alex_codebreaker 0.1.13 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
    
        checksums.yaml
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            ---
         
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            SHA256:
         
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              metadata.gz: 1ed766ccc180a19700ccdb2fec162515ae5b51e9f2d7c88424af8ceae4bafa1a
         
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              data.tar.gz: aaa26c5b86142266d6627d53f291de59a5241b989cdeb82f2c773275bb0a3e0b
         
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              metadata.gz: 785681dd0102056240fe6b62b976c1488e3c43d5a998b51079eae948515862af639f214a495522a5e9ba90d010e1f569ca0851e6383bd9c2a2a817e6da24967f
         
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              data.tar.gz: c4a34a499ddc1a6b577c78aa523621d4ee3458b9ae0532f863adeb35a023a7f728041cf3950c248580f6d3f4ad402dae5850ad758afcacdc8535442cc72dab22
         
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         @@ -2,28 +2,41 @@ module AlexCodebreaker 
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              class Game
         
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                include AlexCodebreaker::Modules::ArgumentsValidation
         
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                FILENAME_EXTENSION = '.yml'.freeze
         
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                STATUS = { in_game: :in_game, win: :win, lose: :lose }.freeze
         
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                attr_reader :secret_code, :session, :game_id
         
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                attr_reader :secret_code, :session, :game_id, :status, :used_hints, :current_comparison
         
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                def initialize(outer_id: nil)
         
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                  @game_id = outer_id if outer_id
         
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                  @secret_code = AlexCodebreaker::SecretCodeGenerator.new.secret_code
         
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                  @secret_code_for_hint = @secret_code.clone.uniq
         
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                  @session = Session.new
         
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                  @used_hints = []
         
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                  @status = STATUS[:in_game]
         
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                  save_game
         
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                end
         
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                def add_name(name)
         
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                  save_game if @session.add_name(name)
         
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                end
         
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                def add_difficulty(difficulty)
         
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                  save_game if @session.add_difficulty(difficulty)
         
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                end
         
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                def hint
         
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                  return unless @session.check_hints
         
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                  process_hint
         
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                  save_game
         
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                end
         
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                def guess(user_input)
         
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                  return unless guess_validation(user_input) 
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                  return unless guess_validation(user_input)
         
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                  save_game
         
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                  compare_codes(user_input)
         
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                  check_win_lose
         
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                  save_game
         
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                end
         
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                private
         
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         @@ -34,20 +47,26 @@ module AlexCodebreaker 
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                         else
         
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                           @secret_code_for_hint.delete(@secret_code_for_hint.sample)
         
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                         end
         
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                  hint
         
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                  @used_hints << hint
         
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                end
         
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                def compare_codes(user_input)
         
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                  user_input = format_user_input(user_input)
         
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                  comparison = Comparison.new(user_input, @secret_code.clone)
         
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                  comparison.response
         
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                  @current_comparison = comparison.response
         
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                end
         
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                def format_user_input(user_input)
         
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                  user_input.chars.map(&:to_i)
         
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                end
         
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                def check_win_lose
         
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                  checking_result = @session.check_attempts
         
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                  return @status = STATUS[:win] if @current_comparison == AlexCodebreaker::Modules::Settings::WIN_COMPARISON
         
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                  @status = STATUS[:lose] unless checking_result
         
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                end
         
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                def save_game
         
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                  @game_id ||= AlexCodebreaker::IDGenerator.new.unique_id
         
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                  unless File.directory?(AlexCodebreaker.configuration.games_folder_path)
         
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         @@ -2,9 +2,10 @@ module AlexCodebreaker 
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              module Modules
         
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                module Settings
         
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                  MATCHING = { place: '+', presence: '-' }.freeze
         
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                  CODE_LENGTH = 4
         
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                  WIN_COMPARISON = MATCHING[:place] * CODE_LENGTH
         
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                  CODE_MIN_DIGIT = 1
         
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                  CODE_MAX_DIGIT = 6
         
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                  CODE_LENGTH = 4
         
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                  MIN_PLAYER_NAME_LENGTH = 3
         
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                  MAX_PLAYER_NAME_LENGTH = 20
         
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                end
         
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         @@ -12,6 +12,7 @@ module AlexCodebreaker 
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                def initialize
         
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                  @attempts_used = INITIAL_ATTEMPTS_USED
         
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                  @hints_used = INITIAL_HINTS_USED
         
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                  @time = Time.new
         
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                end
         
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                def add_name(given_name)
         
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                def check_attempts
         
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                  @attempts_used += 1
         
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                  return  
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                  return if @attempts_used >= @attempts_total
         
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                  true
         
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                end
         
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                def save_winner_statistic
         
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                  File.open(path, 'a') { |file| file.write(to_yaml) }
         
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                end
         
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                private
         
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                def check_folder_existence
         
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                  return if File.directory?(AlexCodebreaker.configuration.winners_folder_path)
         
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        metadata
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            --- !ruby/object:Gem::Specification
         
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            name: alex_codebreaker
         
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            version: !ruby/object:Gem::Version
         
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              version: 0. 
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              version: 0.2.0
         
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            platform: ruby
         
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            authors:
         
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            - Oleksandr Loza
         
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            autorequire: 
         
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            bindir: exe
         
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            cert_chain: []
         
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            date: 2020- 
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            date: 2020-04-06 00:00:00.000000000 Z
         
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            dependencies:
         
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            - !ruby/object:Gem::Dependency
         
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              name: bundler
         
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