author_engine 0.5.0 → 0.6.0
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- checksums.yaml +4 -4
- data/Gemfile.lock +1 -1
- data/lib/author_engine/containers/loader.rb +41 -11
- data/lib/author_engine/game/common/parts/common.rb +11 -0
- data/lib/author_engine/game/opal/game_runner.rb +28 -42
- data/lib/author_engine/game/opal/parts/graphics.rb +1 -1
- data/lib/author_engine/game/opal/touch_button.rb +36 -6
- data/lib/author_engine/game/opal/touch_handler.rb +20 -3
- data/lib/author_engine/game/opal/touch_joystick.rb +122 -0
- data/lib/author_engine/opal.rb +1 -0
- data/lib/author_engine/version.rb +1 -1
- data/lib/author_engine/views/sprite_editor.rb +5 -1
- metadata +3 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
2
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SHA256:
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3
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: cdf3e00f6f0e8840311bc2fb5c77c7dfe56c0bf9de8efa7cb310468b649d4ff4
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4
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+
data.tar.gz: b32cfb362b8bdfe3c408ac8e113082c94c68faaa2475afbc91b8e97ffdee2ffe
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5
5
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: 0ddf727d607cd61cf2aa34551c8489cc8af8af44c26c263eed9faac1f0ac7ff0563ccbe8ea400a4762d050f08f6a76e40d874484770ee833d28340de3bdb66fd
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7
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+
data.tar.gz: 91335c5c61622bb198535bb62bd15b5ad3db5eb10f2aa290dfc3b7ff7bc05e96b5ed270834eca6ee25721d1ace97bd30c9587746eabaa3f4217cfd236a8d7560
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data/Gemfile.lock
CHANGED
@@ -2,8 +2,17 @@ class AuthorEngine
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2
2
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class Loader < Container
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3
3
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Project = Struct.new(:name, :block)
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4
4
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def setup
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5
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-
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6
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-
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5
|
+
if ARGV[0] && File.exists?(ARGV[0]) && Gosu.milliseconds < 1500
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6
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+
if ARGV[0].end_with?(".authorengine")
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7
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+
load(ARGV[0])
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8
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+
return
|
9
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+
elsif File.directory?(ARGV[0])
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10
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+
@root_directory = ARGV[0]
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11
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+
else
|
12
|
+
puts "AuthorEngine: #{ARGV[0]} is not a compatible file."
|
13
|
+
end
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14
|
+
end
|
15
|
+
@root_directory ||= Dir.pwd #"#{Dir.home}/AuthorEngineProjects"
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7
16
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8
17
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@list = []
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9
18
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@files = Dir.glob(@root_directory+"/*.authorengine")
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@@ -27,13 +36,9 @@ class AuthorEngine
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27
36
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end
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28
37
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@new_button.x = window.width - @new_button.width
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29
38
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|
30
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-
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31
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-
|
32
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-
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33
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-
else
|
34
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-
puts "AuthorEngine: #{ARGV[0]} is not a compatible file."
|
35
|
-
end
|
36
|
-
end
|
39
|
+
@draw_caret = true
|
40
|
+
@last_caret_update = Gosu.milliseconds
|
41
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+
@caret_interval = 500
|
37
42
|
end
|
38
43
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|
39
44
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def load(filename)
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@@ -53,8 +58,23 @@ class AuthorEngine
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|
53
58
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end
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54
59
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|
55
60
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def draw_inputter
|
61
|
+
caret_x = @font.text_width(window.text_input.text[0..window.text_input.caret_pos-1])
|
62
|
+
caret_x = 0 if window.text_input.caret_pos == 0
|
63
|
+
if Gosu.milliseconds > @last_caret_update + @caret_interval
|
64
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+
@draw_caret = !@draw_caret
|
65
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+
@last_caret_update = Gosu.milliseconds
|
66
|
+
end
|
67
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+
|
56
68
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x = window.width/2 - @font.text_width(window.text_input.text+".authorengine")/2
|
69
|
+
error_x = window.width/2 - @font.text_width(window.text_input.text.strip+".authorengine already exists!")/2
|
57
70
|
y = window.height/2 - @font.height/2
|
71
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+
|
72
|
+
Gosu.draw_rect(x+caret_x, y, 2, @font.height, Gosu::Color::WHITE) if @draw_caret
|
73
|
+
if window.text_input.text.strip+".authorengine" == @name_exists
|
74
|
+
@font.draw_text(window.text_input.text.strip+".authorengine already exists!", error_x, y - 32, 0, 1,1, red) if @name_exists
|
75
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+
else
|
76
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+
@name_exists = false
|
77
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+
end
|
58
78
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@font.draw_text(window.text_input.text+".authorengine", x, y, 0)
|
59
79
|
end
|
60
80
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|
@@ -100,12 +120,22 @@ class AuthorEngine
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|
100
120
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@index = 0 if @list.size == 0
|
101
121
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@index = @index % @list.size-1 if @list.size != 0
|
102
122
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when Gosu::KbEnter, Gosu::KbReturn
|
123
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+
filename = window.text_input.text.strip if window.text_input
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124
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+
|
103
125
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if @entering_name
|
104
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-
|
105
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-
|
126
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+
if File.exists?(filename)
|
127
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+
@name_exists = filename
|
128
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+
else
|
129
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+
window.text_input = nil
|
130
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+
savefile = SaveFile.create(filename+".authorengine")
|
131
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+
load(filename+".authorengine")
|
132
|
+
end
|
106
133
|
else
|
107
134
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@list[@index].block.call if @list[@index]&.block
|
108
135
|
end
|
136
|
+
when Gosu::KbEscape
|
137
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+
@entering_name = false
|
138
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+
window.text_input = nil
|
109
139
|
end
|
110
140
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end
|
111
141
|
end
|
@@ -1,14 +1,17 @@
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|
1
1
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class AuthorEngine
|
2
2
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class Part
|
3
3
|
module Common
|
4
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+
# returns display width
|
4
5
|
def width
|
5
6
|
128
|
6
7
|
end
|
7
8
|
|
9
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+
# returns display height
|
8
10
|
def height
|
9
11
|
128
|
10
12
|
end
|
11
13
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|
14
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+
# returns frames per seconds
|
12
15
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def fps
|
13
16
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if RUBY_ENGINE == "opal"
|
14
17
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AuthorEngine::GameRunner.instance.fps
|
@@ -17,6 +20,14 @@ class AuthorEngine
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|
17
20
|
end
|
18
21
|
end
|
19
22
|
|
23
|
+
def distance(x1, y1, x2, y2)
|
24
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+
dx = x2 - x1
|
25
|
+
dy = y2 - y1
|
26
|
+
|
27
|
+
Math.sqrt(dx * dx + dy * dy)
|
28
|
+
end
|
29
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+
|
30
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+
# returns number of milliseconds since game started
|
20
31
|
def milliseconds
|
21
32
|
if RUBY_ENGINE == "opal"
|
22
33
|
@__initial_milliseconds ||= `performance.now()`
|
@@ -44,38 +44,18 @@ class AuthorEngine
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|
44
44
|
@game.init
|
45
45
|
|
46
46
|
@show_touch_controls = false
|
47
|
+
@touch_joystick = TouchJoystick.new(x: 100, radius: 50, side: :left)
|
47
48
|
@touch_buttons = []
|
48
|
-
buttons = AuthorEngine::Part::OpalInput::BUTTONS
|
49
|
-
key_states = AuthorEngine::Part::OpalInput::KEY_STATES
|
50
49
|
@touch_buttons.push(
|
51
50
|
TouchButton.new(
|
52
|
-
label: "
|
53
|
-
|
54
|
-
),
|
51
|
+
label: "X", color: @game.red, x: 50, width: 50, height: 50, side: :right, for_key: "x"
|
52
|
+
),
|
55
53
|
TouchButton.new(
|
56
|
-
label: "
|
57
|
-
contact_proc: proc { key_states[buttons["down"]] = true}, no_contact_proc: proc { key_states[buttons["down"]] = false}
|
58
|
-
),
|
59
|
-
|
60
|
-
TouchButton.new(
|
61
|
-
label: "Left", color: @game.black, x: 175, width: 50, height: 50, side: :left,
|
62
|
-
contact_proc: proc { key_states[buttons["left"]] = true}, no_contact_proc: proc { key_states[buttons["left"]] = false}
|
63
|
-
),
|
64
|
-
TouchButton.new(
|
65
|
-
label: "Right", color: @game.black, x: 100, width: 50, height: 50, side: :left,
|
66
|
-
contact_proc: proc { key_states[buttons["right"]] = true}, no_contact_proc: proc { key_states[buttons["right"]] = false}
|
67
|
-
),
|
68
|
-
|
69
|
-
|
70
|
-
TouchButton.new(
|
71
|
-
label: "X", color: @game.red, x: 50, width: 50, height: 50, side: :right,
|
72
|
-
contact_proc: proc { key_states[buttons["x"]] = true}, no_contact_proc: proc { key_states[buttons["x"]] = false}
|
73
|
-
),
|
74
|
-
TouchButton.new(
|
75
|
-
label: "Y", color: @game.yellow, x: 125, width: 50, height: 50, side: :right,
|
76
|
-
contact_proc: proc { key_states[buttons["y"]] = true}, no_contact_proc: proc { key_states[buttons["y"]] = false}
|
54
|
+
label: "Y", color: @game.yellow, x: 125, width: 50, height: 50, side: :right, for_key: "y"
|
77
55
|
)
|
78
56
|
)
|
57
|
+
|
58
|
+
@fullscreen_button = TouchButton.new(label: "Fullscreen", color: @game.black, x: 50, y: 10, width: 100, height: 50, side: :right)
|
79
59
|
touch_handler_setup
|
80
60
|
|
81
61
|
return self
|
@@ -95,6 +75,8 @@ class AuthorEngine
|
|
95
75
|
def run_game
|
96
76
|
`window.requestAnimationFrame(function() {#{run_game}})` # placed here to ensure next frame is called even if draw or update throw an error
|
97
77
|
`#{@game.canvas_context}.clearRect(0,0, window.innerWidth, window.innerHeight)`
|
78
|
+
`#{@game.canvas_context}.fillStyle = "#222"`
|
79
|
+
`#{@game.canvas_context}.fillRect(0,0, window.innerWidth, window.innerHeight)`
|
98
80
|
|
99
81
|
@counted_frames+=1
|
100
82
|
|
@@ -139,22 +121,17 @@ class AuthorEngine
|
|
139
121
|
end
|
140
122
|
|
141
123
|
def draw_touch_controls
|
124
|
+
@fullscreen_button.draw
|
142
125
|
@touch_buttons.each(&:draw)
|
126
|
+
@touch_joystick.draw
|
143
127
|
end
|
144
128
|
|
145
129
|
def update_touch_controls
|
146
|
-
|
147
|
-
|
148
|
-
|
149
|
-
@current_touches.each do |id, touch|
|
150
|
-
if touch.x.between?(button.x, button.x+button.width) && touch.y.between?(button.y, button.y+button.height)
|
151
|
-
active_buttons << button
|
152
|
-
button.active
|
153
|
-
end
|
154
|
-
end
|
155
|
-
end
|
130
|
+
@touch_buttons.each { |button| button.trigger?(@current_touches) }
|
131
|
+
@touch_joystick.update(@current_touches)
|
132
|
+
end
|
156
133
|
|
157
|
-
|
134
|
+
def reposition_touch_controls
|
158
135
|
end
|
159
136
|
|
160
137
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def resize_canvas
|
@@ -173,6 +150,8 @@ class AuthorEngine
|
|
173
150
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`#{@game.canvas}.style.height = #{height}`
|
174
151
|
|
175
152
|
`#{@game.canvas_context}.imageSmoothingEnabled = false`
|
153
|
+
|
154
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+
reposition_touch_controls
|
176
155
|
return nil
|
177
156
|
end
|
178
157
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|
@@ -221,19 +200,26 @@ class AuthorEngine
|
|
221
200
|
return nil
|
222
201
|
end
|
223
202
|
|
203
|
+
def fullscreen_changed
|
204
|
+
resize_canvas
|
205
|
+
end
|
206
|
+
|
224
207
|
def show(update_interval = (1000.0 / 60))
|
225
208
|
return unless RUBY_ENGINE == "opal"
|
226
209
|
|
227
210
|
`window.addEventListener('resize', () => { #{resize_canvas} })`
|
228
|
-
`document.addEventListener('keydown', (event) => { #{AuthorEngine::Part::OpalInput::KEY_STATES[`event.key`] = true} })`
|
211
|
+
`document.addEventListener('keydown', (event) => { #{@show_touch_controls = false; AuthorEngine::Part::OpalInput::KEY_STATES[`event.key`] = true} })`
|
229
212
|
`document.addEventListener('keyup', (event) => { #{AuthorEngine::Part::OpalInput::KEY_STATES[`event.key`] = false} })`
|
230
213
|
|
231
|
-
`#{@game.canvas}.addEventListener('touchstart', (event) => { #{@show_touch_controls = true; handle_touch_start(`event`)
|
232
|
-
`#{@game.canvas}.addEventListener('touchmove', (event) => { #{handle_touch_move(`event`)
|
233
|
-
`#{@game.canvas}.addEventListener('touchcancel', (event) => { #{handle_touch_cancel(`event`)
|
234
|
-
`#{@game.canvas}.addEventListener('touchend', (event) => { #{handle_touch_end(`event`)
|
214
|
+
`#{@game.canvas}.addEventListener('touchstart', (event) => { #{@show_touch_controls = true; handle_touch_start(`event`)} })`
|
215
|
+
`#{@game.canvas}.addEventListener('touchmove', (event) => { #{handle_touch_move(`event`)} })`
|
216
|
+
`#{@game.canvas}.addEventListener('touchcancel', (event) => { #{handle_touch_cancel(`event`)} })`
|
217
|
+
`#{@game.canvas}.addEventListener('touchend', (event) => { #{handle_touch_end(`event`)} })`
|
218
|
+
|
219
|
+
`#{@game.canvas}.addEventListener('fullscreenchange', () => { #{fullscreen_changed} })`
|
235
220
|
|
236
221
|
`document.getElementById('loading').style.display = "none"`
|
222
|
+
|
237
223
|
`window.requestAnimationFrame(function() {#{run_game}})`
|
238
224
|
return nil
|
239
225
|
end
|
@@ -45,7 +45,7 @@ class AuthorEngine
|
|
45
45
|
_level = AuthorEngine::GameRunner.instance.levels[level]
|
46
46
|
raise "No level at '#{index}'!" unless _level
|
47
47
|
raise "No sprite at '#{current_sprite}'!" unless AuthorEngine::GameRunner.instance.sprites[current_sprite]
|
48
|
-
raise "No sprite at '#{
|
48
|
+
raise "No sprite at '#{replacement_sprite}'!" unless AuthorEngine::GameRunner.instance.sprites[replacement_sprite]
|
49
49
|
|
50
50
|
_level.each {|sprite| sprite.sprite = replacement_sprite if sprite.sprite == current_sprite}
|
51
51
|
end
|
@@ -1,9 +1,13 @@
|
|
1
1
|
class AuthorEngine
|
2
2
|
class TouchButton
|
3
3
|
attr_reader :x, :y, :width, :height
|
4
|
-
def initialize(label:, color:, x:, y: nil, width:, height:, side:,
|
4
|
+
def initialize(label:, color:, x:, y: nil, width:, height:, side:, for_key: nil, &block)
|
5
5
|
@label, @color, @x, @y, @width, @height = label, color, x, y, width, height
|
6
|
-
@side, @
|
6
|
+
@side, @for_key = side, for_key
|
7
|
+
@block = block
|
8
|
+
|
9
|
+
@buttons = AuthorEngine::Part::OpalInput::BUTTONS
|
10
|
+
@key_states = AuthorEngine::Part::OpalInput::KEY_STATES
|
7
11
|
|
8
12
|
@game = AuthorEngine::GameRunner.instance.game
|
9
13
|
@game_width = 128 * @game.scale
|
@@ -17,20 +21,46 @@ class AuthorEngine
|
|
17
21
|
raise "side must be :left or :right"
|
18
22
|
end
|
19
23
|
|
20
|
-
@y = `window.innerHeight/2 - #{height}` unless @y.is_a?(Numeric)
|
24
|
+
@y = `window.innerHeight/2 - #{height/2}` unless @y.is_a?(Numeric)
|
21
25
|
end
|
22
26
|
|
23
27
|
def draw
|
24
28
|
`#{@game.canvas_context}.fillStyle = #{@color}`
|
25
|
-
`#{@game.canvas_context}.fillRect(#{@x}, #{@y}, #{width}, #{
|
29
|
+
`#{@game.canvas_context}.fillRect(#{@x}, #{@y}, #{@width}, #{@height})`
|
30
|
+
|
31
|
+
font = "#{@height}px Connection, Consolas"
|
32
|
+
`#{@game.canvas_context}.font = #{font}`
|
33
|
+
`#{@game.canvas_context}.fillStyle = "white"`
|
34
|
+
`#{@game.canvas_context}.textBaseline = "top"`
|
35
|
+
`#{@game.canvas_context}.fillText(#{@label}, #{@x}, #{@y}, #{@width})`
|
36
|
+
end
|
37
|
+
|
38
|
+
def trigger?(touches)
|
39
|
+
triggered = false
|
40
|
+
|
41
|
+
touches.detect do |id, touch|
|
42
|
+
if touch.x.between?(@x, @x+@width) && touch.y.between?(@y, @y+@height)
|
43
|
+
triggered = true
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
|
48
|
+
if @for_key
|
49
|
+
active if triggered
|
50
|
+
inactive unless triggered
|
51
|
+
else
|
52
|
+
@block.call if @block && triggered
|
53
|
+
end
|
54
|
+
|
55
|
+
return triggered
|
26
56
|
end
|
27
57
|
|
28
58
|
def active
|
29
|
-
@
|
59
|
+
@key_states[@buttons[@for_key]] = true
|
30
60
|
end
|
31
61
|
|
32
62
|
def inactive
|
33
|
-
@
|
63
|
+
@key_states[@buttons[@for_key]] = false
|
34
64
|
end
|
35
65
|
end
|
36
66
|
end
|
@@ -1,12 +1,21 @@
|
|
1
1
|
class AuthorEngine
|
2
2
|
module TouchHandler
|
3
|
-
Touch = Struct.new(:x, :y)
|
3
|
+
Touch = Struct.new(:origin_x, :origin_y, :x, :y)
|
4
4
|
def touch_handler_setup
|
5
5
|
@current_touches = {}
|
6
6
|
end
|
7
7
|
|
8
8
|
def copy_touch(touch)
|
9
|
-
Touch.new(`touch.pageX`, `touch.pageY`)
|
9
|
+
Touch.new(`touch.pageX`, `touch.pageY`, `touch.pageX`, `touch.pageY`)
|
10
|
+
end
|
11
|
+
|
12
|
+
def set_touch(touch)
|
13
|
+
struct = @current_touches[`#{touch}.identifier`]
|
14
|
+
|
15
|
+
struct.x = `#{touch}.pageX`
|
16
|
+
struct.y = `#{touch}.pageY`
|
17
|
+
|
18
|
+
return nil
|
10
19
|
end
|
11
20
|
|
12
21
|
def handle_touch_start(event)
|
@@ -17,6 +26,14 @@ class AuthorEngine
|
|
17
26
|
#{@current_touches[`touches[i].identifier`] = copy_touch(`touches[i]`)}
|
18
27
|
}`
|
19
28
|
|
29
|
+
if @fullscreen_button && @fullscreen_button.trigger?(@current_touches)
|
30
|
+
`if (document.fullscreenElement == null && #{@game.canvas}.requestFullscreen) {
|
31
|
+
#{game.canvas}.requestFullscreen()
|
32
|
+
} else if(document.fullscreenElement != null && document.exitFullscreen) {
|
33
|
+
document.exitFullscreen()
|
34
|
+
} `
|
35
|
+
end
|
36
|
+
|
20
37
|
return nil
|
21
38
|
end
|
22
39
|
|
@@ -25,7 +42,7 @@ class AuthorEngine
|
|
25
42
|
|
26
43
|
touches = `#{event}.changedTouches`
|
27
44
|
`for (var i = 0; i < #{touches}.length; i++) {
|
28
|
-
#{
|
45
|
+
#{set_touch(`touches[i]`)}
|
29
46
|
}`
|
30
47
|
|
31
48
|
return nil
|
@@ -0,0 +1,122 @@
|
|
1
|
+
class AuthorEngine
|
2
|
+
class TouchJoystick
|
3
|
+
def initialize(x:, y: nil, radius:, side:, background: nil, color: nil)
|
4
|
+
@x, @y, @radius, @side, @background, @color = x, y, radius, side, background, color
|
5
|
+
|
6
|
+
@buttons = AuthorEngine::Part::OpalInput::BUTTONS
|
7
|
+
@key_states = AuthorEngine::Part::OpalInput::KEY_STATES
|
8
|
+
|
9
|
+
@game = AuthorEngine::GameRunner.instance.game
|
10
|
+
@game_width = 128 * @game.scale
|
11
|
+
@game_x = `window.innerWidth/2 - #{@game_width/2}`
|
12
|
+
|
13
|
+
if @side == :left
|
14
|
+
@x = @game_x-@x
|
15
|
+
elsif @side == :right
|
16
|
+
@x = @game_x+@game_width+@x
|
17
|
+
else
|
18
|
+
raise "side must be :left or :right"
|
19
|
+
end
|
20
|
+
|
21
|
+
@y = `window.innerHeight/2` unless @y.is_a?(Numeric)
|
22
|
+
@color = @game.dark_gray unless @color
|
23
|
+
@background = @game.light_gray unless @background
|
24
|
+
|
25
|
+
@joystick_x, @joystick_y, @joystick_radius = @x, @y, @radius/2
|
26
|
+
end
|
27
|
+
|
28
|
+
def draw
|
29
|
+
# Background
|
30
|
+
`#{@game.canvas_context}.fillStyle = #{@background}`
|
31
|
+
`#{@game.canvas_context}.beginPath()`
|
32
|
+
`#{@game.canvas_context}.arc(#{@x}, #{@y}, #{@radius}, 0, 2 * Math.PI)`
|
33
|
+
`#{@game.canvas_context}.fill()`
|
34
|
+
|
35
|
+
# Joystick
|
36
|
+
`#{@game.canvas_context}.beginPath()`
|
37
|
+
`#{@game.canvas_context}.fillStyle = #{@color}`
|
38
|
+
`#{@game.canvas_context}.arc(#{@joystick_x}, #{@joystick_y}, #{@joystick_radius}, 0, 2 * Math.PI)`
|
39
|
+
`#{@game.canvas_context}.fill()`
|
40
|
+
|
41
|
+
return nil
|
42
|
+
end
|
43
|
+
|
44
|
+
def circles_collide?(x,y, radius, x2,y2, radius2)
|
45
|
+
radii = radius + radius2
|
46
|
+
|
47
|
+
if @game.distance(x,y, x2,y2) < radii
|
48
|
+
return true
|
49
|
+
else
|
50
|
+
return false
|
51
|
+
end
|
52
|
+
end
|
53
|
+
|
54
|
+
def update(touches)
|
55
|
+
touch_detected = false
|
56
|
+
|
57
|
+
touches.detect do |id, touch|
|
58
|
+
if circles_collide?(@x, @y, @radius, touch.origin_x, touch.origin_y, 1)
|
59
|
+
touch_detected = true
|
60
|
+
|
61
|
+
_distance = @game.distance(@x,@y, touch.x,touch.y).clamp(0, @radius)
|
62
|
+
_direction = Math.atan2(touch.y - @y, touch.x - @x)
|
63
|
+
|
64
|
+
@joystick_x = @x +(_distance * Math.cos(_direction))
|
65
|
+
@joystick_y = @y +(_distance * Math.sin(_direction))
|
66
|
+
|
67
|
+
return true
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
|
72
|
+
unless touch_detected
|
73
|
+
@joystick_x = @x
|
74
|
+
@joystick_y = @y
|
75
|
+
end
|
76
|
+
|
77
|
+
trigger_input
|
78
|
+
|
79
|
+
return nil
|
80
|
+
end
|
81
|
+
|
82
|
+
def trigger_input(threshold = 0.35)
|
83
|
+
threshold = @radius * threshold
|
84
|
+
|
85
|
+
if @joystick_x != @x || @joystick_y != @y
|
86
|
+
if (@x - @joystick_x) < -threshold
|
87
|
+
set("right", true)
|
88
|
+
else
|
89
|
+
set("right", false)
|
90
|
+
end
|
91
|
+
|
92
|
+
if (@x - @joystick_x) > threshold
|
93
|
+
set("left", true)
|
94
|
+
else
|
95
|
+
set("left", false)
|
96
|
+
end
|
97
|
+
|
98
|
+
if (@y - @joystick_y) < -threshold
|
99
|
+
set("down", true)
|
100
|
+
else
|
101
|
+
set("down", false)
|
102
|
+
end
|
103
|
+
|
104
|
+
if (@y - @joystick_y) > threshold
|
105
|
+
set("up", true)
|
106
|
+
else
|
107
|
+
set("up", false)
|
108
|
+
end
|
109
|
+
|
110
|
+
else
|
111
|
+
set("up", false)
|
112
|
+
set("down", false)
|
113
|
+
set("left", false)
|
114
|
+
set("right", false)
|
115
|
+
end
|
116
|
+
end
|
117
|
+
|
118
|
+
def set(key, boolean)
|
119
|
+
@key_states[@buttons[key]] = boolean
|
120
|
+
end
|
121
|
+
end
|
122
|
+
end
|
data/lib/author_engine/opal.rb
CHANGED
@@ -60,7 +60,11 @@ class AuthorEngine
|
|
60
60
|
end
|
61
61
|
end
|
62
62
|
|
63
|
-
|
63
|
+
if window.container.savefile.sprites.to_blob.length < 4
|
64
|
+
import_spritesheet(spritesheet)
|
65
|
+
else
|
66
|
+
import_spritesheet(window.container.savefile.sprites)
|
67
|
+
end
|
64
68
|
end
|
65
69
|
|
66
70
|
def focus
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: author_engine
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.6.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Cyberarm
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2018-12-
|
11
|
+
date: 2018-12-26 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
@@ -148,6 +148,7 @@ files:
|
|
148
148
|
- lib/author_engine/game/opal/parts/input.rb
|
149
149
|
- lib/author_engine/game/opal/touch_button.rb
|
150
150
|
- lib/author_engine/game/opal/touch_handler.rb
|
151
|
+
- lib/author_engine/game/opal/touch_joystick.rb
|
151
152
|
- lib/author_engine/image.rb
|
152
153
|
- lib/author_engine/level_picker.rb
|
153
154
|
- lib/author_engine/opal.rb
|