SgfParser 2.0.0 → 3.0.0
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- checksums.yaml +7 -0
- data/.autotest +13 -0
- data/.gitignore +9 -0
- data/.rspec +3 -1
- data/.ruby-version +1 -0
- data/.travis.yml +3 -0
- data/CHANGELOG +12 -0
- data/Gemfile +1 -1
- data/Gemfile.lock +42 -16
- data/README.md +97 -0
- data/SgfParser.gemspec +5 -8
- data/bin/sgf_indent.rb +5 -4
- data/examples/simple_iteration_of_games_in_a_directory.rb +3 -3
- data/lib/sgf.rb +18 -9
- data/lib/sgf/collection.rb +75 -0
- data/lib/sgf/collection_assembler.rb +32 -0
- data/lib/sgf/error.rb +1 -2
- data/lib/sgf/error_checkers.rb +15 -0
- data/lib/sgf/gametree.rb +64 -0
- data/lib/sgf/node.rb +139 -83
- data/lib/sgf/parser.rb +57 -157
- data/lib/sgf/parsing_tokens.rb +40 -0
- data/lib/sgf/properties.rb +80 -83
- data/lib/sgf/stream.rb +50 -0
- data/lib/sgf/variation.rb +16 -0
- data/lib/sgf/version.rb +1 -1
- data/lib/sgf/writer.rb +35 -37
- data/spec/acceptance_spec.rb +27 -0
- data/spec/collection_spec.rb +65 -0
- data/spec/gametree_spec.rb +99 -0
- data/spec/node_spec.rb +174 -68
- data/spec/parser_spec.rb +76 -74
- data/spec/spec_helper.rb +90 -9
- data/spec/variation_spec.rb +15 -0
- data/spec/writer_spec.rb +22 -21
- data/wercker.yml +21 -0
- metadata +77 -39
- data/.rvmrc +0 -1
- data/README.rdoc +0 -18
- data/lib/sgf/game.rb +0 -64
- data/lib/sgf/tree.rb +0 -77
- data/spec/game_spec.rb +0 -70
- data/spec/tree_spec.rb +0 -36
@@ -0,0 +1,40 @@
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class SGF::IdentityToken
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def still_inside? char, token_so_far, sgf_stream
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char != "["
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end
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def transform token
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token.gsub "\n", ""
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end
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end
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class SGF::CommentToken
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def still_inside? char, token_so_far, sgf_stream
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char != "]" || (char == "]" && token_so_far[-1..-1] == "\\")
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end
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def transform token
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token.gsub "\\]", "]"
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end
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end
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class SGF::MultiPropertyToken
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def still_inside? char, token_so_far, sgf_stream
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return true if char != "]"
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sgf_stream.peek_skipping_whitespace == "["
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end
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def transform token
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token.gsub("][", ",").split(",")
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end
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end
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class SGF::GenericPropertyToken
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def still_inside? char, token_so_far, sgf_stream
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char != "]"
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end
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def transform token
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token
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end
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end
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data/lib/sgf/properties.rb
CHANGED
@@ -1,90 +1,87 @@
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module SGF
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"white_team"=>"WT"}
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# http://www.red-bean.com/sgf/proplist.html
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class Gametree
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PROPERTIES = {
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annotator: "AN",
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black_octisquares: "BO", # Octi
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black_rank: "BR",
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black_team: "BT",
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copyright: "CP",
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date: "DT",
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event: "EV",
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game_content: "GC",
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handicap: "HA", # Go
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initial_position: "IP", # Lines of Action
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invert_y_axis: "IY", # Lines of Action
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komi: "KM", # Go
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match_information: "MI", # Backgammon
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name: "GN",
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prongs: "NP", # Octi
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reserve: "NR", # Octi
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superprongs: "NS", # Octi
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opening: "ON",
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overtime: "OT",
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black_player: "PB",
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place: "PC",
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puzzle: "PZ",
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white_player: "PW",
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result: "RE",
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round: "RO",
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rules: "RU",
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setup_type: "SU", # Lines of Action
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source: "SO",
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time: "TM",
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data_entry: "US",
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white_octisquares: "WO", # Octi
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white_rank: "WR",
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white_team: "WT"
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}
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end
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class Node
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PROPERTIES = {
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black_move: "B",
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black_time_left: "BL",
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bad_move: "BM",
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doubtful: "DO",
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interesting: "IT",
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ko: "KO",
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set_move_number: "MN",
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otstones_black: "OB",
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otstones_white: "OW",
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tesuji: "TE",
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white_move: "W",
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white_time_left: "WL",
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add_black: "AB",
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add_empty: "AE",
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add_white: "AW",
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player: "PL",
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arrow: "AR",
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comment: "C",
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circle: "CR",
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dim_points: "DD",
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even_position: "DM", # Yep. No idea how that makes sense.
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figure: "FG",
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good_for_black: "GB",
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good_for_white: "GW",
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hotspot: "HO",
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label: "LB",
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line: "LN",
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mark: "MA",
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node_name: "N",
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print_move_node: "PM", # Am I going to have to code this?
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selected: "SL",
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square: "SQ",
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triangle: "TR",
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unclear_position: "UC",
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value: "V",
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view: "VW",
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application: "AP",
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charset: "CA",
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file_format: "FF",
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game: "GM",
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style: "ST",
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size: "SZ"
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}
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end
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-
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end
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-
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data/lib/sgf/stream.rb
ADDED
@@ -0,0 +1,50 @@
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require 'stringio'
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class SGF::Stream
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attr_reader :stream
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def initialize sgf, error_checker
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sgf = sgf.read if sgf.instance_of?(File)
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sgf = File.read(sgf) if File.exist?(sgf)
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error_checker.check_for_errors_before_parsing sgf
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@stream = StringIO.new clean(sgf), 'r'
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end
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def eof?
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stream.eof?
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end
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def next_character
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!stream.eof? && stream.sysread(1)
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end
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def read_token format
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property = ""
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while char = next_character and format.still_inside? char, property, self
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property << char
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end
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format.transform property
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end
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def peek_skipping_whitespace
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while char = next_character
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next if char[/\s/]
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break
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end
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rewind if char
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char
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end
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private
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def rewind
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stream.pos -= 1
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end
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def clean sgf
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sgf.gsub("\\\\n\\\\r", '')
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.gsub("\\\\r\\\\n", '')
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.gsub("\\\\r", '')
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.gsub("\\\\n", '')
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end
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end
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data/lib/sgf/version.rb
CHANGED
data/lib/sgf/writer.rb
CHANGED
@@ -1,54 +1,52 @@
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class SGF::Writer
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# Takes a node and a filename as arguments
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def save(root_node, filename)
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#TODO - accept any I/O object?
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stringify_tree_from root_node
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File.open(filename, 'w') { |f| f << @sgf }
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end
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def stringify_tree_from root_node
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@indentation = 0
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@sgf = ""
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write_new_branch_from root_node
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@sgf
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end
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def save(root_node, filename)
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stringify_tree_from root_node
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private
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def write_new_branch_from node
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node.each_child do |child_node|
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open_branch
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write_tree_from child_node
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close_branch
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end
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end
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decide_what_comes_after node
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end
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def write_tree_from node
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@sgf << "\n" << node.to_s(@indentation)
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decide_what_comes_after node
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end
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def decide_what_comes_after node
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if node.children.size == 1
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then write_tree_from node.children[0]
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-
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end
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end
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def write_new_branch_from node
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node.each_child do |child_node|
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open_branch
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write_tree_from child_node
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close_branch
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end
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else write_new_branch_from node
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end
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end
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-
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def open_branch
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@sgf << "\n" << whitespace << "("
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@indentation += 2
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end
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-
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-
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def close_branch
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@indentation -= 2
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@indentation = (@indentation < 0) ? 0 : @indentation
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@sgf << "\n" << whitespace << ")"
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end
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-
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-
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end
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def whitespace
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" " * @indentation
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end
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end
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end
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@@ -0,0 +1,27 @@
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require 'rspec'
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require_relative '../lib/sgf'
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RSpec.describe 'End To End' do
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let(:new_file) { full_path_to_file('./simple_changed.sgf', starting_point: __FILE__) }
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after do
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File.delete(new_file) if File.exist?(new_file)
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end
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it 'should modify an object and save the changes' do
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collection = SGF.parse(full_path_to_file('./data/simple.sgf', starting_point: __FILE__))
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game = collection.gametrees.first
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game.current_node[:PB] = 'kokolegorille'
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expect(game.current_node[:PB]).to eq 'kokolegorille'
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collection.save(new_file)
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expect(game.current_node[:PB]).to eq 'kokolegorille'
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expect(SGF.parse(new_file).gametrees.first.current_node[:PB]).to eq 'kokolegorille'
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end
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it 'throws an error if asked to open a non-existing file'do
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expect do
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SGF.parse('some_file.sgf')
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end.to raise_error(SGF::FileDoesNotExistError)
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end
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end
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@@ -0,0 +1,65 @@
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require 'spec_helper'
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RSpec.describe SGF::Collection do
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let(:collection) { get_collection_from 'spec/data/ff4_ex.sgf' }
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subject { collection }
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it "has two games" do
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expect(subject.gametrees.size).to eq 2
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end
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context 'on the gametree level' do
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subject { collection.root }
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it "should have two children" do
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expect(subject.children.size).to eq 2
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end
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context 'in the first gametree' do
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subject { collection.root.children[0] }
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it "should have five children" do
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expect(subject.children.size).to eq 5
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+
end
|
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end
|
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+
end
|
25
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+
|
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context "inspect" do
|
27
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subject { collection.inspect }
|
28
|
+
it { is_expected.to match(/SGF::Collection/) }
|
29
|
+
it { is_expected.to match(/#{collection.object_id}/) }
|
30
|
+
it { is_expected.to match(/2 Games/) }
|
31
|
+
it { is_expected.to match(/62 Nodes/) }
|
32
|
+
end
|
33
|
+
|
34
|
+
it "should use preorder traversal for each" do
|
35
|
+
collection = get_collection_from 'spec/data/example1.sgf'
|
36
|
+
array = []
|
37
|
+
collection.each { |node| array << node }
|
38
|
+
expect(array[0].c).to eq "root"
|
39
|
+
expect(array[1].c).to eq "a"
|
40
|
+
expect(array[2].c).to eq "b"
|
41
|
+
end
|
42
|
+
|
43
|
+
it "should properly compare two collections" do
|
44
|
+
new_collection = get_collection_from 'spec/data/ff4_ex.sgf'
|
45
|
+
expect(collection).to eq new_collection
|
46
|
+
end
|
47
|
+
|
48
|
+
context "gametrees" do
|
49
|
+
it "always returns the same objects for the same gametrees" do
|
50
|
+
expect(subject.gametrees).to eq subject.gametrees
|
51
|
+
end
|
52
|
+
|
53
|
+
it "knows if you've added a new gametree" do
|
54
|
+
expect do
|
55
|
+
subject << SGF::Gametree.new(SGF::Node.new)
|
56
|
+
end.to change { subject.gametrees.count }.by(1)
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|
60
|
+
it "barfs if you try to add a non-gametree object" do
|
61
|
+
expect do
|
62
|
+
subject << Object.new
|
63
|
+
end.to raise_error(ArgumentError)
|
64
|
+
end
|
65
|
+
end
|