aha-libv8-node 16.0.0.0-linux
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- checksums.yaml +7 -0
- data/ext/libv8-node/.location.yml +1 -0
- data/ext/libv8-node/location.rb +76 -0
- data/ext/libv8-node/paths.rb +30 -0
- data/lib/libv8-node.rb +1 -0
- data/lib/libv8/node.rb +11 -0
- data/lib/libv8/node/version.rb +7 -0
- data/vendor/v8/include/cppgc/allocation.h +229 -0
- data/vendor/v8/include/cppgc/common.h +29 -0
- data/vendor/v8/include/cppgc/cross-thread-persistent.h +345 -0
- data/vendor/v8/include/cppgc/custom-space.h +97 -0
- data/vendor/v8/include/cppgc/default-platform.h +75 -0
- data/vendor/v8/include/cppgc/ephemeron-pair.h +30 -0
- data/vendor/v8/include/cppgc/garbage-collected.h +116 -0
- data/vendor/v8/include/cppgc/heap-consistency.h +236 -0
- data/vendor/v8/include/cppgc/heap-state.h +59 -0
- data/vendor/v8/include/cppgc/heap-statistics.h +110 -0
- data/vendor/v8/include/cppgc/heap.h +199 -0
- data/vendor/v8/include/cppgc/internal/api-constants.h +47 -0
- data/vendor/v8/include/cppgc/internal/atomic-entry-flag.h +48 -0
- data/vendor/v8/include/cppgc/internal/caged-heap-local-data.h +68 -0
- data/vendor/v8/include/cppgc/internal/compiler-specific.h +38 -0
- data/vendor/v8/include/cppgc/internal/finalizer-trait.h +90 -0
- data/vendor/v8/include/cppgc/internal/gc-info.h +47 -0
- data/vendor/v8/include/cppgc/internal/logging.h +50 -0
- data/vendor/v8/include/cppgc/internal/name-trait.h +111 -0
- data/vendor/v8/include/cppgc/internal/persistent-node.h +132 -0
- data/vendor/v8/include/cppgc/internal/pointer-policies.h +143 -0
- data/vendor/v8/include/cppgc/internal/prefinalizer-handler.h +30 -0
- data/vendor/v8/include/cppgc/internal/write-barrier.h +390 -0
- data/vendor/v8/include/cppgc/liveness-broker.h +74 -0
- data/vendor/v8/include/cppgc/macros.h +26 -0
- data/vendor/v8/include/cppgc/member.h +271 -0
- data/vendor/v8/include/cppgc/name-provider.h +65 -0
- data/vendor/v8/include/cppgc/object-size-trait.h +58 -0
- data/vendor/v8/include/cppgc/persistent.h +365 -0
- data/vendor/v8/include/cppgc/platform.h +151 -0
- data/vendor/v8/include/cppgc/prefinalizer.h +52 -0
- data/vendor/v8/include/cppgc/process-heap-statistics.h +36 -0
- data/vendor/v8/include/cppgc/sentinel-pointer.h +32 -0
- data/vendor/v8/include/cppgc/source-location.h +91 -0
- data/vendor/v8/include/cppgc/testing.h +50 -0
- data/vendor/v8/include/cppgc/trace-trait.h +116 -0
- data/vendor/v8/include/cppgc/type-traits.h +228 -0
- data/vendor/v8/include/cppgc/visitor.h +340 -0
- data/vendor/v8/include/libplatform/libplatform-export.h +29 -0
- data/vendor/v8/include/libplatform/libplatform.h +117 -0
- data/vendor/v8/include/libplatform/v8-tracing.h +334 -0
- data/vendor/v8/include/v8-cppgc.h +278 -0
- data/vendor/v8/include/v8-fast-api-calls.h +419 -0
- data/vendor/v8/include/v8-inspector-protocol.h +13 -0
- data/vendor/v8/include/v8-inspector.h +336 -0
- data/vendor/v8/include/v8-internal.h +462 -0
- data/vendor/v8/include/v8-metrics.h +189 -0
- data/vendor/v8/include/v8-platform.h +710 -0
- data/vendor/v8/include/v8-profiler.h +1116 -0
- data/vendor/v8/include/v8-unwinder-state.h +30 -0
- data/vendor/v8/include/v8-util.h +652 -0
- data/vendor/v8/include/v8-value-serializer-version.h +24 -0
- data/vendor/v8/include/v8-version-string.h +38 -0
- data/vendor/v8/include/v8-version.h +20 -0
- data/vendor/v8/include/v8-wasm-trap-handler-posix.h +31 -0
- data/vendor/v8/include/v8-wasm-trap-handler-win.h +28 -0
- data/vendor/v8/include/v8.h +12479 -0
- data/vendor/v8/include/v8config.h +521 -0
- data/vendor/v8/out.gn/libv8/obj/libv8_monolith.a +0 -0
- metadata +137 -0
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// Copyright 2020 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef INCLUDE_CPPGC_PERSISTENT_H_
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#define INCLUDE_CPPGC_PERSISTENT_H_
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#include <type_traits>
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#include "cppgc/internal/persistent-node.h"
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#include "cppgc/internal/pointer-policies.h"
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#include "cppgc/sentinel-pointer.h"
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#include "cppgc/source-location.h"
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#include "cppgc/type-traits.h"
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#include "cppgc/visitor.h"
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#include "v8config.h" // NOLINT(build/include_directory)
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namespace cppgc {
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class Visitor;
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namespace internal {
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// PersistentBase always refers to the object as const object and defers to
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// BasicPersistent on casting to the right type as needed.
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class PersistentBase {
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protected:
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PersistentBase() = default;
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explicit PersistentBase(const void* raw) : raw_(raw) {}
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const void* GetValue() const { return raw_; }
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void SetValue(const void* value) { raw_ = value; }
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PersistentNode* GetNode() const { return node_; }
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void SetNode(PersistentNode* node) { node_ = node; }
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// Performs a shallow clear which assumes that internal persistent nodes are
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// destroyed elsewhere.
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void ClearFromGC() const {
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raw_ = nullptr;
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node_ = nullptr;
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}
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private:
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mutable const void* raw_ = nullptr;
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mutable PersistentNode* node_ = nullptr;
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friend class PersistentRegion;
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};
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// The basic class from which all Persistent classes are generated.
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template <typename T, typename WeaknessPolicy, typename LocationPolicy,
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typename CheckingPolicy>
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class BasicPersistent final : public PersistentBase,
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public LocationPolicy,
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private WeaknessPolicy,
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private CheckingPolicy {
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public:
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using typename WeaknessPolicy::IsStrongPersistent;
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using PointeeType = T;
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// Null-state/sentinel constructors.
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BasicPersistent( // NOLINT
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const SourceLocation& loc = SourceLocation::Current())
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: LocationPolicy(loc) {}
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BasicPersistent(std::nullptr_t, // NOLINT
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const SourceLocation& loc = SourceLocation::Current())
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: LocationPolicy(loc) {}
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BasicPersistent( // NOLINT
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SentinelPointer s, const SourceLocation& loc = SourceLocation::Current())
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: PersistentBase(s), LocationPolicy(loc) {}
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// Raw value constructors.
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BasicPersistent(T* raw, // NOLINT
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const SourceLocation& loc = SourceLocation::Current())
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: PersistentBase(raw), LocationPolicy(loc) {
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if (!IsValid()) return;
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SetNode(WeaknessPolicy::GetPersistentRegion(GetValue())
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.AllocateNode(this, &BasicPersistent::Trace));
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this->CheckPointer(Get());
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}
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BasicPersistent(T& raw, // NOLINT
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const SourceLocation& loc = SourceLocation::Current())
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: BasicPersistent(&raw, loc) {}
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// Copy ctor.
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BasicPersistent(const BasicPersistent& other,
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const SourceLocation& loc = SourceLocation::Current())
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: BasicPersistent(other.Get(), loc) {}
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// Heterogeneous ctor.
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template <typename U, typename OtherWeaknessPolicy,
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typename OtherLocationPolicy, typename OtherCheckingPolicy,
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typename = std::enable_if_t<std::is_base_of<T, U>::value>>
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BasicPersistent( // NOLINT
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const BasicPersistent<U, OtherWeaknessPolicy, OtherLocationPolicy,
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OtherCheckingPolicy>& other,
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const SourceLocation& loc = SourceLocation::Current())
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: BasicPersistent(other.Get(), loc) {}
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// Move ctor. The heterogeneous move ctor is not supported since e.g.
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// persistent can't reuse persistent node from weak persistent.
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BasicPersistent(
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BasicPersistent&& other,
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const SourceLocation& loc = SourceLocation::Current()) noexcept
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: PersistentBase(std::move(other)), LocationPolicy(std::move(other)) {
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if (!IsValid()) return;
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GetNode()->UpdateOwner(this);
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other.SetValue(nullptr);
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other.SetNode(nullptr);
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this->CheckPointer(Get());
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}
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// Constructor from member.
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template <typename U, typename MemberBarrierPolicy,
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typename MemberWeaknessTag, typename MemberCheckingPolicy,
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typename = std::enable_if_t<std::is_base_of<T, U>::value>>
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BasicPersistent(internal::BasicMember<U, MemberBarrierPolicy, // NOLINT
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MemberWeaknessTag, MemberCheckingPolicy>
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member,
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const SourceLocation& loc = SourceLocation::Current())
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: BasicPersistent(member.Get(), loc) {}
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~BasicPersistent() { Clear(); }
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// Copy assignment.
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BasicPersistent& operator=(const BasicPersistent& other) {
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return operator=(other.Get());
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}
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template <typename U, typename OtherWeaknessPolicy,
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typename OtherLocationPolicy, typename OtherCheckingPolicy,
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typename = std::enable_if_t<std::is_base_of<T, U>::value>>
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BasicPersistent& operator=(
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const BasicPersistent<U, OtherWeaknessPolicy, OtherLocationPolicy,
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OtherCheckingPolicy>& other) {
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return operator=(other.Get());
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}
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// Move assignment.
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BasicPersistent& operator=(BasicPersistent&& other) {
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if (this == &other) return *this;
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Clear();
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PersistentBase::operator=(std::move(other));
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LocationPolicy::operator=(std::move(other));
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if (!IsValid()) return *this;
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GetNode()->UpdateOwner(this);
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other.SetValue(nullptr);
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other.SetNode(nullptr);
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this->CheckPointer(Get());
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return *this;
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}
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// Assignment from member.
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template <typename U, typename MemberBarrierPolicy,
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typename MemberWeaknessTag, typename MemberCheckingPolicy,
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typename = std::enable_if_t<std::is_base_of<T, U>::value>>
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BasicPersistent& operator=(
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internal::BasicMember<U, MemberBarrierPolicy, MemberWeaknessTag,
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MemberCheckingPolicy>
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member) {
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return operator=(member.Get());
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}
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BasicPersistent& operator=(T* other) {
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Assign(other);
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return *this;
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}
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BasicPersistent& operator=(std::nullptr_t) {
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Clear();
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return *this;
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}
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BasicPersistent& operator=(SentinelPointer s) {
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Assign(s);
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return *this;
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}
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explicit operator bool() const { return Get(); }
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operator T*() const { return Get(); } // NOLINT
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T* operator->() const { return Get(); }
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T& operator*() const { return *Get(); }
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// CFI cast exemption to allow passing SentinelPointer through T* and support
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// heterogeneous assignments between different Member and Persistent handles
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// based on their actual types.
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V8_CLANG_NO_SANITIZE("cfi-unrelated-cast") T* Get() const {
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// The const_cast below removes the constness from PersistentBase storage.
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// The following static_cast re-adds any constness if specified through the
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// user-visible template parameter T.
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return static_cast<T*>(const_cast<void*>(GetValue()));
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}
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void Clear() {
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// Simplified version of `Assign()` to allow calling without a complete type
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// `T`.
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if (IsValid()) {
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WeaknessPolicy::GetPersistentRegion(GetValue()).FreeNode(GetNode());
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SetNode(nullptr);
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}
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SetValue(nullptr);
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}
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T* Release() {
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T* result = Get();
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Clear();
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return result;
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}
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template <typename U, typename OtherWeaknessPolicy = WeaknessPolicy,
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typename OtherLocationPolicy = LocationPolicy,
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typename OtherCheckingPolicy = CheckingPolicy>
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BasicPersistent<U, OtherWeaknessPolicy, OtherLocationPolicy,
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OtherCheckingPolicy>
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To() const {
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return BasicPersistent<U, OtherWeaknessPolicy, OtherLocationPolicy,
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OtherCheckingPolicy>(static_cast<U*>(Get()));
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}
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private:
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static void Trace(Visitor* v, const void* ptr) {
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const auto* persistent = static_cast<const BasicPersistent*>(ptr);
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v->TraceRoot(*persistent, persistent->Location());
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}
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bool IsValid() const {
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// Ideally, handling kSentinelPointer would be done by the embedder. On the
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// other hand, having Persistent aware of it is beneficial since no node
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// gets wasted.
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return GetValue() != nullptr && GetValue() != kSentinelPointer;
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}
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void Assign(T* ptr) {
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if (IsValid()) {
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if (ptr && ptr != kSentinelPointer) {
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// Simply assign the pointer reusing the existing node.
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SetValue(ptr);
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this->CheckPointer(ptr);
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return;
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}
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WeaknessPolicy::GetPersistentRegion(GetValue()).FreeNode(GetNode());
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SetNode(nullptr);
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}
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SetValue(ptr);
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if (!IsValid()) return;
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SetNode(WeaknessPolicy::GetPersistentRegion(GetValue())
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.AllocateNode(this, &BasicPersistent::Trace));
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this->CheckPointer(Get());
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}
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void ClearFromGC() const {
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if (IsValid()) {
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WeaknessPolicy::GetPersistentRegion(GetValue()).FreeNode(GetNode());
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PersistentBase::ClearFromGC();
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}
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}
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friend class cppgc::Visitor;
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};
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template <typename T1, typename WeaknessPolicy1, typename LocationPolicy1,
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typename CheckingPolicy1, typename T2, typename WeaknessPolicy2,
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typename LocationPolicy2, typename CheckingPolicy2>
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bool operator==(const BasicPersistent<T1, WeaknessPolicy1, LocationPolicy1,
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CheckingPolicy1>& p1,
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const BasicPersistent<T2, WeaknessPolicy2, LocationPolicy2,
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CheckingPolicy2>& p2) {
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return p1.Get() == p2.Get();
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}
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template <typename T1, typename WeaknessPolicy1, typename LocationPolicy1,
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typename CheckingPolicy1, typename T2, typename WeaknessPolicy2,
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typename LocationPolicy2, typename CheckingPolicy2>
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bool operator!=(const BasicPersistent<T1, WeaknessPolicy1, LocationPolicy1,
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CheckingPolicy1>& p1,
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const BasicPersistent<T2, WeaknessPolicy2, LocationPolicy2,
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CheckingPolicy2>& p2) {
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return !(p1 == p2);
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}
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template <typename T1, typename PersistentWeaknessPolicy,
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typename PersistentLocationPolicy, typename PersistentCheckingPolicy,
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typename T2, typename MemberWriteBarrierPolicy,
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typename MemberWeaknessTag, typename MemberCheckingPolicy>
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bool operator==(const BasicPersistent<T1, PersistentWeaknessPolicy,
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PersistentLocationPolicy,
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PersistentCheckingPolicy>& p,
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BasicMember<T2, MemberWeaknessTag, MemberWriteBarrierPolicy,
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MemberCheckingPolicy>
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m) {
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return p.Get() == m.Get();
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}
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template <typename T1, typename PersistentWeaknessPolicy,
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typename PersistentLocationPolicy, typename PersistentCheckingPolicy,
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typename T2, typename MemberWriteBarrierPolicy,
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typename MemberWeaknessTag, typename MemberCheckingPolicy>
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bool operator!=(const BasicPersistent<T1, PersistentWeaknessPolicy,
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PersistentLocationPolicy,
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PersistentCheckingPolicy>& p,
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BasicMember<T2, MemberWeaknessTag, MemberWriteBarrierPolicy,
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MemberCheckingPolicy>
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m) {
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return !(p == m);
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}
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template <typename T1, typename MemberWriteBarrierPolicy,
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typename MemberWeaknessTag, typename MemberCheckingPolicy,
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typename T2, typename PersistentWeaknessPolicy,
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typename PersistentLocationPolicy, typename PersistentCheckingPolicy>
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bool operator==(BasicMember<T2, MemberWeaknessTag, MemberWriteBarrierPolicy,
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MemberCheckingPolicy>
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m,
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const BasicPersistent<T1, PersistentWeaknessPolicy,
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PersistentLocationPolicy,
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PersistentCheckingPolicy>& p) {
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return m.Get() == p.Get();
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}
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template <typename T1, typename MemberWriteBarrierPolicy,
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typename MemberWeaknessTag, typename MemberCheckingPolicy,
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typename T2, typename PersistentWeaknessPolicy,
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typename PersistentLocationPolicy, typename PersistentCheckingPolicy>
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bool operator!=(BasicMember<T2, MemberWeaknessTag, MemberWriteBarrierPolicy,
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MemberCheckingPolicy>
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m,
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const BasicPersistent<T1, PersistentWeaknessPolicy,
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PersistentLocationPolicy,
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PersistentCheckingPolicy>& p) {
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return !(m == p);
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}
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template <typename T, typename LocationPolicy, typename CheckingPolicy>
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struct IsWeak<BasicPersistent<T, internal::WeakPersistentPolicy, LocationPolicy,
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CheckingPolicy>> : std::true_type {};
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} // namespace internal
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/**
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* Persistent is a way to create a strong pointer from an off-heap object to
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* another on-heap object. As long as the Persistent handle is alive the GC will
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* keep the object pointed to alive. The Persistent handle is always a GC root
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* from the point of view of the GC. Persistent must be constructed and
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* destructed in the same thread.
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*/
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template <typename T>
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using Persistent =
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internal::BasicPersistent<T, internal::StrongPersistentPolicy>;
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/**
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* WeakPersistent is a way to create a weak pointer from an off-heap object to
|
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* an on-heap object. The pointer is automatically cleared when the pointee gets
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* collected. WeakPersistent must be constructed and destructed in the same
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* thread.
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*/
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template <typename T>
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using WeakPersistent =
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internal::BasicPersistent<T, internal::WeakPersistentPolicy>;
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+
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} // namespace cppgc
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+
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#endif // INCLUDE_CPPGC_PERSISTENT_H_
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@@ -0,0 +1,151 @@
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// Copyright 2020 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef INCLUDE_CPPGC_PLATFORM_H_
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#define INCLUDE_CPPGC_PLATFORM_H_
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#include "v8-platform.h" // NOLINT(build/include_directory)
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#include "v8config.h" // NOLINT(build/include_directory)
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+
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namespace cppgc {
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+
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// TODO(v8:10346): Create separate includes for concepts that are not
|
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// V8-specific.
|
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using IdleTask = v8::IdleTask;
|
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using JobHandle = v8::JobHandle;
|
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using JobDelegate = v8::JobDelegate;
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using JobTask = v8::JobTask;
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using PageAllocator = v8::PageAllocator;
|
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using Task = v8::Task;
|
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using TaskPriority = v8::TaskPriority;
|
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using TaskRunner = v8::TaskRunner;
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using TracingController = v8::TracingController;
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+
|
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/**
|
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* Platform interface used by Heap. Contains allocators and executors.
|
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*/
|
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class V8_EXPORT Platform {
|
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public:
|
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+
virtual ~Platform() = default;
|
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+
|
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|
+
/**
|
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|
+
* Returns the allocator used by cppgc to allocate its heap and various
|
34
|
+
* support structures.
|
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|
+
*/
|
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|
+
virtual PageAllocator* GetPageAllocator() = 0;
|
37
|
+
|
38
|
+
/**
|
39
|
+
* Monotonically increasing time in seconds from an arbitrary fixed point in
|
40
|
+
* the past. This function is expected to return at least
|
41
|
+
* millisecond-precision values. For this reason,
|
42
|
+
* it is recommended that the fixed point be no further in the past than
|
43
|
+
* the epoch.
|
44
|
+
**/
|
45
|
+
virtual double MonotonicallyIncreasingTime() = 0;
|
46
|
+
|
47
|
+
/**
|
48
|
+
* Foreground task runner that should be used by a Heap.
|
49
|
+
*/
|
50
|
+
virtual std::shared_ptr<TaskRunner> GetForegroundTaskRunner() {
|
51
|
+
return nullptr;
|
52
|
+
}
|
53
|
+
|
54
|
+
/**
|
55
|
+
* Posts `job_task` to run in parallel. Returns a `JobHandle` associated with
|
56
|
+
* the `Job`, which can be joined or canceled.
|
57
|
+
* This avoids degenerate cases:
|
58
|
+
* - Calling `CallOnWorkerThread()` for each work item, causing significant
|
59
|
+
* overhead.
|
60
|
+
* - Fixed number of `CallOnWorkerThread()` calls that split the work and
|
61
|
+
* might run for a long time. This is problematic when many components post
|
62
|
+
* "num cores" tasks and all expect to use all the cores. In these cases,
|
63
|
+
* the scheduler lacks context to be fair to multiple same-priority requests
|
64
|
+
* and/or ability to request lower priority work to yield when high priority
|
65
|
+
* work comes in.
|
66
|
+
* A canonical implementation of `job_task` looks like:
|
67
|
+
* \code
|
68
|
+
* class MyJobTask : public JobTask {
|
69
|
+
* public:
|
70
|
+
* MyJobTask(...) : worker_queue_(...) {}
|
71
|
+
* // JobTask implementation.
|
72
|
+
* void Run(JobDelegate* delegate) override {
|
73
|
+
* while (!delegate->ShouldYield()) {
|
74
|
+
* // Smallest unit of work.
|
75
|
+
* auto work_item = worker_queue_.TakeWorkItem(); // Thread safe.
|
76
|
+
* if (!work_item) return;
|
77
|
+
* ProcessWork(work_item);
|
78
|
+
* }
|
79
|
+
* }
|
80
|
+
*
|
81
|
+
* size_t GetMaxConcurrency() const override {
|
82
|
+
* return worker_queue_.GetSize(); // Thread safe.
|
83
|
+
* }
|
84
|
+
* };
|
85
|
+
*
|
86
|
+
* // ...
|
87
|
+
* auto handle = PostJob(TaskPriority::kUserVisible,
|
88
|
+
* std::make_unique<MyJobTask>(...));
|
89
|
+
* handle->Join();
|
90
|
+
* \endcode
|
91
|
+
*
|
92
|
+
* `PostJob()` and methods of the returned JobHandle/JobDelegate, must never
|
93
|
+
* be called while holding a lock that could be acquired by `JobTask::Run()`
|
94
|
+
* or `JobTask::GetMaxConcurrency()` -- that could result in a deadlock. This
|
95
|
+
* is because (1) `JobTask::GetMaxConcurrency()` may be invoked while holding
|
96
|
+
* internal lock (A), hence `JobTask::GetMaxConcurrency()` can only use a lock
|
97
|
+
* (B) if that lock is *never* held while calling back into `JobHandle` from
|
98
|
+
* any thread (A=>B/B=>A deadlock) and (2) `JobTask::Run()` or
|
99
|
+
* `JobTask::GetMaxConcurrency()` may be invoked synchronously from
|
100
|
+
* `JobHandle` (B=>JobHandle::foo=>B deadlock).
|
101
|
+
*
|
102
|
+
* A sufficient `PostJob()` implementation that uses the default Job provided
|
103
|
+
* in libplatform looks like:
|
104
|
+
* \code
|
105
|
+
* std::unique_ptr<JobHandle> PostJob(
|
106
|
+
* TaskPriority priority, std::unique_ptr<JobTask> job_task) override {
|
107
|
+
* return std::make_unique<DefaultJobHandle>(
|
108
|
+
* std::make_shared<DefaultJobState>(
|
109
|
+
* this, std::move(job_task), kNumThreads));
|
110
|
+
* }
|
111
|
+
* \endcode
|
112
|
+
*/
|
113
|
+
virtual std::unique_ptr<JobHandle> PostJob(
|
114
|
+
TaskPriority priority, std::unique_ptr<JobTask> job_task) {
|
115
|
+
return nullptr;
|
116
|
+
}
|
117
|
+
|
118
|
+
/**
|
119
|
+
* Returns an instance of a `TracingController`. This must be non-nullptr. The
|
120
|
+
* default implementation returns an empty `TracingController` that consumes
|
121
|
+
* trace data without effect.
|
122
|
+
*/
|
123
|
+
virtual TracingController* GetTracingController();
|
124
|
+
};
|
125
|
+
|
126
|
+
/**
|
127
|
+
* Process-global initialization of the garbage collector. Must be called before
|
128
|
+
* creating a Heap.
|
129
|
+
*
|
130
|
+
* Can be called multiple times when paired with `ShutdownProcess()`.
|
131
|
+
*
|
132
|
+
* \param page_allocator The allocator used for maintaining meta data. Must not
|
133
|
+
* change between multiple calls to InitializeProcess.
|
134
|
+
*/
|
135
|
+
V8_EXPORT void InitializeProcess(PageAllocator* page_allocator);
|
136
|
+
|
137
|
+
/**
|
138
|
+
* Must be called after destroying the last used heap. Some process-global
|
139
|
+
* metadata may not be returned and reused upon a subsequent
|
140
|
+
* `InitializeProcess()` call.
|
141
|
+
*/
|
142
|
+
V8_EXPORT void ShutdownProcess();
|
143
|
+
|
144
|
+
namespace internal {
|
145
|
+
|
146
|
+
V8_EXPORT void Abort();
|
147
|
+
|
148
|
+
} // namespace internal
|
149
|
+
} // namespace cppgc
|
150
|
+
|
151
|
+
#endif // INCLUDE_CPPGC_PLATFORM_H_
|