a_howie_studio_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +7 -0
- data/README +6 -0
- data/bin/my_favorite_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +44 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +36 -0
- data/lib/studio_game/clumsy_player.rb +27 -0
- data/lib/studio_game/die.rb +14 -0
- data/lib/studio_game/game.rb +113 -0
- data/lib/studio_game/game_turn.rb +26 -0
- data/lib/studio_game/loaded_die.rb +13 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +56 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +33 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +51 -0
- data/spec/studio_game/player_spec.rb +116 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +85 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: b4c43ed6a8108458dfebf59dd710248876d49f3a
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data.tar.gz: 21bc7879e4e9307fa2631787e515cc2e41db4b3b
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SHA512:
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metadata.gz: b3781974fe1a6e69faf55ccd415d9bafaead9a8400661a66b59cab3b167d4aefe580dec7ae61575e0c24ad83bc82b2e8cbcce489cc8c389e0c51ba21976c9238
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data.tar.gz: 92687384985c79fdb5c3b781fd9691701b2c4c1d6307fe0cd8fc14626365cadef12ac3fbe9ccbfea54533e35a663d28d94422bf796d941b061ee5115e50c0d95
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data/LICENSE
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Copyright (c) 2016 Mann Software
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/players.csv
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/game"
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require_relative "../lib/studio_game/player"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/berserk_player"
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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puts "\nWelcome to Ruby Gem game: #{knuckleheads.title}"
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 100)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(klutz)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)."
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number of rounds or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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puts "\nGAME OVER".rjust(10,'#')
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count +=1
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puts "#{@name} is now berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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puts berserker
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6.times { berserker.w00t }
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2.times { berserker.blam}
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puts berserker
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(insert)
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@players.push(insert)
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end
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def load_players(from_file)
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puts "\nLoading inputs from file = #{from_file}:"
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File.readlines(from_file).each do |line|
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puts line
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name, health = line.split(',')
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player = Player.new(name, Integer(health))
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add_player(player)
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end
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title} who will be playing #{rounds} rounds:"
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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puts player
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end
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@players.each do |player|
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puts "\n"
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_stats
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55
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strong_players = @players.select { |player| player.strong?}
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56
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strong_players_sort = strong_players.sort {|a,b| b.health <=> a.health}
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wimpy_players = @players.reject { |player| player.strong?}
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wimpy_players_sort = wimpy_players.sort {|a,b| b.health <=> a.health}
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sorted_players_score = @players.sort {|a,b| b.score <=> a.score}
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sorted_players_points = @players.sort {|a,b| b.points <=> a.points}
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puts "\n#{title} Health Statistics:"
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puts "\n#{strong_players.size} strong players:"
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puts "Name: Health:"
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strong_players_sort.each do |player|
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formatted_name = player.name.ljust(20,'.')
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puts "#{formatted_name} #{player.health}"
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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puts "Name: Health:"
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wimpy_players_sort.each do |player|
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formatted_name = player.name.ljust(20,'.')
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puts "#{formatted_name} #{player.health}"
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end
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puts "\n#{title} Total Points:"
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puts "Name: Points:"
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sorted_players_points.each do |player|
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formatted_name = player.name.ljust(20,'.')
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puts "#{formatted_name} #{player.points}"
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end
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puts "\n#{title} High Scores:"
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puts "Name: Score:"
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sorted_players_score.each do |player|
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formatted_name = player.name.ljust(20,'.')
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puts "#{formatted_name} #{player.score}"
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end
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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sorted_players_score = @players.sort {|a,b| b.score <=> a.score}
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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sorted_players_score.each do |player|
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formatted_name = player.name.ljust(20,'.')
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file.puts "#{formatted_name} #{player.score}"
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end
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end
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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puts "#{player.name} rolled a #{die.number}."
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player.blam
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when 3..4
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puts "#{player.name} rolled a #{die.number}."
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puts "#{player.name} was skipped."
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else
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puts "#{player.name} rolled a #{die.number}."
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative "treasure_trove"
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require_relative "playable"
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module StudioGame
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class Player
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include Playable
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attr_reader :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def score
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@health + points
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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end
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end
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48
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if __FILE__ == $0
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49
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player=Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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|
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end
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end
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require 'studio_game/berserk_player'
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3
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module StudioGame
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4
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describe BerserkPlayer do
|
5
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+
|
6
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before do
|
7
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@initial_health = 50
|
8
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@player = BerserkPlayer.new("berserker", @initial_health)
|
9
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+
end
|
10
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|
11
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it "does not go berserk when w00ted up to 5 times" do
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12
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1.upto(5) { @player.w00t }
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13
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|
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@player.berserk?.should be_false
|
15
|
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|
16
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end
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17
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|
18
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
|
20
|
+
|
21
|
+
@player.berserk?.should be_true
|
22
|
+
|
23
|
+
end
|
24
|
+
|
25
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
26
|
+
1.upto(6) { @player.w00t }
|
27
|
+
1.upto(2) { @player.blam }
|
28
|
+
|
29
|
+
@player.health.should == @initial_health + (8 * 15)
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
@player.points.should == 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/player'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "assigns a treasure for points during a player's turn" do
|
17
|
+
game = Game.new("Knuckleheads")
|
18
|
+
player = Player.new("moe")
|
19
|
+
|
20
|
+
game.add_player(player)
|
21
|
+
game.play(1)
|
22
|
+
player.points.should_not be_zero
|
23
|
+
end
|
24
|
+
|
25
|
+
it "w00ts the player if a high number is rolled" do
|
26
|
+
Die.any_instance.stub(:roll).and_return(5)
|
27
|
+
|
28
|
+
@game.play(2)
|
29
|
+
|
30
|
+
@player.health.should == @initial_health + (15*2)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "skips the player if a medium number is rolled" do
|
34
|
+
Die.any_instance.stub(:roll).and_return(3)
|
35
|
+
|
36
|
+
@game.play(2)
|
37
|
+
|
38
|
+
@player.health.should == @initial_health
|
39
|
+
end
|
40
|
+
|
41
|
+
it "blams the player if a low number is rolled" do
|
42
|
+
Die. any_instance.stub(:roll).and_return(1)
|
43
|
+
|
44
|
+
@game.play(2)
|
45
|
+
|
46
|
+
@player.health.should == @initial_health - (10*2)
|
47
|
+
end
|
48
|
+
|
49
|
+
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,116 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
$stdout = StringIO.new
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
@player.name.should == "Larry"
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial health" do
|
18
|
+
@player.health.should == 150
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has a string representation" do
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
|
25
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
26
|
+
end
|
27
|
+
|
28
|
+
it "computes a score as the sum of its health and points" do
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
|
32
|
+
@player.score.should == 250
|
33
|
+
end
|
34
|
+
|
35
|
+
it "increases health by 15 when w00ted" do
|
36
|
+
@player.w00t
|
37
|
+
|
38
|
+
@player.health.should == @initial_health + 15
|
39
|
+
end
|
40
|
+
|
41
|
+
it "decreases health by 10 when blammed" do
|
42
|
+
@player.blam
|
43
|
+
|
44
|
+
@player.health.should == @initial_health - 10
|
45
|
+
end
|
46
|
+
|
47
|
+
it "computes points as the sum of all treasure points" do
|
48
|
+
@player.points.should == 0
|
49
|
+
|
50
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
51
|
+
|
52
|
+
@player.points.should == 50
|
53
|
+
|
54
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
55
|
+
|
56
|
+
@player.points.should == 450
|
57
|
+
|
58
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
59
|
+
|
60
|
+
@player.points.should == 500
|
61
|
+
end
|
62
|
+
|
63
|
+
it "yields each found treasure and its total points" do
|
64
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
65
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
66
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
71
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
72
|
+
|
73
|
+
yielded = []
|
74
|
+
@player.each_found_treasure do |treasure|
|
75
|
+
yielded.push(treasure)
|
76
|
+
end
|
77
|
+
|
78
|
+
yielded.should == [
|
79
|
+
Treasure.new(:skillet, 200),
|
80
|
+
Treasure.new(:hammer, 50),
|
81
|
+
Treasure.new(:bottle, 25)
|
82
|
+
]
|
83
|
+
end
|
84
|
+
|
85
|
+
context "created with a default health" do
|
86
|
+
before do
|
87
|
+
@player = Player.new("larry")
|
88
|
+
end
|
89
|
+
|
90
|
+
it "has a health of 100" do
|
91
|
+
@player.health.should == 100
|
92
|
+
end
|
93
|
+
end
|
94
|
+
|
95
|
+
context "with a health greater than 100" do
|
96
|
+
before do
|
97
|
+
@player = Player.new("larry", 150)
|
98
|
+
end
|
99
|
+
|
100
|
+
it "is strong" do
|
101
|
+
@player.should be_strong
|
102
|
+
end
|
103
|
+
end
|
104
|
+
|
105
|
+
context "with a health of 100 or less" do
|
106
|
+
before do
|
107
|
+
@player = Player.new("larry", 100)
|
108
|
+
end
|
109
|
+
|
110
|
+
it "is wimpy" do
|
111
|
+
@player.should_not be_strong
|
112
|
+
end
|
113
|
+
end
|
114
|
+
|
115
|
+
end
|
116
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,85 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: a_howie_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Howie Mann
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2016-01-04 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: "This is an example application used in The Pragmatic Studio's \nRuby
|
28
|
+
Programming course by Howard Mann, as described at\n\n http://pragmaticstudio.com\n\nThis
|
29
|
+
code is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
|
30
|
+
email: howardmann27@gmail.com
|
31
|
+
executables:
|
32
|
+
- studio_game
|
33
|
+
extensions: []
|
34
|
+
extra_rdoc_files: []
|
35
|
+
files:
|
36
|
+
- LICENSE
|
37
|
+
- README
|
38
|
+
- bin/my_favorite_players.csv
|
39
|
+
- bin/players.csv
|
40
|
+
- bin/studio_game
|
41
|
+
- lib/studio_game/auditable.rb
|
42
|
+
- lib/studio_game/berserk_player.rb
|
43
|
+
- lib/studio_game/clumsy_player.rb
|
44
|
+
- lib/studio_game/die.rb
|
45
|
+
- lib/studio_game/game.rb
|
46
|
+
- lib/studio_game/game_turn.rb
|
47
|
+
- lib/studio_game/loaded_die.rb
|
48
|
+
- lib/studio_game/playable.rb
|
49
|
+
- lib/studio_game/player.rb
|
50
|
+
- lib/studio_game/treasure_trove.rb
|
51
|
+
- spec/studio_game/berserk_player_spec.rb
|
52
|
+
- spec/studio_game/clumsy_player_spec.rb
|
53
|
+
- spec/studio_game/game_spec.rb
|
54
|
+
- spec/studio_game/player_spec.rb
|
55
|
+
- spec/studio_game/treasure_trove_spec.rb
|
56
|
+
homepage:
|
57
|
+
licenses:
|
58
|
+
- MIT
|
59
|
+
metadata: {}
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '1.9'
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 2.4.6
|
77
|
+
signing_key:
|
78
|
+
specification_version: 4
|
79
|
+
summary: As homework for the pragmatic studio
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/berserk_player_spec.rb
|
82
|
+
- spec/studio_game/clumsy_player_spec.rb
|
83
|
+
- spec/studio_game/game_spec.rb
|
84
|
+
- spec/studio_game/player_spec.rb
|
85
|
+
- spec/studio_game/treasure_trove_spec.rb
|