aniruby 0.1.2 → 0.2.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +40 -5
- data/README.md +53 -14
- data/Rakefile +2 -2
- data/lib/aniruby/animation.rb +39 -22
- data/lib/aniruby/frame.rb +22 -6
- data/lib/aniruby/frames.rb +3 -1
- data/lib/aniruby/version.rb +2 -2
- metadata +32 -3
checksums.yaml
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data.tar.gz: d79b9b2f63047cad421027880c40723472a22fcf4f13e0444a4da89cb99aab772fc8eff1d1cacabb6c38ce568dd6276651f6d9b1d5b9fbf10cb738d19320b454
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data/CHANGELOG.md
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@@ -5,24 +5,59 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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##
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## Unreleased
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## 0.2.0 - 2023-09-02
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This release brings mostly improvements and fixes, however there's not that much
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new features yet.
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### Added
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- aliased `Animation#width` and `Animation#height` to `w` and `h` respectively, the same was done
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for `Frame`.
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### Changed
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- `Animation#get_current_frame` is now `Animation#current_frame` as to not be redundant. Following that now `Animation#current_frame`(The accessor for the instance variable) is renamed to `Animation#position`.
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### Fixed
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- Previously methods like `Animation#done?` or `Animation#resume` didn't return `self`, so it wasn't possible to chaint them like this
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```ruby
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# Example
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my_animation.pause.resume.duration(200)
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```
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now they do so you can do that.
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## 0.1.3 - 2023-08-22
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### Fixed
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- Undefined method error in animation, when using `size` on `AniRuby::Frames`, now
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use `Enumerable#count` instead.
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### Changed
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- The way milliseconds are used as duration, before you'll have to use whole numbers
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(1000 is a second, 500 half a second and so on), now we can just use floats for that (1.0 as a second, 0.5 half a second and so on).
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## 0.1.2 - 2023-08-20
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### Changed
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- Downcased the gem name in the gemspec
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- Downcased the gem name in the gemspec.
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## 0.1.1 - 2023-08-20
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### Added
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- Add .yardopts to included files
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- Add .yardopts to included files.
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### Fixed
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- Required ruby not being used correctly in gemspec
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- Required ruby not being used correctly in gemspec.
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## 0.1.0 - 2023-08-20
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Initial release
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Initial release.
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data/README.md
CHANGED
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# AniRuby
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![Gem (including prereleases)](https://img.shields.io/gem/v/aniruby?style=flat-square&color=blue)
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Make sprite animations on Gosu simple and easy.
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## Summary
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This library will provide you with a nice n easy interface to do sprite animations
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on [Gosu](https://www.libgosu.org/), while being as nifty as possible
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on [Gosu](https://www.libgosu.org/), while being as nifty and simple as possible.
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The library is made in pure Ruby with no dependencies at all (except Gosu, of course)
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The library is made in pure Ruby with no dependencies at all (except Gosu, of course) so
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its quite lightweight.
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## Install
|
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@@ -18,14 +21,14 @@ You can install the gem with the following command:
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or use it with a bundle:
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```ruby
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# Somewhere in
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# Somewhere in your Gemfile
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gem 'aniruby'
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```
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## Getting Started
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-
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The smallest example:
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```ruby
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@@ -38,10 +41,11 @@ class MyWindow < Gosu::Window
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@animation = AniRuby::Animation.new('my_spritesheet.png', 32, 32,
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false, true,
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-
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0.15)
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end
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def update
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# Remember to update your animation!
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@animation.update
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end
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@@ -56,23 +60,58 @@ end
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When you create a animation, you'll need to have an *spritesheet*, where you have
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each sprite of the animation, that's the first argument to `Animation#new`, then
|
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you'll need the dimensions of each individual sprite on your spritesheet, in the
|
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example provided each sprite in the spritesheet is 32x32.
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example provided we assume each sprite in the spritesheet is 32x32. Take for example
|
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the following spritesheet courtesy of penzilla on [Itch.io](https://penzilla.itch.io/hooded-protagonist)
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![example spritesheet](assets/example_spritesheet.png)
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when we load it, it'll be divided into different image based on the individual
|
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dimensions of each sprite, so if we specify 32 as width and 32 as height then the
|
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spritesheet will be divided like this:
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![example spritesheet quads](assets/example_spritesheet_quads.png)
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|
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That's the bare minimum to get an animation, of course you can enable Gosu's retro
|
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option so pixel animations will still look crisp when scaled, enable looping or specify
|
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the duration of the animation (or for every frame even!).
|
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In the example above we initialize the animation with retro off, looping on and
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with a duration of 0.15 (150ms) for every frame. So we'll get something like this:
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![example spritesheet result](assets/example_spritesheet_result.gif)
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Ain't that nice?
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### Drawing
|
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You can draw an animation like any other `Gosu::Image`! An animation has both
|
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`Animation#draw` and `Animation#draw_rot`, these methods mimic the ones on Gosu, so you don't
|
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have to learn anything new.
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### Extras
|
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Each `Animation` has extra helpful methods, like `pause` & `unpause`, `reset`,
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`done?`, etc. I recommend you to look on the source, its pretty small and easy to
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understand, or build the YARD documentation with
|
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|
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`rake doc`
|
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|
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## Development
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-
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and duration (for each individual frame too!).
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First clone this repo locally:
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-
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to come to live!
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`git clone https://github.com/Chadowo/aniruby`
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-
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much more than single coordinates. there's `Animation#draw_rot` too!
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Then you can use rake to build or test gem.
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## Roadmap
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- more fine-grained control of animation
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- being able to make an animation stitching `Gosu::Image`'s together
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- mirroring
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- mirroring
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- inverse animation
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- multiple animation from a single spritesheet
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## License
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[MIT](LICENSE)
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This library is licensed under the [MIT](LICENSE) license.
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data/Rakefile
CHANGED
@@ -1,12 +1,12 @@
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require 'fileutils'
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require
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require 'minitest/test_task'
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require_relative 'lib/aniruby/version'
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Minitest::TestTask.create
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-
task :default => :
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task :default => :test
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desc 'Build the gem'
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task :build do
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data/lib/aniruby/animation.rb
CHANGED
@@ -6,8 +6,8 @@ module AniRuby
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# @return [AniRuby::Frames] The collection of frames this animation uses
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attr_accessor :frames
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# @return [Integer] The current frame index of the animation
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-
attr_accessor :
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# @return [Boolean] The loop
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attr_accessor :position
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# @return [Boolean] The loop parameter
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attr_accessor :loop
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# Create a new animation
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# @param frame_h [Integer] The height of each individual frame
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# @param retro [Boolean] If true, the animation will not be interpolated when scaled
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# @param loop [Boolean] If true, the animation will loop indefinitely
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-
# @param durations [
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#
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#
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#
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# frames with no specified duration will default to 100
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# @param durations [Float] The duration of the frames in MS (0.5 is half a second,
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# 1.0 a second, etc). If there's more than one duration
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# provided they will be mapped to each frame of the
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# animation. The default for each frame is 0.1.
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#
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# @return [Animation] A new animation ready to play
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-
def initialize(spritesheet,
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def initialize(spritesheet,
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frame_w, frame_h,
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retro = false,
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loop = true,
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*durations)
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@frame_w = frame_w
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@frame_h = frame_h
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@loop = loop
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-
@
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@position = 0
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@pause = false
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@frames = AniRuby::Frames.new(Gosu::Image.load_tiles(spritesheet,
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#
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# @return [Integer]
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def width
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-
@frames[@
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@frames[@position].width
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end
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alias :w :width
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# Get the height of the current frame's image
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#
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# @return [Integer]
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def height
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-
@frames[@
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@frames[@position].height
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end
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alias :h :height
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# Update the animation, advancing the frame counter. Note that this won't do
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# do anything if the animation is paused or has finished
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def update
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return if done? || paused?
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-
@
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@position += 1 if frame_expired?
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end
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# Draw the animation
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frame.sprite.draw(x, y, z, scale_x, scale_y, color, mode)
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-
@
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@position = 0 if @loop && done?
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end
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# Draw the animation rotated, with its rotational center at (x, y).
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frame.sprite.draw_rot(x, y, z, angle, center_x, center_y, scale_x, scale_y, color, mode)
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# Loop the animation
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-
@
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@position = 0 if @loop && done?
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end
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# Pause the animation
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# (see {resume})
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def pause
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@pause = true
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+
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self
|
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end
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# Resume the animation
|
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|
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# (see {pause})
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def resume
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@pause = false
|
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+
|
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self
|
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end
|
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# Set the animation to the beginning frame
|
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def reset
|
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-
@
|
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+
@position = 0
|
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+
|
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self
|
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end
|
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|
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# Set the duration for all frames in the animation
|
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#
|
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-
# @param ms [
|
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+
# @param ms [Float] The new duration in milliseconds
|
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def duration(ms)
|
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|
-
@frames.each { |frame| frame.duration = ms}
|
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+
@frames.each { |frame| frame.duration = ms }
|
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+
|
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+
self
|
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|
end
|
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# Is the animation finished?
|
@@ -157,7 +172,9 @@ module AniRuby
|
|
157
172
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# @return [Boolean]
|
158
173
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# @note This method will return true in intervals if the animation loops
|
159
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|
def done?
|
160
|
-
true if @
|
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|
+
true if @position == @frames.count - 1
|
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+
|
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+
false
|
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|
end
|
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|
163
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# Is the animation paused?
|
@@ -172,16 +189,16 @@ module AniRuby
|
|
172
189
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# Get the current frame
|
173
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#
|
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# @return [AniRuby::Frame]
|
175
|
-
def
|
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|
-
@frames[@
|
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+
def current_frame
|
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+
@frames[@position % @frames.count]
|
177
194
|
end
|
178
195
|
|
179
196
|
# Has the current frame's duration expired?
|
180
197
|
def frame_expired?
|
181
|
-
now = Gosu.milliseconds
|
198
|
+
now = Gosu.milliseconds / 1000.0
|
182
199
|
@last_frame ||= now
|
183
200
|
|
184
|
-
if (now - @last_frame) > @frames[@
|
201
|
+
if (now - @last_frame) > @frames[@position].duration
|
185
202
|
@last_frame = now
|
186
203
|
end
|
187
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|
end
|
data/lib/aniruby/frame.rb
CHANGED
@@ -1,16 +1,32 @@
|
|
1
1
|
|
2
2
|
module AniRuby
|
3
|
-
# A frame has a sprite and a duration in
|
3
|
+
# A frame has a sprite that's Gosu::Image and a duration specified in
|
4
|
+
# milliseconds
|
4
5
|
class Frame
|
5
|
-
|
6
|
-
|
6
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+
# @return [Float]
|
7
|
+
attr_accessor :duration
|
7
8
|
|
8
|
-
|
9
|
+
# @return [Gosu::Image]
|
10
|
+
attr_accessor :sprite
|
11
|
+
|
12
|
+
# @return [Integer]
|
13
|
+
attr_reader :width, :height
|
14
|
+
|
15
|
+
alias :w :width
|
16
|
+
alias :h :height
|
17
|
+
|
18
|
+
# Create a new frame
|
19
|
+
#
|
20
|
+
# @param sprite [Gosu::Image]
|
21
|
+
# @param duration [Float]
|
22
|
+
#
|
23
|
+
# @return [Frame]
|
24
|
+
def initialize(sprite, duration = 0.1)
|
9
25
|
@sprite = sprite
|
10
26
|
@duration = duration
|
11
27
|
|
12
|
-
@
|
13
|
-
@
|
28
|
+
@width = @sprite.width
|
29
|
+
@height = @sprite.height
|
14
30
|
end
|
15
31
|
end
|
16
32
|
end
|
data/lib/aniruby/frames.rb
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
|
2
2
|
module AniRuby
|
3
|
-
# Collection of frames
|
3
|
+
# Collection of frames
|
4
4
|
class Frames
|
5
5
|
include Enumerable
|
6
6
|
|
@@ -14,6 +14,8 @@ module AniRuby
|
|
14
14
|
end
|
15
15
|
|
16
16
|
# @param index [Integer]
|
17
|
+
#
|
18
|
+
# @return [Frame]
|
17
19
|
def [](index)
|
18
20
|
@frames[index]
|
19
21
|
end
|
data/lib/aniruby/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aniruby
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.2.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Chadow
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2023-
|
11
|
+
date: 2023-09-02 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
@@ -38,6 +38,34 @@ dependencies:
|
|
38
38
|
- - "~>"
|
39
39
|
- !ruby/object:Gem::Version
|
40
40
|
version: 5.17.0
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: minitest-reporters
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - "~>"
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: 1.6.0
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - "~>"
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: 1.6.0
|
55
|
+
- !ruby/object:Gem::Dependency
|
56
|
+
name: rake
|
57
|
+
requirement: !ruby/object:Gem::Requirement
|
58
|
+
requirements:
|
59
|
+
- - "~>"
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: 13.0.0
|
62
|
+
type: :development
|
63
|
+
prerelease: false
|
64
|
+
version_requirements: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - "~>"
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: 13.0.0
|
41
69
|
description: |
|
42
70
|
Library for painless sprite animations on Gosu, with a easy
|
43
71
|
and nifty API, made in pure Ruby with no dependencies at all!
|
@@ -74,7 +102,8 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
74
102
|
- - ">="
|
75
103
|
- !ruby/object:Gem::Version
|
76
104
|
version: '0'
|
77
|
-
requirements:
|
105
|
+
requirements:
|
106
|
+
- Gosu installed and working
|
78
107
|
rubygems_version: 3.4.19
|
79
108
|
signing_key:
|
80
109
|
specification_version: 4
|