Studio_Game_Best 1.0.0

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checksums.yaml ADDED
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data/LICENSE ADDED
File without changes
data/README ADDED
File without changes
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require 'csv'
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+
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry",60)
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+ # player3 = Player.new("curly",125)
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+
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+ # player4 = Player.new("Alvin", 100)
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+ # player5 = Player.new("Simon", 60)
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+ # player6 = Player.new("Theo", 125)
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+
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+ # knuckleheads = Game.new("Knuckleheads")
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+ # knuckleheads.load_players("players.csv")
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+
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+ # knuckleheads.add_player(player1)
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+ # knuckleheads.add_player(player2)
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+ # knuckleheads.add_player(player3)
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+
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+
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+ # chipmunks = Game.new("Chipmunks")
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+ # chipmunks.load_players("players.csv")
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+
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+ chipmunks = StudioGame::Game.new("Chipmunks")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ chipmunks.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz",105)
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+ chipmunks.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker",50)
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+ chipmunks.add_player(berserker)
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+
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+
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+ chipmunks.play(answer.to_i)
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+ when 'quit', 'exit'
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+ chipmunks.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+
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+ end
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+ chipmunks.save_high_scores
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+
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+ end
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+
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+
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+
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def initialize(name, health=100, boost_factor=6)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+
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+
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+
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+
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+ end
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ attr_reader :players
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(a_player)
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+ @players << a_player
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{title}: "
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+ @players.each do |player|
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+ puts player
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+
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+ end
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+ treasures = TreasureTrove::TREASURES
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+ puts "\n\nThere are #{treasures.size} treasures in the game.\nThe treasures are:\n\t"
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+ treasures.each do |treasures|
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+ puts "A #{treasures.name} is worth #{treasures.points}"
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+ end
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+
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+
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+ die = StudioGame::Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = StudioGame::TreasureTrove.random
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+ player.found_treasure(treasure)
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+
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+
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+ end
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+
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+ end
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+ Chipmunks High Scores:
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+ Alvin............... 2340
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+ Simon............... 1410
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+ Theo................ 1110
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+ Klutz............... 922.5
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+ Berserker........... 885
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+ def conversation
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+ puts "Hello"
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+ yield
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+ puts "Goodbye"
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+ end
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+
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+ conversation { puts "Good to meet you!" }
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+
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+ def n_times(rounds)
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+ 1.upto(rounds) do |count|
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+ yield count
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+ end
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+ end
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+
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+ n_times(5) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ attr_reader :number
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+ include Auditable
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+
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+
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+ end
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+ end
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+ end
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+ module PLayable
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+ def blam
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+ self.health -= 10
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+ puts " BLAMMO!! #{name} got blammed!"
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+ end
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+ def w00t
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+ self.health += 15
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+ puts "Hey! #{name} got w00ted!"
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+ end
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+
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+ def score
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+ self.health + points
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+ module StudioGame
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+ class Player
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+ attr_accessor :health
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+ attr_accessor :name
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+ include PLayable
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+
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+ def initialize(name,health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ def self.random
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+ TREASURES.sample
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+ end
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_falsey
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_truthy
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ expect(@player.points).to eq(0)
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+ # @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(player.points).to eq(75)
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+ # @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(player.points).to eq(75)
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+ # @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq[Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ # yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
40
+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+
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+
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+
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+ end
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+ end
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+
data/spec/game_spec.rb ADDED
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+ require 'studio_game/game'
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
17
+ @game.play(2)
18
+
19
+ expect(@player.health).to eq(@initial_health + (15 * 2))
20
+ end
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+
22
+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
25
+ @game.play(2)
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+
27
+ expect(@player.health).to eq(@initial_health)
28
+
29
+ end
30
+
31
+ it "blams the player if a low number is rolled" do
32
+ Die.any_instance.stub(:roll).and_return(1)
33
+
34
+ @game.play(2)
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+
36
+ expect(@player.health).to eq(@initial_health - (10 * 2))
37
+ end
38
+
39
+ it "assigns a treasure for points during a player's turn" do
40
+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
43
+ game.add_player(player)
44
+
45
+ game.play(1)
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+
47
+
48
+ expect(player.points).not_to be_zero
49
+ end
50
+
51
+ it "computes total points as the sum of all player points" do
52
+ game = Game.new("Knuckleheads")
53
+
54
+ player1 = Player.new("moe")
55
+ player2 = Player.new("larry")
56
+
57
+ game.add_player(player1)
58
+ game.add_player(player2)
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+
60
+ player1.found_treasure(Treasure.new(:hammer, 50))
61
+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
64
+ expect(game.total_points).to eq(500)
65
+ end
66
+ end
67
+ end
@@ -0,0 +1,127 @@
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+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
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+ module StudioGame
4
+ describe Player do
5
+ # examples go here
6
+
7
+ before do
8
+ @initial_health = 150
9
+ @player =Player.new("larry",@initial_health)
10
+ $stdout = StringIO.new
11
+
12
+ end
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+
14
+ it "has an initial healh" do
15
+ expect(@player.health).to eq(150)
16
+ end
17
+
18
+ it "has a string representation" do
19
+ @player.found_treasure(Treasure.new(:hammer, 50))
20
+ @player.found_treasure(Treasure.new(:hammer, 50))
21
+
22
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
23
+ end
24
+
25
+ it "computes a score as a sum of its health" do
26
+ @player.found_treasure(Treasure.new(:hammer, 50))
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+
29
+ expect(@player.score).to eq(250)
30
+ end
31
+
32
+ it "increases health by 15 when w00ted" do
33
+ @player.w00t
34
+ expect(@player.health).to eq(@initial_health + 15)
35
+ end
36
+
37
+ it "decreases health by 10 wheb blammed" do
38
+ @player.blam
39
+ expect(@player.health).to eq (@initial_health - 10)
40
+ end
41
+ it "has a capitalized name" do
42
+ expect(@player.name).to eq("Larry")
43
+ end
44
+
45
+ context "with a health great than 100" do
46
+ before do
47
+ @player =Player.new("larry",150)
48
+ end
49
+
50
+ it "is strong" do
51
+ expect(@player).to be_strong
52
+ end
53
+ end
54
+ context "wtih a health of 100 or less" do
55
+ before do
56
+ @player =Player.new("larry",100)
57
+ end
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+
59
+ it "is not strong" do
60
+ expect(@player).not_to be_strong
61
+ end
62
+ end
63
+
64
+ context "in a collection of players" do
65
+ before do
66
+ @player1 = Player.new("moe", 100)
67
+ @player2 = Player.new("larry", 200)
68
+ @player3 = Player.new("curly", 300)
69
+
70
+ @players = [@player1, @player2, @player3]
71
+ end
72
+
73
+ it "is sorted by decreasing score" do
74
+ expect(@players.sort).to eq [@player3, @player2, @player1]
75
+ end
76
+ end
77
+
78
+ it "computes points as the sum of all treasure points" do
79
+ expect(@player.points).to eq(0)
80
+
81
+ @player.found_treasure(Treasure.new(:hammer, 50))
82
+ expect(@player.points).to eq(50)
83
+
84
+ @player.found_treasure(Treasure.new(:crowbar, 400))
85
+
86
+ expect(@player.points).to eq(450)
87
+
88
+ @player.found_treasure(Treasure.new(:hammer, 50))
89
+
90
+ expect(@player.points).to eq(500)
91
+
92
+ end
93
+
94
+ it "yields each found treasure and its total points" do
95
+ @player.found_treasure(Treasure.new(:skillet, 100))
96
+ @player.found_treasure(Treasure.new(:skillet, 100))
97
+ @player.found_treasure(Treasure.new(:hammer, 50))
98
+ @player.found_treasure(Treasure.new(:bottle, 5))
99
+ @player.found_treasure(Treasure.new(:bottle, 5))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+
104
+ yielded = []
105
+ @player.each_found_treasure do |treasure|
106
+ yielded << treasure
107
+ end
108
+
109
+ expect(yielded).to eq [
110
+ Treasure.new(:skillet, 200),
111
+ Treasure.new(:hammer, 50),
112
+ Treasure.new(:bottle, 25)
113
+ ]
114
+ end
115
+
116
+ it "can be created from a CSV string" do
117
+ player = Player.from_csv("larry,150")
118
+
119
+ expect(player.name).to eq("Larry")
120
+ expect(player.health).to eq(150)
121
+
122
+ end
123
+
124
+
125
+
126
+ end
127
+ end
@@ -0,0 +1,58 @@
1
+ require 'studio_game/treasure_trove'
2
+ module StudioGame
3
+ describe Treasure do
4
+
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ expect(@treasure.name).to eq(:hammer)
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ expect(@treasure.points).to eq(50)
15
+ end
16
+
17
+ end
18
+
19
+ describe TreasureTrove do
20
+
21
+ it "has six treasures" do
22
+ expect(TreasureTrove::TREASURES.size).to eq (6)
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
39
+ end
40
+
41
+ it "has a broomstick worth 200 points" do
42
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
43
+ end
44
+
45
+ it "has a crowbar worth 400 points" do
46
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
47
+ end
48
+
49
+ it "returns a random treasure" do
50
+ treasure = TreasureTrove.random
51
+ expect(TreasureTrove::TREASURES).to include(treasure)
52
+
53
+ end
54
+
55
+
56
+
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: Studio_Game_Best
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - DJ
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2023-02-03 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: ''
34
+ email: n/a
35
+ executables:
36
+ - studio_game
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - LICENSE
41
+ - README
42
+ - bin/players.csv
43
+ - bin/studio_game
44
+ - lib/studio_game/auditable.rb
45
+ - lib/studio_game/berserk_player.rb
46
+ - lib/studio_game/clumsy_player.rb
47
+ - lib/studio_game/die.rb
48
+ - lib/studio_game/game.rb
49
+ - lib/studio_game/game_turn.rb
50
+ - lib/studio_game/high_scores.txt
51
+ - lib/studio_game/iterators.rb
52
+ - lib/studio_game/loaded_die.rb
53
+ - lib/studio_game/playable.rb
54
+ - lib/studio_game/player.rb
55
+ - lib/studio_game/treasure_trove.rb
56
+ - spec/berserk_player_spec.rb
57
+ - spec/clumsy_player.spec
58
+ - spec/game_spec.rb
59
+ - spec/player_spec.rb
60
+ - spec/treasure_trove_spec.rb
61
+ homepage: ''
62
+ licenses:
63
+ - MIT
64
+ metadata: {}
65
+ post_install_message:
66
+ rdoc_options: []
67
+ require_paths:
68
+ - lib
69
+ required_ruby_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - ">="
72
+ - !ruby/object:Gem::Version
73
+ version: '1.9'
74
+ required_rubygems_version: !ruby/object:Gem::Requirement
75
+ requirements:
76
+ - - ">="
77
+ - !ruby/object:Gem::Version
78
+ version: '0'
79
+ requirements: []
80
+ rubygems_version: 3.0.3.1
81
+ signing_key:
82
+ specification_version: 4
83
+ summary: Just play the best game
84
+ test_files:
85
+ - spec/clumsy_player.spec
86
+ - spec/treasure_trove_spec.rb
87
+ - spec/berserk_player_spec.rb
88
+ - spec/player_spec.rb
89
+ - spec/game_spec.rb