alexa_hue 1.1.3 → 1.1.4
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- checksums.yaml +4 -4
- data/lib/alexa_hue/version.rb +1 -1
- data/lib/alexa_hue.rb +37 -25
- metadata +1 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 9899901a0800aaac312d75eba07974c4caf1777f
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data.tar.gz: 63a10072deb984d0c3a9f5908e82a2c61474fc24
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 392e2fde49d7b0cfca31e316817fd674abe79663bb65c7596a9df49322b820a9fe6b9da9f4c6c83286516bf4316e94e18959023e6bd521c4d6fb6d8016c24f1a
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data.tar.gz: 6118cb8026c5b30b063e80582652013705cc03b7aa9523de7850bbf4e630d9c59861bf5db2f8f06dbe0cd7965be6834113181577c156247e4632cdc22c004fad
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data/lib/alexa_hue/version.rb
CHANGED
data/lib/alexa_hue.rb
CHANGED
@@ -11,21 +11,24 @@ require 'alexa_hue/hue/voice_parser'
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require 'alexa_hue/hue/helpers'
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require 'chronic_duration'
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LEVELS = {} ; [*1..10].each { |t| LEVELS[t.to_s ] = t.in_words }
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module Hue
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include Hue::Helpers
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extend Sinatra::Extension
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helpers do
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LEVELS = {} ; [*1..10].each { |t| LEVELS[t.to_s ] = t.in_words }
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def control_lights
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if @echo_request.slots.brightness
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LEVELS.keys.reverse_each { |level| @echo_request.slots.brightness.sub!(level, LEVELS[level]) } if @echo_request.slots.schedule.nil?
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end
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if @echo_request.slots.saturation
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LEVELS.keys.reverse_each { |level| @echo_request.slots.saturation.sub!(level, LEVELS[level]) } if @echo_request.slots.schedule.nil?
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end
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# TODO: ...something about this feel ugly and unexpressive
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@echo_request.slots.to_h.each do |k,v|
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@string ||= ""
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next unless v
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@@ -41,42 +44,51 @@ module Hue
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@string << "#{k.to_s} #{v.to_s} "
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end
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end
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# TODO: create context for these statements
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fix_schedule_syntax(@string)
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@string.sub!("color loop", "colorloop")
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@string.sub!("color loop", "colorloop")
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@string.strip!
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begin
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switch = Hue::Switch.new
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rescue RuntimeError
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halt AlexaObjects::Response.new(spoken_response: "Hello. Before using Hue lighting, you'll need to give me access to your Hue bridge. Please press the link button on your bridge and launch the skill again within ten seconds.").to_json
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end
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if @echo_request.slots.scene.nil? && @echo_request.slots.savescene.nil?
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if @echo_request.slots.lights.nil? && @echo_request.slots.scene.nil? && @echo_request.slots.savescene.nil?
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halt AlexaObjects::Response.new(end_session: false, spoken_response: "Please specify which light or lights you'd like to adjust. I'm ready to control the lights.").to_json
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end
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if @echo_request.slots.lights
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if @echo_request.slots.lights.scan(/light|lights/).empty?
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halt AlexaObjects::Response.new(end_session: false, spoken_response: "Please specify which light or lights you'd like to adjust. I'm ready to control the lights.").to_json
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end
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end
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# TODO: 58-68 seem to both express the same thought from alexa, could be simplified?
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if @echo_request.slots.lights
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if @echo_request.slots.lights.include?('lights')
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if !(
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if !(switch.list_groups.keys.join(', ').downcase.include?("#{@echo_request.slots.lights.sub(' lights','')}"))
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halt AlexaObjects::Response.new(spoken_response: "I couldn't find a group with the name #{@echo_request.slots.lights}").to_json
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end
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elsif @echo_request.slots.lights.include?('light')
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if !(
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if !(switch.list_lights.keys.join(', ').downcase.include?("#{@echo_request.slots.lights.sub(' light','')}"))
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halt AlexaObjects::Response.new(spoken_response: "I couldn't find a light with the name #{@echo_request.slots.lights}").to_json
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end
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end
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end
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#
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-
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#if @string.include?('light ')
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# if (@string.split(' ') & switch.list_lights.keys.join(', ').downcase.split(', ')).empty?
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# r = AlexaObjects::Response.new
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# r.end_session = true
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# r.spoken_response = "I couldn't find a light with the name #{@echo_request.slots.lights}"
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# halt r.without_card.to_json
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# end
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#end
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switch.voice @string
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return AlexaObjects::Response.new(spoken_response: "okay").to_json
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end
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-
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def hue_client
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begin
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@client = Hue::Switch.new
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rescue RuntimeError
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halt AlexaObjects::Response.new(spoken_response: "Hello. Before using Hue lighting, you'll need to give me access to your Hue bridge. Please press the link button on your bridge and launch the skill again within ten seconds.").to_json
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end
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end
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end
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end
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