administrate-field-simple_mde_markdown 0.1.0

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Files changed (419) hide show
  1. checksums.yaml +7 -0
  2. data/.circleci/config.yml +72 -0
  3. data/.circleci/setup-rubygems.sh +3 -0
  4. data/.gitignore +11 -0
  5. data/.rspec +3 -0
  6. data/CODE_OF_CONDUCT.md +74 -0
  7. data/Gemfile +8 -0
  8. data/Gemfile.lock +196 -0
  9. data/LICENSE.txt +21 -0
  10. data/README.md +44 -0
  11. data/Rakefile +8 -0
  12. data/administrate-field-simple_mde_markdown.gemspec +31 -0
  13. data/app/assets/javascripts/administrate-field-simple_mde_markdown/application.js +6 -0
  14. data/app/assets/stylesheets/administrate-field-simple_mde_markdown/application.css +3 -0
  15. data/app/views/fields/simple_mde_markdown/_form.html.erb +6 -0
  16. data/app/views/fields/simple_mde_markdown/_index.html.erb +1 -0
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  18. data/lib/administrate/field/simple_mde_markdown.rb +31 -0
  19. data/node_modules/.bin/marked +1 -0
  20. data/node_modules/codemirror-spell-checker/.eslintrc +23 -0
  21. data/node_modules/codemirror-spell-checker/.npmignore +2 -0
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  23. data/node_modules/codemirror-spell-checker/CONTRIBUTING 2.md +10 -0
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  25. data/node_modules/codemirror-spell-checker/LICENSE +22 -0
  26. data/node_modules/codemirror-spell-checker/README.md +50 -0
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  44. data/node_modules/codemirror/.package 2.json.icloud +0 -0
  45. data/node_modules/codemirror/AUTHORS +773 -0
  46. data/node_modules/codemirror/CHANGELOG.md +1486 -0
  47. data/node_modules/codemirror/CONTRIBUTING.md +92 -0
  48. data/node_modules/codemirror/LICENSE +21 -0
  49. data/node_modules/codemirror/README.md +49 -0
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  419. metadata +557 -0
@@ -0,0 +1,115 @@
1
+ import { chrome, gecko, ie, mac, presto, safari, webkit } from "../util/browser.js"
2
+ import { e_preventDefault } from "../util/event.js"
3
+
4
+ import { updateDisplaySimple } from "./update_display.js"
5
+ import { setScrollLeft, updateScrollTop } from "./scrolling.js"
6
+
7
+ // Since the delta values reported on mouse wheel events are
8
+ // unstandardized between browsers and even browser versions, and
9
+ // generally horribly unpredictable, this code starts by measuring
10
+ // the scroll effect that the first few mouse wheel events have,
11
+ // and, from that, detects the way it can convert deltas to pixel
12
+ // offsets afterwards.
13
+ //
14
+ // The reason we want to know the amount a wheel event will scroll
15
+ // is that it gives us a chance to update the display before the
16
+ // actual scrolling happens, reducing flickering.
17
+
18
+ let wheelSamples = 0, wheelPixelsPerUnit = null
19
+ // Fill in a browser-detected starting value on browsers where we
20
+ // know one. These don't have to be accurate -- the result of them
21
+ // being wrong would just be a slight flicker on the first wheel
22
+ // scroll (if it is large enough).
23
+ if (ie) wheelPixelsPerUnit = -.53
24
+ else if (gecko) wheelPixelsPerUnit = 15
25
+ else if (chrome) wheelPixelsPerUnit = -.7
26
+ else if (safari) wheelPixelsPerUnit = -1/3
27
+
28
+ function wheelEventDelta(e) {
29
+ let dx = e.wheelDeltaX, dy = e.wheelDeltaY
30
+ if (dx == null && e.detail && e.axis == e.HORIZONTAL_AXIS) dx = e.detail
31
+ if (dy == null && e.detail && e.axis == e.VERTICAL_AXIS) dy = e.detail
32
+ else if (dy == null) dy = e.wheelDelta
33
+ return {x: dx, y: dy}
34
+ }
35
+ export function wheelEventPixels(e) {
36
+ let delta = wheelEventDelta(e)
37
+ delta.x *= wheelPixelsPerUnit
38
+ delta.y *= wheelPixelsPerUnit
39
+ return delta
40
+ }
41
+
42
+ export function onScrollWheel(cm, e) {
43
+ let delta = wheelEventDelta(e), dx = delta.x, dy = delta.y
44
+
45
+ let display = cm.display, scroll = display.scroller
46
+ // Quit if there's nothing to scroll here
47
+ let canScrollX = scroll.scrollWidth > scroll.clientWidth
48
+ let canScrollY = scroll.scrollHeight > scroll.clientHeight
49
+ if (!(dx && canScrollX || dy && canScrollY)) return
50
+
51
+ // Webkit browsers on OS X abort momentum scrolls when the target
52
+ // of the scroll event is removed from the scrollable element.
53
+ // This hack (see related code in patchDisplay) makes sure the
54
+ // element is kept around.
55
+ if (dy && mac && webkit) {
56
+ outer: for (let cur = e.target, view = display.view; cur != scroll; cur = cur.parentNode) {
57
+ for (let i = 0; i < view.length; i++) {
58
+ if (view[i].node == cur) {
59
+ cm.display.currentWheelTarget = cur
60
+ break outer
61
+ }
62
+ }
63
+ }
64
+ }
65
+
66
+ // On some browsers, horizontal scrolling will cause redraws to
67
+ // happen before the gutter has been realigned, causing it to
68
+ // wriggle around in a most unseemly way. When we have an
69
+ // estimated pixels/delta value, we just handle horizontal
70
+ // scrolling entirely here. It'll be slightly off from native, but
71
+ // better than glitching out.
72
+ if (dx && !gecko && !presto && wheelPixelsPerUnit != null) {
73
+ if (dy && canScrollY)
74
+ updateScrollTop(cm, Math.max(0, scroll.scrollTop + dy * wheelPixelsPerUnit))
75
+ setScrollLeft(cm, Math.max(0, scroll.scrollLeft + dx * wheelPixelsPerUnit))
76
+ // Only prevent default scrolling if vertical scrolling is
77
+ // actually possible. Otherwise, it causes vertical scroll
78
+ // jitter on OSX trackpads when deltaX is small and deltaY
79
+ // is large (issue #3579)
80
+ if (!dy || (dy && canScrollY))
81
+ e_preventDefault(e)
82
+ display.wheelStartX = null // Abort measurement, if in progress
83
+ return
84
+ }
85
+
86
+ // 'Project' the visible viewport to cover the area that is being
87
+ // scrolled into view (if we know enough to estimate it).
88
+ if (dy && wheelPixelsPerUnit != null) {
89
+ let pixels = dy * wheelPixelsPerUnit
90
+ let top = cm.doc.scrollTop, bot = top + display.wrapper.clientHeight
91
+ if (pixels < 0) top = Math.max(0, top + pixels - 50)
92
+ else bot = Math.min(cm.doc.height, bot + pixels + 50)
93
+ updateDisplaySimple(cm, {top: top, bottom: bot})
94
+ }
95
+
96
+ if (wheelSamples < 20) {
97
+ if (display.wheelStartX == null) {
98
+ display.wheelStartX = scroll.scrollLeft; display.wheelStartY = scroll.scrollTop
99
+ display.wheelDX = dx; display.wheelDY = dy
100
+ setTimeout(() => {
101
+ if (display.wheelStartX == null) return
102
+ let movedX = scroll.scrollLeft - display.wheelStartX
103
+ let movedY = scroll.scrollTop - display.wheelStartY
104
+ let sample = (movedY && display.wheelDY && movedY / display.wheelDY) ||
105
+ (movedX && display.wheelDX && movedX / display.wheelDX)
106
+ display.wheelStartX = display.wheelStartY = null
107
+ if (!sample) return
108
+ wheelPixelsPerUnit = (wheelPixelsPerUnit * wheelSamples + sample) / (wheelSamples + 1)
109
+ ++wheelSamples
110
+ }, 200)
111
+ } else {
112
+ display.wheelDX += dx; display.wheelDY += dy
113
+ }
114
+ }
115
+ }
@@ -0,0 +1,193 @@
1
+ import { addClass, elt, rmClass } from "../util/dom.js"
2
+ import { on } from "../util/event.js"
3
+ import { scrollGap, paddingVert } from "../measurement/position_measurement.js"
4
+ import { ie, ie_version, mac, mac_geMountainLion } from "../util/browser.js"
5
+ import { updateHeightsInViewport } from "./update_lines.js"
6
+ import { Delayed } from "../util/misc.js"
7
+
8
+ import { setScrollLeft, updateScrollTop } from "./scrolling.js"
9
+
10
+ // SCROLLBARS
11
+
12
+ // Prepare DOM reads needed to update the scrollbars. Done in one
13
+ // shot to minimize update/measure roundtrips.
14
+ export function measureForScrollbars(cm) {
15
+ let d = cm.display, gutterW = d.gutters.offsetWidth
16
+ let docH = Math.round(cm.doc.height + paddingVert(cm.display))
17
+ return {
18
+ clientHeight: d.scroller.clientHeight,
19
+ viewHeight: d.wrapper.clientHeight,
20
+ scrollWidth: d.scroller.scrollWidth, clientWidth: d.scroller.clientWidth,
21
+ viewWidth: d.wrapper.clientWidth,
22
+ barLeft: cm.options.fixedGutter ? gutterW : 0,
23
+ docHeight: docH,
24
+ scrollHeight: docH + scrollGap(cm) + d.barHeight,
25
+ nativeBarWidth: d.nativeBarWidth,
26
+ gutterWidth: gutterW
27
+ }
28
+ }
29
+
30
+ class NativeScrollbars {
31
+ constructor(place, scroll, cm) {
32
+ this.cm = cm
33
+ let vert = this.vert = elt("div", [elt("div", null, null, "min-width: 1px")], "CodeMirror-vscrollbar")
34
+ let horiz = this.horiz = elt("div", [elt("div", null, null, "height: 100%; min-height: 1px")], "CodeMirror-hscrollbar")
35
+ vert.tabIndex = horiz.tabIndex = -1
36
+ place(vert); place(horiz)
37
+
38
+ on(vert, "scroll", () => {
39
+ if (vert.clientHeight) scroll(vert.scrollTop, "vertical")
40
+ })
41
+ on(horiz, "scroll", () => {
42
+ if (horiz.clientWidth) scroll(horiz.scrollLeft, "horizontal")
43
+ })
44
+
45
+ this.checkedZeroWidth = false
46
+ // Need to set a minimum width to see the scrollbar on IE7 (but must not set it on IE8).
47
+ if (ie && ie_version < 8) this.horiz.style.minHeight = this.vert.style.minWidth = "18px"
48
+ }
49
+
50
+ update(measure) {
51
+ let needsH = measure.scrollWidth > measure.clientWidth + 1
52
+ let needsV = measure.scrollHeight > measure.clientHeight + 1
53
+ let sWidth = measure.nativeBarWidth
54
+
55
+ if (needsV) {
56
+ this.vert.style.display = "block"
57
+ this.vert.style.bottom = needsH ? sWidth + "px" : "0"
58
+ let totalHeight = measure.viewHeight - (needsH ? sWidth : 0)
59
+ // A bug in IE8 can cause this value to be negative, so guard it.
60
+ this.vert.firstChild.style.height =
61
+ Math.max(0, measure.scrollHeight - measure.clientHeight + totalHeight) + "px"
62
+ } else {
63
+ this.vert.style.display = ""
64
+ this.vert.firstChild.style.height = "0"
65
+ }
66
+
67
+ if (needsH) {
68
+ this.horiz.style.display = "block"
69
+ this.horiz.style.right = needsV ? sWidth + "px" : "0"
70
+ this.horiz.style.left = measure.barLeft + "px"
71
+ let totalWidth = measure.viewWidth - measure.barLeft - (needsV ? sWidth : 0)
72
+ this.horiz.firstChild.style.width =
73
+ Math.max(0, measure.scrollWidth - measure.clientWidth + totalWidth) + "px"
74
+ } else {
75
+ this.horiz.style.display = ""
76
+ this.horiz.firstChild.style.width = "0"
77
+ }
78
+
79
+ if (!this.checkedZeroWidth && measure.clientHeight > 0) {
80
+ if (sWidth == 0) this.zeroWidthHack()
81
+ this.checkedZeroWidth = true
82
+ }
83
+
84
+ return {right: needsV ? sWidth : 0, bottom: needsH ? sWidth : 0}
85
+ }
86
+
87
+ setScrollLeft(pos) {
88
+ if (this.horiz.scrollLeft != pos) this.horiz.scrollLeft = pos
89
+ if (this.disableHoriz) this.enableZeroWidthBar(this.horiz, this.disableHoriz, "horiz")
90
+ }
91
+
92
+ setScrollTop(pos) {
93
+ if (this.vert.scrollTop != pos) this.vert.scrollTop = pos
94
+ if (this.disableVert) this.enableZeroWidthBar(this.vert, this.disableVert, "vert")
95
+ }
96
+
97
+ zeroWidthHack() {
98
+ let w = mac && !mac_geMountainLion ? "12px" : "18px"
99
+ this.horiz.style.height = this.vert.style.width = w
100
+ this.horiz.style.pointerEvents = this.vert.style.pointerEvents = "none"
101
+ this.disableHoriz = new Delayed
102
+ this.disableVert = new Delayed
103
+ }
104
+
105
+ enableZeroWidthBar(bar, delay, type) {
106
+ bar.style.pointerEvents = "auto"
107
+ function maybeDisable() {
108
+ // To find out whether the scrollbar is still visible, we
109
+ // check whether the element under the pixel in the bottom
110
+ // right corner of the scrollbar box is the scrollbar box
111
+ // itself (when the bar is still visible) or its filler child
112
+ // (when the bar is hidden). If it is still visible, we keep
113
+ // it enabled, if it's hidden, we disable pointer events.
114
+ let box = bar.getBoundingClientRect()
115
+ let elt = type == "vert" ? document.elementFromPoint(box.right - 1, (box.top + box.bottom) / 2)
116
+ : document.elementFromPoint((box.right + box.left) / 2, box.bottom - 1)
117
+ if (elt != bar) bar.style.pointerEvents = "none"
118
+ else delay.set(1000, maybeDisable)
119
+ }
120
+ delay.set(1000, maybeDisable)
121
+ }
122
+
123
+ clear() {
124
+ let parent = this.horiz.parentNode
125
+ parent.removeChild(this.horiz)
126
+ parent.removeChild(this.vert)
127
+ }
128
+ }
129
+
130
+ class NullScrollbars {
131
+ update() { return {bottom: 0, right: 0} }
132
+ setScrollLeft() {}
133
+ setScrollTop() {}
134
+ clear() {}
135
+ }
136
+
137
+ export function updateScrollbars(cm, measure) {
138
+ if (!measure) measure = measureForScrollbars(cm)
139
+ let startWidth = cm.display.barWidth, startHeight = cm.display.barHeight
140
+ updateScrollbarsInner(cm, measure)
141
+ for (let i = 0; i < 4 && startWidth != cm.display.barWidth || startHeight != cm.display.barHeight; i++) {
142
+ if (startWidth != cm.display.barWidth && cm.options.lineWrapping)
143
+ updateHeightsInViewport(cm)
144
+ updateScrollbarsInner(cm, measureForScrollbars(cm))
145
+ startWidth = cm.display.barWidth; startHeight = cm.display.barHeight
146
+ }
147
+ }
148
+
149
+ // Re-synchronize the fake scrollbars with the actual size of the
150
+ // content.
151
+ function updateScrollbarsInner(cm, measure) {
152
+ let d = cm.display
153
+ let sizes = d.scrollbars.update(measure)
154
+
155
+ d.sizer.style.paddingRight = (d.barWidth = sizes.right) + "px"
156
+ d.sizer.style.paddingBottom = (d.barHeight = sizes.bottom) + "px"
157
+ d.heightForcer.style.borderBottom = sizes.bottom + "px solid transparent"
158
+
159
+ if (sizes.right && sizes.bottom) {
160
+ d.scrollbarFiller.style.display = "block"
161
+ d.scrollbarFiller.style.height = sizes.bottom + "px"
162
+ d.scrollbarFiller.style.width = sizes.right + "px"
163
+ } else d.scrollbarFiller.style.display = ""
164
+ if (sizes.bottom && cm.options.coverGutterNextToScrollbar && cm.options.fixedGutter) {
165
+ d.gutterFiller.style.display = "block"
166
+ d.gutterFiller.style.height = sizes.bottom + "px"
167
+ d.gutterFiller.style.width = measure.gutterWidth + "px"
168
+ } else d.gutterFiller.style.display = ""
169
+ }
170
+
171
+ export let scrollbarModel = {"native": NativeScrollbars, "null": NullScrollbars}
172
+
173
+ export function initScrollbars(cm) {
174
+ if (cm.display.scrollbars) {
175
+ cm.display.scrollbars.clear()
176
+ if (cm.display.scrollbars.addClass)
177
+ rmClass(cm.display.wrapper, cm.display.scrollbars.addClass)
178
+ }
179
+
180
+ cm.display.scrollbars = new scrollbarModel[cm.options.scrollbarStyle](node => {
181
+ cm.display.wrapper.insertBefore(node, cm.display.scrollbarFiller)
182
+ // Prevent clicks in the scrollbars from killing focus
183
+ on(node, "mousedown", () => {
184
+ if (cm.state.focused) setTimeout(() => cm.display.input.focus(), 0)
185
+ })
186
+ node.setAttribute("cm-not-content", "true")
187
+ }, (pos, axis) => {
188
+ if (axis == "horizontal") setScrollLeft(cm, pos)
189
+ else updateScrollTop(cm, pos)
190
+ }, cm)
191
+ if (cm.display.scrollbars.addClass)
192
+ addClass(cm.display.wrapper, cm.display.scrollbars.addClass)
193
+ }
@@ -0,0 +1,184 @@
1
+ import { Pos } from "../line/pos.js"
2
+ import { cursorCoords, displayHeight, displayWidth, estimateCoords, paddingTop, paddingVert, scrollGap, textHeight } from "../measurement/position_measurement.js"
3
+ import { gecko, phantom } from "../util/browser.js"
4
+ import { elt } from "../util/dom.js"
5
+ import { signalDOMEvent } from "../util/event.js"
6
+
7
+ import { startWorker } from "./highlight_worker.js"
8
+ import { alignHorizontally } from "./line_numbers.js"
9
+ import { updateDisplaySimple } from "./update_display.js"
10
+
11
+ // SCROLLING THINGS INTO VIEW
12
+
13
+ // If an editor sits on the top or bottom of the window, partially
14
+ // scrolled out of view, this ensures that the cursor is visible.
15
+ export function maybeScrollWindow(cm, rect) {
16
+ if (signalDOMEvent(cm, "scrollCursorIntoView")) return
17
+
18
+ let display = cm.display, box = display.sizer.getBoundingClientRect(), doScroll = null
19
+ if (rect.top + box.top < 0) doScroll = true
20
+ else if (rect.bottom + box.top > (window.innerHeight || document.documentElement.clientHeight)) doScroll = false
21
+ if (doScroll != null && !phantom) {
22
+ let scrollNode = elt("div", "\u200b", null, `position: absolute;
23
+ top: ${rect.top - display.viewOffset - paddingTop(cm.display)}px;
24
+ height: ${rect.bottom - rect.top + scrollGap(cm) + display.barHeight}px;
25
+ left: ${rect.left}px; width: ${Math.max(2, rect.right - rect.left)}px;`)
26
+ cm.display.lineSpace.appendChild(scrollNode)
27
+ scrollNode.scrollIntoView(doScroll)
28
+ cm.display.lineSpace.removeChild(scrollNode)
29
+ }
30
+ }
31
+
32
+ // Scroll a given position into view (immediately), verifying that
33
+ // it actually became visible (as line heights are accurately
34
+ // measured, the position of something may 'drift' during drawing).
35
+ export function scrollPosIntoView(cm, pos, end, margin) {
36
+ if (margin == null) margin = 0
37
+ let rect
38
+ if (!cm.options.lineWrapping && pos == end) {
39
+ // Set pos and end to the cursor positions around the character pos sticks to
40
+ // If pos.sticky == "before", that is around pos.ch - 1, otherwise around pos.ch
41
+ // If pos == Pos(_, 0, "before"), pos and end are unchanged
42
+ pos = pos.ch ? Pos(pos.line, pos.sticky == "before" ? pos.ch - 1 : pos.ch, "after") : pos
43
+ end = pos.sticky == "before" ? Pos(pos.line, pos.ch + 1, "before") : pos
44
+ }
45
+ for (let limit = 0; limit < 5; limit++) {
46
+ let changed = false
47
+ let coords = cursorCoords(cm, pos)
48
+ let endCoords = !end || end == pos ? coords : cursorCoords(cm, end)
49
+ rect = {left: Math.min(coords.left, endCoords.left),
50
+ top: Math.min(coords.top, endCoords.top) - margin,
51
+ right: Math.max(coords.left, endCoords.left),
52
+ bottom: Math.max(coords.bottom, endCoords.bottom) + margin}
53
+ let scrollPos = calculateScrollPos(cm, rect)
54
+ let startTop = cm.doc.scrollTop, startLeft = cm.doc.scrollLeft
55
+ if (scrollPos.scrollTop != null) {
56
+ updateScrollTop(cm, scrollPos.scrollTop)
57
+ if (Math.abs(cm.doc.scrollTop - startTop) > 1) changed = true
58
+ }
59
+ if (scrollPos.scrollLeft != null) {
60
+ setScrollLeft(cm, scrollPos.scrollLeft)
61
+ if (Math.abs(cm.doc.scrollLeft - startLeft) > 1) changed = true
62
+ }
63
+ if (!changed) break
64
+ }
65
+ return rect
66
+ }
67
+
68
+ // Scroll a given set of coordinates into view (immediately).
69
+ export function scrollIntoView(cm, rect) {
70
+ let scrollPos = calculateScrollPos(cm, rect)
71
+ if (scrollPos.scrollTop != null) updateScrollTop(cm, scrollPos.scrollTop)
72
+ if (scrollPos.scrollLeft != null) setScrollLeft(cm, scrollPos.scrollLeft)
73
+ }
74
+
75
+ // Calculate a new scroll position needed to scroll the given
76
+ // rectangle into view. Returns an object with scrollTop and
77
+ // scrollLeft properties. When these are undefined, the
78
+ // vertical/horizontal position does not need to be adjusted.
79
+ function calculateScrollPos(cm, rect) {
80
+ let display = cm.display, snapMargin = textHeight(cm.display)
81
+ if (rect.top < 0) rect.top = 0
82
+ let screentop = cm.curOp && cm.curOp.scrollTop != null ? cm.curOp.scrollTop : display.scroller.scrollTop
83
+ let screen = displayHeight(cm), result = {}
84
+ if (rect.bottom - rect.top > screen) rect.bottom = rect.top + screen
85
+ let docBottom = cm.doc.height + paddingVert(display)
86
+ let atTop = rect.top < snapMargin, atBottom = rect.bottom > docBottom - snapMargin
87
+ if (rect.top < screentop) {
88
+ result.scrollTop = atTop ? 0 : rect.top
89
+ } else if (rect.bottom > screentop + screen) {
90
+ let newTop = Math.min(rect.top, (atBottom ? docBottom : rect.bottom) - screen)
91
+ if (newTop != screentop) result.scrollTop = newTop
92
+ }
93
+
94
+ let screenleft = cm.curOp && cm.curOp.scrollLeft != null ? cm.curOp.scrollLeft : display.scroller.scrollLeft
95
+ let screenw = displayWidth(cm) - (cm.options.fixedGutter ? display.gutters.offsetWidth : 0)
96
+ let tooWide = rect.right - rect.left > screenw
97
+ if (tooWide) rect.right = rect.left + screenw
98
+ if (rect.left < 10)
99
+ result.scrollLeft = 0
100
+ else if (rect.left < screenleft)
101
+ result.scrollLeft = Math.max(0, rect.left - (tooWide ? 0 : 10))
102
+ else if (rect.right > screenw + screenleft - 3)
103
+ result.scrollLeft = rect.right + (tooWide ? 0 : 10) - screenw
104
+ return result
105
+ }
106
+
107
+ // Store a relative adjustment to the scroll position in the current
108
+ // operation (to be applied when the operation finishes).
109
+ export function addToScrollTop(cm, top) {
110
+ if (top == null) return
111
+ resolveScrollToPos(cm)
112
+ cm.curOp.scrollTop = (cm.curOp.scrollTop == null ? cm.doc.scrollTop : cm.curOp.scrollTop) + top
113
+ }
114
+
115
+ // Make sure that at the end of the operation the current cursor is
116
+ // shown.
117
+ export function ensureCursorVisible(cm) {
118
+ resolveScrollToPos(cm)
119
+ let cur = cm.getCursor()
120
+ cm.curOp.scrollToPos = {from: cur, to: cur, margin: cm.options.cursorScrollMargin}
121
+ }
122
+
123
+ export function scrollToCoords(cm, x, y) {
124
+ if (x != null || y != null) resolveScrollToPos(cm)
125
+ if (x != null) cm.curOp.scrollLeft = x
126
+ if (y != null) cm.curOp.scrollTop = y
127
+ }
128
+
129
+ export function scrollToRange(cm, range) {
130
+ resolveScrollToPos(cm)
131
+ cm.curOp.scrollToPos = range
132
+ }
133
+
134
+ // When an operation has its scrollToPos property set, and another
135
+ // scroll action is applied before the end of the operation, this
136
+ // 'simulates' scrolling that position into view in a cheap way, so
137
+ // that the effect of intermediate scroll commands is not ignored.
138
+ function resolveScrollToPos(cm) {
139
+ let range = cm.curOp.scrollToPos
140
+ if (range) {
141
+ cm.curOp.scrollToPos = null
142
+ let from = estimateCoords(cm, range.from), to = estimateCoords(cm, range.to)
143
+ scrollToCoordsRange(cm, from, to, range.margin)
144
+ }
145
+ }
146
+
147
+ export function scrollToCoordsRange(cm, from, to, margin) {
148
+ let sPos = calculateScrollPos(cm, {
149
+ left: Math.min(from.left, to.left),
150
+ top: Math.min(from.top, to.top) - margin,
151
+ right: Math.max(from.right, to.right),
152
+ bottom: Math.max(from.bottom, to.bottom) + margin
153
+ })
154
+ scrollToCoords(cm, sPos.scrollLeft, sPos.scrollTop)
155
+ }
156
+
157
+ // Sync the scrollable area and scrollbars, ensure the viewport
158
+ // covers the visible area.
159
+ export function updateScrollTop(cm, val) {
160
+ if (Math.abs(cm.doc.scrollTop - val) < 2) return
161
+ if (!gecko) updateDisplaySimple(cm, {top: val})
162
+ setScrollTop(cm, val, true)
163
+ if (gecko) updateDisplaySimple(cm)
164
+ startWorker(cm, 100)
165
+ }
166
+
167
+ export function setScrollTop(cm, val, forceScroll) {
168
+ val = Math.min(cm.display.scroller.scrollHeight - cm.display.scroller.clientHeight, val)
169
+ if (cm.display.scroller.scrollTop == val && !forceScroll) return
170
+ cm.doc.scrollTop = val
171
+ cm.display.scrollbars.setScrollTop(val)
172
+ if (cm.display.scroller.scrollTop != val) cm.display.scroller.scrollTop = val
173
+ }
174
+
175
+ // Sync scroller and scrollbar, ensure the gutter elements are
176
+ // aligned.
177
+ export function setScrollLeft(cm, val, isScroller, forceScroll) {
178
+ val = Math.min(val, cm.display.scroller.scrollWidth - cm.display.scroller.clientWidth)
179
+ if ((isScroller ? val == cm.doc.scrollLeft : Math.abs(cm.doc.scrollLeft - val) < 2) && !forceScroll) return
180
+ cm.doc.scrollLeft = val
181
+ alignHorizontally(cm)
182
+ if (cm.display.scroller.scrollLeft != val) cm.display.scroller.scrollLeft = val
183
+ cm.display.scrollbars.setScrollLeft(val)
184
+ }