alex_codebreaker 0.1.13 → 0.2.0
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checksums.yaml
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@@ -1,7 +1,7 @@
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1ed766ccc180a19700ccdb2fec162515ae5b51e9f2d7c88424af8ceae4bafa1a
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data.tar.gz: aaa26c5b86142266d6627d53f291de59a5241b989cdeb82f2c773275bb0a3e0b
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 785681dd0102056240fe6b62b976c1488e3c43d5a998b51079eae948515862af639f214a495522a5e9ba90d010e1f569ca0851e6383bd9c2a2a817e6da24967f
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data.tar.gz: c4a34a499ddc1a6b577c78aa523621d4ee3458b9ae0532f863adeb35a023a7f728041cf3950c248580f6d3f4ad402dae5850ad758afcacdc8535442cc72dab22
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@@ -2,28 +2,41 @@ module AlexCodebreaker
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class Game
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include AlexCodebreaker::Modules::ArgumentsValidation
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FILENAME_EXTENSION = '.yml'.freeze
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STATUS = { in_game: :in_game, win: :win, lose: :lose }.freeze
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attr_reader :secret_code, :session, :game_id
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attr_reader :secret_code, :session, :game_id, :status, :used_hints, :current_comparison
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def initialize(outer_id: nil)
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@game_id = outer_id if outer_id
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@secret_code = AlexCodebreaker::SecretCodeGenerator.new.secret_code
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@secret_code_for_hint = @secret_code.clone.uniq
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@session = Session.new
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@used_hints = []
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@status = STATUS[:in_game]
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save_game
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end
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def add_name(name)
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save_game if @session.add_name(name)
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end
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def add_difficulty(difficulty)
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save_game if @session.add_difficulty(difficulty)
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end
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def hint
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return unless @session.check_hints
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process_hint
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save_game
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end
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def guess(user_input)
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return unless guess_validation(user_input)
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return unless guess_validation(user_input)
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save_game
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compare_codes(user_input)
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check_win_lose
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save_game
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end
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private
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@@ -34,20 +47,26 @@ module AlexCodebreaker
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else
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@secret_code_for_hint.delete(@secret_code_for_hint.sample)
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end
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-
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hint
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@used_hints << hint
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end
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def compare_codes(user_input)
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user_input = format_user_input(user_input)
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comparison = Comparison.new(user_input, @secret_code.clone)
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comparison.response
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@current_comparison = comparison.response
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end
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def format_user_input(user_input)
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user_input.chars.map(&:to_i)
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end
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def check_win_lose
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checking_result = @session.check_attempts
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return @status = STATUS[:win] if @current_comparison == AlexCodebreaker::Modules::Settings::WIN_COMPARISON
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@status = STATUS[:lose] unless checking_result
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end
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def save_game
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@game_id ||= AlexCodebreaker::IDGenerator.new.unique_id
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unless File.directory?(AlexCodebreaker.configuration.games_folder_path)
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@@ -2,9 +2,10 @@ module AlexCodebreaker
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module Modules
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module Settings
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MATCHING = { place: '+', presence: '-' }.freeze
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CODE_LENGTH = 4
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WIN_COMPARISON = MATCHING[:place] * CODE_LENGTH
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CODE_MIN_DIGIT = 1
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CODE_MAX_DIGIT = 6
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CODE_LENGTH = 4
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MIN_PLAYER_NAME_LENGTH = 3
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MAX_PLAYER_NAME_LENGTH = 20
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end
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@@ -12,6 +12,7 @@ module AlexCodebreaker
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def initialize
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@attempts_used = INITIAL_ATTEMPTS_USED
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@hints_used = INITIAL_HINTS_USED
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@time = Time.new
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end
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def add_name(given_name)
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@@ -34,9 +35,9 @@ module AlexCodebreaker
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def check_attempts
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@attempts_used += 1
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return
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return if @attempts_used >= @attempts_total
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-
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true
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end
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def save_winner_statistic
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File.open(path, 'a') { |file| file.write(to_yaml) }
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end
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private
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def check_folder_existence
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return if File.directory?(AlexCodebreaker.configuration.winners_folder_path)
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: alex_codebreaker
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version: !ruby/object:Gem::Version
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version: 0.
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version: 0.2.0
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platform: ruby
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authors:
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- Oleksandr Loza
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2020-
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date: 2020-04-06 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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