a_howie_studio_game 1.0.0

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+ ---
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+ SHA1:
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+ metadata.gz: b4c43ed6a8108458dfebf59dd710248876d49f3a
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+ data.tar.gz: 21bc7879e4e9307fa2631787e515cc2e41db4b3b
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+ SHA512:
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+ metadata.gz: b3781974fe1a6e69faf55ccd415d9bafaead9a8400661a66b59cab3b167d4aefe580dec7ae61575e0c24ad83bc82b2e8cbcce489cc8c389e0c51ba21976c9238
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+ data.tar.gz: 92687384985c79fdb5c3b781fd9691701b2c4c1d6307fe0cd8fc14626365cadef12ac3fbe9ccbfea54533e35a663d28d94422bf796d941b061ee5115e50c0d95
data/LICENSE ADDED
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+ Copyright (c) 2016 Mann Software
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course by Howard Mann, as described at
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+
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+ http://pragmaticstudio.com
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+
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+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
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+ Moe,100
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+ Larry,100
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+ Curly,125
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative "../lib/studio_game/game"
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+ require_relative "../lib/studio_game/player"
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+ require_relative "../lib/studio_game/clumsy_player"
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+ require_relative "../lib/studio_game/berserk_player"
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ puts "\nWelcome to Ruby Gem game: #{knuckleheads.title}"
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 100)
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+
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+ knuckleheads.add_player(klutz)
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+ knuckleheads.add_player(berserker)
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+
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+
21
+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)."
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number of rounds or 'quit'"
32
+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+
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+ puts "\nGAME OVER".rjust(10,'#')
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+
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+
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+
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+
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+
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+
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+
@@ -0,0 +1,7 @@
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is now berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ puts berserker
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam}
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+ puts berserker
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(insert)
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+ @players.push(insert)
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+ end
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+
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+ def load_players(from_file)
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+ puts "\nLoading inputs from file = #{from_file}:"
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+ File.readlines(from_file).each do |line|
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+ puts line
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+ name, health = line.split(',')
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+ player = Player.new(name, Integer(health))
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+ add_player(player)
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title} who will be playing #{rounds} rounds:"
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "There are #{treasures.size} treasures to be found"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ @players.each do |player|
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+ puts "\n"
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+
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+ end
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+
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+ def print_stats
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+ strong_players = @players.select { |player| player.strong?}
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+ strong_players_sort = strong_players.sort {|a,b| b.health <=> a.health}
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+ wimpy_players = @players.reject { |player| player.strong?}
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+ wimpy_players_sort = wimpy_players.sort {|a,b| b.health <=> a.health}
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+ sorted_players_score = @players.sort {|a,b| b.score <=> a.score}
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+ sorted_players_points = @players.sort {|a,b| b.points <=> a.points}
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+ puts "\n#{title} Health Statistics:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ puts "Name: Health:"
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+ strong_players_sort.each do |player|
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+ formatted_name = player.name.ljust(20,'.')
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+ puts "#{formatted_name} #{player.health}"
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ puts "Name: Health:"
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+ wimpy_players_sort.each do |player|
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+ formatted_name = player.name.ljust(20,'.')
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+ puts "#{formatted_name} #{player.health}"
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+ end
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+
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+ puts "\n#{title} Total Points:"
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+ puts "Name: Points:"
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+ sorted_players_points.each do |player|
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+ formatted_name = player.name.ljust(20,'.')
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+ puts "#{formatted_name} #{player.points}"
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+ end
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+
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+ puts "\n#{title} High Scores:"
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+ puts "Name: Score:"
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+ sorted_players_score.each do |player|
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+ formatted_name = player.name.ljust(20,'.')
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+ puts "#{formatted_name} #{player.score}"
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ sorted_players_score = @players.sort {|a,b| b.score <=> a.score}
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ sorted_players_score.each do |player|
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+ formatted_name = player.name.ljust(20,'.')
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+ file.puts "#{formatted_name} #{player.score}"
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+ end
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+ end
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ puts "#{player.name} rolled a #{die.number}."
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} rolled a #{die.number}."
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+ puts "#{player.name} was skipped."
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+ else
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+ puts "#{player.name} rolled a #{die.number}."
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted."
6
+ end
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+
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+ def blam
9
+ @health -= 10
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+ puts "#{@name} got blammed!"
11
+ end
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+
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+ def strong?
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+ @health > 100
15
+ end
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+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "playable"
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+
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+
5
+ module StudioGame
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+ class Player
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+ include Playable
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+
9
+ attr_reader :health
10
+ attr_accessor :name
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+
12
+ def initialize(name, health=100)
13
+ @name = name.capitalize
14
+ @health = health
15
+ @found_treasures = Hash.new(0)
16
+ end
17
+
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+ def score
19
+ @health + points
20
+ end
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+
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+ def name=(new_name)
23
+ @name = new_name.capitalize
24
+ end
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+
26
+ def to_s
27
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
28
+ end
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+
30
+ def found_treasure(treasure)
31
+ @found_treasures[treasure.name] += treasure.points
32
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
33
+ puts "#{@name}'s treasures: #{@found_treasures}"
34
+ end
35
+
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+ def points
37
+ @found_treasures.values.reduce(0, :+)
38
+ end
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+
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+ def each_found_treasure
41
+ @found_treasures.each do |name, points|
42
+ yield Treasure.new(name, points)
43
+ end
44
+ end
45
+ end
46
+ end
47
+
48
+ if __FILE__ == $0
49
+ player=Player.new("moe")
50
+ puts player.name
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+ puts player.health
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+ player.w00t
53
+ puts player.health
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+ player.blam
55
+ puts player.health
56
+ end
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+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
5
+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
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+
18
+ end
19
+ end
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+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_false
15
+
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ 1.upto(6) { @player.w00t }
20
+
21
+ @player.berserk?.should be_true
22
+
23
+ end
24
+
25
+ it "gets w00ted instead of blammed when it's gone berserk" do
26
+ 1.upto(6) { @player.w00t }
27
+ 1.upto(2) { @player.blam }
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+
29
+ @player.health.should == @initial_health + (8 * 15)
30
+ end
31
+
32
+ end
33
+ end
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+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
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+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ end
33
+ end
@@ -0,0 +1,51 @@
1
+ require 'studio_game/game'
2
+ require 'studio_game/player'
3
+
4
+ module StudioGame
5
+ describe Game do
6
+
7
+ before do
8
+ @game = Game.new("Knuckleheads")
9
+
10
+ @initial_health = 100
11
+ @player = Player.new("moe", @initial_health)
12
+
13
+ @game.add_player(@player)
14
+ end
15
+
16
+ it "assigns a treasure for points during a player's turn" do
17
+ game = Game.new("Knuckleheads")
18
+ player = Player.new("moe")
19
+
20
+ game.add_player(player)
21
+ game.play(1)
22
+ player.points.should_not be_zero
23
+ end
24
+
25
+ it "w00ts the player if a high number is rolled" do
26
+ Die.any_instance.stub(:roll).and_return(5)
27
+
28
+ @game.play(2)
29
+
30
+ @player.health.should == @initial_health + (15*2)
31
+ end
32
+
33
+ it "skips the player if a medium number is rolled" do
34
+ Die.any_instance.stub(:roll).and_return(3)
35
+
36
+ @game.play(2)
37
+
38
+ @player.health.should == @initial_health
39
+ end
40
+
41
+ it "blams the player if a low number is rolled" do
42
+ Die. any_instance.stub(:roll).and_return(1)
43
+
44
+ @game.play(2)
45
+
46
+ @player.health.should == @initial_health - (10*2)
47
+ end
48
+
49
+
50
+ end
51
+ end
@@ -0,0 +1,116 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ $stdout = StringIO.new
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Larry"
15
+ end
16
+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+
38
+ @player.health.should == @initial_health + 15
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+
44
+ @player.health.should == @initial_health - 10
45
+ end
46
+
47
+ it "computes points as the sum of all treasure points" do
48
+ @player.points.should == 0
49
+
50
+ @player.found_treasure(Treasure.new(:hammer, 50))
51
+
52
+ @player.points.should == 50
53
+
54
+ @player.found_treasure(Treasure.new(:crowbar, 400))
55
+
56
+ @player.points.should == 450
57
+
58
+ @player.found_treasure(Treasure.new(:hammer, 50))
59
+
60
+ @player.points.should == 500
61
+ end
62
+
63
+ it "yields each found treasure and its total points" do
64
+ @player.found_treasure(Treasure.new(:skillet, 100))
65
+ @player.found_treasure(Treasure.new(:skillet, 100))
66
+ @player.found_treasure(Treasure.new(:hammer, 50))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+ @player.found_treasure(Treasure.new(:bottle, 5))
70
+ @player.found_treasure(Treasure.new(:bottle, 5))
71
+ @player.found_treasure(Treasure.new(:bottle, 5))
72
+
73
+ yielded = []
74
+ @player.each_found_treasure do |treasure|
75
+ yielded.push(treasure)
76
+ end
77
+
78
+ yielded.should == [
79
+ Treasure.new(:skillet, 200),
80
+ Treasure.new(:hammer, 50),
81
+ Treasure.new(:bottle, 25)
82
+ ]
83
+ end
84
+
85
+ context "created with a default health" do
86
+ before do
87
+ @player = Player.new("larry")
88
+ end
89
+
90
+ it "has a health of 100" do
91
+ @player.health.should == 100
92
+ end
93
+ end
94
+
95
+ context "with a health greater than 100" do
96
+ before do
97
+ @player = Player.new("larry", 150)
98
+ end
99
+
100
+ it "is strong" do
101
+ @player.should be_strong
102
+ end
103
+ end
104
+
105
+ context "with a health of 100 or less" do
106
+ before do
107
+ @player = Player.new("larry", 100)
108
+ end
109
+
110
+ it "is wimpy" do
111
+ @player.should_not be_strong
112
+ end
113
+ end
114
+
115
+ end
116
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,85 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: a_howie_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Howie Mann
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2016-01-04 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course by Howard Mann, as described at\n\n http://pragmaticstudio.com\n\nThis
29
+ code is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
30
+ email: howardmann27@gmail.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - LICENSE
37
+ - README
38
+ - bin/my_favorite_players.csv
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/game.rb
46
+ - lib/studio_game/game_turn.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ homepage:
57
+ licenses:
58
+ - MIT
59
+ metadata: {}
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - '>='
67
+ - !ruby/object:Gem::Version
68
+ version: '1.9'
69
+ required_rubygems_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - '>='
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 2.4.6
77
+ signing_key:
78
+ specification_version: 4
79
+ summary: As homework for the pragmatic studio
80
+ test_files:
81
+ - spec/studio_game/berserk_player_spec.rb
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/game_spec.rb
84
+ - spec/studio_game/player_spec.rb
85
+ - spec/studio_game/treasure_trove_spec.rb