ashton 0.0.1alpha → 0.0.2alpha
Sign up to get free protection for your applications and to get access to all the features.
- data/LICENSE +21 -21
- data/README.md +95 -68
- data/Rakefile +41 -23
- data/examples/bloom_example.rb +59 -0
- data/examples/lighting_example.rb +127 -0
- data/examples/media/SmallStar.png +0 -0
- data/examples/media/Starfighter.png +0 -0
- data/examples/media/simple.png +0 -0
- data/examples/noise_example.rb +94 -0
- data/examples/outline_example.rb +86 -0
- data/examples/particle_emitter_example.rb +114 -0
- data/examples/pixelate_example.rb +51 -49
- data/examples/pixelated_texture_example.rb +69 -0
- data/examples/radial_blur_example.rb +60 -62
- data/examples/shader_image_example.rb +74 -41
- data/examples/{shockwave2_example.rb → shockwave_example.rb} +74 -75
- data/examples/stencil_shader_example.rb +104 -0
- data/examples/{framebuffer_example.rb → texture_render_example.rb} +53 -49
- data/examples/{tv_screen_and_noise_example.rb → tv_screen_and_static_example.rb} +59 -59
- data/ext/ashton/GLee.c +18170 -0
- data/ext/ashton/GLee.h +17647 -0
- data/ext/ashton/ashton.c +42 -0
- data/ext/ashton/ashton.h +31 -0
- data/ext/ashton/color.c +45 -0
- data/ext/ashton/color.h +25 -0
- data/ext/ashton/common.h +41 -0
- data/ext/ashton/extconf.rb +42 -0
- data/ext/ashton/fast_math.c +30 -0
- data/ext/ashton/fast_math.h +30 -0
- data/ext/ashton/font.c +8 -0
- data/ext/ashton/font.h +16 -0
- data/ext/ashton/gosu.c +18 -0
- data/ext/ashton/gosu.h +19 -0
- data/ext/ashton/image.c +8 -0
- data/ext/ashton/image.h +16 -0
- data/ext/ashton/particle_emitter.c +788 -0
- data/ext/ashton/particle_emitter.h +171 -0
- data/ext/ashton/pixel_cache.c +237 -0
- data/ext/ashton/pixel_cache.h +58 -0
- data/ext/ashton/shader.c +9 -0
- data/ext/ashton/shader.h +16 -0
- data/ext/ashton/texture.c +442 -0
- data/ext/ashton/texture.h +63 -0
- data/ext/ashton/window.c +8 -0
- data/ext/ashton/window.h +16 -0
- data/lib/ashton.rb +38 -26
- data/lib/ashton/1.9/ashton.so +0 -0
- data/lib/ashton/gosu_ext/color.rb +24 -11
- data/lib/ashton/gosu_ext/font.rb +58 -0
- data/lib/ashton/gosu_ext/gosu_module.rb +16 -0
- data/lib/ashton/gosu_ext/image.rb +95 -31
- data/lib/ashton/gosu_ext/window.rb +78 -35
- data/lib/ashton/image_stub.rb +32 -36
- data/lib/ashton/lighting/light_source.rb +146 -0
- data/lib/ashton/lighting/manager.rb +98 -0
- data/lib/ashton/mixins/version_checking.rb +23 -0
- data/lib/ashton/particle_emitter.rb +87 -0
- data/lib/ashton/pixel_cache.rb +24 -0
- data/lib/ashton/shader.rb +353 -35
- data/lib/ashton/shaders/bloom.frag +41 -0
- data/lib/ashton/shaders/color_inversion.frag +11 -0
- data/lib/ashton/{post_process → shaders}/contrast.frag +16 -16
- data/lib/ashton/{shader → shaders}/default.frag +22 -19
- data/lib/ashton/{shader → shaders}/default.vert +13 -13
- data/lib/ashton/shaders/fade.frag +14 -0
- data/lib/ashton/shaders/grayscale.frag +15 -0
- data/lib/ashton/shaders/include/classicnoise2d.glsl +113 -0
- data/lib/ashton/shaders/include/classicnoise3d.glsl +177 -0
- data/lib/ashton/shaders/include/classicnoise4d.glsl +302 -0
- data/lib/ashton/{include/simplex.glsl → shaders/include/noise2d.glsl} +70 -63
- data/lib/ashton/shaders/include/noise3d.glsl +102 -0
- data/lib/ashton/shaders/include/noise4d.glsl +128 -0
- data/lib/ashton/shaders/include/rand.glsl +5 -0
- data/lib/ashton/shaders/lighting/distort.frag +57 -0
- data/lib/ashton/shaders/lighting/draw_shadows.frag +60 -0
- data/lib/ashton/shaders/lighting/shadow_blur.frag +60 -0
- data/lib/ashton/shaders/mezzotint.frag +22 -0
- data/lib/ashton/shaders/multitexture2.vert +19 -0
- data/lib/ashton/shaders/outline.frag +45 -0
- data/lib/ashton/{post_process → shaders}/pixelate.frag +48 -48
- data/lib/ashton/shaders/radial_blur.frag +63 -0
- data/lib/ashton/shaders/sepia.frag +26 -0
- data/lib/ashton/{post_process/shockwave2.frag → shaders/shockwave.frag} +38 -35
- data/lib/ashton/shaders/signed_distance_field.frag +80 -0
- data/lib/ashton/{post_process/noise.frag → shaders/static.frag} +25 -27
- data/lib/ashton/shaders/stencil.frag +27 -0
- data/lib/ashton/shaders/tv_screen.frag +23 -0
- data/lib/ashton/signed_distance_field.rb +151 -0
- data/lib/ashton/texture.rb +186 -0
- data/lib/ashton/version.rb +2 -2
- data/lib/ashton/window_buffer.rb +16 -0
- data/spec/ashton/ashton_spec.rb +22 -0
- data/spec/ashton/gosu_ext/color_spec.rb +34 -0
- data/spec/ashton/gosu_ext/font_spec.rb +57 -0
- data/spec/ashton/gosu_ext/gosu_spec.rb +11 -0
- data/spec/ashton/gosu_ext/image_spec.rb +66 -0
- data/spec/ashton/gosu_ext/window_spec.rb +71 -0
- data/spec/ashton/image_stub_spec.rb +46 -0
- data/spec/ashton/particle_emitter_spec.rb +123 -0
- data/spec/ashton/pixel_cache_spec.rb +153 -0
- data/spec/ashton/shader_spec.rb +152 -0
- data/spec/ashton/signed_distance_field_spec.rb +163 -0
- data/spec/ashton/texture_spec.rb +347 -0
- data/spec/helper.rb +12 -0
- metadata +159 -28
- data/examples/output/README.txt +0 -1
- data/lib/ashton/base_shader.rb +0 -172
- data/lib/ashton/framebuffer.rb +0 -183
- data/lib/ashton/post_process.rb +0 -83
- data/lib/ashton/post_process/default.vert +0 -9
- data/lib/ashton/post_process/fade.frag +0 -11
- data/lib/ashton/post_process/mezzotint.frag +0 -24
- data/lib/ashton/post_process/radial_blur.frag +0 -31
- data/lib/ashton/post_process/sepia.frag +0 -19
- data/lib/ashton/post_process/shockwave.frag +0 -40
- data/lib/ashton/post_process/tv_screen.frag +0 -32
data/ext/ashton/ashton.c
ADDED
@@ -0,0 +1,42 @@
|
|
1
|
+
/*
|
2
|
+
* module Ashton
|
3
|
+
*
|
4
|
+
* Ruby module extension for Gosu, implementing shaders and textures.
|
5
|
+
*
|
6
|
+
*/
|
7
|
+
|
8
|
+
#include "ashton.h"
|
9
|
+
|
10
|
+
VALUE rb_mAshton;
|
11
|
+
|
12
|
+
void Init_ashton()
|
13
|
+
{
|
14
|
+
rb_mAshton = rb_define_module("Ashton");
|
15
|
+
|
16
|
+
srand((float)time(NULL));
|
17
|
+
|
18
|
+
Init_Gosu();
|
19
|
+
|
20
|
+
Init_Ashton_Texture(rb_mAshton);
|
21
|
+
Init_Ashton_ParticleEmitter(rb_mAshton);
|
22
|
+
Init_Ashton_Shader(rb_mAshton);
|
23
|
+
Init_Ashton_PixelCache(rb_mAshton);
|
24
|
+
//Init_Ashton_WindowBuffer(rb_mAshton);
|
25
|
+
|
26
|
+
|
27
|
+
rb_define_singleton_method(rb_mAshton, "fast_sin", Ashton_fast_sin, 1);
|
28
|
+
rb_define_singleton_method(rb_mAshton, "fast_cos", Ashton_fast_cos, 1);
|
29
|
+
rb_define_method(rb_mAshton, "fast_sin", Ashton_fast_sin, 1);
|
30
|
+
rb_define_method(rb_mAshton, "fast_cos", Ashton_fast_cos, 1);
|
31
|
+
}
|
32
|
+
|
33
|
+
VALUE Ashton_fast_sin(VALUE self, VALUE angle)
|
34
|
+
{
|
35
|
+
return rb_float_new(fast_sin_deg(NUM2DBL(angle)));
|
36
|
+
}
|
37
|
+
|
38
|
+
VALUE Ashton_fast_cos(VALUE self, VALUE angle)
|
39
|
+
{
|
40
|
+
return rb_float_new(fast_cos_deg(NUM2DBL(angle)));
|
41
|
+
}
|
42
|
+
|
data/ext/ashton/ashton.h
ADDED
@@ -0,0 +1,31 @@
|
|
1
|
+
/*
|
2
|
+
* module Ashton
|
3
|
+
*
|
4
|
+
* Ruby module extension for Gosu, implementing shaders and textures.
|
5
|
+
*
|
6
|
+
*/
|
7
|
+
|
8
|
+
|
9
|
+
#ifndef ASHTON_H
|
10
|
+
#define ASHTON_H
|
11
|
+
|
12
|
+
#include <ruby.h>
|
13
|
+
#include <time.h>
|
14
|
+
|
15
|
+
#include "common.h"
|
16
|
+
#include "fast_math.h"
|
17
|
+
|
18
|
+
#include "gosu.h"
|
19
|
+
|
20
|
+
#include "texture.h"
|
21
|
+
#include "particle_emitter.h"
|
22
|
+
#include "pixel_cache.h"
|
23
|
+
#include "shader.h"
|
24
|
+
//#include "window_buffer.h"
|
25
|
+
|
26
|
+
void Init_ashton();
|
27
|
+
VALUE Ashton_fast_sin(VALUE self, VALUE angle);
|
28
|
+
VALUE Ashton_fast_cos(VALUE self, VALUE angle);
|
29
|
+
|
30
|
+
#endif // ASHTON_H
|
31
|
+
|
data/ext/ashton/color.c
ADDED
@@ -0,0 +1,45 @@
|
|
1
|
+
#include "color.h"
|
2
|
+
|
3
|
+
VALUE rb_cColor;
|
4
|
+
|
5
|
+
void Init_Gosu_Color(VALUE module)
|
6
|
+
{
|
7
|
+
rb_cColor = rb_define_class_under(module, "Color", rb_cObject);
|
8
|
+
|
9
|
+
rb_define_singleton_method(rb_cColor, "from_opengl", Gosu_Color_from_opengl, 1);
|
10
|
+
|
11
|
+
rb_define_method(rb_cColor, "to_opengl", Gosu_Color_to_opengl, 0);
|
12
|
+
rb_define_method(rb_cColor, "to_i", Gosu_Color_to_i, 0);
|
13
|
+
}
|
14
|
+
|
15
|
+
VALUE Gosu_Color_from_opengl(VALUE klass, VALUE array)
|
16
|
+
{
|
17
|
+
VALUE red = INT2NUM(round(NUM2DBL(rb_ary_entry(array, 0)) * 255.0));
|
18
|
+
VALUE green = INT2NUM(round(NUM2DBL(rb_ary_entry(array, 1)) * 255.0));
|
19
|
+
VALUE blue = INT2NUM(round(NUM2DBL(rb_ary_entry(array, 2)) * 255.0));
|
20
|
+
VALUE alpha = INT2NUM(round(NUM2DBL(rb_ary_entry(array, 3)) * 255.0));
|
21
|
+
|
22
|
+
return rb_funcall(klass, rb_intern("rgba"), 4, red, green, blue, alpha);
|
23
|
+
}
|
24
|
+
|
25
|
+
VALUE Gosu_Color_to_opengl(VALUE self)
|
26
|
+
{
|
27
|
+
VALUE array = rb_ary_new();
|
28
|
+
|
29
|
+
rb_ary_push(array, rb_float_new(NUM2INT(rb_funcall(self, rb_intern("red"), 0)) / 255.0));
|
30
|
+
rb_ary_push(array, rb_float_new(NUM2INT(rb_funcall(self, rb_intern("green"), 0)) / 255.0));
|
31
|
+
rb_ary_push(array, rb_float_new(NUM2INT(rb_funcall(self, rb_intern("blue"), 0)) / 255.0));
|
32
|
+
rb_ary_push(array, rb_float_new(NUM2INT(rb_funcall(self, rb_intern("alpha"), 0)) / 255.0));
|
33
|
+
|
34
|
+
return array;
|
35
|
+
}
|
36
|
+
|
37
|
+
VALUE Gosu_Color_to_i(VALUE self)
|
38
|
+
{
|
39
|
+
uint argb = (NUM2UINT(rb_funcall(self, rb_intern("alpha"), 0)) << 24) +
|
40
|
+
(NUM2UINT(rb_funcall(self, rb_intern("red"), 0)) << 16) +
|
41
|
+
(NUM2UINT(rb_funcall(self, rb_intern("green"), 0)) << 8) +
|
42
|
+
NUM2UINT(rb_funcall(self, rb_intern("blue"), 0));
|
43
|
+
|
44
|
+
return UINT2NUM(argb);
|
45
|
+
}
|
data/ext/ashton/color.h
ADDED
@@ -0,0 +1,25 @@
|
|
1
|
+
/*
|
2
|
+
* class Gosu::Color
|
3
|
+
*
|
4
|
+
*
|
5
|
+
*/
|
6
|
+
|
7
|
+
|
8
|
+
#ifndef GOSU_COLOR_H
|
9
|
+
#define GOSU_COLOR_H
|
10
|
+
|
11
|
+
#include <math.h>
|
12
|
+
|
13
|
+
#include "common.h"
|
14
|
+
|
15
|
+
void Init_Gosu_Color(VALUE module);
|
16
|
+
|
17
|
+
// Singleton methods
|
18
|
+
VALUE Gosu_Color_from_opengl(VALUE klass, VALUE array);
|
19
|
+
|
20
|
+
// Methods
|
21
|
+
VALUE Gosu_Color_to_opengl(VALUE self);
|
22
|
+
VALUE Gosu_Color_to_i(VALUE self);
|
23
|
+
|
24
|
+
#endif // GOSU_COLOR_H
|
25
|
+
|
data/ext/ashton/common.h
ADDED
@@ -0,0 +1,41 @@
|
|
1
|
+
#ifndef COMMON_H
|
2
|
+
#define COMMON_H
|
3
|
+
|
4
|
+
#include <ruby.h>
|
5
|
+
#include <stdbool.h>
|
6
|
+
|
7
|
+
#include "GLee.h"
|
8
|
+
|
9
|
+
typedef unsigned char uchar;
|
10
|
+
typedef unsigned int uint;
|
11
|
+
typedef unsigned long ulong;
|
12
|
+
|
13
|
+
// Colour based on integer values (0..255)
|
14
|
+
typedef struct _color_i
|
15
|
+
{
|
16
|
+
uchar red, green, blue, alpha;
|
17
|
+
} Color_i;
|
18
|
+
|
19
|
+
|
20
|
+
// Colour based on float values (0.0..1.0)
|
21
|
+
typedef struct _color_f
|
22
|
+
{
|
23
|
+
float red, green, blue, alpha;
|
24
|
+
} Color_f;
|
25
|
+
|
26
|
+
#define SYMBOL(STR) ID2SYM(rb_intern(STR))
|
27
|
+
|
28
|
+
// Global variables for each Gosu module/class.
|
29
|
+
extern VALUE rb_mGosu;
|
30
|
+
extern VALUE rb_cColor;
|
31
|
+
extern VALUE rb_cFont;
|
32
|
+
extern VALUE rb_cImage;
|
33
|
+
extern VALUE rb_cWindow;
|
34
|
+
|
35
|
+
// Global variables for each Ashton module/class.
|
36
|
+
extern VALUE rb_mAshton;
|
37
|
+
extern VALUE rb_cPixelCache;
|
38
|
+
extern VALUE rb_cShader;
|
39
|
+
extern VALUE rb_cTexture;
|
40
|
+
|
41
|
+
#endif // COMMON_H
|
@@ -0,0 +1,42 @@
|
|
1
|
+
require 'mkmf'
|
2
|
+
|
3
|
+
RUBY_VERSION =~ /(\d+.\d+)/
|
4
|
+
extension_name = "ashton/#{$1}/ashton"
|
5
|
+
|
6
|
+
dir_config(extension_name)
|
7
|
+
|
8
|
+
case RUBY_PLATFORM
|
9
|
+
when /darwin/
|
10
|
+
# Everyone on OSX has plenty of OpenGL to go around.
|
11
|
+
$LDFLAGS << " -framework OpenGL"
|
12
|
+
|
13
|
+
when /win32|mingw/
|
14
|
+
gl_path = File.expand_path("../vendor/gl", __FILE__)
|
15
|
+
$LDFLAGS << %{ -L"#{gl_path}/lib"}
|
16
|
+
$CFLAGS << %{ -I"#{gl_path}/include"}
|
17
|
+
exit unless have_library('opengl32.lib', 'glVertex3d') || have_library('opengl32')
|
18
|
+
|
19
|
+
exit unless have_header 'GL/gl.h'
|
20
|
+
|
21
|
+
else
|
22
|
+
$LDFLAGS << " -lGL"
|
23
|
+
|
24
|
+
# You are on Linux, so everything is hunky dory!
|
25
|
+
exit unless have_library 'GL'
|
26
|
+
end
|
27
|
+
|
28
|
+
# 1.9 compatibility
|
29
|
+
$CFLAGS << ' -DRUBY_19' if RUBY_VERSION =~ /^1.9/
|
30
|
+
|
31
|
+
# let's use a nicer C (rather than C90)
|
32
|
+
$CFLAGS << " -std=gnu99"
|
33
|
+
|
34
|
+
# Make it possible to use a debugger.
|
35
|
+
#$CFLAGS << " -g -O0"
|
36
|
+
|
37
|
+
# Stop getting annoying warnings for valid C99 code.
|
38
|
+
$warnflags.gsub!('-Wdeclaration-after-statement', '') if $warnflags
|
39
|
+
$warnflags << ' -Wall' # Let's be good boys and girls!
|
40
|
+
|
41
|
+
create_header
|
42
|
+
create_makefile extension_name
|
@@ -0,0 +1,30 @@
|
|
1
|
+
#include "fast_math.h"
|
2
|
+
|
3
|
+
float sin_lookup[NUM_LOOKUP_VALUES];
|
4
|
+
|
5
|
+
//
|
6
|
+
void initialize_fast_math()
|
7
|
+
{
|
8
|
+
for(int i = 0; i < NUM_LOOKUP_VALUES; i++)
|
9
|
+
{
|
10
|
+
float angle = (float)i / LOOKUPS_PER_DEGREE;
|
11
|
+
sin_lookup[i] = sin(DEGREES_TO_RADIANS(angle + LOOKUP_PRECISION));
|
12
|
+
}
|
13
|
+
|
14
|
+
// Ensure the cardinal directions are 100% accurate.
|
15
|
+
for (int i = 0; i <= 270; i += 90)
|
16
|
+
{
|
17
|
+
sin_lookup[i * LOOKUPS_PER_DEGREE] = sin(DEGREES_TO_RADIANS(i));
|
18
|
+
}
|
19
|
+
}
|
20
|
+
|
21
|
+
float fast_sin_deg(float degrees)
|
22
|
+
{
|
23
|
+
// Normalize to 0..360 (i.e. 0..2PI)
|
24
|
+
degrees = fmod(degrees, 360.0f);
|
25
|
+
if(degrees < 0.0f) degrees += 360.0f;
|
26
|
+
|
27
|
+
int index = (int)(degrees * LOOKUPS_PER_DEGREE);
|
28
|
+
|
29
|
+
return sin_lookup[index % NUM_LOOKUP_VALUES];
|
30
|
+
}
|
@@ -0,0 +1,30 @@
|
|
1
|
+
// Lookup table based sin/cos using degrees.
|
2
|
+
//
|
3
|
+
// MUST call initialize_fast_math() before using the fast_ functions.
|
4
|
+
|
5
|
+
#ifndef FAST_MATH_H
|
6
|
+
#define FAST_MATH_H
|
7
|
+
|
8
|
+
#include <math.h>
|
9
|
+
#include <stdio.h>
|
10
|
+
|
11
|
+
#define DEGREES_TO_RADIANS(ANGLE) ((ANGLE - 90) * (M_PI / 180.0f))
|
12
|
+
|
13
|
+
#define LOOKUPS_PER_DEGREE 10
|
14
|
+
|
15
|
+
// Enough for values from 0..360 inclusive
|
16
|
+
#define NUM_LOOKUP_VALUES (360 * LOOKUPS_PER_DEGREE)
|
17
|
+
|
18
|
+
#define LOOKUP_PRECISION (1.0f / LOOKUPS_PER_DEGREE)
|
19
|
+
|
20
|
+
extern float sin_lookup[NUM_LOOKUP_VALUES];
|
21
|
+
|
22
|
+
void initialize_fast_math();
|
23
|
+
|
24
|
+
// sin implementation using lookup table, accepting degrees rather than radians.
|
25
|
+
float fast_sin_deg(float degrees);
|
26
|
+
|
27
|
+
// cos implementation using lookup table, accepting degrees rather than radians.
|
28
|
+
#define fast_cos_deg(degrees) fast_sin_deg((degrees) + 90.0f)
|
29
|
+
|
30
|
+
#endif // FAST_MATH_H
|
data/ext/ashton/font.c
ADDED
data/ext/ashton/font.h
ADDED
data/ext/ashton/gosu.c
ADDED
@@ -0,0 +1,18 @@
|
|
1
|
+
/*
|
2
|
+
* module Gosu being extended.
|
3
|
+
*
|
4
|
+
*/
|
5
|
+
|
6
|
+
#include "gosu.h"
|
7
|
+
|
8
|
+
VALUE rb_mGosu;
|
9
|
+
|
10
|
+
void Init_Gosu()
|
11
|
+
{
|
12
|
+
rb_mGosu = rb_define_module("Gosu");
|
13
|
+
|
14
|
+
Init_Gosu_Color(rb_mGosu);
|
15
|
+
Init_Gosu_Font(rb_mGosu);
|
16
|
+
Init_Gosu_Image(rb_mGosu);
|
17
|
+
Init_Gosu_Window(rb_mGosu);
|
18
|
+
}
|
data/ext/ashton/gosu.h
ADDED
@@ -0,0 +1,19 @@
|
|
1
|
+
/*
|
2
|
+
* module Gosu being extended.
|
3
|
+
*
|
4
|
+
*/
|
5
|
+
|
6
|
+
|
7
|
+
#ifndef GOSU_H
|
8
|
+
#define GOSU_H
|
9
|
+
|
10
|
+
#include "common.h"
|
11
|
+
|
12
|
+
#include "color.h"
|
13
|
+
#include "font.h"
|
14
|
+
#include "image.h"
|
15
|
+
#include "window.h"
|
16
|
+
|
17
|
+
void Init_Gosu();
|
18
|
+
|
19
|
+
#endif // GOSU_H
|
data/ext/ashton/image.c
ADDED
data/ext/ashton/image.h
ADDED
@@ -0,0 +1,788 @@
|
|
1
|
+
#include "particle_emitter.h"
|
2
|
+
|
3
|
+
// Helpers.
|
4
|
+
inline static float randf();
|
5
|
+
inline static float deviate(Range * range);
|
6
|
+
static bool color_changes(ParticleEmitter* emitter);
|
7
|
+
static bool texture_changes(ParticleEmitter* emitter);
|
8
|
+
|
9
|
+
static void update_particle(ParticleEmitter* emitter, Particle* particle, const float delta);
|
10
|
+
static void update_vbo(ParticleEmitter* emitter);
|
11
|
+
static void draw_vbo(ParticleEmitter* emitter);
|
12
|
+
|
13
|
+
static Vertex2d* write_particle_vertices(Vertex2d* vertex,
|
14
|
+
Particle* particle,
|
15
|
+
const uint width, const uint height);
|
16
|
+
static uint write_vertices_for_particles(Vertex2d* vertex,
|
17
|
+
Particle* first, Particle* last,
|
18
|
+
const uint width, const uint height);
|
19
|
+
|
20
|
+
static Vertex2d* write_particle_texture_coords(Vertex2d* texture_coord,
|
21
|
+
TextureInfo* texture_info);
|
22
|
+
static void write_texture_coords_for_particles(Vertex2d* texture_coord,
|
23
|
+
Particle* first, Particle* last,
|
24
|
+
TextureInfo* texture_info);
|
25
|
+
static void write_texture_coords_for_all_particles(Vertex2d *texture_coord,
|
26
|
+
TextureInfo* texture_info,
|
27
|
+
const uint num_particles);
|
28
|
+
|
29
|
+
static Color_i* write_particle_colors(Color_i* color_out, Color_f* color_in);
|
30
|
+
static void write_colors_for_particles(Color_i* color,
|
31
|
+
Particle* first, Particle* last);
|
32
|
+
|
33
|
+
static uint color_to_argb(Color_f* color);
|
34
|
+
|
35
|
+
static void init_vbo(ParticleEmitter* emitter);
|
36
|
+
static VALUE particle_emitter_allocate(VALUE klass);
|
37
|
+
static void particle_emitter_mark(ParticleEmitter* emitter);
|
38
|
+
static void particle_emitter_free(ParticleEmitter* emitter);
|
39
|
+
|
40
|
+
|
41
|
+
// === GETTERS & SETTERS ===
|
42
|
+
GET_SET_EMITTER_DATA(x, rb_float_new, (float)NUM2DBL);
|
43
|
+
GET_SET_EMITTER_DATA(y, rb_float_new, (float)NUM2DBL);
|
44
|
+
GET_SET_EMITTER_DATA(z, rb_float_new, (float)NUM2DBL);
|
45
|
+
GET_SET_EMITTER_DATA(gravity, rb_float_new, (float)NUM2DBL);
|
46
|
+
|
47
|
+
GET_SET_EMITTER_DATA_RANGE(center_x, rb_float_new, (float)NUM2DBL);
|
48
|
+
GET_SET_EMITTER_DATA_RANGE(center_y, rb_float_new, (float)NUM2DBL);
|
49
|
+
|
50
|
+
GET_SET_EMITTER_DATA_RANGE(angular_velocity, rb_float_new, (float)NUM2DBL);
|
51
|
+
GET_SET_EMITTER_DATA_RANGE(fade, rb_float_new, (float)NUM2DBL);
|
52
|
+
GET_SET_EMITTER_DATA_RANGE(friction, rb_float_new, (float)NUM2DBL);
|
53
|
+
GET_SET_EMITTER_DATA_RANGE(offset, rb_float_new, (float)NUM2DBL);
|
54
|
+
GET_SET_EMITTER_DATA_RANGE(scale, rb_float_new, (float)NUM2DBL);
|
55
|
+
GET_SET_EMITTER_DATA_RANGE(speed, rb_float_new, (float)NUM2DBL);
|
56
|
+
GET_SET_EMITTER_DATA_RANGE(time_to_live, rb_float_new, (float)NUM2DBL);
|
57
|
+
GET_SET_EMITTER_DATA_RANGE(zoom, rb_float_new, (float)NUM2DBL);
|
58
|
+
|
59
|
+
GET_EMITTER_DATA(max_particles, max_particles, UINT2NUM);
|
60
|
+
GET_EMITTER_DATA(count, count, UINT2NUM);
|
61
|
+
|
62
|
+
// Special case of interval, since that should also alter the time until emission.
|
63
|
+
|
64
|
+
//
|
65
|
+
VALUE Ashton_ParticleEmitter_set_interval_min(VALUE self, VALUE value)
|
66
|
+
{
|
67
|
+
EMITTER();
|
68
|
+
emitter->interval.min = (float)NUM2DBL(value);
|
69
|
+
emitter->time_until_emit = deviate(&emitter->interval);
|
70
|
+
return value;
|
71
|
+
}
|
72
|
+
|
73
|
+
//
|
74
|
+
VALUE Ashton_ParticleEmitter_get_interval_min(VALUE self)
|
75
|
+
{
|
76
|
+
EMITTER();
|
77
|
+
return rb_float_new(emitter->interval.min);
|
78
|
+
}
|
79
|
+
|
80
|
+
//
|
81
|
+
VALUE Ashton_ParticleEmitter_set_interval_max(VALUE self, VALUE value)
|
82
|
+
{
|
83
|
+
EMITTER();
|
84
|
+
emitter->interval.max = (float)NUM2DBL(value);
|
85
|
+
emitter->time_until_emit = deviate(&emitter->interval);
|
86
|
+
return value;
|
87
|
+
}
|
88
|
+
|
89
|
+
//
|
90
|
+
VALUE Ashton_ParticleEmitter_get_interval_max(VALUE self)
|
91
|
+
{
|
92
|
+
EMITTER();
|
93
|
+
return rb_float_new(emitter->interval.max);
|
94
|
+
}
|
95
|
+
|
96
|
+
// ----------------------------------------
|
97
|
+
void Init_Ashton_ParticleEmitter(VALUE module)
|
98
|
+
{
|
99
|
+
initialize_fast_math(); // Needed to save HUGE amount of time calculating sin/cos all the time!
|
100
|
+
|
101
|
+
VALUE rb_cParticleEmitter = rb_define_class_under(module, "ParticleEmitter", rb_cObject);
|
102
|
+
|
103
|
+
rb_define_alloc_func(rb_cParticleEmitter, particle_emitter_allocate);
|
104
|
+
|
105
|
+
rb_define_method(rb_cParticleEmitter, "initialize_", Ashton_ParticleEmitter_init, 4);
|
106
|
+
|
107
|
+
// Getters & Setters
|
108
|
+
DEFINE_METHOD_GET_SET(x);
|
109
|
+
DEFINE_METHOD_GET_SET(y);
|
110
|
+
DEFINE_METHOD_GET_SET(z);
|
111
|
+
DEFINE_METHOD_GET_SET(gravity);
|
112
|
+
|
113
|
+
DEFINE_METHOD_GET_SET_RANGE(angular_velocity);
|
114
|
+
DEFINE_METHOD_GET_SET_RANGE(center_x);
|
115
|
+
DEFINE_METHOD_GET_SET_RANGE(center_y);
|
116
|
+
DEFINE_METHOD_GET_SET_RANGE(fade);
|
117
|
+
DEFINE_METHOD_GET_SET_RANGE(friction);
|
118
|
+
DEFINE_METHOD_GET_SET_RANGE(interval);
|
119
|
+
DEFINE_METHOD_GET_SET_RANGE(offset);
|
120
|
+
DEFINE_METHOD_GET_SET_RANGE(scale);
|
121
|
+
DEFINE_METHOD_GET_SET_RANGE(speed);
|
122
|
+
DEFINE_METHOD_GET_SET_RANGE(time_to_live);
|
123
|
+
DEFINE_METHOD_GET_SET_RANGE(zoom);
|
124
|
+
|
125
|
+
// Getters
|
126
|
+
rb_define_method(rb_cParticleEmitter, "count", Ashton_ParticleEmitter_get_count, 0);
|
127
|
+
rb_define_method(rb_cParticleEmitter, "max_particles", Ashton_ParticleEmitter_get_max_particles, 0);
|
128
|
+
rb_define_method(rb_cParticleEmitter, "color_argb", Ashton_ParticleEmitter_get_color_argb, 0);
|
129
|
+
|
130
|
+
// Setters
|
131
|
+
rb_define_method(rb_cParticleEmitter, "color_argb=", Ashton_ParticleEmitter_set_color_argb, 1);
|
132
|
+
|
133
|
+
// Public methods.
|
134
|
+
rb_define_method(rb_cParticleEmitter, "draw", Ashton_ParticleEmitter_draw, 0);
|
135
|
+
rb_define_method(rb_cParticleEmitter, "emit", Ashton_ParticleEmitter_emit, 0);
|
136
|
+
rb_define_method(rb_cParticleEmitter, "update", Ashton_ParticleEmitter_update, 1);
|
137
|
+
|
138
|
+
rb_define_protected_method(rb_cParticleEmitter, "shader", Ashton_ParticleEmitter_get_shader, 0);
|
139
|
+
rb_define_protected_method(rb_cParticleEmitter, "shader=", Ashton_ParticleEmitter_set_shader, 1);
|
140
|
+
|
141
|
+
rb_define_protected_method(rb_cParticleEmitter, "image", Ashton_ParticleEmitter_get_image, 0);
|
142
|
+
rb_define_protected_method(rb_cParticleEmitter, "image=", Ashton_ParticleEmitter_set_image, 1);
|
143
|
+
}
|
144
|
+
|
145
|
+
// ----------------------------------------
|
146
|
+
// Ashton::ParticleEmitter#initialize
|
147
|
+
VALUE Ashton_ParticleEmitter_init(VALUE self, VALUE x, VALUE y, VALUE z, VALUE max_particles)
|
148
|
+
{
|
149
|
+
EMITTER();
|
150
|
+
|
151
|
+
emitter->x = (float)NUM2DBL(x);
|
152
|
+
emitter->y = (float)NUM2DBL(y);
|
153
|
+
emitter->z = (float)NUM2DBL(z);
|
154
|
+
|
155
|
+
// Create space for all the particles we'll ever need!
|
156
|
+
emitter->max_particles = NUM2UINT(max_particles);
|
157
|
+
|
158
|
+
init_vbo(emitter);
|
159
|
+
|
160
|
+
emitter->particles = ALLOC_N(Particle, emitter->max_particles);
|
161
|
+
memset(emitter->particles, 0, emitter->max_particles * sizeof(Particle));
|
162
|
+
|
163
|
+
return self;
|
164
|
+
}
|
165
|
+
|
166
|
+
//
|
167
|
+
static void init_vbo(ParticleEmitter* emitter)
|
168
|
+
{
|
169
|
+
if(!GL_ARB_vertex_buffer_object)
|
170
|
+
{
|
171
|
+
rb_raise(rb_eRuntimeError, "Ashton::ParticleEmitter requires GL_ARB_vertex_buffer_object, which is not supported by your OpenGL");
|
172
|
+
}
|
173
|
+
|
174
|
+
int num_vertices = emitter->max_particles * VERTICES_IN_PARTICLE;
|
175
|
+
|
176
|
+
emitter->color_array = ALLOC_N(Color_i, num_vertices);
|
177
|
+
emitter->color_array_offset = 0;
|
178
|
+
|
179
|
+
emitter->texture_coords_array = ALLOC_N(Vertex2d, num_vertices);
|
180
|
+
emitter->texture_coords_array_offset = sizeof(Color_i) * num_vertices;
|
181
|
+
|
182
|
+
emitter->vertex_array = ALLOC_N(Vertex2d, num_vertices);
|
183
|
+
emitter->vertex_array_offset = (sizeof(Color_i) + sizeof(Vertex2d)) * num_vertices;
|
184
|
+
|
185
|
+
// Create the VBO, but don't upload any data yet.
|
186
|
+
int data_size = (sizeof(Color_i) + sizeof(Vertex2d) + sizeof(Vertex2d)) * num_vertices;
|
187
|
+
glGenBuffersARB(1, &emitter->vbo_id);
|
188
|
+
glBindBufferARB(GL_ARRAY_BUFFER_ARB, emitter->vbo_id);
|
189
|
+
glBufferDataARB(GL_ARRAY_BUFFER_ARB, data_size, NULL, GL_STREAM_DRAW_ARB);
|
190
|
+
|
191
|
+
// Check the buffer was actually created.
|
192
|
+
int buffer_size = 0;
|
193
|
+
glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &buffer_size);
|
194
|
+
if(buffer_size != data_size)
|
195
|
+
{
|
196
|
+
rb_raise(rb_eRuntimeError, "Failed to create a VBO [%d bytes] to hold emitter data.", data_size);
|
197
|
+
}
|
198
|
+
|
199
|
+
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
200
|
+
|
201
|
+
return;
|
202
|
+
}
|
203
|
+
|
204
|
+
// ----------------------------------------
|
205
|
+
VALUE Ashton_ParticleEmitter_set_shader(VALUE self, VALUE shader)
|
206
|
+
{
|
207
|
+
EMITTER();
|
208
|
+
emitter->rb_shader = shader;
|
209
|
+
return shader;
|
210
|
+
}
|
211
|
+
|
212
|
+
// ----------------------------------------
|
213
|
+
VALUE Ashton_ParticleEmitter_get_shader(VALUE self)
|
214
|
+
{
|
215
|
+
EMITTER();
|
216
|
+
return emitter->rb_shader;
|
217
|
+
}
|
218
|
+
|
219
|
+
// ----------------------------------------
|
220
|
+
VALUE Ashton_ParticleEmitter_get_image(VALUE self)
|
221
|
+
{
|
222
|
+
EMITTER();
|
223
|
+
return emitter->rb_image;
|
224
|
+
}
|
225
|
+
|
226
|
+
// ----------------------------------------
|
227
|
+
// Update the texture coordinates when a new image is chosen.
|
228
|
+
VALUE Ashton_ParticleEmitter_set_image(VALUE self, VALUE image)
|
229
|
+
{
|
230
|
+
EMITTER();
|
231
|
+
|
232
|
+
emitter->rb_image = image;
|
233
|
+
|
234
|
+
// Pixel size of image.
|
235
|
+
emitter->width = NUM2UINT(rb_funcall(image, rb_intern("width"), 0));
|
236
|
+
emitter->height = NUM2UINT(rb_funcall(image, rb_intern("height"), 0));
|
237
|
+
|
238
|
+
// Fill the array with all the same coords (won't be used if the image changes dynamically).
|
239
|
+
VALUE tex_info = rb_funcall(image, rb_intern("gl_tex_info"), 0);
|
240
|
+
emitter->texture_info.id = FIX2UINT(rb_funcall(tex_info, rb_intern("tex_name"), 0));
|
241
|
+
emitter->texture_info.left = (float)NUM2DBL(rb_funcall(tex_info, rb_intern("left"), 0));
|
242
|
+
emitter->texture_info.right = (float)NUM2DBL(rb_funcall(tex_info, rb_intern("right"), 0));
|
243
|
+
emitter->texture_info.top = (float)NUM2DBL(rb_funcall(tex_info, rb_intern("top"), 0));
|
244
|
+
emitter->texture_info.bottom = (float)NUM2DBL(rb_funcall(tex_info, rb_intern("bottom"), 0));
|
245
|
+
|
246
|
+
write_texture_coords_for_all_particles(emitter->texture_coords_array,
|
247
|
+
&emitter->texture_info,
|
248
|
+
emitter->max_particles);
|
249
|
+
|
250
|
+
// Push whole array to graphics card.
|
251
|
+
glBindBufferARB(GL_ARRAY_BUFFER_ARB, emitter->vbo_id);
|
252
|
+
|
253
|
+
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, emitter->texture_coords_array_offset,
|
254
|
+
sizeof(Vertex2d) * VERTICES_IN_PARTICLE * emitter->max_particles,
|
255
|
+
emitter->texture_coords_array);
|
256
|
+
|
257
|
+
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
258
|
+
|
259
|
+
return image;
|
260
|
+
}
|
261
|
+
|
262
|
+
// ----------------------------------------
|
263
|
+
static VALUE particle_emitter_allocate(VALUE klass)
|
264
|
+
{
|
265
|
+
ParticleEmitter* emitter = ALLOC(ParticleEmitter);
|
266
|
+
memset(emitter, 0, sizeof(ParticleEmitter));
|
267
|
+
|
268
|
+
return Data_Wrap_Struct(klass, particle_emitter_mark, particle_emitter_free, emitter);
|
269
|
+
}
|
270
|
+
|
271
|
+
// ----------------------------------------
|
272
|
+
static void particle_emitter_mark(ParticleEmitter* emitter)
|
273
|
+
{
|
274
|
+
if(!NIL_P(emitter->rb_shader)) rb_gc_mark(emitter->rb_shader);
|
275
|
+
rb_gc_mark(emitter->rb_image);
|
276
|
+
}
|
277
|
+
|
278
|
+
// ----------------------------------------
|
279
|
+
// Deallocate data structure and its contents.
|
280
|
+
static void particle_emitter_free(ParticleEmitter* emitter)
|
281
|
+
{
|
282
|
+
glDeleteBuffersARB(1, &emitter->vbo_id);
|
283
|
+
xfree(emitter->color_array);
|
284
|
+
xfree(emitter->texture_coords_array);
|
285
|
+
xfree(emitter->vertex_array);
|
286
|
+
|
287
|
+
xfree(emitter->particles);
|
288
|
+
xfree(emitter);
|
289
|
+
}
|
290
|
+
|
291
|
+
// === HELPERS ===
|
292
|
+
|
293
|
+
// ----------------------------------------
|
294
|
+
// Simple random numbers used by #deviate (0.0 <= randf() < 1.0)
|
295
|
+
inline static float randf()
|
296
|
+
{
|
297
|
+
return (float)rand() / RAND_MAX;
|
298
|
+
}
|
299
|
+
|
300
|
+
// ----------------------------------------
|
301
|
+
// Deviate a value from a median value within a range.
|
302
|
+
inline static float deviate(Range * range)
|
303
|
+
{
|
304
|
+
if(isfinite(range->min) && isfinite(range->max))
|
305
|
+
{
|
306
|
+
float deviation = (range->max - range->min) / 2.0;
|
307
|
+
return range->min + deviation + randf() * deviation - randf() * deviation;
|
308
|
+
}
|
309
|
+
else
|
310
|
+
{
|
311
|
+
return range->max;
|
312
|
+
}
|
313
|
+
}
|
314
|
+
|
315
|
+
// ----------------------------------------
|
316
|
+
static Vertex2d* write_particle_vertices(Vertex2d* vertex, Particle* particle,
|
317
|
+
const uint width, const uint height)
|
318
|
+
{
|
319
|
+
// Totally ripped this code from Gosu :$
|
320
|
+
float sizeX = width * particle->scale;
|
321
|
+
float sizeY = height * particle->scale;
|
322
|
+
|
323
|
+
float offsX = fast_sin_deg(particle->angle);
|
324
|
+
float offsY = fast_cos_deg(particle->angle);
|
325
|
+
|
326
|
+
float distToLeftX = +offsY * sizeX * particle->center_x;
|
327
|
+
float distToLeftY = -offsX * sizeX * particle->center_x;
|
328
|
+
float distToRightX = -offsY * sizeX * (1 - particle->center_x);
|
329
|
+
float distToRightY = +offsX * sizeX * (1 - particle->center_x);
|
330
|
+
float distToTopX = +offsX * sizeY * particle->center_y;
|
331
|
+
float distToTopY = +offsY * sizeY * particle->center_y;
|
332
|
+
float distToBottomX = -offsX * sizeY * (1 - particle->center_y);
|
333
|
+
float distToBottomY = -offsY * sizeY * (1 - particle->center_y);
|
334
|
+
|
335
|
+
vertex->x = particle->x + distToLeftX + distToTopX;
|
336
|
+
vertex->y = particle->y + distToLeftY + distToTopY;
|
337
|
+
vertex++;
|
338
|
+
|
339
|
+
vertex->x = particle->x + distToRightX + distToTopX;
|
340
|
+
vertex->y = particle->y + distToRightY + distToTopY;
|
341
|
+
vertex++;
|
342
|
+
|
343
|
+
vertex->x = particle->x + distToRightX + distToBottomX;
|
344
|
+
vertex->y = particle->y + distToRightY + distToBottomY;
|
345
|
+
vertex++;
|
346
|
+
|
347
|
+
vertex->x = particle->x + distToLeftX + distToBottomX;
|
348
|
+
vertex->y = particle->y + distToLeftY + distToBottomY;
|
349
|
+
vertex++;
|
350
|
+
|
351
|
+
return vertex;
|
352
|
+
}
|
353
|
+
|
354
|
+
// ----------------------------------------
|
355
|
+
// Calculate the vertices for all active particles
|
356
|
+
static uint write_vertices_for_particles(Vertex2d *vertex,
|
357
|
+
Particle* first, Particle* last,
|
358
|
+
const uint width, const uint height)
|
359
|
+
{
|
360
|
+
int num_particles_written = 0;
|
361
|
+
|
362
|
+
for(Particle* particle = first; particle <= last; particle++)
|
363
|
+
{
|
364
|
+
if(particle->time_to_live > 0)
|
365
|
+
{
|
366
|
+
vertex = write_particle_vertices(vertex, particle, width, height);
|
367
|
+
num_particles_written++;
|
368
|
+
}
|
369
|
+
}
|
370
|
+
|
371
|
+
return num_particles_written;
|
372
|
+
}
|
373
|
+
|
374
|
+
// ----------------------------------------
|
375
|
+
static Vertex2d* write_particle_texture_coords(Vertex2d* texture_coord,
|
376
|
+
TextureInfo* texture_info)
|
377
|
+
{
|
378
|
+
texture_coord->x = texture_info->left;
|
379
|
+
texture_coord->y = texture_info->top;
|
380
|
+
texture_coord++;
|
381
|
+
|
382
|
+
texture_coord->x = texture_info->right;
|
383
|
+
texture_coord->y = texture_info->top;
|
384
|
+
texture_coord++;
|
385
|
+
|
386
|
+
texture_coord->x = texture_info->right;
|
387
|
+
texture_coord->y = texture_info->bottom;
|
388
|
+
texture_coord++;
|
389
|
+
|
390
|
+
texture_coord->x = texture_info->left;
|
391
|
+
texture_coord->y = texture_info->bottom;
|
392
|
+
texture_coord++;
|
393
|
+
|
394
|
+
return texture_coord;
|
395
|
+
}
|
396
|
+
|
397
|
+
// ----------------------------------------
|
398
|
+
// Write out texture coords, assuming image is animated.
|
399
|
+
static void write_texture_coords_for_particles(Vertex2d *texture_coord,
|
400
|
+
Particle* first, Particle* last,
|
401
|
+
TextureInfo * texture_info)
|
402
|
+
{
|
403
|
+
for(Particle* particle = first; particle <= last; particle++)
|
404
|
+
{
|
405
|
+
if(particle->time_to_live > 0)
|
406
|
+
{
|
407
|
+
texture_coord = write_particle_texture_coords(texture_coord, texture_info);
|
408
|
+
}
|
409
|
+
}
|
410
|
+
}
|
411
|
+
|
412
|
+
// ----------------------------------------
|
413
|
+
// Write all texture coords, assuming the image isn't animated.
|
414
|
+
static void write_texture_coords_for_all_particles(Vertex2d *texture_coord,
|
415
|
+
TextureInfo * texture_info,
|
416
|
+
const uint num_particles)
|
417
|
+
{
|
418
|
+
for(uint i = 0; i < num_particles; i++)
|
419
|
+
{
|
420
|
+
texture_coord = write_particle_texture_coords(texture_coord, texture_info);
|
421
|
+
}
|
422
|
+
}
|
423
|
+
|
424
|
+
// ----------------------------------------
|
425
|
+
static Color_i* write_particle_colors(Color_i* color_out, Color_f* color_in)
|
426
|
+
{
|
427
|
+
// Convert the color from float to int (1/4 the data size).
|
428
|
+
Color_i color;
|
429
|
+
color.red = color_in->red * 255;
|
430
|
+
color.green = color_in->green * 255;
|
431
|
+
color.blue = color_in->blue * 255;
|
432
|
+
color.alpha = color_in->alpha * 255;
|
433
|
+
|
434
|
+
*color_out = color;
|
435
|
+
color_out++;
|
436
|
+
*color_out = color;
|
437
|
+
color_out++;
|
438
|
+
*color_out = color;
|
439
|
+
color_out++;
|
440
|
+
*color_out = color;
|
441
|
+
color_out++;
|
442
|
+
|
443
|
+
return color_out;
|
444
|
+
}
|
445
|
+
|
446
|
+
// ----------------------------------------
|
447
|
+
static void write_colors_for_particles(Color_i *color,
|
448
|
+
Particle* first, Particle* last)
|
449
|
+
{
|
450
|
+
for(Particle* particle = first; particle <= last; particle++)
|
451
|
+
{
|
452
|
+
if(particle->time_to_live > 0)
|
453
|
+
{
|
454
|
+
color = write_particle_colors(color, &particle->color);
|
455
|
+
}
|
456
|
+
}
|
457
|
+
}
|
458
|
+
|
459
|
+
// --------------------------------------
|
460
|
+
// Is the colour animated (e.g. is fade set)?
|
461
|
+
static bool color_changes(ParticleEmitter* emitter)
|
462
|
+
{
|
463
|
+
return ((emitter->fade.min != 0.0) || (emitter->fade.max != 0.0));
|
464
|
+
}
|
465
|
+
|
466
|
+
// --------------------------------------
|
467
|
+
// Is the texture animated?
|
468
|
+
static bool texture_changes(ParticleEmitter* emitter)
|
469
|
+
{
|
470
|
+
return false;
|
471
|
+
}
|
472
|
+
|
473
|
+
// --------------------------------------
|
474
|
+
static void update_vbo(ParticleEmitter* emitter)
|
475
|
+
{
|
476
|
+
// Ensure that drawing order is correct by drawing in order of creation...
|
477
|
+
|
478
|
+
// First, we draw all those from after the current, going up to the last one.
|
479
|
+
Particle* first = &emitter->particles[emitter->next_particle_index];
|
480
|
+
Particle* last = &emitter->particles[emitter->max_particles - 1];
|
481
|
+
if(color_changes(emitter))
|
482
|
+
{
|
483
|
+
write_colors_for_particles(emitter->color_array,
|
484
|
+
first, last);
|
485
|
+
}
|
486
|
+
if(texture_changes(emitter))
|
487
|
+
{
|
488
|
+
write_texture_coords_for_particles(emitter->texture_coords_array,
|
489
|
+
first, last,
|
490
|
+
&emitter->texture_info);
|
491
|
+
}
|
492
|
+
uint num_particles_written = write_vertices_for_particles(emitter->vertex_array,
|
493
|
+
first, last,
|
494
|
+
emitter->width, emitter->height);
|
495
|
+
|
496
|
+
// When we copy the second half of the particles, we want to start writing further on.
|
497
|
+
uint offset = num_particles_written * VERTICES_IN_PARTICLE;
|
498
|
+
|
499
|
+
// Then go from the first to the current.
|
500
|
+
if(emitter->next_particle_index > 0)
|
501
|
+
{
|
502
|
+
Particle* first = &emitter->particles[0];
|
503
|
+
Particle* last = &emitter->particles[emitter->next_particle_index - 1];
|
504
|
+
if(color_changes(emitter))
|
505
|
+
{
|
506
|
+
write_colors_for_particles(&emitter->color_array[offset],
|
507
|
+
first, last);
|
508
|
+
}
|
509
|
+
|
510
|
+
if(texture_changes(emitter))
|
511
|
+
{
|
512
|
+
write_texture_coords_for_particles(&emitter->texture_coords_array[offset],
|
513
|
+
first, last,
|
514
|
+
&emitter->texture_info);
|
515
|
+
}
|
516
|
+
|
517
|
+
write_vertices_for_particles(&emitter->vertex_array[offset],
|
518
|
+
first, last,
|
519
|
+
emitter->width, emitter->height);
|
520
|
+
}
|
521
|
+
|
522
|
+
// Upload the data, but only as much as we are actually using.
|
523
|
+
glBindBufferARB(GL_ARRAY_BUFFER_ARB, emitter->vbo_id);
|
524
|
+
if(color_changes(emitter))
|
525
|
+
{
|
526
|
+
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, emitter->color_array_offset,
|
527
|
+
sizeof(Color_i) * VERTICES_IN_PARTICLE * emitter->count,
|
528
|
+
emitter->color_array);
|
529
|
+
}
|
530
|
+
|
531
|
+
if(texture_changes(emitter))
|
532
|
+
{
|
533
|
+
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, emitter->texture_coords_array_offset,
|
534
|
+
sizeof(Vertex2d) * VERTICES_IN_PARTICLE * emitter->count,
|
535
|
+
emitter->texture_coords_array);
|
536
|
+
}
|
537
|
+
|
538
|
+
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, emitter->vertex_array_offset,
|
539
|
+
sizeof(Vertex2d) * VERTICES_IN_PARTICLE * emitter->count,
|
540
|
+
emitter->vertex_array);
|
541
|
+
|
542
|
+
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
543
|
+
}
|
544
|
+
|
545
|
+
// --------------------------------------
|
546
|
+
static void draw_vbo(ParticleEmitter* emitter)
|
547
|
+
{
|
548
|
+
glEnable(GL_BLEND);
|
549
|
+
glEnable(GL_TEXTURE_2D);
|
550
|
+
glBindTexture(GL_TEXTURE_2D, emitter->texture_info.id);
|
551
|
+
|
552
|
+
glBindBufferARB(GL_ARRAY_BUFFER_ARB, emitter->vbo_id);
|
553
|
+
|
554
|
+
// Only use colour array if colours are dynamic. Otherwise a single colour setting is enough.
|
555
|
+
if(color_changes(emitter))
|
556
|
+
{
|
557
|
+
glEnableClientState(GL_COLOR_ARRAY);
|
558
|
+
glColorPointer(4, GL_UNSIGNED_BYTE, 0, (void*)emitter->color_array_offset);
|
559
|
+
}
|
560
|
+
else
|
561
|
+
{
|
562
|
+
glColor4fv((GLfloat*)&emitter->color);
|
563
|
+
}
|
564
|
+
|
565
|
+
// Always use the texture array, even if it is static.
|
566
|
+
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
567
|
+
glTexCoordPointer(2, GL_FLOAT, 0, (void*)emitter->texture_coords_array_offset);
|
568
|
+
|
569
|
+
// Vertex array will always be dynamic.
|
570
|
+
glEnableClientState(GL_VERTEX_ARRAY);
|
571
|
+
glVertexPointer(2, GL_FLOAT, 0, (void*)emitter->vertex_array_offset);
|
572
|
+
|
573
|
+
glDrawArrays(GL_QUADS, 0, emitter->count * VERTICES_IN_PARTICLE);
|
574
|
+
|
575
|
+
if(color_changes(emitter)) glDisableClientState(GL_COLOR_ARRAY);
|
576
|
+
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
577
|
+
glDisableClientState(GL_VERTEX_ARRAY);
|
578
|
+
|
579
|
+
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
580
|
+
}
|
581
|
+
|
582
|
+
// ----------------------------------------
|
583
|
+
static VALUE draw_block(VALUE yield_value, VALUE self, int argc, VALUE argv[])
|
584
|
+
{
|
585
|
+
EMITTER();
|
586
|
+
|
587
|
+
if(!NIL_P(emitter->rb_shader))
|
588
|
+
{
|
589
|
+
rb_funcall(emitter->rb_shader, rb_intern("image="), 1, emitter->rb_image);
|
590
|
+
rb_funcall(emitter->rb_shader, rb_intern("color="), 1, UINT2NUM(color_to_argb(&emitter->color)));
|
591
|
+
}
|
592
|
+
|
593
|
+
draw_vbo(emitter);
|
594
|
+
|
595
|
+
return Qnil;
|
596
|
+
}
|
597
|
+
|
598
|
+
// ----------------------------------------
|
599
|
+
// Convert Color structure into 0xAARRGGBB value.
|
600
|
+
static uint color_to_argb(Color_f* color)
|
601
|
+
{
|
602
|
+
uint argb = ((((uint)(color->alpha * 255.0)) & 0xff) << 24) +
|
603
|
+
((((uint)(color->red * 255.0)) & 0xff) << 16) +
|
604
|
+
((((uint)(color->green * 255.0)) & 0xff) << 8) +
|
605
|
+
(((uint)(color->blue * 255.0)) & 0xff);
|
606
|
+
|
607
|
+
return argb;
|
608
|
+
}
|
609
|
+
|
610
|
+
// === Getters & setters ===
|
611
|
+
|
612
|
+
// ----------------------------------------
|
613
|
+
// #color
|
614
|
+
VALUE Ashton_ParticleEmitter_get_color_argb(VALUE self)
|
615
|
+
{
|
616
|
+
EMITTER();
|
617
|
+
|
618
|
+
uint color = color_to_argb(&emitter->color);
|
619
|
+
|
620
|
+
return UINT2NUM(color);
|
621
|
+
}
|
622
|
+
|
623
|
+
// ----------------------------------------
|
624
|
+
// #color=
|
625
|
+
VALUE Ashton_ParticleEmitter_set_color_argb(VALUE self, VALUE color)
|
626
|
+
{
|
627
|
+
EMITTER();
|
628
|
+
|
629
|
+
uint argb = NUM2UINT(color);
|
630
|
+
|
631
|
+
emitter->color.alpha = ((argb >> 24) & 0xff) / 255.0;
|
632
|
+
emitter->color.red = ((argb >> 16) & 0xff) / 255.0;
|
633
|
+
emitter->color.green = ((argb >> 8) & 0xff) / 255.0;
|
634
|
+
emitter->color.blue = (argb & 0xff) / 255.0;
|
635
|
+
|
636
|
+
return color;
|
637
|
+
}
|
638
|
+
|
639
|
+
// === METHODS ===
|
640
|
+
|
641
|
+
// ----------------------------------------
|
642
|
+
// #draw
|
643
|
+
VALUE Ashton_ParticleEmitter_draw(VALUE self)
|
644
|
+
{
|
645
|
+
EMITTER();
|
646
|
+
|
647
|
+
if(emitter->count == 0) return Qnil;
|
648
|
+
|
649
|
+
VALUE window = rb_gv_get("$window");
|
650
|
+
VALUE z = rb_float_new(emitter->z);
|
651
|
+
|
652
|
+
// Enable the shader, if provided.
|
653
|
+
if(!NIL_P(emitter->rb_shader)) rb_funcall(emitter->rb_shader, rb_intern("enable"), 1, z);
|
654
|
+
|
655
|
+
// Run the actual drawing operation at the correct Z-order.
|
656
|
+
rb_block_call(window, rb_intern("gl"), 1, &z,
|
657
|
+
RUBY_METHOD_FUNC(draw_block), self);
|
658
|
+
|
659
|
+
// Disable the shader, if provided.
|
660
|
+
if(!NIL_P(emitter->rb_shader)) rb_funcall(emitter->rb_shader, rb_intern("disable"), 1, z);
|
661
|
+
|
662
|
+
return Qnil;
|
663
|
+
}
|
664
|
+
|
665
|
+
// ----------------------------------------
|
666
|
+
// #emit
|
667
|
+
// Generate a single particle.
|
668
|
+
VALUE Ashton_ParticleEmitter_emit(VALUE self)
|
669
|
+
{
|
670
|
+
EMITTER();
|
671
|
+
|
672
|
+
// Find the first dead particle in the heap, or overwrite the oldest one.
|
673
|
+
Particle* particle = &emitter->particles[emitter->next_particle_index];
|
674
|
+
|
675
|
+
// If we are replacing an old one, remove it from the count and clear it to fresh.
|
676
|
+
if(particle->time_to_live > 0)
|
677
|
+
{
|
678
|
+
// Kill off and replace one with time to live :(
|
679
|
+
memset(particle, 0, sizeof(Particle));
|
680
|
+
}
|
681
|
+
else
|
682
|
+
{
|
683
|
+
emitter->count++; // Dead or never been used.
|
684
|
+
}
|
685
|
+
|
686
|
+
// Lets move the index onto the next one, or loop around.
|
687
|
+
emitter->next_particle_index = (emitter->next_particle_index + 1) % emitter->max_particles;
|
688
|
+
|
689
|
+
// Which way will the particle move?
|
690
|
+
float movement_angle = randf() * 360;
|
691
|
+
float speed = deviate(&emitter->speed);
|
692
|
+
|
693
|
+
// How far away from the origin will the particle spawn?
|
694
|
+
float offset = deviate(&emitter->offset);
|
695
|
+
float position_angle = randf() * 360;
|
696
|
+
|
697
|
+
particle->angle = position_angle; // TODO: Which initial facing?
|
698
|
+
particle->x = emitter->x + fast_sin_deg(position_angle) * offset;
|
699
|
+
particle->y = emitter->y + fast_cos_deg(position_angle) * offset;
|
700
|
+
particle->velocity_x = sin(movement_angle) * speed;
|
701
|
+
particle->velocity_y = cos(movement_angle) * speed;
|
702
|
+
|
703
|
+
particle->color = emitter->color;
|
704
|
+
|
705
|
+
particle->angular_velocity = deviate(&emitter->angular_velocity);
|
706
|
+
particle->center_x = deviate(&emitter->center_x);
|
707
|
+
particle->center_y = deviate(&emitter->center_y);
|
708
|
+
particle->fade = deviate(&emitter->fade);
|
709
|
+
particle->friction = deviate(&emitter->friction);
|
710
|
+
particle->scale = deviate(&emitter->scale);
|
711
|
+
particle->time_to_live = deviate(&emitter->time_to_live);
|
712
|
+
particle->zoom = deviate(&emitter->zoom);
|
713
|
+
|
714
|
+
return Qnil;
|
715
|
+
}
|
716
|
+
|
717
|
+
// ----------------------------------------
|
718
|
+
static void update_particle(ParticleEmitter* emitter, Particle* particle,
|
719
|
+
const float delta)
|
720
|
+
{
|
721
|
+
// Apply friction
|
722
|
+
particle->velocity_x *= 1.0 - particle->friction * delta;
|
723
|
+
particle->velocity_y *= 1.0 - particle->friction * delta;
|
724
|
+
|
725
|
+
// Gravity.
|
726
|
+
particle->velocity_y += emitter->gravity * delta;
|
727
|
+
|
728
|
+
// Move
|
729
|
+
particle->x += particle->velocity_x * delta;
|
730
|
+
particle->y += particle->velocity_y * delta;
|
731
|
+
|
732
|
+
// Rotate.
|
733
|
+
particle->angle += particle->angular_velocity * delta;
|
734
|
+
|
735
|
+
// Resize.
|
736
|
+
particle->scale += particle->zoom * delta;
|
737
|
+
|
738
|
+
// Fade out.
|
739
|
+
particle->color.alpha -= (particle->fade / 255.0) * delta;
|
740
|
+
|
741
|
+
particle->time_to_live -= delta;
|
742
|
+
|
743
|
+
// Die if out of time, invisible or shrunk to nothing.
|
744
|
+
if((particle->time_to_live <= 0) ||
|
745
|
+
(particle->color.alpha <= 0) ||
|
746
|
+
(particle->scale <= 0))
|
747
|
+
{
|
748
|
+
particle->time_to_live = 0;
|
749
|
+
emitter->count -= 1;
|
750
|
+
}
|
751
|
+
}
|
752
|
+
|
753
|
+
// ----------------------------------------
|
754
|
+
// #update(delta)
|
755
|
+
VALUE Ashton_ParticleEmitter_update(VALUE self, VALUE delta)
|
756
|
+
{
|
757
|
+
EMITTER();
|
758
|
+
|
759
|
+
float _delta = (float)NUM2DBL(delta);
|
760
|
+
if(_delta < 0.0) rb_raise(rb_eArgError, "delta must be >= 0");
|
761
|
+
|
762
|
+
if(emitter->count > 0)
|
763
|
+
{
|
764
|
+
Particle* particle = emitter->particles;
|
765
|
+
Particle* last = &emitter->particles[emitter->max_particles - 1];
|
766
|
+
for(; particle <= last; particle++)
|
767
|
+
{
|
768
|
+
// Ignore particles that are already dead.
|
769
|
+
if(particle->time_to_live > 0)
|
770
|
+
{
|
771
|
+
update_particle(emitter, particle, _delta);
|
772
|
+
}
|
773
|
+
}
|
774
|
+
}
|
775
|
+
|
776
|
+
// Time to emit one (or more) new particles?
|
777
|
+
emitter->time_until_emit -= _delta;
|
778
|
+
while(emitter->time_until_emit <= 0)
|
779
|
+
{
|
780
|
+
rb_funcall(self, rb_intern("emit"), 0);
|
781
|
+
emitter->time_until_emit += deviate(&emitter->interval);
|
782
|
+
}
|
783
|
+
|
784
|
+
// Copy all the current data onto the graphics card.
|
785
|
+
if(emitter->count > 0) update_vbo(emitter);
|
786
|
+
|
787
|
+
return Qnil;
|
788
|
+
}
|