ai_games-four_in_a_row 0.3.0 → 0.4.0
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checksums.yaml
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 78694aacaf1fee4e7f09ec115fdd059f692ee45f
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data.tar.gz: 29e1558eb5acc4440b439b454d888636bde3eeaa
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: f6c6864f30229a00cb4d1e7c7368c8ce4943d440408b72140063210d043de00597ffadbe71797971bee416bd946d47a06cf15afa2fd779ccd68a3f6b1cf693d5
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data.tar.gz: f95332b5907f6b97153bc5a82f7a8d5d97b9e15068da17e161f3ac0559b0af951b021ee3ac2b5439841a60b4e7928b011903576f5d1ea2ec1370780dc43d6be1
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@@ -31,11 +31,20 @@ module AIGames
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# The bot who fills this cell
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attr_accessor :owner
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# The neighbors of this cell
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attr_accessor :neighbors
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# Initializes the cell with the given position, and optionally the owner.
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def initialize(row, column, owner = nil)
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@row = row
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@column = column
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@owner = owner
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@neighbors = []
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end
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# Returns all neighbors having the same owner.
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def neighbors_with_same_owner
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neighbors.select { |x| x.owner == owner }
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end
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end
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end
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@@ -47,6 +47,17 @@ module AIGames
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@fields[row][column]
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end
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# Returns all cells in the given area. Pass in two ranges to limit area.
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def get_cells(rows, columns)
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cells = []
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rows.each do |r|
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columns.each do |c|
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cells << @fields[r][c]
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end
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end
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cells
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end
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# Updates a cell. If the owner of the cell changes, all observers of the
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# playing field get notified.
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def set_cell(row, column, owner)
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@@ -72,17 +83,43 @@ module AIGames
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private
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# Fills the playing field with cells.
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def create_cells
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(0...rows).each do |r|
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(0...columns).each do |c|
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@fields[r][c] = Cell.new(r, c)
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end
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end
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end
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# Find all neighbors of a cell.
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def find_neighbors(cell)
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min_r = [0, cell.row - 1].max
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max_r = [cell.row + 1, rows - 1].min
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min_c = [0, cell.column - 1].max
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max_c = [cell.column + 1, columns - 1].min
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get_cells(min_r..max_r, min_c..max_c).select { |x| x unless x == cell }
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end
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# Sets up neighbor relationships for all cells.
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def link_cells
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(0...rows).each do |r|
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(0...columns).each do |c|
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cell = @fields[r][c]
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cell.neighbors = find_neighbors(cell)
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end
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end
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end
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# Resizes the playing field. Each time this method gets called, a new
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# array is created and filled with new cells.
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def resize_field(rows, columns)
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@fields = Array.new(rows) { Array.new(columns) }
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@columns = columns
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@rows = rows
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@fields[r][c] = Cell.new(r, c)
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end
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end
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create_cells
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link_cells
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end
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end
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end
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metadata
CHANGED
@@ -1,14 +1,14 @@
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1
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--- !ruby/object:Gem::Specification
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name: ai_games-four_in_a_row
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version: !ruby/object:Gem::Version
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version: 0.
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version: 0.4.0
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platform: ruby
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authors:
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- Jan David Nose
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2015-11-
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date: 2015-11-27 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: ai_games-logger
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