a_maze_ing 0.5.3 → 0.5.4

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data/images/help.jpg ADDED
Binary file
@@ -23,13 +23,13 @@ module AMazeIng
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23
 
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  class GameWindow < Window
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  $rows = $cols = ROWS
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+ $target_cell_index_x = TARGET_CELL_INDEX_X
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+ $target_cell_index_y = TARGET_CELL_INDEX_Y
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  def initialize(full_screen, game_mode)
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  @game_mode = game_mode
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  super DIMENSION + SIDE_BAR, DIMENSION, full_screen, 30
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  self.caption = "Maze"
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32
 
31
-
32
-
33
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  #---------------------------------------------------------------------------------#
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  # create code block (update, player_draw and new_player) for different game mode #
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  #---------------------------------------------------------------------------------#
@@ -100,9 +100,6 @@ module AMazeIng
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  @infor = Infor.new(PLAYER_COLOR_PRIMARY, PLAYER_COLOR_ANGRY)
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  end
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102
 
103
- @target_x = (TARGET_CELL_INDEX_X * $cell_size) + $cell_size/2 - $player_size/2
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- @target_y = (TARGET_CELL_INDEX_Y * $cell_size) + $cell_size/2 - $player_size/2
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-
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  end # End initialize function
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108
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@@ -111,10 +108,14 @@ module AMazeIng
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  $cols += 2
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  @maze = Maze.new
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  @maze.generate_maze
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- @new_player_lambda.call
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+ @new_player_lambda.call
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+ $target_cell_index_x += 2
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+ $target_cell_index_y += 2
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+ @target_x = ($target_cell_index_x * $cell_size) + $cell_size/2 - $player_size/2
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+ @target_y = ($target_cell_index_y * $cell_size) + $cell_size/2 - $player_size/2
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  end
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- def draw_target(cell)
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+ def draw_target
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  draw_quad @target_x, @target_y, Color::WHITE,
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  @target_x + $player_size, @target_y, Color::WHITE,
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  @target_x + $player_size, @target_y + $player_size, Color::WHITE,
@@ -122,7 +123,7 @@ module AMazeIng
122
123
  end
123
124
 
124
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  def check_for_finish(player)
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- if player.cell_index_x == $cells[-1].cell_index_x and player.cell_index_y == $cells[-1].cell_index_y
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+ if player.x == @target_x and player.y == @target_y
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127
  new_round
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  @infor.level += 1
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  return true
@@ -132,7 +133,7 @@ module AMazeIng
132
133
  end
133
134
 
134
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  def check_for_collision(player_1, player_2)
135
- if player_2.cell_index_x == player_1.cell_index_x and player_2.cell_index_y == player_1.cell_index_y
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+ if (player_2.x - player_1.x).abs < $player_size and (player_2.y - player_1.y).abs < $player_size
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  new_round
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  @infor.level += 1
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  return true
@@ -156,7 +157,7 @@ module AMazeIng
156
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  end
157
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  @player_draw_lambda.call
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  @infor.draw
159
- draw_target($cells[-1])
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+ draw_target
160
161
  end
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162
 
162
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  # check weather the direction player want to go to available or not
@@ -1,6 +1,6 @@
1
1
  module AMazeIng
2
2
  class Player
3
- attr_accessor :cell_index_x, :cell_index_y, :target_x, :target_y, :is_moving, :path
3
+ attr_accessor :cell_index_x, :cell_index_y, :target_x, :target_y, :is_moving, :path, :x, :y
4
4
  def initialize(cell_index_x, cell_index_y, color)
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  @color = color
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  @cell_index_x = cell_index_x
@@ -1,3 +1,3 @@
1
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  module AMazeIng
2
- VERSION = "0.5.3"
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+ VERSION = "0.5.4"
3
3
  end
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
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2
  name: a_maze_ing
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3
  version: !ruby/object:Gem::Version
4
- version: 0.5.3
4
+ version: 0.5.4
5
5
  platform: ruby
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  authors:
7
7
  - at-cuongtran
@@ -88,6 +88,7 @@ files:
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  - bin/setup
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89
  - images/annoying_friend.jpg
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  - images/classic.jpg
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+ - images/help.jpg
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92
  - images/multiplayer.jpg
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93
  - lib/a_maze_ing.rb
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  - lib/a_maze_ing/cell.rb