angularjs-rails 1.6.8 → 1.8.0

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@@ -1,12 +1,10 @@
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  /**
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- * @license AngularJS v1.6.8
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- * (c) 2010-2017 Google, Inc. http://angularjs.org
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+ * @license AngularJS v1.8.0
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+ * (c) 2010-2020 Google, Inc. http://angularjs.org
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  * License: MIT
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  */
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  (function(window, angular) {'use strict';
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- /* global ngTouchClickDirectiveFactory: false */
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-
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  /**
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  * @ngdoc module
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  * @name ngTouch
@@ -18,116 +16,23 @@
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  *
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  * See {@link ngTouch.$swipe `$swipe`} for usage.
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  *
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+ * @deprecated
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+ * sinceVersion="1.7.0"
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+ * The ngTouch module with the {@link ngTouch.$swipe `$swipe`} service and
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+ * the {@link ngTouch.ngSwipeLeft} and {@link ngTouch.ngSwipeRight} directives are
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+ * deprecated. Instead, stand-alone libraries for touch handling and gesture interaction
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+ * should be used, for example [HammerJS](https://hammerjs.github.io/) (which is also used by
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+ * Angular).
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  */
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  // define ngTouch module
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- /* global -ngTouch */
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+ /* global ngTouch */
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  var ngTouch = angular.module('ngTouch', []);
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- ngTouch.info({ angularVersion: '1.6.8' });
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-
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- ngTouch.provider('$touch', $TouchProvider);
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+ ngTouch.info({ angularVersion: '1.8.0' });
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  function nodeName_(element) {
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- return angular.lowercase(element.nodeName || (element[0] && element[0].nodeName));
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- }
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-
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- /**
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- * @ngdoc provider
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- * @name $touchProvider
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- *
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- * @description
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- * The `$touchProvider` allows enabling / disabling {@link ngTouch.ngClick ngTouch's ngClick directive}.
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- */
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- $TouchProvider.$inject = ['$provide', '$compileProvider'];
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- function $TouchProvider($provide, $compileProvider) {
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-
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- /**
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- * @ngdoc method
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- * @name $touchProvider#ngClickOverrideEnabled
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- *
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- * @param {boolean=} enabled update the ngClickOverrideEnabled state if provided, otherwise just return the
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- * current ngClickOverrideEnabled state
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- * @returns {*} current value if used as getter or itself (chaining) if used as setter
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- *
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- * @kind function
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- *
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- * @description
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- * Call this method to enable/disable {@link ngTouch.ngClick ngTouch's ngClick directive}. If enabled,
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- * the default ngClick directive will be replaced by a version that eliminates the 300ms delay for
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- * click events on browser for touch-devices.
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- *
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- * The default is `false`.
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- *
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- */
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- var ngClickOverrideEnabled = false;
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- var ngClickDirectiveAdded = false;
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- // eslint-disable-next-line no-invalid-this
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- this.ngClickOverrideEnabled = function(enabled) {
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- if (angular.isDefined(enabled)) {
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-
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- if (enabled && !ngClickDirectiveAdded) {
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- ngClickDirectiveAdded = true;
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-
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- // Use this to identify the correct directive in the delegate
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- ngTouchClickDirectiveFactory.$$moduleName = 'ngTouch';
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- $compileProvider.directive('ngClick', ngTouchClickDirectiveFactory);
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-
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- $provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
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- if (ngClickOverrideEnabled) {
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- // drop the default ngClick directive
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- $delegate.shift();
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- } else {
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- // drop the ngTouch ngClick directive if the override has been re-disabled (because
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- // we cannot de-register added directives)
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- var i = $delegate.length - 1;
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- while (i >= 0) {
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- if ($delegate[i].$$moduleName === 'ngTouch') {
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- $delegate.splice(i, 1);
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- break;
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- }
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- i--;
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- }
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- }
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-
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- return $delegate;
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- }]);
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- }
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-
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- ngClickOverrideEnabled = enabled;
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- return this;
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- }
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-
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- return ngClickOverrideEnabled;
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- };
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-
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- /**
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- * @ngdoc service
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- * @name $touch
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- * @kind object
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- *
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- * @description
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- * Provides the {@link ngTouch.$touch#ngClickOverrideEnabled `ngClickOverrideEnabled`} method.
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- *
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- */
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- // eslint-disable-next-line no-invalid-this
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- this.$get = function() {
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- return {
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- /**
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- * @ngdoc method
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- * @name $touch#ngClickOverrideEnabled
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- *
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- * @returns {*} current value of `ngClickOverrideEnabled` set in the {@link ngTouch.$touchProvider $touchProvider},
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- * i.e. if {@link ngTouch.ngClick ngTouch's ngClick} directive is enabled.
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- *
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- * @kind function
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- */
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- ngClickOverrideEnabled: function() {
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- return ngClickOverrideEnabled;
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- }
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- };
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- };
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-
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+ return angular.$$lowercase(element.nodeName || (element[0] && element[0].nodeName));
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  }
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  /* global ngTouch: false */
@@ -136,6 +41,11 @@ function $TouchProvider($provide, $compileProvider) {
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  * @ngdoc service
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  * @name $swipe
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  *
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+ * @deprecated
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+ * sinceVersion="1.7.0"
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+ *
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+ * See the {@link ngTouch module} documentation for more information.
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+ *
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  * @description
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  * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe
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  * behavior, to make implementing swipe-related directives more convenient.
@@ -310,308 +220,17 @@ ngTouch.factory('$swipe', [function() {
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  };
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  }]);
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- /* global ngTouch: false,
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- nodeName_: false
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- */
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-
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- /**
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- * @ngdoc directive
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- * @name ngClick
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- * @deprecated
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- * sinceVersion="v1.5.0"
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- * This directive is deprecated and **disabled** by default.
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- * The directive will receive no further support and might be removed from future releases.
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- * If you need the directive, you can enable it with the {@link ngTouch.$touchProvider $touchProvider#ngClickOverrideEnabled}
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- * function. We also recommend that you migrate to [FastClick](https://github.com/ftlabs/fastclick).
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- * To learn more about the 300ms delay, this [Telerik article](http://developer.telerik.com/featured/300-ms-click-delay-ios-8/)
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- * gives a good overview.
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- *
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- * @description
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- * A more powerful replacement for the default ngClick designed to be used on touchscreen
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- * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
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- * the click event. This version handles them immediately, and then prevents the
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- * following click event from propagating.
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- *
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- * Requires the {@link ngTouch `ngTouch`} module to be installed.
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- *
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- * This directive can fall back to using an ordinary click event, and so works on desktop
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- * browsers as well as mobile.
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- *
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- * This directive also sets the CSS class `ng-click-active` while the element is being held
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- * down (by a mouse click or touch) so you can restyle the depressed element if you wish.
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- *
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- * @element ANY
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- * @param {expression} ngClick {@link guide/expression Expression} to evaluate
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- * upon tap. (Event object is available as `$event`)
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- *
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- * @example
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- <example module="ngClickExample" deps="angular-touch.js" name="ng-touch-ng-click">
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- <file name="index.html">
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- <button ng-click="count = count + 1" ng-init="count=0">
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- Increment
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- </button>
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- count: {{ count }}
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- </file>
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- <file name="script.js">
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- angular.module('ngClickExample', ['ngTouch']);
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- </file>
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- </example>
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- */
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-
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- var ngTouchClickDirectiveFactory = ['$parse', '$timeout', '$rootElement',
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- function($parse, $timeout, $rootElement) {
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- var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
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- var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
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- var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
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- var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks.
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-
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- var ACTIVE_CLASS_NAME = 'ng-click-active';
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- var lastPreventedTime;
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- var touchCoordinates;
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- var lastLabelClickCoordinates;
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-
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-
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- // TAP EVENTS AND GHOST CLICKS
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- //
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- // Why tap events?
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- // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
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- // double-tapping, and then fire a click event.
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- //
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- // This delay sucks and makes mobile apps feel unresponsive.
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- // So we detect touchstart, touchcancel and touchend ourselves and determine when
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- // the user has tapped on something.
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- //
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- // What happens when the browser then generates a click event?
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- // The browser, of course, also detects the tap and fires a click after a delay. This results in
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- // tapping/clicking twice. We do "clickbusting" to prevent it.
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- //
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- // How does it work?
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- // We attach global touchstart and click handlers, that run during the capture (early) phase.
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- // So the sequence for a tap is:
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- // - global touchstart: Sets an "allowable region" at the point touched.
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- // - element's touchstart: Starts a touch
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- // (- touchcancel ends the touch, no click follows)
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- // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
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- // too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
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- // - preventGhostClick() removes the allowable region the global touchstart created.
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- // - The browser generates a click event.
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- // - The global click handler catches the click, and checks whether it was in an allowable region.
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- // - If preventGhostClick was called, the region will have been removed, the click is busted.
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- // - If the region is still there, the click proceeds normally. Therefore clicks on links and
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- // other elements without ngTap on them work normally.
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- //
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- // This is an ugly, terrible hack!
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- // Yeah, tell me about it. The alternatives are using the slow click events, or making our users
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- // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
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- // encapsulates this ugly logic away from the user.
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- //
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- // Why not just put click handlers on the element?
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- // We do that too, just to be sure. If the tap event caused the DOM to change,
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- // it is possible another element is now in that position. To take account for these possibly
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- // distinct elements, the handlers are global and care only about coordinates.
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-
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- // Checks if the coordinates are close enough to be within the region.
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- function hit(x1, y1, x2, y2) {
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- return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;
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- }
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-
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- // Checks a list of allowable regions against a click location.
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- // Returns true if the click should be allowed.
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- // Splices out the allowable region from the list after it has been used.
421
- function checkAllowableRegions(touchCoordinates, x, y) {
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- for (var i = 0; i < touchCoordinates.length; i += 2) {
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- if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) {
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- touchCoordinates.splice(i, i + 2);
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- return true; // allowable region
426
- }
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- }
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- return false; // No allowable region; bust it.
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- }
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-
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- // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
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- // was called recently.
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- function onClick(event) {
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- if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
435
- return; // Too old.
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- }
437
-
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- var touches = event.touches && event.touches.length ? event.touches : [event];
439
- var x = touches[0].clientX;
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- var y = touches[0].clientY;
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- // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label
442
- // and on the input element). Depending on the exact browser, this second click we don't want
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- // to bust has either (0,0), negative coordinates, or coordinates equal to triggering label
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- // click event
445
- if (x < 1 && y < 1) {
446
- return; // offscreen
447
- }
448
- if (lastLabelClickCoordinates &&
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- lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) {
450
- return; // input click triggered by label click
451
- }
452
- // reset label click coordinates on first subsequent click
453
- if (lastLabelClickCoordinates) {
454
- lastLabelClickCoordinates = null;
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- }
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- // remember label click coordinates to prevent click busting of trigger click event on input
457
- if (nodeName_(event.target) === 'label') {
458
- lastLabelClickCoordinates = [x, y];
459
- }
460
-
461
- // Look for an allowable region containing this click.
462
- // If we find one, that means it was created by touchstart and not removed by
463
- // preventGhostClick, so we don't bust it.
464
- if (checkAllowableRegions(touchCoordinates, x, y)) {
465
- return;
466
- }
467
-
468
- // If we didn't find an allowable region, bust the click.
469
- event.stopPropagation();
470
- event.preventDefault();
471
-
472
- // Blur focused form elements
473
- if (event.target && event.target.blur) {
474
- event.target.blur();
475
- }
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- }
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-
478
-
479
- // Global touchstart handler that creates an allowable region for a click event.
480
- // This allowable region can be removed by preventGhostClick if we want to bust it.
481
- function onTouchStart(event) {
482
- var touches = event.touches && event.touches.length ? event.touches : [event];
483
- var x = touches[0].clientX;
484
- var y = touches[0].clientY;
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- touchCoordinates.push(x, y);
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-
487
- $timeout(function() {
488
- // Remove the allowable region.
489
- for (var i = 0; i < touchCoordinates.length; i += 2) {
490
- if (touchCoordinates[i] === x && touchCoordinates[i + 1] === y) {
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- touchCoordinates.splice(i, i + 2);
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- return;
493
- }
494
- }
495
- }, PREVENT_DURATION, false);
496
- }
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-
498
- // On the first call, attaches some event handlers. Then whenever it gets called, it creates a
499
- // zone around the touchstart where clicks will get busted.
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- function preventGhostClick(x, y) {
501
- if (!touchCoordinates) {
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- $rootElement[0].addEventListener('click', onClick, true);
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- $rootElement[0].addEventListener('touchstart', onTouchStart, true);
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- touchCoordinates = [];
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- }
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-
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- lastPreventedTime = Date.now();
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-
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- checkAllowableRegions(touchCoordinates, x, y);
510
- }
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-
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- // Actual linking function.
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- return function(scope, element, attr) {
514
- var clickHandler = $parse(attr.ngClick),
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- tapping = false,
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- tapElement, // Used to blur the element after a tap.
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- startTime, // Used to check if the tap was held too long.
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- touchStartX,
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- touchStartY;
520
-
521
- function resetState() {
522
- tapping = false;
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- element.removeClass(ACTIVE_CLASS_NAME);
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- }
525
-
526
- element.on('touchstart', function(event) {
527
- tapping = true;
528
- tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
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- // Hack for Safari, which can target text nodes instead of containers.
530
- if (tapElement.nodeType === 3) {
531
- tapElement = tapElement.parentNode;
532
- }
533
-
534
- element.addClass(ACTIVE_CLASS_NAME);
535
-
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- startTime = Date.now();
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-
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- // Use jQuery originalEvent
539
- var originalEvent = event.originalEvent || event;
540
- var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
541
- var e = touches[0];
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- touchStartX = e.clientX;
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- touchStartY = e.clientY;
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- });
545
-
546
- element.on('touchcancel', function(event) {
547
- resetState();
548
- });
549
-
550
- element.on('touchend', function(event) {
551
- var diff = Date.now() - startTime;
552
-
553
- // Use jQuery originalEvent
554
- var originalEvent = event.originalEvent || event;
555
- var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length) ?
556
- originalEvent.changedTouches :
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- ((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches : [originalEvent]);
558
- var e = touches[0];
559
- var x = e.clientX;
560
- var y = e.clientY;
561
- var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2));
562
-
563
- if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
564
- // Call preventGhostClick so the clickbuster will catch the corresponding click.
565
- preventGhostClick(x, y);
566
-
567
- // Blur the focused element (the button, probably) before firing the callback.
568
- // This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
569
- // I couldn't get anything to work reliably on Android Chrome.
570
- if (tapElement) {
571
- tapElement.blur();
572
- }
573
-
574
- if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
575
- element.triggerHandler('click', [event]);
576
- }
577
- }
578
-
579
- resetState();
580
- });
581
-
582
- // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click
583
- // something else nearby.
584
- element.onclick = function(event) { };
585
-
586
- // Actual click handler.
587
- // There are three different kinds of clicks, only two of which reach this point.
588
- // - On desktop browsers without touch events, their clicks will always come here.
589
- // - On mobile browsers, the simulated "fast" click will call this.
590
- // - But the browser's follow-up slow click will be "busted" before it reaches this handler.
591
- // Therefore it's safe to use this directive on both mobile and desktop.
592
- element.on('click', function(event, touchend) {
593
- scope.$apply(function() {
594
- clickHandler(scope, {$event: (touchend || event)});
595
- });
596
- });
597
-
598
- element.on('mousedown', function(event) {
599
- element.addClass(ACTIVE_CLASS_NAME);
600
- });
601
-
602
- element.on('mousemove mouseup', function(event) {
603
- element.removeClass(ACTIVE_CLASS_NAME);
604
- });
605
-
606
- };
607
- }];
608
-
609
223
  /* global ngTouch: false */
610
224
 
611
225
  /**
612
226
  * @ngdoc directive
613
227
  * @name ngSwipeLeft
614
228
  *
229
+ * @deprecated
230
+ * sinceVersion="1.7.0"
231
+ *
232
+ * See the {@link ngTouch module} documentation for more information.
233
+ *
615
234
  * @description
616
235
  * Specify custom behavior when an element is swiped to the left on a touchscreen device.
617
236
  * A leftward swipe is a quick, right-to-left slide of the finger.
@@ -648,6 +267,11 @@ var ngTouchClickDirectiveFactory = ['$parse', '$timeout', '$rootElement',
648
267
  * @ngdoc directive
649
268
  * @name ngSwipeRight
650
269
  *
270
+ * @deprecated
271
+ * sinceVersion="1.7.0"
272
+ *
273
+ * See the {@link ngTouch module} documentation for more information.
274
+ *
651
275
  * @description
652
276
  * Specify custom behavior when an element is swiped to the right on a touchscreen device.
653
277
  * A rightward swipe is a quick, left-to-right slide of the finger.