ashton 0.0.2alpha → 0.0.3alpha
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- data/ext/ashton/extconf.rb +6 -3
- data/ext/ashton/vendor/gl/include/GL/GL.H +1526 -0
- data/lib/ashton.rb +2 -2
- data/lib/ashton/1.9/ashton.so +0 -0
- data/lib/ashton/version.rb +1 -1
- metadata +3 -2
data/ext/ashton/extconf.rb
CHANGED
@@ -34,9 +34,12 @@ $CFLAGS << " -std=gnu99"
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34
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# Make it possible to use a debugger.
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#$CFLAGS << " -g -O0"
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-
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-
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-
$warnflags
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+
if $warnflags
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# Stop getting annoying warnings for valid C99 code.
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+
$warnflags.gsub!('-Wdeclaration-after-statement', '')
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# Let's be good boys and girls!
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$warnflags << ' -Wall'
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end
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create_header
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create_makefile extension_name
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@@ -0,0 +1,1526 @@
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1
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+
/*++ BUILD Version: 0004 // Increment this if a change has global effects
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Copyright (c) 1985-96, Microsoft Corporation
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Module Name:
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gl.h
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9
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Abstract:
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Procedure declarations, constant definitions and macros for the OpenGL
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component.
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--*/
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#ifndef __gl_h_
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#ifndef __GL_H__
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#define __gl_h_
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#define __GL_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright 1996 Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void GLvoid;
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58
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+
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59
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/*************************************************************/
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+
|
61
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/* Version */
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#define GL_VERSION_1_1 1
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63
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+
|
64
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/* AccumOp */
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#define GL_ACCUM 0x0100
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66
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#define GL_LOAD 0x0101
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67
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#define GL_RETURN 0x0102
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68
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#define GL_MULT 0x0103
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69
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#define GL_ADD 0x0104
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+
|
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/* AlphaFunction */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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+
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/* AttribMask */
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#define GL_CURRENT_BIT 0x00000001
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83
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#define GL_POINT_BIT 0x00000002
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84
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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86
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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87
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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89
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#define GL_FOG_BIT 0x00000080
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90
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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92
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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93
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#define GL_VIEWPORT_BIT 0x00000800
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94
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_ENABLE_BIT 0x00002000
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96
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#define GL_COLOR_BUFFER_BIT 0x00004000
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97
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#define GL_HINT_BIT 0x00008000
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98
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#define GL_EVAL_BIT 0x00010000
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#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_ALL_ATTRIB_BITS 0x000fffff
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+
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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113
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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+
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/* BlendingFactorDest */
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* Boolean */
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#define GL_TRUE 1
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#define GL_FALSE 0
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+
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/* ClearBufferMask */
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/* GL_COLOR_BUFFER_BIT */
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/* GL_ACCUM_BUFFER_BIT */
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/* GL_STENCIL_BUFFER_BIT */
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145
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/* GL_DEPTH_BUFFER_BIT */
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146
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+
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147
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/* ClientArrayType */
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148
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/* GL_VERTEX_ARRAY */
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149
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/* GL_NORMAL_ARRAY */
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150
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/* GL_COLOR_ARRAY */
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151
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/* GL_INDEX_ARRAY */
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152
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/* GL_TEXTURE_COORD_ARRAY */
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153
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/* GL_EDGE_FLAG_ARRAY */
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/* ClipPlaneName */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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162
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+
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/* ColorMaterialFace */
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164
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/* GL_FRONT */
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/* GL_BACK */
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/* GL_FRONT_AND_BACK */
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167
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+
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/* ColorMaterialParameter */
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/* GL_AMBIENT */
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/* GL_DIFFUSE */
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/* GL_SPECULAR */
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/* GL_EMISSION */
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/* GL_AMBIENT_AND_DIFFUSE */
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+
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/* ColorPointerType */
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/* GL_BYTE */
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/* GL_UNSIGNED_BYTE */
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/* GL_SHORT */
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/* GL_UNSIGNED_SHORT */
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/* GL_INT */
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/* GL_UNSIGNED_INT */
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/* GL_FLOAT */
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/* GL_DOUBLE */
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+
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/* CullFaceMode */
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/* GL_FRONT */
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/* GL_BACK */
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/* GL_FRONT_AND_BACK */
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+
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/* DataType */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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+
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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+
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/* DrawBufferMode */
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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+
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/* Enable */
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/* GL_FOG */
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/* GL_LIGHTING */
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232
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/* GL_TEXTURE_1D */
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/* GL_TEXTURE_2D */
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/* GL_LINE_STIPPLE */
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/* GL_POLYGON_STIPPLE */
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/* GL_CULL_FACE */
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237
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/* GL_ALPHA_TEST */
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238
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/* GL_BLEND */
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/* GL_INDEX_LOGIC_OP */
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/* GL_COLOR_LOGIC_OP */
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/* GL_DITHER */
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242
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/* GL_STENCIL_TEST */
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/* GL_DEPTH_TEST */
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/* GL_CLIP_PLANE0 */
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/* GL_CLIP_PLANE1 */
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/* GL_CLIP_PLANE2 */
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/* GL_CLIP_PLANE3 */
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/* GL_CLIP_PLANE4 */
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/* GL_CLIP_PLANE5 */
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/* GL_LIGHT0 */
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/* GL_LIGHT1 */
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/* GL_LIGHT2 */
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/* GL_LIGHT3 */
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/* GL_LIGHT4 */
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/* GL_LIGHT5 */
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/* GL_LIGHT6 */
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257
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/* GL_LIGHT7 */
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258
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/* GL_TEXTURE_GEN_S */
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259
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/* GL_TEXTURE_GEN_T */
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260
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/* GL_TEXTURE_GEN_R */
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261
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/* GL_TEXTURE_GEN_Q */
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262
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/* GL_MAP1_VERTEX_3 */
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263
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/* GL_MAP1_VERTEX_4 */
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264
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/* GL_MAP1_COLOR_4 */
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265
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+
/* GL_MAP1_INDEX */
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266
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/* GL_MAP1_NORMAL */
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267
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+
/* GL_MAP1_TEXTURE_COORD_1 */
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268
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/* GL_MAP1_TEXTURE_COORD_2 */
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269
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/* GL_MAP1_TEXTURE_COORD_3 */
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270
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/* GL_MAP1_TEXTURE_COORD_4 */
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271
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+
/* GL_MAP2_VERTEX_3 */
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272
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+
/* GL_MAP2_VERTEX_4 */
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273
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+
/* GL_MAP2_COLOR_4 */
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274
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+
/* GL_MAP2_INDEX */
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275
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/* GL_MAP2_NORMAL */
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276
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+
/* GL_MAP2_TEXTURE_COORD_1 */
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277
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+
/* GL_MAP2_TEXTURE_COORD_2 */
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278
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+
/* GL_MAP2_TEXTURE_COORD_3 */
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279
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+
/* GL_MAP2_TEXTURE_COORD_4 */
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280
|
+
/* GL_POINT_SMOOTH */
|
281
|
+
/* GL_LINE_SMOOTH */
|
282
|
+
/* GL_POLYGON_SMOOTH */
|
283
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+
/* GL_SCISSOR_TEST */
|
284
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+
/* GL_COLOR_MATERIAL */
|
285
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+
/* GL_NORMALIZE */
|
286
|
+
/* GL_AUTO_NORMAL */
|
287
|
+
/* GL_VERTEX_ARRAY */
|
288
|
+
/* GL_NORMAL_ARRAY */
|
289
|
+
/* GL_COLOR_ARRAY */
|
290
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+
/* GL_INDEX_ARRAY */
|
291
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+
/* GL_TEXTURE_COORD_ARRAY */
|
292
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+
/* GL_EDGE_FLAG_ARRAY */
|
293
|
+
/* GL_POLYGON_OFFSET_POINT */
|
294
|
+
/* GL_POLYGON_OFFSET_LINE */
|
295
|
+
/* GL_POLYGON_OFFSET_FILL */
|
296
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+
|
297
|
+
/* ErrorCode */
|
298
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+
#define GL_NO_ERROR 0
|
299
|
+
#define GL_INVALID_ENUM 0x0500
|
300
|
+
#define GL_INVALID_VALUE 0x0501
|
301
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+
#define GL_INVALID_OPERATION 0x0502
|
302
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+
#define GL_STACK_OVERFLOW 0x0503
|
303
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+
#define GL_STACK_UNDERFLOW 0x0504
|
304
|
+
#define GL_OUT_OF_MEMORY 0x0505
|
305
|
+
|
306
|
+
/* FeedBackMode */
|
307
|
+
#define GL_2D 0x0600
|
308
|
+
#define GL_3D 0x0601
|
309
|
+
#define GL_3D_COLOR 0x0602
|
310
|
+
#define GL_3D_COLOR_TEXTURE 0x0603
|
311
|
+
#define GL_4D_COLOR_TEXTURE 0x0604
|
312
|
+
|
313
|
+
/* FeedBackToken */
|
314
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+
#define GL_PASS_THROUGH_TOKEN 0x0700
|
315
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+
#define GL_POINT_TOKEN 0x0701
|
316
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+
#define GL_LINE_TOKEN 0x0702
|
317
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+
#define GL_POLYGON_TOKEN 0x0703
|
318
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+
#define GL_BITMAP_TOKEN 0x0704
|
319
|
+
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
320
|
+
#define GL_COPY_PIXEL_TOKEN 0x0706
|
321
|
+
#define GL_LINE_RESET_TOKEN 0x0707
|
322
|
+
|
323
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+
/* FogMode */
|
324
|
+
/* GL_LINEAR */
|
325
|
+
#define GL_EXP 0x0800
|
326
|
+
#define GL_EXP2 0x0801
|
327
|
+
|
328
|
+
|
329
|
+
/* FogParameter */
|
330
|
+
/* GL_FOG_COLOR */
|
331
|
+
/* GL_FOG_DENSITY */
|
332
|
+
/* GL_FOG_END */
|
333
|
+
/* GL_FOG_INDEX */
|
334
|
+
/* GL_FOG_MODE */
|
335
|
+
/* GL_FOG_START */
|
336
|
+
|
337
|
+
/* FrontFaceDirection */
|
338
|
+
#define GL_CW 0x0900
|
339
|
+
#define GL_CCW 0x0901
|
340
|
+
|
341
|
+
/* GetMapTarget */
|
342
|
+
#define GL_COEFF 0x0A00
|
343
|
+
#define GL_ORDER 0x0A01
|
344
|
+
#define GL_DOMAIN 0x0A02
|
345
|
+
|
346
|
+
/* GetPixelMap */
|
347
|
+
/* GL_PIXEL_MAP_I_TO_I */
|
348
|
+
/* GL_PIXEL_MAP_S_TO_S */
|
349
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+
/* GL_PIXEL_MAP_I_TO_R */
|
350
|
+
/* GL_PIXEL_MAP_I_TO_G */
|
351
|
+
/* GL_PIXEL_MAP_I_TO_B */
|
352
|
+
/* GL_PIXEL_MAP_I_TO_A */
|
353
|
+
/* GL_PIXEL_MAP_R_TO_R */
|
354
|
+
/* GL_PIXEL_MAP_G_TO_G */
|
355
|
+
/* GL_PIXEL_MAP_B_TO_B */
|
356
|
+
/* GL_PIXEL_MAP_A_TO_A */
|
357
|
+
|
358
|
+
/* GetPointerTarget */
|
359
|
+
/* GL_VERTEX_ARRAY_POINTER */
|
360
|
+
/* GL_NORMAL_ARRAY_POINTER */
|
361
|
+
/* GL_COLOR_ARRAY_POINTER */
|
362
|
+
/* GL_INDEX_ARRAY_POINTER */
|
363
|
+
/* GL_TEXTURE_COORD_ARRAY_POINTER */
|
364
|
+
/* GL_EDGE_FLAG_ARRAY_POINTER */
|
365
|
+
|
366
|
+
/* GetTarget */
|
367
|
+
#define GL_CURRENT_COLOR 0x0B00
|
368
|
+
#define GL_CURRENT_INDEX 0x0B01
|
369
|
+
#define GL_CURRENT_NORMAL 0x0B02
|
370
|
+
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
371
|
+
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
372
|
+
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
373
|
+
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
374
|
+
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
375
|
+
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
376
|
+
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
377
|
+
#define GL_POINT_SMOOTH 0x0B10
|
378
|
+
#define GL_POINT_SIZE 0x0B11
|
379
|
+
#define GL_POINT_SIZE_RANGE 0x0B12
|
380
|
+
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
381
|
+
#define GL_LINE_SMOOTH 0x0B20
|
382
|
+
#define GL_LINE_WIDTH 0x0B21
|
383
|
+
#define GL_LINE_WIDTH_RANGE 0x0B22
|
384
|
+
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
385
|
+
#define GL_LINE_STIPPLE 0x0B24
|
386
|
+
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
387
|
+
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
388
|
+
#define GL_LIST_MODE 0x0B30
|
389
|
+
#define GL_MAX_LIST_NESTING 0x0B31
|
390
|
+
#define GL_LIST_BASE 0x0B32
|
391
|
+
#define GL_LIST_INDEX 0x0B33
|
392
|
+
#define GL_POLYGON_MODE 0x0B40
|
393
|
+
#define GL_POLYGON_SMOOTH 0x0B41
|
394
|
+
#define GL_POLYGON_STIPPLE 0x0B42
|
395
|
+
#define GL_EDGE_FLAG 0x0B43
|
396
|
+
#define GL_CULL_FACE 0x0B44
|
397
|
+
#define GL_CULL_FACE_MODE 0x0B45
|
398
|
+
#define GL_FRONT_FACE 0x0B46
|
399
|
+
#define GL_LIGHTING 0x0B50
|
400
|
+
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
401
|
+
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
402
|
+
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
403
|
+
#define GL_SHADE_MODEL 0x0B54
|
404
|
+
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
405
|
+
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
406
|
+
#define GL_COLOR_MATERIAL 0x0B57
|
407
|
+
#define GL_FOG 0x0B60
|
408
|
+
#define GL_FOG_INDEX 0x0B61
|
409
|
+
#define GL_FOG_DENSITY 0x0B62
|
410
|
+
#define GL_FOG_START 0x0B63
|
411
|
+
#define GL_FOG_END 0x0B64
|
412
|
+
#define GL_FOG_MODE 0x0B65
|
413
|
+
#define GL_FOG_COLOR 0x0B66
|
414
|
+
#define GL_DEPTH_RANGE 0x0B70
|
415
|
+
#define GL_DEPTH_TEST 0x0B71
|
416
|
+
#define GL_DEPTH_WRITEMASK 0x0B72
|
417
|
+
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
418
|
+
#define GL_DEPTH_FUNC 0x0B74
|
419
|
+
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
420
|
+
#define GL_STENCIL_TEST 0x0B90
|
421
|
+
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
422
|
+
#define GL_STENCIL_FUNC 0x0B92
|
423
|
+
#define GL_STENCIL_VALUE_MASK 0x0B93
|
424
|
+
#define GL_STENCIL_FAIL 0x0B94
|
425
|
+
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
426
|
+
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
427
|
+
#define GL_STENCIL_REF 0x0B97
|
428
|
+
#define GL_STENCIL_WRITEMASK 0x0B98
|
429
|
+
#define GL_MATRIX_MODE 0x0BA0
|
430
|
+
#define GL_NORMALIZE 0x0BA1
|
431
|
+
#define GL_VIEWPORT 0x0BA2
|
432
|
+
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
433
|
+
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
434
|
+
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
435
|
+
#define GL_MODELVIEW_MATRIX 0x0BA6
|
436
|
+
#define GL_PROJECTION_MATRIX 0x0BA7
|
437
|
+
#define GL_TEXTURE_MATRIX 0x0BA8
|
438
|
+
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
439
|
+
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
440
|
+
#define GL_ALPHA_TEST 0x0BC0
|
441
|
+
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
442
|
+
#define GL_ALPHA_TEST_REF 0x0BC2
|
443
|
+
#define GL_DITHER 0x0BD0
|
444
|
+
#define GL_BLEND_DST 0x0BE0
|
445
|
+
#define GL_BLEND_SRC 0x0BE1
|
446
|
+
#define GL_BLEND 0x0BE2
|
447
|
+
#define GL_LOGIC_OP_MODE 0x0BF0
|
448
|
+
#define GL_INDEX_LOGIC_OP 0x0BF1
|
449
|
+
#define GL_COLOR_LOGIC_OP 0x0BF2
|
450
|
+
#define GL_AUX_BUFFERS 0x0C00
|
451
|
+
#define GL_DRAW_BUFFER 0x0C01
|
452
|
+
#define GL_READ_BUFFER 0x0C02
|
453
|
+
#define GL_SCISSOR_BOX 0x0C10
|
454
|
+
#define GL_SCISSOR_TEST 0x0C11
|
455
|
+
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
456
|
+
#define GL_INDEX_WRITEMASK 0x0C21
|
457
|
+
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
458
|
+
#define GL_COLOR_WRITEMASK 0x0C23
|
459
|
+
#define GL_INDEX_MODE 0x0C30
|
460
|
+
#define GL_RGBA_MODE 0x0C31
|
461
|
+
#define GL_DOUBLEBUFFER 0x0C32
|
462
|
+
#define GL_STEREO 0x0C33
|
463
|
+
#define GL_RENDER_MODE 0x0C40
|
464
|
+
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
465
|
+
#define GL_POINT_SMOOTH_HINT 0x0C51
|
466
|
+
#define GL_LINE_SMOOTH_HINT 0x0C52
|
467
|
+
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
468
|
+
#define GL_FOG_HINT 0x0C54
|
469
|
+
#define GL_TEXTURE_GEN_S 0x0C60
|
470
|
+
#define GL_TEXTURE_GEN_T 0x0C61
|
471
|
+
#define GL_TEXTURE_GEN_R 0x0C62
|
472
|
+
#define GL_TEXTURE_GEN_Q 0x0C63
|
473
|
+
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
474
|
+
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
475
|
+
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
476
|
+
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
477
|
+
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
478
|
+
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
479
|
+
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
480
|
+
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
481
|
+
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
482
|
+
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
483
|
+
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
484
|
+
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
485
|
+
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
486
|
+
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
487
|
+
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
488
|
+
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
489
|
+
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
490
|
+
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
491
|
+
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
492
|
+
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
493
|
+
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
494
|
+
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
495
|
+
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
496
|
+
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
497
|
+
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
498
|
+
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
499
|
+
#define GL_PACK_SWAP_BYTES 0x0D00
|
500
|
+
#define GL_PACK_LSB_FIRST 0x0D01
|
501
|
+
#define GL_PACK_ROW_LENGTH 0x0D02
|
502
|
+
#define GL_PACK_SKIP_ROWS 0x0D03
|
503
|
+
#define GL_PACK_SKIP_PIXELS 0x0D04
|
504
|
+
#define GL_PACK_ALIGNMENT 0x0D05
|
505
|
+
#define GL_MAP_COLOR 0x0D10
|
506
|
+
#define GL_MAP_STENCIL 0x0D11
|
507
|
+
#define GL_INDEX_SHIFT 0x0D12
|
508
|
+
#define GL_INDEX_OFFSET 0x0D13
|
509
|
+
#define GL_RED_SCALE 0x0D14
|
510
|
+
#define GL_RED_BIAS 0x0D15
|
511
|
+
#define GL_ZOOM_X 0x0D16
|
512
|
+
#define GL_ZOOM_Y 0x0D17
|
513
|
+
#define GL_GREEN_SCALE 0x0D18
|
514
|
+
#define GL_GREEN_BIAS 0x0D19
|
515
|
+
#define GL_BLUE_SCALE 0x0D1A
|
516
|
+
#define GL_BLUE_BIAS 0x0D1B
|
517
|
+
#define GL_ALPHA_SCALE 0x0D1C
|
518
|
+
#define GL_ALPHA_BIAS 0x0D1D
|
519
|
+
#define GL_DEPTH_SCALE 0x0D1E
|
520
|
+
#define GL_DEPTH_BIAS 0x0D1F
|
521
|
+
#define GL_MAX_EVAL_ORDER 0x0D30
|
522
|
+
#define GL_MAX_LIGHTS 0x0D31
|
523
|
+
#define GL_MAX_CLIP_PLANES 0x0D32
|
524
|
+
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
525
|
+
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
526
|
+
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
527
|
+
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
528
|
+
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
529
|
+
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
530
|
+
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
531
|
+
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
532
|
+
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
533
|
+
#define GL_SUBPIXEL_BITS 0x0D50
|
534
|
+
#define GL_INDEX_BITS 0x0D51
|
535
|
+
#define GL_RED_BITS 0x0D52
|
536
|
+
#define GL_GREEN_BITS 0x0D53
|
537
|
+
#define GL_BLUE_BITS 0x0D54
|
538
|
+
#define GL_ALPHA_BITS 0x0D55
|
539
|
+
#define GL_DEPTH_BITS 0x0D56
|
540
|
+
#define GL_STENCIL_BITS 0x0D57
|
541
|
+
#define GL_ACCUM_RED_BITS 0x0D58
|
542
|
+
#define GL_ACCUM_GREEN_BITS 0x0D59
|
543
|
+
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
544
|
+
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
545
|
+
#define GL_NAME_STACK_DEPTH 0x0D70
|
546
|
+
#define GL_AUTO_NORMAL 0x0D80
|
547
|
+
#define GL_MAP1_COLOR_4 0x0D90
|
548
|
+
#define GL_MAP1_INDEX 0x0D91
|
549
|
+
#define GL_MAP1_NORMAL 0x0D92
|
550
|
+
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
551
|
+
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
552
|
+
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
553
|
+
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
554
|
+
#define GL_MAP1_VERTEX_3 0x0D97
|
555
|
+
#define GL_MAP1_VERTEX_4 0x0D98
|
556
|
+
#define GL_MAP2_COLOR_4 0x0DB0
|
557
|
+
#define GL_MAP2_INDEX 0x0DB1
|
558
|
+
#define GL_MAP2_NORMAL 0x0DB2
|
559
|
+
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
560
|
+
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
561
|
+
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
562
|
+
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
563
|
+
#define GL_MAP2_VERTEX_3 0x0DB7
|
564
|
+
#define GL_MAP2_VERTEX_4 0x0DB8
|
565
|
+
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
566
|
+
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
567
|
+
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
568
|
+
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
569
|
+
#define GL_TEXTURE_1D 0x0DE0
|
570
|
+
#define GL_TEXTURE_2D 0x0DE1
|
571
|
+
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
572
|
+
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
573
|
+
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
574
|
+
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
575
|
+
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
576
|
+
/* GL_TEXTURE_BINDING_1D */
|
577
|
+
/* GL_TEXTURE_BINDING_2D */
|
578
|
+
/* GL_VERTEX_ARRAY */
|
579
|
+
/* GL_NORMAL_ARRAY */
|
580
|
+
/* GL_COLOR_ARRAY */
|
581
|
+
/* GL_INDEX_ARRAY */
|
582
|
+
/* GL_TEXTURE_COORD_ARRAY */
|
583
|
+
/* GL_EDGE_FLAG_ARRAY */
|
584
|
+
/* GL_VERTEX_ARRAY_SIZE */
|
585
|
+
/* GL_VERTEX_ARRAY_TYPE */
|
586
|
+
/* GL_VERTEX_ARRAY_STRIDE */
|
587
|
+
/* GL_NORMAL_ARRAY_TYPE */
|
588
|
+
/* GL_NORMAL_ARRAY_STRIDE */
|
589
|
+
/* GL_COLOR_ARRAY_SIZE */
|
590
|
+
/* GL_COLOR_ARRAY_TYPE */
|
591
|
+
/* GL_COLOR_ARRAY_STRIDE */
|
592
|
+
/* GL_INDEX_ARRAY_TYPE */
|
593
|
+
/* GL_INDEX_ARRAY_STRIDE */
|
594
|
+
/* GL_TEXTURE_COORD_ARRAY_SIZE */
|
595
|
+
/* GL_TEXTURE_COORD_ARRAY_TYPE */
|
596
|
+
/* GL_TEXTURE_COORD_ARRAY_STRIDE */
|
597
|
+
/* GL_EDGE_FLAG_ARRAY_STRIDE */
|
598
|
+
/* GL_POLYGON_OFFSET_FACTOR */
|
599
|
+
/* GL_POLYGON_OFFSET_UNITS */
|
600
|
+
|
601
|
+
/* GetTextureParameter */
|
602
|
+
/* GL_TEXTURE_MAG_FILTER */
|
603
|
+
/* GL_TEXTURE_MIN_FILTER */
|
604
|
+
/* GL_TEXTURE_WRAP_S */
|
605
|
+
/* GL_TEXTURE_WRAP_T */
|
606
|
+
#define GL_TEXTURE_WIDTH 0x1000
|
607
|
+
#define GL_TEXTURE_HEIGHT 0x1001
|
608
|
+
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
609
|
+
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
610
|
+
#define GL_TEXTURE_BORDER 0x1005
|
611
|
+
/* GL_TEXTURE_RED_SIZE */
|
612
|
+
/* GL_TEXTURE_GREEN_SIZE */
|
613
|
+
/* GL_TEXTURE_BLUE_SIZE */
|
614
|
+
/* GL_TEXTURE_ALPHA_SIZE */
|
615
|
+
/* GL_TEXTURE_LUMINANCE_SIZE */
|
616
|
+
/* GL_TEXTURE_INTENSITY_SIZE */
|
617
|
+
/* GL_TEXTURE_PRIORITY */
|
618
|
+
/* GL_TEXTURE_RESIDENT */
|
619
|
+
|
620
|
+
/* HintMode */
|
621
|
+
#define GL_DONT_CARE 0x1100
|
622
|
+
#define GL_FASTEST 0x1101
|
623
|
+
#define GL_NICEST 0x1102
|
624
|
+
|
625
|
+
/* HintTarget */
|
626
|
+
/* GL_PERSPECTIVE_CORRECTION_HINT */
|
627
|
+
/* GL_POINT_SMOOTH_HINT */
|
628
|
+
/* GL_LINE_SMOOTH_HINT */
|
629
|
+
/* GL_POLYGON_SMOOTH_HINT */
|
630
|
+
/* GL_FOG_HINT */
|
631
|
+
/* GL_PHONG_HINT */
|
632
|
+
|
633
|
+
/* IndexPointerType */
|
634
|
+
/* GL_SHORT */
|
635
|
+
/* GL_INT */
|
636
|
+
/* GL_FLOAT */
|
637
|
+
/* GL_DOUBLE */
|
638
|
+
|
639
|
+
/* LightModelParameter */
|
640
|
+
/* GL_LIGHT_MODEL_AMBIENT */
|
641
|
+
/* GL_LIGHT_MODEL_LOCAL_VIEWER */
|
642
|
+
/* GL_LIGHT_MODEL_TWO_SIDE */
|
643
|
+
|
644
|
+
/* LightName */
|
645
|
+
#define GL_LIGHT0 0x4000
|
646
|
+
#define GL_LIGHT1 0x4001
|
647
|
+
#define GL_LIGHT2 0x4002
|
648
|
+
#define GL_LIGHT3 0x4003
|
649
|
+
#define GL_LIGHT4 0x4004
|
650
|
+
#define GL_LIGHT5 0x4005
|
651
|
+
#define GL_LIGHT6 0x4006
|
652
|
+
#define GL_LIGHT7 0x4007
|
653
|
+
|
654
|
+
/* LightParameter */
|
655
|
+
#define GL_AMBIENT 0x1200
|
656
|
+
#define GL_DIFFUSE 0x1201
|
657
|
+
#define GL_SPECULAR 0x1202
|
658
|
+
#define GL_POSITION 0x1203
|
659
|
+
#define GL_SPOT_DIRECTION 0x1204
|
660
|
+
#define GL_SPOT_EXPONENT 0x1205
|
661
|
+
#define GL_SPOT_CUTOFF 0x1206
|
662
|
+
#define GL_CONSTANT_ATTENUATION 0x1207
|
663
|
+
#define GL_LINEAR_ATTENUATION 0x1208
|
664
|
+
#define GL_QUADRATIC_ATTENUATION 0x1209
|
665
|
+
|
666
|
+
/* InterleavedArrays */
|
667
|
+
/* GL_V2F */
|
668
|
+
/* GL_V3F */
|
669
|
+
/* GL_C4UB_V2F */
|
670
|
+
/* GL_C4UB_V3F */
|
671
|
+
/* GL_C3F_V3F */
|
672
|
+
/* GL_N3F_V3F */
|
673
|
+
/* GL_C4F_N3F_V3F */
|
674
|
+
/* GL_T2F_V3F */
|
675
|
+
/* GL_T4F_V4F */
|
676
|
+
/* GL_T2F_C4UB_V3F */
|
677
|
+
/* GL_T2F_C3F_V3F */
|
678
|
+
/* GL_T2F_N3F_V3F */
|
679
|
+
/* GL_T2F_C4F_N3F_V3F */
|
680
|
+
/* GL_T4F_C4F_N3F_V4F */
|
681
|
+
|
682
|
+
/* ListMode */
|
683
|
+
#define GL_COMPILE 0x1300
|
684
|
+
#define GL_COMPILE_AND_EXECUTE 0x1301
|
685
|
+
|
686
|
+
/* ListNameType */
|
687
|
+
/* GL_BYTE */
|
688
|
+
/* GL_UNSIGNED_BYTE */
|
689
|
+
/* GL_SHORT */
|
690
|
+
/* GL_UNSIGNED_SHORT */
|
691
|
+
/* GL_INT */
|
692
|
+
/* GL_UNSIGNED_INT */
|
693
|
+
/* GL_FLOAT */
|
694
|
+
/* GL_2_BYTES */
|
695
|
+
/* GL_3_BYTES */
|
696
|
+
/* GL_4_BYTES */
|
697
|
+
|
698
|
+
/* LogicOp */
|
699
|
+
#define GL_CLEAR 0x1500
|
700
|
+
#define GL_AND 0x1501
|
701
|
+
#define GL_AND_REVERSE 0x1502
|
702
|
+
#define GL_COPY 0x1503
|
703
|
+
#define GL_AND_INVERTED 0x1504
|
704
|
+
#define GL_NOOP 0x1505
|
705
|
+
#define GL_XOR 0x1506
|
706
|
+
#define GL_OR 0x1507
|
707
|
+
#define GL_NOR 0x1508
|
708
|
+
#define GL_EQUIV 0x1509
|
709
|
+
#define GL_INVERT 0x150A
|
710
|
+
#define GL_OR_REVERSE 0x150B
|
711
|
+
#define GL_COPY_INVERTED 0x150C
|
712
|
+
#define GL_OR_INVERTED 0x150D
|
713
|
+
#define GL_NAND 0x150E
|
714
|
+
#define GL_SET 0x150F
|
715
|
+
|
716
|
+
/* MapTarget */
|
717
|
+
/* GL_MAP1_COLOR_4 */
|
718
|
+
/* GL_MAP1_INDEX */
|
719
|
+
/* GL_MAP1_NORMAL */
|
720
|
+
/* GL_MAP1_TEXTURE_COORD_1 */
|
721
|
+
/* GL_MAP1_TEXTURE_COORD_2 */
|
722
|
+
/* GL_MAP1_TEXTURE_COORD_3 */
|
723
|
+
/* GL_MAP1_TEXTURE_COORD_4 */
|
724
|
+
/* GL_MAP1_VERTEX_3 */
|
725
|
+
/* GL_MAP1_VERTEX_4 */
|
726
|
+
/* GL_MAP2_COLOR_4 */
|
727
|
+
/* GL_MAP2_INDEX */
|
728
|
+
/* GL_MAP2_NORMAL */
|
729
|
+
/* GL_MAP2_TEXTURE_COORD_1 */
|
730
|
+
/* GL_MAP2_TEXTURE_COORD_2 */
|
731
|
+
/* GL_MAP2_TEXTURE_COORD_3 */
|
732
|
+
/* GL_MAP2_TEXTURE_COORD_4 */
|
733
|
+
/* GL_MAP2_VERTEX_3 */
|
734
|
+
/* GL_MAP2_VERTEX_4 */
|
735
|
+
|
736
|
+
/* MaterialFace */
|
737
|
+
/* GL_FRONT */
|
738
|
+
/* GL_BACK */
|
739
|
+
/* GL_FRONT_AND_BACK */
|
740
|
+
|
741
|
+
/* MaterialParameter */
|
742
|
+
#define GL_EMISSION 0x1600
|
743
|
+
#define GL_SHININESS 0x1601
|
744
|
+
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
745
|
+
#define GL_COLOR_INDEXES 0x1603
|
746
|
+
/* GL_AMBIENT */
|
747
|
+
/* GL_DIFFUSE */
|
748
|
+
/* GL_SPECULAR */
|
749
|
+
|
750
|
+
/* MatrixMode */
|
751
|
+
#define GL_MODELVIEW 0x1700
|
752
|
+
#define GL_PROJECTION 0x1701
|
753
|
+
#define GL_TEXTURE 0x1702
|
754
|
+
|
755
|
+
/* MeshMode1 */
|
756
|
+
/* GL_POINT */
|
757
|
+
/* GL_LINE */
|
758
|
+
|
759
|
+
/* MeshMode2 */
|
760
|
+
/* GL_POINT */
|
761
|
+
/* GL_LINE */
|
762
|
+
/* GL_FILL */
|
763
|
+
|
764
|
+
/* NormalPointerType */
|
765
|
+
/* GL_BYTE */
|
766
|
+
/* GL_SHORT */
|
767
|
+
/* GL_INT */
|
768
|
+
/* GL_FLOAT */
|
769
|
+
/* GL_DOUBLE */
|
770
|
+
|
771
|
+
/* PixelCopyType */
|
772
|
+
#define GL_COLOR 0x1800
|
773
|
+
#define GL_DEPTH 0x1801
|
774
|
+
#define GL_STENCIL 0x1802
|
775
|
+
|
776
|
+
/* PixelFormat */
|
777
|
+
#define GL_COLOR_INDEX 0x1900
|
778
|
+
#define GL_STENCIL_INDEX 0x1901
|
779
|
+
#define GL_DEPTH_COMPONENT 0x1902
|
780
|
+
#define GL_RED 0x1903
|
781
|
+
#define GL_GREEN 0x1904
|
782
|
+
#define GL_BLUE 0x1905
|
783
|
+
#define GL_ALPHA 0x1906
|
784
|
+
#define GL_RGB 0x1907
|
785
|
+
#define GL_RGBA 0x1908
|
786
|
+
#define GL_LUMINANCE 0x1909
|
787
|
+
#define GL_LUMINANCE_ALPHA 0x190A
|
788
|
+
|
789
|
+
/* PixelMap */
|
790
|
+
/* GL_PIXEL_MAP_I_TO_I */
|
791
|
+
/* GL_PIXEL_MAP_S_TO_S */
|
792
|
+
/* GL_PIXEL_MAP_I_TO_R */
|
793
|
+
/* GL_PIXEL_MAP_I_TO_G */
|
794
|
+
/* GL_PIXEL_MAP_I_TO_B */
|
795
|
+
/* GL_PIXEL_MAP_I_TO_A */
|
796
|
+
/* GL_PIXEL_MAP_R_TO_R */
|
797
|
+
/* GL_PIXEL_MAP_G_TO_G */
|
798
|
+
/* GL_PIXEL_MAP_B_TO_B */
|
799
|
+
/* GL_PIXEL_MAP_A_TO_A */
|
800
|
+
|
801
|
+
/* PixelStore */
|
802
|
+
/* GL_UNPACK_SWAP_BYTES */
|
803
|
+
/* GL_UNPACK_LSB_FIRST */
|
804
|
+
/* GL_UNPACK_ROW_LENGTH */
|
805
|
+
/* GL_UNPACK_SKIP_ROWS */
|
806
|
+
/* GL_UNPACK_SKIP_PIXELS */
|
807
|
+
/* GL_UNPACK_ALIGNMENT */
|
808
|
+
/* GL_PACK_SWAP_BYTES */
|
809
|
+
/* GL_PACK_LSB_FIRST */
|
810
|
+
/* GL_PACK_ROW_LENGTH */
|
811
|
+
/* GL_PACK_SKIP_ROWS */
|
812
|
+
/* GL_PACK_SKIP_PIXELS */
|
813
|
+
/* GL_PACK_ALIGNMENT */
|
814
|
+
|
815
|
+
/* PixelTransfer */
|
816
|
+
/* GL_MAP_COLOR */
|
817
|
+
/* GL_MAP_STENCIL */
|
818
|
+
/* GL_INDEX_SHIFT */
|
819
|
+
/* GL_INDEX_OFFSET */
|
820
|
+
/* GL_RED_SCALE */
|
821
|
+
/* GL_RED_BIAS */
|
822
|
+
/* GL_GREEN_SCALE */
|
823
|
+
/* GL_GREEN_BIAS */
|
824
|
+
/* GL_BLUE_SCALE */
|
825
|
+
/* GL_BLUE_BIAS */
|
826
|
+
/* GL_ALPHA_SCALE */
|
827
|
+
/* GL_ALPHA_BIAS */
|
828
|
+
/* GL_DEPTH_SCALE */
|
829
|
+
/* GL_DEPTH_BIAS */
|
830
|
+
|
831
|
+
/* PixelType */
|
832
|
+
#define GL_BITMAP 0x1A00
|
833
|
+
/* GL_BYTE */
|
834
|
+
/* GL_UNSIGNED_BYTE */
|
835
|
+
/* GL_SHORT */
|
836
|
+
/* GL_UNSIGNED_SHORT */
|
837
|
+
/* GL_INT */
|
838
|
+
/* GL_UNSIGNED_INT */
|
839
|
+
/* GL_FLOAT */
|
840
|
+
|
841
|
+
/* PolygonMode */
|
842
|
+
#define GL_POINT 0x1B00
|
843
|
+
#define GL_LINE 0x1B01
|
844
|
+
#define GL_FILL 0x1B02
|
845
|
+
|
846
|
+
/* ReadBufferMode */
|
847
|
+
/* GL_FRONT_LEFT */
|
848
|
+
/* GL_FRONT_RIGHT */
|
849
|
+
/* GL_BACK_LEFT */
|
850
|
+
/* GL_BACK_RIGHT */
|
851
|
+
/* GL_FRONT */
|
852
|
+
/* GL_BACK */
|
853
|
+
/* GL_LEFT */
|
854
|
+
/* GL_RIGHT */
|
855
|
+
/* GL_AUX0 */
|
856
|
+
/* GL_AUX1 */
|
857
|
+
/* GL_AUX2 */
|
858
|
+
/* GL_AUX3 */
|
859
|
+
|
860
|
+
/* RenderingMode */
|
861
|
+
#define GL_RENDER 0x1C00
|
862
|
+
#define GL_FEEDBACK 0x1C01
|
863
|
+
#define GL_SELECT 0x1C02
|
864
|
+
|
865
|
+
/* ShadingModel */
|
866
|
+
#define GL_FLAT 0x1D00
|
867
|
+
#define GL_SMOOTH 0x1D01
|
868
|
+
|
869
|
+
|
870
|
+
/* StencilFunction */
|
871
|
+
/* GL_NEVER */
|
872
|
+
/* GL_LESS */
|
873
|
+
/* GL_EQUAL */
|
874
|
+
/* GL_LEQUAL */
|
875
|
+
/* GL_GREATER */
|
876
|
+
/* GL_NOTEQUAL */
|
877
|
+
/* GL_GEQUAL */
|
878
|
+
/* GL_ALWAYS */
|
879
|
+
|
880
|
+
/* StencilOp */
|
881
|
+
/* GL_ZERO */
|
882
|
+
#define GL_KEEP 0x1E00
|
883
|
+
#define GL_REPLACE 0x1E01
|
884
|
+
#define GL_INCR 0x1E02
|
885
|
+
#define GL_DECR 0x1E03
|
886
|
+
/* GL_INVERT */
|
887
|
+
|
888
|
+
/* StringName */
|
889
|
+
#define GL_VENDOR 0x1F00
|
890
|
+
#define GL_RENDERER 0x1F01
|
891
|
+
#define GL_VERSION 0x1F02
|
892
|
+
#define GL_EXTENSIONS 0x1F03
|
893
|
+
|
894
|
+
/* TextureCoordName */
|
895
|
+
#define GL_S 0x2000
|
896
|
+
#define GL_T 0x2001
|
897
|
+
#define GL_R 0x2002
|
898
|
+
#define GL_Q 0x2003
|
899
|
+
|
900
|
+
/* TexCoordPointerType */
|
901
|
+
/* GL_SHORT */
|
902
|
+
/* GL_INT */
|
903
|
+
/* GL_FLOAT */
|
904
|
+
/* GL_DOUBLE */
|
905
|
+
|
906
|
+
/* TextureEnvMode */
|
907
|
+
#define GL_MODULATE 0x2100
|
908
|
+
#define GL_DECAL 0x2101
|
909
|
+
/* GL_BLEND */
|
910
|
+
/* GL_REPLACE */
|
911
|
+
|
912
|
+
/* TextureEnvParameter */
|
913
|
+
#define GL_TEXTURE_ENV_MODE 0x2200
|
914
|
+
#define GL_TEXTURE_ENV_COLOR 0x2201
|
915
|
+
|
916
|
+
/* TextureEnvTarget */
|
917
|
+
#define GL_TEXTURE_ENV 0x2300
|
918
|
+
|
919
|
+
/* TextureGenMode */
|
920
|
+
#define GL_EYE_LINEAR 0x2400
|
921
|
+
#define GL_OBJECT_LINEAR 0x2401
|
922
|
+
#define GL_SPHERE_MAP 0x2402
|
923
|
+
|
924
|
+
/* TextureGenParameter */
|
925
|
+
#define GL_TEXTURE_GEN_MODE 0x2500
|
926
|
+
#define GL_OBJECT_PLANE 0x2501
|
927
|
+
#define GL_EYE_PLANE 0x2502
|
928
|
+
|
929
|
+
/* TextureMagFilter */
|
930
|
+
#define GL_NEAREST 0x2600
|
931
|
+
#define GL_LINEAR 0x2601
|
932
|
+
|
933
|
+
/* TextureMinFilter */
|
934
|
+
/* GL_NEAREST */
|
935
|
+
/* GL_LINEAR */
|
936
|
+
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
937
|
+
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
938
|
+
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
939
|
+
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
940
|
+
|
941
|
+
/* TextureParameterName */
|
942
|
+
#define GL_TEXTURE_MAG_FILTER 0x2800
|
943
|
+
#define GL_TEXTURE_MIN_FILTER 0x2801
|
944
|
+
#define GL_TEXTURE_WRAP_S 0x2802
|
945
|
+
#define GL_TEXTURE_WRAP_T 0x2803
|
946
|
+
/* GL_TEXTURE_BORDER_COLOR */
|
947
|
+
/* GL_TEXTURE_PRIORITY */
|
948
|
+
|
949
|
+
/* TextureTarget */
|
950
|
+
/* GL_TEXTURE_1D */
|
951
|
+
/* GL_TEXTURE_2D */
|
952
|
+
/* GL_PROXY_TEXTURE_1D */
|
953
|
+
/* GL_PROXY_TEXTURE_2D */
|
954
|
+
|
955
|
+
/* TextureWrapMode */
|
956
|
+
#define GL_CLAMP 0x2900
|
957
|
+
#define GL_REPEAT 0x2901
|
958
|
+
|
959
|
+
/* VertexPointerType */
|
960
|
+
/* GL_SHORT */
|
961
|
+
/* GL_INT */
|
962
|
+
/* GL_FLOAT */
|
963
|
+
/* GL_DOUBLE */
|
964
|
+
|
965
|
+
/* ClientAttribMask */
|
966
|
+
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
967
|
+
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
968
|
+
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
969
|
+
|
970
|
+
/* polygon_offset */
|
971
|
+
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
972
|
+
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
973
|
+
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
974
|
+
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
975
|
+
#define GL_POLYGON_OFFSET_FILL 0x8037
|
976
|
+
|
977
|
+
/* texture */
|
978
|
+
#define GL_ALPHA4 0x803B
|
979
|
+
#define GL_ALPHA8 0x803C
|
980
|
+
#define GL_ALPHA12 0x803D
|
981
|
+
#define GL_ALPHA16 0x803E
|
982
|
+
#define GL_LUMINANCE4 0x803F
|
983
|
+
#define GL_LUMINANCE8 0x8040
|
984
|
+
#define GL_LUMINANCE12 0x8041
|
985
|
+
#define GL_LUMINANCE16 0x8042
|
986
|
+
#define GL_LUMINANCE4_ALPHA4 0x8043
|
987
|
+
#define GL_LUMINANCE6_ALPHA2 0x8044
|
988
|
+
#define GL_LUMINANCE8_ALPHA8 0x8045
|
989
|
+
#define GL_LUMINANCE12_ALPHA4 0x8046
|
990
|
+
#define GL_LUMINANCE12_ALPHA12 0x8047
|
991
|
+
#define GL_LUMINANCE16_ALPHA16 0x8048
|
992
|
+
#define GL_INTENSITY 0x8049
|
993
|
+
#define GL_INTENSITY4 0x804A
|
994
|
+
#define GL_INTENSITY8 0x804B
|
995
|
+
#define GL_INTENSITY12 0x804C
|
996
|
+
#define GL_INTENSITY16 0x804D
|
997
|
+
#define GL_R3_G3_B2 0x2A10
|
998
|
+
#define GL_RGB4 0x804F
|
999
|
+
#define GL_RGB5 0x8050
|
1000
|
+
#define GL_RGB8 0x8051
|
1001
|
+
#define GL_RGB10 0x8052
|
1002
|
+
#define GL_RGB12 0x8053
|
1003
|
+
#define GL_RGB16 0x8054
|
1004
|
+
#define GL_RGBA2 0x8055
|
1005
|
+
#define GL_RGBA4 0x8056
|
1006
|
+
#define GL_RGB5_A1 0x8057
|
1007
|
+
#define GL_RGBA8 0x8058
|
1008
|
+
#define GL_RGB10_A2 0x8059
|
1009
|
+
#define GL_RGBA12 0x805A
|
1010
|
+
#define GL_RGBA16 0x805B
|
1011
|
+
#define GL_TEXTURE_RED_SIZE 0x805C
|
1012
|
+
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
1013
|
+
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
1014
|
+
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
1015
|
+
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
1016
|
+
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
1017
|
+
#define GL_PROXY_TEXTURE_1D 0x8063
|
1018
|
+
#define GL_PROXY_TEXTURE_2D 0x8064
|
1019
|
+
|
1020
|
+
/* texture_object */
|
1021
|
+
#define GL_TEXTURE_PRIORITY 0x8066
|
1022
|
+
#define GL_TEXTURE_RESIDENT 0x8067
|
1023
|
+
#define GL_TEXTURE_BINDING_1D 0x8068
|
1024
|
+
#define GL_TEXTURE_BINDING_2D 0x8069
|
1025
|
+
|
1026
|
+
/* vertex_array */
|
1027
|
+
#define GL_VERTEX_ARRAY 0x8074
|
1028
|
+
#define GL_NORMAL_ARRAY 0x8075
|
1029
|
+
#define GL_COLOR_ARRAY 0x8076
|
1030
|
+
#define GL_INDEX_ARRAY 0x8077
|
1031
|
+
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
1032
|
+
#define GL_EDGE_FLAG_ARRAY 0x8079
|
1033
|
+
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
1034
|
+
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
1035
|
+
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
1036
|
+
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
1037
|
+
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
1038
|
+
#define GL_COLOR_ARRAY_SIZE 0x8081
|
1039
|
+
#define GL_COLOR_ARRAY_TYPE 0x8082
|
1040
|
+
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
1041
|
+
#define GL_INDEX_ARRAY_TYPE 0x8085
|
1042
|
+
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
1043
|
+
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
1044
|
+
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
1045
|
+
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
1046
|
+
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
1047
|
+
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
1048
|
+
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
1049
|
+
#define GL_COLOR_ARRAY_POINTER 0x8090
|
1050
|
+
#define GL_INDEX_ARRAY_POINTER 0x8091
|
1051
|
+
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
1052
|
+
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
1053
|
+
#define GL_V2F 0x2A20
|
1054
|
+
#define GL_V3F 0x2A21
|
1055
|
+
#define GL_C4UB_V2F 0x2A22
|
1056
|
+
#define GL_C4UB_V3F 0x2A23
|
1057
|
+
#define GL_C3F_V3F 0x2A24
|
1058
|
+
#define GL_N3F_V3F 0x2A25
|
1059
|
+
#define GL_C4F_N3F_V3F 0x2A26
|
1060
|
+
#define GL_T2F_V3F 0x2A27
|
1061
|
+
#define GL_T4F_V4F 0x2A28
|
1062
|
+
#define GL_T2F_C4UB_V3F 0x2A29
|
1063
|
+
#define GL_T2F_C3F_V3F 0x2A2A
|
1064
|
+
#define GL_T2F_N3F_V3F 0x2A2B
|
1065
|
+
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
1066
|
+
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
1067
|
+
|
1068
|
+
/* Extensions */
|
1069
|
+
#define GL_EXT_vertex_array 1
|
1070
|
+
#define GL_EXT_bgra 1
|
1071
|
+
#define GL_EXT_paletted_texture 1
|
1072
|
+
#define GL_WIN_swap_hint 1
|
1073
|
+
#define GL_WIN_draw_range_elements 1
|
1074
|
+
// #define GL_WIN_phong_shading 1
|
1075
|
+
// #define GL_WIN_specular_fog 1
|
1076
|
+
|
1077
|
+
/* EXT_vertex_array */
|
1078
|
+
#define GL_VERTEX_ARRAY_EXT 0x8074
|
1079
|
+
#define GL_NORMAL_ARRAY_EXT 0x8075
|
1080
|
+
#define GL_COLOR_ARRAY_EXT 0x8076
|
1081
|
+
#define GL_INDEX_ARRAY_EXT 0x8077
|
1082
|
+
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
1083
|
+
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
1084
|
+
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
1085
|
+
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
1086
|
+
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
1087
|
+
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
1088
|
+
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
1089
|
+
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
1090
|
+
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
1091
|
+
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
1092
|
+
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
1093
|
+
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
1094
|
+
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
1095
|
+
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
1096
|
+
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
1097
|
+
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
1098
|
+
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
1099
|
+
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
1100
|
+
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
1101
|
+
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
1102
|
+
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
1103
|
+
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
1104
|
+
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
1105
|
+
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
1106
|
+
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
1107
|
+
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
1108
|
+
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
1109
|
+
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
1110
|
+
#define GL_DOUBLE_EXT GL_DOUBLE
|
1111
|
+
|
1112
|
+
/* EXT_bgra */
|
1113
|
+
#define GL_BGR_EXT 0x80E0
|
1114
|
+
#define GL_BGRA_EXT 0x80E1
|
1115
|
+
|
1116
|
+
/* EXT_paletted_texture */
|
1117
|
+
|
1118
|
+
/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
|
1119
|
+
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
1120
|
+
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
1121
|
+
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
1122
|
+
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
1123
|
+
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
1124
|
+
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
1125
|
+
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
1126
|
+
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
1127
|
+
|
1128
|
+
#define GL_COLOR_INDEX1_EXT 0x80E2
|
1129
|
+
#define GL_COLOR_INDEX2_EXT 0x80E3
|
1130
|
+
#define GL_COLOR_INDEX4_EXT 0x80E4
|
1131
|
+
#define GL_COLOR_INDEX8_EXT 0x80E5
|
1132
|
+
#define GL_COLOR_INDEX12_EXT 0x80E6
|
1133
|
+
#define GL_COLOR_INDEX16_EXT 0x80E7
|
1134
|
+
|
1135
|
+
/* WIN_draw_range_elements */
|
1136
|
+
#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
|
1137
|
+
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
|
1138
|
+
|
1139
|
+
/* WIN_phong_shading */
|
1140
|
+
#define GL_PHONG_WIN 0x80EA
|
1141
|
+
#define GL_PHONG_HINT_WIN 0x80EB
|
1142
|
+
|
1143
|
+
/* WIN_specular_fog */
|
1144
|
+
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
1145
|
+
|
1146
|
+
/* For compatibility with OpenGL v1.0 */
|
1147
|
+
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
1148
|
+
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
1149
|
+
|
1150
|
+
/*************************************************************/
|
1151
|
+
|
1152
|
+
WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
|
1153
|
+
WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
|
1154
|
+
WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
|
1155
|
+
WINGDIAPI void APIENTRY glArrayElement (GLint i);
|
1156
|
+
WINGDIAPI void APIENTRY glBegin (GLenum mode);
|
1157
|
+
WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
|
1158
|
+
WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
1159
|
+
WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
1160
|
+
WINGDIAPI void APIENTRY glCallList (GLuint list);
|
1161
|
+
WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
|
1162
|
+
WINGDIAPI void APIENTRY glClear (GLbitfield mask);
|
1163
|
+
WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
1164
|
+
WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
1165
|
+
WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
|
1166
|
+
WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
|
1167
|
+
WINGDIAPI void APIENTRY glClearStencil (GLint s);
|
1168
|
+
WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
|
1169
|
+
WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
|
1170
|
+
WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
|
1171
|
+
WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
|
1172
|
+
WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
|
1173
|
+
WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
|
1174
|
+
WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
|
1175
|
+
WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
|
1176
|
+
WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
|
1177
|
+
WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
|
1178
|
+
WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
|
1179
|
+
WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
|
1180
|
+
WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
|
1181
|
+
WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
|
1182
|
+
WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
|
1183
|
+
WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
|
1184
|
+
WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
|
1185
|
+
WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
1186
|
+
WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
|
1187
|
+
WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
1188
|
+
WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
|
1189
|
+
WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
1190
|
+
WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
|
1191
|
+
WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
|
1192
|
+
WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
|
1193
|
+
WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
1194
|
+
WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
|
1195
|
+
WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
1196
|
+
WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
|
1197
|
+
WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
1198
|
+
WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
|
1199
|
+
WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
1200
|
+
WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
|
1201
|
+
WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
1202
|
+
WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
|
1203
|
+
WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
1204
|
+
WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
1205
|
+
WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
|
1206
|
+
WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
1207
|
+
WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
1208
|
+
WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
1209
|
+
WINGDIAPI void APIENTRY glCullFace (GLenum mode);
|
1210
|
+
WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
|
1211
|
+
WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
1212
|
+
WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
|
1213
|
+
WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
|
1214
|
+
WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
|
1215
|
+
WINGDIAPI void APIENTRY glDisable (GLenum cap);
|
1216
|
+
WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
|
1217
|
+
WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
1218
|
+
WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
|
1219
|
+
WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
1220
|
+
WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
1221
|
+
WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
|
1222
|
+
WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
|
1223
|
+
WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
|
1224
|
+
WINGDIAPI void APIENTRY glEnable (GLenum cap);
|
1225
|
+
WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
|
1226
|
+
WINGDIAPI void APIENTRY glEnd (void);
|
1227
|
+
WINGDIAPI void APIENTRY glEndList (void);
|
1228
|
+
WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
|
1229
|
+
WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
|
1230
|
+
WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
|
1231
|
+
WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
|
1232
|
+
WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
|
1233
|
+
WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
|
1234
|
+
WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
|
1235
|
+
WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
|
1236
|
+
WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
|
1237
|
+
WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
1238
|
+
WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
|
1239
|
+
WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
|
1240
|
+
WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
|
1241
|
+
WINGDIAPI void APIENTRY glFinish (void);
|
1242
|
+
WINGDIAPI void APIENTRY glFlush (void);
|
1243
|
+
WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
|
1244
|
+
WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
|
1245
|
+
WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
|
1246
|
+
WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
|
1247
|
+
WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
|
1248
|
+
WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
1249
|
+
WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
|
1250
|
+
WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
1251
|
+
WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
|
1252
|
+
WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
|
1253
|
+
WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
|
1254
|
+
WINGDIAPI GLenum APIENTRY glGetError (void);
|
1255
|
+
WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
|
1256
|
+
WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
|
1257
|
+
WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
|
1258
|
+
WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
|
1259
|
+
WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
|
1260
|
+
WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
|
1261
|
+
WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
|
1262
|
+
WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
|
1263
|
+
WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
|
1264
|
+
WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
|
1265
|
+
WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
|
1266
|
+
WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
|
1267
|
+
WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
|
1268
|
+
WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
|
1269
|
+
WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
|
1270
|
+
WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
|
1271
|
+
WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
|
1272
|
+
WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
|
1273
|
+
WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
|
1274
|
+
WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
|
1275
|
+
WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
|
1276
|
+
WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
|
1277
|
+
WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
|
1278
|
+
WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
1279
|
+
WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
1280
|
+
WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
|
1281
|
+
WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
|
1282
|
+
WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
|
1283
|
+
WINGDIAPI void APIENTRY glIndexd (GLdouble c);
|
1284
|
+
WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
|
1285
|
+
WINGDIAPI void APIENTRY glIndexf (GLfloat c);
|
1286
|
+
WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
|
1287
|
+
WINGDIAPI void APIENTRY glIndexi (GLint c);
|
1288
|
+
WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
|
1289
|
+
WINGDIAPI void APIENTRY glIndexs (GLshort c);
|
1290
|
+
WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
|
1291
|
+
WINGDIAPI void APIENTRY glIndexub (GLubyte c);
|
1292
|
+
WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
|
1293
|
+
WINGDIAPI void APIENTRY glInitNames (void);
|
1294
|
+
WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
|
1295
|
+
WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
|
1296
|
+
WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
|
1297
|
+
WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
|
1298
|
+
WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
|
1299
|
+
WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
|
1300
|
+
WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
|
1301
|
+
WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
|
1302
|
+
WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
|
1303
|
+
WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
|
1304
|
+
WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
|
1305
|
+
WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
|
1306
|
+
WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
|
1307
|
+
WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
|
1308
|
+
WINGDIAPI void APIENTRY glListBase (GLuint base);
|
1309
|
+
WINGDIAPI void APIENTRY glLoadIdentity (void);
|
1310
|
+
WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
|
1311
|
+
WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
|
1312
|
+
WINGDIAPI void APIENTRY glLoadName (GLuint name);
|
1313
|
+
WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
|
1314
|
+
WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
1315
|
+
WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
1316
|
+
WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
1317
|
+
WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
1318
|
+
WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
|
1319
|
+
WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
|
1320
|
+
WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
1321
|
+
WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
1322
|
+
WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
|
1323
|
+
WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
|
1324
|
+
WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
|
1325
|
+
WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
|
1326
|
+
WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
|
1327
|
+
WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
|
1328
|
+
WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
|
1329
|
+
WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
|
1330
|
+
WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
|
1331
|
+
WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
|
1332
|
+
WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
|
1333
|
+
WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
|
1334
|
+
WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
|
1335
|
+
WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
|
1336
|
+
WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
|
1337
|
+
WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
|
1338
|
+
WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
|
1339
|
+
WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
|
1340
|
+
WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
|
1341
|
+
WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
1342
|
+
WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
|
1343
|
+
WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
|
1344
|
+
WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
|
1345
|
+
WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
|
1346
|
+
WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
|
1347
|
+
WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
|
1348
|
+
WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
|
1349
|
+
WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
|
1350
|
+
WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
|
1351
|
+
WINGDIAPI void APIENTRY glPointSize (GLfloat size);
|
1352
|
+
WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
|
1353
|
+
WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
1354
|
+
WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
|
1355
|
+
WINGDIAPI void APIENTRY glPopAttrib (void);
|
1356
|
+
WINGDIAPI void APIENTRY glPopClientAttrib (void);
|
1357
|
+
WINGDIAPI void APIENTRY glPopMatrix (void);
|
1358
|
+
WINGDIAPI void APIENTRY glPopName (void);
|
1359
|
+
WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
|
1360
|
+
WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
|
1361
|
+
WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
|
1362
|
+
WINGDIAPI void APIENTRY glPushMatrix (void);
|
1363
|
+
WINGDIAPI void APIENTRY glPushName (GLuint name);
|
1364
|
+
WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
|
1365
|
+
WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
|
1366
|
+
WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
|
1367
|
+
WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
|
1368
|
+
WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
|
1369
|
+
WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
|
1370
|
+
WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
|
1371
|
+
WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
|
1372
|
+
WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
|
1373
|
+
WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
|
1374
|
+
WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
|
1375
|
+
WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
|
1376
|
+
WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
|
1377
|
+
WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
|
1378
|
+
WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
|
1379
|
+
WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
|
1380
|
+
WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
1381
|
+
WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
|
1382
|
+
WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
1383
|
+
WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
|
1384
|
+
WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
|
1385
|
+
WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
|
1386
|
+
WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
|
1387
|
+
WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
|
1388
|
+
WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
|
1389
|
+
WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
1390
|
+
WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
1391
|
+
WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
|
1392
|
+
WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
1393
|
+
WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
|
1394
|
+
WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
|
1395
|
+
WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
|
1396
|
+
WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
1397
|
+
WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
|
1398
|
+
WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
|
1399
|
+
WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
1400
|
+
WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
1401
|
+
WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
|
1402
|
+
WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
|
1403
|
+
WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
1404
|
+
WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
|
1405
|
+
WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
|
1406
|
+
WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
1407
|
+
WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
|
1408
|
+
WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
1409
|
+
WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
|
1410
|
+
WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
|
1411
|
+
WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
|
1412
|
+
WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
|
1413
|
+
WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
|
1414
|
+
WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
|
1415
|
+
WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
|
1416
|
+
WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
|
1417
|
+
WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
|
1418
|
+
WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
|
1419
|
+
WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
|
1420
|
+
WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
|
1421
|
+
WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
|
1422
|
+
WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
|
1423
|
+
WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
|
1424
|
+
WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
|
1425
|
+
WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
|
1426
|
+
WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
|
1427
|
+
WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
|
1428
|
+
WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
|
1429
|
+
WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
|
1430
|
+
WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
|
1431
|
+
WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
|
1432
|
+
WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
|
1433
|
+
WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
1434
|
+
WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
|
1435
|
+
WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
1436
|
+
WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
|
1437
|
+
WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
|
1438
|
+
WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
|
1439
|
+
WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
|
1440
|
+
WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
|
1441
|
+
WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
1442
|
+
WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
1443
|
+
WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
|
1444
|
+
WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
|
1445
|
+
WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
|
1446
|
+
WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
|
1447
|
+
WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
|
1448
|
+
WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
|
1449
|
+
WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
|
1450
|
+
WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
|
1451
|
+
WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
|
1452
|
+
WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
1453
|
+
WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
1454
|
+
WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
1455
|
+
WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
1456
|
+
WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
1457
|
+
WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
1458
|
+
WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
1459
|
+
WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
1460
|
+
WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
|
1461
|
+
WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
1462
|
+
WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
|
1463
|
+
WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
|
1464
|
+
WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
|
1465
|
+
WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
|
1466
|
+
WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
|
1467
|
+
WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
|
1468
|
+
WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
|
1469
|
+
WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
|
1470
|
+
WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
|
1471
|
+
WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
|
1472
|
+
WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
|
1473
|
+
WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
|
1474
|
+
WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
|
1475
|
+
WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
|
1476
|
+
WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
|
1477
|
+
WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
|
1478
|
+
WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
1479
|
+
WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
|
1480
|
+
WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
1481
|
+
WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
|
1482
|
+
WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
|
1483
|
+
WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
|
1484
|
+
WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
|
1485
|
+
WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
|
1486
|
+
WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
1487
|
+
WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
1488
|
+
|
1489
|
+
/* EXT_vertex_array */
|
1490
|
+
typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
|
1491
|
+
typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
|
1492
|
+
typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
|
1493
|
+
typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
|
1494
|
+
typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
|
1495
|
+
typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
|
1496
|
+
typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
|
1497
|
+
typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
|
1498
|
+
typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
|
1499
|
+
typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi);
|
1500
|
+
|
1501
|
+
/* WIN_draw_range_elements */
|
1502
|
+
typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
1503
|
+
|
1504
|
+
/* WIN_swap_hint */
|
1505
|
+
typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
1506
|
+
|
1507
|
+
/* EXT_paletted_texture */
|
1508
|
+
typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC)
|
1509
|
+
(GLenum target, GLenum internalFormat, GLsizei width, GLenum format,
|
1510
|
+
GLenum type, const GLvoid *data);
|
1511
|
+
typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC)
|
1512
|
+
(GLenum target, GLsizei start, GLsizei count, GLenum format,
|
1513
|
+
GLenum type, const GLvoid *data);
|
1514
|
+
typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC)
|
1515
|
+
(GLenum target, GLenum format, GLenum type, GLvoid *data);
|
1516
|
+
typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
|
1517
|
+
(GLenum target, GLenum pname, GLint *params);
|
1518
|
+
typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
|
1519
|
+
(GLenum target, GLenum pname, GLfloat *params);
|
1520
|
+
|
1521
|
+
#ifdef __cplusplus
|
1522
|
+
}
|
1523
|
+
#endif
|
1524
|
+
|
1525
|
+
#endif /* __GL_H__ */
|
1526
|
+
#endif /* __gl_h_ */
|