angular-gem 1.2.21 → 1.2.22

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@@ -1,3 +1,3 @@
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  module AngularGem
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- VERSION = "1.2.21"
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+ VERSION = "1.2.22"
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  end
@@ -0,0 +1,1689 @@
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+ /**
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+ * @license AngularJS v1.2.22
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+ * (c) 2010-2014 Google, Inc. http://angularjs.org
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+ * License: MIT
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+ */
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+ (function(window, angular, undefined) {'use strict';
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+
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+ /* jshint maxlen: false */
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+
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+ /**
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+ * @ngdoc module
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+ * @name ngAnimate
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+ * @description
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+ *
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+ * # ngAnimate
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+ *
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+ * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
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+ *
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+ *
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+ * <div doc-module-components="ngAnimate"></div>
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+ *
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+ * # Usage
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+ *
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+ * To see animations in action, all that is required is to define the appropriate CSS classes
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+ * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
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+ * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
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+ * by using the `$animate` service.
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+ *
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+ * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
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+ *
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+ * | Directive | Supported Animations |
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+ * |---------------------------------------------------------- |----------------------------------------------------|
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+ * | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move |
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+ * | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave |
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+ * | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave |
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+ * | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave |
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+ * | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave |
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+ * | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove |
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+ * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) |
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+ * | {@link ng.directive:form#usage_animations form} | add and remove (dirty, pristine, valid, invalid & all other validations) |
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+ * | {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
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+ *
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+ * You can find out more information about animations upon visiting each directive page.
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+ *
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+ * Below is an example of how to apply animations to a directive that supports animation hooks:
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+ *
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+ * ```html
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+ * <style type="text/css">
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+ * .slide.ng-enter, .slide.ng-leave {
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+ * -webkit-transition:0.5s linear all;
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+ * transition:0.5s linear all;
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+ * }
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+ *
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+ * .slide.ng-enter { } /&#42; starting animations for enter &#42;/
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+ * .slide.ng-enter.ng-enter-active { } /&#42; terminal animations for enter &#42;/
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+ * .slide.ng-leave { } /&#42; starting animations for leave &#42;/
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+ * .slide.ng-leave.ng-leave-active { } /&#42; terminal animations for leave &#42;/
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+ * </style>
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+ *
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+ * <!--
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+ * the animate service will automatically add .ng-enter and .ng-leave to the element
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+ * to trigger the CSS transition/animations
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+ * -->
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+ * <ANY class="slide" ng-include="..."></ANY>
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+ * ```
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+ *
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+ * Keep in mind that, by default, if an animation is running, any child elements cannot be animated
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+ * until the parent element's animation has completed. This blocking feature can be overridden by
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+ * placing the `ng-animate-children` attribute on a parent container tag.
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+ *
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+ * ```html
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+ * <div class="slide-animation" ng-if="on" ng-animate-children>
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+ * <div class="fade-animation" ng-if="on">
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+ * <div class="explode-animation" ng-if="on">
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+ * ...
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+ * </div>
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+ * </div>
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+ * </div>
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+ * ```
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+ *
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+ * When the `on` expression value changes and an animation is triggered then each of the elements within
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+ * will all animate without the block being applied to child elements.
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+ *
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+ * <h2>CSS-defined Animations</h2>
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+ * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
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+ * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
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+ * and can be used to play along with this naming structure.
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+ *
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+ * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
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+ *
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+ * ```html
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+ * <style type="text/css">
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+ * /&#42;
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+ * The animate class is apart of the element and the ng-enter class
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+ * is attached to the element once the enter animation event is triggered
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+ * &#42;/
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+ * .reveal-animation.ng-enter {
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+ * -webkit-transition: 1s linear all; /&#42; Safari/Chrome &#42;/
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+ * transition: 1s linear all; /&#42; All other modern browsers and IE10+ &#42;/
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+ *
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+ * /&#42; The animation preparation code &#42;/
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+ * opacity: 0;
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+ * }
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+ *
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+ * /&#42;
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+ * Keep in mind that you want to combine both CSS
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+ * classes together to avoid any CSS-specificity
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+ * conflicts
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+ * &#42;/
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+ * .reveal-animation.ng-enter.ng-enter-active {
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+ * /&#42; The animation code itself &#42;/
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+ * opacity: 1;
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+ * }
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+ * </style>
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+ *
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+ * <div class="view-container">
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+ * <div ng-view class="reveal-animation"></div>
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+ * </div>
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+ * ```
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+ *
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+ * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
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+ *
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+ * ```html
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+ * <style type="text/css">
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+ * .reveal-animation.ng-enter {
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+ * -webkit-animation: enter_sequence 1s linear; /&#42; Safari/Chrome &#42;/
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+ * animation: enter_sequence 1s linear; /&#42; IE10+ and Future Browsers &#42;/
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+ * }
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+ * @-webkit-keyframes enter_sequence {
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+ * from { opacity:0; }
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+ * to { opacity:1; }
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+ * }
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+ * @keyframes enter_sequence {
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+ * from { opacity:0; }
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+ * to { opacity:1; }
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+ * }
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+ * </style>
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+ *
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+ * <div class="view-container">
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+ * <div ng-view class="reveal-animation"></div>
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+ * </div>
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+ * ```
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+ *
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+ * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
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+ *
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+ * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
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+ * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
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+ * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
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+ * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
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+ * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
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+ * has no CSS transition/animation classes applied to it.
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+ *
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+ * <h3>CSS Staggering Animations</h3>
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+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
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+ * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
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+ * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
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+ * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
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+ * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
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+ *
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+ * ```css
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+ * .my-animation.ng-enter {
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+ * /&#42; standard transition code &#42;/
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+ * -webkit-transition: 1s linear all;
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+ * transition: 1s linear all;
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+ * opacity:0;
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+ * }
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+ * .my-animation.ng-enter-stagger {
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+ * /&#42; this will have a 100ms delay between each successive leave animation &#42;/
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+ * -webkit-transition-delay: 0.1s;
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+ * transition-delay: 0.1s;
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+ *
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+ * /&#42; in case the stagger doesn't work then these two values
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+ * must be set to 0 to avoid an accidental CSS inheritance &#42;/
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+ * -webkit-transition-duration: 0s;
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+ * transition-duration: 0s;
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+ * }
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+ * .my-animation.ng-enter.ng-enter-active {
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+ * /&#42; standard transition styles &#42;/
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+ * opacity:1;
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+ * }
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+ * ```
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+ *
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+ * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
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+ * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
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+ * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
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+ * will also be reset if more than 10ms has passed after the last animation has been fired.
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+ *
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+ * The following code will issue the **ng-leave-stagger** event on the element provided:
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+ *
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+ * ```js
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+ * var kids = parent.children();
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+ *
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+ * $animate.leave(kids[0]); //stagger index=0
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+ * $animate.leave(kids[1]); //stagger index=1
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+ * $animate.leave(kids[2]); //stagger index=2
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+ * $animate.leave(kids[3]); //stagger index=3
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+ * $animate.leave(kids[4]); //stagger index=4
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+ *
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+ * $timeout(function() {
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+ * //stagger has reset itself
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+ * $animate.leave(kids[5]); //stagger index=0
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+ * $animate.leave(kids[6]); //stagger index=1
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+ * }, 100, false);
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+ * ```
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+ *
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+ * Stagger animations are currently only supported within CSS-defined animations.
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+ *
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+ * <h2>JavaScript-defined Animations</h2>
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+ * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
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+ * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
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+ *
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+ * ```js
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+ * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
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+ * var ngModule = angular.module('YourApp', ['ngAnimate']);
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+ * ngModule.animation('.my-crazy-animation', function() {
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+ * return {
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+ * enter: function(element, done) {
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+ * //run the animation here and call done when the animation is complete
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+ * return function(cancelled) {
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+ * //this (optional) function will be called when the animation
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+ * //completes or when the animation is cancelled (the cancelled
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+ * //flag will be set to true if cancelled).
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+ * };
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+ * },
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+ * leave: function(element, done) { },
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+ * move: function(element, done) { },
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+ *
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+ * //animation that can be triggered before the class is added
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+ * beforeAddClass: function(element, className, done) { },
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+ *
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+ * //animation that can be triggered after the class is added
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+ * addClass: function(element, className, done) { },
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+ *
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+ * //animation that can be triggered before the class is removed
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+ * beforeRemoveClass: function(element, className, done) { },
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+ *
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+ * //animation that can be triggered after the class is removed
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+ * removeClass: function(element, className, done) { }
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+ * };
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+ * });
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+ * ```
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+ *
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+ * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
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+ * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
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+ * the element's CSS class attribute value and then run the matching animation event function (if found).
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+ * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
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+ * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
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+ *
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+ * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
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+ * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
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+ * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
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+ * or transition code that is defined via a stylesheet).
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+ *
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+ */
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+
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+ angular.module('ngAnimate', ['ng'])
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+
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+ /**
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+ * @ngdoc provider
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+ * @name $animateProvider
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+ * @description
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+ *
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+ * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
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+ * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
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+ * the provided name value.
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+ *
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+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
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+ *
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+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
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+ *
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+ */
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+ .directive('ngAnimateChildren', function() {
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+ var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
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+ return function(scope, element, attrs) {
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+ var val = attrs.ngAnimateChildren;
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+ if(angular.isString(val) && val.length === 0) { //empty attribute
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+ element.data(NG_ANIMATE_CHILDREN, true);
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+ } else {
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+ scope.$watch(val, function(value) {
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+ element.data(NG_ANIMATE_CHILDREN, !!value);
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+ });
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+ }
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+ };
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+ })
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+
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+ //this private service is only used within CSS-enabled animations
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+ //IE8 + IE9 do not support rAF natively, but that is fine since they
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+ //also don't support transitions and keyframes which means that the code
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+ //below will never be used by the two browsers.
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+ .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
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+ var bod = $document[0].body;
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+ return function(fn) {
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+ //the returned function acts as the cancellation function
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+ return $$rAF(function() {
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+ //the line below will force the browser to perform a repaint
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+ //so that all the animated elements within the animation frame
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+ //will be properly updated and drawn on screen. This is
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+ //required to perform multi-class CSS based animations with
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+ //Firefox. DO NOT REMOVE THIS LINE.
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+ var a = bod.offsetWidth + 1;
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+ fn();
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+ });
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+ };
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+ }])
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+
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+ .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
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+ var noop = angular.noop;
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+ var forEach = angular.forEach;
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+ var selectors = $animateProvider.$$selectors;
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+
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+ var ELEMENT_NODE = 1;
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+ var NG_ANIMATE_STATE = '$$ngAnimateState';
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+ var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
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+ var NG_ANIMATE_CLASS_NAME = 'ng-animate';
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+ var rootAnimateState = {running: true};
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+
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+ function extractElementNode(element) {
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+ for(var i = 0; i < element.length; i++) {
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+ var elm = element[i];
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+ if(elm.nodeType == ELEMENT_NODE) {
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+ return elm;
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+ }
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+ }
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+ }
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+
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+ function prepareElement(element) {
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+ return element && angular.element(element);
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+ }
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+
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+ function stripCommentsFromElement(element) {
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+ return angular.element(extractElementNode(element));
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+ }
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+
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+ function isMatchingElement(elm1, elm2) {
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+ return extractElementNode(elm1) == extractElementNode(elm2);
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+ }
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+
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+ $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document',
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+ function($delegate, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document) {
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+
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+ var globalAnimationCounter = 0;
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+ $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
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+
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+ // disable animations during bootstrap, but once we bootstrapped, wait again
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+ // for another digest until enabling animations. The reason why we digest twice
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+ // is because all structural animations (enter, leave and move) all perform a
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+ // post digest operation before animating. If we only wait for a single digest
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+ // to pass then the structural animation would render its animation on page load.
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+ // (which is what we're trying to avoid when the application first boots up.)
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+ $rootScope.$$postDigest(function() {
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+ $rootScope.$$postDigest(function() {
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+ rootAnimateState.running = false;
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+ });
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+ });
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+
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+ var classNameFilter = $animateProvider.classNameFilter();
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+ var isAnimatableClassName = !classNameFilter
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+ ? function() { return true; }
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+ : function(className) {
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+ return classNameFilter.test(className);
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+ };
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+
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+ function blockElementAnimations(element) {
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+ var data = element.data(NG_ANIMATE_STATE) || {};
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+ data.running = true;
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+ element.data(NG_ANIMATE_STATE, data);
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+ }
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+
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+ function lookup(name) {
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+ if (name) {
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+ var matches = [],
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+ flagMap = {},
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+ classes = name.substr(1).split('.');
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+
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+ //the empty string value is the default animation
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+ //operation which performs CSS transition and keyframe
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+ //animations sniffing. This is always included for each
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+ //element animation procedure if the browser supports
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+ //transitions and/or keyframe animations. The default
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+ //animation is added to the top of the list to prevent
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+ //any previous animations from affecting the element styling
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+ //prior to the element being animated.
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+ if ($sniffer.transitions || $sniffer.animations) {
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+ matches.push($injector.get(selectors['']));
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+ }
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+
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+ for(var i=0; i < classes.length; i++) {
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+ var klass = classes[i],
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+ selectorFactoryName = selectors[klass];
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+ if(selectorFactoryName && !flagMap[klass]) {
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+ matches.push($injector.get(selectorFactoryName));
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+ flagMap[klass] = true;
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+ }
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+ }
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+ return matches;
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+ }
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+ }
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+
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+ function animationRunner(element, animationEvent, className) {
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+ //transcluded directives may sometimes fire an animation using only comment nodes
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+ //best to catch this early on to prevent any animation operations from occurring
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+ var node = element[0];
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+ if(!node) {
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+ return;
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+ }
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+
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+ var isSetClassOperation = animationEvent == 'setClass';
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+ var isClassBased = isSetClassOperation ||
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+ animationEvent == 'addClass' ||
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+ animationEvent == 'removeClass';
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+
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+ var classNameAdd, classNameRemove;
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+ if(angular.isArray(className)) {
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+ classNameAdd = className[0];
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+ classNameRemove = className[1];
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+ className = classNameAdd + ' ' + classNameRemove;
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+ }
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+
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+ var currentClassName = element.attr('class');
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+ var classes = currentClassName + ' ' + className;
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+ if(!isAnimatableClassName(classes)) {
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+ return;
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+ }
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+
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+ var beforeComplete = noop,
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+ beforeCancel = [],
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+ before = [],
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+ afterComplete = noop,
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+ afterCancel = [],
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+ after = [];
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+
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+ var animationLookup = (' ' + classes).replace(/\s+/g,'.');
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+ forEach(lookup(animationLookup), function(animationFactory) {
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+ var created = registerAnimation(animationFactory, animationEvent);
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+ if(!created && isSetClassOperation) {
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+ registerAnimation(animationFactory, 'addClass');
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+ registerAnimation(animationFactory, 'removeClass');
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+ }
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+ });
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+
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+ function registerAnimation(animationFactory, event) {
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+ var afterFn = animationFactory[event];
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+ var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
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+ if(afterFn || beforeFn) {
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+ if(event == 'leave') {
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+ beforeFn = afterFn;
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+ //when set as null then animation knows to skip this phase
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+ afterFn = null;
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+ }
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+ after.push({
451
+ event : event, fn : afterFn
452
+ });
453
+ before.push({
454
+ event : event, fn : beforeFn
455
+ });
456
+ return true;
457
+ }
458
+ }
459
+
460
+ function run(fns, cancellations, allCompleteFn) {
461
+ var animations = [];
462
+ forEach(fns, function(animation) {
463
+ animation.fn && animations.push(animation);
464
+ });
465
+
466
+ var count = 0;
467
+ function afterAnimationComplete(index) {
468
+ if(cancellations) {
469
+ (cancellations[index] || noop)();
470
+ if(++count < animations.length) return;
471
+ cancellations = null;
472
+ }
473
+ allCompleteFn();
474
+ }
475
+
476
+ //The code below adds directly to the array in order to work with
477
+ //both sync and async animations. Sync animations are when the done()
478
+ //operation is called right away. DO NOT REFACTOR!
479
+ forEach(animations, function(animation, index) {
480
+ var progress = function() {
481
+ afterAnimationComplete(index);
482
+ };
483
+ switch(animation.event) {
484
+ case 'setClass':
485
+ cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress));
486
+ break;
487
+ case 'addClass':
488
+ cancellations.push(animation.fn(element, classNameAdd || className, progress));
489
+ break;
490
+ case 'removeClass':
491
+ cancellations.push(animation.fn(element, classNameRemove || className, progress));
492
+ break;
493
+ default:
494
+ cancellations.push(animation.fn(element, progress));
495
+ break;
496
+ }
497
+ });
498
+
499
+ if(cancellations && cancellations.length === 0) {
500
+ allCompleteFn();
501
+ }
502
+ }
503
+
504
+ return {
505
+ node : node,
506
+ event : animationEvent,
507
+ className : className,
508
+ isClassBased : isClassBased,
509
+ isSetClassOperation : isSetClassOperation,
510
+ before : function(allCompleteFn) {
511
+ beforeComplete = allCompleteFn;
512
+ run(before, beforeCancel, function() {
513
+ beforeComplete = noop;
514
+ allCompleteFn();
515
+ });
516
+ },
517
+ after : function(allCompleteFn) {
518
+ afterComplete = allCompleteFn;
519
+ run(after, afterCancel, function() {
520
+ afterComplete = noop;
521
+ allCompleteFn();
522
+ });
523
+ },
524
+ cancel : function() {
525
+ if(beforeCancel) {
526
+ forEach(beforeCancel, function(cancelFn) {
527
+ (cancelFn || noop)(true);
528
+ });
529
+ beforeComplete(true);
530
+ }
531
+ if(afterCancel) {
532
+ forEach(afterCancel, function(cancelFn) {
533
+ (cancelFn || noop)(true);
534
+ });
535
+ afterComplete(true);
536
+ }
537
+ }
538
+ };
539
+ }
540
+
541
+ /**
542
+ * @ngdoc service
543
+ * @name $animate
544
+ * @kind function
545
+ *
546
+ * @description
547
+ * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
548
+ * When any of these operations are run, the $animate service
549
+ * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
550
+ * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
551
+ *
552
+ * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
553
+ * will work out of the box without any extra configuration.
554
+ *
555
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
556
+ *
557
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
558
+ *
559
+ */
560
+ return {
561
+ /**
562
+ * @ngdoc method
563
+ * @name $animate#enter
564
+ * @kind function
565
+ *
566
+ * @description
567
+ * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
568
+ * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
569
+ *
570
+ * Below is a breakdown of each step that occurs during enter animation:
571
+ *
572
+ * | Animation Step | What the element class attribute looks like |
573
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
574
+ * | 1. $animate.enter(...) is called | class="my-animation" |
575
+ * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" |
576
+ * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
577
+ * | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" |
578
+ * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" |
579
+ * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" |
580
+ * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
581
+ * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
582
+ * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
583
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
584
+ *
585
+ * @param {DOMElement} element the element that will be the focus of the enter animation
586
+ * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
587
+ * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
588
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
589
+ */
590
+ enter : function(element, parentElement, afterElement, doneCallback) {
591
+ element = angular.element(element);
592
+ parentElement = prepareElement(parentElement);
593
+ afterElement = prepareElement(afterElement);
594
+
595
+ blockElementAnimations(element);
596
+ $delegate.enter(element, parentElement, afterElement);
597
+ $rootScope.$$postDigest(function() {
598
+ element = stripCommentsFromElement(element);
599
+ performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback);
600
+ });
601
+ },
602
+
603
+ /**
604
+ * @ngdoc method
605
+ * @name $animate#leave
606
+ * @kind function
607
+ *
608
+ * @description
609
+ * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
610
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
611
+ *
612
+ * Below is a breakdown of each step that occurs during leave animation:
613
+ *
614
+ * | Animation Step | What the element class attribute looks like |
615
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
616
+ * | 1. $animate.leave(...) is called | class="my-animation" |
617
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
618
+ * | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" |
619
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" |
620
+ * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" |
621
+ * | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
622
+ * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
623
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
624
+ * | 9. The element is removed from the DOM | ... |
625
+ * | 10. The doneCallback() callback is fired (if provided) | ... |
626
+ *
627
+ * @param {DOMElement} element the element that will be the focus of the leave animation
628
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
629
+ */
630
+ leave : function(element, doneCallback) {
631
+ element = angular.element(element);
632
+ cancelChildAnimations(element);
633
+ blockElementAnimations(element);
634
+ $rootScope.$$postDigest(function() {
635
+ performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
636
+ $delegate.leave(element);
637
+ }, doneCallback);
638
+ });
639
+ },
640
+
641
+ /**
642
+ * @ngdoc method
643
+ * @name $animate#move
644
+ * @kind function
645
+ *
646
+ * @description
647
+ * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
648
+ * add the element directly after the afterElement element if present. Then the move animation will be run. Once
649
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
650
+ *
651
+ * Below is a breakdown of each step that occurs during move animation:
652
+ *
653
+ * | Animation Step | What the element class attribute looks like |
654
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
655
+ * | 1. $animate.move(...) is called | class="my-animation" |
656
+ * | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" |
657
+ * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
658
+ * | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" |
659
+ * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" |
660
+ * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" |
661
+ * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
662
+ * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
663
+ * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
664
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
665
+ *
666
+ * @param {DOMElement} element the element that will be the focus of the move animation
667
+ * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
668
+ * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
669
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
670
+ */
671
+ move : function(element, parentElement, afterElement, doneCallback) {
672
+ element = angular.element(element);
673
+ parentElement = prepareElement(parentElement);
674
+ afterElement = prepareElement(afterElement);
675
+
676
+ cancelChildAnimations(element);
677
+ blockElementAnimations(element);
678
+ $delegate.move(element, parentElement, afterElement);
679
+ $rootScope.$$postDigest(function() {
680
+ element = stripCommentsFromElement(element);
681
+ performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback);
682
+ });
683
+ },
684
+
685
+ /**
686
+ * @ngdoc method
687
+ * @name $animate#addClass
688
+ *
689
+ * @description
690
+ * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
691
+ * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
692
+ * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
693
+ * or keyframes are defined on the -add or base CSS class).
694
+ *
695
+ * Below is a breakdown of each step that occurs during addClass animation:
696
+ *
697
+ * | Animation Step | What the element class attribute looks like |
698
+ * |------------------------------------------------------------------------------------------------|---------------------------------------------|
699
+ * | 1. $animate.addClass(element, 'super') is called | class="my-animation" |
700
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
701
+ * | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" |
702
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" |
703
+ * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate super-add" |
704
+ * | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active" |
705
+ * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation super super-add super-add-active" |
706
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" |
707
+ * | 9. The super class is kept on the element | class="my-animation super" |
708
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation super" |
709
+ *
710
+ * @param {DOMElement} element the element that will be animated
711
+ * @param {string} className the CSS class that will be added to the element and then animated
712
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
713
+ */
714
+ addClass : function(element, className, doneCallback) {
715
+ element = angular.element(element);
716
+ element = stripCommentsFromElement(element);
717
+ performAnimation('addClass', className, element, null, null, function() {
718
+ $delegate.addClass(element, className);
719
+ }, doneCallback);
720
+ },
721
+
722
+ /**
723
+ * @ngdoc method
724
+ * @name $animate#removeClass
725
+ *
726
+ * @description
727
+ * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
728
+ * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
729
+ * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
730
+ * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
731
+ *
732
+ * Below is a breakdown of each step that occurs during removeClass animation:
733
+ *
734
+ * | Animation Step | What the element class attribute looks like |
735
+ * |-----------------------------------------------------------------------------------------------|---------------------------------------------|
736
+ * | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" |
737
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation super ng-animate" |
738
+ * | 3. the .super-remove class are added to the element | class="my-animation super ng-animate super-remove"|
739
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" |
740
+ * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation super ng-animate super-remove" |
741
+ * | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
742
+ * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
743
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
744
+ * | 9. The doneCallback() callback is fired (if provided) | class="my-animation" |
745
+ *
746
+ *
747
+ * @param {DOMElement} element the element that will be animated
748
+ * @param {string} className the CSS class that will be animated and then removed from the element
749
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
750
+ */
751
+ removeClass : function(element, className, doneCallback) {
752
+ element = angular.element(element);
753
+ element = stripCommentsFromElement(element);
754
+ performAnimation('removeClass', className, element, null, null, function() {
755
+ $delegate.removeClass(element, className);
756
+ }, doneCallback);
757
+ },
758
+
759
+ /**
760
+ *
761
+ * @ngdoc function
762
+ * @name $animate#setClass
763
+ * @function
764
+ * @description Adds and/or removes the given CSS classes to and from the element.
765
+ * Once complete, the done() callback will be fired (if provided).
766
+ * @param {DOMElement} element the element which will its CSS classes changed
767
+ * removed from it
768
+ * @param {string} add the CSS classes which will be added to the element
769
+ * @param {string} remove the CSS class which will be removed from the element
770
+ * @param {Function=} done the callback function (if provided) that will be fired after the
771
+ * CSS classes have been set on the element
772
+ */
773
+ setClass : function(element, add, remove, doneCallback) {
774
+ element = angular.element(element);
775
+ element = stripCommentsFromElement(element);
776
+ performAnimation('setClass', [add, remove], element, null, null, function() {
777
+ $delegate.setClass(element, add, remove);
778
+ }, doneCallback);
779
+ },
780
+
781
+ /**
782
+ * @ngdoc method
783
+ * @name $animate#enabled
784
+ * @kind function
785
+ *
786
+ * @param {boolean=} value If provided then set the animation on or off.
787
+ * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
788
+ * @return {boolean} Current animation state.
789
+ *
790
+ * @description
791
+ * Globally enables/disables animations.
792
+ *
793
+ */
794
+ enabled : function(value, element) {
795
+ switch(arguments.length) {
796
+ case 2:
797
+ if(value) {
798
+ cleanup(element);
799
+ } else {
800
+ var data = element.data(NG_ANIMATE_STATE) || {};
801
+ data.disabled = true;
802
+ element.data(NG_ANIMATE_STATE, data);
803
+ }
804
+ break;
805
+
806
+ case 1:
807
+ rootAnimateState.disabled = !value;
808
+ break;
809
+
810
+ default:
811
+ value = !rootAnimateState.disabled;
812
+ break;
813
+ }
814
+ return !!value;
815
+ }
816
+ };
817
+
818
+ /*
819
+ all animations call this shared animation triggering function internally.
820
+ The animationEvent variable refers to the JavaScript animation event that will be triggered
821
+ and the className value is the name of the animation that will be applied within the
822
+ CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
823
+ and the onComplete callback will be fired once the animation is fully complete.
824
+ */
825
+ function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) {
826
+
827
+ var runner = animationRunner(element, animationEvent, className);
828
+ if(!runner) {
829
+ fireDOMOperation();
830
+ fireBeforeCallbackAsync();
831
+ fireAfterCallbackAsync();
832
+ closeAnimation();
833
+ return;
834
+ }
835
+
836
+ className = runner.className;
837
+ var elementEvents = angular.element._data(runner.node);
838
+ elementEvents = elementEvents && elementEvents.events;
839
+
840
+ if (!parentElement) {
841
+ parentElement = afterElement ? afterElement.parent() : element.parent();
842
+ }
843
+
844
+ var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
845
+ var runningAnimations = ngAnimateState.active || {};
846
+ var totalActiveAnimations = ngAnimateState.totalActive || 0;
847
+ var lastAnimation = ngAnimateState.last;
848
+
849
+ //only allow animations if the currently running animation is not structural
850
+ //or if there is no animation running at all
851
+ var skipAnimations;
852
+ if (runner.isClassBased) {
853
+ skipAnimations = ngAnimateState.running ||
854
+ ngAnimateState.disabled ||
855
+ (lastAnimation && !lastAnimation.isClassBased);
856
+ }
857
+
858
+ //skip the animation if animations are disabled, a parent is already being animated,
859
+ //the element is not currently attached to the document body or then completely close
860
+ //the animation if any matching animations are not found at all.
861
+ //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found.
862
+ if (skipAnimations || animationsDisabled(element, parentElement)) {
863
+ fireDOMOperation();
864
+ fireBeforeCallbackAsync();
865
+ fireAfterCallbackAsync();
866
+ closeAnimation();
867
+ return;
868
+ }
869
+
870
+ var skipAnimation = false;
871
+ if(totalActiveAnimations > 0) {
872
+ var animationsToCancel = [];
873
+ if(!runner.isClassBased) {
874
+ if(animationEvent == 'leave' && runningAnimations['ng-leave']) {
875
+ skipAnimation = true;
876
+ } else {
877
+ //cancel all animations when a structural animation takes place
878
+ for(var klass in runningAnimations) {
879
+ animationsToCancel.push(runningAnimations[klass]);
880
+ cleanup(element, klass);
881
+ }
882
+ runningAnimations = {};
883
+ totalActiveAnimations = 0;
884
+ }
885
+ } else if(lastAnimation.event == 'setClass') {
886
+ animationsToCancel.push(lastAnimation);
887
+ cleanup(element, className);
888
+ }
889
+ else if(runningAnimations[className]) {
890
+ var current = runningAnimations[className];
891
+ if(current.event == animationEvent) {
892
+ skipAnimation = true;
893
+ } else {
894
+ animationsToCancel.push(current);
895
+ cleanup(element, className);
896
+ }
897
+ }
898
+
899
+ if(animationsToCancel.length > 0) {
900
+ forEach(animationsToCancel, function(operation) {
901
+ operation.cancel();
902
+ });
903
+ }
904
+ }
905
+
906
+ if(runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) {
907
+ skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
908
+ }
909
+
910
+ if(skipAnimation) {
911
+ fireDOMOperation();
912
+ fireBeforeCallbackAsync();
913
+ fireAfterCallbackAsync();
914
+ fireDoneCallbackAsync();
915
+ return;
916
+ }
917
+
918
+ if(animationEvent == 'leave') {
919
+ //there's no need to ever remove the listener since the element
920
+ //will be removed (destroyed) after the leave animation ends or
921
+ //is cancelled midway
922
+ element.one('$destroy', function(e) {
923
+ var element = angular.element(this);
924
+ var state = element.data(NG_ANIMATE_STATE);
925
+ if(state) {
926
+ var activeLeaveAnimation = state.active['ng-leave'];
927
+ if(activeLeaveAnimation) {
928
+ activeLeaveAnimation.cancel();
929
+ cleanup(element, 'ng-leave');
930
+ }
931
+ }
932
+ });
933
+ }
934
+
935
+ //the ng-animate class does nothing, but it's here to allow for
936
+ //parent animations to find and cancel child animations when needed
937
+ element.addClass(NG_ANIMATE_CLASS_NAME);
938
+
939
+ var localAnimationCount = globalAnimationCounter++;
940
+ totalActiveAnimations++;
941
+ runningAnimations[className] = runner;
942
+
943
+ element.data(NG_ANIMATE_STATE, {
944
+ last : runner,
945
+ active : runningAnimations,
946
+ index : localAnimationCount,
947
+ totalActive : totalActiveAnimations
948
+ });
949
+
950
+ //first we run the before animations and when all of those are complete
951
+ //then we perform the DOM operation and run the next set of animations
952
+ fireBeforeCallbackAsync();
953
+ runner.before(function(cancelled) {
954
+ var data = element.data(NG_ANIMATE_STATE);
955
+ cancelled = cancelled ||
956
+ !data || !data.active[className] ||
957
+ (runner.isClassBased && data.active[className].event != animationEvent);
958
+
959
+ fireDOMOperation();
960
+ if(cancelled === true) {
961
+ closeAnimation();
962
+ } else {
963
+ fireAfterCallbackAsync();
964
+ runner.after(closeAnimation);
965
+ }
966
+ });
967
+
968
+ function fireDOMCallback(animationPhase) {
969
+ var eventName = '$animate:' + animationPhase;
970
+ if(elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
971
+ $$asyncCallback(function() {
972
+ element.triggerHandler(eventName, {
973
+ event : animationEvent,
974
+ className : className
975
+ });
976
+ });
977
+ }
978
+ }
979
+
980
+ function fireBeforeCallbackAsync() {
981
+ fireDOMCallback('before');
982
+ }
983
+
984
+ function fireAfterCallbackAsync() {
985
+ fireDOMCallback('after');
986
+ }
987
+
988
+ function fireDoneCallbackAsync() {
989
+ fireDOMCallback('close');
990
+ if(doneCallback) {
991
+ $$asyncCallback(function() {
992
+ doneCallback();
993
+ });
994
+ }
995
+ }
996
+
997
+ //it is less complicated to use a flag than managing and canceling
998
+ //timeouts containing multiple callbacks.
999
+ function fireDOMOperation() {
1000
+ if(!fireDOMOperation.hasBeenRun) {
1001
+ fireDOMOperation.hasBeenRun = true;
1002
+ domOperation();
1003
+ }
1004
+ }
1005
+
1006
+ function closeAnimation() {
1007
+ if(!closeAnimation.hasBeenRun) {
1008
+ closeAnimation.hasBeenRun = true;
1009
+ var data = element.data(NG_ANIMATE_STATE);
1010
+ if(data) {
1011
+ /* only structural animations wait for reflow before removing an
1012
+ animation, but class-based animations don't. An example of this
1013
+ failing would be when a parent HTML tag has a ng-class attribute
1014
+ causing ALL directives below to skip animations during the digest */
1015
+ if(runner && runner.isClassBased) {
1016
+ cleanup(element, className);
1017
+ } else {
1018
+ $$asyncCallback(function() {
1019
+ var data = element.data(NG_ANIMATE_STATE) || {};
1020
+ if(localAnimationCount == data.index) {
1021
+ cleanup(element, className, animationEvent);
1022
+ }
1023
+ });
1024
+ element.data(NG_ANIMATE_STATE, data);
1025
+ }
1026
+ }
1027
+ fireDoneCallbackAsync();
1028
+ }
1029
+ }
1030
+ }
1031
+
1032
+ function cancelChildAnimations(element) {
1033
+ var node = extractElementNode(element);
1034
+ if (node) {
1035
+ var nodes = angular.isFunction(node.getElementsByClassName) ?
1036
+ node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
1037
+ node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME);
1038
+ forEach(nodes, function(element) {
1039
+ element = angular.element(element);
1040
+ var data = element.data(NG_ANIMATE_STATE);
1041
+ if(data && data.active) {
1042
+ forEach(data.active, function(runner) {
1043
+ runner.cancel();
1044
+ });
1045
+ }
1046
+ });
1047
+ }
1048
+ }
1049
+
1050
+ function cleanup(element, className) {
1051
+ if(isMatchingElement(element, $rootElement)) {
1052
+ if(!rootAnimateState.disabled) {
1053
+ rootAnimateState.running = false;
1054
+ rootAnimateState.structural = false;
1055
+ }
1056
+ } else if(className) {
1057
+ var data = element.data(NG_ANIMATE_STATE) || {};
1058
+
1059
+ var removeAnimations = className === true;
1060
+ if(!removeAnimations && data.active && data.active[className]) {
1061
+ data.totalActive--;
1062
+ delete data.active[className];
1063
+ }
1064
+
1065
+ if(removeAnimations || !data.totalActive) {
1066
+ element.removeClass(NG_ANIMATE_CLASS_NAME);
1067
+ element.removeData(NG_ANIMATE_STATE);
1068
+ }
1069
+ }
1070
+ }
1071
+
1072
+ function animationsDisabled(element, parentElement) {
1073
+ if (rootAnimateState.disabled) {
1074
+ return true;
1075
+ }
1076
+
1077
+ if (isMatchingElement(element, $rootElement)) {
1078
+ return rootAnimateState.running;
1079
+ }
1080
+
1081
+ var allowChildAnimations, parentRunningAnimation, hasParent;
1082
+ do {
1083
+ //the element did not reach the root element which means that it
1084
+ //is not apart of the DOM. Therefore there is no reason to do
1085
+ //any animations on it
1086
+ if (parentElement.length === 0) break;
1087
+
1088
+ var isRoot = isMatchingElement(parentElement, $rootElement);
1089
+ var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {});
1090
+ if (state.disabled) {
1091
+ return true;
1092
+ }
1093
+
1094
+ //no matter what, for an animation to work it must reach the root element
1095
+ //this implies that the element is attached to the DOM when the animation is run
1096
+ if (isRoot) {
1097
+ hasParent = true;
1098
+ }
1099
+
1100
+ //once a flag is found that is strictly false then everything before
1101
+ //it will be discarded and all child animations will be restricted
1102
+ if (allowChildAnimations !== false) {
1103
+ var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN);
1104
+ if(angular.isDefined(animateChildrenFlag)) {
1105
+ allowChildAnimations = animateChildrenFlag;
1106
+ }
1107
+ }
1108
+
1109
+ parentRunningAnimation = parentRunningAnimation ||
1110
+ state.running ||
1111
+ (state.last && !state.last.isClassBased);
1112
+ }
1113
+ while(parentElement = parentElement.parent());
1114
+
1115
+ return !hasParent || (!allowChildAnimations && parentRunningAnimation);
1116
+ }
1117
+ }]);
1118
+
1119
+ $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow',
1120
+ function($window, $sniffer, $timeout, $$animateReflow) {
1121
+ // Detect proper transitionend/animationend event names.
1122
+ var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
1123
+
1124
+ // If unprefixed events are not supported but webkit-prefixed are, use the latter.
1125
+ // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
1126
+ // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
1127
+ // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
1128
+ // Register both events in case `window.onanimationend` is not supported because of that,
1129
+ // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
1130
+ // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
1131
+ // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
1132
+ if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
1133
+ CSS_PREFIX = '-webkit-';
1134
+ TRANSITION_PROP = 'WebkitTransition';
1135
+ TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
1136
+ } else {
1137
+ TRANSITION_PROP = 'transition';
1138
+ TRANSITIONEND_EVENT = 'transitionend';
1139
+ }
1140
+
1141
+ if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
1142
+ CSS_PREFIX = '-webkit-';
1143
+ ANIMATION_PROP = 'WebkitAnimation';
1144
+ ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
1145
+ } else {
1146
+ ANIMATION_PROP = 'animation';
1147
+ ANIMATIONEND_EVENT = 'animationend';
1148
+ }
1149
+
1150
+ var DURATION_KEY = 'Duration';
1151
+ var PROPERTY_KEY = 'Property';
1152
+ var DELAY_KEY = 'Delay';
1153
+ var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
1154
+ var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
1155
+ var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
1156
+ var NG_ANIMATE_BLOCK_CLASS_NAME = 'ng-animate-block-transitions';
1157
+ var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
1158
+ var CLOSING_TIME_BUFFER = 1.5;
1159
+ var ONE_SECOND = 1000;
1160
+
1161
+ var lookupCache = {};
1162
+ var parentCounter = 0;
1163
+ var animationReflowQueue = [];
1164
+ var cancelAnimationReflow;
1165
+ function afterReflow(element, callback) {
1166
+ if(cancelAnimationReflow) {
1167
+ cancelAnimationReflow();
1168
+ }
1169
+ animationReflowQueue.push(callback);
1170
+ cancelAnimationReflow = $$animateReflow(function() {
1171
+ forEach(animationReflowQueue, function(fn) {
1172
+ fn();
1173
+ });
1174
+
1175
+ animationReflowQueue = [];
1176
+ cancelAnimationReflow = null;
1177
+ lookupCache = {};
1178
+ });
1179
+ }
1180
+
1181
+ var closingTimer = null;
1182
+ var closingTimestamp = 0;
1183
+ var animationElementQueue = [];
1184
+ function animationCloseHandler(element, totalTime) {
1185
+ var node = extractElementNode(element);
1186
+ element = angular.element(node);
1187
+
1188
+ //this item will be garbage collected by the closing
1189
+ //animation timeout
1190
+ animationElementQueue.push(element);
1191
+
1192
+ //but it may not need to cancel out the existing timeout
1193
+ //if the timestamp is less than the previous one
1194
+ var futureTimestamp = Date.now() + totalTime;
1195
+ if(futureTimestamp <= closingTimestamp) {
1196
+ return;
1197
+ }
1198
+
1199
+ $timeout.cancel(closingTimer);
1200
+
1201
+ closingTimestamp = futureTimestamp;
1202
+ closingTimer = $timeout(function() {
1203
+ closeAllAnimations(animationElementQueue);
1204
+ animationElementQueue = [];
1205
+ }, totalTime, false);
1206
+ }
1207
+
1208
+ function closeAllAnimations(elements) {
1209
+ forEach(elements, function(element) {
1210
+ var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
1211
+ if(elementData) {
1212
+ (elementData.closeAnimationFn || noop)();
1213
+ }
1214
+ });
1215
+ }
1216
+
1217
+ function getElementAnimationDetails(element, cacheKey) {
1218
+ var data = cacheKey ? lookupCache[cacheKey] : null;
1219
+ if(!data) {
1220
+ var transitionDuration = 0;
1221
+ var transitionDelay = 0;
1222
+ var animationDuration = 0;
1223
+ var animationDelay = 0;
1224
+ var transitionDelayStyle;
1225
+ var animationDelayStyle;
1226
+ var transitionDurationStyle;
1227
+ var transitionPropertyStyle;
1228
+
1229
+ //we want all the styles defined before and after
1230
+ forEach(element, function(element) {
1231
+ if (element.nodeType == ELEMENT_NODE) {
1232
+ var elementStyles = $window.getComputedStyle(element) || {};
1233
+
1234
+ transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
1235
+
1236
+ transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
1237
+
1238
+ transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY];
1239
+
1240
+ transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
1241
+
1242
+ transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
1243
+
1244
+ animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
1245
+
1246
+ animationDelay = Math.max(parseMaxTime(animationDelayStyle), animationDelay);
1247
+
1248
+ var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
1249
+
1250
+ if(aDuration > 0) {
1251
+ aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
1252
+ }
1253
+
1254
+ animationDuration = Math.max(aDuration, animationDuration);
1255
+ }
1256
+ });
1257
+ data = {
1258
+ total : 0,
1259
+ transitionPropertyStyle: transitionPropertyStyle,
1260
+ transitionDurationStyle: transitionDurationStyle,
1261
+ transitionDelayStyle: transitionDelayStyle,
1262
+ transitionDelay: transitionDelay,
1263
+ transitionDuration: transitionDuration,
1264
+ animationDelayStyle: animationDelayStyle,
1265
+ animationDelay: animationDelay,
1266
+ animationDuration: animationDuration
1267
+ };
1268
+ if(cacheKey) {
1269
+ lookupCache[cacheKey] = data;
1270
+ }
1271
+ }
1272
+ return data;
1273
+ }
1274
+
1275
+ function parseMaxTime(str) {
1276
+ var maxValue = 0;
1277
+ var values = angular.isString(str) ?
1278
+ str.split(/\s*,\s*/) :
1279
+ [];
1280
+ forEach(values, function(value) {
1281
+ maxValue = Math.max(parseFloat(value) || 0, maxValue);
1282
+ });
1283
+ return maxValue;
1284
+ }
1285
+
1286
+ function getCacheKey(element) {
1287
+ var parentElement = element.parent();
1288
+ var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
1289
+ if(!parentID) {
1290
+ parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
1291
+ parentID = parentCounter;
1292
+ }
1293
+ return parentID + '-' + extractElementNode(element).getAttribute('class');
1294
+ }
1295
+
1296
+ function animateSetup(animationEvent, element, className, calculationDecorator) {
1297
+ var cacheKey = getCacheKey(element);
1298
+ var eventCacheKey = cacheKey + ' ' + className;
1299
+ var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
1300
+
1301
+ var stagger = {};
1302
+ if(itemIndex > 0) {
1303
+ var staggerClassName = className + '-stagger';
1304
+ var staggerCacheKey = cacheKey + ' ' + staggerClassName;
1305
+ var applyClasses = !lookupCache[staggerCacheKey];
1306
+
1307
+ applyClasses && element.addClass(staggerClassName);
1308
+
1309
+ stagger = getElementAnimationDetails(element, staggerCacheKey);
1310
+
1311
+ applyClasses && element.removeClass(staggerClassName);
1312
+ }
1313
+
1314
+ /* the animation itself may need to add/remove special CSS classes
1315
+ * before calculating the anmation styles */
1316
+ calculationDecorator = calculationDecorator ||
1317
+ function(fn) { return fn(); };
1318
+
1319
+ element.addClass(className);
1320
+
1321
+ var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {};
1322
+
1323
+ var timings = calculationDecorator(function() {
1324
+ return getElementAnimationDetails(element, eventCacheKey);
1325
+ });
1326
+
1327
+ var transitionDuration = timings.transitionDuration;
1328
+ var animationDuration = timings.animationDuration;
1329
+ if(transitionDuration === 0 && animationDuration === 0) {
1330
+ element.removeClass(className);
1331
+ return false;
1332
+ }
1333
+
1334
+ element.data(NG_ANIMATE_CSS_DATA_KEY, {
1335
+ running : formerData.running || 0,
1336
+ itemIndex : itemIndex,
1337
+ stagger : stagger,
1338
+ timings : timings,
1339
+ closeAnimationFn : noop
1340
+ });
1341
+
1342
+ //temporarily disable the transition so that the enter styles
1343
+ //don't animate twice (this is here to avoid a bug in Chrome/FF).
1344
+ var isCurrentlyAnimating = formerData.running > 0 || animationEvent == 'setClass';
1345
+ if(transitionDuration > 0) {
1346
+ blockTransitions(element, className, isCurrentlyAnimating);
1347
+ }
1348
+
1349
+ //staggering keyframe animations work by adjusting the `animation-delay` CSS property
1350
+ //on the given element, however, the delay value can only calculated after the reflow
1351
+ //since by that time $animate knows how many elements are being animated. Therefore,
1352
+ //until the reflow occurs the element needs to be blocked (where the keyframe animation
1353
+ //is set to `none 0s`). This blocking mechanism should only be set for when a stagger
1354
+ //animation is detected and when the element item index is greater than 0.
1355
+ if(animationDuration > 0 && stagger.animationDelay > 0 && stagger.animationDuration === 0) {
1356
+ blockKeyframeAnimations(element);
1357
+ }
1358
+
1359
+ return true;
1360
+ }
1361
+
1362
+ function isStructuralAnimation(className) {
1363
+ return className == 'ng-enter' || className == 'ng-move' || className == 'ng-leave';
1364
+ }
1365
+
1366
+ function blockTransitions(element, className, isAnimating) {
1367
+ if(isStructuralAnimation(className) || !isAnimating) {
1368
+ extractElementNode(element).style[TRANSITION_PROP + PROPERTY_KEY] = 'none';
1369
+ } else {
1370
+ element.addClass(NG_ANIMATE_BLOCK_CLASS_NAME);
1371
+ }
1372
+ }
1373
+
1374
+ function blockKeyframeAnimations(element) {
1375
+ extractElementNode(element).style[ANIMATION_PROP] = 'none 0s';
1376
+ }
1377
+
1378
+ function unblockTransitions(element, className) {
1379
+ var prop = TRANSITION_PROP + PROPERTY_KEY;
1380
+ var node = extractElementNode(element);
1381
+ if(node.style[prop] && node.style[prop].length > 0) {
1382
+ node.style[prop] = '';
1383
+ }
1384
+ element.removeClass(NG_ANIMATE_BLOCK_CLASS_NAME);
1385
+ }
1386
+
1387
+ function unblockKeyframeAnimations(element) {
1388
+ var prop = ANIMATION_PROP;
1389
+ var node = extractElementNode(element);
1390
+ if(node.style[prop] && node.style[prop].length > 0) {
1391
+ node.style[prop] = '';
1392
+ }
1393
+ }
1394
+
1395
+ function animateRun(animationEvent, element, className, activeAnimationComplete) {
1396
+ var node = extractElementNode(element);
1397
+ var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
1398
+ if(node.getAttribute('class').indexOf(className) == -1 || !elementData) {
1399
+ activeAnimationComplete();
1400
+ return;
1401
+ }
1402
+
1403
+ var activeClassName = '';
1404
+ forEach(className.split(' '), function(klass, i) {
1405
+ activeClassName += (i > 0 ? ' ' : '') + klass + '-active';
1406
+ });
1407
+
1408
+ var stagger = elementData.stagger;
1409
+ var timings = elementData.timings;
1410
+ var itemIndex = elementData.itemIndex;
1411
+ var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
1412
+ var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
1413
+ var maxDelayTime = maxDelay * ONE_SECOND;
1414
+
1415
+ var startTime = Date.now();
1416
+ var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
1417
+
1418
+ var style = '', appliedStyles = [];
1419
+ if(timings.transitionDuration > 0) {
1420
+ var propertyStyle = timings.transitionPropertyStyle;
1421
+ if(propertyStyle.indexOf('all') == -1) {
1422
+ style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ';';
1423
+ style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ';';
1424
+ appliedStyles.push(CSS_PREFIX + 'transition-property');
1425
+ appliedStyles.push(CSS_PREFIX + 'transition-duration');
1426
+ }
1427
+ }
1428
+
1429
+ if(itemIndex > 0) {
1430
+ if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
1431
+ var delayStyle = timings.transitionDelayStyle;
1432
+ style += CSS_PREFIX + 'transition-delay: ' +
1433
+ prepareStaggerDelay(delayStyle, stagger.transitionDelay, itemIndex) + '; ';
1434
+ appliedStyles.push(CSS_PREFIX + 'transition-delay');
1435
+ }
1436
+
1437
+ if(stagger.animationDelay > 0 && stagger.animationDuration === 0) {
1438
+ style += CSS_PREFIX + 'animation-delay: ' +
1439
+ prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, itemIndex) + '; ';
1440
+ appliedStyles.push(CSS_PREFIX + 'animation-delay');
1441
+ }
1442
+ }
1443
+
1444
+ if(appliedStyles.length > 0) {
1445
+ //the element being animated may sometimes contain comment nodes in
1446
+ //the jqLite object, so we're safe to use a single variable to house
1447
+ //the styles since there is always only one element being animated
1448
+ var oldStyle = node.getAttribute('style') || '';
1449
+ node.setAttribute('style', oldStyle + '; ' + style);
1450
+ }
1451
+
1452
+ element.on(css3AnimationEvents, onAnimationProgress);
1453
+ element.addClass(activeClassName);
1454
+ elementData.closeAnimationFn = function() {
1455
+ onEnd();
1456
+ activeAnimationComplete();
1457
+ };
1458
+
1459
+ var staggerTime = itemIndex * (Math.max(stagger.animationDelay, stagger.transitionDelay) || 0);
1460
+ var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER;
1461
+ var totalTime = (staggerTime + animationTime) * ONE_SECOND;
1462
+
1463
+ elementData.running++;
1464
+ animationCloseHandler(element, totalTime);
1465
+ return onEnd;
1466
+
1467
+ // This will automatically be called by $animate so
1468
+ // there is no need to attach this internally to the
1469
+ // timeout done method.
1470
+ function onEnd(cancelled) {
1471
+ element.off(css3AnimationEvents, onAnimationProgress);
1472
+ element.removeClass(activeClassName);
1473
+ animateClose(element, className);
1474
+ var node = extractElementNode(element);
1475
+ for (var i in appliedStyles) {
1476
+ node.style.removeProperty(appliedStyles[i]);
1477
+ }
1478
+ }
1479
+
1480
+ function onAnimationProgress(event) {
1481
+ event.stopPropagation();
1482
+ var ev = event.originalEvent || event;
1483
+ var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
1484
+
1485
+ /* Firefox (or possibly just Gecko) likes to not round values up
1486
+ * when a ms measurement is used for the animation */
1487
+ var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
1488
+
1489
+ /* $manualTimeStamp is a mocked timeStamp value which is set
1490
+ * within browserTrigger(). This is only here so that tests can
1491
+ * mock animations properly. Real events fallback to event.timeStamp,
1492
+ * or, if they don't, then a timeStamp is automatically created for them.
1493
+ * We're checking to see if the timeStamp surpasses the expected delay,
1494
+ * but we're using elapsedTime instead of the timeStamp on the 2nd
1495
+ * pre-condition since animations sometimes close off early */
1496
+ if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
1497
+ activeAnimationComplete();
1498
+ }
1499
+ }
1500
+ }
1501
+
1502
+ function prepareStaggerDelay(delayStyle, staggerDelay, index) {
1503
+ var style = '';
1504
+ forEach(delayStyle.split(','), function(val, i) {
1505
+ style += (i > 0 ? ',' : '') +
1506
+ (index * staggerDelay + parseInt(val, 10)) + 's';
1507
+ });
1508
+ return style;
1509
+ }
1510
+
1511
+ function animateBefore(animationEvent, element, className, calculationDecorator) {
1512
+ if(animateSetup(animationEvent, element, className, calculationDecorator)) {
1513
+ return function(cancelled) {
1514
+ cancelled && animateClose(element, className);
1515
+ };
1516
+ }
1517
+ }
1518
+
1519
+ function animateAfter(animationEvent, element, className, afterAnimationComplete) {
1520
+ if(element.data(NG_ANIMATE_CSS_DATA_KEY)) {
1521
+ return animateRun(animationEvent, element, className, afterAnimationComplete);
1522
+ } else {
1523
+ animateClose(element, className);
1524
+ afterAnimationComplete();
1525
+ }
1526
+ }
1527
+
1528
+ function animate(animationEvent, element, className, animationComplete) {
1529
+ //If the animateSetup function doesn't bother returning a
1530
+ //cancellation function then it means that there is no animation
1531
+ //to perform at all
1532
+ var preReflowCancellation = animateBefore(animationEvent, element, className);
1533
+ if(!preReflowCancellation) {
1534
+ animationComplete();
1535
+ return;
1536
+ }
1537
+
1538
+ //There are two cancellation functions: one is before the first
1539
+ //reflow animation and the second is during the active state
1540
+ //animation. The first function will take care of removing the
1541
+ //data from the element which will not make the 2nd animation
1542
+ //happen in the first place
1543
+ var cancel = preReflowCancellation;
1544
+ afterReflow(element, function() {
1545
+ unblockTransitions(element, className);
1546
+ unblockKeyframeAnimations(element);
1547
+ //once the reflow is complete then we point cancel to
1548
+ //the new cancellation function which will remove all of the
1549
+ //animation properties from the active animation
1550
+ cancel = animateAfter(animationEvent, element, className, animationComplete);
1551
+ });
1552
+
1553
+ return function(cancelled) {
1554
+ (cancel || noop)(cancelled);
1555
+ };
1556
+ }
1557
+
1558
+ function animateClose(element, className) {
1559
+ element.removeClass(className);
1560
+ var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
1561
+ if(data) {
1562
+ if(data.running) {
1563
+ data.running--;
1564
+ }
1565
+ if(!data.running || data.running === 0) {
1566
+ element.removeData(NG_ANIMATE_CSS_DATA_KEY);
1567
+ }
1568
+ }
1569
+ }
1570
+
1571
+ return {
1572
+ enter : function(element, animationCompleted) {
1573
+ return animate('enter', element, 'ng-enter', animationCompleted);
1574
+ },
1575
+
1576
+ leave : function(element, animationCompleted) {
1577
+ return animate('leave', element, 'ng-leave', animationCompleted);
1578
+ },
1579
+
1580
+ move : function(element, animationCompleted) {
1581
+ return animate('move', element, 'ng-move', animationCompleted);
1582
+ },
1583
+
1584
+ beforeSetClass : function(element, add, remove, animationCompleted) {
1585
+ var className = suffixClasses(remove, '-remove') + ' ' +
1586
+ suffixClasses(add, '-add');
1587
+ var cancellationMethod = animateBefore('setClass', element, className, function(fn) {
1588
+ /* when classes are removed from an element then the transition style
1589
+ * that is applied is the transition defined on the element without the
1590
+ * CSS class being there. This is how CSS3 functions outside of ngAnimate.
1591
+ * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */
1592
+ var klass = element.attr('class');
1593
+ element.removeClass(remove);
1594
+ element.addClass(add);
1595
+ var timings = fn();
1596
+ element.attr('class', klass);
1597
+ return timings;
1598
+ });
1599
+
1600
+ if(cancellationMethod) {
1601
+ afterReflow(element, function() {
1602
+ unblockTransitions(element, className);
1603
+ unblockKeyframeAnimations(element);
1604
+ animationCompleted();
1605
+ });
1606
+ return cancellationMethod;
1607
+ }
1608
+ animationCompleted();
1609
+ },
1610
+
1611
+ beforeAddClass : function(element, className, animationCompleted) {
1612
+ var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'), function(fn) {
1613
+
1614
+ /* when a CSS class is added to an element then the transition style that
1615
+ * is applied is the transition defined on the element when the CSS class
1616
+ * is added at the time of the animation. This is how CSS3 functions
1617
+ * outside of ngAnimate. */
1618
+ element.addClass(className);
1619
+ var timings = fn();
1620
+ element.removeClass(className);
1621
+ return timings;
1622
+ });
1623
+
1624
+ if(cancellationMethod) {
1625
+ afterReflow(element, function() {
1626
+ unblockTransitions(element, className);
1627
+ unblockKeyframeAnimations(element);
1628
+ animationCompleted();
1629
+ });
1630
+ return cancellationMethod;
1631
+ }
1632
+ animationCompleted();
1633
+ },
1634
+
1635
+ setClass : function(element, add, remove, animationCompleted) {
1636
+ remove = suffixClasses(remove, '-remove');
1637
+ add = suffixClasses(add, '-add');
1638
+ var className = remove + ' ' + add;
1639
+ return animateAfter('setClass', element, className, animationCompleted);
1640
+ },
1641
+
1642
+ addClass : function(element, className, animationCompleted) {
1643
+ return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted);
1644
+ },
1645
+
1646
+ beforeRemoveClass : function(element, className, animationCompleted) {
1647
+ var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'), function(fn) {
1648
+ /* when classes are removed from an element then the transition style
1649
+ * that is applied is the transition defined on the element without the
1650
+ * CSS class being there. This is how CSS3 functions outside of ngAnimate.
1651
+ * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */
1652
+ var klass = element.attr('class');
1653
+ element.removeClass(className);
1654
+ var timings = fn();
1655
+ element.attr('class', klass);
1656
+ return timings;
1657
+ });
1658
+
1659
+ if(cancellationMethod) {
1660
+ afterReflow(element, function() {
1661
+ unblockTransitions(element, className);
1662
+ unblockKeyframeAnimations(element);
1663
+ animationCompleted();
1664
+ });
1665
+ return cancellationMethod;
1666
+ }
1667
+ animationCompleted();
1668
+ },
1669
+
1670
+ removeClass : function(element, className, animationCompleted) {
1671
+ return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted);
1672
+ }
1673
+ };
1674
+
1675
+ function suffixClasses(classes, suffix) {
1676
+ var className = '';
1677
+ classes = angular.isArray(classes) ? classes : classes.split(/\s+/);
1678
+ forEach(classes, function(klass, i) {
1679
+ if(klass && klass.length > 0) {
1680
+ className += (i > 0 ? ' ' : '') + klass + suffix;
1681
+ }
1682
+ });
1683
+ return className;
1684
+ }
1685
+ }]);
1686
+ }]);
1687
+
1688
+
1689
+ })(window, window.angular);