aobgame 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA256:
3
+ metadata.gz: 7df45a30c5322964b83c48329c4dcbb30a1220d036fe1035cc612b6e19ab9800
4
+ data.tar.gz: 6a66121cb669d5fa6846d0b4cd5e1b7b998078513d0e7c7481f47eacb73edf91
5
+ SHA512:
6
+ metadata.gz: 6395a09673bcdfb8c2798bf46a636d08a07c2812ce70ca8723d3deaa1d6acd2dc3202c636904251d528218fced10d65da43012a050b88d935b868652117e4546
7
+ data.tar.gz: 050156dffe66025b06bb8bfa7dcc5c996a943f695f22b4910302acb86670afb723a860bbc47742dc8252fac97d5534c4a285a598d73431d1f00a81815e72787d
data/LICENSE ADDED
@@ -0,0 +1,19 @@
1
+ Copyright (c) 2022 André O. Brown
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ The above copyright notice and this permission notice shall be included in all
11
+ copies or substantial portions of the Software.
12
+
13
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ SOFTWARE.
data/README ADDED
@@ -0,0 +1,3 @@
1
+ Just a basic game created for a pretty good course.
2
+
3
+ Hi Joana and David 👋🏾
data/bin/aobgame ADDED
@@ -0,0 +1,32 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative "../lib/aobgame/player"
4
+ require_relative "../lib/aobgame/clumsy_player"
5
+ require_relative "../lib/aobgame/berserk_player"
6
+ require_relative "../lib/aobgame/game"
7
+
8
+ game = AobGame::Game.new("Enter The Matrix")
9
+ default_player_file = File.join(File.dirname(__FILE__), "players.csv")
10
+ game.load_players(ARGV.shift || default_player_file)
11
+ klutzier = AobGame::ClumsyPlayer.new("klutzier", 105)
12
+ game.add_player(klutzier)
13
+ berserker = AobGame::BerserkPlayer.new("berserker", 50)
14
+ game.add_player(berserker)
15
+ klutz = AobGame::ClumsyPlayer.new("klutz", 105, 4)
16
+ game.add_player(klutz)
17
+
18
+ loop do
19
+ puts "\nHow many game rounds? ('quit' to exit)"
20
+ answer = gets.chomp.downcase
21
+ case answer
22
+ when /^\d+$/
23
+ game.play(answer.to_i)
24
+ when "quit", "exit", "q", "x"
25
+ game.print_stats
26
+ break
27
+ else
28
+ puts "Please enter a number or 'quit'"
29
+ end
30
+ end
31
+
32
+ game.save_high_scores
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Andre,100
2
+ Joana,101
3
+ David,125
@@ -0,0 +1,7 @@
1
+ module AobGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,31 @@
1
+ require_relative "player"
2
+
3
+ module AobGame
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health = 100)
6
+ super(name, health)
7
+ @w00t_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @w00t_count > 5
12
+ end
13
+
14
+ def w00t
15
+ super
16
+ @w00t_count += 1
17
+ puts "#{@name} is berserk!" if berserk?
18
+ end
19
+
20
+ def blam
21
+ berserk? ? w00t : super
22
+ end
23
+ end
24
+
25
+ if __FILE__ == $0
26
+ berserker = BerserkPlayer.new("berserker", 50)
27
+ 6.times { berserker.w00t }
28
+ 2.times { berserker.blam }
29
+ puts berserker.health
30
+ end
31
+ end
@@ -0,0 +1,38 @@
1
+ require_relative "player"
2
+
3
+ module AobGame
4
+ class ClumsyPlayer < Player
5
+ attr_reader :boost_factor
6
+
7
+ def initialize(name, health = 100, boost_factor = 1)
8
+ super(name, health)
9
+ @boost_factor = boost_factor
10
+ end
11
+
12
+ def w00t
13
+ @boost_factor.times { super }
14
+ end
15
+
16
+ def found_treasure(treasure)
17
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
18
+ super(damaged_treasure)
19
+ end
20
+ end
21
+
22
+ if __FILE__ == $0
23
+ clumsy = ClumsyPlayer.new("klutz")
24
+
25
+ hammer = Treasure.new(:hammer, 50)
26
+ clumsy.found_treasure(hammer)
27
+ clumsy.found_treasure(hammer)
28
+ clumsy.found_treasure(hammer)
29
+
30
+ crowbar = Treasure.new(:crowbar, 400)
31
+ clumsy.found_treasure(crowbar)
32
+
33
+ clumsy.each_found_treasure do |treasure|
34
+ puts "#{treasure.points} total #{treasure.name} points"
35
+ end
36
+ puts "#{clumsy.points} grand total points"
37
+ end
38
+ end
@@ -0,0 +1,19 @@
1
+ require_relative "auditable"
2
+
3
+ module AobGame
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def initialize
10
+ roll
11
+ end
12
+
13
+ def roll
14
+ @number = rand(1..6)
15
+ audit
16
+ @number
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,98 @@
1
+ require_relative "game_turn"
2
+ require_relative "treasure_trove"
3
+ require "csv"
4
+
5
+ module AobGame
6
+ class Game
7
+ attr_reader :title
8
+
9
+ def initialize(title)
10
+ @title = title
11
+ @players = []
12
+ end
13
+
14
+ def add_player(player)
15
+ @players << player
16
+ end
17
+
18
+ def load_players(from_file)
19
+ CSV.foreach(from_file) do |row|
20
+ player = Player.new(row[0], row[1].to_i)
21
+ add_player(player)
22
+ end
23
+ end
24
+
25
+ def play(rounds)
26
+ puts "There are #{@players.size} players #{@title}:"
27
+ treasures = TreasureTrove::TREASURES
28
+ puts "\nThere are #{treasures.size} treasures to be found:"
29
+ treasures.each do |treasure|
30
+ puts "A #{treasure.name} is worth #{treasure.points} points"
31
+ end
32
+ 1.upto(rounds) do |round|
33
+ if block_given?
34
+ break if yield
35
+ end
36
+ puts "\nRound #{round}:"
37
+ @players.each do |player|
38
+ GameTurn.take_turn(player)
39
+ puts player
40
+ end
41
+ end
42
+ end
43
+
44
+ def print_name_and_health(player)
45
+ puts "#{player.name} (#{player.health})"
46
+ end
47
+
48
+ def high_score_entry(player)
49
+ formatted_name = player.name.ljust(20, ".")
50
+ "#{formatted_name} #{player.score}"
51
+ end
52
+
53
+ def print_stats
54
+ strong_players = @players.select { |player| player.strong? }
55
+ wimpy_players = @players.reject { |player| player.strong? }
56
+
57
+ puts "\n#{@title} Statistics:"
58
+
59
+ puts "\n#{strong_players.size} strong players:"
60
+ strong_players.each do |player|
61
+ print_name_and_health(player)
62
+ end
63
+
64
+ puts "\n#{wimpy_players.size} wimpy players:"
65
+ wimpy_players.each do |player|
66
+ print_name_and_health(player)
67
+ end
68
+
69
+ puts "\n#{@title} High Scores:"
70
+ @players.sort.each do |player|
71
+ puts high_score_entry(player)
72
+ end
73
+
74
+ @players.each do |player|
75
+ puts "\n#{player.name}'s point totals:"
76
+ player.each_found_treasure do |treasure|
77
+ puts "#{treasure.points} total #{treasure.name} points"
78
+ end
79
+ puts "#{player.points} grand total points"
80
+ end
81
+
82
+ puts "#{total_points} total points from treasures found"
83
+ end
84
+
85
+ def total_points
86
+ @players.reduce(0) { |sum, player| sum + player.points }
87
+ end
88
+
89
+ def save_high_scores(to_file = "high_scores.txt")
90
+ File.open(to_file, "w") do |file|
91
+ file.puts "#{@title} High Scores:"
92
+ @players.sort.each do |player|
93
+ file.puts high_score_entry(player)
94
+ end
95
+ end
96
+ end
97
+ end
98
+ end
@@ -0,0 +1,22 @@
1
+ require_relative "player"
2
+ require_relative "die"
3
+ require_relative "loaded_die"
4
+
5
+ module AobGame
6
+ module GameTurn
7
+ def self.take_turn(player)
8
+ die = Die.new
9
+ #die = LoadedDie.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "#{player.name} was skipped."
15
+ else
16
+ player.w00t
17
+ end
18
+ treasure = TreasureTrove.random
19
+ player.found_treasure(treasure)
20
+ end
21
+ end
22
+ end
@@ -0,0 +1,15 @@
1
+ require_relative "auditable"
2
+
3
+ module AobGame
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ audit
12
+ @number = numbers.sample
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,17 @@
1
+ module AobGame
2
+ module Playable
3
+ def blam
4
+ self.health -= 10
5
+ puts "#{self.name} got blammed!"
6
+ end
7
+
8
+ def w00t
9
+ self.health += 15
10
+ puts "#{self.name} got w00ted!"
11
+ end
12
+
13
+ def strong?
14
+ self.health > 100
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,64 @@
1
+ require_relative "treasure_trove"
2
+ require_relative "playable"
3
+
4
+ module AobGame
5
+ class Player
6
+ include Playable
7
+
8
+ attr_accessor :name
9
+ attr_accessor :health
10
+
11
+ def initialize(name, health = 100)
12
+ @name = name.capitalize
13
+ @health = health
14
+ @found_treasures = Hash.new(0)
15
+ end
16
+
17
+ def <=>(other)
18
+ other.score <=> score
19
+ end
20
+
21
+ def to_s
22
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
23
+ end
24
+
25
+ def self.from_csv(string)
26
+ name, health = string.split(",")
27
+ Player.new(name, Integer(health))
28
+ end
29
+
30
+ def score
31
+ @health + points
32
+ end
33
+
34
+ def name=(new_name)
35
+ @name = new_name.capitalize
36
+ end
37
+
38
+ def found_treasure(treasure)
39
+ @found_treasures[treasure.name] += treasure.points
40
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
41
+ puts "#{@name}'s treasures: #{@found_treasures}"
42
+ end
43
+
44
+ def points
45
+ @found_treasures.values.reduce(0, :+)
46
+ end
47
+
48
+ def each_found_treasure
49
+ @found_treasures.each do |name, points|
50
+ yield Treasure.new(name, points)
51
+ end
52
+ end
53
+ end
54
+
55
+ if __FILE__ == $0
56
+ player = Player.new("moe")
57
+ puts player.name
58
+ puts player.health
59
+ player.w00t
60
+ puts player.health
61
+ player.blam
62
+ puts player.health
63
+ end
64
+ end
@@ -0,0 +1,17 @@
1
+ module AobGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ def self.random
6
+ TREASURES.sample
7
+ end
8
+ TREASURES = [
9
+ Treasure.new(:pie, 5),
10
+ Treasure.new(:bottle, 25),
11
+ Treasure.new(:hammer, 50),
12
+ Treasure.new(:skillet, 100),
13
+ Treasure.new(:broomstick, 200),
14
+ Treasure.new(:crowbar, 400),
15
+ ]
16
+ end
17
+ end
@@ -0,0 +1,29 @@
1
+ require "aobgame/berserk_player"
2
+
3
+ module AobGame
4
+ describe BerserkPlayer do
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ expect(@player.berserk?).to be_falsey
14
+ end
15
+
16
+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) { @player.w00t }
18
+
19
+ expect(@player.berserk?).to be_truthy
20
+ end
21
+
22
+ it "gets w00ted instead of blammed when it's gone berserk" do
23
+ 1.upto(6) { @player.w00t }
24
+ 1.upto(2) { @player.blam }
25
+
26
+ expect(@player.health).to eq(@initial_health + (8 * 15))
27
+ end
28
+ end
29
+ end
@@ -0,0 +1,50 @@
1
+ require "aobgame/clumsy_player"
2
+
3
+ module AobGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ expect(@player.points).to eq(0)
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ expect(@player.points).to eq(75)
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ expect(@player.points).to eq(275)
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
30
+ end
31
+
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost_factor = 5
36
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
37
+ end
38
+
39
+ it "has a boost factor" do
40
+ expect(@player.boost_factor).to eq(5)
41
+ end
42
+
43
+ it "gets boost factor number of w00ts when w00ted" do
44
+ @player.w00t
45
+
46
+ expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
47
+ end
48
+ end
49
+ end
50
+ end
@@ -0,0 +1,65 @@
1
+ require "aobgame/game"
2
+
3
+ module AobGame
4
+ describe Game do
5
+ before do
6
+ @game = Game.new("Knuckleheads")
7
+
8
+ @initial_health = 100
9
+ @player = Player.new("moe", @initial_health)
10
+
11
+ @game.add_player(@player)
12
+ end
13
+
14
+ it "w00ts the player if a high number is rolled" do
15
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
16
+
17
+ @game.play(2)
18
+
19
+ expect(@player.health).to eq(@initial_health + (15 * 2))
20
+ end
21
+
22
+ it "skips the player if a medium number is rolled" do
23
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
24
+
25
+ @game.play(2)
26
+
27
+ expect(@player.health).to eq(@initial_health)
28
+ end
29
+
30
+ it "blams the player if a low number is rolled" do
31
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
32
+
33
+ @game.play(2)
34
+
35
+ expect(@player.health).to eq(@initial_health - (10 * 2))
36
+ end
37
+
38
+ it "assigns a treasure for points during a player's turn" do
39
+ game = Game.new("Knuckleheads")
40
+ player = Player.new("moe")
41
+
42
+ game.add_player(player)
43
+
44
+ game.play(1)
45
+
46
+ expect(player.points).not_to be_zero
47
+ end
48
+
49
+ it "computes total points as the sum of all player points" do
50
+ game = Game.new("Knuckleheads")
51
+
52
+ player1 = Player.new("moe")
53
+ player2 = Player.new("larry")
54
+
55
+ game.add_player(player1)
56
+ game.add_player(player2)
57
+
58
+ player1.found_treasure(Treasure.new(:hammer, 50))
59
+ player1.found_treasure(Treasure.new(:hammer, 50))
60
+ player2.found_treasure(Treasure.new(:crowbar, 400))
61
+
62
+ expect(game.total_points).to eq(500)
63
+ end
64
+ end
65
+ end
@@ -0,0 +1,126 @@
1
+ require "aobgame/player"
2
+ require "aobgame/treasure_trove"
3
+
4
+ module AobGame
5
+ describe Player do
6
+ before do
7
+ $stdout = StringIO.new
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ it "has a capitalized name" do
13
+ expect(@player.name).to eq("Larry")
14
+ end
15
+
16
+ it "has an initial health" do
17
+ expect(@player.health).to eq(150)
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ expect(@player.score).to eq(250)
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+
38
+ expect(@player.health).to eq(@initial_health + 15)
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+
44
+ expect(@player.health).to eq(@initial_health - 10)
45
+ end
46
+
47
+ context "with a health greater than 100" do
48
+ before do
49
+ @player = Player.new("larry", 150)
50
+ end
51
+
52
+ it "is strong" do
53
+ expect(@player).to be_strong
54
+ end
55
+ end
56
+
57
+ context "with a health of 100 or less" do
58
+ before do
59
+ @player = Player.new("larry", 100)
60
+ end
61
+
62
+ it "is wimpy" do
63
+ expect(@player).not_to be_strong
64
+ end
65
+ end
66
+
67
+ context "in a collection of players" do
68
+ before do
69
+ @player1 = Player.new("moe", 100)
70
+ @player2 = Player.new("larry", 200)
71
+ @player3 = Player.new("curly", 300)
72
+
73
+ @players = [@player1, @player2, @player3]
74
+ end
75
+
76
+ it "is sorted by decreasing score" do
77
+ expect(@players.sort).to eq([@player3, @player2, @player1])
78
+ end
79
+ end
80
+
81
+ it "computes points as the sum of all treasure points" do
82
+ expect(@player.points).to eq(0)
83
+
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+
86
+ expect(@player.points).to eq(50)
87
+
88
+ @player.found_treasure(Treasure.new(:crowbar, 400))
89
+
90
+ expect(@player.points).to eq(450)
91
+
92
+ @player.found_treasure(Treasure.new(:hammer, 50))
93
+
94
+ expect(@player.points).to eq(500)
95
+ end
96
+
97
+ it "yields each found treasure and its total points" do
98
+ @player.found_treasure(Treasure.new(:skillet, 100))
99
+ @player.found_treasure(Treasure.new(:skillet, 100))
100
+ @player.found_treasure(Treasure.new(:hammer, 50))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+ @player.found_treasure(Treasure.new(:bottle, 5))
106
+
107
+ yielded = []
108
+ @player.each_found_treasure do |treasure|
109
+ yielded << treasure
110
+ end
111
+
112
+ expect(yielded).to eq([
113
+ Treasure.new(:skillet, 200),
114
+ Treasure.new(:hammer, 50),
115
+ Treasure.new(:bottle, 25),
116
+ ])
117
+ end
118
+
119
+ it "can be created from a CSV string" do
120
+ player = Player.from_csv("larry,150")
121
+
122
+ expect(player.name).to eq("Larry")
123
+ expect(player.health).to eq(150)
124
+ end
125
+ end
126
+ end
@@ -0,0 +1,53 @@
1
+ require "aobgame/treasure_trove"
2
+
3
+ module AobGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ expect(@treasure.name).to eq(:hammer)
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ expect(@treasure.points).to eq(50)
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it "has six treasures" do
20
+ expect(TreasureTrove::TREASURES.size).to eq(6)
21
+ end
22
+
23
+ it "has a pie worth 5 points" do
24
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
25
+ end
26
+
27
+ it "has a bottle worth 25 points" do
28
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
29
+ end
30
+
31
+ it "has a hammer worth 50 points" do
32
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
33
+ end
34
+
35
+ it "has a skillet worth 100 points" do
36
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
37
+ end
38
+
39
+ it "has a broomstick worth 200 points" do
40
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
41
+ end
42
+
43
+ it "has a crowbar worth 400 points" do
44
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
45
+ end
46
+
47
+ it "returns a random treasure" do
48
+ treasure = TreasureTrove.random
49
+
50
+ expect(TreasureTrove::TREASURES).to include(treasure)
51
+ end
52
+ end
53
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: aobgame
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - André O. Brown
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2022-02-26 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '3.0'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 3.10.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '3.0'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 3.10.0
33
+ description: "Just a basic game created for a pretty good course. \n\nHi Joana and
34
+ David \U0001F44B\U0001F3FE"
35
+ email: andre@aob.com.jm
36
+ executables:
37
+ - aobgame
38
+ extensions: []
39
+ extra_rdoc_files: []
40
+ files:
41
+ - LICENSE
42
+ - README
43
+ - bin/aobgame
44
+ - bin/players.csv
45
+ - lib/aobgame/auditable.rb
46
+ - lib/aobgame/berserk_player.rb
47
+ - lib/aobgame/clumsy_player.rb
48
+ - lib/aobgame/die.rb
49
+ - lib/aobgame/game.rb
50
+ - lib/aobgame/game_turn.rb
51
+ - lib/aobgame/loaded_die.rb
52
+ - lib/aobgame/playable.rb
53
+ - lib/aobgame/player.rb
54
+ - lib/aobgame/treasure_trove.rb
55
+ - spec/aobgame/berserk_player_spec.rb
56
+ - spec/aobgame/clumsy_player_spec.rb
57
+ - spec/aobgame/game_spec.rb
58
+ - spec/aobgame/player_spec.rb
59
+ - spec/aobgame/treasure_trove_spec.rb
60
+ homepage: https://www.andrebrown.ca
61
+ licenses:
62
+ - MIT
63
+ metadata: {}
64
+ post_install_message:
65
+ rdoc_options: []
66
+ require_paths:
67
+ - lib
68
+ required_ruby_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - ">="
71
+ - !ruby/object:Gem::Version
72
+ version: '1.9'
73
+ required_rubygems_version: !ruby/object:Gem::Requirement
74
+ requirements:
75
+ - - ">="
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
78
+ requirements: []
79
+ rubygems_version: 3.2.22
80
+ signing_key:
81
+ specification_version: 4
82
+ summary: A simple game built as part of a very good course.
83
+ test_files:
84
+ - spec/aobgame/berserk_player_spec.rb
85
+ - spec/aobgame/clumsy_player_spec.rb
86
+ - spec/aobgame/game_spec.rb
87
+ - spec/aobgame/player_spec.rb
88
+ - spec/aobgame/treasure_trove_spec.rb