ashton 0.1.3 → 0.1.4
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- data/lib/ashton/1.9/ashton.so +0 -0
- data/lib/ashton/gosu_ext/font.rb +2 -2
- data/lib/ashton/shader.rb +38 -37
- data/lib/ashton/texture.rb +26 -26
- data/lib/ashton/version.rb +1 -1
- data/lib/ashton/window_buffer.rb +2 -2
- metadata +9 -8
Binary file
|
data/lib/ashton/gosu_ext/font.rb
CHANGED
@@ -16,7 +16,7 @@ module Gosu
|
|
16
16
|
if shader
|
17
17
|
shader.enable z
|
18
18
|
$window.gl z do
|
19
|
-
glActiveTexture GL_TEXTURE0 # Let's make an assumption :)
|
19
|
+
Gl.glActiveTexture Gl::GL_TEXTURE0 # Let's make an assumption :)
|
20
20
|
shader.color = args[6].is_a?(Color) ? args[6] : DEFAULT_DRAW_COLOR
|
21
21
|
end
|
22
22
|
end
|
@@ -42,7 +42,7 @@ module Gosu
|
|
42
42
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if shader
|
43
43
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shader.enable z
|
44
44
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$window.gl z do
|
45
|
-
glActiveTexture GL_TEXTURE0 # Let's make an assumption :)
|
45
|
+
Gl.glActiveTexture GL::GL_TEXTURE0 # Let's make an assumption :)
|
46
46
|
shader.color = args[8].is_a?(Color) ? args[8] : DEFAULT_DRAW_COLOR
|
47
47
|
end
|
48
48
|
end
|
data/lib/ashton/shader.rb
CHANGED
@@ -22,7 +22,7 @@ module Ashton
|
|
22
22
|
def enabled?; !!@previous_program end
|
23
23
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|
24
24
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# Is this the currently activated shader program?
|
25
|
-
def current?; glGetIntegerv(GL_CURRENT_PROGRAM) == @program end
|
25
|
+
def current?; Gl.glGetIntegerv(Gl::GL_CURRENT_PROGRAM) == @program end
|
26
26
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|
27
27
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# Instead of passing in source code, a file-name will be loaded or use a symbol to choose a built-in shader.
|
28
28
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#
|
@@ -53,13 +53,14 @@ module Ashton
|
|
53
53
|
@color = [1, 1, 1, 1]
|
54
54
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|
55
55
|
# Actually compile and link.
|
56
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-
|
57
|
-
@
|
56
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+
|
57
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+
@vertex = compile Gl::GL_VERTEX_SHADER, @vertex_source
|
58
|
+
@fragment = compile Gl::GL_FRAGMENT_SHADER, @fragment_source
|
58
59
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link
|
59
60
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|
60
61
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# In case we are using '#version 130' or higher, set out own color output.
|
61
62
|
begin
|
62
|
-
glBindFragDataLocationEXT @program, 0, "out_FragColor"
|
63
|
+
Gl.glBindFragDataLocationEXT @program, 0, "out_FragColor"
|
63
64
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rescue NotImplementedError
|
64
65
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# Might fail on an old system, but they will be fine just running GLSL 1.10 or 1.20
|
65
66
|
end
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@@ -103,11 +104,11 @@ module Ashton
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|
103
104
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def enable(z = nil)
|
104
105
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$window.gl z do
|
105
106
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raise ShaderError, "This shader already enabled." if enabled?
|
106
|
-
current_shader = glGetIntegerv GL_CURRENT_PROGRAM
|
107
|
+
current_shader = Gl.glGetIntegerv GL::GL_CURRENT_PROGRAM
|
107
108
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raise ShaderError, "Another shader already enabled." if current_shader > 0
|
108
109
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|
109
110
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@previous_program = current_shader
|
110
|
-
glUseProgram @program
|
111
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+
Gl.glUseProgram @program
|
111
112
|
end
|
112
113
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|
113
114
|
result = nil
|
@@ -127,7 +128,7 @@ module Ashton
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|
127
128
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def disable(z = nil)
|
128
129
|
$window.gl z do
|
129
130
|
raise ShaderError, "Shader not enabled." unless enabled?
|
130
|
-
glUseProgram @previous_program # Disable the shader!
|
131
|
+
Gl.glUseProgram @previous_program # Disable the shader!
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131
132
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@previous_program = nil
|
132
133
|
end
|
133
134
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@@ -175,28 +176,28 @@ module Ashton
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|
175
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return if location == INVALID_LOCATION # Not for end-users :)
|
176
177
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|
177
178
|
case value
|
178
|
-
when true, GL_TRUE
|
179
|
-
glUniform1i location, 1
|
179
|
+
when true, Gl::GL_TRUE
|
180
|
+
Gl.glUniform1i location, 1
|
180
181
|
|
181
|
-
when false, GL_FALSE
|
182
|
-
glUniform1i location, 0
|
182
|
+
when false, Gl::GL_FALSE
|
183
|
+
Gl.glUniform1i location, 0
|
183
184
|
|
184
185
|
when Float
|
185
186
|
begin
|
186
|
-
glUniform1f location, value
|
187
|
+
Gl.glUniform1f location, value
|
187
188
|
rescue
|
188
|
-
glUniform1i location, value.to_i
|
189
|
+
Gl.glUniform1i location, value.to_i
|
189
190
|
end
|
190
191
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|
191
192
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when Integer
|
192
193
|
begin
|
193
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-
glUniform1i location, value
|
194
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+
Gl.glUniform1i location, value
|
194
195
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rescue
|
195
|
-
glUniform1f location, value.to_f
|
196
|
+
Gl.glUniform1f location, value.to_f
|
196
197
|
end
|
197
198
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|
198
199
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when Gosu::Color
|
199
|
-
glUniform4f location, *value.to_opengl
|
200
|
+
Gl.glUniform4f location, *value.to_opengl
|
200
201
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|
201
202
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when Array
|
202
203
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size = value.size
|
@@ -207,16 +208,16 @@ module Ashton
|
|
207
208
|
case value[0]
|
208
209
|
when Float
|
209
210
|
begin
|
210
|
-
|
211
|
+
Gl.send "glUniform#{size}f", location, *value.map(&:to_f)
|
211
212
|
rescue
|
212
|
-
|
213
|
+
Gl.send "glUniform#{size}i", location, *value.map(&:to_i)
|
213
214
|
end
|
214
215
|
|
215
216
|
when Integer
|
216
217
|
begin
|
217
|
-
|
218
|
+
Gl.send "glUniform#{size}i", location, *value.map(&:to_i)
|
218
219
|
rescue
|
219
|
-
|
220
|
+
Gl.send "glUniform#{size}f", location, *value.map(&:to_f)
|
220
221
|
end
|
221
222
|
|
222
223
|
else
|
@@ -240,7 +241,7 @@ module Ashton
|
|
240
241
|
if location
|
241
242
|
location
|
242
243
|
else
|
243
|
-
location = glGetUniformLocation @program, name.to_s
|
244
|
+
location = Gl.glGetUniformLocation @program, name.to_s
|
244
245
|
if options[:required] && location == INVALID_LOCATION
|
245
246
|
raise ShaderUniformError, "No #{name.inspect} uniform specified in program"
|
246
247
|
end
|
@@ -255,8 +256,8 @@ module Ashton
|
|
255
256
|
if image
|
256
257
|
info = image.gl_tex_info
|
257
258
|
|
258
|
-
glActiveTexture GL_TEXTURE0
|
259
|
-
glBindTexture GL_TEXTURE_2D, info.tex_name
|
259
|
+
Gl.glActiveTexture Gl::GL_TEXTURE0
|
260
|
+
Gl.glBindTexture Gl::GL_TEXTURE_2D, info.tex_name
|
260
261
|
end
|
261
262
|
|
262
263
|
set_uniform uniform_location("in_TextureEnabled", required: false), !!image
|
@@ -279,8 +280,8 @@ module Ashton
|
|
279
280
|
|
280
281
|
needs_use = !current?
|
281
282
|
enable if needs_use
|
282
|
-
location = glGetAttribLocation @program, "in_Color"
|
283
|
-
glVertexAttrib4f location, *opengl_color unless location == INVALID_LOCATION
|
283
|
+
location = Gl.glGetAttribLocation @program, "in_Color"
|
284
|
+
Gl.glVertexAttrib4f location, *opengl_color unless location == INVALID_LOCATION
|
284
285
|
disable if needs_use
|
285
286
|
|
286
287
|
@color = opengl_color
|
@@ -292,7 +293,7 @@ module Ashton
|
|
292
293
|
if location
|
293
294
|
location
|
294
295
|
else
|
295
|
-
location = glGetAttribLocation @program, name.to_s
|
296
|
+
location = Gl.glGetAttribLocation @program, name.to_s
|
296
297
|
raise ShaderAttributeError, "No #{name} attribute specified in program" if location == INVALID_LOCATION
|
297
298
|
@attribute_locations[name] = location
|
298
299
|
end
|
@@ -300,15 +301,15 @@ module Ashton
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|
300
301
|
|
301
302
|
protected
|
302
303
|
def compile(type, source)
|
303
|
-
shader = glCreateShader type
|
304
|
-
glShaderSource shader, source
|
305
|
-
glCompileShader shader
|
304
|
+
shader = Gl.glCreateShader type
|
305
|
+
Gl.glShaderSource shader, source
|
306
|
+
Gl.glCompileShader shader
|
306
307
|
|
307
|
-
unless glGetShaderiv shader, GL_COMPILE_STATUS
|
308
|
-
error = glGetShaderInfoLog shader
|
308
|
+
unless Gl.glGetShaderiv shader, Gl::GL_COMPILE_STATUS
|
309
|
+
error = Gl.glGetShaderInfoLog shader
|
309
310
|
error_lines = error.scan(/0\((\d+)\)+/m).map {|num| num.first.to_i }.uniq
|
310
311
|
|
311
|
-
if type == GL_VERTEX_SHADER
|
312
|
+
if type == Gl::GL_VERTEX_SHADER
|
312
313
|
type_name = "Vertex"
|
313
314
|
source = @vertex_source
|
314
315
|
else
|
@@ -326,12 +327,12 @@ module Ashton
|
|
326
327
|
|
327
328
|
protected
|
328
329
|
def link
|
329
|
-
@program = glCreateProgram
|
330
|
-
glAttachShader @program, @vertex
|
331
|
-
glAttachShader @program, @fragment
|
332
|
-
glLinkProgram @program
|
330
|
+
@program = Gl.glCreateProgram
|
331
|
+
Gl.glAttachShader @program, @vertex
|
332
|
+
Gl.glAttachShader @program, @fragment
|
333
|
+
Gl.glLinkProgram @program
|
333
334
|
|
334
|
-
unless glGetProgramiv @program, GL_LINK_STATUS
|
335
|
+
unless Gl.glGetProgramiv @program, Gl::GL_LINK_STATUS
|
335
336
|
raise ShaderLinkError, "Shader link error: #{glGetProgramInfoLog(@program)}"
|
336
337
|
end
|
337
338
|
|
data/lib/ashton/texture.rb
CHANGED
@@ -46,23 +46,23 @@ module Ashton
|
|
46
46
|
# TODO: Ideally we'd draw the image in replacement mode, but Gosu doesn't support that.
|
47
47
|
$window.gl do
|
48
48
|
info = image.gl_tex_info
|
49
|
-
glEnable GL_TEXTURE_2D
|
50
|
-
glBindTexture GL_TEXTURE_2D, info.tex_name
|
51
|
-
glEnable GL_BLEND
|
52
|
-
glBlendFunc GL_ONE, GL_ZERO
|
49
|
+
Gl.glEnable Gl::GL_TEXTURE_2D
|
50
|
+
Gl.glBindTexture Gl::GL_TEXTURE_2D, info.tex_name
|
51
|
+
Gl.glEnable Gl::GL_BLEND
|
52
|
+
Gl.glBlendFunc Gl::GL_ONE, Gl::GL_ZERO
|
53
53
|
|
54
|
-
glBegin GL_QUADS do
|
55
|
-
glTexCoord2d info.left, info.top
|
56
|
-
glVertex2d 0, height # BL
|
54
|
+
Gl.glBegin Gl::GL_QUADS do
|
55
|
+
Gl.glTexCoord2d info.left, info.top
|
56
|
+
Gl.glVertex2d 0, height # BL
|
57
57
|
|
58
|
-
glTexCoord2d info.left, info.bottom
|
59
|
-
glVertex2d 0, 0 # TL
|
58
|
+
Gl.glTexCoord2d info.left, info.bottom
|
59
|
+
Gl.glVertex2d 0, 0 # TL
|
60
60
|
|
61
|
-
glTexCoord2d info.right, info.bottom
|
62
|
-
glVertex2d width, 0 # TR
|
61
|
+
Gl.glTexCoord2d info.right, info.bottom
|
62
|
+
Gl.glVertex2d width, 0 # TR
|
63
63
|
|
64
|
-
glTexCoord2d info.right, info.top
|
65
|
-
glVertex2d width, height # BR
|
64
|
+
Gl.glTexCoord2d info.right, info.top
|
65
|
+
Gl.glVertex2d width, height # BR
|
66
66
|
end
|
67
67
|
end
|
68
68
|
end
|
@@ -98,14 +98,14 @@ module Ashton
|
|
98
98
|
color = options[:color]
|
99
99
|
color = color.to_opengl if color.is_a? Gosu::Color
|
100
100
|
|
101
|
-
glBindFramebufferEXT GL_FRAMEBUFFER_EXT, fbo_id unless rendering?
|
101
|
+
Gl.glBindFramebufferEXT Gl::GL_FRAMEBUFFER_EXT, fbo_id unless rendering?
|
102
102
|
|
103
|
-
glDisable GL_BLEND # Need to replace the alpha too.
|
104
|
-
glClearColor(*color)
|
105
|
-
glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
|
106
|
-
glEnable GL_BLEND
|
103
|
+
Gl.glDisable Gl::GL_BLEND # Need to replace the alpha too.
|
104
|
+
Gl.glClearColor(*color)
|
105
|
+
Gl.glClear Gl::GL_COLOR_BUFFER_BIT | Gl::GL_DEPTH_BUFFER_BIT
|
106
|
+
Gl.glEnable Gl::GL_BLEND
|
107
107
|
|
108
|
-
glBindFramebufferEXT GL_FRAMEBUFFER_EXT, 0 unless rendering?
|
108
|
+
Gl.glBindFramebufferEXT Gl::GL_FRAMEBUFFER_EXT, 0 unless rendering?
|
109
109
|
|
110
110
|
nil
|
111
111
|
end
|
@@ -123,21 +123,21 @@ module Ashton
|
|
123
123
|
@rendering = true
|
124
124
|
|
125
125
|
# Project onto the texture itself, using Gosu (inverted) coordinates.
|
126
|
-
glPushMatrix
|
127
|
-
glMatrixMode GL_PROJECTION
|
128
|
-
glLoadIdentity
|
129
|
-
glViewport 0, 0, width, height
|
130
|
-
glOrtho 0, width, height, 0, -1, 1
|
126
|
+
Gl.glPushMatrix
|
127
|
+
Gl.glMatrixMode Gl::GL_PROJECTION
|
128
|
+
Gl.glLoadIdentity
|
129
|
+
Gl.glViewport 0, 0, width, height
|
130
|
+
Gl.glOrtho 0, width, height, 0, -1, 1
|
131
131
|
|
132
132
|
begin
|
133
133
|
yield self
|
134
134
|
ensure
|
135
135
|
$window.flush # Force all the drawing to draw now!
|
136
|
-
glBindFramebufferEXT GL_FRAMEBUFFER_EXT, 0
|
136
|
+
Gl.glBindFramebufferEXT Gl::GL_FRAMEBUFFER_EXT, 0
|
137
137
|
|
138
138
|
@rendering = false
|
139
139
|
|
140
|
-
glPopMatrix
|
140
|
+
Gl.glPopMatrix
|
141
141
|
|
142
142
|
cache.refresh # Force lazy reloading of the cache.
|
143
143
|
end
|
data/lib/ashton/version.rb
CHANGED
data/lib/ashton/window_buffer.rb
CHANGED
@@ -8,8 +8,8 @@ module Ashton
|
|
8
8
|
public
|
9
9
|
# Copy the window contents into the buffer.
|
10
10
|
def capture
|
11
|
-
glBindTexture GL_TEXTURE_2D, id
|
12
|
-
glCopyTexImage2D GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, width, height, 0
|
11
|
+
Gl.glBindTexture Gl::GL_TEXTURE_2D, id
|
12
|
+
Gl.glCopyTexImage2D Gl::GL_TEXTURE_2D, 0, Gl::GL_RGBA8, 0, 0, width, height, 0
|
13
13
|
self
|
14
14
|
end
|
15
15
|
end
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: ashton
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.4
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,7 +9,7 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2014-
|
12
|
+
date: 2014-08-19 00:00:00.000000000 Z
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: opengl
|
@@ -18,7 +18,7 @@ dependencies:
|
|
18
18
|
requirements:
|
19
19
|
- - ~>
|
20
20
|
- !ruby/object:Gem::Version
|
21
|
-
version: 0.
|
21
|
+
version: 0.9.0
|
22
22
|
type: :runtime
|
23
23
|
prerelease: false
|
24
24
|
version_requirements: !ruby/object:Gem::Requirement
|
@@ -26,7 +26,7 @@ dependencies:
|
|
26
26
|
requirements:
|
27
27
|
- - ~>
|
28
28
|
- !ruby/object:Gem::Version
|
29
|
-
version: 0.
|
29
|
+
version: 0.9.0
|
30
30
|
- !ruby/object:Gem::Dependency
|
31
31
|
name: gosu
|
32
32
|
requirement: !ruby/object:Gem::Requirement
|
@@ -34,7 +34,7 @@ dependencies:
|
|
34
34
|
requirements:
|
35
35
|
- - ~>
|
36
36
|
- !ruby/object:Gem::Version
|
37
|
-
version: 0.7
|
37
|
+
version: '0.7'
|
38
38
|
type: :runtime
|
39
39
|
prerelease: false
|
40
40
|
version_requirements: !ruby/object:Gem::Requirement
|
@@ -42,7 +42,7 @@ dependencies:
|
|
42
42
|
requirements:
|
43
43
|
- - ~>
|
44
44
|
- !ruby/object:Gem::Version
|
45
|
-
version: 0.7
|
45
|
+
version: '0.7'
|
46
46
|
- !ruby/object:Gem::Dependency
|
47
47
|
name: rake-compiler
|
48
48
|
requirement: !ruby/object:Gem::Requirement
|
@@ -190,6 +190,7 @@ files:
|
|
190
190
|
- lib/ashton/signed_distance_field.rb
|
191
191
|
- lib/ashton/lighting/manager.rb
|
192
192
|
- lib/ashton/lighting/light_source.rb
|
193
|
+
- lib/ashton/1.9/ashton.so
|
193
194
|
- lib/ashton/gosu_ext/image.rb
|
194
195
|
- lib/ashton/gosu_ext/gosu_module.rb
|
195
196
|
- lib/ashton/gosu_ext/font.rb
|
@@ -311,10 +312,10 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
311
312
|
version: '0'
|
312
313
|
segments:
|
313
314
|
- 0
|
314
|
-
hash:
|
315
|
+
hash: -4267932670615509659
|
315
316
|
requirements: []
|
316
317
|
rubyforge_project: ashton
|
317
|
-
rubygems_version: 1.8.23
|
318
|
+
rubygems_version: 1.8.23.2
|
318
319
|
signing_key:
|
319
320
|
specification_version: 3
|
320
321
|
summary: Extra special effects, such as shader, for the Gosu game-development library
|