aniruby 0.2.0 → 0.2.2

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data/CHANGELOG.md CHANGED
@@ -7,7 +7,34 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
7
7
 
8
8
  ## Unreleased
9
9
 
10
- ## 0.2.0 - 2023-09-02
10
+ ## [0.2.2] - 2023-12-27
11
+
12
+ ### Added
13
+
14
+ - Aliased `Animation#reset` to `Animation#reset!`.
15
+
16
+ ### Changed
17
+
18
+ - Arguments `retro` and `loop` from `Animation#new` are now keyword arguments.
19
+ - Renamed "position" attribute from `Animation` to "cursor".
20
+ - Passing a negative value as duration to `Animation#new` will default to 0.1.
21
+
22
+ ## [0.2.1] - 2023-09-07
23
+
24
+ ### Fixed
25
+
26
+ - **Important**: in v0.2.0 one of the notable changes is that the instance variable `current_frame` was changed to `position`, following that there was
27
+ the need to change every use of `@current_frame` to `@position`, however
28
+ since I wasn't thorough enough I forgot to do that in the `Animation#draw` and `Animation#draw_rot`
29
+ methods, effectively rendering them useless.
30
+ - **Important**: There was a error in `Animation#done?` too, where it'll return `false` always
31
+ independently of if the animation was finished, this was because I forgot to add a `return` in
32
+ the condition check for the `true`.
33
+ - Internally, `Animation#update` now resets the animation, instead of `Animation#draw`
34
+ or `Animation#draw_rot` (I know, that sounds counterintuitive). This (I think) fixes a precision problem when drawing the last frame
35
+ of an animation, in the which it was drawn for less time than required.
36
+
37
+ ## [0.2.0] - 2023-09-02
11
38
 
12
39
  This release brings mostly improvements and fixes, however there's not that much
13
40
  new features yet.
@@ -23,7 +50,7 @@ for `Frame`.
23
50
 
24
51
  ### Fixed
25
52
 
26
- - Previously methods like `Animation#done?` or `Animation#resume` didn't return `self`, so it wasn't possible to chaint them like this
53
+ - Previously methods like `Animation#pause?` or `Animation#resume` didn't return `self`, so it wasn't possible to chain them like this
27
54
  ```ruby
28
55
  # Example
29
56
  my_animation.pause.resume.duration(200)
@@ -42,13 +69,13 @@ for `Frame`.
42
69
  - The way milliseconds are used as duration, before you'll have to use whole numbers
43
70
  (1000 is a second, 500 half a second and so on), now we can just use floats for that (1.0 as a second, 0.5 half a second and so on).
44
71
 
45
- ## 0.1.2 - 2023-08-20
72
+ ## [0.1.2] - 2023-08-20
46
73
 
47
74
  ### Changed
48
75
 
49
76
  - Downcased the gem name in the gemspec.
50
77
 
51
- ## 0.1.1 - 2023-08-20
78
+ ## [0.1.1] - 2023-08-20
52
79
 
53
80
  ### Added
54
81
 
@@ -58,6 +85,15 @@ for `Frame`.
58
85
 
59
86
  - Required ruby not being used correctly in gemspec.
60
87
 
61
- ## 0.1.0 - 2023-08-20
88
+ ## [0.1.0] - 2023-08-20
62
89
 
63
90
  Initial release.
91
+
92
+ [unreleased]: https://github.com/Chadowo/aniruby/compare/v0.2.2...HEAD
93
+ [0.2.2]: https://github.com/Chadowo/aniruby/compare/v0.2.1...v0.2.2
94
+ [0.2.1]: https://github.com/Chadowo/aniruby/compare/v0.2.0...v0.2.1
95
+ [0.2.0]: https://github.com/Chadowo/aniruby/compare/v0.1.3...v0.2.0
96
+ [0.1.3]: https://github.com/Chadowo/aniruby/compare/v0.1.2...v0.1.3
97
+ [0.1.2]: https://github.com/Chadowo/aniruby/compare/v0.1.1...v0.1.2
98
+ [0.1.1]: https://github.com/Chadowo/aniruby/compare/v0.1.0...v0.1.1
99
+ [0.1.0]: https://github.com/Chadowo/aniruby/releases/v0.1.0
data/README.md CHANGED
@@ -1,8 +1,8 @@
1
1
  # AniRuby
2
2
 
3
- ![Gem (including prereleases)](https://img.shields.io/gem/v/aniruby?style=flat-square&color=blue)
3
+ ![Gem (including prereleases)](https://img.shields.io/gem/v/aniruby?style=flat-square&logo=rubygems&logoColor=white&color=blue) ![GitHub Workflow Status (with event)](https://img.shields.io/github/actions/workflow/status/chadowo/aniruby/minitest.yml?style=flat-square&logo=github&label=minitest&link=https%3A%2F%2Fgithub.com%2FChadowo%2Faniruby%2Factions%2Fworkflows%2Fminitest.yml) ![GitHub](https://img.shields.io/github/license/chadowo/aniruby?style=flat-square)
4
4
 
5
- Make sprite animations on Gosu simple and easy.
5
+ Make sprite animations on Gosu, simply and easily.
6
6
 
7
7
  ## Summary
8
8
 
@@ -10,13 +10,15 @@ This library will provide you with a nice n easy interface to do sprite animatio
10
10
  on [Gosu](https://www.libgosu.org/), while being as nifty and simple as possible.
11
11
 
12
12
  The library is made in pure Ruby with no dependencies at all (except Gosu, of course) so
13
- its quite lightweight.
13
+ it's quite lightweight.
14
14
 
15
15
  ## Install
16
16
 
17
17
  You can install the gem with the following command:
18
18
 
19
- `gem install aniruby`
19
+ ```console
20
+ gem install aniruby
21
+ ```
20
22
 
21
23
  or use it with a bundle:
22
24
 
@@ -40,8 +42,7 @@ class MyWindow < Gosu::Window
40
42
  super(800, 600, false)
41
43
 
42
44
  @animation = AniRuby::Animation.new('my_spritesheet.png', 32, 32,
43
- false, true,
44
- 0.15)
45
+ 0.15, retro: false, loop: true)
45
46
  end
46
47
 
47
48
  def update
@@ -92,17 +93,29 @@ have to learn anything new.
92
93
 
93
94
  Each `Animation` has extra helpful methods, like `pause` & `unpause`, `reset`,
94
95
  `done?`, etc. I recommend you to look on the source, its pretty small and easy to
95
- understand, or build the YARD documentation with
96
+ understand, or build the YARD documentation with:
96
97
 
97
- `rake doc`
98
+ ```console
99
+ rake doc
100
+ ```
98
101
 
99
102
  ## Development
100
103
 
104
+ ### Setup
105
+
101
106
  First clone this repo locally:
102
107
 
103
- `git clone https://github.com/Chadowo/aniruby`
108
+ ```console
109
+ git clone https://github.com/Chadowo/aniruby
110
+ ```
111
+
112
+ Next you'll need to install the development dependencies of this gem with
113
+ `bundle install`, Then you can use `rake` to build or test the gem.
114
+
115
+ ### Testing
104
116
 
105
- Then you can use rake to build or test gem.
117
+ [Minitest](https://github.com/minitest/minitest) is used to unit test this gem.
118
+ To run the tests just call `rake`.
106
119
 
107
120
  ## Roadmap
108
121
 
data/Rakefile CHANGED
@@ -1,5 +1,4 @@
1
-
2
- require 'fileutils'
1
+ require 'bundler/gem_tasks'
3
2
  require 'minitest/test_task'
4
3
 
5
4
  require_relative 'lib/aniruby/version'
@@ -8,25 +7,6 @@ Minitest::TestTask.create
8
7
 
9
8
  task :default => :test
10
9
 
11
- desc 'Build the gem'
12
- task :build do
13
- Dir.mkdir('pkg') unless Dir.exist?('pkg')
14
-
15
- sh 'gem build aniruby.gemspec'
16
-
17
- FileUtils.mv("aniruby-#{AniRuby::VERSION}.gem", 'pkg')
18
- end
19
-
20
- desc 'Clean the build enviroment'
21
- task :clean do
22
- FileUtils.rm_rf('pkg')
23
- end
24
-
25
- desc 'Push the gem to RubyGems'
26
- task :push do
27
- sh "gem push pkg/aniruby-#{AniRuby::VERSION}.gem"
28
- end
29
-
30
10
  desc 'Use YARD to generate documentation'
31
11
  task :doc do
32
12
  sh 'yardoc'
@@ -1,4 +1,3 @@
1
-
2
1
  module AniRuby
3
2
  # Has a AniRuby::Frames colletion, with a simple counter to keep track of
4
3
  # current frame plus looping and pausing functionality
@@ -6,7 +5,7 @@ module AniRuby
6
5
  # @return [AniRuby::Frames] The collection of frames this animation uses
7
6
  attr_accessor :frames
8
7
  # @return [Integer] The current frame index of the animation
9
- attr_accessor :position
8
+ attr_accessor :cursor
10
9
  # @return [Boolean] The loop parameter
11
10
  attr_accessor :loop
12
11
 
@@ -15,32 +14,37 @@ module AniRuby
15
14
  # @param spritesheet [String] Path to the spritesheet file
16
15
  # @param frame_w [Integer] The width of each individual frame
17
16
  # @param frame_h [Integer] The height of each individual frame
18
- # @param retro [Boolean] If true, the animation will not be interpolated when scaled
19
- # @param loop [Boolean] If true, the animation will loop indefinitely
20
17
  # @param durations [Float] The duration of the frames in MS (0.5 is half a second,
21
18
  # 1.0 a second, etc). If there's more than one duration
22
19
  # provided they will be mapped to each frame of the
23
20
  # animation. The default for each frame is 0.1.
21
+ # If the value is negative it'll default to 0.1.
22
+ # @param retro [Boolean] If true, the animation will not be interpolated when scaled
23
+ # @param loop [Boolean] If true, the animation will loop indefinitely
24
24
  #
25
25
  # @return [Animation] A new animation ready to play
26
26
  def initialize(spritesheet,
27
27
  frame_w, frame_h,
28
- retro = false,
29
- loop = true,
30
- *durations)
28
+ *durations,
29
+ retro: false,
30
+ loop: true)
31
31
  @frame_w = frame_w
32
32
  @frame_h = frame_h
33
33
 
34
34
  @loop = loop
35
-
36
- @position = 0
37
35
  @pause = false
38
36
 
37
+ @cursor = 0
38
+ @step = 1
39
+
39
40
  @frames = AniRuby::Frames.new(Gosu::Image.load_tiles(spritesheet,
40
41
  @frame_w,
41
42
  @frame_h,
42
43
  retro: retro))
43
44
 
45
+ # Default to 0.1 if the duration is negative
46
+ durations.map! { |dur| dur.negative? ? 0.1 : dur }
47
+
44
48
  # TODO: Maybe I could shorten this, adding an extra argument to
45
49
  # AniRuby::Frames
46
50
  if durations.one?
@@ -58,26 +62,32 @@ module AniRuby
58
62
  #
59
63
  # @return [Integer]
60
64
  def width
61
- @frames[@position].width
65
+ @frames[@cursor].width
62
66
  end
63
67
 
64
- alias :w :width
68
+ alias w width
65
69
 
66
70
  # Get the height of the current frame's image
67
71
  #
68
72
  # @return [Integer]
69
73
  def height
70
- @frames[@position].height
74
+ @frames[@cursor].height
71
75
  end
72
76
 
73
- alias :h :height
77
+ alias h height
78
+
79
+ # @!group Drawing
74
80
 
75
81
  # Update the animation, advancing the frame counter. Note that this won't do
76
82
  # do anything if the animation is paused or has finished
77
83
  def update
78
- return if done? || paused?
84
+ return unless frame_expired? && !paused?
79
85
 
80
- @position += 1 if frame_expired?
86
+ if !done?
87
+ @cursor += @step
88
+ elsif done? && @loop
89
+ @cursor = 0
90
+ end
81
91
  end
82
92
 
83
93
  # Draw the animation
@@ -90,17 +100,15 @@ module AniRuby
90
100
  # @param color [Gosu::Color] The color to usw when drawing
91
101
  # @param mode [:default, :additive] The blending mode
92
102
  #
93
- # (see {draw_rot})
103
+ # (see also {draw_rot})
94
104
  def draw(x, y, z = 0,
95
105
  scale_x = 1,
96
106
  scale_y = 1,
97
107
  color = Gosu::Color::WHITE,
98
108
  mode = :default)
99
- frame = @frames[@current_frame]
109
+ frame = @frames[@cursor]
100
110
 
101
111
  frame.sprite.draw(x, y, z, scale_x, scale_y, color, mode)
102
-
103
- @position = 0 if @loop && done?
104
112
  end
105
113
 
106
114
  # Draw the animation rotated, with its rotational center at (x, y).
@@ -116,7 +124,7 @@ module AniRuby
116
124
  # @param color [Gosu::Color] The color to usw when drawing
117
125
  # @param mode [:default, :additive] The blending mode
118
126
  #
119
- # (see {draw})
127
+ # (see also {draw})
120
128
  def draw_rot(x, y, z = 0,
121
129
  angle = 0,
122
130
  center_x = 0.5,
@@ -125,17 +133,18 @@ module AniRuby
125
133
  scale_y = 1,
126
134
  color = Gosu::Color::WHITE,
127
135
  mode = :default)
128
- frame = @frames[@current_frame]
136
+ frame = @frames[@cursor]
129
137
 
130
138
  frame.sprite.draw_rot(x, y, z, angle, center_x, center_y, scale_x, scale_y, color, mode)
131
-
132
- # Loop the animation
133
- @position = 0 if @loop && done?
134
139
  end
135
140
 
141
+ # @!endgroup
142
+
143
+ # @!group Utility
144
+
136
145
  # Pause the animation
137
146
  #
138
- # (see {resume})
147
+ # (see also {resume})
139
148
  def pause
140
149
  @pause = true
141
150
 
@@ -144,7 +153,7 @@ module AniRuby
144
153
 
145
154
  # Resume the animation
146
155
  #
147
- # (see {pause})
156
+ # (see also {pause})
148
157
  def resume
149
158
  @pause = false
150
159
 
@@ -153,11 +162,13 @@ module AniRuby
153
162
 
154
163
  # Set the animation to the beginning frame
155
164
  def reset
156
- @position = 0
165
+ @cursor = 0
157
166
 
158
167
  self
159
168
  end
160
169
 
170
+ alias reset! reset
171
+
161
172
  # Set the duration for all frames in the animation
162
173
  #
163
174
  # @param ms [Float] The new duration in milliseconds
@@ -172,7 +183,7 @@ module AniRuby
172
183
  # @return [Boolean]
173
184
  # @note This method will return true in intervals if the animation loops
174
185
  def done?
175
- true if @position == @frames.count - 1
186
+ return true if @cursor == @frames.count - 1
176
187
 
177
188
  false
178
189
  end
@@ -190,15 +201,17 @@ module AniRuby
190
201
  #
191
202
  # @return [AniRuby::Frame]
192
203
  def current_frame
193
- @frames[@position % @frames.count]
204
+ @frames[@cursor % @frames.count]
194
205
  end
195
206
 
207
+ # @!endgroup
208
+
196
209
  # Has the current frame's duration expired?
197
210
  def frame_expired?
198
211
  now = Gosu.milliseconds / 1000.0
199
212
  @last_frame ||= now
200
213
 
201
- if (now - @last_frame) > @frames[@position].duration
214
+ if (now - @last_frame) > @frames[@cursor].duration
202
215
  @last_frame = now
203
216
  end
204
217
  end
data/lib/aniruby/frame.rb CHANGED
@@ -1,4 +1,3 @@
1
-
2
1
  module AniRuby
3
2
  # A frame has a sprite that's Gosu::Image and a duration specified in
4
3
  # milliseconds
@@ -12,8 +11,8 @@ module AniRuby
12
11
  # @return [Integer]
13
12
  attr_reader :width, :height
14
13
 
15
- alias :w :width
16
- alias :h :height
14
+ alias w width
15
+ alias h height
17
16
 
18
17
  # Create a new frame
19
18
  #
@@ -1,4 +1,3 @@
1
-
2
1
  module AniRuby
3
2
  # Collection of frames
4
3
  class Frames
@@ -1,8 +1,7 @@
1
-
2
1
  module AniRuby
3
2
  MAJOR = 0
4
3
  MINOR = 2
5
- PATCH = 0
4
+ PATCH = 2
6
5
 
7
6
  # See https://semver.org/
8
7
  VERSION = "#{MAJOR}.#{MINOR}.#{PATCH}".freeze
data/lib/aniruby.rb CHANGED
@@ -1,6 +1,4 @@
1
-
2
- require_relative 'aniruby/version'
3
-
4
- require_relative 'aniruby/frame'
5
- require_relative 'aniruby/frames'
6
- require_relative 'aniruby/animation'
1
+ require 'aniruby/frame'
2
+ require 'aniruby/frames'
3
+ require 'aniruby/animation'
4
+ require 'aniruby/version'
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aniruby
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.2.0
4
+ version: 0.2.2
5
5
  platform: ruby
6
6
  authors:
7
7
  - Chadow
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2023-09-02 00:00:00.000000000 Z
11
+ date: 2023-12-27 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: gosu
@@ -67,7 +67,7 @@ dependencies:
67
67
  - !ruby/object:Gem::Version
68
68
  version: 13.0.0
69
69
  description: |
70
- Library for painless sprite animations on Gosu, with a easy
70
+ Library for painless sprite animations on Gosu, with an easy
71
71
  and nifty API, made in pure Ruby with no dependencies at all!
72
72
  email:
73
73
  executables: []
@@ -87,7 +87,11 @@ files:
87
87
  homepage: https://github.com/Chadowo/aniruby
88
88
  licenses:
89
89
  - MIT
90
- metadata: {}
90
+ metadata:
91
+ bug_tracker_uri: https://github.com/Chadowo/aniruby/issues
92
+ changelog_uri: https://github.com/Chadowo/aniruby/blob/main/CHANGELOG.md
93
+ homepage_uri: https://github.com/Chadowo/aniruby
94
+ source_code_uri: https://github.com/Chadowo/aniruby
91
95
  post_install_message:
92
96
  rdoc_options: []
93
97
  require_paths:
@@ -104,8 +108,8 @@ required_rubygems_version: !ruby/object:Gem::Requirement
104
108
  version: '0'
105
109
  requirements:
106
110
  - Gosu installed and working
107
- rubygems_version: 3.4.19
111
+ rubygems_version: 3.5.3
108
112
  signing_key:
109
113
  specification_version: 4
110
- summary: Make sprite animations on Gosu simple and easy
114
+ summary: Make sprite animations on Gosu, simply and easily
111
115
  test_files: []