acpc_dealer 2.1.0 → 2.1.1
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checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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-
metadata.gz:
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data.tar.gz:
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metadata.gz: 00bbd47995a7c97603b156001d76276e59ab27c2
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data.tar.gz: 826b3f4488fb64a04010fd2429b002f942cbcca4
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SHA512:
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-
metadata.gz:
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data.tar.gz:
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metadata.gz: 0d665782f2e464c27fef0012bc0a8a355beec06a9459d11ac04be46706050bf7691447d94d3e0c749275156172ac94196b0a46647825423e563da7c42ee01c08
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data.tar.gz: 2df7ccbf5153837c5f075d038b2f0fbab23ae5101b064ddeb6b5bc5fc292eb735356f8df60c7b43502c63cb3e55e54c881b5a9eed2aceb521b52efcfdbc4fce6
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data/lib/acpc_dealer/version.rb
CHANGED
@@ -22,6 +22,9 @@ bm_server: bm_server.c game.c game.h rng.c rng.h net.c net.h
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bm_widget: bm_widget.c net.c net.h
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$(CC) $(CFLAGS) -o $@ bm_widget.c net.c
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bm_run_matches: bm_run_matches.c net.c net.h
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$(CC) $(CFLAGS) -o $@ bm_run_matches.c net.c
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dealer: game.c game.h evalHandTables rng.c rng.h dealer.c net.c net.h
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$(CC) $(CFLAGS) -o $@ game.c rng.c dealer.c net.c
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@@ -111,4 +111,3 @@ If you are creating your own game definitions, please note that game.h defines
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some constants for maximums in games (e.g., number of rounds). These may need
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to be changed for games outside of the what is being run for the Annual
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Computer Poker Competition.
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@@ -0,0 +1,238 @@
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#include <stdlib.h>
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#include <stdio.h>
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#define __STDC_FORMAT_MACROS
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#include <inttypes.h>
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#include <assert.h>
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#include <string.h>
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#include <unistd.h>
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#include <netdb.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#include <sys/wait.h>
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#include <errno.h>
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#include "net.h"
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#define ARG_SERVERNAME 1
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#define ARG_SERVERPORT 2
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#define ARG_BOT_COMMAND 7
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#define ARG_MIN_ARGS 6
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static void printUsage( FILE *file )
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{
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fprintf( file, "Sample usages:\n" );
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fprintf( file, " bm_run_matches <bm_hostname> <bm_port> <username> <pw> "
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"games\n" );
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fprintf( file, " See a list of possible opponents\n" );
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fprintf( file, " bm_run_matches <bm_hostname> <bm_port> <username> <pw> "
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"run 2pl <local script> <# runs> <tag> <seed> <player1> "
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"<player2>\n" );
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fprintf( file, " Run two-player limit matches\n" );
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fprintf( file, " bm_run_matches <bm_hostname> <bm_port> <username> <pw> "
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"run 2pn <local script> <# runs> <tag> <seed> <player1> "
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"<player2>\n" );
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fprintf( file, " Run two-player no-limit matches\n" );
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fprintf( file, " bm_run_matches <bm_hostname> <bm_port> <username> <pw> "
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"run 3pl <local script> <# runs> <tag> <seed> <player1> <player2> "
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"<player3>\n" );
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fprintf( file, " Run three-player limit matches\n" );
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fprintf( file, " bm_run_matches <bm_hostname> <bm_port> <username> <pw> "
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"rerun 2pl <local script> <match index> <tag> <seed> <player1> "
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"<player2> (<player3>)\n" );
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fprintf( file, " Rerun a match that failed\n" );
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fprintf( file, "\n" );
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fprintf( file, "<username> is your benchmark server username assigned to "
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"you by the competition chair\n" );
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fprintf( file, "<pw> is your benchmark server password assigned to you by "
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"the competition chair\n" );
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fprintf( file, "<local script> is the script that runs your agent locally. "
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"It must take a hostname/IP and a port\n" );
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fprintf( file, "<num runs> is the number of matches you want to run\n" );
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fprintf( file, "<tag> is a name for this set of matches which will appear "
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"in the names of the log files\n" );
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fprintf( file, "<seed> is a seed used to generate the random seeds that "
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"determine the cards in each match\n" );
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fprintf( file, "<player-n> is either the name of an opponent or \"local\" "
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"for your local agent\n" );
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fprintf( file, "\n" );
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fprintf( file, "To run N duplicate heads-up matches, do one run of N "
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"matches with a given seed, then run a second set of N matches "
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"with the same seed but the order of the players reversed\n" );
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fprintf( file, "\n" );
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fprintf( file, "If one match in a set fails, you can use the \"rerun\" "
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"command to rerun the specified match with the specified seed. "
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"For example, if you tried to run twenty matches with seed 0 and "
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"the last match failed, you could use the \"rerun\" command with "
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"seed 0 and match index 19.\n" );
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}
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int main( int argc, char **argv )
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{
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int sock, i;
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pid_t childPID;
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uint16_t port;
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ReadBuf *fromServer;
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fd_set readfds;
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char line[ READBUF_LEN ];
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if( argc < ARG_MIN_ARGS ) {
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printUsage( stderr );
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exit( EXIT_FAILURE );
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}
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/* connect to the server */
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if( sscanf( argv[ ARG_SERVERPORT ], "%"SCNu16, &port ) < 1 ) {
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fprintf( stderr, "ERROR: invalid port %s\n", argv[ ARG_SERVERPORT ] );
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exit( EXIT_FAILURE );
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}
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sock = connectTo( argv[ ARG_SERVERNAME ], port );
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if( sock < 0 ) {
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exit( EXIT_FAILURE );
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}
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// EJ additions 9/3/2012
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// Turn on keep-alive for socket connection with more frequent checking
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// than the Linux default. What I've observed is that if a socket
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// connection is idle for long enough it gets dropped. This only
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// happens for some users.
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int on = 1;
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if (setsockopt(sock, SOL_SOCKET, SO_KEEPALIVE, &on, sizeof(on)) == -1) {
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fprintf( stderr, "ERROR: setsockopt failed; errno %i\n", errno );
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exit( EXIT_FAILURE );
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}
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// Not sure what this should be
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int num_before_failure = 2;
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if (setsockopt(sock, SOL_TCP, TCP_KEEPCNT, &num_before_failure,
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sizeof(num_before_failure)) == -1) {
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fprintf( stderr, "ERROR: setsockopt failed; errno %i\n", errno );
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exit( EXIT_FAILURE );
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}
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// First check after 60 seconds
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int initial_secs = 60;
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if (setsockopt(sock, SOL_TCP, TCP_KEEPIDLE, &initial_secs,
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sizeof(initial_secs)) == -1) {
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fprintf( stderr, "ERROR: setsockopt failed; errno %i\n", errno );
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exit( EXIT_FAILURE );
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}
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// Thereafter, also check every 60 seconds
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int interval_secs = 60;
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if (setsockopt(sock, SOL_TCP, TCP_KEEPINTVL, &interval_secs,
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sizeof(interval_secs)) == -1) {
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fprintf( stderr, "ERROR: setsockopt failed; errno %i\n", errno );
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exit( EXIT_FAILURE );
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}
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/* set up read buffers */
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fromServer = createReadBuf( sock );
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/* write to server */
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line[0] = 0;
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for( i = 3; i < argc; ++i ) {
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strcat( line, argv[i] );
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if ( i < argc - 1 ) {
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strcat( line, " " );
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}
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}
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strcat( line, "\n" );
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int len = strlen(line);
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if( write( sock, line, len ) < 0 ) {
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fprintf( stderr, "ERROR: failed while sending to server\n" );
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exit( EXIT_FAILURE );
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}
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/* main loop */
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while( 1 ) {
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/* clean up any children */
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while( waitpid( -1, NULL, WNOHANG ) > 0 );
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/* wait for input */
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FD_ZERO( &readfds );
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FD_SET( sock, &readfds );
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i = select( sock + 1, &readfds, NULL, NULL, NULL );
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if( i < 0 ) {
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fprintf( stderr, "ERROR: select failed\n" );
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exit( EXIT_FAILURE );
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}
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if( i == 0 ) {
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/* nothing ready - shouldn't happen without timeout */
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continue;
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}
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/* handle server messages */
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if( FD_ISSET( sock, &readfds ) ) {
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/* get the input */
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while( ( i = getLine( fromServer, READBUF_LEN, line, 0 ) ) >= 0 ) {
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if( i == 0 ) {
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/* This could be an error or could just signify successful
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completion of all matches */
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fprintf( stderr, "Server closed connection\n" );
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exit( EXIT_SUCCESS );
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}
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/* check for server commands */
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if( strncasecmp( line, "run ", 4 ) == 0 ) {
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+
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/* split the rest of the line into name ' ' port */
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for( i = 4; line[ i ]; ++i ) {
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if( line[ i ] == ' ' ) {
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/* found the separator */
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line[ i ] = 0;
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break;
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}
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}
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printf( "starting match %s:%s", &line[ 4 ], &line[ i + 1 ] );
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fflush( stdout );
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198
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+
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199
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/* run `command machine port` */
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200
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childPID = fork();
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201
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if( childPID < 0 ) {
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202
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203
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fprintf( stderr, "ERROR: fork() failed\n" );
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exit( EXIT_FAILURE );
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205
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}
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if( childPID == 0 ) {
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/* child runs the command */
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209
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execl( argv[ ARG_BOT_COMMAND ],
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argv[ ARG_BOT_COMMAND ],
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&line[ 4 ],
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&line[ i + 1 ],
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NULL );
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fprintf( stderr,
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215
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"ERROR: could not run %s\n",
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argv[ ARG_BOT_COMMAND ] );
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exit( EXIT_FAILURE );
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}
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} else {
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/* just a message, print it out */
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if( fwrite( line, 1, i, stdout ) < 0 ) {
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224
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fprintf( stderr, "ERROR: failed while printing server message\n" );
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exit( EXIT_FAILURE );
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}
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fflush( stdout );
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228
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229
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if( ! strcmp( line, "Matches finished\n") ) {
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exit( EXIT_SUCCESS );
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}
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232
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}
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}
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}
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}
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236
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237
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return EXIT_SUCCESS;
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}
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metadata
CHANGED
@@ -1,7 +1,7 @@
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1
1
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--- !ruby/object:Gem::Specification
|
2
2
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name: acpc_dealer
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3
3
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version: !ruby/object:Gem::Version
|
4
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-
version: 2.1.
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4
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+
version: 2.1.1
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5
5
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platform: ruby
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6
6
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authors:
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7
7
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- Dustin Morrill
|
@@ -284,6 +284,7 @@ files:
|
|
284
284
|
- vendor/project_acpc_server/tags
|
285
285
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- vendor/project_acpc_server/holdem.limit.2p.reverse_blinds.game
|
286
286
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- vendor/project_acpc_server/kuhn_3p_equilibrium_player.sf1.sh
|
287
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+
- vendor/project_acpc_server/bm_run_matches.c
|
287
288
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- vendor/project_acpc_server/holdem.limit.3p.game
|
288
289
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- vendor/project_acpc_server/example_player.nolimit.2p.sh
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289
290
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- vendor/project_acpc_server/game.h
|