alex_codebreaker 0.2.0 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/alex_codebreaker.rb +1 -1
- data/lib/alex_codebreaker/game.rb +2 -26
- data/lib/alex_codebreaker/game_manager.rb +28 -0
- data/lib/alex_codebreaker/version.rb +1 -1
- metadata +3 -3
- data/lib/alex_codebreaker/id_generator.rb +0 -18
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 27cd5b4709e1ed372047a4ddb854b71afffea2ca579a37fae4b4047b5b9fd47b
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data.tar.gz: 2d87c18c9885633d9a96210dcf41b9dd391ed632495803d18ec067f1f108a254
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: eaf51702ae8b5704f84b16d6986d8cc8c7e47339f45f15053c2bd32a563db555a7004b64076d94959439badae83f474e278b51e4bf8041393d685a5fa45c1d6a
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data.tar.gz: d6dac500500615a3c9655bd1ff85c1571300968397b147e489eaef7557c780b7f3b1c0e70529bd6191c020be0e60c33a1c6d7e938884f19e891b1df58b58779e
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data/lib/alex_codebreaker.rb
CHANGED
@@ -7,8 +7,8 @@ require_relative 'alex_codebreaker/modules/difficulty_levels'
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require_relative 'alex_codebreaker/modules/validators'
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require_relative 'alex_codebreaker/modules/arguments_validation'
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require_relative 'alex_codebreaker/secret_code_generator'
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require_relative 'alex_codebreaker/id_generator'
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require_relative 'alex_codebreaker/comparison'
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require_relative 'alex_codebreaker/players_rating'
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require_relative 'alex_codebreaker/session'
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require_relative 'alex_codebreaker/game_manager'
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require_relative 'alex_codebreaker/game'
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@@ -1,34 +1,23 @@
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module AlexCodebreaker
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class Game
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include AlexCodebreaker::Modules::ArgumentsValidation
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STATUS = { in_game: :in_game, win: :win, lose: :lose }.freeze
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attr_reader :secret_code, :session, :game_id, :status, :used_hints, :current_comparison
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def initialize
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@game_id = outer_id if outer_id
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def initialize
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@secret_code = AlexCodebreaker::SecretCodeGenerator.new.secret_code
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@secret_code_for_hint = @secret_code.clone.uniq
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@session = Session.new
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@used_hints = []
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@status = STATUS[:in_game]
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save_game
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end
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def add_name(name)
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save_game if @session.add_name(name)
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end
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def add_difficulty(difficulty)
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save_game if @session.add_difficulty(difficulty)
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end
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def hint
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return unless @session.check_hints
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process_hint
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save_game
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end
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def guess(user_input)
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compare_codes(user_input)
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check_win_lose
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save_game
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end
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private
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@status = STATUS[:lose] unless checking_result
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end
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def save_game
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@game_id ||= AlexCodebreaker::IDGenerator.new.unique_id
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unless File.directory?(AlexCodebreaker.configuration.games_folder_path)
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FileUtils.mkdir_p(AlexCodebreaker.configuration.games_folder_path)
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end
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File.open(save_game_path, 'w') { |file| file.write(to_yaml) }
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end
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def save_game_path
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"#{AlexCodebreaker.configuration.games_folder_path}#{@game_id}#{FILENAME_EXTENSION}"
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end
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end
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end
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module AlexCodebreaker
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class GameManager
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FILENAME_EXTENSION = '.yml'.freeze
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def initialize(game_id)
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@game_id = game_id
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end
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def save(game)
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unless File.directory?(AlexCodebreaker.configuration.games_folder_path)
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FileUtils.mkdir_p(AlexCodebreaker.configuration.games_folder_path)
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end
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File.open(game_file_path, 'w') { |file| file.write(game.to_yaml) }
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end
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def load
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return unless File.exist?(game_file_path)
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YAML.load_file(game_file_path)
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end
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private
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def game_file_path
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"#{AlexCodebreaker.configuration.games_folder_path}#{@game_id}#{FILENAME_EXTENSION}"
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end
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end
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end
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metadata
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@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: alex_codebreaker
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version: !ruby/object:Gem::Version
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version: 0.2.
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version: 0.2.1
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platform: ruby
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authors:
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- Oleksandr Loza
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2020-04-
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date: 2020-04-08 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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@@ -163,7 +163,7 @@ files:
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- lib/alex_codebreaker/comparison.rb
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- lib/alex_codebreaker/configuration.rb
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- lib/alex_codebreaker/game.rb
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- lib/alex_codebreaker/
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- lib/alex_codebreaker/game_manager.rb
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- lib/alex_codebreaker/modules/arguments_validation.rb
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- lib/alex_codebreaker/modules/difficulty_levels.rb
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- lib/alex_codebreaker/modules/settings.rb
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@@ -1,18 +0,0 @@
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module AlexCodebreaker
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class IDGenerator
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MIN_NUMBER = 1
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MAX_NUMBER = 9_999_999_999
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attr_reader :unique_id
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def initialize
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@unique_id = generate_id
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end
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private
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def generate_id
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rand(MIN_NUMBER..MAX_NUMBER)
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end
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end
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end
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