audiojs 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE +22 -0
- data/README.md +29 -0
- data/Rakefile +2 -0
- data/audiojs.gemspec +17 -0
- data/lib/audiojs.rb +8 -0
- data/lib/audiojs/version.rb +3 -0
- data/vendor/assets/javascripts/audiojs.js +703 -0
- data/vendor/assets/javascripts/audiojs.swf +0 -0
- data/vendor/assets/javascripts/player-graphics.gif +0 -0
- metadata +63 -0
data/.gitignore
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data/Gemfile
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data/LICENSE
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Copyright (c) 2012 Alif Rachmawadi
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Audiojs
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[audio.js](http://kolber.github.com/audiojs/) is a drop-in javascript library that allows HTML5's <audio> tag to be used anywhere.
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## Installation
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Add this line to your application's Gemfile:
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gem 'audiojs'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install audiojs
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Put on manifest file (default, `application.js`):
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//= require audiojs
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Added some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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data/audiojs.gemspec
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# -*- encoding: utf-8 -*-
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require File.expand_path('../lib/audiojs/version', __FILE__)
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Gem::Specification.new do |gem|
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gem.authors = ["Alif Rachmawadi"]
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gem.email = ["subosito@gmail.com"]
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gem.description = %q{Audio.js + Rails Asset Pipeline}
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gem.summary = %q{audio.js is a drop-in javascript library that allows HTML5's <audio> tag to be used anywhere.}
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gem.homepage = ""
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gem.files = `git ls-files`.split($\)
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gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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gem.name = "audiojs"
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gem.require_paths = ["lib"]
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gem.version = Audiojs::VERSION
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end
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data/lib/audiojs.rb
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// A cross-browser javascript shim for html5 audio
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(function(audiojs, audiojsInstance, container) {
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// Use the path to the audio.js file to create relative paths to the swf and player graphics
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// Remember that some systems (e.g. ruby on rails) append strings like '?1301478336' to asset paths
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var path = (function() {
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var re = new RegExp('(audio|application)(\.min)?\.js.*'),
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scripts = document.getElementsByTagName('script');
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for (var i = 0, ii = scripts.length; i < ii; i++) {
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var path = scripts[i].getAttribute('src');
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if(re.test(path)) return path.replace(re, '');
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}
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})();
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// ##The audiojs interface
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// This is the global object which provides an interface for creating new `audiojs` instances.
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// It also stores all of the construction helper methods and variables.
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container[audiojs] = {
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instanceCount: 0,
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instances: {},
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// The markup for the swf. It is injected into the page if there is not support for the `<audio>` element. The `$n`s are placeholders.
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// `$1` The name of the flash movie
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// `$2` The path to the swf
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// `$3` Cache invalidation
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flashSource: '\
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<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="$1" width="1" height="1" name="$1" style="position: absolute; left: -1px;"> \
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<param name="movie" value="$2?playerInstance='+audiojs+'.instances[\'$1\']&datetime=$3"> \
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<param name="allowscriptaccess" value="always"> \
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<embed name="$1" src="$2?playerInstance='+audiojs+'.instances[\'$1\']&datetime=$3" width="1" height="1" allowscriptaccess="always"> \
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</object>',
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// ### The main settings object
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// Where all the default settings are stored. Each of these variables and methods can be overwritten by the user-provided `options` object.
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settings: {
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autoplay: false,
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loop: false,
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preload: true,
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imageLocation: path + 'player-graphics.gif',
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swfLocation: path + 'audiojs.swf',
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useFlash: (function() {
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var a = document.createElement('audio');
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return !(a.canPlayType && a.canPlayType('audio/mpeg;').replace(/no/, ''));
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})(),
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hasFlash: (function() {
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if (navigator.plugins && navigator.plugins.length && navigator.plugins['Shockwave Flash']) {
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return true;
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} else if (navigator.mimeTypes && navigator.mimeTypes.length) {
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var mimeType = navigator.mimeTypes['application/x-shockwave-flash'];
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return mimeType && mimeType.enabledPlugin;
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} else {
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try {
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var ax = new ActiveXObject('ShockwaveFlash.ShockwaveFlash');
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return true;
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} catch (e) {}
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}
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return false;
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})(),
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// The default markup and classes for creating the player:
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createPlayer: {
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markup: '\
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<div class="play-pause"> \
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<p class="play"></p> \
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<p class="pause"></p> \
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<p class="loading"></p> \
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<p class="error"></p> \
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</div> \
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<div class="scrubber"> \
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<div class="progress"></div> \
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<div class="loaded"></div> \
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</div> \
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<div class="time"> \
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<em class="played">00:00</em>/<strong class="duration">00:00</strong> \
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</div> \
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<div class="error-message"></div>',
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playPauseClass: 'play-pause',
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scrubberClass: 'scrubber',
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progressClass: 'progress',
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loaderClass: 'loaded',
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timeClass: 'time',
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durationClass: 'duration',
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playedClass: 'played',
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errorMessageClass: 'error-message',
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playingClass: 'playing',
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loadingClass: 'loading',
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errorClass: 'error'
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},
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// The css used by the default player. This is is dynamically injected into a `<style>` tag in the top of the head.
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css: '\
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.audiojs audio { position: absolute; left: -1px; } \
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.audiojs { width: 460px; height: 36px; background: #404040; overflow: hidden; font-family: monospace; font-size: 12px; \
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background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #444), color-stop(0.5, #555), color-stop(0.51, #444), color-stop(1, #444)); \
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background-image: -moz-linear-gradient(center top, #444 0%, #555 50%, #444 51%, #444 100%); \
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-webkit-box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.3); -moz-box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.3); \
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-o-box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.3); box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.3); } \
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.audiojs .play-pause { width: 25px; height: 40px; padding: 4px 6px; margin: 0px; float: left; overflow: hidden; border-right: 1px solid #000; } \
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.audiojs p { display: none; width: 25px; height: 40px; margin: 0px; cursor: pointer; } \
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.audiojs .play { display: block; } \
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.audiojs .scrubber { position: relative; float: left; width: 280px; background: #5a5a5a; height: 14px; margin: 10px; border-top: 1px solid #3f3f3f; border-left: 0px; border-bottom: 0px; overflow: hidden; } \
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.audiojs .progress { position: absolute; top: 0px; left: 0px; height: 14px; width: 0px; background: #ccc; z-index: 1; \
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background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #ccc), color-stop(0.5, #ddd), color-stop(0.51, #ccc), color-stop(1, #ccc)); \
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background-image: -moz-linear-gradient(center top, #ccc 0%, #ddd 50%, #ccc 51%, #ccc 100%); } \
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.audiojs .loaded { position: absolute; top: 0px; left: 0px; height: 14px; width: 0px; background: #000; \
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background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #222), color-stop(0.5, #333), color-stop(0.51, #222), color-stop(1, #222)); \
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background-image: -moz-linear-gradient(center top, #222 0%, #333 50%, #222 51%, #222 100%); } \
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.audiojs .time { float: left; height: 36px; line-height: 36px; margin: 0px 0px 0px 6px; padding: 0px 6px 0px 12px; border-left: 1px solid #000; color: #ddd; text-shadow: 1px 1px 0px rgba(0, 0, 0, 0.5); } \
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.audiojs .time em { padding: 0px 2px 0px 0px; color: #f9f9f9; font-style: normal; } \
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.audiojs .time strong { padding: 0px 0px 0px 2px; font-weight: normal; } \
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.audiojs .error-message { float: left; display: none; margin: 0px 10px; height: 36px; width: 400px; overflow: hidden; line-height: 36px; white-space: nowrap; color: #fff; \
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text-overflow: ellipsis; -o-text-overflow: ellipsis; -icab-text-overflow: ellipsis; -khtml-text-overflow: ellipsis; -moz-text-overflow: ellipsis; -webkit-text-overflow: ellipsis; } \
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.audiojs .error-message a { color: #eee; text-decoration: none; padding-bottom: 1px; border-bottom: 1px solid #999; white-space: wrap; } \
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\
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.audiojs .play { background: url("$1") -2px -1px no-repeat; } \
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.audiojs .loading { background: url("$1") -2px -31px no-repeat; } \
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.audiojs .error { background: url("$1") -2px -61px no-repeat; } \
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.audiojs .pause { background: url("$1") -2px -91px no-repeat; } \
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\
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.playing .play, .playing .loading, .playing .error { display: none; } \
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.playing .pause { display: block; } \
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\
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.loading .play, .loading .pause, .loading .error { display: none; } \
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.loading .loading { display: block; } \
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\
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.error .time, .error .play, .error .pause, .error .scrubber, .error .loading { display: none; } \
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.error .error { display: block; } \
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.error .play-pause p { cursor: auto; } \
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.error .error-message { display: block; }',
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// The default event callbacks:
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trackEnded: function(e) {},
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flashError: function() {
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var player = this.settings.createPlayer,
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errorMessage = getByClass(player.errorMessageClass, this.wrapper),
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html = 'Missing <a href="http://get.adobe.com/flashplayer/">flash player</a> plugin.';
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if (this.mp3) html += ' <a href="'+this.mp3+'">Download audio file</a>.';
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container[audiojs].helpers.removeClass(this.wrapper, player.loadingClass);
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container[audiojs].helpers.addClass(this.wrapper, player.errorClass);
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errorMessage.innerHTML = html;
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},
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loadError: function(e) {
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var player = this.settings.createPlayer,
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errorMessage = getByClass(player.errorMessageClass, this.wrapper);
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container[audiojs].helpers.removeClass(this.wrapper, player.loadingClass);
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container[audiojs].helpers.addClass(this.wrapper, player.errorClass);
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errorMessage.innerHTML = 'Error loading: "'+this.mp3+'"';
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},
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init: function() {
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var player = this.settings.createPlayer;
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container[audiojs].helpers.addClass(this.wrapper, player.loadingClass);
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},
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loadStarted: function() {
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var player = this.settings.createPlayer,
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duration = getByClass(player.durationClass, this.wrapper),
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m = Math.floor(this.duration / 60),
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s = Math.floor(this.duration % 60);
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container[audiojs].helpers.removeClass(this.wrapper, player.loadingClass);
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duration.innerHTML = ((m<10?'0':'')+m+':'+(s<10?'0':'')+s);
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},
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loadProgress: function(percent) {
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var player = this.settings.createPlayer,
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scrubber = getByClass(player.scrubberClass, this.wrapper),
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loaded = getByClass(player.loaderClass, this.wrapper);
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loaded.style.width = (scrubber.offsetWidth * percent) + 'px';
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},
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playPause: function() {
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if (this.playing) this.settings.play();
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else this.settings.pause();
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},
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play: function() {
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var player = this.settings.createPlayer;
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container[audiojs].helpers.addClass(this.wrapper, player.playingClass);
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},
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pause: function() {
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var player = this.settings.createPlayer;
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container[audiojs].helpers.removeClass(this.wrapper, player.playingClass);
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},
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updatePlayhead: function(percent) {
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var player = this.settings.createPlayer,
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scrubber = getByClass(player.scrubberClass, this.wrapper),
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progress = getByClass(player.progressClass, this.wrapper);
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progress.style.width = (scrubber.offsetWidth * percent) + 'px';
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var played = getByClass(player.playedClass, this.wrapper),
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p = this.duration * percent,
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m = Math.floor(p / 60),
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s = Math.floor(p % 60);
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played.innerHTML = ((m<10?'0':'')+m+':'+(s<10?'0':'')+s);
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}
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},
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// ### Contructor functions
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189
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+
|
|
190
|
+
// `create()`
|
|
191
|
+
// Used to create a single `audiojs` instance.
|
|
192
|
+
// If an array is passed then it calls back to `createAll()`.
|
|
193
|
+
// Otherwise, it creates a single instance and returns it.
|
|
194
|
+
create: function(element, options) {
|
|
195
|
+
var options = options || {}
|
|
196
|
+
if (element.length) {
|
|
197
|
+
return this.createAll(options, element);
|
|
198
|
+
} else {
|
|
199
|
+
return this.newInstance(element, options);
|
|
200
|
+
}
|
|
201
|
+
},
|
|
202
|
+
|
|
203
|
+
// `createAll()`
|
|
204
|
+
// Creates multiple `audiojs` instances.
|
|
205
|
+
// If `elements` is `null`, then automatically find any `<audio>` tags on the page and create `audiojs` instances for them.
|
|
206
|
+
createAll: function(options, elements) {
|
|
207
|
+
var audioElements = elements || document.getElementsByTagName('audio'),
|
|
208
|
+
instances = []
|
|
209
|
+
options = options || {};
|
|
210
|
+
for (var i = 0, ii = audioElements.length; i < ii; i++) {
|
|
211
|
+
instances.push(this.newInstance(audioElements[i], options));
|
|
212
|
+
}
|
|
213
|
+
return instances;
|
|
214
|
+
},
|
|
215
|
+
|
|
216
|
+
// ### Creating and returning a new instance
|
|
217
|
+
// This goes through all the steps required to build out a usable `audiojs` instance.
|
|
218
|
+
newInstance: function(element, options) {
|
|
219
|
+
var element = element,
|
|
220
|
+
s = this.helpers.clone(this.settings),
|
|
221
|
+
id = 'audiojs'+this.instanceCount,
|
|
222
|
+
wrapperId = 'audiojs_wrapper'+this.instanceCount,
|
|
223
|
+
instanceCount = this.instanceCount++;
|
|
224
|
+
|
|
225
|
+
// Check for `autoplay`, `loop` and `preload` attributes and write them into the settings.
|
|
226
|
+
if (element.getAttribute('autoplay') != null) s.autoplay = true;
|
|
227
|
+
if (element.getAttribute('loop') != null) s.loop = true;
|
|
228
|
+
if (element.getAttribute('preload') == 'none') s.preload = false;
|
|
229
|
+
// Merge the default settings with the user-defined `options`.
|
|
230
|
+
if (options) this.helpers.merge(s, options);
|
|
231
|
+
|
|
232
|
+
// Inject the player html if required.
|
|
233
|
+
if (s.createPlayer.markup) element = this.createPlayer(element, s.createPlayer, wrapperId);
|
|
234
|
+
else element.parentNode.setAttribute('id', wrapperId);
|
|
235
|
+
|
|
236
|
+
// Return a new `audiojs` instance.
|
|
237
|
+
var audio = new container[audiojsInstance](element, s);
|
|
238
|
+
|
|
239
|
+
// If css has been passed in, dynamically inject it into the `<head>`.
|
|
240
|
+
if (s.css) this.helpers.injectCss(audio, s.css);
|
|
241
|
+
|
|
242
|
+
// If `<audio>` or mp3 playback isn't supported, insert the swf & attach the required events for it.
|
|
243
|
+
if (s.useFlash && s.hasFlash) {
|
|
244
|
+
this.injectFlash(audio, id);
|
|
245
|
+
this.attachFlashEvents(audio.wrapper, audio);
|
|
246
|
+
} else if (s.useFlash && !s.hasFlash) {
|
|
247
|
+
this.settings.flashError.apply(audio);
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
// Attach event callbacks to the new audiojs instance.
|
|
251
|
+
if (!s.useFlash || (s.useFlash && s.hasFlash)) this.attachEvents(audio.wrapper, audio);
|
|
252
|
+
|
|
253
|
+
// Store the newly-created `audiojs` instance.
|
|
254
|
+
this.instances[id] = audio;
|
|
255
|
+
return audio;
|
|
256
|
+
},
|
|
257
|
+
|
|
258
|
+
// ### Helper methods for constructing a working player
|
|
259
|
+
// Inject a wrapping div and the markup for the html player.
|
|
260
|
+
createPlayer: function(element, player, id) {
|
|
261
|
+
var wrapper = document.createElement('div'),
|
|
262
|
+
newElement = element.cloneNode(true);
|
|
263
|
+
wrapper.setAttribute('class', 'audiojs');
|
|
264
|
+
wrapper.setAttribute('className', 'audiojs');
|
|
265
|
+
wrapper.setAttribute('id', id);
|
|
266
|
+
|
|
267
|
+
// Fix IE's broken implementation of `innerHTML` & `cloneNode` for HTML5 elements.
|
|
268
|
+
if (newElement.outerHTML && !document.createElement('audio').canPlayType) {
|
|
269
|
+
newElement = this.helpers.cloneHtml5Node(element);
|
|
270
|
+
wrapper.innerHTML = player.markup;
|
|
271
|
+
wrapper.appendChild(newElement);
|
|
272
|
+
element.outerHTML = wrapper.outerHTML;
|
|
273
|
+
wrapper = document.getElementById(id);
|
|
274
|
+
} else {
|
|
275
|
+
wrapper.appendChild(newElement);
|
|
276
|
+
wrapper.innerHTML = wrapper.innerHTML + player.markup;
|
|
277
|
+
element.parentNode.replaceChild(wrapper, element);
|
|
278
|
+
}
|
|
279
|
+
return wrapper.getElementsByTagName('audio')[0];
|
|
280
|
+
},
|
|
281
|
+
|
|
282
|
+
// Attaches useful event callbacks to an `audiojs` instance.
|
|
283
|
+
attachEvents: function(wrapper, audio) {
|
|
284
|
+
if (!audio.settings.createPlayer) return;
|
|
285
|
+
var player = audio.settings.createPlayer,
|
|
286
|
+
playPause = getByClass(player.playPauseClass, wrapper),
|
|
287
|
+
scrubber = getByClass(player.scrubberClass, wrapper),
|
|
288
|
+
leftPos = function(elem) {
|
|
289
|
+
var curleft = 0;
|
|
290
|
+
if (elem.offsetParent) {
|
|
291
|
+
do { curleft += elem.offsetLeft; } while (elem = elem.offsetParent);
|
|
292
|
+
}
|
|
293
|
+
return curleft;
|
|
294
|
+
};
|
|
295
|
+
|
|
296
|
+
container[audiojs].events.addListener(playPause, 'click', function(e) {
|
|
297
|
+
audio.playPause.apply(audio);
|
|
298
|
+
});
|
|
299
|
+
|
|
300
|
+
container[audiojs].events.addListener(scrubber, 'click', function(e) {
|
|
301
|
+
var relativeLeft = e.clientX - leftPos(this);
|
|
302
|
+
audio.skipTo(relativeLeft / scrubber.offsetWidth);
|
|
303
|
+
});
|
|
304
|
+
|
|
305
|
+
// _If flash is being used, then the following handlers don't need to be registered._
|
|
306
|
+
if (audio.settings.useFlash) return;
|
|
307
|
+
|
|
308
|
+
// Start tracking the load progress of the track.
|
|
309
|
+
container[audiojs].events.trackLoadProgress(audio);
|
|
310
|
+
|
|
311
|
+
container[audiojs].events.addListener(audio.element, 'timeupdate', function(e) {
|
|
312
|
+
audio.updatePlayhead.apply(audio);
|
|
313
|
+
});
|
|
314
|
+
|
|
315
|
+
container[audiojs].events.addListener(audio.element, 'ended', function(e) {
|
|
316
|
+
audio.trackEnded.apply(audio);
|
|
317
|
+
});
|
|
318
|
+
|
|
319
|
+
container[audiojs].events.addListener(audio.source, 'error', function(e) {
|
|
320
|
+
// on error, cancel any load timers that are running.
|
|
321
|
+
clearInterval(audio.readyTimer);
|
|
322
|
+
clearInterval(audio.loadTimer);
|
|
323
|
+
audio.settings.loadError.apply(audio);
|
|
324
|
+
});
|
|
325
|
+
|
|
326
|
+
},
|
|
327
|
+
|
|
328
|
+
// Flash requires a slightly different API to the `<audio>` element, so this method is used to overwrite the standard event handlers.
|
|
329
|
+
attachFlashEvents: function(element, audio) {
|
|
330
|
+
audio['swfReady'] = false;
|
|
331
|
+
audio['load'] = function(mp3) {
|
|
332
|
+
// If the swf isn't ready yet then just set `audio.mp3`. `init()` will load it in once the swf is ready.
|
|
333
|
+
audio.mp3 = mp3;
|
|
334
|
+
if (audio.swfReady) audio.element.load(mp3);
|
|
335
|
+
}
|
|
336
|
+
audio['loadProgress'] = function(percent, duration) {
|
|
337
|
+
audio.loadedPercent = percent;
|
|
338
|
+
audio.duration = duration;
|
|
339
|
+
audio.settings.loadStarted.apply(audio);
|
|
340
|
+
audio.settings.loadProgress.apply(audio, [percent]);
|
|
341
|
+
}
|
|
342
|
+
audio['skipTo'] = function(percent) {
|
|
343
|
+
if (percent > audio.loadedPercent) return;
|
|
344
|
+
audio.updatePlayhead.call(audio, [percent])
|
|
345
|
+
audio.element.skipTo(percent);
|
|
346
|
+
}
|
|
347
|
+
audio['updatePlayhead'] = function(percent) {
|
|
348
|
+
audio.settings.updatePlayhead.apply(audio, [percent]);
|
|
349
|
+
}
|
|
350
|
+
audio['play'] = function() {
|
|
351
|
+
// If the audio hasn't started preloading, then start it now.
|
|
352
|
+
// Then set `preload` to `true`, so that any tracks loaded in subsequently are loaded straight away.
|
|
353
|
+
if (!audio.settings.preload) {
|
|
354
|
+
audio.settings.preload = true;
|
|
355
|
+
audio.element.init(audio.mp3);
|
|
356
|
+
}
|
|
357
|
+
audio.playing = true;
|
|
358
|
+
// IE doesn't allow a method named `play()` to be exposed through `ExternalInterface`, so lets go with `pplay()`.
|
|
359
|
+
// <http://dev.nuclearrooster.com/2008/07/27/externalinterfaceaddcallback-can-cause-ie-js-errors-with-certain-keyworkds/>
|
|
360
|
+
audio.element.pplay();
|
|
361
|
+
audio.settings.play.apply(audio);
|
|
362
|
+
}
|
|
363
|
+
audio['pause'] = function() {
|
|
364
|
+
audio.playing = false;
|
|
365
|
+
// Use `ppause()` for consistency with `pplay()`, even though it isn't really required.
|
|
366
|
+
audio.element.ppause();
|
|
367
|
+
audio.settings.pause.apply(audio);
|
|
368
|
+
}
|
|
369
|
+
audio['setVolume'] = function(v) {
|
|
370
|
+
audio.element.setVolume(v);
|
|
371
|
+
}
|
|
372
|
+
audio['loadStarted'] = function() {
|
|
373
|
+
// Load the mp3 specified by the audio element into the swf.
|
|
374
|
+
audio.swfReady = true;
|
|
375
|
+
if (audio.settings.preload) audio.element.init(audio.mp3);
|
|
376
|
+
if (audio.settings.autoplay) audio.play.apply(audio);
|
|
377
|
+
}
|
|
378
|
+
},
|
|
379
|
+
|
|
380
|
+
// ### Injecting an swf from a string
|
|
381
|
+
// Build up the swf source by replacing the `$keys` and then inject the markup into the page.
|
|
382
|
+
injectFlash: function(audio, id) {
|
|
383
|
+
var flashSource = this.flashSource.replace(/\$1/g, id);
|
|
384
|
+
flashSource = flashSource.replace(/\$2/g, audio.settings.swfLocation);
|
|
385
|
+
// `(+new Date)` ensures the swf is not pulled out of cache. The fixes an issue with Firefox running multiple players on the same page.
|
|
386
|
+
flashSource = flashSource.replace(/\$3/g, (+new Date + Math.random()));
|
|
387
|
+
// Inject the player markup using a more verbose `innerHTML` insertion technique that works with IE.
|
|
388
|
+
var html = audio.wrapper.innerHTML,
|
|
389
|
+
div = document.createElement('div');
|
|
390
|
+
div.innerHTML = flashSource + html;
|
|
391
|
+
audio.wrapper.innerHTML = div.innerHTML;
|
|
392
|
+
audio.element = this.helpers.getSwf(id);
|
|
393
|
+
},
|
|
394
|
+
|
|
395
|
+
// ## Helper functions
|
|
396
|
+
helpers: {
|
|
397
|
+
// **Merge two objects, with `obj2` overwriting `obj1`**
|
|
398
|
+
// The merge is shallow, but that's all that is required for our purposes.
|
|
399
|
+
merge: function(obj1, obj2) {
|
|
400
|
+
for (attr in obj2) {
|
|
401
|
+
if (obj1.hasOwnProperty(attr) || obj2.hasOwnProperty(attr)) {
|
|
402
|
+
obj1[attr] = obj2[attr];
|
|
403
|
+
}
|
|
404
|
+
}
|
|
405
|
+
},
|
|
406
|
+
// **Clone a javascript object (recursively)**
|
|
407
|
+
clone: function(obj){
|
|
408
|
+
if (obj == null || typeof(obj) !== 'object') return obj;
|
|
409
|
+
var temp = new obj.constructor();
|
|
410
|
+
for (var key in obj) temp[key] = arguments.callee(obj[key]);
|
|
411
|
+
return temp;
|
|
412
|
+
},
|
|
413
|
+
// **Adding/removing classnames from elements**
|
|
414
|
+
addClass: function(element, className) {
|
|
415
|
+
var re = new RegExp('(\\s|^)'+className+'(\\s|$)');
|
|
416
|
+
if (re.test(element.className)) return;
|
|
417
|
+
element.className += ' ' + className;
|
|
418
|
+
},
|
|
419
|
+
removeClass: function(element, className) {
|
|
420
|
+
var re = new RegExp('(\\s|^)'+className+'(\\s|$)');
|
|
421
|
+
element.className = element.className.replace(re,' ');
|
|
422
|
+
},
|
|
423
|
+
// **Dynamic CSS injection**
|
|
424
|
+
// Takes a string of css, inserts it into a `<style>`, then injects it in at the very top of the `<head>`. This ensures any user-defined styles will take precedence.
|
|
425
|
+
injectCss: function(audio, string) {
|
|
426
|
+
|
|
427
|
+
// If an `audiojs` `<style>` tag already exists, then append to it rather than creating a whole new `<style>`.
|
|
428
|
+
var prepend = '',
|
|
429
|
+
styles = document.getElementsByTagName('style'),
|
|
430
|
+
css = string.replace(/\$1/g, audio.settings.imageLocation);
|
|
431
|
+
|
|
432
|
+
for (var i = 0, ii = styles.length; i < ii; i++) {
|
|
433
|
+
var title = styles[i].getAttribute('title');
|
|
434
|
+
if (title && ~title.indexOf('audiojs')) {
|
|
435
|
+
style = styles[i];
|
|
436
|
+
if (style.innerHTML === css) return;
|
|
437
|
+
prepend = style.innerHTML;
|
|
438
|
+
break;
|
|
439
|
+
}
|
|
440
|
+
};
|
|
441
|
+
|
|
442
|
+
var head = document.getElementsByTagName('head')[0],
|
|
443
|
+
firstchild = head.firstChild,
|
|
444
|
+
style = document.createElement('style');
|
|
445
|
+
|
|
446
|
+
if (!head) return;
|
|
447
|
+
|
|
448
|
+
style.setAttribute('type', 'text/css');
|
|
449
|
+
style.setAttribute('title', 'audiojs');
|
|
450
|
+
|
|
451
|
+
if (style.styleSheet) style.styleSheet.cssText = prepend + css;
|
|
452
|
+
else style.appendChild(document.createTextNode(prepend + css));
|
|
453
|
+
|
|
454
|
+
if (firstchild) head.insertBefore(style, firstchild);
|
|
455
|
+
else head.appendChild(styleElement);
|
|
456
|
+
},
|
|
457
|
+
// **Handle all the IE6+7 requirements for cloning `<audio>` nodes**
|
|
458
|
+
// Create a html5-safe document fragment by injecting an `<audio>` element into the document fragment.
|
|
459
|
+
cloneHtml5Node: function(audioTag) {
|
|
460
|
+
var fragment = document.createDocumentFragment(),
|
|
461
|
+
doc = fragment.createElement ? fragment : document;
|
|
462
|
+
doc.createElement('audio');
|
|
463
|
+
var div = doc.createElement('div');
|
|
464
|
+
fragment.appendChild(div);
|
|
465
|
+
div.innerHTML = audioTag.outerHTML;
|
|
466
|
+
return div.firstChild;
|
|
467
|
+
},
|
|
468
|
+
// **Cross-browser `<object>` / `<embed>` element selection**
|
|
469
|
+
getSwf: function(name) {
|
|
470
|
+
var swf = document[name] || window[name];
|
|
471
|
+
return swf.length > 1 ? swf[swf.length - 1] : swf;
|
|
472
|
+
}
|
|
473
|
+
},
|
|
474
|
+
// ## Event-handling
|
|
475
|
+
events: {
|
|
476
|
+
memoryLeaking: false,
|
|
477
|
+
listeners: [],
|
|
478
|
+
// **A simple cross-browser event handler abstraction**
|
|
479
|
+
addListener: function(element, eventName, func) {
|
|
480
|
+
// For modern browsers use the standard DOM-compliant `addEventListener`.
|
|
481
|
+
if (element.addEventListener) {
|
|
482
|
+
element.addEventListener(eventName, func, false);
|
|
483
|
+
// For older versions of Internet Explorer, use `attachEvent`.
|
|
484
|
+
// Also provide a fix for scoping `this` to the calling element and register each listener so the containing elements can be purged on page unload.
|
|
485
|
+
} else if (element.attachEvent) {
|
|
486
|
+
this.listeners.push(element);
|
|
487
|
+
if (!this.memoryLeaking) {
|
|
488
|
+
window.attachEvent('onunload', function() {
|
|
489
|
+
if(this.listeners) {
|
|
490
|
+
for (var i = 0, ii = this.listeners.length; i < ii; i++) {
|
|
491
|
+
container[audiojs].events.purge(this.listeners[i]);
|
|
492
|
+
}
|
|
493
|
+
}
|
|
494
|
+
});
|
|
495
|
+
this.memoryLeaking = true;
|
|
496
|
+
}
|
|
497
|
+
element.attachEvent('on' + eventName, function() {
|
|
498
|
+
func.call(element, window.event);
|
|
499
|
+
});
|
|
500
|
+
}
|
|
501
|
+
},
|
|
502
|
+
|
|
503
|
+
trackLoadProgress: function(audio) {
|
|
504
|
+
// If `preload` has been set to `none`, then we don't want to start loading the track yet.
|
|
505
|
+
if (!audio.settings.preload) return;
|
|
506
|
+
|
|
507
|
+
var readyTimer,
|
|
508
|
+
loadTimer,
|
|
509
|
+
audio = audio,
|
|
510
|
+
ios = (/(ipod|iphone|ipad)/i).test(navigator.userAgent);
|
|
511
|
+
|
|
512
|
+
// Use timers here rather than the official `progress` event, as Chrome has issues calling `progress` when loading mp3 files from cache.
|
|
513
|
+
readyTimer = setInterval(function() {
|
|
514
|
+
if (audio.element.readyState > -1) {
|
|
515
|
+
// iOS doesn't start preloading the mp3 until the user interacts manually, so this stops the loader being displayed prematurely.
|
|
516
|
+
if (!ios) audio.init.apply(audio);
|
|
517
|
+
}
|
|
518
|
+
if (audio.element.readyState > 1) {
|
|
519
|
+
if (audio.settings.autoplay) audio.play.apply(audio);
|
|
520
|
+
clearInterval(readyTimer);
|
|
521
|
+
// Once we have data, start tracking the load progress.
|
|
522
|
+
loadTimer = setInterval(function() {
|
|
523
|
+
audio.loadProgress.apply(audio);
|
|
524
|
+
if (audio.loadedPercent >= 1) clearInterval(loadTimer);
|
|
525
|
+
});
|
|
526
|
+
}
|
|
527
|
+
}, 10);
|
|
528
|
+
audio.readyTimer = readyTimer;
|
|
529
|
+
audio.loadTimer = loadTimer;
|
|
530
|
+
},
|
|
531
|
+
|
|
532
|
+
// **Douglas Crockford's IE6 memory leak fix**
|
|
533
|
+
// <http://javascript.crockford.com/memory/leak.html>
|
|
534
|
+
// This is used to release the memory leak created by the circular references created when fixing `this` scoping for IE. It is called on page unload.
|
|
535
|
+
purge: function(d) {
|
|
536
|
+
var a = d.attributes, i;
|
|
537
|
+
if (a) {
|
|
538
|
+
for (i = 0; i < a.length; i += 1) {
|
|
539
|
+
if (typeof d[a[i].name] === 'function') d[a[i].name] = null;
|
|
540
|
+
}
|
|
541
|
+
}
|
|
542
|
+
a = d.childNodes;
|
|
543
|
+
if (a) {
|
|
544
|
+
for (i = 0; i < a.length; i += 1) purge(d.childNodes[i]);
|
|
545
|
+
}
|
|
546
|
+
},
|
|
547
|
+
|
|
548
|
+
// **DOMready function**
|
|
549
|
+
// As seen here: <https://github.com/dperini/ContentLoaded/>.
|
|
550
|
+
ready: (function() { return function(fn) {
|
|
551
|
+
var win = window, done = false, top = true,
|
|
552
|
+
doc = win.document, root = doc.documentElement,
|
|
553
|
+
add = doc.addEventListener ? 'addEventListener' : 'attachEvent',
|
|
554
|
+
rem = doc.addEventListener ? 'removeEventListener' : 'detachEvent',
|
|
555
|
+
pre = doc.addEventListener ? '' : 'on',
|
|
556
|
+
init = function(e) {
|
|
557
|
+
if (e.type == 'readystatechange' && doc.readyState != 'complete') return;
|
|
558
|
+
(e.type == 'load' ? win : doc)[rem](pre + e.type, init, false);
|
|
559
|
+
if (!done && (done = true)) fn.call(win, e.type || e);
|
|
560
|
+
},
|
|
561
|
+
poll = function() {
|
|
562
|
+
try { root.doScroll('left'); } catch(e) { setTimeout(poll, 50); return; }
|
|
563
|
+
init('poll');
|
|
564
|
+
};
|
|
565
|
+
if (doc.readyState == 'complete') fn.call(win, 'lazy');
|
|
566
|
+
else {
|
|
567
|
+
if (doc.createEventObject && root.doScroll) {
|
|
568
|
+
try { top = !win.frameElement; } catch(e) { }
|
|
569
|
+
if (top) poll();
|
|
570
|
+
}
|
|
571
|
+
doc[add](pre + 'DOMContentLoaded', init, false);
|
|
572
|
+
doc[add](pre + 'readystatechange', init, false);
|
|
573
|
+
win[add](pre + 'load', init, false);
|
|
574
|
+
}
|
|
575
|
+
}
|
|
576
|
+
})()
|
|
577
|
+
|
|
578
|
+
}
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
// ## The audiojs class
|
|
582
|
+
// We create one of these per `<audio>` and then push them into `audiojs['instances']`.
|
|
583
|
+
container[audiojsInstance] = function(element, settings) {
|
|
584
|
+
// Each audio instance returns an object which contains an API back into the `<audio>` element.
|
|
585
|
+
this.element = element;
|
|
586
|
+
this.wrapper = element.parentNode;
|
|
587
|
+
this.source = element.getElementsByTagName('source')[0] || element;
|
|
588
|
+
// First check the `<audio>` element directly for a src and if one is not found, look for a `<source>` element.
|
|
589
|
+
this.mp3 = (function(element) {
|
|
590
|
+
var source = element.getElementsByTagName('source')[0];
|
|
591
|
+
return element.getAttribute('src') || (source ? source.getAttribute('src') : null);
|
|
592
|
+
})(element);
|
|
593
|
+
this.settings = settings;
|
|
594
|
+
this.loadStartedCalled = false;
|
|
595
|
+
this.loadedPercent = 0;
|
|
596
|
+
this.duration = 1;
|
|
597
|
+
this.playing = false;
|
|
598
|
+
}
|
|
599
|
+
|
|
600
|
+
container[audiojsInstance].prototype = {
|
|
601
|
+
// API access events:
|
|
602
|
+
// Each of these do what they need do and then call the matching methods defined in the settings object.
|
|
603
|
+
updatePlayhead: function() {
|
|
604
|
+
var percent = this.element.currentTime / this.duration;
|
|
605
|
+
this.settings.updatePlayhead.apply(this, [percent]);
|
|
606
|
+
},
|
|
607
|
+
skipTo: function(percent) {
|
|
608
|
+
if (percent > this.loadedPercent) return;
|
|
609
|
+
this.element.currentTime = this.duration * percent;
|
|
610
|
+
this.updatePlayhead();
|
|
611
|
+
},
|
|
612
|
+
load: function(mp3) {
|
|
613
|
+
this.loadStartedCalled = false;
|
|
614
|
+
this.source.setAttribute('src', mp3);
|
|
615
|
+
// The now outdated `load()` method is required for Safari 4
|
|
616
|
+
this.element.load();
|
|
617
|
+
this.mp3 = mp3;
|
|
618
|
+
container[audiojs].events.trackLoadProgress(this);
|
|
619
|
+
},
|
|
620
|
+
loadError: function() {
|
|
621
|
+
this.settings.loadError.apply(this);
|
|
622
|
+
},
|
|
623
|
+
init: function() {
|
|
624
|
+
this.settings.init.apply(this);
|
|
625
|
+
},
|
|
626
|
+
loadStarted: function() {
|
|
627
|
+
// Wait until `element.duration` exists before setting up the audio player.
|
|
628
|
+
if (!this.element.duration) return false;
|
|
629
|
+
|
|
630
|
+
this.duration = this.element.duration;
|
|
631
|
+
this.updatePlayhead();
|
|
632
|
+
this.settings.loadStarted.apply(this);
|
|
633
|
+
},
|
|
634
|
+
loadProgress: function() {
|
|
635
|
+
if (this.element.buffered != null && this.element.buffered.length) {
|
|
636
|
+
// Ensure `loadStarted()` is only called once.
|
|
637
|
+
if (!this.loadStartedCalled) {
|
|
638
|
+
this.loadStartedCalled = this.loadStarted();
|
|
639
|
+
}
|
|
640
|
+
var durationLoaded = this.element.buffered.end(this.element.buffered.length - 1);
|
|
641
|
+
this.loadedPercent = durationLoaded / this.duration;
|
|
642
|
+
|
|
643
|
+
this.settings.loadProgress.apply(this, [this.loadedPercent]);
|
|
644
|
+
}
|
|
645
|
+
},
|
|
646
|
+
playPause: function() {
|
|
647
|
+
if (this.playing) this.pause();
|
|
648
|
+
else this.play();
|
|
649
|
+
},
|
|
650
|
+
play: function() {
|
|
651
|
+
var ios = (/(ipod|iphone|ipad)/i).test(navigator.userAgent);
|
|
652
|
+
// On iOS this interaction will trigger loading the mp3, so run `init()`.
|
|
653
|
+
if (ios && this.element.readyState == 0) this.init.apply(this);
|
|
654
|
+
// If the audio hasn't started preloading, then start it now.
|
|
655
|
+
// Then set `preload` to `true`, so that any tracks loaded in subsequently are loaded straight away.
|
|
656
|
+
if (!this.settings.preload) {
|
|
657
|
+
this.settings.preload = true;
|
|
658
|
+
this.element.setAttribute('preload', 'auto');
|
|
659
|
+
container[audiojs].events.trackLoadProgress(this);
|
|
660
|
+
}
|
|
661
|
+
this.playing = true;
|
|
662
|
+
this.element.play();
|
|
663
|
+
this.settings.play.apply(this);
|
|
664
|
+
},
|
|
665
|
+
pause: function() {
|
|
666
|
+
this.playing = false;
|
|
667
|
+
this.element.pause();
|
|
668
|
+
this.settings.pause.apply(this);
|
|
669
|
+
},
|
|
670
|
+
setVolume: function(v) {
|
|
671
|
+
this.element.volume = v;
|
|
672
|
+
},
|
|
673
|
+
trackEnded: function(e) {
|
|
674
|
+
this.skipTo.apply(this, [0]);
|
|
675
|
+
if (!this.settings.loop) this.pause.apply(this);
|
|
676
|
+
this.settings.trackEnded.apply(this);
|
|
677
|
+
}
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
// **getElementsByClassName**
|
|
681
|
+
// Having to rely on `getElementsByTagName` is pretty inflexible internally, so a modified version of Dustin Diaz's `getElementsByClassName` has been included.
|
|
682
|
+
// This version cleans things up and prefers the native DOM method if it's available.
|
|
683
|
+
var getByClass = function(searchClass, node) {
|
|
684
|
+
var matches = [];
|
|
685
|
+
node = node || document;
|
|
686
|
+
|
|
687
|
+
if (node.getElementsByClassName) {
|
|
688
|
+
matches = node.getElementsByClassName(searchClass);
|
|
689
|
+
} else {
|
|
690
|
+
var i, l,
|
|
691
|
+
els = node.getElementsByTagName("*"),
|
|
692
|
+
pattern = new RegExp("(^|\\s)"+searchClass+"(\\s|$)");
|
|
693
|
+
|
|
694
|
+
for (i = 0, l = els.length; i < l; i++) {
|
|
695
|
+
if (pattern.test(els[i].className)) {
|
|
696
|
+
matches.push(els[i]);
|
|
697
|
+
}
|
|
698
|
+
}
|
|
699
|
+
}
|
|
700
|
+
return matches.length > 1 ? matches : matches[0];
|
|
701
|
+
};
|
|
702
|
+
// The global variable names are passed in here and can be changed if they conflict with anything else.
|
|
703
|
+
})('audiojs', 'audiojsInstance', this);
|
|
Binary file
|
|
Binary file
|
metadata
ADDED
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: audiojs
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 0.0.1
|
|
5
|
+
prerelease:
|
|
6
|
+
platform: ruby
|
|
7
|
+
authors:
|
|
8
|
+
- Alif Rachmawadi
|
|
9
|
+
autorequire:
|
|
10
|
+
bindir: bin
|
|
11
|
+
cert_chain: []
|
|
12
|
+
date: 2012-04-10 00:00:00.000000000 Z
|
|
13
|
+
dependencies: []
|
|
14
|
+
description: Audio.js + Rails Asset Pipeline
|
|
15
|
+
email:
|
|
16
|
+
- subosito@gmail.com
|
|
17
|
+
executables: []
|
|
18
|
+
extensions: []
|
|
19
|
+
extra_rdoc_files: []
|
|
20
|
+
files:
|
|
21
|
+
- .gitignore
|
|
22
|
+
- Gemfile
|
|
23
|
+
- LICENSE
|
|
24
|
+
- README.md
|
|
25
|
+
- Rakefile
|
|
26
|
+
- audiojs.gemspec
|
|
27
|
+
- lib/audiojs.rb
|
|
28
|
+
- lib/audiojs/version.rb
|
|
29
|
+
- vendor/assets/javascripts/audiojs.js
|
|
30
|
+
- vendor/assets/javascripts/audiojs.swf
|
|
31
|
+
- vendor/assets/javascripts/player-graphics.gif
|
|
32
|
+
homepage: ''
|
|
33
|
+
licenses: []
|
|
34
|
+
post_install_message:
|
|
35
|
+
rdoc_options: []
|
|
36
|
+
require_paths:
|
|
37
|
+
- lib
|
|
38
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
39
|
+
none: false
|
|
40
|
+
requirements:
|
|
41
|
+
- - ! '>='
|
|
42
|
+
- !ruby/object:Gem::Version
|
|
43
|
+
version: '0'
|
|
44
|
+
segments:
|
|
45
|
+
- 0
|
|
46
|
+
hash: 3059527199559388368
|
|
47
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
48
|
+
none: false
|
|
49
|
+
requirements:
|
|
50
|
+
- - ! '>='
|
|
51
|
+
- !ruby/object:Gem::Version
|
|
52
|
+
version: '0'
|
|
53
|
+
segments:
|
|
54
|
+
- 0
|
|
55
|
+
hash: 3059527199559388368
|
|
56
|
+
requirements: []
|
|
57
|
+
rubyforge_project:
|
|
58
|
+
rubygems_version: 1.8.11
|
|
59
|
+
signing_key:
|
|
60
|
+
specification_version: 3
|
|
61
|
+
summary: audio.js is a drop-in javascript library that allows HTML5's <audio> tag
|
|
62
|
+
to be used anywhere.
|
|
63
|
+
test_files: []
|