhere configuration options.
1952
1974
  #
1953
1975
  # @option params [String] :instance_role_credentials_provider
1954
- # Prompts Amazon GameLift to generate a shared credentials file for the
1955
- # IAM role that's defined in `InstanceRoleArn`. The shared credentials
1956
- # file is stored on each fleet instance and refreshed as needed. Use
1957
- # shared credentials for applications that are deployed along with the
1958
- # game server executable, if the game server is integrated with server
1959
- # SDK version 5.x. For more information about using shared credentials,
1960
- # see [ Communicate with other Amazon Web Services resources from your
1961
- # fleets][1].
1976
+ # Prompts Amazon GameLift Servers to generate a shared credentials file
1977
+ # for the IAM role that's defined in `InstanceRoleArn`. The shared
1978
+ # credentials file is stored on each fleet instance and refreshed as
1979
+ # needed. Use shared credentials for applications that are deployed
1980
+ # along with the game server executable, if the game server is
1981
+ # integrated with server SDK version 5.x. For more information about
1982
+ # using shared credentials, see [ Communicate with other Amazon Web
1983
+ # Services resources from your fleets][1].
1962
1984
  #
1963
1985
  #
1964
1986
  #
@@ -2089,10 +2111,10 @@ module Aws::GameLift
2089
2111
  # list of one or more locations.
2090
2112
  #
2091
2113
  # If successful, this operation returns the list of added locations with
2092
- # their status set to `NEW`. Amazon GameLift initiates the process of
2093
- # starting an instance in each added location. You can track the status
2094
- # of each new location by monitoring location creation events using
2095
- # [DescribeFleetEvents][1].
2114
+ # their status set to `NEW`. Amazon GameLift Servers initiates the
2115
+ # process of starting an instance in each added location. You can track
2116
+ # the status of each new location by monitoring location creation events
2117
+ # using [DescribeFleetEvents][1].
2096
2118
  #
2097
2119
  # **Learn more**
2098
2120
  #
@@ -2100,7 +2122,7 @@ module Aws::GameLift
2100
2122
  #
2101
2123
  # [Update fleet locations][3]
2102
2124
  #
2103
- # [ Amazon GameLift service locations][4] for managed hosting.
2125
+ # [ Amazon GameLift Servers service locations][4] for managed hosting.
2104
2126
  #
2105
2127
  #
2106
2128
  #
@@ -2115,9 +2137,9 @@ module Aws::GameLift
2115
2137
  #
2116
2138
  # @option params [required, Array<Types::LocationConfiguration>] :locations
2117
2139
  # A list of locations to deploy additional instances to and manage as
2118
- # part of the fleet. You can add any Amazon GameLift-supported Amazon
2119
- # Web Services Region as a remote location, in the form of an Amazon Web
2120
- # Services Region code such as `us-west-2`.
2140
+ # part of the fleet. You can add any Amazon GameLift Servers-supported
2141
+ # Amazon Web Services Region as a remote location, in the form of an
2142
+ # Amazon Web Services Region code such as `us-west-2`.
2121
2143
  #
2122
2144
  # @return [Types::CreateFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2123
2145
  #
@@ -2153,16 +2175,17 @@ module Aws::GameLift
2153
2175
  req.send_request(options)
2154
2176
  end
2155
2177
 
2156
- # **This operation is used with the Amazon GameLift FleetIQ solution and
2157
- # game server groups.**
2178
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
2179
+ # solution and game server groups.**
2158
2180
  #
2159
- # Creates a Amazon GameLift FleetIQ game server group for managing game
2160
- # hosting on a collection of Amazon Elastic Compute Cloud instances for
2161
- # game hosting. This operation creates the game server group, creates an
2162
- # Auto Scaling group in your Amazon Web Services account, and
2163
- # establishes a link between the two groups. You can view the status of
2164
- # your game server groups in the Amazon GameLift console. Game server
2165
- # group metrics and events are emitted to Amazon CloudWatch.
2181
+ # Creates a Amazon GameLift Servers FleetIQ game server group for
2182
+ # managing game hosting on a collection of Amazon Elastic Compute Cloud
2183
+ # instances for game hosting. This operation creates the game server
2184
+ # group, creates an Auto Scaling group in your Amazon Web Services
2185
+ # account, and establishes a link between the two groups. You can view
2186
+ # the status of your game server groups in the Amazon GameLift Servers
2187
+ # console. Game server group metrics and events are emitted to Amazon
2188
+ # CloudWatch.
2166
2189
  #
2167
2190
  # Before creating a new game server group, you must have the following:
2168
2191
  #
@@ -2173,17 +2196,17 @@ module Aws::GameLift
2173
2196
  # Guide*.
2174
2197
  #
2175
2198
  # * An IAM role that extends limited access to your Amazon Web Services
2176
- # account to allow Amazon GameLift FleetIQ to create and interact with
2177
- # the Auto Scaling group. For more information, see [Create IAM roles
2178
- # for cross-service interaction][2] in the *Amazon GameLift FleetIQ
2179
- # Developer Guide*.
2199
+ # account to allow Amazon GameLift Servers FleetIQ to create and
2200
+ # interact with the Auto Scaling group. For more information, see
2201
+ # [Create IAM roles for cross-service interaction][2] in the *Amazon
2202
+ # GameLift Servers FleetIQ Developer Guide*.
2180
2203
  #
2181
2204
  # To create a new game server group, specify a unique group name, IAM
2182
2205
  # role and Amazon Elastic Compute Cloud launch template, and provide a
2183
2206
  # list of instance types that can be used in the group. You must also
2184
2207
  # set initial maximum and minimum limits on the group's instance count.
2185
2208
  # You can optionally set an Auto Scaling policy with target tracking
2186
- # based on a Amazon GameLift FleetIQ metric.
2209
+ # based on a Amazon GameLift Servers FleetIQ metric.
2187
2210
  #
2188
2211
  # Once the game server group and corresponding Auto Scaling group are
2189
2212
  # created, you have full access to change the Auto Scaling group's
@@ -2191,12 +2214,12 @@ module Aws::GameLift
2191
2214
  # a game server group, including maximum/minimum size and auto-scaling
2192
2215
  # policy settings, must be updated directly in the Auto Scaling group.
2193
2216
  # Keep in mind that some Auto Scaling group properties are periodically
2194
- # updated by Amazon GameLift FleetIQ as part of its balancing activities
2195
- # to optimize for availability and cost.
2217
+ # updated by Amazon GameLift Servers FleetIQ as part of its balancing
2218
+ # activities to optimize for availability and cost.
2196
2219
  #
2197
2220
  # **Learn more**
2198
2221
  #
2199
- # [Amazon GameLift FleetIQ Guide][3]
2222
+ # [Amazon GameLift Servers FleetIQ Guide][3]
2200
2223
  #
2201
2224
  #
2202
2225
  #
@@ -2207,12 +2230,12 @@ module Aws::GameLift
2207
2230
  # @option params [required, String] :game_server_group_name
2208
2231
  # An identifier for the new game server group. This value is used to
2209
2232
  # generate unique ARN identifiers for the Amazon EC2 Auto Scaling group
2210
- # and the Amazon GameLift FleetIQ game server group. The name must be
2211
- # unique per Region per Amazon Web Services account.
2233
+ # and the Amazon GameLift Servers FleetIQ game server group. The name
2234
+ # must be unique per Region per Amazon Web Services account.
2212
2235
  #
2213
2236
  # @option params [required, String] :role_arn
2214
2237
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
2215
- # GameLift to access your Amazon EC2 Auto Scaling groups.
2238
+ # GameLift Servers to access your Amazon EC2 Auto Scaling groups.
2216
2239
  #
2217
2240
  #
2218
2241
  #
@@ -2220,18 +2243,18 @@ module Aws::GameLift
2220
2243
  #
2221
2244
  # @option params [required, Integer] :min_size
2222
2245
  # The minimum number of instances allowed in the Amazon EC2 Auto Scaling
2223
- # group. During automatic scaling events, Amazon GameLift FleetIQ and
2224
- # Amazon EC2 do not scale down the group below this minimum. In
2225
- # production, this value should be set to at least 1. After the Auto
2246
+ # group. During automatic scaling events, Amazon GameLift Servers
2247
+ # FleetIQ and Amazon EC2 do not scale down the group below this minimum.
2248
+ # In production, this value should be set to at least 1. After the Auto
2226
2249
  # Scaling group is created, update this value directly in the Auto
2227
2250
  # Scaling group using the Amazon Web Services console or APIs.
2228
2251
  #
2229
2252
  # @option params [required, Integer] :max_size
2230
2253
  # The maximum number of instances allowed in the Amazon EC2 Auto Scaling
2231
- # group. During automatic scaling events, Amazon GameLift FleetIQ and
2232
- # EC2 do not scale up the group above this maximum. After the Auto
2233
- # Scaling group is created, update this value directly in the Auto
2234
- # Scaling group using the Amazon Web Services console or APIs.
2254
+ # group. During automatic scaling events, Amazon GameLift Servers
2255
+ # FleetIQ and EC2 do not scale up the group above this maximum. After
2256
+ # the Auto Scaling group is created, update this value directly in the
2257
+ # Auto Scaling group using the Amazon Web Services console or APIs.
2235
2258
  #
2236
2259
  # @option params [required, Types::LaunchTemplateSpecification] :launch_template
2237
2260
  # The Amazon EC2 launch template that contains configuration settings
@@ -2246,7 +2269,7 @@ module Aws::GameLift
2246
2269
  # <note markdown="1"> If you specify network interfaces in your launch template, you must
2247
2270
  # explicitly set the property `AssociatePublicIpAddress` to "true". If
2248
2271
  # no network interface is specified in the launch template, Amazon
2249
- # GameLift FleetIQ uses your account's default VPC.
2272
+ # GameLift Servers FleetIQ uses your account's default VPC.
2250
2273
  #
2251
2274
  # </note>
2252
2275
  #
@@ -2257,12 +2280,12 @@ module Aws::GameLift
2257
2280
  # @option params [required, Array<Types::InstanceDefinition>] :instance_definitions
2258
2281
  # The Amazon EC2 instance types and sizes to use in the Auto Scaling
2259
2282
  # group. The instance definitions must specify at least two different
2260
- # instance types that are supported by Amazon GameLift FleetIQ. For more
2261
- # information on instance types, see [EC2 Instance Types][1] in the
2262
- # *Amazon Elastic Compute Cloud User Guide*. You can optionally specify
2263
- # capacity weighting for each instance type. If no weight value is
2264
- # specified for an instance type, it is set to the default value "1".
2265
- # For more information about capacity weighting, see [ Instance
2283
+ # instance types that are supported by Amazon GameLift Servers FleetIQ.
2284
+ # For more information on instance types, see [EC2 Instance Types][1] in
2285
+ # the *Amazon Elastic Compute Cloud User Guide*. You can optionally
2286
+ # specify capacity weighting for each instance type. If no weight value
2287
+ # is specified for an instance type, it is set to the default value
2288
+ # "1". For more information about capacity weighting, see [ Instance
2266
2289
  # Weighting for Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto
2267
2290
  # Scaling User Guide.
2268
2291
  #
@@ -2280,7 +2303,7 @@ module Aws::GameLift
2280
2303
  # the Auto Scaling group using the Amazon Web Services console or APIs.
2281
2304
  #
2282
2305
  # @option params [String] :balancing_strategy
2283
- # Indicates how Amazon GameLift FleetIQ balances the use of Spot
2306
+ # Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot
2284
2307
  # Instances and On-Demand Instances in the game server group. Method
2285
2308
  # options include the following:
2286
2309
  #
@@ -2315,7 +2338,7 @@ module Aws::GameLift
2315
2338
  #
2316
2339
  # @option params [Array<String>] :vpc_subnets
2317
2340
  # A list of virtual private cloud (VPC) subnets to use with instances in
2318
- # the game server group. By default, all Amazon GameLift
2341
+ # the game server group. By default, all Amazon GameLift Servers
2319
2342
  # FleetIQ-supported Availability Zones are used. You can use this
2320
2343
  # parameter to specify VPCs that you've set up. This property cannot be
2321
2344
  # updated after the game server group is created, and the corresponding
@@ -2402,9 +2425,9 @@ module Aws::GameLift
2402
2425
  # Creates a multiplayer game session for players in a specific fleet
2403
2426
  # location. This operation prompts an available server process to start
2404
2427
  # a game session and retrieves connection information for the new game
2405
- # session. As an alternative, consider using the Amazon GameLift game
2406
- # session placement feature with [StartGameSessionPlacement][1], which
2407
- # uses the FleetIQ algorithm and queues to optimize the placement
2428
+ # session. As an alternative, consider using the Amazon GameLift Servers
2429
+ # game session placement feature with [StartGameSessionPlacement][1],
2430
+ # which uses the FleetIQ algorithm and queues to optimize the placement
2408
2431
  # process.
2409
2432
  #
2410
2433
  # When creating a game session, you specify exactly where you want to
@@ -2424,19 +2447,19 @@ module Aws::GameLift
2424
2447
  # * To create a game session on an instance in an Anywhere fleet,
2425
2448
  # specify the fleet's custom location.
2426
2449
  #
2427
- # If successful, Amazon GameLift initiates a workflow to start a new
2428
- # game session and returns a `GameSession` object containing the game
2429
- # session configuration and status. When the game session status is
2450
+ # If successful, Amazon GameLift Servers initiates a workflow to start a
2451
+ # new game session and returns a `GameSession` object containing the
2452
+ # game session configuration and status. When the game session status is
2430
2453
  # `ACTIVE`, it is updated with connection information and you can create
2431
2454
  # player sessions for the game session. By default, newly created game
2432
2455
  # sessions are open to new players. You can restrict new player access
2433
2456
  # by using [UpdateGameSession][2] to change the game session's player
2434
2457
  # session creation policy.
2435
2458
  #
2436
- # Amazon GameLift retains logs for active for 14 days. To access the
2437
- # logs, call [GetGameSessionLogUrl][3] to download the log files.
2459
+ # Amazon GameLift Servers retains logs for active for 14 days. To access
2460
+ # the logs, call [GetGameSessionLogUrl][3] to download the log files.
2438
2461
  #
2439
- # *Available in Amazon GameLift Local.*
2462
+ # *Available in Amazon GameLift Servers Local.*
2440
2463
  #
2441
2464
  # **Learn more**
2442
2465
  #
@@ -2484,12 +2507,13 @@ module Aws::GameLift
2484
2507
  #
2485
2508
  # If you add a resource creation limit policy to a fleet, the
2486
2509
  # `CreateGameSession` operation requires a `CreatorId`. Amazon GameLift
2487
- # limits the number of game session creation requests with the same
2488
- # `CreatorId` in a specified time period.
2510
+ # Servers limits the number of game session creation requests with the
2511
+ # same `CreatorId` in a specified time period.
2489
2512
  #
2490
2513
  # If you your fleet doesn't have a resource creation limit policy and
2491
2514
  # you provide a `CreatorId` in your `CreateGameSession` requests, Amazon
2492
- # GameLift limits requests to one request per `CreatorId` per second.
2515
+ # GameLift Servers limits requests to one request per `CreatorId` per
2516
+ # second.
2493
2517
  #
2494
2518
  # To not limit `CreateGameSession` requests with the same `CreatorId`,
2495
2519
  # don't provide a `CreatorId` in your `CreateGameSession` request.
@@ -2595,12 +2619,12 @@ module Aws::GameLift
2595
2619
  # server process to start a new game session.
2596
2620
  #
2597
2621
  # A game session queue is configured with a set of destinations (Amazon
2598
- # GameLift fleets or aliases) that determine where the queue can place
2599
- # new game sessions. These destinations can span multiple Amazon Web
2600
- # Services Regions, can use different instance types, and can include
2601
- # both Spot and On-Demand fleets. If the queue includes multi-location
2602
- # fleets, the queue can place game sessions in any of a fleet's remote
2603
- # locations.
2622
+ # GameLift Servers fleets or aliases) that determine where the queue can
2623
+ # place new game sessions. These destinations can span multiple Amazon
2624
+ # Web Services Regions, can use different instance types, and can
2625
+ # include both Spot and On-Demand fleets. If the queue includes
2626
+ # multi-location fleets, the queue can place game sessions in any of a
2627
+ # fleet's remote locations.
2604
2628
  #
2605
2629
  # You can configure a queue to determine how it selects the best
2606
2630
  # available placement for a new game session. Queues can prioritize
@@ -2685,9 +2709,9 @@ module Aws::GameLift
2685
2709
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
2686
2710
  # A set of policies that enforce a sliding cap on player latency when
2687
2711
  # processing game sessions placement requests. Use multiple policies to
2688
- # gradually relax the cap over time if Amazon GameLift can't make a
2689
- # placement. Policies are evaluated in order starting with the lowest
2690
- # maximum latency value.
2712
+ # gradually relax the cap over time if Amazon GameLift Servers can't
2713
+ # make a placement. Policies are evaluated in order starting with the
2714
+ # lowest maximum latency value.
2691
2715
  #
2692
2716
  # @option params [Array<Types::GameSessionQueueDestination>] :destinations
2693
2717
  # A list of fleets and/or fleet aliases that can be used to fulfill game
@@ -2835,6 +2859,8 @@ module Aws::GameLift
2835
2859
  #
2836
2860
  # resp.location.location_name #=> String
2837
2861
  # resp.location.location_arn #=> String
2862
+ # resp.location.ping_beacon.udp_endpoint.domain #=> String
2863
+ # resp.location.ping_beacon.udp_endpoint.port #=> Integer
2838
2864
  #
2839
2865
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateLocation AWS API Documentation
2840
2866
  #
@@ -2846,22 +2872,23 @@ module Aws::GameLift
2846
2872
  end
2847
2873
 
2848
2874
  # Defines a new matchmaking configuration for use with FlexMatch.
2849
- # Whether your are using FlexMatch with Amazon GameLift hosting or as a
2850
- # standalone matchmaking service, the matchmaking configuration sets out
2851
- # rules for matching players and forming teams. If you're also using
2852
- # Amazon GameLift hosting, it defines how to start game sessions for
2853
- # each match. Your matchmaking system can use multiple configurations to
2854
- # handle different game scenarios. All matchmaking requests identify the
2855
- # matchmaking configuration to use and provide player attributes
2856
- # consistent with that configuration.
2875
+ # Whether your are using FlexMatch with Amazon GameLift Servers hosting
2876
+ # or as a standalone matchmaking service, the matchmaking configuration
2877
+ # sets out rules for matching players and forming teams. If you're also
2878
+ # using Amazon GameLift Servers hosting, it defines how to start game
2879
+ # sessions for each match. Your matchmaking system can use multiple
2880
+ # configurations to handle different game scenarios. All matchmaking
2881
+ # requests identify the matchmaking configuration to use and provide
2882
+ # player attributes consistent with that configuration.
2857
2883
  #
2858
2884
  # To create a matchmaking configuration, you must provide the following:
2859
2885
  # configuration name and FlexMatch mode (with or without Amazon GameLift
2860
- # hosting); a rule set that specifies how to evaluate players and find
2861
- # acceptable matches; whether player acceptance is required; and the
2862
- # maximum time allowed for a matchmaking attempt. When using FlexMatch
2863
- # with Amazon GameLift hosting, you also need to identify the game
2864
- # session queue to use when starting a game session for the match.
2886
+ # Servers hosting); a rule set that specifies how to evaluate players
2887
+ # and find acceptable matches; whether player acceptance is required;
2888
+ # and the maximum time allowed for a matchmaking attempt. When using
2889
+ # FlexMatch with Amazon GameLift Servers hosting, you also need to
2890
+ # identify the game session queue to use when starting a game session
2891
+ # for the match.
2865
2892
  #
2866
2893
  # In addition, you must set up an Amazon Simple Notification Service
2867
2894
  # topic to receive matchmaking notifications. Provide the topic ARN in
@@ -2888,11 +2915,11 @@ module Aws::GameLift
2888
2915
  #
2889
2916
  # @option params [Array<String>] :game_session_queue_arns
2890
2917
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
2891
- # GameLift game session queue resource and uniquely identifies it. ARNs
2892
- # are unique across all Regions. Format is
2918
+ # GameLift Servers game session queue resource and uniquely identifies
2919
+ # it. ARNs are unique across all Regions. Format is
2893
2920
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
2894
- # be located in any Region. Queues are used to start new Amazon
2895
- # GameLift-hosted game sessions for matches that are created with this
2921
+ # be located in any Region. Queues are used to start new Amazon GameLift
2922
+ # Servers-hosted game sessions for matches that are created with this
2896
2923
  # matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
2897
2924
  # do not set this parameter.
2898
2925
  #
@@ -2965,9 +2992,9 @@ module Aws::GameLift
2965
2992
  # The method used to backfill game sessions that are created with this
2966
2993
  # matchmaking configuration. Specify `MANUAL` when your game manages
2967
2994
  # backfill requests manually or does not use the match backfill feature.
2968
- # Specify `AUTOMATIC` to have Amazon GameLift create a backfill request
2969
- # whenever a game session has one or more open slots. Learn more about
2970
- # manual and automatic backfill in [ Backfill Existing Games with
2995
+ # Specify `AUTOMATIC` to have Amazon GameLift Servers create a backfill
2996
+ # request whenever a game session has one or more open slots. Learn more
2997
+ # about manual and automatic backfill in [ Backfill Existing Games with
2971
2998
  # FlexMatch][1]. Automatic backfill is not available when
2972
2999
  # `FlexMatchMode` is set to `STANDALONE`.
2973
3000
  #
@@ -2977,14 +3004,15 @@ module Aws::GameLift
2977
3004
  #
2978
3005
  # @option params [String] :flex_match_mode
2979
3006
  # Indicates whether this matchmaking configuration is being used with
2980
- # Amazon GameLift hosting or as a standalone matchmaking solution.
3007
+ # Amazon GameLift Servers hosting or as a standalone matchmaking
3008
+ # solution.
2981
3009
  #
2982
3010
  # * **STANDALONE** - FlexMatch forms matches and returns match
2983
3011
  # information, including players and team assignments, in a [
2984
3012
  # MatchmakingSucceeded][1] event.
2985
3013
  #
2986
3014
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
2987
- # Amazon GameLift queue to start a game session for the match.
3015
+ # Amazon GameLift Servers queue to start a game session for the match.
2988
3016
  #
2989
3017
  #
2990
3018
  #
@@ -3165,8 +3193,8 @@ module Aws::GameLift
3165
3193
  # and a new `PlayerSessions` object is returned with a player session
3166
3194
  # ID. The player references the player session ID when sending a
3167
3195
  # connection request to the game session, and the game server can use it
3168
- # to validate the player reservation with the Amazon GameLift service.
3169
- # Player sessions cannot be updated.
3196
+ # to validate the player reservation with the Amazon GameLift Servers
3197
+ # service. Player sessions cannot be updated.
3170
3198
  #
3171
3199
  # The maximum number of players per game session is 200. It is not
3172
3200
  # adjustable.
@@ -3188,8 +3216,8 @@ module Aws::GameLift
3188
3216
  #
3189
3217
  # @option params [String] :player_data
3190
3218
  # Developer-defined information related to a player. Amazon GameLift
3191
- # does not use this data, so it can be formatted as needed for use in
3192
- # the game.
3219
+ # Servers does not use this data, so it can be formatted as needed for
3220
+ # use in the game.
3193
3221
  #
3194
3222
  # @return [Types::CreatePlayerSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3195
3223
  #
@@ -3241,8 +3269,8 @@ module Aws::GameLift
3241
3269
  # and new `PlayerSession` objects are returned with player session IDs.
3242
3270
  # Each player references their player session ID when sending a
3243
3271
  # connection request to the game session, and the game server can use it
3244
- # to validate the player reservation with the Amazon GameLift service.
3245
- # Player sessions cannot be updated.
3272
+ # to validate the player reservation with the Amazon GameLift Servers
3273
+ # service. Player sessions cannot be updated.
3246
3274
  #
3247
3275
  # The maximum number of players per game session is 200. It is not
3248
3276
  # adjustable.
@@ -3265,9 +3293,9 @@ module Aws::GameLift
3265
3293
  # @option params [Hash<String,String>] :player_data_map
3266
3294
  # Map of string pairs, each specifying a player ID and a set of
3267
3295
  # developer-defined information related to the player. Amazon GameLift
3268
- # does not use this data, so it can be formatted as needed for use in
3269
- # the game. Any player data strings for player IDs that are not included
3270
- # in the `PlayerIds` parameter are ignored.
3296
+ # Servers does not use this data, so it can be formatted as needed for
3297
+ # use in the game. Any player data strings for player IDs that are not
3298
+ # included in the `PlayerIds` parameter are ignored.
3271
3299
  #
3272
3300
  # @return [Types::CreatePlayerSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3273
3301
  #
@@ -3308,11 +3336,12 @@ module Aws::GameLift
3308
3336
  req.send_request(options)
3309
3337
  end
3310
3338
 
3311
- # Creates a new script record for your Amazon GameLift Realtime script.
3312
- # Realtime scripts are JavaScript that provide configuration settings
3313
- # and optional custom game logic for your game. The script is deployed
3314
- # when you create a Amazon GameLift Realtime fleet to host your game
3315
- # sessions. Script logic is executed during an active game session.
3339
+ # Creates a new script record for your Amazon GameLift Servers Realtime
3340
+ # script. Realtime scripts are JavaScript that provide configuration
3341
+ # settings and optional custom game logic for your game. The script is
3342
+ # deployed when you create a Amazon GameLift Servers Realtime fleet to
3343
+ # host your game sessions. Script logic is executed during an active
3344
+ # game session.
3316
3345
  #
3317
3346
  # To create a new script record, specify a script name and provide the
3318
3347
  # script file(s). The script files and all dependencies must be zipped
@@ -3325,21 +3354,21 @@ module Aws::GameLift
3325
3354
  # * An Amazon Simple Storage Service (Amazon S3) bucket under your
3326
3355
  # Amazon Web Services account. Use the *StorageLocation* parameter for
3327
3356
  # this option. You'll need to have an Identity Access Management
3328
- # (IAM) role that allows the Amazon GameLift service to access your S3
3329
- # bucket.
3357
+ # (IAM) role that allows the Amazon GameLift Servers service to access
3358
+ # your S3 bucket.
3330
3359
  #
3331
3360
  # If the call is successful, a new script record is created with a
3332
3361
  # unique script ID. If the script file is provided as a local file, the
3333
- # file is uploaded to an Amazon GameLift-owned S3 bucket and the script
3334
- # record's storage location reflects this location. If the script file
3335
- # is provided as an S3 bucket, Amazon GameLift accesses the file at this
3336
- # storage location as needed for deployment.
3362
+ # file is uploaded to an Amazon GameLift Servers-owned S3 bucket and the
3363
+ # script record's storage location reflects this location. If the
3364
+ # script file is provided as an S3 bucket, Amazon GameLift Servers
3365
+ # accesses the file at this storage location as needed for deployment.
3337
3366
  #
3338
3367
  # **Learn more**
3339
3368
  #
3340
- # [Amazon GameLift Amazon GameLift Realtime][1]
3369
+ # [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
3341
3370
  #
3342
- # [Set Up a Role for Amazon GameLift Access][2]
3371
+ # [Set Up a Role for Amazon GameLift Servers Access][2]
3343
3372
  #
3344
3373
  # **Related actions**
3345
3374
  #
@@ -3373,11 +3402,12 @@ module Aws::GameLift
3373
3402
  # The location of the Amazon S3 bucket where a zipped file containing
3374
3403
  # your Realtime scripts is stored. The storage location must specify the
3375
3404
  # Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
3376
- # that allows Amazon GameLift to access the Amazon S3 storage location.
3377
- # The S3 bucket must be in the same Region where you want to create a
3378
- # new script. By default, Amazon GameLift uploads the latest version of
3379
- # the zip file; if you have S3 object versioning turned on, you can use
3380
- # the `ObjectVersion` parameter to specify an earlier version.
3405
+ # that allows Amazon GameLift Servers to access the Amazon S3 storage
3406
+ # location. The S3 bucket must be in the same Region where you want to
3407
+ # create a new script. By default, Amazon GameLift Servers uploads the
3408
+ # latest version of the zip file; if you have S3 object versioning
3409
+ # turned on, you can use the `ObjectVersion` parameter to specify an
3410
+ # earlier version.
3381
3411
  #
3382
3412
  # @option params [String, StringIO, File] :zip_file
3383
3413
  # A data object containing your Realtime scripts and dependencies as a
@@ -3454,33 +3484,35 @@ module Aws::GameLift
3454
3484
  end
3455
3485
 
3456
3486
  # Requests authorization to create or delete a peer connection between
3457
- # the VPC for your Amazon GameLift fleet and a virtual private cloud
3458
- # (VPC) in your Amazon Web Services account. VPC peering enables the
3459
- # game servers on your fleet to communicate directly with other Amazon
3460
- # Web Services resources. After you've received authorization, use
3461
- # [CreateVpcPeeringConnection][1] to establish the peering connection.
3462
- # For more information, see [VPC Peering with Amazon GameLift
3463
- # Fleets][2].
3487
+ # the VPC for your Amazon GameLift Servers fleet and a virtual private
3488
+ # cloud (VPC) in your Amazon Web Services account. VPC peering enables
3489
+ # the game servers on your fleet to communicate directly with other
3490
+ # Amazon Web Services resources. After you've received authorization,
3491
+ # use [CreateVpcPeeringConnection][1] to establish the peering
3492
+ # connection. For more information, see [VPC Peering with Amazon
3493
+ # GameLift Servers Fleets][2].
3464
3494
  #
3465
3495
  # You can peer with VPCs that are owned by any Amazon Web Services
3466
3496
  # account you have access to, including the account that you use to
3467
- # manage your Amazon GameLift fleets. You cannot peer with VPCs that are
3468
- # in different Regions.
3497
+ # manage your Amazon GameLift Servers fleets. You cannot peer with VPCs
3498
+ # that are in different Regions.
3469
3499
  #
3470
3500
  # To request authorization to create a connection, call this operation
3471
3501
  # from the Amazon Web Services account with the VPC that you want to
3472
- # peer to your Amazon GameLift fleet. For example, to enable your game
3473
- # servers to retrieve data from a DynamoDB table, use the account that
3474
- # manages that DynamoDB resource. Identify the following values: (1) The
3475
- # ID of the VPC that you want to peer with, and (2) the ID of the Amazon
3476
- # Web Services account that you use to manage Amazon GameLift. If
3477
- # successful, VPC peering is authorized for the specified VPC.
3502
+ # peer to your Amazon GameLift Servers fleet. For example, to enable
3503
+ # your game servers to retrieve data from a DynamoDB table, use the
3504
+ # account that manages that DynamoDB resource. Identify the following
3505
+ # values: (1) The ID of the VPC that you want to peer with, and (2) the
3506
+ # ID of the Amazon Web Services account that you use to manage Amazon
3507
+ # GameLift Servers. If successful, VPC peering is authorized for the
3508
+ # specified VPC.
3478
3509
  #
3479
3510
  # To request authorization to delete a connection, call this operation
3480
3511
  # from the Amazon Web Services account with the VPC that is peered with
3481
- # your Amazon GameLift fleet. Identify the following values: (1) VPC ID
3482
- # that you want to delete the peering connection for, and (2) ID of the
3483
- # Amazon Web Services account that you use to manage Amazon GameLift.
3512
+ # your Amazon GameLift Servers fleet. Identify the following values: (1)
3513
+ # VPC ID that you want to delete the peering connection for, and (2) ID
3514
+ # of the Amazon Web Services account that you use to manage Amazon
3515
+ # GameLift Servers.
3484
3516
  #
3485
3517
  # The authorization remains valid for 24 hours unless it is canceled.
3486
3518
  # You must create or delete the peering connection while the
@@ -3498,15 +3530,16 @@ module Aws::GameLift
3498
3530
  #
3499
3531
  # @option params [required, String] :game_lift_aws_account_id
3500
3532
  # A unique identifier for the Amazon Web Services account that you use
3501
- # to manage your Amazon GameLift fleet. You can find your Account ID in
3502
- # the Amazon Web Services Management Console under account settings.
3533
+ # to manage your Amazon GameLift Servers fleet. You can find your
3534
+ # Account ID in the Amazon Web Services Management Console under account
3535
+ # settings.
3503
3536
  #
3504
3537
  # @option params [required, String] :peer_vpc_id
3505
3538
  # A unique identifier for a VPC with resources to be accessed by your
3506
- # Amazon GameLift fleet. The VPC must be in the same Region as your
3507
- # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
3508
- # Web Services Management Console. Learn more about VPC peering in [VPC
3509
- # Peering with Amazon GameLift Fleets][2].
3539
+ # Amazon GameLift Servers fleet. The VPC must be in the same Region as
3540
+ # your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
3541
+ # Amazon Web Services Management Console. Learn more about VPC peering
3542
+ # in [VPC Peering with Amazon GameLift Servers Fleets][2].
3510
3543
  #
3511
3544
  #
3512
3545
  #
@@ -3543,12 +3576,13 @@ module Aws::GameLift
3543
3576
 
3544
3577
  # Establishes a VPC peering connection between a virtual private cloud
3545
3578
  # (VPC) in an Amazon Web Services account with the VPC for your Amazon
3546
- # GameLift fleet. VPC peering enables the game servers on your fleet to
3547
- # communicate directly with other Amazon Web Services resources. You can
3548
- # peer with VPCs in any Amazon Web Services account that you have access
3549
- # to, including the account that you use to manage your Amazon GameLift
3550
- # fleets. You cannot peer with VPCs that are in different Regions. For
3551
- # more information, see [VPC Peering with Amazon GameLift Fleets][1].
3579
+ # GameLift Servers fleet. VPC peering enables the game servers on your
3580
+ # fleet to communicate directly with other Amazon Web Services
3581
+ # resources. You can peer with VPCs in any Amazon Web Services account
3582
+ # that you have access to, including the account that you use to manage
3583
+ # your Amazon GameLift Servers fleets. You cannot peer with VPCs that
3584
+ # are in different Regions. For more information, see [VPC Peering with
3585
+ # Amazon GameLift Servers Fleets][1].
3552
3586
  #
3553
3587
  # Before calling this operation to establish the peering connection, you
3554
3588
  # first need to use [CreateVpcPeeringAuthorization][2] and identify the
@@ -3558,12 +3592,12 @@ module Aws::GameLift
3558
3592
  # including acceptance, updating routing tables, etc.
3559
3593
  #
3560
3594
  # To establish the connection, call this operation from the Amazon Web
3561
- # Services account that is used to manage the Amazon GameLift fleets.
3562
- # Identify the following values: (1) The ID of the fleet you want to be
3563
- # enable a VPC peering connection for; (2) The Amazon Web Services
3564
- # account with the VPC that you want to peer with; and (3) The ID of the
3565
- # VPC you want to peer with. This operation is asynchronous. If
3566
- # successful, a connection request is created. You can use continuous
3595
+ # Services account that is used to manage the Amazon GameLift Servers
3596
+ # fleets. Identify the following values: (1) The ID of the fleet you
3597
+ # want to be enable a VPC peering connection for; (2) The Amazon Web
3598
+ # Services account with the VPC that you want to peer with; and (3) The
3599
+ # ID of the VPC you want to peer with. This operation is asynchronous.
3600
+ # If successful, a connection request is created. You can use continuous
3567
3601
  # polling to track the request's status using
3568
3602
  # [DescribeVpcPeeringConnections][3] , or by monitoring fleet events for
3569
3603
  # success or failure using [DescribeFleetEvents][4] .
@@ -3582,20 +3616,21 @@ module Aws::GameLift
3582
3616
  #
3583
3617
  # @option params [required, String] :fleet_id
3584
3618
  # A unique identifier for the fleet. You can use either the fleet ID or
3585
- # ARN value. This tells Amazon GameLift which GameLift VPC to peer with.
3619
+ # ARN value. This tells Amazon GameLift Servers which GameLift VPC to
3620
+ # peer with.
3586
3621
  #
3587
3622
  # @option params [required, String] :peer_vpc_aws_account_id
3588
3623
  # A unique identifier for the Amazon Web Services account with the VPC
3589
- # that you want to peer your Amazon GameLift fleet with. You can find
3590
- # your Account ID in the Amazon Web Services Management Console under
3591
- # account settings.
3624
+ # that you want to peer your Amazon GameLift Servers fleet with. You can
3625
+ # find your Account ID in the Amazon Web Services Management Console
3626
+ # under account settings.
3592
3627
  #
3593
3628
  # @option params [required, String] :peer_vpc_id
3594
3629
  # A unique identifier for a VPC with resources to be accessed by your
3595
- # Amazon GameLift fleet. The VPC must be in the same Region as your
3596
- # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
3597
- # Web Services Management Console. Learn more about VPC peering in [VPC
3598
- # Peering with Amazon GameLift Fleets][2].
3630
+ # Amazon GameLift Servers fleet. The VPC must be in the same Region as
3631
+ # your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
3632
+ # Amazon Web Services Management Console. Learn more about VPC peering
3633
+ # in [VPC Peering with Amazon GameLift Servers Fleets][2].
3599
3634
  #
3600
3635
  #
3601
3636
  #
@@ -3704,7 +3739,7 @@ module Aws::GameLift
3704
3739
  #
3705
3740
  # **Learn more**
3706
3741
  #
3707
- # [Setting up Amazon GameLift Fleets][1]
3742
+ # [Setting up Amazon GameLift Servers Fleets][1]
3708
3743
  #
3709
3744
  #
3710
3745
  #
@@ -3750,9 +3785,9 @@ module Aws::GameLift
3750
3785
  #
3751
3786
  # **Result**
3752
3787
  #
3753
- # If successful, Amazon GameLift removes the container group definition
3754
- # versions that you request deletion for. This request will fail for any
3755
- # requested versions if the following is true:
3788
+ # If successful, Amazon GameLift Servers removes the container group
3789
+ # definition versions that you request deletion for. This request will
3790
+ # fail for any requested versions if the following is true:
3756
3791
  #
3757
3792
  # * If the version is being used in an active fleet
3758
3793
  #
@@ -3820,7 +3855,7 @@ module Aws::GameLift
3820
3855
  #
3821
3856
  # **Learn more**
3822
3857
  #
3823
- # [Setting up Amazon GameLift Fleets][2]
3858
+ # [Setting up Amazon GameLift Servers Fleets][2]
3824
3859
  #
3825
3860
  #
3826
3861
  #
@@ -3862,7 +3897,7 @@ module Aws::GameLift
3862
3897
  #
3863
3898
  # **Learn more**
3864
3899
  #
3865
- # [Setting up Amazon GameLift fleets][1]
3900
+ # [Setting up Amazon GameLift Servers fleets][1]
3866
3901
  #
3867
3902
  #
3868
3903
  #
@@ -3906,8 +3941,8 @@ module Aws::GameLift
3906
3941
  req.send_request(options)
3907
3942
  end
3908
3943
 
3909
- # **This operation is used with the Amazon GameLift FleetIQ solution and
3910
- # game server groups.**
3944
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
3945
+ # solution and game server groups.**
3911
3946
  #
3912
3947
  # Terminates a game server group and permanently deletes the game server
3913
3948
  # group record. You have several options for how these resources are
@@ -3930,15 +3965,16 @@ module Aws::GameLift
3930
3965
  # off. The game server group status is changed to `DELETE_SCHEDULED`,
3931
3966
  # which prevents new game servers from being registered and stops
3932
3967
  # automatic scaling activity. Once all game servers in the game server
3933
- # group are deregistered, Amazon GameLift FleetIQ can begin deleting
3934
- # resources. If any of the delete operations fail, the game server group
3935
- # is placed in `ERROR` status.
3968
+ # group are deregistered, Amazon GameLift Servers FleetIQ can begin
3969
+ # deleting resources. If any of the delete operations fail, the game
3970
+ # server group is placed in `ERROR` status.
3936
3971
  #
3937
- # Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch.
3972
+ # Amazon GameLift Servers FleetIQ emits delete events to Amazon
3973
+ # CloudWatch.
3938
3974
  #
3939
3975
  # **Learn more**
3940
3976
  #
3941
- # [Amazon GameLift FleetIQ Guide][1]
3977
+ # [Amazon GameLift Servers FleetIQ Guide][1]
3942
3978
  #
3943
3979
  #
3944
3980
  #
@@ -4122,9 +4158,9 @@ module Aws::GameLift
4122
4158
  end
4123
4159
 
4124
4160
  # Deletes a fleet scaling policy. Once deleted, the policy is no longer
4125
- # in force and Amazon GameLift removes all record of it. To delete a
4126
- # scaling policy, specify both the scaling policy name and the fleet ID
4127
- # it is associated with.
4161
+ # in force and Amazon GameLift Servers removes all record of it. To
4162
+ # delete a scaling policy, specify both the scaling policy name and the
4163
+ # fleet ID it is associated with.
4128
4164
  #
4129
4165
  # To temporarily suspend scaling policies, use [StopFleetActions][1].
4130
4166
  # This operation suspends all policies for the fleet.
@@ -4171,7 +4207,7 @@ module Aws::GameLift
4171
4207
  #
4172
4208
  # **Learn more**
4173
4209
  #
4174
- # [Amazon GameLift Amazon GameLift Realtime][1]
4210
+ # [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
4175
4211
  #
4176
4212
  # **Related actions**
4177
4213
  #
@@ -4218,15 +4254,16 @@ module Aws::GameLift
4218
4254
  #
4219
4255
  # @option params [required, String] :game_lift_aws_account_id
4220
4256
  # A unique identifier for the Amazon Web Services account that you use
4221
- # to manage your Amazon GameLift fleet. You can find your Account ID in
4222
- # the Amazon Web Services Management Console under account settings.
4257
+ # to manage your Amazon GameLift Servers fleet. You can find your
4258
+ # Account ID in the Amazon Web Services Management Console under account
4259
+ # settings.
4223
4260
  #
4224
4261
  # @option params [required, String] :peer_vpc_id
4225
4262
  # A unique identifier for a VPC with resources to be accessed by your
4226
- # Amazon GameLift fleet. The VPC must be in the same Region as your
4227
- # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
4228
- # Web Services Management Console. Learn more about VPC peering in [VPC
4229
- # Peering with Amazon GameLift Fleets][2].
4263
+ # Amazon GameLift Servers fleet. The VPC must be in the same Region as
4264
+ # your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
4265
+ # Amazon Web Services Management Console. Learn more about VPC peering
4266
+ # in [VPC Peering with Amazon GameLift Servers Fleets][2].
4230
4267
  #
4231
4268
  #
4232
4269
  #
@@ -4257,8 +4294,8 @@ module Aws::GameLift
4257
4294
  #
4258
4295
  # Once a valid authorization exists, call this operation from the Amazon
4259
4296
  # Web Services account that is used to manage the Amazon GameLift
4260
- # fleets. Identify the connection to delete by the connection ID and
4261
- # fleet ID. If successful, the connection is removed.
4297
+ # Servers fleets. Identify the connection to delete by the connection ID
4298
+ # and fleet ID. If successful, the connection is removed.
4262
4299
  #
4263
4300
  # **Related actions**
4264
4301
  #
@@ -4295,10 +4332,10 @@ module Aws::GameLift
4295
4332
  end
4296
4333
 
4297
4334
  # Removes a compute resource from an Anywhere fleet. Deregistered
4298
- # computes can no longer host game sessions through Amazon GameLift. Use
4299
- # this operation with an Anywhere fleet that doesn't use the Amazon
4300
- # GameLift Agent For Anywhere fleets with the Agent, the Agent handles
4301
- # all compute registry tasks for you.
4335
+ # computes can no longer host game sessions through Amazon GameLift
4336
+ # Servers. Use this operation with an Anywhere fleet that doesn't use
4337
+ # the Amazon GameLift Servers Agent For Anywhere fleets with the Agent,
4338
+ # the Agent handles all compute registry tasks for you.
4302
4339
  #
4303
4340
  # To deregister a compute, call this operation from the compute that's
4304
4341
  # being deregistered and specify the compute name and the fleet ID.
@@ -4329,8 +4366,8 @@ module Aws::GameLift
4329
4366
  req.send_request(options)
4330
4367
  end
4331
4368
 
4332
- # **This operation is used with the Amazon GameLift FleetIQ solution and
4333
- # game server groups.**
4369
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
4370
+ # solution and game server groups.**
4334
4371
  #
4335
4372
  # Removes the game server from a game server group. As a result of this
4336
4373
  # operation, the deregistered game server can no longer be claimed and
@@ -4342,7 +4379,7 @@ module Aws::GameLift
4342
4379
  #
4343
4380
  # **Learn more**
4344
4381
  #
4345
- # [Amazon GameLift FleetIQ Guide][1]
4382
+ # [Amazon GameLift Servers FleetIQ Guide][1]
4346
4383
  #
4347
4384
  #
4348
4385
  #
@@ -4475,8 +4512,8 @@ module Aws::GameLift
4475
4512
  end
4476
4513
 
4477
4514
  # Retrieves properties for a specific compute resource in an Amazon
4478
- # GameLift fleet. You can list all computes in a fleet by calling
4479
- # [ListCompute][1].
4515
+ # GameLift Servers fleet. You can list all computes in a fleet by
4516
+ # calling [ListCompute][1].
4480
4517
  #
4481
4518
  # **Request options**
4482
4519
  #
@@ -4768,8 +4805,9 @@ module Aws::GameLift
4768
4805
  # Types][1]. The information returned includes the maximum number of
4769
4806
  # instances allowed and your account's current usage across all fleets.
4770
4807
  # This information can affect your ability to scale your Amazon GameLift
4771
- # fleets. You can request a limit increase for your account by using the
4772
- # **Service limits** page in the Amazon GameLift console.
4808
+ # Servers fleets. You can request a limit increase for your account by
4809
+ # using the **Service limits** page in the Amazon GameLift Servers
4810
+ # console.
4773
4811
  #
4774
4812
  # Instance limits differ based on whether the instances are deployed in
4775
4813
  # a fleet's home Region or in a remote location. For remote locations,
@@ -4813,7 +4851,7 @@ module Aws::GameLift
4813
4851
  #
4814
4852
  # **Learn more**
4815
4853
  #
4816
- # [Setting up Amazon GameLift fleets][2]
4854
+ # [Setting up Amazon GameLift Servers fleets][2]
4817
4855
  #
4818
4856
  #
4819
4857
  #
@@ -4822,10 +4860,10 @@ module Aws::GameLift
4822
4860
  #
4823
4861
  # @option params [String] :ec2_instance_type
4824
4862
  # Name of an Amazon EC2 instance type that is supported in Amazon
4825
- # GameLift. A fleet instance type determines the computing resources of
4826
- # each instance in the fleet, including CPU, memory, storage, and
4827
- # networking capacity. Do not specify a value for this parameter to
4828
- # retrieve limits for all instance types.
4863
+ # GameLift Servers. A fleet instance type determines the computing
4864
+ # resources of each instance in the fleet, including CPU, memory,
4865
+ # storage, and networking capacity. Do not specify a value for this
4866
+ # parameter to retrieve limits for all instance types.
4829
4867
  #
4830
4868
  # @option params [String] :location
4831
4869
  # The name of a remote location to request instance limits for, in the
@@ -4884,7 +4922,7 @@ module Aws::GameLift
4884
4922
  #
4885
4923
  # **Learn more**
4886
4924
  #
4887
- # [Setting up Amazon GameLift fleets][1]
4925
+ # [Setting up Amazon GameLift Servers fleets][1]
4888
4926
  #
4889
4927
  #
4890
4928
  #
@@ -5000,7 +5038,7 @@ module Aws::GameLift
5000
5038
  #
5001
5039
  # **Learn more**
5002
5040
  #
5003
- # [Setting up Amazon GameLift fleets][2]
5041
+ # [Setting up Amazon GameLift Servers fleets][2]
5004
5042
  #
5005
5043
  # [GameLift metrics for fleets][3]
5006
5044
  #
@@ -5145,7 +5183,7 @@ module Aws::GameLift
5145
5183
  #
5146
5184
  # **Learn more**
5147
5185
  #
5148
- # [Setting up Amazon GameLift fleets][1]
5186
+ # [Setting up Amazon GameLift Servers fleets][1]
5149
5187
  #
5150
5188
  #
5151
5189
  #
@@ -5238,9 +5276,9 @@ module Aws::GameLift
5238
5276
  #
5239
5277
  # **Learn more**
5240
5278
  #
5241
- # [Setting up Amazon GameLift fleets][1]
5279
+ # [Setting up Amazon GameLift Servers fleets][1]
5242
5280
  #
5243
- # [ Amazon GameLift service locations][2] for managed hosting
5281
+ # [ Amazon GameLift Servers service locations][2] for managed hosting
5244
5282
  #
5245
5283
  #
5246
5284
  #
@@ -5323,9 +5361,9 @@ module Aws::GameLift
5323
5361
  #
5324
5362
  # **Learn more**
5325
5363
  #
5326
- # [Setting up Amazon GameLift fleets][1]
5364
+ # [Setting up Amazon GameLift Servers fleets][1]
5327
5365
  #
5328
- # [ Amazon GameLift service locations][2] for managed hosting
5366
+ # [ Amazon GameLift Servers service locations][2] for managed hosting
5329
5367
  #
5330
5368
  # [GameLift metrics for fleets][3]
5331
5369
  #
@@ -5395,9 +5433,9 @@ module Aws::GameLift
5395
5433
  #
5396
5434
  # **Learn more**
5397
5435
  #
5398
- # [Setting up Amazon GameLift fleets][1]
5436
+ # [Setting up Amazon GameLift Servers fleets][1]
5399
5437
  #
5400
- # [ Amazon GameLift service locations][2] for managed hosting
5438
+ # [ Amazon GameLift Servers service locations][2] for managed hosting
5401
5439
  #
5402
5440
  # [GameLift metrics for fleets][3]
5403
5441
  #
@@ -5468,7 +5506,7 @@ module Aws::GameLift
5468
5506
  #
5469
5507
  # **Learn more**
5470
5508
  #
5471
- # [Setting up Amazon GameLift fleets][1]
5509
+ # [Setting up Amazon GameLift Servers fleets][1]
5472
5510
  #
5473
5511
  #
5474
5512
  #
@@ -5549,7 +5587,7 @@ module Aws::GameLift
5549
5587
  #
5550
5588
  # **Learn more**
5551
5589
  #
5552
- # [Setting up Amazon GameLift Fleets][3]
5590
+ # [Setting up Amazon GameLift Servers Fleets][3]
5553
5591
  #
5554
5592
  # [GameLift Metrics for Fleets][4]
5555
5593
  #
@@ -5614,8 +5652,8 @@ module Aws::GameLift
5614
5652
  req.send_request(options)
5615
5653
  end
5616
5654
 
5617
- # **This operation is used with the Amazon GameLift FleetIQ solution and
5618
- # game server groups.**
5655
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
5656
+ # solution and game server groups.**
5619
5657
  #
5620
5658
  # Retrieves information for a registered game server. Information
5621
5659
  # includes game server status, health check info, and the instance that
@@ -5626,7 +5664,7 @@ module Aws::GameLift
5626
5664
  #
5627
5665
  # **Learn more**
5628
5666
  #
5629
- # [Amazon GameLift FleetIQ Guide][1]
5667
+ # [Amazon GameLift Servers FleetIQ Guide][1]
5630
5668
  #
5631
5669
  #
5632
5670
  #
@@ -5674,21 +5712,21 @@ module Aws::GameLift
5674
5712
  req.send_request(options)
5675
5713
  end
5676
5714
 
5677
- # **This operation is used with the Amazon GameLift FleetIQ solution and
5678
- # game server groups.**
5715
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
5716
+ # solution and game server groups.**
5679
5717
  #
5680
5718
  # Retrieves information on a game server group. This operation returns
5681
- # only properties related to Amazon GameLift FleetIQ. To view or update
5682
- # properties for the corresponding Auto Scaling group, such as launch
5683
- # template, auto scaling policies, and maximum/minimum group size,
5684
- # access the Auto Scaling group directly.
5719
+ # only properties related to Amazon GameLift Servers FleetIQ. To view or
5720
+ # update properties for the corresponding Auto Scaling group, such as
5721
+ # launch template, auto scaling policies, and maximum/minimum group
5722
+ # size, access the Auto Scaling group directly.
5685
5723
  #
5686
5724
  # To get attributes for a game server group, provide a group name or ARN
5687
5725
  # value. If successful, a `GameServerGroup` object is returned.
5688
5726
  #
5689
5727
  # **Learn more**
5690
5728
  #
5691
- # [Amazon GameLift FleetIQ Guide][1]
5729
+ # [Amazon GameLift Servers FleetIQ Guide][1]
5692
5730
  #
5693
5731
  #
5694
5732
  #
@@ -5735,13 +5773,13 @@ module Aws::GameLift
5735
5773
  req.send_request(options)
5736
5774
  end
5737
5775
 
5738
- # **This operation is used with the Amazon GameLift FleetIQ solution and
5739
- # game server groups.**
5776
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
5777
+ # solution and game server groups.**
5740
5778
  #
5741
5779
  # Retrieves status information about the Amazon EC2 instances associated
5742
- # with a Amazon GameLift FleetIQ game server group. Use this operation
5743
- # to detect when instances are active or not available to host new game
5744
- # servers.
5780
+ # with a Amazon GameLift Servers FleetIQ game server group. Use this
5781
+ # operation to detect when instances are active or not available to host
5782
+ # new game servers.
5745
5783
  #
5746
5784
  # To request status for all instances in the game server group, provide
5747
5785
  # a game server group ID only. To request status for specific instances,
@@ -5756,7 +5794,7 @@ module Aws::GameLift
5756
5794
  #
5757
5795
  # **Learn more**
5758
5796
  #
5759
- # [Amazon GameLift FleetIQ Guide][1]
5797
+ # [Amazon GameLift Servers FleetIQ Guide][1]
5760
5798
  #
5761
5799
  #
5762
5800
  #
@@ -6117,7 +6155,7 @@ module Aws::GameLift
6117
6155
  # should only be used for games in development with low game session
6118
6156
  # usage.
6119
6157
  #
6120
- # *Available in Amazon GameLift Local.*
6158
+ # *Available in Amazon GameLift Servers Local.*
6121
6159
  #
6122
6160
  # **Learn more**
6123
6161
  #
@@ -6218,8 +6256,8 @@ module Aws::GameLift
6218
6256
  end
6219
6257
 
6220
6258
  # Retrieves information about the EC2 instances in an Amazon GameLift
6221
- # managed fleet, including instance ID, connection data, and status. You
6222
- # can use this operation with a multi-location fleet to get
6259
+ # Servers managed fleet, including instance ID, connection data, and
6260
+ # status. You can use this operation with a multi-location fleet to get
6223
6261
  # location-specific instance information. As an alternative, use the
6224
6262
  # operations
6225
6263
  # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ListCompute][1]
@@ -6578,8 +6616,8 @@ module Aws::GameLift
6578
6616
  # To request player sessions, specify either a player session ID, game
6579
6617
  # session ID, or player ID. You can filter this request by player
6580
6618
  # session status. If you provide a specific `PlayerSessionId` or
6581
- # `PlayerId`, Amazon GameLift ignores the filter criteria. Use the
6582
- # pagination parameters to retrieve results as a set of sequential
6619
+ # `PlayerId`, Amazon GameLift Servers ignores the filter criteria. Use
6620
+ # the pagination parameters to retrieve results as a set of sequential
6583
6621
  # pages.
6584
6622
  #
6585
6623
  # If successful, a `PlayerSession` object is returned for each session
@@ -6696,7 +6734,7 @@ module Aws::GameLift
6696
6734
  #
6697
6735
  # **Learn more**
6698
6736
  #
6699
- # [Setting up Amazon GameLift fleets][2]
6737
+ # [Setting up Amazon GameLift Servers fleets][2]
6700
6738
  #
6701
6739
  # [Running multiple processes on a fleet][3]
6702
6740
  #
@@ -6841,7 +6879,7 @@ module Aws::GameLift
6841
6879
  #
6842
6880
  # **Learn more**
6843
6881
  #
6844
- # [Amazon GameLift Amazon GameLift Realtime][1]
6882
+ # [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
6845
6883
  #
6846
6884
  # **Related actions**
6847
6885
  #
@@ -6929,10 +6967,10 @@ module Aws::GameLift
6929
6967
  #
6930
6968
  # To retrieve connection information, call this operation from the
6931
6969
  # Amazon Web Services account that is used to manage the Amazon GameLift
6932
- # fleets. Specify a fleet ID or leave the parameter empty to retrieve
6933
- # all connection records. If successful, the retrieved information
6934
- # includes both active and pending connections. Active connections
6935
- # identify the IpV4 CIDR block that the VPC uses to connect.
6970
+ # Servers fleets. Specify a fleet ID or leave the parameter empty to
6971
+ # retrieve all connection records. If successful, the retrieved
6972
+ # information includes both active and pending connections. Active
6973
+ # connections identify the IpV4 CIDR block that the VPC uses to connect.
6936
6974
  #
6937
6975
  # **Related actions**
6938
6976
  #
@@ -6978,8 +7016,8 @@ module Aws::GameLift
6978
7016
  end
6979
7017
 
6980
7018
  # Requests authorization to remotely connect to a hosting resource in a
6981
- # Amazon GameLift managed fleet. This operation is not used with Amazon
6982
- # GameLift Anywhere fleets.
7019
+ # Amazon GameLift Servers managed fleet. This operation is not used with
7020
+ # Amazon GameLift Servers Anywhere fleets.
6983
7021
  #
6984
7022
  # **Request options**
6985
7023
  #
@@ -7064,12 +7102,13 @@ module Aws::GameLift
7064
7102
  req.send_request(options)
7065
7103
  end
7066
7104
 
7067
- # Requests an authentication token from Amazon GameLift for a compute
7068
- # resource in an Amazon GameLift fleet. Game servers that are running on
7069
- # the compute use this token to communicate with the Amazon GameLift
7070
- # service, such as when calling the Amazon GameLift server SDK action
7071
- # `InitSDK()`. Authentication tokens are valid for a limited time span,
7072
- # so you need to request a fresh token before the current token expires.
7105
+ # Requests an authentication token from Amazon GameLift Servers for a
7106
+ # compute resource in an Amazon GameLift Servers fleet. Game servers
7107
+ # that are running on the compute use this token to communicate with the
7108
+ # Amazon GameLift Servers service, such as when calling the Amazon
7109
+ # GameLift Servers server SDK action `InitSDK()`. Authentication tokens
7110
+ # are valid for a limited time span, so you need to request a fresh
7111
+ # token before the current token expires.
7073
7112
  #
7074
7113
  # **Request options**
7075
7114
  #
@@ -7078,10 +7117,11 @@ module Aws::GameLift
7078
7117
  # running on all fleet instances have access to a valid auth token.
7079
7118
  #
7080
7119
  # * For Anywhere fleets (compute type `ANYWHERE`), if you're using the
7081
- # Amazon GameLift Agent, auth token retrieval and refresh is handled
7082
- # automatically for any compute where the Agent is running. If you're
7083
- # not using the Agent, create a mechanism to retrieve and refresh auth
7084
- # tokens for computes that are running game server processes.
7120
+ # Amazon GameLift Servers Agent, auth token retrieval and refresh is
7121
+ # handled automatically for any compute where the Agent is running. If
7122
+ # you're not using the Agent, create a mechanism to retrieve and
7123
+ # refresh auth tokens for computes that are running game server
7124
+ # processes.
7085
7125
  #
7086
7126
  # **Learn more**
7087
7127
  #
@@ -7140,9 +7180,10 @@ module Aws::GameLift
7140
7180
  end
7141
7181
 
7142
7182
  # Retrieves the location of stored game session logs for a specified
7143
- # game session on Amazon GameLift managed fleets. When a game session is
7144
- # terminated, Amazon GameLift automatically stores the logs in Amazon S3
7145
- # and retains them for 14 days. Use this URL to download the logs.
7183
+ # game session on Amazon GameLift Servers managed fleets. When a game
7184
+ # session is terminated, Amazon GameLift Servers automatically stores
7185
+ # the logs in Amazon S3 and retains them for 14 days. Use this URL to
7186
+ # download the logs.
7146
7187
  #
7147
7188
  # <note markdown="1"> See the [Amazon Web Services Service Limits][1] page for maximum log
7148
7189
  # file sizes. Log files that exceed this limit are not saved.
@@ -7183,10 +7224,10 @@ module Aws::GameLift
7183
7224
  end
7184
7225
 
7185
7226
  # Requests authorization to remotely connect to an instance in an Amazon
7186
- # GameLift managed fleet. Use this operation to connect to instances
7187
- # with game servers that use Amazon GameLift server SDK 4.x or earlier.
7188
- # To connect to instances with game servers that use server SDK 5.x or
7189
- # later, call
7227
+ # GameLift Servers managed fleet. Use this operation to connect to
7228
+ # instances with game servers that use Amazon GameLift Servers server
7229
+ # SDK 4.x or earlier. To connect to instances with game servers that use
7230
+ # server SDK 5.x or later, call
7190
7231
  # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetComputeAccess][1].
7191
7232
  #
7192
7233
  # To request access to an instance, specify IDs for the instance and the
@@ -7232,7 +7273,7 @@ module Aws::GameLift
7232
7273
  # fleet ID or an ARN value.
7233
7274
  #
7234
7275
  # <note markdown="1"> You can access fleets in `ERROR` status for a short period of time
7235
- # before Amazon GameLift deletes them.
7276
+ # before Amazon GameLift Servers deletes them.
7236
7277
  #
7237
7278
  # </note>
7238
7279
  #
@@ -7444,8 +7485,8 @@ module Aws::GameLift
7444
7485
  end
7445
7486
 
7446
7487
  # Retrieves information on the compute resources in an Amazon GameLift
7447
- # fleet. Use the pagination parameters to retrieve results in a set of
7448
- # sequential pages.
7488
+ # Servers fleet. Use the pagination parameters to retrieve results in a
7489
+ # set of sequential pages.
7449
7490
  #
7450
7491
  # **Request options**
7451
7492
  #
@@ -7474,9 +7515,9 @@ module Aws::GameLift
7474
7515
  #
7475
7516
  # @option params [String] :location
7476
7517
  # The name of a location to retrieve compute resources for. For an
7477
- # Amazon GameLift Anywhere fleet, use a custom location. For a managed
7478
- # fleet, provide a Amazon Web Services Region or Local Zone code (for
7479
- # example: `us-west-2` or `us-west-2-lax-1`).
7518
+ # Amazon GameLift Servers Anywhere fleet, use a custom location. For a
7519
+ # managed fleet, provide a Amazon Web Services Region or Local Zone code
7520
+ # (for example: `us-west-2` or `us-west-2-lax-1`).
7480
7521
  #
7481
7522
  # @option params [String] :container_group_definition_name
7482
7523
  # For computes in a managed container fleet, the name of the deployed
@@ -7565,8 +7606,8 @@ module Aws::GameLift
7565
7606
  # * Get a list of fleets filtered by container group definition. Provide
7566
7607
  # the container group definition name or ARN value.
7567
7608
  #
7568
- # * To get a list of all Amazon GameLift Realtime fleets with a specific
7569
- # configuration script, provide the script ID.
7609
+ # * To get a list of all Amazon GameLift Servers Realtime fleets with a
7610
+ # specific configuration script, provide the script ID.
7570
7611
  #
7571
7612
  # Use the pagination parameters to retrieve results as a set of
7572
7613
  # sequential pages.
@@ -7823,8 +7864,8 @@ module Aws::GameLift
7823
7864
  #
7824
7865
  # @option params [String] :container_group_type
7825
7866
  # The type of container group to retrieve. Container group type
7826
- # determines how Amazon GameLift deploys the container group on each
7827
- # fleet instance.
7867
+ # determines how Amazon GameLift Servers deploys the container group on
7868
+ # each fleet instance.
7828
7869
  #
7829
7870
  # @option params [Integer] :limit
7830
7871
  # The maximum number of results to return. Use this parameter with
@@ -8011,8 +8052,8 @@ module Aws::GameLift
8011
8052
  # * To get a list of all fleets where a specific game build is deployed,
8012
8053
  # provide the build ID.
8013
8054
  #
8014
- # * To get a list of all Amazon GameLift Realtime fleets with a specific
8015
- # configuration script, provide the script ID.
8055
+ # * To get a list of all Amazon GameLift Servers Realtime fleets with a
8056
+ # specific configuration script, provide the script ID.
8016
8057
  #
8017
8058
  # Use the pagination parameters to retrieve results as a set of
8018
8059
  # sequential pages.
@@ -8128,8 +8169,8 @@ module Aws::GameLift
8128
8169
  req.send_request(options)
8129
8170
  end
8130
8171
 
8131
- # **This operation is used with the Amazon GameLift FleetIQ solution and
8132
- # game server groups.**
8172
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
8173
+ # solution and game server groups.**
8133
8174
  #
8134
8175
  # Retrieves information on all game servers that are currently active in
8135
8176
  # a specified game server group. You can opt to sort the list by game
@@ -8138,7 +8179,7 @@ module Aws::GameLift
8138
8179
  #
8139
8180
  # **Learn more**
8140
8181
  #
8141
- # [Amazon GameLift FleetIQ Guide][1]
8182
+ # [Amazon GameLift Servers FleetIQ Guide][1]
8142
8183
  #
8143
8184
  #
8144
8185
  #
@@ -8206,10 +8247,30 @@ module Aws::GameLift
8206
8247
  req.send_request(options)
8207
8248
  end
8208
8249
 
8209
- # Lists all custom and Amazon Web Services locations.
8250
+ # Lists all custom and Amazon Web Services locations where Amazon
8251
+ # GameLift Servers can host game servers.
8252
+ #
8253
+ # Note that if you call this API using a location that doesn't have a
8254
+ # service endpoint, such as one that can only be a remote location in a
8255
+ # multi-location fleet, the API returns an error.
8256
+ #
8257
+ # Consult the table of supported locations in [Amazon GameLift Servers
8258
+ # service locations][1] to identify home Regions that support single and
8259
+ # multi-location fleets.
8260
+ #
8261
+ # **Learn more**
8262
+ #
8263
+ # [Service locations][1]
8264
+ #
8265
+ #
8266
+ #
8267
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
8210
8268
  #
8211
8269
  # @option params [Array<String>] :filters
8212
- # Filters the list for `AWS` or `CUSTOM` locations.
8270
+ # Filters the list for `AWS` or `CUSTOM` locations. Use this parameter
8271
+ # to narrow down results to only Amazon Web Services-managed locations
8272
+ # (Amazon EC2 or container) or only your custom locations (such as an
8273
+ # Amazon GameLift Servers Anywhere fleet).
8213
8274
  #
8214
8275
  # @option params [Integer] :limit
8215
8276
  # The maximum number of results to return. Use this parameter with
@@ -8241,6 +8302,8 @@ module Aws::GameLift
8241
8302
  # resp.locations #=> Array
8242
8303
  # resp.locations[0].location_name #=> String
8243
8304
  # resp.locations[0].location_arn #=> String
8305
+ # resp.locations[0].ping_beacon.udp_endpoint.domain #=> String
8306
+ # resp.locations[0].ping_beacon.udp_endpoint.port #=> Integer
8244
8307
  # resp.next_token #=> String
8245
8308
  #
8246
8309
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListLocations AWS API Documentation
@@ -8257,7 +8320,7 @@ module Aws::GameLift
8257
8320
  #
8258
8321
  # **Learn more**
8259
8322
  #
8260
- # [Amazon GameLift Amazon GameLift Realtime][1]
8323
+ # [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
8261
8324
  #
8262
8325
  # **Related actions**
8263
8326
  #
@@ -8316,10 +8379,10 @@ module Aws::GameLift
8316
8379
  req.send_request(options)
8317
8380
  end
8318
8381
 
8319
- # Retrieves all tags assigned to a Amazon GameLift resource. Use
8382
+ # Retrieves all tags assigned to a Amazon GameLift Servers resource. Use
8320
8383
  # resource tags to organize Amazon Web Services resources for a range of
8321
8384
  # purposes. This operation handles the permissions necessary to manage
8322
- # tags for Amazon GameLift resources that support tagging.
8385
+ # tags for Amazon GameLift Servers resources that support tagging.
8323
8386
  #
8324
8387
  # To list tags for a resource, specify the unique ARN value for the
8325
8388
  # resource.
@@ -8343,10 +8406,10 @@ module Aws::GameLift
8343
8406
  #
8344
8407
  # @option params [required, String] :resource_arn
8345
8408
  # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
8346
- # Amazon GameLift resource that you want to retrieve tags for. Amazon
8347
- # GameLift includes resource ARNs in the data object for the resource.
8348
- # You can retrieve the ARN by calling a `List` or `Describe` operation
8349
- # for the resource type.
8409
+ # Amazon GameLift Servers resource that you want to retrieve tags for.
8410
+ # Amazon GameLift Servers includes resource ARNs in the data object for
8411
+ # the resource. You can retrieve the ARN by calling a `List` or
8412
+ # `Describe` operation for the resource type.
8350
8413
  #
8351
8414
  #
8352
8415
  #
@@ -8379,13 +8442,13 @@ module Aws::GameLift
8379
8442
 
8380
8443
  # Creates or updates a scaling policy for a fleet. Scaling policies are
8381
8444
  # used to automatically scale a fleet's hosting capacity to meet player
8382
- # demand. An active scaling policy instructs Amazon GameLift to track a
8383
- # fleet metric and automatically change the fleet's capacity when a
8384
- # certain threshold is reached. There are two types of scaling policies:
8385
- # target-based and rule-based. Use a target-based policy to quickly and
8386
- # efficiently manage fleet scaling; this option is the most commonly
8387
- # used. Use rule-based policies when you need to exert fine-grained
8388
- # control over auto-scaling.
8445
+ # demand. An active scaling policy instructs Amazon GameLift Servers to
8446
+ # track a fleet metric and automatically change the fleet's capacity
8447
+ # when a certain threshold is reached. There are two types of scaling
8448
+ # policies: target-based and rule-based. Use a target-based policy to
8449
+ # quickly and efficiently manage fleet scaling; this option is the most
8450
+ # commonly used. Use rule-based policies when you need to exert
8451
+ # fine-grained control over auto-scaling.
8389
8452
  #
8390
8453
  # Fleets can have multiple scaling policies of each type in force at the
8391
8454
  # same time; you can have one target-based policy, one or multiple
@@ -8404,15 +8467,15 @@ module Aws::GameLift
8404
8467
  # currently in use. This is the fleet's buffer; it measures the
8405
8468
  # additional player demand that the fleet could handle at current
8406
8469
  # capacity. With a target-based policy, you set your ideal buffer size
8407
- # and leave it to Amazon GameLift to take whatever action is needed to
8408
- # maintain that target.
8470
+ # and leave it to Amazon GameLift Servers to take whatever action is
8471
+ # needed to maintain that target.
8409
8472
  #
8410
8473
  # For example, you might choose to maintain a 10% buffer for a fleet
8411
8474
  # that has the capacity to host 100 simultaneous game sessions. This
8412
- # policy tells Amazon GameLift to take action whenever the fleet's
8413
- # available capacity falls below or rises above 10 game sessions. Amazon
8414
- # GameLift will start new instances or stop unused instances in order to
8415
- # return to the 10% buffer.
8475
+ # policy tells Amazon GameLift Servers to take action whenever the
8476
+ # fleet's available capacity falls below or rises above 10 game
8477
+ # sessions. Amazon GameLift Servers will start new instances or stop
8478
+ # unused instances in order to return to the 10% buffer.
8416
8479
  #
8417
8480
  # To create or update a target-based policy, specify a fleet ID and
8418
8481
  # name, and set the policy type to "TargetBased". Specify the metric
@@ -8499,9 +8562,10 @@ module Aws::GameLift
8499
8562
  # threshold before a scaling event is triggered.
8500
8563
  #
8501
8564
  # @option params [required, String] :metric_name
8502
- # Name of the Amazon GameLift-defined metric that is used to trigger a
8503
- # scaling adjustment. For detailed descriptions of fleet metrics, see
8504
- # [Monitor Amazon GameLift with Amazon CloudWatch][1].
8565
+ # Name of the Amazon GameLift Servers-defined metric that is used to
8566
+ # trigger a scaling adjustment. For detailed descriptions of fleet
8567
+ # metrics, see [Monitor Amazon GameLift Servers with Amazon
8568
+ # CloudWatch][1].
8505
8569
  #
8506
8570
  # * **ActivatingGameSessions** -- Game sessions in the process of being
8507
8571
  # created.
@@ -8587,12 +8651,13 @@ module Aws::GameLift
8587
8651
  req.send_request(options)
8588
8652
  end
8589
8653
 
8590
- # Registers a compute resource in an Amazon GameLift Anywhere fleet.
8654
+ # Registers a compute resource in an Amazon GameLift Servers Anywhere
8655
+ # fleet.
8591
8656
  #
8592
- # For an Anywhere fleet that's running the Amazon GameLift Agent, the
8593
- # Agent handles all compute registry tasks for you. For an Anywhere
8594
- # fleet that doesn't use the Agent, call this operation to register
8595
- # fleet computes.
8657
+ # For an Anywhere fleet that's running the Amazon GameLift Servers
8658
+ # Agent, the Agent handles all compute registry tasks for you. For an
8659
+ # Anywhere fleet that doesn't use the Agent, call this operation to
8660
+ # register fleet computes.
8596
8661
  #
8597
8662
  # To register a compute, give the compute a name (must be unique within
8598
8663
  # the fleet) and specify the compute resource's DNS name or IP address.
@@ -8601,10 +8666,11 @@ module Aws::GameLift
8601
8666
  # certificate on the compute resource.
8602
8667
  #
8603
8668
  # If successful, this operation returns compute details, including an
8604
- # Amazon GameLift SDK endpoint or Agent endpoint. Game server processes
8605
- # running on the compute can use this endpoint to communicate with the
8606
- # Amazon GameLift service. Each server process includes the SDK endpoint
8607
- # in its call to the Amazon GameLift server SDK action `InitSDK()`.
8669
+ # Amazon GameLift Servers SDK endpoint or Agent endpoint. Game server
8670
+ # processes running on the compute can use this endpoint to communicate
8671
+ # with the Amazon GameLift Servers service. Each server process includes
8672
+ # the SDK endpoint in its call to the Amazon GameLift Servers server SDK
8673
+ # action `InitSDK()`.
8608
8674
  #
8609
8675
  # To view compute details, call [DescribeCompute][1] with the compute
8610
8676
  # name.
@@ -8633,16 +8699,16 @@ module Aws::GameLift
8633
8699
  #
8634
8700
  # @option params [String] :certificate_path
8635
8701
  # The path to a TLS certificate on your compute resource. Amazon
8636
- # GameLift doesn't validate the path and certificate.
8702
+ # GameLift Servers doesn't validate the path and certificate.
8637
8703
  #
8638
8704
  # @option params [String] :dns_name
8639
- # The DNS name of the compute resource. Amazon GameLift requires either
8640
- # a DNS name or IP address.
8705
+ # The DNS name of the compute resource. Amazon GameLift Servers requires
8706
+ # either a DNS name or IP address.
8641
8707
  #
8642
8708
  # @option params [String] :ip_address
8643
- # The IP address of the compute resource. Amazon GameLift requires
8644
- # either a DNS name or IP address. When registering an Anywhere fleet,
8645
- # an IP address is required.
8709
+ # The IP address of the compute resource. Amazon GameLift Servers
8710
+ # requires either a DNS name or IP address. When registering an Anywhere
8711
+ # fleet, an IP address is required.
8646
8712
  #
8647
8713
  # @option params [String] :location
8648
8714
  # The name of a custom location to associate with the compute resource
@@ -8694,16 +8760,16 @@ module Aws::GameLift
8694
8760
  req.send_request(options)
8695
8761
  end
8696
8762
 
8697
- # **This operation is used with the Amazon GameLift FleetIQ solution and
8698
- # game server groups.**
8763
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
8764
+ # solution and game server groups.**
8699
8765
  #
8700
8766
  # Creates a new game server resource and notifies Amazon GameLift
8701
- # FleetIQ that the game server is ready to host gameplay and players.
8702
- # This operation is called by a game server process that is running on
8703
- # an instance in a game server group. Registering game servers enables
8704
- # Amazon GameLift FleetIQ to track available game servers and enables
8705
- # game clients and services to claim a game server for a new game
8706
- # session.
8767
+ # Servers FleetIQ that the game server is ready to host gameplay and
8768
+ # players. This operation is called by a game server process that is
8769
+ # running on an instance in a game server group. Registering game
8770
+ # servers enables Amazon GameLift Servers FleetIQ to track available
8771
+ # game servers and enables game clients and services to claim a game
8772
+ # server for a new game session.
8707
8773
  #
8708
8774
  # To register a game server, identify the game server group and instance
8709
8775
  # where the game server is running, and provide a unique identifier for
@@ -8716,7 +8782,7 @@ module Aws::GameLift
8716
8782
  #
8717
8783
  # **Learn more**
8718
8784
  #
8719
- # [Amazon GameLift FleetIQ Guide][1]
8785
+ # [Amazon GameLift Servers FleetIQ Guide][1]
8720
8786
  #
8721
8787
  #
8722
8788
  #
@@ -8784,8 +8850,8 @@ module Aws::GameLift
8784
8850
  end
8785
8851
 
8786
8852
  # Retrieves a fresh set of credentials for use when uploading a new set
8787
- # of game build files to Amazon GameLift's Amazon S3. This is done as
8788
- # part of the build creation process; see [CreateBuild][1].
8853
+ # of game build files to Amazon GameLift Servers's Amazon S3. This is
8854
+ # done as part of the build creation process; see [CreateBuild][1].
8789
8855
  #
8790
8856
  # To request new credentials, specify the build ID as returned with an
8791
8857
  # initial `CreateBuild` request. If successful, a new set of credentials
@@ -8841,9 +8907,9 @@ module Aws::GameLift
8841
8907
  # Attempts to retrieve a fleet ID that is associated with an alias.
8842
8908
  # Specify a unique alias identifier.
8843
8909
  #
8844
- # If the alias has a `SIMPLE` routing strategy, Amazon GameLift returns
8845
- # a fleet ID. If the alias has a `TERMINAL` routing strategy, the result
8846
- # is a `TerminalRoutingStrategyException`.
8910
+ # If the alias has a `SIMPLE` routing strategy, Amazon GameLift Servers
8911
+ # returns a fleet ID. If the alias has a `TERMINAL` routing strategy,
8912
+ # the result is a `TerminalRoutingStrategyException`.
8847
8913
  #
8848
8914
  # **Related actions**
8849
8915
  #
@@ -8882,8 +8948,8 @@ module Aws::GameLift
8882
8948
  req.send_request(options)
8883
8949
  end
8884
8950
 
8885
- # **This operation is used with the Amazon GameLift FleetIQ solution and
8886
- # game server groups.**
8951
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
8952
+ # solution and game server groups.**
8887
8953
  #
8888
8954
  # Reinstates activity on a game server group after it has been
8889
8955
  # suspended. A game server group might be suspended by the
@@ -8901,7 +8967,7 @@ module Aws::GameLift
8901
8967
  #
8902
8968
  # **Learn more**
8903
8969
  #
8904
- # [Amazon GameLift FleetIQ Guide][1]
8970
+ # [Amazon GameLift Servers FleetIQ Guide][1]
8905
8971
  #
8906
8972
  #
8907
8973
  #
@@ -9201,13 +9267,14 @@ module Aws::GameLift
9201
9267
  # locations, provide a fleet ID, a location name, and the type of
9202
9268
  # actions to resume.
9203
9269
  #
9204
- # If successful, Amazon GameLift once again initiates scaling events as
9205
- # triggered by the fleet's scaling policies. If actions on the fleet
9206
- # location were never stopped, this operation will have no effect.
9270
+ # If successful, Amazon GameLift Servers once again initiates scaling
9271
+ # events as triggered by the fleet's scaling policies. If actions on
9272
+ # the fleet location were never stopped, this operation will have no
9273
+ # effect.
9207
9274
  #
9208
9275
  # **Learn more**
9209
9276
  #
9210
- # [Setting up Amazon GameLift fleets][2]
9277
+ # [Setting up Amazon GameLift Servers fleets][2]
9211
9278
  #
9212
9279
  #
9213
9280
  #
@@ -9253,14 +9320,15 @@ module Aws::GameLift
9253
9320
  end
9254
9321
 
9255
9322
  # Makes a request to start a new game session using a game session
9256
- # queue. When processing a placement request, Amazon GameLift looks for
9257
- # the best possible available resource to host the game session, based
9258
- # on how the queue is configured to prioritize factors such as resource
9259
- # cost, latency, and location. After selecting an available resource,
9260
- # Amazon GameLift prompts the resource to start a game session. A
9261
- # placement request can include a list of players to create a set of
9262
- # player sessions. The request can also include information to pass to
9263
- # the new game session, such as to specify a game map or other options.
9323
+ # queue. When processing a placement request, Amazon GameLift Servers
9324
+ # looks for the best possible available resource to host the game
9325
+ # session, based on how the queue is configured to prioritize factors
9326
+ # such as resource cost, latency, and location. After selecting an
9327
+ # available resource, Amazon GameLift Servers prompts the resource to
9328
+ # start a game session. A placement request can include a list of
9329
+ # players to create a set of player sessions. The request can also
9330
+ # include information to pass to the new game session, such as to
9331
+ # specify a game map or other options.
9264
9332
  #
9265
9333
  # **Request options**
9266
9334
  #
@@ -9283,11 +9351,11 @@ module Aws::GameLift
9283
9351
  #
9284
9352
  # * `PlayerLatencies`. Include a set of latency values for
9285
9353
  # destinations in the queue. When a request includes latency data,
9286
- # Amazon GameLift automatically reorder the queue's locations
9287
- # priority list based on lowest available latency values. If a
9288
- # request includes latency data for multiple players, Amazon
9289
- # GameLift calculates each location's average latency for all
9290
- # players and reorders to find the lowest latency across all
9354
+ # Amazon GameLift Servers automatically reorder the queue's
9355
+ # locations priority list based on lowest available latency values.
9356
+ # If a request includes latency data for multiple players, Amazon
9357
+ # GameLift Servers calculates each location's average latency for
9358
+ # all players and reorders to find the lowest latency across all
9291
9359
  # players.
9292
9360
  #
9293
9361
  # * Don't include `PriorityConfigurationOverride`.
@@ -9298,11 +9366,11 @@ module Aws::GameLift
9298
9366
  # [PriorityConfiguration][1] for game session queues), you can
9299
9367
  # optionally use the *PriorityConfigurationOverride* parameter to
9300
9368
  # substitute a different location priority list for this placement
9301
- # request. Amazon GameLift searches each location on the priority
9302
- # override list to find an available hosting resource for the new
9303
- # game session. Specify a fallback strategy to use in the event that
9304
- # Amazon GameLift fails to place the game session in any of the
9305
- # locations on the override list.
9369
+ # request. Amazon GameLift Servers searches each location on the
9370
+ # priority override list to find an available hosting resource for
9371
+ # the new game session. Specify a fallback strategy to use in the
9372
+ # event that Amazon GameLift Servers fails to place the game session
9373
+ # in any of the locations on the override list.
9306
9374
  #
9307
9375
  # ^
9308
9376
  # * Request a placement and prioritized based on a custom list of
@@ -9322,8 +9390,8 @@ module Aws::GameLift
9322
9390
  # notifications. When the request status is `FULFILLED`, a new game
9323
9391
  # session has started and the placement request is updated with
9324
9392
  # connection information for the game session (IP address and port). If
9325
- # the request included player session data, Amazon GameLift creates a
9326
- # player session for each player ID in the request.
9393
+ # the request included player session data, Amazon GameLift Servers
9394
+ # creates a player session for each player ID in the request.
9327
9395
  #
9328
9396
  # The request results in a `InvalidRequestException` in the following
9329
9397
  # situations:
@@ -9334,9 +9402,10 @@ module Aws::GameLift
9334
9402
  # * If the request includes the *PriorityConfigurationOverride*
9335
9403
  # parameter and specifies a queue that doesn't prioritize locations.
9336
9404
  #
9337
- # Amazon GameLift continues to retry each placement request until it
9338
- # reaches the queue's timeout setting. If a request times out, you can
9339
- # resubmit the request to the same queue or try a different queue.
9405
+ # Amazon GameLift Servers continues to retry each placement request
9406
+ # until it reaches the queue's timeout setting. If a request times out,
9407
+ # you can resubmit the request to the same queue or try a different
9408
+ # queue.
9340
9409
  #
9341
9410
  #
9342
9411
  #
@@ -9393,8 +9462,8 @@ module Aws::GameLift
9393
9462
  # placements to locations on the override list only, or you can
9394
9463
  # prioritize locations on the override list first and then fall back to
9395
9464
  # the queue's other locations if needed. Choose a fallback strategy to
9396
- # use in the event that Amazon GameLift fails to place a game session in
9397
- # any of the locations on the priority override list.
9465
+ # use in the event that Amazon GameLift Servers fails to place a game
9466
+ # session in any of the locations on the priority override list.
9398
9467
  #
9399
9468
  # @return [Types::StartGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
9400
9469
  #
@@ -9481,8 +9550,8 @@ module Aws::GameLift
9481
9550
  # FlexMatch uses this information to select new players so that
9482
9551
  # backfilled match continues to meet the original match requirements.
9483
9552
  #
9484
- # When using FlexMatch with Amazon GameLift managed hosting, you can
9485
- # request a backfill match from a client service by calling this
9553
+ # When using FlexMatch with Amazon GameLift Servers managed hosting, you
9554
+ # can request a backfill match from a client service by calling this
9486
9555
  # operation with a `GameSessions` ID. You also have the option of making
9487
9556
  # backfill requests directly from your game server. In response to a
9488
9557
  # request, FlexMatch creates player sessions for the new players,
@@ -9514,7 +9583,7 @@ module Aws::GameLift
9514
9583
  #
9515
9584
  # [ Matchmaking events][2] (reference)
9516
9585
  #
9517
- # [ How Amazon GameLift FlexMatch works][3]
9586
+ # [ How Amazon GameLift Servers FlexMatch works][3]
9518
9587
  #
9519
9588
  #
9520
9589
  #
@@ -9524,9 +9593,9 @@ module Aws::GameLift
9524
9593
  #
9525
9594
  # @option params [String] :ticket_id
9526
9595
  # A unique identifier for a matchmaking ticket. If no ticket ID is
9527
- # specified here, Amazon GameLift will generate one in the form of a
9528
- # UUID. Use this identifier to track the match backfill ticket status
9529
- # and retrieve match results.
9596
+ # specified here, Amazon GameLift Servers will generate one in the form
9597
+ # of a UUID. Use this identifier to track the match backfill ticket
9598
+ # status and retrieve match results.
9530
9599
  #
9531
9600
  # @option params [required, String] :configuration_name
9532
9601
  # Name of the matchmaker to use for this request. You can use either the
@@ -9623,14 +9692,14 @@ module Aws::GameLift
9623
9692
  end
9624
9693
 
9625
9694
  # Uses FlexMatch to create a game match for a group of players based on
9626
- # custom matchmaking rules. With games that use Amazon GameLift managed
9627
- # hosting, this operation also triggers Amazon GameLift to find hosting
9628
- # resources and start a new game session for the new match. Each
9629
- # matchmaking request includes information on one or more players and
9630
- # specifies the FlexMatch matchmaker to use. When a request is for
9631
- # multiple players, FlexMatch attempts to build a match that includes
9632
- # all players in the request, placing them in the same team and finding
9633
- # additional players as needed to fill the match.
9695
+ # custom matchmaking rules. With games that use Amazon GameLift Servers
9696
+ # managed hosting, this operation also triggers Amazon GameLift Servers
9697
+ # to find hosting resources and start a new game session for the new
9698
+ # match. Each matchmaking request includes information on one or more
9699
+ # players and specifies the FlexMatch matchmaker to use. When a request
9700
+ # is for multiple players, FlexMatch attempts to build a match that
9701
+ # includes all players in the request, placing them in the same team and
9702
+ # finding additional players as needed to fill the match.
9634
9703
  #
9635
9704
  # To start matchmaking, provide a unique ticket ID, specify a
9636
9705
  # matchmaking configuration, and include the players to be matched. You
@@ -9650,7 +9719,7 @@ module Aws::GameLift
9650
9719
  #
9651
9720
  # [ Set Up FlexMatch event notification][2]
9652
9721
  #
9653
- # [ How Amazon GameLift FlexMatch works][3]
9722
+ # [ How Amazon GameLift Servers FlexMatch works][3]
9654
9723
  #
9655
9724
  #
9656
9725
  #
@@ -9660,9 +9729,9 @@ module Aws::GameLift
9660
9729
  #
9661
9730
  # @option params [String] :ticket_id
9662
9731
  # A unique identifier for a matchmaking ticket. If no ticket ID is
9663
- # specified here, Amazon GameLift will generate one in the form of a
9664
- # UUID. Use this identifier to track the matchmaking ticket status and
9665
- # retrieve match results.
9732
+ # specified here, Amazon GameLift Servers will generate one in the form
9733
+ # of a UUID. Use this identifier to track the matchmaking ticket status
9734
+ # and retrieve match results.
9666
9735
  #
9667
9736
  # @option params [required, String] :configuration_name
9668
9737
  # Name of the matchmaking configuration to use for this request.
@@ -9756,13 +9825,14 @@ module Aws::GameLift
9756
9825
  # locations, provide a fleet ID, a location name, and the type of
9757
9826
  # actions to suspend.
9758
9827
  #
9759
- # If successful, Amazon GameLift no longer initiates scaling events
9760
- # except in response to manual changes using [UpdateFleetCapacity][1].
9761
- # To restart fleet actions again, call [StartFleetActions][2].
9828
+ # If successful, Amazon GameLift Servers no longer initiates scaling
9829
+ # events except in response to manual changes using
9830
+ # [UpdateFleetCapacity][1]. To restart fleet actions again, call
9831
+ # [StartFleetActions][2].
9762
9832
  #
9763
9833
  # **Learn more**
9764
9834
  #
9765
- # [Setting up Amazon GameLift Fleets][3]
9835
+ # [Setting up Amazon GameLift Servers Fleets][3]
9766
9836
  #
9767
9837
  #
9768
9838
  #
@@ -9922,8 +9992,8 @@ module Aws::GameLift
9922
9992
  req.send_request(options)
9923
9993
  end
9924
9994
 
9925
- # **This operation is used with the Amazon GameLift FleetIQ solution and
9926
- # game server groups.**
9995
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
9996
+ # solution and game server groups.**
9927
9997
  #
9928
9998
  # Temporarily stops activity on a game server group without terminating
9929
9999
  # instances or the game server group. You can restart activity by
@@ -9949,7 +10019,7 @@ module Aws::GameLift
9949
10019
  #
9950
10020
  # **Learn more**
9951
10021
  #
9952
- # [Amazon GameLift FleetIQ Guide][1]
10022
+ # [Amazon GameLift Servers FleetIQ Guide][1]
9953
10023
  #
9954
10024
  #
9955
10025
  #
@@ -10000,11 +10070,12 @@ module Aws::GameLift
10000
10070
  req.send_request(options)
10001
10071
  end
10002
10072
 
10003
- # Assigns a tag to an Amazon GameLift resource. You can use tags to
10004
- # organize resources, create IAM permissions policies to manage access
10005
- # to groups of resources, customize Amazon Web Services cost breakdowns,
10006
- # and more. This operation handles the permissions necessary to manage
10007
- # tags for Amazon GameLift resources that support tagging.
10073
+ # Assigns a tag to an Amazon GameLift Servers resource. You can use tags
10074
+ # to organize resources, create IAM permissions policies to manage
10075
+ # access to groups of resources, customize Amazon Web Services cost
10076
+ # breakdowns, and more. This operation handles the permissions necessary
10077
+ # to manage tags for Amazon GameLift Servers resources that support
10078
+ # tagging.
10008
10079
  #
10009
10080
  # To add a tag to a resource, specify the unique ARN value for the
10010
10081
  # resource and provide a tag list containing one or more tags. The
@@ -10030,10 +10101,10 @@ module Aws::GameLift
10030
10101
  #
10031
10102
  # @option params [required, String] :resource_arn
10032
10103
  # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
10033
- # Amazon GameLift resource that you want to assign tags to. Amazon
10034
- # GameLift includes resource ARNs in the data object for the resource.
10035
- # You can retrieve the ARN by calling a `List` or `Describe` operation
10036
- # for the resource type.
10104
+ # Amazon GameLift Servers resource that you want to assign tags to.
10105
+ # Amazon GameLift Servers includes resource ARNs in the data object for
10106
+ # the resource. You can retrieve the ARN by calling a `List` or
10107
+ # `Describe` operation for the resource type.
10037
10108
  #
10038
10109
  #
10039
10110
  #
@@ -10041,9 +10112,9 @@ module Aws::GameLift
10041
10112
  #
10042
10113
  # @option params [required, Array<Types::Tag>] :tags
10043
10114
  # A list of one or more tags to assign to the specified Amazon GameLift
10044
- # resource. Tags are developer-defined and structured as key-value
10045
- # pairs. The maximum tag limit may be lower than stated. See [ Tagging
10046
- # Amazon Web Services Resources][1] for tagging limits.
10115
+ # Servers resource. Tags are developer-defined and structured as
10116
+ # key-value pairs. The maximum tag limit may be lower than stated. See [
10117
+ # Tagging Amazon Web Services Resources][1] for tagging limits.
10047
10118
  #
10048
10119
  #
10049
10120
  #
@@ -10077,10 +10148,10 @@ module Aws::GameLift
10077
10148
  # a game session is the most efficient way to free up a server process
10078
10149
  # when it's hosting a game session that's in a bad state or not ending
10079
10150
  # properly. You can use this action to terminate a game session that's
10080
- # being hosted on any type of Amazon GameLift fleet compute, including
10081
- # computes for managed EC2, managed container, and Anywhere fleets. The
10082
- # game server must be integrated with Amazon GameLift server SDK 5.x or
10083
- # greater.
10151
+ # being hosted on any type of Amazon GameLift Servers fleet compute,
10152
+ # including computes for managed EC2, managed container, and Anywhere
10153
+ # fleets. The game server must be integrated with Amazon GameLift
10154
+ # Servers server SDK 5.x or greater.
10084
10155
  #
10085
10156
  # **Request options**
10086
10157
  #
@@ -10089,17 +10160,18 @@ module Aws::GameLift
10089
10160
  # for terminating a game session:
10090
10161
  #
10091
10162
  # * Initiate a graceful termination using the normal game session
10092
- # shutdown sequence. With this mode, the Amazon GameLift service
10093
- # prompts the server process that's hosting the game session by
10094
- # calling the server SDK callback method `OnProcessTerminate()`. The
10095
- # callback implementation is part of the custom game server code. It
10096
- # might involve a variety of actions to gracefully end a game session,
10097
- # such as notifying players, before stopping the server process.
10163
+ # shutdown sequence. With this mode, the Amazon GameLift Servers
10164
+ # service prompts the server process that's hosting the game session
10165
+ # by calling the server SDK callback method `OnProcessTerminate()`.
10166
+ # The callback implementation is part of the custom game server code.
10167
+ # It might involve a variety of actions to gracefully end a game
10168
+ # session, such as notifying players, before stopping the server
10169
+ # process.
10098
10170
  #
10099
10171
  # * Force an immediate game session termination. With this mode, the
10100
- # Amazon GameLift service takes action to stop the server process,
10101
- # which ends the game session without the normal game session shutdown
10102
- # sequence.
10172
+ # Amazon GameLift Servers service takes action to stop the server
10173
+ # process, which ends the game session without the normal game session
10174
+ # shutdown sequence.
10103
10175
  #
10104
10176
  # **Results**
10105
10177
  #
@@ -10113,9 +10185,9 @@ module Aws::GameLift
10113
10185
  #
10114
10186
  # **Learn more**
10115
10187
  #
10116
- # [Add Amazon GameLift to your game server][1]
10188
+ # [Add Amazon GameLift Servers to your game server][1]
10117
10189
  #
10118
- # Amazon GameLift server SDK 5 reference guide for
10190
+ # Amazon GameLift Servers server SDK 5 reference guide for
10119
10191
  # `OnProcessTerminate()` ([C++][2]) ([C#][3]) ([Unreal][4]) ([Go][5])
10120
10192
  #
10121
10193
  #
@@ -10136,25 +10208,25 @@ module Aws::GameLift
10136
10208
  # The method to use to terminate the game session. Available methods
10137
10209
  # include:
10138
10210
  #
10139
- # * `TRIGGER_ON_PROCESS_TERMINATE` – Prompts the Amazon GameLift service
10140
- # to send an `OnProcessTerminate()` callback to the server process and
10141
- # initiate the normal game session shutdown sequence. The
10211
+ # * `TRIGGER_ON_PROCESS_TERMINATE` – Prompts the Amazon GameLift Servers
10212
+ # service to send an `OnProcessTerminate()` callback to the server
10213
+ # process and initiate the normal game session shutdown sequence. The
10142
10214
  # `OnProcessTerminate` method, which is implemented in the game server
10143
10215
  # code, must include a call to the server SDK action
10144
10216
  # `ProcessEnding()`, which is how the server process signals to Amazon
10145
- # GameLift that a game session is ending. If the server process
10146
- # doesn't call `ProcessEnding()`, the game session termination won't
10147
- # conclude successfully.
10217
+ # GameLift Servers that a game session is ending. If the server
10218
+ # process doesn't call `ProcessEnding()`, the game session
10219
+ # termination won't conclude successfully.
10148
10220
  #
10149
- # * `FORCE_TERMINATE` – Prompts the Amazon GameLift service to stop the
10150
- # server process immediately. Amazon GameLift takes action (depending
10151
- # on the type of fleet) to shut down the server process without the
10152
- # normal game session shutdown sequence.
10221
+ # * `FORCE_TERMINATE` – Prompts the Amazon GameLift Servers service to
10222
+ # stop the server process immediately. Amazon GameLift Servers takes
10223
+ # action (depending on the type of fleet) to shut down the server
10224
+ # process without the normal game session shutdown sequence.
10153
10225
  #
10154
10226
  # <note markdown="1"> This method is not available for game sessions that are running on
10155
10227
  # Anywhere fleets unless the fleet is deployed with the Amazon
10156
- # GameLift Agent. In this scenario, a force terminate request results
10157
- # in an invalid or bad request exception.
10228
+ # GameLift Servers Agent. In this scenario, a force terminate request
10229
+ # results in an invalid or bad request exception.
10158
10230
  #
10159
10231
  # </note>
10160
10232
  #
@@ -10202,10 +10274,11 @@ module Aws::GameLift
10202
10274
  req.send_request(options)
10203
10275
  end
10204
10276
 
10205
- # Removes a tag assigned to a Amazon GameLift resource. You can use
10206
- # resource tags to organize Amazon Web Services resources for a range of
10207
- # purposes. This operation handles the permissions necessary to manage
10208
- # tags for Amazon GameLift resources that support tagging.
10277
+ # Removes a tag assigned to a Amazon GameLift Servers resource. You can
10278
+ # use resource tags to organize Amazon Web Services resources for a
10279
+ # range of purposes. This operation handles the permissions necessary to
10280
+ # manage tags for Amazon GameLift Servers resources that support
10281
+ # tagging.
10209
10282
  #
10210
10283
  # To remove a tag from a resource, specify the unique ARN value for the
10211
10284
  # resource and provide a string list containing one or more tags to
@@ -10231,10 +10304,10 @@ module Aws::GameLift
10231
10304
  #
10232
10305
  # @option params [required, String] :resource_arn
10233
10306
  # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
10234
- # Amazon GameLift resource that you want to remove tags from. Amazon
10235
- # GameLift includes resource ARNs in the data object for the resource.
10236
- # You can retrieve the ARN by calling a `List` or `Describe` operation
10237
- # for the resource type.
10307
+ # Amazon GameLift Servers resource that you want to remove tags from.
10308
+ # Amazon GameLift Servers includes resource ARNs in the data object for
10309
+ # the resource. You can retrieve the ARN by calling a `List` or
10310
+ # `Describe` operation for the resource type.
10238
10311
  #
10239
10312
  #
10240
10313
  #
@@ -10242,7 +10315,7 @@ module Aws::GameLift
10242
10315
  #
10243
10316
  # @option params [required, Array<String>] :tag_keys
10244
10317
  # A list of one or more tag keys to remove from the specified Amazon
10245
- # GameLift resource.
10318
+ # GameLift Servers resource.
10246
10319
  #
10247
10320
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
10248
10321
  #
@@ -10481,18 +10554,19 @@ module Aws::GameLift
10481
10554
  #
10482
10555
  # @option params [Integer] :game_server_container_groups_per_instance
10483
10556
  # The number of times to replicate the game server container group on
10484
- # each fleet instance. By default, Amazon GameLift calculates the
10485
- # maximum number of game server container groups that can fit on each
10486
- # instance. You can remove this property value to use the calculated
10487
- # value, or set it manually. If you set this number manually, Amazon
10488
- # GameLift uses your value as long as it's less than the calculated
10489
- # maximum.
10557
+ # each fleet instance. By default, Amazon GameLift Servers calculates
10558
+ # the maximum number of game server container groups that can fit on
10559
+ # each instance. You can remove this property value to use the
10560
+ # calculated value, or set it manually. If you set this number manually,
10561
+ # Amazon GameLift Servers uses your value as long as it's less than the
10562
+ # calculated maximum.
10490
10563
  #
10491
10564
  # @option params [Types::ConnectionPortRange] :instance_connection_port_range
10492
10565
  # A revised set of port numbers to open on each fleet instance. By
10493
- # default, Amazon GameLift calculates an optimal port range based on
10494
- # your fleet configuration. If you previously set this parameter
10495
- # manually, you can't reset this to use the calculated settings.
10566
+ # default, Amazon GameLift Servers calculates an optimal port range
10567
+ # based on your fleet configuration. If you previously set this
10568
+ # parameter manually, you can't reset this to use the calculated
10569
+ # settings.
10496
10570
  #
10497
10571
  # @option params [Array<Types::IpPermission>] :instance_inbound_permission_authorizations
10498
10572
  # A set of ports to add to the container fleet's inbound permissions.
@@ -10716,15 +10790,16 @@ module Aws::GameLift
10716
10790
  #
10717
10791
  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
10718
10792
  # details in the [Amazon Linux 2 FAQs][1]. For game servers that are
10719
- # hosted on AL2 and use server SDK version 4.x for Amazon GameLift,
10720
- # first update the game server build to server SDK 5.x, and then deploy
10721
- # to AL2023 instances. See [ Migrate to server SDK version 5.][2]
10793
+ # hosted on AL2 and use server SDK version 4.x for Amazon GameLift
10794
+ # Servers, first update the game server build to server SDK 5.x, and
10795
+ # then deploy to AL2023 instances. See [ Migrate to server SDK version
10796
+ # 5.][2]
10722
10797
  #
10723
10798
  # </note>
10724
10799
  #
10725
10800
  #
10726
10801
  #
10727
- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
10802
+ # [1]: http://aws.amazon.com/amazon-linux-2/faqs/
10728
10803
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
10729
10804
  #
10730
10805
  # @return [Types::UpdateContainerGroupDefinitionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -10891,12 +10966,12 @@ module Aws::GameLift
10891
10966
  # and resource creation limits.
10892
10967
  #
10893
10968
  # To update fleet attributes, specify the fleet ID and the property
10894
- # values that you want to change. If successful, Amazon GameLift returns
10895
- # the identifiers for the updated fleet.
10969
+ # values that you want to change. If successful, Amazon GameLift Servers
10970
+ # returns the identifiers for the updated fleet.
10896
10971
  #
10897
10972
  # **Learn more**
10898
10973
  #
10899
- # [Setting up Amazon GameLift fleets][1]
10974
+ # [Setting up Amazon GameLift Servers fleets][1]
10900
10975
  #
10901
10976
  #
10902
10977
  #
@@ -10941,7 +11016,7 @@ module Aws::GameLift
10941
11016
  # time.
10942
11017
  #
10943
11018
  # @option params [Types::AnywhereConfiguration] :anywhere_configuration
10944
- # Amazon GameLift Anywhere configuration options.
11019
+ # Amazon GameLift Servers Anywhere configuration options.
10945
11020
  #
10946
11021
  # @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
10947
11022
  #
@@ -10989,9 +11064,9 @@ module Aws::GameLift
10989
11064
  # Use this operation to set these fleet capacity properties:
10990
11065
  #
10991
11066
  # * Minimum/maximum size: Set hard limits on the number of Amazon EC2
10992
- # instances allowed. If Amazon GameLift receives a request--either
10993
- # through manual update or automatic scaling--it won't change the
10994
- # capacity to a value outside of this range.
11067
+ # instances allowed. If Amazon GameLift Servers receives a
11068
+ # request--either through manual update or automatic scaling--it
11069
+ # won't change the capacity to a value outside of this range.
10995
11070
  #
10996
11071
  # * Desired capacity: As an alternative to automatic scaling, manually
10997
11072
  # set the number of Amazon EC2 instances to be maintained. Before
@@ -11007,14 +11082,14 @@ module Aws::GameLift
11007
11082
  # parameter to the location to update. The location must be in `ACTIVE`
11008
11083
  # status.
11009
11084
  #
11010
- # If successful, Amazon GameLift updates the capacity settings and
11011
- # returns the identifiers for the updated fleet and/or location. If a
11012
- # requested change to desired capacity exceeds the instance type's
11085
+ # If successful, Amazon GameLift Servers updates the capacity settings
11086
+ # and returns the identifiers for the updated fleet and/or location. If
11087
+ # a requested change to desired capacity exceeds the instance type's
11013
11088
  # limit, the `LimitExceeded` exception occurs.
11014
11089
  #
11015
11090
  # Updates often prompt an immediate change in fleet capacity, such as
11016
11091
  # when current capacity is different than the new desired capacity or
11017
- # outside the new limits. In this scenario, Amazon GameLift
11092
+ # outside the new limits. In this scenario, Amazon GameLift Servers
11018
11093
  # automatically initiates steps to add or remove instances in the fleet
11019
11094
  # location. You can track a fleet's current capacity by calling
11020
11095
  # [DescribeFleetCapacity][2] or [DescribeFleetLocationCapacity][3].
@@ -11100,7 +11175,7 @@ module Aws::GameLift
11100
11175
  #
11101
11176
  # **Learn more**
11102
11177
  #
11103
- # [Setting up Amazon GameLift fleets][1]
11178
+ # [Setting up Amazon GameLift Servers fleets][1]
11104
11179
  #
11105
11180
  #
11106
11181
  #
@@ -11157,13 +11232,13 @@ module Aws::GameLift
11157
11232
  req.send_request(options)
11158
11233
  end
11159
11234
 
11160
- # **This operation is used with the Amazon GameLift FleetIQ solution and
11161
- # game server groups.**
11235
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
11236
+ # solution and game server groups.**
11162
11237
  #
11163
11238
  # Updates information about a registered game server to help Amazon
11164
- # GameLift FleetIQ track game server availability. This operation is
11165
- # called by a game server process that is running on an instance in a
11166
- # game server group.
11239
+ # GameLift Servers FleetIQ track game server availability. This
11240
+ # operation is called by a game server process that is running on an
11241
+ # instance in a game server group.
11167
11242
  #
11168
11243
  # Use this operation to update the following types of game server
11169
11244
  # information. You can make all three types of updates in the same
@@ -11190,7 +11265,7 @@ module Aws::GameLift
11190
11265
  #
11191
11266
  # **Learn more**
11192
11267
  #
11193
- # [Amazon GameLift FleetIQ Guide][1]
11268
+ # [Amazon GameLift Servers FleetIQ Guide][1]
11194
11269
  #
11195
11270
  #
11196
11271
  #
@@ -11256,23 +11331,23 @@ module Aws::GameLift
11256
11331
  req.send_request(options)
11257
11332
  end
11258
11333
 
11259
- # **This operation is used with the Amazon GameLift FleetIQ solution and
11260
- # game server groups.**
11334
+ # **This operation is used with the Amazon GameLift Servers FleetIQ
11335
+ # solution and game server groups.**
11261
11336
  #
11262
- # Updates Amazon GameLift FleetIQ-specific properties for a game server
11263
- # group. Many Auto Scaling group properties are updated on the Auto
11264
- # Scaling group directly, including the launch template, Auto Scaling
11265
- # policies, and maximum/minimum/desired instance counts.
11337
+ # Updates Amazon GameLift Servers FleetIQ-specific properties for a game
11338
+ # server group. Many Auto Scaling group properties are updated on the
11339
+ # Auto Scaling group directly, including the launch template, Auto
11340
+ # Scaling policies, and maximum/minimum/desired instance counts.
11266
11341
  #
11267
11342
  # To update the game server group, specify the game server group ID and
11268
11343
  # provide the updated values. Before applying the updates, the new
11269
- # values are validated to ensure that Amazon GameLift FleetIQ can
11270
- # continue to perform instance balancing activity. If successful, a
11344
+ # values are validated to ensure that Amazon GameLift Servers FleetIQ
11345
+ # can continue to perform instance balancing activity. If successful, a
11271
11346
  # `GameServerGroup` object is returned.
11272
11347
  #
11273
11348
  # **Learn more**
11274
11349
  #
11275
- # [Amazon GameLift FleetIQ Guide][1]
11350
+ # [Amazon GameLift Servers FleetIQ Guide][1]
11276
11351
  #
11277
11352
  #
11278
11353
  #
@@ -11284,7 +11359,7 @@ module Aws::GameLift
11284
11359
  #
11285
11360
  # @option params [String] :role_arn
11286
11361
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
11287
- # GameLift to access your Amazon EC2 Auto Scaling groups.
11362
+ # GameLift Servers to access your Amazon EC2 Auto Scaling groups.
11288
11363
  #
11289
11364
  #
11290
11365
  #
@@ -11293,7 +11368,7 @@ module Aws::GameLift
11293
11368
  # @option params [Array<Types::InstanceDefinition>] :instance_definitions
11294
11369
  # An updated list of Amazon EC2 instance types to use in the Auto
11295
11370
  # Scaling group. The instance definitions must specify at least two
11296
- # different instance types that are supported by Amazon GameLift
11371
+ # different instance types that are supported by Amazon GameLift Servers
11297
11372
  # FleetIQ. This updated list replaces the entire current list of
11298
11373
  # instance definitions for the game server group. For more information
11299
11374
  # on instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
@@ -11320,7 +11395,7 @@ module Aws::GameLift
11320
11395
  # This property is set to `NO_PROTECTION` by default.
11321
11396
  #
11322
11397
  # @option params [String] :balancing_strategy
11323
- # Indicates how Amazon GameLift FleetIQ balances the use of Spot
11398
+ # Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot
11324
11399
  # Instances and On-Demand Instances in the game server group. Method
11325
11400
  # options include the following:
11326
11401
  #
@@ -11516,10 +11591,10 @@ module Aws::GameLift
11516
11591
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
11517
11592
  # A set of policies that enforce a sliding cap on player latency when
11518
11593
  # processing game sessions placement requests. Use multiple policies to
11519
- # gradually relax the cap over time if Amazon GameLift can't make a
11520
- # placement. Policies are evaluated in order starting with the lowest
11521
- # maximum latency value. When updating policies, provide a complete
11522
- # collection of policies.
11594
+ # gradually relax the cap over time if Amazon GameLift Servers can't
11595
+ # make a placement. Policies are evaluated in order starting with the
11596
+ # lowest maximum latency value. When updating policies, provide a
11597
+ # complete collection of policies.
11523
11598
  #
11524
11599
  # @option params [Array<Types::GameSessionQueueDestination>] :destinations
11525
11600
  # A list of fleets and/or fleet aliases that can be used to fulfill game
@@ -11637,11 +11712,11 @@ module Aws::GameLift
11637
11712
  #
11638
11713
  # @option params [Array<String>] :game_session_queue_arns
11639
11714
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
11640
- # GameLift game session queue resource and uniquely identifies it. ARNs
11641
- # are unique across all Regions. Format is
11715
+ # GameLift Servers game session queue resource and uniquely identifies
11716
+ # it. ARNs are unique across all Regions. Format is
11642
11717
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
11643
- # be located in any Region. Queues are used to start new Amazon
11644
- # GameLift-hosted game sessions for matches that are created with this
11718
+ # be located in any Region. Queues are used to start new Amazon GameLift
11719
+ # Servers-hosted game sessions for matches that are created with this
11645
11720
  # matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
11646
11721
  # do not set this parameter.
11647
11722
  #
@@ -11726,14 +11801,15 @@ module Aws::GameLift
11726
11801
  #
11727
11802
  # @option params [String] :flex_match_mode
11728
11803
  # Indicates whether this matchmaking configuration is being used with
11729
- # Amazon GameLift hosting or as a standalone matchmaking solution.
11804
+ # Amazon GameLift Servers hosting or as a standalone matchmaking
11805
+ # solution.
11730
11806
  #
11731
11807
  # * **STANDALONE** - FlexMatch forms matches and returns match
11732
11808
  # information, including players and team assignments, in a [
11733
11809
  # MatchmakingSucceeded][1] event.
11734
11810
  #
11735
11811
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
11736
- # Amazon GameLift queue to start a game session for the match.
11812
+ # Amazon GameLift Servers queue to start a game session for the match.
11737
11813
  #
11738
11814
  #
11739
11815
  #
@@ -11800,10 +11876,10 @@ module Aws::GameLift
11800
11876
  end
11801
11877
 
11802
11878
  # Updates the runtime configuration for the specified fleet. The runtime
11803
- # configuration tells Amazon GameLift how to launch server processes on
11804
- # computes in managed EC2 and Anywhere fleets. You can update a fleet's
11805
- # runtime configuration at any time after the fleet is created; it does
11806
- # not need to be in `ACTIVE` status.
11879
+ # configuration tells Amazon GameLift Servers how to launch server
11880
+ # processes on computes in managed EC2 and Anywhere fleets. You can
11881
+ # update a fleet's runtime configuration at any time after the fleet is
11882
+ # created; it does not need to be in `ACTIVE` status.
11807
11883
  #
11808
11884
  # To update runtime configuration, specify the fleet ID and provide a
11809
11885
  # `RuntimeConfiguration` with an updated set of server process
@@ -11819,7 +11895,7 @@ module Aws::GameLift
11819
11895
  #
11820
11896
  # **Learn more**
11821
11897
  #
11822
- # [Setting up Amazon GameLift fleets][1]
11898
+ # [Setting up Amazon GameLift Servers fleets][1]
11823
11899
  #
11824
11900
  #
11825
11901
  #
@@ -11832,9 +11908,9 @@ module Aws::GameLift
11832
11908
  # @option params [required, Types::RuntimeConfiguration] :runtime_configuration
11833
11909
  # Instructions for launching server processes on fleet computes. Server
11834
11910
  # processes run either a custom game build executable or a Amazon
11835
- # GameLift Realtime script. The runtime configuration lists the types of
11836
- # server processes to run, how to launch them, and the number of
11837
- # processes to run concurrently.
11911
+ # GameLift Servers Realtime script. The runtime configuration lists the
11912
+ # types of server processes to run, how to launch them, and the number
11913
+ # of processes to run concurrently.
11838
11914
  #
11839
11915
  # @return [Types::UpdateRuntimeConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
11840
11916
  #
@@ -11887,12 +11963,12 @@ module Aws::GameLift
11887
11963
  #
11888
11964
  # If the call is successful, the updated metadata is stored in the
11889
11965
  # script record and a revised script is uploaded to the Amazon GameLift
11890
- # service. Once the script is updated and acquired by a fleet instance,
11891
- # the new version is used for all new game sessions.
11966
+ # Servers service. Once the script is updated and acquired by a fleet
11967
+ # instance, the new version is used for all new game sessions.
11892
11968
  #
11893
11969
  # **Learn more**
11894
11970
  #
11895
- # [Amazon GameLift Amazon GameLift Realtime][1]
11971
+ # [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
11896
11972
  #
11897
11973
  # **Related actions**
11898
11974
  #
@@ -11919,11 +11995,12 @@ module Aws::GameLift
11919
11995
  # The location of the Amazon S3 bucket where a zipped file containing
11920
11996
  # your Realtime scripts is stored. The storage location must specify the
11921
11997
  # Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
11922
- # that allows Amazon GameLift to access the Amazon S3 storage location.
11923
- # The S3 bucket must be in the same Region where you want to create a
11924
- # new script. By default, Amazon GameLift uploads the latest version of
11925
- # the zip file; if you have S3 object versioning turned on, you can use
11926
- # the `ObjectVersion` parameter to specify an earlier version.
11998
+ # that allows Amazon GameLift Servers to access the Amazon S3 storage
11999
+ # location. The S3 bucket must be in the same Region where you want to
12000
+ # create a new script. By default, Amazon GameLift Servers uploads the
12001
+ # latest version of the zip file; if you have S3 object versioning
12002
+ # turned on, you can use the `ObjectVersion` parameter to specify an
12003
+ # earlier version.
11927
12004
  #
11928
12005
  # @option params [String, StringIO, File] :zip_file
11929
12006
  # A data object containing your Realtime scripts and dependencies as a
@@ -12036,7 +12113,7 @@ module Aws::GameLift
12036
12113
  tracer: tracer
12037
12114
  )
12038
12115
  context[:gem_name] = 'aws-sdk-gamelift'
12039
- context[:gem_version] = '1.105.0'
12116
+ context[:gem_version] = '1.107.0'
12040
12117
  Seahorse::Client::Request.new(handlers, context)
12041
12118
  end
12042
12119