arcanoae 0.1.0

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Files changed (100) hide show
  1. checksums.yaml +7 -0
  2. data/CHANGELOG.md +12 -0
  3. data/LICENSE.txt +21 -0
  4. data/README.md +128 -0
  5. data/arcanoae.gemspec +31 -0
  6. data/examples/01_hello_world.rb +47 -0
  7. data/examples/02_basic_shapes.rb +58 -0
  8. data/examples/03_materials.rb +69 -0
  9. data/examples/04_textures.rb +48 -0
  10. data/examples/05_lighting.rb +66 -0
  11. data/examples/06_camera_controls.rb +49 -0
  12. data/examples/07_animation.rb +83 -0
  13. data/examples/08_particles.rb +86 -0
  14. data/examples/09_physics.rb +66 -0
  15. data/examples/10_post_processing.rb +60 -0
  16. data/examples/11_gui.rb +85 -0
  17. data/examples/12_load_model.rb +73 -0
  18. data/examples/13_pbr_demo.rb +98 -0
  19. data/examples/14_complete_game.rb +159 -0
  20. data/examples/15_spectral_cornell_box.rb +350 -0
  21. data/examples/16_ward_brdf_teapot.rb +321 -0
  22. data/examples/17_terrain_flight.rb +263 -0
  23. data/examples/18_cellular_automata.rb +417 -0
  24. data/lib/arcanoae/animation/animatable.rb +108 -0
  25. data/lib/arcanoae/animation/animation.rb +110 -0
  26. data/lib/arcanoae/animation/animation_group.rb +159 -0
  27. data/lib/arcanoae/animation/easing_functions.rb +214 -0
  28. data/lib/arcanoae/audio/audio_engine.rb +85 -0
  29. data/lib/arcanoae/audio/sound.rb +135 -0
  30. data/lib/arcanoae/audio/sound_track.rb +53 -0
  31. data/lib/arcanoae/backends/glfw_bindings.rb +99 -0
  32. data/lib/arcanoae/backends/opengl_bindings.rb +240 -0
  33. data/lib/arcanoae/cameras/arc_rotate_camera.rb +134 -0
  34. data/lib/arcanoae/cameras/camera.rb +52 -0
  35. data/lib/arcanoae/cameras/perspective_camera.rb +35 -0
  36. data/lib/arcanoae/core/disposable.rb +25 -0
  37. data/lib/arcanoae/core/engine.rb +163 -0
  38. data/lib/arcanoae/core/logger.rb +51 -0
  39. data/lib/arcanoae/dsl/scene_builder.rb +238 -0
  40. data/lib/arcanoae/gui/container.rb +50 -0
  41. data/lib/arcanoae/gui/control.rb +91 -0
  42. data/lib/arcanoae/gui/controls.rb +195 -0
  43. data/lib/arcanoae/input/input_manager.rb +172 -0
  44. data/lib/arcanoae/lights/directional_light.rb +24 -0
  45. data/lib/arcanoae/lights/hemispheric_light.rb +26 -0
  46. data/lib/arcanoae/lights/light.rb +30 -0
  47. data/lib/arcanoae/lights/point_light.rb +23 -0
  48. data/lib/arcanoae/lights/shadow_generator.rb +151 -0
  49. data/lib/arcanoae/loaders/gltf_loader.rb +223 -0
  50. data/lib/arcanoae/loaders/obj_loader.rb +179 -0
  51. data/lib/arcanoae/materials/material.rb +67 -0
  52. data/lib/arcanoae/materials/pbr_material.rb +75 -0
  53. data/lib/arcanoae/materials/standard_material.rb +38 -0
  54. data/lib/arcanoae/math/bounding_box.rb +98 -0
  55. data/lib/arcanoae/math/bounding_sphere.rb +52 -0
  56. data/lib/arcanoae/math/color3.rb +183 -0
  57. data/lib/arcanoae/math/color4.rb +143 -0
  58. data/lib/arcanoae/math/frustum.rb +101 -0
  59. data/lib/arcanoae/math/matrix4.rb +357 -0
  60. data/lib/arcanoae/math/plane.rb +51 -0
  61. data/lib/arcanoae/math/quaternion.rb +247 -0
  62. data/lib/arcanoae/math/ray.rb +78 -0
  63. data/lib/arcanoae/math/vector2.rb +159 -0
  64. data/lib/arcanoae/math/vector3.rb +173 -0
  65. data/lib/arcanoae/math/vector4.rb +132 -0
  66. data/lib/arcanoae/math.rb +45 -0
  67. data/lib/arcanoae/meshes/mesh.rb +101 -0
  68. data/lib/arcanoae/meshes/mesh_builder.rb +286 -0
  69. data/lib/arcanoae/meshes/vertex_data.rb +166 -0
  70. data/lib/arcanoae/physics/physics_engine.rb +145 -0
  71. data/lib/arcanoae/physics/physics_impostor.rb +84 -0
  72. data/lib/arcanoae/post_process/effects/fxaa_post_process.rb +112 -0
  73. data/lib/arcanoae/post_process/post_process.rb +68 -0
  74. data/lib/arcanoae/post_process/post_process_manager.rb +62 -0
  75. data/lib/arcanoae/rendering/gpu_buffer.rb +70 -0
  76. data/lib/arcanoae/rendering/mesh_renderer.rb +144 -0
  77. data/lib/arcanoae/rendering/render_pipeline.rb +98 -0
  78. data/lib/arcanoae/rendering/shader_program.rb +114 -0
  79. data/lib/arcanoae/rendering/shader_store.rb +226 -0
  80. data/lib/arcanoae/scene/scene.rb +131 -0
  81. data/lib/arcanoae/scene/transform_node.rb +185 -0
  82. data/lib/arcanoae/textures/base_texture.rb +48 -0
  83. data/lib/arcanoae/textures/render_target_texture.rb +73 -0
  84. data/lib/arcanoae/textures/texture.rb +90 -0
  85. data/lib/arcanoae/version.rb +5 -0
  86. data/lib/arcanoae.rb +89 -0
  87. data/shaders/blur.frag +29 -0
  88. data/shaders/default.frag +30 -0
  89. data/shaders/default.vert +23 -0
  90. data/shaders/fxaa.frag +55 -0
  91. data/shaders/particles.frag +25 -0
  92. data/shaders/particles.vert +33 -0
  93. data/shaders/pbr.frag +176 -0
  94. data/shaders/pbr.vert +31 -0
  95. data/shaders/post_process.vert +11 -0
  96. data/shaders/shadow_map.frag +4 -0
  97. data/shaders/shadow_map.vert +10 -0
  98. data/shaders/standard.frag +99 -0
  99. data/shaders/standard.vert +29 -0
  100. metadata +184 -0
checksums.yaml ADDED
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data/CHANGELOG.md ADDED
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+ # Changelog
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+
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+ All notable changes to this project will be documented in this file.
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+
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+ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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+ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+
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+ ## Unreleased
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+
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+ ## 0.1.0 - 2026-01-01
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+
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+ - Initial release
data/LICENSE.txt ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2025 Yudai Takada
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README.md ADDED
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+ # Arcanoae
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+
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+ A 3D graphics library for Ruby with Babylon.js-like API.
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+
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+ Arcanoae provides Babylon.js-equivalent functionality using OpenGL backend.
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'arcanoae'
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+ ```
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+
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+ And then execute:
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+
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+ ```bash
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+ bundle install
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+ ```
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+
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+ Or install it yourself as:
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+
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+ ```bash
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+ gem install arcanoae
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+ ```
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+
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+ ## Usage
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+
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+ ```ruby
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+ require "arcanoae"
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+
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+ engine = Arcanoae::Core::Engine.new(
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+ width: 800,
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+ height: 600,
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+ title: "Arcanoae - Hello World"
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+ )
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+
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+ scene = Arcanoae::Scene::Scene.new(engine)
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+ engine.add_scene(scene)
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+
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+ camera = Arcanoae::Cameras::ArcRotateCamera.new(
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+ "MainCamera",
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+ Math::PI / 4,
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+ Math::PI / 3,
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+ 10,
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+ Arcanoae::Math::Vector3.zero,
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+ scene
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+ )
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+
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+ light = Arcanoae::Lights::HemisphericLight.new(
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+ "Light",
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+ Arcanoae::Math::Vector3.up,
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+ scene
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+ )
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+ light.intensity = 1.0
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+
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+ sphere = Arcanoae::Meshes::MeshBuilder.create_sphere("Sphere", { diameter: 2 }, scene)
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+ sphere.position = Arcanoae::Math::Vector3.new(0, 1, 0)
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+
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+ mat = Arcanoae::Materials::StandardMaterial.new("SphereMat", scene)
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+ mat.diffuse_color = Arcanoae::Math::Color3.new(0.4, 0.4, 1.0)
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+ sphere.material = mat
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+
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+ engine.run_render_loop do
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+ end
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+ ```
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+
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+ ## Features
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+
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+ ### Core
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+ - Scene graph with transform nodes
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+ - Cameras (Perspective, ArcRotate)
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+ - Lights (Point, Directional, Hemispheric)
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+ - Shadow mapping
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+
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+ ### Rendering
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+ - Materials (Standard, PBR)
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+ - Mesh primitives (Box, Sphere, Plane, Cylinder, Torus, etc.)
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+ - Textures (PNG, JPEG)
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+ - Post-processing effects (FXAA, Blur)
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+
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+ ### Animation
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+ - Keyframe animations
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+ - Animation groups
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+ - Easing functions (Bounce, Elastic, Cubic, etc.)
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+
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+ ### Additional
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+ - Physics engine
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+ - Particle systems
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+ - GUI controls
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+ - Audio system (3D spatial sound)
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+ - Model loaders (glTF, OBJ)
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+ - Input management (Keyboard, Mouse, Gamepad)
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+
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+ ## Examples
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+
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+ See the `examples/` directory for usage examples.
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+
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+ ## Documentation
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+
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+ - [Getting Started](docs/getting_started.md)
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+ - [Tutorial 01: First Scene](docs/tutorials/01_first_scene.md)
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+ - [Tutorial 02: Materials](docs/tutorials/02_materials.md)
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+ - [Tutorial 03: Animation](docs/tutorials/03_animation.md)
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+
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+ Generate API documentation:
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+
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+ ```bash
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+ bundle exec rake yard
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+ ```
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+
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+ ## Development
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+
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+ After checking out the repo:
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+
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+ ```bash
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+ bundle install
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+ bundle exec rspec # Run tests
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+ bundle exec rake yard # Generate documentation
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+ ```
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+
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+ ## Acknowledgments
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+
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+ This project is inspired by [Babylon.js](https://www.babylonjs.com/), a powerful, beautiful, simple, and open game and rendering engine. We are grateful to the Babylon.js team for their excellent work and API design.
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+
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+ ## License
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+
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+ The gem is available as open source under the terms of the [MIT License](LICENSE.txt).
data/arcanoae.gemspec ADDED
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+ # frozen_string_literal: true
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+
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+ require_relative "lib/arcanoae/version"
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "arcanoae"
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+ spec.version = Arcanoae::VERSION
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+ spec.authors = ["Yudai Takada"]
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+ spec.email = ["t.yudai92@gmail.com"]
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+
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+ spec.summary = "A 3D graphics library for Ruby with Babylon.js-like API"
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+ spec.description = "Arcanoae is a 3D graphics library for Ruby that provides " \
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+ "Babylon.js-equivalent functionality using OpenGL/Vulkan backends."
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+ spec.homepage = "https://github.com/ydah/arcanoae"
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+ spec.license = "MIT"
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+ spec.required_ruby_version = ">= 3.0.0"
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+
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+ spec.metadata["homepage_uri"] = spec.homepage
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+ spec.metadata["source_code_uri"] = spec.homepage
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+ spec.metadata["changelog_uri"] = "#{spec.homepage}/blob/main/CHANGELOG.md"
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+
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+ spec.files = Dir.glob("{lib,shaders,examples}/**/*", File::FNM_DOTMATCH, base: __dir__).reject { |f| File.directory?(f) } +
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+ %w[LICENSE.txt README.md CHANGELOG.md arcanoae.gemspec].select { |f| File.exist?(File.join(__dir__, f)) }
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+ spec.bindir = "exe"
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+ spec.executables = spec.files.grep(%r{\Aexe/}) { |f| File.basename(f) }
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+ spec.require_paths = ["lib"]
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+
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+ spec.add_dependency "base64"
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+ spec.add_dependency "json"
30
+ spec.add_dependency "ffi"
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+ end
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "../lib/arcanoae"
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+
6
+ engine = Arcanoae::Core::Engine.new(
7
+ width: 800,
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+ height: 600,
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+ title: "Arcanoae - Hello World"
10
+ )
11
+
12
+ scene = Arcanoae::Scene::Scene.new(engine)
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+ engine.add_scene(scene)
14
+
15
+ camera = Arcanoae::Cameras::ArcRotateCamera.new(
16
+ "MainCamera",
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+ ::Math::PI / 4,
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+ ::Math::PI / 3,
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+ 10,
20
+ Arcanoae::Math::Vector3.zero,
21
+ scene
22
+ )
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+
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+ light = Arcanoae::Lights::HemisphericLight.new(
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+ "Light",
26
+ Arcanoae::Math::Vector3.up,
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+ scene
28
+ )
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+ light.intensity = 1.0
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+
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+ sphere = Arcanoae::Meshes::MeshBuilder.create_sphere("Sphere", { diameter: 2 }, scene)
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+ sphere.position = Arcanoae::Math::Vector3.new(0, 1, 0)
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+
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+ mat = Arcanoae::Materials::StandardMaterial.new("SphereMat", scene)
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+ mat.diffuse_color = Arcanoae::Math::Color3.new(0.4, 0.4, 1.0)
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+ sphere.material = mat
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+
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+ ground = Arcanoae::Meshes::MeshBuilder.create_ground("Ground", { width: 10, height: 10 }, scene)
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+ ground_mat = Arcanoae::Materials::StandardMaterial.new("GroundMat", scene)
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+ ground_mat.diffuse_color = Arcanoae::Math::Color3.new(0.5, 0.5, 0.5)
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+ ground.material = ground_mat
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+
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+ puts "Arcanoae - Hello World"
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+ puts "Press ESC or close window to exit"
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+
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+ engine.run_render_loop do
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+ end
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "../lib/arcanoae"
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+
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+ engine = Arcanoae::Core::Engine.new(
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+ width: 1024,
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+ height: 768,
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+ title: "Arcanoae - Basic Shapes"
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+ )
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+
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+ scene = Arcanoae.scene(engine) do
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+ camera :arc_rotate, "Camera" do
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+ alpha ::Math::PI / 4
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+ beta ::Math::PI / 3
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+ radius 15
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+ target 0, 0, 0
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+ end
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+
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+ light :hemispheric, "Light" do
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+ intensity 0.8
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+ end
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+
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+ mesh :box, "Box" do
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+ position -4, 1, 0
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+ material { diffuse_color 1, 0, 0 }
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+ end
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+
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+ mesh :sphere, "Sphere", diameter: 2 do
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+ position -1.5, 1, 0
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+ material { diffuse_color 0, 1, 0 }
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+ end
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+
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+ mesh :cylinder, "Cylinder", diameter: 1, height: 2 do
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+ position 1.5, 1, 0
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+ material { diffuse_color 0, 0, 1 }
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+ end
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+
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+ mesh :torus, "Torus", diameter: 1.5, thickness: 0.5 do
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+ position 4, 1, 0
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+ material { diffuse_color 1, 1, 0 }
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+ end
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+
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+ mesh :ground, "Ground", width: 15, height: 15 do
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+ material { diffuse_color 0.5, 0.5, 0.5 }
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+ end
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+ end
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+
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+ engine.add_scene(scene)
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+
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+ puts "Arcanoae - Basic Shapes"
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+ puts "Created #{scene.meshes.count} meshes:"
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+ scene.meshes.each do |mesh|
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+ puts " - #{mesh.name} at #{mesh.position}"
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+ end
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+ puts "Press ESC or close window to exit"
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+
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+ engine.run_render_loop
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "../lib/arcanoae"
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+
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+ engine = Arcanoae::Core::Engine.new(
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+ width: 1024,
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+ height: 768,
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+ title: "Arcanoae - Materials"
10
+ )
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+
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+ scene = Arcanoae.scene(engine) do
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+ camera :arc_rotate, "Camera" do
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+ alpha ::Math::PI / 4
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+ beta ::Math::PI / 4
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+ radius 12
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+ target 0, 0, 0
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+ end
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+
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+ light :hemispheric, "HemiLight" do
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+ direction 0, 1, 0
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+ intensity 0.7
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+ ground_color 0.2, 0.2, 0.3
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+ end
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+
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+ light :point, "PointLight" do
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+ position 3, 5, 3
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+ intensity 0.5
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+ end
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+
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+ mesh :sphere, "Matte", diameter: 2 do
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+ position -3, 1, 0
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+ material do
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+ diffuse_color 1, 0.3, 0.3
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+ specular_power 4
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+ end
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+ end
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+
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+ mesh :sphere, "Shiny", diameter: 2 do
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+ position 0, 1, 0
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+ material do
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+ diffuse_color 0.3, 1, 0.3
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+ specular_color 1, 1, 1
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+ specular_power 128
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+ end
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+ end
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+
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+ mesh :sphere, "Emissive", diameter: 2 do
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+ position 3, 1, 0
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+ material do
51
+ diffuse_color 0.3, 0.3, 1
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+ emissive_color 0.2, 0.2, 0.5
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+ end
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+ end
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+
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+ mesh :ground, "Ground", width: 12, height: 12 do
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+ material { diffuse_color 0.4, 0.4, 0.4 }
58
+ end
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+ end
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+
61
+ engine.add_scene(scene)
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+
63
+ puts "Arcanoae - Material Comparison"
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+ puts "Left: Matte (low specular power)"
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+ puts "Center: Shiny (high specular power)"
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+ puts "Right: Emissive (self-illuminating)"
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+ puts "Press ESC or close window to exit"
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+
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+ engine.run_render_loop
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "../lib/arcanoae"
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+
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+ engine = Arcanoae::Core::Engine.new(
7
+ width: 1024,
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+ height: 768,
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+ title: "Arcanoae - Textures"
10
+ )
11
+
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+ scene = Arcanoae::Scene::Scene.new(engine)
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+ engine.add_scene(scene)
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+
15
+ camera = Arcanoae::Cameras::ArcRotateCamera.new(
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+ "Camera", ::Math::PI / 4, ::Math::PI / 3, 10,
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+ Arcanoae::Math::Vector3.zero, scene
18
+ )
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+
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+ Arcanoae::Lights::HemisphericLight.new("Light", Arcanoae::Math::Vector3.up, scene)
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+
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+ box = Arcanoae::Meshes::MeshBuilder.create_box("TexturedBox", { size: 2 }, scene)
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+ box.position = Arcanoae::Math::Vector3.new(-2, 1, 0)
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+
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+ box_mat = Arcanoae::Materials::StandardMaterial.new("BoxMat", scene)
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+ box_mat.diffuse_color = Arcanoae::Math::Color3.new(1, 1, 1)
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+ box.material = box_mat
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+
29
+ sphere = Arcanoae::Meshes::MeshBuilder.create_sphere("TexturedSphere", { diameter: 2 }, scene)
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+ sphere.position = Arcanoae::Math::Vector3.new(2, 1, 0)
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+
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+ sphere_mat = Arcanoae::Materials::StandardMaterial.new("SphereMat", scene)
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+ sphere_mat.diffuse_color = Arcanoae::Math::Color3.new(0.8, 0.8, 1.0)
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+ sphere.material = sphere_mat
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+
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+ ground = Arcanoae::Meshes::MeshBuilder.create_ground("Ground", { width: 10, height: 10 }, scene)
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+ ground_mat = Arcanoae::Materials::StandardMaterial.new("GroundMat", scene)
38
+ ground_mat.diffuse_color = Arcanoae::Math::Color3.new(0.4, 0.4, 0.4)
39
+ ground.material = ground_mat
40
+
41
+ puts "Arcanoae - Textures Example"
42
+ puts "Materials with texture support:"
43
+ scene.materials.each do |mat|
44
+ puts " - #{mat.name}: diffuse_color=#{mat.diffuse_color}"
45
+ end
46
+ puts "Press ESC or close window to exit"
47
+
48
+ engine.run_render_loop
@@ -0,0 +1,66 @@
1
+ #!/usr/bin/env ruby
2
+ # frozen_string_literal: true
3
+
4
+ require_relative "../lib/arcanoae"
5
+
6
+ engine = Arcanoae::Core::Engine.new(
7
+ width: 1024,
8
+ height: 768,
9
+ title: "Arcanoae - Lighting"
10
+ )
11
+
12
+ scene = Arcanoae::Scene::Scene.new(engine)
13
+ engine.add_scene(scene)
14
+
15
+ camera = Arcanoae::Cameras::ArcRotateCamera.new(
16
+ "Camera",
17
+ ::Math::PI / 4,
18
+ ::Math::PI / 3,
19
+ 15,
20
+ Arcanoae::Math::Vector3.zero,
21
+ scene
22
+ )
23
+
24
+ hemi = Arcanoae::Lights::HemisphericLight.new(
25
+ "HemiLight",
26
+ Arcanoae::Math::Vector3.up,
27
+ scene
28
+ )
29
+ hemi.intensity = 0.3
30
+ hemi.diffuse = Arcanoae::Math::Color3.new(0.8, 0.8, 1.0)
31
+ hemi.ground_color = Arcanoae::Math::Color3.new(0.2, 0.1, 0.1)
32
+
33
+ point = Arcanoae::Lights::PointLight.new(
34
+ "PointLight",
35
+ Arcanoae::Math::Vector3.new(3, 5, 3),
36
+ scene
37
+ )
38
+ point.intensity = 0.8
39
+ point.diffuse = Arcanoae::Math::Color3.new(1, 0.9, 0.7)
40
+
41
+ directional = Arcanoae::Lights::DirectionalLight.new(
42
+ "DirLight",
43
+ Arcanoae::Math::Vector3.new(-1, -2, -1),
44
+ scene
45
+ )
46
+ directional.intensity = 0.4
47
+ directional.diffuse = Arcanoae::Math::Color3.new(0.7, 0.7, 1)
48
+
49
+ sphere = Arcanoae::Meshes::MeshBuilder.create_sphere("Sphere", { diameter: 2 }, scene)
50
+ sphere.position = Arcanoae::Math::Vector3.new(0, 1, 0)
51
+
52
+ mat = Arcanoae::Materials::StandardMaterial.new("SphereMat", scene)
53
+ mat.diffuse_color = Arcanoae::Math::Color3.new(1, 1, 1)
54
+ sphere.material = mat
55
+
56
+ ground = Arcanoae::Meshes::MeshBuilder.create_ground("Ground", { width: 10, height: 10 }, scene)
57
+ ground_mat = Arcanoae::Materials::StandardMaterial.new("GroundMat", scene)
58
+ ground_mat.diffuse_color = Arcanoae::Math::Color3.new(0.5, 0.5, 0.5)
59
+ ground.material = ground_mat
60
+
61
+ puts "Arcanoae - Lighting Demo"
62
+ puts "Lights in scene: #{scene.lights.count}"
63
+ scene.lights.each { |l| puts " - #{l.class.name.split('::').last}: #{l.name}" }
64
+ puts "Press ESC or close window to exit"
65
+
66
+ engine.run_render_loop
@@ -0,0 +1,49 @@
1
+ #!/usr/bin/env ruby
2
+ # frozen_string_literal: true
3
+
4
+ require_relative "../lib/arcanoae"
5
+
6
+ engine = Arcanoae::Core::Engine.new(
7
+ width: 1024,
8
+ height: 768,
9
+ title: "Arcanoae - Camera Controls"
10
+ )
11
+
12
+ scene = Arcanoae::Scene::Scene.new(engine)
13
+ engine.add_scene(scene)
14
+
15
+ arc_camera = Arcanoae::Cameras::ArcRotateCamera.new(
16
+ "ArcRotate",
17
+ ::Math::PI / 4,
18
+ ::Math::PI / 3,
19
+ 10,
20
+ Arcanoae::Math::Vector3.zero,
21
+ scene
22
+ )
23
+ arc_camera.lower_radius_limit = 5
24
+ arc_camera.upper_radius_limit = 20
25
+ arc_camera.lower_beta_limit = 0.1
26
+ arc_camera.upper_beta_limit = ::Math::PI / 2
27
+
28
+ Arcanoae::Lights::HemisphericLight.new("Light", Arcanoae::Math::Vector3.up, scene)
29
+
30
+ box = Arcanoae::Meshes::MeshBuilder.create_box("Box", { size: 2 }, scene)
31
+ box.position = Arcanoae::Math::Vector3.new(0, 1, 0)
32
+ box_mat = Arcanoae::Materials::StandardMaterial.new("BoxMat", scene)
33
+ box_mat.diffuse_color = Arcanoae::Math::Color3.new(0.4, 0.6, 0.9)
34
+ box.material = box_mat
35
+
36
+ ground = Arcanoae::Meshes::MeshBuilder.create_ground("Ground", { width: 10, height: 10 }, scene)
37
+ ground_mat = Arcanoae::Materials::StandardMaterial.new("GroundMat", scene)
38
+ ground_mat.diffuse_color = Arcanoae::Math::Color3.new(0.5, 0.5, 0.5)
39
+ ground.material = ground_mat
40
+
41
+ puts "Arcanoae - Camera Controls"
42
+ puts "ArcRotateCamera settings:"
43
+ puts " Alpha: #{arc_camera.alpha.round(2)} rad"
44
+ puts " Beta: #{arc_camera.beta.round(2)} rad"
45
+ puts " Radius: #{arc_camera.radius}"
46
+ puts " Radius limits: #{arc_camera.lower_radius_limit} - #{arc_camera.upper_radius_limit}"
47
+ puts "Press ESC or close window to exit"
48
+
49
+ engine.run_render_loop
@@ -0,0 +1,83 @@
1
+ #!/usr/bin/env ruby
2
+ # frozen_string_literal: true
3
+
4
+ require_relative "../lib/arcanoae"
5
+
6
+ engine = Arcanoae::Core::Engine.new(
7
+ width: 1024,
8
+ height: 768,
9
+ title: "Arcanoae - Animation"
10
+ )
11
+
12
+ scene = Arcanoae::Scene::Scene.new(engine)
13
+ engine.add_scene(scene)
14
+
15
+ camera = Arcanoae::Cameras::ArcRotateCamera.new(
16
+ "Camera", ::Math::PI / 4, ::Math::PI / 3, 10,
17
+ Arcanoae::Math::Vector3.zero, scene
18
+ )
19
+
20
+ Arcanoae::Lights::HemisphericLight.new("Light", Arcanoae::Math::Vector3.up, scene)
21
+
22
+ box = Arcanoae::Meshes::MeshBuilder.create_box("Box", { size: 1 }, scene)
23
+ box.position = Arcanoae::Math::Vector3.new(0, 0.5, 0)
24
+
25
+ mat = Arcanoae::Materials::StandardMaterial.new("BoxMat", scene)
26
+ mat.diffuse_color = Arcanoae::Math::Color3.new(0.4, 0.6, 0.8)
27
+ box.material = mat
28
+
29
+ ground = Arcanoae::Meshes::MeshBuilder.create_ground("Ground", { width: 10, height: 10 }, scene)
30
+ ground_mat = Arcanoae::Materials::StandardMaterial.new("GroundMat", scene)
31
+ ground_mat.diffuse_color = Arcanoae::Math::Color3.new(0.5, 0.5, 0.5)
32
+ ground.material = ground_mat
33
+
34
+ position_anim = Arcanoae::Animation::Animation.new(
35
+ "positionY",
36
+ "position.y",
37
+ 30,
38
+ Arcanoae::Animation::Animation::ANIMATIONTYPE_FLOAT,
39
+ Arcanoae::Animation::Animation::ANIMATIONLOOPMODE_CYCLE
40
+ )
41
+ position_anim.set_keys([
42
+ { frame: 0, value: 0.5 },
43
+ { frame: 30, value: 2.5 },
44
+ { frame: 60, value: 0.5 }
45
+ ])
46
+
47
+ rotation_anim = Arcanoae::Animation::Animation.new(
48
+ "rotationY",
49
+ "rotation.y",
50
+ 30,
51
+ Arcanoae::Animation::Animation::ANIMATIONTYPE_FLOAT,
52
+ Arcanoae::Animation::Animation::ANIMATIONLOOPMODE_CYCLE
53
+ )
54
+ rotation_anim.set_keys([
55
+ { frame: 0, value: 0 },
56
+ { frame: 60, value: ::Math::PI * 2 }
57
+ ])
58
+
59
+ ease = Arcanoae::Animation::EasingFunction::SineEase.new
60
+ ease.easing_mode = Arcanoae::Animation::EasingFunction::EASINGMODE_EASEINOUT
61
+ position_anim.easing_function = ease
62
+
63
+ box.animations = [position_anim, rotation_anim]
64
+
65
+ anim_group = Arcanoae::Animation::AnimationGroup.new("BoxAnimations", scene)
66
+ anim_group.add_targeted_animation(position_anim, box)
67
+ anim_group.add_targeted_animation(rotation_anim, box)
68
+ anim_group.start(loop: true)
69
+
70
+ puts "Arcanoae - Animation Example"
71
+ puts " - Position animation with SineEase"
72
+ puts " - Rotation animation (linear)"
73
+ puts "Animation group: #{anim_group.name}"
74
+ puts "Press ESC or close window to exit"
75
+
76
+ start_time = Time.now
77
+ scene.before_render do
78
+ elapsed = Time.now - start_time
79
+ frame = (elapsed * 30).to_i % 60
80
+ anim_group.update(frame)
81
+ end
82
+
83
+ engine.run_render_loop