aws-sdk-gamelift 1.1.0 → 1.2.0

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@@ -20,7 +20,7 @@ module Aws::GameLift
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  ArnStringModel = Shapes::StringShape.new(name: 'ArnStringModel')
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  AttributeValue = Shapes::StructureShape.new(name: 'AttributeValue')
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  AwsCredentials = Shapes::StructureShape.new(name: 'AwsCredentials')
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- Boolean = Shapes::BooleanShape.new(name: 'Boolean')
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+ BooleanModel = Shapes::BooleanShape.new(name: 'BooleanModel')
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  Build = Shapes::StructureShape.new(name: 'Build')
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  BuildId = Shapes::StringShape.new(name: 'BuildId')
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  BuildList = Shapes::ListShape.new(name: 'BuildList')
@@ -179,13 +179,13 @@ module Aws::GameLift
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  ListFleetsOutput = Shapes::StructureShape.new(name: 'ListFleetsOutput')
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  MatchedPlayerSession = Shapes::StructureShape.new(name: 'MatchedPlayerSession')
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  MatchedPlayerSessionList = Shapes::ListShape.new(name: 'MatchedPlayerSessionList')
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+ MatchmakerData = Shapes::StringShape.new(name: 'MatchmakerData')
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  MatchmakingAcceptanceTimeoutInteger = Shapes::IntegerShape.new(name: 'MatchmakingAcceptanceTimeoutInteger')
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  MatchmakingConfiguration = Shapes::StructureShape.new(name: 'MatchmakingConfiguration')
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  MatchmakingConfigurationList = Shapes::ListShape.new(name: 'MatchmakingConfigurationList')
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  MatchmakingConfigurationStatus = Shapes::StringShape.new(name: 'MatchmakingConfigurationStatus')
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  MatchmakingIdList = Shapes::ListShape.new(name: 'MatchmakingIdList')
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  MatchmakingIdStringModel = Shapes::StringShape.new(name: 'MatchmakingIdStringModel')
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- MatchmakingPlayerIdList = Shapes::ListShape.new(name: 'MatchmakingPlayerIdList')
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  MatchmakingRequestTimeoutInteger = Shapes::IntegerShape.new(name: 'MatchmakingRequestTimeoutInteger')
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  MatchmakingRuleSet = Shapes::StructureShape.new(name: 'MatchmakingRuleSet')
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  MatchmakingRuleSetList = Shapes::ListShape.new(name: 'MatchmakingRuleSetList')
@@ -209,7 +209,6 @@ module Aws::GameLift
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  PlayerData = Shapes::StringShape.new(name: 'PlayerData')
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  PlayerDataMap = Shapes::MapShape.new(name: 'PlayerDataMap')
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  PlayerIdList = Shapes::ListShape.new(name: 'PlayerIdList')
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- PlayerIdStringModel = Shapes::StringShape.new(name: 'PlayerIdStringModel')
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  PlayerLatency = Shapes::StructureShape.new(name: 'PlayerLatency')
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  PlayerLatencyList = Shapes::ListShape.new(name: 'PlayerLatencyList')
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  PlayerLatencyPolicy = Shapes::StructureShape.new(name: 'PlayerLatencyPolicy')
@@ -249,6 +248,8 @@ module Aws::GameLift
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  SnsArnStringModel = Shapes::StringShape.new(name: 'SnsArnStringModel')
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  StartGameSessionPlacementInput = Shapes::StructureShape.new(name: 'StartGameSessionPlacementInput')
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  StartGameSessionPlacementOutput = Shapes::StructureShape.new(name: 'StartGameSessionPlacementOutput')
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+ StartMatchBackfillInput = Shapes::StructureShape.new(name: 'StartMatchBackfillInput')
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+ StartMatchBackfillOutput = Shapes::StructureShape.new(name: 'StartMatchBackfillOutput')
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  StartMatchmakingInput = Shapes::StructureShape.new(name: 'StartMatchmakingInput')
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  StartMatchmakingOutput = Shapes::StructureShape.new(name: 'StartMatchmakingOutput')
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  StopGameSessionPlacementInput = Shapes::StructureShape.new(name: 'StopGameSessionPlacementInput')
@@ -290,7 +291,7 @@ module Aws::GameLift
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  WholeNumber = Shapes::IntegerShape.new(name: 'WholeNumber')
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  AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
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- AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape: MatchmakingPlayerIdList, required: true, location_name: "PlayerIds"))
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+ AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape: StringList, required: true, location_name: "PlayerIds"))
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  AcceptMatchInput.add_member(:acceptance_type, Shapes::ShapeRef.new(shape: AcceptanceType, required: true, location_name: "AcceptanceType"))
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  AcceptMatchInput.struct_class = Types::AcceptMatchInput
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@@ -395,7 +396,7 @@ module Aws::GameLift
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  CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, required: true, location_name: "GameSessionQueueArns"))
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  CreateMatchmakingConfigurationInput.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, required: true, location_name: "RequestTimeoutSeconds"))
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  CreateMatchmakingConfigurationInput.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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- CreateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: Boolean, required: true, location_name: "AcceptanceRequired"))
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+ CreateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, required: true, location_name: "AcceptanceRequired"))
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  CreateMatchmakingConfigurationInput.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "RuleSetName"))
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  CreateMatchmakingConfigurationInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: SnsArnStringModel, location_name: "NotificationTarget"))
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  CreateMatchmakingConfigurationInput.add_member(:additional_player_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "AdditionalPlayerCount"))
@@ -743,6 +744,7 @@ module Aws::GameLift
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  GameSession.add_member(:player_session_creation_policy, Shapes::ShapeRef.new(shape: PlayerSessionCreationPolicy, location_name: "PlayerSessionCreationPolicy"))
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  GameSession.add_member(:creator_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "CreatorId"))
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  GameSession.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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+ GameSession.add_member(:matchmaker_data, Shapes::ShapeRef.new(shape: MatchmakerData, location_name: "MatchmakerData"))
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  GameSession.struct_class = Types::GameSession
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  GameSessionConnectionInfo.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "GameSessionArn"))
@@ -775,6 +777,7 @@ module Aws::GameLift
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  GameSessionPlacement.add_member(:port, Shapes::ShapeRef.new(shape: PortNumber, location_name: "Port"))
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  GameSessionPlacement.add_member(:placed_player_sessions, Shapes::ShapeRef.new(shape: PlacedPlayerSessionList, location_name: "PlacedPlayerSessions"))
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  GameSessionPlacement.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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+ GameSessionPlacement.add_member(:matchmaker_data, Shapes::ShapeRef.new(shape: MatchmakerData, location_name: "MatchmakerData"))
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  GameSessionPlacement.struct_class = Types::GameSessionPlacement
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  GameSessionQueue.add_member(:name, Shapes::ShapeRef.new(shape: GameSessionQueueName, location_name: "Name"))
@@ -878,7 +881,7 @@ module Aws::GameLift
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  MatchmakingConfiguration.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, location_name: "GameSessionQueueArns"))
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  MatchmakingConfiguration.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, location_name: "RequestTimeoutSeconds"))
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  MatchmakingConfiguration.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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- MatchmakingConfiguration.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: Boolean, location_name: "AcceptanceRequired"))
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+ MatchmakingConfiguration.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, location_name: "AcceptanceRequired"))
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  MatchmakingConfiguration.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "RuleSetName"))
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  MatchmakingConfiguration.add_member(:notification_target, Shapes::ShapeRef.new(shape: SnsArnStringModel, location_name: "NotificationTarget"))
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  MatchmakingConfiguration.add_member(:additional_player_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "AdditionalPlayerCount"))
@@ -892,8 +895,6 @@ module Aws::GameLift
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  MatchmakingIdList.member = Shapes::ShapeRef.new(shape: MatchmakingIdStringModel)
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- MatchmakingPlayerIdList.member = Shapes::ShapeRef.new(shape: PlayerIdStringModel)
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-
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  MatchmakingRuleSet.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "RuleSetName"))
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  MatchmakingRuleSet.add_member(:rule_set_body, Shapes::ShapeRef.new(shape: RuleSetBody, required: true, location_name: "RuleSetBody"))
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  MatchmakingRuleSet.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
@@ -925,7 +926,7 @@ module Aws::GameLift
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  PlacedPlayerSessionList.member = Shapes::ShapeRef.new(shape: PlacedPlayerSession)
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- Player.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerIdStringModel, location_name: "PlayerId"))
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+ Player.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
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  Player.add_member(:player_attributes, Shapes::ShapeRef.new(shape: PlayerAttributeMap, location_name: "PlayerAttributes"))
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  Player.add_member(:team, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Team"))
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  Player.add_member(:latency_in_ms, Shapes::ShapeRef.new(shape: LatencyMap, location_name: "LatencyInMs"))
@@ -1060,6 +1061,15 @@ module Aws::GameLift
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  StartGameSessionPlacementOutput.add_member(:game_session_placement, Shapes::ShapeRef.new(shape: GameSessionPlacement, location_name: "GameSessionPlacement"))
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  StartGameSessionPlacementOutput.struct_class = Types::StartGameSessionPlacementOutput
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+ StartMatchBackfillInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "TicketId"))
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+ StartMatchBackfillInput.add_member(:configuration_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "ConfigurationName"))
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+ StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, required: true, location_name: "GameSessionArn"))
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+ StartMatchBackfillInput.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, required: true, location_name: "Players"))
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+ StartMatchBackfillInput.struct_class = Types::StartMatchBackfillInput
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+
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+ StartMatchBackfillOutput.add_member(:matchmaking_ticket, Shapes::ShapeRef.new(shape: MatchmakingTicket, location_name: "MatchmakingTicket"))
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+ StartMatchBackfillOutput.struct_class = Types::StartMatchBackfillOutput
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+
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  StartMatchmakingInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "TicketId"))
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  StartMatchmakingInput.add_member(:configuration_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "ConfigurationName"))
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  StartMatchmakingInput.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, required: true, location_name: "Players"))
@@ -1153,7 +1163,7 @@ module Aws::GameLift
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  UpdateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, location_name: "GameSessionQueueArns"))
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  UpdateMatchmakingConfigurationInput.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, location_name: "RequestTimeoutSeconds"))
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  UpdateMatchmakingConfigurationInput.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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- UpdateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: Boolean, location_name: "AcceptanceRequired"))
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+ UpdateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, location_name: "AcceptanceRequired"))
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  UpdateMatchmakingConfigurationInput.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "RuleSetName"))
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  UpdateMatchmakingConfigurationInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: SnsArnStringModel, location_name: "NotificationTarget"))
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  UpdateMatchmakingConfigurationInput.add_member(:additional_player_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "AdditionalPlayerCount"))
@@ -1175,7 +1185,7 @@ module Aws::GameLift
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  ValidateMatchmakingRuleSetInput.add_member(:rule_set_body, Shapes::ShapeRef.new(shape: RuleSetBody, required: true, location_name: "RuleSetBody"))
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  ValidateMatchmakingRuleSetInput.struct_class = Types::ValidateMatchmakingRuleSetInput
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- ValidateMatchmakingRuleSetOutput.add_member(:valid, Shapes::ShapeRef.new(shape: Boolean, location_name: "Valid"))
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+ ValidateMatchmakingRuleSetOutput.add_member(:valid, Shapes::ShapeRef.new(shape: BooleanModel, location_name: "Valid"))
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  ValidateMatchmakingRuleSetOutput.struct_class = Types::ValidateMatchmakingRuleSetOutput
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  VpcPeeringAuthorization.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameLiftAwsAccountId"))
@@ -1842,6 +1852,18 @@ module Aws::GameLift
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  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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  end)
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+ api.add_operation(:start_match_backfill, Seahorse::Model::Operation.new.tap do |o|
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+ o.name = "StartMatchBackfill"
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+ o.http_method = "POST"
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+ o.http_request_uri = "/"
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+ o.input = Shapes::ShapeRef.new(shape: StartMatchBackfillInput)
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+ o.output = Shapes::ShapeRef.new(shape: StartMatchBackfillOutput)
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+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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+ o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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+ end)
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+
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  api.add_operation(:start_matchmaking, Seahorse::Model::Operation.new.tap do |o|
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  o.name = "StartMatchmaking"
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  o.http_method = "POST"
@@ -15,7 +15,7 @@ module Aws::GameLift
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  #
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  # {
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  # ticket_id: "MatchmakingIdStringModel", # required
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- # player_ids: ["PlayerIdStringModel"], # required
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+ # player_ids: ["NonZeroAndMaxString"], # required
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  # acceptance_type: "ACCEPT", # required, accepts ACCEPT, REJECT
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  # }
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  #
@@ -111,7 +111,7 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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- # Values for use in Player attribute type:value pairs. This object lets
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+ # Values for use in Player attribute key:value pairs. This object lets
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  # you specify an attribute value using any of the valid data types:
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  # string, number, string array or data map. Each `AttributeValue` object
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  # can use only one of the available properties.
@@ -144,7 +144,7 @@ module Aws::GameLift
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] sdm
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- # For a map of up to 10 type:value pairs. Maximum length for each
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+ # For a map of up to 10 data type:value pairs. Maximum length for each
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  # string value is 100 characters.
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  # @return [Hash<String,Float>]
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  #
@@ -343,23 +343,23 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] storage_location
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- # Amazon S3 location of the game build files to be uploaded. The S3
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- # bucket must be owned by the same AWS account that you're using to
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- # manage Amazon GameLift. It also must in the same region that you
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- # want to create a new build in. Before calling `CreateBuild` with
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- # this location, you must allow Amazon GameLift to access your Amazon
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- # S3 bucket (see [Create a Build with Files in Amazon S3][1]).
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- #
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- #
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- #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
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+ # Information indicating where your game build files are stored. Use
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+ # this parameter only when creating a build with files stored in an
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+ # Amazon S3 bucket that you own. The storage location must specify an
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+ # Amazon S3 bucket name and key, as well as a role ARN that you set up
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+ # to allow Amazon GameLift to access your Amazon S3 bucket. The S3
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+ # bucket must be in the same region that you want to create a new
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+ # build in.
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  # @return [Types::S3Location]
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  #
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  # @!attribute [rw] operating_system
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  # Operating system that the game server binaries are built to run on.
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  # This value determines the type of fleet resources that you can use
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  # for this build. If your game build contains multiple executables,
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- # they all must run on the same operating system.
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+ # they all must run on the same operating system. If an operating
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+ # system is not specified when creating a build, Amazon GameLift uses
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+ # the default value (WINDOWS\_2012). This value cannot be changed
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+ # later.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuildInput AWS API Documentation
@@ -380,11 +380,16 @@ module Aws::GameLift
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  # @return [Types::Build]
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  #
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  # @!attribute [rw] upload_credentials
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- # This element is not currently in use.
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+ # This element is returned only when the operation is called without a
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+ # storage location. It contains credentials to use when you are
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+ # uploading a build file to an Amazon S3 bucket that is owned by
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+ # Amazon GameLift. Credentials have a limited life span. To refresh
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+ # these credentials, call RequestUploadCredentials.
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  # @return [Types::AwsCredentials]
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  #
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  # @!attribute [rw] storage_location
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- # Amazon S3 location specified in the request.
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+ # Amazon S3 location for your game build file, including bucket name
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+ # and key.
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  # @return [Types::S3Location]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuildOutput AWS API Documentation
@@ -538,10 +543,11 @@ module Aws::GameLift
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  # @return [Types::ResourceCreationLimitPolicy]
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  #
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  # @!attribute [rw] metric_groups
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- # Names of metric groups to add this fleet to. Use an existing metric
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- # group name to add this fleet to the group. Or use a new name to
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- # create a new metric group. A fleet can only be included in one
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- # metric group at a time.
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+ # Name of a metric group to add this fleet to. A metric group tracks
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+ # metrics across all fleets in the group. Use an existing metric group
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+ # name to add this fleet to the group, or use a new name to create a
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+ # new metric group. A fleet can only be included in one metric group
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+ # at a time.
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] peer_vpc_aws_account_id
@@ -635,10 +641,10 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] game_properties
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- # Set of developer-defined properties for a game session, formatted as
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- # a set of type:value pairs. These properties are included in the
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- # GameSession object, which is passed to the game server with a
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- # request to start a new game session (see [Start a Game Session][1]).
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+ # Set of custom properties for a game session, formatted as key:value
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+ # pairs. These properties are passed to a game server process in the
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+ # GameSession object with a request to start a new game session (see
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+ # [Start a Game Session][1]).
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  #
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  #
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  #
@@ -674,10 +680,10 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] game_session_data
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- # Set of developer-defined game session properties, formatted as a
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- # single string value. This data is included in the GameSession
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- # object, which is passed to the game server with a request to start a
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- # new game session (see [Start a Game Session][1]).
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+ # Set of custom game session properties, formatted as a single string
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+ # value. This data is passed to a game server process in the
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+ # GameSession object with a request to start a new game session (see
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+ # [Start a Game Session][1]).
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  #
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  #
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  #
@@ -878,12 +884,11 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] game_properties
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- # Set of developer-defined properties for a game session, formatted as
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- # a set of type:value pairs. These properties are included in the
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- # GameSession object, which is passed to the game server with a
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- # request to start a new game session (see [Start a Game Session][1]).
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- # This information is added to the new GameSession object that is
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- # created for a successful match.
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+ # Set of custom properties for a game session, formatted as key:value
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+ # pairs. These properties are passed to a game server process in the
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+ # GameSession object with a request to start a new game session (see
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+ # [Start a Game Session][1]). This information is added to the new
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+ # GameSession object that is created for a successful match.
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  #
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  #
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  #
@@ -891,12 +896,11 @@ module Aws::GameLift
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  # @return [Array<Types::GameProperty>]
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  #
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  # @!attribute [rw] game_session_data
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- # Set of developer-defined game session properties, formatted as a
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- # single string value. This data is included in the GameSession
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- # object, which is passed to the game server with a request to start a
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- # new game session (see [Start a Game Session][1]). This information
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- # is added to the new GameSession object that is created for a
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- # successful match.
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+ # Set of custom game session properties, formatted as a single string
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+ # value. This data is passed to a game server process in the
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+ # GameSession object with a request to start a new game session (see
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+ # [Start a Game Session][1]). This information is added to the new
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+ # GameSession object that is created for a successful match.
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  #
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  #
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  #
@@ -2163,8 +2167,8 @@ module Aws::GameLift
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  # }
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  #
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  # @!attribute [rw] ticket_ids
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- # Unique identifier for a matchmaking ticket. To request all existing
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- # tickets, leave this parameter empty.
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+ # Unique identifier for a matchmaking ticket. You can include up to 10
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+ # ID values.
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  # @return [Array<String>]
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  #
2170
2174
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingInput AWS API Documentation
@@ -3267,10 +3271,11 @@ module Aws::GameLift
3267
3271
  # @return [String]
3268
3272
  #
3269
3273
  # @!attribute [rw] game_properties
3270
- # Set of developer-defined properties for a game session, formatted as
3271
- # a set of type:value pairs. These properties are included in the
3272
- # GameSession object, which is passed to the game server with a
3273
- # request to start a new game session (see [Start a Game Session][1]).
3274
+ # Set of custom properties for a game session, formatted as key:value
3275
+ # pairs. These properties are passed to a game server process in the
3276
+ # GameSession object with a request to start a new game session (see
3277
+ # [Start a Game Session][1]). You can search for active game sessions
3278
+ # based on this custom data with SearchGameSessions.
3274
3279
  #
3275
3280
  #
3276
3281
  #
@@ -3298,16 +3303,31 @@ module Aws::GameLift
3298
3303
  # @return [String]
3299
3304
  #
3300
3305
  # @!attribute [rw] game_session_data
3301
- # Set of developer-defined game session properties, formatted as a
3302
- # single string value. This data is included in the GameSession
3303
- # object, which is passed to the game server with a request to start a
3304
- # new game session (see [Start a Game Session][1]).
3306
+ # Set of custom game session properties, formatted as a single string
3307
+ # value. This data is passed to a game server process in the
3308
+ # GameSession object with a request to start a new game session (see
3309
+ # [Start a Game Session][1]).
3305
3310
  #
3306
3311
  #
3307
3312
  #
3308
3313
  # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
3309
3314
  # @return [String]
3310
3315
  #
3316
+ # @!attribute [rw] matchmaker_data
3317
+ # Information about the matchmaking process that was used to create
3318
+ # the game session. It is in JSON syntax, formated as a string. In
3319
+ # addition the matchmaking configuration used, it contains data on all
3320
+ # players assigned to the match, including player attributes and team
3321
+ # assignments. For more details on matchmaker data, see [Match
3322
+ # Data][1]. Matchmaker data is useful when requesting match backfills,
3323
+ # and is updated whenever new players are added during a successful
3324
+ # backfill (see StartMatchBackfill).
3325
+ #
3326
+ #
3327
+ #
3328
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
3329
+ # @return [String]
3330
+ #
3311
3331
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSession AWS API Documentation
3312
3332
  #
3313
3333
  class GameSession < Struct.new(
@@ -3324,7 +3344,8 @@ module Aws::GameLift
3324
3344
  :port,
3325
3345
  :player_session_creation_policy,
3326
3346
  :creator_id,
3327
- :game_session_data)
3347
+ :game_session_data,
3348
+ :matchmaker_data)
3328
3349
  include Aws::Structure
3329
3350
  end
3330
3351
 
@@ -3435,10 +3456,10 @@ module Aws::GameLift
3435
3456
  # @return [String]
3436
3457
  #
3437
3458
  # @!attribute [rw] game_properties
3438
- # Set of developer-defined properties for a game session, formatted as
3439
- # a set of type:value pairs. These properties are included in the
3440
- # GameSession object, which is passed to the game server with a
3441
- # request to start a new game session (see [Start a Game Session][1]).
3459
+ # Set of custom properties for a game session, formatted as key:value
3460
+ # pairs. These properties are passed to a game server process in the
3461
+ # GameSession object with a request to start a new game session (see
3462
+ # [Start a Game Session][1]).
3442
3463
  #
3443
3464
  #
3444
3465
  #
@@ -3515,16 +3536,29 @@ module Aws::GameLift
3515
3536
  # @return [Array<Types::PlacedPlayerSession>]
3516
3537
  #
3517
3538
  # @!attribute [rw] game_session_data
3518
- # Set of developer-defined game session properties, formatted as a
3519
- # single string value. This data is included in the GameSession
3520
- # object, which is passed to the game server with a request to start a
3521
- # new game session (see [Start a Game Session][1]).
3539
+ # Set of custom game session properties, formatted as a single string
3540
+ # value. This data is passed to a game server process in the
3541
+ # GameSession object with a request to start a new game session (see
3542
+ # [Start a Game Session][1]).
3522
3543
  #
3523
3544
  #
3524
3545
  #
3525
3546
  # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
3526
3547
  # @return [String]
3527
3548
  #
3549
+ # @!attribute [rw] matchmaker_data
3550
+ # Information on the matchmaking process for this game. Data is in
3551
+ # JSON syntax, formated as a string. It identifies the matchmaking
3552
+ # configuration used to create the match, and contains data on all
3553
+ # players assigned to the match, including player attributes and team
3554
+ # assignments. For more details on matchmaker data, see
3555
+ # [http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data][1].
3556
+ #
3557
+ #
3558
+ #
3559
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
3560
+ # @return [String]
3561
+ #
3528
3562
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement AWS API Documentation
3529
3563
  #
3530
3564
  class GameSessionPlacement < Struct.new(
@@ -3543,7 +3577,8 @@ module Aws::GameLift
3543
3577
  :ip_address,
3544
3578
  :port,
3545
3579
  :placed_player_sessions,
3546
- :game_session_data)
3580
+ :game_session_data,
3581
+ :matchmaker_data)
3547
3582
  include Aws::Structure
3548
3583
  end
3549
3584
 
@@ -4206,12 +4241,11 @@ module Aws::GameLift
4206
4241
  # @return [Time]
4207
4242
  #
4208
4243
  # @!attribute [rw] game_properties
4209
- # Set of developer-defined properties for a game session, formatted as
4210
- # a set of type:value pairs. These properties are included in the
4211
- # GameSession object, which is passed to the game server with a
4212
- # request to start a new game session (see [Start a Game Session][1]).
4213
- # This information is added to the new GameSession object that is
4214
- # created for a successful match.
4244
+ # Set of custom properties for a game session, formatted as key:value
4245
+ # pairs. These properties are passed to a game server process in the
4246
+ # GameSession object with a request to start a new game session (see
4247
+ # [Start a Game Session][1]). This information is added to the new
4248
+ # GameSession object that is created for a successful match.
4215
4249
  #
4216
4250
  #
4217
4251
  #
@@ -4219,12 +4253,11 @@ module Aws::GameLift
4219
4253
  # @return [Array<Types::GameProperty>]
4220
4254
  #
4221
4255
  # @!attribute [rw] game_session_data
4222
- # Set of developer-defined game session properties, formatted as a
4223
- # single string value. This data is included in the GameSession
4224
- # object, which is passed to the game server with a request to start a
4225
- # new game session (see [Start a Game Session][1]). This information
4226
- # is added to the new GameSession object that is created for a
4227
- # successful match.
4256
+ # Set of custom game session properties, formatted as a single string
4257
+ # value. This data is passed to a game server process in the
4258
+ # GameSession object with a request to start a new game session (see
4259
+ # [Start a Game Session][1]). This information is added to the new
4260
+ # GameSession object that is created for a successful match.
4228
4261
  #
4229
4262
  #
4230
4263
  #
@@ -4258,7 +4291,7 @@ module Aws::GameLift
4258
4291
  #
4259
4292
  # A rule set may define the following elements for a match. For detailed
4260
4293
  # information and examples showing how to construct a rule set, see
4261
- # [Create Matchmaking Rules for Your Game][1].
4294
+ # [Build a FlexMatch Rule Set][1].
4262
4295
  #
4263
4296
  # * Teams -- Required. A rule set must define one or multiple teams for
4264
4297
  # the match and set minimum and maximum team sizes. For example, a
@@ -4273,13 +4306,15 @@ module Aws::GameLift
4273
4306
  #
4274
4307
  # * Rules -- Optional. Rules define how to evaluate potential players
4275
4308
  # for a match based on player attributes. A rule might specify minimum
4276
- # requirements for individual players--such as each player must meet a
4277
- # certain skill level, or may describe an entire group--such as all
4278
- # teams must be evenly matched or have at least one player in a
4279
- # certain role.
4309
+ # requirements for individual players, teams, or entire matches. For
4310
+ # example, a rule might require each player to meet a certain skill
4311
+ # level, each team to have at least one player in a certain role, or
4312
+ # the match to have a minimum average skill level. or may describe an
4313
+ # entire group--such as all teams must be evenly matched or have at
4314
+ # least one player in a certain role.
4280
4315
  #
4281
4316
  # * Expansions -- Optional. Expansions allow you to relax the rules
4282
- # after a period of time if no acceptable matches are found. This
4317
+ # after a period of time when no acceptable matches are found. This
4283
4318
  # feature lets you balance getting players into games in a reasonable
4284
4319
  # amount of time instead of making them wait indefinitely for the best
4285
4320
  # possible match. For example, you might use an expansion to increase
@@ -4287,7 +4322,7 @@ module Aws::GameLift
4287
4322
  #
4288
4323
  #
4289
4324
  #
4290
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-rules.html
4325
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
4291
4326
  #
4292
4327
  # @!attribute [rw] rule_set_name
4293
4328
  # Unique identifier for a matchmaking rule set
@@ -4353,15 +4388,19 @@ module Aws::GameLift
4353
4388
  #
4354
4389
  # * **FAILED** -- The matchmaking request was not completed. Tickets
4355
4390
  # with players who fail to accept a proposed match are placed in
4356
- # `FAILED` status; new matchmaking requests can be submitted for
4357
- # these players.
4391
+ # `FAILED` status.
4358
4392
  #
4359
4393
  # * **CANCELLED** -- The matchmaking request was canceled with a call
4360
4394
  # to StopMatchmaking.
4361
4395
  #
4362
- # * **TIMED\_OUT** -- The matchmaking request was not completed within
4363
- # the duration specified in the matchmaking configuration.
4364
- # Matchmaking requests that time out can be resubmitted.
4396
+ # * **TIMED\_OUT** -- The matchmaking request was not successful
4397
+ # within the duration specified in the matchmaking configuration.
4398
+ #
4399
+ # <note markdown="1"> Matchmaking requests that fail to successfully complete (statuses
4400
+ # FAILED, CANCELLED, TIMED\_OUT) can be resubmitted as new requests
4401
+ # with new ticket IDs.
4402
+ #
4403
+ # </note>
4365
4404
  # @return [String]
4366
4405
  #
4367
4406
  # @!attribute [rw] status_reason
@@ -4470,7 +4509,7 @@ module Aws::GameLift
4470
4509
  # data as a hash:
4471
4510
  #
4472
4511
  # {
4473
- # player_id: "PlayerIdStringModel",
4512
+ # player_id: "NonZeroAndMaxString",
4474
4513
  # player_attributes: {
4475
4514
  # "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
4476
4515
  # },
@@ -4485,9 +4524,9 @@ module Aws::GameLift
4485
4524
  # @return [String]
4486
4525
  #
4487
4526
  # @!attribute [rw] player_attributes
4488
- # Collection of name:value pairs containing player information for use
4489
- # in matchmaking. Player attribute names need to match
4490
- # *playerAttributes* names in the rule set being used. Example:
4527
+ # Collection of key:value pairs containing player information for use
4528
+ # in matchmaking. Player attribute keys must match the
4529
+ # *playerAttributes* used in a matchmaking rule set. Example:
4491
4530
  # `"PlayerAttributes": \{"skill": \{"N": "23"\}, "gameMode": \{"S":
4492
4531
  # "deathmatch"\}\}`.
4493
4532
  # @return [Hash<String,Types::AttributeValue>]
@@ -5371,20 +5410,21 @@ module Aws::GameLift
5371
5410
  # condition consists of the following:
5372
5411
  #
5373
5412
  # * **Operand** -- Name of a game session attribute. Valid values are
5374
- # `gameSessionName`, `gameSessionId`, `creationTimeMillis`,
5375
- # `playerSessionCount`, `maximumSessions`,
5413
+ # `gameSessionName`, `gameSessionId`, `gameSessionProperties`,
5414
+ # `maximumSessions`, `creationTimeMillis`, `playerSessionCount`,
5376
5415
  # `hasAvailablePlayerSessions`.
5377
5416
  #
5378
5417
  # * **Comparator** -- Valid comparators are: `=`, `<>`, `<`, `>`,
5379
5418
  # `<=`, `>=`.
5380
5419
  #
5381
- # * **Value** -- Value to be searched for. Values can be numbers,
5382
- # boolean values (true/false) or strings. String values are case
5383
- # sensitive, enclosed in single quotes. Special characters must be
5384
- # escaped. Boolean and string values can only be used with the
5385
- # comparators `=` and `<>`. For example, the following filter
5386
- # expression searches on `gameSessionName`\: "`FilterExpression":
5387
- # "gameSessionName = 'Matt\'s Awesome Game 1'"`.
5420
+ # * **Value** -- Value to be searched for. Values may be numbers,
5421
+ # boolean values (true/false) or strings depending on the operand.
5422
+ # String values are case sensitive and must be enclosed in single
5423
+ # quotes. Special characters must be escaped. Boolean and string
5424
+ # values can only be used with the comparators `=` and `<>`. For
5425
+ # example, the following filter expression searches on
5426
+ # `gameSessionName`\: "`FilterExpression": "gameSessionName =
5427
+ # 'Matt\'s Awesome Game 1'"`.
5388
5428
  #
5389
5429
  # To chain multiple conditions in a single expression, use the logical
5390
5430
  # keywords `AND`, `OR`, and `NOT` and parentheses as needed. For
@@ -5414,8 +5454,8 @@ module Aws::GameLift
5414
5454
  # A sort expression consists of the following elements:
5415
5455
  #
5416
5456
  # * **Operand** -- Name of a game session attribute. Valid values are
5417
- # `gameSessionName`, `gameSessionId`, `creationTimeMillis`,
5418
- # `playerSessionCount`, `maximumSessions`,
5457
+ # `gameSessionName`, `gameSessionId`, `gameSessionProperties`,
5458
+ # `maximumSessions`, `creationTimeMillis`, `playerSessionCount`,
5419
5459
  # `hasAvailablePlayerSessions`.
5420
5460
  #
5421
5461
  # * **Order** -- Valid sort orders are `ASC` (ascending) and `DESC`
@@ -5563,10 +5603,10 @@ module Aws::GameLift
5563
5603
  # @return [String]
5564
5604
  #
5565
5605
  # @!attribute [rw] game_properties
5566
- # Set of developer-defined properties for a game session, formatted as
5567
- # a set of type:value pairs. These properties are included in the
5568
- # GameSession object, which is passed to the game server with a
5569
- # request to start a new game session (see [Start a Game Session][1]).
5606
+ # Set of custom properties for a game session, formatted as key:value
5607
+ # pairs. These properties are passed to a game server process in the
5608
+ # GameSession object with a request to start a new game session (see
5609
+ # [Start a Game Session][1]).
5570
5610
  #
5571
5611
  #
5572
5612
  #
@@ -5595,10 +5635,10 @@ module Aws::GameLift
5595
5635
  # @return [Array<Types::DesiredPlayerSession>]
5596
5636
  #
5597
5637
  # @!attribute [rw] game_session_data
5598
- # Set of developer-defined game session properties, formatted as a
5599
- # single string value. This data is included in the GameSession
5600
- # object, which is passed to the game server with a request to start a
5601
- # new game session (see [Start a Game Session][1]).
5638
+ # Set of custom game session properties, formatted as a single string
5639
+ # value. This data is passed to a game server process in the
5640
+ # GameSession object with a request to start a new game session (see
5641
+ # [Start a Game Session][1]).
5602
5642
  #
5603
5643
  #
5604
5644
  #
@@ -5634,6 +5674,102 @@ module Aws::GameLift
5634
5674
  include Aws::Structure
5635
5675
  end
5636
5676
 
5677
+ # Represents the input for a request action.
5678
+ #
5679
+ # @note When making an API call, you may pass StartMatchBackfillInput
5680
+ # data as a hash:
5681
+ #
5682
+ # {
5683
+ # ticket_id: "MatchmakingIdStringModel",
5684
+ # configuration_name: "MatchmakingIdStringModel", # required
5685
+ # game_session_arn: "ArnStringModel", # required
5686
+ # players: [ # required
5687
+ # {
5688
+ # player_id: "NonZeroAndMaxString",
5689
+ # player_attributes: {
5690
+ # "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
5691
+ # },
5692
+ # team: "NonZeroAndMaxString",
5693
+ # latency_in_ms: {
5694
+ # "NonEmptyString" => 1,
5695
+ # },
5696
+ # },
5697
+ # ],
5698
+ # }
5699
+ #
5700
+ # @!attribute [rw] ticket_id
5701
+ # Unique identifier for a matchmaking ticket. If no ticket ID is
5702
+ # specified here, Amazon GameLift will generate one in the form of a
5703
+ # UUID. Use this identifier to track the match backfill ticket status
5704
+ # and retrieve match results.
5705
+ # @return [String]
5706
+ #
5707
+ # @!attribute [rw] configuration_name
5708
+ # Name of the matchmaker to use for this request. The name of the
5709
+ # matchmaker that was used with the original game session is listed in
5710
+ # the GameSession object, `MatchmakerData` property. This property
5711
+ # contains a matchmaking configuration ARN value, which includes the
5712
+ # matchmaker name. (In the ARN value
5713
+ # "arn:aws:gamelift:us-west-2:111122223333:matchmakingconfiguration/MM-4v4",
5714
+ # the matchmaking configuration name is "MM-4v4".) Use only the name
5715
+ # for this parameter.
5716
+ # @return [String]
5717
+ #
5718
+ # @!attribute [rw] game_session_arn
5719
+ # Amazon Resource Name ([ARN][1]) that is assigned to a game session
5720
+ # and uniquely identifies it.
5721
+ #
5722
+ #
5723
+ #
5724
+ # [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
5725
+ # @return [String]
5726
+ #
5727
+ # @!attribute [rw] players
5728
+ # Match information on all players that are currently assigned to the
5729
+ # game session. This information is used by the matchmaker to find new
5730
+ # players and add them to the existing game.
5731
+ #
5732
+ # * PlayerID, PlayerAttributes, Team -- This information is maintained
5733
+ # in the GameSession object, `MatchmakerData` property, for all
5734
+ # players who are currently assigned to the game session. The
5735
+ # matchmaker data is in JSON syntax, formatted as a string. For more
5736
+ # details, see [ Match Data][1].
5737
+ #
5738
+ # * LatencyInMs -- If the matchmaker uses player latency, include a
5739
+ # latency value, in milliseconds, for the region that the game
5740
+ # session is currently in. Do not include latency values for any
5741
+ # other region.
5742
+ #
5743
+ #
5744
+ #
5745
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
5746
+ # @return [Array<Types::Player>]
5747
+ #
5748
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillInput AWS API Documentation
5749
+ #
5750
+ class StartMatchBackfillInput < Struct.new(
5751
+ :ticket_id,
5752
+ :configuration_name,
5753
+ :game_session_arn,
5754
+ :players)
5755
+ include Aws::Structure
5756
+ end
5757
+
5758
+ # Represents the returned data in response to a request action.
5759
+ #
5760
+ # @!attribute [rw] matchmaking_ticket
5761
+ # Ticket representing the backfill matchmaking request. This object
5762
+ # includes the information in the request, ticket status, and match
5763
+ # results as generated during the matchmaking process.
5764
+ # @return [Types::MatchmakingTicket]
5765
+ #
5766
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillOutput AWS API Documentation
5767
+ #
5768
+ class StartMatchBackfillOutput < Struct.new(
5769
+ :matchmaking_ticket)
5770
+ include Aws::Structure
5771
+ end
5772
+
5637
5773
  # Represents the input for a request action.
5638
5774
  #
5639
5775
  # @note When making an API call, you may pass StartMatchmakingInput
@@ -5644,7 +5780,7 @@ module Aws::GameLift
5644
5780
  # configuration_name: "MatchmakingIdStringModel", # required
5645
5781
  # players: [ # required
5646
5782
  # {
5647
- # player_id: "PlayerIdStringModel",
5783
+ # player_id: "NonZeroAndMaxString",
5648
5784
  # player_attributes: {
5649
5785
  # "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
5650
5786
  # },
@@ -5657,8 +5793,10 @@ module Aws::GameLift
5657
5793
  # }
5658
5794
  #
5659
5795
  # @!attribute [rw] ticket_id
5660
- # Unique identifier for a matchmaking ticket. Use this identifier to
5661
- # track the matchmaking ticket status and retrieve match results.
5796
+ # Unique identifier for a matchmaking ticket. If no ticket ID is
5797
+ # specified here, Amazon GameLift will generate one in the form of a
5798
+ # UUID. Use this identifier to track the matchmaking ticket status and
5799
+ # retrieve match results.
5662
5800
  # @return [String]
5663
5801
  #
5664
5802
  # @!attribute [rw] configuration_name
@@ -6289,12 +6427,11 @@ module Aws::GameLift
6289
6427
  # @return [String]
6290
6428
  #
6291
6429
  # @!attribute [rw] game_properties
6292
- # Set of developer-defined properties for a game session, formatted as
6293
- # a set of type:value pairs. These properties are included in the
6294
- # GameSession object, which is passed to the game server with a
6295
- # request to start a new game session (see [Start a Game Session][1]).
6296
- # This information is added to the new GameSession object that is
6297
- # created for a successful match.
6430
+ # Set of custom properties for a game session, formatted as key:value
6431
+ # pairs. These properties are passed to a game server process in the
6432
+ # GameSession object with a request to start a new game session (see
6433
+ # [Start a Game Session][1]). This information is added to the new
6434
+ # GameSession object that is created for a successful match.
6298
6435
  #
6299
6436
  #
6300
6437
  #
@@ -6302,12 +6439,11 @@ module Aws::GameLift
6302
6439
  # @return [Array<Types::GameProperty>]
6303
6440
  #
6304
6441
  # @!attribute [rw] game_session_data
6305
- # Set of developer-defined game session properties, formatted as a
6306
- # single string value. This data is included in the GameSession
6307
- # object, which is passed to the game server with a request to start a
6308
- # new game session (see [Start a Game Session][1]). This information
6309
- # is added to the new GameSession object that is created for a
6310
- # successful match.
6442
+ # Set of custom game session properties, formatted as a single string
6443
+ # value. This data is passed to a game server process in the
6444
+ # GameSession object with a request to start a new game session (see
6445
+ # [Start a Game Session][1]). This information is added to the new
6446
+ # GameSession object that is created for a successful match.
6311
6447
  #
6312
6448
  #
6313
6449
  #
@@ -6565,7 +6701,8 @@ module Aws::GameLift
6565
6701
 
6566
6702
  # Represents status information for a VPC peering connection. Status is
6567
6703
  # associated with a VpcPeeringConnection object. Status codes and
6568
- # messages are provided from EC2 ([).][1] Connection status information
6704
+ # messages are provided from EC2 (see
6705
+ # [VpcPeeringConnectionStateReason][1]). Connection status information
6569
6706
  # is also communicated as a fleet Event.
6570
6707
  #
6571
6708
  #