RUIC 0.4.6 → 0.5.0

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Files changed (44) hide show
  1. checksums.yaml +4 -4
  2. data/.yardopts +3 -3
  3. data/HISTORY +63 -52
  4. data/README.md +220 -220
  5. data/bin/ruic +12 -11
  6. data/gui/TODO +2 -2
  7. data/gui/appattributesmodel.rb +51 -51
  8. data/gui/appelementsmodel.rb +126 -126
  9. data/gui/launch.rb +19 -19
  10. data/gui/makefile +14 -14
  11. data/gui/resources/style/dark.qss +459 -459
  12. data/gui/window.rb +90 -90
  13. data/gui/window.ui +753 -753
  14. data/lib/ruic.rb +182 -175
  15. data/lib/ruic/application.rb +2 -2
  16. data/lib/ruic/assets.rb +436 -421
  17. data/lib/ruic/attributes.rb +170 -165
  18. data/lib/ruic/behaviors.rb +1 -1
  19. data/lib/ruic/interfaces.rb +23 -1
  20. data/lib/ruic/presentation.rb +100 -34
  21. data/lib/ruic/ripl-after-result.rb +24 -24
  22. data/lib/ruic/statemachine.rb +1 -1
  23. data/lib/ruic/version.rb +3 -3
  24. data/ruic.gemspec +25 -25
  25. data/test/MetaData-simple.xml +28 -28
  26. data/test/MetaData.xml +435 -435
  27. data/test/customclasses.ruic +31 -21
  28. data/test/filtering.ruic +43 -43
  29. data/test/futureassets.ruic +8 -8
  30. data/test/nonmaster.ruic +0 -0
  31. data/test/paths.ruic +18 -18
  32. data/test/projects/CustomClasses/CustomClasses.uia +7 -7
  33. data/test/projects/CustomClasses/CustomClasses.uip +7 -1
  34. data/test/projects/CustomClasses/FutureAsset.uip +17 -17
  35. data/test/projects/CustomClasses/scripts/DataDrivenTime.lua +58 -0
  36. data/test/projects/CustomClasses/scripts/TimeDrivenAttribute.lua +49 -0
  37. data/test/projects/Paths/Paths.uia +4 -4
  38. data/test/projects/Paths/Paths.uip +98 -98
  39. data/test/projects/SimpleScene/SimpleScene.uia +4 -4
  40. data/test/projects/SimpleScene/SimpleScene.uip +35 -35
  41. data/test/properties.ruic +82 -82
  42. data/test/referencematerials.ruic +52 -52
  43. data/test/usage.ruic +20 -20
  44. metadata +32 -4
@@ -1,4 +1,4 @@
1
- <?xml version="1.0" encoding="UTF-8"?>
2
- <application xmlns="http://nvidia.com/uicomposer">
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- <assets><presentation id="main" src="SimpleScene.uip"/></assets>
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- </application>
1
+ <?xml version="1.0" encoding="UTF-8"?>
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+ <application xmlns="http://nvidia.com/uicomposer">
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+ <assets><presentation id="main" src="SimpleScene.uip"/></assets>
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+ </application>
@@ -1,35 +1,35 @@
1
- <?xml version="1.0" encoding="UTF-8" ?>
2
- <UIP version="3">
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- <Project>
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- <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False"/>
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- <Graph>
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- <Scene id="Scene">
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- <Layer id="Layer">
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- <Camera id="Camera"/>
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- <Light id="Light"/>
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- <Model id="Sphere"><Material id="Material"/></Model>
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- <Model id="Sphere2"><Material id="Material_001"/></Model>
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- <Model id="Cube"><Material id="Material_002"/></Model>
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- <Model id="Sphere3"><Material id="Material_003"/></Model>
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- </Layer>
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- </Scene>
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- </Graph>
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- <Logic>
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- <State name="Master Slide" component="#Scene">
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- <Add ref="#Layer"/>
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- <Add ref="#Camera"/>
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- <Add ref="#Light"/>
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- <Add ref="#Sphere" name="Sphere1" position="-150 60 0" sourcepath="#Sphere"/>
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- <Add ref="#Material" diffuse="0 0.752941 0"/>
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- <Add ref="#Sphere2" name="Sphere2" position="150 60.0004 0" sourcepath="#Sphere"/>
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- <Add ref="#Material_001" diffuse="0 0.75287 0"/>
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- <Add ref="#Cube" name="Cube" position="0 60 0" rotation="-30 60 -20" sourcepath="#Cube"/>
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- <Add ref="#Material_002" name="Material" diffuse="0.5 0 0"/>
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- <State id="Scene-Slide1" name="Slide1">
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- <Add ref="#Sphere3" name="NonMaster" position="-150 60 0" sourcepath="#Sphere"/>
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- <Add ref="#Material_003" diffuse="0 0.752941 0"/>
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- </State>
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- </State>
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- </Logic>
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- </Project>
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- </UIP>
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+ <?xml version="1.0" encoding="UTF-8" ?>
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+ <UIP version="3">
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+ <Project>
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+ <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False"/>
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+ <Graph>
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+ <Scene id="Scene">
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+ <Layer id="Layer">
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+ <Camera id="Camera"/>
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+ <Light id="Light"/>
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+ <Model id="Sphere"><Material id="Material"/></Model>
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+ <Model id="Sphere2"><Material id="Material_001"/></Model>
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+ <Model id="Cube"><Material id="Material_002"/></Model>
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+ <Model id="Sphere3"><Material id="Material_003"/></Model>
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+ </Layer>
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+ </Scene>
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+ </Graph>
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+ <Logic>
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+ <State name="Master Slide" component="#Scene">
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+ <Add ref="#Layer"/>
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+ <Add ref="#Camera"/>
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+ <Add ref="#Light"/>
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+ <Add ref="#Sphere" name="Sphere1" position="-150 60 0" sourcepath="#Sphere"/>
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+ <Add ref="#Material" diffuse="0 0.752941 0"/>
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+ <Add ref="#Sphere2" name="Sphere2" position="150 60.0004 0" sourcepath="#Sphere"/>
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+ <Add ref="#Material_001" diffuse="0 0.75287 0"/>
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+ <Add ref="#Cube" name="Cube" position="0 60 0" rotation="-30 60 -20" sourcepath="#Cube"/>
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+ <Add ref="#Material_002" name="Material" diffuse="0.5 0 0"/>
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+ <State id="Scene-Slide1" name="Slide1">
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+ <Add ref="#Sphere3" name="NonMaster" position="-150 60 0" sourcepath="#Sphere"/>
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+ <Add ref="#Material_003" diffuse="0 0.752941 0"/>
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+ </State>
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+ </State>
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+ </Logic>
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+ </Project>
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+ </UIP>
@@ -1,82 +1,82 @@
1
- #!/usr/bin/env ruic
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- metadata 'MetaData.xml' # optional; also may be set via -m flag
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- uia 'projects/BMW_Cluster/BMW_Cluster.uia' # required before other commands
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-
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- show "Uh oh!", app.errors if app.errors?
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-
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- assert app.filename == 'BMW_Cluster.uia'
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- assert app.assets.length==10, "There should be 10 assets"
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- assert app.behaviors.length==3
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- assert app.presentations.length==6
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-
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- assert app['#logic']
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- assert app['#logic'].datamodel=='{output=output}'
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- assert app['#logic']==app['states/logic.scxml']
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- assert app['#logic']==app['./states/logic.scxml']
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- assert app['#logic']==app['../BMW_Cluster/states/logic.scxml']
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-
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- main = app['#main'] # Look up a presentation by asset id
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- assert main == app.main_presentation # …or ask for the main rendered presentation
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- assert main == app.main # …also available as a shortcut name
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- assert main.filename == 'BMW_Cluster.uip' # You can also ask for the full path via .file
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- assert main == app['BMW_Cluster.uip'] # Look up a presentation by asset id
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-
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- assert !app['beejonkers'] # If an asset id doesn't exist, you'll get nil
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-
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- scene = app/'main:Scene'
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- assert scene
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- assert scene==main.scene
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- assert scene.type == 'Scene'
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- assert scene.name == 'Scene'
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- assert scene['name'].value == 'Scene'
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-
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- # Find an element based on path, prefixed with asset id
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- sm = app/'main:Scene.ClassicContent.ClassicContent.SimpleMedia'
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- assert sm.name == 'SimpleMedia'
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- assert sm.type == 'Model'
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- assert sm.path == 'main:Scene.ClassicContent.ClassicContent.SimpleMedia'
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-
39
- assert sm==main/'Scene.ClassicContent.ClassicContent.SimpleMedia'
40
-
41
- assert sm.component == (main/'Scene.ClassicContent.ClassicContent')
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- assert sm.component.slides.length==2
43
- assert sm.component.slides[0].name == 'Master Slide'
44
- assert sm.component.slides[0].index == 0
45
- assert sm.component.slides[2].name == 'CarStatus'
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- assert sm.component.slides[2].index == 2
47
- assert sm.component.slides['CarStatus'].name == 'CarStatus'
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- assert sm.component.slides['CarStatus'] == sm.component.slides[2]
49
-
50
- assert sm['endtime',0]==250
51
- assert sm['endtime',1]==500
52
- assert sm['endtime','SimpleMedia']==500
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- assert sm['endtime','CarStatus' ]==250
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- assert sm['endtime',99].nil?
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-
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- assert sm['position'].linked?
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- assert !sm['endtime'].linked?
58
- assert sm['endtime'].values == [250,500,250]
59
- assert sm['endtime'].value == 250
60
-
61
- assert sm['endtime',1]==500
62
- assert sm['endtime','SimpleMedia']==500
63
- assert sm['endtime','CarStatus' ]==250
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-
65
- sm['endtime','CarStatus'] = 750
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- assert sm['endtime','SimpleMedia']==500
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- assert sm['endtime','CarStatus' ]==750
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-
69
- sm['endtime'] = 100
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- assert sm['endtime',0]==100
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- assert sm['endtime',1]==100
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- assert sm['endtime',2]==100
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-
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- assert sm['position',0].x==0
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- assert sm['scale',0].y == 2.88
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-
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- sm['position',0].x=42
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- assert sm['position',0].x==42
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-
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- sm['position',0].y=17
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- assert sm['position',0].y==17
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- assert sm['position',0].x==42
1
+ #!/usr/bin/env ruic
2
+ metadata 'MetaData.xml' # optional; also may be set via -m flag
3
+ uia 'projects/BMW_Cluster/BMW_Cluster.uia' # required before other commands
4
+
5
+ show "Uh oh!", app.errors if app.errors?
6
+
7
+ assert app.filename == 'BMW_Cluster.uia'
8
+ assert app.assets.length==10, "There should be 10 assets"
9
+ assert app.behaviors.length==3
10
+ assert app.presentations.length==6
11
+
12
+ assert app['#logic']
13
+ assert app['#logic'].datamodel=='{output=output}'
14
+ assert app['#logic']==app['states/logic.scxml']
15
+ assert app['#logic']==app['./states/logic.scxml']
16
+ assert app['#logic']==app['../BMW_Cluster/states/logic.scxml']
17
+
18
+ main = app['#main'] # Look up a presentation by asset id
19
+ assert main == app.main_presentation # …or ask for the main rendered presentation
20
+ assert main == app.main # …also available as a shortcut name
21
+ assert main.filename == 'BMW_Cluster.uip' # You can also ask for the full path via .file
22
+ assert main == app['BMW_Cluster.uip'] # Look up a presentation by asset id
23
+
24
+ assert !app['beejonkers'] # If an asset id doesn't exist, you'll get nil
25
+
26
+ scene = app/'main:Scene'
27
+ assert scene
28
+ assert scene==main.scene
29
+ assert scene.type == 'Scene'
30
+ assert scene.name == 'Scene'
31
+ assert scene['name'].value == 'Scene'
32
+
33
+ # Find an element based on path, prefixed with asset id
34
+ sm = app/'main:Scene.ClassicContent.ClassicContent.SimpleMedia'
35
+ assert sm.name == 'SimpleMedia'
36
+ assert sm.type == 'Model'
37
+ assert sm.path == 'main:Scene.ClassicContent.ClassicContent.SimpleMedia'
38
+
39
+ assert sm==main/'Scene.ClassicContent.ClassicContent.SimpleMedia'
40
+
41
+ assert sm.component == (main/'Scene.ClassicContent.ClassicContent')
42
+ assert sm.component.slides.length==2
43
+ assert sm.component.slides[0].name == 'Master Slide'
44
+ assert sm.component.slides[0].index == 0
45
+ assert sm.component.slides[2].name == 'CarStatus'
46
+ assert sm.component.slides[2].index == 2
47
+ assert sm.component.slides['CarStatus'].name == 'CarStatus'
48
+ assert sm.component.slides['CarStatus'] == sm.component.slides[2]
49
+
50
+ assert sm['endtime',0]==250
51
+ assert sm['endtime',1]==500
52
+ assert sm['endtime','SimpleMedia']==500
53
+ assert sm['endtime','CarStatus' ]==250
54
+ assert sm['endtime',99].nil?
55
+
56
+ assert sm['position'].linked?
57
+ assert !sm['endtime'].linked?
58
+ assert sm['endtime'].values == [250,500,250]
59
+ assert sm['endtime'].value == 250
60
+
61
+ assert sm['endtime',1]==500
62
+ assert sm['endtime','SimpleMedia']==500
63
+ assert sm['endtime','CarStatus' ]==250
64
+
65
+ sm['endtime','CarStatus'] = 750
66
+ assert sm['endtime','SimpleMedia']==500
67
+ assert sm['endtime','CarStatus' ]==750
68
+
69
+ sm['endtime'] = 100
70
+ assert sm['endtime',0]==100
71
+ assert sm['endtime',1]==100
72
+ assert sm['endtime',2]==100
73
+
74
+ assert sm['position',0].x==0
75
+ assert sm['scale',0].y == 2.88
76
+
77
+ sm['position',0].x=42
78
+ assert sm['position',0].x==42
79
+
80
+ sm['position',0].y=17
81
+ assert sm['position',0].y==17
82
+ assert sm['position',0].x==42
@@ -1,52 +1,52 @@
1
- require 'fileutils'
2
- FileUtils.copy_entry('projects/ReferencedMaterials','projects/_RefMat',false,false,true)
3
-
4
- metadata 'MetaData.xml'
5
-
6
- uia 'projects/_RefMat/ReferencedMaterials.uia'
7
- show app.errors if app.errors?
8
-
9
- layer = app/'main:Scene.Layer'
10
- cubemat = layer/"Cube"/"Material"
11
-
12
- # Ensure that the diffuse attribute is linked and present on multiple slides
13
- assert cubemat['diffuse'].linked?
14
- assert cubemat.has_slide?(0)
15
- assert cubemat.has_slide?(1)
16
- assert cubemat.has_slide?(2)
17
- assert cubemat['diffuse',1].r == 0.5
18
- assert cubemat['diffuse',2].r == 0.5
19
-
20
- # When we do not unlink, values remain shared
21
- cubemat['diffuse',1].r = 1
22
- cubemat['diffuse',2].r = 0.2
23
- assert cubemat['diffuse',1].r == cubemat['diffuse',2].r
24
-
25
- # Ensure that we can unlink an attribute and vary the values per slide
26
- cubemat['diffuse'].unlink
27
- assert !cubemat['diffuse'].linked?
28
- cubemat['diffuse',1].r = 1
29
- cubemat['diffuse',2].r = 0.2
30
- assert cubemat['diffuse',1].r == 1
31
- assert cubemat['diffuse',2].r == 0.2
32
-
33
- # We can swap a material with a referenced material
34
- model = cubemat.parent
35
- assert model
36
- ref = cubemat.replace_with_referenced_material
37
- assert cubemat.parent.nil? # The old material is removed from the graph
38
- assert ref.parent==model # The new material is where the old was
39
- assert ref['id'] == cubemat['id'] # The new material has the same id and name
40
- assert ref.name == 'Material'
41
- assert ref['referencedmaterial',0].object.nil? # New referenced materials start out with no reference
42
- assert ref['referencedmaterial',0].type == :absolute # New references default to absolute
43
-
44
- ref['referencedmaterial'].unlink
45
- %w[Sphere Sphere2].each.with_index do |name,s|
46
- # You can set a reference directly to an object, or alternatively
47
- # ref['referencedmaterial',1].object = layer/name/"Material"
48
- ref['referencedmaterial',s+1] = layer/name/"Material"
49
- ref['referencedmaterial',s+1].type = :path
50
- end
51
-
52
- app.save_all!
1
+ require 'fileutils'
2
+ FileUtils.copy_entry('projects/ReferencedMaterials','projects/_RefMat',false,false,true)
3
+
4
+ metadata 'MetaData.xml'
5
+
6
+ uia 'projects/_RefMat/ReferencedMaterials.uia'
7
+ show app.errors if app.errors?
8
+
9
+ layer = app/'main:Scene.Layer'
10
+ cubemat = layer/"Cube"/"Material"
11
+
12
+ # Ensure that the diffuse attribute is linked and present on multiple slides
13
+ assert cubemat['diffuse'].linked?
14
+ assert cubemat.has_slide?(0)
15
+ assert cubemat.has_slide?(1)
16
+ assert cubemat.has_slide?(2)
17
+ assert cubemat['diffuse',1].r == 0.5
18
+ assert cubemat['diffuse',2].r == 0.5
19
+
20
+ # When we do not unlink, values remain shared
21
+ cubemat['diffuse',1].r = 1
22
+ cubemat['diffuse',2].r = 0.2
23
+ assert cubemat['diffuse',1].r == cubemat['diffuse',2].r
24
+
25
+ # Ensure that we can unlink an attribute and vary the values per slide
26
+ cubemat['diffuse'].unlink
27
+ assert !cubemat['diffuse'].linked?
28
+ cubemat['diffuse',1].r = 1
29
+ cubemat['diffuse',2].r = 0.2
30
+ assert cubemat['diffuse',1].r == 1
31
+ assert cubemat['diffuse',2].r == 0.2
32
+
33
+ # We can swap a material with a referenced material
34
+ model = cubemat.parent
35
+ assert model
36
+ ref = cubemat.replace_with_referenced_material
37
+ assert cubemat.parent.nil? # The old material is removed from the graph
38
+ assert ref.parent==model # The new material is where the old was
39
+ assert ref['id'] == cubemat['id'] # The new material has the same id and name
40
+ assert ref.name == 'Material'
41
+ assert ref['referencedmaterial',0].object.nil? # New referenced materials start out with no reference
42
+ assert ref['referencedmaterial',0].type == :absolute # New references default to absolute
43
+
44
+ ref['referencedmaterial'].unlink
45
+ %w[Sphere Sphere2].each.with_index do |name,s|
46
+ # You can set a reference directly to an object, or alternatively
47
+ # ref['referencedmaterial',1].object = layer/name/"Material"
48
+ ref['referencedmaterial',s+1] = layer/name/"Material"
49
+ ref['referencedmaterial',s+1].type = :path
50
+ end
51
+
52
+ app.save_all!
@@ -1,20 +1,20 @@
1
- metadata 'MetaData.xml' # optional; also may be set via -m flag
2
- # uia 'projects/CustomClasses/CustomClasses.uia' # required before other commands
3
- uia 'projects/BMW_Cluster/BMW_Cluster.uia' # required before other commands
4
- show app.errors if app.errors?
5
-
6
- show app.image_usage # hash mapping image paths, relative to uia, to arrays of things referencing them: materials; scxml visual actions; effects;
7
- show app.image_paths # Just the paths
8
- show app.mesh_usage # mapping mesh paths (postfixed with version numbers) to referencing elements
9
- show app.mesh_paths # Just the paths (no version number information)
10
- show app.script_usage # hash mapping lua paths, relative to uia, to arrays of things referencing them: presentation/application behaviors
11
- show app.script_paths # just the paths
12
- show app.material_usage # hash mapping materials paths, relative to uia, to arrays referencing material elements
13
- show app.material_paths # just the paths
14
- show app.font_usage # hash mapping font paths, relative to uia, to arrays of referencing text elements
15
- show app.font_paths # just the paths
16
- show app.effect_usage # hash mapping effect paths, relative to uia, to arrays of referencing effect elements
17
- show app.effect_paths # just the paths
18
-
19
- show app.referenced_paths
20
- show app.unused_files # Remember to check for .uip and .scxml not referenced by .uia
1
+ metadata 'MetaData.xml' # optional; also may be set via -m flag
2
+ # uia 'projects/CustomClasses/CustomClasses.uia' # required before other commands
3
+ uia 'projects/BMW_Cluster/BMW_Cluster.uia' # required before other commands
4
+ show app.errors if app.errors?
5
+
6
+ show app.image_usage # hash mapping image paths, relative to uia, to arrays of things referencing them: materials; scxml visual actions; effects;
7
+ show app.image_paths # Just the paths
8
+ show app.mesh_usage # mapping mesh paths (postfixed with version numbers) to referencing elements
9
+ show app.mesh_paths # Just the paths (no version number information)
10
+ show app.script_usage # hash mapping lua paths, relative to uia, to arrays of things referencing them: presentation/application behaviors
11
+ show app.script_paths # just the paths
12
+ show app.material_usage # hash mapping materials paths, relative to uia, to arrays referencing material elements
13
+ show app.material_paths # just the paths
14
+ show app.font_usage # hash mapping font paths, relative to uia, to arrays of referencing text elements
15
+ show app.font_paths # just the paths
16
+ show app.effect_usage # hash mapping effect paths, relative to uia, to arrays of referencing effect elements
17
+ show app.effect_paths # just the paths
18
+
19
+ show app.referenced_paths
20
+ show app.unused_files # Remember to check for .uip and .scxml not referenced by .uia
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: RUIC
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.4.6
4
+ version: 0.5.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Gavin Kistner
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2014-11-19 00:00:00.000000000 Z
11
+ date: 2014-11-26 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: nokogiri
@@ -168,6 +168,8 @@ files:
168
168
  - test/projects/CustomClasses/maps/UV-Checker.png
169
169
  - test/projects/CustomClasses/maps/effects/brushnoise.dds
170
170
  - test/projects/CustomClasses/maps/materials/spherical_checker.png
171
+ - test/projects/CustomClasses/scripts/DataDrivenTime.lua
172
+ - test/projects/CustomClasses/scripts/TimeDrivenAttribute.lua
171
173
  - test/projects/Paths/Paths.uia
172
174
  - test/projects/Paths/Paths.uip
173
175
  - test/projects/ReferencedMaterials/ReferencedMaterials.uia
@@ -197,9 +199,35 @@ required_rubygems_version: !ruby/object:Gem::Requirement
197
199
  version: '0'
198
200
  requirements: []
199
201
  rubyforge_project:
200
- rubygems_version: 2.0.14
202
+ rubygems_version: 2.4.2
201
203
  signing_key:
202
204
  specification_version: 4
203
205
  summary: Library and DSL analyzing and manipulating UI Composer applications and presentations.
204
- test_files: []
206
+ test_files:
207
+ - test/MetaData-simple.xml
208
+ - test/MetaData.xml
209
+ - test/customclasses.ruic
210
+ - test/filtering.ruic
211
+ - test/futureassets.ruic
212
+ - test/nonmaster.ruic
213
+ - test/paths.ruic
214
+ - test/projects/CustomClasses/Brush Strokes.effect
215
+ - test/projects/CustomClasses/CustomClasses.uia
216
+ - test/projects/CustomClasses/CustomClasses.uip
217
+ - test/projects/CustomClasses/FutureAsset.uip
218
+ - test/projects/CustomClasses/copper.material
219
+ - test/projects/CustomClasses/maps/UV-Checker.png
220
+ - test/projects/CustomClasses/maps/effects/brushnoise.dds
221
+ - test/projects/CustomClasses/maps/materials/spherical_checker.png
222
+ - test/projects/CustomClasses/scripts/DataDrivenTime.lua
223
+ - test/projects/CustomClasses/scripts/TimeDrivenAttribute.lua
224
+ - test/projects/Paths/Paths.uia
225
+ - test/projects/Paths/Paths.uip
226
+ - test/projects/ReferencedMaterials/ReferencedMaterials.uia
227
+ - test/projects/ReferencedMaterials/ReferencedMaterials.uip
228
+ - test/projects/SimpleScene/SimpleScene.uia
229
+ - test/projects/SimpleScene/SimpleScene.uip
230
+ - test/properties.ruic
231
+ - test/referencematerials.ruic
232
+ - test/usage.ruic
205
233
  has_rdoc: