aws-sdk-gamelift 1.1.0 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +313 -128
- data/lib/aws-sdk-gamelift/client_api.rb +33 -11
- data/lib/aws-sdk-gamelift/types.rb +260 -123
- metadata +2 -2
@@ -20,7 +20,7 @@ module Aws::GameLift
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ArnStringModel = Shapes::StringShape.new(name: 'ArnStringModel')
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AttributeValue = Shapes::StructureShape.new(name: 'AttributeValue')
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AwsCredentials = Shapes::StructureShape.new(name: 'AwsCredentials')
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-
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BooleanModel = Shapes::BooleanShape.new(name: 'BooleanModel')
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Build = Shapes::StructureShape.new(name: 'Build')
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BuildId = Shapes::StringShape.new(name: 'BuildId')
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BuildList = Shapes::ListShape.new(name: 'BuildList')
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@@ -179,13 +179,13 @@ module Aws::GameLift
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ListFleetsOutput = Shapes::StructureShape.new(name: 'ListFleetsOutput')
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MatchedPlayerSession = Shapes::StructureShape.new(name: 'MatchedPlayerSession')
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MatchedPlayerSessionList = Shapes::ListShape.new(name: 'MatchedPlayerSessionList')
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MatchmakerData = Shapes::StringShape.new(name: 'MatchmakerData')
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MatchmakingAcceptanceTimeoutInteger = Shapes::IntegerShape.new(name: 'MatchmakingAcceptanceTimeoutInteger')
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MatchmakingConfiguration = Shapes::StructureShape.new(name: 'MatchmakingConfiguration')
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MatchmakingConfigurationList = Shapes::ListShape.new(name: 'MatchmakingConfigurationList')
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MatchmakingConfigurationStatus = Shapes::StringShape.new(name: 'MatchmakingConfigurationStatus')
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MatchmakingIdList = Shapes::ListShape.new(name: 'MatchmakingIdList')
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MatchmakingIdStringModel = Shapes::StringShape.new(name: 'MatchmakingIdStringModel')
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MatchmakingPlayerIdList = Shapes::ListShape.new(name: 'MatchmakingPlayerIdList')
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MatchmakingRequestTimeoutInteger = Shapes::IntegerShape.new(name: 'MatchmakingRequestTimeoutInteger')
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MatchmakingRuleSet = Shapes::StructureShape.new(name: 'MatchmakingRuleSet')
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MatchmakingRuleSetList = Shapes::ListShape.new(name: 'MatchmakingRuleSetList')
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@@ -209,7 +209,6 @@ module Aws::GameLift
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PlayerData = Shapes::StringShape.new(name: 'PlayerData')
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PlayerDataMap = Shapes::MapShape.new(name: 'PlayerDataMap')
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PlayerIdList = Shapes::ListShape.new(name: 'PlayerIdList')
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PlayerIdStringModel = Shapes::StringShape.new(name: 'PlayerIdStringModel')
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PlayerLatency = Shapes::StructureShape.new(name: 'PlayerLatency')
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PlayerLatencyList = Shapes::ListShape.new(name: 'PlayerLatencyList')
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PlayerLatencyPolicy = Shapes::StructureShape.new(name: 'PlayerLatencyPolicy')
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@@ -249,6 +248,8 @@ module Aws::GameLift
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SnsArnStringModel = Shapes::StringShape.new(name: 'SnsArnStringModel')
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StartGameSessionPlacementInput = Shapes::StructureShape.new(name: 'StartGameSessionPlacementInput')
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StartGameSessionPlacementOutput = Shapes::StructureShape.new(name: 'StartGameSessionPlacementOutput')
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StartMatchBackfillInput = Shapes::StructureShape.new(name: 'StartMatchBackfillInput')
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StartMatchBackfillOutput = Shapes::StructureShape.new(name: 'StartMatchBackfillOutput')
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StartMatchmakingInput = Shapes::StructureShape.new(name: 'StartMatchmakingInput')
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StartMatchmakingOutput = Shapes::StructureShape.new(name: 'StartMatchmakingOutput')
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StopGameSessionPlacementInput = Shapes::StructureShape.new(name: 'StopGameSessionPlacementInput')
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@@ -290,7 +291,7 @@ module Aws::GameLift
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WholeNumber = Shapes::IntegerShape.new(name: 'WholeNumber')
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AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
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AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape:
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AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape: StringList, required: true, location_name: "PlayerIds"))
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AcceptMatchInput.add_member(:acceptance_type, Shapes::ShapeRef.new(shape: AcceptanceType, required: true, location_name: "AcceptanceType"))
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AcceptMatchInput.struct_class = Types::AcceptMatchInput
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@@ -395,7 +396,7 @@ module Aws::GameLift
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CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, required: true, location_name: "GameSessionQueueArns"))
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CreateMatchmakingConfigurationInput.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, required: true, location_name: "RequestTimeoutSeconds"))
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CreateMatchmakingConfigurationInput.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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CreateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape:
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CreateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, required: true, location_name: "AcceptanceRequired"))
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CreateMatchmakingConfigurationInput.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "RuleSetName"))
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CreateMatchmakingConfigurationInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: SnsArnStringModel, location_name: "NotificationTarget"))
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CreateMatchmakingConfigurationInput.add_member(:additional_player_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "AdditionalPlayerCount"))
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@@ -743,6 +744,7 @@ module Aws::GameLift
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GameSession.add_member(:player_session_creation_policy, Shapes::ShapeRef.new(shape: PlayerSessionCreationPolicy, location_name: "PlayerSessionCreationPolicy"))
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GameSession.add_member(:creator_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "CreatorId"))
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GameSession.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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GameSession.add_member(:matchmaker_data, Shapes::ShapeRef.new(shape: MatchmakerData, location_name: "MatchmakerData"))
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GameSession.struct_class = Types::GameSession
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GameSessionConnectionInfo.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "GameSessionArn"))
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@@ -775,6 +777,7 @@ module Aws::GameLift
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GameSessionPlacement.add_member(:port, Shapes::ShapeRef.new(shape: PortNumber, location_name: "Port"))
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GameSessionPlacement.add_member(:placed_player_sessions, Shapes::ShapeRef.new(shape: PlacedPlayerSessionList, location_name: "PlacedPlayerSessions"))
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GameSessionPlacement.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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GameSessionPlacement.add_member(:matchmaker_data, Shapes::ShapeRef.new(shape: MatchmakerData, location_name: "MatchmakerData"))
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GameSessionPlacement.struct_class = Types::GameSessionPlacement
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GameSessionQueue.add_member(:name, Shapes::ShapeRef.new(shape: GameSessionQueueName, location_name: "Name"))
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@@ -878,7 +881,7 @@ module Aws::GameLift
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MatchmakingConfiguration.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, location_name: "GameSessionQueueArns"))
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MatchmakingConfiguration.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, location_name: "RequestTimeoutSeconds"))
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MatchmakingConfiguration.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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MatchmakingConfiguration.add_member(:acceptance_required, Shapes::ShapeRef.new(shape:
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MatchmakingConfiguration.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, location_name: "AcceptanceRequired"))
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MatchmakingConfiguration.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "RuleSetName"))
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MatchmakingConfiguration.add_member(:notification_target, Shapes::ShapeRef.new(shape: SnsArnStringModel, location_name: "NotificationTarget"))
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MatchmakingConfiguration.add_member(:additional_player_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "AdditionalPlayerCount"))
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@@ -892,8 +895,6 @@ module Aws::GameLift
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MatchmakingIdList.member = Shapes::ShapeRef.new(shape: MatchmakingIdStringModel)
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MatchmakingPlayerIdList.member = Shapes::ShapeRef.new(shape: PlayerIdStringModel)
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MatchmakingRuleSet.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "RuleSetName"))
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MatchmakingRuleSet.add_member(:rule_set_body, Shapes::ShapeRef.new(shape: RuleSetBody, required: true, location_name: "RuleSetBody"))
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MatchmakingRuleSet.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
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@@ -925,7 +926,7 @@ module Aws::GameLift
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PlacedPlayerSessionList.member = Shapes::ShapeRef.new(shape: PlacedPlayerSession)
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Player.add_member(:player_id, Shapes::ShapeRef.new(shape:
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Player.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
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Player.add_member(:player_attributes, Shapes::ShapeRef.new(shape: PlayerAttributeMap, location_name: "PlayerAttributes"))
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Player.add_member(:team, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Team"))
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Player.add_member(:latency_in_ms, Shapes::ShapeRef.new(shape: LatencyMap, location_name: "LatencyInMs"))
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@@ -1060,6 +1061,15 @@ module Aws::GameLift
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StartGameSessionPlacementOutput.add_member(:game_session_placement, Shapes::ShapeRef.new(shape: GameSessionPlacement, location_name: "GameSessionPlacement"))
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StartGameSessionPlacementOutput.struct_class = Types::StartGameSessionPlacementOutput
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StartMatchBackfillInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "TicketId"))
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StartMatchBackfillInput.add_member(:configuration_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "ConfigurationName"))
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StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, required: true, location_name: "GameSessionArn"))
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StartMatchBackfillInput.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, required: true, location_name: "Players"))
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StartMatchBackfillInput.struct_class = Types::StartMatchBackfillInput
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StartMatchBackfillOutput.add_member(:matchmaking_ticket, Shapes::ShapeRef.new(shape: MatchmakingTicket, location_name: "MatchmakingTicket"))
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StartMatchBackfillOutput.struct_class = Types::StartMatchBackfillOutput
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StartMatchmakingInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "TicketId"))
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StartMatchmakingInput.add_member(:configuration_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "ConfigurationName"))
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StartMatchmakingInput.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, required: true, location_name: "Players"))
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@@ -1153,7 +1163,7 @@ module Aws::GameLift
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UpdateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, location_name: "GameSessionQueueArns"))
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UpdateMatchmakingConfigurationInput.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, location_name: "RequestTimeoutSeconds"))
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UpdateMatchmakingConfigurationInput.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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UpdateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape:
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UpdateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, location_name: "AcceptanceRequired"))
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UpdateMatchmakingConfigurationInput.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "RuleSetName"))
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UpdateMatchmakingConfigurationInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: SnsArnStringModel, location_name: "NotificationTarget"))
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UpdateMatchmakingConfigurationInput.add_member(:additional_player_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "AdditionalPlayerCount"))
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ValidateMatchmakingRuleSetInput.add_member(:rule_set_body, Shapes::ShapeRef.new(shape: RuleSetBody, required: true, location_name: "RuleSetBody"))
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ValidateMatchmakingRuleSetInput.struct_class = Types::ValidateMatchmakingRuleSetInput
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ValidateMatchmakingRuleSetOutput.add_member(:valid, Shapes::ShapeRef.new(shape:
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ValidateMatchmakingRuleSetOutput.add_member(:valid, Shapes::ShapeRef.new(shape: BooleanModel, location_name: "Valid"))
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ValidateMatchmakingRuleSetOutput.struct_class = Types::ValidateMatchmakingRuleSetOutput
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VpcPeeringAuthorization.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameLiftAwsAccountId"))
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@@ -1842,6 +1852,18 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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end)
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api.add_operation(:start_match_backfill, Seahorse::Model::Operation.new.tap do |o|
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o.name = "StartMatchBackfill"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: StartMatchBackfillInput)
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o.output = Shapes::ShapeRef.new(shape: StartMatchBackfillOutput)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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end)
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api.add_operation(:start_matchmaking, Seahorse::Model::Operation.new.tap do |o|
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o.name = "StartMatchmaking"
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o.http_method = "POST"
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#
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# {
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# ticket_id: "MatchmakingIdStringModel", # required
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# player_ids: ["
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# player_ids: ["NonZeroAndMaxString"], # required
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# acceptance_type: "ACCEPT", # required, accepts ACCEPT, REJECT
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# }
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#
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include Aws::Structure
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end
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# Values for use in Player attribute
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# Values for use in Player attribute key:value pairs. This object lets
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# you specify an attribute value using any of the valid data types:
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# string, number, string array or data map. Each `AttributeValue` object
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# can use only one of the available properties.
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# @return [Array<String>]
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#
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# @!attribute [rw] sdm
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# For a map of up to 10 type:value pairs. Maximum length for each
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# For a map of up to 10 data type:value pairs. Maximum length for each
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# string value is 100 characters.
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# @return [Hash<String,Float>]
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#
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# @return [String]
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#
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# @!attribute [rw] storage_location
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# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
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# Information indicating where your game build files are stored. Use
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# this parameter only when creating a build with files stored in an
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# Amazon S3 bucket that you own. The storage location must specify an
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# Amazon S3 bucket name and key, as well as a role ARN that you set up
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# to allow Amazon GameLift to access your Amazon S3 bucket. The S3
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# bucket must be in the same region that you want to create a new
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# build in.
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# @return [Types::S3Location]
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#
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# @!attribute [rw] operating_system
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# Operating system that the game server binaries are built to run on.
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# This value determines the type of fleet resources that you can use
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# for this build. If your game build contains multiple executables,
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# they all must run on the same operating system.
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# they all must run on the same operating system. If an operating
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# system is not specified when creating a build, Amazon GameLift uses
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# the default value (WINDOWS\_2012). This value cannot be changed
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# later.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuildInput AWS API Documentation
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# @return [Types::Build]
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#
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# @!attribute [rw] upload_credentials
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# This element is
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# This element is returned only when the operation is called without a
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# storage location. It contains credentials to use when you are
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# uploading a build file to an Amazon S3 bucket that is owned by
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# Amazon GameLift. Credentials have a limited life span. To refresh
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# these credentials, call RequestUploadCredentials.
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# @return [Types::AwsCredentials]
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#
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# @!attribute [rw] storage_location
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# Amazon S3 location
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# Amazon S3 location for your game build file, including bucket name
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# and key.
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# @return [Types::S3Location]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuildOutput AWS API Documentation
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# @return [Types::ResourceCreationLimitPolicy]
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#
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# @!attribute [rw] metric_groups
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# metric group
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# Name of a metric group to add this fleet to. A metric group tracks
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# metrics across all fleets in the group. Use an existing metric group
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# name to add this fleet to the group, or use a new name to create a
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# new metric group. A fleet can only be included in one metric group
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|
+
# at a time.
|
545
551
|
# @return [Array<String>]
|
546
552
|
#
|
547
553
|
# @!attribute [rw] peer_vpc_aws_account_id
|
@@ -635,10 +641,10 @@ module Aws::GameLift
|
|
635
641
|
# @return [String]
|
636
642
|
#
|
637
643
|
# @!attribute [rw] game_properties
|
638
|
-
# Set of
|
639
|
-
#
|
640
|
-
# GameSession object
|
641
|
-
#
|
644
|
+
# Set of custom properties for a game session, formatted as key:value
|
645
|
+
# pairs. These properties are passed to a game server process in the
|
646
|
+
# GameSession object with a request to start a new game session (see
|
647
|
+
# [Start a Game Session][1]).
|
642
648
|
#
|
643
649
|
#
|
644
650
|
#
|
@@ -674,10 +680,10 @@ module Aws::GameLift
|
|
674
680
|
# @return [String]
|
675
681
|
#
|
676
682
|
# @!attribute [rw] game_session_data
|
677
|
-
# Set of
|
678
|
-
#
|
679
|
-
# object
|
680
|
-
#
|
683
|
+
# Set of custom game session properties, formatted as a single string
|
684
|
+
# value. This data is passed to a game server process in the
|
685
|
+
# GameSession object with a request to start a new game session (see
|
686
|
+
# [Start a Game Session][1]).
|
681
687
|
#
|
682
688
|
#
|
683
689
|
#
|
@@ -878,12 +884,11 @@ module Aws::GameLift
|
|
878
884
|
# @return [String]
|
879
885
|
#
|
880
886
|
# @!attribute [rw] game_properties
|
881
|
-
# Set of
|
882
|
-
#
|
883
|
-
# GameSession object
|
884
|
-
#
|
885
|
-
#
|
886
|
-
# created for a successful match.
|
887
|
+
# Set of custom properties for a game session, formatted as key:value
|
888
|
+
# pairs. These properties are passed to a game server process in the
|
889
|
+
# GameSession object with a request to start a new game session (see
|
890
|
+
# [Start a Game Session][1]). This information is added to the new
|
891
|
+
# GameSession object that is created for a successful match.
|
887
892
|
#
|
888
893
|
#
|
889
894
|
#
|
@@ -891,12 +896,11 @@ module Aws::GameLift
|
|
891
896
|
# @return [Array<Types::GameProperty>]
|
892
897
|
#
|
893
898
|
# @!attribute [rw] game_session_data
|
894
|
-
# Set of
|
895
|
-
#
|
896
|
-
# object
|
897
|
-
#
|
898
|
-
#
|
899
|
-
# successful match.
|
899
|
+
# Set of custom game session properties, formatted as a single string
|
900
|
+
# value. This data is passed to a game server process in the
|
901
|
+
# GameSession object with a request to start a new game session (see
|
902
|
+
# [Start a Game Session][1]). This information is added to the new
|
903
|
+
# GameSession object that is created for a successful match.
|
900
904
|
#
|
901
905
|
#
|
902
906
|
#
|
@@ -2163,8 +2167,8 @@ module Aws::GameLift
|
|
2163
2167
|
# }
|
2164
2168
|
#
|
2165
2169
|
# @!attribute [rw] ticket_ids
|
2166
|
-
# Unique identifier for a matchmaking ticket.
|
2167
|
-
#
|
2170
|
+
# Unique identifier for a matchmaking ticket. You can include up to 10
|
2171
|
+
# ID values.
|
2168
2172
|
# @return [Array<String>]
|
2169
2173
|
#
|
2170
2174
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingInput AWS API Documentation
|
@@ -3267,10 +3271,11 @@ module Aws::GameLift
|
|
3267
3271
|
# @return [String]
|
3268
3272
|
#
|
3269
3273
|
# @!attribute [rw] game_properties
|
3270
|
-
# Set of
|
3271
|
-
#
|
3272
|
-
# GameSession object
|
3273
|
-
#
|
3274
|
+
# Set of custom properties for a game session, formatted as key:value
|
3275
|
+
# pairs. These properties are passed to a game server process in the
|
3276
|
+
# GameSession object with a request to start a new game session (see
|
3277
|
+
# [Start a Game Session][1]). You can search for active game sessions
|
3278
|
+
# based on this custom data with SearchGameSessions.
|
3274
3279
|
#
|
3275
3280
|
#
|
3276
3281
|
#
|
@@ -3298,16 +3303,31 @@ module Aws::GameLift
|
|
3298
3303
|
# @return [String]
|
3299
3304
|
#
|
3300
3305
|
# @!attribute [rw] game_session_data
|
3301
|
-
# Set of
|
3302
|
-
#
|
3303
|
-
# object
|
3304
|
-
#
|
3306
|
+
# Set of custom game session properties, formatted as a single string
|
3307
|
+
# value. This data is passed to a game server process in the
|
3308
|
+
# GameSession object with a request to start a new game session (see
|
3309
|
+
# [Start a Game Session][1]).
|
3305
3310
|
#
|
3306
3311
|
#
|
3307
3312
|
#
|
3308
3313
|
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
3309
3314
|
# @return [String]
|
3310
3315
|
#
|
3316
|
+
# @!attribute [rw] matchmaker_data
|
3317
|
+
# Information about the matchmaking process that was used to create
|
3318
|
+
# the game session. It is in JSON syntax, formated as a string. In
|
3319
|
+
# addition the matchmaking configuration used, it contains data on all
|
3320
|
+
# players assigned to the match, including player attributes and team
|
3321
|
+
# assignments. For more details on matchmaker data, see [Match
|
3322
|
+
# Data][1]. Matchmaker data is useful when requesting match backfills,
|
3323
|
+
# and is updated whenever new players are added during a successful
|
3324
|
+
# backfill (see StartMatchBackfill).
|
3325
|
+
#
|
3326
|
+
#
|
3327
|
+
#
|
3328
|
+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
|
3329
|
+
# @return [String]
|
3330
|
+
#
|
3311
3331
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSession AWS API Documentation
|
3312
3332
|
#
|
3313
3333
|
class GameSession < Struct.new(
|
@@ -3324,7 +3344,8 @@ module Aws::GameLift
|
|
3324
3344
|
:port,
|
3325
3345
|
:player_session_creation_policy,
|
3326
3346
|
:creator_id,
|
3327
|
-
:game_session_data
|
3347
|
+
:game_session_data,
|
3348
|
+
:matchmaker_data)
|
3328
3349
|
include Aws::Structure
|
3329
3350
|
end
|
3330
3351
|
|
@@ -3435,10 +3456,10 @@ module Aws::GameLift
|
|
3435
3456
|
# @return [String]
|
3436
3457
|
#
|
3437
3458
|
# @!attribute [rw] game_properties
|
3438
|
-
# Set of
|
3439
|
-
#
|
3440
|
-
# GameSession object
|
3441
|
-
#
|
3459
|
+
# Set of custom properties for a game session, formatted as key:value
|
3460
|
+
# pairs. These properties are passed to a game server process in the
|
3461
|
+
# GameSession object with a request to start a new game session (see
|
3462
|
+
# [Start a Game Session][1]).
|
3442
3463
|
#
|
3443
3464
|
#
|
3444
3465
|
#
|
@@ -3515,16 +3536,29 @@ module Aws::GameLift
|
|
3515
3536
|
# @return [Array<Types::PlacedPlayerSession>]
|
3516
3537
|
#
|
3517
3538
|
# @!attribute [rw] game_session_data
|
3518
|
-
# Set of
|
3519
|
-
#
|
3520
|
-
# object
|
3521
|
-
#
|
3539
|
+
# Set of custom game session properties, formatted as a single string
|
3540
|
+
# value. This data is passed to a game server process in the
|
3541
|
+
# GameSession object with a request to start a new game session (see
|
3542
|
+
# [Start a Game Session][1]).
|
3522
3543
|
#
|
3523
3544
|
#
|
3524
3545
|
#
|
3525
3546
|
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
3526
3547
|
# @return [String]
|
3527
3548
|
#
|
3549
|
+
# @!attribute [rw] matchmaker_data
|
3550
|
+
# Information on the matchmaking process for this game. Data is in
|
3551
|
+
# JSON syntax, formated as a string. It identifies the matchmaking
|
3552
|
+
# configuration used to create the match, and contains data on all
|
3553
|
+
# players assigned to the match, including player attributes and team
|
3554
|
+
# assignments. For more details on matchmaker data, see
|
3555
|
+
# [http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data][1].
|
3556
|
+
#
|
3557
|
+
#
|
3558
|
+
#
|
3559
|
+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
|
3560
|
+
# @return [String]
|
3561
|
+
#
|
3528
3562
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement AWS API Documentation
|
3529
3563
|
#
|
3530
3564
|
class GameSessionPlacement < Struct.new(
|
@@ -3543,7 +3577,8 @@ module Aws::GameLift
|
|
3543
3577
|
:ip_address,
|
3544
3578
|
:port,
|
3545
3579
|
:placed_player_sessions,
|
3546
|
-
:game_session_data
|
3580
|
+
:game_session_data,
|
3581
|
+
:matchmaker_data)
|
3547
3582
|
include Aws::Structure
|
3548
3583
|
end
|
3549
3584
|
|
@@ -4206,12 +4241,11 @@ module Aws::GameLift
|
|
4206
4241
|
# @return [Time]
|
4207
4242
|
#
|
4208
4243
|
# @!attribute [rw] game_properties
|
4209
|
-
# Set of
|
4210
|
-
#
|
4211
|
-
# GameSession object
|
4212
|
-
#
|
4213
|
-
#
|
4214
|
-
# created for a successful match.
|
4244
|
+
# Set of custom properties for a game session, formatted as key:value
|
4245
|
+
# pairs. These properties are passed to a game server process in the
|
4246
|
+
# GameSession object with a request to start a new game session (see
|
4247
|
+
# [Start a Game Session][1]). This information is added to the new
|
4248
|
+
# GameSession object that is created for a successful match.
|
4215
4249
|
#
|
4216
4250
|
#
|
4217
4251
|
#
|
@@ -4219,12 +4253,11 @@ module Aws::GameLift
|
|
4219
4253
|
# @return [Array<Types::GameProperty>]
|
4220
4254
|
#
|
4221
4255
|
# @!attribute [rw] game_session_data
|
4222
|
-
# Set of
|
4223
|
-
#
|
4224
|
-
# object
|
4225
|
-
#
|
4226
|
-
#
|
4227
|
-
# successful match.
|
4256
|
+
# Set of custom game session properties, formatted as a single string
|
4257
|
+
# value. This data is passed to a game server process in the
|
4258
|
+
# GameSession object with a request to start a new game session (see
|
4259
|
+
# [Start a Game Session][1]). This information is added to the new
|
4260
|
+
# GameSession object that is created for a successful match.
|
4228
4261
|
#
|
4229
4262
|
#
|
4230
4263
|
#
|
@@ -4258,7 +4291,7 @@ module Aws::GameLift
|
|
4258
4291
|
#
|
4259
4292
|
# A rule set may define the following elements for a match. For detailed
|
4260
4293
|
# information and examples showing how to construct a rule set, see
|
4261
|
-
# [
|
4294
|
+
# [Build a FlexMatch Rule Set][1].
|
4262
4295
|
#
|
4263
4296
|
# * Teams -- Required. A rule set must define one or multiple teams for
|
4264
4297
|
# the match and set minimum and maximum team sizes. For example, a
|
@@ -4273,13 +4306,15 @@ module Aws::GameLift
|
|
4273
4306
|
#
|
4274
4307
|
# * Rules -- Optional. Rules define how to evaluate potential players
|
4275
4308
|
# for a match based on player attributes. A rule might specify minimum
|
4276
|
-
# requirements for individual players
|
4277
|
-
#
|
4278
|
-
#
|
4279
|
-
#
|
4309
|
+
# requirements for individual players, teams, or entire matches. For
|
4310
|
+
# example, a rule might require each player to meet a certain skill
|
4311
|
+
# level, each team to have at least one player in a certain role, or
|
4312
|
+
# the match to have a minimum average skill level. or may describe an
|
4313
|
+
# entire group--such as all teams must be evenly matched or have at
|
4314
|
+
# least one player in a certain role.
|
4280
4315
|
#
|
4281
4316
|
# * Expansions -- Optional. Expansions allow you to relax the rules
|
4282
|
-
# after a period of time
|
4317
|
+
# after a period of time when no acceptable matches are found. This
|
4283
4318
|
# feature lets you balance getting players into games in a reasonable
|
4284
4319
|
# amount of time instead of making them wait indefinitely for the best
|
4285
4320
|
# possible match. For example, you might use an expansion to increase
|
@@ -4287,7 +4322,7 @@ module Aws::GameLift
|
|
4287
4322
|
#
|
4288
4323
|
#
|
4289
4324
|
#
|
4290
|
-
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-
|
4325
|
+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
|
4291
4326
|
#
|
4292
4327
|
# @!attribute [rw] rule_set_name
|
4293
4328
|
# Unique identifier for a matchmaking rule set
|
@@ -4353,15 +4388,19 @@ module Aws::GameLift
|
|
4353
4388
|
#
|
4354
4389
|
# * **FAILED** -- The matchmaking request was not completed. Tickets
|
4355
4390
|
# with players who fail to accept a proposed match are placed in
|
4356
|
-
# `FAILED` status
|
4357
|
-
# these players.
|
4391
|
+
# `FAILED` status.
|
4358
4392
|
#
|
4359
4393
|
# * **CANCELLED** -- The matchmaking request was canceled with a call
|
4360
4394
|
# to StopMatchmaking.
|
4361
4395
|
#
|
4362
|
-
# * **TIMED\_OUT** -- The matchmaking request was not
|
4363
|
-
# the duration specified in the matchmaking configuration.
|
4364
|
-
#
|
4396
|
+
# * **TIMED\_OUT** -- The matchmaking request was not successful
|
4397
|
+
# within the duration specified in the matchmaking configuration.
|
4398
|
+
#
|
4399
|
+
# <note markdown="1"> Matchmaking requests that fail to successfully complete (statuses
|
4400
|
+
# FAILED, CANCELLED, TIMED\_OUT) can be resubmitted as new requests
|
4401
|
+
# with new ticket IDs.
|
4402
|
+
#
|
4403
|
+
# </note>
|
4365
4404
|
# @return [String]
|
4366
4405
|
#
|
4367
4406
|
# @!attribute [rw] status_reason
|
@@ -4470,7 +4509,7 @@ module Aws::GameLift
|
|
4470
4509
|
# data as a hash:
|
4471
4510
|
#
|
4472
4511
|
# {
|
4473
|
-
# player_id: "
|
4512
|
+
# player_id: "NonZeroAndMaxString",
|
4474
4513
|
# player_attributes: {
|
4475
4514
|
# "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
|
4476
4515
|
# },
|
@@ -4485,9 +4524,9 @@ module Aws::GameLift
|
|
4485
4524
|
# @return [String]
|
4486
4525
|
#
|
4487
4526
|
# @!attribute [rw] player_attributes
|
4488
|
-
# Collection of
|
4489
|
-
# in matchmaking. Player attribute
|
4490
|
-
# *playerAttributes*
|
4527
|
+
# Collection of key:value pairs containing player information for use
|
4528
|
+
# in matchmaking. Player attribute keys must match the
|
4529
|
+
# *playerAttributes* used in a matchmaking rule set. Example:
|
4491
4530
|
# `"PlayerAttributes": \{"skill": \{"N": "23"\}, "gameMode": \{"S":
|
4492
4531
|
# "deathmatch"\}\}`.
|
4493
4532
|
# @return [Hash<String,Types::AttributeValue>]
|
@@ -5371,20 +5410,21 @@ module Aws::GameLift
|
|
5371
5410
|
# condition consists of the following:
|
5372
5411
|
#
|
5373
5412
|
# * **Operand** -- Name of a game session attribute. Valid values are
|
5374
|
-
# `gameSessionName`, `gameSessionId`, `
|
5375
|
-
# `
|
5413
|
+
# `gameSessionName`, `gameSessionId`, `gameSessionProperties`,
|
5414
|
+
# `maximumSessions`, `creationTimeMillis`, `playerSessionCount`,
|
5376
5415
|
# `hasAvailablePlayerSessions`.
|
5377
5416
|
#
|
5378
5417
|
# * **Comparator** -- Valid comparators are: `=`, `<>`, `<`, `>`,
|
5379
5418
|
# `<=`, `>=`.
|
5380
5419
|
#
|
5381
|
-
# * **Value** -- Value to be searched for. Values
|
5382
|
-
# boolean values (true/false) or strings
|
5383
|
-
#
|
5384
|
-
#
|
5385
|
-
# comparators `=` and `<>`. For
|
5386
|
-
# expression searches on
|
5387
|
-
# "gameSessionName =
|
5420
|
+
# * **Value** -- Value to be searched for. Values may be numbers,
|
5421
|
+
# boolean values (true/false) or strings depending on the operand.
|
5422
|
+
# String values are case sensitive and must be enclosed in single
|
5423
|
+
# quotes. Special characters must be escaped. Boolean and string
|
5424
|
+
# values can only be used with the comparators `=` and `<>`. For
|
5425
|
+
# example, the following filter expression searches on
|
5426
|
+
# `gameSessionName`\: "`FilterExpression": "gameSessionName =
|
5427
|
+
# 'Matt\'s Awesome Game 1'"`.
|
5388
5428
|
#
|
5389
5429
|
# To chain multiple conditions in a single expression, use the logical
|
5390
5430
|
# keywords `AND`, `OR`, and `NOT` and parentheses as needed. For
|
@@ -5414,8 +5454,8 @@ module Aws::GameLift
|
|
5414
5454
|
# A sort expression consists of the following elements:
|
5415
5455
|
#
|
5416
5456
|
# * **Operand** -- Name of a game session attribute. Valid values are
|
5417
|
-
# `gameSessionName`, `gameSessionId`, `
|
5418
|
-
# `
|
5457
|
+
# `gameSessionName`, `gameSessionId`, `gameSessionProperties`,
|
5458
|
+
# `maximumSessions`, `creationTimeMillis`, `playerSessionCount`,
|
5419
5459
|
# `hasAvailablePlayerSessions`.
|
5420
5460
|
#
|
5421
5461
|
# * **Order** -- Valid sort orders are `ASC` (ascending) and `DESC`
|
@@ -5563,10 +5603,10 @@ module Aws::GameLift
|
|
5563
5603
|
# @return [String]
|
5564
5604
|
#
|
5565
5605
|
# @!attribute [rw] game_properties
|
5566
|
-
# Set of
|
5567
|
-
#
|
5568
|
-
# GameSession object
|
5569
|
-
#
|
5606
|
+
# Set of custom properties for a game session, formatted as key:value
|
5607
|
+
# pairs. These properties are passed to a game server process in the
|
5608
|
+
# GameSession object with a request to start a new game session (see
|
5609
|
+
# [Start a Game Session][1]).
|
5570
5610
|
#
|
5571
5611
|
#
|
5572
5612
|
#
|
@@ -5595,10 +5635,10 @@ module Aws::GameLift
|
|
5595
5635
|
# @return [Array<Types::DesiredPlayerSession>]
|
5596
5636
|
#
|
5597
5637
|
# @!attribute [rw] game_session_data
|
5598
|
-
# Set of
|
5599
|
-
#
|
5600
|
-
# object
|
5601
|
-
#
|
5638
|
+
# Set of custom game session properties, formatted as a single string
|
5639
|
+
# value. This data is passed to a game server process in the
|
5640
|
+
# GameSession object with a request to start a new game session (see
|
5641
|
+
# [Start a Game Session][1]).
|
5602
5642
|
#
|
5603
5643
|
#
|
5604
5644
|
#
|
@@ -5634,6 +5674,102 @@ module Aws::GameLift
|
|
5634
5674
|
include Aws::Structure
|
5635
5675
|
end
|
5636
5676
|
|
5677
|
+
# Represents the input for a request action.
|
5678
|
+
#
|
5679
|
+
# @note When making an API call, you may pass StartMatchBackfillInput
|
5680
|
+
# data as a hash:
|
5681
|
+
#
|
5682
|
+
# {
|
5683
|
+
# ticket_id: "MatchmakingIdStringModel",
|
5684
|
+
# configuration_name: "MatchmakingIdStringModel", # required
|
5685
|
+
# game_session_arn: "ArnStringModel", # required
|
5686
|
+
# players: [ # required
|
5687
|
+
# {
|
5688
|
+
# player_id: "NonZeroAndMaxString",
|
5689
|
+
# player_attributes: {
|
5690
|
+
# "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
|
5691
|
+
# },
|
5692
|
+
# team: "NonZeroAndMaxString",
|
5693
|
+
# latency_in_ms: {
|
5694
|
+
# "NonEmptyString" => 1,
|
5695
|
+
# },
|
5696
|
+
# },
|
5697
|
+
# ],
|
5698
|
+
# }
|
5699
|
+
#
|
5700
|
+
# @!attribute [rw] ticket_id
|
5701
|
+
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
5702
|
+
# specified here, Amazon GameLift will generate one in the form of a
|
5703
|
+
# UUID. Use this identifier to track the match backfill ticket status
|
5704
|
+
# and retrieve match results.
|
5705
|
+
# @return [String]
|
5706
|
+
#
|
5707
|
+
# @!attribute [rw] configuration_name
|
5708
|
+
# Name of the matchmaker to use for this request. The name of the
|
5709
|
+
# matchmaker that was used with the original game session is listed in
|
5710
|
+
# the GameSession object, `MatchmakerData` property. This property
|
5711
|
+
# contains a matchmaking configuration ARN value, which includes the
|
5712
|
+
# matchmaker name. (In the ARN value
|
5713
|
+
# "arn:aws:gamelift:us-west-2:111122223333:matchmakingconfiguration/MM-4v4",
|
5714
|
+
# the matchmaking configuration name is "MM-4v4".) Use only the name
|
5715
|
+
# for this parameter.
|
5716
|
+
# @return [String]
|
5717
|
+
#
|
5718
|
+
# @!attribute [rw] game_session_arn
|
5719
|
+
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
5720
|
+
# and uniquely identifies it.
|
5721
|
+
#
|
5722
|
+
#
|
5723
|
+
#
|
5724
|
+
# [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
5725
|
+
# @return [String]
|
5726
|
+
#
|
5727
|
+
# @!attribute [rw] players
|
5728
|
+
# Match information on all players that are currently assigned to the
|
5729
|
+
# game session. This information is used by the matchmaker to find new
|
5730
|
+
# players and add them to the existing game.
|
5731
|
+
#
|
5732
|
+
# * PlayerID, PlayerAttributes, Team -- This information is maintained
|
5733
|
+
# in the GameSession object, `MatchmakerData` property, for all
|
5734
|
+
# players who are currently assigned to the game session. The
|
5735
|
+
# matchmaker data is in JSON syntax, formatted as a string. For more
|
5736
|
+
# details, see [ Match Data][1].
|
5737
|
+
#
|
5738
|
+
# * LatencyInMs -- If the matchmaker uses player latency, include a
|
5739
|
+
# latency value, in milliseconds, for the region that the game
|
5740
|
+
# session is currently in. Do not include latency values for any
|
5741
|
+
# other region.
|
5742
|
+
#
|
5743
|
+
#
|
5744
|
+
#
|
5745
|
+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
|
5746
|
+
# @return [Array<Types::Player>]
|
5747
|
+
#
|
5748
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillInput AWS API Documentation
|
5749
|
+
#
|
5750
|
+
class StartMatchBackfillInput < Struct.new(
|
5751
|
+
:ticket_id,
|
5752
|
+
:configuration_name,
|
5753
|
+
:game_session_arn,
|
5754
|
+
:players)
|
5755
|
+
include Aws::Structure
|
5756
|
+
end
|
5757
|
+
|
5758
|
+
# Represents the returned data in response to a request action.
|
5759
|
+
#
|
5760
|
+
# @!attribute [rw] matchmaking_ticket
|
5761
|
+
# Ticket representing the backfill matchmaking request. This object
|
5762
|
+
# includes the information in the request, ticket status, and match
|
5763
|
+
# results as generated during the matchmaking process.
|
5764
|
+
# @return [Types::MatchmakingTicket]
|
5765
|
+
#
|
5766
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillOutput AWS API Documentation
|
5767
|
+
#
|
5768
|
+
class StartMatchBackfillOutput < Struct.new(
|
5769
|
+
:matchmaking_ticket)
|
5770
|
+
include Aws::Structure
|
5771
|
+
end
|
5772
|
+
|
5637
5773
|
# Represents the input for a request action.
|
5638
5774
|
#
|
5639
5775
|
# @note When making an API call, you may pass StartMatchmakingInput
|
@@ -5644,7 +5780,7 @@ module Aws::GameLift
|
|
5644
5780
|
# configuration_name: "MatchmakingIdStringModel", # required
|
5645
5781
|
# players: [ # required
|
5646
5782
|
# {
|
5647
|
-
# player_id: "
|
5783
|
+
# player_id: "NonZeroAndMaxString",
|
5648
5784
|
# player_attributes: {
|
5649
5785
|
# "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
|
5650
5786
|
# },
|
@@ -5657,8 +5793,10 @@ module Aws::GameLift
|
|
5657
5793
|
# }
|
5658
5794
|
#
|
5659
5795
|
# @!attribute [rw] ticket_id
|
5660
|
-
# Unique identifier for a matchmaking ticket.
|
5661
|
-
#
|
5796
|
+
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
5797
|
+
# specified here, Amazon GameLift will generate one in the form of a
|
5798
|
+
# UUID. Use this identifier to track the matchmaking ticket status and
|
5799
|
+
# retrieve match results.
|
5662
5800
|
# @return [String]
|
5663
5801
|
#
|
5664
5802
|
# @!attribute [rw] configuration_name
|
@@ -6289,12 +6427,11 @@ module Aws::GameLift
|
|
6289
6427
|
# @return [String]
|
6290
6428
|
#
|
6291
6429
|
# @!attribute [rw] game_properties
|
6292
|
-
# Set of
|
6293
|
-
#
|
6294
|
-
# GameSession object
|
6295
|
-
#
|
6296
|
-
#
|
6297
|
-
# created for a successful match.
|
6430
|
+
# Set of custom properties for a game session, formatted as key:value
|
6431
|
+
# pairs. These properties are passed to a game server process in the
|
6432
|
+
# GameSession object with a request to start a new game session (see
|
6433
|
+
# [Start a Game Session][1]). This information is added to the new
|
6434
|
+
# GameSession object that is created for a successful match.
|
6298
6435
|
#
|
6299
6436
|
#
|
6300
6437
|
#
|
@@ -6302,12 +6439,11 @@ module Aws::GameLift
|
|
6302
6439
|
# @return [Array<Types::GameProperty>]
|
6303
6440
|
#
|
6304
6441
|
# @!attribute [rw] game_session_data
|
6305
|
-
# Set of
|
6306
|
-
#
|
6307
|
-
# object
|
6308
|
-
#
|
6309
|
-
#
|
6310
|
-
# successful match.
|
6442
|
+
# Set of custom game session properties, formatted as a single string
|
6443
|
+
# value. This data is passed to a game server process in the
|
6444
|
+
# GameSession object with a request to start a new game session (see
|
6445
|
+
# [Start a Game Session][1]). This information is added to the new
|
6446
|
+
# GameSession object that is created for a successful match.
|
6311
6447
|
#
|
6312
6448
|
#
|
6313
6449
|
#
|
@@ -6565,7 +6701,8 @@ module Aws::GameLift
|
|
6565
6701
|
|
6566
6702
|
# Represents status information for a VPC peering connection. Status is
|
6567
6703
|
# associated with a VpcPeeringConnection object. Status codes and
|
6568
|
-
# messages are provided from EC2 (
|
6704
|
+
# messages are provided from EC2 (see
|
6705
|
+
# [VpcPeeringConnectionStateReason][1]). Connection status information
|
6569
6706
|
# is also communicated as a fleet Event.
|
6570
6707
|
#
|
6571
6708
|
#
|