angular-gem 1.1.5 → 1.2.0

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Files changed (57) hide show
  1. data/lib/angular-gem/version.rb +1 -1
  2. data/lib/tasks/copy.rake +22 -11
  3. data/lib/tasks/tag.rake +2 -11
  4. data/vendor/assets/javascripts/1.2.0/angular-animate.js +1226 -0
  5. data/vendor/assets/javascripts/1.2.0/angular-animate.min.js +21 -0
  6. data/vendor/assets/javascripts/1.2.0/angular-animate.min.js.map +8 -0
  7. data/vendor/assets/javascripts/{angular-cookies-unstable.js → 1.2.0/angular-cookies.js} +21 -4
  8. data/vendor/assets/javascripts/1.2.0/angular-cookies.min.js +8 -0
  9. data/vendor/assets/javascripts/1.2.0/angular-cookies.min.js.map +8 -0
  10. data/vendor/assets/javascripts/1.2.0/angular-csp.css +24 -0
  11. data/vendor/assets/javascripts/{angular-loader-unstable.js → 1.2.0/angular-loader.js} +48 -29
  12. data/vendor/assets/javascripts/1.2.0/angular-loader.min.js +8 -0
  13. data/vendor/assets/javascripts/1.2.0/angular-loader.min.js.map +8 -0
  14. data/vendor/assets/javascripts/{angular-mocks-unstable.js → 1.2.0/angular-mocks.js} +460 -216
  15. data/vendor/assets/javascripts/{angular-resource-unstable.js → 1.2.0/angular-resource.js} +189 -148
  16. data/vendor/assets/javascripts/1.2.0/angular-resource.min.js +12 -0
  17. data/vendor/assets/javascripts/1.2.0/angular-resource.min.js.map +8 -0
  18. data/vendor/assets/javascripts/1.2.0/angular-route.js +880 -0
  19. data/vendor/assets/javascripts/1.2.0/angular-route.min.js +14 -0
  20. data/vendor/assets/javascripts/1.2.0/angular-route.min.js.map +8 -0
  21. data/vendor/assets/javascripts/{angular-sanitize-unstable.js → 1.2.0/angular-sanitize.js} +142 -123
  22. data/vendor/assets/javascripts/1.2.0/angular-sanitize.min.js +14 -0
  23. data/vendor/assets/javascripts/1.2.0/angular-sanitize.min.js.map +8 -0
  24. data/vendor/assets/javascripts/{angular-scenario-unstable.js → 1.2.0/angular-scenario.js} +15978 -12405
  25. data/vendor/assets/javascripts/{angular-mobile-unstable.js → 1.2.0/angular-touch.js} +214 -111
  26. data/vendor/assets/javascripts/1.2.0/angular-touch.min.js +13 -0
  27. data/vendor/assets/javascripts/1.2.0/angular-touch.min.js.map +8 -0
  28. data/vendor/assets/javascripts/{angular-unstable.js → 1.2.0/angular.js} +10167 -7012
  29. data/vendor/assets/javascripts/1.2.0/angular.min.js +200 -0
  30. data/vendor/assets/javascripts/1.2.0/angular.min.js.map +8 -0
  31. data/vendor/assets/javascripts/1.2.0/errors.json +1 -0
  32. data/vendor/assets/javascripts/1.2.0/version.json +1 -0
  33. data/vendor/assets/javascripts/1.2.0/version.txt +1 -0
  34. data/vendor/assets/javascripts/angular-animate.js +1226 -0
  35. data/vendor/assets/javascripts/angular-animate.min.js +21 -0
  36. data/vendor/assets/javascripts/angular-cookies.js +21 -4
  37. data/vendor/assets/javascripts/angular-cookies.min.js +8 -0
  38. data/vendor/assets/javascripts/angular-loader.js +63 -17
  39. data/vendor/assets/javascripts/angular-loader.min.js +8 -0
  40. data/vendor/assets/javascripts/angular-mocks.js +553 -211
  41. data/vendor/assets/javascripts/angular-resource.js +268 -147
  42. data/vendor/assets/javascripts/angular-resource.min.js +12 -0
  43. data/vendor/assets/javascripts/angular-route.js +880 -0
  44. data/vendor/assets/javascripts/angular-route.min.js +14 -0
  45. data/vendor/assets/javascripts/angular-sanitize.js +165 -125
  46. data/vendor/assets/javascripts/angular-sanitize.min.js +14 -0
  47. data/vendor/assets/javascripts/angular-scenario.js +16615 -10889
  48. data/vendor/assets/javascripts/angular-touch.js +563 -0
  49. data/vendor/assets/javascripts/angular-touch.min.js +13 -0
  50. data/vendor/assets/javascripts/angular.js +9717 -4533
  51. data/vendor/assets/javascripts/angular.min.js +200 -0
  52. metadata +44 -21
  53. data/test/dummy/log/test.log +0 -2
  54. data/test/dummy/tmp/cache/assets/D65/250/sprockets%2F54a960d46bb0b354e8bd46fa03f5e0e4 +0 -0
  55. data/test/dummy/tmp/cache/assets/D6A/FB0/sprockets%2F92721e9941b77adcfdfba3d060622de2 +0 -0
  56. data/test/dummy/tmp/cache/assets/E07/040/sprockets%2Ff55b8ce9d0f28ce36b768a1c7aeb2ef3 +0 -0
  57. data/test/tmp/app/assets/javascripts/application.js +0 -5
@@ -1,25 +1,174 @@
1
1
  /**
2
- * @license AngularJS v1.1.5
2
+ * @license AngularJS v1.2.0
3
3
  * (c) 2010-2012 Google, Inc. http://angularjs.org
4
4
  * License: MIT
5
5
  */
6
- (function(window, angular, undefined) {
7
- 'use strict';
6
+ (function(window, angular, undefined) {'use strict';
8
7
 
9
8
  /**
10
9
  * @ngdoc overview
11
- * @name ngMobile
10
+ * @name ngTouch
12
11
  * @description
13
- * Touch events and other mobile helpers.
14
- * Based on jQuery Mobile touch event handling (jquerymobile.com)
12
+ *
13
+ * # ngTouch
14
+ *
15
+ * The `ngTouch` module provides touch events and other helpers for touch-enabled devices.
16
+ * The implementation is based on jQuery Mobile touch event handling
17
+ * ([jquerymobile.com](http://jquerymobile.com/)).
18
+ *
19
+ * {@installModule touch}
20
+ *
21
+ * See {@link ngTouch.$swipe `$swipe`} for usage.
22
+ *
23
+ * <div doc-module-components="ngTouch"></div>
24
+ *
15
25
  */
16
26
 
17
- // define ngMobile module
18
- var ngMobile = angular.module('ngMobile', []);
27
+ // define ngTouch module
28
+ /* global -ngTouch */
29
+ var ngTouch = angular.module('ngTouch', []);
30
+
31
+ /* global ngTouch: false */
32
+
33
+ /**
34
+ * @ngdoc object
35
+ * @name ngTouch.$swipe
36
+ *
37
+ * @description
38
+ * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe
39
+ * behavior, to make implementing swipe-related directives more convenient.
40
+ *
41
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
42
+ *
43
+ * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`, and by
44
+ * `ngCarousel` in a separate component.
45
+ *
46
+ * # Usage
47
+ * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element
48
+ * which is to be watched for swipes, and an object with four handler functions. See the
49
+ * documentation for `bind` below.
50
+ */
51
+
52
+ ngTouch.factory('$swipe', [function() {
53
+ // The total distance in any direction before we make the call on swipe vs. scroll.
54
+ var MOVE_BUFFER_RADIUS = 10;
55
+
56
+ function getCoordinates(event) {
57
+ var touches = event.touches && event.touches.length ? event.touches : [event];
58
+ var e = (event.changedTouches && event.changedTouches[0]) ||
59
+ (event.originalEvent && event.originalEvent.changedTouches &&
60
+ event.originalEvent.changedTouches[0]) ||
61
+ touches[0].originalEvent || touches[0];
62
+
63
+ return {
64
+ x: e.clientX,
65
+ y: e.clientY
66
+ };
67
+ }
68
+
69
+ return {
70
+ /**
71
+ * @ngdoc method
72
+ * @name ngTouch.$swipe#bind
73
+ * @methodOf ngTouch.$swipe
74
+ *
75
+ * @description
76
+ * The main method of `$swipe`. It takes an element to be watched for swipe motions, and an
77
+ * object containing event handlers.
78
+ *
79
+ * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`
80
+ * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }`.
81
+ *
82
+ * `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is
83
+ * watching for `touchmove` or `mousemove` events. These events are ignored until the total
84
+ * distance moved in either dimension exceeds a small threshold.
85
+ *
86
+ * Once this threshold is exceeded, either the horizontal or vertical delta is greater.
87
+ * - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow.
88
+ * - If the vertical distance is greater, this is a scroll, and we let the browser take over.
89
+ * A `cancel` event is sent.
90
+ *
91
+ * `move` is called on `mousemove` and `touchmove` after the above logic has determined that
92
+ * a swipe is in progress.
93
+ *
94
+ * `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`.
95
+ *
96
+ * `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling
97
+ * as described above.
98
+ *
99
+ */
100
+ bind: function(element, eventHandlers) {
101
+ // Absolute total movement, used to control swipe vs. scroll.
102
+ var totalX, totalY;
103
+ // Coordinates of the start position.
104
+ var startCoords;
105
+ // Last event's position.
106
+ var lastPos;
107
+ // Whether a swipe is active.
108
+ var active = false;
109
+
110
+ element.on('touchstart mousedown', function(event) {
111
+ startCoords = getCoordinates(event);
112
+ active = true;
113
+ totalX = 0;
114
+ totalY = 0;
115
+ lastPos = startCoords;
116
+ eventHandlers['start'] && eventHandlers['start'](startCoords, event);
117
+ });
118
+
119
+ element.on('touchcancel', function(event) {
120
+ active = false;
121
+ eventHandlers['cancel'] && eventHandlers['cancel'](event);
122
+ });
123
+
124
+ element.on('touchmove mousemove', function(event) {
125
+ if (!active) return;
126
+
127
+ // Android will send a touchcancel if it thinks we're starting to scroll.
128
+ // So when the total distance (+ or - or both) exceeds 10px in either direction,
129
+ // we either:
130
+ // - On totalX > totalY, we send preventDefault() and treat this as a swipe.
131
+ // - On totalY > totalX, we let the browser handle it as a scroll.
132
+
133
+ if (!startCoords) return;
134
+ var coords = getCoordinates(event);
135
+
136
+ totalX += Math.abs(coords.x - lastPos.x);
137
+ totalY += Math.abs(coords.y - lastPos.y);
138
+
139
+ lastPos = coords;
140
+
141
+ if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
142
+ return;
143
+ }
144
+
145
+ // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
146
+ if (totalY > totalX) {
147
+ // Allow native scrolling to take over.
148
+ active = false;
149
+ eventHandlers['cancel'] && eventHandlers['cancel'](event);
150
+ return;
151
+ } else {
152
+ // Prevent the browser from scrolling.
153
+ event.preventDefault();
154
+ eventHandlers['move'] && eventHandlers['move'](coords, event);
155
+ }
156
+ });
157
+
158
+ element.on('touchend mouseup', function(event) {
159
+ if (!active) return;
160
+ active = false;
161
+ eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event);
162
+ });
163
+ }
164
+ };
165
+ }]);
166
+
167
+ /* global ngTouch: false */
19
168
 
20
169
  /**
21
170
  * @ngdoc directive
22
- * @name ngMobile.directive:ngClick
171
+ * @name ngTouch.directive:ngClick
23
172
  *
24
173
  * @description
25
174
  * A more powerful replacement for the default ngClick designed to be used on touchscreen
@@ -27,6 +176,8 @@ var ngMobile = angular.module('ngMobile', []);
27
176
  * the click event. This version handles them immediately, and then prevents the
28
177
  * following click event from propagating.
29
178
  *
179
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
180
+ *
30
181
  * This directive can fall back to using an ordinary click event, and so works on desktop
31
182
  * browsers as well as mobile.
32
183
  *
@@ -48,7 +199,7 @@ var ngMobile = angular.module('ngMobile', []);
48
199
  </doc:example>
49
200
  */
50
201
 
51
- ngMobile.config(['$provide', function($provide) {
202
+ ngTouch.config(['$provide', function($provide) {
52
203
  $provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
53
204
  // drop the default ngClick directive
54
205
  $delegate.shift();
@@ -56,7 +207,7 @@ ngMobile.config(['$provide', function($provide) {
56
207
  }]);
57
208
  }]);
58
209
 
59
- ngMobile.directive('ngClick', ['$parse', '$timeout', '$rootElement',
210
+ ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
60
211
  function($parse, $timeout, $rootElement) {
61
212
  var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
62
213
  var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
@@ -152,6 +303,9 @@ ngMobile.directive('ngClick', ['$parse', '$timeout', '$rootElement',
152
303
  // If we didn't find an allowable region, bust the click.
153
304
  event.stopPropagation();
154
305
  event.preventDefault();
306
+
307
+ // Blur focused form elements
308
+ event.target && event.target.blur();
155
309
  }
156
310
 
157
311
 
@@ -202,7 +356,7 @@ ngMobile.directive('ngClick', ['$parse', '$timeout', '$rootElement',
202
356
  element.removeClass(ACTIVE_CLASS_NAME);
203
357
  }
204
358
 
205
- element.bind('touchstart', function(event) {
359
+ element.on('touchstart', function(event) {
206
360
  tapping = true;
207
361
  tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
208
362
  // Hack for Safari, which can target text nodes instead of containers.
@@ -220,15 +374,15 @@ ngMobile.directive('ngClick', ['$parse', '$timeout', '$rootElement',
220
374
  touchStartY = e.clientY;
221
375
  });
222
376
 
223
- element.bind('touchmove', function(event) {
377
+ element.on('touchmove', function(event) {
224
378
  resetState();
225
379
  });
226
380
 
227
- element.bind('touchcancel', function(event) {
381
+ element.on('touchcancel', function(event) {
228
382
  resetState();
229
383
  });
230
384
 
231
- element.bind('touchend', function(event) {
385
+ element.on('touchend', function(event) {
232
386
  var diff = Date.now() - startTime;
233
387
 
234
388
  var touches = (event.changedTouches && event.changedTouches.length) ? event.changedTouches :
@@ -249,10 +403,9 @@ ngMobile.directive('ngClick', ['$parse', '$timeout', '$rootElement',
249
403
  tapElement.blur();
250
404
  }
251
405
 
252
- scope.$apply(function() {
253
- // TODO(braden): This is sending the touchend, not a tap or click. Is that kosher?
254
- clickHandler(scope, {$event: event});
255
- });
406
+ if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
407
+ element.triggerHandler('click', [event]);
408
+ }
256
409
  }
257
410
 
258
411
  resetState();
@@ -262,34 +415,42 @@ ngMobile.directive('ngClick', ['$parse', '$timeout', '$rootElement',
262
415
  // something else nearby.
263
416
  element.onclick = function(event) { };
264
417
 
265
- // Fallback click handler.
266
- // Busted clicks don't get this far, and adding this handler allows ng-tap to be used on
267
- // desktop as well, to allow more portable sites.
268
- element.bind('click', function(event) {
418
+ // Actual click handler.
419
+ // There are three different kinds of clicks, only two of which reach this point.
420
+ // - On desktop browsers without touch events, their clicks will always come here.
421
+ // - On mobile browsers, the simulated "fast" click will call this.
422
+ // - But the browser's follow-up slow click will be "busted" before it reaches this handler.
423
+ // Therefore it's safe to use this directive on both mobile and desktop.
424
+ element.on('click', function(event, touchend) {
269
425
  scope.$apply(function() {
270
- clickHandler(scope, {$event: event});
426
+ clickHandler(scope, {$event: (touchend || event)});
271
427
  });
272
428
  });
273
429
 
274
- element.bind('mousedown', function(event) {
430
+ element.on('mousedown', function(event) {
275
431
  element.addClass(ACTIVE_CLASS_NAME);
276
432
  });
277
433
 
278
- element.bind('mousemove mouseup', function(event) {
434
+ element.on('mousemove mouseup', function(event) {
279
435
  element.removeClass(ACTIVE_CLASS_NAME);
280
436
  });
281
437
 
282
438
  };
283
439
  }]);
284
440
 
441
+ /* global ngTouch: false */
442
+
285
443
  /**
286
444
  * @ngdoc directive
287
- * @name ngMobile.directive:ngSwipeLeft
445
+ * @name ngTouch.directive:ngSwipeLeft
288
446
  *
289
447
  * @description
290
448
  * Specify custom behavior when an element is swiped to the left on a touchscreen device.
291
449
  * A leftward swipe is a quick, right-to-left slide of the finger.
292
- * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag too.
450
+ * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag
451
+ * too.
452
+ *
453
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
293
454
  *
294
455
  * @element ANY
295
456
  * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
@@ -311,12 +472,15 @@ ngMobile.directive('ngClick', ['$parse', '$timeout', '$rootElement',
311
472
 
312
473
  /**
313
474
  * @ngdoc directive
314
- * @name ngMobile.directive:ngSwipeRight
475
+ * @name ngTouch.directive:ngSwipeRight
315
476
  *
316
477
  * @description
317
478
  * Specify custom behavior when an element is swiped to the right on a touchscreen device.
318
479
  * A rightward swipe is a quick, left-to-right slide of the finger.
319
- * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag too.
480
+ * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag
481
+ * too.
482
+ *
483
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
320
484
  *
321
485
  * @element ANY
322
486
  * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate
@@ -336,37 +500,21 @@ ngMobile.directive('ngClick', ['$parse', '$timeout', '$rootElement',
336
500
  </doc:example>
337
501
  */
338
502
 
339
- function makeSwipeDirective(directiveName, direction) {
340
- ngMobile.directive(directiveName, ['$parse', function($parse) {
503
+ function makeSwipeDirective(directiveName, direction, eventName) {
504
+ ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) {
341
505
  // The maximum vertical delta for a swipe should be less than 75px.
342
506
  var MAX_VERTICAL_DISTANCE = 75;
343
507
  // Vertical distance should not be more than a fraction of the horizontal distance.
344
508
  var MAX_VERTICAL_RATIO = 0.3;
345
509
  // At least a 30px lateral motion is necessary for a swipe.
346
510
  var MIN_HORIZONTAL_DISTANCE = 30;
347
- // The total distance in any direction before we make the call on swipe vs. scroll.
348
- var MOVE_BUFFER_RADIUS = 10;
349
-
350
- function getCoordinates(event) {
351
- var touches = event.touches && event.touches.length ? event.touches : [event];
352
- var e = (event.changedTouches && event.changedTouches[0]) ||
353
- (event.originalEvent && event.originalEvent.changedTouches &&
354
- event.originalEvent.changedTouches[0]) ||
355
- touches[0].originalEvent || touches[0];
356
-
357
- return {
358
- x: e.clientX,
359
- y: e.clientY
360
- };
361
- }
362
511
 
363
512
  return function(scope, element, attr) {
364
513
  var swipeHandler = $parse(attr[directiveName]);
514
+
365
515
  var startCoords, valid;
366
- var totalX, totalY;
367
- var lastX, lastY;
368
516
 
369
- function validSwipe(event) {
517
+ function validSwipe(coords) {
370
518
  // Check that it's within the coordinates.
371
519
  // Absolute vertical distance must be within tolerances.
372
520
  // Horizontal distance, we take the current X - the starting X.
@@ -376,7 +524,6 @@ function makeSwipeDirective(directiveName, direction) {
376
524
  // illegal ones a negative delta.
377
525
  // Therefore this delta must be positive, and larger than the minimum.
378
526
  if (!startCoords) return false;
379
- var coords = getCoordinates(event);
380
527
  var deltaY = Math.abs(coords.y - startCoords.y);
381
528
  var deltaX = (coords.x - startCoords.x) * direction;
382
529
  return valid && // Short circuit for already-invalidated swipes.
@@ -386,65 +533,21 @@ function makeSwipeDirective(directiveName, direction) {
386
533
  deltaY / deltaX < MAX_VERTICAL_RATIO;
387
534
  }
388
535
 
389
- element.bind('touchstart mousedown', function(event) {
390
- startCoords = getCoordinates(event);
391
- valid = true;
392
- totalX = 0;
393
- totalY = 0;
394
- lastX = startCoords.x;
395
- lastY = startCoords.y;
396
- });
397
-
398
- element.bind('touchcancel', function(event) {
399
- valid = false;
400
- });
401
-
402
- element.bind('touchmove mousemove', function(event) {
403
- if (!valid) return;
404
-
405
- // Android will send a touchcancel if it thinks we're starting to scroll.
406
- // So when the total distance (+ or - or both) exceeds 10px in either direction,
407
- // we either:
408
- // - On totalX > totalY, we send preventDefault() and treat this as a swipe.
409
- // - On totalY > totalX, we let the browser handle it as a scroll.
410
-
411
- // Invalidate a touch while it's in progress if it strays too far away vertically.
412
- // We don't want a scroll down and back up while drifting sideways to be a swipe just
413
- // because you happened to end up vertically close in the end.
414
- if (!startCoords) return;
415
- var coords = getCoordinates(event);
416
-
417
- if (Math.abs(coords.y - startCoords.y) > MAX_VERTICAL_DISTANCE) {
536
+ $swipe.bind(element, {
537
+ 'start': function(coords, event) {
538
+ startCoords = coords;
539
+ valid = true;
540
+ },
541
+ 'cancel': function(event) {
418
542
  valid = false;
419
- return;
420
- }
421
-
422
- totalX += Math.abs(coords.x - lastX);
423
- totalY += Math.abs(coords.y - lastY);
424
-
425
- lastX = coords.x;
426
- lastY = coords.y;
427
-
428
- if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
429
- return;
430
- }
431
-
432
- // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
433
- if (totalY > totalX) {
434
- valid = false;
435
- return;
436
- } else {
437
- event.preventDefault();
438
- }
439
- });
440
-
441
- element.bind('touchend mouseup', function(event) {
442
- if (validSwipe(event)) {
443
- // Prevent this swipe from bubbling up to any other elements with ngSwipes.
444
- event.stopPropagation();
445
- scope.$apply(function() {
446
- swipeHandler(scope, {$event:event});
447
- });
543
+ },
544
+ 'end': function(coords, event) {
545
+ if (validSwipe(coords)) {
546
+ scope.$apply(function() {
547
+ element.triggerHandler(eventName);
548
+ swipeHandler(scope, {$event: event});
549
+ });
550
+ }
448
551
  }
449
552
  });
450
553
  };
@@ -452,8 +555,8 @@ function makeSwipeDirective(directiveName, direction) {
452
555
  }
453
556
 
454
557
  // Left is negative X-coordinate, right is positive.
455
- makeSwipeDirective('ngSwipeLeft', -1);
456
- makeSwipeDirective('ngSwipeRight', 1);
558
+ makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');
559
+ makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
457
560
 
458
561
 
459
562