angular-gem 1.3.1 → 1.3.2

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  1. checksums.yaml +8 -8
  2. data/lib/angular-gem/version.rb +1 -1
  3. data/vendor/assets/javascripts/1.3.2/angular-animate.js +2136 -0
  4. data/vendor/assets/javascripts/1.3.2/angular-aria.js +261 -0
  5. data/vendor/assets/javascripts/1.3.2/angular-cookies.js +206 -0
  6. data/vendor/assets/javascripts/1.3.2/angular-loader.js +422 -0
  7. data/vendor/assets/javascripts/1.3.2/angular-messages.js +400 -0
  8. data/vendor/assets/javascripts/1.3.2/angular-mocks.js +2376 -0
  9. data/vendor/assets/javascripts/1.3.2/angular-resource.js +667 -0
  10. data/vendor/assets/javascripts/1.3.2/angular-route.js +982 -0
  11. data/vendor/assets/javascripts/1.3.2/angular-sanitize.js +678 -0
  12. data/vendor/assets/javascripts/1.3.2/angular-scenario.js +37076 -0
  13. data/vendor/assets/javascripts/1.3.2/angular-touch.js +622 -0
  14. data/vendor/assets/javascripts/1.3.2/angular.js +25722 -0
  15. data/vendor/assets/javascripts/angular-animate.js +1 -1
  16. data/vendor/assets/javascripts/angular-aria.js +12 -1
  17. data/vendor/assets/javascripts/angular-cookies.js +1 -1
  18. data/vendor/assets/javascripts/angular-loader.js +2 -2
  19. data/vendor/assets/javascripts/angular-messages.js +1 -1
  20. data/vendor/assets/javascripts/angular-mocks.js +88 -1
  21. data/vendor/assets/javascripts/angular-resource.js +1 -1
  22. data/vendor/assets/javascripts/angular-route.js +10 -6
  23. data/vendor/assets/javascripts/angular-sanitize.js +1 -1
  24. data/vendor/assets/javascripts/angular-scenario.js +143 -46
  25. data/vendor/assets/javascripts/angular-touch.js +1 -1
  26. data/vendor/assets/javascripts/angular.js +143 -46
  27. metadata +13 -1
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@@ -1,3 +1,3 @@
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  module AngularGem
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- VERSION = "1.3.1"
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+ VERSION = "1.3.2"
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  end
@@ -0,0 +1,2136 @@
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+ /**
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+ * @license AngularJS v1.3.2
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+ * (c) 2010-2014 Google, Inc. http://angularjs.org
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+ * License: MIT
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+ */
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+ (function(window, angular, undefined) {'use strict';
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+
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+ /* jshint maxlen: false */
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+
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+ /**
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+ * @ngdoc module
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+ * @name ngAnimate
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+ * @description
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+ *
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+ * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
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+ *
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+ * <div doc-module-components="ngAnimate"></div>
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+ *
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+ * # Usage
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+ *
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+ * To see animations in action, all that is required is to define the appropriate CSS classes
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+ * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
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+ * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
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+ * by using the `$animate` service.
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+ *
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+ * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
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+ *
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+ * | Directive | Supported Animations |
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+ * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
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+ * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move |
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+ * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave |
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+ * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
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+ * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
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+ * | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
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+ * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) |
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+ * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) |
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+ * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
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+ * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) |
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+ * | {@link module:ngMessages#animations ngMessage} | enter and leave |
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+ *
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+ * You can find out more information about animations upon visiting each directive page.
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+ *
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+ * Below is an example of how to apply animations to a directive that supports animation hooks:
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+ *
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+ * ```html
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+ * <style type="text/css">
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+ * .slide.ng-enter, .slide.ng-leave {
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+ * -webkit-transition:0.5s linear all;
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+ * transition:0.5s linear all;
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+ * }
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+ *
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+ * .slide.ng-enter { } /&#42; starting animations for enter &#42;/
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+ * .slide.ng-enter.ng-enter-active { } /&#42; terminal animations for enter &#42;/
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+ * .slide.ng-leave { } /&#42; starting animations for leave &#42;/
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+ * .slide.ng-leave.ng-leave-active { } /&#42; terminal animations for leave &#42;/
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+ * </style>
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+ *
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+ * <!--
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+ * the animate service will automatically add .ng-enter and .ng-leave to the element
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+ * to trigger the CSS transition/animations
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+ * -->
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+ * <ANY class="slide" ng-include="..."></ANY>
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+ * ```
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+ *
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+ * Keep in mind that, by default, if an animation is running, any child elements cannot be animated
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+ * until the parent element's animation has completed. This blocking feature can be overridden by
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+ * placing the `ng-animate-children` attribute on a parent container tag.
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+ *
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+ * ```html
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+ * <div class="slide-animation" ng-if="on" ng-animate-children>
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+ * <div class="fade-animation" ng-if="on">
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+ * <div class="explode-animation" ng-if="on">
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+ * ...
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+ * </div>
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+ * </div>
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+ * </div>
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+ * ```
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+ *
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+ * When the `on` expression value changes and an animation is triggered then each of the elements within
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+ * will all animate without the block being applied to child elements.
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+ *
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+ * ## Are animations run when the application starts?
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+ * No they are not. When an application is bootstrapped Angular will disable animations from running to avoid
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+ * a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work,
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+ * Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering
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+ * layout changes in the application will trigger animations as normal.
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+ *
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+ * In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular
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+ * will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests
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+ * are complete.
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+ *
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+ * ## CSS-defined Animations
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+ * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
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+ * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
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+ * and can be used to play along with this naming structure.
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+ *
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+ * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
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+ *
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+ * ```html
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+ * <style type="text/css">
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+ * /&#42;
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+ * The animate class is apart of the element and the ng-enter class
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+ * is attached to the element once the enter animation event is triggered
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+ * &#42;/
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+ * .reveal-animation.ng-enter {
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+ * -webkit-transition: 1s linear all; /&#42; Safari/Chrome &#42;/
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+ * transition: 1s linear all; /&#42; All other modern browsers and IE10+ &#42;/
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+ *
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+ * /&#42; The animation preparation code &#42;/
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+ * opacity: 0;
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+ * }
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+ *
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+ * /&#42;
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+ * Keep in mind that you want to combine both CSS
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+ * classes together to avoid any CSS-specificity
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+ * conflicts
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+ * &#42;/
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+ * .reveal-animation.ng-enter.ng-enter-active {
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+ * /&#42; The animation code itself &#42;/
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+ * opacity: 1;
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+ * }
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+ * </style>
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+ *
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+ * <div class="view-container">
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+ * <div ng-view class="reveal-animation"></div>
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+ * </div>
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+ * ```
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+ *
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+ * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
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+ *
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+ * ```html
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+ * <style type="text/css">
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+ * .reveal-animation.ng-enter {
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+ * -webkit-animation: enter_sequence 1s linear; /&#42; Safari/Chrome &#42;/
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+ * animation: enter_sequence 1s linear; /&#42; IE10+ and Future Browsers &#42;/
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+ * }
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+ * @-webkit-keyframes enter_sequence {
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+ * from { opacity:0; }
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+ * to { opacity:1; }
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+ * }
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+ * @keyframes enter_sequence {
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+ * from { opacity:0; }
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+ * to { opacity:1; }
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+ * }
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+ * </style>
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+ *
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+ * <div class="view-container">
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+ * <div ng-view class="reveal-animation"></div>
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+ * </div>
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+ * ```
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+ *
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+ * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
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+ *
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+ * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
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+ * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
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+ * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
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+ * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
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+ * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
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+ * has no CSS transition/animation classes applied to it.
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+ *
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+ * ### Structural transition animations
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+ *
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+ * Structural transitions (such as enter, leave and move) will always apply a `0s none` transition
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+ * value to force the browser into rendering the styles defined in the setup (.ng-enter, .ng-leave
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+ * or .ng-move) class. This means that any active transition animations operating on the element
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+ * will be cut off to make way for the enter, leave or move animation.
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+ *
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+ * ### Class-based transition animations
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+ *
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+ * Class-based transitions refer to transition animations that are triggered when a CSS class is
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+ * added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`,
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+ * `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`).
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+ * They are different when compared to structural animations since they **do not cancel existing
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+ * animations** nor do they **block successive transitions** from rendering on the same element.
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+ * This distinction allows for **multiple class-based transitions** to be performed on the same element.
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+ *
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+ * In addition to ngAnimate supporting the default (natural) functionality of class-based transition
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+ * animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the
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+ * developer in further styling the element throughout the transition animation. Earlier versions
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+ * of ngAnimate may have caused natural CSS transitions to break and not render properly due to
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+ * $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class
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+ * (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of
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+ * **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS
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+ * class transitions are compatible with ngAnimate.
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+ *
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+ * There is, however, one special case when dealing with class-based transitions in ngAnimate.
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+ * When rendering class-based transitions that make use of the setup and active CSS classes
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+ * (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define
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+ * the transition value **on the active CSS class** and not the setup class.
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+ *
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+ * ```css
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+ * .fade-add {
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+ * /&#42; remember to place a 0s transition here
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+ * to ensure that the styles are applied instantly
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+ * even if the element already has a transition style &#42;/
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+ * transition:0s linear all;
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+ *
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+ * /&#42; starting CSS styles &#42;/
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+ * opacity:1;
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+ * }
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+ * .fade-add.fade-add-active {
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+ * /&#42; this will be the length of the animation &#42;/
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+ * transition:1s linear all;
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+ * opacity:0;
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+ * }
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+ * ```
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+ *
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+ * The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it
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+ * has a duration of zero. This may not be required, however, incase the browser is unable to render
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+ * the styling present in this CSS class instantly then it could be that the browser is attempting
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+ * to perform an unnecessary transition.
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+ *
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+ * This workaround, however, does not apply to standard class-based transitions that are rendered
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+ * when a CSS class containing a transition is applied to an element:
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+ *
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+ * ```css
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+ * /&#42; this works as expected &#42;/
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+ * .fade {
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+ * transition:1s linear all;
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+ * opacity:0;
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+ * }
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+ * ```
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+ *
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+ * Please keep this in mind when coding the CSS markup that will be used within class-based transitions.
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+ * Also, try not to mix the two class-based animation flavors together since the CSS code may become
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+ * overly complex.
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+ *
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+ *
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+ * ### Preventing Collisions With Third Party Libraries
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+ *
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+ * Some third-party frameworks place animation duration defaults across many element or className
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+ * selectors in order to make their code small and reuseable. This can lead to issues with ngAnimate, which
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+ * is expecting actual animations on these elements and has to wait for their completion.
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+ *
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+ * You can prevent this unwanted behavior by using a prefix on all your animation classes:
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+ *
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+ * ```css
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+ * /&#42; prefixed with animate- &#42;/
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+ * .animate-fade-add.animate-fade-add-active {
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+ * transition:1s linear all;
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+ * opacity:0;
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+ * }
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+ * ```
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+ *
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+ * You then configure `$animate` to enforce this prefix:
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+ *
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+ * ```js
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+ * $animateProvider.classNamePrefix(/animate-/);
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+ * ```
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+ * </div>
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+ *
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+ * ### CSS Staggering Animations
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+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
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+ * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be
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+ * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
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+ * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
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+ * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
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+ *
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+ * ```css
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+ * .my-animation.ng-enter {
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+ * /&#42; standard transition code &#42;/
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+ * -webkit-transition: 1s linear all;
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+ * transition: 1s linear all;
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+ * opacity:0;
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+ * }
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+ * .my-animation.ng-enter-stagger {
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+ * /&#42; this will have a 100ms delay between each successive leave animation &#42;/
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+ * -webkit-transition-delay: 0.1s;
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+ * transition-delay: 0.1s;
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+ *
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+ * /&#42; in case the stagger doesn't work then these two values
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+ * must be set to 0 to avoid an accidental CSS inheritance &#42;/
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+ * -webkit-transition-duration: 0s;
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+ * transition-duration: 0s;
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+ * }
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+ * .my-animation.ng-enter.ng-enter-active {
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+ * /&#42; standard transition styles &#42;/
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+ * opacity:1;
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+ * }
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+ * ```
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+ *
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+ * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
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+ * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
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+ * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
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+ * will also be reset if more than 10ms has passed after the last animation has been fired.
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+ *
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+ * The following code will issue the **ng-leave-stagger** event on the element provided:
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+ *
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+ * ```js
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+ * var kids = parent.children();
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+ *
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+ * $animate.leave(kids[0]); //stagger index=0
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+ * $animate.leave(kids[1]); //stagger index=1
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+ * $animate.leave(kids[2]); //stagger index=2
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+ * $animate.leave(kids[3]); //stagger index=3
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+ * $animate.leave(kids[4]); //stagger index=4
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+ *
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+ * $timeout(function() {
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+ * //stagger has reset itself
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+ * $animate.leave(kids[5]); //stagger index=0
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+ * $animate.leave(kids[6]); //stagger index=1
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+ * }, 100, false);
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+ * ```
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+ *
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+ * Stagger animations are currently only supported within CSS-defined animations.
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+ *
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+ * ## JavaScript-defined Animations
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+ * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
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+ * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
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+ *
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+ * ```js
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+ * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
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+ * var ngModule = angular.module('YourApp', ['ngAnimate']);
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+ * ngModule.animation('.my-crazy-animation', function() {
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+ * return {
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+ * enter: function(element, done) {
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+ * //run the animation here and call done when the animation is complete
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+ * return function(cancelled) {
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+ * //this (optional) function will be called when the animation
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+ * //completes or when the animation is cancelled (the cancelled
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+ * //flag will be set to true if cancelled).
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+ * };
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+ * },
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+ * leave: function(element, done) { },
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+ * move: function(element, done) { },
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+ *
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+ * //animation that can be triggered before the class is added
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+ * beforeAddClass: function(element, className, done) { },
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+ *
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+ * //animation that can be triggered after the class is added
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+ * addClass: function(element, className, done) { },
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+ *
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+ * //animation that can be triggered before the class is removed
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+ * beforeRemoveClass: function(element, className, done) { },
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+ *
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+ * //animation that can be triggered after the class is removed
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+ * removeClass: function(element, className, done) { }
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+ * };
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+ * });
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+ * ```
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+ *
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+ * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
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+ * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
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+ * the element's CSS class attribute value and then run the matching animation event function (if found).
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+ * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
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+ * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
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+ *
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+ * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
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+ * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
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+ * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
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+ * or transition code that is defined via a stylesheet).
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+ *
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+ *
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+ * ### Applying Directive-specific Styles to an Animation
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+ * In some cases a directive or service may want to provide `$animate` with extra details that the animation will
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+ * include into its animation. Let's say for example we wanted to render an animation that animates an element
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+ * towards the mouse coordinates as to where the user clicked last. By collecting the X/Y coordinates of the click
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+ * (via the event parameter) we can set the `top` and `left` styles into an object and pass that into our function
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+ * call to `$animate.addClass`.
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+ *
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+ * ```js
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+ * canvas.on('click', function(e) {
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+ * $animate.addClass(element, 'on', {
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+ * to: {
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+ * left : e.client.x + 'px',
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+ * top : e.client.y + 'px'
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+ * }
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+ * }):
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+ * });
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+ * ```
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+ *
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+ * Now when the animation runs, and a transition or keyframe animation is picked up, then the animation itself will
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+ * also include and transition the styling of the `left` and `top` properties into its running animation. If we want
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+ * to provide some starting animation values then we can do so by placing the starting animations styles into an object
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+ * called `from` in the same object as the `to` animations.
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+ *
377
+ * ```js
378
+ * canvas.on('click', function(e) {
379
+ * $animate.addClass(element, 'on', {
380
+ * from: {
381
+ * position: 'absolute',
382
+ * left: '0px',
383
+ * top: '0px'
384
+ * },
385
+ * to: {
386
+ * left : e.client.x + 'px',
387
+ * top : e.client.y + 'px'
388
+ * }
389
+ * }):
390
+ * });
391
+ * ```
392
+ *
393
+ * Once the animation is complete or cancelled then the union of both the before and after styles are applied to the
394
+ * element. If `ngAnimate` is not present then the styles will be applied immediately.
395
+ *
396
+ */
397
+
398
+ angular.module('ngAnimate', ['ng'])
399
+
400
+ /**
401
+ * @ngdoc provider
402
+ * @name $animateProvider
403
+ * @description
404
+ *
405
+ * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
406
+ * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
407
+ * the provided name value.
408
+ *
409
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
410
+ *
411
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
412
+ *
413
+ */
414
+ .directive('ngAnimateChildren', function() {
415
+ var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
416
+ return function(scope, element, attrs) {
417
+ var val = attrs.ngAnimateChildren;
418
+ if (angular.isString(val) && val.length === 0) { //empty attribute
419
+ element.data(NG_ANIMATE_CHILDREN, true);
420
+ } else {
421
+ scope.$watch(val, function(value) {
422
+ element.data(NG_ANIMATE_CHILDREN, !!value);
423
+ });
424
+ }
425
+ };
426
+ })
427
+
428
+ //this private service is only used within CSS-enabled animations
429
+ //IE8 + IE9 do not support rAF natively, but that is fine since they
430
+ //also don't support transitions and keyframes which means that the code
431
+ //below will never be used by the two browsers.
432
+ .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
433
+ var bod = $document[0].body;
434
+ return function(fn) {
435
+ //the returned function acts as the cancellation function
436
+ return $$rAF(function() {
437
+ //the line below will force the browser to perform a repaint
438
+ //so that all the animated elements within the animation frame
439
+ //will be properly updated and drawn on screen. This is
440
+ //required to perform multi-class CSS based animations with
441
+ //Firefox. DO NOT REMOVE THIS LINE.
442
+ var a = bod.offsetWidth + 1;
443
+ fn();
444
+ });
445
+ };
446
+ }])
447
+
448
+ .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
449
+ var noop = angular.noop;
450
+ var forEach = angular.forEach;
451
+ var selectors = $animateProvider.$$selectors;
452
+ var isArray = angular.isArray;
453
+ var isString = angular.isString;
454
+ var isObject = angular.isObject;
455
+
456
+ var ELEMENT_NODE = 1;
457
+ var NG_ANIMATE_STATE = '$$ngAnimateState';
458
+ var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
459
+ var NG_ANIMATE_CLASS_NAME = 'ng-animate';
460
+ var rootAnimateState = {running: true};
461
+
462
+ function extractElementNode(element) {
463
+ for (var i = 0; i < element.length; i++) {
464
+ var elm = element[i];
465
+ if (elm.nodeType == ELEMENT_NODE) {
466
+ return elm;
467
+ }
468
+ }
469
+ }
470
+
471
+ function prepareElement(element) {
472
+ return element && angular.element(element);
473
+ }
474
+
475
+ function stripCommentsFromElement(element) {
476
+ return angular.element(extractElementNode(element));
477
+ }
478
+
479
+ function isMatchingElement(elm1, elm2) {
480
+ return extractElementNode(elm1) == extractElementNode(elm2);
481
+ }
482
+
483
+ $provide.decorator('$animate',
484
+ ['$delegate', '$$q', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', '$templateRequest',
485
+ function($delegate, $$q, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document, $templateRequest) {
486
+
487
+ $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
488
+
489
+ // Wait until all directive and route-related templates are downloaded and
490
+ // compiled. The $templateRequest.totalPendingRequests variable keeps track of
491
+ // all of the remote templates being currently downloaded. If there are no
492
+ // templates currently downloading then the watcher will still fire anyway.
493
+ var deregisterWatch = $rootScope.$watch(
494
+ function() { return $templateRequest.totalPendingRequests; },
495
+ function(val, oldVal) {
496
+ if (val !== 0) return;
497
+ deregisterWatch();
498
+
499
+ // Now that all templates have been downloaded, $animate will wait until
500
+ // the post digest queue is empty before enabling animations. By having two
501
+ // calls to $postDigest calls we can ensure that the flag is enabled at the
502
+ // very end of the post digest queue. Since all of the animations in $animate
503
+ // use $postDigest, it's important that the code below executes at the end.
504
+ // This basically means that the page is fully downloaded and compiled before
505
+ // any animations are triggered.
506
+ $rootScope.$$postDigest(function() {
507
+ $rootScope.$$postDigest(function() {
508
+ rootAnimateState.running = false;
509
+ });
510
+ });
511
+ }
512
+ );
513
+
514
+ var globalAnimationCounter = 0;
515
+ var classNameFilter = $animateProvider.classNameFilter();
516
+ var isAnimatableClassName = !classNameFilter
517
+ ? function() { return true; }
518
+ : function(className) {
519
+ return classNameFilter.test(className);
520
+ };
521
+
522
+ function classBasedAnimationsBlocked(element, setter) {
523
+ var data = element.data(NG_ANIMATE_STATE) || {};
524
+ if (setter) {
525
+ data.running = true;
526
+ data.structural = true;
527
+ element.data(NG_ANIMATE_STATE, data);
528
+ }
529
+ return data.disabled || (data.running && data.structural);
530
+ }
531
+
532
+ function runAnimationPostDigest(fn) {
533
+ var cancelFn, defer = $$q.defer();
534
+ defer.promise.$$cancelFn = function() {
535
+ cancelFn && cancelFn();
536
+ };
537
+ $rootScope.$$postDigest(function() {
538
+ cancelFn = fn(function() {
539
+ defer.resolve();
540
+ });
541
+ });
542
+ return defer.promise;
543
+ }
544
+
545
+ function parseAnimateOptions(options) {
546
+ // some plugin code may still be passing in the callback
547
+ // function as the last param for the $animate methods so
548
+ // it's best to only allow string or array values for now
549
+ if (isObject(options)) {
550
+ if (options.tempClasses && isString(options.tempClasses)) {
551
+ options.tempClasses = options.tempClasses.split(/\s+/);
552
+ }
553
+ return options;
554
+ }
555
+ }
556
+
557
+ function resolveElementClasses(element, cache, runningAnimations) {
558
+ runningAnimations = runningAnimations || {};
559
+
560
+ var lookup = {};
561
+ forEach(runningAnimations, function(data, selector) {
562
+ forEach(selector.split(' '), function(s) {
563
+ lookup[s]=data;
564
+ });
565
+ });
566
+
567
+ var hasClasses = Object.create(null);
568
+ forEach((element.attr('class') || '').split(/\s+/), function(className) {
569
+ hasClasses[className] = true;
570
+ });
571
+
572
+ var toAdd = [], toRemove = [];
573
+ forEach((cache && cache.classes) || [], function(status, className) {
574
+ var hasClass = hasClasses[className];
575
+ var matchingAnimation = lookup[className] || {};
576
+
577
+ // When addClass and removeClass is called then $animate will check to
578
+ // see if addClass and removeClass cancel each other out. When there are
579
+ // more calls to removeClass than addClass then the count falls below 0
580
+ // and then the removeClass animation will be allowed. Otherwise if the
581
+ // count is above 0 then that means an addClass animation will commence.
582
+ // Once an animation is allowed then the code will also check to see if
583
+ // there exists any on-going animation that is already adding or remvoing
584
+ // the matching CSS class.
585
+ if (status === false) {
586
+ //does it have the class or will it have the class
587
+ if (hasClass || matchingAnimation.event == 'addClass') {
588
+ toRemove.push(className);
589
+ }
590
+ } else if (status === true) {
591
+ //is the class missing or will it be removed?
592
+ if (!hasClass || matchingAnimation.event == 'removeClass') {
593
+ toAdd.push(className);
594
+ }
595
+ }
596
+ });
597
+
598
+ return (toAdd.length + toRemove.length) > 0 && [toAdd.join(' '), toRemove.join(' ')];
599
+ }
600
+
601
+ function lookup(name) {
602
+ if (name) {
603
+ var matches = [],
604
+ flagMap = {},
605
+ classes = name.substr(1).split('.');
606
+
607
+ //the empty string value is the default animation
608
+ //operation which performs CSS transition and keyframe
609
+ //animations sniffing. This is always included for each
610
+ //element animation procedure if the browser supports
611
+ //transitions and/or keyframe animations. The default
612
+ //animation is added to the top of the list to prevent
613
+ //any previous animations from affecting the element styling
614
+ //prior to the element being animated.
615
+ if ($sniffer.transitions || $sniffer.animations) {
616
+ matches.push($injector.get(selectors['']));
617
+ }
618
+
619
+ for (var i=0; i < classes.length; i++) {
620
+ var klass = classes[i],
621
+ selectorFactoryName = selectors[klass];
622
+ if (selectorFactoryName && !flagMap[klass]) {
623
+ matches.push($injector.get(selectorFactoryName));
624
+ flagMap[klass] = true;
625
+ }
626
+ }
627
+ return matches;
628
+ }
629
+ }
630
+
631
+ function animationRunner(element, animationEvent, className, options) {
632
+ //transcluded directives may sometimes fire an animation using only comment nodes
633
+ //best to catch this early on to prevent any animation operations from occurring
634
+ var node = element[0];
635
+ if (!node) {
636
+ return;
637
+ }
638
+
639
+ if (options) {
640
+ options.to = options.to || {};
641
+ options.from = options.from || {};
642
+ }
643
+
644
+ var classNameAdd;
645
+ var classNameRemove;
646
+ if (isArray(className)) {
647
+ classNameAdd = className[0];
648
+ classNameRemove = className[1];
649
+ if (!classNameAdd) {
650
+ className = classNameRemove;
651
+ animationEvent = 'removeClass';
652
+ } else if (!classNameRemove) {
653
+ className = classNameAdd;
654
+ animationEvent = 'addClass';
655
+ } else {
656
+ className = classNameAdd + ' ' + classNameRemove;
657
+ }
658
+ }
659
+
660
+ var isSetClassOperation = animationEvent == 'setClass';
661
+ var isClassBased = isSetClassOperation
662
+ || animationEvent == 'addClass'
663
+ || animationEvent == 'removeClass'
664
+ || animationEvent == 'animate';
665
+
666
+ var currentClassName = element.attr('class');
667
+ var classes = currentClassName + ' ' + className;
668
+ if (!isAnimatableClassName(classes)) {
669
+ return;
670
+ }
671
+
672
+ var beforeComplete = noop,
673
+ beforeCancel = [],
674
+ before = [],
675
+ afterComplete = noop,
676
+ afterCancel = [],
677
+ after = [];
678
+
679
+ var animationLookup = (' ' + classes).replace(/\s+/g,'.');
680
+ forEach(lookup(animationLookup), function(animationFactory) {
681
+ var created = registerAnimation(animationFactory, animationEvent);
682
+ if (!created && isSetClassOperation) {
683
+ registerAnimation(animationFactory, 'addClass');
684
+ registerAnimation(animationFactory, 'removeClass');
685
+ }
686
+ });
687
+
688
+ function registerAnimation(animationFactory, event) {
689
+ var afterFn = animationFactory[event];
690
+ var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
691
+ if (afterFn || beforeFn) {
692
+ if (event == 'leave') {
693
+ beforeFn = afterFn;
694
+ //when set as null then animation knows to skip this phase
695
+ afterFn = null;
696
+ }
697
+ after.push({
698
+ event: event, fn: afterFn
699
+ });
700
+ before.push({
701
+ event: event, fn: beforeFn
702
+ });
703
+ return true;
704
+ }
705
+ }
706
+
707
+ function run(fns, cancellations, allCompleteFn) {
708
+ var animations = [];
709
+ forEach(fns, function(animation) {
710
+ animation.fn && animations.push(animation);
711
+ });
712
+
713
+ var count = 0;
714
+ function afterAnimationComplete(index) {
715
+ if (cancellations) {
716
+ (cancellations[index] || noop)();
717
+ if (++count < animations.length) return;
718
+ cancellations = null;
719
+ }
720
+ allCompleteFn();
721
+ }
722
+
723
+ //The code below adds directly to the array in order to work with
724
+ //both sync and async animations. Sync animations are when the done()
725
+ //operation is called right away. DO NOT REFACTOR!
726
+ forEach(animations, function(animation, index) {
727
+ var progress = function() {
728
+ afterAnimationComplete(index);
729
+ };
730
+ switch (animation.event) {
731
+ case 'setClass':
732
+ cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress, options));
733
+ break;
734
+ case 'animate':
735
+ cancellations.push(animation.fn(element, className, options.from, options.to, progress));
736
+ break;
737
+ case 'addClass':
738
+ cancellations.push(animation.fn(element, classNameAdd || className, progress, options));
739
+ break;
740
+ case 'removeClass':
741
+ cancellations.push(animation.fn(element, classNameRemove || className, progress, options));
742
+ break;
743
+ default:
744
+ cancellations.push(animation.fn(element, progress, options));
745
+ break;
746
+ }
747
+ });
748
+
749
+ if (cancellations && cancellations.length === 0) {
750
+ allCompleteFn();
751
+ }
752
+ }
753
+
754
+ return {
755
+ node: node,
756
+ event: animationEvent,
757
+ className: className,
758
+ isClassBased: isClassBased,
759
+ isSetClassOperation: isSetClassOperation,
760
+ applyStyles: function() {
761
+ if (options) {
762
+ element.css(angular.extend(options.from || {}, options.to || {}));
763
+ }
764
+ },
765
+ before: function(allCompleteFn) {
766
+ beforeComplete = allCompleteFn;
767
+ run(before, beforeCancel, function() {
768
+ beforeComplete = noop;
769
+ allCompleteFn();
770
+ });
771
+ },
772
+ after: function(allCompleteFn) {
773
+ afterComplete = allCompleteFn;
774
+ run(after, afterCancel, function() {
775
+ afterComplete = noop;
776
+ allCompleteFn();
777
+ });
778
+ },
779
+ cancel: function() {
780
+ if (beforeCancel) {
781
+ forEach(beforeCancel, function(cancelFn) {
782
+ (cancelFn || noop)(true);
783
+ });
784
+ beforeComplete(true);
785
+ }
786
+ if (afterCancel) {
787
+ forEach(afterCancel, function(cancelFn) {
788
+ (cancelFn || noop)(true);
789
+ });
790
+ afterComplete(true);
791
+ }
792
+ }
793
+ };
794
+ }
795
+
796
+ /**
797
+ * @ngdoc service
798
+ * @name $animate
799
+ * @kind object
800
+ *
801
+ * @description
802
+ * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
803
+ * When any of these operations are run, the $animate service
804
+ * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
805
+ * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
806
+ *
807
+ * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
808
+ * will work out of the box without any extra configuration.
809
+ *
810
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
811
+ *
812
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
813
+ * ## Callback Promises
814
+ * With AngularJS 1.3, each of the animation methods, on the `$animate` service, return a promise when called. The
815
+ * promise itself is then resolved once the animation has completed itself, has been cancelled or has been
816
+ * skipped due to animations being disabled. (Note that even if the animation is cancelled it will still
817
+ * call the resolve function of the animation.)
818
+ *
819
+ * ```js
820
+ * $animate.enter(element, container).then(function() {
821
+ * //...this is called once the animation is complete...
822
+ * });
823
+ * ```
824
+ *
825
+ * Also note that, due to the nature of the callback promise, if any Angular-specific code (like changing the scope,
826
+ * location of the page, etc...) is executed within the callback promise then be sure to wrap the code using
827
+ * `$scope.$apply(...)`;
828
+ *
829
+ * ```js
830
+ * $animate.leave(element).then(function() {
831
+ * $scope.$apply(function() {
832
+ * $location.path('/new-page');
833
+ * });
834
+ * });
835
+ * ```
836
+ *
837
+ * An animation can also be cancelled by calling the `$animate.cancel(promise)` method with the provided
838
+ * promise that was returned when the animation was started.
839
+ *
840
+ * ```js
841
+ * var promise = $animate.addClass(element, 'super-long-animation').then(function() {
842
+ * //this will still be called even if cancelled
843
+ * });
844
+ *
845
+ * element.on('click', function() {
846
+ * //tooo lazy to wait for the animation to end
847
+ * $animate.cancel(promise);
848
+ * });
849
+ * ```
850
+ *
851
+ * (Keep in mind that the promise cancellation is unique to `$animate` since promises in
852
+ * general cannot be cancelled.)
853
+ *
854
+ */
855
+ return {
856
+ /**
857
+ * @ngdoc method
858
+ * @name $animate#animate
859
+ * @kind function
860
+ *
861
+ * @description
862
+ * Performs an inline animation on the element which applies the provided `to` and `from` CSS styles to the element.
863
+ * If any detected CSS transition, keyframe or JavaScript matches the provided `className` value then the animation
864
+ * will take on the provided styles. For example, if a transition animation is set for the given className then the
865
+ * provided `from` and `to` styles will be applied alongside the given transition. If a JavaScript animation is
866
+ * detected then the provided styles will be given in as function paramters.
867
+ *
868
+ * ```js
869
+ * ngModule.animation('.my-inline-animation', function() {
870
+ * return {
871
+ * animate : function(element, className, from, to, done) {
872
+ * //styles
873
+ * }
874
+ * }
875
+ * });
876
+ * ```
877
+ *
878
+ * Below is a breakdown of each step that occurs during the `animate` animation:
879
+ *
880
+ * | Animation Step | What the element class attribute looks like |
881
+ * |-------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------|
882
+ * | 1. $animate.animate(...) is called | class="my-animation" |
883
+ * | 2. $animate waits for the next digest to start the animation | class="my-animation ng-animate" |
884
+ * | 3. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" |
885
+ * | 4. the className class value is added to the element | class="my-animation ng-animate className" |
886
+ * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate className" |
887
+ * | 6. $animate blocks all CSS transitions on the element to ensure the .className class styling is applied right away| class="my-animation ng-animate className" |
888
+ * | 7. $animate applies the provided collection of `from` CSS styles to the element | class="my-animation ng-animate className" |
889
+ * | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate className" |
890
+ * | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate className" |
891
+ * | 10. the className-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate className className-active" |
892
+ * | 11. $animate applies the collection of `to` CSS styles to the element which are then handled by the transition | class="my-animation ng-animate className className-active" |
893
+ * | 12. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate className className-active" |
894
+ * | 13. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
895
+ * | 14. The returned promise is resolved. | class="my-animation" |
896
+ *
897
+ * @param {DOMElement} element the element that will be the focus of the enter animation
898
+ * @param {object} from a collection of CSS styles that will be applied to the element at the start of the animation
899
+ * @param {object} to a collection of CSS styles that the element will animate towards
900
+ * @param {string=} className an optional CSS class that will be added to the element for the duration of the animation (the default class is `ng-inline-animate`)
901
+ * @param {object=} options an optional collection of options that will be picked up by the CSS transition/animation
902
+ * @return {Promise} the animation callback promise
903
+ */
904
+ animate: function(element, from, to, className, options) {
905
+ className = className || 'ng-inline-animate';
906
+ options = parseAnimateOptions(options) || {};
907
+ options.from = to ? from : null;
908
+ options.to = to ? to : from;
909
+
910
+ return runAnimationPostDigest(function(done) {
911
+ return performAnimation('animate', className, stripCommentsFromElement(element), null, null, noop, options, done);
912
+ });
913
+ },
914
+
915
+ /**
916
+ * @ngdoc method
917
+ * @name $animate#enter
918
+ * @kind function
919
+ *
920
+ * @description
921
+ * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
922
+ * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
923
+ *
924
+ * Below is a breakdown of each step that occurs during enter animation:
925
+ *
926
+ * | Animation Step | What the element class attribute looks like |
927
+ * |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------|
928
+ * | 1. $animate.enter(...) is called | class="my-animation" |
929
+ * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" |
930
+ * | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" |
931
+ * | 4. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" |
932
+ * | 5. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" |
933
+ * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" |
934
+ * | 7. $animate blocks all CSS transitions on the element to ensure the .ng-enter class styling is applied right away | class="my-animation ng-animate ng-enter" |
935
+ * | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-enter" |
936
+ * | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-enter" |
937
+ * | 10. the .ng-enter-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-enter ng-enter-active" |
938
+ * | 11. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-enter ng-enter-active" |
939
+ * | 12. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
940
+ * | 13. The returned promise is resolved. | class="my-animation" |
941
+ *
942
+ * @param {DOMElement} element the element that will be the focus of the enter animation
943
+ * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
944
+ * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
945
+ * @param {object=} options an optional collection of options that will be picked up by the CSS transition/animation
946
+ * @return {Promise} the animation callback promise
947
+ */
948
+ enter: function(element, parentElement, afterElement, options) {
949
+ options = parseAnimateOptions(options);
950
+ element = angular.element(element);
951
+ parentElement = prepareElement(parentElement);
952
+ afterElement = prepareElement(afterElement);
953
+
954
+ classBasedAnimationsBlocked(element, true);
955
+ $delegate.enter(element, parentElement, afterElement);
956
+ return runAnimationPostDigest(function(done) {
957
+ return performAnimation('enter', 'ng-enter', stripCommentsFromElement(element), parentElement, afterElement, noop, options, done);
958
+ });
959
+ },
960
+
961
+ /**
962
+ * @ngdoc method
963
+ * @name $animate#leave
964
+ * @kind function
965
+ *
966
+ * @description
967
+ * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
968
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
969
+ *
970
+ * Below is a breakdown of each step that occurs during leave animation:
971
+ *
972
+ * | Animation Step | What the element class attribute looks like |
973
+ * |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------|
974
+ * | 1. $animate.leave(...) is called | class="my-animation" |
975
+ * | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" |
976
+ * | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" |
977
+ * | 4. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" |
978
+ * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" |
979
+ * | 6. $animate blocks all CSS transitions on the element to ensure the .ng-leave class styling is applied right away | class="my-animation ng-animate ng-leave” |
980
+ * | 7. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-leave" |
981
+ * | 8. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-leave” |
982
+ * | 9. the .ng-leave-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-leave ng-leave-active" |
983
+ * | 10. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-leave ng-leave-active" |
984
+ * | 11. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
985
+ * | 12. The element is removed from the DOM | ... |
986
+ * | 13. The returned promise is resolved. | ... |
987
+ *
988
+ * @param {DOMElement} element the element that will be the focus of the leave animation
989
+ * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
990
+ * @return {Promise} the animation callback promise
991
+ */
992
+ leave: function(element, options) {
993
+ options = parseAnimateOptions(options);
994
+ element = angular.element(element);
995
+
996
+ cancelChildAnimations(element);
997
+ classBasedAnimationsBlocked(element, true);
998
+ return runAnimationPostDigest(function(done) {
999
+ return performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
1000
+ $delegate.leave(element);
1001
+ }, options, done);
1002
+ });
1003
+ },
1004
+
1005
+ /**
1006
+ * @ngdoc method
1007
+ * @name $animate#move
1008
+ * @kind function
1009
+ *
1010
+ * @description
1011
+ * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
1012
+ * add the element directly after the afterElement element if present. Then the move animation will be run. Once
1013
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
1014
+ *
1015
+ * Below is a breakdown of each step that occurs during move animation:
1016
+ *
1017
+ * | Animation Step | What the element class attribute looks like |
1018
+ * |------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------|
1019
+ * | 1. $animate.move(...) is called | class="my-animation" |
1020
+ * | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" |
1021
+ * | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" |
1022
+ * | 4. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" |
1023
+ * | 5. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" |
1024
+ * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" |
1025
+ * | 7. $animate blocks all CSS transitions on the element to ensure the .ng-move class styling is applied right away | class="my-animation ng-animate ng-move” |
1026
+ * | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-move" |
1027
+ * | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-move” |
1028
+ * | 10. the .ng-move-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-move ng-move-active" |
1029
+ * | 11. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-move ng-move-active" |
1030
+ * | 12. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
1031
+ * | 13. The returned promise is resolved. | class="my-animation" |
1032
+ *
1033
+ * @param {DOMElement} element the element that will be the focus of the move animation
1034
+ * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
1035
+ * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
1036
+ * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
1037
+ * @return {Promise} the animation callback promise
1038
+ */
1039
+ move: function(element, parentElement, afterElement, options) {
1040
+ options = parseAnimateOptions(options);
1041
+ element = angular.element(element);
1042
+ parentElement = prepareElement(parentElement);
1043
+ afterElement = prepareElement(afterElement);
1044
+
1045
+ cancelChildAnimations(element);
1046
+ classBasedAnimationsBlocked(element, true);
1047
+ $delegate.move(element, parentElement, afterElement);
1048
+ return runAnimationPostDigest(function(done) {
1049
+ return performAnimation('move', 'ng-move', stripCommentsFromElement(element), parentElement, afterElement, noop, options, done);
1050
+ });
1051
+ },
1052
+
1053
+ /**
1054
+ * @ngdoc method
1055
+ * @name $animate#addClass
1056
+ *
1057
+ * @description
1058
+ * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
1059
+ * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
1060
+ * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
1061
+ * or keyframes are defined on the -add-active or base CSS class).
1062
+ *
1063
+ * Below is a breakdown of each step that occurs during addClass animation:
1064
+ *
1065
+ * | Animation Step | What the element class attribute looks like |
1066
+ * |----------------------------------------------------------------------------------------------------|------------------------------------------------------------------|
1067
+ * | 1. $animate.addClass(element, 'super') is called | class="my-animation" |
1068
+ * | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" |
1069
+ * | 3. the .super-add class is added to the element | class="my-animation ng-animate super-add" |
1070
+ * | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate super-add" |
1071
+ * | 5. the .super and .super-add-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate super super-add super-add-active" |
1072
+ * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" |
1073
+ * | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation super super-add super-add-active" |
1074
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" |
1075
+ * | 9. The super class is kept on the element | class="my-animation super" |
1076
+ * | 10. The returned promise is resolved. | class="my-animation super" |
1077
+ *
1078
+ * @param {DOMElement} element the element that will be animated
1079
+ * @param {string} className the CSS class that will be added to the element and then animated
1080
+ * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
1081
+ * @return {Promise} the animation callback promise
1082
+ */
1083
+ addClass: function(element, className, options) {
1084
+ return this.setClass(element, className, [], options);
1085
+ },
1086
+
1087
+ /**
1088
+ * @ngdoc method
1089
+ * @name $animate#removeClass
1090
+ *
1091
+ * @description
1092
+ * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
1093
+ * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
1094
+ * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
1095
+ * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
1096
+ *
1097
+ * Below is a breakdown of each step that occurs during removeClass animation:
1098
+ *
1099
+ * | Animation Step | What the element class attribute looks like |
1100
+ * |------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------|
1101
+ * | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" |
1102
+ * | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation super ng-animate" |
1103
+ * | 3. the .super-remove class is added to the element | class="my-animation super ng-animate super-remove" |
1104
+ * | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation super ng-animate super-remove" |
1105
+ * | 5. the .super-remove-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate super-remove super-remove-active" |
1106
+ * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" |
1107
+ * | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate super-remove super-remove-active" |
1108
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
1109
+ * | 9. The returned promise is resolved. | class="my-animation" |
1110
+ *
1111
+ *
1112
+ * @param {DOMElement} element the element that will be animated
1113
+ * @param {string} className the CSS class that will be animated and then removed from the element
1114
+ * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
1115
+ * @return {Promise} the animation callback promise
1116
+ */
1117
+ removeClass: function(element, className, options) {
1118
+ return this.setClass(element, [], className, options);
1119
+ },
1120
+
1121
+ /**
1122
+ *
1123
+ * @ngdoc method
1124
+ * @name $animate#setClass
1125
+ *
1126
+ * @description Adds and/or removes the given CSS classes to and from the element.
1127
+ * Once complete, the done() callback will be fired (if provided).
1128
+ *
1129
+ * | Animation Step | What the element class attribute looks like |
1130
+ * |--------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------|
1131
+ * | 1. $animate.removeClass(element, ‘on’, ‘off’) is called | class="my-animation super off” |
1132
+ * | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation super ng-animate off” |
1133
+ * | 3. the .on-add and .off-remove classes are added to the element | class="my-animation ng-animate on-add off-remove off” |
1134
+ * | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate on-add off-remove off” |
1135
+ * | 5. the .on, .on-add-active and .off-remove-active classes are added and .off is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active” |
1136
+ * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active" |
1137
+ * | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active" |
1138
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation on" |
1139
+ * | 9. The returned promise is resolved. | class="my-animation on" |
1140
+ *
1141
+ * @param {DOMElement} element the element which will have its CSS classes changed
1142
+ * removed from it
1143
+ * @param {string} add the CSS classes which will be added to the element
1144
+ * @param {string} remove the CSS class which will be removed from the element
1145
+ * CSS classes have been set on the element
1146
+ * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
1147
+ * @return {Promise} the animation callback promise
1148
+ */
1149
+ setClass: function(element, add, remove, options) {
1150
+ options = parseAnimateOptions(options);
1151
+
1152
+ var STORAGE_KEY = '$$animateClasses';
1153
+ element = angular.element(element);
1154
+ element = stripCommentsFromElement(element);
1155
+
1156
+ if (classBasedAnimationsBlocked(element)) {
1157
+ return $delegate.$$setClassImmediately(element, add, remove, options);
1158
+ }
1159
+
1160
+ // we're using a combined array for both the add and remove
1161
+ // operations since the ORDER OF addClass and removeClass matters
1162
+ var classes, cache = element.data(STORAGE_KEY);
1163
+ var hasCache = !!cache;
1164
+ if (!cache) {
1165
+ cache = {};
1166
+ cache.classes = {};
1167
+ }
1168
+ classes = cache.classes;
1169
+
1170
+ add = isArray(add) ? add : add.split(' ');
1171
+ forEach(add, function(c) {
1172
+ if (c && c.length) {
1173
+ classes[c] = true;
1174
+ }
1175
+ });
1176
+
1177
+ remove = isArray(remove) ? remove : remove.split(' ');
1178
+ forEach(remove, function(c) {
1179
+ if (c && c.length) {
1180
+ classes[c] = false;
1181
+ }
1182
+ });
1183
+
1184
+ if (hasCache) {
1185
+ if (options && cache.options) {
1186
+ cache.options = angular.extend(cache.options || {}, options);
1187
+ }
1188
+
1189
+ //the digest cycle will combine all the animations into one function
1190
+ return cache.promise;
1191
+ } else {
1192
+ element.data(STORAGE_KEY, cache = {
1193
+ classes: classes,
1194
+ options: options
1195
+ });
1196
+ }
1197
+
1198
+ return cache.promise = runAnimationPostDigest(function(done) {
1199
+ var parentElement = element.parent();
1200
+ var elementNode = extractElementNode(element);
1201
+ var parentNode = elementNode.parentNode;
1202
+ // TODO(matsko): move this code into the animationsDisabled() function once #8092 is fixed
1203
+ if (!parentNode || parentNode['$$NG_REMOVED'] || elementNode['$$NG_REMOVED']) {
1204
+ done();
1205
+ return;
1206
+ }
1207
+
1208
+ var cache = element.data(STORAGE_KEY);
1209
+ element.removeData(STORAGE_KEY);
1210
+
1211
+ var state = element.data(NG_ANIMATE_STATE) || {};
1212
+ var classes = resolveElementClasses(element, cache, state.active);
1213
+ return !classes
1214
+ ? done()
1215
+ : performAnimation('setClass', classes, element, parentElement, null, function() {
1216
+ if (classes[0]) $delegate.$$addClassImmediately(element, classes[0]);
1217
+ if (classes[1]) $delegate.$$removeClassImmediately(element, classes[1]);
1218
+ }, cache.options, done);
1219
+ });
1220
+ },
1221
+
1222
+ /**
1223
+ * @ngdoc method
1224
+ * @name $animate#cancel
1225
+ * @kind function
1226
+ *
1227
+ * @param {Promise} animationPromise The animation promise that is returned when an animation is started.
1228
+ *
1229
+ * @description
1230
+ * Cancels the provided animation.
1231
+ */
1232
+ cancel: function(promise) {
1233
+ promise.$$cancelFn();
1234
+ },
1235
+
1236
+ /**
1237
+ * @ngdoc method
1238
+ * @name $animate#enabled
1239
+ * @kind function
1240
+ *
1241
+ * @param {boolean=} value If provided then set the animation on or off.
1242
+ * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
1243
+ * @return {boolean} Current animation state.
1244
+ *
1245
+ * @description
1246
+ * Globally enables/disables animations.
1247
+ *
1248
+ */
1249
+ enabled: function(value, element) {
1250
+ switch (arguments.length) {
1251
+ case 2:
1252
+ if (value) {
1253
+ cleanup(element);
1254
+ } else {
1255
+ var data = element.data(NG_ANIMATE_STATE) || {};
1256
+ data.disabled = true;
1257
+ element.data(NG_ANIMATE_STATE, data);
1258
+ }
1259
+ break;
1260
+
1261
+ case 1:
1262
+ rootAnimateState.disabled = !value;
1263
+ break;
1264
+
1265
+ default:
1266
+ value = !rootAnimateState.disabled;
1267
+ break;
1268
+ }
1269
+ return !!value;
1270
+ }
1271
+ };
1272
+
1273
+ /*
1274
+ all animations call this shared animation triggering function internally.
1275
+ The animationEvent variable refers to the JavaScript animation event that will be triggered
1276
+ and the className value is the name of the animation that will be applied within the
1277
+ CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
1278
+ and the onComplete callback will be fired once the animation is fully complete.
1279
+ */
1280
+ function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, options, doneCallback) {
1281
+ var noopCancel = noop;
1282
+ var runner = animationRunner(element, animationEvent, className, options);
1283
+ if (!runner) {
1284
+ fireDOMOperation();
1285
+ fireBeforeCallbackAsync();
1286
+ fireAfterCallbackAsync();
1287
+ closeAnimation();
1288
+ return noopCancel;
1289
+ }
1290
+
1291
+ animationEvent = runner.event;
1292
+ className = runner.className;
1293
+ var elementEvents = angular.element._data(runner.node);
1294
+ elementEvents = elementEvents && elementEvents.events;
1295
+
1296
+ if (!parentElement) {
1297
+ parentElement = afterElement ? afterElement.parent() : element.parent();
1298
+ }
1299
+
1300
+ //skip the animation if animations are disabled, a parent is already being animated,
1301
+ //the element is not currently attached to the document body or then completely close
1302
+ //the animation if any matching animations are not found at all.
1303
+ //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found.
1304
+ if (animationsDisabled(element, parentElement)) {
1305
+ fireDOMOperation();
1306
+ fireBeforeCallbackAsync();
1307
+ fireAfterCallbackAsync();
1308
+ closeAnimation();
1309
+ return noopCancel;
1310
+ }
1311
+
1312
+ var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
1313
+ var runningAnimations = ngAnimateState.active || {};
1314
+ var totalActiveAnimations = ngAnimateState.totalActive || 0;
1315
+ var lastAnimation = ngAnimateState.last;
1316
+ var skipAnimation = false;
1317
+
1318
+ if (totalActiveAnimations > 0) {
1319
+ var animationsToCancel = [];
1320
+ if (!runner.isClassBased) {
1321
+ if (animationEvent == 'leave' && runningAnimations['ng-leave']) {
1322
+ skipAnimation = true;
1323
+ } else {
1324
+ //cancel all animations when a structural animation takes place
1325
+ for (var klass in runningAnimations) {
1326
+ animationsToCancel.push(runningAnimations[klass]);
1327
+ }
1328
+ ngAnimateState = {};
1329
+ cleanup(element, true);
1330
+ }
1331
+ } else if (lastAnimation.event == 'setClass') {
1332
+ animationsToCancel.push(lastAnimation);
1333
+ cleanup(element, className);
1334
+ }
1335
+ else if (runningAnimations[className]) {
1336
+ var current = runningAnimations[className];
1337
+ if (current.event == animationEvent) {
1338
+ skipAnimation = true;
1339
+ } else {
1340
+ animationsToCancel.push(current);
1341
+ cleanup(element, className);
1342
+ }
1343
+ }
1344
+
1345
+ if (animationsToCancel.length > 0) {
1346
+ forEach(animationsToCancel, function(operation) {
1347
+ operation.cancel();
1348
+ });
1349
+ }
1350
+ }
1351
+
1352
+ if (runner.isClassBased
1353
+ && !runner.isSetClassOperation
1354
+ && animationEvent != 'animate'
1355
+ && !skipAnimation) {
1356
+ skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
1357
+ }
1358
+
1359
+ if (skipAnimation) {
1360
+ fireDOMOperation();
1361
+ fireBeforeCallbackAsync();
1362
+ fireAfterCallbackAsync();
1363
+ fireDoneCallbackAsync();
1364
+ return noopCancel;
1365
+ }
1366
+
1367
+ runningAnimations = ngAnimateState.active || {};
1368
+ totalActiveAnimations = ngAnimateState.totalActive || 0;
1369
+
1370
+ if (animationEvent == 'leave') {
1371
+ //there's no need to ever remove the listener since the element
1372
+ //will be removed (destroyed) after the leave animation ends or
1373
+ //is cancelled midway
1374
+ element.one('$destroy', function(e) {
1375
+ var element = angular.element(this);
1376
+ var state = element.data(NG_ANIMATE_STATE);
1377
+ if (state) {
1378
+ var activeLeaveAnimation = state.active['ng-leave'];
1379
+ if (activeLeaveAnimation) {
1380
+ activeLeaveAnimation.cancel();
1381
+ cleanup(element, 'ng-leave');
1382
+ }
1383
+ }
1384
+ });
1385
+ }
1386
+
1387
+ //the ng-animate class does nothing, but it's here to allow for
1388
+ //parent animations to find and cancel child animations when needed
1389
+ element.addClass(NG_ANIMATE_CLASS_NAME);
1390
+ if (options && options.tempClasses) {
1391
+ forEach(options.tempClasses, function(className) {
1392
+ element.addClass(className);
1393
+ });
1394
+ }
1395
+
1396
+ var localAnimationCount = globalAnimationCounter++;
1397
+ totalActiveAnimations++;
1398
+ runningAnimations[className] = runner;
1399
+
1400
+ element.data(NG_ANIMATE_STATE, {
1401
+ last: runner,
1402
+ active: runningAnimations,
1403
+ index: localAnimationCount,
1404
+ totalActive: totalActiveAnimations
1405
+ });
1406
+
1407
+ //first we run the before animations and when all of those are complete
1408
+ //then we perform the DOM operation and run the next set of animations
1409
+ fireBeforeCallbackAsync();
1410
+ runner.before(function(cancelled) {
1411
+ var data = element.data(NG_ANIMATE_STATE);
1412
+ cancelled = cancelled ||
1413
+ !data || !data.active[className] ||
1414
+ (runner.isClassBased && data.active[className].event != animationEvent);
1415
+
1416
+ fireDOMOperation();
1417
+ if (cancelled === true) {
1418
+ closeAnimation();
1419
+ } else {
1420
+ fireAfterCallbackAsync();
1421
+ runner.after(closeAnimation);
1422
+ }
1423
+ });
1424
+
1425
+ return runner.cancel;
1426
+
1427
+ function fireDOMCallback(animationPhase) {
1428
+ var eventName = '$animate:' + animationPhase;
1429
+ if (elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
1430
+ $$asyncCallback(function() {
1431
+ element.triggerHandler(eventName, {
1432
+ event: animationEvent,
1433
+ className: className
1434
+ });
1435
+ });
1436
+ }
1437
+ }
1438
+
1439
+ function fireBeforeCallbackAsync() {
1440
+ fireDOMCallback('before');
1441
+ }
1442
+
1443
+ function fireAfterCallbackAsync() {
1444
+ fireDOMCallback('after');
1445
+ }
1446
+
1447
+ function fireDoneCallbackAsync() {
1448
+ fireDOMCallback('close');
1449
+ doneCallback();
1450
+ }
1451
+
1452
+ //it is less complicated to use a flag than managing and canceling
1453
+ //timeouts containing multiple callbacks.
1454
+ function fireDOMOperation() {
1455
+ if (!fireDOMOperation.hasBeenRun) {
1456
+ fireDOMOperation.hasBeenRun = true;
1457
+ domOperation();
1458
+ }
1459
+ }
1460
+
1461
+ function closeAnimation() {
1462
+ if (!closeAnimation.hasBeenRun) {
1463
+ if (runner) { //the runner doesn't exist if it fails to instantiate
1464
+ runner.applyStyles();
1465
+ }
1466
+
1467
+ closeAnimation.hasBeenRun = true;
1468
+ if (options && options.tempClasses) {
1469
+ forEach(options.tempClasses, function(className) {
1470
+ element.removeClass(className);
1471
+ });
1472
+ }
1473
+
1474
+ var data = element.data(NG_ANIMATE_STATE);
1475
+ if (data) {
1476
+
1477
+ /* only structural animations wait for reflow before removing an
1478
+ animation, but class-based animations don't. An example of this
1479
+ failing would be when a parent HTML tag has a ng-class attribute
1480
+ causing ALL directives below to skip animations during the digest */
1481
+ if (runner && runner.isClassBased) {
1482
+ cleanup(element, className);
1483
+ } else {
1484
+ $$asyncCallback(function() {
1485
+ var data = element.data(NG_ANIMATE_STATE) || {};
1486
+ if (localAnimationCount == data.index) {
1487
+ cleanup(element, className, animationEvent);
1488
+ }
1489
+ });
1490
+ element.data(NG_ANIMATE_STATE, data);
1491
+ }
1492
+ }
1493
+ fireDoneCallbackAsync();
1494
+ }
1495
+ }
1496
+ }
1497
+
1498
+ function cancelChildAnimations(element) {
1499
+ var node = extractElementNode(element);
1500
+ if (node) {
1501
+ var nodes = angular.isFunction(node.getElementsByClassName) ?
1502
+ node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
1503
+ node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME);
1504
+ forEach(nodes, function(element) {
1505
+ element = angular.element(element);
1506
+ var data = element.data(NG_ANIMATE_STATE);
1507
+ if (data && data.active) {
1508
+ forEach(data.active, function(runner) {
1509
+ runner.cancel();
1510
+ });
1511
+ }
1512
+ });
1513
+ }
1514
+ }
1515
+
1516
+ function cleanup(element, className) {
1517
+ if (isMatchingElement(element, $rootElement)) {
1518
+ if (!rootAnimateState.disabled) {
1519
+ rootAnimateState.running = false;
1520
+ rootAnimateState.structural = false;
1521
+ }
1522
+ } else if (className) {
1523
+ var data = element.data(NG_ANIMATE_STATE) || {};
1524
+
1525
+ var removeAnimations = className === true;
1526
+ if (!removeAnimations && data.active && data.active[className]) {
1527
+ data.totalActive--;
1528
+ delete data.active[className];
1529
+ }
1530
+
1531
+ if (removeAnimations || !data.totalActive) {
1532
+ element.removeClass(NG_ANIMATE_CLASS_NAME);
1533
+ element.removeData(NG_ANIMATE_STATE);
1534
+ }
1535
+ }
1536
+ }
1537
+
1538
+ function animationsDisabled(element, parentElement) {
1539
+ if (rootAnimateState.disabled) {
1540
+ return true;
1541
+ }
1542
+
1543
+ if (isMatchingElement(element, $rootElement)) {
1544
+ return rootAnimateState.running;
1545
+ }
1546
+
1547
+ var allowChildAnimations, parentRunningAnimation, hasParent;
1548
+ do {
1549
+ //the element did not reach the root element which means that it
1550
+ //is not apart of the DOM. Therefore there is no reason to do
1551
+ //any animations on it
1552
+ if (parentElement.length === 0) break;
1553
+
1554
+ var isRoot = isMatchingElement(parentElement, $rootElement);
1555
+ var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {});
1556
+ if (state.disabled) {
1557
+ return true;
1558
+ }
1559
+
1560
+ //no matter what, for an animation to work it must reach the root element
1561
+ //this implies that the element is attached to the DOM when the animation is run
1562
+ if (isRoot) {
1563
+ hasParent = true;
1564
+ }
1565
+
1566
+ //once a flag is found that is strictly false then everything before
1567
+ //it will be discarded and all child animations will be restricted
1568
+ if (allowChildAnimations !== false) {
1569
+ var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN);
1570
+ if (angular.isDefined(animateChildrenFlag)) {
1571
+ allowChildAnimations = animateChildrenFlag;
1572
+ }
1573
+ }
1574
+
1575
+ parentRunningAnimation = parentRunningAnimation ||
1576
+ state.running ||
1577
+ (state.last && !state.last.isClassBased);
1578
+ }
1579
+ while (parentElement = parentElement.parent());
1580
+
1581
+ return !hasParent || (!allowChildAnimations && parentRunningAnimation);
1582
+ }
1583
+ }]);
1584
+
1585
+ $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow',
1586
+ function($window, $sniffer, $timeout, $$animateReflow) {
1587
+ // Detect proper transitionend/animationend event names.
1588
+ var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
1589
+
1590
+ // If unprefixed events are not supported but webkit-prefixed are, use the latter.
1591
+ // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
1592
+ // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
1593
+ // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
1594
+ // Register both events in case `window.onanimationend` is not supported because of that,
1595
+ // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
1596
+ // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
1597
+ // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
1598
+ if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
1599
+ CSS_PREFIX = '-webkit-';
1600
+ TRANSITION_PROP = 'WebkitTransition';
1601
+ TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
1602
+ } else {
1603
+ TRANSITION_PROP = 'transition';
1604
+ TRANSITIONEND_EVENT = 'transitionend';
1605
+ }
1606
+
1607
+ if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
1608
+ CSS_PREFIX = '-webkit-';
1609
+ ANIMATION_PROP = 'WebkitAnimation';
1610
+ ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
1611
+ } else {
1612
+ ANIMATION_PROP = 'animation';
1613
+ ANIMATIONEND_EVENT = 'animationend';
1614
+ }
1615
+
1616
+ var DURATION_KEY = 'Duration';
1617
+ var PROPERTY_KEY = 'Property';
1618
+ var DELAY_KEY = 'Delay';
1619
+ var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
1620
+ var ANIMATION_PLAYSTATE_KEY = 'PlayState';
1621
+ var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
1622
+ var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
1623
+ var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
1624
+ var CLOSING_TIME_BUFFER = 1.5;
1625
+ var ONE_SECOND = 1000;
1626
+
1627
+ var lookupCache = {};
1628
+ var parentCounter = 0;
1629
+ var animationReflowQueue = [];
1630
+ var cancelAnimationReflow;
1631
+ function clearCacheAfterReflow() {
1632
+ if (!cancelAnimationReflow) {
1633
+ cancelAnimationReflow = $$animateReflow(function() {
1634
+ animationReflowQueue = [];
1635
+ cancelAnimationReflow = null;
1636
+ lookupCache = {};
1637
+ });
1638
+ }
1639
+ }
1640
+
1641
+ function afterReflow(element, callback) {
1642
+ if (cancelAnimationReflow) {
1643
+ cancelAnimationReflow();
1644
+ }
1645
+ animationReflowQueue.push(callback);
1646
+ cancelAnimationReflow = $$animateReflow(function() {
1647
+ forEach(animationReflowQueue, function(fn) {
1648
+ fn();
1649
+ });
1650
+
1651
+ animationReflowQueue = [];
1652
+ cancelAnimationReflow = null;
1653
+ lookupCache = {};
1654
+ });
1655
+ }
1656
+
1657
+ var closingTimer = null;
1658
+ var closingTimestamp = 0;
1659
+ var animationElementQueue = [];
1660
+ function animationCloseHandler(element, totalTime) {
1661
+ var node = extractElementNode(element);
1662
+ element = angular.element(node);
1663
+
1664
+ //this item will be garbage collected by the closing
1665
+ //animation timeout
1666
+ animationElementQueue.push(element);
1667
+
1668
+ //but it may not need to cancel out the existing timeout
1669
+ //if the timestamp is less than the previous one
1670
+ var futureTimestamp = Date.now() + totalTime;
1671
+ if (futureTimestamp <= closingTimestamp) {
1672
+ return;
1673
+ }
1674
+
1675
+ $timeout.cancel(closingTimer);
1676
+
1677
+ closingTimestamp = futureTimestamp;
1678
+ closingTimer = $timeout(function() {
1679
+ closeAllAnimations(animationElementQueue);
1680
+ animationElementQueue = [];
1681
+ }, totalTime, false);
1682
+ }
1683
+
1684
+ function closeAllAnimations(elements) {
1685
+ forEach(elements, function(element) {
1686
+ var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
1687
+ if (elementData) {
1688
+ forEach(elementData.closeAnimationFns, function(fn) {
1689
+ fn();
1690
+ });
1691
+ }
1692
+ });
1693
+ }
1694
+
1695
+ function getElementAnimationDetails(element, cacheKey) {
1696
+ var data = cacheKey ? lookupCache[cacheKey] : null;
1697
+ if (!data) {
1698
+ var transitionDuration = 0;
1699
+ var transitionDelay = 0;
1700
+ var animationDuration = 0;
1701
+ var animationDelay = 0;
1702
+
1703
+ //we want all the styles defined before and after
1704
+ forEach(element, function(element) {
1705
+ if (element.nodeType == ELEMENT_NODE) {
1706
+ var elementStyles = $window.getComputedStyle(element) || {};
1707
+
1708
+ var transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
1709
+ transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
1710
+
1711
+ var transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
1712
+ transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
1713
+
1714
+ var animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
1715
+ animationDelay = Math.max(parseMaxTime(elementStyles[ANIMATION_PROP + DELAY_KEY]), animationDelay);
1716
+
1717
+ var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
1718
+
1719
+ if (aDuration > 0) {
1720
+ aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
1721
+ }
1722
+ animationDuration = Math.max(aDuration, animationDuration);
1723
+ }
1724
+ });
1725
+ data = {
1726
+ total: 0,
1727
+ transitionDelay: transitionDelay,
1728
+ transitionDuration: transitionDuration,
1729
+ animationDelay: animationDelay,
1730
+ animationDuration: animationDuration
1731
+ };
1732
+ if (cacheKey) {
1733
+ lookupCache[cacheKey] = data;
1734
+ }
1735
+ }
1736
+ return data;
1737
+ }
1738
+
1739
+ function parseMaxTime(str) {
1740
+ var maxValue = 0;
1741
+ var values = isString(str) ?
1742
+ str.split(/\s*,\s*/) :
1743
+ [];
1744
+ forEach(values, function(value) {
1745
+ maxValue = Math.max(parseFloat(value) || 0, maxValue);
1746
+ });
1747
+ return maxValue;
1748
+ }
1749
+
1750
+ function getCacheKey(element) {
1751
+ var parentElement = element.parent();
1752
+ var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
1753
+ if (!parentID) {
1754
+ parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
1755
+ parentID = parentCounter;
1756
+ }
1757
+ return parentID + '-' + extractElementNode(element).getAttribute('class');
1758
+ }
1759
+
1760
+ function animateSetup(animationEvent, element, className, styles) {
1761
+ var structural = ['ng-enter','ng-leave','ng-move'].indexOf(className) >= 0;
1762
+
1763
+ var cacheKey = getCacheKey(element);
1764
+ var eventCacheKey = cacheKey + ' ' + className;
1765
+ var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
1766
+
1767
+ var stagger = {};
1768
+ if (itemIndex > 0) {
1769
+ var staggerClassName = className + '-stagger';
1770
+ var staggerCacheKey = cacheKey + ' ' + staggerClassName;
1771
+ var applyClasses = !lookupCache[staggerCacheKey];
1772
+
1773
+ applyClasses && element.addClass(staggerClassName);
1774
+
1775
+ stagger = getElementAnimationDetails(element, staggerCacheKey);
1776
+
1777
+ applyClasses && element.removeClass(staggerClassName);
1778
+ }
1779
+
1780
+ element.addClass(className);
1781
+
1782
+ var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {};
1783
+ var timings = getElementAnimationDetails(element, eventCacheKey);
1784
+ var transitionDuration = timings.transitionDuration;
1785
+ var animationDuration = timings.animationDuration;
1786
+
1787
+ if (structural && transitionDuration === 0 && animationDuration === 0) {
1788
+ element.removeClass(className);
1789
+ return false;
1790
+ }
1791
+
1792
+ var blockTransition = styles || (structural && transitionDuration > 0);
1793
+ var blockAnimation = animationDuration > 0 &&
1794
+ stagger.animationDelay > 0 &&
1795
+ stagger.animationDuration === 0;
1796
+
1797
+ var closeAnimationFns = formerData.closeAnimationFns || [];
1798
+ element.data(NG_ANIMATE_CSS_DATA_KEY, {
1799
+ stagger: stagger,
1800
+ cacheKey: eventCacheKey,
1801
+ running: formerData.running || 0,
1802
+ itemIndex: itemIndex,
1803
+ blockTransition: blockTransition,
1804
+ closeAnimationFns: closeAnimationFns
1805
+ });
1806
+
1807
+ var node = extractElementNode(element);
1808
+
1809
+ if (blockTransition) {
1810
+ blockTransitions(node, true);
1811
+ if (styles) {
1812
+ element.css(styles);
1813
+ }
1814
+ }
1815
+
1816
+ if (blockAnimation) {
1817
+ blockAnimations(node, true);
1818
+ }
1819
+
1820
+ return true;
1821
+ }
1822
+
1823
+ function animateRun(animationEvent, element, className, activeAnimationComplete, styles) {
1824
+ var node = extractElementNode(element);
1825
+ var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
1826
+ if (node.getAttribute('class').indexOf(className) == -1 || !elementData) {
1827
+ activeAnimationComplete();
1828
+ return;
1829
+ }
1830
+
1831
+ var activeClassName = '';
1832
+ var pendingClassName = '';
1833
+ forEach(className.split(' '), function(klass, i) {
1834
+ var prefix = (i > 0 ? ' ' : '') + klass;
1835
+ activeClassName += prefix + '-active';
1836
+ pendingClassName += prefix + '-pending';
1837
+ });
1838
+
1839
+ var style = '';
1840
+ var appliedStyles = [];
1841
+ var itemIndex = elementData.itemIndex;
1842
+ var stagger = elementData.stagger;
1843
+ var staggerTime = 0;
1844
+ if (itemIndex > 0) {
1845
+ var transitionStaggerDelay = 0;
1846
+ if (stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
1847
+ transitionStaggerDelay = stagger.transitionDelay * itemIndex;
1848
+ }
1849
+
1850
+ var animationStaggerDelay = 0;
1851
+ if (stagger.animationDelay > 0 && stagger.animationDuration === 0) {
1852
+ animationStaggerDelay = stagger.animationDelay * itemIndex;
1853
+ appliedStyles.push(CSS_PREFIX + 'animation-play-state');
1854
+ }
1855
+
1856
+ staggerTime = Math.round(Math.max(transitionStaggerDelay, animationStaggerDelay) * 100) / 100;
1857
+ }
1858
+
1859
+ if (!staggerTime) {
1860
+ element.addClass(activeClassName);
1861
+ if (elementData.blockTransition) {
1862
+ blockTransitions(node, false);
1863
+ }
1864
+ }
1865
+
1866
+ var eventCacheKey = elementData.cacheKey + ' ' + activeClassName;
1867
+ var timings = getElementAnimationDetails(element, eventCacheKey);
1868
+ var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
1869
+ if (maxDuration === 0) {
1870
+ element.removeClass(activeClassName);
1871
+ animateClose(element, className);
1872
+ activeAnimationComplete();
1873
+ return;
1874
+ }
1875
+
1876
+ if (!staggerTime && styles) {
1877
+ if (!timings.transitionDuration) {
1878
+ element.css('transition', timings.animationDuration + 's linear all');
1879
+ appliedStyles.push('transition');
1880
+ }
1881
+ element.css(styles);
1882
+ }
1883
+
1884
+ var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
1885
+ var maxDelayTime = maxDelay * ONE_SECOND;
1886
+
1887
+ if (appliedStyles.length > 0) {
1888
+ //the element being animated may sometimes contain comment nodes in
1889
+ //the jqLite object, so we're safe to use a single variable to house
1890
+ //the styles since there is always only one element being animated
1891
+ var oldStyle = node.getAttribute('style') || '';
1892
+ if (oldStyle.charAt(oldStyle.length-1) !== ';') {
1893
+ oldStyle += ';';
1894
+ }
1895
+ node.setAttribute('style', oldStyle + ' ' + style);
1896
+ }
1897
+
1898
+ var startTime = Date.now();
1899
+ var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
1900
+ var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER;
1901
+ var totalTime = (staggerTime + animationTime) * ONE_SECOND;
1902
+
1903
+ var staggerTimeout;
1904
+ if (staggerTime > 0) {
1905
+ element.addClass(pendingClassName);
1906
+ staggerTimeout = $timeout(function() {
1907
+ staggerTimeout = null;
1908
+
1909
+ if (timings.transitionDuration > 0) {
1910
+ blockTransitions(node, false);
1911
+ }
1912
+ if (timings.animationDuration > 0) {
1913
+ blockAnimations(node, false);
1914
+ }
1915
+
1916
+ element.addClass(activeClassName);
1917
+ element.removeClass(pendingClassName);
1918
+
1919
+ if (styles) {
1920
+ if (timings.transitionDuration === 0) {
1921
+ element.css('transition', timings.animationDuration + 's linear all');
1922
+ }
1923
+ element.css(styles);
1924
+ appliedStyles.push('transition');
1925
+ }
1926
+ }, staggerTime * ONE_SECOND, false);
1927
+ }
1928
+
1929
+ element.on(css3AnimationEvents, onAnimationProgress);
1930
+ elementData.closeAnimationFns.push(function() {
1931
+ onEnd();
1932
+ activeAnimationComplete();
1933
+ });
1934
+
1935
+ elementData.running++;
1936
+ animationCloseHandler(element, totalTime);
1937
+ return onEnd;
1938
+
1939
+ // This will automatically be called by $animate so
1940
+ // there is no need to attach this internally to the
1941
+ // timeout done method.
1942
+ function onEnd() {
1943
+ element.off(css3AnimationEvents, onAnimationProgress);
1944
+ element.removeClass(activeClassName);
1945
+ element.removeClass(pendingClassName);
1946
+ if (staggerTimeout) {
1947
+ $timeout.cancel(staggerTimeout);
1948
+ }
1949
+ animateClose(element, className);
1950
+ var node = extractElementNode(element);
1951
+ for (var i in appliedStyles) {
1952
+ node.style.removeProperty(appliedStyles[i]);
1953
+ }
1954
+ }
1955
+
1956
+ function onAnimationProgress(event) {
1957
+ event.stopPropagation();
1958
+ var ev = event.originalEvent || event;
1959
+ var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
1960
+
1961
+ /* Firefox (or possibly just Gecko) likes to not round values up
1962
+ * when a ms measurement is used for the animation */
1963
+ var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
1964
+
1965
+ /* $manualTimeStamp is a mocked timeStamp value which is set
1966
+ * within browserTrigger(). This is only here so that tests can
1967
+ * mock animations properly. Real events fallback to event.timeStamp,
1968
+ * or, if they don't, then a timeStamp is automatically created for them.
1969
+ * We're checking to see if the timeStamp surpasses the expected delay,
1970
+ * but we're using elapsedTime instead of the timeStamp on the 2nd
1971
+ * pre-condition since animations sometimes close off early */
1972
+ if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
1973
+ activeAnimationComplete();
1974
+ }
1975
+ }
1976
+ }
1977
+
1978
+ function blockTransitions(node, bool) {
1979
+ node.style[TRANSITION_PROP + PROPERTY_KEY] = bool ? 'none' : '';
1980
+ }
1981
+
1982
+ function blockAnimations(node, bool) {
1983
+ node.style[ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY] = bool ? 'paused' : '';
1984
+ }
1985
+
1986
+ function animateBefore(animationEvent, element, className, styles) {
1987
+ if (animateSetup(animationEvent, element, className, styles)) {
1988
+ return function(cancelled) {
1989
+ cancelled && animateClose(element, className);
1990
+ };
1991
+ }
1992
+ }
1993
+
1994
+ function animateAfter(animationEvent, element, className, afterAnimationComplete, styles) {
1995
+ if (element.data(NG_ANIMATE_CSS_DATA_KEY)) {
1996
+ return animateRun(animationEvent, element, className, afterAnimationComplete, styles);
1997
+ } else {
1998
+ animateClose(element, className);
1999
+ afterAnimationComplete();
2000
+ }
2001
+ }
2002
+
2003
+ function animate(animationEvent, element, className, animationComplete, options) {
2004
+ //If the animateSetup function doesn't bother returning a
2005
+ //cancellation function then it means that there is no animation
2006
+ //to perform at all
2007
+ var preReflowCancellation = animateBefore(animationEvent, element, className, options.from);
2008
+ if (!preReflowCancellation) {
2009
+ clearCacheAfterReflow();
2010
+ animationComplete();
2011
+ return;
2012
+ }
2013
+
2014
+ //There are two cancellation functions: one is before the first
2015
+ //reflow animation and the second is during the active state
2016
+ //animation. The first function will take care of removing the
2017
+ //data from the element which will not make the 2nd animation
2018
+ //happen in the first place
2019
+ var cancel = preReflowCancellation;
2020
+ afterReflow(element, function() {
2021
+ //once the reflow is complete then we point cancel to
2022
+ //the new cancellation function which will remove all of the
2023
+ //animation properties from the active animation
2024
+ cancel = animateAfter(animationEvent, element, className, animationComplete, options.to);
2025
+ });
2026
+
2027
+ return function(cancelled) {
2028
+ (cancel || noop)(cancelled);
2029
+ };
2030
+ }
2031
+
2032
+ function animateClose(element, className) {
2033
+ element.removeClass(className);
2034
+ var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
2035
+ if (data) {
2036
+ if (data.running) {
2037
+ data.running--;
2038
+ }
2039
+ if (!data.running || data.running === 0) {
2040
+ element.removeData(NG_ANIMATE_CSS_DATA_KEY);
2041
+ }
2042
+ }
2043
+ }
2044
+
2045
+ return {
2046
+ animate: function(element, className, from, to, animationCompleted, options) {
2047
+ options = options || {};
2048
+ options.from = from;
2049
+ options.to = to;
2050
+ return animate('animate', element, className, animationCompleted, options);
2051
+ },
2052
+
2053
+ enter: function(element, animationCompleted, options) {
2054
+ options = options || {};
2055
+ return animate('enter', element, 'ng-enter', animationCompleted, options);
2056
+ },
2057
+
2058
+ leave: function(element, animationCompleted, options) {
2059
+ options = options || {};
2060
+ return animate('leave', element, 'ng-leave', animationCompleted, options);
2061
+ },
2062
+
2063
+ move: function(element, animationCompleted, options) {
2064
+ options = options || {};
2065
+ return animate('move', element, 'ng-move', animationCompleted, options);
2066
+ },
2067
+
2068
+ beforeSetClass: function(element, add, remove, animationCompleted, options) {
2069
+ options = options || {};
2070
+ var className = suffixClasses(remove, '-remove') + ' ' +
2071
+ suffixClasses(add, '-add');
2072
+ var cancellationMethod = animateBefore('setClass', element, className, options.from);
2073
+ if (cancellationMethod) {
2074
+ afterReflow(element, animationCompleted);
2075
+ return cancellationMethod;
2076
+ }
2077
+ clearCacheAfterReflow();
2078
+ animationCompleted();
2079
+ },
2080
+
2081
+ beforeAddClass: function(element, className, animationCompleted, options) {
2082
+ options = options || {};
2083
+ var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'), options.from);
2084
+ if (cancellationMethod) {
2085
+ afterReflow(element, animationCompleted);
2086
+ return cancellationMethod;
2087
+ }
2088
+ clearCacheAfterReflow();
2089
+ animationCompleted();
2090
+ },
2091
+
2092
+ beforeRemoveClass: function(element, className, animationCompleted, options) {
2093
+ options = options || {};
2094
+ var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'), options.from);
2095
+ if (cancellationMethod) {
2096
+ afterReflow(element, animationCompleted);
2097
+ return cancellationMethod;
2098
+ }
2099
+ clearCacheAfterReflow();
2100
+ animationCompleted();
2101
+ },
2102
+
2103
+ setClass: function(element, add, remove, animationCompleted, options) {
2104
+ options = options || {};
2105
+ remove = suffixClasses(remove, '-remove');
2106
+ add = suffixClasses(add, '-add');
2107
+ var className = remove + ' ' + add;
2108
+ return animateAfter('setClass', element, className, animationCompleted, options.to);
2109
+ },
2110
+
2111
+ addClass: function(element, className, animationCompleted, options) {
2112
+ options = options || {};
2113
+ return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted, options.to);
2114
+ },
2115
+
2116
+ removeClass: function(element, className, animationCompleted, options) {
2117
+ options = options || {};
2118
+ return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted, options.to);
2119
+ }
2120
+ };
2121
+
2122
+ function suffixClasses(classes, suffix) {
2123
+ var className = '';
2124
+ classes = isArray(classes) ? classes : classes.split(/\s+/);
2125
+ forEach(classes, function(klass, i) {
2126
+ if (klass && klass.length > 0) {
2127
+ className += (i > 0 ? ' ' : '') + klass + suffix;
2128
+ }
2129
+ });
2130
+ return className;
2131
+ }
2132
+ }]);
2133
+ }]);
2134
+
2135
+
2136
+ })(window, window.angular);