aws-sdk-gamelift 1.1.0 → 1.2.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +313 -128
- data/lib/aws-sdk-gamelift/client_api.rb +33 -11
- data/lib/aws-sdk-gamelift/types.rb +260 -123
- metadata +2 -2
@@ -20,7 +20,7 @@ module Aws::GameLift
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ArnStringModel = Shapes::StringShape.new(name: 'ArnStringModel')
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AttributeValue = Shapes::StructureShape.new(name: 'AttributeValue')
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AwsCredentials = Shapes::StructureShape.new(name: 'AwsCredentials')
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BooleanModel = Shapes::BooleanShape.new(name: 'BooleanModel')
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Build = Shapes::StructureShape.new(name: 'Build')
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BuildId = Shapes::StringShape.new(name: 'BuildId')
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BuildList = Shapes::ListShape.new(name: 'BuildList')
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@@ -179,13 +179,13 @@ module Aws::GameLift
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ListFleetsOutput = Shapes::StructureShape.new(name: 'ListFleetsOutput')
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MatchedPlayerSession = Shapes::StructureShape.new(name: 'MatchedPlayerSession')
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MatchedPlayerSessionList = Shapes::ListShape.new(name: 'MatchedPlayerSessionList')
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MatchmakerData = Shapes::StringShape.new(name: 'MatchmakerData')
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MatchmakingAcceptanceTimeoutInteger = Shapes::IntegerShape.new(name: 'MatchmakingAcceptanceTimeoutInteger')
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MatchmakingConfiguration = Shapes::StructureShape.new(name: 'MatchmakingConfiguration')
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MatchmakingConfigurationList = Shapes::ListShape.new(name: 'MatchmakingConfigurationList')
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MatchmakingConfigurationStatus = Shapes::StringShape.new(name: 'MatchmakingConfigurationStatus')
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MatchmakingIdList = Shapes::ListShape.new(name: 'MatchmakingIdList')
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MatchmakingIdStringModel = Shapes::StringShape.new(name: 'MatchmakingIdStringModel')
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MatchmakingPlayerIdList = Shapes::ListShape.new(name: 'MatchmakingPlayerIdList')
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MatchmakingRequestTimeoutInteger = Shapes::IntegerShape.new(name: 'MatchmakingRequestTimeoutInteger')
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MatchmakingRuleSet = Shapes::StructureShape.new(name: 'MatchmakingRuleSet')
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MatchmakingRuleSetList = Shapes::ListShape.new(name: 'MatchmakingRuleSetList')
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@@ -209,7 +209,6 @@ module Aws::GameLift
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PlayerData = Shapes::StringShape.new(name: 'PlayerData')
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PlayerDataMap = Shapes::MapShape.new(name: 'PlayerDataMap')
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PlayerIdList = Shapes::ListShape.new(name: 'PlayerIdList')
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PlayerIdStringModel = Shapes::StringShape.new(name: 'PlayerIdStringModel')
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PlayerLatency = Shapes::StructureShape.new(name: 'PlayerLatency')
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PlayerLatencyList = Shapes::ListShape.new(name: 'PlayerLatencyList')
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PlayerLatencyPolicy = Shapes::StructureShape.new(name: 'PlayerLatencyPolicy')
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@@ -249,6 +248,8 @@ module Aws::GameLift
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SnsArnStringModel = Shapes::StringShape.new(name: 'SnsArnStringModel')
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StartGameSessionPlacementInput = Shapes::StructureShape.new(name: 'StartGameSessionPlacementInput')
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StartGameSessionPlacementOutput = Shapes::StructureShape.new(name: 'StartGameSessionPlacementOutput')
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StartMatchBackfillInput = Shapes::StructureShape.new(name: 'StartMatchBackfillInput')
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StartMatchBackfillOutput = Shapes::StructureShape.new(name: 'StartMatchBackfillOutput')
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StartMatchmakingInput = Shapes::StructureShape.new(name: 'StartMatchmakingInput')
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StartMatchmakingOutput = Shapes::StructureShape.new(name: 'StartMatchmakingOutput')
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StopGameSessionPlacementInput = Shapes::StructureShape.new(name: 'StopGameSessionPlacementInput')
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@@ -290,7 +291,7 @@ module Aws::GameLift
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WholeNumber = Shapes::IntegerShape.new(name: 'WholeNumber')
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AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
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AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape:
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AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape: StringList, required: true, location_name: "PlayerIds"))
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AcceptMatchInput.add_member(:acceptance_type, Shapes::ShapeRef.new(shape: AcceptanceType, required: true, location_name: "AcceptanceType"))
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AcceptMatchInput.struct_class = Types::AcceptMatchInput
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@@ -395,7 +396,7 @@ module Aws::GameLift
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CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, required: true, location_name: "GameSessionQueueArns"))
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CreateMatchmakingConfigurationInput.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, required: true, location_name: "RequestTimeoutSeconds"))
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CreateMatchmakingConfigurationInput.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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CreateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape:
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CreateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, required: true, location_name: "AcceptanceRequired"))
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CreateMatchmakingConfigurationInput.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "RuleSetName"))
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CreateMatchmakingConfigurationInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: SnsArnStringModel, location_name: "NotificationTarget"))
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CreateMatchmakingConfigurationInput.add_member(:additional_player_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "AdditionalPlayerCount"))
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@@ -743,6 +744,7 @@ module Aws::GameLift
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GameSession.add_member(:player_session_creation_policy, Shapes::ShapeRef.new(shape: PlayerSessionCreationPolicy, location_name: "PlayerSessionCreationPolicy"))
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GameSession.add_member(:creator_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "CreatorId"))
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GameSession.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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GameSession.add_member(:matchmaker_data, Shapes::ShapeRef.new(shape: MatchmakerData, location_name: "MatchmakerData"))
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GameSession.struct_class = Types::GameSession
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GameSessionConnectionInfo.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "GameSessionArn"))
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@@ -775,6 +777,7 @@ module Aws::GameLift
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GameSessionPlacement.add_member(:port, Shapes::ShapeRef.new(shape: PortNumber, location_name: "Port"))
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GameSessionPlacement.add_member(:placed_player_sessions, Shapes::ShapeRef.new(shape: PlacedPlayerSessionList, location_name: "PlacedPlayerSessions"))
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GameSessionPlacement.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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GameSessionPlacement.add_member(:matchmaker_data, Shapes::ShapeRef.new(shape: MatchmakerData, location_name: "MatchmakerData"))
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GameSessionPlacement.struct_class = Types::GameSessionPlacement
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GameSessionQueue.add_member(:name, Shapes::ShapeRef.new(shape: GameSessionQueueName, location_name: "Name"))
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@@ -878,7 +881,7 @@ module Aws::GameLift
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MatchmakingConfiguration.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, location_name: "GameSessionQueueArns"))
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MatchmakingConfiguration.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, location_name: "RequestTimeoutSeconds"))
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MatchmakingConfiguration.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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MatchmakingConfiguration.add_member(:acceptance_required, Shapes::ShapeRef.new(shape:
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MatchmakingConfiguration.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, location_name: "AcceptanceRequired"))
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MatchmakingConfiguration.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "RuleSetName"))
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MatchmakingConfiguration.add_member(:notification_target, Shapes::ShapeRef.new(shape: SnsArnStringModel, location_name: "NotificationTarget"))
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MatchmakingConfiguration.add_member(:additional_player_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "AdditionalPlayerCount"))
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@@ -892,8 +895,6 @@ module Aws::GameLift
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MatchmakingIdList.member = Shapes::ShapeRef.new(shape: MatchmakingIdStringModel)
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MatchmakingPlayerIdList.member = Shapes::ShapeRef.new(shape: PlayerIdStringModel)
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MatchmakingRuleSet.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "RuleSetName"))
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MatchmakingRuleSet.add_member(:rule_set_body, Shapes::ShapeRef.new(shape: RuleSetBody, required: true, location_name: "RuleSetBody"))
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MatchmakingRuleSet.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
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@@ -925,7 +926,7 @@ module Aws::GameLift
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PlacedPlayerSessionList.member = Shapes::ShapeRef.new(shape: PlacedPlayerSession)
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Player.add_member(:player_id, Shapes::ShapeRef.new(shape:
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Player.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
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Player.add_member(:player_attributes, Shapes::ShapeRef.new(shape: PlayerAttributeMap, location_name: "PlayerAttributes"))
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Player.add_member(:team, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Team"))
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Player.add_member(:latency_in_ms, Shapes::ShapeRef.new(shape: LatencyMap, location_name: "LatencyInMs"))
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@@ -1060,6 +1061,15 @@ module Aws::GameLift
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StartGameSessionPlacementOutput.add_member(:game_session_placement, Shapes::ShapeRef.new(shape: GameSessionPlacement, location_name: "GameSessionPlacement"))
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StartGameSessionPlacementOutput.struct_class = Types::StartGameSessionPlacementOutput
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StartMatchBackfillInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "TicketId"))
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StartMatchBackfillInput.add_member(:configuration_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "ConfigurationName"))
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StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, required: true, location_name: "GameSessionArn"))
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StartMatchBackfillInput.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, required: true, location_name: "Players"))
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StartMatchBackfillInput.struct_class = Types::StartMatchBackfillInput
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StartMatchBackfillOutput.add_member(:matchmaking_ticket, Shapes::ShapeRef.new(shape: MatchmakingTicket, location_name: "MatchmakingTicket"))
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StartMatchBackfillOutput.struct_class = Types::StartMatchBackfillOutput
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StartMatchmakingInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "TicketId"))
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StartMatchmakingInput.add_member(:configuration_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "ConfigurationName"))
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StartMatchmakingInput.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, required: true, location_name: "Players"))
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@@ -1153,7 +1163,7 @@ module Aws::GameLift
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UpdateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, location_name: "GameSessionQueueArns"))
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UpdateMatchmakingConfigurationInput.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, location_name: "RequestTimeoutSeconds"))
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UpdateMatchmakingConfigurationInput.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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UpdateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape:
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UpdateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, location_name: "AcceptanceRequired"))
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UpdateMatchmakingConfigurationInput.add_member(:rule_set_name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "RuleSetName"))
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UpdateMatchmakingConfigurationInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: SnsArnStringModel, location_name: "NotificationTarget"))
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UpdateMatchmakingConfigurationInput.add_member(:additional_player_count, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "AdditionalPlayerCount"))
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@@ -1175,7 +1185,7 @@ module Aws::GameLift
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ValidateMatchmakingRuleSetInput.add_member(:rule_set_body, Shapes::ShapeRef.new(shape: RuleSetBody, required: true, location_name: "RuleSetBody"))
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ValidateMatchmakingRuleSetInput.struct_class = Types::ValidateMatchmakingRuleSetInput
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ValidateMatchmakingRuleSetOutput.add_member(:valid, Shapes::ShapeRef.new(shape:
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ValidateMatchmakingRuleSetOutput.add_member(:valid, Shapes::ShapeRef.new(shape: BooleanModel, location_name: "Valid"))
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ValidateMatchmakingRuleSetOutput.struct_class = Types::ValidateMatchmakingRuleSetOutput
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VpcPeeringAuthorization.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameLiftAwsAccountId"))
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@@ -1842,6 +1852,18 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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end)
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api.add_operation(:start_match_backfill, Seahorse::Model::Operation.new.tap do |o|
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o.name = "StartMatchBackfill"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: StartMatchBackfillInput)
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o.output = Shapes::ShapeRef.new(shape: StartMatchBackfillOutput)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
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end)
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api.add_operation(:start_matchmaking, Seahorse::Model::Operation.new.tap do |o|
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o.name = "StartMatchmaking"
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o.http_method = "POST"
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@@ -15,7 +15,7 @@ module Aws::GameLift
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#
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# {
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# ticket_id: "MatchmakingIdStringModel", # required
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# player_ids: ["
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# player_ids: ["NonZeroAndMaxString"], # required
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# acceptance_type: "ACCEPT", # required, accepts ACCEPT, REJECT
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# }
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#
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@@ -111,7 +111,7 @@ module Aws::GameLift
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include Aws::Structure
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end
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# Values for use in Player attribute
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# Values for use in Player attribute key:value pairs. This object lets
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# you specify an attribute value using any of the valid data types:
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# string, number, string array or data map. Each `AttributeValue` object
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# can use only one of the available properties.
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@@ -144,7 +144,7 @@ module Aws::GameLift
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# @return [Array<String>]
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#
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# @!attribute [rw] sdm
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# For a map of up to 10 type:value pairs. Maximum length for each
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# For a map of up to 10 data type:value pairs. Maximum length for each
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# string value is 100 characters.
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# @return [Hash<String,Float>]
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#
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@@ -343,23 +343,23 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] storage_location
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#
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#
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#
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#
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#
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#
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#
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#
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#
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# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
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# Information indicating where your game build files are stored. Use
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# this parameter only when creating a build with files stored in an
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# Amazon S3 bucket that you own. The storage location must specify an
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# Amazon S3 bucket name and key, as well as a role ARN that you set up
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# to allow Amazon GameLift to access your Amazon S3 bucket. The S3
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# bucket must be in the same region that you want to create a new
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# build in.
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# @return [Types::S3Location]
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#
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# @!attribute [rw] operating_system
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# Operating system that the game server binaries are built to run on.
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# This value determines the type of fleet resources that you can use
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# for this build. If your game build contains multiple executables,
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# they all must run on the same operating system.
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# they all must run on the same operating system. If an operating
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# system is not specified when creating a build, Amazon GameLift uses
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# the default value (WINDOWS\_2012). This value cannot be changed
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# later.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuildInput AWS API Documentation
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@@ -380,11 +380,16 @@ module Aws::GameLift
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# @return [Types::Build]
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#
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# @!attribute [rw] upload_credentials
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# This element is
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# This element is returned only when the operation is called without a
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# storage location. It contains credentials to use when you are
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# uploading a build file to an Amazon S3 bucket that is owned by
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# Amazon GameLift. Credentials have a limited life span. To refresh
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# these credentials, call RequestUploadCredentials.
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# @return [Types::AwsCredentials]
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#
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# @!attribute [rw] storage_location
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# Amazon S3 location
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# Amazon S3 location for your game build file, including bucket name
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# and key.
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# @return [Types::S3Location]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuildOutput AWS API Documentation
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@@ -538,10 +543,11 @@ module Aws::GameLift
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# @return [Types::ResourceCreationLimitPolicy]
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#
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# @!attribute [rw] metric_groups
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#
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#
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#
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# metric group
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# Name of a metric group to add this fleet to. A metric group tracks
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# metrics across all fleets in the group. Use an existing metric group
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# name to add this fleet to the group, or use a new name to create a
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# new metric group. A fleet can only be included in one metric group
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# at a time.
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551
|
# @return [Array<String>]
|
546
552
|
#
|
547
553
|
# @!attribute [rw] peer_vpc_aws_account_id
|
@@ -635,10 +641,10 @@ module Aws::GameLift
|
|
635
641
|
# @return [String]
|
636
642
|
#
|
637
643
|
# @!attribute [rw] game_properties
|
638
|
-
# Set of
|
639
|
-
#
|
640
|
-
# GameSession object
|
641
|
-
#
|
644
|
+
# Set of custom properties for a game session, formatted as key:value
|
645
|
+
# pairs. These properties are passed to a game server process in the
|
646
|
+
# GameSession object with a request to start a new game session (see
|
647
|
+
# [Start a Game Session][1]).
|
642
648
|
#
|
643
649
|
#
|
644
650
|
#
|
@@ -674,10 +680,10 @@ module Aws::GameLift
|
|
674
680
|
# @return [String]
|
675
681
|
#
|
676
682
|
# @!attribute [rw] game_session_data
|
677
|
-
# Set of
|
678
|
-
#
|
679
|
-
# object
|
680
|
-
#
|
683
|
+
# Set of custom game session properties, formatted as a single string
|
684
|
+
# value. This data is passed to a game server process in the
|
685
|
+
# GameSession object with a request to start a new game session (see
|
686
|
+
# [Start a Game Session][1]).
|
681
687
|
#
|
682
688
|
#
|
683
689
|
#
|
@@ -878,12 +884,11 @@ module Aws::GameLift
|
|
878
884
|
# @return [String]
|
879
885
|
#
|
880
886
|
# @!attribute [rw] game_properties
|
881
|
-
# Set of
|
882
|
-
#
|
883
|
-
# GameSession object
|
884
|
-
#
|
885
|
-
#
|
886
|
-
# created for a successful match.
|
887
|
+
# Set of custom properties for a game session, formatted as key:value
|
888
|
+
# pairs. These properties are passed to a game server process in the
|
889
|
+
# GameSession object with a request to start a new game session (see
|
890
|
+
# [Start a Game Session][1]). This information is added to the new
|
891
|
+
# GameSession object that is created for a successful match.
|
887
892
|
#
|
888
893
|
#
|
889
894
|
#
|
@@ -891,12 +896,11 @@ module Aws::GameLift
|
|
891
896
|
# @return [Array<Types::GameProperty>]
|
892
897
|
#
|
893
898
|
# @!attribute [rw] game_session_data
|
894
|
-
# Set of
|
895
|
-
#
|
896
|
-
# object
|
897
|
-
#
|
898
|
-
#
|
899
|
-
# successful match.
|
899
|
+
# Set of custom game session properties, formatted as a single string
|
900
|
+
# value. This data is passed to a game server process in the
|
901
|
+
# GameSession object with a request to start a new game session (see
|
902
|
+
# [Start a Game Session][1]). This information is added to the new
|
903
|
+
# GameSession object that is created for a successful match.
|
900
904
|
#
|
901
905
|
#
|
902
906
|
#
|
@@ -2163,8 +2167,8 @@ module Aws::GameLift
|
|
2163
2167
|
# }
|
2164
2168
|
#
|
2165
2169
|
# @!attribute [rw] ticket_ids
|
2166
|
-
# Unique identifier for a matchmaking ticket.
|
2167
|
-
#
|
2170
|
+
# Unique identifier for a matchmaking ticket. You can include up to 10
|
2171
|
+
# ID values.
|
2168
2172
|
# @return [Array<String>]
|
2169
2173
|
#
|
2170
2174
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingInput AWS API Documentation
|
@@ -3267,10 +3271,11 @@ module Aws::GameLift
|
|
3267
3271
|
# @return [String]
|
3268
3272
|
#
|
3269
3273
|
# @!attribute [rw] game_properties
|
3270
|
-
# Set of
|
3271
|
-
#
|
3272
|
-
# GameSession object
|
3273
|
-
#
|
3274
|
+
# Set of custom properties for a game session, formatted as key:value
|
3275
|
+
# pairs. These properties are passed to a game server process in the
|
3276
|
+
# GameSession object with a request to start a new game session (see
|
3277
|
+
# [Start a Game Session][1]). You can search for active game sessions
|
3278
|
+
# based on this custom data with SearchGameSessions.
|
3274
3279
|
#
|
3275
3280
|
#
|
3276
3281
|
#
|
@@ -3298,16 +3303,31 @@ module Aws::GameLift
|
|
3298
3303
|
# @return [String]
|
3299
3304
|
#
|
3300
3305
|
# @!attribute [rw] game_session_data
|
3301
|
-
# Set of
|
3302
|
-
#
|
3303
|
-
# object
|
3304
|
-
#
|
3306
|
+
# Set of custom game session properties, formatted as a single string
|
3307
|
+
# value. This data is passed to a game server process in the
|
3308
|
+
# GameSession object with a request to start a new game session (see
|
3309
|
+
# [Start a Game Session][1]).
|
3305
3310
|
#
|
3306
3311
|
#
|
3307
3312
|
#
|
3308
3313
|
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
3309
3314
|
# @return [String]
|
3310
3315
|
#
|
3316
|
+
# @!attribute [rw] matchmaker_data
|
3317
|
+
# Information about the matchmaking process that was used to create
|
3318
|
+
# the game session. It is in JSON syntax, formated as a string. In
|
3319
|
+
# addition the matchmaking configuration used, it contains data on all
|
3320
|
+
# players assigned to the match, including player attributes and team
|
3321
|
+
# assignments. For more details on matchmaker data, see [Match
|
3322
|
+
# Data][1]. Matchmaker data is useful when requesting match backfills,
|
3323
|
+
# and is updated whenever new players are added during a successful
|
3324
|
+
# backfill (see StartMatchBackfill).
|
3325
|
+
#
|
3326
|
+
#
|
3327
|
+
#
|
3328
|
+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
|
3329
|
+
# @return [String]
|
3330
|
+
#
|
3311
3331
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSession AWS API Documentation
|
3312
3332
|
#
|
3313
3333
|
class GameSession < Struct.new(
|
@@ -3324,7 +3344,8 @@ module Aws::GameLift
|
|
3324
3344
|
:port,
|
3325
3345
|
:player_session_creation_policy,
|
3326
3346
|
:creator_id,
|
3327
|
-
:game_session_data
|
3347
|
+
:game_session_data,
|
3348
|
+
:matchmaker_data)
|
3328
3349
|
include Aws::Structure
|
3329
3350
|
end
|
3330
3351
|
|
@@ -3435,10 +3456,10 @@ module Aws::GameLift
|
|
3435
3456
|
# @return [String]
|
3436
3457
|
#
|
3437
3458
|
# @!attribute [rw] game_properties
|
3438
|
-
# Set of
|
3439
|
-
#
|
3440
|
-
# GameSession object
|
3441
|
-
#
|
3459
|
+
# Set of custom properties for a game session, formatted as key:value
|
3460
|
+
# pairs. These properties are passed to a game server process in the
|
3461
|
+
# GameSession object with a request to start a new game session (see
|
3462
|
+
# [Start a Game Session][1]).
|
3442
3463
|
#
|
3443
3464
|
#
|
3444
3465
|
#
|
@@ -3515,16 +3536,29 @@ module Aws::GameLift
|
|
3515
3536
|
# @return [Array<Types::PlacedPlayerSession>]
|
3516
3537
|
#
|
3517
3538
|
# @!attribute [rw] game_session_data
|
3518
|
-
# Set of
|
3519
|
-
#
|
3520
|
-
# object
|
3521
|
-
#
|
3539
|
+
# Set of custom game session properties, formatted as a single string
|
3540
|
+
# value. This data is passed to a game server process in the
|
3541
|
+
# GameSession object with a request to start a new game session (see
|
3542
|
+
# [Start a Game Session][1]).
|
3522
3543
|
#
|
3523
3544
|
#
|
3524
3545
|
#
|
3525
3546
|
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
3526
3547
|
# @return [String]
|
3527
3548
|
#
|
3549
|
+
# @!attribute [rw] matchmaker_data
|
3550
|
+
# Information on the matchmaking process for this game. Data is in
|
3551
|
+
# JSON syntax, formated as a string. It identifies the matchmaking
|
3552
|
+
# configuration used to create the match, and contains data on all
|
3553
|
+
# players assigned to the match, including player attributes and team
|
3554
|
+
# assignments. For more details on matchmaker data, see
|
3555
|
+
# [http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data][1].
|
3556
|
+
#
|
3557
|
+
#
|
3558
|
+
#
|
3559
|
+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
|
3560
|
+
# @return [String]
|
3561
|
+
#
|
3528
3562
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement AWS API Documentation
|
3529
3563
|
#
|
3530
3564
|
class GameSessionPlacement < Struct.new(
|
@@ -3543,7 +3577,8 @@ module Aws::GameLift
|
|
3543
3577
|
:ip_address,
|
3544
3578
|
:port,
|
3545
3579
|
:placed_player_sessions,
|
3546
|
-
:game_session_data
|
3580
|
+
:game_session_data,
|
3581
|
+
:matchmaker_data)
|
3547
3582
|
include Aws::Structure
|
3548
3583
|
end
|
3549
3584
|
|
@@ -4206,12 +4241,11 @@ module Aws::GameLift
|
|
4206
4241
|
# @return [Time]
|
4207
4242
|
#
|
4208
4243
|
# @!attribute [rw] game_properties
|
4209
|
-
# Set of
|
4210
|
-
#
|
4211
|
-
# GameSession object
|
4212
|
-
#
|
4213
|
-
#
|
4214
|
-
# created for a successful match.
|
4244
|
+
# Set of custom properties for a game session, formatted as key:value
|
4245
|
+
# pairs. These properties are passed to a game server process in the
|
4246
|
+
# GameSession object with a request to start a new game session (see
|
4247
|
+
# [Start a Game Session][1]). This information is added to the new
|
4248
|
+
# GameSession object that is created for a successful match.
|
4215
4249
|
#
|
4216
4250
|
#
|
4217
4251
|
#
|
@@ -4219,12 +4253,11 @@ module Aws::GameLift
|
|
4219
4253
|
# @return [Array<Types::GameProperty>]
|
4220
4254
|
#
|
4221
4255
|
# @!attribute [rw] game_session_data
|
4222
|
-
# Set of
|
4223
|
-
#
|
4224
|
-
# object
|
4225
|
-
#
|
4226
|
-
#
|
4227
|
-
# successful match.
|
4256
|
+
# Set of custom game session properties, formatted as a single string
|
4257
|
+
# value. This data is passed to a game server process in the
|
4258
|
+
# GameSession object with a request to start a new game session (see
|
4259
|
+
# [Start a Game Session][1]). This information is added to the new
|
4260
|
+
# GameSession object that is created for a successful match.
|
4228
4261
|
#
|
4229
4262
|
#
|
4230
4263
|
#
|
@@ -4258,7 +4291,7 @@ module Aws::GameLift
|
|
4258
4291
|
#
|
4259
4292
|
# A rule set may define the following elements for a match. For detailed
|
4260
4293
|
# information and examples showing how to construct a rule set, see
|
4261
|
-
# [
|
4294
|
+
# [Build a FlexMatch Rule Set][1].
|
4262
4295
|
#
|
4263
4296
|
# * Teams -- Required. A rule set must define one or multiple teams for
|
4264
4297
|
# the match and set minimum and maximum team sizes. For example, a
|
@@ -4273,13 +4306,15 @@ module Aws::GameLift
|
|
4273
4306
|
#
|
4274
4307
|
# * Rules -- Optional. Rules define how to evaluate potential players
|
4275
4308
|
# for a match based on player attributes. A rule might specify minimum
|
4276
|
-
# requirements for individual players
|
4277
|
-
#
|
4278
|
-
#
|
4279
|
-
#
|
4309
|
+
# requirements for individual players, teams, or entire matches. For
|
4310
|
+
# example, a rule might require each player to meet a certain skill
|
4311
|
+
# level, each team to have at least one player in a certain role, or
|
4312
|
+
# the match to have a minimum average skill level. or may describe an
|
4313
|
+
# entire group--such as all teams must be evenly matched or have at
|
4314
|
+
# least one player in a certain role.
|
4280
4315
|
#
|
4281
4316
|
# * Expansions -- Optional. Expansions allow you to relax the rules
|
4282
|
-
# after a period of time
|
4317
|
+
# after a period of time when no acceptable matches are found. This
|
4283
4318
|
# feature lets you balance getting players into games in a reasonable
|
4284
4319
|
# amount of time instead of making them wait indefinitely for the best
|
4285
4320
|
# possible match. For example, you might use an expansion to increase
|
@@ -4287,7 +4322,7 @@ module Aws::GameLift
|
|
4287
4322
|
#
|
4288
4323
|
#
|
4289
4324
|
#
|
4290
|
-
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-
|
4325
|
+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
|
4291
4326
|
#
|
4292
4327
|
# @!attribute [rw] rule_set_name
|
4293
4328
|
# Unique identifier for a matchmaking rule set
|
@@ -4353,15 +4388,19 @@ module Aws::GameLift
|
|
4353
4388
|
#
|
4354
4389
|
# * **FAILED** -- The matchmaking request was not completed. Tickets
|
4355
4390
|
# with players who fail to accept a proposed match are placed in
|
4356
|
-
# `FAILED` status
|
4357
|
-
# these players.
|
4391
|
+
# `FAILED` status.
|
4358
4392
|
#
|
4359
4393
|
# * **CANCELLED** -- The matchmaking request was canceled with a call
|
4360
4394
|
# to StopMatchmaking.
|
4361
4395
|
#
|
4362
|
-
# * **TIMED\_OUT** -- The matchmaking request was not
|
4363
|
-
# the duration specified in the matchmaking configuration.
|
4364
|
-
#
|
4396
|
+
# * **TIMED\_OUT** -- The matchmaking request was not successful
|
4397
|
+
# within the duration specified in the matchmaking configuration.
|
4398
|
+
#
|
4399
|
+
# <note markdown="1"> Matchmaking requests that fail to successfully complete (statuses
|
4400
|
+
# FAILED, CANCELLED, TIMED\_OUT) can be resubmitted as new requests
|
4401
|
+
# with new ticket IDs.
|
4402
|
+
#
|
4403
|
+
# </note>
|
4365
4404
|
# @return [String]
|
4366
4405
|
#
|
4367
4406
|
# @!attribute [rw] status_reason
|
@@ -4470,7 +4509,7 @@ module Aws::GameLift
|
|
4470
4509
|
# data as a hash:
|
4471
4510
|
#
|
4472
4511
|
# {
|
4473
|
-
# player_id: "
|
4512
|
+
# player_id: "NonZeroAndMaxString",
|
4474
4513
|
# player_attributes: {
|
4475
4514
|
# "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
|
4476
4515
|
# },
|
@@ -4485,9 +4524,9 @@ module Aws::GameLift
|
|
4485
4524
|
# @return [String]
|
4486
4525
|
#
|
4487
4526
|
# @!attribute [rw] player_attributes
|
4488
|
-
# Collection of
|
4489
|
-
# in matchmaking. Player attribute
|
4490
|
-
# *playerAttributes*
|
4527
|
+
# Collection of key:value pairs containing player information for use
|
4528
|
+
# in matchmaking. Player attribute keys must match the
|
4529
|
+
# *playerAttributes* used in a matchmaking rule set. Example:
|
4491
4530
|
# `"PlayerAttributes": \{"skill": \{"N": "23"\}, "gameMode": \{"S":
|
4492
4531
|
# "deathmatch"\}\}`.
|
4493
4532
|
# @return [Hash<String,Types::AttributeValue>]
|
@@ -5371,20 +5410,21 @@ module Aws::GameLift
|
|
5371
5410
|
# condition consists of the following:
|
5372
5411
|
#
|
5373
5412
|
# * **Operand** -- Name of a game session attribute. Valid values are
|
5374
|
-
# `gameSessionName`, `gameSessionId`, `
|
5375
|
-
# `
|
5413
|
+
# `gameSessionName`, `gameSessionId`, `gameSessionProperties`,
|
5414
|
+
# `maximumSessions`, `creationTimeMillis`, `playerSessionCount`,
|
5376
5415
|
# `hasAvailablePlayerSessions`.
|
5377
5416
|
#
|
5378
5417
|
# * **Comparator** -- Valid comparators are: `=`, `<>`, `<`, `>`,
|
5379
5418
|
# `<=`, `>=`.
|
5380
5419
|
#
|
5381
|
-
# * **Value** -- Value to be searched for. Values
|
5382
|
-
# boolean values (true/false) or strings
|
5383
|
-
#
|
5384
|
-
#
|
5385
|
-
# comparators `=` and `<>`. For
|
5386
|
-
# expression searches on
|
5387
|
-
# "gameSessionName =
|
5420
|
+
# * **Value** -- Value to be searched for. Values may be numbers,
|
5421
|
+
# boolean values (true/false) or strings depending on the operand.
|
5422
|
+
# String values are case sensitive and must be enclosed in single
|
5423
|
+
# quotes. Special characters must be escaped. Boolean and string
|
5424
|
+
# values can only be used with the comparators `=` and `<>`. For
|
5425
|
+
# example, the following filter expression searches on
|
5426
|
+
# `gameSessionName`\: "`FilterExpression": "gameSessionName =
|
5427
|
+
# 'Matt\'s Awesome Game 1'"`.
|
5388
5428
|
#
|
5389
5429
|
# To chain multiple conditions in a single expression, use the logical
|
5390
5430
|
# keywords `AND`, `OR`, and `NOT` and parentheses as needed. For
|
@@ -5414,8 +5454,8 @@ module Aws::GameLift
|
|
5414
5454
|
# A sort expression consists of the following elements:
|
5415
5455
|
#
|
5416
5456
|
# * **Operand** -- Name of a game session attribute. Valid values are
|
5417
|
-
# `gameSessionName`, `gameSessionId`, `
|
5418
|
-
# `
|
5457
|
+
# `gameSessionName`, `gameSessionId`, `gameSessionProperties`,
|
5458
|
+
# `maximumSessions`, `creationTimeMillis`, `playerSessionCount`,
|
5419
5459
|
# `hasAvailablePlayerSessions`.
|
5420
5460
|
#
|
5421
5461
|
# * **Order** -- Valid sort orders are `ASC` (ascending) and `DESC`
|
@@ -5563,10 +5603,10 @@ module Aws::GameLift
|
|
5563
5603
|
# @return [String]
|
5564
5604
|
#
|
5565
5605
|
# @!attribute [rw] game_properties
|
5566
|
-
# Set of
|
5567
|
-
#
|
5568
|
-
# GameSession object
|
5569
|
-
#
|
5606
|
+
# Set of custom properties for a game session, formatted as key:value
|
5607
|
+
# pairs. These properties are passed to a game server process in the
|
5608
|
+
# GameSession object with a request to start a new game session (see
|
5609
|
+
# [Start a Game Session][1]).
|
5570
5610
|
#
|
5571
5611
|
#
|
5572
5612
|
#
|
@@ -5595,10 +5635,10 @@ module Aws::GameLift
|
|
5595
5635
|
# @return [Array<Types::DesiredPlayerSession>]
|
5596
5636
|
#
|
5597
5637
|
# @!attribute [rw] game_session_data
|
5598
|
-
# Set of
|
5599
|
-
#
|
5600
|
-
# object
|
5601
|
-
#
|
5638
|
+
# Set of custom game session properties, formatted as a single string
|
5639
|
+
# value. This data is passed to a game server process in the
|
5640
|
+
# GameSession object with a request to start a new game session (see
|
5641
|
+
# [Start a Game Session][1]).
|
5602
5642
|
#
|
5603
5643
|
#
|
5604
5644
|
#
|
@@ -5634,6 +5674,102 @@ module Aws::GameLift
|
|
5634
5674
|
include Aws::Structure
|
5635
5675
|
end
|
5636
5676
|
|
5677
|
+
# Represents the input for a request action.
|
5678
|
+
#
|
5679
|
+
# @note When making an API call, you may pass StartMatchBackfillInput
|
5680
|
+
# data as a hash:
|
5681
|
+
#
|
5682
|
+
# {
|
5683
|
+
# ticket_id: "MatchmakingIdStringModel",
|
5684
|
+
# configuration_name: "MatchmakingIdStringModel", # required
|
5685
|
+
# game_session_arn: "ArnStringModel", # required
|
5686
|
+
# players: [ # required
|
5687
|
+
# {
|
5688
|
+
# player_id: "NonZeroAndMaxString",
|
5689
|
+
# player_attributes: {
|
5690
|
+
# "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
|
5691
|
+
# },
|
5692
|
+
# team: "NonZeroAndMaxString",
|
5693
|
+
# latency_in_ms: {
|
5694
|
+
# "NonEmptyString" => 1,
|
5695
|
+
# },
|
5696
|
+
# },
|
5697
|
+
# ],
|
5698
|
+
# }
|
5699
|
+
#
|
5700
|
+
# @!attribute [rw] ticket_id
|
5701
|
+
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
5702
|
+
# specified here, Amazon GameLift will generate one in the form of a
|
5703
|
+
# UUID. Use this identifier to track the match backfill ticket status
|
5704
|
+
# and retrieve match results.
|
5705
|
+
# @return [String]
|
5706
|
+
#
|
5707
|
+
# @!attribute [rw] configuration_name
|
5708
|
+
# Name of the matchmaker to use for this request. The name of the
|
5709
|
+
# matchmaker that was used with the original game session is listed in
|
5710
|
+
# the GameSession object, `MatchmakerData` property. This property
|
5711
|
+
# contains a matchmaking configuration ARN value, which includes the
|
5712
|
+
# matchmaker name. (In the ARN value
|
5713
|
+
# "arn:aws:gamelift:us-west-2:111122223333:matchmakingconfiguration/MM-4v4",
|
5714
|
+
# the matchmaking configuration name is "MM-4v4".) Use only the name
|
5715
|
+
# for this parameter.
|
5716
|
+
# @return [String]
|
5717
|
+
#
|
5718
|
+
# @!attribute [rw] game_session_arn
|
5719
|
+
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
5720
|
+
# and uniquely identifies it.
|
5721
|
+
#
|
5722
|
+
#
|
5723
|
+
#
|
5724
|
+
# [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
5725
|
+
# @return [String]
|
5726
|
+
#
|
5727
|
+
# @!attribute [rw] players
|
5728
|
+
# Match information on all players that are currently assigned to the
|
5729
|
+
# game session. This information is used by the matchmaker to find new
|
5730
|
+
# players and add them to the existing game.
|
5731
|
+
#
|
5732
|
+
# * PlayerID, PlayerAttributes, Team -- This information is maintained
|
5733
|
+
# in the GameSession object, `MatchmakerData` property, for all
|
5734
|
+
# players who are currently assigned to the game session. The
|
5735
|
+
# matchmaker data is in JSON syntax, formatted as a string. For more
|
5736
|
+
# details, see [ Match Data][1].
|
5737
|
+
#
|
5738
|
+
# * LatencyInMs -- If the matchmaker uses player latency, include a
|
5739
|
+
# latency value, in milliseconds, for the region that the game
|
5740
|
+
# session is currently in. Do not include latency values for any
|
5741
|
+
# other region.
|
5742
|
+
#
|
5743
|
+
#
|
5744
|
+
#
|
5745
|
+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
|
5746
|
+
# @return [Array<Types::Player>]
|
5747
|
+
#
|
5748
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillInput AWS API Documentation
|
5749
|
+
#
|
5750
|
+
class StartMatchBackfillInput < Struct.new(
|
5751
|
+
:ticket_id,
|
5752
|
+
:configuration_name,
|
5753
|
+
:game_session_arn,
|
5754
|
+
:players)
|
5755
|
+
include Aws::Structure
|
5756
|
+
end
|
5757
|
+
|
5758
|
+
# Represents the returned data in response to a request action.
|
5759
|
+
#
|
5760
|
+
# @!attribute [rw] matchmaking_ticket
|
5761
|
+
# Ticket representing the backfill matchmaking request. This object
|
5762
|
+
# includes the information in the request, ticket status, and match
|
5763
|
+
# results as generated during the matchmaking process.
|
5764
|
+
# @return [Types::MatchmakingTicket]
|
5765
|
+
#
|
5766
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillOutput AWS API Documentation
|
5767
|
+
#
|
5768
|
+
class StartMatchBackfillOutput < Struct.new(
|
5769
|
+
:matchmaking_ticket)
|
5770
|
+
include Aws::Structure
|
5771
|
+
end
|
5772
|
+
|
5637
5773
|
# Represents the input for a request action.
|
5638
5774
|
#
|
5639
5775
|
# @note When making an API call, you may pass StartMatchmakingInput
|
@@ -5644,7 +5780,7 @@ module Aws::GameLift
|
|
5644
5780
|
# configuration_name: "MatchmakingIdStringModel", # required
|
5645
5781
|
# players: [ # required
|
5646
5782
|
# {
|
5647
|
-
# player_id: "
|
5783
|
+
# player_id: "NonZeroAndMaxString",
|
5648
5784
|
# player_attributes: {
|
5649
5785
|
# "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
|
5650
5786
|
# },
|
@@ -5657,8 +5793,10 @@ module Aws::GameLift
|
|
5657
5793
|
# }
|
5658
5794
|
#
|
5659
5795
|
# @!attribute [rw] ticket_id
|
5660
|
-
# Unique identifier for a matchmaking ticket.
|
5661
|
-
#
|
5796
|
+
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
5797
|
+
# specified here, Amazon GameLift will generate one in the form of a
|
5798
|
+
# UUID. Use this identifier to track the matchmaking ticket status and
|
5799
|
+
# retrieve match results.
|
5662
5800
|
# @return [String]
|
5663
5801
|
#
|
5664
5802
|
# @!attribute [rw] configuration_name
|
@@ -6289,12 +6427,11 @@ module Aws::GameLift
|
|
6289
6427
|
# @return [String]
|
6290
6428
|
#
|
6291
6429
|
# @!attribute [rw] game_properties
|
6292
|
-
# Set of
|
6293
|
-
#
|
6294
|
-
# GameSession object
|
6295
|
-
#
|
6296
|
-
#
|
6297
|
-
# created for a successful match.
|
6430
|
+
# Set of custom properties for a game session, formatted as key:value
|
6431
|
+
# pairs. These properties are passed to a game server process in the
|
6432
|
+
# GameSession object with a request to start a new game session (see
|
6433
|
+
# [Start a Game Session][1]). This information is added to the new
|
6434
|
+
# GameSession object that is created for a successful match.
|
6298
6435
|
#
|
6299
6436
|
#
|
6300
6437
|
#
|
@@ -6302,12 +6439,11 @@ module Aws::GameLift
|
|
6302
6439
|
# @return [Array<Types::GameProperty>]
|
6303
6440
|
#
|
6304
6441
|
# @!attribute [rw] game_session_data
|
6305
|
-
# Set of
|
6306
|
-
#
|
6307
|
-
# object
|
6308
|
-
#
|
6309
|
-
#
|
6310
|
-
# successful match.
|
6442
|
+
# Set of custom game session properties, formatted as a single string
|
6443
|
+
# value. This data is passed to a game server process in the
|
6444
|
+
# GameSession object with a request to start a new game session (see
|
6445
|
+
# [Start a Game Session][1]). This information is added to the new
|
6446
|
+
# GameSession object that is created for a successful match.
|
6311
6447
|
#
|
6312
6448
|
#
|
6313
6449
|
#
|
@@ -6565,7 +6701,8 @@ module Aws::GameLift
|
|
6565
6701
|
|
6566
6702
|
# Represents status information for a VPC peering connection. Status is
|
6567
6703
|
# associated with a VpcPeeringConnection object. Status codes and
|
6568
|
-
# messages are provided from EC2 (
|
6704
|
+
# messages are provided from EC2 (see
|
6705
|
+
# [VpcPeeringConnectionStateReason][1]). Connection status information
|
6569
6706
|
# is also communicated as a fleet Event.
|
6570
6707
|
#
|
6571
6708
|
#
|