ToccoStudioGame 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: df6563f7e5773b339c939d5397325a504a1d4efc
4
+ data.tar.gz: f248e50d3174b468bae6201a397a268b64d0879d
5
+ SHA512:
6
+ metadata.gz: 5a42230e1593651d39c8da9852f4d93d9b382aa3855907a270ceeff8cebb8c58e82c695d15bde4fe1f8da9b1fc5b1df0d32bbf1afb1390d435b41ce5d59928b7
7
+ data.tar.gz: 806b3f1a4d232c35de229a673dbe94253d2ff00bc069a4de810c134a10bf2571191a4feb39ad44dadd3e4fdfcc4ac1d9699036cdf7690d6669b5cf207346ebce
@@ -0,0 +1,19 @@
1
+ Copyright (c) <year> <copyright holders>
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ The above copyright notice and this permission notice shall be included in all
11
+ copies or substantial portions of the Software.
12
+
13
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ SOFTWARE.
@@ -0,0 +1,3 @@
1
+ Tocco Studio Game:
2
+
3
+ Test game for Ruby Development. Plays through randomly with players taken from a file.
@@ -0,0 +1,7 @@
1
+ Knuckleheads High Scores:
2
+ Moe ....... 880
3
+ Curly ....... 625
4
+ Larry ....... 615
5
+ Berserker ....... 390
6
+ Klutz ....... 365.0
7
+ Shemp ....... 180
@@ -0,0 +1,4 @@
1
+ moe,10
2
+ larry,60
3
+ curly,125
4
+ shemp,90
@@ -0,0 +1,41 @@
1
+ #!/usr/bin/env ruby
2
+ require_relative '../lib/tocco_studio_game/game'
3
+ require_relative '../lib/tocco_studio_game/player'
4
+ require_relative '../lib/tocco_studio_game/clumsy_player'
5
+ require_relative '../lib/tocco_studio_game/berserk_player'
6
+
7
+ module ToccoStudioGame
8
+ =begin
9
+ player1 = Player.new("moe")
10
+ player2 = Player.new("larry", 60)
11
+ player3 = Player.new("curly", 125)
12
+ player4 = Player.new("shemp", 90)
13
+ players = [player1,player2,player3,player4]
14
+ =end
15
+
16
+ game1 = ToccoStudioGame::Game.new("Knuckleheads")
17
+ #players.each do |player|
18
+ #game1.add_player(player)
19
+ #end
20
+ #game1.play(100)
21
+ default_player_file = File.join(File.dirname(__FILE__), 'players.txt')
22
+ game1.load(ARGV.shift || default_player_file)
23
+ klutz = ClumsyPlayer.new("klutz",105)
24
+ game1.add_player(klutz)
25
+ berserker = BerserkPlayer.new("berserker", 50)
26
+ game1.add_player(berserker)
27
+ loop do
28
+ puts "How many Rounds (Q to exit)?"
29
+ answer = gets.chomp.upcase
30
+ case answer
31
+ when /^\d+$/
32
+ "Playing #{answer} rounds"
33
+ game1.play(answer.to_i)
34
+ when 'Q'
35
+ break
36
+ else
37
+ puts "Enter a number or Quit"
38
+ end
39
+ end
40
+ game1.save("high_scores.txt")
41
+ end
@@ -0,0 +1,8 @@
1
+ module ToccoStudioGame
2
+ module Auditable
3
+ def audit
4
+
5
+ puts "Rolled a #{self.number} (#{self.class})"
6
+ end
7
+ end
8
+ end
@@ -0,0 +1,36 @@
1
+ require_relative 'player'
2
+ module ToccoStudioGame
3
+ class BerserkPlayer < Player
4
+ def initialize(name, health=100)
5
+ super(name, health)
6
+ @w00tCount = 0
7
+ end
8
+
9
+ def berserk?
10
+ if @w00tCount > 5
11
+ true
12
+ else
13
+ false
14
+ end
15
+ end
16
+
17
+ def w00t
18
+ super
19
+ @w00tCount += 1
20
+ puts "#{@name} is berserk!" if berserk?
21
+ end
22
+ def blam
23
+ if berserk?
24
+ w00t
25
+ else
26
+ super
27
+ end
28
+ end
29
+ if __FILE__ == $0
30
+ berserker = BerserkPlayer.new("berserker", 50)
31
+ 6.times { berserker.w00t }
32
+ 3.times {berserker.blam}
33
+ end
34
+ end
35
+
36
+ end
@@ -0,0 +1,35 @@
1
+ require_relative 'player'
2
+ module ToccoStudioGame
3
+ class ClumsyPlayer < Player
4
+
5
+
6
+
7
+ def found_treasure(treasure)
8
+ treasure = Treasure.new(treasure.name, treasure.points / 2.0)
9
+ super(treasure)
10
+ end
11
+ def w00t
12
+ super
13
+
14
+ end
15
+
16
+
17
+ if __FILE__ == $0
18
+ clumsy = ClumsyPlayer.new("klutz")
19
+
20
+ hammer = Treasure.new(:hammer, 50)
21
+ clumsy.found_treasure(hammer)
22
+ clumsy.found_treasure(hammer)
23
+ clumsy.found_treasure(hammer)
24
+
25
+ crowbar = Treasure.new(:crowbar, 400)
26
+ clumsy.found_treasure(crowbar)
27
+
28
+ clumsy.each_found_treasure do |treasure|
29
+ puts "#{treasure.points} total #{treasure.name} points"
30
+ end
31
+ puts "#{clumsy.points} grand total points"
32
+ end
33
+
34
+ end
35
+ end
@@ -0,0 +1,14 @@
1
+ require_relative 'auditable'
2
+ module ToccoStudioGame
3
+ class Die
4
+ include Auditable
5
+ attr_reader :number
6
+
7
+ def roll
8
+ @number = rand(1..6)
9
+ audit
10
+ @number
11
+ end
12
+
13
+ end
14
+ end
@@ -0,0 +1,95 @@
1
+ require_relative 'player'
2
+ require_relative 'game_turn'
3
+ require_relative 'treasure_trove'
4
+ module ToccoStudioGame
5
+ class Game
6
+ attr_reader :title
7
+ def initialize(title)
8
+ @title = title
9
+ @players = []
10
+
11
+ end
12
+ def load(file_name)
13
+ File.open(file_name) do |file|
14
+ file.each_line do |line|
15
+ player,health = line.split(/[\s,]/)
16
+ playerAdd = Player.new(player, Integer(health))
17
+ add_player(playerAdd)
18
+ end
19
+ end
20
+
21
+ def save(file_name = "high_scores.txt")
22
+ File.open(file_name, 'w') do |file|
23
+ file.puts "#{@title} High Scores:"
24
+ @players.sort.each do |player|
25
+ file.puts high_score_entry(player)
26
+ end
27
+ end
28
+
29
+ end
30
+
31
+ end
32
+ def add_player(aPlayer)
33
+ @players << aPlayer
34
+ end
35
+ def high_score_entry(player)
36
+ "#{player.name} ....... #{player.score}"
37
+ end
38
+ def play(rounds)
39
+ winCheck = false
40
+ puts "There are #{@players.size} players in #{title}:"
41
+ @players.each do |player|
42
+ puts player
43
+ end
44
+ treasures = TreasureTrove::TREASURES
45
+ puts "There are #{treasures.length} treasures to be found."
46
+ treasures.each do |item|
47
+ puts "A #{item.name} is worth #{item.points} points"
48
+ end
49
+ rounds.times do |count|
50
+ puts "Round #{count+1} \n----------------------------------------"
51
+ @players.each do |player|
52
+ GameTurn.take_turn(player)
53
+ puts player
54
+ if player.score >= 500000
55
+ winCheck = true
56
+ end
57
+ end
58
+ break if winCheck == true
59
+ end
60
+ print_stats
61
+ end
62
+ def print_stats
63
+ puts "#{@title} Statistics:"
64
+ strongPlayers = []
65
+ wimpyPlayers =[]
66
+ @players.each do |player|
67
+ if player.strong? == true
68
+ strongPlayers << "#{player.name}(#{player.health})"
69
+ else
70
+ wimpyPlayers << "#{player.name}(#{player.health})"
71
+ end
72
+ end
73
+ puts "#{strongPlayers.length} Strong Players:"
74
+ puts strongPlayers
75
+ puts "#{wimpyPlayers.length} Wimpy Players"
76
+ puts wimpyPlayers
77
+ puts "#{title} High Scores:"
78
+ highScores = @players.sort
79
+ highScores.each do |player|
80
+ puts high_score_entry(player)
81
+ end
82
+ puts "\n"
83
+ @players.each do|player|
84
+ puts "#{player.name}'s Point Totals:"
85
+ player.each_found_treasure do |treasure|
86
+ puts "#{treasure.points} total #{treasure.name} points"
87
+ end
88
+ puts "#{player.score} grand total points \n"
89
+
90
+ end
91
+ end
92
+
93
+ end
94
+ end
95
+
@@ -0,0 +1,24 @@
1
+ require_relative 'die'
2
+ require_relative 'player'
3
+ require_relative 'treasure_trove'
4
+ require_relative 'loaded_die'
5
+ module ToccoStudioGame
6
+ module GameTurn
7
+ def self.take_turn(player)
8
+ die = Die.new
9
+ numRolled = die.roll
10
+ puts "#{player.name} rolled a #{numRolled}"
11
+ case numRolled
12
+ when 1..2
13
+ player.blam
14
+ when 3..4
15
+ puts "Player Skipped"
16
+ else
17
+ player.w00t
18
+ end
19
+ foundTreasure = TreasureTrove.random
20
+ player.found_treasure(foundTreasure)
21
+
22
+ end
23
+ end
24
+ end
@@ -0,0 +1,14 @@
1
+ require_relative 'auditable'
2
+ module ToccoStudioGame
3
+ class LoadedDie
4
+ include Auditable
5
+ attr_reader :number
6
+
7
+ def roll
8
+ numbers = [1, 1, 2, 5, 6, 6]
9
+ @number = numbers.sample
10
+ audit
11
+ end
12
+
13
+ end
14
+ end
@@ -0,0 +1,21 @@
1
+ module ToccoStudioGame
2
+ module Playable
3
+ def blam
4
+ @health -= 10
5
+ puts "#{@name} got blammed!"
6
+ end
7
+ def w00t
8
+ @health += 15
9
+ puts "#{@name} got w00ted"
10
+ end
11
+
12
+ def strong?
13
+ case health
14
+ when 0..99
15
+ false
16
+ else
17
+ true
18
+ end
19
+ end
20
+ end
21
+ end
@@ -0,0 +1,41 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+ module ToccoStudioGame
4
+ class Player
5
+ include Playable
6
+ attr_reader :health
7
+ attr_accessor :name
8
+ def initialize(name,health=100)
9
+ @name = name.capitalize
10
+ @health = health
11
+ @found_treasures = Hash.new(0)
12
+ end
13
+ def to_s
14
+ "I'm #{@name} with health = #{@health}, points = #{points} and score = #{score}."
15
+ end
16
+
17
+ def score
18
+ @health + points
19
+ end
20
+
21
+
22
+ def <=>(otherPlayer)
23
+ otherPlayer.score <=> score
24
+ end
25
+ def found_treasure(treasure)
26
+ @found_treasures[treasure.name] += treasure.points
27
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
28
+ puts "#{@name}'s Treasures: #{@found_treasures}"
29
+ end
30
+ def points
31
+ @found_treasures.values.reduce(0, :+)
32
+ end
33
+ def each_found_treasure
34
+ @found_treasures.each do |name,points|
35
+ treasure = Treasure.new(name,points)
36
+ yield(treasure)
37
+ end
38
+ end
39
+
40
+ end
41
+ end
@@ -0,0 +1,21 @@
1
+ module ToccoStudioGame
2
+ Treasure = Struct.new(:name,:points)
3
+
4
+ module TreasureTrove
5
+ TREASURES =[
6
+ Treasure.new(:pie,5),
7
+ Treasure.new(:bottle,25),
8
+ Treasure.new(:hammer,50),
9
+ Treasure.new(:skillet,100),
10
+ Treasure.new(:broomstick,200),
11
+ Treasure.new(:crowbar,400),
12
+
13
+ ]
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+
18
+
19
+ end
20
+ end
21
+ end
@@ -0,0 +1,36 @@
1
+ require 'berserk_player'
2
+ module ToccoStudioGame
3
+ describe BerserkPlayer do
4
+
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ @player.berserk?.should be_false
14
+
15
+ # or if using Rspec 3.0:
16
+ # @player.berserk?.should be_falsey
17
+ end
18
+
19
+ it "goes berserk when w00ted more than 5 times" do
20
+ 1.upto(6) { @player.w00t }
21
+
22
+ @player.berserk?.should be_true
23
+
24
+ # or if using Rspec 3.0:
25
+ # @player.berserk?.should be_truthy
26
+ end
27
+
28
+ it "gets w00ted instead of blammed when it's gone berserk" do
29
+ 1.upto(6) { @player.w00t }
30
+ 1.upto(2) { @player.blam }
31
+
32
+ @player.health.should == @initial_health + (8 * 15)
33
+ end
34
+
35
+ end
36
+ end
@@ -0,0 +1,32 @@
1
+ require 'clumsy_player'
2
+ module ToccoStudioGame
3
+ describe ClumsyPlayer do
4
+ before do
5
+ @player = ClumsyPlayer.new("klutz")
6
+ end
7
+
8
+ it "only gets half the point value for each treasure" do
9
+ @player.points.should == 0
10
+
11
+ hammer = Treasure.new(:hammer, 50)
12
+ @player.found_treasure(hammer)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+
16
+ @player.points.should == 75
17
+
18
+ crowbar = Treasure.new(:crowbar, 400)
19
+ @player.found_treasure(crowbar)
20
+
21
+ @player.points.should == 275
22
+
23
+ yielded = []
24
+ @player.each_found_treasure do |treasure|
25
+ yielded << treasure
26
+ end
27
+
28
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
29
+ end
30
+
31
+ end
32
+ end
@@ -0,0 +1,40 @@
1
+ require 'game'
2
+ require 'player'
3
+ module ToccoStudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "w00ts the player if a high number is rolled" do
16
+ Die.any_instance.stub(:roll).and_return(5)
17
+ @game.play(3)
18
+ @player.health.should == @initial_health + (15*3)
19
+ end
20
+
21
+ it "passes the player if a medium number is rolled" do
22
+ Die.any_instance.stub(:roll).and_return(3)
23
+ @game.play(3)
24
+ @player.health.should == @initial_health
25
+ end
26
+
27
+ it "blams the player if a low number is rolled" do
28
+ Die.any_instance.stub(:roll).and_return(2)
29
+ @game.play(3)
30
+ @player.health.should == @initial_health - (10*3)
31
+ end
32
+ it "assigns a treasure for points during a player's turn" do
33
+ game = Game.new("Knuckleheads")
34
+ player = Player.new("moe")
35
+ game.add_player(player)
36
+ game.play(1)
37
+ player.points.should_not be_zero
38
+ end
39
+ end
40
+ end
@@ -0,0 +1,53 @@
1
+ require 'movie'
2
+ module ToccoStudioGame
3
+ describe Movie do
4
+ before do
5
+ @movie = Movie.new("goonies", 10)
6
+ end
7
+
8
+ it "has a capitalized title" do
9
+ @movie.title.should == "Goonies"
10
+ end
11
+
12
+ it "has an initial rank" do
13
+ @movie.rank.should == 10
14
+ end
15
+
16
+ it "increases rank by one" do
17
+ @movie.thumbs_up.should == 11
18
+ end
19
+
20
+ it "decreases rank by one" do
21
+ @movie.thumbs_down.should == 9
22
+ end
23
+
24
+
25
+ context "created with a default rank" do
26
+ before do
27
+ @movie = Movie.new("goonies")
28
+ end
29
+ it "has a rank of 0" do
30
+ @movie.rank.should == 0
31
+ end
32
+ end
33
+
34
+ context "with a rank of at least 10" do
35
+ before do
36
+ @movie = Movie.new("goonies", 10)
37
+ end
38
+
39
+ it "is a hit" do
40
+ @movie.hit?.should == true
41
+
42
+ end
43
+ end
44
+ context "movie has a rank of less than 10" do
45
+ before do
46
+ @movie = Movie.new("goonies", 9)
47
+ end
48
+ it "is not a hit" do
49
+ @movie.hit?.should == false
50
+ end
51
+ end
52
+ end
53
+ end
@@ -0,0 +1,93 @@
1
+ require 'player'
2
+ require 'treasure_trove'
3
+ module ToccoStudioGame
4
+ describe Player do
5
+
6
+ before do
7
+ @initialHealth = 150
8
+ @player = Player.new("larry", @initialHealth)
9
+ end
10
+ it "has a capitalized name" do
11
+ @player.name.should == "Larry"
12
+ end
13
+
14
+ it "has an initial health" do
15
+ @player.health.should == @initialHealth
16
+ end
17
+ it "has a string representation" do
18
+ @player.found_treasure(Treasure.new(:hammer, 50))
19
+ @player.found_treasure(Treasure.new(:hammer, 50))
20
+
21
+ @player.to_s.should == "I'm Larry with health = 150, points = 100 and score = 250."
22
+ end
23
+
24
+ it "increases health by 15 when w00ted" do
25
+ @player.w00t
26
+ @player.health.should == @initialHealth + 15
27
+ end
28
+ it "decreases health by 10 when blammed" do
29
+ @player.blam
30
+ @player.health.should == @initialHealth - 10
31
+ end
32
+
33
+ context "with a health of greater than 100" do
34
+ before do
35
+ @player = Player.new("larry", 150)
36
+ end
37
+ it "is strong" do
38
+ @player.should be_strong
39
+ end
40
+ end
41
+
42
+ context "with a health of less than 100" do
43
+ before do
44
+ @player = Player.new("larry", 90)
45
+ end
46
+ it "is wimpy" do
47
+ @player.should_not be_strong
48
+ end
49
+ end
50
+ it "computes points as the sum of all treasure points" do
51
+ @player.points.should == 0
52
+
53
+ @player.found_treasure(Treasure.new(:hammer, 50))
54
+
55
+ @player.points.should == 50
56
+
57
+ @player.found_treasure(Treasure.new(:crowbar, 400))
58
+
59
+ @player.points.should == 450
60
+
61
+ @player.found_treasure(Treasure.new(:hammer, 50))
62
+
63
+ @player.points.should == 500
64
+ end
65
+ it "computes a score as the sum of its health and points" do
66
+ @player.found_treasure(Treasure.new(:hammer, 50))
67
+ @player.found_treasure(Treasure.new(:hammer, 50))
68
+
69
+ @player.score.should == 250
70
+ end
71
+ it "yields each found treasure and its total points" do
72
+ @player.found_treasure(Treasure.new(:skillet, 100))
73
+ @player.found_treasure(Treasure.new(:skillet, 100))
74
+ @player.found_treasure(Treasure.new(:hammer, 50))
75
+ @player.found_treasure(Treasure.new(:bottle, 5))
76
+ @player.found_treasure(Treasure.new(:bottle, 5))
77
+ @player.found_treasure(Treasure.new(:bottle, 5))
78
+ @player.found_treasure(Treasure.new(:bottle, 5))
79
+ @player.found_treasure(Treasure.new(:bottle, 5))
80
+
81
+ yielded = []
82
+ @player.each_found_treasure do |treasure|
83
+ yielded << treasure
84
+ end
85
+
86
+ yielded.should == [
87
+ Treasure.new(:skillet, 200),
88
+ Treasure.new(:hammer, 50),
89
+ Treasure.new(:bottle, 25)
90
+ ]
91
+ end
92
+ end
93
+ end
@@ -0,0 +1,55 @@
1
+ require 'treasure_trove'
2
+ module ToccoStudioGame
3
+ describe Treasure do
4
+
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == :hammer
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+
17
+ end
18
+
19
+ describe TreasureTrove do
20
+
21
+ it "has six treasures" do
22
+ TreasureTrove::TREASURES.size.should == 6
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
39
+ end
40
+
41
+ it "has a broomstick worth 200 points" do
42
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
43
+ end
44
+
45
+ it "has a crowbar worth 400 points" do
46
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
47
+ end
48
+ it "returns a random treasure" do
49
+ treasure = TreasureTrove.random
50
+
51
+ TreasureTrove::TREASURES.should include(treasure)
52
+
53
+ end
54
+ end
55
+ end
metadata ADDED
@@ -0,0 +1,85 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: ToccoStudioGame
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Caleb Tocco
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2018-05-03 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: FUN GAME
28
+ email: caleb.tocco@radicalbear.com
29
+ executables:
30
+ - tocco_studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - LICENSE.txt
35
+ - README.txt
36
+ - bin/high_scores.txt
37
+ - bin/players.txt
38
+ - bin/tocco_studio_game
39
+ - lib/tocco_studio_game/auditable.rb
40
+ - lib/tocco_studio_game/berserk_player.rb
41
+ - lib/tocco_studio_game/clumsy_player.rb
42
+ - lib/tocco_studio_game/die.rb
43
+ - lib/tocco_studio_game/game.rb
44
+ - lib/tocco_studio_game/game_turn.rb
45
+ - lib/tocco_studio_game/loaded_die.rb
46
+ - lib/tocco_studio_game/playable.rb
47
+ - lib/tocco_studio_game/player.rb
48
+ - lib/tocco_studio_game/treasure_trove.rb
49
+ - spec/tocco_studio_game/berserk_player_spec.rb
50
+ - spec/tocco_studio_game/clumsy_player_spec.rb
51
+ - spec/tocco_studio_game/game_spec.rb
52
+ - spec/tocco_studio_game/movie_spec.rb
53
+ - spec/tocco_studio_game/player_spec.rb
54
+ - spec/tocco_studio_game/treasure_trove_spec.rb
55
+ homepage: https://www.google.com
56
+ licenses:
57
+ - MIT
58
+ metadata: {}
59
+ post_install_message:
60
+ rdoc_options: []
61
+ require_paths:
62
+ - lib
63
+ required_ruby_version: !ruby/object:Gem::Requirement
64
+ requirements:
65
+ - - ">="
66
+ - !ruby/object:Gem::Version
67
+ version: '1.9'
68
+ required_rubygems_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - ">="
71
+ - !ruby/object:Gem::Version
72
+ version: '0'
73
+ requirements: []
74
+ rubyforge_project:
75
+ rubygems_version: 2.6.14
76
+ signing_key:
77
+ specification_version: 4
78
+ summary: Fun Game
79
+ test_files:
80
+ - spec/tocco_studio_game/clumsy_player_spec.rb
81
+ - spec/tocco_studio_game/treasure_trove_spec.rb
82
+ - spec/tocco_studio_game/berserk_player_spec.rb
83
+ - spec/tocco_studio_game/player_spec.rb
84
+ - spec/tocco_studio_game/movie_spec.rb
85
+ - spec/tocco_studio_game/game_spec.rb