aleph_analytics 0.0.0.alpha
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- checksums.yaml +7 -0
- data/CHANGELOG.md +0 -0
- data/Gemfile +70 -0
- data/Gemfile.lock +489 -0
- data/LICENSE +21 -0
- data/Procfile +2 -0
- data/README.md +1 -0
- data/ROADMAP.md +7 -0
- data/Rakefile +9 -0
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* angular-hotkeys v1.4.5
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* https://chieffancypants.github.io/angular-hotkeys
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* Copyright (c) 2014 Wes Cruver
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* License: MIT
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*/
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/*
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* angular-hotkeys
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*
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* Automatic keyboard shortcuts for your angular apps
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*
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* (c) 2014 Wes Cruver
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* License: MIT
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*/
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(function() {
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'use strict';
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+
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angular.module('cfp.hotkeys', []).provider('hotkeys', function() {
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+
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/**
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* Configurable setting to disable the cheatsheet entirely
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* @type {Boolean}
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*/
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this.includeCheatSheet = true;
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+
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/**
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* Configurable setting for the cheat sheet title
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* @type {String}
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*/
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this.templateTitle = 'Keyboard Shortcuts:';
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+
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/**
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* Cheat sheet template in the event you want to totally customize it.
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* @type {String}
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*/
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this.template = '<div class="cfp-hotkeys-container fade" ng-class="{in: helpVisible}" style="display: none;"><div class="cfp-hotkeys">' +
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'<h4 class="cfp-hotkeys-title">{{ title }}</h4>' +
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'<table><tbody>' +
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'<tr ng-repeat="hotkey in hotkeys | filter:{ description: \'!$$undefined$$\' }">' +
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'<td class="cfp-hotkeys-keys">' +
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'<span ng-repeat="key in hotkey.format() track by $index" class="cfp-hotkeys-key">{{ key }}</span>' +
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'</td>' +
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'<td class="cfp-hotkeys-text">{{ hotkey.description }}</td>' +
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'</tr>' +
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'</tbody></table>' +
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'<div class="cfp-hotkeys-close" ng-click="toggleCheatSheet()">×</div>' +
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'</div></div>';
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+
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/**
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* Configurable setting for the cheat sheet hotkey
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* @type {String}
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*/
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this.cheatSheetHotkey = '?';
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+
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/**
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* Configurable setting for the cheat sheet description
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* @type {String}
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*/
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this.cheatSheetDescription = 'Show / hide this help menu';
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+
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this.$get = ['$rootElement', '$rootScope', '$compile', '$window', '$document', function ($rootElement, $rootScope, $compile, $window, $document) {
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+
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// monkeypatch Mousetrap's stopCallback() function
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// this version doesn't return true when the element is an INPUT, SELECT, or TEXTAREA
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// (instead we will perform this check per-key in the _add() method)
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Mousetrap.stopCallback = function(event, element) {
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// if the element has the class "mousetrap" then no need to stop
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if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
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return false;
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}
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+
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return (element.contentEditable && element.contentEditable == 'true');
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};
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+
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/**
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* Convert strings like cmd into symbols like ⌘
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* @param {String} combo Key combination, e.g. 'mod+f'
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* @return {String} The key combination with symbols
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*/
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function symbolize (combo) {
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var map = {
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command : '⌘',
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shift : '⇧',
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left : '←',
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right : '→',
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up : '↑',
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down : '↓',
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'return' : '↩',
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backspace : '⌫'
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};
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combo = combo.split('+');
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+
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for (var i = 0; i < combo.length; i++) {
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// try to resolve command / ctrl based on OS:
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if (combo[i] === 'mod') {
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if ($window.navigator && $window.navigator.platform.indexOf('Mac') >=0 ) {
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combo[i] = 'command';
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} else {
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combo[i] = 'ctrl';
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}
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}
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+
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combo[i] = map[combo[i]] || combo[i];
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}
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+
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return combo.join(' + ');
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}
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+
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/**
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* Hotkey object used internally for consistency
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*
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* @param {array} combo The keycombo. it's an array to support multiple combos
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* @param {String} description Description for the keycombo
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* @param {Function} callback function to execute when keycombo pressed
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* @param {string} action the type of event to listen for (for mousetrap)
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* @param {array} allowIn an array of tag names to allow this combo in ('INPUT', 'SELECT', and/or 'TEXTAREA')
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* @param {Boolean} persistent Whether the hotkey persists navigation events
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*/
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function Hotkey (combo, description, callback, action, allowIn, persistent) {
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// TODO: Check that the values are sane because we could
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// be trying to instantiate a new Hotkey with outside dev's
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// supplied values
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+
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this.combo = combo instanceof Array ? combo : [combo];
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this.description = description;
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this.callback = callback;
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this.action = action;
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this.allowIn = allowIn;
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this.persistent = persistent;
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}
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+
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/**
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* Helper method to format (symbolize) the key combo for display
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*
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* @return {[Array]} An array of the key combination sequence
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* for example: "command+g c i" becomes ["⌘ + g", "c", "i"]
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*
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* TODO: this gets called a lot. We should cache the result
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*/
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Hotkey.prototype.format = function() {
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+
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// Don't show all the possible key combos, just the first one. Not sure
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// of usecase here, so open a ticket if my assumptions are wrong
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var combo = this.combo[0];
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+
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var sequence = combo.split(/[\s]/);
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for (var i = 0; i < sequence.length; i++) {
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sequence[i] = symbolize(sequence[i]);
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}
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return sequence;
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};
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+
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/**
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* A new scope used internally for the cheatsheet
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* @type {$rootScope.Scope}
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*/
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var scope = $rootScope.$new();
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+
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/**
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* Holds an array of Hotkey objects currently bound
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* @type {Array}
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*/
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scope.hotkeys = [];
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+
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/**
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* Contains the state of the help's visibility
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* @type {Boolean}
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*/
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scope.helpVisible = false;
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+
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/**
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* Holds the title string for the help menu
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* @type {String}
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*/
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scope.title = this.templateTitle;
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+
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/**
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* Expose toggleCheatSheet to hotkeys scope so we can call it using
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* ng-click from the template
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* @type {function}
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*/
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scope.toggleCheatSheet = toggleCheatSheet;
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+
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+
|
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/**
|
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* Holds references to the different scopes that have bound hotkeys
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* attached. This is useful to catch when the scopes are `$destroy`d and
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* then automatically unbind the hotkey.
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*
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* @type {Array}
|
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*/
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var boundScopes = [];
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+
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+
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$rootScope.$on('$routeChangeSuccess', function (event, route) {
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purgeHotkeys();
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+
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if (route && route.hotkeys) {
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angular.forEach(route.hotkeys, function (hotkey) {
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+
// a string was given, which implies this is a function that is to be
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// $eval()'d within that controller's scope
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// TODO: hotkey here is super confusing. sometimes a function (that gets turned into an array), sometimes a string
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var callback = hotkey[2];
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if (typeof(callback) === 'string' || callback instanceof String) {
|
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hotkey[2] = [callback, route];
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+
}
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211
|
+
|
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|
+
// todo: perform check to make sure not already defined:
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+
// this came from a route, so it's likely not meant to be persistent
|
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|
+
hotkey[5] = false;
|
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+
_add.apply(this, hotkey);
|
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|
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});
|
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|
+
}
|
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|
+
});
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219
|
+
|
220
|
+
|
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|
+
// Auto-create a help menu:
|
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|
+
if (this.includeCheatSheet) {
|
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+
var document = $document[0];
|
224
|
+
var element = $rootElement[0];
|
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|
+
var helpMenu = angular.element(this.template);
|
226
|
+
_add(this.cheatSheetHotkey, this.cheatSheetDescription, toggleCheatSheet);
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227
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+
|
228
|
+
// If $rootElement is document or documentElement, then body must be used
|
229
|
+
if (element === document || element === document.documentElement) {
|
230
|
+
element = document.body;
|
231
|
+
}
|
232
|
+
|
233
|
+
angular.element(element).append($compile(helpMenu)(scope));
|
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|
+
}
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235
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+
|
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|
+
|
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|
+
/**
|
238
|
+
* Purges all non-persistent hotkeys (such as those defined in routes)
|
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*
|
240
|
+
* Without this, the same hotkey would get recreated everytime
|
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* the route is accessed.
|
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|
+
*/
|
243
|
+
function purgeHotkeys() {
|
244
|
+
var i = scope.hotkeys.length;
|
245
|
+
while (i--) {
|
246
|
+
var hotkey = scope.hotkeys[i];
|
247
|
+
if (hotkey && !hotkey.persistent) {
|
248
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+
_del(hotkey);
|
249
|
+
}
|
250
|
+
}
|
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+
}
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252
|
+
|
253
|
+
/**
|
254
|
+
* Toggles the help menu element's visiblity
|
255
|
+
*/
|
256
|
+
var previousEsc = false;
|
257
|
+
|
258
|
+
function toggleCheatSheet() {
|
259
|
+
scope.helpVisible = !scope.helpVisible;
|
260
|
+
|
261
|
+
// Bind to esc to remove the cheat sheet. Ideally, this would be done
|
262
|
+
// as a directive in the template, but that would create a nasty
|
263
|
+
// circular dependency issue that I don't feel like sorting out.
|
264
|
+
if (scope.helpVisible) {
|
265
|
+
previousEsc = _get('esc');
|
266
|
+
_del('esc');
|
267
|
+
|
268
|
+
// Here's an odd way to do this: we're going to use the original
|
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|
+
// description of the hotkey on the cheat sheet so that it shows up.
|
270
|
+
// without it, no entry for esc will ever show up (#22)
|
271
|
+
_add('esc', previousEsc.description, toggleCheatSheet);
|
272
|
+
} else {
|
273
|
+
_del('esc');
|
274
|
+
|
275
|
+
// restore the previously bound ESC key
|
276
|
+
if (previousEsc !== false) {
|
277
|
+
_add(previousEsc);
|
278
|
+
}
|
279
|
+
}
|
280
|
+
}
|
281
|
+
|
282
|
+
/**
|
283
|
+
* Creates a new Hotkey and creates the Mousetrap binding
|
284
|
+
*
|
285
|
+
* @param {string} combo mousetrap key binding
|
286
|
+
* @param {string} description description for the help menu
|
287
|
+
* @param {Function} callback method to call when key is pressed
|
288
|
+
* @param {string} action the type of event to listen for (for mousetrap)
|
289
|
+
* @param {array} allowIn an array of tag names to allow this combo in ('INPUT', 'SELECT', and/or 'TEXTAREA')
|
290
|
+
* @param {boolean} persistent if true, the binding is preserved upon route changes
|
291
|
+
*/
|
292
|
+
function _add (combo, description, callback, action, allowIn, persistent) {
|
293
|
+
|
294
|
+
// used to save original callback for "allowIn" wrapping:
|
295
|
+
var _callback;
|
296
|
+
|
297
|
+
// these elements are prevented by the default Mousetrap.stopCallback():
|
298
|
+
var preventIn = ['INPUT', 'SELECT', 'TEXTAREA'];
|
299
|
+
|
300
|
+
// Determine if object format was given:
|
301
|
+
var objType = Object.prototype.toString.call(combo);
|
302
|
+
|
303
|
+
if (objType === '[object Object]') {
|
304
|
+
description = combo.description;
|
305
|
+
callback = combo.callback;
|
306
|
+
action = combo.action;
|
307
|
+
persistent = combo.persistent;
|
308
|
+
allowIn = combo.allowIn;
|
309
|
+
combo = combo.combo;
|
310
|
+
}
|
311
|
+
|
312
|
+
// description is optional:
|
313
|
+
if (description instanceof Function) {
|
314
|
+
action = callback;
|
315
|
+
callback = description;
|
316
|
+
description = '$$undefined$$';
|
317
|
+
} else if (angular.isUndefined(description)) {
|
318
|
+
description = '$$undefined$$';
|
319
|
+
}
|
320
|
+
|
321
|
+
// any items added through the public API are for controllers
|
322
|
+
// that persist through navigation, and thus undefined should mean
|
323
|
+
// true in this case.
|
324
|
+
if (persistent === undefined) {
|
325
|
+
persistent = true;
|
326
|
+
}
|
327
|
+
|
328
|
+
// if callback is defined, then wrap it in a function
|
329
|
+
// that checks if the event originated from a form element.
|
330
|
+
// the function blocks the callback from executing unless the element is specified
|
331
|
+
// in allowIn (emulates Mousetrap.stopCallback() on a per-key level)
|
332
|
+
if (typeof callback === 'function') {
|
333
|
+
|
334
|
+
// save the original callback
|
335
|
+
_callback = callback;
|
336
|
+
|
337
|
+
// make sure allowIn is an array
|
338
|
+
if (!(allowIn instanceof Array)) {
|
339
|
+
allowIn = [];
|
340
|
+
}
|
341
|
+
|
342
|
+
// remove anything from preventIn that's present in allowIn
|
343
|
+
var index;
|
344
|
+
for (var i=0; i < allowIn.length; i++) {
|
345
|
+
allowIn[i] = allowIn[i].toUpperCase();
|
346
|
+
index = preventIn.indexOf(allowIn[i]);
|
347
|
+
if (index !== -1) {
|
348
|
+
preventIn.splice(index, 1);
|
349
|
+
}
|
350
|
+
}
|
351
|
+
|
352
|
+
// create the new wrapper callback
|
353
|
+
callback = function(event) {
|
354
|
+
var shouldExecute = true;
|
355
|
+
var target = event.target || event.srcElement; // srcElement is IE only
|
356
|
+
var nodeName = target.nodeName.toUpperCase();
|
357
|
+
|
358
|
+
// check if the input has a mousetrap class, and skip checking preventIn if so
|
359
|
+
if ((' ' + target.className + ' ').indexOf(' mousetrap ') > -1) {
|
360
|
+
shouldExecute = true;
|
361
|
+
} else {
|
362
|
+
// don't execute callback if the event was fired from inside an element listed in preventIn
|
363
|
+
for (var i=0; i<preventIn.length; i++) {
|
364
|
+
if (preventIn[i] === nodeName) {
|
365
|
+
shouldExecute = false;
|
366
|
+
break;
|
367
|
+
}
|
368
|
+
}
|
369
|
+
}
|
370
|
+
|
371
|
+
if (shouldExecute) {
|
372
|
+
wrapApply(_callback.apply(this, arguments));
|
373
|
+
}
|
374
|
+
};
|
375
|
+
}
|
376
|
+
|
377
|
+
if (typeof(action) === 'string') {
|
378
|
+
Mousetrap.bind(combo, wrapApply(callback), action);
|
379
|
+
} else {
|
380
|
+
Mousetrap.bind(combo, wrapApply(callback));
|
381
|
+
}
|
382
|
+
|
383
|
+
var hotkey = new Hotkey(combo, description, callback, action, allowIn, persistent);
|
384
|
+
scope.hotkeys.push(hotkey);
|
385
|
+
return hotkey;
|
386
|
+
}
|
387
|
+
|
388
|
+
/**
|
389
|
+
* delete and unbind a Hotkey
|
390
|
+
*
|
391
|
+
* @param {mixed} hotkey Either the bound key or an instance of Hotkey
|
392
|
+
* @return {boolean} true if successful
|
393
|
+
*/
|
394
|
+
function _del (hotkey) {
|
395
|
+
var combo = (hotkey instanceof Hotkey) ? hotkey.combo : hotkey;
|
396
|
+
|
397
|
+
Mousetrap.unbind(combo);
|
398
|
+
|
399
|
+
if (angular.isArray(combo)) {
|
400
|
+
var retStatus = true;
|
401
|
+
var i = combo.length;
|
402
|
+
while (i--) {
|
403
|
+
retStatus = _del(combo[i]) && retStatus;
|
404
|
+
}
|
405
|
+
return retStatus;
|
406
|
+
} else {
|
407
|
+
var index = scope.hotkeys.indexOf(_get(combo));
|
408
|
+
|
409
|
+
if (index > -1) {
|
410
|
+
// if the combo has other combos bound, don't unbind the whole thing, just the one combo:
|
411
|
+
if (scope.hotkeys[index].combo.length > 1) {
|
412
|
+
scope.hotkeys[index].combo.splice(scope.hotkeys[index].combo.indexOf(combo), 1);
|
413
|
+
} else {
|
414
|
+
scope.hotkeys.splice(index, 1);
|
415
|
+
}
|
416
|
+
return true;
|
417
|
+
}
|
418
|
+
}
|
419
|
+
|
420
|
+
return false;
|
421
|
+
|
422
|
+
}
|
423
|
+
|
424
|
+
/**
|
425
|
+
* Get a Hotkey object by key binding
|
426
|
+
*
|
427
|
+
* @param {[string]} combo the key the Hotkey is bound to
|
428
|
+
* @return {Hotkey} The Hotkey object
|
429
|
+
*/
|
430
|
+
function _get (combo) {
|
431
|
+
|
432
|
+
var hotkey;
|
433
|
+
|
434
|
+
for (var i = 0; i < scope.hotkeys.length; i++) {
|
435
|
+
hotkey = scope.hotkeys[i];
|
436
|
+
|
437
|
+
if (hotkey.combo.indexOf(combo) > -1) {
|
438
|
+
return hotkey;
|
439
|
+
}
|
440
|
+
}
|
441
|
+
|
442
|
+
return false;
|
443
|
+
}
|
444
|
+
|
445
|
+
/**
|
446
|
+
* Binds the hotkey to a particular scope. Useful if the scope is
|
447
|
+
* destroyed, we can automatically destroy the hotkey binding.
|
448
|
+
*
|
449
|
+
* @param {Object} scope The scope to bind to
|
450
|
+
*/
|
451
|
+
function bindTo (scope) {
|
452
|
+
// Only initialize once to allow multiple calls for same scope.
|
453
|
+
if (!(scope.$id in boundScopes)) {
|
454
|
+
|
455
|
+
// Add the scope to the list of bound scopes
|
456
|
+
boundScopes[scope.$id] = [];
|
457
|
+
|
458
|
+
scope.$on('$destroy', function () {
|
459
|
+
var i = boundScopes[scope.$id].length;
|
460
|
+
while (i--) {
|
461
|
+
_del(boundScopes[scope.$id][i]);
|
462
|
+
delete boundScopes[scope.$id][i];
|
463
|
+
}
|
464
|
+
});
|
465
|
+
}
|
466
|
+
// return an object with an add function so we can keep track of the
|
467
|
+
// hotkeys and their scope that we added via this chaining method
|
468
|
+
return {
|
469
|
+
add: function (args) {
|
470
|
+
var hotkey;
|
471
|
+
|
472
|
+
if (arguments.length > 1) {
|
473
|
+
hotkey = _add.apply(this, arguments);
|
474
|
+
} else {
|
475
|
+
hotkey = _add(args);
|
476
|
+
}
|
477
|
+
|
478
|
+
boundScopes[scope.$id].push(hotkey);
|
479
|
+
return this;
|
480
|
+
}
|
481
|
+
};
|
482
|
+
}
|
483
|
+
|
484
|
+
/**
|
485
|
+
* All callbacks sent to Mousetrap are wrapped using this function
|
486
|
+
* so that we can force a $scope.$apply()
|
487
|
+
*
|
488
|
+
* @param {Function} callback [description]
|
489
|
+
* @return {[type]} [description]
|
490
|
+
*/
|
491
|
+
function wrapApply (callback) {
|
492
|
+
// return mousetrap a function to call
|
493
|
+
return function (event, combo) {
|
494
|
+
|
495
|
+
// if this is an array, it means we provided a route object
|
496
|
+
// because the scope wasn't available yet, so rewrap the callback
|
497
|
+
// now that the scope is available:
|
498
|
+
if (callback instanceof Array) {
|
499
|
+
var funcString = callback[0];
|
500
|
+
var route = callback[1];
|
501
|
+
callback = function (event) {
|
502
|
+
route.scope.$eval(funcString);
|
503
|
+
};
|
504
|
+
}
|
505
|
+
|
506
|
+
// this takes place outside angular, so we'll have to call
|
507
|
+
// $apply() to make sure angular's digest happens
|
508
|
+
$rootScope.$apply(function() {
|
509
|
+
// call the original hotkey callback with the keyboard event
|
510
|
+
callback(event, _get(combo));
|
511
|
+
});
|
512
|
+
};
|
513
|
+
}
|
514
|
+
|
515
|
+
|
516
|
+
var publicApi = {
|
517
|
+
add : _add,
|
518
|
+
del : _del,
|
519
|
+
get : _get,
|
520
|
+
bindTo : bindTo,
|
521
|
+
template : this.template,
|
522
|
+
toggleCheatSheet : toggleCheatSheet,
|
523
|
+
includeCheatSheet : this.includeCheatSheet,
|
524
|
+
cheatSheetHotkey : this.cheatSheetHotkey,
|
525
|
+
cheatSheetDescription : this.cheatSheetDescription,
|
526
|
+
purgeHotkeys : purgeHotkeys,
|
527
|
+
templateTitle : this.templateTitle
|
528
|
+
};
|
529
|
+
|
530
|
+
return publicApi;
|
531
|
+
|
532
|
+
}];
|
533
|
+
})
|
534
|
+
|
535
|
+
.directive('hotkey', ['hotkeys', function (hotkeys) {
|
536
|
+
return {
|
537
|
+
restrict: 'A',
|
538
|
+
link: function (scope, el, attrs) {
|
539
|
+
var key, allowIn;
|
540
|
+
|
541
|
+
angular.forEach(scope.$eval(attrs.hotkey), function (func, hotkey) {
|
542
|
+
// split and trim the hotkeys string into array
|
543
|
+
allowIn = typeof attrs.hotkeyAllowIn === "string" ? attrs.hotkeyAllowIn.split(/[\s,]+/) : [];
|
544
|
+
|
545
|
+
key = hotkey;
|
546
|
+
|
547
|
+
hotkeys.add({
|
548
|
+
combo: hotkey,
|
549
|
+
description: attrs.hotkeyDescription,
|
550
|
+
callback: func,
|
551
|
+
action: attrs.hotkeyAction,
|
552
|
+
allowIn: allowIn
|
553
|
+
});
|
554
|
+
});
|
555
|
+
|
556
|
+
// remove the hotkey if the directive is destroyed:
|
557
|
+
el.bind('$destroy', function() {
|
558
|
+
hotkeys.del(key);
|
559
|
+
});
|
560
|
+
}
|
561
|
+
};
|
562
|
+
}])
|
563
|
+
|
564
|
+
.run(['hotkeys', function(hotkeys) {
|
565
|
+
// force hotkeys to run by injecting it. Without this, hotkeys only runs
|
566
|
+
// when a controller or something else asks for it via DI.
|
567
|
+
}]);
|
568
|
+
|
569
|
+
})();
|
570
|
+
|
571
|
+
/*global define:false */
|
572
|
+
/**
|
573
|
+
* Copyright 2013 Craig Campbell
|
574
|
+
*
|
575
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
576
|
+
* you may not use this file except in compliance with the License.
|
577
|
+
* You may obtain a copy of the License at
|
578
|
+
*
|
579
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
580
|
+
*
|
581
|
+
* Unless required by applicable law or agreed to in writing, software
|
582
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
583
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
584
|
+
* See the License for the specific language governing permissions and
|
585
|
+
* limitations under the License.
|
586
|
+
*
|
587
|
+
* Mousetrap is a simple keyboard shortcut library for Javascript with
|
588
|
+
* no external dependencies
|
589
|
+
*
|
590
|
+
* @version 1.4.6
|
591
|
+
* @url craig.is/killing/mice
|
592
|
+
*/
|
593
|
+
(function(window, document, undefined) {
|
594
|
+
|
595
|
+
/**
|
596
|
+
* mapping of special keycodes to their corresponding keys
|
597
|
+
*
|
598
|
+
* everything in this dictionary cannot use keypress events
|
599
|
+
* so it has to be here to map to the correct keycodes for
|
600
|
+
* keyup/keydown events
|
601
|
+
*
|
602
|
+
* @type {Object}
|
603
|
+
*/
|
604
|
+
var _MAP = {
|
605
|
+
8: 'backspace',
|
606
|
+
9: 'tab',
|
607
|
+
13: 'enter',
|
608
|
+
16: 'shift',
|
609
|
+
17: 'ctrl',
|
610
|
+
18: 'alt',
|
611
|
+
20: 'capslock',
|
612
|
+
27: 'esc',
|
613
|
+
32: 'space',
|
614
|
+
33: 'pageup',
|
615
|
+
34: 'pagedown',
|
616
|
+
35: 'end',
|
617
|
+
36: 'home',
|
618
|
+
37: 'left',
|
619
|
+
38: 'up',
|
620
|
+
39: 'right',
|
621
|
+
40: 'down',
|
622
|
+
45: 'ins',
|
623
|
+
46: 'del',
|
624
|
+
91: 'meta',
|
625
|
+
93: 'meta',
|
626
|
+
224: 'meta'
|
627
|
+
},
|
628
|
+
|
629
|
+
/**
|
630
|
+
* mapping for special characters so they can support
|
631
|
+
*
|
632
|
+
* this dictionary is only used incase you want to bind a
|
633
|
+
* keyup or keydown event to one of these keys
|
634
|
+
*
|
635
|
+
* @type {Object}
|
636
|
+
*/
|
637
|
+
_KEYCODE_MAP = {
|
638
|
+
106: '*',
|
639
|
+
107: '+',
|
640
|
+
109: '-',
|
641
|
+
110: '.',
|
642
|
+
111 : '/',
|
643
|
+
186: ';',
|
644
|
+
187: '=',
|
645
|
+
188: ',',
|
646
|
+
189: '-',
|
647
|
+
190: '.',
|
648
|
+
191: '/',
|
649
|
+
192: '`',
|
650
|
+
219: '[',
|
651
|
+
220: '\\',
|
652
|
+
221: ']',
|
653
|
+
222: '\''
|
654
|
+
},
|
655
|
+
|
656
|
+
/**
|
657
|
+
* this is a mapping of keys that require shift on a US keypad
|
658
|
+
* back to the non shift equivelents
|
659
|
+
*
|
660
|
+
* this is so you can use keyup events with these keys
|
661
|
+
*
|
662
|
+
* note that this will only work reliably on US keyboards
|
663
|
+
*
|
664
|
+
* @type {Object}
|
665
|
+
*/
|
666
|
+
_SHIFT_MAP = {
|
667
|
+
'~': '`',
|
668
|
+
'!': '1',
|
669
|
+
'@': '2',
|
670
|
+
'#': '3',
|
671
|
+
'$': '4',
|
672
|
+
'%': '5',
|
673
|
+
'^': '6',
|
674
|
+
'&': '7',
|
675
|
+
'*': '8',
|
676
|
+
'(': '9',
|
677
|
+
')': '0',
|
678
|
+
'_': '-',
|
679
|
+
'+': '=',
|
680
|
+
':': ';',
|
681
|
+
'\"': '\'',
|
682
|
+
'<': ',',
|
683
|
+
'>': '.',
|
684
|
+
'?': '/',
|
685
|
+
'|': '\\'
|
686
|
+
},
|
687
|
+
|
688
|
+
/**
|
689
|
+
* this is a list of special strings you can use to map
|
690
|
+
* to modifier keys when you specify your keyboard shortcuts
|
691
|
+
*
|
692
|
+
* @type {Object}
|
693
|
+
*/
|
694
|
+
_SPECIAL_ALIASES = {
|
695
|
+
'option': 'alt',
|
696
|
+
'command': 'meta',
|
697
|
+
'return': 'enter',
|
698
|
+
'escape': 'esc',
|
699
|
+
'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl'
|
700
|
+
},
|
701
|
+
|
702
|
+
/**
|
703
|
+
* variable to store the flipped version of _MAP from above
|
704
|
+
* needed to check if we should use keypress or not when no action
|
705
|
+
* is specified
|
706
|
+
*
|
707
|
+
* @type {Object|undefined}
|
708
|
+
*/
|
709
|
+
_REVERSE_MAP,
|
710
|
+
|
711
|
+
/**
|
712
|
+
* a list of all the callbacks setup via Mousetrap.bind()
|
713
|
+
*
|
714
|
+
* @type {Object}
|
715
|
+
*/
|
716
|
+
_callbacks = {},
|
717
|
+
|
718
|
+
/**
|
719
|
+
* direct map of string combinations to callbacks used for trigger()
|
720
|
+
*
|
721
|
+
* @type {Object}
|
722
|
+
*/
|
723
|
+
_directMap = {},
|
724
|
+
|
725
|
+
/**
|
726
|
+
* keeps track of what level each sequence is at since multiple
|
727
|
+
* sequences can start out with the same sequence
|
728
|
+
*
|
729
|
+
* @type {Object}
|
730
|
+
*/
|
731
|
+
_sequenceLevels = {},
|
732
|
+
|
733
|
+
/**
|
734
|
+
* variable to store the setTimeout call
|
735
|
+
*
|
736
|
+
* @type {null|number}
|
737
|
+
*/
|
738
|
+
_resetTimer,
|
739
|
+
|
740
|
+
/**
|
741
|
+
* temporary state where we will ignore the next keyup
|
742
|
+
*
|
743
|
+
* @type {boolean|string}
|
744
|
+
*/
|
745
|
+
_ignoreNextKeyup = false,
|
746
|
+
|
747
|
+
/**
|
748
|
+
* temporary state where we will ignore the next keypress
|
749
|
+
*
|
750
|
+
* @type {boolean}
|
751
|
+
*/
|
752
|
+
_ignoreNextKeypress = false,
|
753
|
+
|
754
|
+
/**
|
755
|
+
* are we currently inside of a sequence?
|
756
|
+
* type of action ("keyup" or "keydown" or "keypress") or false
|
757
|
+
*
|
758
|
+
* @type {boolean|string}
|
759
|
+
*/
|
760
|
+
_nextExpectedAction = false;
|
761
|
+
|
762
|
+
/**
|
763
|
+
* loop through the f keys, f1 to f19 and add them to the map
|
764
|
+
* programatically
|
765
|
+
*/
|
766
|
+
for (var i = 1; i < 20; ++i) {
|
767
|
+
_MAP[111 + i] = 'f' + i;
|
768
|
+
}
|
769
|
+
|
770
|
+
/**
|
771
|
+
* loop through to map numbers on the numeric keypad
|
772
|
+
*/
|
773
|
+
for (i = 0; i <= 9; ++i) {
|
774
|
+
_MAP[i + 96] = i;
|
775
|
+
}
|
776
|
+
|
777
|
+
/**
|
778
|
+
* cross browser add event method
|
779
|
+
*
|
780
|
+
* @param {Element|HTMLDocument} object
|
781
|
+
* @param {string} type
|
782
|
+
* @param {Function} callback
|
783
|
+
* @returns void
|
784
|
+
*/
|
785
|
+
function _addEvent(object, type, callback) {
|
786
|
+
if (object.addEventListener) {
|
787
|
+
object.addEventListener(type, callback, false);
|
788
|
+
return;
|
789
|
+
}
|
790
|
+
|
791
|
+
object.attachEvent('on' + type, callback);
|
792
|
+
}
|
793
|
+
|
794
|
+
/**
|
795
|
+
* takes the event and returns the key character
|
796
|
+
*
|
797
|
+
* @param {Event} e
|
798
|
+
* @return {string}
|
799
|
+
*/
|
800
|
+
function _characterFromEvent(e) {
|
801
|
+
|
802
|
+
// for keypress events we should return the character as is
|
803
|
+
if (e.type == 'keypress') {
|
804
|
+
var character = String.fromCharCode(e.which);
|
805
|
+
|
806
|
+
// if the shift key is not pressed then it is safe to assume
|
807
|
+
// that we want the character to be lowercase. this means if
|
808
|
+
// you accidentally have caps lock on then your key bindings
|
809
|
+
// will continue to work
|
810
|
+
//
|
811
|
+
// the only side effect that might not be desired is if you
|
812
|
+
// bind something like 'A' cause you want to trigger an
|
813
|
+
// event when capital A is pressed caps lock will no longer
|
814
|
+
// trigger the event. shift+a will though.
|
815
|
+
if (!e.shiftKey) {
|
816
|
+
character = character.toLowerCase();
|
817
|
+
}
|
818
|
+
|
819
|
+
return character;
|
820
|
+
}
|
821
|
+
|
822
|
+
// for non keypress events the special maps are needed
|
823
|
+
if (_MAP[e.which]) {
|
824
|
+
return _MAP[e.which];
|
825
|
+
}
|
826
|
+
|
827
|
+
if (_KEYCODE_MAP[e.which]) {
|
828
|
+
return _KEYCODE_MAP[e.which];
|
829
|
+
}
|
830
|
+
|
831
|
+
// if it is not in the special map
|
832
|
+
|
833
|
+
// with keydown and keyup events the character seems to always
|
834
|
+
// come in as an uppercase character whether you are pressing shift
|
835
|
+
// or not. we should make sure it is always lowercase for comparisons
|
836
|
+
return String.fromCharCode(e.which).toLowerCase();
|
837
|
+
}
|
838
|
+
|
839
|
+
/**
|
840
|
+
* checks if two arrays are equal
|
841
|
+
*
|
842
|
+
* @param {Array} modifiers1
|
843
|
+
* @param {Array} modifiers2
|
844
|
+
* @returns {boolean}
|
845
|
+
*/
|
846
|
+
function _modifiersMatch(modifiers1, modifiers2) {
|
847
|
+
return modifiers1.sort().join(',') === modifiers2.sort().join(',');
|
848
|
+
}
|
849
|
+
|
850
|
+
/**
|
851
|
+
* resets all sequence counters except for the ones passed in
|
852
|
+
*
|
853
|
+
* @param {Object} doNotReset
|
854
|
+
* @returns void
|
855
|
+
*/
|
856
|
+
function _resetSequences(doNotReset) {
|
857
|
+
doNotReset = doNotReset || {};
|
858
|
+
|
859
|
+
var activeSequences = false,
|
860
|
+
key;
|
861
|
+
|
862
|
+
for (key in _sequenceLevels) {
|
863
|
+
if (doNotReset[key]) {
|
864
|
+
activeSequences = true;
|
865
|
+
continue;
|
866
|
+
}
|
867
|
+
_sequenceLevels[key] = 0;
|
868
|
+
}
|
869
|
+
|
870
|
+
if (!activeSequences) {
|
871
|
+
_nextExpectedAction = false;
|
872
|
+
}
|
873
|
+
}
|
874
|
+
|
875
|
+
/**
|
876
|
+
* finds all callbacks that match based on the keycode, modifiers,
|
877
|
+
* and action
|
878
|
+
*
|
879
|
+
* @param {string} character
|
880
|
+
* @param {Array} modifiers
|
881
|
+
* @param {Event|Object} e
|
882
|
+
* @param {string=} sequenceName - name of the sequence we are looking for
|
883
|
+
* @param {string=} combination
|
884
|
+
* @param {number=} level
|
885
|
+
* @returns {Array}
|
886
|
+
*/
|
887
|
+
function _getMatches(character, modifiers, e, sequenceName, combination, level) {
|
888
|
+
var i,
|
889
|
+
callback,
|
890
|
+
matches = [],
|
891
|
+
action = e.type;
|
892
|
+
|
893
|
+
// if there are no events related to this keycode
|
894
|
+
if (!_callbacks[character]) {
|
895
|
+
return [];
|
896
|
+
}
|
897
|
+
|
898
|
+
// if a modifier key is coming up on its own we should allow it
|
899
|
+
if (action == 'keyup' && _isModifier(character)) {
|
900
|
+
modifiers = [character];
|
901
|
+
}
|
902
|
+
|
903
|
+
// loop through all callbacks for the key that was pressed
|
904
|
+
// and see if any of them match
|
905
|
+
for (i = 0; i < _callbacks[character].length; ++i) {
|
906
|
+
callback = _callbacks[character][i];
|
907
|
+
|
908
|
+
// if a sequence name is not specified, but this is a sequence at
|
909
|
+
// the wrong level then move onto the next match
|
910
|
+
if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) {
|
911
|
+
continue;
|
912
|
+
}
|
913
|
+
|
914
|
+
// if the action we are looking for doesn't match the action we got
|
915
|
+
// then we should keep going
|
916
|
+
if (action != callback.action) {
|
917
|
+
continue;
|
918
|
+
}
|
919
|
+
|
920
|
+
// if this is a keypress event and the meta key and control key
|
921
|
+
// are not pressed that means that we need to only look at the
|
922
|
+
// character, otherwise check the modifiers as well
|
923
|
+
//
|
924
|
+
// chrome will not fire a keypress if meta or control is down
|
925
|
+
// safari will fire a keypress if meta or meta+shift is down
|
926
|
+
// firefox will fire a keypress if meta or control is down
|
927
|
+
if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) {
|
928
|
+
|
929
|
+
// when you bind a combination or sequence a second time it
|
930
|
+
// should overwrite the first one. if a sequenceName or
|
931
|
+
// combination is specified in this call it does just that
|
932
|
+
//
|
933
|
+
// @todo make deleting its own method?
|
934
|
+
var deleteCombo = !sequenceName && callback.combo == combination;
|
935
|
+
var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level;
|
936
|
+
if (deleteCombo || deleteSequence) {
|
937
|
+
_callbacks[character].splice(i, 1);
|
938
|
+
}
|
939
|
+
|
940
|
+
matches.push(callback);
|
941
|
+
}
|
942
|
+
}
|
943
|
+
|
944
|
+
return matches;
|
945
|
+
}
|
946
|
+
|
947
|
+
/**
|
948
|
+
* takes a key event and figures out what the modifiers are
|
949
|
+
*
|
950
|
+
* @param {Event} e
|
951
|
+
* @returns {Array}
|
952
|
+
*/
|
953
|
+
function _eventModifiers(e) {
|
954
|
+
var modifiers = [];
|
955
|
+
|
956
|
+
if (e.shiftKey) {
|
957
|
+
modifiers.push('shift');
|
958
|
+
}
|
959
|
+
|
960
|
+
if (e.altKey) {
|
961
|
+
modifiers.push('alt');
|
962
|
+
}
|
963
|
+
|
964
|
+
if (e.ctrlKey) {
|
965
|
+
modifiers.push('ctrl');
|
966
|
+
}
|
967
|
+
|
968
|
+
if (e.metaKey) {
|
969
|
+
modifiers.push('meta');
|
970
|
+
}
|
971
|
+
|
972
|
+
return modifiers;
|
973
|
+
}
|
974
|
+
|
975
|
+
/**
|
976
|
+
* prevents default for this event
|
977
|
+
*
|
978
|
+
* @param {Event} e
|
979
|
+
* @returns void
|
980
|
+
*/
|
981
|
+
function _preventDefault(e) {
|
982
|
+
if (e.preventDefault) {
|
983
|
+
e.preventDefault();
|
984
|
+
return;
|
985
|
+
}
|
986
|
+
|
987
|
+
e.returnValue = false;
|
988
|
+
}
|
989
|
+
|
990
|
+
/**
|
991
|
+
* stops propogation for this event
|
992
|
+
*
|
993
|
+
* @param {Event} e
|
994
|
+
* @returns void
|
995
|
+
*/
|
996
|
+
function _stopPropagation(e) {
|
997
|
+
if (e.stopPropagation) {
|
998
|
+
e.stopPropagation();
|
999
|
+
return;
|
1000
|
+
}
|
1001
|
+
|
1002
|
+
e.cancelBubble = true;
|
1003
|
+
}
|
1004
|
+
|
1005
|
+
/**
|
1006
|
+
* actually calls the callback function
|
1007
|
+
*
|
1008
|
+
* if your callback function returns false this will use the jquery
|
1009
|
+
* convention - prevent default and stop propogation on the event
|
1010
|
+
*
|
1011
|
+
* @param {Function} callback
|
1012
|
+
* @param {Event} e
|
1013
|
+
* @returns void
|
1014
|
+
*/
|
1015
|
+
function _fireCallback(callback, e, combo, sequence) {
|
1016
|
+
|
1017
|
+
// if this event should not happen stop here
|
1018
|
+
if (Mousetrap.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
|
1019
|
+
return;
|
1020
|
+
}
|
1021
|
+
|
1022
|
+
if (callback(e, combo) === false) {
|
1023
|
+
_preventDefault(e);
|
1024
|
+
_stopPropagation(e);
|
1025
|
+
}
|
1026
|
+
}
|
1027
|
+
|
1028
|
+
/**
|
1029
|
+
* handles a character key event
|
1030
|
+
*
|
1031
|
+
* @param {string} character
|
1032
|
+
* @param {Array} modifiers
|
1033
|
+
* @param {Event} e
|
1034
|
+
* @returns void
|
1035
|
+
*/
|
1036
|
+
function _handleKey(character, modifiers, e) {
|
1037
|
+
var callbacks = _getMatches(character, modifiers, e),
|
1038
|
+
i,
|
1039
|
+
doNotReset = {},
|
1040
|
+
maxLevel = 0,
|
1041
|
+
processedSequenceCallback = false;
|
1042
|
+
|
1043
|
+
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
|
1044
|
+
for (i = 0; i < callbacks.length; ++i) {
|
1045
|
+
if (callbacks[i].seq) {
|
1046
|
+
maxLevel = Math.max(maxLevel, callbacks[i].level);
|
1047
|
+
}
|
1048
|
+
}
|
1049
|
+
|
1050
|
+
// loop through matching callbacks for this key event
|
1051
|
+
for (i = 0; i < callbacks.length; ++i) {
|
1052
|
+
|
1053
|
+
// fire for all sequence callbacks
|
1054
|
+
// this is because if for example you have multiple sequences
|
1055
|
+
// bound such as "g i" and "g t" they both need to fire the
|
1056
|
+
// callback for matching g cause otherwise you can only ever
|
1057
|
+
// match the first one
|
1058
|
+
if (callbacks[i].seq) {
|
1059
|
+
|
1060
|
+
// only fire callbacks for the maxLevel to prevent
|
1061
|
+
// subsequences from also firing
|
1062
|
+
//
|
1063
|
+
// for example 'a option b' should not cause 'option b' to fire
|
1064
|
+
// even though 'option b' is part of the other sequence
|
1065
|
+
//
|
1066
|
+
// any sequences that do not match here will be discarded
|
1067
|
+
// below by the _resetSequences call
|
1068
|
+
if (callbacks[i].level != maxLevel) {
|
1069
|
+
continue;
|
1070
|
+
}
|
1071
|
+
|
1072
|
+
processedSequenceCallback = true;
|
1073
|
+
|
1074
|
+
// keep a list of which sequences were matches for later
|
1075
|
+
doNotReset[callbacks[i].seq] = 1;
|
1076
|
+
_fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
|
1077
|
+
continue;
|
1078
|
+
}
|
1079
|
+
|
1080
|
+
// if there were no sequence matches but we are still here
|
1081
|
+
// that means this is a regular match so we should fire that
|
1082
|
+
if (!processedSequenceCallback) {
|
1083
|
+
_fireCallback(callbacks[i].callback, e, callbacks[i].combo);
|
1084
|
+
}
|
1085
|
+
}
|
1086
|
+
|
1087
|
+
// if the key you pressed matches the type of sequence without
|
1088
|
+
// being a modifier (ie "keyup" or "keypress") then we should
|
1089
|
+
// reset all sequences that were not matched by this event
|
1090
|
+
//
|
1091
|
+
// this is so, for example, if you have the sequence "h a t" and you
|
1092
|
+
// type "h e a r t" it does not match. in this case the "e" will
|
1093
|
+
// cause the sequence to reset
|
1094
|
+
//
|
1095
|
+
// modifier keys are ignored because you can have a sequence
|
1096
|
+
// that contains modifiers such as "enter ctrl+space" and in most
|
1097
|
+
// cases the modifier key will be pressed before the next key
|
1098
|
+
//
|
1099
|
+
// also if you have a sequence such as "ctrl+b a" then pressing the
|
1100
|
+
// "b" key will trigger a "keypress" and a "keydown"
|
1101
|
+
//
|
1102
|
+
// the "keydown" is expected when there is a modifier, but the
|
1103
|
+
// "keypress" ends up matching the _nextExpectedAction since it occurs
|
1104
|
+
// after and that causes the sequence to reset
|
1105
|
+
//
|
1106
|
+
// we ignore keypresses in a sequence that directly follow a keydown
|
1107
|
+
// for the same character
|
1108
|
+
var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress;
|
1109
|
+
if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) {
|
1110
|
+
_resetSequences(doNotReset);
|
1111
|
+
}
|
1112
|
+
|
1113
|
+
_ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown';
|
1114
|
+
}
|
1115
|
+
|
1116
|
+
/**
|
1117
|
+
* handles a keydown event
|
1118
|
+
*
|
1119
|
+
* @param {Event} e
|
1120
|
+
* @returns void
|
1121
|
+
*/
|
1122
|
+
function _handleKeyEvent(e) {
|
1123
|
+
|
1124
|
+
// normalize e.which for key events
|
1125
|
+
// @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
|
1126
|
+
if (typeof e.which !== 'number') {
|
1127
|
+
e.which = e.keyCode;
|
1128
|
+
}
|
1129
|
+
|
1130
|
+
var character = _characterFromEvent(e);
|
1131
|
+
|
1132
|
+
// no character found then stop
|
1133
|
+
if (!character) {
|
1134
|
+
return;
|
1135
|
+
}
|
1136
|
+
|
1137
|
+
// need to use === for the character check because the character can be 0
|
1138
|
+
if (e.type == 'keyup' && _ignoreNextKeyup === character) {
|
1139
|
+
_ignoreNextKeyup = false;
|
1140
|
+
return;
|
1141
|
+
}
|
1142
|
+
|
1143
|
+
Mousetrap.handleKey(character, _eventModifiers(e), e);
|
1144
|
+
}
|
1145
|
+
|
1146
|
+
/**
|
1147
|
+
* determines if the keycode specified is a modifier key or not
|
1148
|
+
*
|
1149
|
+
* @param {string} key
|
1150
|
+
* @returns {boolean}
|
1151
|
+
*/
|
1152
|
+
function _isModifier(key) {
|
1153
|
+
return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
|
1154
|
+
}
|
1155
|
+
|
1156
|
+
/**
|
1157
|
+
* called to set a 1 second timeout on the specified sequence
|
1158
|
+
*
|
1159
|
+
* this is so after each key press in the sequence you have 1 second
|
1160
|
+
* to press the next key before you have to start over
|
1161
|
+
*
|
1162
|
+
* @returns void
|
1163
|
+
*/
|
1164
|
+
function _resetSequenceTimer() {
|
1165
|
+
clearTimeout(_resetTimer);
|
1166
|
+
_resetTimer = setTimeout(_resetSequences, 1000);
|
1167
|
+
}
|
1168
|
+
|
1169
|
+
/**
|
1170
|
+
* reverses the map lookup so that we can look for specific keys
|
1171
|
+
* to see what can and can't use keypress
|
1172
|
+
*
|
1173
|
+
* @return {Object}
|
1174
|
+
*/
|
1175
|
+
function _getReverseMap() {
|
1176
|
+
if (!_REVERSE_MAP) {
|
1177
|
+
_REVERSE_MAP = {};
|
1178
|
+
for (var key in _MAP) {
|
1179
|
+
|
1180
|
+
// pull out the numeric keypad from here cause keypress should
|
1181
|
+
// be able to detect the keys from the character
|
1182
|
+
if (key > 95 && key < 112) {
|
1183
|
+
continue;
|
1184
|
+
}
|
1185
|
+
|
1186
|
+
if (_MAP.hasOwnProperty(key)) {
|
1187
|
+
_REVERSE_MAP[_MAP[key]] = key;
|
1188
|
+
}
|
1189
|
+
}
|
1190
|
+
}
|
1191
|
+
return _REVERSE_MAP;
|
1192
|
+
}
|
1193
|
+
|
1194
|
+
/**
|
1195
|
+
* picks the best action based on the key combination
|
1196
|
+
*
|
1197
|
+
* @param {string} key - character for key
|
1198
|
+
* @param {Array} modifiers
|
1199
|
+
* @param {string=} action passed in
|
1200
|
+
*/
|
1201
|
+
function _pickBestAction(key, modifiers, action) {
|
1202
|
+
|
1203
|
+
// if no action was picked in we should try to pick the one
|
1204
|
+
// that we think would work best for this key
|
1205
|
+
if (!action) {
|
1206
|
+
action = _getReverseMap()[key] ? 'keydown' : 'keypress';
|
1207
|
+
}
|
1208
|
+
|
1209
|
+
// modifier keys don't work as expected with keypress,
|
1210
|
+
// switch to keydown
|
1211
|
+
if (action == 'keypress' && modifiers.length) {
|
1212
|
+
action = 'keydown';
|
1213
|
+
}
|
1214
|
+
|
1215
|
+
return action;
|
1216
|
+
}
|
1217
|
+
|
1218
|
+
/**
|
1219
|
+
* binds a key sequence to an event
|
1220
|
+
*
|
1221
|
+
* @param {string} combo - combo specified in bind call
|
1222
|
+
* @param {Array} keys
|
1223
|
+
* @param {Function} callback
|
1224
|
+
* @param {string=} action
|
1225
|
+
* @returns void
|
1226
|
+
*/
|
1227
|
+
function _bindSequence(combo, keys, callback, action) {
|
1228
|
+
|
1229
|
+
// start off by adding a sequence level record for this combination
|
1230
|
+
// and setting the level to 0
|
1231
|
+
_sequenceLevels[combo] = 0;
|
1232
|
+
|
1233
|
+
/**
|
1234
|
+
* callback to increase the sequence level for this sequence and reset
|
1235
|
+
* all other sequences that were active
|
1236
|
+
*
|
1237
|
+
* @param {string} nextAction
|
1238
|
+
* @returns {Function}
|
1239
|
+
*/
|
1240
|
+
function _increaseSequence(nextAction) {
|
1241
|
+
return function() {
|
1242
|
+
_nextExpectedAction = nextAction;
|
1243
|
+
++_sequenceLevels[combo];
|
1244
|
+
_resetSequenceTimer();
|
1245
|
+
};
|
1246
|
+
}
|
1247
|
+
|
1248
|
+
/**
|
1249
|
+
* wraps the specified callback inside of another function in order
|
1250
|
+
* to reset all sequence counters as soon as this sequence is done
|
1251
|
+
*
|
1252
|
+
* @param {Event} e
|
1253
|
+
* @returns void
|
1254
|
+
*/
|
1255
|
+
function _callbackAndReset(e) {
|
1256
|
+
_fireCallback(callback, e, combo);
|
1257
|
+
|
1258
|
+
// we should ignore the next key up if the action is key down
|
1259
|
+
// or keypress. this is so if you finish a sequence and
|
1260
|
+
// release the key the final key will not trigger a keyup
|
1261
|
+
if (action !== 'keyup') {
|
1262
|
+
_ignoreNextKeyup = _characterFromEvent(e);
|
1263
|
+
}
|
1264
|
+
|
1265
|
+
// weird race condition if a sequence ends with the key
|
1266
|
+
// another sequence begins with
|
1267
|
+
setTimeout(_resetSequences, 10);
|
1268
|
+
}
|
1269
|
+
|
1270
|
+
// loop through keys one at a time and bind the appropriate callback
|
1271
|
+
// function. for any key leading up to the final one it should
|
1272
|
+
// increase the sequence. after the final, it should reset all sequences
|
1273
|
+
//
|
1274
|
+
// if an action is specified in the original bind call then that will
|
1275
|
+
// be used throughout. otherwise we will pass the action that the
|
1276
|
+
// next key in the sequence should match. this allows a sequence
|
1277
|
+
// to mix and match keypress and keydown events depending on which
|
1278
|
+
// ones are better suited to the key provided
|
1279
|
+
for (var i = 0; i < keys.length; ++i) {
|
1280
|
+
var isFinal = i + 1 === keys.length;
|
1281
|
+
var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action);
|
1282
|
+
_bindSingle(keys[i], wrappedCallback, action, combo, i);
|
1283
|
+
}
|
1284
|
+
}
|
1285
|
+
|
1286
|
+
/**
|
1287
|
+
* Converts from a string key combination to an array
|
1288
|
+
*
|
1289
|
+
* @param {string} combination like "command+shift+l"
|
1290
|
+
* @return {Array}
|
1291
|
+
*/
|
1292
|
+
function _keysFromString(combination) {
|
1293
|
+
if (combination === '+') {
|
1294
|
+
return ['+'];
|
1295
|
+
}
|
1296
|
+
|
1297
|
+
return combination.split('+');
|
1298
|
+
}
|
1299
|
+
|
1300
|
+
/**
|
1301
|
+
* Gets info for a specific key combination
|
1302
|
+
*
|
1303
|
+
* @param {string} combination key combination ("command+s" or "a" or "*")
|
1304
|
+
* @param {string=} action
|
1305
|
+
* @returns {Object}
|
1306
|
+
*/
|
1307
|
+
function _getKeyInfo(combination, action) {
|
1308
|
+
var keys,
|
1309
|
+
key,
|
1310
|
+
i,
|
1311
|
+
modifiers = [];
|
1312
|
+
|
1313
|
+
// take the keys from this pattern and figure out what the actual
|
1314
|
+
// pattern is all about
|
1315
|
+
keys = _keysFromString(combination);
|
1316
|
+
|
1317
|
+
for (i = 0; i < keys.length; ++i) {
|
1318
|
+
key = keys[i];
|
1319
|
+
|
1320
|
+
// normalize key names
|
1321
|
+
if (_SPECIAL_ALIASES[key]) {
|
1322
|
+
key = _SPECIAL_ALIASES[key];
|
1323
|
+
}
|
1324
|
+
|
1325
|
+
// if this is not a keypress event then we should
|
1326
|
+
// be smart about using shift keys
|
1327
|
+
// this will only work for US keyboards however
|
1328
|
+
if (action && action != 'keypress' && _SHIFT_MAP[key]) {
|
1329
|
+
key = _SHIFT_MAP[key];
|
1330
|
+
modifiers.push('shift');
|
1331
|
+
}
|
1332
|
+
|
1333
|
+
// if this key is a modifier then add it to the list of modifiers
|
1334
|
+
if (_isModifier(key)) {
|
1335
|
+
modifiers.push(key);
|
1336
|
+
}
|
1337
|
+
}
|
1338
|
+
|
1339
|
+
// depending on what the key combination is
|
1340
|
+
// we will try to pick the best event for it
|
1341
|
+
action = _pickBestAction(key, modifiers, action);
|
1342
|
+
|
1343
|
+
return {
|
1344
|
+
key: key,
|
1345
|
+
modifiers: modifiers,
|
1346
|
+
action: action
|
1347
|
+
};
|
1348
|
+
}
|
1349
|
+
|
1350
|
+
/**
|
1351
|
+
* binds a single keyboard combination
|
1352
|
+
*
|
1353
|
+
* @param {string} combination
|
1354
|
+
* @param {Function} callback
|
1355
|
+
* @param {string=} action
|
1356
|
+
* @param {string=} sequenceName - name of sequence if part of sequence
|
1357
|
+
* @param {number=} level - what part of the sequence the command is
|
1358
|
+
* @returns void
|
1359
|
+
*/
|
1360
|
+
function _bindSingle(combination, callback, action, sequenceName, level) {
|
1361
|
+
|
1362
|
+
// store a direct mapped reference for use with Mousetrap.trigger
|
1363
|
+
_directMap[combination + ':' + action] = callback;
|
1364
|
+
|
1365
|
+
// make sure multiple spaces in a row become a single space
|
1366
|
+
combination = combination.replace(/\s+/g, ' ');
|
1367
|
+
|
1368
|
+
var sequence = combination.split(' '),
|
1369
|
+
info;
|
1370
|
+
|
1371
|
+
// if this pattern is a sequence of keys then run through this method
|
1372
|
+
// to reprocess each pattern one key at a time
|
1373
|
+
if (sequence.length > 1) {
|
1374
|
+
_bindSequence(combination, sequence, callback, action);
|
1375
|
+
return;
|
1376
|
+
}
|
1377
|
+
|
1378
|
+
info = _getKeyInfo(combination, action);
|
1379
|
+
|
1380
|
+
// make sure to initialize array if this is the first time
|
1381
|
+
// a callback is added for this key
|
1382
|
+
_callbacks[info.key] = _callbacks[info.key] || [];
|
1383
|
+
|
1384
|
+
// remove an existing match if there is one
|
1385
|
+
_getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level);
|
1386
|
+
|
1387
|
+
// add this call back to the array
|
1388
|
+
// if it is a sequence put it at the beginning
|
1389
|
+
// if not put it at the end
|
1390
|
+
//
|
1391
|
+
// this is important because the way these are processed expects
|
1392
|
+
// the sequence ones to come first
|
1393
|
+
_callbacks[info.key][sequenceName ? 'unshift' : 'push']({
|
1394
|
+
callback: callback,
|
1395
|
+
modifiers: info.modifiers,
|
1396
|
+
action: info.action,
|
1397
|
+
seq: sequenceName,
|
1398
|
+
level: level,
|
1399
|
+
combo: combination
|
1400
|
+
});
|
1401
|
+
}
|
1402
|
+
|
1403
|
+
/**
|
1404
|
+
* binds multiple combinations to the same callback
|
1405
|
+
*
|
1406
|
+
* @param {Array} combinations
|
1407
|
+
* @param {Function} callback
|
1408
|
+
* @param {string|undefined} action
|
1409
|
+
* @returns void
|
1410
|
+
*/
|
1411
|
+
function _bindMultiple(combinations, callback, action) {
|
1412
|
+
for (var i = 0; i < combinations.length; ++i) {
|
1413
|
+
_bindSingle(combinations[i], callback, action);
|
1414
|
+
}
|
1415
|
+
}
|
1416
|
+
|
1417
|
+
// start!
|
1418
|
+
_addEvent(document, 'keypress', _handleKeyEvent);
|
1419
|
+
_addEvent(document, 'keydown', _handleKeyEvent);
|
1420
|
+
_addEvent(document, 'keyup', _handleKeyEvent);
|
1421
|
+
|
1422
|
+
var Mousetrap = {
|
1423
|
+
|
1424
|
+
/**
|
1425
|
+
* binds an event to mousetrap
|
1426
|
+
*
|
1427
|
+
* can be a single key, a combination of keys separated with +,
|
1428
|
+
* an array of keys, or a sequence of keys separated by spaces
|
1429
|
+
*
|
1430
|
+
* be sure to list the modifier keys first to make sure that the
|
1431
|
+
* correct key ends up getting bound (the last key in the pattern)
|
1432
|
+
*
|
1433
|
+
* @param {string|Array} keys
|
1434
|
+
* @param {Function} callback
|
1435
|
+
* @param {string=} action - 'keypress', 'keydown', or 'keyup'
|
1436
|
+
* @returns void
|
1437
|
+
*/
|
1438
|
+
bind: function(keys, callback, action) {
|
1439
|
+
keys = keys instanceof Array ? keys : [keys];
|
1440
|
+
_bindMultiple(keys, callback, action);
|
1441
|
+
return this;
|
1442
|
+
},
|
1443
|
+
|
1444
|
+
/**
|
1445
|
+
* unbinds an event to mousetrap
|
1446
|
+
*
|
1447
|
+
* the unbinding sets the callback function of the specified key combo
|
1448
|
+
* to an empty function and deletes the corresponding key in the
|
1449
|
+
* _directMap dict.
|
1450
|
+
*
|
1451
|
+
* TODO: actually remove this from the _callbacks dictionary instead
|
1452
|
+
* of binding an empty function
|
1453
|
+
*
|
1454
|
+
* the keycombo+action has to be exactly the same as
|
1455
|
+
* it was defined in the bind method
|
1456
|
+
*
|
1457
|
+
* @param {string|Array} keys
|
1458
|
+
* @param {string} action
|
1459
|
+
* @returns void
|
1460
|
+
*/
|
1461
|
+
unbind: function(keys, action) {
|
1462
|
+
return Mousetrap.bind(keys, function() {}, action);
|
1463
|
+
},
|
1464
|
+
|
1465
|
+
/**
|
1466
|
+
* triggers an event that has already been bound
|
1467
|
+
*
|
1468
|
+
* @param {string} keys
|
1469
|
+
* @param {string=} action
|
1470
|
+
* @returns void
|
1471
|
+
*/
|
1472
|
+
trigger: function(keys, action) {
|
1473
|
+
if (_directMap[keys + ':' + action]) {
|
1474
|
+
_directMap[keys + ':' + action]({}, keys);
|
1475
|
+
}
|
1476
|
+
return this;
|
1477
|
+
},
|
1478
|
+
|
1479
|
+
/**
|
1480
|
+
* resets the library back to its initial state. this is useful
|
1481
|
+
* if you want to clear out the current keyboard shortcuts and bind
|
1482
|
+
* new ones - for example if you switch to another page
|
1483
|
+
*
|
1484
|
+
* @returns void
|
1485
|
+
*/
|
1486
|
+
reset: function() {
|
1487
|
+
_callbacks = {};
|
1488
|
+
_directMap = {};
|
1489
|
+
return this;
|
1490
|
+
},
|
1491
|
+
|
1492
|
+
/**
|
1493
|
+
* should we stop this event before firing off callbacks
|
1494
|
+
*
|
1495
|
+
* @param {Event} e
|
1496
|
+
* @param {Element} element
|
1497
|
+
* @return {boolean}
|
1498
|
+
*/
|
1499
|
+
stopCallback: function(e, element) {
|
1500
|
+
|
1501
|
+
// if the element has the class "mousetrap" then no need to stop
|
1502
|
+
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
|
1503
|
+
return false;
|
1504
|
+
}
|
1505
|
+
|
1506
|
+
// stop for input, select, and textarea
|
1507
|
+
return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable;
|
1508
|
+
},
|
1509
|
+
|
1510
|
+
/**
|
1511
|
+
* exposes _handleKey publicly so it can be overwritten by extensions
|
1512
|
+
*/
|
1513
|
+
handleKey: _handleKey
|
1514
|
+
};
|
1515
|
+
|
1516
|
+
// expose mousetrap to the global object
|
1517
|
+
window.Mousetrap = Mousetrap;
|
1518
|
+
|
1519
|
+
// expose mousetrap as an AMD module
|
1520
|
+
if (typeof define === 'function' && define.amd) {
|
1521
|
+
define(Mousetrap);
|
1522
|
+
}
|
1523
|
+
}) (window, document);
|