SgfParser 1.0.0 → 2.0.0
Sign up to get free protection for your applications and to get access to all the features.
- data/.gitignore +26 -0
- data/.rvmrc +1 -1
- data/Gemfile +1 -11
- data/Gemfile.lock +20 -17
- data/README.rdoc +9 -35
- data/Rakefile +105 -44
- data/SgfParser.gemspec +14 -59
- data/bin/sgf_indent.rb +13 -0
- data/examples/simple_iteration_of_games_in_a_directory.rb +11 -0
- data/lib/sgf.rb +4 -2
- data/lib/sgf/error.rb +13 -0
- data/lib/sgf/game.rb +64 -0
- data/lib/sgf/node.rb +58 -11
- data/lib/sgf/parser.rb +121 -74
- data/lib/sgf/properties.rb +81 -88
- data/lib/sgf/tree.rb +39 -53
- data/lib/sgf/version.rb +3 -0
- data/lib/sgf/writer.rb +54 -0
- data/spec/data/example1.sgf +10 -0
- data/spec/game_spec.rb +70 -0
- data/spec/node_spec.rb +28 -2
- data/spec/parser_spec.rb +107 -10
- data/spec/spec_helper.rb +25 -1
- data/spec/tree_spec.rb +25 -18
- data/spec/writer_spec.rb +97 -0
- metadata +43 -28
- data/VERSION +0 -1
- data/lib/sgf/indenter.rb +0 -108
- data/sample_usage/parsing_files.rb +0 -19
- data/spec/data/ff4_ex_saved.sgf +0 -45
- data/spec/data/simple_saved.sgf +0 -7
data/spec/tree_spec.rb
CHANGED
@@ -1,29 +1,36 @@
|
|
1
1
|
require File.expand_path(File.dirname(__FILE__) + '/spec_helper')
|
2
2
|
|
3
|
-
describe "
|
3
|
+
describe "SGF::Tree" do
|
4
4
|
|
5
|
+
before :each do
|
6
|
+
@tree = get_tree_from 'spec/data/ff4_ex.sgf'
|
7
|
+
end
|
5
8
|
|
6
|
-
it "should
|
7
|
-
tree
|
8
|
-
tree.class.should == SGF::Tree
|
9
|
-
tree.root.children.size.should == 2
|
10
|
-
tree.root.children[0].children.size.should == 5
|
9
|
+
it "should have two gametrees" do
|
10
|
+
@tree.games.size.should == 2
|
11
11
|
end
|
12
12
|
|
13
|
-
it "should
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
13
|
+
it "should have a decent inspect" do
|
14
|
+
inspect = @tree.inspect
|
15
|
+
inspect.should match /SGF::Tree/
|
16
|
+
inspect.should match /#{@tree.object_id}/
|
17
|
+
inspect.should match /2 Games/
|
18
|
+
inspect.should match /62 Nodes/
|
19
19
|
end
|
20
20
|
|
21
|
-
it "should
|
22
|
-
tree =
|
23
|
-
|
24
|
-
tree.
|
25
|
-
|
26
|
-
|
21
|
+
it "should use preorder traversal for each" do
|
22
|
+
@tree = get_tree_from 'spec/data/example1.sgf'
|
23
|
+
array = []
|
24
|
+
@tree.each {|node| array << node}
|
25
|
+
array[0].c.should == "root"
|
26
|
+
array[1].c.should == "a"
|
27
|
+
array[2].c.should == "b"
|
28
|
+
end
|
29
|
+
|
30
|
+
it "should load a file properly" do
|
31
|
+
@tree.class.should == SGF::Tree
|
32
|
+
@tree.root.children.size.should == 2
|
33
|
+
@tree.root.children[0].children.size.should == 5
|
27
34
|
end
|
28
35
|
|
29
36
|
end
|
data/spec/writer_spec.rb
ADDED
@@ -0,0 +1,97 @@
|
|
1
|
+
require File.expand_path(File.dirname(__FILE__) + '/spec_helper')
|
2
|
+
|
3
|
+
describe "SGF::Writer" do
|
4
|
+
|
5
|
+
TEMP_FILE = 'spec/data/temp.sgf'
|
6
|
+
|
7
|
+
after :each do
|
8
|
+
FileUtils.rm_f TEMP_FILE
|
9
|
+
end
|
10
|
+
|
11
|
+
it "should save a simple tree properly" do
|
12
|
+
sgf = File.read('spec/data/simple.sgf')
|
13
|
+
parse_save_load_and_compare_to_saved sgf
|
14
|
+
end
|
15
|
+
|
16
|
+
it "should save an SGF with two gametrees properly" do
|
17
|
+
parse_save_load_and_compare_to_saved "(;FF[4])(;FF[4])"
|
18
|
+
end
|
19
|
+
|
20
|
+
it "should save the one-line simplified sample" do
|
21
|
+
parse_save_load_and_compare_to_saved ONE_LINE_SIMPLE_SAMPLE_SGF
|
22
|
+
end
|
23
|
+
|
24
|
+
it "should save the simplified SGF properly" do
|
25
|
+
parse_save_load_and_compare_to_saved SIMPLIFIED_SAMPLE_SGF
|
26
|
+
end
|
27
|
+
|
28
|
+
it "should save the sample SGF properly" do
|
29
|
+
sgf = File.read('spec/data/ff4_ex.sgf')
|
30
|
+
parse_save_load_and_compare_to_saved sgf
|
31
|
+
end
|
32
|
+
|
33
|
+
it "should indent a simple SGF nicely" do
|
34
|
+
sgf = save_to_temp_file_and_read '(;FF[4])'
|
35
|
+
sgf.should == "\n(\n ;FF[4]\n)"
|
36
|
+
end
|
37
|
+
|
38
|
+
it "should indent a one-node SGF with two properties" do
|
39
|
+
sgf = save_to_temp_file_and_read '(;FF[4]PW[Cho Chikun])'
|
40
|
+
sgf.should == "\n(\n ;FF[4]\n PW[Cho Chikun]\n)"
|
41
|
+
end
|
42
|
+
|
43
|
+
it "should indent two nodes on same column" do
|
44
|
+
sgf = save_to_temp_file_and_read '(;FF[4];PB[qq])'
|
45
|
+
sgf.should == "\n(\n ;FF[4]\n ;PB[qq]\n)"
|
46
|
+
end
|
47
|
+
|
48
|
+
it "should indent branches further" do
|
49
|
+
string = '(;FF[4](;PB[qq])(;PB[qa]))'
|
50
|
+
sgf = save_to_temp_file_and_read string
|
51
|
+
expected = %Q{
|
52
|
+
(
|
53
|
+
;FF[4]
|
54
|
+
(
|
55
|
+
;PB[qq]
|
56
|
+
)
|
57
|
+
(
|
58
|
+
;PB[qa]
|
59
|
+
)
|
60
|
+
)}
|
61
|
+
sgf.should == expected
|
62
|
+
end
|
63
|
+
|
64
|
+
it "should indent two gametrees" do
|
65
|
+
string = '(;FF[4];PB[qq])(;FF[4];PB[dd])'
|
66
|
+
sgf = save_to_temp_file_and_read string
|
67
|
+
expected = %Q{
|
68
|
+
(
|
69
|
+
;FF[4]
|
70
|
+
;PB[qq]
|
71
|
+
)
|
72
|
+
(
|
73
|
+
;FF[4]
|
74
|
+
;PB[dd]
|
75
|
+
)}
|
76
|
+
sgf.should == expected
|
77
|
+
end
|
78
|
+
|
79
|
+
private
|
80
|
+
|
81
|
+
def parse_save_load_and_compare_to_saved string
|
82
|
+
parser =SGF::Parser.new
|
83
|
+
tree = parser.parse string
|
84
|
+
tree.save TEMP_FILE
|
85
|
+
tree2 = get_tree_from TEMP_FILE
|
86
|
+
tree2.should == tree
|
87
|
+
end
|
88
|
+
|
89
|
+
|
90
|
+
def save_to_temp_file_and_read sgf_string
|
91
|
+
tree = SGF::Parser.new.parse sgf_string
|
92
|
+
tree.save TEMP_FILE
|
93
|
+
sgf = File.read TEMP_FILE
|
94
|
+
sgf
|
95
|
+
end
|
96
|
+
|
97
|
+
end
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: SgfParser
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version:
|
4
|
+
version: 2.0.0
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,12 +9,11 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2011-08-01 00:00:00.000000000
|
13
|
-
default_executable:
|
12
|
+
date: 2011-08-01 00:00:00.000000000 Z
|
14
13
|
dependencies:
|
15
14
|
- !ruby/object:Gem::Dependency
|
16
|
-
name:
|
17
|
-
requirement: &
|
15
|
+
name: rspec
|
16
|
+
requirement: &84169490 !ruby/object:Gem::Requirement
|
18
17
|
none: false
|
19
18
|
requirements:
|
20
19
|
- - ! '>='
|
@@ -22,10 +21,10 @@ dependencies:
|
|
22
21
|
version: '0'
|
23
22
|
type: :development
|
24
23
|
prerelease: false
|
25
|
-
version_requirements: *
|
24
|
+
version_requirements: *84169490
|
26
25
|
- !ruby/object:Gem::Dependency
|
27
26
|
name: rcov
|
28
|
-
requirement: &
|
27
|
+
requirement: &84169230 !ruby/object:Gem::Requirement
|
29
28
|
none: false
|
30
29
|
requirements:
|
31
30
|
- - ! '>='
|
@@ -33,10 +32,10 @@ dependencies:
|
|
33
32
|
version: '0'
|
34
33
|
type: :development
|
35
34
|
prerelease: false
|
36
|
-
version_requirements: *
|
35
|
+
version_requirements: *84169230
|
37
36
|
- !ruby/object:Gem::Dependency
|
38
|
-
name:
|
39
|
-
requirement: &
|
37
|
+
name: rake
|
38
|
+
requirement: &84168780 !ruby/object:Gem::Requirement
|
40
39
|
none: false
|
41
40
|
requirements:
|
42
41
|
- - ! '>='
|
@@ -44,28 +43,31 @@ dependencies:
|
|
44
43
|
version: '0'
|
45
44
|
type: :development
|
46
45
|
prerelease: false
|
47
|
-
version_requirements: *
|
46
|
+
version_requirements: *84168780
|
48
47
|
- !ruby/object:Gem::Dependency
|
49
|
-
name:
|
50
|
-
requirement: &
|
48
|
+
name: rdoc
|
49
|
+
requirement: &84168450 !ruby/object:Gem::Requirement
|
51
50
|
none: false
|
52
51
|
requirements:
|
53
52
|
- - ! '>='
|
54
53
|
- !ruby/object:Gem::Version
|
55
|
-
version:
|
54
|
+
version: '0'
|
56
55
|
type: :development
|
57
56
|
prerelease: false
|
58
|
-
version_requirements: *
|
59
|
-
description:
|
60
|
-
|
61
|
-
|
62
|
-
|
57
|
+
version_requirements: *84168450
|
58
|
+
description: SGF::Parser does standard stream parsing of the SGF file, instead of
|
59
|
+
using an AG or some other auto-generated newfangled parser stuff. It is therefore
|
60
|
+
faster to use, and hopefully will also be easier to use. Feedback helps :)
|
61
|
+
email: trevoke@gmail.com
|
62
|
+
executables:
|
63
|
+
- sgf_indent.rb
|
63
64
|
extensions: []
|
64
65
|
extra_rdoc_files:
|
65
66
|
- LICENSE
|
66
67
|
- README.rdoc
|
67
68
|
files:
|
68
69
|
- .document
|
70
|
+
- .gitignore
|
69
71
|
- .rspec
|
70
72
|
- .rvmrc
|
71
73
|
- Gemfile
|
@@ -74,24 +76,27 @@ files:
|
|
74
76
|
- README.rdoc
|
75
77
|
- Rakefile
|
76
78
|
- SgfParser.gemspec
|
77
|
-
-
|
79
|
+
- bin/sgf_indent.rb
|
80
|
+
- examples/simple_iteration_of_games_in_a_directory.rb
|
78
81
|
- lib/sgf.rb
|
79
|
-
- lib/sgf/
|
82
|
+
- lib/sgf/error.rb
|
83
|
+
- lib/sgf/game.rb
|
80
84
|
- lib/sgf/node.rb
|
81
85
|
- lib/sgf/parser.rb
|
82
86
|
- lib/sgf/properties.rb
|
83
87
|
- lib/sgf/tree.rb
|
84
|
-
-
|
88
|
+
- lib/sgf/version.rb
|
89
|
+
- lib/sgf/writer.rb
|
90
|
+
- spec/data/example1.sgf
|
85
91
|
- spec/data/ff4_ex.sgf
|
86
|
-
- spec/data/ff4_ex_saved.sgf
|
87
92
|
- spec/data/redrose-tartrate.sgf
|
88
93
|
- spec/data/simple.sgf
|
89
|
-
- spec/
|
94
|
+
- spec/game_spec.rb
|
90
95
|
- spec/node_spec.rb
|
91
96
|
- spec/parser_spec.rb
|
92
97
|
- spec/spec_helper.rb
|
93
98
|
- spec/tree_spec.rb
|
94
|
-
|
99
|
+
- spec/writer_spec.rb
|
95
100
|
homepage: http://github.com/Trevoke/SGFParser
|
96
101
|
licenses: []
|
97
102
|
post_install_message:
|
@@ -112,8 +117,18 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
112
117
|
version: '0'
|
113
118
|
requirements: []
|
114
119
|
rubyforge_project:
|
115
|
-
rubygems_version: 1.
|
120
|
+
rubygems_version: 1.8.10
|
116
121
|
signing_key:
|
117
122
|
specification_version: 3
|
118
|
-
summary: A library
|
119
|
-
test_files:
|
123
|
+
summary: A library that parses and saves SGF (Smart Game Format) files.
|
124
|
+
test_files:
|
125
|
+
- spec/data/example1.sgf
|
126
|
+
- spec/data/ff4_ex.sgf
|
127
|
+
- spec/data/redrose-tartrate.sgf
|
128
|
+
- spec/data/simple.sgf
|
129
|
+
- spec/game_spec.rb
|
130
|
+
- spec/node_spec.rb
|
131
|
+
- spec/parser_spec.rb
|
132
|
+
- spec/spec_helper.rb
|
133
|
+
- spec/tree_spec.rb
|
134
|
+
- spec/writer_spec.rb
|
data/VERSION
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
1.0.0
|
data/lib/sgf/indenter.rb
DELETED
@@ -1,108 +0,0 @@
|
|
1
|
-
require 'stringio'
|
2
|
-
|
3
|
-
module SGF
|
4
|
-
|
5
|
-
# This indents an SGF file to make it more readable. It outputs to the screen
|
6
|
-
# by default, but can be given a file as output.
|
7
|
-
# Usage: SgfParser::Indenter.new infile, outfile
|
8
|
-
class Indenter
|
9
|
-
|
10
|
-
def initialize file, out=$stdout
|
11
|
-
@stream = load_file_to_stream(file)
|
12
|
-
@new_string = ""
|
13
|
-
@indentation = 0
|
14
|
-
@out = (out == $stdout) ? $stdout : File.open(out, 'w')
|
15
|
-
parse
|
16
|
-
end
|
17
|
-
|
18
|
-
def next_character
|
19
|
-
!@stream.eof? && @stream.sysread(1)
|
20
|
-
end
|
21
|
-
|
22
|
-
def parse
|
23
|
-
while char = next_character
|
24
|
-
case char
|
25
|
-
when '(' then open_branch
|
26
|
-
when ')' then close_branch
|
27
|
-
when ';' then new_node
|
28
|
-
when '[' then add_property
|
29
|
-
else add_identity(char)
|
30
|
-
end
|
31
|
-
end
|
32
|
-
|
33
|
-
@out << @new_string
|
34
|
-
@out.close unless @out == $stdout
|
35
|
-
#if out == $stdout
|
36
|
-
# $stdout << @new_string
|
37
|
-
#else
|
38
|
-
# File.open(out, 'w') { |file| file << @new_string }
|
39
|
-
#end
|
40
|
-
end
|
41
|
-
|
42
|
-
def open_branch
|
43
|
-
next_line
|
44
|
-
@indentation += 2
|
45
|
-
@new_string << " " * @indentation
|
46
|
-
@new_string << "("
|
47
|
-
end
|
48
|
-
|
49
|
-
def close_branch
|
50
|
-
@new_string << ")"
|
51
|
-
next_line
|
52
|
-
@indentation -= 2
|
53
|
-
@indentation = 0 if @indentation < 0
|
54
|
-
@new_string << " " * @indentation
|
55
|
-
end
|
56
|
-
|
57
|
-
def new_node
|
58
|
-
next_line
|
59
|
-
@new_string << " " * @indentation
|
60
|
-
@new_string << ";"
|
61
|
-
end
|
62
|
-
|
63
|
-
def next_line
|
64
|
-
@new_string << "\n"
|
65
|
-
end
|
66
|
-
|
67
|
-
#TODO Fix it more. Add _ONE_ set of indentation if there are newlines,
|
68
|
-
#TODO Not one set for every newline.
|
69
|
-
def add_property
|
70
|
-
buffer = "["
|
71
|
-
while true
|
72
|
-
next_bit = @stream.sysread(1)
|
73
|
-
next_bit << @stream.sysread(1) if next_bit == "\\"
|
74
|
-
buffer << next_bit
|
75
|
-
buffer << " " * @indentation if next_bit == "\n"
|
76
|
-
break if next_bit == "]"
|
77
|
-
end
|
78
|
-
buffer << "\n"
|
79
|
-
buffer << " " * @indentation
|
80
|
-
@new_string << buffer
|
81
|
-
end
|
82
|
-
|
83
|
-
def add_identity(char)
|
84
|
-
@new_string << char unless char == "\n"
|
85
|
-
end
|
86
|
-
|
87
|
-
private
|
88
|
-
|
89
|
-
def load_file_to_stream(file)
|
90
|
-
sgf = ""
|
91
|
-
File.open(file) { |f| sgf = f.read }
|
92
|
-
clean_string(sgf)
|
93
|
-
return StringIO.new(sgf, 'r')
|
94
|
-
end
|
95
|
-
|
96
|
-
def clean_string(sgf)
|
97
|
-
sgf.gsub! "\\\\n\\\\r", ""
|
98
|
-
sgf.gsub! "\\\\r\\\\n", ""
|
99
|
-
sgf.gsub! "\\\\r", ""
|
100
|
-
sgf.gsub! "\\\\n", ""
|
101
|
-
end
|
102
|
-
|
103
|
-
end
|
104
|
-
end
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
|
@@ -1,19 +0,0 @@
|
|
1
|
-
# With this code, we will display info on all files within a directory:
|
2
|
-
# "Black_player-White_player.sgf"
|
3
|
-
|
4
|
-
require '../lib/sgf_parser'
|
5
|
-
|
6
|
-
|
7
|
-
Dir.glob('../data/*').each do |file|
|
8
|
-
next if File.directory? file # Let's not touch directories.
|
9
|
-
next if File.extname(file) != ".sgf" # If it's not an SGF file, let's not touch it.
|
10
|
-
sgf = SgfParser::Tree.new :filename => file
|
11
|
-
# The "root" is an empty node, always, so we can support SGF collections painlessly:
|
12
|
-
# Whole trees simply become branches from the root.
|
13
|
-
|
14
|
-
black = sgf.root.children[0].PB rescue "Black" # Alright, so this isn't particularly elegant.
|
15
|
-
white = sgf.root.children[0].PW rescue "White" # It's a work in progress !
|
16
|
-
|
17
|
-
puts "#{black}-#{white}.sgf"
|
18
|
-
|
19
|
-
end
|
data/spec/data/ff4_ex_saved.sgf
DELETED
@@ -1,45 +0,0 @@
|
|
1
|
-
(;FF[4]AP[Primiview:3.1]GM[1]SZ[19]GN[Gametree 1: properties]US[Arno Hollosi](;B[pd]N[Moves, comments, annotations]C[Nodename set to: "Moves, comments, annotations"];W[dp]GW[1]C[Marked as "Good for White"];B[pp]GB[2]C[Marked as "Very good for Black"];W[dc]GW[2]C[Marked as "Very good for White"];B[pj]DM[1]C[Marked as "Even position"];W[ci]UC[1]C[Marked as "Unclear position"];B[jd]TE[1]C[Marked as "Tesuji" or "Good move"];W[jp]BM[2]C[Marked as "Very bad move"];B[gd]DO[]C[Marked as "Doubtful move"];W[de]IT[]C[Marked as "Interesting move"];B[jj];C[White "Pass" move]W[];)(;AB[dd][de][df][dg][do:gq] AW[jd][je][jf][jg][kn:lq][pn:pq]N[Setup]C[Black & white stones at the top are added as single stones.
|
2
|
-
|
3
|
-
Black & white stones at the bottom are added using compressed point lists.];AE[ep][fp][kn][lo][lq][pn:pq]C[AddEmpty
|
4
|
-
|
5
|
-
Black stones & stones of left white group are erased in FF[3\] way.
|
6
|
-
|
7
|
-
White stones at bottom right were erased using compressed point list.];AB[pd]AW[pp]PL[B]C[Added two stones.
|
8
|
-
|
9
|
-
Node marked with "Black to play".];)(;AB[dd][de][df][dg][dh][di][dj][nj][ni][nh][nf][ne][nd][ij][ii][ih][hq][gq][fq][eq][dr][ds][dq][dp][cp][bp][ap][iq][ir][is][bo][bn][an][ms][mr]AW[pd][pe][pf][pg][ph][pi][pj][fd][fe][ff][fh][fi][fj][kh][ki][kj][os][or][oq][op][pp][qp][rp][sp][ro][rn][sn][nq][mq][lq][kq][kr][ks][fs][gs][gr][er]N[Markup]C[Position set up without compressed point lists.];TR[dd][de][df][ed][ee][ef][fd:ff] MA[dh][di][dj][ej][ei][eh][fh:fj] CR[nd][ne][nf][od][oe][of][pd:pf] SQ[nh][ni][nj][oh][oi][oj][ph:pj] SL[ih][ii][ij][jj][ji][jh][kh:kj] TW[pq:ss][so][lr:ns] TB[aq:cs][er:hs][ao]C[Markup at top partially using compressed point lists (for markup on white stones); listed clockwise, starting at upper left:
|
10
|
-
- TR (triangle)
|
11
|
-
- CR (circle)
|
12
|
-
- SQ (square)
|
13
|
-
- SL (selected points)
|
14
|
-
- MA ('X')
|
15
|
-
|
16
|
-
Markup at bottom: black & white territory (using compressed point lists)];LB[dc:1][fc:2][nc:3][pc:4][dj:a][fj:b][nj:c][pj:d][gs:ABCDEFGH][gr:ABCDEFG][gq:ABCDEF][gp:ABCDE][go:ABCD][gn:ABC][gm:AB][mm:12][mn:123][mo:1234][mp:12345][mq:123456][mr:1234567][ms:12345678]C[Label (LB property)
|
17
|
-
|
18
|
-
Top: 8 single char labels (1-4, a-d)
|
19
|
-
|
20
|
-
Bottom: Labels up to 8 char length.];)(;B[qd]N[Style & text type]C[There are hard linebreaks & soft linebreaks.
|
21
|
-
Soft linebreaks are linebreaks preceeded by '\\' like this one >o\
|
22
|
-
k<. Hard line breaks are all other linebreaks.
|
23
|
-
Soft linebreaks are converted to >nothing<, i.e. removed.
|
24
|
-
|
25
|
-
Note that linebreaks are coded differently on different systems.
|
26
|
-
|
27
|
-
Examples (>ok< shouldn't be split):
|
28
|
-
|
29
|
-
linebreak 1 "": >o\
|
30
|
-
k<
|
31
|
-
linebreak 2 "": >o\
|
32
|
-
|
33
|
-
linebreak 3 "": >o\
|
34
|
-
k<
|
35
|
-
linebreak 4 "": >o\
|
36
|
-
Black stones left (in this byo-yomi period): 10];W[qq]WL[200]OW[2]C[White time left: 200 sec
|
37
|
-
White stones left: 2];B[sr]BL[87.00]OB[9]C[Black time left: 87 sec
|
38
|
-
Black stones left: 9];W[qs]WL[13.20]OW[1]C[White time left: 13.2 sec
|
39
|
-
White stones left: 1];B[rs]C[One white stone at s2 captured];W[ps];B[pr];W[or]MN[2]C[Set move number to 2];B[os]C[Two white stones captured
|
40
|
-
(at q1 & r1)];MN[112]W[pq]C[Set move number to 112];B[sq];W[rp];B[ps];W[ns];B[ss];W[nr];B[rr];W[sp];);FF[4]AP[Primiview:3.1]GM[1]SZ[19]C[Gametree 2: game-info
|
41
|
-
|
42
|
-
Game-info properties are usually stored in the root node.
|
43
|
-
If games are merged into a single game-tree, they are stored in the node\
|
44
|
-
where the game first becomes distinguishable from all other games in\
|
45
|
-
the tree.];B[pd](;)(;)(;W[ep];B[pp](;)(;))
|