SDLRuby 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (122) hide show
  1. checksums.yaml +7 -0
  2. data/CHANGELOG.md +5 -0
  3. data/LICENSE.txt +21 -0
  4. data/README.md +31 -0
  5. data/Rakefile +12 -0
  6. data/lib/SDLRuby/audio.rb +65 -0
  7. data/lib/SDLRuby/cursor.rb +46 -0
  8. data/lib/SDLRuby/display.rb +79 -0
  9. data/lib/SDLRuby/event/accessor.rb +127 -0
  10. data/lib/SDLRuby/event/type.rb +75 -0
  11. data/lib/SDLRuby/event.rb +80 -0
  12. data/lib/SDLRuby/font.rb +227 -0
  13. data/lib/SDLRuby/hint.rb +36 -0
  14. data/lib/SDLRuby/image/image.rb +23 -0
  15. data/lib/SDLRuby/image/include/SDL_image.h.rb +61 -0
  16. data/lib/SDLRuby/image.rb +69 -0
  17. data/lib/SDLRuby/keyboard.rb +58 -0
  18. data/lib/SDLRuby/mixer/channel.rb +43 -0
  19. data/lib/SDLRuby/mixer/chunk.rb +49 -0
  20. data/lib/SDLRuby/mixer/controller.rb +44 -0
  21. data/lib/SDLRuby/mixer/include/SDL_mixer.h.rb +95 -0
  22. data/lib/SDLRuby/mixer/sdl_mixer.rb +60 -0
  23. data/lib/SDLRuby/mixer.rb +87 -0
  24. data/lib/SDLRuby/mouse.rb +52 -0
  25. data/lib/SDLRuby/music.rb +158 -0
  26. data/lib/SDLRuby/palette.rb +49 -0
  27. data/lib/SDLRuby/pixel_formatter.rb +67 -0
  28. data/lib/SDLRuby/rect.rb +11 -0
  29. data/lib/SDLRuby/renderer/accessor.rb +70 -0
  30. data/lib/SDLRuby/renderer/drawer.rb +107 -0
  31. data/lib/SDLRuby/renderer/renderer_info.rb +27 -0
  32. data/lib/SDLRuby/renderer.rb +101 -0
  33. data/lib/SDLRuby/rw_ops/rw_object.rb +128 -0
  34. data/lib/SDLRuby/rw_ops.rb +216 -0
  35. data/lib/SDLRuby/sdl/include/SDL.h.rb +33 -0
  36. data/lib/SDLRuby/sdl/include/SDL_audio.h.rb +49 -0
  37. data/lib/SDLRuby/sdl/include/SDL_blendmode.h.rb +6 -0
  38. data/lib/SDLRuby/sdl/include/SDL_clipboard.h.rb +10 -0
  39. data/lib/SDLRuby/sdl/include/SDL_config.h.rb +13 -0
  40. data/lib/SDLRuby/sdl/include/SDL_cpuinfo.h.rb +27 -0
  41. data/lib/SDLRuby/sdl/include/SDL_endian.h.rb +3 -0
  42. data/lib/SDLRuby/sdl/include/SDL_error.h.rb +9 -0
  43. data/lib/SDLRuby/sdl/include/SDL_events.h.rb +32 -0
  44. data/lib/SDLRuby/sdl/include/SDL_filesystem.h.rb +6 -0
  45. data/lib/SDLRuby/sdl/include/SDL_gamecontroller.h.rb +66 -0
  46. data/lib/SDLRuby/sdl/include/SDL_gesture.h.rb +12 -0
  47. data/lib/SDLRuby/sdl/include/SDL_guid.h.rb +7 -0
  48. data/lib/SDLRuby/sdl/include/SDL_hints.h.rb +14 -0
  49. data/lib/SDLRuby/sdl/include/SDL_joystick.h.rb +69 -0
  50. data/lib/SDLRuby/sdl/include/SDL_keyboard.h.rb +26 -0
  51. data/lib/SDLRuby/sdl/include/SDL_keycode.h.rb +7 -0
  52. data/lib/SDLRuby/sdl/include/SDL_locale.h.rb +6 -0
  53. data/lib/SDLRuby/sdl/include/SDL_main.h.rb +3 -0
  54. data/lib/SDLRuby/sdl/include/SDL_messagebox.h.rb +10 -0
  55. data/lib/SDLRuby/sdl/include/SDL_misc.h.rb +5 -0
  56. data/lib/SDLRuby/sdl/include/SDL_mouse.h.rb +26 -0
  57. data/lib/SDLRuby/sdl/include/SDL_pixels.h.rb +25 -0
  58. data/lib/SDLRuby/sdl/include/SDL_platform.h.rb +3 -0
  59. data/lib/SDLRuby/sdl/include/SDL_power.h.rb +6 -0
  60. data/lib/SDLRuby/sdl/include/SDL_rect.h.rb +17 -0
  61. data/lib/SDLRuby/sdl/include/SDL_render.h.rb +94 -0
  62. data/lib/SDLRuby/sdl/include/SDL_revision.h.rb +2 -0
  63. data/lib/SDLRuby/sdl/include/SDL_rwops.h.rb +34 -0
  64. data/lib/SDLRuby/sdl/include/SDL_scancode.h.rb +5 -0
  65. data/lib/SDLRuby/sdl/include/SDL_sensor.h.rb +25 -0
  66. data/lib/SDLRuby/sdl/include/SDL_shape.h.rb +13 -0
  67. data/lib/SDLRuby/sdl/include/SDL_stdinc.h.rb +24 -0
  68. data/lib/SDLRuby/sdl/include/SDL_surface.h.rb +37 -0
  69. data/lib/SDLRuby/sdl/include/SDL_system.h.rb +6 -0
  70. data/lib/SDLRuby/sdl/include/SDL_syswm.h.rb +16 -0
  71. data/lib/SDLRuby/sdl/include/SDL_timer.h.rb +13 -0
  72. data/lib/SDLRuby/sdl/include/SDL_touch.h.rb +15 -0
  73. data/lib/SDLRuby/sdl/include/SDL_types.h.rb +3 -0
  74. data/lib/SDLRuby/sdl/include/SDL_version.h.rb +6 -0
  75. data/lib/SDLRuby/sdl/include/SDL_video.h.rb +117 -0
  76. data/lib/SDLRuby/sdl/sdl.rb +55 -0
  77. data/lib/SDLRuby/sdl/sdl_audio.rb +75 -0
  78. data/lib/SDLRuby/sdl/sdl_blendmode.rb +10 -0
  79. data/lib/SDLRuby/sdl/sdl_error.rb +5 -0
  80. data/lib/SDLRuby/sdl/sdl_events.rb +470 -0
  81. data/lib/SDLRuby/sdl/sdl_hints.rb +9 -0
  82. data/lib/SDLRuby/sdl/sdl_keyboard.rb +12 -0
  83. data/lib/SDLRuby/sdl/sdl_locale.rb +8 -0
  84. data/lib/SDLRuby/sdl/sdl_message_box.rb +7 -0
  85. data/lib/SDLRuby/sdl/sdl_mouse.rb +32 -0
  86. data/lib/SDLRuby/sdl/sdl_palette.rb +12 -0
  87. data/lib/SDLRuby/sdl/sdl_pixels.rb +138 -0
  88. data/lib/SDLRuby/sdl/sdl_rect.rb +11 -0
  89. data/lib/SDLRuby/sdl/sdl_render.rb +35 -0
  90. data/lib/SDLRuby/sdl/sdl_rw_ops.rb +29 -0
  91. data/lib/SDLRuby/sdl/sdl_scancode.rb +255 -0
  92. data/lib/SDLRuby/sdl/sdl_surface.rb +27 -0
  93. data/lib/SDLRuby/sdl/sdl_version.rb +5 -0
  94. data/lib/SDLRuby/sdl/sdl_video.rb +104 -0
  95. data/lib/SDLRuby/sdl.rb +192 -0
  96. data/lib/SDLRuby/sdl_error.rb +8 -0
  97. data/lib/SDLRuby/surface/pixel_format.rb +51 -0
  98. data/lib/SDLRuby/surface/surface_renderer.rb +26 -0
  99. data/lib/SDLRuby/surface.rb +179 -0
  100. data/lib/SDLRuby/text_input.rb +38 -0
  101. data/lib/SDLRuby/texture.rb +93 -0
  102. data/lib/SDLRuby/ttf/include/SDL_ttf.h.rb +54 -0
  103. data/lib/SDLRuby/ttf/ttf.rb +41 -0
  104. data/lib/SDLRuby/ttf.rb +54 -0
  105. data/lib/SDLRuby/version.rb +5 -0
  106. data/lib/SDLRuby/window/accessor.rb +125 -0
  107. data/lib/SDLRuby/window/controller.rb +53 -0
  108. data/lib/SDLRuby/window/display_info.rb +48 -0
  109. data/lib/SDLRuby/window/flag.rb +42 -0
  110. data/lib/SDLRuby/window/hit_tester.rb +61 -0
  111. data/lib/SDLRuby/window/input.rb +68 -0
  112. data/lib/SDLRuby/window/shaper.rb +68 -0
  113. data/lib/SDLRuby/window/surfacer.rb +37 -0
  114. data/lib/SDLRuby/window/window_renderer.rb +31 -0
  115. data/lib/SDLRuby/window.rb +90 -0
  116. data/lib/SDLRuby.rb +16 -0
  117. data/sig/SDLRuby/event.rbs +104 -0
  118. data/sig/SDLRuby/pixel_formmater.rbs +24 -0
  119. data/sig/SDLRuby/rect.rbs +5 -0
  120. data/sig/SDLRuby/sdl.rbs +606 -0
  121. data/sig/SDLRuby.rbs +4 -0
  122. metadata +168 -0
@@ -0,0 +1,27 @@
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+ module SDLRuby::SDL
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+ require_relative 'SDL_stdinc.h.rb'
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+
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+ extern "int SDL_GetCPUCount(void)"
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+ extern "int SDL_GetCPUCacheLineSize(void)"
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+ extern "SDL_bool SDL_HasRDTSC(void)"
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+ extern "SDL_bool SDL_HasAltiVec(void)"
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+ extern "SDL_bool SDL_HasMMX(void)"
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+ extern "SDL_bool SDL_Has3DNow(void)"
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+ extern "SDL_bool SDL_HasSSE(void)"
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+ extern "SDL_bool SDL_HasSSE2(void)"
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+ extern "SDL_bool SDL_HasSSE3(void)"
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+ extern "SDL_bool SDL_HasSSE41(void)"
14
+ extern "SDL_bool SDL_HasSSE42(void)"
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+ extern "SDL_bool SDL_HasAVX(void)"
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+ extern "SDL_bool SDL_HasAVX2(void)"
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+ extern "SDL_bool SDL_HasAVX512F(void)"
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+ extern "SDL_bool SDL_HasARMSIMD(void)"
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+ extern "SDL_bool SDL_HasNEON(void)"
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+ extern "SDL_bool SDL_HasLSX(void)"
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+ extern "SDL_bool SDL_HasLASX(void)"
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+ extern "int SDL_GetSystemRAM(void)"
23
+ extern "size_t SDL_SIMDGetAlignment(void)"
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+ extern "void * SDL_SIMDAlloc(const size_t len)"
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+ extern "void * SDL_SIMDRealloc(void *mem, const size_t len)"
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+ extern "void SDL_SIMDFree(void *ptr)"
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+ end
@@ -0,0 +1,3 @@
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+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ end
@@ -0,0 +1,9 @@
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+ module SDLRuby::SDL
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+ require_relative 'SDL_stdinc.h.rb'
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+
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+ typealias "SDL_errorcode", "int"
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+ extern "const char * SDL_GetError(void)"
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+ extern "char * SDL_GetErrorMsg(char *errstr, int maxlen)"
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+ extern "void SDL_ClearError(void)"
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+ extern "int SDL_Error(SDL_errorcode code)"
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+ end
@@ -0,0 +1,32 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+ require_relative 'SDL_video.h.rb'
5
+ require_relative 'SDL_keyboard.h.rb'
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+ require_relative 'SDL_mouse.h.rb'
7
+ require_relative 'SDL_joystick.h.rb'
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+ require_relative 'SDL_gamecontroller.h.rb'
9
+ require_relative 'SDL_gesture.h.rb'
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+ require_relative 'SDL_touch.h.rb'
11
+
12
+ typealias "SDL_SysWMmsg", "struct SDL_SysWMmsg"
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+ typealias "SDL_EventType", "int"
14
+ typealias "SDL_eventaction", "int"
15
+ extern "void SDL_PumpEvents(void)"
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+ extern "int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)"
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+ extern "SDL_bool SDL_HasEvent(Uint32 type)"
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+ extern "SDL_bool SDL_HasEvents(Uint32 minType, Uint32 maxType)"
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+ extern "void SDL_FlushEvent(Uint32 type)"
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+ extern "void SDL_FlushEvents(Uint32 minType, Uint32 maxType)"
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+ extern "int SDL_PollEvent(SDL_Event *event)"
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+ extern "int SDL_WaitEvent(SDL_Event *event)"
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+ extern "int SDL_WaitEventTimeout(SDL_Event *event, int timeout)"
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+ extern "int SDL_PushEvent(SDL_Event *event)"
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+ extern "void SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)"
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+ extern "SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata)"
27
+ extern "void SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)"
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+ extern "void SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)"
29
+ extern "void SDL_FilterEvents(SDL_EventFilter filter, void *userdata)"
30
+ extern "Uint8 SDL_EventState(Uint32 type, int state)"
31
+ extern "Uint32 SDL_RegisterEvents(int numevents)"
32
+ end
@@ -0,0 +1,6 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+
4
+ extern "char * SDL_GetBasePath(void)"
5
+ extern "char * SDL_GetPrefPath(const char *org, const char *app)"
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+ end
@@ -0,0 +1,66 @@
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+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+ require_relative 'SDL_rwops.h.rb'
5
+ require_relative 'SDL_sensor.h.rb'
6
+ require_relative 'SDL_joystick.h.rb'
7
+
8
+ typealias "SDL_GameController", "struct _SDL_GameController"
9
+ typealias "SDL_GameControllerType", "int"
10
+ typealias "SDL_GameControllerBindType", "int"
11
+ typealias "SDL_GameControllerAxis", "int"
12
+ typealias "SDL_GameControllerButton", "int"
13
+ extern "int SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw, int freerw)"
14
+ extern "int SDL_GameControllerAddMapping(const char*mappingString)"
15
+ extern "int SDL_GameControllerNumMappings(void)"
16
+ extern "char * SDL_GameControllerMappingForIndex(int mapping_index)"
17
+ extern "char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)"
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+ extern "char * SDL_GameControllerMapping(SDL_GameController *gamecontroller)"
19
+ extern "SDL_bool SDL_IsGameController(int joystick_index)"
20
+ extern "const char * SDL_GameControllerNameForIndex(int joystick_index)"
21
+ extern "const char * SDL_GameControllerPathForIndex(int joystick_index)"
22
+ extern "SDL_GameControllerType SDL_GameControllerTypeForIndex(int joystick_index)"
23
+ extern "char * SDL_GameControllerMappingForDeviceIndex(int joystick_index)"
24
+ extern "SDL_GameController * SDL_GameControllerOpen(int joystick_index)"
25
+ extern "SDL_GameController * SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)"
26
+ extern "SDL_GameController * SDL_GameControllerFromPlayerIndex(int player_index)"
27
+ extern "const char * SDL_GameControllerName(SDL_GameController *gamecontroller)"
28
+ extern "const char * SDL_GameControllerPath(SDL_GameController *gamecontroller)"
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+ extern "SDL_GameControllerType SDL_GameControllerGetType(SDL_GameController *gamecontroller)"
30
+ extern "int SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)"
31
+ extern "void SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)"
32
+ extern "Uint16 SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)"
33
+ extern "Uint16 SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)"
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+ extern "Uint16 SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)"
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+ extern "Uint16 SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller)"
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+ extern "const char * SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)"
37
+ extern "SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)"
38
+ extern "SDL_Joystick * SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)"
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+ extern "int SDL_GameControllerEventState(int state)"
40
+ extern "void SDL_GameControllerUpdate(void)"
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+ extern "SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *str)"
42
+ extern "const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)"
43
+ extern "SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *str)"
44
+ extern "const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)"
45
+ extern "SDL_bool SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
46
+ extern "Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
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+ extern "int SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller)"
48
+ extern "int SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad)"
49
+ extern "int SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)"
50
+ extern "SDL_bool SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type)"
51
+ extern "int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled)"
52
+ extern "SDL_bool SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type)"
53
+ extern "float SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type)"
54
+ extern "int SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values)"
55
+ extern "int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values)"
56
+ extern "int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)"
57
+ extern "int SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)"
58
+ extern "SDL_bool SDL_GameControllerHasLED(SDL_GameController *gamecontroller)"
59
+ extern "SDL_bool SDL_GameControllerHasRumble(SDL_GameController *gamecontroller)"
60
+ extern "SDL_bool SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller)"
61
+ extern "int SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)"
62
+ extern "int SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size)"
63
+ extern "void SDL_GameControllerClose(SDL_GameController *gamecontroller)"
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+ extern "const char* SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
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+ extern "const char* SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
66
+ end
@@ -0,0 +1,12 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+ require_relative 'SDL_video.h.rb'
5
+ require_relative 'SDL_touch.h.rb'
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+
7
+ typealias "SDL_GestureID", "Sint64"
8
+ extern "int SDL_RecordGesture(SDL_TouchID touchId)"
9
+ extern "int SDL_SaveAllDollarTemplates(SDL_RWops *dst)"
10
+ extern "int SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst)"
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+ extern "int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)"
12
+ end
@@ -0,0 +1,7 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+
5
+ extern "void SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID)"
6
+ extern "SDL_GUID SDL_GUIDFromString(const char *pchGUID)"
7
+ end
@@ -0,0 +1,14 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+
4
+ typealias "SDL_HintPriority", "int"
5
+ extern "SDL_bool SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority)"
6
+ extern "SDL_bool SDL_SetHint(const char *name, const char *value)"
7
+ extern "SDL_bool SDL_ResetHint(const char *name)"
8
+ extern "void SDL_ResetHints(void)"
9
+ extern "const char * SDL_GetHint(const char *name)"
10
+ extern "SDL_bool SDL_GetHintBoolean(const char *name, SDL_bool default_value)"
11
+ extern "void SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)"
12
+ extern "void SDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata)"
13
+ extern "void SDL_ClearHints(void)"
14
+ end
@@ -0,0 +1,69 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+ require_relative 'SDL_guid.h.rb'
5
+
6
+ typealias "SDL_Joystick", "struct _SDL_Joystick"
7
+ typealias "SDL_JoystickGUID", "SDL_GUID"
8
+ typealias "SDL_JoystickID", "Sint32"
9
+ typealias "SDL_JoystickType", "int"
10
+ typealias "SDL_JoystickPowerLevel", "int"
11
+ extern "void SDL_LockJoysticks(void)"
12
+ extern "void SDL_UnlockJoysticks(void)"
13
+ extern "int SDL_NumJoysticks(void)"
14
+ extern "const char * SDL_JoystickNameForIndex(int device_index)"
15
+ extern "const char * SDL_JoystickPathForIndex(int device_index)"
16
+ extern "int SDL_JoystickGetDevicePlayerIndex(int device_index)"
17
+ extern "SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)"
18
+ extern "Uint16 SDL_JoystickGetDeviceVendor(int device_index)"
19
+ extern "Uint16 SDL_JoystickGetDeviceProduct(int device_index)"
20
+ extern "Uint16 SDL_JoystickGetDeviceProductVersion(int device_index)"
21
+ extern "SDL_JoystickType SDL_JoystickGetDeviceType(int device_index)"
22
+ extern "SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index)"
23
+ extern "SDL_Joystick * SDL_JoystickOpen(int device_index)"
24
+ extern "SDL_Joystick * SDL_JoystickFromInstanceID(SDL_JoystickID instance_id)"
25
+ extern "SDL_Joystick * SDL_JoystickFromPlayerIndex(int player_index)"
26
+ extern "int SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nbuttons, int nhats)"
27
+ extern "int SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc)"
28
+ extern "int SDL_JoystickDetachVirtual(int device_index)"
29
+ extern "SDL_bool SDL_JoystickIsVirtual(int device_index)"
30
+ extern "int SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)"
31
+ extern "int SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value)"
32
+ extern "int SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)"
33
+ extern "const char * SDL_JoystickName(SDL_Joystick *joystick)"
34
+ extern "const char * SDL_JoystickPath(SDL_Joystick *joystick)"
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+ extern "int SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick)"
36
+ extern "void SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index)"
37
+ extern "SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)"
38
+ extern "Uint16 SDL_JoystickGetVendor(SDL_Joystick *joystick)"
39
+ extern "Uint16 SDL_JoystickGetProduct(SDL_Joystick *joystick)"
40
+ extern "Uint16 SDL_JoystickGetProductVersion(SDL_Joystick *joystick)"
41
+ extern "Uint16 SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick)"
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+ extern "const char * SDL_JoystickGetSerial(SDL_Joystick *joystick)"
43
+ extern "SDL_JoystickType SDL_JoystickGetType(SDL_Joystick *joystick)"
44
+ extern "void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)"
45
+ extern "SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)"
46
+ extern "void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16)"
47
+ extern "SDL_bool SDL_JoystickGetAttached(SDL_Joystick *joystick)"
48
+ extern "SDL_JoystickID SDL_JoystickInstanceID(SDL_Joystick *joystick)"
49
+ extern "int SDL_JoystickNumAxes(SDL_Joystick *joystick)"
50
+ extern "int SDL_JoystickNumBalls(SDL_Joystick *joystick)"
51
+ extern "int SDL_JoystickNumHats(SDL_Joystick *joystick)"
52
+ extern "int SDL_JoystickNumButtons(SDL_Joystick *joystick)"
53
+ extern "void SDL_JoystickUpdate(void)"
54
+ extern "int SDL_JoystickEventState(int state)"
55
+ extern "Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)"
56
+ extern "SDL_bool SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state)"
57
+ extern "Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)"
58
+ extern "int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)"
59
+ extern "Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button)"
60
+ extern "int SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)"
61
+ extern "int SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)"
62
+ extern "SDL_bool SDL_JoystickHasLED(SDL_Joystick *joystick)"
63
+ extern "SDL_bool SDL_JoystickHasRumble(SDL_Joystick *joystick)"
64
+ extern "SDL_bool SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick)"
65
+ extern "int SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)"
66
+ extern "int SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)"
67
+ extern "void SDL_JoystickClose(SDL_Joystick *joystick)"
68
+ extern "SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick)"
69
+ end
@@ -0,0 +1,26 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+ require_relative 'SDL_keycode.h.rb'
5
+ require_relative 'SDL_video.h.rb'
6
+
7
+ extern "SDL_Window * SDL_GetKeyboardFocus(void)"
8
+ extern "const Uint8 * SDL_GetKeyboardState(int *numkeys)"
9
+ extern "void SDL_ResetKeyboard(void)"
10
+ extern "SDL_Keymod SDL_GetModState(void)"
11
+ extern "void SDL_SetModState(SDL_Keymod modstate)"
12
+ extern "SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode)"
13
+ extern "SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key)"
14
+ extern "const char * SDL_GetScancodeName(SDL_Scancode scancode)"
15
+ extern "SDL_Scancode SDL_GetScancodeFromName(const char *name)"
16
+ extern "const char * SDL_GetKeyName(SDL_Keycode key)"
17
+ extern "SDL_Keycode SDL_GetKeyFromName(const char *name)"
18
+ extern "void SDL_StartTextInput(void)"
19
+ extern "SDL_bool SDL_IsTextInputActive(void)"
20
+ extern "void SDL_StopTextInput(void)"
21
+ extern "void SDL_ClearComposition(void)"
22
+ extern "SDL_bool SDL_IsTextInputShown(void)"
23
+ extern "void SDL_SetTextInputRect(const SDL_Rect *rect)"
24
+ extern "SDL_bool SDL_HasScreenKeyboardSupport(void)"
25
+ extern "SDL_bool SDL_IsScreenKeyboardShown(SDL_Window *window)"
26
+ end
@@ -0,0 +1,7 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_scancode.h.rb'
4
+ typealias "SDL_Keycode", "Sint32"
5
+ typealias "SDL_KeyCode", "int"
6
+ typealias "SDL_Keymod", "int"
7
+ end
@@ -0,0 +1,6 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+
5
+ extern "SDL_Locale * SDL_GetPreferredLocales(void)"
6
+ end
@@ -0,0 +1,3 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ end
@@ -0,0 +1,10 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_video.h.rb'
4
+
5
+ typealias "SDL_MessageBoxFlags", "int"
6
+ typealias "SDL_MessageBoxButtonFlags", "int"
7
+ typealias "SDL_MessageBoxColorType", "int"
8
+ extern "int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)"
9
+ extern "int SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)"
10
+ end
@@ -0,0 +1,5 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+
4
+ extern "int SDL_OpenURL(const char *url)"
5
+ end
@@ -0,0 +1,26 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+ require_relative 'SDL_video.h.rb'
5
+
6
+ typealias "SDL_Cursor", "struct SDL_Cursor"
7
+ typealias "SDL_SystemCursor", "int"
8
+ typealias "SDL_MouseWheelDirection", "int"
9
+ extern "SDL_Window * SDL_GetMouseFocus(void)"
10
+ extern "Uint32 SDL_GetMouseState(int *x, int *y)"
11
+ extern "Uint32 SDL_GetGlobalMouseState(int *x, int *y)"
12
+ extern "Uint32 SDL_GetRelativeMouseState(int *x, int *y)"
13
+ extern "void SDL_WarpMouseInWindow(SDL_Window *window, int x, int y)"
14
+ extern "int SDL_WarpMouseGlobal(int x, int y)"
15
+ extern "int SDL_SetRelativeMouseMode(SDL_bool enabled)"
16
+ extern "int SDL_CaptureMouse(SDL_bool enabled)"
17
+ extern "SDL_bool SDL_GetRelativeMouseMode(void)"
18
+ extern "SDL_Cursor * SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y)"
19
+ extern "SDL_Cursor * SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)"
20
+ extern "SDL_Cursor * SDL_CreateSystemCursor(SDL_SystemCursor id)"
21
+ extern "void SDL_SetCursor(SDL_Cursor *cursor)"
22
+ extern "SDL_Cursor * SDL_GetCursor(void)"
23
+ extern "SDL_Cursor * SDL_GetDefaultCursor(void)"
24
+ extern "void SDL_FreeCursor(SDL_Cursor *cursor)"
25
+ extern "int SDL_ShowCursor(int toggle)"
26
+ end
@@ -0,0 +1,25 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_endian.h.rb'
4
+
5
+ typealias "SDL_PixelType", "int"
6
+ typealias "SDL_BitmapOrder", "int"
7
+ typealias "SDL_PackedOrder", "int"
8
+ typealias "SDL_ArrayOrder", "int"
9
+ typealias "SDL_PackedLayout", "int"
10
+ typealias "SDL_PixelFormatEnum", "int"
11
+ extern "const char* SDL_GetPixelFormatName(Uint32 format)"
12
+ extern "SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask)"
13
+ extern "Uint32 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)"
14
+ extern "SDL_PixelFormat * SDL_AllocFormat(Uint32 pixel_format)"
15
+ extern "void SDL_FreeFormat(SDL_PixelFormat *format)"
16
+ extern "SDL_Palette * SDL_AllocPalette(int ncolors)"
17
+ extern "int SDL_SetPixelFormatPalette(SDL_PixelFormat *format, SDL_Palette *palette)"
18
+ extern "int SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors)"
19
+ extern "void SDL_FreePalette(SDL_Palette *palette)"
20
+ extern "Uint32 SDL_MapRGB(const SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b)"
21
+ extern "Uint32 SDL_MapRGBA(const SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b, Uint8 a)"
22
+ extern "void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat *format, Uint8 *r, Uint8 *g, Uint8 *b)"
23
+ extern "void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat *format, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)"
24
+ extern "void SDL_CalculateGammaRamp(float gamma, Uint16 *ramp)"
25
+ end
@@ -0,0 +1,3 @@
1
+ module SDLRuby::SDL
2
+ extern "const char* SDL_GetPlatform(void)"
3
+ end
@@ -0,0 +1,6 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+
4
+ typealias "SDL_PowerState", "int"
5
+ extern "SDL_PowerState SDL_GetPowerInfo(int *seconds, int *percent)"
6
+ end
@@ -0,0 +1,17 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+ require_relative 'SDL_pixels.h.rb'
5
+ require_relative 'SDL_rwops.h.rb'
6
+
7
+ extern "SDL_bool SDL_HasIntersection(const SDL_Rect *A, const SDL_Rect *B)"
8
+ extern "SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)"
9
+ extern "void SDL_UnionRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)"
10
+ extern "SDL_bool SDL_EnclosePoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result)"
11
+ extern "SDL_bool SDL_IntersectRectAndLine(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2)"
12
+ extern "SDL_bool SDL_HasIntersectionF(const SDL_FRect *A, const SDL_FRect *B)"
13
+ extern "SDL_bool SDL_IntersectFRect(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result)"
14
+ extern "void SDL_UnionFRect(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result)"
15
+ extern "SDL_bool SDL_EncloseFPoints(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result)"
16
+ extern "SDL_bool SDL_IntersectFRectAndLine(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2)"
17
+ end
@@ -0,0 +1,94 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_rect.h.rb'
4
+ require_relative 'SDL_video.h.rb'
5
+
6
+ typealias "SDL_Renderer", "struct SDL_Renderer"
7
+ typealias "SDL_Texture", "struct SDL_Texture"
8
+ typealias "SDL_RendererFlags", "int"
9
+ typealias "SDL_ScaleMode", "int"
10
+ typealias "SDL_TextureAccess", "int"
11
+ typealias "SDL_TextureModulate", "int"
12
+ typealias "SDL_RendererFlip", "int"
13
+ extern "int SDL_GetNumRenderDrivers(void)"
14
+ extern "int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo *info)"
15
+ extern "int SDL_CreateWindowAndRenderer( int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)"
16
+ extern "SDL_Renderer * SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)"
17
+ extern "SDL_Renderer * SDL_CreateSoftwareRenderer(SDL_Surface *surface)"
18
+ extern "SDL_Renderer * SDL_GetRenderer(SDL_Window *window)"
19
+ extern "SDL_Window * SDL_RenderGetWindow(SDL_Renderer *renderer)"
20
+ extern "int SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info)"
21
+ extern "int SDL_GetRendererOutputSize(SDL_Renderer *renderer, int *w, int *h)"
22
+ extern "SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)"
23
+ extern "SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)"
24
+ extern "int SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)"
25
+ extern "int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)"
26
+ extern "int SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)"
27
+ extern "int SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha)"
28
+ extern "int SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)"
29
+ extern "int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)"
30
+ extern "int SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)"
31
+ extern "int SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)"
32
+ extern "int SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode)"
33
+ extern "int SDL_SetTextureUserData(SDL_Texture *texture, void *userdata)"
34
+ extern "void * SDL_GetTextureUserData(SDL_Texture *texture)"
35
+ extern "int SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)"
36
+ extern "int SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)"
37
+ extern "int SDL_UpdateNVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch)"
38
+ extern "int SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)"
39
+ extern "int SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface)"
40
+ extern "void SDL_UnlockTexture(SDL_Texture *texture)"
41
+ extern "SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)"
42
+ extern "int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)"
43
+ extern "SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer)"
44
+ extern "int SDL_RenderSetLogicalSize(SDL_Renderer *renderer, int w, int h)"
45
+ extern "void SDL_RenderGetLogicalSize(SDL_Renderer *renderer, int *w, int *h)"
46
+ extern "int SDL_RenderSetIntegerScale(SDL_Renderer *renderer, SDL_bool enable)"
47
+ extern "SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer *renderer)"
48
+ extern "int SDL_RenderSetViewport(SDL_Renderer *renderer, const SDL_Rect *rect)"
49
+ extern "void SDL_RenderGetViewport(SDL_Renderer *renderer, SDL_Rect *rect)"
50
+ extern "int SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)"
51
+ extern "void SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)"
52
+ extern "SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer *renderer)"
53
+ extern "int SDL_RenderSetScale(SDL_Renderer *renderer, float scaleX, float scaleY)"
54
+ extern "void SDL_RenderGetScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)"
55
+ extern "void SDL_RenderWindowToLogical(SDL_Renderer *renderer, int windowX, int windowY, float *logicalX, float *logicalY)"
56
+ extern "void SDL_RenderLogicalToWindow(SDL_Renderer *renderer, float logicalX, float logicalY, int *windowX, int *windowY)"
57
+ extern "int SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)"
58
+ extern "int SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)"
59
+ extern "int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)"
60
+ extern "int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)"
61
+ extern "int SDL_RenderClear(SDL_Renderer *renderer)"
62
+ extern "int SDL_RenderDrawPoint(SDL_Renderer *renderer, int x, int y)"
63
+ extern "int SDL_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)"
64
+ extern "int SDL_RenderDrawLine(SDL_Renderer *renderer, int x1, int y1, int x2, int y2)"
65
+ extern "int SDL_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)"
66
+ extern "int SDL_RenderDrawRect(SDL_Renderer *renderer, const SDL_Rect *rect)"
67
+ extern "int SDL_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)"
68
+ extern "int SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_Rect *rect)"
69
+ extern "int SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)"
70
+ extern "int SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)"
71
+ extern "int SDL_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)"
72
+ extern "int SDL_RenderDrawPointF(SDL_Renderer *renderer, float x, float y)"
73
+ extern "int SDL_RenderDrawPointsF(SDL_Renderer *renderer, const SDL_FPoint *points, int count)"
74
+ extern "int SDL_RenderDrawLineF(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)"
75
+ extern "int SDL_RenderDrawLinesF(SDL_Renderer *renderer, const SDL_FPoint *points, int count)"
76
+ extern "int SDL_RenderDrawRectF(SDL_Renderer *renderer, const SDL_FRect *rect)"
77
+ extern "int SDL_RenderDrawRectsF(SDL_Renderer *renderer, const SDL_FRect *rects, int count)"
78
+ extern "int SDL_RenderFillRectF(SDL_Renderer *renderer, const SDL_FRect *rect)"
79
+ extern "int SDL_RenderFillRectsF(SDL_Renderer *renderer, const SDL_FRect *rects, int count)"
80
+ extern "int SDL_RenderCopyF(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)"
81
+ extern "int SDL_RenderCopyExF(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)"
82
+ extern "int SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices)"
83
+ extern "int SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices)"
84
+ extern "int SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)"
85
+ extern "void SDL_RenderPresent(SDL_Renderer *renderer)"
86
+ extern "void SDL_DestroyTexture(SDL_Texture *texture)"
87
+ extern "void SDL_DestroyRenderer(SDL_Renderer *renderer)"
88
+ extern "int SDL_RenderFlush(SDL_Renderer *renderer)"
89
+ extern "int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)"
90
+ extern "int SDL_GL_UnbindTexture(SDL_Texture *texture)"
91
+ extern "void * SDL_RenderGetMetalLayer(SDL_Renderer *renderer)"
92
+ extern "void * SDL_RenderGetMetalCommandEncoder(SDL_Renderer *renderer)"
93
+ extern "int SDL_RenderSetVSync(SDL_Renderer*renderer, int vsync)"
94
+ end
@@ -0,0 +1,2 @@
1
+ module SDLRuby::SDL
2
+ end
@@ -0,0 +1,34 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+
5
+ extern "SDL_RWops * SDL_RWFromFile(const char *file, const char *mode)"
6
+ extern "SDL_RWops * SDL_RWFromFP(FILE *fp, SDL_bool autoclose)"
7
+ extern "SDL_RWops * SDL_RWFromFP(void *fp, SDL_bool autoclose)"
8
+ extern "SDL_RWops * SDL_RWFromMem(void *mem, int size)"
9
+ extern "SDL_RWops * SDL_RWFromConstMem(const void *mem, int size)"
10
+ extern "SDL_RWops * SDL_AllocRW(void)"
11
+ extern "void SDL_FreeRW(SDL_RWops *area)"
12
+ extern "Sint64 SDL_RWsize(SDL_RWops *context)"
13
+ extern "Sint64 SDL_RWseek(SDL_RWops *context, Sint64 offset, int whence)"
14
+ extern "Sint64 SDL_RWtell(SDL_RWops *context)"
15
+ extern "size_t SDL_RWread(SDL_RWops *context, void *ptr, size_t size, size_t maxnum)"
16
+ extern "size_t SDL_RWwrite(SDL_RWops *context, const void *ptr, size_t size, size_t num)"
17
+ extern "int SDL_RWclose(SDL_RWops *context)"
18
+ extern "void * SDL_LoadFile_RW(SDL_RWops *src, size_t *datasize, int freesrc)"
19
+ extern "void * SDL_LoadFile(const char *file, size_t *datasize)"
20
+ extern "Uint8 SDL_ReadU8(SDL_RWops *src)"
21
+ extern "Uint16 SDL_ReadLE16(SDL_RWops *src)"
22
+ extern "Uint16 SDL_ReadBE16(SDL_RWops *src)"
23
+ extern "Uint32 SDL_ReadLE32(SDL_RWops *src)"
24
+ extern "Uint32 SDL_ReadBE32(SDL_RWops *src)"
25
+ extern "Uint64 SDL_ReadLE64(SDL_RWops *src)"
26
+ extern "Uint64 SDL_ReadBE64(SDL_RWops *src)"
27
+ extern "size_t SDL_WriteU8(SDL_RWops *dst, Uint8 value)"
28
+ extern "size_t SDL_WriteLE16(SDL_RWops *dst, Uint16 value)"
29
+ extern "size_t SDL_WriteBE16(SDL_RWops *dst, Uint16 value)"
30
+ extern "size_t SDL_WriteLE32(SDL_RWops *dst, Uint32 value)"
31
+ extern "size_t SDL_WriteBE32(SDL_RWops *dst, Uint32 value)"
32
+ extern "size_t SDL_WriteLE64(SDL_RWops *dst, Uint64 value)"
33
+ extern "size_t SDL_WriteBE64(SDL_RWops *dst, Uint64 value)"
34
+ end
@@ -0,0 +1,5 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+
4
+ typealias "SDL_Scancode", "int"
5
+ end
@@ -0,0 +1,25 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+
5
+ typealias "SDL_Sensor", "struct _SDL_Sensor"
6
+ typealias "SDL_SensorID", "Sint32"
7
+ typealias "SDL_SensorType", "int"
8
+ extern "void SDL_LockSensors(void)"
9
+ extern "void SDL_UnlockSensors(void)"
10
+ extern "int SDL_NumSensors(void)"
11
+ extern "const char * SDL_SensorGetDeviceName(int device_index)"
12
+ extern "SDL_SensorType SDL_SensorGetDeviceType(int device_index)"
13
+ extern "int SDL_SensorGetDeviceNonPortableType(int device_index)"
14
+ extern "SDL_SensorID SDL_SensorGetDeviceInstanceID(int device_index)"
15
+ extern "SDL_Sensor * SDL_SensorOpen(int device_index)"
16
+ extern "SDL_Sensor * SDL_SensorFromInstanceID(SDL_SensorID instance_id)"
17
+ extern "const char * SDL_SensorGetName(SDL_Sensor *sensor)"
18
+ extern "SDL_SensorType SDL_SensorGetType(SDL_Sensor *sensor)"
19
+ extern "int SDL_SensorGetNonPortableType(SDL_Sensor *sensor)"
20
+ extern "SDL_SensorID SDL_SensorGetInstanceID(SDL_Sensor *sensor)"
21
+ extern "int SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values)"
22
+ extern "int SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values)"
23
+ extern "void SDL_SensorClose(SDL_Sensor *sensor)"
24
+ extern "void SDL_SensorUpdate(void)"
25
+ end
@@ -0,0 +1,13 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_pixels.h.rb'
4
+ require_relative 'SDL_rect.h.rb'
5
+ require_relative 'SDL_surface.h.rb'
6
+ require_relative 'SDL_video.h.rb'
7
+
8
+ typealias "WindowShapeMode", "int"
9
+ extern "SDL_Window * SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags)"
10
+ extern "SDL_bool SDL_IsShapedWindow(const SDL_Window *window)"
11
+ extern "int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode)"
12
+ extern "int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode)"
13
+ end
@@ -0,0 +1,24 @@
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_config.h.rb'
3
+
4
+ typealias "SDL_bool", "int"
5
+ typealias "Sint8", "int8_t"
6
+ typealias "Uint8", "uint8_t"
7
+ typealias "Sint16", "int16_t"
8
+ typealias "Uint16", "uint16_t"
9
+ typealias "Sint32", "int32_t"
10
+ typealias "Uint32", "uint32_t"
11
+ typealias "Sint64", "int64_t"
12
+ typealias "Uint64", "uint64_t"
13
+ typealias "SDL_iconv_t", "struct _SDL_iconv_t*"
14
+ typealias "SDL_bool", "int"
15
+ typealias "SDL_DUMMY_ENUM", "int"
16
+ extern "void * SDL_malloc(size_t size)"
17
+ extern "void * SDL_calloc(size_t nmemb, size_t size)"
18
+ extern "void * SDL_realloc(void *mem, size_t size)"
19
+ extern "void SDL_free(void *mem)"
20
+ extern "void SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, SDL_calloc_func *calloc_func, SDL_realloc_func *realloc_func, SDL_free_func *free_func)"
21
+ extern "void SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, SDL_calloc_func *calloc_func, SDL_realloc_func *realloc_func, SDL_free_func *free_func)"
22
+ extern "int SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, SDL_calloc_func calloc_func, SDL_realloc_func realloc_func, SDL_free_func free_func)"
23
+ extern "int SDL_GetNumAllocations(void)"
24
+ end