Rubymon_FireRed 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2024 @Guillaume-G9
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Small Ruby game project made with 'The Pragmatic Studio' Ruby course
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Pokemon")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ kluts = StudioGame::ClumsyPlayer.new("klutz",105)
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+ guts = StudioGame::BerserkPlayer.new("guts",50)
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+ game.add_player(kluts)
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+ game.add_player(guts)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i, game)
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+ when "quit", "exit"
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+ game.statistics
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+ break
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+ else
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+ puts "Please enter a number or type 'quit' to exit."
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+ end
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+ end
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+
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+ game.save_high_scores
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@player_name} has gone berserk!" if berserk?
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.player_health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times {super}
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+ puts "#{@player_name} special ability triggered!"
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+ end
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+
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+ def found_treasure(treasure)
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+ half_points = Treasure.new(treasure.name, treasure.points / 2)
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+ super(half_points)
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_reader :game_name
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+
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+ def initialize(name)
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+ @game_name = name
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points}
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+ end
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+
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+ def statistics
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+ strong, wimpy = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{ @game_name } statistics: \n - #{ strong.size } strong player(s): "
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+ strong.each do |strong_player|
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+ GameTurn.print_name_and_health(strong_player)
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+ end
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+
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+ puts "\n - #{ wimpy.size } wimpy player(s): "
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+ wimpy.each do |wimpy_player|
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+ GameTurn.print_name_and_health(wimpy_player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.player_name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{ @game_name} High Scores: "
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+
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found \nWell played!!"
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+ end
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+
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+ def load_players(filename)
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+ CSV.foreach(filename) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.player_name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def save_high_scores(filename="high_scores.txt")
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+ File.open(filename, "w") do |file|
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+ file.puts "#{@game_name} High Scores: "
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def play(rounds, game)
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+ if @players.length() > 1
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+ puts "There are #{@players.size} players in #{@game_name}"
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+ else
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+ puts "There is #{@players.size} player in #{@game_name}"
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures in #{@game_name}:"
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+ treasures.each do |treasure|
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+ puts "- A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ #check to see if block was given > if yes > break the loop and exit game
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+ if block_given?
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+ break if yield
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+ end
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+
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+ puts "\nRound #{round}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ require_relative 'game'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{ player.player_name } was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+
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+ def self.print_name_and_health(player)
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+ puts "#{ player.player_name } (#{ player.player_health })"
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.player_health -= 10
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+ puts "#{player_name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.player_health += 15
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+ puts "#{player_name} got w00ted!"
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+ end
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+
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+ def strong?
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+ self.player_health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :player_name, :player_health
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+
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+ def initialize(name, health=100)
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+ @player_name = name.capitalize
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+ @player_health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def say_hello
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+ "I'm #{@player_name} with a health of #{@player_health}."
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+ end
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+
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+ def to_s
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+ "I'm #{@player_name} with a health of #{@player_health}."
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+ end
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+
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+ def score
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+ @player_health + points
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
31
+ end
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+
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+ def to_s
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+ "I'm #{@player_name} with a health of #{@player_health}, #{points} points and a score of #{score}"
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+ end
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+
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+ def name=(new_name)
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+ @player_name = new_name.capitalize
39
+ end
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+
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+ def <=>(other)
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+ other.score <=> score
43
+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
47
+ puts "#{@player_name} found a #{treasure.name} worth #{treasure.points} points!"
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+ puts "#{@player_name}'s treasures: #{@found_treasures}"
49
+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
53
+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
57
+ yield Treasure.new(name, points)
58
+ end
59
+ end
60
+ end
61
+ end
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+
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+
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+ #prevent this sample codeblock to run when class is called
65
+ if __FILE__ == $0
66
+ player = Player.new("moe")
67
+ puts player.player_name
68
+ puts player.player_health
69
+ player.w00t
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+ puts player.player_health
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+ player.blam
72
+ puts player.player_health
73
+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
5
+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
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+
14
+ def self.random
15
+ random_treasure = TREASURES.sample
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,30 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ expect(@player.berserk?).to be_falsey
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ expect(@player.berserk?).to be_truthy
21
+ end
22
+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
26
+
27
+ expect(@player.player_health).to be == @initial_health + (8 * 15)
28
+ end
29
+ end
30
+ end
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+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+
6
+ context "with a boost factor" do
7
+ before do
8
+ @initial_health = 100
9
+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
11
+ end
12
+
13
+ it "has a boost factor" do
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+ expect(@player.boost_factor).to be == 5
15
+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
20
+ expect(@player.player_health).to be == @initial_health + (15 * @boost_factor)
21
+ end
22
+ end
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+ before do
24
+ @player = ClumsyPlayer.new("klutz")
25
+ end
26
+
27
+ it "only gets half the point value for each treasure" do
28
+ expect(@player.points).to be == 0
29
+
30
+ hammer = Treasure.new(:hammer, 50)
31
+ @player.found_treasure(hammer)
32
+ @player.found_treasure(hammer)
33
+ @player.found_treasure(hammer)
34
+
35
+ expect(@player.points).to be == 75
36
+
37
+ crowbar = Treasure.new(:crowbar, 400)
38
+ @player.found_treasure(crowbar)
39
+
40
+ expect(@player.points).to be == 275
41
+
42
+ yielded = []
43
+ @player.each_found_treasure do |treasure|
44
+ yielded << treasure
45
+ end
46
+
47
+ expect(yielded).to be == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
48
+ end
49
+ end
50
+ end
@@ -0,0 +1,65 @@
1
+ require 'studio_game/game'
2
+ require 'studio_game/player'
3
+ require 'studio_game/die'
4
+
5
+ module StudioGame
6
+ describe Game do
7
+
8
+ before do
9
+ @game = Game.new("Pokémon")
10
+
11
+ @initial_health = 100
12
+ @player = Player.new("ash", @initial_health)
13
+
14
+ @game.add_player(@player)
15
+ end
16
+
17
+ it "increases health by 15 when high number is rolled" do
18
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
19
+
20
+ @game.play(1, @game)
21
+ expect(@player.player_health).to be == @initial_health + 15
22
+ end
23
+
24
+ it "does nothing when a medium number is rolled" do
25
+ allow_any_instance_of(Die).to receive(:roll).and_return(4)
26
+
27
+ @game.play(1, @game)
28
+ expect(@player.player_health).to be == @initial_health
29
+ end
30
+
31
+ it "decreases health by 10 when a low number is rolled" do
32
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
33
+
34
+ @game.play(1, @game)
35
+ expect(@player.player_health).to be == @initial_health - 10
36
+ end
37
+
38
+ it "computes total points as the sum of all player points" do
39
+ game = Game.new("Knuckleheads")
40
+
41
+ player1 = Player.new("moe")
42
+ player2 = Player.new("larry")
43
+
44
+ game.add_player(player1)
45
+ game.add_player(player2)
46
+
47
+ player1.found_treasure(Treasure.new(:hammer, 50))
48
+ player1.found_treasure(Treasure.new(:hammer, 50))
49
+ player2.found_treasure(Treasure.new(:crowbar, 400))
50
+
51
+ expect(game.total_points).to be == 500
52
+ end
53
+
54
+ it "assigns a treasure for points during a player's turn" do
55
+ game = Game.new("Knuckleheads")
56
+ player = Player.new("moe")
57
+
58
+ game.add_player(player)
59
+
60
+ game.play(1,1)
61
+
62
+ expect(player.points).not_to be_zero
63
+ end
64
+ end
65
+ end
@@ -0,0 +1,139 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+ require 'studio_game/game'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ $stdout = StringIO.new
10
+ end
11
+
12
+ before do
13
+ @player = Player.new("robert", 325)
14
+ @initial_health = @player.player_health
15
+ end
16
+
17
+ it "has a capitalized name" do
18
+ expect(@player.player_name).to be == "Robert"
19
+ end
20
+
21
+ it "has an initial health" do
22
+ expect(@player.player_health).to be == 325
23
+ end
24
+
25
+ it "has a string representation" do
26
+ @player.found_treasure(Treasure.new(:hammer, 50))
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+
29
+ expect(@player.to_s).to be == "I'm Robert with a health of 325, 100 points and a score of 425"
30
+ end
31
+
32
+ it "computes a score as the sum of its health and points" do
33
+ @player.found_treasure(Treasure.new(:hammer, 50))
34
+ @player.found_treasure(Treasure.new(:hammer, 50))
35
+
36
+ expect(@player.score).to be == 425
37
+ end
38
+
39
+ it "increases health by 15 when w00ted" do
40
+ @player.w00t
41
+ expect(@player.player_health).to be == @initial_health + 15
42
+ end
43
+
44
+ it "can be created from a CSV string" do
45
+ player = Player.from_csv("larry,150")
46
+
47
+ expect(player.player_name).to be == "Larry"
48
+ expect(player.player_health).to be == 150
49
+ end
50
+
51
+ it "decreases health by 10 when blammed" do
52
+ @player.blam
53
+ expect(@player.player_health).to be == @initial_health - 10
54
+ end
55
+
56
+ it "yields each found treasure and its total points" do
57
+ @player.found_treasure(Treasure.new(:skillet, 100))
58
+ @player.found_treasure(Treasure.new(:skillet, 100))
59
+ @player.found_treasure(Treasure.new(:hammer, 50))
60
+ @player.found_treasure(Treasure.new(:bottle, 5))
61
+ @player.found_treasure(Treasure.new(:bottle, 5))
62
+ @player.found_treasure(Treasure.new(:bottle, 5))
63
+ @player.found_treasure(Treasure.new(:bottle, 5))
64
+ @player.found_treasure(Treasure.new(:bottle, 5))
65
+
66
+ yielded = []
67
+ @player.each_found_treasure do |treasure|
68
+ yielded << treasure
69
+ end
70
+
71
+ expect(yielded).to be == [
72
+ Treasure.new(:skillet, 200),
73
+ Treasure.new(:hammer, 50),
74
+ Treasure.new(:bottle, 25)
75
+ ]
76
+ end
77
+
78
+ it "computes points as the sum of all treasure points" do
79
+ expect(@player.points).to be == 0
80
+
81
+ @player.found_treasure(Treasure.new(:hammer, 50))
82
+
83
+ expect(@player.points).to be == 50
84
+
85
+ @player.found_treasure(Treasure.new(:crowbar, 400))
86
+
87
+ expect(@player.points).to be == 450
88
+
89
+ @player.found_treasure(Treasure.new(:hammer, 50))
90
+
91
+ expect(@player.points).to be == 500
92
+ end
93
+
94
+ it "assigns a treasure for points during a player's turn" do
95
+ game = Game.new("Knuckleheads")
96
+ player = Player.new("moe")
97
+
98
+ game.add_player(player)
99
+
100
+ game.play(1, game)
101
+
102
+ expect(player.points).not_to be_zero
103
+ end
104
+
105
+ context "strong player context" do
106
+ before do
107
+ @player = Player.new("joan", 150)
108
+ end
109
+
110
+ it "is a strong player" do
111
+ expect(@player.strong?).to be == true
112
+ end
113
+ end
114
+
115
+ context "wimpy player context" do
116
+ before do
117
+ @player = Player.new("joan", 100)
118
+ end
119
+
120
+ it "is a wimpy player" do
121
+ expect(@player.strong?).to be == false
122
+ end
123
+ end
124
+
125
+ context "in a collection of players" do
126
+ before do
127
+ @player1 = Player.new("moe", 100)
128
+ @player2 = Player.new("larry", 200)
129
+ @player3 = Player.new("curly", 300)
130
+
131
+ @players = [@player1, @player2, @player3]
132
+ end
133
+
134
+ it "is sorted by decreasing score" do
135
+ expect(@players.sort).to be == [@player3, @player2, @player1]
136
+ end
137
+ end
138
+ end
139
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to be == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ expect(@treasure.points).to be == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ expect(TreasureTrove::TREASURES.size).to be == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ expect(TreasureTrove::TREASURES[0]).to be == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ expect(TreasureTrove::TREASURES[1]).to be == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ expect(TreasureTrove::TREASURES[2]).to be == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ expect(TreasureTrove::TREASURES[3]).to be == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ expect(TreasureTrove::TREASURES[4]).to be == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ expect(TreasureTrove::TREASURES[5]).to be == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+ expect(TreasureTrove::TREASURES).to include(treasure)
53
+ end
54
+
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: Rubymon_FireRed
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Guillaume-G9
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2024-07-10 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '2.8'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 2.8.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '2.8'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 2.8.0
33
+ description: Small Ruby game project made with 'The Pragmatic Studio' Ruby course
34
+ email: test@gmail.com
35
+ executables:
36
+ - studio_game
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - LICENSE
41
+ - README
42
+ - bin/players.csv
43
+ - bin/studio_game
44
+ - lib/studio_game/auditable.rb
45
+ - lib/studio_game/berserk_player.rb
46
+ - lib/studio_game/clumsy_player.rb
47
+ - lib/studio_game/die.rb
48
+ - lib/studio_game/game.rb
49
+ - lib/studio_game/game_turn.rb
50
+ - lib/studio_game/loaded_die.rb
51
+ - lib/studio_game/playable.rb
52
+ - lib/studio_game/player.rb
53
+ - lib/studio_game/treasure_trove.rb
54
+ - spec/studio_game/berserk_player_spec.rb
55
+ - spec/studio_game/clumsy_player_spec.rb
56
+ - spec/studio_game/game_spec.rb
57
+ - spec/studio_game/player_spec.rb
58
+ - spec/studio_game/treasure_trove_spec.rb
59
+ homepage: https://google.com
60
+ licenses:
61
+ - MIT
62
+ metadata: {}
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - ">="
70
+ - !ruby/object:Gem::Version
71
+ version: '1.9'
72
+ required_rubygems_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - ">="
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubygems_version: 3.3.26
79
+ signing_key:
80
+ specification_version: 4
81
+ summary: Ruby game
82
+ test_files:
83
+ - spec/studio_game/berserk_player_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/game_spec.rb
86
+ - spec/studio_game/player_spec.rb
87
+ - spec/studio_game/treasure_trove_spec.rb