aobgame 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2022 André O. Brown
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
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+ Just a basic game created for a pretty good course.
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+
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+ Hi Joana and David 👋🏾
data/bin/aobgame ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative "../lib/aobgame/player"
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+ require_relative "../lib/aobgame/clumsy_player"
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+ require_relative "../lib/aobgame/berserk_player"
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+ require_relative "../lib/aobgame/game"
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+
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+ game = AobGame::Game.new("Enter The Matrix")
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+ default_player_file = File.join(File.dirname(__FILE__), "players.csv")
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+ game.load_players(ARGV.shift || default_player_file)
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+ klutzier = AobGame::ClumsyPlayer.new("klutzier", 105)
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+ game.add_player(klutzier)
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+ berserker = AobGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+ klutz = AobGame::ClumsyPlayer.new("klutz", 105, 4)
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+ game.add_player(klutz)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when "quit", "exit", "q", "x"
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
data/bin/players.csv ADDED
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+ Andre,100
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+ Joana,101
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+ David,125
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+ module AobGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative "player"
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+
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+ module AobGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative "player"
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+
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+ module AobGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health = 100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative "auditable"
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+
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+ module AobGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative "game_turn"
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+ require_relative "treasure_trove"
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+ require "csv"
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+
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+ module AobGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players #{@title}:"
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, ".")
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def print_stats
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+ strong_players = @players.select { |player| player.strong? }
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+ wimpy_players = @players.reject { |player| player.strong? }
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "#{total_points} total points from treasures found"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative "player"
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+ require_relative "die"
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+ require_relative "loaded_die"
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+
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+ module AobGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ #die = LoadedDie.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative "auditable"
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+
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+ module AobGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ audit
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+ @number = numbers.sample
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+ end
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+ end
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+ end
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+ module AobGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "playable"
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+
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+ module AobGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(",")
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
56
+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
63
+ end
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+ end
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+ module AobGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ def self.random
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+ TREASURES.sample
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+ end
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400),
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+ ]
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+ end
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+ end
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+ require "aobgame/berserk_player"
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+
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+ module AobGame
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+ describe BerserkPlayer do
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ expect(@player.berserk?).to be_falsey
14
+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) { @player.w00t }
18
+
19
+ expect(@player.berserk?).to be_truthy
20
+ end
21
+
22
+ it "gets w00ted instead of blammed when it's gone berserk" do
23
+ 1.upto(6) { @player.w00t }
24
+ 1.upto(2) { @player.blam }
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+
26
+ expect(@player.health).to eq(@initial_health + (8 * 15))
27
+ end
28
+ end
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+ end
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+ require "aobgame/clumsy_player"
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+
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+ module AobGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
7
+ end
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+
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+ it "only gets half the point value for each treasure" do
10
+ expect(@player.points).to eq(0)
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+
12
+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points).to eq(75)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
27
+ end
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+
29
+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
30
+ end
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+
32
+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
37
+ end
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+
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+ it "has a boost factor" do
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+ expect(@player.boost_factor).to eq(5)
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
47
+ end
48
+ end
49
+ end
50
+ end
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+ require "aobgame/game"
2
+
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+ module AobGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
10
+
11
+ @game.add_player(@player)
12
+ end
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+
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+ it "w00ts the player if a high number is rolled" do
15
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
16
+
17
+ @game.play(2)
18
+
19
+ expect(@player.health).to eq(@initial_health + (15 * 2))
20
+ end
21
+
22
+ it "skips the player if a medium number is rolled" do
23
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
24
+
25
+ @game.play(2)
26
+
27
+ expect(@player.health).to eq(@initial_health)
28
+ end
29
+
30
+ it "blams the player if a low number is rolled" do
31
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
32
+
33
+ @game.play(2)
34
+
35
+ expect(@player.health).to eq(@initial_health - (10 * 2))
36
+ end
37
+
38
+ it "assigns a treasure for points during a player's turn" do
39
+ game = Game.new("Knuckleheads")
40
+ player = Player.new("moe")
41
+
42
+ game.add_player(player)
43
+
44
+ game.play(1)
45
+
46
+ expect(player.points).not_to be_zero
47
+ end
48
+
49
+ it "computes total points as the sum of all player points" do
50
+ game = Game.new("Knuckleheads")
51
+
52
+ player1 = Player.new("moe")
53
+ player2 = Player.new("larry")
54
+
55
+ game.add_player(player1)
56
+ game.add_player(player2)
57
+
58
+ player1.found_treasure(Treasure.new(:hammer, 50))
59
+ player1.found_treasure(Treasure.new(:hammer, 50))
60
+ player2.found_treasure(Treasure.new(:crowbar, 400))
61
+
62
+ expect(game.total_points).to eq(500)
63
+ end
64
+ end
65
+ end
@@ -0,0 +1,126 @@
1
+ require "aobgame/player"
2
+ require "aobgame/treasure_trove"
3
+
4
+ module AobGame
5
+ describe Player do
6
+ before do
7
+ $stdout = StringIO.new
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ it "has a capitalized name" do
13
+ expect(@player.name).to eq("Larry")
14
+ end
15
+
16
+ it "has an initial health" do
17
+ expect(@player.health).to eq(150)
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ expect(@player.score).to eq(250)
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+
38
+ expect(@player.health).to eq(@initial_health + 15)
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+
44
+ expect(@player.health).to eq(@initial_health - 10)
45
+ end
46
+
47
+ context "with a health greater than 100" do
48
+ before do
49
+ @player = Player.new("larry", 150)
50
+ end
51
+
52
+ it "is strong" do
53
+ expect(@player).to be_strong
54
+ end
55
+ end
56
+
57
+ context "with a health of 100 or less" do
58
+ before do
59
+ @player = Player.new("larry", 100)
60
+ end
61
+
62
+ it "is wimpy" do
63
+ expect(@player).not_to be_strong
64
+ end
65
+ end
66
+
67
+ context "in a collection of players" do
68
+ before do
69
+ @player1 = Player.new("moe", 100)
70
+ @player2 = Player.new("larry", 200)
71
+ @player3 = Player.new("curly", 300)
72
+
73
+ @players = [@player1, @player2, @player3]
74
+ end
75
+
76
+ it "is sorted by decreasing score" do
77
+ expect(@players.sort).to eq([@player3, @player2, @player1])
78
+ end
79
+ end
80
+
81
+ it "computes points as the sum of all treasure points" do
82
+ expect(@player.points).to eq(0)
83
+
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+
86
+ expect(@player.points).to eq(50)
87
+
88
+ @player.found_treasure(Treasure.new(:crowbar, 400))
89
+
90
+ expect(@player.points).to eq(450)
91
+
92
+ @player.found_treasure(Treasure.new(:hammer, 50))
93
+
94
+ expect(@player.points).to eq(500)
95
+ end
96
+
97
+ it "yields each found treasure and its total points" do
98
+ @player.found_treasure(Treasure.new(:skillet, 100))
99
+ @player.found_treasure(Treasure.new(:skillet, 100))
100
+ @player.found_treasure(Treasure.new(:hammer, 50))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+ @player.found_treasure(Treasure.new(:bottle, 5))
106
+
107
+ yielded = []
108
+ @player.each_found_treasure do |treasure|
109
+ yielded << treasure
110
+ end
111
+
112
+ expect(yielded).to eq([
113
+ Treasure.new(:skillet, 200),
114
+ Treasure.new(:hammer, 50),
115
+ Treasure.new(:bottle, 25),
116
+ ])
117
+ end
118
+
119
+ it "can be created from a CSV string" do
120
+ player = Player.from_csv("larry,150")
121
+
122
+ expect(player.name).to eq("Larry")
123
+ expect(player.health).to eq(150)
124
+ end
125
+ end
126
+ end
@@ -0,0 +1,53 @@
1
+ require "aobgame/treasure_trove"
2
+
3
+ module AobGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ expect(@treasure.name).to eq(:hammer)
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ expect(@treasure.points).to eq(50)
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it "has six treasures" do
20
+ expect(TreasureTrove::TREASURES.size).to eq(6)
21
+ end
22
+
23
+ it "has a pie worth 5 points" do
24
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
25
+ end
26
+
27
+ it "has a bottle worth 25 points" do
28
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
29
+ end
30
+
31
+ it "has a hammer worth 50 points" do
32
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
33
+ end
34
+
35
+ it "has a skillet worth 100 points" do
36
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
37
+ end
38
+
39
+ it "has a broomstick worth 200 points" do
40
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
41
+ end
42
+
43
+ it "has a crowbar worth 400 points" do
44
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
45
+ end
46
+
47
+ it "returns a random treasure" do
48
+ treasure = TreasureTrove.random
49
+
50
+ expect(TreasureTrove::TREASURES).to include(treasure)
51
+ end
52
+ end
53
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: aobgame
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - André O. Brown
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2022-02-26 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '3.0'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 3.10.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '3.0'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 3.10.0
33
+ description: "Just a basic game created for a pretty good course. \n\nHi Joana and
34
+ David \U0001F44B\U0001F3FE"
35
+ email: andre@aob.com.jm
36
+ executables:
37
+ - aobgame
38
+ extensions: []
39
+ extra_rdoc_files: []
40
+ files:
41
+ - LICENSE
42
+ - README
43
+ - bin/aobgame
44
+ - bin/players.csv
45
+ - lib/aobgame/auditable.rb
46
+ - lib/aobgame/berserk_player.rb
47
+ - lib/aobgame/clumsy_player.rb
48
+ - lib/aobgame/die.rb
49
+ - lib/aobgame/game.rb
50
+ - lib/aobgame/game_turn.rb
51
+ - lib/aobgame/loaded_die.rb
52
+ - lib/aobgame/playable.rb
53
+ - lib/aobgame/player.rb
54
+ - lib/aobgame/treasure_trove.rb
55
+ - spec/aobgame/berserk_player_spec.rb
56
+ - spec/aobgame/clumsy_player_spec.rb
57
+ - spec/aobgame/game_spec.rb
58
+ - spec/aobgame/player_spec.rb
59
+ - spec/aobgame/treasure_trove_spec.rb
60
+ homepage: https://www.andrebrown.ca
61
+ licenses:
62
+ - MIT
63
+ metadata: {}
64
+ post_install_message:
65
+ rdoc_options: []
66
+ require_paths:
67
+ - lib
68
+ required_ruby_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - ">="
71
+ - !ruby/object:Gem::Version
72
+ version: '1.9'
73
+ required_rubygems_version: !ruby/object:Gem::Requirement
74
+ requirements:
75
+ - - ">="
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
78
+ requirements: []
79
+ rubygems_version: 3.2.22
80
+ signing_key:
81
+ specification_version: 4
82
+ summary: A simple game built as part of a very good course.
83
+ test_files:
84
+ - spec/aobgame/berserk_player_spec.rb
85
+ - spec/aobgame/clumsy_player_spec.rb
86
+ - spec/aobgame/game_spec.rb
87
+ - spec/aobgame/player_spec.rb
88
+ - spec/aobgame/treasure_trove_spec.rb